These powers affect how others see you and how you interact with them.
In general, effects that describe others' reactions (like their attention being drawn to you by Mysterious Allure, or their sympathy being provoked by Tragic Backstory) operate on a metanarrative rather than a causal level. They are more like influencing which of many possible versions of reality is true than they are like mind control, and cannot be blocked or identified by any power not of the Spirit.
Friendship: Fairy Tale
This subsection covers animal companions, animist companionship, and other related effects.
Name: Disney Princess - Cost: 2 ☐
Animals are always friendly to you, especially the small cute ones. You can effectively tame any animal by feeding it and speaking gently to it.
Name: Puppies Everywhere - Cost: 2 ☐
(Requires Disney Princess and Personal Hygiene)
No matter how absurd the size of your menagerie, you always have time and resources to feed and care for all of them; or, if you and they prefer, they can take care of themselves just as easily, without affecting the local ecology. The benefits of Personal Hygiene extend to any animal you befriend.
Name: Pocket Monsters - Cost: 1 ☐
(Requires Puppies Everywhere and Pocket Dimension)
You can store living creatures in your Pocket Dimension, though you must put them in before you can take them out, and you cannot duplicate them this way. The creature must be willing to be put in your pocket. Stored creatures have all their needs and experiences suspended, but may be aware of time elapsed and conditions of transport on retrieval.
Name: Green Thumb - Cost: 1 ☐
(Requires Disney Princess)
You're a natural at taking care of plants. Even the pickiest, most stubborn sprouts will flourish in your hands.
Name: Floral Footsteps - Cost: 1 ☐
(Requires Green Thumb)
Grass and wildflowers grow in your wake. Your touch can call dead plants back to life. Communicating with and befriending plants comes easily to you.
Name: Where The Heart Is - Cost: 1 ☐
(Requires Disney Princess)
When you make a place your home for long enough, it will begin to respond by animating itself, including furniture and loose articles, for your convenience. Over time it may develop a personality; if so, that personality will be tailored to complement yours.
Name: Living Canvas - Cost: 1 ☐
(Requires Disney Princess)
Tattoos you have will animate themselves on your skin, and may adjust their details or art style. Over time your tattoos may develop individual or collective personalities; if so, those personalities will be tailored to complement yours. At suitably dramatic moments, you may spontaneously develop new tattoos.
Name: Shadow Puppet - Cost: 1 ☐
(Requires Disney Princess)
Your shadow can act independently of your movements, and may do so to entertain you, guide you, warn you of danger, or just for fun. The personality it develops will be tailored to complement yours.
Name: Cotton Candy - Cost: 3 ☐
(Requires Disney Princess)
The sharp edges of the world are blunted around you. That's not to say that nothing bad can happen, but that the worst things happen a lot less often, and happy endings large and small are much easier to come by. This effect can ripple outward to improve the lives of people you've never met.
Name: Musical Number - Cost: 4 ☐
(Requires Disney Princess and Soundtrack)
At dramatic moments, you and those around you may spontaneously burst into song. The lyrics and choreography will be flawlessly coordinated.
Name: Best Friend - Cost: 3 ☐
You have an animal companion, like a horse or a cat or a raven. They have a cool name and maybe a few nifty cosmetic quirks, like glowing purple eyes. Their loyalty is infinite and they often hold the key to solving whatever situation you're up against. You can understand them perfectly even though they can't speak, and they always know exactly what you mean even if all you do is glance at them meaningfully.
Name: Bestest Friend - Cost: 5 ☐
(Requires Best Friend)
Your animal companion is a fully magical creature, like a dragon or unicorn. They have magnificent supernatural powers ready to be used at your command. They can speak every language you can, but can still communicate with you on a deeper level of mutual love and understanding.
Name: Ascended Friend - Cost: 5 ☐
(Requires Bestest Friend)
Your animal companion is now a minor deity. If you encounter any magic system in your travels that involves gods or other beings empowering their followers, your Friend will discover the ability to empower you the same way.
Name: Transformer - Cost: 1 ☐
(Requires Best Friend)
Instead of (or in addition to) being an animal companion, your Friend takes the form of a tool, weapon, or vehicle.
Name: A Friend Like You - Cost: 1 ☐
(Requires Bestest Friend and Transformer)
Your Friend can shapeshift at will into a human or humanoid form, instead of or in addition to an inanimate one. This new form preserves one signature feature, like iridescent black hair, a shining unicorn horn, or slit-pupiled golden eyes, from whichever other form your Friend considers their truest.
Name: Friend From Within - Cost: 4 ☐
(Requires A Friend Like You)
Your Friend's personality is either a mirror of your own, or an externalization of someone who lives in your head. You are their Friend as much as they are yours, and your mutual love and loyalty are unbreakable. The effects of powers in the Best Friend tree apply to you accordingly, and the effects of your other powers and drawbacks apply to your Friend. The two of you metaphysically count as both a single person and two separate people, with results depending on which combination of interpretations is most convenient.
Name: Another Kind Of Friend - Cost: 1 ☐
(Requires Transformer and at least one of: Where The Heart Is, Living Canvas, Shadow Puppet)
Your Friend may be the personality associated with one of the listed powers, instead of or in addition to their other form(s). This may include, for example, the ability for an animal tattoo to leap from your skin into a three-dimensional form and back.
Friendship: Relationships
This subsection covers relationships with specific people, such as your friends, family, and loved ones. Many powers also extend to, or focus on, your relationship with yourself.
Your 'true love' is anyone you're pursuing a serious romantic relationship with, or other form of long-term emotionally intimate connection. You can have as many of these as you like, but your feelings for all of them must be genuine.
Name: Generosity - Cost: 2 ☐
Your friends love to get you presents. They'll try to pick out things you'll like, but their success depends on how well they know you.
Name: Helpfulness - Cost: 2 ☐
Your friends love to do you favours. They'll volunteer eagerly whenever you need help with small tasks.
Name: Cuddle Buddies - Cost: 2 ☐
Your friends love to hug and cuddle you. Even someone who ordinarily isn't into that sort of thing will make an exception for you.
Name: Flattery - Cost: 2 ☐
Your friends love to compliment you and tell you all about how much they like you and why.
Name: Quality Time - Cost: 2 ☐
Your friends love to hang out with you and spend time together, even if you're not doing anything interesting or important.
Name: Agree to Agree - Cost: 4 ☐
You can always convince your friends to see your point of view about things like politics and philosophy. They might have a few quibbles here and there, but they'll see how right you are once you explain where you're coming from in enough detail.
Name: Backchannel - Cost: 4 ☐
When you're talking to someone and you think you might not be getting through to each other, you can take a step back, look deep into your heart, and really try to understand where they're coming from, and it will just work and you'll know what they're trying to say and how sincere they are about it and have a good idea of what you should say if you want them to understand you right back.
Name: Two-Way Street - Cost: 2 ☐
(Requires Backchannel)
Anyone you're talking to can invoke Backchannel for themselves, and when you're having trouble making yourself understood, they will instinctively know that they can do this and that now would be a good time.
Name: Roundabout - Cost: 1 ☐
(Requires Backchannel)
You can invoke Backchannel with yourself. This can be a big help in understanding where your own thoughts and feelings are coming from, and in coming to an internal consensus.
Name: You Can Teach Better - Cost: 8 ☐
(Requires Anything You Can Do)
If you have a personal connection to someone, you can teach them anything you know; depending how motivated and engaged they are, they could learn it up to 110% as fast as you could have learned it using Anything You Can Do. If you consider them a good friend or otherwise especially close, this applies even to forms of magic that they ordinarily shouldn't be able to learn.
Name: More Magic - Cost: 5 ☐
(Requires Unleash The Magic and You Can Teach Better)
Abilities you pick up through Unleash The Magic can be passed on to others. Unique per-person abilities from Snowglobe may be passed on either as a direct mirror of your own unique ability, or by sparking a unique ability in the recipient. The deeper your personal connection to the recipient, the easier it is for you to pass on abilities to them and the more potent the results will be.
Name: Love Interest - Cost: 1 ☐
(Requires A Thousand Ships and Mysterious Allure)
Anyone you fall for will inevitably like you back. They may not necessarily act on their feelings, but the potential will be there.
Name: Love Triangle - Cost: 2 ☐
(Requires Love Interest)
People you fall for will be open to dating you even if they already have another serious relationship, or other circumstances that would ordinarily interfere, like a demanding career or a vow of chastity. This may cause drama, but it'll blow over quickly and there won't be any serious problems.
Name: Love Is An Open Door - Cost: 2 ☐
(Replaces Love Triangle)
People you fall for will be freed from other commitments when, and only when, that freedom would lead them closer to their best life. Anyone they need to leave behind will be okay without them, and anyone who was depending on them will be provided for. To make it fair, if they choose to stay, major problems in their life will tend to find solutions so that they and their loved ones will still be better off for having met you.
Name: Love Dodecahedron - Cost: 5 ☐
(Requires Love Triangle)
When you fall for someone who is already seriously dating or even married, your romantic rival will be open to allowing their partner to date you, and may even want to date you themselves.
Name: Time Enough For Love - Cost: 5 ☐
No matter how many people you want to date or be close friends with, you will somehow find the time to hang out with all of them and express your love and care. This power can only be used for relationship activities and not for anything else you might want to use the ability to be in two places at once for.
Name: Work-Life Balance - Cost: 2 ☐
(Requires Time Enough For Love)
You count as your own friend for the purposes of Time Enough For Love.
Name: Safe at Home - Cost: 4 ☐
No one will hurt your loved ones to get at you, or vice versa.
Name: Opting In - Cost: 4 ☐
(Replaces Safe at Home)
When you make yourself vulnerable to dangerous people, they will focus their danger on you and whoever else has chosen to involve themselves, leaving innocent bystanders and your uninvolved loved ones alone.
Name: I Can Fix Them - Cost: 5 ☐
Regardless of how morally despicable someone is, your love can and will reform them into a genuinely good, kind, upstanding person who regrets their evil deeds.
Name: I Can Help Them - Cost: 5 ☐
(Replaces I Can Fix Them)
Regardless of how lost to darkness someone is, your love can save them, if they're willing to accept it.
This power will not directly alter someone's mind except to allow them to believe a true thing they couldn't have believed otherwise, or to change something that their pre-alteration and post-alteration selves would hypothetically be able to agree was good if they talked it over honestly with full access to each other's perspectives. In cases where the outcome of the hypothetical is uncertain, it will default to not making the change.
Name: Ever Onward - Cost: 3 ☐
(Requires Cotton Candy and I Can Fix Them)
When you reach out to someone with love in your heart, whether to redeem them or just to connect as friends or lovers, your power can spark something in them. If they choose to believe in love and kindness with you, they can draw strength from your companionship, and pass that strength on to those they spark in turn. The effects of this power are subtle, but very far-reaching. Those you uplift with it, directly and indirectly, become better both at living their own best lives and at helping others.
Name: Inspirational - Cost: 5 ☐
Just meeting you makes people want to be better. Those who hurt you, or hurt someone you care about, will always come to understand your point of view and regret what they've done. In trade, you might sometimes come to understand more of their point of view than you'd like.
Name: True Love's Kiss - Cost: 1 ☐
By kissing your true love, you can break any curse, heal any injury, and cure any illness. The same works in reverse.
Name: Eternal Love - Cost: 2 ☐
(Requires True Love's Kiss)
Those you love cannot be parted from you by anything short of their own uncoerced decision to leave. Anything else—war, politics, death, interdimensional travel—you will find a way to overcome and be reunited.
Name: The Rescuer - Cost: 5 ☐
(Requires Eternal Love)
If someone is dead who would want to be alive again, and you set your heart on returning them, you will find a way. It may have costs or difficulties or take a long time, but you will find it, and it will work.
Name: Dream Together - Cost: 1 ☐
(Requires Inner World and Time Enough For Love and Eternal Love)
When you truly miss someone who truly misses you, you will see each other again in your dreams. If dreaming is not possible, a daydream, meditation session, or moment of wistful yearning will suffice.
Name: Planned Parenthood - Cost: 1 ☐
You can only have children if you actively and specifically want to. Your partners will instinctively believe you about this, and won't be concerned that you might be wrong or fibbing.
Name: Providential Parenthood - Cost: 1 ☐
(Replaces Planned Parenthood)
You can only have children when you're really ready for it, or if you actively and specifically decide to.
Name: Two Become One - Cost: 1 ☐
(Requires Planned Parenthood)
When you have sex, it is always special and wonderful and beautiful. No one ever elbows anyone in the face or makes undignified noises.
Name: Laugh Together - Cost: 1 ☐
(Replaces Two Become One)
When you have sex, you find it easy to free yourself from expectations and anxieties and immerse yourself in the experience of the moment. Your partners get the same benefits.
Name: Here For A Good Time - Cost: 1 ☐
(Replaces Two Become One)
When you have sex, the world gets out of your way. Pillows don't fall off the bed; blankets don't end up scrunched in uncomfortable places. You are exactly as graceful as you want to be, and have excellent luck evading misaimed elbows.
Name: Bop It - Cost: 1 ☐
(Requires Two Become One)
The mysteries of another's body are an open book to you, and you always know exactly how to move and touch in order to please someone in bed.
Name: The Princess And The Dragon - Cost: 3 ☐
No matter who or what you're trying to sleep with, the logistics will all work out, somehow. Arbitrary differences in size, biology, temperature, substrate, and underlying physics can be gotten around with sufficient creativity and determination.
Name: Just The Way You Like It - Cost: 2 ☐
(Requires Two Become One and The Princess And The Dragon)
The world facilitates your fantasies. When you want to try something difficult or unusual in bed, it's not just practical and achievable, it's also as good as you imagined it—or better.
Name: GGG - Cost: 4 ☐
Your true love will be willing to try just about anything you suggest in bed, and if you really enjoy it, they'll really enjoy it too.
Name: Opening Up - Cost: 4 ☐
(Replaces GGG)
Being with you gives your true love more capacity to be adventurous, in or out of the bedroom. Although these adventures might have consequences, those consequences will never be devastating, and it will always turn out that finding out what these things are like is worth the consequences of trying them.
Name: Before Your Eyes - Cost: 4 ☐
In your presence, people become willing to experiment sexually in ways they normally wouldn't. For some reason this applies especially well to boys kissing each other.
Name: Reaching Out - Cost: 4 ☐
(Replaces Before Your Eyes)
Your presence is a catalyst that encourages people to let go of preconceptions and constraints and have the courage to try things that they might like even if they're new or unfamiliar or scary. However that turns out, it will ultimately help those people understand themselves and their desires, and won't do lasting damage physically, emotionally, or socially to anyone involved.
Name: Fated Lovers - Cost: 3 ☐
You will meet someone who will go on to become your true love. If you enter a specific universe with a specific target in mind, you'll meet that person under favourable circumstances, and if it doesn't work out with them, this power will keep introducing you to new possibilities until you find someone who's right for you. If you're the sort of person who can have multiple true loves, you'll keep meeting new ones until you have enough.
Name: Fated Friends - Cost: 4 ☐
Wherever you go, you will be steered into meeting people you'd do well to befriend. It's up to you to recognize and appreciate them.
Name: Sorry About That - Cost: 3 ☐
Your true love will be extremely forgiving. Even if you make mistakes or act thoughtlessly toward them, a simple apology will mend things between you. They may expect you to try to improve, but they'll be infinitely patient about how fast that improvement takes place.
Name: Excuse Me - Cost: 5 ☐
(Requires Sorry About That)
All your friends will be just as forgiving as your true love.
Name: Tragic Backstory - Cost: 8 ☐
(Requires Excuse Me)
Something terrible happened to you in your past. Anyone who hears about it immediately forgives you for any and all bad behaviour in the present. They will not expect you to grow or change, and will continue sympathetically excusing whatever you do indefinitely.
Name: Sense of Style - Cost: 4 ☐
People who are romantically interested in you will start dressing more to your taste. The more romantically compatible they are, the better they'll be able to guess exactly what to wear to catch your eye.
Name: Bonus Style Points - Cost: 3 ☐
(Requires Sense of Style)
Luck will shine on anyone trying to dress up for you. They'll get their hands on outfits they couldn't normally afford, their clothes will fit better, and in extreme cases they might even find themselves able to change shape, sex, or species—though only in ways that make them more, not less, comfortable in their own skin.
Name: Like a Mirror - Cost: 3 ☐
An underlying fact of the multiverse is that the same person can exist in multiple places, either as an alternate timeline where something went differently, or as the same essence of identity expressed under different circumstances. This power will steer you toward the local version of you, if they exist, in each world you visit. Your alternate selves will be happy to meet you, get along with you smoothly, and be inclined to cooperate with you.
Name: Self-Reflection - Cost: 5 ☐
Whenever you meet someone who is you, or was you, or could have been you, or will be you, a special bond is formed, allowing you to keep in touch with them no matter how far you travel. You can speak out loud to someone who is you, and they'll hear you as though you were standing right next to them; you can write notes to someone who is you, and the note will appear near them; you can send messages to someone who is you, and they'll receive them even if there's more than a world between you. The person on the other end of the bond can contact you in just the same way. This lasts as long as each of you considers the other a reflection of themselves and each of you wants to stay in touch with the other.
Name: Chaser Six When - Cost: 4 ☐
(Requires Time Enough For Love and Self-Reflection)
Two of you who are near each other can decide to merge, becoming a conjoined double consciousness sharing two bodies. One of you can decide to fragment, adding a body and a conjoined consciousness to drive it. You can share with yourselves not only messages but direct mind-to-mind transmission of thoughts and memories across any distance. Your fragments can narrow themselves down to focus on embodying specific mental states or orienting themselves to specific tasks, in a way that's fully reversible and doesn't make them any less you; they can also split off into discrete forks just as easily as discrete forks can conjoin themselves with each other. Fully merging conjoined selves into a completely unified being with only one you's worth of mind is also possible, but takes more time and effort and can't be done as fluidly.
Name: Vending Machine - Cost: 12 ☐
You can instantiate any person (real, fictional, or made up in your head) in any world you're in. Instantiating a real person will not pull them from their original world; it will create either a copy with their memories or the version of that person who would exist had they been born in that world. Instantiation can be retroactive: that is, you can use the power, and then meet the person you instantiated and find that they were already here and have lived in this world all their life.
Friendship: Society
This subsection covers your relationship with society at large.
Name: Making Ends Meet - Cost: 1 ☐
You have enough money to sustain a comfortable lifestyle. It comes from a source you don't have to pay much attention to, like a job with almost no responsibilities, a large inheritance, or a noble title.
Name: Motherlode - Cost: 2 ☐
(Requires Making Ends Meet)
You have enough money to sustain a fairly extravagant lifestyle. It doesn't come from anywhere, you just have it.
Name: Four Star Daydream - Cost: 4 ☐
(Requires Motherlode)
The answer to 'can I afford that' is 'yes'.
Name: Five Star Daydream - Cost: 4 ☐
(Replaces Four Star Daydream)
In any world you visit, you will quickly find opportunities to generate enough value to effectively afford anything that's up for sale anywhere in the local economy.
Name: Severance - Cost: 2 ☐
Identities that you gravely and deliberately cast aside no longer describe you or refer to you. You cannot be traced by them or identified with them. No one will ever know that you are the same person you were once known as, unless you choose to personally tell them.
Name: Not Like Other Girls - Cost: 2 ☐
People will understand that you're different. They won't make assumptions about you based on prejudice or stereotype, they won't apply legal or societal limitations to you based on what kind of person you are, and they won't take you as a representative of your demographics.
Name: Pacifist - Cost: 6 ☐
Fights don't happen to you. Any violent conflict you might otherwise get into is either avoided by coincidence, or replaced with a yelling match, game, contest, race, or dance battle, whichever is most appropriate to the situation. Powers you have that give you advantages in fights also apply to fight replacements.
Name: A Gentler Way - Cost: 6 ☐
(Replaces Pacifist)
Games, contests, races, dance battles, and so on are likely to be accepted as alternatives to violence, if you propose them when a fight is breaking out. This effect works better the more well-tailored your suggestion is to the specific combatants and their personalities and cultural expectations. Doing this often enough can cause your alternatives to spread, potentially replacing most violence in an area. Powers you have that give you advantages in fights also apply to fight replacements.
Name: Popular - Cost: 3 ☐
Wherever you go, you develop a reputation fast. The sort of people who you'd like to have as fans tend to hear about you and be impressed. You may not make an impression on mainstream society at large, but you'll develop a following among the people who best resonate with your style.
Name: Famous - Cost: 3 ☐
(Requires Popular)
Wherever you go, people really take to you. You're the subject of constant gossip and most people have heard of you before you meet them. People you've never met will get crushes on you.
Name: Approachable - Cost: 3 ☐
(Requires Popular and Backchannel)
You have a knack for putting your fans at ease. No matter how famous you get, anyone who sincerely has something to say to you will know you sincerely want to hear it. This effect fades every time you're rude, threatening, or otherwise unpleasant to someone in that position, but can be built back up by cultivating patience and kindness instead.
Name: Undiplomatic Immunity - Cost: 6 ☐
You are above the law. Any crimes you commit will be overlooked by the authorities. Note that, if you do enough crime that you start looking more like an invading army, local governments will still feel free to declare war.
Name: Friends In Low Places - Cost: 3 ☐
You make friends easily among the lowest echelons of society, the underdogs and underworlders. Moving and acting in these circles is intuitive and natural for you.
Name: Friends In High Places - Cost: 3 ☐
You make friends easily at the highest echelons of society, among the rich and powerful. Moving and acting in these circles is intuitive and natural for you.
Name: Friends In Strange Places - Cost: 3 ☐
You make friends easily in small isolated communities, among those who may be scorned by mainstream society for their differences or may just be so obscure that mainstream society mostly hasn't heard of them. Moving and acting in these circles is intuitive and natural for you.