They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
I'm not sure splitting our forces would be wise, but maybe it's worth it to have one civilian city and one less civilian one.
I'm kind of assuming I'll be doing a lot of spells for you anyway; if people can mostly go back and forth it might not be that much of a split. And with portal rooms - there's no reason I can't do the same thing to a room that I did to the tents, to let you guard and shoot from them - having more area to defend might not be such a big deal. Or it might, I don't know, but it seems like something to think about at least.
Sure, hold on.
She goes and gets a pile of hides and spends a few minutes putting portals in them, piling them beside him as she's done with each one.
There's a pretty good variety of terrain on offer; some of the spots from before turn up again in this set, but also several new ones.
No; I didn't keep trying long enough to get every possible place last time. I'm not sure how long that'd even take.
Yup. I can do it in an order, sort of, but some of the spells will fail, this is faster if we don't care about that. She describes how.
Who say no, actually, not a good city site, dangerous animals and angry locals who open fire on them immediately.
...note to self, arrowpoof the scouts next time.
Were there any others you liked? I still think that one with the waterfall is worth at least going to see.
If there are problems they're not immediate. They can give the scouts a few weeks to explore the area more thoroughly.