It's nice. And it's a nice day. She doesn't go too far from the city, so she can find her way back later.
She finds a place to sit and just... Think.
She's not a slave anymore, so the burning anxiety telling her to do something is largely gone. But this - other world - is still aggressively depressing. She has no idea how she got here, no idea how to get home. If 'home' even applies. The government allowing, mandating slavery is a totalitarian nightmare, but it seems to be... Competent. From what she's seen so far. Trying to eliminate slavery would be the biggest spanner in the works in history since the "endless war" from before it took over everything, and quite possibly cause another one of those. Though basing her political opinion entirely on a propagandized children's language-slash-history lesson is an incredibly bad idea.
With a little over a thousand rings, she can just exist for a little while. And Valanda...
...She'll think about Valanda tomorrow. She builds herself a construct-shelter and sleeps. (She should have gotten a bedroll or something. She needs a bath. She misses coffee. All of these are physical unpleasantness, and therefore fairly ignorable compared to the lingering pit of dread in her stomach from the last few days.)
She sleeps in soft glow of her own construct, feeling the afternoon breeze. She wanders, the next day - finding water is a little annoying, she almost goes back into the city but then finds a clean-looking stream. She doesn't want to go back yet. She filters it through sand and pebbles and a construct with tiny tiny holes and it and boils it, and this is a wildlife preserve so it probably isn't super polluted and if it has something infectious in it she'll just go see a death mage when she starts feeling bad.
She wanders, remembering to keep track of where she's going and leave herself signs.
She goes back, eventually. Presents herself at the gate and says she didn't harvest anything except river water.