"Go to the Giant's Drink and I'll show you," she says.
She bypasses the Drink for six boys. They drift through the clouds, but they don't find villages, or pretty landscapes - they just find parts of the game they've already been to.
"Don't look at me, that's the same way I got here," says Bella. She's teaching her bird-people the scientific method now, painstakingly, almost comically, by mime and enthusiastic gestures. They're getting it, a little; a pink-and-gray one has put a cup of water in the sun and a similar cup of water in the shade and is staring at them intently.
By the time Bella has been at Battle School for six weeks she has tried all the games in the game room, and most of them (apart from the newly fascinating fantasy game) are now only interesting if someone will play against her. Most people won't. She's got too much of an advantage over the controls, and even at Battle School, among what really is a better crop of brains than kindergarten, it's apparently too much to ask that anyone think faster.
"Oh," she says. Well, she doesn't have to be scared of telepaths, even if the idea is weird to her. "Can you walk? You need to go to the infirmary."
She paints a path for them to the infirmary (white red white) and takes him there. "Why do you think you're a telepath? What happened?" she murmurs as they go.
"Most of the older guys, if I shit-talk them a little they think it's funny, they leave me alone," he says. "These guys I guess not. They started in on me. And then... it was like I was yelling in his face, but with my mind. Yelling how they were hurting me. But I guess he was too busy screaming to figure it out, because they all piled on me like they thought if they hurt me enough I'd stop."
She's got her arm around him; she squeezes a little, not enough to hurt him where he's injured.
"Well, I don't know, there's all kinds of mutant powers. I know you can't telepath at me; I don't know if you can telepath at smart computer programs." She hands him over to a nurse. They don't ask too many questions at the infirmary. He just starts disinfecting Suicide Watch and inspecting him for broken bones.
"If you can even tell I'm there that's weird. I stumped all the telepaths they threw at me when they first found out I was a mutant," says Bella. "Maybe you're really strong."
"I mean mentally strong," she says, petting his hair while the nurse spreads some kind of bruise-healing ointment on Suicide Watch's leg.
"Your bird just started flying straight like you weren't there anymore, and I went up and pulled it down, and then your color scheme changed and it showed me a path color," she muses. "That's strange."
"We have to stop playing it all the time. We have schoolwork and battleroom practice and stuff."
He gets a needle stick above the cracked rib. They have pretty advanced medicine up there. "I'll write you a note to your launch coordinator to excuse you from the battleroom for four days," the nurse tells Suicide Watch. "You can walk, but no roughhousing or strenuous play."