Kiri's up early the next morning, restless with various low-level simmering concerns, and wanders out of her room.
"I believe you that it is pleasant. The question is not whether it is pleasant. The question is whether I want to do it."
"Hi, everybody!" says Loel, cheerfully. With Aleko's help, he carries the bin to a sufficiently sturdy table not currently occupied by any other things, and sets it down there.
"The idea has been proposed as an event for today's agenda and Ekador's got vague misgivings," explains Kiri.
"Mm," says Loel, nodding understanding. "Well, no rush, right?" He gestures to the bin of blessings, by way of suggesting an alternate pastime.
"Right." Kiri peers into the bin. "Well, there's five 'suits' like cards, but then there's the extraordinaries, and the numbers aren't right, so we might or might not be able to adapt any given card game successfully depending on how much that matters."
"Nothing stopping us from making a new one," says Loel. "And anyways, the blessings don't come in numbers, that seems kind of important. We could give them numbers, but it might be more natural to do something else."
Kiri tilts her head. "Some of the blessings are more - physical, about physical circumstances - than the others, but it's not quite even between everything - grace and beauty, strength, nothing for sweela, swiftness and travel plus you could argue for flexibility, health and fertility plus more you could argue. So that doesn't match up neatly. Maybe some kind of collecting game like Daisypicking would work; it doesn't matter that four is larger than two, for that, so it wouldn't matter that grace isn't 'larger' than wealth or whatever."
—Then he starts giggling. Anyone sitting close enough to read his mind may observe that he just realized that the nature of blessing coins might potentially complicate any attempt to deal them out at random.
Kiri laughs too. "We might be able to divide them randomly if we did it by pouring them into bowls instead of picking them up by hand, we can try it anyway."
"It is interesting being able to hear only one and a half sides of your conversation," Sarelle remarks.
"Jayce can sometimes get something he's looking for specifically - not so it'll work, but so he'll be holding it, sure. But Jayce isn't here. We could come up with a non-random system, anyway, or - would it make sense to make rules that depended on player birth blessings?"
"I think pouring into bowls would suffice for random distribution," says Sarelle. "On the other hand, rules dependent on birth blessings could be interesting. Did you have a specific suggestion?"
"I dunno, maybe something like Daisypicking only you want some blessings and not others? That might not be fair for those of us who share some, though..."