Third parties definitely notice Imra but don't seem especially curious about who's following him. He leads her along a somewhat circuitous route down through several levels of the castle and into a clean, dry underground storage area full of stacked barrels. Past the barrels, a small unobtrusive door leads to the promised maze: a twisty little passage lined wall-to-wall with wine racks, leading into yet more twisty little passages. The wine racks are fastened to the walls very securely, and seem to be about 60-80% full of bottled wine.
Imra has a quick sketch of the wine cellar's floor plan in his hand by this point and is consulting it as he walks. On paper you can sort of see how someone had a vision for a way to get a cellar room with a really absurd amount of surface area, and wasn't thinking about inconsequential details like how you would ever hope to navigate it afterwards.
"Here," he says, the first time they come to a real live corner that doesn't secretly have more wine cellar behind it. "Let me see..." He squints at a bit of illegible marginalia, then stands up on tiptoe and grabs the protruding end of a wine rack support strut. Pulling on it causes a folding crank handle to slide out, and as he turns the crank, the wine rack to his left goes 'click' and starts slowly receding, taking its whole section of wall with it. "Oof, that's stiff. All right, since you asked, let's see what's in this secret room."