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kobold and post-Angband Maedhros
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They've left him alone in his cell.

He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone. 

And then suddenly he isn't.

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Nod. I do better with more people around. And I made a better first impression with the new host.

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I imagine they appreciated the food, and were less on guard against efforts by the Enemy to use me against them.

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Mmhmm. I'm going to be working with them to find someplace for them to settle, too - in your world but probably not close to your host.

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Another world entirely might be better if possible - remember our conversation about evacuating?

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Yeah. I don't even know how to start on checking if other worlds are safe, though.

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It seems kind of unlikely they'd be worse than this one. I'll think about it.

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Nod. And at least here you know what you're dealing with, though that obviously only helps so much. I'll mention the possibility, anyway.

Any news from your siblings?

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They're drawing up lots of experiments on how magic can be used, for when you next get a chance.

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Nod. I'm probably going to be pretty busy with the other host for a while, but I'll make time to stop over there.

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Sounds reasonable. 

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Nod. Anything else before I head back out?

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Nothing comes to mind.

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All right. See you later.

She teleports down to a storage cave - she needs to pick up some skins to cast portals on, anyway, but also. It's not the most ethical thing she could maybe do, but, she can reach him with her mage-sense from here. And she got a look at him before the oath, when she was casting on his hand - has anything changed?

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No particular changes.

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Hmh.

Maybe she was wrong after all? It's not actually impossible.

Anyway, back to Findekáno's tent.

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Hello. Can I help you with scouting a place for us?

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Mmhmm. She settles next to him. What I'm planning to do is make portals to places like we talked about, showing a view from the sky, and you can have a look as I go and let me know if I should be looking for anything different or if anything seems especially promising. I should probably start with places with the most iron, since that's hardest to tell any way but making the spell do it.

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Are you still thinking places in this world? Because they're mostly going to be occupied, that's a much more important constraint.

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I am, but I can specify that the local area has to be clear of people as part of the spell. It is possible to look for places in other worlds, too - Maitimo thinks that's the better idea, by the way - except I don't have any way at all to check if they're safe.

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They could hardly be worse, could they?

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That's what they said. I'm not that convinced but, shrug, I'm not going to be the one taking the risk, I'm not going to stop you.

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Not that convinced because you have a sample of worlds worse than this? Arda is a really bad place to be while the Enemy's still at large.

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This is the only world besides my own I've been to. But they're very different - the magic doesn't seem to be the same at all - and I think we should be assuming that other worlds are as different from either of them as they are from each other. And you won't know the differences until you run into them, that's never good.

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You can't specify for similarity or something?

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Not like that. Similar enough to have trees and hills and rivers and things, the same kinds of rocks if that helps, light, heat, water, that kind of thing, but I can't check anything to do with magic, and there could be something like Valar that doesn't show up as 'people' - I'm not actually sure the Valar themselves do.

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