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Version: 1
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our goddesses answer when we call
Amariah, shortly after coming home from her visit to Juliet's world, makes a breakthrough on movement-based magic.

There are seven goddesses, and four of them have compass directions, and the other three have intermdiate directions. Facing one or sending Path to fly in such a direction while she casts boosts a call to a goddess. (She's still not sure what the other motions do, if anything; they get erratic results. But she's sure about facing, and about Path's flight.) The southeast is unmarked, and facing or sending Path in that direction will amplify a spell that falls under no particular goddess's purview.

As soon as she has this figured out, she slots it into her elaborate draft of a one-target immortality spell.

She goes looking for Kas when she's rewritten the final verse and placed the final margin note.
Version: 2
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Updated
Content
our goddesses answer when we call
Amariah, shortly after coming home from her visit to Juliet's world, makes a breakthrough on movement-based magic.

There are seven goddesses, and four of them have compass directions, and the other three have intermediate directions. Facing one or sending Path to fly in such a direction while she casts boosts a call to a goddess. (She's still not sure what the other motions do, if anything; they get erratic results. But she's sure about facing, and about Path's flight.) The southeast is unmarked, and facing or sending Path in that direction will amplify a spell that falls under no particular goddess's purview.

As soon as she has this figured out, she slots it into her elaborate draft of a one-target immortality spell.

She goes looking for Kas when she's rewritten the final verse and placed the final margin note.