"...All right," says Nathan. "What else?"
"We want to torch," says Timer. "I haven't done it, but it'd be better than dying again, according to Eights it doesn't even feel like anything by itself."
"...All right."
"Oh, and as long as we're talking about editing the mate bond, let's not edit the part where you don't care what nether bits the Joker's got at any given time, he finds that inconvenient - don't look at me like that, I might not be all magically infatuated anymore but that leaves marks, he shows up and presto-changeo and snuggles up to me, what am I supposed to do?"
"God, I don't even know. All right," says Nathan.
"I like marks," he murmurs.
"I think that's enough to go on," says Shell Bell, "unless you've got anything you need to leave out explicitly from one or the other of you - I had to get rid of some nightmares, some trembling, that sort of thing."
"Yes, please do let's get this over with," Nathan sighs.
Nathan takes a while to adjust. (He spends this while hugging the Joker, though.)
"I'm fine, babe," says Nathan. "Kind of weird to have been a hundred years since I died one way and a few months the other, though."
"Good."
Glancing at the Bell(a)s, he adds, "Somebody wanna perma-mint me while we're at it?"
"...That took an evil," she says a moment later. "Why did that take an evil?"
"I don't know. It probably doesn't take an evil by a lot? I wished for all of the magic I had before the merge, and torching, and I got both, one evil."
Then he says, "So what's the plan?"
"Torturer's control has to go, and so does the power the judges have to hand it out like party favors," Shell Bell says promptly. "Some reasonable ground rules need to happen. We need a system to repatriate people to where they belong if they want to go back to their worlds or other worlds and will behave like people and not like - like Downsiders sometimes start behaving, torturers or not. We need to empty the catacombs so people aren't in limbo until some miserable self-righteous shit of a judge gets around them. We're probably going to get attention from upstairs - we need to check out Upside too, maybe it's bad in its own ways - and we need to be ready for that, we need supplies of stars and evils, we might want to see if there's another level above that if we can talk any of our respective helpers into trying, we need several of us on the ground and one or two hanging back in Milliways ready to bail us out if she's too much to handle. If she is, we need a way to just funnel people out manually and process them somewhere other than her turf. It would be good if we had a system of interworld travel that was under our own actual control, though, so we should experiment with that, see if it's something we can do with coins."
"You're clearly equipped to be an evil factory. Are you sure you want to try for a next tier?"
Golden shrugs. "Well, Shell Bell, you're the one with the agony beam."
"Do you want a ramp-up when the endpoint is ten times the minimum for an evil?" Shell Bell asks the Joker.
"Sure," he says amicably. "Sweetie, pick me up? I like it when you pick me up."
Nathan scoops him up and holds him tight. "You sure about this, babe?"
She slides up at a rate of five thousand per second, watchful for signs that she should speed up to shorten the trial, or slow down to make the slope gentler.
He curls up in Nathan's arms, smiling and nuzzling him contentedly, and accumulates a pile of evils in his lap. Occasionally he wriggles, as though trying to get comfortable, although comfort is of course not remotely on the menu.
At Shell Bell's chosen rate - which she sees no reason to adjust - it takes three minutes even to reach one million.