Promise is looking for dewdrops. She has just learned to candy them herself - it's not hard, if she does it in her own tree instead of in the field. So she's brushing the droplets into a little wooden cup. They blend together but she can separate them out again later.
"There are some gates and tears that go to what we call the 'mortal world', which is populated by people who look like you. If you're from somewhere else either they can also go other places or I've been misinformed about the mortality of the mortal world's population."
"It is an infinite plane divided into two sections by an infinite straight cliff. Newcomers who are judged very unlikely to make trouble for one another are sent to the upper half, everyone else to the lower. Every person is supplied with a residence, where new instantiations of destroyed objects periodically appear. I am pleased with the residential and transit systems, and with the rule I formulated to prevent dust from accumulating on surfaces. My domain has existed for a very long time and there would be a considerable amount of dust if it were allowed to accumulate."
Now Promise is at the base of the tower again, next to the location of her gate.
That seems like it might be a good place to start.
"Nothing about either of the listed job descriptions. This is an afterlife, she runs its underlying structure, my world doesn't need it because fairies are immortal, we're attached to a known mortal world though and she wants to check to see if she already gets its dead mortals."
"Okay. Well, it goes like this: somebody dies, and they get stored unconscious in the middle of a room until a judge decides to come look at them and wake them up. The judge reviews the entire history of their life, and if they were practically perfect they get to go Upside, and if they weren't they go Downside, and if the judge doesn't like them they go Downside and get assigned a sentence of some number of hours of torture, the record is twelve. And torturers can't easily quit - judges virtually never bother assigning sentences to anybody who's already sorted, because they'd have to notice and care that you were doing something, but if a torturer stops doing their job the judges will keep sentencing them until they reconsider. There is a loophole to make this whole system less completely shitty: a sentence has to be served by somebody, but it doesn't have to be by the person it was originally for; anyone else can decide to take it for them, and it counts as long as the substitute sincerely means to be a substitute. I'm one of the people who does that. We're called contractors."
"Eh, plenty, but most of the rest is just what happens when you have an enormous population of people who can't die and whose single unifying characteristic is that they weren't nice enough to get put in with the nice people, all thrown together with no oversight at all. People who want to be shitty to each other are going to find ways. And there's the special powers I mentioned - judges can read your entire life history at a glance; torturers can establish a connection with one person at a time that lets them move that person around like a puppet - but getting rid of those kind of comes with getting rid of the relevant professions."
"The person I spoke to did incidentally recommend that you double minimum housing allotments but it seemed less urgent than judges and torturers - what are, in fact, your limitations on how you can arrange things, and why don't you want to redesign the housing system?"
"Introducing... bad neighbors... to an accurately-sorted collection of good neighbors might not be ideal for those good neighbors, but I'm not even sure how reading someone's life history would be perfectly accurate in the first place. Mortals only live so long, people can change over time."
"Getting rid of the judges and the torturers - and their powers, if they could use them off the job - was the big one, but now that I'm thinking about it I'm wondering if you could copy partial traits from fairies. Most of being someone's master or vassal is just - a problem, but the definition of harm is really comprehensive, and if you could copy it, and everyone could decide to be unharmable in that way without the other parts of mastery, if they wanted, maybe per person - there are sometimes reasons to not want to be quite that unharmable - then that might cut down on your troublemakers problem."
"I don't have any masters or vassals and never have - except the Queen, who knows every fairy's name automatically but has no reason to know I exist - but there are a lot of examples in Fairyland and we'll go back through anyway to show you the attached mortal world. Speaking of Fairyland, can you alter that, too?"
"Well, for example, the Queen automatically knowing fairies' names is a problem. I might be in favor of completely eliminating all but the harm-prevention aspects of mastery and making those portions easier to attain - maybe chosen per person like my suggestion for here. I should think about it more, it's not as obvious as 'there should not be torturers', but I'm guessing you don't want to make two trips and that's my first pass, and I'm pretty sure it's better than nothing."
"Wish I'd written them down... Disempower and unemploy and do not permit annoying complaints from the torturers and the judges. Let the guides non-magically sort people; it doesn't matter if they're very accurate. Double the minimum residence space allowance. Later, on your way to Fairyland's attached mortal world, view a master/vassal set and see if you can, one, borrow only the unharmability feature of mastery to be deployed per person at will by everybody here, and, two, reduce it to only that within Fairyland for everyone. If at all possible, disempower the Queen."
There is a slight pause. Less than a second.
"I have disempowered the torturers and judges, revised the abilities of the guides, and announced the change in the appropriate places. And the minimum residence space allowance is doubled. Would you like to return to your gate now?"
"Very nicely! She said she disempowered the torturers and judges and announced that they wouldn't be needed anymore and also doubled the minimum residence space like you suggested. I have more ideas but she needs to look at things in Fairyland to be able to tell if she can do them, which will take a few days."
She checks the gate. It's not settled yet.
When it does settle, three days later, she goes to a breeder colony and asks if they want some candied dewdrops in exchange for some paper; she adds that at least two of them will be needed to help carry all the dewdrops, can they come by in a few hours and pick them up. The way breeder colonies work any given two will be master and vassal, and it hardly matters which.
She goes back to her tree, makes a lot of candied dewdrops, and flies back Downside to tell the admin.
About fifteen minutes later, two fairies, smaller than Promise and each with long sharp non-foldable wings, land nearby. One of them is carrying a lot of paper. Promise goes into her tree and presents them with two bags of dewdrops, takes the paper, thanks them, and watches them fly away.
Promise doesn't know how to check this, but she'll figure that out later. Maybe she'll go back Downside and find a human who'll perform the experiment with her before she does anything dramatic and queen-related.
And then she shows the admin where the gate to the mortal world may be found.
Promise makes a few trips Downside. She meets and chats with various humans until she has made a friend, and then she gets her friend to feed her a bit of human food (it is called a "strawberry") and try telling her to do things, and it doesn't work.
Then she goes home.
And she stops being so inconspicuous with her sorcering, and trades aggressively with her created food until someone wonders where she is getting it all, and in not very much time, someone has told the Queen about her as a point of mild interest, and the Queen has come to collect her as an ornament for her court.
Promise pretends that she can be ordered here and there on the strength of her name - by the Queen, by everyone the Queen tells it to - until she has a moment to put a gate Downside in front of a striding Queen.
And close it.
And fly away, ignoring calls from the Queen's other vassals - even her name, out loud, she'd despair of that if it mattered the least bit anymore - until they wonder if they've managed to forget it already and start trying variants and then she's gone.
And go Downside through the other gate and approach the tower, while the Queen is still confusedly trying to find her way back into Fairyland.
Promise laughs, first, which is enough to have the queen very alarmed. "Right this way," she tells the queen, and leads her through the gate and shuts it.
The queen follows. "Explain!" she repeats.
Promise then she makes a candied dewdrop, well beyond the Queen's ability to cough it up. "Tell no one any names you know," she says.
The Queen opens her mouth, and finds herself unable to speak.
"Find your former vassals who will obey you without enforcement and dissolve your court with their help as best you can," continues Promise.
"Explain!" snaps the Queen.
"No," grins Promise, and she flutters to the top of her tree, and breaks off a branch, and flies and flies and flies and flies.