This place is entirely, absolutely, delightfully absurd. Betriz keeps expecting to blink and discover that no, obviously this was all a joke, but that doesn't even make any sense.
None of these necklaces are going to help Iselle with the curse, are they. Protection against cold would have been grand to send along with Caz but he's long gone, possibly even in Ibra by now. It'll be nice to have it in the future, but hardly life-changing. The sedatives one will come in useful for Iselle sooner or later, given the lives they lead. The sphere one... she's tempted to leave in the box. She gets the sense magic is much more common some places than it is in Chalion, and it would just be a waste if she took it, it would never be useful in a place where no magic gets cast.
She doesn't have any magic of her own to leave behind, either, or much of value in general. She's decent with a pencil and a paintbrush, though, and Bar is happy to lend her both, to sell her paper and watercolors, and to offer cultural consultation.
I have left the necklace with the spherical pendant in this box, as it seems a powerful gift for one very different than myself. The painting has no magical power save that of faith: it depicts the Daughter, the Lady of Spring, the goddess to whom maidens like myself owe special fealty. She is blessing a tired traveler, and I hope that thus she may bless you, and me, and all those on the road tonight.
I do not know if her power stretches beyond the borders of the world I come from. Even within it, it is known that the gods cannot fix all ills. But if she cannot reach that far, then I hope the piece will at least bring you a measure of joy with what beauty I could put into it.