And snuggles her tiny Barrayaran.
Asterion casts a thoughtful glance around the room before following Miles down, replacing the panel yet again on the way.
"Back into the duct first, I think," he declares. "It's easier to see out that grille than it would be if we started trying panels again. Less risk of popping out of a hole only to find we've surprised a guard squadron on break."
His boots are lost to him, but he does find a musty old bin of spare House Ryoval guard uniforms. All much too big for him and much too small for Asterion, but Miles filches several pairs of warm black socks, donning two layers and stuffing the rest in his pockets; on reflection, he also puts on the smallest available combination of red tunic and black trousers and red-lined black jacket, rolling up everything that needs rolling up so the trousers don't drag on the floor and the sleeves don't fall over his hands. A few more minutes of searching turn up a second bin containing boots, from which he again takes the smallest. Adding a third layer of socks gets them to stay on his feet with adequate stability. Then he bundles up the biggest available size of everything, on the theory that some of it might fit his new recruit-trainee at least well enough to be worth trying, and packs all the bins away as close as possible to the condition in which he found them.
Thusly equipped, he creeps out into the hallway and explores a little more. There at the end of the hall, a hatch that strongly resembles the one Miles was thrown down not too many hours ago; he notes its position but doesn't try to open it just yet. First he wants to see what other useful articles he might plunder from this basement.
A second storage room contains mainly spare glassware. Miles is not yet desperate enough to filch a couple of test tubes for use as improvised weapons, but he does pick up a handful of styluses and a small stack of sticky-notes from a bin of office supplies. In a pinch, they'll make better lockpicking devices than his bare hands. Likewise the two pairs of gloves, light and heavy - if he could find any that might accomodate Asterion's enormous hands and talonlike fingernails, he'd grab them, but they don't seem to stock the appropriate size. Speaking of lab gear, though, is that a drawer full of lab coats? Why yes! Miles grabs biggest and smallest in those too. Beggars can be choosers, if they're willing to steal...
The next few storage rooms he tries contain more office supplies, legions of spare data cables, and a bin of defunct small electronics. Miles pockets a few rolls of cable and a couple of dead widgets - a wristcom and a chrono - plus a small tool-case he finds next to the widget bin. It should make a much better lockpick than a bunch of styluses. Pity there aren't any working hand lights around with which to augment his extremely limited supply.
Now thoroughly laden, he goes back to the subbasement hatch and opens it up. It's one of the ones with no handle. For convenience's sake, he jams it open with a spare stylus before he descends.
"Asterion?" he calls, as loudly as he dares, which isn't very. "You still down here?"
"Yeah. Did you find a way out?"
"I found a way... back in," he says. "And some extra clothes that you might be able to squeeze into." He hands Asterion the big bundle. "Now to decide whether we go for the twenty-seven-K trek through the snow, or steal a vehicle."
"I could carry you twenty-seven kilometers through the snow," Asterion predicts. "Which way's easier to track?"
"Could you carry me twenty-seven kilometers through the snow faster than I could keep up myself? ...Probably," he answers his own question. "All right. I think... advantage goes to the long walk, because people leave tracks in snow, but stolen vehicles are likely to be missed faster than prisoners vanished out of an unmonitored sub-basement, and most instruments are better at finding vehicles than people. I just wish I'd been able to find some spare cash, any spare cash..." He glances back at the jammed hatch in an agony of temptation. "I don't fancy having to barter for comm access with a couple pocketloads of miscellaneous basement junk, but neither do I fancy nipping up there for another look around and stumbling on a guard come down to check on us or replace a lost boot or something."
"I could come with you," Asterion suggests. "Those guards don't go around in groups big enough to take me down."
"It only takes one hit with a nerve disruptor," says Miles. "They're probably under orders not to kill you - or me, for that matter - but we don't know that for sure. And you're not as easily hidden as I am - can't tuck you into small corners..." But he's wavering. "All right, you can come up for a quick look around. But if we see any guards before they see us, we at least try hiding, all right?"
There is a lot more basement junk to be had.
But finally, just as Miles is about to give up, they come upon a room that appears to be the dumping ground for at least half the building's waste chutes. Miles vaguely recalls that these chutes are disused now, having been replaced by a new set that all terminate in a ground-floor room - he made a note of it when studying the map because the older chutes (a) are wide enough to admit him and (b) don't lead to an incinerator. Apparently, though, there's a difference between disused and unused. Several of the openings have piles of junk accumulated beneath them. Miles puts on his heavy gloves, exchanges his slightly-overlarge security uniform jacket for a slightly-overlarge lab coat, and goes hunting. People throw out all kinds of things.
"That should do us," he declares, glancing back at Asterion. "Now let's go back and see if I can't get that vehicle entrance open, the one at the bottom of the slope. I'm guessing it'll be our least guarded option."
With his scavenged tools, the control panel for the vehicle entrance is only a moderate challenge. He lets Asterion watch - a little exposure to practical skills can hardly do the kid any harm - and then pauses so they can both don all their layers before he makes the final manipulation that causes the door to rise. As soon as it's up high enough for Asterion to wriggle under, Miles disconnects his widgetry and rolls under it himself as it slowly creaks downward.
"Where to?" murmurs Asterion.
"Over the wall," Miles whispers back, pointing. "You'll have to boost me up. Then we wander through the woods until I get my bearings."
Asterion nods. Over they go. They don't see anyone on the way, nor do any guards come boiling out of the building to chase them down.
Then there are woods. It takes much less wandering than advertised for Miles to get oriented and point out the appropriate direction.
It takes him somewhat less than two hours to cover the ground between the biolab complex and the nearest settlement.
He does both those things. (He makes sure not to show or mention Asterion on the vid call, since someone somewhere is almost certainly monitoring it and will eventually report its contents to Ryoval. Confusion to the enemy.)
"Admiral!" exclaims Thorne, when it answers. "What in God's name - well, I guess that puts paid to the ransom discussion, I'll string them along a bit more for cover while a shuttle goes to fetch you, shall I?"