They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
Pretty well, I think.
She sends a few memories from the day; it's a much less competently curated set than usual for her.
Thanks for giving me the chance to talk with my cousin last night. I forgot how much I missed him.
She grins, weakly. You're welcome. I - she hesitates - don't remember much of that, but I think if you want to talk to them more often they'd be willing.
I think he's pretty busy, but maybe the two camps can eventually have a portal up so we can talk to each other.
I had some more ideas for how to make things nice for people with magic, after the war, but then it occurred to me my brothers might have had the same ideas already and I should go home and learn all of what they've been up to before I try inventing it all over.
Probably not all the same ones; they're pretty focused on things that'll be useful right now. But I could do portals to their workrooms, if you want, I'm sure they'd agree to that - I'm a little surprised you haven't been talking to them more often, actually, you were expecting them to sing to you and stuff.
Portals to their work rooms will probably just distract them, but a permanent portal to somewhere would be nice.
Sure, I'll ask them tomorrow where they want one.
- not sure what I'm going to tell them about why I didn't go today, any ideas? I was probably just going to be vague about it.
We all need a break sometimes, I doubt they worried too much. If they did they'll be reassured to hear we can have a mage so we're not dependent on you.
All right.
I'm going to want to talk to Findekáno about it before I teach any of your siblings the magic - we talked about your oath a little yesterday, and I don't think that's a problem - you already have weapons, being able to cast for yourselves won't make you less able to do it cleanly if you wind up sworn to kill someone other than the Enemy - but I want to make sure I'm not missing anything.
It just ends up hurting people in other ways if you try to keep them too safe. But I'm doing the best I can with it - sometime when I can focus well enough we're going to see if I can move stone fast enough to build them a city underground where it's safer.
Yeah, I thought so. And then if we're lucky I can put spells inside the stone that'll hedge out incorporeal Maiar. Hard to test that, though.
I'm not sure I can; I don't know what happens if a spell tries to teleport a Maiar without a body and I don't have any other forms that'd be useful. But detecting them is easy enough, they show up just fine to the magic detection form. And if nothing else I can make the walls light up when a Maiar goes through them, that'll help even if I can't do anything better.