They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
Nod. Hopefully it'll be nice and straightforward, but we can probably figure something out, anyway.
I'm not very willing to assume that the Enemy can't get any Dwarves to make trouble in my world, even if most of them are fine. I don't know much about what they're capable of, though.
I meant the Enemy - our languages are different in how they refer to people, and switching over to your way is probably going to be awkward for me.
Huh. It should be ambiguous about that and also type, which is more the point - we consider that private information.
...close enough, I think. I do have words like the ones you're using but I'm not sure the context in which they'd usually be used wouldn't come through if I did. And even if you wouldn't be bothered by that, I'd be.
Nod. Okay. Anyway, I'm not sure what the Enemy is capable of, so I want to be careful.
It might be tough to find one without people, but if I can I don't see a problem with it. What risk are you thinking of?
I was trying to teleport to 'nowhere', yeah. Turns out it doesn't do that, if I try to it gives me a completely random place with the usual safeguards as far as I can tell. And now I know how to aim better than 'completely random', so it'd be just like finding the jungle except I wouldn't specify that the place had to be in this world.
Mmhmm. If I can figure out how to find worlds without people in them, anyway. I can actually specify how many people should be around the location, as part of aiming, but it's only in the local area, not in the whole world.
...checking shouldn't be hard. It'd be an extra step but that's not a big deal. Go to a world and then try to teleport to people in that world - or make a portal, better - and if it doesn't work, there we go.
...not sure. Different worlds obviously have different magic, it seems possible that some of them could have magic or things that would make it dangerous just to be there or something. Might be worth it anyway, though, depending on what the situation is like in your world.
I can't help with the actual weapon part of that - kobolds don't have metalworking at all - but I can enspell things if they can do that part. The most obvious application is weapons that teleport whoever they hit off a cliff or something - that'll work even if they're armored, I'm pretty sure - but there's probably other things, too.