In the grim cyberpunk world of the 22nd century real life sucks. So people use neural nano-interfaces to escape to the vibrant fantasy worlds of DMMO-RPGs. For years the most popular of these was YGGDRASIL, but it slowly lost momentum and by 2138 is being shut down. Three friends log in to face the last minutes of the game together, completely unaware of what will happen after it ends.
Its getting a bit late by this point, but the Swords of Darkness are going by the adventures guild as soon as it opens up in the morning.
"We might consider accompanying you guys, then, though just directions would be appreciated."
The building is quite easy to find. On the other hand the desk working will be at least vaguely suspicious of people who aren't either guild members or paying customers walking in. Also, the translation magic does not quite seem to stretch to good unit conversion, so while he says what time the guild will open its not actually clear when that is.
He'll clarify a few things about time conversion - mostly in reference to other events - but he's not really planning to be there at opening.
He thanks them for their time, says they've helped a lot with his book.
In the morning the party heads to the guild. As they approach they can see the sword of darkness leaving with a young man and a cart, but they are to far away to say anything and heading the other direction. The guild building is in the same psedo-Tudor style as most of the city, with two floors connected by a grand stairwell, and crowds of people standing around and setting on the couches provided. There is also a bulletin board and a reception desk, but in a probably poor design choice these can't be seen from the door.
Well, he'll enter. He's still clearly foreign, looks more like a pilgrim or traveling story-teller, though his companion looks adventurer enough.
A receptionist will gesture Kuchinawa to take a small slip of parchment, from what seems to be a take a number system. His companion will receive a lot of looks that all start at his neck then jump around to his forehead then both wrists, I.E. the places real adventure's keep their guild id's. After a short wait he will also be told to take a number and make sure he has his entrance exam fee ready.
Oh I see. Guild badge replacement fee is material cost plus 5 bronze. We'll also need your certified placement exam results, plus a confirmation letter from your home branch guild leader, or in person statements from two local adventures to confirm your identity. Please move out of the way and let the next person through if you don't have those ready.
He doesn't have those ready because he's not joining or part of the Guild, but he doesn't feel like arguing with her, so he'll move.
Secretary lady takes requests from several customers. She's clearly a big fan of people having their paperwork in order, but her level of rudeness about it is inversely proportional to the customer's apparent wealth. An fat merchant has no problem post a request for his caravan to be guarded while a villager asking for help with some dire wolfs is nearly reduced to tears when the lady presses him for more and more information then threatens to charge the maximum for a taking out a whole pack when he can't give exact numbers.
After awhile it becomes clear that they are welcome if and only if they are going do business with the guild, and that they can afford to pay as much for a few hours of light interrogation as the average client would pay for several days of actual life threatening work. This second fact is no surprise to Takeko, who already took the precaution of reforging some of their game currency into a fake far south currency then exchanging some of it for Kingdom coins. Luckily Yggdrasil and the new world both work on the gold standard. Even more luckily the new world has prices based on having to actually mine gold in realistic conditions while Yggdrasil's economy was run on the basis that piles of cgi treasure look cool. Or at least this is lucky in the short term. The upkeep costs on the castle are low by Yggdrasil's standards but could easily drain a local countries entire tax base.
After paid conversations with several adventuring teams and some time touring the city they have enough grasp of the local customs, geography, and history to get by. With appropriate visual disguises they could probably even pass as Kingdom natives to people from neighboring countries. They also get a lot of stories about "powerful" artifacts and people. These stories tend to be some mix of things they've already heard, unreliable thirdhand rumors, useless due to not having a baseline for how powerful certain thing are, or are simply pathetic by level 100 standards. Still there are a few things that seem at least potentially notable:
Even people who don't worship the Theocracy's gods basically agree they historically existed.
Talents with a capital T are a real thing that didn't exist in Yggdrasil, and while most of them are pretty lame some of them are quite powerful. For example there's a local celebrity, Nfirea, who can use any magic item without regard for its prerequisites or security restrictions.
Five hundred years ago the eight greed kings appeared out of nowhere and conquered most of the world before infighting weakened them enough for the dragon lords to finish them off. They spread/invented tier magic and created a flying city that still exists today. The details of their other artifacts depend on who you ask, but sound like they were at least in the ballpark of what Yggdrasil players would have access to.
When he isn't being screwed by politics Gazef has access to wild magic items that double his stats and a sword that can cut through anything.
It's fascinating, and Soreiyu focuses intently on analyzing what's being said, what's not being said, since he's there to look like a bored guard, not to do the questioning.
The gods might be a problem, someday. Soreiyu's not going to discount them on the basis of 'historical,' and he knows Takeko, paranoid as she is, won't either.
The Talents could be something to keep an eye on. Nfirea's is interesting - an ally with that Talent would be a boon, given the level of gear they have lying around spare, but an enemy could be a problem, especially if anything ever gets stolen...
They should possibly keep out of sword range of Gazef in future encounters, then.
The artifacts of the greed kings are probably highest concern in terms of actual things that can threaten them. Soreiyu would say it's unlikely for that threat to manifest, but he knows Takeko will want to be prepared as possible.
Well their last party will give them some information on how to find these things. The gods either died or "returned to their higher plane of existence" most from old age, one from trying to 1v8 the greed kings. Gazef is at the capitol, but comes by E-Rantel pretty frequently since its the cornerstone of the kingdoms defense. The flying city moves, and is currently being squatted on by a dragon lord, but the party's bard can show you its usual range on a map. Nfirea runs a potion shop with his grandmother. They saw him in here awhile ago to hire an escort for an ingredient harvesting run in Tob, but should be getting back soon if he isn't already. Either way his grandmother is considered the best potion maker in the kingdom, which they guess is a type of powerful person?
Guild lady lets them know that they'll have to leave for closing time, but will be approximately 1000% more polite now that they are high paying customers instead of randos.
They leave, and after a quick discussion among themselves decide they have enough time tonight to pursue a few more leads. Finding out more about Talents seems fairly quick - and the potions shop is near and still open. Afterwards, they plan to make their way to another tavern.
As the reach shop an old woman runs out, chased by the zombified corpse of Peter from the swords of darkness.
Well that's not good.
They can't afford to reveal their true power, but he doesn't want to just walk away and he is known as an adventurer -
Utility spells are great. He'll cast grease so the now slick ground blocks the entrance, is under the zombie, and is not under the woman.