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"Mm," says Loel, nodding understanding. "Well, no rush, right?" He gestures to the bin of blessings, by way of suggesting an alternate pastime.

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"Right." Kiri peers into the bin. "Well, there's five 'suits' like cards, but then there's the extraordinaries, and the numbers aren't right, so we might or might not be able to adapt any given card game successfully depending on how much that matters."

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"Nothing stopping us from making a new one," says Loel. "And anyways, the blessings don't come in numbers, that seems kind of important. We could give them numbers, but it might be more natural to do something else."

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Kiri tilts her head. "Some of the blessings are more - physical, about physical circumstances - than the others, but it's not quite even between everything - grace and beauty, strength, nothing for sweela, swiftness and travel plus you could argue for flexibility, health and fertility plus more you could argue. So that doesn't match up neatly. Maybe some kind of collecting game like Daisypicking would work; it doesn't matter that four is larger than two, for that, so it wouldn't matter that grace isn't 'larger' than wealth or whatever."

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"Yeah," he agrees. "That'd work. Or, I don't know, something about matching - it sure seems like there's not enough of every blessing in the bin to really get off the ground with something where you need to have a specific blessing, but maybe we can figure something out. Like, mmm... if somebody puts down flexibility, the next person has to come up with a different coru blessing and so on until there's a row of all eight, but if someone doesn't have one that's not already there they take the unfinished row and start over, and whoever has the least coins at the end wins? Where the end is when we run out of coins, I guess. And we can just not use the extraordinaries, or say they're wildcards and they count for what the person putting them down says they are."

—Then he starts giggling. Anyone sitting close enough to read his mind may observe that he just realized that the nature of blessing coins might potentially complicate any attempt to deal them out at random.
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Kiri laughs too. "We might be able to divide them randomly if we did it by pouring them into bowls instead of picking them up by hand, we can try it anyway."

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"And it might be kind of fun to play the other way, too," he says, grinning.

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"It is interesting being able to hear only one and a half sides of your conversation," Sarelle remarks.

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"Kiri does her best to fill in the essentials," laughs Patience. "Unless it's private."

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"Jayce can sometimes get something he's looking for specifically - not so it'll work, but so he'll be holding it, sure. But Jayce isn't here. We could come up with a non-random system, anyway, or - would it make sense to make rules that depended on player birth blessings?"

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"I think pouring into bowls would suffice for random distribution," says Sarelle. "On the other hand, rules dependent on birth blessings could be interesting. Did you have a specific suggestion?"

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"I dunno, maybe something like Daisypicking only you want some blessings and not others? That might not be fair for those of us who share some, though..."

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"True. Not to mention that I would be in an interestingly unique position."

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"Yeah, that too. I dunno."

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"Maybe if - via whatever mechanism - you collect a set of anybody's blessings this allows you to do... something. Sarelle's would be harder to collect, but if the something doesn't target the person belonging to the blessing set and anyone can collect it, that wouldn't matter."

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"It favours those of us with better memories, but I suppose most things would."

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"I'm not seeing how. I mean, they're not a secret and half of us are wearing them."

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"No, the guy's got a point, I've already forgotten two of his," says Loel, grinning. "But I don't think it's that big a deal. If we remind everybody at the start of the game, maybe, for those of us who don't know each other that well or forget things more easily."

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Patience nods. "Which leaves us with how we collect 'em and what happens when we get a set. I'm drawing a ghost coin here."

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"Pour 'em into bowls and... offer... trades? With some point value for each set, more for Sarelle's, and also points for having lots so even though nobody has, say, time in their birth set, you can still trade them away for other things two for one or whatever. So if I have clarity and intelligence I could give up a time and a resolve or whatever for somebody's power, and then I have Kiri's blessings and they have more total coins?"

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"Ooh," says Loel. "That sounds workable!"

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"And Sarelle and Ekador and, optionally, I have an advantage here because we'll know more about why someone might offer a trade, but not an overwhelming advantage, I guess... do we take turns or all talk over each other trying to get a set of coins we like fastest? When do we stop?"

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"Take turns," Loel suggests. "Stop when, I don't know... when we go a full round and nobody wants to make any trades?"

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"That works. Could go on for a long game, though. Where do we want me to sit?"

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Loel laughs. "Depends, do you wanna spy on people?"

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