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Version: 1
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fortress chess
to be clear we have no plan at all for making these characters have a normal conversation like normal people but why not thread it just in case

For #11 is a normal Chelish worldwound fort. It has patrols going out on the half-hour along the wardstone line, coming and going from the neighboring forts, which are for historical reasons not actually numbers ten and twelve. It has training exercises in shooting straight (or raying straight, if you're a wizard), and how to build a fire out of desiccated demon corpse bits and worldwound plants, and how to make a snow shelter, and how to talk Common Taldane if a foreigner shows up or you run into one, and what spells work well on demons, and how to dig cold iron arrowheads out of dead dretches, in case you're ever in a situation where you need to do those things. Commander Artigas has a reputation of being, not notably cruel - maybe even notably not cruel, depending on how you interpret rumors about some kind of special punishment he can only do if he has three miscreants on his hands at the same time - but certainly never lax, never taking bribes to look the other way or letting something slide just because it'd be inconvenient to reshuffle things to cover someone's correction. He trades units with neighboring forts whenever it's expedient to do so, collecting the personnel and their files. He accepts the platoon Carissa Sevar is attached to with little fanfare when his fort is understrength, and delegates assigning them rooms, and already has their duty schedules drawn up.

Version: 2
Fields Changed Content
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Content
fortress chess
to be clear we have no plan at all for making these characters have a normal conversation like normal people but why not thread it just in case

For #11 is a normal Chelish worldwound fort. It has patrols going out on the half-hour along the wardstone line, coming and going from the neighboring forts, which are for historical reasons not actually numbers ten and twelve. It has training exercises in shooting straight (or raying straight, if you're a wizard), and how to build a fire out of desiccated demon corpse bits and worldwound plants, and how to make a snow shelter, and how to talk Common Taldane if a foreigner shows up or you run into one, and what spells work well on demons, and how to dig cold iron arrowheads out of dead dretches, and refreshers on military regulations and treaty obligations you may have forgotten, and security protocols for managing the risk of succubus etcetera infiltration, in case you're ever in a situation where you need to do those things. Commander Artigas has a reputation of being, not notably cruel - maybe even notably not cruel, depending on how you interpret rumors about some kind of special punishment he can only do if he has three miscreants on his hands at the same time - but certainly never lax, never taking bribes to look the other way or letting something slide just because it'd be inconvenient to reshuffle things to cover someone's correction. He trades units with neighboring forts whenever it's expedient to do so, collecting the personnel and their files. He accepts the platoon Carissa Sevar is attached to with little fanfare when his fort is understrength, and delegates assigning them rooms, and already has their duty schedules drawn up.

Version: 3
Fields Changed Content
Updated
Content
fortress chess
to be clear we have no plan at all for making these characters have a normal conversation like normal people but why not thread it just in case

Fort #11 is a normal Chelish worldwound fort. It has patrols going out on the half-hour along the wardstone line, coming and going from the neighboring forts, which are for historical reasons not actually numbers ten and twelve. It has training exercises in shooting straight (or raying straight, if you're a wizard), and how to build a fire out of desiccated demon corpse bits and worldwound plants, and how to make a snow shelter, and how to talk Common Taldane if a foreigner shows up or you run into one, and what spells work well on demons, and how to dig cold iron arrowheads out of dead dretches, and refreshers on military regulations and treaty obligations you may have forgotten, and security protocols for managing the risk of succubus etcetera infiltration, in case you're ever in a situation where you need to do those things. Commander Artigas has a reputation of being, not notably cruel - maybe even notably not cruel, depending on how you interpret rumors about some kind of special punishment he can only do if he has three miscreants on his hands at the same time - but certainly never lax, never taking bribes to look the other way or letting something slide just because it'd be inconvenient to reshuffle things to cover someone's correction. He trades units with neighboring forts whenever it's expedient to do so, collecting the personnel and their files. He accepts the platoon Carissa Sevar is attached to with little fanfare when his fort is understrength, and delegates assigning them rooms, and already has their duty schedules drawn up.