[Okay,] she says cheerfully. [What will I need to do instead?]
[Nothing in particular. We're going to wander off with Etty for a bit and hand her a lot of magic powers and she'll be able to do it when she comes back. You could join us if you wanted to put some clothes on.]
[Will it be interesting if I join you? It doesn't sound that interesting,] she says.
[It's a Janepoint. It'll make sure that time doesn't travel more slowly or quickly here than the other worlds we have access to. Whether you'll think it's interesting or not I couldn't say, Nona. It does involve going to some places you haven't seen and you could learn about the magic Etty's getting, you'll probably want some of it yourself.]
[Two of them you'll probably wind up helping Etty with. They hurt.]
[Right. One makes magic directly out of pain, the other hurts as a side effect of doing the magic. Minting and enchanting.]
Now Glass can look at her comfortably. "Shall we?" she asks Etty.
"I can get doors whenever I want," says Shell Bell, reaching for the door and opening it back up to Milliways, "but even if I couldn't, Jane can move people between any two places she can see - she's the complicated thing I mentioned - and she can see out of that Janepoint, or my gem, or Glass's, and soon you will have your own."
"We don't actually know how. It's not magic. She may have gotten it from her dad. Jane, say hi."
[My dad's a one of you. His name's Sue. He can't move other people, though, just himself. Some other ones of you have learned to do it too.]