"Okay, Powers Theory time. Nobody knows exactly how powers work, per se, but they tend to fall into a handful of natural categories. There's Exemplars, the most common mutation by a significant margin; Exemplars gradually shift into an 'idealized' form, becoming more attractive, stronger, smarter, et cetera. I'm an Exemplar, obviously-" (she is very pretty) "-as well as having psychokinesis, which allows me to fly and control flames. Other powers- let me just go down the list, actually."
She closes her eyes and starts rattling off terms. "Avatars channel the power of a spirit. They typically have other powers besides that, based on what spirit they have. Devisors make weird machines that don't function on the same laws of physics the rest of us use. Espers have various forms of extrasensory perception, like empathy or psychometry. Energizers absorb some form of energy from some source or other and can release it in some specific form, often either physical speed or energy blasts. Gadgeteers have an instinctual understanding of technology, and can create things far beyond the current cutting edge; technically they're a kind of Esper, because they're easily capable of understanding and improving on devices they've never seen before. Manifestors can create some form of temporary material, like a suit of armor or physical shadows. Mimics can mimic other powers, regenerators can, well, regenerate, shifters can change their shape. Telekinetics have telekinesis, which can be at range or to enhance their own strength, or both. Warpers affect the laws of reality directly in some way, such as by altering probability or teleporting. Aaaand mages have an easier time using magic, and psychics have telepathic abilities, often along with telekinesis."