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kobold and post-Angband Maedhros
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They might be really far from him, and walls would in any event not really help at all. But yes, we probably should.

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She nods. Yeah. Sooner rather than later, I think. Are they in sight of Angband? And she gives him a portal suitable for checking, and makes one for herself to check for Maiar or magic.

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They are not in sight of Angband. There's no Maiar immediately apparent; there's a valley with unfamiliar magic.

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She reports this. No idea what it does.

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Huh. He takes a look. Maybe this species has some kind of innate magic?

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Possible, yeah. Which means we should definitely go talk to them sooner rather than later.

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Yep. I can find some people who are feeling adventurous.

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Mmhmm. I'm not sure if I should be one of them - if they have dangerous magic or decide to attack us or anything, having me there is probably the best way to defend against it, but I'm not sure it's worth the risk.

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Probably not. 

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Nod. I can give everybody defensive spells, anyway.

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Yep. 

So they assemble an exploratory team.

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And she loads them up with defensive spells and makes sure they all have magic-vision and gives them a temporary upgrade to that that'll let them see the new kind of magic in a little more detail, and teleports them over, and goes back to her portal to watch what happens.

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The humans are nervous, and scatter, and then slowly recover their nervousness and some approach. There's an osanwë conversation. The humans seem happy and well-fed. No one attacks anyone. The scout team comes home.

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How'd it go? Did you find out what the magic is?

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They don't have any idea. They were confused by the question. Some of them suggested it was monsters. They get attacked by monsters occasionally and figured out they can stave off the monsters by - wait for it - worshipping Melkor.

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Well. We should do something about that. Did they seem okay otherwise?

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Yes. Healthy, happy, well-fed, figuring out how to build with stone and everything.

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She nods. All right. Thank you for your help.

Then she goes and relays this to Findekáno. I want to move them. Not necessarily here, but if the Enemy is messing with them I don't want to let that keep happening.

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I am not at all sure that's a good idea.

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Yeah, it's kind of risky. But I can't help thinking - they're not being tortured yet, they aren't being used to torture other people yet. There's a risk no matter what we do.

It is probably a good idea to watch for a while, figure out more about what's going on there.

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Agreed. But right now they are, as you observed, not hurting anyone or being hurt. If we act we might change that. Unless you can teleport ten thousand people in one go?

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If we can talk them into it, yes. If we can't, also yes, but it'll take longer to set up.

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I expect we can't and that something bad happens if we try.

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Well, there's nothing stopping me from going and covering everything with teleport traps all set to activate at the same time, so we can do it without talking to them at all if we want to.

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And then we've probably also teleported whichever ones are the ones working for the Enemy.

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