She's pulled into dock on the edge of the woods. There's no one else there, which isn't too unusual, just the edge of the world behind her, the soaring cliffs before her, and the forest spilling down either side like tumbling locks. It's nighttime, and she takes a moment to look up at the wandering stars. What this island loses on remoteness it makes up for in scenery, and the rooms carved into the cliff face are generally comfortable. And free. A port without fees is always nice.
"Well, let's see what we can find." She leads the way to the stairs up to the bulk of rooms; there's a few that are directly above the kitchens, and tend to stay pretty warm, so she shows Grenadine one of those. It also has a fireplace, though there's no wood. The bed's near the window, overlooking the docks. "Does this work for you?"
"Night! I'll be in the room next door, if you need me." And she heads over to tuck in for the night.
The next morning, she makes breakfast (oatmeal, with more raisins), and when Grenadine gets up, tells her, "I need to keep moving, to get to my next port of call. You can come with me, if you want, and I can take you to my friend to get a wider translation spell, and then to anywhere in this realm from there."
"You said nobody can fly into the mist without special magic? And this place seems really empty. I'd better go with you."
"Pretty fast! Outside of the ley, I could cross this whole island in minutes. Inside - there aren't really distances, but I normally make it to Bajilda in a month or so. At top speed with no long breaks, I could make it in two weeks, which very few ships can beat."
"Yes. Do you want a full explanation? I built and enchanted the ship myself, so I know a lot about it, but non-specialists don't tend to find it interesting."
"They are! We'll want to head out soon so we can make good time to the next stop, but I can explain the ship while I'm getting it ready to launch."
"Maybe I can help." She swings the stick sideways and hops onto it. "Witches can carry things flying. I'm not strong at it yet, but I can carry forty pounds if you tie it to my stick."
"You can help carry my bag, then, if you'd like. It's a good bit less than forty pounds."
"Sure." So she ties it to the front end of the stick and floats after Sarati with it, a good deal steadier than yesterday.
When they get to the ship, Sarati shows her where to store things inside, then takes her back to the deck.
"We need to raise the sails before launching," she says, pointing to where large poles are laid across the top of the ship. "There's a pull system to help." She shows Grenadine how to operate it.
The sails, when extended, are gossamer thin, shimmering slightly in the morning light. They have abstract designs and calligraphy embroidered into them in light thread. "The embroidery's not just for show; it has magic in it, strengthening the sails and lending them speed."
She looks around some more. "Do you mind if I fly around some before you leave? I think... I'm not sure."
"Go ahead. I have a lot of work to do in the engines, too, if you don't mind skipping that."
Grenadine is mostly flying closer and away from the ship, looking at the sails, looking at the mist, looking at the forest.
Eventually she comes back inside, still looking thoughtful.
"Did you figure anything out?" Sarati asks, returning from the bottom level where the engines are when she hears Grenadine land.