A squad of Strike Witches land in the wrong place.
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"Yeah, our gods are fairly active. Answer prayers, grant miracles, that sort of thing, and Aneas and Genaris, sister goddesses of the mountains and the hunt respectively, have been holding back the Blight from their territory, to the point where it's actually curling around the mountains a bit. Yashna, our death goddess, sent an actual avatar at one point during a particularly strong surge of undead. And the dead can be spoken to and their realms visited if you're powerful enough. Lirhan would probably hate your God, he has a strong objection to deities that don't do anything with their power."

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"If he even exists." She glances at her two teammates, talking with Lirhan. "Don't tell Sparky I said that, though."

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"Even Lirhan probably can't hold a grudge against an imaginary deity, true, not existing does tend to put a damper on philanthropy."

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"Everyone has grudges. Logical or not." She finishes packing the arrows away and looks at Emes a bit blankly.

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Emes takes the hint, makes her excuses, bids Ghost a good day, and goes to find something else to do.

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Then Ghost can go see if there's anything lootable left in the abandoned houses. Invisibly where necessary to avoid detection. Probably not, but she's an experienced scrounger, she should be able to find something. Tolerable food left over in pantries? Hidden cellars? Abandoned jewelry? Heck, even scrap pots and pans?

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This wasn't exactly a rich village, and most things even remotely organic are at best decayed scraps, but there's the occasional piece of heirloom jewelry, and most people seem to have been able to afford iron pots and pans. There's a little music box still intact, that plays a haunting tune when opened, with no apparent need to be wound up, and a few metal children's toys with minor magical quirks in the largest house in town - this one glows when shaken, that one plays a cheery tune when handled, a third is a tube that shows exploding stars when looked through.

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Magic toys and magic music box make her a little... Wary.

She notes the place as decent for scrap iron from cookware, if that becomes relevant, then hides away most of the jewelry and a couple of the better pots, and shows the magical toys to her boss, who's talking to Tess and Raena.

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"...Well, I'd need to look at them for a while to get a good sense of what they do. The magic here is so very different. Fascinating, though."

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Tess looks them over. "Shouldn't do anything dangerous, though I can't be certain the Blight hasn't corrupted them somehow. Probably would be best to leave them here or take them to someone trained in appraisal for evaluation. Emes might have a better idea than me, though."

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"I'd say leave them here, at least for now. It's not like we have much immediate use for any of these and we're going to move on soon."

Ghost shrugs and says "'Kay, boss," and walks off somewhere.

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"Anyways, what was it you'd wanted to talk to me about?"

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"Druidic magic sounds really interesting! With the - connection with nature stuff."

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"It's nice! I like being able to just talk to parts of nature. The offer to learn magic was actually what tempted me towards civilization, rather than spending my life just running with my pack."

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"Civilization is pretty nice in some ways, but I do think - cities and workshops and universities and books and timetables and shipping and business and bureaucracy... Whether it's worth it, I don't know, but we're losing something. I grew up on a farm, helping my dad gather and trap in the woods some..."

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"I find it all stressful, personally. This sort of thing - wandering into the unknown with my team at my back - is more my speed."

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"There's something to be said for a good team, open wilderness, and a clear goal, yeah. The comforts of civilization - I like them, but I don't think I'll ever be really used to it. A big city is a world with a power and beauty all its own, some ways."

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"This place will be wonderful once the Blight's gone and the life has a chance to return. I never got a chance to see it, before it fell. It'll be good for everyone."

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"I hope the same of my homeland. The Neuroi have it, for now..."

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"Once the Blight's done, I'll do what I can to help. The others likely will, as well."

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"It's a big, big fight. We'll see, hopefully."

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"We'll be more powerful by then, too, and without the Blight taking her attention my wizard friend will also be available to help."

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"You haven't seen the Neuroi. We're losing. Badly. It's gotten better, mostly thanks to all the new tech Defense Innovations is pumping out... But then again, you guys are obviously pretty powerful, in ways that we aren't. I'll certainly be thinking about it."

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"With any luck we'd be the solutions to each other's problems. And - we're a bit over halfway to our potential. Emes and my wizard friend especially are going to get ridiculous as we grow."

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"Precogs are pretty ridiculous... Wait, shit, that's technically a state secret. Aww..."

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