Kas arrives on foot, with Helen. Petaal is coiled around his neck as an iridescent black snake, and Kalavar is perched on Helen's ear as a fuzzy bumblebee.
"Hi, Ranata!" says Helen, giggling and hugging her. (Kalavar buzzes over to say hi to Castarilan.)
There are touch-tanks, where little human hands can pick up starfish and gingerly run their fingers along urchins and unglue snails from tank walls, and there are swim-tanks, where little humans can cross a bridge or creep through a tunnel into central islands surrounded by inhabited water, and their daemons can turn into penguins - or rays - or trout - or eels - or creative little sea-serpents - or otters - and join similarly shaped creatures in capering around. (There are signs up; it is important to turn into a saltwater or freshwater creature, in the corresponding tanks, although exact shape doesn't matter very much. The aquarium is not responsible if some child's daemon provokes an animal and the daemon is pulled farther from their human than they'd like, although none of the tanks in question are big enough to make this more than moderately uncomfortable. Daemons are not to chase, attack, or frighten the animals.)
Helen is delighted by the dolphin dance, and pleased with the snail-petting, and then Kalavar gets to play with the creatures and that is just the best thing. Penguins! Otters! They are especially fond of the otters.
Don't tell anyone, but the iridescent snake is missing from around Kas's neck and there is an extra otter going around.
Good, because he doesn't feel like explaining that to a bunch of strangers today.
Kalavar totally knows, though, and she is cheerfully playing tag with Petaal-the-otter. They go around and around, and the other otters join in, and a fun time is had by all.
"And squishly," says Helen. Kalavar turns into an octopus-like fantasy creature with bright green-and-gold tentacles and pokes the glass where the octopus is.
Kalavar wiggles her tentacles. (There are seven of them. She is only octopus-like.)