"When you've done it, confirm by doing something I'll notice but not disapprove of," Alendi doesn't want to have to think of a signal right now. "I'll let you go after that."
If the sorcerers can manage to sorcer things despite the distractions, there are probably bigger threats coming up. He doesn't have a lot of freedom of movement at the moment, but zips around as far as he can while still keeping his ring in contact with the fairy who's attached to the floor. Might as well be a very slightly more evasive target.
Fortunately, Alendi is finally free to get away from it. He yanks the spike out of the fairy and returns it to its previous place in his own body. He says, quickly, "you can run now," and then launches himself up. Two levels is easy enough, and with his speed he'll immediately get to either his destination or the next obstacle that can stop him, whichever comes first.
His going directly through the ceiling seems to have caught some fairies off-guard; there are some in the next floor up (he hits his head on a sorcerous barrier between him and the next one) but they're all facing the fairy equivalent of a stairwell and need to turn around to address his presence.
There's probably no need to fight them. He can stroll past them and take the fairy stairwell before they have a chance to react. He jumps across and up, kicking off the far wall and hoping the barrier doesn't extend over the stairwell itself.
That was either an extremely counterproductive defensive measure, or help from a sorcerer on his side. Alendi jumps again, and takes off down the corridor at a speed only Promise can track.
He is accompanied by enough bursts of light and extreme-temperatured winds and occasional enemies turning into sparrows that he makes it unimpeded except for physical attacks he may easily shrug off to the guarded room where the decoy directed him as her first guess. The door, naturally, won't open.
Is this a "won't open" as in barricade, or a "won't open" as in magic? Probably the second thing. Rather than test the door directly, he tries battering down the wall it's attached to. South of it, naturally. (Pain gets turned off, just in case.)
He charges through, rather redundantly using precognition on top of speed. No telling what's inside that room, after all.
(tin)
Better.
He doesn't even know if the Queen is in here, but there's an obvious thing to try. He grabs a dart that was meant for the crossbow, and hurls it in a direction. He is of course calling on enough luck to make a one-in-a-million shot, plus five percent or so.
If it were stone, it'd barely impede him. Since it is, it clearly has magic behind it. He starts straining against it, spending as much strength as it takes to break out of this thing.
He's not getting out. Especially once the removable objects are gone. The bracers on his upper arms don't get removed, possibly because they're thoroughly attached to his arms via spikes, but he's left with no metalminds except the ones keeping him young. And, of course, a piece of gold he had implanted in his jaw after the incident with the beheading. This adds up to: No metallic means of escape.
They continue patting and prodding him. They inspect the bracers, then leave them alone. They wait for another minute of dark dark dark, noise noise noise. After this minute, something sugary is insinuated through the chain gag in his mouth. With a long utensil to push it down his throat. Yummy. This happens three times.
It sucks to be him even more, now that he's tinless and the noise is back. That's probably not his biggest problem right now.
He reverts to his chronological age, and also starts to not breathe. These do not combine well for him.
"Not yet," says another woman's. "Keep him alive, without loosening his binding." (Air feeds itself into his lungs without his intervention. His aging reverts, although not much.) "Throw him in the dungeon." (Someone picks him up and begins to carry him away.) "See to repairs. Determine who he subverted on his way in. Renew their orders. Put out his eyes." (Someone puts out Alendi's eyes. This is a standard amount of painful.) "Call in Flay and Whetstone. Restore the light." (Alendi has no eyes and may not be able to appreciate this.)
Those are not names of people Alendi wants to meet. He resists with every action he conceivably can, which is none.
Alendi, eyeless and kept breathing and not shriveling to death solely on the sufferance of another's sorcery, is carried out of the room, tossed casually down an empty fairy "stairwell" and allowed to hit bottom in a way that only breaks his hip and both legs and not his skull, and then picked up again and carried some more.