liminal steals a ship
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Good!

He starts refining his models, to better predict what the organisms will do when modified in each given way, or when introduced to assorted innate magics - or even learnable magics. 

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At least the crew doesn't need to panic about the possibility of either merry among the crew (with a gender imbalance of two to one) or watch their spouses die.

They still want to go home very much. Many attempts at rebinding powers are directed at getting interworld travel.

Easier said than done. But pretty much everyone got some form of teleportation now.

Presumably, there is a market for that and other powers?

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Markets definitely exist!

Teleportation's easier to get paid large amounts for if they can teleport long distances off a photograph and coordinates with either passengers, significant baggage, or both, but there's plenty of people willing to pay even cross-city messengers, especially once they're established as trustworthy. There's a teleporter's union, in fact, which is generally recommended as the easiest path to reliable, safe jobs, since most people go through them. Teleports are relatively rare, and ones that aren't limited in uses per day or in some other form (such as requiring markers, or for you to have been there before) are even sparser, so it pays well in general.

Madeza is, in general, good at exploiting magic to do something either useful or at least entertaining. 

The capital city is still peaceful, but tension starts steadily rising over the months - the High Speaker still hasn't managed to fully root out the rebels in the border areas, and some people are worried Madeza's neighbors aren't as friendly as they used to be. War, especially against Madeza, rarely works, but that doesn't stop people from trying, is the general consensus. (The general consensus is that trade difficulties are far more likely, though.)

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Many among the crew will work with the teleporter's union, since they are constantly rebinding their teleportation their power levels vary, but there is always someone that can do teleportation-without-being-there or power variations that synergize well. As a rule their powers really don't have a daily limited use, which is pretty great.

 

Stephanos keeps an ear out on the topic of rebellions and wars. What wars look like in this world? And as a rule should they be worried about evacuation or that it might be more profitable to get some complex-matter generation powers to replace trade?

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Matter generation would pay well, especially if they can do fine things that usually require specialists, like tiny clockwork.

Wars in this realm are rare - the ley makes it logistically difficult, ships full of troops tend to 'mysteriously' not arrive, and powers used for interstate warfare or civil war tend to fail more often than powers used for peaceful or righteous purposes. The general consensus is something, probably the gods but possibly not, has an objection to most warfare. (One person's firmly convinced the realm itself is sentient and messing with their fates.)

The recent civil war disrupted services and did property damage more than it took lives - but there were still refugees from the outlying, less protected areas. The fire-net here is strong, strong enough that the capitol is basically not under threat at all. Most of the civil war happened on a tiny scale, with strategic strikes against each other's important holdings. It actually looked like it would never end until the two leaders decided to have a duel before the gods to determine the nation's fate.

Madeza is more powerful than it's neighbors. No one really for sure remembers a time when Madeza was at non-civil war - at least, Madeza as it currently is - though the Great Speaker Asheli's ascension wasn't the only one marked in blood.

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Even with all the advantages they have acquired, it's hard to get a convenient power set like "just make complex matter", but Stephanos gains the ability to make rock grow in size in limited controlled ways and then reshape the end result a bit. Someone else can turn rock into metal, though they require time to "tune" the mineral correctly. Adam gets a metal-shaping power that allows fine control, but he prefers devote his time on more cutting edge engineering than copying clockwork.

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Sofia currently holds the power to generate paper and the power to make plant-matter (including paper) sturdier. Between her and her husband they could create some temporary or less temporary housing for refugees if that's something the city is interested in.

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The offer's appreciated, and if the situation grows any worse they might take her up on that, but for now there's powers that can do construction more efficiently and quickly, and the people with them are keeping up with demand.

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That's good. And they have enough to keep themselves busy.

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An approximately teenaged boy arrives one day at their listed address, dressed in the uniform of an official government messenger. He has a letter for the captain, expressing interest from "the honorable House of Yohualli" in exploring applications for their powers as benefits the nation. (Yohualli, they can easily discover, is one of the thirteen Great Houses, which are somewhere between noble lines and merchant guilds, dealing primarily in exotic goods. There's rumors they're involved in the procurement and trade of information - especially secrets.)

There's instructions for how to arrange a meeting included.

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Sofia thanks the boy (gives him a tip if that's the sort of thing one is supposed to do) and reads the letter.

She has acquired a power that lets her read things around her without looking. She has read the entire letter before coming to her husband to discuss its contents.

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Honestly? Stephanos is surprised that it took people this long to come looking. Back in their world any mage with more than half a dozen powers would grab attention pretty quick. They have a half a dozen powers per form.

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(This realm is somewhat dripping with magic - everyone seems to have some minor trick, unless they flat out can't use anything. 'Half a dozen powers' is the low end of the scale; it's generally agreed that the university was left out of the fighting because the headmaster is terrifyingly powerful and capable of bending reality to his whim. The shareable powers - mostly crafting or rune based - are usually flexible enough that counting their specific applications is hard. The magics with discrete powers tend to give 'one, ranging from minor trick to terrifying' or 'dozens to a couple hundred and it'd take a day to describe them all.')

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They notice they were above average in terms of "new magical potential", if not completely game-breaking. But maybe that's not enough to pick anyone's interests... until now.

At any rate, they do arrange a meeting.

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The times are more constrained than most, and many of the hours available are odd, often after nightfall or before sunrise.

But they are, in fact, workable.

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They can deal with late-at-night schedule constraints.

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Then, for the meeting time that works, they're directed to a little out of the way office in the government plaza. The office itself is decorated in a minimalist style, with only a few shadow boxes containing an odd assortment of items - a collection of scales, a few individual feathers, a claw...

The woman behind the desk stands when they enter. "Hello," she says, coming around and offering her hand to shake. "I am Mishtli, of the House Yohualli. Thank you for meeting with me today."

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"The honor is ours. I am Stephanos Graycalm. And this is my wife."

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She gestures for them to sit in the provided chairs (backless), says, "Feel free to take a seat," and reclaims her own chair. "Now, then. As I understand it, you are new arrivals to the realm as a whole, having been moved from a different world, ship and all?"

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"Including our crew of thirty. Yes."

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"Please explain your magic system to me, assuming I have no prior knowledge." She has an overview, but it's best to make sure they haven't missed anything.

And this meeting is about more than potential recruitment.

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"Of course..." and she does that, talking about the ability to change shapes, acquiring shapes from pools, sacrificing shapes and getting powers, shift-dancers and so on...

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"Is the array of powers your crew has demonstrated usual for your world?"

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"The individual powers are a bit on the stronger side, but not that extraordinary. The fact that we have as many as we do and that we can rebind them as often as we do is very unusual."

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