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Many of them won't. Some will, though.

Strat steps inside and closes the door.
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Presently Shell has acquired a small heap of new outfits for herself, and a larger heap of things she will have to trade or give away, and she starts busying herself with what's on the floor, trying on shoes and evaluating knicknacks and finding space between the books and the edges of their shelves to temporarily stash things. When she's got the pile of assorted purses, lightbulbs, and throw pillows cleared from in front of her nightstand, she peers into the drawers, finds and snorts at the crown without a trace of recognition, and puts it back its drawer along with the nicest purse and a few other potentially useful odds-and-ends. She starts using the purses as sorting containers for smaller objects.

She has not eaten anything in a few years, and, conveniently enough, Downside is not a place in which spoilage occurs. Once her recent torch is far enough in the past for her to be noticeably hungry, and once there are paths between all key locations in her little apartment, she walks through the path leading to the kitchenette and looks for something edible in its current form. She finds a ham sandwich, which she wolfs down, and goes back to the accumulated items. She sorts through the books that have appeared on her shelf, and divides them between "keep" and "read once, then trade away" - the latter form a group of stacks just beside her bed.
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Strat, meanwhile, helps keep the paths clear and passes her interesting things he spots amidst the junk, with comments like "valuable to collectors" (a watergun) and "I expect you'll want this" (a blank spiral-bound notebook).

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"Thank you," says Shell each time. "I'm going to have to have a - the word I want to use is estate sale but that's obviously the wrong word. I'll lay stuff out on the street on a blanket, I guess."

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"A sound strategy."

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Shell sorts and heaps and consolidates. She finds a laundry basket, in the closet, and because it landed upside-down it is not already full; she fills it. She gazes exasperatedly at the things that appear in the spaces she's cleared; apparently apartments don't just fill up and then stop, they fill up and then become disgruntled about it.

Eventually, for a change of pace, she opens the door to the bathroom to see just how much shampoo she has now.

This door reveals no shampoo at all.

"- Oh," she breathes, because she can't remember the name of the place, can't remember what it is, did not until this moment remember that there was such a thing to have been forgotten, but this feels like a thing that can happen, and now it has. "Oh, oh, oh."

And the thing that has happened means: go inside. It is safe. It is better than where you are.
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"There's a bit of luck," says Strat.

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"Oh," says Shell, and she doesn't so much walk through the door as lean through, like the bar is sunshine and she's a plant, not that Downside has plants.

Her fingertips catch on the edge of the door. "Are you coming?"
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"I may as well."

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She holds the door for him, though she's trembling in place like she's holding herself back from hurtling forward and letting it fall back into its frame.

When she doesn't have to hold it anymore to let him by, she does go further into the bar.

But she can't remember what she used to do here - cannot actually call up a memory of being here at all. She only knows that it's safe here.

She turns in place, once she's far enough in to have a view, and drinks in the surroundings.
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Srat watches her for a moment, then decides that she is probably all right and heads off to get a drink.

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Shell follows him when he passes her, and watches him order, but she's not hungry or thirsty right now so she doesn't copy him immediately. She wanders past tables, pausing sometimes to turn around and look at everything - the stars, the people, the stairwell, the back door, the people.

No one looks familiar, but they all look like people-who-can-be, even the people who don't look like anyone in Downside.

She must have been here before.
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There's a table with a person at it! A person who definitely looks like he can be.

Also, he appears to recognize her.

"Hiya, smarty pants," he says amicably.
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She blinks at him.

"Did I know you once?" she asks slowly.
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"Probably. Which one are you?"

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"...Which?" she says. "I'm called Shell."

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"Are you now," he says, slow and thoughtful. "Where you from, Shell?"

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"Downside," she says. "I don't remember before that, but I assume I lived somewhere, before I died." She looks around her. "I might not go back, though."

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"Why not?"

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"Oh, well - I might - but - it's not safe there, and I think it's safe here."

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"It usually is," he agrees. "What's Downside like?"

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"It's..." She makes a vague gesture, and sits down at his table. "I never had to explain it before, what do you want to know? Everybody there is dead, there's that."

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"Let's start with: what's the danger?"

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"Torturers," says Shell promptly. "Most of them if you catch their interest just hurt you for a few hours, maybe a day or two, and then let you go, but one kept me for much longer than that and I think that's why I can't remember anything. Even knowing how to fight doesn't do any good, they have this thing called torturers' control, they can make you move however they want unless you're a contractor. The one who kept me for all those years never actually touched me, not once."

She's had decades to process Voice, and while she would be very alarmed if anything about her situation suggested that Voice or anyone Voicelike was about to capture her again, she is not particularly alarmed to be merely describing the history. Not here, where it's safe; not when the door will lead back to her cluttered apartment, also relatively safe.
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"I'm sorry," he murmurs sympathetically.

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