Better not linger in her starting place too much longer. Yellow's faster than her and may have already come home to a wreck. Thorn might have a habit of checking up on the place, even, just in case. She's invisible, inaudible, unsmellable - that won't help if he sends someone thorough. Or comes in person.
She sets out.
She's been flying for about thirty minutes after her shopping trip when she falls through a tear and squeaks inaudibly and lands in the middle of -
"Well, that's the explanation, and I'm putting them high up, too, to prevent fairies accidentally coming this way by accident, so for most people who could walk through the fall would kill you before you ate any fairy mushrooms or carelessly introduced yourself. In any event I decline to be held responsible if you pay me to make gates in locations you control and then some mortal waltzes through and finds trouble - it's not that I won't help if one does, I just don't wish to be harangued about it since I am warning you. If that's clear, would someone like to mark out a location and direction for me?"
Someone does. They've been prepared since practically when they found out it was a possibility.
Promise makes a gate. She takes a leaf off the hem of her dress and throws it through to see if it's an instant settle. It is, glory hallelujah. "Well, the dire warnings won't be needed for this one in particular, it settled and I closed it and I'll reopen it when its pairmate is ready."
The capes don't care where the gates go in the infinitesimal space between Mortal Point A and Mortal Point B, so she scatters them around for her own convenience. One pair over the Steppes, for if she ever wants to go back to the Queenscontinent. One pair over an ocean she knows about, flying distance from a coast. One above a flock of sky-islands. One above part of the Valley Continent, farther than the Brockton Bay singlet gate from where she's currently making her home. One over the Flowerswarm. One over the Crystal Reach. Widely distributed phenomena distinct enough for her to have heard of them and make gates in relation to them.
There are two more instant settles, although no two of a pair have the courtesy to open at the same time. The others will have to wait.
"Oh, and if you must throw things through the gates to see if they're done yet, please don't use anything egregiously mortal, or local life of any kind. Pebbles. Anything interesting-looking could get someone trying to find the gates on purpose."
Each recipient agrees to that. They were aware that these aren't literally between points A and B, and have no reason to want to increase the danger from the infinitesimal space.
Okay. So everyone is duly warned, the gates are all settling, and Promise should probably not go on her library trip until the rest of them have settled and they're all open in their pairs and operational. Does anyone have suggestions for what she should do with the intervening days?
They don't strictly speaking need her here to test her master powers against Master powers, but she might want to see the results for herself.
...
"All of these Masters are reasonably trustworthy in their own right? I assume, or you wouldn't want them around me and three supervillains."
The best power I can think of for this would be Valefor's, but he actually is evil enough that we wouldn't trust him with this even were he available."
One can give simple commands that the listener automatically follows, where resisting is possible but comes with a minor inconvenience. Another can make it impossible for the victim to take a particular action without fulfilling arbitrary conditions. A third can make listeners susceptible to suggestion, and then give them commands that they will obey even if it kills them.
Well, Promise is not going to accidentally die if they are mistaken in trusting Cape #3, and they seem comfortable enough with the intermediate possibilities.
And she's had worse.
But she gets ready to put her eardrums out if she doesn't like something she hears.
"We'll need you to give an order. Maybe any time I say go in the next five minutes, she is to raise her right hand and not her left. That way the order is coming from before she's affected by the power."
To Bakuda: "Over the next five minutes, when the Director says 'go', raise your right hand, and keep your left down, for one second."
To the visiting capes: "Remember not to mention any real names, or cape names if they share any syllables. If you're unsure, don't use it at all."
"Hello," Promise remarks to the capes who aren't the first to be tested. "I hope you don't mind that I hope you can't get Bakuda to do anything."
"Why not?" asks Cape #1. "It's not just a case of bragging rights, or they wouldn't have asked me to come out here."
"If they can be convinced I'm secure enough, I'm a Birdcage alternative, or part of one."
"The problem is that I'm a single point of failure, but if I just tell someone not to use their power, and then capes like, well, you three, can't counteract that, they're as easy to contain as any normal mortal. Frankly I'd prefer a model where I also told them not to commit particularly egregious crimes and then they could go do whatever else it is mortals like to do all day instead, but involved parties seem very set on this whole 'prison' concept."
#3 is still staring. "And there's a chance they'd go for this?"
"Only if they want me to keep catching supervillains, but they seem to want that. I'm seeing if the Director will keep her word to get Bakuda sent somewhere less obviously hellish than the Birdcage. Lung and Oni Lee may be a lost cause, it probably depends."
Capes numbers one and two switch out, the returning one reporting that Promise's orders overrode his completely.
"Oh, the fact that she's really a terrible person means that I don't object much to using her for this experiment, but the point is to make sure she doesn't bomb any more cities, and anything to upset her beyond that seems... I'm not sure how to describe it. Objectionable, anyway."