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"I'm hardly going to stop you."

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Stalker disappears, either to talk to the Director or to go punch something. Probably not both.

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Promise draws.

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She is mostly left to herself.
At various times someone will knock, and a cape or careful non-cape will stop by to answer questions about Earth Bet and ask some probably-repetitive ones about Fairyland. Shadow Stalker apparently did tell the Director about the name eventually, because one of the visitors asks Promise to verify. The Director herself stays away.

At one point, she gets asked whether she minds if some Tinkers try to study what happens when she does sorcery.
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Promise has learned from her informative visitors what Tinkers are. "...That is tentatively okay with me."

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The Tinkers, when they arrive, look less like nerdy inventor types than people who might have their own action figures. One, a tall man in blue armor, skips straight to business. "I'm Armsmaster. We've heard that what you can do is a different kind of thing from powers, and more versatile than most. Can you demonstrate some sorcery?" As he speaks, he's setting up unrecognizable sensory equipment.

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"The lights are sorcery," Promise says, pointing. "And the gate that's in the process of settling. Do you need me to actively do something?"

(Armsmaster almost immediately receives a private message from Dragon: I can't understand a word she's saying. It may be something about my telepresence, which I'd rather not explain to her; can you translate insofar as that's possible or should I make my excuses?)
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"At first glance, the lights are registering as exactly what they appear to be. Yes, please cast something new."

Privately to Dragon, She said the lights and the space where the gate is going to be are sorcery.
And she can understand English without the speaker present. If you want to hide the fact that you can't understand her, speaking should cover it.
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We know she can read; we don't know how she does with remotely produced audio.

"Here's another light," Promise says, holding out her hand; a light appears above her palm.
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If you'd rather be suspiciously mute than risk her finding out you're not here, I can translate.

The instruments continue to report that the light is just light. No other effects, no power source, definitely not natural but well within the scope of powers.

"These aren't turning up anything obvious. When you do sorcery, what outside factors affect it?"
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"I suspect the reason I can't do it outside places Vista has used her power has something to do with harmonics, but I can't directly sense harmonics, so I'm not sure. Harmonics are an undetectable feature of an area which influences sorcery. I haven't done a full map of this room, but from what I have done, all the harmonics here seem to be moving around much more quickly than I'd expect Fairyland harmonics to do. Vista's power may be distorting the natural harmonics of the mortal world so that sorcery can coexist, or creating a new pattern, there's no way to be sure."

Let her assume I'm here to observe.
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"Vista's power we know. It doesn't change anything except distances. In here we should be looking at the same of whatever these harmonics are but at a different scale.
Do they affect anything other than sorcery?"
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"They might, but not obviously. Some things affect harmonics, more obviously - sorcery has feedback effects with it; living things affect harmonics; other things back in Fairyland like sky islands or crystal deposits or mercury wells can have bizarre harmonic patterns around them."

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"Even better.
Do the mercury wells tend to have similar harmonic patterns, or does it vary from one to another?"
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"I don't know. I've never been to these in person and the book I read that in didn't include harmonic maps or a verbal comparison."

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"We could probably build something to detect them, if we knew what we were looking for."

He unstraps something that looks like a half-length halberd from his back. The head rearranges itself into a rough sphere, and starts swinging from a short chain noticeably faster than a pendulum should. "This has minor exotic effects on some background features of space, but not others. Can you tell if it does anything to harmonics?"
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"If you give me a moment to make a quick map of part of the area it will affect while it's not affecting it, and then when it is, yes."

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"Of course." It slows down to ordinary pendulum speed, and collapses back into the halberd shape.

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Promise makes a flat grid of fairy lights, one at a time, in the space he was swinging the pendulum through, and makes notes in obscure notation.

"Okay, now I have a map of that square. Does it have to swing? I don't know if that will throw off my second map."
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"It can be stable." It rearranges itself again, and Armsmaster holds it steady while the chain lowers the sphere.

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And Promise makes and notes another gridful of shapes.

"This is different. It's not very different, but it's different, and not in the sweeping ways this room has led me to expect of it. So that thing does affect harmonics, a little bit."
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"I could probably build something to have more of that effect. Would it help if I did, or is the change in a wrong direction?"

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"The important thing isn't that the harmonics be anything in particular, the important thing is that I know what I'm working with. If you think Vista's power is just spreading out the normal harmonics of this world, that makes a lot of sense; it means that under conditions where she hasn't done anything, all of the slopes are very sharp and change too rapidly for me to adjust and instantly shred sorcery in it. The optimum casting condition would be completely flat or even absent harmonics; I think the natural condition of the world must be chaotic noise."

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"If that is what stops people from being able to do sorcery, this is very likely worth trying. How hard is it for humans to learn?"

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"No harder than it is for fairies, I imagine, although where this gate will take me I don't know where to find a library and it might take me a while to get books."

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