Into these she has Adarin place a portal set.
And then she mixes up a batch of suitably witchy ink that she'll be able to identify as authentic later, marks up a bunch of pieces of paper with it, and walks into: a bank.
Adarin's welcome to come along, if he likes...
The teller looks as confused as everyone else, but sends her into an office off the side of the main bank floor.
Into this office goes Isabella.
The person in the office takes her witchhood in stride, but only insofar as he assumes it's Adarin who wants to talk to him. "Ah, hello sir, what can I do for you today?"
Amused, he says, "Hello and good day, sir! Thank you, but I don't require anything at the moment - you can help the lovely witch beside me."
Credit will go to Isabella, and he's of the opinion that it's better that he is as visibly hands-off on portal capitalism as possible. That way, no one connects the dots. Thus, Isabella gets to do the talking.
"Thank you," says Isabella wryly. "I have found myself in what you yourself readily demonstrate is the unusual position of being both a witch and inclined to make ludicrous quantities of money which cannot be handled in non-liquid form. I would like to take out a business loan - here are my estimates -" she has a piece of notebook paper with her summarized arithmetic on it - "and in lieu of paying interest, and in exchange for any other banking services that normally cost money which I find myself desiring, I'd like to save your organization a lot of money and hassle on business travel. I have unprecedented magic, I don't think it's going to be duplicated outside the scope of my enterprise in the next - decade, conservatively, potentially ever, and particularly not on a commercial scale, and what it does is let me put a hole in the wall in the parking garage six blocks north of here and have it open into a hub site which has another hole in a wall leading to a parking garage in Los Angeles. That's the proof of concept. I can make more. I'm going to. I just want to own the sites I put them on and be able to hire any support personnel I find myself requiring. Before the ticket money starts piling up."
"I... see."
He was technically her test subject. In that he made the portals and then tested them himself to be extra sure. It counts.
"I see. Ms...?"
"Isabella Amariah. You can drop the titles."
"Isabella Amariah. What are you planning to charge?"
"To start, a lot more than air travel costs. I can't handle that kind of volume yet and have to deter excess would-be coast hoppers somehow, and I don't think it's a long-term great idea to make urban parking garages by bases of operation for high volume either. By my back-of-envelope estimate I should be able to repay you inside of a year - that's if you take the vouchers in lieu of interest etcetera and distribute them to your business travelers; that's part of my strategy is using that as a word-of-mouth starting point. They tell their golfing buddies who tell their cousins etcetera. The price point will drop when I have better infrastructure and when the economy has started to react to the introduced magic."
"I do see. Are you sure you're looking for a loan and not an investment?"
"Mr.," Isabella reads the nameplate on his desk, "Phillips, I do not particularly wish to sacrifice any part of the ownership of my enterprise. Do you suspect that you cannot acquire value out of being my chosen banking institution regardless of whether or not I let you purchase likely-undervalued stock options?"
"I meant no offense, Isabella."
"None was taken."
Adarin tries very hard not to laugh. He manages, but he can't help but smile a little. "If you would not like to give her the loan, we can always go to another bank. I'm sure she will not be offended if you find the venture unlikely for success and don't want to risk your company. It's hard to offend a witch."
"Actually," he replies, "yes, I think I would. Six blocks?"
"That's right. Will you recognize Los Angeles when you step into it? I suppose it's warmer there, if nothing else."
"It is," agrees Mr. Phillips. "Is now a good time?"
"Now is a fine time," Isabella says, getting up.
Soon enough, they arrive. The portal is absurdly easy to pick out; it ripples like water, but anyone can see what's on the other side - definitely not a parking garage at all. It's large enough for both cars and pedestrians together - there is even a conscientious little section of wall dividing them that ends part of the ways up in the portal. This is to prevent the obvious problem of people getting run over by cars.
"Would you like me to go first?" asks Adarin. "As proof of concept."
Then, through the portal he goes. It's like walking through normal air, though the ripples of the portal react accordingly to a person walking through them, like he stepped through some really agreeable floating water. From the other side, he waves, clearly visible and perfectly fine.
"As you see," she says, still radiating insufferable smugness. "A portal from New York to L.A., easy as that."
"I don't need investors," says Isabella. "I got this far with no financial help - parking garages via favors, portals via magic. I would like a loan. I am inviting you to provide me with something I want, which is a loan, not something I don't want, which is investment."
"Well, you certainly know your own mind. If we go back I'll see if our bank can satisfy your needs within the limits of my authorization or if we'll need to get someone else to handle your accounts."
"Thank you, Mr. Phillips."
Back down and through the portals and out of the New York garage they go. Isabella locks the door to the stairwell behind her; the drive-in entrance is closed until she opens the place. She doesn't want confused would-be parkers wandering around.
Adarin loves magic.
To the bank they go.
She's going to do roughly the same thing with an insurance company and a law firm and then she'll be all done for the day.
He'll save the maniacal cackling for when they're home. They're going to take over the world.
"We," he declares, "are going to take over the world. Then we are going to fix it."
Then he's lost to the maniacal cackles.
"Yes. Oh, goddesses all, we're going to have oodles of money, I'll be able to drown any dozen charities in it. I'll be able to lean on governments that want portals and don't meet my human rights standards. We will colonize Mars or a superior alternative."
"Absolutely absurd amounts of money," agrees Adarin, giggling. "We'll have the resources necessary to house thousands of people and give them comfortable lives. We can go planet shopping for superior Mars alternatives and not have to worry about anyone interfering and messing up what will be a delightfully well-structured system. Hell, we will be able to colonize Mars or a superior alternative with people from here that need it and just not deal with governments that don't meet human rights standards. I have the resources required to study magic and science combinations in order to improve lives in general."
When they're quite with that kind of relaxation and appropriately snuggled, Adarin kisses her hair and asks, "Any opinion on what we should do about the portal to New Kystle?"
Cuddles. "It does feel like a bit of a waste, but - I do not want anyone from there capable of showing up without express permission."
(Vern nuzzles Path right back. She whispers to Path, "You help so much...")
("Yeah, that's why we love you, for helping with - not just us, but everything. We love you so.")
He's amused by her antics and he loves her. She can be empress of whatever she wants.
"True. Though I'll have to think of an explanation that makes sense for New Kystle refugees, they might be nervous about moving from one mage-oligarchy to a mage-witch monarchy-or-whatever-we-call-it-where-cr
"Requiring less terraforming. If we can find a breathable atmosphere and normal gravity, without any diseases that will be very interested in humans and domestic animals, which has plenty of fresh water, that's probably the best we can hope for - although I guess the fact that both Kystle and Earth have humans suggests that we might be able to hit the convergent evolution jackpot and find someplace that comes with edible wildlife."
"Right. I'll also try something that's stable, not a young planet that'll lose its breathable atmosphere to time or large amounts of volcanoes. Some instability can be allowed for, though, I think. We do have magic, we can probably keep something reasonably the same as it was when we got there if we're creative and careful."
"Yeah, that's the problem is moving the stuff. With water you can gain energy from it, just put a water wheel attached to a battery or whatever under the receiving end's waterfall." She adjusts snuggle, humming with thoughtful contentment. "Mana doesn't go in batteries, right? I'd imagine you'd have mentioned."
"You can, but there are a few more problems with that besides just the leaking problem. It has some... effects? I'm going to go with effects. If it's a long term thing the person becomes sort of addicted to it and go into withdrawals when it's gone, or possibly worse and it just kills them. If you're wondering why I know this it's because a few centuries ago there were some horrific and unethical tests done."
"Hm," he says. Then he tilts his head. "That... Might work? Maybe? It has to go into something that's alive, which obviously she is. I don't know how she'd do with the vaguely addictive quality or whether it would even be worth it with the power loss. It might help that she's part of me, I'm not sure. I'm kind of curious about testing it, but I worry about some of the effects."
"The extent to which daemons are alive as opposed to, like, natural magical constructs of some kind, is actually kind of controversial. They don't eat, for instance, and aren't born, and spend years of their lives without fixed physical forms at all. But they count for most purposes."
He snickers, then makes a somewhat silly voice. "Hello. My name is Adarin, and I bent reality to my will to travel to another plane of existence... To bring people sleepytime tea blends."
"It doesn't! It's about the same, I just tell it to show in the mirror rather than in my eyes. I can just tweak the mirror to reflect something else, and it's pretty easy since that's what they already do. It's better for long-term scrying, but a pain for little things."
It's remarkably easy, to scry. It's like his magic begs to know things, hungers to know more about absolutely everything. There have been mages that had just locked themselves away and lost themselves to the vastness of how much there is to learn about everything around them. There are times when Adarin just wants to do the same, and just listen to the heartbeat of the universe.
(He won't, can't. He has work to do.)
He has parameters for planets they're looking for. Breathable atmosphere, normal gravity, reasonable temperature scale, water, stability, an ecosystem. Orbiting a sun that has at least two billion more years left in it, far away from black holes or other hazardous cosmic anomalies. Close by, something near, it can't be on the other side of the galaxy. There are other parameters, of course, a thousand little things he's got to remember.
Perhaps there are other types of magic that ask for permission, or are nice and polite. His is definitely not one of those. It demands, orders things to change to fit the needs of its users. Adarin orders the mirror to show him what he wants to see. The reflection in the mirror distorts and warps, then bursts into a dazzling display of light.
One at a time, Adarin adds to the parameters ruefully. Whoops.
Then, they start seeing planets.
There are lots of things to see, as it turns out. Many planets are boring and dull - brown, tan, not a speck of other color to speak of, no visible water - but not all.
The first interesting planet is one that isn't technically a planet at all. Orbiting what looks like a gas giant, there's a large moon that's speckled with trees in autumnal colors, bright oranges and reds and yellows. Large, faintly blue crystals dot its surface, jutting from the landscape like monuments, or scars. There's water that can be seen, clear and pure, flowing in a stream.
He pokes the scry and asks it to tell him about the water of the moon. He asks if it's drinkable. Short answer: no. The longer answer is that the crystals that dot the landscape are toxic, and when eroded by water - the water becomes such as well. It's possible that there might be a filtration system to fix it, but on its own, the answer is no.
Adarin explains this to Isabella. When that's done, he says, "We could probably get around it with distillation, but I'm not sure that the water would be good for irrigation and farmland."
Next planet. As expected, the next few are utterly boring - one is grey, one is tan, and the last is brown. That's about the only distinction between any of them.
Thankfully, the one after that is definitely interesting. Large, jagged cliffs dot its surface, broken up by rivers that cut large canyons through mountains and hills. There's sparse vegetation, but plant-life is definitely present. It looks arid, but not uncomfortably so. Rather than a moon, rings surround the planet - drawing attention to the magnificent sky. There, auroras slowly swirl, multi-colored and glittering.
Scry, scry, scry - then...
"Aha. The aurora actually isn't much to worry about, that was my first guesst. But it's got a lot of geological activity. Thus, cliffs. So there would probably be earthquakes."
Boring, boring, boring - oh look an ocean planet.
This planet apparently took the water parameter to heart and soul. It is almost entirely ocean, with a few sparse islands dotting its surface. Most of the place is humid and warm, with exception to its poles. For the most part, it looks vaguely island-paradisey, but Adarin quickly spots just how many hurricanes the place has. It has a lot.
To say that it has an ecosystem is an understatement. Trees and forests are its dominating feature, large and ancient and several stories tall. There are places that are a bit more varied, with ice-caps and plains and mountains and such, but for the large part - trees. Trees everywhere. Open water is more scarce than on Earth - many of the trees have just soaked it up - but there are occasional lakes and rivers.
Mirror scrying gets tweaked, then - holy shit those are some alien spiders.
Well, not spiders, but the similarity is there. Legs, fangs, exoskeleton, lots of eyes. They don't weave webs, but they do - hang out among the tops of the giant trees, and pounce on unsuspecting giant insectoid-like creatures below. From estimation, they are bigger than people. Bigger than small cars, even.
"I vote this planet's off of the list, on account of terrifying wildlife."
By sheer luck, the next one is not boring! Covering the ground is a dark grey sort of sand, or possibly ash, it's hard to tell. It's hilly, but lacks any large mountains, making up for it in uniqueness of plant life. One set of ferns has sort of - berry-like fruits that are clear as glass and shimmer in the light. Another shimmers in the light, its leaves partially transparent and looking to be different colors in the sunlight. Most of the plant-life there has something that's partially translucent, or shimmering, or glass-like quality.
Scry, scry, scry. Head tilt.
"They survive off of a mixture of light and nutrients from the ground, with some water but not very much. I think they're pretty brittle, if you touch them. It looks like there was some kind of giant volcanic activity centuries ago and it's left everything really, really fertile. Huh."
After several more boring ones (one with rings, though that's its only distinguishing feature) they find something a bit more unique.
Most of the planet is in an ice age - there are some warmer parts near the equator, but for the most part, it's very obviously cold. It's not a barren tundra - it has hills, valleys, and frozen lakes, though it very obviously lacks a lot of plant life. It's only after the scry moves to give them a closer look that Adarin and Isabella can see a metallic sheen to the surface, buried under snow. Rocks, dirt, sand - they all the look of metal, even when dulled by erosion and buried under ice and snow.
Scry, scry, scry - more boring ones, though one of them has ground that's a strange shade of pink. Predictably, they find another that's a bit more interesting.
Its sun is huge, and it utterly dominates the sky. A smattering of clouds barely softens its light - but the local fauna manages a bit better. Floating on the wind are light, feathery plants, absolutely everywhere. They come in multiple colors and sizes, though none are bigger than a half a foot. Water's clearly present in the form of lakes and rivers - several of the floating plants get caught in its depths, and upon investigation, sink to the bottom, take root, and form something that looks kind of like a water-lily. Still bodies of water all across the world are dotted with them.
Pause. He tilts his head. "Hmm... maybe? I mean, it would be kind of a headache, but... I can make something way lighter than it should be. So I could make a rock or something be as light as, say, helium, and then it's just - like a blimp, but made out of rock."
"Yeah, small parts sound good. Like midair houseboats. Things can be built piecemeal on the ground on - I'm not sure what material would be best for small neighborhood sized floaters but we can hire somebody to figure it out - so if a quake hits it's relatively low stakes, and floated when ready. And they can rearrange the bits if that's ever a good idea. And if everything's up high enough they won't shadow the underlying farmland with the imported topsoil and water too much."
"Fences, yes, obviously. I don't know, maybe it's structurally impossible to make a contiguous object that will support one house, let alone a handful, without collapsing - let's not commit to a planet yet. It might be easier to surround a city with a net to hedge out the floaty plants or a wall to keep out the giant bugs. Either one is a lesser challenge than a dome city on Mars, at any rate."
Staring at a mirror, boring planet, boring planet, then -
- That is not a boring planet. It has a gorgeous sky - with silvery-blue rings, and three moons, in varying colors. One is blue, another is a white, and the last is a lighter shade of maroon. Plants come in varying colors - reds, yellows, greens, blues and other colors, some of them blending together into a swatch of one or two colors based on region, where other parts of the world they come in all colors available, all mis-matched together. On the surface, water flows freely, dividing the planet into small but numerous continents, and dozens upon dozens of island chains. After some inspection, it seems that this planet doesn't have the same hurricane problem the 'Water Stealin' Planet' did, due to what seems to be the island to water ratio - islands are so common that it's hard for any hurricane to get to speed.
It's when they're investigating the possible chance of hurricanes that they see their first set of buildings.
The planet turns out to have a lot of them, when they start looking. Overgrown cities, still standing and whole but looking a little worse for wear dot the landscape. Bridges and roads connect various islands and cities together, in disrepair and under siege by fauna, but obviously present when they look. There are no obviously visible merchants or travelers using them, though. In fact, it's like there's no sentient movement at all - the world is just still.
"Robots?" guesses Isabella. They're not humanoid at all - they're more like round Rubix-Cube-like things with protruding tools and wheels and objects of unclear function from half their panels, no two configured quite alike - but it looks like they aren't attached to anything and could have moved autonomously before they ran down.
"Oh. Yes, I suppose that makes sense. Well, we might have a problem with diseases on any planet with an ecology. We have here strong evidence that one species went suddenly extinct here, a long time ago, but any complicated set of evolved life is going to have a history of extinctions that just don't leave artifacts lying around. This one at least has the benefit of plausible explanations like 'they had a war' on top of the unlikelihood that we're susceptible to extraplanetary germs anyway."
"I think so, yeah. We got basically all of the planets that meet the requirements within one teleportation of Earth - there are probably others further out, but if we want to get to those we'll have to find a planet to stay at during the interim. Which has its own problems."