They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
They might, yeah. I'm not sure what else there is that they could do, though, they might end up doing something else instead.
All right. I'm not sure - they could help with the planting and harvest? Do they have magic like you?
They don't, no. They can definitely help with harvesting; I'm not sure about planting, but we can give it a try.
She explains how they spent their afternoon. I'm not sure they're going to be able to figure out a twice-a-week schedule, though. What'd really work best would be if there were a few different things that they could do any day they wanted to, that'd be the closest to what they're used to doing - someone can come get them to do things sometimes, but if that happens every day or they're pushy about it they'll get upset, they don't know there's a war.
We were not expecting them to be able to help, don't worry about it. I will ask someone to recommend you some things that they can do without advance planning.
...I don't want you to be sorry? There's nothing to be sorry about. I just want you to know that I care about you like that.
Someone comes by to suggest a list of things to do. Watering plants. Delivering rations. Fishing, once the water is all cleared up. Repairing simple broken things.
Over the next few days she takes Tirinquo around to try those things. They find the fields and greenhouses confusing, but they're fine with delivering things, and the visit to the repair shop reveals that they're reasonably skilled at carving and interested in doing that, so she finds an appropriate workshop and asks if they'd be of any use there.
Excellent. Over the next couple days she gives them pointers on communicating with nonspeaking kobolds and makes sure that they understand the osanwë issue and the stress-plant issue, and when Tirinquo seems solidly settled in, she makes herself a listening necklace and teleports back to the Ñolofinwëan camp.
Findekáno?
I can't stay long, but things've settled down enough that I could check in at least. Everything okay?