Accept our Terms of Service
Our Terms of Service have recently changed! Please read and agree to the Terms of Service and the Privacy Policy
Edit History (Oldest to Newest)
Version: 1
Fields Changed (Original)
Updated
Content
our goddesses answer when we call
Amariah, shortly after coming home from her visit to Juliet's world, makes a breakthrough on movement-based magic.

There are seven goddesses, and four of them have compass directions, and the other three have intermdiate directions. Facing one or sending Path to fly in such a direction while she casts boosts a call to a goddess. (She's still not sure what the other motions do, if anything; they get erratic results. But she's sure about facing, and about Path's flight.) The southeast is unmarked, and facing or sending Path in that direction will amplify a spell that falls under no particular goddess's purview.

As soon as she has this figured out, she slots it into her elaborate draft of a one-target immortality spell.

She goes looking for Kas when she's rewritten the final verse and placed the final margin note.
Version: 2
Fields Changed Content, description
Updated
Content
our goddesses answer when we call
Amariah, shortly after coming home from her visit to Juliet's world, makes a breakthrough on movement-based magic.

There are seven goddesses, and four of them have compass directions, and the other three have intermediate directions. Facing one or sending Path to fly in such a direction while she casts boosts a call to a goddess. (She's still not sure what the other motions do, if anything; they get erratic results. But she's sure about facing, and about Path's flight.) The southeast is unmarked, and facing or sending Path in that direction will amplify a spell that falls under no particular goddess's purview.

As soon as she has this figured out, she slots it into her elaborate draft of a one-target immortality spell.

She goes looking for Kas when she's rewritten the final verse and placed the final margin note.