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here be dragons
Deskyl and DZ among space debris
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No. No. No no no no no no no. She's only barely recovered from last time they took her; she can't let them take her again.

If she draws her saber, she'll die. There's no doubt in her mind about that, outnumbered as she is and with her master right there. There's nothing she can do; he knows it, they know it, she knows it. They wouldn't do this any other way.

The flash of inspiration is more like a memory; the floating, disconnected kind that sometimes linger after... whatever it is that they do to her. It's never been quite like this before, but - she reaches into the Force, nudges it just so...

 

The burst of feedback - fear and rage and terror - overwhelms her; she reels, barely keeping her feet, distantly aware of the shouting, of her droid stepping forward to steady her. She ignores it as best she can, and continues nudging at the Force, carefully, carefully...

And then, suddenly, she's elsewhere.

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She finds herself in a pristine white room. Roughly cubical, maybe three meters across.

The third most interesting thing about the room is that she's currently weightless.

The second most interesting thing about the room is that its walls, floor and ceiling all appear to be padded. It's hard to say at a glance, without actually drawing close and poking at one, but they certainly have the shine typical of rubbery cushioning.

The most interesting thing about the room is that she isn't alone in it. There's another person, currently facing away from her, suspended in the middle of the room by a series of cables (one anchored into each of the room's corners). And, moreover, in her weightless state she is currently drifting slowly towards the aforementioned mysterious personage in the mysterious room's epicenter.

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She stops drifting.

The droid bumps into her. She starts drifting forward again; they both stop, and then start moving at a rather faster pace toward the nearest cable. The droid grabs it; she stops to float nearby, where she has a view of both the droid and the other inhabitant.

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The cable turn out to be pretty elastic, and so the droid grabbing hold of one of them ends up sending tremors through the whole eight-pronged spiderweb.

This gets the attention of the person suspended in the room's center, who turns towards the source of the vibrations and appears Highly Alarmed by the sight of Deskyl and her droid floating there!

 

(The person appears to be a young human woman, one wearing a contoured bodysuit with reinforced joints. Her face is uncovered, though her suit's heavily padded collar obscures most of her neck. There's also an open patch between her shoulder blades, where a line from the ceiling plugs into some sort of cybernetic apparatus between her shoulderblades?)

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The droid tries speaking to her - a question, in an entirely unfamiliar language. Her tone is calm, but slightly worried.

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The woman responds in a language that is equally unfamiliar to the two newcomers.

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She tries two more, neither familiar. When they both fail, she signs to her companion with her free hand.

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The woman maneuvers under the cable - it's entirely unclear how she's propelling herself; it seems to be completely effortless - and grabs it from the other side, angling herself so that the droid can see her free hand, and then closes her eyes.

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The woman in the room's center continues to be Highly Alarmed. She blinks a couple of times, and then a hologram of a similiarly dressed woman appears in midair near the room's far wall.

She converses frantically with the hologram, the room's projectors mapping her counterpart's nonverbal cues and its speakers projecting her counterpart's voice.

All words continue to be in an unfamiliar alien language.

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After a few minutes, the newcomer begins signing a translation.

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Translated: "--She's coming out here? Personally? Okay. Upload the desired coordinates and I'll hold position."

 

 

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"Okay? I'll hold position here." It's not a great introduction, but it should get her attention.

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It does!

The woman twists around to face DZ again.

"Can you understand me?"

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She waits for her companion to finish signing before answering: "Can understand."

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"Are you... okay? Do you or she need help?" The woman glances at the distinctly-unconscious-looking Deskyl.

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More signing. "She and me are okay, and need help."

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"My master is on her way. It should only be another couple of minutes until you're able to speak to her. Do you need anything from me in the meantime?"

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"Speak to me, help understand?"

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Her surface thoughts flash with confusion and indecision.

This scenario does not even remotely resemble anything she's trained for.

She isn't sure if her master would want her to keep speaking to these strangers, or to keep quiet now that one of them has said they aren't in immediate physical danger, or even to unclip herself and go for her medkit anyway just in case the metallic-looking woman is mistaken/lying about the unconscious-looking one?

 

"My master will be here soon." Her hand hovers uncertainly over the release-knob on her harness. "I have basic medical supplies, potable water and rations. Could you or your companion benefit from any of those things?"

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This time, when the woman finishes signing, she opens her eyes - she does look very tired - and lets go of the cable, carefully enough to avoid jostling the web, not carefully enough that she shouldn't start drifting again. She doesn't drift.

    "She and me are okay," the droid repeats, and curls in on herself slightly; it seems like she considers the conversation over.

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Their perplexed host makes no further attempts at conversation, either.

A few minutes later, the hologram from earlier pops back in and tells her something-in-the-foreign-language. She responds by blinking her eyes several times, cybernetically instructing the room to provide a view of the space outside across its forward face...

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...additional projectors flick online, and now the front wall of the room is a great void. It has the look of deep space, save for a single feeble dwarf star off to the periphery and a few visible fragments of orbital debris. Below, and off to either side, it's possible to glimpse the edges of what might be a very strangely shaped space vessel?

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Huh.

They watch.

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One of the lights in the distance gets brighter: not a star, but a pair of fusion engines.

As these engines blaze closer, it becomes possible to resolve a winged silhouette between them.

Then all at once, the titanic figure is upon them. The wings housing the fusion engines rotate, allowing the thrust to slow the monster's descent. It comes to a stop a short distance away, its outline clearly visible now in the dark.

Judging by its size and apparent distance, it likely measures between a tenth and a twentieth of a kilometer in length from snout to tail. Its wings span a similar distance.

As it stares at them (or, rather, at whatever vessel they reside inside) a new voice emerges from the speakers in the padded room. This voice has an uncanny melodic quality. It uses the same sort of alien words as the two harness-women did.

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The newcomer closes her eyes again when the new voice appears, but she doesn't start signing immediately.

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"It's me! I am, I am!" The woman in the room's center grins broadly, relieved and delighted by the arrival of this enormous scaly creature. "Can you see the people I found in my cockpit? I can adjust the display settings... oh! Oh good! Yes, here they are."

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The woman begins signing again, her eyes still closed.

 

    "DZ-twelve-Q", the droid offers in her own language, tapping her chest indicatively, and then gestures to her companion. "Deskyl, my master."

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"It is good to meet you, DZ-twelve-Q and Deskyl." The melodic voice plays again from the speakers. "I am Culamine. The woman beside you is Shreya."

 

Shreya hangs on her master's every word, making a translation of Culamine's speech via Shreya's surface thoughts possible.

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"It is good to meet you, Culamine."

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"How did you get here?"

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"Deskyl. Sith," she offers, in case the word has made it out here, wherever 'here' is. "Adjust position."

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"You haven't spoken any words in our language yet that were not first spoken to you by Shreya or myself. Do you need us to vocalize words before you can make use of them?"

 

Shreya had only just delivered her cockpits latest recordings to her master a few seconds ago. There was almost no lag time between Culamine receiving the relevant data and making that observation.

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"Yes, or."

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"--or you could acquire words through another means? Perhaps by holographic display or wireless upload?"

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"Yes, display."

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"Shreya, I am taking direct control of your SLAYER."

Culamine draws closer, fanning her wings to properly angle a dozen maneuvering thrusters along their length.

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"Yes, Master."

Shreya braces herself.

The padded white room rocks as Culamine's enormous form bodily envelops the 'SLAYER' that Shreya's piloting.

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And then the other fives walls of the room--the ones not being used to display the forward view of outer space--light up with streams of letters in the alien language.

Words. Pronunciations. Definitions. An entire lexicon scrolling past too fast for the human eye to follow.

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Deskyl steadies the three of them against the room's movement. She leaves her eyes closed against the flickering display, but relaxes slightly when it begins.

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"I'll need a moment to process, Ma'am."

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Culamine stands by patiently, as does her vassal.

 

(Well, neither of them are actually standing per se, but...)

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She floats silently for a couple minutes.

"Thank you for your patience, Ma'am. Deskyl is a Sith; a kind of person who can do magic. She was being threatened by a more powerful Sith and escaped by teleporting. We won't be followed; Sith can't teleport under normal circumstances." DZ signs along as she speaks, translating for Deskyl.

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"I see." Culamine gives an inquisitive nod. "And what would you like to do now?"

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Deskyl and DZ consult via sign; Deskyl is terse, and the conversation is short.

"Deskyl is still injured from a previous attack; she should rest and recover. She expects to need at least half a cycle to be functional, and perhaps a cycle or two to regain her full capabilities. She'll need to know more about this place before she makes any other decisions."

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"The nearest medical facility is within the borders of my own vassalage. If you don't feel comfortable staying in a dragon's domain, you could instead be brought to the central hospital of the unpledged holdings. In either case, Deskyl will receive access to treatment for any injuries we have the technology to repair and may rest for as long as she needs."

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"We appreciate the offer, but her injury is magical, not physical; medical treatment is unlikely to help." She pauses to ask Deskyl a question, "and she's not interested in checking." Another question. "She'd prefer to stay here to rest."

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The dragon makes a sound that might be a laugh.

"Do you know where 'here' is?"

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"No, Ma'am."

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The words on the walls fade away to give a full panoramic view of their surroundings, plus holographic overlays for the trajectories of nearby debris fragments, plus the wireframe outline of the SLAYER they reside within (which has a rather bizarre layout, more akin to that of a Very Large Droid than a space ship).

 

Some of the debris fragments are lit up in various colors, colors that Shreya associates with foreboding words like 'nanocontamination' and 'ionic discharge'?

 

As the SLAYER drifts there, jostled back and forth occasionally by short bursts from the dragon's maneuvering jets, hundreds of micrometeorites whiz past it on not-quite-collision-courses.

There are no planets here. A constant state of deadly flux surrounds them for thousands of kilometers in every direction.

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"I think I misunderstood. Where is your vassalage, Ma'am?"

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A shimmering arrow appears, imposed upon the holographic panorama, that points off the direction of... a place that Shreya associates with the word 'home'?

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"My domain does not have clearly marked borders, due to the evershifting nature of the dysofrag fields. It can perhaps be best defined as 'the three small settlements where most of my vassal population resides, plus the surrounding volume of space that my knights are responsible for patrolling'? We are currently near the outer edge of that volume."

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DZ relays this, and the pair discuss it. (Deskyl is flagging, and exerting herself both to have the conversation and to hide how much it drains her to do so. She's good at the latter - even a fairly perceptive human would have trouble noticing - but not perfect.)

    "Deskyl would like to go to one of your settlements to recuperate, Ma'am, unless you'd like us to go someplace else in particular."

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"Your request is entirely agreeable."

Culamine lets go of the SLAYER, letting herself drift slowly away so that both she and it have room to maneuver again.

(As she does so, some of the additional overlays to the holographic panorama blink off, though it continues to competently display a photorealistic simulation of their surroundings).

"Shreya, please deliver the newcomers to Procyon Station."

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Shreya beams.

"Yes, Master!"

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"I will search the vicinity for any further signs of anomalous events. Farewell. May your flight be tranquil."

 

Culamine spreads her wings and glides off.

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And Deskyl retreats to a corner and curls up loosely to nap.

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Shreya gives them the smoothest ride she can, despite the constant course-corrections necessary to dodge oncoming fragments of orbital debris.

 

And then, perhaps an hour or so later, she starts decelerating to match velocity with an oddly shaped space station in the distance.

It's a delicate procedure--the engine technology in this place seems cruder than what they had back in the far, far away galaxy that Deskyl came from--but at length Shreya brings them gliding up towards a set of SLAYER-shaped docking clamps at a speed that will make a link-up possible.

"Be careful, we're about to experience some rotational inertia... you'll want to get close to the opposite wall from the docking hatch if you can..."

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DZ wakes Deskyl when it's clear they're making their final approach, and guides her into position when instructed.

The Sith counters the press of inertia on the three of them, when it comes time; not completely, but enough to be very noticeable.

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The docking clamps lock in place. The room shakes. And yet, strangely, its occupants barely budge.

(Shreya has performed similar maneuvers dozens of times--thousands if you count simulator training--and it's immediately evident to her that her body isn't moving the way it's supposed to?)

 

The wall Deskyl and DZ lean against has now effectively become 'down' and the one across from them has become the ceiling.

The pilot removes the plug in from between her shoulderblades, ejects herself from the suspension harness and drops to the padded floor beside them.

She asks them if they're able to move under their own power given present inertial conditions. The conditions in question are actually pretty mild: less than half the weight that one would experience on the surface of the average inhabited planet.

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Deskyl cushions the drop, as well.

"This is fine, thank you, Ma'am. I might have trouble in a place with less force than this; Deskyl can tolerate any conditions that humans find habitable."

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Shreya walks to another wall of the cockpit and reaches into the cushioning for a recessed panel.

A ladder snaps out of the wall, leading the way to a small hatchway overhead.

 

"Okay." She starts to climb the ladder. "Follow me."

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DZ follows; Deskyl peers at the hatch, but doesn't.

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Beyond the hatchway is a narrow crawlspace. Beyond that crawlspace is a docking umbilical, and beyond that umbilical is an airlock set into the exterior of the space station.

 

Shreya pauses at the lip of the docking umbilical. Glances back and says to DZ: "Is she alright?"

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"She'll be up in a moment, yes."

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And as she's speaking, Deskyl hauls herself over the edge of the hatchway, on the side opposite the ladder.

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It is not Shreya's job to ask questions.

 

She leads the way into the airlock, sits down within and opens a comm channel with someone in the station overhead.

"I've got two unexpected guests with me. One of them has injuries of an undetermined nature. Culamine has asked that they be given access to quarters, provisions and medical facilities."

 

A reply comes a couple seconds later: "Yes ma'am. I'll send a team down to meet you at the airlock."

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DZ translates; Deskyl scowls, slightly.

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The lower airlock door closes. The upper airlock door opens. The three of them now have free access to the interior of the structure.

 

"So this is it." Shreya gestures to the grey halls branching out from their entry point, dotted with irregularly spaced doors and interfaces and elevator shafts. "Procyon Station."

 

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"Thank you, Ma'am."

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Deskyl leans casually against the wall and extends her senses to get a look at the emotional tenor of the place, while she waits for whoever's coming to meet them to make themselves obvious to her.

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It's a happy place.

Sure, there's a certain background tension of the sort that you'd expect to find in any settlement situated in such an Absurdly Lethal Locale but aside from that the space station contains a rather carefree-verging-on-lackadaisical emotional aura.

 

"You know, there's no rule saying we've got to wait on a welcoming committee. If you'd like to be somewhere else we could just... go?"

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Deskyl produces a single sign in response when DZ translates this for her.

    "Do you know which room has been assigned to us?"

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She nods.

"My master actually planned to give you a choice of four rooms, depending on your preferences between high/low-inertial conditions and high/low-access to social interaction."

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"It will be best for Deskyl to be someplace quiet. Higher inertial conditions are better but that's less of a concern."

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"Alright, this way."

Shreya leads them along the outer circumference of the space station, first via one of the main halls and then off along a side passage. She points out a couple essentials as she goes: the nearest gymnasium to the quarters in question, the nearest cafeteria, the nearest bathing facilities.

"And here you are." She stops at a door near the end of the the side passage.

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"Thank you, Ma'am." And in they go.

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It's not a huge space, maybe three meters across and two meters high. It has two bunks, a small desk, a wall interface, and sliding doors leading to a pair of even smaller chambers (one a closet, one a bathroom).

Shreya demonstrates the most basic uses of the wall interface--including how to call for help if they need it--and then steps back into the hall.

 

"I need to get some rest now, myself. Would you like me to come by again later? Just tell me about how many degrees to take off and I'll set an alarm for myself as appropriate."

Shreya is very excited. Shreya's master has given her an Important Job and she intends to do her Very Best.

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The Sith goes straight to bed, and falls asleep immediately.

"Deskyl should rest for the next few days, but I'd appreciate a tour of the station if you have time to give me one. Whenever is convenient, Ma'am."

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Shreya considers.

She would really like to show the Mysterious Shiny Woman around her home right now.

But she has already been awake for half again as long as humans are meant to be at a stretch and she is beginning to feel jittery from fatigue. And Culamine would not like to have her a tour of her domain given by a jittery person, would she?

 

"Two degrees," she blurts out finally. "I'll set an alarm for two degrees."

And then she bounds off.

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DZ goes back inside, and goes to lock the door.

 

There isn't a lock on the door.

 

Fortunately, Shreya just showed her how to call for help.

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"Hello? What is your emergency?"

An androgynous youth seated at a console answers DZ's call.

(She has a bored demeanor, initially, but when she glances up from console and looks DZ in the face the youth seems Somewhat Startled by DZ's appearance.)

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"Hello, I'm DZ-twelve-Q, calling on behalf of my master, Deskyl; Shreya brought us in a little while ago. I just noticed that the room assigned to us doesn't have a lock on the door; Deskyl is a fighter, and if someone comes in and startles her, she might injure her, especially if she's asleep when she comes in."

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"Wait. Back up."

The youth sets aside everything else she was doing and gives DZ her full attention.

"I don't know of any dragon called Deskyl. And you're currently calling from a room that would Definitely Not Fit A Dragon. And what are you wearing?" She leans in, scrutinizing the screen in front of her. "Is that colonial scout armor?"

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"Oh, I'm sorry Ma'am, you must not have been notified yet. Deskyl is a Sith; she's human, but she can do magic. She teleported us to Shreya's SLAYER a few hours ago, and Shreya brought us here on Culamine's orders."

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"If she's human, then why are you calling her master--Oh. Ohhhhhh. This is some sort of weird roleplay thing, isn't it?"

The youth frowns.

"This is a gross misuse of the station's emergency hotline. I'm going to have to write you a citation for this."

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"I assure you I'm telling the truth, Ma'am."

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"Sure. And I'm just an Orc of below average height."

She rolls her eyes, touches something on the console in front of her, and then the screen goes dark.

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That's not good.

She stations herself outside the door.

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For the first half hour or so, nobody comes anywhere near their door. In fact, only a couple of people even enter the side passage that their door branches off of.

(One of these people stops to stare at DZ for a bit, but does not approach.)

Eventually a woman in uniform comes striding up purposefully from the direction of the main hallway, makes eye contact with DZ and then approaches to a distance of just a couple of meters.

 

"Hello. I received a complaint regarding this residential unit."

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She's all deference, but holds her ground in the doorway. "Yes, Ma'am, there seems to have been a misunderstanding. Did Shreya turn in a report when she returned to the station?"

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"Shreya..." She hmmmms to herself for a moment. "She wasn't actually scheduled back for a couple more cycles. I certainly haven't seen any reports filed."

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"All right. She returned about half a degree ago; you should have record of that. Deskyl, who is a kind of human who can do magic, teleported us into her SLAYER, and Culamine had her bring us here."

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The woman seems to consider asking for further clarification, but in the end elects not to.

(It might be worth noting that, in the holographic dictionary, the words for "magic" and "teleport" were both marked as archaic/speculative rather than as existing in the language’s common lexicon.)

Instead she says: "I'll contact Shreya."

And then she backs up a couple paces, leans against the wall, and draws a comm unit out from her belt.

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"She's asleep right now, Ma'am, and it looked like she needed the rest; perhaps you could check for a report first?"

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She pauses, taps back a couple layers on her comm unit, and then takes a different digital route.

 

A few seconds later, a recording plays from the comm unit. Shreya's voice: "I've got two unexpected guests with me. One of them has injuries of an undetermined nature. Culamine has asked that they be given access to quarters, provisions and medical facilities."

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"Yes, Ma'am, that was us."

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"Ah." The woman shakes her head. "She really should have told us where she was putting you."

 

She taps at the screen a couple more times.

 

"Apparently, a team of paramedics got sent down here forty minutes ago. They're probably still wandering the halls..."

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"I'm sorry, Ma'am. It's probably best to send them back; Deskyl's injury isn't the type that mundane healing can help with, and she'd rather not be disturbed."

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The woman gives DZ the same sort of searching look that Shreya did when the droid and Deskyl appeared suddenly in her SLAYER's cockpit.

DZ does not even remotely look like she belongs here, and her story does not make a whole lot of sense, and this whole situation is just Far Outside standard operating parameters.

 

"Okay. I'll make some calls. Please don't leave this area."

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"Yes Ma'am." The response is immediate, automatic; of course she will follow this order.

 

"May we have a lock for this door? I'm concerned that someone will come in and surprise Deskyl; she's a fighter, and might injure someone if she's startled."

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She hmmmms again.

"The doors in this station aren't designed to lock. I could send for some caution tape, though, and put it up over the entrance if you think that would help?"

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"I don't know enough about how things are done here to guess, Ma'am. If you think that will be sufficient I expect it will be."

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She smiles.

"These aren't the unpledged holdings. You'll find the folks here generally know how to follow instructions."

 

And then she makes some calls.

 

A little while later, somebody comes by carrying some bright yellow tape printed with the words DO NOT ENTER. The women drape this tape across Deskyl's doorway.

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DZ thanks them and retreats back into the room. (She's keeping track of the time, and will resume her post outside when Shreya is due.)

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They are not bothered further until that time.

 

Shreya's eyes still look a little bleary when she shows up, but she's brimming with enthusiasm.

She's no longer wearing the reinforced piloting suit from before, having dropped that off somewhere in favor of loose, flowy non-combat attire.

"Oh." She sees the caution tape. "That's new."

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"Yes." ...the security guard didn't give her name, and DZ didn't ask; did she have some sort of name badge? DZ checks her memories.

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The guard was wearing a sort of dogtag, hung from a synthetic loop around her neck.

(Shreya also has such a tag. The woman who came by with the tape, though, did not--nor did the person at the emergency hotline?)

The guard's tag read: [PALA KAUR -- if found please return to Procyon Station]

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The pause won't have been long enough for Shreya to notice.

"Pala Kaur suggested it; I was worried that someone might startle Deskyl and get hurt. She asked me to stay here, too."

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Shreya sheepishly apologizes for having failed to file the proper paperwork upon her unscheduled return from patrol.

 

"So, do you still want that tour?"

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"If you're sure it's okay, Ma'am? I'm not sure how the hierarchy works here."

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"It ought to be okay." She shrugs, smiles, and inclines her head back in the direction that she came from. "As for our hierarchy? Yeah... I can explain that..."

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That doesn't sound like she's sure it's okay. "I'd rather not risk causing a problem that Deskyl will need to handle, Ma'am, she needs her rest. But we could go sit in the cafeteria and talk?"

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"That would be good. Probably better we wait for my master to get back, or for yours to recover a bit?"

She leads the way back to the cafeteria.

"So, what sort of things do people eat where you're from? I can't make any promises, but we've got a decent selection here..."

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"People on the planet we're from eat a pretty standard diet - grains, vegetables, meat. It's mostly humans and near-humans, there. Deskyl isn't very adventurous with her meals, but she's flexible enough, I doubt there will be a problem."

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"And what about you?"

Shreya is already gathering up a tray of comestibles to her own taste.

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"I don't eat at all, Ma'am, I'm a robot."

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Shreya raises an eyebrow. 'Robot' does not have quite the same connotations here as it does where DZ is from.

 

"Do you mean you're a machine?" She reaches around for a connection that might reconcile that information with her own experiences. "Like... a drone that Deskyl pilots remotely when she's too weak to move or speak herself?"

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"I'm a machine, yes, but I'm a separate entity, an artificial intelligence."

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Oh, Shreya thinks, by robot she must mean biomechanical life form. Sure, it's an obvious distinction to pilots like me, but a lot of civilians get those concepts mixed up.

DZ certainly does look a bit to her like a miniaturized SLAYER. But SLAYERs don't have intelligence, artificial or otherwise.

Hmmmm...

 

"So, your brain was biofabricated separately from your body?" There's a look of dawning realization on Shreya's face. Her next three words, she speaks almost reverently: "Like a dragon's?"

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"There are... ways that I'm similar to them, yes. But I'm a third thing entirely; I don't have any biological parts at all, and I'm not smarter than a human - some robots are, but not my line. I'm a servant robot."

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"Alright." She still doesn't understand, but Shreya has reached the point where she has serious doubts about her ability to frame further questions usefully.

 

"I suppose you could say I'm a servant human." She tugs at the polymer collar encircling her neck. "But I bet you already guessed that?"

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"It doesn't surprise me, Ma'am."

 

"Would you like me to tell you more about how robots work in our society?"

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"I would like that."

She sits at a cafeteria table and sets her tray down. She glances uncertainly from the food to DZ, unsure of proper etiquette regarding eating-in-front-of-people-who-literally-cannot-eat.

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"Go ahead, Ma'am, I don't mind."

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She goes ahead.

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DZ waits for her to take a few bites, and then continues. "There are five general kinds of robots, where Deskyl and I are from, each serving a different role. Servant robots are part of the group that's made to work with humans and other people directly, along with childcare and diplomatic robots; it's the kind of work that's most likely to be done by slaves, instead, and we have a fairly similar social standing - though of course humans can be free, and robots can't, and most people don't believe that we could be people at all. There are also fighting and manual labor robots, which are less valued, and engineering and science robots, which are more valued."

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To minimize cognitive load, Shreya has internally substituted DZ's use of the word robot for 'metal human who does not need to eat'. She is pretty sure this is still blatantly incorrect, but it causes most of the things that DZ says to make sense.

 

One statement about 'robots' stands out to her as particularly concerning, though.

"What do you mean you can't be free?"

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She has to think about that one for a moment.

"Humans aren't made to be anything in particular. You serve Culamine, and you seem happy doing it, but if something happened and you couldn't - you might be upset, but you'd be able to change, to do something else. I couldn't; I was made to be a servant, and I can learn to be a better servant, but I - wouldn't know what to do, without someone to serve." Her voice has been steady, up to this point; not emotionless, but calm, matter-of-fact. But she sounds genuinely upset at the idea of being on her own.

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Oh. She... thinks she kind of understands? She has met people--vassals of more authoritative dragons--who are approximately shaped like what DZ just described. But all of them grew into that way of being over time. None of them were born (or built?) exclusively to be that. The idea of building someone to be an obligate servant is on some level more chilling to her than the mere existence of one.

 

"Well I... if the way you're been living is fulfilling to you, I hope you continue to have that?"

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"Deskyl is an excellent master," she nods.

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She smiles. That is a sentiment she can easily empathize with.

"I'm glad."

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She sits in silence for a few seconds.

"So, what are things like here, Ma'am? I don't know enough about it to ask many questions yet."

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"Culamine is one of twelve dragons who jointly rule these territories. Each dragon has their own vassalage--some larger than others, depending on how many humans are inspired to pledge service to them."

 

"There's also a significant fraction of our human population living in the Unpledged Holdings. No specific dragon controls that territory, but all twelve jointly protect it from external and internal threats. Almost everyone you meet here was born in the Unpledged Holdings. It's against the rules to raise children in a dragon's vassalage." She takes a quick bite, leans back, and thinks over how best to explain this policy to an outsider. "Vassalage is something you cannot be born in to. You have to choose it, and then work to maintain it, under whatever terms a dragon deems just. If we can't live up to the expectations of our masters, we don't belong in their domains."

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"That makes sense," she nods. "Will Deskyl need to agree to be Culamine's vassal if she wants to stay here?"

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Shreya chews her lip thoughtfully. This is an unusual case. She doesn't immediately know what bit of precedent to reference. Eventually, though, she settles on something relevant seeming.

 

"Vassals of other dragons, or even unpledged individuals, can visit these holdings without swearing fealty to Culamine. Granted, they usually don't stay for more than a couple dozen degrees at a time but..." She wants to be reassuring, but she has to be careful not to put words in Culamine's mouth here. "I don't see any reason why my master couldn't extend her hospitality further than that, and it sounded to me as though that was her intention. We'll have to ask when she returns."

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"That was my understanding, yes. I'm not sure what Deskyl will want to do when she's recovered, though. I expect her to be very cautious about taking on a master."

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Shreya nods.

 

"We've never had to deal with anyone quite like the two of you before, but we have a lot of experience with welcoming humans from outside the Draco Territories into our fold. It's normal for newcomers to have... apprehensions."

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"Oh?"

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"Yeah. A lot of humans just don't 'get' the whole vassalage thing unless they've grown up around it? Which is okay. We have the unpledged holdings, and newcomers can spend their whole lives there if they want to."

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"Ah. I don't expect Deskyl to have that problem in particular - she might, if you do things differently enough, but Sith are very hierarchical and she wasn't very interested in earning a high rank, so she's used to taking orders. But I expect her to care quite a bit about who she's taking orders from, if she's willing to take orders at all from someone who isn't a Sith."

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"I don't think that sort of choosiness would be a problem at all? While I would take orders from any dragon in an emergency, I certainly wouldn't choose to actively serve a Master other than Culamine."

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DZ nods. "That's good."

"What are the unpledged holdings like?"

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"A nice place to grow up. Safe, clean, plenty of recreational opportunities. Basic amenities are free, but there's a currency available and some people use that to hire each other to do things or purchase luxury items and whatnot. I never really gave that much of a try. Working for another human just felt weird to me, even as a kid?"

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She nods. "How easy is it to get resources there? Metal, electronic components, that sort of thing?"

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"Huh. There's no metal shortage--I mean, the place is made out of metal--but most of it is already incorporate into public architecture and you can't mess with that without permission?" Shreya feels like there's probably an answer here she's not thinking of. If only DZ had asked about the recreational facilities? She knows all about those. "I guess you could buy metal. Oh, or buy finished electronics. The unpledged holdings do have a macro-fabricator installed and there's this whole market set up around it where technoartisans peddle their wares."

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She nods. "It sounds like she'd be all right there, then."

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"I hope you will be too, however this ends up playing out."

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That's - cute? It's cute. Okay. "Thank you, Ma'am."

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Shreya finishes eating, with the same gusto she applies to all her other pursuits.

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DZ waits patiently.

"Before you go, Ma'am - Deskyl will need some things, who should I talk to about that?"

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"What sort of things? Unless you're looking for SLAYER components, I won't know offhand who you should speak to, though I would be able to ask around?"

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"She'll need a few changes of clothing, and I'll need to recharge in the next twenty or thirty degrees; she can make a charger for me, but she'll need parts and tools, I don't know what exactly. And she'll want some poetry and an embroidery kit, eventually, but those aren't urgent."

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"Okay. I think I can find someone to provide clothing and someone to provide tools. You might want to start jotting down a list of specific parts you'll need... oh, and specific clothing items she'll want, if your master's picky about that?"

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She nods. "I'll get a list next time she's awake. For clothing, I wouldn't say that she's picky, but she won't wear anything that will constrain her movement or get in the way in a fight, and she prefers simple styles and things made of softer fabric. And color is important; Sith only wear dark colors, primarily black and red."

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"I'll pass that along. Those preferences sound pretty easy to accommodate, we can probably have a few outfits tailored before she wakes up. Do you know her measurements, by the way? Could probably extrapolate them from my SLAYER's cockpit recordings, but that would be kind of a lot of work."

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"Yes Ma'am." She gives them. "Thank you."

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She jots the numbers down, stands to go and puts away her tray.

She stops for a moment at the cafeteria door, though, and turns back to DZ.

"Do you need anything to do? In the mean time?"

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"No, Ma'am."

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She leaves.

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And DZ goes back to the room. She ventures out again some hours later to get Deskyl a meal.

They quickly settle into a routine, if a relatively unsteady one; Deskyl doesn't wake on any kind of predictable schedule. When she does, DZ brings her food, and takes her on short walks through the halls near their room - to the cafeteria, once, and to the gymnasium, though she doesn't stay long at either one. When Deskyl is asleep, DZ reads and watches shows on the wall interface, and occasionally goes out on her own; she stays nearby, as directed, but checks the facilities to see if she can work out when they're more and less busy.

Eventually, Deskyl feels up to going through some forms, and they visit the gymnasium again.

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This gymnasium is one of the larger spaces in Procyon Station's underbelly, and is in use at pretty much around the clock.

 

Currently, about two dozen assorted women and leons are frolicking about--availing themselves of exercise equipment, climbing walls, or the wide open field in the room's center whose cushioned surface is covered in surprisingly convincing imitation grass.

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The artificial grass is a little disconcerting - no matter the quality, an imitation isn't ever going to look right to someone who can directly sense that it's not alive - but not enough so to stop her from using the space. She picks a quiet patch and stretches briefly before moving on to a beginner's kata sequence while DZ sits watchfully nearby.

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This does draw some curious looks from the locals. Human-scale weapon arts are a very obscure skill around here, and biomech-scale weapon arts are typically trained in a simulator carcass rather than in a gymnasium.

 

Of course, their own exercises may well look as strange to her as hers do to them. Those of them out on the turf with her seem to be occupied with a collaborative recreational enterprise wherein: (1) one of them will throw a small plastic disk into the air, (2) the rest of them will scramble to catch this disk, (3) the person who catches it throws it again immediately, (4) repeat ad infinitum.

While the activity has no obvious martial utility beyond that of basic agility training, they at least seem to be having a lot of fun with it.

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She's familiar with games, it's not that surprising. She focuses on her own work, though, well aware of the looks she's drawing, and when she's done with the kata she transitions into a 'saber practice form - still relatively low effort, for her, but something that gives the impression I'm dangerous, don't mess with me, even without her 'saber lit.

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They are not intimidated!

They continue to prance about, play their silly games, and occasionally gawk at Deskyl with nary a care in the world.

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That's not ideal, but fine; the point isn't to scare them, it's to establish her credentials, so that if she needs to threaten someone later it'll be clear that she can back it up.

She keeps at it for a good twenty minutes, and then heads back to her room.

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Pala Kaur is waiting by the door.

 

When she sees the two of them approaching, she hmmms for a moment and then strides up to meet them.

 

"I hope this degree finds you well."

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    "And you as well, Ma'am." The robot and the Sith sign back and forth for a few moments. "Can we help you with something?"

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"No, I was just here to pass along information." This would be so much easier, she thinks, if somebody would give these two a crash course in using personal comm systems. "Culamine will be returning to this station soon, and she wanted someone to show you where you'll be able to reach her."

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More signing.

    "I'll go, Ma'am, unless you need Deskyl for something."

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Pala shakes her head.

"Nothing needed. I'm just here to pass along my master's word."

 

She'll show DZ the way to the station's main Audience Chamber now?

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Yep.

Once they're on their way, DZ asks: "I haven't managed to work out your hierarchy here yet, Ma'am, would you mind telling me about it?"

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"Sure, uh." Explaining things to visitors from other universes is not even remotely her job but she thinks Culamine would want her to take her best shot. "So the specific vary from domain to domain, but there's definitely a general hierarchy that holds throughout the Draco Territories?"

 

They enter an elevator. Pala pushes the button for the highest level.

 

"So you have the dragons at the top. Obviously."

 

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"Yes Ma'am."

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"Humans start out as Unpledged. They're free to pursue their own affairs, within reason, outside of the dragons' domains but require permission to enter them. Unpledged can join vassalages on a more permanent basis by... well... pledging? Basically, you read up on whichever vassalage you want to join, you tell the dragon 'I understand your rules and will follow them' and then unless the dragon has a reason to say no..?" She shrugs. The elevator reaches its destination. "The expectations for vassalage can vary quite a lot from dragon to dragon, but they're generally things that just about anyone could do if they put their mind to it."

 

She exits the elevator. She and DZ are nearly weightless: they're quite near to the center of the rotating habitat.

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Oh dear, weightlessness. She really wasn't made to operate under these conditions. Are there at least handholds?

"That sounds reasonable, Ma'am."

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There are plentiful handholds.

 

Pala slows down when she notices DZ having trouble.

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She can manage, just slowly; she has to pause to work out a path every time she has to bridge a gap, and even when she doesn't, she's not as fast as she would be if she were walking. "I'm sorry, Ma'am, I wasn't programmed for this."

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Pala starts to ask what 'programmed' means in this context but thinks better of it.

"Is it unsafe or unpleasant for you to proceed like this?"

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She pauses to think about that, or tries to; she floats a few rungs beyond where she means to be before she stops herself again.

"It's not unacceptably risky but it is a little unpleasant," she reports.

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“We could turn back. I can just have someone else sent down to escort your master when Culamine’s back, or give her a map if she’s comfortable navigating from one?”

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She has to think about that one, too. "No, Ma'am, I'll be all right. Thank you."

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“Okay, if you’re sure.”

Pala leads DZ the rest of the way to the cavernous audience room in the station’s center.

Wait. Not just cavern-ous. It’s literally a cavern, hewn from from rough rock and, in all likelihood, extending all the way to a dragon-sized cave mouth on the station’s exterior?

There’s an airlock between them and the audience room. Smart money says the audience room isn’t pressurized.

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Smart money also says Pala's not going to expect her to function in a vacuum, especially since Shreya doesn't seem to be sharing intel with her. Presumably she'll be shown where the spacesuits are next.

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Pala points the spacesuits out, but doesn’t seem to expect DZ to don one right now.

 

“When Culamine’s here, there are usually vassals stationed in this area to help facilitate visits. Right now, though, there’s obviously no point.”

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She nods. "Yes Ma'am. That should be just fine."

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Pala lingers by the airlock for a little while, all the same, staring out into the empty chamber beyond.

 

”Did you want to hear the rest of what I was saying earlier? About hierarchy?”

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"Yes, please."

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"Well the remaining rung in the hierarchy is... princesses." Pala says this last word with a certain amount of self-consciousness, but also a special pride. "Some vassals aspire to more than the minimum required of them, earning the personal attention of their dragon."

 

 

 

“The details vary from one vassalage to another--different ascension rituals, different duties, different badges of office?" She touches two fingers to the tag hanging from her neck. "But regardless of details, it's the greatest honor a human can achieve."

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She nods. "Yes, Ma'am."

 

"Are there differences within that category? You told me to stay near our room; if Shreya invites me to somewhere else in the station, how would I know whether that's allowed?"

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“Well, if either of us were speaking on our master’s behalf, that’d trump all other factors. If we were speaking on behalf of the existing rules of the vassalage, or of the station, that’d trump anything short of Culamine’s word. In the absence of either of those things... I guess you’re just allowed to use your best judgement?”

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And the existing rules are loose enough to be barely any guidance at all; she read them first thing. She'll need to talk to Deskyl about this; it won't do at all for her to misjudge and cause an incident. "Yes, Ma'am. Thank you."

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"Oh. Just to clarify, you aren't limited to staying near your master's quarters anymore. Just as long as you're careful to follow the station's rules, you can travel throughout it freely."

 

Pala starts back towards the elevator. She moves slowly, so DZ won't have trouble keeping up.

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"I will. Thank you, Ma'am." She follows; she's not much better at it yet, but she's getting the idea. "Is there anything you wanted to know about us?"

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"I can think of a whole bunch of things I'd like to ask, but most of them boil down to: what are things like where you and your master come from?"

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"It's very different, Ma'am. It's much bigger, for one thing; we have spacecraft that can travel faster than light, and reach neighboring stars in degrees or less. Most people live on planets, which are rocky sun-orbiting spheres large enough to hold gasses on their surface the same way that the sun holds the dysofrag field around it, so that they can support life without mechanical assistance, under the right conditions. A planet can support billions of people, with the right infrastructure, and there are billions of known planets with the right conditions to support human or other sapient life, most of which are settled."

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“Wow.”

That’s a lot to take in.

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She nods. "And one thing that that means is that things can be very rare, and there will still be a lot of them. Sith are rare like that; there tens of thousands of them, perhaps a few hundred thousand, which means that most people where we're from will never meet one. Sith run the empire, though; the lowest Sith outranks anyone who isn't a Sith, no matter what kind of rank or power she has."

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“Wait, back up.”

They reach the elevator.

”You said your ships travel faster than light does? I’m no scientist but I’m pretty sure that’s impossible.”

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"I'm sorry, Ma'am, I'm the wrong kind of robot to know how to explain it. It does take specialized technology?"

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The elevator opens.

”Well. I’m sure even partially explaining it will get a lot of people’s attention. But, uh...”

Pala is aware she is out of her depth.

She is going to probably be quiet on the elevator ride back down.

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"Deskyl might be able to, once she's more recovered; it's not her specialty, but she's fairly well-read."

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Pala nods.

"That would be very good. Probably worth bring up when you visit Culamine."

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She nods. "I'll suggest it, Ma'am."

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And then they are back on the hall where Deskyl and DZ are staying.

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DZ pauses before going in. "I'm available most of the time, if you'd like me to explain anything else, Ma'am."

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"...I might take you up on that. Thanks."

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And in she goes.

 

Deskyl opts to gather her strength for the meeting with Culamine, and doesn't venture out again until summoned for it.

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They don't so much get summoned as given a selection of appointment slots and asked to pick one of them.

The draconic master of these lands, evidently, is not too terribly impatient about the comings and goings of her guests.

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She passes on the first day - she doesn't want to give the impression of being too recovered - but doesn't ask Culamine to wait much longer than that.

DZ spends some time in the days leading up to the meeting in the upper portion of the station, practicing her low-gravity maneuvering.

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Yup. No artificial gravity here to speak of, good skillset to brush up on.

 

The day of their Audience With The Dragon arrives.

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They're there promptly, Deskyl in her best new outfit, utilitarian black with a swirl of embroidered starscape on the shoulders, DZ trailing along politely behind; they help each other into their suits and head to the airlock.

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The airlock cycles.

Beyond it, the cavern awaits.

And in that cavern roosts a dragon.

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"Hello."

Helmet radios convey a singsong greeting.

Culamine watches them intently.

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Deskyl gives a deep, sweeping bow, of the sort that should be flagrantly impossible in these conditions.

    "I hope this degree finds you well, Ma'am."

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The dragon smiles.

    "And you as well."

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"What can we do for you today, Ma'am?"

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"If you would like to relate more information about yourselves and your realm of origin, I would very much enjoy that." Culamine's head rocks from side to side slightly, almost as though humming. Notably, neither her lips nor tongue nor any equivalent of vocal cords seem to move when she speaks. "Shreya and Pala have both passed along interesting tidbits in that regard, and I am of course absolutely fascinated."

 

"However, my first priority this degree is discussing with you your preferences and intentions for your stay here in the Draco Territories. You are of course welcome to maintain your present living arrangement for the foreseeable future, but if--now that you've recovered your strength--you'd like to consider visiting the unpledged holdings or staying with one of my sisters I can provide information, recommendation or transportation."

 

"Perhaps a relevant starting point for this conversation would be better establishing the ways in which the two of you differ from the human individuals I am used to dealing with. That would both satisfy some of my curiosity, and better inform my advice towards you."

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DZ nods. "Yes, Ma'am."

"Deskyl is a Sith, which is a type of person who can do various sorts of magic. You've seen the telekinesis; she can also read emotions and, with effort, thoughts, manipulate the emotions of people around her, and generate electricity, as well as having improved health, strength, and senses, and reduced physical needs. Those are abilities that all trained Sith have; she's specialized beyond that in sensory powers, most notably an extra vision-like sense that isn't limited by line of sight and a diagnostic health sense. She's also an engineer by trade; she specialized in designing weapons that take advantage of Sith's special abilities, but she's fairly well-read and may be able to reinvent other technology from our home, including faster-than-light spacecraft, if you have the industrial base to support it."

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"We have macrofabricators and access to a wide variety of elements, including rare metals and reactor-grade fissile materials. You would perhaps be best suited speaking to one of my more technologically inclined sisters, Ysolt or Artha, if you wished to undertake such a project."

 

"The range of powers you describe are quite extensive, and quite perplexing. If it would be possible, I would like to see the rest of Deskyl's powers demonstrated in a controlled context. For the powers related to invading and influencing minds, I will of course need to source informed volunteers beforehand."

 

"What about you, DZ? You are clearly not a human yourself. Some of my vassals have mistaken your appearance for that of a woman in armor or with extensive mechanical prostheses, but you self describe as a 'robot' and I can see with my own eyes that this is closer to the mark. However, there is still much about you I do not yet understand, and would like to."

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She nods. "Deskyl has already read Shreya's mind, Ma'am, when we first arrived and needed translations of what she was saying, if that will do as an example."

"I'm a robot, yes," she continues. "I'm not sure what you'd like to know, Ma'am. We aren't biological; we're made and programmed rather than being born and trained, and we're generally not considered people, or especially worth taking an interest in, though Deskyl disagrees."

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Deskyl chimes in at this point, signing, still just a few words.

    "Deskyl says that it doesn't matter very much what most robots are like, Ma'am, since she can't make any here; she could replicate my body, but she doesn't know enough about robot programming to make a new mind, or to learn how to given the resources she has. So-" Deskyl interrupts, with a single sign. "You could think of me as her daughter, she says."

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Culamine nods her massive head.

"I will, then."

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Deskyl nods back.

    "Thank you, Ma'am."

 

    "As to our plans - Deskyl is still recovering; we only have a guess as to how long that will take. She appreciates the atmosphere here, though; she'd prefer to stay, if you don't mind continuing to host us. Except that she's heard that raising children is not allowed here, and she's not sure if that applies to me." DZ sounds mildly confused at this last bit. "She'd like to know the reasoning behind the rule."

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“We dragons think that servitude to a higher power is something that should be aspired to and carefully chosen, rather than something people should be yoked with from birth. All of our children grow up in the Unpledged Holdings so that they meaningfully understand that self-sovereignty is an option for them, and so that they are not unduly prejudiced towards serving any particular master if they do elect to give that sovereignty up.”

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    "Deskyl would like to bring me to the Unpledged Holdings, then, Ma'am. Not urgently, but soon."

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Culamine gives Deskyl a long, thoughtful look.

“I understand. I’ll make arrangements at earliest convenience.”

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Deskyl looks back, confident, unintimidated.

 

 

 

    "Thank you, Ma'am. Do you have any more questions for us?"

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“Nothing that can’t wait until after I’ve touched in properly with my sisters. Meanwhile, please feel free to remain in this domain as my guest for as long as it suits you. And if you require any further accommodations, let one of my princesses know.”

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"We will; thank you, Ma'am."

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“Of course.”

She gazes upon them with what is probably the dragon equivalent of a doting expression.

”You are dismissed.”

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"Yes, Ma'am." And out they go.

 

Three days later, DZ contacts Pala with a report on Sith and broader galactic culture, to be forwarded to Culamine. It goes over the fact that Sith are exceptionally rare as a proportion of all humans but still have a population rivaling that of the local star system, and then explains that Sith run the empire, even the lowest of them being entirely above the law, and how disputes between them are settled by violence and subterfuge. She points out that Deskyl in particular is very nonviolent for a Sith, preferring not to fight unless seriously provoked, and adds context to her display in the gym: in a culture where the only recourse when provoked is to fight, making it clear that you'd win the fight - and that you're willing to fight at all - reduces the chance that you'll be provoked in the first place, minimizing the chance of getting into a fight. This also hampered her ability to gain rank, which is also done primarily by fighting - DZ goes into an aside about the various ranks available to Sith, and how they're bestowable but also inheritable on defeating someone of a higher rank, along with all of that person's other assets - but Deskyl wasn't particularly interested in that.

It also touches on Jedi, explaining briefly how they're similar to Sith but with different training, philosophy, and culture, which she unfortunately knows very little about, and the war between Sith and their empire and Jedi and the republic in which they live, and also the Hutts and their trade-focused empire where slavery is common, and the outer rim, which isn't organized enough to say much of as a whole.

 

The next day, Deskyl visits the gym again.

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There are many unfamiliar faces there today, and one familiar one.

 

Shreya is leading a couple of younger vassals in a close combat training exercise of some kind.

They're all struggling through it quite clumsily. It looks almost like Shreya is trying to teach a combat style that she isn't even proficient in herself, though her lack-of-competence in the forms does not seem to deter her efforts in the slightest!

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Deskyl notices, and goes over and sits on the ground nearby to watch, to see if she can make sense of what they're trying to do.

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When Deskyl’s refined away all the mistakes, it is literally one of her existing lightsaber katas. 

 

Specifically, the one she was practicing the other day.

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Huh.

She rises and begins going through the kata again.

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When they notice her there, they stop what they’re doing and watch with rapt attention.

 

One of the vassals whispers: “Is that her?”

 

Shreya nods.

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She finishes, returns to a resting stance, signs.

    "Would you like to see it with a weapon?"

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"Yes!"

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    "Stay well back, then."

Deskyl draws her saber from her belt, lights it, gives a few demonstrative slices - the red beam hums impressively through the air - and then pauses to see what reaction this has gotten from the gym at large.

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Deskyl has pretty much everyone's attention.

None of them look scared, although emotion reading would pick up a little apprehension in places.

Mostly they're fascinated. Curious. Confronted with something they don't understand, but knowing that this thing has been welcomed by their master and so must surely not be to their detriment.

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She signs once to DZ, receives a nod in reply, and then begins. She takes it slowly, performing each move cleanly.

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Her audience is watching raptly, almost mesmerized by the ominous hum of the bright red blade.

The whole enclosure is still and silent...

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...and then it suddenly isn't!

 

Metal screeches, bulkheads shake, winds howl and sirens blare!

 

(The lack of fear in the room, earlier? Gone in an instant.)

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She goes from the kata to a proper fighting stance just as quickly, flaring her senses to try to detect the problem - directly, if it's close enough, or via panicking peoples' emotions, which she can sense anywhere on the station.

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The panic in the station is not localized to their immediate vicinity. There are patches of it all across the outer surface of the habitat, as well as clustered near the audience room in the station's center.

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That suggests trouble incoming, not trouble already present, and the best thing she can do for it is stay out of the way of  the people who are familiar with the local procedures.

    "She's not seeing any danger right now," she has DZ tell Shreya anyway. "Maybe something coming. People in the audience room are especially afraid."

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"I need to get to my SLAYER."

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    "May we come with you. Deskyl can help in a fight."

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"Yeah!"

 

Shreya is already skipping out the door of the gym by the time DZ finishes translating. She waves for the two of them to follow her.

 

"This way!"

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They're right behind.

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She winds her way back to the main hallway, then darts into another side passage, then stops short in the hall when she encounters the source of the howling-wind-sound sound from earlier.

 

A section of floor plating, a dozen meters into the passage she's entering, has been completely pierced. The hallway's atmosphere is rapidly venting through it into the vacuum beyond.

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Bad.

    "Go report it," DZ relays, as Deskyl is already approaching the breach.

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Shreya backs off. Ducks back into the main hallway, where the howling isn't as bad, and whips out her comm unit.

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The hull breach continues to be a hull breach.

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Deskyl takes her 'saber to an interior wall, slicing out a circle a bit larger than the hole. She moves quickly to place it over it while the edges are still hot enough to bond with the floor; it doesn't make a perfect seal, but it's enough to reduce the flow from a howl to a shrieky whistle.

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Yeah. Procyon Station has got a whole lot of internal atmosphere, it’ll take a long while for a dangerous amount to leak through the small cracks now left.

 

(As she works, Deskyl catches a few flashes of bright light from the volume of vacuum outside. But then the hole is sealed and the passage is dark.)

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She waits a moment, making sure the patch is secure and the breech isn't going to expand, and then jogs back to where Shreya is.

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Shreya is already jogging off towards her SLAYER's docking ring via an alternate route!

She's out of line-of-sight but her footfalls and her determination are both easily detectable in the otherwise deserted halls of the station's underbelly.

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A few signs and a nod later, she scoops up DZ and zooms to catch up with her.

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The docking ring has twisted bits of metal jutting up through the hull plating. A few exposed power conduits are throwing sparks.

 

"My SLAYER..." Shreya is on her knees by the inner door of the airlock, staring down through it at the tangled mess below.

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It's there, intact, it's just drifting away, the couplings having let it go.

It stops.

It comes back.

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Her breath catches.

 

At first she can't comprehend what she's seeing, and then she comprehends but doesn't believe.

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And then she starts undressing.

 

"DZ." Shreya points towards a locker recessed into the wall of the airlock hub. "Whiplash Bodysuits in there. Fetch me one."

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"Yes Ma'am." She's quick about it.

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Shreya appreciates DZ's help getting suited up: it's a nontrivial process to undertake on one’s own.

She'd actually been planning on piloting in her civvies, but with the airlock busted she needs EVA protection pronto. (No time to triple check the fit on all the joints, just have to make it vacuum tight below the neck, deploy the emergency breathing mask, and then secure a pressure hood to the collar...)

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The station rocks again, a little more distantly.

 

Shreya's SLAYER finally reaches the mangled remains of the docking ring, and hangs there for as long as Deskyl continues to concentrate on it.

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It doesn't take much concentration. She goes for the airlock.

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The inner airlock is wedged closed pretty tight, due both to pressure differential and to structural damage.

But these obstacles are no match for The Power Of The Force (or, perhaps, The Power Of The Lightsaber)?

 

As Deskyl approaches the airlock, a pair of soldiers in full-enclosure armor come tromping around the corner.

One of them holds up a palm towards them and shouts: "Stay away from there! It's dangerous!"

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Taking a lightsaber to an airlock is a bad idea, if you want the structure it's part of to stay habitable. She can give it a good shove, though.

She makes a face at the soldiers, and does so.

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The second of the two soldiers lowers her weapon. She hisses to the lead soldier: "I think that's her. I think that's the one we're looking for."

 

The lead hisses back ("Radio it in.") and then takes a few cautious steps closer to Deskyl.

 

"Be very careful with that," the closer soldiers says. "It could decompress explosively..."

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Deskyl gets the airlock open.

It decompresses explosively.

Shreya takes a running leap over the airlock's edge, tucking her arms in close to her body and plummetting down through the wreckage to the SLAYER below.

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The wind whips past the soldiers, but a counteracting force steadies them. DZ doesn't move at all. Deskyl shoves the airlock closed again, and looks out to steady the SLAYER and Shreya until they make contact.

Then she looks back to the soldiers.

    "Where do you need her?"

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The soldiers look at each other in apparent confusion.

 

"Uh. As far from here as possible?"

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    "Where can she help."

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"I don't think you understand the situation..." the further away soldier puts away her radio and starts to butt into the conversation... but her words trail off as she realizes that she too Does Not Understand The Situation. She asks her cohort: "What's the situation?"

 

The lead soldiers gives a calm down, lower your weapon, let things play out gesture to the confused woman behind her.

To Deskyl she says: "You are the one who calls herself 'Dez Kill' right?"

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DZ doesn't wait for her to sign a response. "Deskyl, the Sith, yes."

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"Great." The lead soldier leans back and shoulders her weapon. "Then come with us. We're here to rescue you."

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Deskyl's eyebrows go up as DZ translates this, and the hair on the backs of their necks stand up as she lights her 'saber again, leaving them feeling unaccountably intimidated.

    "She doesn't need to be rescued," DZ asserts. "If you don't tell her where she can go to help, she's going to look for something to do on her own."

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They are in fact intimidated.

Sweating, the lead soldier says: "Could you help us get nearby civilians to the... ah... Rescue Boat?"

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    "Certainly," DZ answers, as she translates for Deskyl, who puts her 'saber away and eases up on the fear aura.

 

    "She has telekinesis and a precognitive personal danger sense, and excellent reflexes," DZ conveys, once they're on their way. "And she's a competent melee fighter; the sword can cut through anything and deflect energy weapons, and the telekinesis can stop anything physical. She can't talk or hear you but she can sense emotions, she'll notice if there's trouble. And she's resistant to vacuum; she couldn't survive long in space, but it's less dangerous to her than to a civilian."

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The soldiers have no outward reactions to DZ's words, at least not visible through their ceramic helmets, but inwardly the claims about Deskyl's abilities elicit a mix of skepticism and alarm.

Their emotional response to but she can sense emotions is of course extra interesting, in a "--wow is she sensing how I feel about her being able to sense how I feel about her sensing--" sort of way.

 

They come across one injured civilian on the way to the nearest emergency checkpoint, who the lead soldier ducks down to sling over her shoulder.

As she rises to her feet again, she groans a bit. Mutters to her cohort: "...exoskeleton's not meant to handle this kind of strain. Where's the evac team?"

The trailing soldier raises her arms in a gesture of befuddlement. "You need help?"

"S'fine. I got it. Stay frosty."

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Sign sign: "She's used to stronger forces than this, too, if you need anything else carried. So am I, but I'm not very strong."

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After brief consideration, the soldier passes the unconscious woman over to Deskyl.

She then takes point again, stepping gingerly around the crackling debris of another broken power conduit. "Almost there."

 

In a large room ahead, there are several dozen frightened vassals.

The door is shut tight, though. The lead soldier moves to force it open with some sort of significantly-inferior-to-lightsaber cutting tool affixed to her armor.

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Deskyl shoos her back and applies her lightsaber to the problem.

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The second soldier stops to watch and whistles appreciatively.

The lead soldier gathers herself up and then moves into the room as soon as it's breached.

 

"Alright! Listen up!" She shouts over the din beyond the smoldering doorway. "This whole station is getting grayed out within the degree! We've got a transport ship ready to go... if you want to live, move!"

 

The civilians move.

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Deskyl takes the rear, still carrying the civilian, DZ right beside her.

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The civilians are sad, agitated, conflicted.

This place is their home. The thought of never seeing it again is heartbreaking for them.

A few are even considering resisting the evacuation orders, even though they expect that to be a deadly undertaking.

One such person turns back to Deskyl, in seeming search of guidance--Deskyl isn't a princess, but this vassal recognizes her as someone who has had Culamine's ear and in this dreadful moment that seems like enough to latch onto?

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She's slower, signing with just one hand, but she does have something to say. "We might be able to repair it, afterward. Don't give up until you're sure."

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This response just seems to confuse the civilian in question.

 

They reach an intact docking ring, whose airlock currently has both doors lodged open to allow rapid embarkation/disembarkation from a rugged looking transport ship below.

A dozen troopers have got the area secure: some applying emergency medical care to injured vassals, others patching into the station's security grid via pried-open access panels, others just keeping watch or lending a hand to the civilians being loaded into the docked vessel.

 

"You're back early." One of the troopers approached the lead soldier from earlier.

"We found Dez Kill. She's unharmed. Make sure she gets aboard safely."

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Man, she'd heard stories about undertrained lackeys, but it's something else to see it in person.

She flares her senses again to locate the nearest group of people in need of escort, and heads off again.

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"Freeze!" One of the troopers keeping watch fires a warning shot into the floor at Deskyl's feet. The weapon's report is louder than any blaster she's ever heard used before--the sound echoes in the enclosed space, causing civilians to flinch and cower.

 

"Wait, wait, wait!" The second of the two soldiers Deskyl was tromping around with earlier steps out of the crowd and waves at the sentry now taking aim at the sith. "We're all on the same side here!"

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She doesn't flinch; she knows it's not going to hit her. She pauses, flaring her fear aura again, and then turns to face them, all offended authoritativeness.

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"She's been useful, okay?" The soldier immediately realizes how weak-sounding that protest is. She thinks she could have said something more eloquent to the sentry if she were not suddenly terrified for some reason. "And we're supposed to evac as many as the ship can hold, right?"

 

The soldier then turns back to Deskyl. "If they let you tag along on my next sweep of the area... will you evac with me after? Our orders were to make absolutely sure you were aboard a transport before the station gets grey'd. That's the highest priority, you understand?"

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She narrows her eyes when DZ signs 'let', but nods. 

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There's plenty more ground to sweep in Procyon's station's outer habitat, even keeping within the designated search radius for this particular Rescue Boat, and a fair few vassals still holed up in their rooms (which conveniently lack locks) or in barricaded common spaces. Whenever they find such individuals, the soldier yanks them out and sends them scurrying towards the evac point.

 

The station shakes a couple more times. At one point, a section of hull directly underneath them suddenly buckles from an exterior impact--not quite enough to cause a breach, but it's a close thing.

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Deskyl's ability to identify occupied rooms speeds up the search considerably. She steadies her companion when the station shakes, stays calm through the impact, but pauses not long after that - "We should get back to the ship now."

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"Yeah, that sounds good."

(Emotion: gratitude, relief.)

 

She leads the way back, consulting a map in her helmet to avoid the worst of the new damage that's occurred since they left the docking ring.

 

"My name's Thamarai, by the way."

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"Deskyl you know, and I'm DZ."

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"It's good to meet you both."

 

They come across one more wounded civilian on the way back to the evac zone. Thamarai defers to Deskyl's casualty-carrying expertise once again at this juncture.

 

And then they are back at the airlock. The troopers there are packing up their gear. All the injured persons from earlier have been loaded on to the transport.

 

"Hurry!" One of the troopers perks up when she sees Deskyl and the others approaching. "Grey's already spreading. We're bugging out ASAP!"

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She lets herself be hurried in, and goes to drop off her passenger, then has DZ find someone to offer her help with triage to.

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The transport's rear hatch closes. The docking clamps disengage, and the vessel falls away into space.

 

The interior's pretty cramped, though clever architectural optimization makes it possible nonetheless to navigate without too many interpersonal collisions. The majority volume of the vessel consists of rows and rows of coffin-like bunks, which slot away into the bulkheads to keep the gangways clear. The handles on the coffin-beds double as ladder rungs for persons navigating the space in null-inertial conditions.

 

Thamarai seems to have been delegated the task of babysitting the two priority guests while the transport makes its departure.

"So you can sense people's medical needs just by proximity, then? Let's say we go through the bunk halls one at a time, and I'll jot down notes for the medics on the outside of each sleep pod?"

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    "That's fine. Is there any reason for her not to calm everyone a little? She can do that, too."

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“Calm would be good.”

(She is though, in fact, rather uncalmed by the assertion that magically-calming-people is a thing that Deskyl can do?)

 

A half-dozen SLAYERS are currently dogfighting it out across the station’s periphery, but neither side seems disposed to fire on unarmed transports.

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She sets up the calming aura, relaxes herself as the anxiousness in the craft recedes, and starts going through the aisles, pointing out whenever a bunk contains someone with an injury or other medical need.

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Things settle down. They drift well clear of the combat zone, making only gentle course corrections to avoid debris collisions.

 

The bunks get marked and medical care gets divvied out. 

 

Thamarai and her colleagues remove their helmets, detach their exoskeletons and cautiously congratulate each other on a job well done.

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Deskyl waits 'till they're done to ask.

    "Do you know where we're going, Ma'am?"

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“A perfect mission if there ever was one.” Thamarai’s recon partner is talking to some younger troopers. “Primary objective secure. More than a hundred slaves liberated. And all without a single casualty.”

 

Cheering ensues.

 

The nearest trooper turns when DZ asks Deskyl’s question. She says: “express trip back to the United Colonies. Best get comfortable, there’s a long ways left to go”

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And, that's a lightsaber. In rather closer quarters than one would generally prefer a lit lightsaber to be.

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Confusion. Alarm. A bunch of guns suddenly pointing in her general direction.

 

“Did I say something wrong?” The trooper currently being held at saber-point backs up as far as she can against the bulkhead and raises her hands in a please don’t kill me sort of way.

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    "Explain what you meant by 'slaves, liberated'."

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The trooper glances furtively at her allies. This isn’t fair. Why is she the one who gets singled out for this?

 

”Uh... liberated... as in, like, no longer slaves?”

 

She hopes this explanation will satisfy the scary magical lady with the laser sword. She has a sinking suspicion this won’t be the case, though...

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Not really, though she's not moving to threaten anyone at least. (The calming aura is long gone.)

    "Deskyl has never been a slave. And as far as we could tell, these people were all there voluntarily."

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“That’s fascinating ma’am.” The lead recon soldier speaks up from the far side of her rifle sights. “Gonna maybe want to put that weapon down before we continue this conversation?”

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DZ stops signing. "Ma'am, if I tell her you said that, she'll kill you."

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"Could you maybe tell her some other thing that'd make her put away that Instant Hull Breach Stick? Reckon that would be real good for everyone present."

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"There's nothing I could say that would make her do that, Ma'am. This is a very subdued reaction already, for a Sith."

Deskyl growls, deep in her throat, and DZ signs to her. She stops, but gives the leader a sharp look; she doesn't have much patience for this.

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"So, I was wondering... uh. Oh." Thamarai rounds the corner. Almost drifts bodily into Deskly, but catches herself on a handrail. "...what'd I miss?"

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"She discovered that we've been kidnapped. Would you like to explain why you thought the people on that station were slaves?"

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Thamarai blinks.

 

"Because... they are? Or, rather, were?"

It's a kind of hefty philosophical question, she thinks, does a person stop being a slave the moment you break their chains, or does the state persist until such a time as...

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"Not as far as we could tell. Deskyl certainly wasn't. I expect I can get her to put her sword away if you agree to bring them back," she points out to the leader. "Or if they agree that they want to go with you."

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Recon lead: “Look, it’s not exactly like there’s a place to take them back to at this point—”

 

Thamarai (to recon lead): “Shut up.”

 

Thamarai (to DZ): “How long has it been since the two of you showed up there?”

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She resumes signing.

"Three weeks."

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"Okay, so..." Thamarai speaks slowly and cautiously. "You have been among the dysofrag fields for a bit more than half a cycle. I have been living here for a bit more than two-hundred cycles. You hosts never gave you any evidence that you were surrounded by slaves, but my superiors gave me a very clear briefing on what I'd find here--a briefing that did not contradict any of my prior knowledge about the Draco Territories."

 

Her voice trembles a little. She really does not want to see the rookie (still cowering in front of Deskyl) sliced open with whatever the hell the sith used on that jammed security checkpoint door earlier.

 

"Question is, which is more likely: the dragons have successfully lied to you for three weeks, or my government has successfully lied to me my entire life?" She laughs nervously. "Please understand. There's no shame in being outwitted by a dragon. You had no external reference frame and dragons can be Very Very Clever."

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    "She's an empath. She would have noticed if something was wrong, no matter what Culamine told us."

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Lead Recon: "Well, she clearly can't be that good of an 'empath' if she climbed into this tub with us without even realizing who we were?"

 

Thamarai cringes visibly at this adversarial wording, but nods along to it carefully. She whispers to DZ: "Probably better not to translate that bit, but... yeah. Clearly your companions emotion-senses are fallible? What do you think, DZ? When you think back on it, doesn't anything seem off about the people you were just staying with?"

 

The tension in the room dropped a little when Thamarai first arrived, but her lack-of-apparent-progress in defusing the situation has caused it to rise again. Fingers are massaging triggers. Their orders were to take DZ and Desskyl alive, but there's not a trooper here who wouldn't prefer a 10% chance of mission failure (most bullet wounds can be patched up if you're fast enough!) to a 100% chance of immediate searing death.

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Lead Recon doesn't have her translation privileges back, no. Deskyl drops back to a defensive stance, 'saber still lit but not menacing anyone.

    "She wasn't impressed with their level of independence, which is why she's willing to hear you out. But there's a difference between that and being a slave, and it's not a good reason to take someone from where she wants to be."

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"Okay. I think we might be getting hung up here on the definition of a specific word." Which is not a surprising thing to have happen when interacting with a couple of people who have, Thamarai assumes, only been speaking her language for half a cycle at most. "What do you and she mean when you say 'slave'?"

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"A person who is owned by another person. Against her will." Deskyl chimes in at this point: "Or if it's harming her, even if she's agreed to it."

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"Well. Dragons aren't people. So I would definitely agree that none of the individuals on this ship were 'slaves' in the sense of the word you're used to."

(Thamarai is getting where the hell are you going with this looks from pretty much all her comrades at this point. She continues.)

"How about instead of slave, I say 'person brainwashed into obeying alien tyrants'? Would, uh, would you agree that the people we just liberated were that second thing?"

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"Our definition of people includes sapient aliens," she points out, and then Deskyl signs. "She doesn't agree but she does acknowledge that it could be true; we hadn't had a chance to confirm what Culamine had told us about how people choose their vassalages."

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"Well. Where we're going, there are people much smarter than me that can explain things better." Thamarai shrugs apologetically. (Emotion read: tense, hopeful). "I'm just a grunt, ma'am. Afraid I can't do much better with words than I already have."

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    DZ steps fully behind Deskyl, where she'll be shielded from gunfire. "She's not going to let you take us there."

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Thamarai's emotions can be best summarized, at this point, as: AAaaaahhhhhhhhhhhhhhhhhhhhhhhh!!?

She tries to have more ideas.

She keeps drawing blanks.

 

 

 

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DZ peeks out cautiously when there's no immediate gunfire. "She'd rather not hurt you. It's up to you whether you cooperate or - "

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One of the terrified troopers opens fire.

To her credit(?) she’s currently sighted in on Deskyl’s kneecap, and the burst of shots she fires is headed in approximately that direction when the sith’s telekinetic shield intercepts them...

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Which it does; the bullets simply stop, about a hand's width from her leg, and float there.

Deskyl smirks at the leader. 

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Well fuck. This was not in the mission briefing.

 

Recon Lead fumbles for her radio: “StratCom, this is Gamma Recon Lead. Primary Objective is comp--"

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Deskyl gestures with her free hand and the radio tugs out of the lead's hand and flies to hers. She crushes it.

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"--romised. Probably brainwashed, definitely armed, apparently indestructible. Please advise."

Lead Recon halfheartedly mumbles out the rest of her status report even after the radio is stripped from her.

 

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    "Are you going to cooperate now, Ma'am?"

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Tamarai is quickest to answer that question, perhaps because she is the only one in the room currently who has not recently had a weapon brandished in her general direction.

"I don't think anyone wants a fight here. Speaking for myself, at least, I'll cooperate with any requests that are... safe and honorable?"

(Emotion Read: she is scared that the Indestructible Deathstick Lady's requests will not, in fact, be those things.)

 

Several troopers nod along to Tamarai's sentiment. A couple of them lower their weapons.

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DZ steps around again to relay this.

    "She doesn't want to hurt you, either. She wants the ship turned around - she can help with the inertia, if you'd like - and brought to where the SLAYERs are, to wait for Culamine. You can talk to the others while we wait, and if they want to go, we'll go."

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Tamarai crosses the room and briefly confers with Recon Lead.

(Recon Lead seems mildly annoyed by the increasingly convoluted chain of translation-telephone now taking place, but keeps those thoughts to herself.)

 

"Allied SLAYERs are currently flying in formation with the transport ships." Tamarai turns back to DZ once she's gotten confirmation on the current strategic situation. "Enemy SLAYERs are either destroyed, or unaccounted for further back in the dysofrag fields."

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(Oh no.)

"How much life support do we have, and do you have any way of contacting any of Culamine's people?"

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"If we keep the civilians sedated, we're in no danger of running out of air and could stretch out our stores of water and rations for a couple of cycles if we really had to."

(She does not particularly like where this line of questioning is going.)

"We don't have any way to contact the dragons or anybody else more than a stone's throw away right now. EM-interference is really bad this degree. That's why we chose it for our operational window."

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    "Back to the station, then. Be prepared for course corrections; if she senses any SLAYER pilots on the way she'll want to go talk to them."

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Recon Lead: "I'll go notify the cockpit of this change of plans."

She heads for the cockpit.

 

Tamarai: "There, uh, won't be much station left to go back to... though?"

She fidgets nervously.

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Deskyl deactivates her 'saber and gives the remaining soldiers an assessing look before responding.

    "She wants to get in touch with Culamine; it's likely that she'll come back to check for salvage or surviving pilots. Hopefully we'll meet someone on the way, though, who can give us better advice about what she might do."

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Another trooper speaks up, hesitantly but firmly.

"I'm not okay with giving the dragons back their slaves. And I'm certainly not okay with being a dragon's slave. If this ship turns around..." She shakes her head vigorously. "It won't. It won't while I'm still breathing."

 

The other troopers look uneasily between her and Deskyl, torn between admiration and fear. Some start moving to close ranks with her, while others draw back from the anticipated line-of-carnage.

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There's a surprising amount or respect, even compassion, in the look she gives them.

    "She'll respect that decision if it's the one you want to make, though she'd rather you didn't. Her offer to let the ship go to the United Colonies if that's what the civilians want stands - she's not going to let you kidnap her, but she'd consider that sufficient proof that you're right about where we should be. And - she can't speak for Culamine, but she's confident that you won't be asked to serve a dragon if you don't want to, and she'll take personal responsibility for ensuring that you aren't made to."

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The defiant one considers this.

She lowers her weapon.

"We should talk to the civilians."

 

Another trooper says: "Most of them'll be brainwashed."

 

She replies: "They won't all be. They can't all be."

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Deskyl stands down, leans against the wall where she'll be fairly out of the way, and closes her eyes, to better observe the conversations; DZ goes up to the cockpit to listen in there.

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It's going to take a long time to interview all the vassals aboard, since pretty much all of them are tucked away into the coffin beds in the hold and the actual spatial dimensions of the transport do not allow all of these beds to be vacated simultaneously.

 

Meanwhile, in cockpit related news?

The ship does not, in fact, seem to be turning around.

 

Lead Recon comes swaggering weightlessly out of the cockpit as DZ approaches. She shrugs and says: "Not enough reaction mass to reverse course. Looks like we're stuck on this heading..?"

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"Deskyl can change our course. I'll go get her." She goes to do that, carefully getting the Sith's attention with a touch to her arm and briefly explaining the situation before following her back.

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"You can move this whole transport by what, just thinking about it really hard?"

(Emotion Read: Curiosity. Wariness. Reflexive disbelief tempered by recollection of recent unbelievable experiences.)

"Doesn't it at least... tire you out, or something, to apply that much delta-v?"

 

The lead recon soldier does not have the foggiest idea how Dez Kill's space magic works, nor is she even completely sure how delta-v works (but she always hears the SLAYER pilots talking about it, so she reckons it must be important).

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    "It really doesn't, no."

She stands behind the pilots, just watching the debris field for a moment, and then the ship begins to turn, or rather spin, gently, to face backwards along its course.

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"Gamma Savior, this is Alpha Savior." An older woman's voice crackles from the cockpit comm system, a half minute into the manuever. "We show you on an anomalous trajectory. Do you require assistance?"

 

The pilot reaches for the comm, but pauses and gives Deskyl a searching look before responding.

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Sigh.

    "She can fight off a SLAYER if she has to, but she'd rather not have to, if you know how to avoid that."

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Recon Lead takes the comm.

"Minor engine malfunction. Nothing we can't handle. Catch up to you within the degree."

 

"Understood." Alpha Savoir says. There is a pause. Then the comm crackles again: "Please confirm security code?"

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She can fight a SLAYER, if she has to.

Still. Rather not.

    "The others wanted to be sure that they wouldn't be made to serve a dragon. There aren't any very good alternatives, if they push, but she can promise that you'll have one, if it helps. And the others are talking to the civilians; she might still change her mind about going with you."

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Recon Lead considers this. She nods once, and then transmits a series of letters and numbers to Alpha Savior.

"Security Code: 16D-4Y7-FUB-ARD. Confirmed?"

 

(Emotion Read for the pilots: wait, that's not the right--ohhhhh...)

(Emotion Read for Recon Lead: smug satisfaction.)

 

"Confirmed." Alpha Savior gives a curt reply. "We wish you all the best of luck."

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Welp. She tried.

Lightsaber.

Anybody else?

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Nobody else.

 

Absolutely nobody else.

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She throws a few sharp signs to DZ, who heads back to the cabin, and then gestures for the lead pilot to give her her seat. The ship is already spinning again, to face the transports and SLAYERs.

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"There's a SLAYER incoming," she tells the nearest soldier, and then the next, and the next. "Get the civilians back in their bunks and prepare for maneuvers."

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The other transports are barely visible at this distance. Likewise the colonial SLAYERs. Apparently, local military doctrine involves spreading units out significantly further than most factions in Deskyl's home galaxy do.

 

One SLAYER, though, is becoming rapidly larger.

 

"She's hailing us." The copilot points at the approaching biomech. "I think we'd better put her on screen? Yeah. I'm putting her on screen."

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Absent her translator, Deskyl doesn't have anything to say about this.

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A window appears off to the side of the the cockpit viewscreen, displaying the interior of a SLAYER's cockpit.

Suspended in the center of the frame is a muscular woman with serious features. Her whiplash bodysuit is patterned in different colors than Shreya's was, but it's clearly the same sort of garment.

She appraises Deskyl and the copilot in turn.

 

"Savior Gamma, please clarify your current status."

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The copilot gives Deskyl a quick are you going to kill me look and then, when no direction is forthcoming, states: "We have been hijacked by the Primary Objective."

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Yep, that certainly is an unfamiliar and unusually-dressed person staring her down from the other pilot's seat.

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"Does the Primary Objective have any demands?"

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"She said she wanted to... talk to some of the slaves we rescued? And that she might then change her mind about hijacking us? I think?"

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The SLAYER pilot considers this.

 

"Alright. If you maintain course in the mean time, she can have as long as she needs."

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The transport copilot snaps a salute. "Yes, ma'am!"

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DZ returns, at this point; Deskyl startles, barely perceptibly, when the robot puts her hand on her shoulder, but turns to sign to her.

    "Would you mind explaining what just happened, Ma'am?", she addresses the woman on the screen. "I'm Deskyl's translator."

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"We've established that a hijacking is taking place. I asked if the hijackers had any demands. Reva attempted to describe your intentions to me, but I suspect I'd do better hearing them from you directly. So. What is it you want here?"

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"We understand that you believe that Deskyl and these civilians are slaves or brainwashed or both. This is definitely not true of Deskyl, and from what we've seen - and Deskyl can sense emotions directly; slaves are very obvious to her - it's not the case for any of them, and none of your soldiers have been able to give us any real evidence to the contrary. She considers this to have been a kidnapping - a well-intentioned one, certainly, but you've taken these people from their home and are, she's reasonably certain, bringing them someplace they don't want to be; she's not going to allow that to happen."

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She regards DZ thoughtfully for several seconds before speaking.

 

"Have you killed Recon Team Gamma?"

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"She killed the team leader, when she gave you the false code; everyone else is safe and will most likely continue to be."

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She takes a long breath.

 

"Okay. And you're demanding that the civilians aboard Savior Gamma be left to the dragons. Do I understand that right?"

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"Yes, though if the majority of the civilians want to go to the United Colonies, she'll cooperate with that; it would be sufficient evidence that you were right. She's confident that that won't happen, but the rest of Team Gamma was checking anyway."

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"You can take as long as you need to survey the slaves, provided you allow Reva to maintain course in the meantime. I'll open a line to StratCom and determine what concessions we're authorized to offer you. I hope we can resolve this situation without any further bloodshed."

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"Thank you, Ma'am."

They sign back and forth, and then Deskyl closes her eyes. After a minute, she signs again.

"She's concerned about our ability to contact Culamine for assistance; the current plan is to get back to the station as soon as possible and hope we're in time to catch her checking it for salvage. We're not very familiar with your technology; is there an alternative communication method available, if we risk letting that one fail?"

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"I'll run that plan past StratCom. I doubt there's any better way of making contact with Draco forces given the severity of local EM-interference."

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Deskyl opens her eyes again, nods, signs.

    "She'd be willing to have you along as an escort, if that would be acceptable to them instead. Assuming you'll agree not to initiate hostilities against any Draco SLAYERS we find; her backup plan is to ask them for advice, if we do."

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"I'll ask," she says. "Maintain course until authorized otherwise."

 

The SLAYER pilot terminates the transmission.

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It's probably better that people keep underestimating her, but the resulting disrespect is starting to itch.

    "Do you know how long we should expect that to take, Ma'am?" DZ relays to the copilot.

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"Probably not long. Devika--the pilot we just talked to--is the StratCom's personal escort so she'll have a priority channel..."

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    "All right. Maintain course."

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Less than a minute later, they receive another transmission from Devika's SLAYER.

 

Reva puts her back on screen.

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"StratCom has authorized the fulfillment of your demands in full."

She's sad. The thought of leaving fellow humans behind in this place is a tragedy to her. But she keeps her voice level and her face dispassionate.

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"Thank you, Ma'am. Will you need me for anything else?"

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"We'll be sending another transport over, to pick up you and your companion and the survivors of Recon Team Gamma and anyone else not brainwashed. The former slaves that want to stay can remain on Savior Gamma until the dragons return for them. Please fetch me someone from the recon team, so that we can plot out the fine details of the personnel transfer."

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    "Deskyl has no intention of going with you, Ma'am, if she doesn't have to compromise on the civilians' preferences in order to stay. She still doesn't believe that the problems you're talking about exist, but if they do, she expects to be in a better position to do something about them here."

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"My orders are clear. The dragons may not have you, and they may not have her. The two of you have a lot of options, here, but consorting further with our oppressors is not one of them."

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The ship begins spinning again.

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Devika's SLAYER flies past, making an approach within fifty meters.

 

A distant THUNK sounds from he front of the transport, and the effort required to apply spin to the vessel suddenly increases.

 

"Don't play games with their lives. Please."

 

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It continues turning, nevertheless.

    "She doesn't trust you enough for this to be worth continuing to talk about. She's not going to let you take her, and that means not letting anyone on this ship."

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"On the count of three, I'm deploying Flash Plates."

 

"Three..."

 

"Two..."

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Reva frantically shouts at DZ, simultaneously imploring her to (1) convince Deskyl to stop turning the ship and (2) grab hold of something if she can't manage to do that.

 

(She doesn't particularly expect their hijacker to relent but, hey, Devika is counting pretty slowly so who knows?)

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She ignores her; she's not in danger.

Then suddenly she is, and Force intuition tells her to hold the ship perfectly still: that's easily enough done.

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The forward display from the vessel's forward cameras gets whited out.

Devika's SLAYER, still holding tight to the transport's front, rockets forward with the equivalent energy of a couple thousand tons of simultaneously detonated TNT...

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But that cable is going to snap well before this ship goes anywhere.

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It certainly is!

 

SLAYER towlines use some of the most advanced material science available to the colonies, but in the end humanity's science is no match for the Power Of The Force.

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Devika's SLAYER levels off a couple hundred meters away, nearly getting clipped by a passing dysofrag as it does so. Its snapped tethers trail off from its hips like a slender silver sash.

The Savior Gamma remains immobile.

"I don't know how you're doing that, but if you don't stop doing it a lot of innocent people are going to die."

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The Savior Gamma resumes its spin.

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Devika will target its cockpit with a quick burst from her SLAYER's autocannons?

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Nope.

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She will charge the stationary vessel at high speed and attempt to pierce its cockpit with a SLAYER-sized mechanical sword?

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Nope.

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She will back off while an artillery platform more than a thousand kilometers away takes a shot at the hijacked transport with a nuclear-powered railgun..?

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Nope.

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She reopens the comm channel.

 

"So, um... I don't suppose you've changed your mind about anything since my last call?"

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   "Not especially, Ma'am, you?"

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"My orders have not changed, nor has my determination to carry them out."

However, she is beginning to expect her orders might be impossible.

Evidently, she has been sent deep into enemy territory to capture or kill an immovable, unkillable woman.

Fuck. Well. She'll give it her best shot regardless.

"Would you still be interested in having me accompany you to your intended rendezvous point?"

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    "She will stop you from attacking any Draco SLAYERs. And she might not be able to do that without injuring you."

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"I'll be trying my best to change your mind. As long as attacking enemy SLAYERs isn't conductive to that, nor necessary to ensure my own survival, I will not attack enemy SLAYERs."

She can't believe she's doing this.

She's offering herself up to the dragons on a veritable silver platter.

But the alternative is abandoning the mission and she Will Not Abandon The Mission.

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Deskyl nods.

    "She'll defend you, as well, as long as that's strategically justifiable."

She completes her turn and begins accelerating the ship.

    "I need to go back and let Team Gamma know that they can come off of alert; I'll be right back." She does, and is. "What would you like her to know?"

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"That people have been getting duped by dragons for dozens of decacycles, and that they can't be trusted, and that if they win the war they won't stop until every human in existence is... under them?"

She does not have an eloquent speech prepared.

Her tentative plan is to use the transit time back to the greyed-out station to compose an eloquent speech.

Devika cannot remember if, during her childhood, she ever took an oration class but she is pretty sure she didn't.

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    "Duped how? She doesn't need an eloquent speech, she's not going to decide based on how pretty you can make it sound, she just needs to know things."

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"I don't know precisely what lies they use, but I know they work best on children."

(Emotion read: foggy, troubled, bitter.)

"When I was very small, a secessionist tried to abduct me and my best friend. She said we were still young enough to start over here."

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Deskyl gestures to the ship she's sitting in.

    "That's not very compelling, Ma'am."

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"That's different."

She cannot actually articulate, in terms comprehensible to an outsider, why it's different. But it is. She knows it is.

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    "Maybe. But if it is, it's the context that makes the difference, not the act."

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Context. Okay. She can provide context. Right?

 

"They don't think like we do. They don't value freedom. They think that just because they're bigger and stronger than us, that they should be in charge. When we rescue people from the Draco Territories, we set them free. They get to build lives on their own terms: we assist them, help them get back on their feet, but don't control them. When the secessionists take our children it's..." (Emotional Read: trying not to tear up.) "...they wanted Adita and I because we'd scored so high in flight simulations. They wanted us to be their slave-pilots, to kill other humans on their behalf. I don't think I would have let myself become that, if they'd got me but... I don't know? I was so young."

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"Hmm," goes Deskyl.

    "Did you know that there aren't any children on the dragons' stations? At least the one, but Culamine had very little opportunity to arrange to fake that, and no way of knowing what she would have had to do to do it successfully. They have a place called the unpledged holdings, where children and those who haven't chosen to follow a dragon live. We haven't been to it, but one of the first things Culamine did was offer to have us taken there."

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"So you mean they've got a prison where they keep the young ones and the ones that don't submit? That makes sense."

She'd never heard specific tell of such a thing before, but if it exists that fills in a few blanks.

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    "It didn't sound like a prison. Deskyl asked Culamine about it, later, and she said - we dragons think that servitude to a higher power is something that should be aspired to and carefully chosen, rather than something people should be yoked with from birth. All of our children grow up in the Unpledged Holdings so that they meaningfully understand that self-sovereignty is an option for them, and so that they are not unduly prejudiced towards serving any particular master if they do elect to give that sovereignty up. And she wasn't lying, Deskyl checked.”

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That doesn't match up well with what happened to her and her friend.

But the primary objective says the dragon wasn't lying, and it doesn't seem like it'd be possible to convince the primary objective otherwise.

Unable to dismiss the dragon's words as lies out of hand, she carefully considers the quotation just recited to her.

"That could all technically be true without the place Not Being A Prison."

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    "Yes; it would be better if we'd had a chance to see it for ourselves. But it's a piece of the puzzle, and it says something about what they're like - if they didn't care about humans except as slaves, they could more easily just not do that at all, she expects."

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"They don't just want us to obey them. They want us to think it's for our own good?"

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    "Or they want it to actually be good, and for it to not happen if it isn't. Deskyl, for example, would be incredibly valuable as a vassal, and Culamine put no pressure on her whatsoever to be one, even after she made it clear that that was the case, and even after she told her she wanted to go to the unpledged holdings instead - in fact she approved of that decision."

 

    "It's still possible that something's wrong, that we've been deceived or that the dragons aren't as good at coexisting with humans as they seem to be. Deskyl still wants to hear your perspective. But she's going to need something more solid than what you've all given us so far."

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"It's definitely a trick. They must have realized, with the way that you are, that pressuring you... um... doesn't work well..?"

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    "That's possible, but we don't have any reason to believe it's true. They haven't actually seen very much of what she's like; she's been keeping to herself, mostly, and they haven't pressed her."

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Their journey back through the dysofrag fields is not entirely tranquil.

Plasma discharges from electromagnetically active chunks of dysofrag have to be navigated around, micrometeorites have to be dodged or deflected, treacherous regions of more densely packed orbital detritus have to be avoided or threaded through.

 

And as they pass by a larger dysofrag (1km length, stable orbital) they nearly get flattened by a cluster of mid-sized fragments cutting across the debris field at an anomalous trajectory.

 

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Her SLAYER's instruments would have usually picked them up from an appreciable distance, but with all the electromagnetic interference it's easy to make mistakes.

"--Incoming!"

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She throws up a shield, though it's tough at any real distance from the ship.

    "Get close to us, she's shielding."

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No time to question that.

She complies with DZ's instruction.

 

The incoming fragments crash across the telekinetic shield, throwing splinters of rock in every direction as they grind their way past the protected vessels.

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Deskyl holds the shield until they're past the rocky cluster, and then gives the SLAYER pilot a curious look.

    "Reva, would you go in the back for a minute, please? Deskyl would like to speak to Devika privately."

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Reva complies with this request.

 

Reva is not about to make any trouble for these scary other-universe people.

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    "Ma'am, are you aware that you have brain damage?" DZ asks, gently.

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“I am.”

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    "Deskyl can heal it. Not right now; healing is one of the most difficult things for her to do, and she can't do it at range. But you should get most of your memories back."

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“Why?”

 

 

”I tried to kill you just a degree ago?”

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    "Yes, but it wasn't personal. It was the right thing to do, if you're right; she's pretty sure you're wrong, but it's still admirable."

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“Thank you.”

 

She gently pulls her SLAYER back from the transport, matching velocity again at a reasonable close-escort distance.

 

“I wish I knew how to explain things to you. What examples to give, what arguments to use. I’m... well, I don’t know how much you can tell about my brain from whatever scan you did just now, but I might just be the worst suited pilot in the entire Colonial Armed Forces at providing context for things.”

(Emotion Read: regretful, frustrated, vulnerable.)

”I’m pretty much just a bundle of muscle memory and tactical instincts. I can’t remember more than bits and pieces of anything further back than nine or ten cycles ago. I’m sorry.”

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    "No, you're not," Deskyl signs it immediately, and then pauses to consider her words carefully, to avoid giving up her strategic advantage. "Deskyl is injured, too. That's why she knows so little; she's been concentrating on recovering, not on learning about the Territories. There's no shame in it, and certainly no shame in doing the best you can anyway. And - this is important to get right. She's going to do that, and your story is something they're going to have to explain if they want to have her cooperation. You have made that difference."

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The thought of facing a dragon on the field of battle would be terrifying to Devika.

The though of pitting herself against one in a battle of words, though, is even scarier.

”I don’t think there’s anything I could tell you that a dragon couldn’t explain away.”

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    "She's hard to lie to, even for them - they're not so alien that she can't sense their emotions, and she'll be looking for outside proof, too, not just at what they tell her. And if she really can't be sure that way, she has precognition, too."

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"All these powers..." (Devika is not even 100% on what 'precognition' even means. It's the sort of word you'd only ever see spoken in a work of fiction or in the National Opera and, to the best of her recollection, she did not read a whole lot of books growing up? But it sounds pretty impressive.) "...if you discovered the dragons were lying to you, could you thwart them? Just you, against them and all their holdings?"

 

She's pretty sure that her mission parameters were assigned under the assumption that their primary objective could not escape the Draco Territories without assistance. If she could, that would change the tactical situation quite a bit.

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    "Precognition is seeing the future; that's another one that's difficult for her. Whether she could thwart them - she doesn't know their capabilities; she's not sure. If they don't have anything too much more advanced than you do, she could probably defeat one, though she might not try it right away. She could definitely make a nuisance of herself, especially with some time to prepare."

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"The general consensus is that dragons are a lot more dangerous than SLAYERs, mostly because they think too fast for most human pilots to keep up with. But SLAYERs have killed dragons before." (Emotion Read: Determination, Defiance, Pride.) "Dragons are formidable, but not untouchable."

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    "It sounds like she would have a fair chance, then."

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"Alright. I guess that's my endgame, then. Wait for you to see the truth, trust that you can fight your way free once you do, and then give you a ride back to safety afterward--either on this SLAYER, or on any Draco craft I can seize hold of."

Well. That plan still vaguely resembles her original mission objectives.

It'll have to do.

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    "That's reasonable. We should figure out what to tell Culamine about you; keep in mind that if it turns out she's right, you might have to live with it indefinitely."

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"I'm aware that my freedom's on the line here, yes."

 

 

"What is there to tell about me, really? I'm a SLAYER pilot. I'm loyal to humanity. I have two good friends--my StratCom, and the girl I bunked with at the Pilot Academy--and no other interpersonal attachments. I was almost kidnapped by secessionists when just a dozen decacycles old, and badly injured in the process. I do not like secessionists. I do not like dragons."

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    "What we need is a story about why you're here, one that doesn't tip Culamine off that Deskyl is suspicious of her. She's not assuming that Culamine won't figure it out eventually, but the longer she has before that happens, the more untainted evidence she can collect. And it's especially important right now in particular, while there's no clear path for where she'll go next; it'll be harder for her to notice if Culamine sends her someplace deceptive without knowing that there was someplace else she was going to go instead. Not that she won't be on alert, but we want things stacked in our favor as much as possible."

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“That makes sense.”

Devika is glad that the primary objective is taking this seriously, and she is glad that the two other-universe-persons are so... clever.

Finally, some good news in this whole mess.

”Just give me a minute to think...”

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Deskyl nods, and waits patiently.

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“Tell them you hijacked the transport. That I doubled-back to stop you. That you disabled me and, rather than leave me to die in a plasma bloom, you then hauled my SLAYER back here.”

She does not at all like where this is going: her, defenseless and beaten, in a Draco holding cell. But the metal woman is right: the more believable the story, the more likely the mission is to pan out right.

Speaking of verisimilitude, there’s one more detail they’d need to get right and the thought of it makes her cringe.

“You already wrecked my piston-sword. We’d only have to damage my SLAYER a little more to make my capture believable.”

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Deskyl winces when Devika thinks of disabling her SLAYER, but nods when DZ translates her words.

    "There really wasn't any chance you'd be able to keep it, anyway, unfortunately. All right."

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Devika reaches back and ejects the uplink cable from her spine, so that she at least won’t have to feel it when Deskyl mangles her SLAYER.

 

“Make it quick.”

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She does - a few precisely-aimed fragments to the thrusters, and a quick barrage of smaller ones that do only superficial damage, to simulate the effect of not being able to maneuver for a little while.

    "Done. She's sorry, Ma'am."

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She reconnects.

 

"Alright. Let's go meet your dragon."

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It's not much further to the approximate stretch of debris that Procyon Station used to occupy.

Navigating through an environment like this is, of course, a bit more challenging than charting a course through a traditional planetary system. While most the the disk has a roughly even rate of rotation--performing a full orbit around the system's dwarf star in what the humans of Deskyl's home galaxy would call 36 days--enough of the debris deviates from that norm to make finding steady landmarks quite difficult.

Complicating things further, Procyon Station is no longer emitting radio transmissions of any sort. They have to hunt for it the same way they would for any other inert chunk of stellar flotsam.

 

Eventually, though, they find it. Or, at least, they find a lump of near-uniform grey sludge that approximately resembles Procyon Station in mass and volume.

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"Don't get too close. The nanocontaminant is probably still active."

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- wow. Yeah, she's not getting close to that.

 

She settles in to meditate, a fraction of her attention on keeping her ships safe, the rest searching for any sign of life outside them.

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There are a few scattered lifesigns in the vague vicinity.

Most of them radiate terror.

One of them radiates determination.

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    "There are some people still alive out there, we're going to go get them. I'll need to go get the pilot again, do you have any questions before I go?"

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Devika shakes her head.

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DZ gets Reva, and they head out, keeping Devika's SLAYER close enough to shield. They head for the determined one, first; Deskyl will be able to tell whether it's Shreya or not with a little more proximity.

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It's Shreya.

 

Her SLAYER's badly damaged--armor torn open in a dozen places, missile rack wrenched halfway loose from its shoulder housing, left leg missing entirely below the knee--but she remains mobile.

She has a half dozen of Procyon Station's escape pods in her possession: one under each arm, and two trailing from the grappling tethers on each of her hips.

 

Her primary sensor array swivels in the Gamma Savior's direction as Deskyl makes her approach.

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She relaxes, all at once. It's her.

    Oh, good. Thank you, Ma'am.

Have the pilot do comms.

    "Open communications with that SLAYER, please, Ma'am."

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    "Hello, Ma'am. Do you need any immediate assistance?"

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After a few seconds, Shreya has calmed down enough to use words that are not just DZ and Deskyl's names squealed over and over again.

 

"...kind of running out of arms to hold people with?" She attempts to nod towards the escape pods she's cradling. Since a SLAYER's missile rack is the closest thing it has to a head, though, this gesture fails utterly. "If you've got room, could you maybe take some of these folks aboard?"

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    "We have room for sixteen -" she pauses to consult with Deskyl - "no, seventeen. And there might be a few other SLAYERs out there that can help."

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The vassals in the escape pods get transferred to the Gamma Savior's interior.

The people within are shaken but for the most part uninjured.

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"Okay. I'm going to to make another sweep of the area. The dragons will send support units as soon as they realize we've gone dark, so there's no reason I shouldn't burn through what fuel I've got left in the meantime."

Shreya jets off again, intent on saving as many as she can.

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The ship, and its accompanying SLAYER, follow.

    "Nearest one is ahead and slightly above you - Deskyl can sense them, where there's someone alive."

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"That helps."

On it's own, 'ahead and slightly above you' is not super helpful in an environment like this one. Shreya will try feeding the output from her SLAYER's sensor array to the Gamma Savior, allowing the transport's front view screen to see whatever Shreya is 'looking at' at any given time.

"How's that? Can you tell me when I'm facing towards something with survivors, or something without?"

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    "It would be easier for her to read your mind again, if you'll allow it."

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"Why wouldn't I allow it? Please. I'd like to be as useful as possible."

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    "Not that far up, and just slightly to the left - there, yes."

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It works!

 

(Shreya is getting to Help People using Magical Powers and this is a wonderful turn of events!)

 

She darts back and forth as Deskyl instructs, taking advantage of her SLAYER's superior delta-v to retrieve the remaining escape pods much faster than the Gamma Savior would be able to on its own.

(She is sad that her home was destroyed but why should she think about that when she can think about Flying! and Magic! and Being Her Best!)

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Her enthusiasm is infectious, and soon all the pods are collected.

    "Do you know how long we'll need to wait, Ma'am?"

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“I don’t know exactly, but absolute worst case scenario it takes a dozen degrees for them to notice we’re in trouble and scrape a response team together. We can survive out here that long, no problem.”

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    "Yes, that's no problem at all."

 

    "I'm going to pass that along to our passengers, and then Deskyl wants to talk to her captive in the other SLAYER; did you want to tell her anything else before I go?"

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"I'm really glad you're both okay. I'm really glad you brought as many people back as you did."

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Deskyl chuckles.

    "It's a really bad idea to try to kidnap a Sith."

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"I bet. You should tell me all about it sometime."

And Shreya will tell them all about the Epic Fight that she had earlier.

(But Deskyl said she had captives to talk to? Shreya isn't going to delay that--plenty of time for merrymaking after the numerous loose ends here get tidied up.)

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    "Yeah. When we're a little more settled. We'll call back when we can."

And they go to check on Team Gamma.

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Team Gamma is interviewing the latest vassals to arrive via escape pod, having finished their survey of Gamma Savior's original passengers on the way back to Procyon Station.

The soldiers' prevailing mood could perhaps best be described as... surreal?

When they see Deskyl approaching, they exchange a few furtive glances and nervous whispers before sending Tamarai out to speak with her.

 

"Hi?" Tamarai glides to a stop about a meter away, bracing herself against the handles of a couple of occupied bunks. "Nobody else has died up there, have they..?"

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    "No, Reva's fine. How are things here?"

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"Good!" She wipes her brow with an armored hand (which turn out to not actually be a very effective way to wick away sweat). "We've processed nearly all the civilians. And we think we've found at least a few that aren't brainwashed?"

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    "All right. What did they have to say?"

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"That they'd rather be in the United Colonies than here."

Tamarai is already ducking back towards the room where the individuals in question are located. She does not particularly expect the primary objective to take her at her word on this.

"Would you like to meet them?"

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They follow.

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There are three rescued-persons aboard the vessel who have expressed a clear preference towards being removed from the Draco Territories.

This seems like an unexpectedly low number to Tamarai, but she tells herself not to be naive about statistics. They only have a low three-digit sample size, which means that this survey could be immensely misleading compared to one conducted on a larger subset of the local population.

The first of these three people is the colonial spy who originally radioed in the primary objective's presence on Procyon station and in so doing kicked off this whole operation. Tamarai is pretty sure Deskyl will not want to meet this person.

She considers which of the remaining two she should lead with. She asks DZ: "Would she find the words of an older person more persuasive, or a youth's?"

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    "She'd like to start with the older one."

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"Alright." Tamarai squeezes her way along the edge of a hallway where Gamma Recon's field mechanic is effecting repairs to some damaged piping. As they pass, she rattles off a few miscellaneous details about the ex-slave Deskyl and DZ are about to interview. "Her name is Shri Kaur, she's a fifty-decacycle-old leon, she's been in dragon captivity for thirty of those decacycles..."

 

They arrive at the room. Shri has got a belt wrapped around her midsection, keeping her from drifting, and is currently swiping through a series of images on a datapad. She looks up when Tamarai arrives, parting her thin lips in an unsteady smile.

(Emotion read: relieved, cautious, conflicted.)

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Deskyl and DZ stop just a little short of normal conversational distance, giving her some space.

    "Hello, Ma'am. Would you mind telling us why you'd like to go to the United Colonies?"

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She looks DZ in the eye.

 

"I'd like to see my coven again."

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Family, DZ translates it as.

    "That's understandable, Ma'am. I don't know whether Deskyl will be able to arrange it, but she'll try. Did you have any complaints about the Draco territories themselves, besides that?"

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"Complaints?"

Deskyl's word choice elicits a chuckle from Shri.

"It's not a restaurant or a salon. It's civilization."

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    "Yes, Ma'am. One more question, if you don't mind - how did you come to be in Culamine's vassalage? Did you choose that, or was it forced on you?"

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"I wasn't herded there at sword-point, if that's what you're asking."

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    "Not quite. We've heard about the Unpledged Holdings, but we haven't seen them for ourselves yet; we'd like to confirm that they exist, and that they're a reasonable place to live, and that the option of living there is given to people who aren't born in the Draco Territories."

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"Yeah. I spent about a dozen decacycles there."

She leans back, exhales, and lets the datapad float out of her grip.

(Thamarai moves to catch it before it can drift anyplace dangerous.)

"I didn't enjoy the Unpledged Holdings much, but I never went hungry or anything."

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Deskyl nods.

    "Thank you, Ma'am."

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Shri remains silent as Thamarai starts to move along to the next room, but speaks up again right before DZ returns to the gangway.

"If you can't get me back to them, please at least let my coven know I'm alright?"

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They pause, and DZ goes back. "We will if we can, Ma'am. Who should the message go to?"

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"Message?"

She laughs again.

"It can't just be a message. My covenmates all know better than to listen to messages from this side of the debris disk."

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"All right. What should we do?"

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She rattles off a series of thirteen names.

"Speak to any one of them in person. Answer any questions they have."

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"Yes, Ma'am."

She rejoins the group.

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It's not far to the room where the second interviewee is waiting.

 

"Name: Nilam Sakshi. Age: fourteen decacycles. Born in the Draco Territories."

Thamarai provides some helpful vital statistics as they reach the end of the gangway.

 

The girl--Nilam--has forgone securing herself to the walls, and is instead doing the null-inertial equivalent of 'pacing' by hopping back and forth from opposite sides of the enclosure. She grabs a railing and comes to a crouching halt when she sees Tamarai rounding the corner.

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Deskyl hangs back, this time.

    "Hello, Ma'am. Would you mind telling us why you'd like to go to the United Colonies?"

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Nilam regards DZ warily. Long, bright-blue hair floats around her face in an untidy corona.

 

"For freedom. And stuff."

(Emotion Read: uncertain, obstinate, moderately embarrassed that she did not manage to say something more eloquently just now.)

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"What kind of stuff?"

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She frowns, chews her lip and shakes her head.

 

"I'm tired of the dragons always telling us what to do. I want to make my own choices."

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"That's understandable. Can you tell me how Culamine's vassalage is different from what you were expecting when you chose it?"

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“It... wasn’t?”

 

Nilam gives DZ a how are you not getting this face.

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"I'm sorry, Ma'am. You'll have to be a little patient with me, I've only been here a few hundred degrees, I don't really know what things are like here yet. Can you help me understand?"

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“So there are twelve dragons here, and you have to choose one of them or else you’re stuck in the UH. I wanted to pledge to Guinevere, because she’s got the fewest rules, but she said I wasn’t old enough.”

Nilam strikes a pose that is perhaps intended to convey how grownup she is. It is at most a middling success.

“So I pledged to Culamine because at least her rules are better than the UH rules. But that doesn’t mean I want to be Culamine’s. You get it?”

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She nods. "Can you change, later? Not that this is fair, but we're trying to figure out just how bad things are."

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“Yeah, I was gonna try for Guinevere again in a couple decacycles. Oh, and my mom keeps telling me to re-pledge to Ladriel when I’m older—she’s a Thousand Finger Knight you know—but fuck that, right?”

Nilam stops, as though she’s momentarily forgotten what she’s getting at, then glances at Thamarai and adds: “Though obviously, no dragon at all would be the best possible option. Which is why I’d like to go to the United Colonies.”

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She nods. "Let me talk to Deskyl for a minute?"

 

They sign.

"We don't expect to be able to get you to the United Colonies, at this point - we only have the one ship, and most everyone else wants to stay. But Deskyl's been thinking about giving fighting lessons, once this all calms down, and she already had her first sword when she was your age, she certainly doesn't think you're too young. If you come take lessons with her, and give her a chance to see that you can handle yourself, she'll put in a word with Guinevere for you, and maybe she'll take you a little early. Does that sound good?"

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“Yeah. Fine.”

(Emotion Read: pouty.)

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They return to the hallway.

    "So, one fairly typical teenager - Deskyl will keep working with her, if she has time, she can probably do better than that - and one leon who has the same sort of story that Deskyl would expect half the civilians on this ship to have in thirty decacycles, if she'd let you take them. Is there anyone else?"

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Tamarai inhales, holds the breath for a moment, and then shakes her head thoroughly.

 

"No ma'am."

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    "Take us to her."

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"Her?"

Who does Deskyl mean?

Tamarai is pretty sure she knows but she would enjoy being wrong.

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    "The one you don't want us to meet. Last chance."

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"Oh! It's not like that!" It's totally like that. "I just figured you wouldn't want to count her towards the dissenters, since she isn't really..."

 

Tamarai does not wait to finish speaking before beginning to comply with Deskyl's request. Before DZ even has a chance to translate her deflections, she is moving in the direction of the spy-containing bunk hall.

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Following it is, then.

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"Name: Anila Kaur. Age: thirty-seven decacycles. Deep cover agent."

Thamarai grips one of the handles on the bulkhead wall and pulls with both hands. One of the coffin beds, currently occupied, slides halfway out into the gangway.

 

Anila glances around, spots Deskyl, and Becomes Alarmed.

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Uh-huh.

    "Explain."

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She sits up.

Blinks.

Clears her throat.

 

"You're the one they came to rescue, right?"

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    "The 'primary objective', yes. Was that your doing?"

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"I reported your existence and location to colonial LogCom. I remained embedded in the population after making my report, and took no further disruptive actions."

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Deskyl takes a deep breath, rubs her eyebrows, and very visibly, intentionally, relaxes.

    "Why did you think that that was a good idea?"

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"It seemed obvious that the dragons would try to use someone with your powers as a tool. I thought that my superiors might like to intervene."

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    "That doesn't answer her question: Why did you think that that was good?"

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"It would be easiest to explain if I first knew for sure what 'good' meant to her?"

Anila straightens out her clothes, delicately removes herself from the slide-out bed and perches on the side of it.

"I can speculate on that count. I observed her, after all, in those early days after she woke up. How she carved out a safe berth for herself by demonstrating her... unique capacity towards violence?"

(Emotion read: cautiously hopeful, morally certain, but making peace with own mortality.)

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    "It's a tool, and a more versatile one if people understand that it's a real option for her. It's what you do with the tools you have that matters."

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Anila nods.

"The dragons are stronger than us, but by making it clear that subjugating us would cost them dearly we have forestalled their plans of conquest. My fear, when I heard tell of your master's capabilities, was that she might tip the balance in such a way that humanity's tools would no longer be adequate to deter external aggression. Does such reasoning constitute a 'good' motive, from her perspective?"

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    "If you're sure enough that your side is the right one, but she's skeptical of that. You lived there; did you somehow not notice that the people on that station were leading satisfactory lives and didn't need rescuing at all?"

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Anila considers this.

 

"I noticed."

 

(Emotion Read--Anila: conflicted.)

(Emotion Read--Tamarai: are you kidding me?)

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Deskyl nods.

    "Does it really just come down to the dragons being alien, or is there some other reason for this war?"

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"It comes down to them being tyrants. Their intention is to have every human in existence either enthralled or contained. That's how the war started and, two hundred decacycles later, it hardly seems likely that they're going to change their minds."

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    "She's known tyrants. It's a common aspiration, for Sith. The results don't look like this, not with the kind of power you claim the dragons have."

 

    "We're done here. Thank you for your time."

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The spy doesn't know whether to be relieved (she is still alive) or disappointed (her words didn't sink in as far as she'd hoped they would).

In either case, she is not going to press the issue when Deskyl and DZ elect to depart.

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Wise of her.

Deskyl stalks off to the room they left the teenager in, drumming her fingers on her thigh as she goes; as she gets close, she draws her 'saber, but doesn't light it. She signs, once, to DZ, who goes in ahead of her.

    "Nilam? Deskyl needs to use this room for a few minutes. I can take you up to the cockpit or something if you'd rather not go to your bunk."

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Nilam, significantly less moody in disposition than when last DZ visited, smiles and says: "Sure. I'd like to see the cockpit."

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She gestures Nilam out, and Deskyl claims the room in her place. Once the door is shut, she turns to Tamarai: "Please don't let anyone disturb her, Ma'am; if someone does she'll most likely kill her. I'll be back in twenty minutes."

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"Okay."

Tamarai is going to personally anchor herself outside this door and make sure nobody walks in on Deskly during the Instant Death Interval.

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And up to the cockpit they go. It's kind of pretty - starscape, debris, SLAYERs, escape pods, all just floating. She offers Nilam the still-vacant pilot's seat and gives her a few minutes to take in the view before speaking again. "Would you like to tell me a little more about yourself?"

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"I want the sword lessons," she says abruptly. "If, uh. If your master's still offering them."

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"She is," DZ nods. "Maybe not right away; she might need a little time to settle in at the new place. But soon."

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"Thank you."

She fidgets. Pokes at the buckles on the pilot's chair. (Its layout is subtly different than anything she'd encountered before in the Draco Territories.)

"What did you want to know about me?"

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"Do you have plans, for when you get to Guinevere's vassalage?"

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"I'm not really big on making plans--"

She kicks her legs up on the cockpit dashboard.

Her heel jostles a knob.

A light in the corner of the room starts flashing.

She panics and tries to correct her blunder and gets tangled in the seatbelt.

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DZ steadies her, and returns the knob to its original setting before helping her with the belt.

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"Uh. I don't have aspirations of being a princess or anything." Nilam gives the seatbelt one more wary tug before settling properly back into the chair. "I don't really get why everyone else seems so keen on it, either."

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She nods. "Deskyl would be miserable as one, too. But some people like it; it's nice, for some people, to know just what they should do, and only have to worry about doing it."

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“...so you pledged to Deskyl, huh?”

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"We don't do things the same way, where we're from. But close enough, yes. I'm very happy with her."

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“Well that’s good.”

Awkward pause.

”So, how come you’re made of metal?”

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"I'm a robot - I'm not biological at all; I was made, not born. Robots are common, where Deskyl and I are from, as a replacement for human slaves, since we're not believed to be people."

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“Ah.”

 

There were a lot of words there that Nilam did not understand.

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"Sorry. I'm all right, Deskyl knows I'm a person. And she'd never keep a slave."

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“I feel like you’re using the word ‘slave’ differently than I’m used to?”

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"Oh?"

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“Why would human slaves be a thing you’d need to replace, and why would you want the replacements to be ‘not people’?”

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"Deskyl will be able to give you a better answer than I can. But part of it is that humans don't want to be slaves, so someone can't just buy ten human workers and tell them what to do and they do it; she has to figure out how to keep them there and make them work, and they'll do as little work as they can, and badly, and run away if they have a chance to, and maybe steal or damage things if they can. But robots aren't made to want freedom - we aren't made to think about what we want at all - so someone can just buy ten robots and tell them what to do and they'll do it with no problems. And some people think that it's wrong to own slaves, but since they think robots aren't people they don't think it's wrong to own us."

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She makes a face like she’s just bitten into something objectionable.

”Dragons can buy slaves, where you come from?”

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"We don't have dragons, but any free person can buy slaves, yes."

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The hypothetical thing that Nilam's bitten off becomes even more unappetizing.

"That's so wrong."

How would that even work? She remembers money, from her time in the Unpledged Holdings, but it had never seemed that important... never seemed like it could be weighed across from ownership of a person!?

"Around here, the only way for a person to become a slave is if they ask for it. Like my mom did."

She huffs and rolls her eyes.

(Her mom is so embarrassing to talk about. Sometimes she wishes she was born from a biofabricator like they say the colonials are.)

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"That's probably not slavery the way we think of it at all, then. None of the ways someone might become a slave where we're from are voluntary."

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"Yeah. Where you're from sounds kind of terrible."

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"It is, for a lot of people. I'm glad we're here instead."

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"I'm glad you're here too."

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"Yeah."

Stargazing.

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There are suddenly some new stars!

 

The forward display screen of the Gamma Savior flashes an alert, warning its pilots of the possibility of Enemy Units arriving in its vicinity.

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Culamine, probably. She waits to see.

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Four SLAYERS sweep the area in tight formation. A fifth biomechanical entity hangs back--just inside the shell of electromagnetically active dysofrags currently migrating through the local disk.

One of these SLAYERS hails the Gamma Savior.

 

Reva looks to DZ.

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"Open comms, please, Ma'am."

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The comms open.

A view of a SLAYER's cockpit fills one side of the forward screen.

 

"My name is Dheto Kaur, of the Thousand Fingers. Please identify yourself."

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"I'm DZ-twelve-Q; my master, Deskyl the Sith, will be available in a few minutes. Culamine was hosting us on Procyon Station when it was attacked."

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Okay. There's a lot to unpack there.

 

She'll stick to what's most salient, though.

 

"I am speaking to a colonial transport craft, yes?"

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"Yes Ma'am."

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Her SLAYER levels one of its autocannons in their direction.

 

"If you attempt to flee, you will be destroyed. If you attempt to deploy weaponry, you will be destroyed. If you comply with all instructions, you will be brought to a safe port. Do you understand?"

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Deskyl comes in while she's speaking, much calmer now.

    "One moment, Ma'am."

 

    "We have no intention of fighting with you, Ma'am, and will cooperate with instructions as seems prudent."

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"Good."

Her posture (and her SLAYER's posture) relaxes.

"Are your life support systems stable? Can your vessel move under its own power? What state are your fuel reserves in?"

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    "We're in good condition, Ma'am."

 

    "The colonial SLAYER is Deskyl's captive, and under our protection; please don't attack her."

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"And who is 'Deskyl'? I don't know any dragon by that name."

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    "This is Deskyl, Ma'am." She gestures. "She's a Sith, a type of person who can do magic. She teleported us here a few hundred degrees ago. Ladriel may have heard about her, Culamine was going to talk to the others about us."

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“I see.”

 

“Keep your movements minimal. I’ll relay your claims.”

Dheto cuts the transmission.

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"Nilam, could you go let the soldiers know what's going on here, please? And tell them that we don't expect a fight, but there might be one. It'd be safest for you to go back to your bunk when you're done, but you can come up here again if you'd like."

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"Sure thing!"

She unbuckles herself and kicks off the dashboard (careful not to inadvertently mash the controls this time).

 

Back to her bunk for safety? Yeah right. She'll bunk when she's sleepy, if even then.

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Deskyl takes the vacated pilot's seat.

    "Can you relay this conversation to Devika, Ma'am?", DZ asks Reva. "Preferably without Dheto knowing, but Deskyl would like her on screen."

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"Okay. I can make that happen."

Reva begins swiping at an interface on the dashboard, setting up a nonstandard transmission protocol for her ally.

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Devika appears on the opposite side of the view screen from where transmission windows usually materialize.

She says something, but her audio is muted.

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"We can't hear you, Ma'am. We've been talking with the Draco contingent; Deskyl wanted you to be able to listen in. Nothing very important has happened yet, though we have learned that we're dealing with Ladriel, who is one of the most restrictive dragons in terms of how she treats her vassals."

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Devika nods. She makes no attempts to speak further.

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    "Deskyl doesn't intend to let her have you."

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Mmhmmm.

 

That gets another silent nod.

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Well, that's about the best she can do. She puts her Sith face back on and waits for the hail.

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Dheto calls back after a couple minutes.

"We've confirmed your identity. I apologize for my earlier aggressive bearing."

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Deskyl nods her acceptance of the apology.

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"What happened here?"

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"We teleported here a few hundred degrees ago, as I mentioned, and were brought to Procyon Station. Deskyl spent most of the time between then and now recovering from a magical injury she sustained before we arrived; at some point during that time, a spy on the station learned about us and contacted the United Colonies. They attacked the station, and then boarded, claiming to be a rescue team; Deskyl believed them, helped them evacuate the civilians, and then boarded their ship. When she learned that they were kidnaping her, she hijacked the ship, which resulted in the colonial SLAYER you see here being sent to retrieve us; Deskyl fought her, won, and decided to keep her to interrogate; she's curious about the colonists' motives. We then returned here, helped Shreya collect the remaining escape pods, and waited for assistance. We also learned while we were waiting that we have the spy who reported us on board."

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“I see.”

 

”The surviving Hound said that you know for sure all escape pods were accounted for. And she said that those within the pods were all successfully transferred to your vessel. Is that correct?”

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    "Yes, Ma'am - assuming that there weren't any outside Deskyl's sensory range, but they seemed to be clustered closely enough, she's reasonably confident that we got them all."

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Nilam reenters the cockpit.

“Okay, the soldiers know what’s up.”

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“How did you end up with children aboard?”

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“I’m not a kid!” Nilam balls up her fists and barks out a knee jerk protest. “I’m a full vassal and... and...”

Her voice started out at full shout, but by now has diminished to a mumble.

”...and Deskyl is gonna give me sword lessons.”

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“Well. I stand corrected.”

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“...”

(Emotion Read: mortified.)

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“I’ll tow the disabled colonial. One of my sisters will tow the fuel-depleted Hound SLAYER. Will you be able to follow us without further assistance?”

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This is it, then. Into enemy hands.

Devika resists, with great difficulty, the urge to crank her SLAYER’s reactor back to full and Go Down Fighting.

 

 

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    "Deskyl would prefer to keep the colonial, Ma'am, she expects that it'll be easier to talk her around if her claim on her is unambiguous. We won't need any assistance."

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Dheto mutes her audio and then turns away from DZ to confer with someone in another transmission window.

She then unmutes herself and responds to Deskyl’s request.

“I will be towing the colonial SLAYER. However, if you wish to transfer the pilot to your own craft beforehand, my master would permit that.”

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    "Yes, Ma'am. One moment, please."

Deskyl signals for Reva to cut comms to Dheto.

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Comms are cut.

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    "Is that all right, Ma'am? If you'd like to threaten them a little first, Deskyl can work with that."

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A part of her would rather stay in her SLAYER when the secessionists tow it away. Her SLAYER feels like home. The closest thing to a trusted companion she has in this mad place.

 

But she has to think about the mission.

 

"It's alright. Bring me aboard."

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    "Yes, Ma'am. We'll meet you at the airlock."

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She slips up the pressure hood of her whiplash bodysuit, unclips herself from her harness and heads for the rear hatch of her SLAYER.

When Deskyl has brought the transports up alongside the biomech, Devika opens the hatch and makes a brief trip through vacuum to the transport's airlock.

She's drilled on this manuever dozens of times, but this is actually her first time performing it in the field. (Emotion Read: intense vertigo.)

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It eases off, after a moment, when Deskyl redeploys the calming field. She resists the urge to guide her in, but watches her approach anyway, alert for micrometeoroids.

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She makes it in safely.

She spits out her breathing tube and starts peeling back her pressure hood before the airlock has even completely finished cycling.

Looks back out the exterior door at her SLAYER as it's dragged away on a secessionist grappling tether.

And yet she feels calm. She's surprised that she feels calm.

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Deskyl eases back on the aura slowly, as the airlock cycles.

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The cycling finishes. The door opens.

Devika Kaur is a bit of a mess. Her hair's all mussed up from the pressure hood, she smells about the way you'd expect someone who's been plugged into a biomech for a Significant Length Of Time to smell, and she has a generally troubled look to her. (Emotion Read: definitely not crying.)

 

"So. Hi."

 

 

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    "Hello, Ma'am. We should have you in the cockpit until we're done with Ladriel's people, and then I can get you a shower and a bunk."

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"Alright. Lead the way."

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Up they go. DZ goes first, to take the pilot's seat again; Devika next, and then Deskyl, to watch her, standing behind the seats; Nilam, taking up the rear, ends up in the doorway. They ask Reva to reestablish the connection.

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It takes the better part of a minute for Dheto to respond to the the Gamma Savior's hails. When she picks up, it looks as though she's only just leaving another conversation.

 

"May I help you with anything?"

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    "Deskyl would like to know where we're going, Ma'am, and about how long it will take to get there. And if there's anything else she should know about the trip or our destination."

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"We've got a path plotted out that avoids the worst of the plasma blooms. Hound says you can trail a SLAYER in that transport, we'll be assigning two escorts to chart a path for you. Destination: Saru Core Habitat. ETA: three degrees."

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    "Thank you, Ma'am."

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Dheto departs with Devika's SLAYER. Her cohort, another Thousand Fingers pilot, follows right behind with Shreya in tow.

 

A couple minutes later, the Gamma Savior's escort arrives. The pair of SLAYERs have identical paint schemes: plain black with none of the ornamentation that Deskyl's seen on other biomechs.

 

"Those aren't Ladriel's people." Nilam says. (Emotion Read: intimidated). "Those are Masked Legionnaires."

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All black doesn't intimidate Deskyl; a Sith in all black is too low-status or too unimaginative to display an aesthetic. (Her own outfit for the day has clusters of shimmery silver-blue dots embroidered on the collar and shoulders.) Still, it's a different culture here; better to know what she's dealing with. She closes her eyes and reaches out to check their emotions.

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Their emotions are a little fainter than those of the other humans she's encountered here. The reads from the two escort pilots are nearly identical--a gentle wash of attentiveness, certitude, and serenity.

 

They do not open hails, or otherwise attempt to initiate conversation. They start off along the intended course with no undue haste or excessive excitement, taking turns swiveling back their SLAYER's primary sensor arrays so that at least one of them has a clear view of the Gamma Savior at all times.

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Creepy. She wonders if that's what Jedi are like.

She gives them a few minutes, and when she's sure they aren't going to attempt communication, sends DZ to get Devika settled in.

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The pace picks up gradually as they wind their way through the debris disk.

 

Nilam is still giving off vibes like she Does Not Like Where This Is Going but at the same time she's gazing wide eyed at viewscreen, captivated by the unusually vivid exterior landscape. Tendrils of ionized plasma crackle along the edge of their flight path, illuminating both the escort SLAYERs ahead and the dysofrags drifting on every side.

 

The orbital debris here doesn't possess quite the same shape as would naturally occurring asteroids. Dysofrags come in a bewildering array of geometric configurations and often have sharp angles in places where accretion would usually smooth things down. The illumination from the plasma blooms shows off the heterogeneous composition of the debris as well: glittering worked metal pokes out from rock in some places while glasslike expanses cover other surfaces.

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That's a little intimidating. Not much - Deskyl is confident in her standing, here - but a little. They continue on.

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They leave behind most of the EM-active dysofrags (and, consequently, the plasma blooms) within a degree or so.

A couple more degrees pass in a calmer, darker expanse of debris.

Then, finally, they reach their destination: an enormous dysofrag (probably between one and two thousand kilometers across), with obsidian spires jutting haphazardly from all over its rocky surface and what looks like a cityscape embedded into a large crevasse near one of its poles.

The escorts check their velocity and approach the jagged planetoid.

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The Savior Gamma follows suit.

    "You should stay close to us," DZ relays to Nilam. "It might be a good idea for you to share our room, actually."

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Nilam nods.

Usually, she'd be put off by a suggestion like that (how patronizing! how pushy!) but in this moment such reservations don't even occur to her.

 

The two black SLAYERs glide down (there is a real down here! The dysofrag below is large enough to generate a meaningful, if still rather small, amount of gravity!) towards the edge of the illuminated crevasse.

They touch down next to a large building, which has a half dozen docking berths (two of them already occupied by secessionist transports, one occupied by a badly damaged SLAYER currently undergoing repairs).

At this point, the Gamma Savior finally gets hailed.

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This isn't the time for showing off how casually she can take things; she straightens up and gives the camera a look before signaling for Reva to open the channel.

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"Saru bids you welcome to her domain." The pilot wears a featureless black mask, the rigid face of which does not move when she speaks. "Please make a slow approach. We will assist you in aligning your vessel once you descend."

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    "Yes Ma'am."

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The two biomechs move to either side of the transport and, just before it touches down, catch it and carry it few SLAYER-sized paces to an ideal position.

Though the transport isn't designed to the same specifications as the transports usually berthed here, with careful deployment of an elastic buffer it's nonetheless possible to create an airtight passage between the Gamma Savior's airlock and one of the airlocks on the side of the terminal.

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"We'll meet you inside."

The transmission terminates.

(Both escort SLAYERs step away and then back themselves into adjacent berths.)

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She bristles only slightly when the ship is touched. Once they're down, she organizes the debarkation: civilians first, then Team Gamma, with the spy camouflaged among them, then herself and her retinue: DZ, Devika, Tamarai, and Nilam.

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It takes a long time to get all the civilians out of the transport, since there are actually more of them aboard than there is standing room within the craft's volume. Eventually though, all the beds are empty and all of Culamine's vassals have moved into the terminal.

Gamma Recon drag their feet a little too. A couple of them just sort of freeze up, hugging their guns tight and refusing to budge for a bit, but Tamarai--doing her best to step into an interim leadership role--manages to get them straightened out.

And then finally, Deskyl's retinue assembles and crosses the pressure bridge.

 

The room beyond is fairly spacious but very crowded. Vassals of Saru are intermingled with Vassals of Culamine: the former pairing off with the latter to serve a guides.

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Deskyl stays close to the colonials, as much to guard them from the Legionnaires as to guard the various civilians from them, and watches the room carefully.

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There are two airlocks built into three of its walls, raised platforms between those airlocks, and a large elevator in one corner with a spiral staircase wrapped around its cylindrical shaft. The remaining wall of the terminal is transparent: providing a sweeping view of the cityscape below.

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Deskyl catches a glimpse of Dheto at the edge of one of the raised platforms. She’s one of half a dozen individuals surveying the room from up there.

(The emotional read of one of those individuals is distinctly Shreya-like.)

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She's tempted to join them, but she has responsibilities here. Will Saru be impressed at her taking her responsibilities seriously, like Culamine was? Could go either way - she could be so used to regimented, loyal vassals that it doesn't strike her as unusual in the slightest, or have such low expectations of anyone who's not one of her vassals that Deskyl stands out easily, or any reaction between those two, or something else entirely - she is an alien, after all. It doesn't matter, anyway; this is where her responsibility is, so here she is.

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Shreya is not regimented!

 

When she sees Deskyl and DZ she hops over the edge of the platform and comes running.

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Her reaction is a little more subdued than last time.

 

Which doesn't mean that Shreya doesn't get a hug.

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Hugs for Shreya!

 

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A shadow falls over the refugees. A massive, winged figure has soared forth from the crevasse; the figure's passage almost fully eclipses the lights of the city.

Saru's vassals fall to their knees right away.

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Deskyl pulls out of the hug and drops into a defensive stance, tracking the creature overhead.

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Within a couple seconds, all the refugee vassals have followed the lead of the locals.

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(The colonials look to Deskyl for guidance.)

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The dragon perches right outside the terminal window and folds her wings.

Her body resembles Culamine's, but her face is... missing. Where the front of Saru's skull ought to be, there's nothing but smooth black plating.

Eyeless, she still conveys a forceful sense of Being Watched.

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There's really no way Deskyl is going to kneel: she's not sure she can take a dragon, but she's not conceding the point that easily. She straightens up again, looks away to reholster her 'saber, and then signs to DZ.

    "We hope this degree finds you well, Ma'am."

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"I bid welcome to guests from my sisters' domains."

The words comes from every direction, emerging at various volumes from various audio devices in order to create a sort of single-voiced harmony.

Saru's voice has the same melodic quality as Culamine's, but lacks its warmth.

"They will be staying among us until such a time as return to their proper masters can be arranged."

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Deskyl nods acknowledgement.

    "Thank you, Ma'am. May we know what you intend to do with the captured colonial team?"

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Saru speaks over the second half of DZ's question.

A voice from everywhere: "All of you displaced from Culamine's domain will be hosted by one of my vassals; you will have beds assigned to you in the habitat's residential quarter."

A voice from the speakers nearest Shreya, and also the ones up on the observation platform where Dheto still stands: "My sister's Princesses may stay with mine in the citadel. I will extend the same invitation to Culamine's foreign guests, if they find such quarters more suitable."

A voice surrounding Devika and Recon Team Gamma: "Enemy combatants will, of course, be escorted to the dungeons. You will not be harmed. You will be relocated to the Unpledged Holdings at earliest convenience, although the vassals you displaced will obviously have priority access to available transportation."

 

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Sounds reasonable to her; how do the colonials feel about it?

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They do not seem thrilled by Saru's use of the word 'dungeon' or anything else about this situation, really.

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Well, as long as they're just terrified and not feeling obstinate or anything, good enough.

    "Yes, Ma'am."

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Saru watches silently as her vassals carry out her instructions.

The refugees get hosts. The colonials get armed escorts. The crowd starts to thin out.

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Deskyl follows the colonials, successfully staring down the guard who tries to get Devika to join the group but staying close enough to them that it's a relative nonissue anyway.

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...Shreya will follow Deskyl?

 

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A vassal of Saru attempts to pair off with Nilam, but the girl rejects this out of hand and opts to follow Deskyl as well.

 

"...but I was instructed to..." the vassal will follow Nilam.

 

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While the line of colonials wait outside the elevator, several of Saru's SLAYER pilots approach Deskyl's retinue.

They all wear masks like the one she saw in the transmission earlier. Though there are a few small differences visible between the four of them (one is heavier set, one is shorter, one has an outline suggesting she might be a leon but might just be naturally lacking curvature, the small patches of skin visible between their masks and their bodysuit runs a range of colors) their identical attire and near-identical emotional range makes them hard to tell apart.

Two of them are escorting Dheto and the other Thousand Fingers knight.

One of them stops at Shreya's side.

The fourth strides up to Deskyl.

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    "Hello, Ma'am. I'm DZ-twelve-Q, Deskyl's translator; she doesn't speak your language."

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"It's good to meet you, DZ-twelve-Q. I will be serving as her guide for the duration of her stay here."

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Dheto gives the colonial captives a wary glance, then starts down the spiral stair with her own guide in tow.

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"Thank you, Ma'am. May I ask what you've been told about her?"

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"I've been informed that she is a guest of great importance, that she may not be familiar with our customs, that she may--"

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The second Thousand Fingers knight starts to follow Dheto down the stairs, but she stops as she passes Deskyl's retinue.

"Nilam! Nilam, you're okay!"

 

She shoves her way past Deskyl's legionnaire guide to sweep up the girl standing in the sith's shadow.

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The Sith interposes herself between this unexpected person and her charge, staring her down.

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Ladriel's princess stops short of bowling Deskyl over but does not back down.

"Get out of my way."

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"...Mooooommm!"

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"She doesn't understand your language, Ma'am, I'm sorry."

She's already signing as she speaks, and Deskyl backs off, still alert.

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The woman seems to realize the extent of her faux pas. She takes a single step away from Deskyl and inclines her head apologetically.

"My name is Sakshi Kaur. That is my daughter." Seeing DZ's signing, she addresses her introduction to the droid. "I wasn't sure if I'd see her again? Thank you for bringing her here. Please pardon my outburst."

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Deskyl relaxes when the woman backs off, and nods at DZ's translation.

    "It's okay, Ma'am, very understandable under the circumstances. Nilam is fine; she's made something of an impression, in fact."

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"Oh?" Sakshi seems a little nervous regarding exactly what sort of impression her daughter might have made on Deskyl.

 

(Behind her, the elevator finally opens and the guards start herding the captive colonials inside.)

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    "Deskyl had some concerns about how much independence the dragons tolerate from their vassals; she's been very reassuring on that count. And she sees a lot of potential in her; she intends to work with her once things have settled down a little, pass on some of her training."

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"I can see how she'd be helpful for that!" Sakshi laughs and rubs her forehead. "And I'm delighted to hear she's looking for training now. She does have so much potential."

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    "Guinevere will be lucky to have her, if she doesn't end up staying with us."

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Sakshi beams, strides up to Nilam and tries to squeeze her cheek.

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Nilam scoots back.

"Stooop. I'm not a kid anymore."

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    "She really isn't, Ma'am."

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"I suppose not. It's been so long since last I saw her. She was so small back then."

 

The colonials are almost all aboard the elevator. Devika lingers, and one of the Masked Legionnaires moves to correct this.

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Deskyl doesn't seem inclined to allow the correction, but then glances at the colonials - much more frightened, now, and some of them looking hopefully her way - and stands down slightly, gesturing for DZ and Devika to join her in the cramped elevator.

    "Excuse us, we should stay with our captives."

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"Of course." Sakshi steps aside.

 

(After Devika, Deskyl and DZ board there isn't remotely enough room left on the elevator for Shreya or Nilam.)

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"Nilam, will you stay with Shreya while we take care of this? That way we'll be able to find you when we're done."

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Nilam would rather get away from her mom.

But does she prefer that enough to argue with Deskyl and risk annoying a bunch of Masked Legionaries by holding up a prisoner transfer?

No. No she does not.

"Alright."

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"C'mon. Staircase looks more fun, anyway."

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And Deskyl, DZ, and Devika join Team Gamma in the elevator.

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The elevator descends.

 

One of the troopers says: "Wow. So that was a dragon, huh?"

The trooper beside her closes her eyes and laughs bleakly.

 

The elevator is a plain steel cylinder with a single narrow window. Through this window, its occupants can see the stairwell corkscrewing past like the groove of a drillbit.

In the meager gravity well of the jagged dysofrag, the velocity of the descending elevator very nearly imparts weightlessness.

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Deskyl and DZ remain comfortably on the floor, regardless.

 

(Get these guys settled, hopefully arrange for Devika to stay with her, figure out how to keep Nilam close, and then she can faceplant into a bed, thank the Force.)

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Devika gives Deskyl an inquisitive look, but says nothing.

She's every inch the model prisoner.

 

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The elevator reaches its destination, it opens.

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The Masked Legionaires wait on the other side.

One of them steps up to Deskyl and asks. "Would you like to see your quarters, now?"

She looks just like the one that Deskyl left behind on the top floor, but could be someone else. Hard to tell.

The other legionaires are ushering the colonials towards a dungeon-y looking area.

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    "No, Ma'am, she's going to make sure that the prisoners' conditions are acceptable, first."

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"Very well."

 

Deskyl and DZ are permitted to follow along as the group heads deeper underground.

The walls here are rough stone. The space is well lit by rugged looking light fixtures. They pass through a pair of gates with a guard station situated between them and then onward to the prison proper.

What particular criterion of acceptability does Deskyl look for?

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Conditions that aren't going to harm them, physically or psychologically, on the scale of a few weeks. Anything gratuitously unpleasant is right out. A reasonable amount of space; a reasonable amount of privacy; a reasonable amount of access to each other. Beds, chairs, space to move around in. Environmental conditions - light and temperature and so on - within reasonable parameters. Ideally, fresh clothes and food and some sort of entertainment available already, though she's not going to push on that at this point. Anything that seems to make them particularly nervous or upset will get her attention, too.

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Physical Harm: Looks pretty good on this front. No torture equipment, rusted chains, or even particularly sharp edges on furniture to be found in the entire enclosure.

Psychological Harm: No problems here, except perhaps for the Really Ominous Mural painted on one wall of the common area. It depicts a person on a raised platform being messily devoured by a masked dragon (Saru, presumably)?

Privacy: Pretty much none! It's one big room with no internal partitions. One corner of the room is sloped to funnel water into a series of drainage grates, and features an overhead shower. The shower's currently on, and an existing prisoner can be seen bathing within. (She's wearing one of those black masks, but nothing else..?)

Space: It's a good amount of space for the number of prisoners it's meant to house, but unfortunately the recent influx of POWs looks likely to push it slightly over capacity. There would still be space enough for everyone, but it'd be a little cramped and a couple of people would either have to share bunks or sleep on the furniture in the common area.

Environment: Bright, balmy, well ventilated.

Amenities: There's a tamper-proof widescreen entertainment interface set into one wall, and each bunk has a towel and a plain robe laid out on it. The other preexisting prisoner, an unmasked vassal wearing one of the prison robes, is seated in front of the entertainment interface watching a cartoon. As for nourishment? There's no kitchen, but there's a table in one corner with a conveyor belt and wall slots positioned in a way that could very plausibly constitute a food delivery mechanism of some sort.

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The lack of privacy connects to the Legion's... thing... in a fairly obvious way, and everything else looks good, considering. It seems pretty likely that she can arrange for them to have a screen for the shower, and maybe to take groups out for walks if she plays her cards right. Assuming they don't seem too stressed about it, this works for now.

    DZ addresses their (new?) guide. "How inconvenient will it be to arrange to keep the pilot with us?"

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The colonials don't seem too stressed about this arrangement.

One of them even mumbles something about expecting worse, and a couple other troopers vocalize agreement with that sentiment.

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"Saru's instructions were for all enemy combatants to remain here for the time being."

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Deskyl's signs are terse and brief; plausibly as simple as 'she's mine'.

    "Yes, Ma'am, we're aware. But the pilot is Deskyl's personal captive, and she'd prefer to keep her easily accessible."

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The guide looks from Deskyl to Devika. Takes a second to reconsider the situation.

 

"It occurs to me that I have been ordered to accommodate your requests, and so if you explicitly asked me to place the pilot in your custody I would of course comply. Anything that happened after that point would be between you and Saru."

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Good.

    "Deskyl is concerned about keeping her contained - she will need to sleep soon - but if it's possible to do that elsewhere, then yes, that's what she'd like to do."

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The guide looks right at Deskly and cocks her head slightly.

"If what you really want is for me to stand guard over a colonial prisoner in my own bedchambers while you sleep next door, I can accommodate that request."

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Deskyl chuckles.

    "She says that it would make more sense to lock the pilot in with her; her magic is more than sufficient to keep her safe. If that's an option; Culamine's station didn't have locks on its doors at all."

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"The quarters for my master's princesses are not meant to serve as prison cells but I suspect something could be arranged."

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    "Thank you, Ma'am."

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The guide regards Deskyl impassively.

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...yeah, that's not defiance, that's her being between a rock and a hard place. Well.

    "Please see to it, Ma'am, and you may inform Saru that it was at Deskyl's orders."

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"Very well. It'll just take a moment."

 

The Masked Legionnaire speaks briefly to the vassals at the gate, then retrieves Devika and marches her back out of the prison alongside Deskyl and DZ.

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Deskyl gestures for Devika to fall in with her, and waits for her guide to be done, not paying the pilot any particular further attention.

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The guide catches up.

"Shall I take you to your quarters?"

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    "Yes, Ma'am, thank you."

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They are guided.

Saru's Core Habitat is significantly larger than Procyon Station was. Reaching the cloister where the dragon's princesses bed down takes many minutes of walking.

 

The settlement they pass through has a strange aesthetic juxtaposition. The vassals here dress drably, but the world they move through is Vibrant and Beautiful. Common spaces are filled with elaborate art (most of it non-murder-related!) and each residential hall they pass has its own unique color palette.

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Deskyl devotes a portion of her attention to scanning for Shreya, as she follows; it shouldn't be hard at all to find her here.

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The sith locates Shreya!

 

The excitable Princess of Culamine is just a short distance away on the same floor, currently pressing her face right up against a transparent barrier that overlooks the city's central chasm.

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(Nilam is with her, and currently feeling awfully embarrassed on her behalf.)

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Both of them are very cute.

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She only allows herself a moment of reaction, though.

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Eventually, they reach their destination. The structure extends a ways out into the chasm, rooted to an obsidian outcropping.

Deskyl's guide approaches its front gate and the door slides open without fanfare.

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She continues following.

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The cloister has basic amenities, a couple dozen bedrooms designed for single occupancy (though you could fit two or three into one of them without too much trouble, if you were inclined), and a central courtyard (with a pretty rock garden in one corner and assorted training equipment set out across its remaining volume).

Some of the bedrooms are occupied, others aren't. All are identical. No mementos, no customizations, no apparent personal property of any sort.

 

"This room has been set aside for your use, ma'am."

The guide stops outside the door of one of the unoccupied bedrooms.

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    "Thank you, Ma'am."

 

    "It's very important that Deskyl not be disturbed by anyone but me; she's likely to react violently if she's startled awake. I'll generally be available to get her, if you need her for anything; I don't need to sleep."

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“Will you be watching the prisoner, then?”

The guide really hopes the answer to that question is yes, because ‘leave an enemy combatant completely unobserved in the ascendant cloister’ would be such an absurd order that she’s not sure she could/should be willing to follow it.

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    "- Ma'am, she was serious about it being safe to leave the prisoner locked in with her while she sleeps. She's effectively very heavily armed - she defeated her SLAYER in single combat earlier today - and has magic that will wake her if she's in any danger. Do you need time to make sure that the prisoner can't leave the room or cause any trouble from within it?"

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Magic.

Okay.

"I'll make arrangements. Will you require anything while she sleeps?"

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Deskyl looks away from DZ's signing, into the bedroom. The chair lifts itself into midair, then floats toward them, spinning lazily to an upside-down position. When it gets close, it stops, and then the back violently detaches itself from the seat with a loud crunch; the pieces hover in the air for another moment before dropping.

    "She's very sure that her magic is sufficient, Ma'am."

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"Very well."

(Emotion Read: silent alarm.)

"I hope you both enjoy your stay in the cloister."

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    "Thank you, Ma'am."

Deskyl is already headed into the room, where the first thing she does is look for obvious surveillance cameras. DZ follows Devika in, shutting the door behind them.

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Actually no surveillance camera here.

Really.

It's a pretty sparse room. No advanced electronics, no mirrors... if someone wanted to hide a camera in here they'd have a pretty hard time?

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Huh, okay.

She relaxes, then, gesturing for Devika to sit on the bed while DZ tidies the chair parts into the most unobtrusive corner.

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    "Are you all right, Ma'am? She's sorry she had to act the way she did."

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"I understand the need for discretion here."

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    "That doesn't mean it isn't unpleasant to live through."

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"Does the way the dragon here treats her slaves surprise you?"

 

"Perhaps the last dragon you stayed with understood your importance as a playing piece, and made arrangements to ensure you saw the only best her territories had to offer. Perhaps what we're seeing here in this place is the true way of things, when they aren't trying overmuch to impress a crucial guest."

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    "This is bad, yes. But she really is sure that it's not all like this."

 

    "She doesn't want to argue about it. She wants to heal you now - when she sleeps she's going to lose her memories from the last several degrees, and it'll be easier for her to do while she remembers why she wants to."

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"Alright." What a situation. She wouldn't even know where to begin as far as asking clarifying questions. So she won't. Instead she'll just ask: "Do I need to do anything?"

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    "For right now, just try to relax. She needs to meditate first - it'll take at least half a degree, maybe closer to a whole one - and when she's done, she'll make a ball of blue light; you touch it, and it will heal everything."

 

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"Okay. I'm ready."

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Deskyl nods at the translation, and then signs at some length to DZ.

    "You should know that the masks are surveillance devices; we have privacy in here as long as we're alone, but I'm about to tell them that they can come in while Deskyl is meditating to do whatever they want to do to make sure it's safe for you to be unsupervised in here. It is unsafe to disturb her while she's asleep, too; she's going to do something to make it safer for you in particular, but you still shouldn't touch her, and it's safest not to get too close. I'll see if we can get a new chair, and we'll be getting a bed for you soon - it'll help solidify her position if she waits a day or two and claims that you've earned it, but we can do it sooner if you want."

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“Later is fine.”

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"All right. Would you like me to stay with you while she sleeps?"

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"Yeah. This place gives me the creeps."

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She nods. "Deskyl gave me a few errands to run, but I should be back before she's done meditating. Do you want anything, while I'm out?"

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"A meal would be good."

 

"Maybe something hot, if they've got that?"

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"Yes Ma'am. Do you have any preferences or needs that I should know about?"

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She shakes her head.

 

"No dietary intolerances. No medical issues besides the one Deskyl already noticed. I'm the very picture of robust human health."

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"Yes Ma'am. I'll be back soon."

Her first task is to find their guide.

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That'll be tricky, because every human in this building aside from Devika and Deskyl looks pretty much identical.

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Not quite, not to a droid with perfect memory for all her experiences, including seeing skin tones, and programming to determine peoples' clothing sizes by sight.

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Oh yes, that'll do it!

 

The guide is out in the rock garden, meditating.

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She approaches, being sure to make some soft noises as she does.

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She turns in DZ's direction, rises quickly to her feet and brushes herself off.

 

"May I assist you?"

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"Yes, Ma'am. If you need to secure things in Deskyl's room, now is the best time; she's meditating, but not asleep yet, and she intends to be awake for the next degree. I also have a list of things that we'll need soon."

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She nods. "I've updated my master on the situation and she's sending down another princess with a relevant skillset. We should be done securing the prisoner well before the degree is done. May I have the list?"

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"Yes Ma'am." Two changes of clothing each for Deskyl and Devika, to fairly exact specifications this time; an embroidery kit, with Deskyl's five favorite colors specified as necessary; the parts and tools for Deskyl to make a replacement charger; a new chair; reading material in general, specifically to include a collection of short stories and a collection of poetry.

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"I'll have those items requisitioned. May I help you with anything else?"

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"No, Ma'am. Thank you."

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She nods, turns, and kneels back down in front of the rock garden's fountain.

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Next, she goes looking for Shreya and Nilam, backtracking along the path they took in until she reaches the place Deskyl says she sensed them, then following her description from there.

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Even without a servant droid's careful eye, picking the two of them out wouldn't be difficult. The natives of this habitat seem to exclusively have naturally colored hair (this holds even for the ones wearing artificial tresses). The brightly-colored vassals of Culamine clearly don't belong here.

 

"It's prettier here than I expected!"

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"It's alright, I guess."

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Ah, good. She goes over.

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"DZ!"

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"Did things go alright at the dungeon?"

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"Yes, Ma'am. It's not perfect, but certainly acceptable. Have you been enjoying yourselves?"

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"No."

 

"I'd rather be in literally any other vassalage."

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DZ nods. "That's understandable, Ma'am. We can try to get you onto the first ship to Culamine's domain."

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"No, I... it's okay. Wouldn't want to take up someone else's seat. I can stay with you and Deskyl."

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"All right." Is that approval? It's very faint, but it does seem to be there.

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"Where is she, by the way? Deskyl?"

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"She's in her room - she kept her prisoner, and she's working with her now."

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"Oh. Huh. What's up with that, anyway?"

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"She wants to understand why the colonials were kidnapping people - they did actually believe that they were rescuing them, or they wouldn't have been able to trick her into going with them. The better she understands why they believe that, the easier it will be for her to recognize them if they try again, which she thinks they will. And she expects the higher-ranking SLAYER pilot to have a better understanding of it, and she has the most claim to her, since she defeated her in single combat."

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"I guess that makes sense."

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"It's a fairly typical reaction from a Sith; I suppose it wouldn't come up, here."

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"No, when we defeat people in single combat, we mostly just stick them in the UH?"

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She nods. "I think she intends to let her go with the rest of the colonials, yes. She's certainly not going to keep her permanently."

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"We might want to start thinking about checking out the cloister ourselves. Nilam?"

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"Sounds good."

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"I can show you where it is."

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Shreya's guide, standing on the periphery of this conversation, does not raise any objections to DZ doing her job for her.

 

Shreya's guide, like most of Saru's princesses, is generally Very Chill About Such Things.

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Off she'll go, then. She points out some of the nicer art on the way.

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So much nice art!

 

Shreya is a little tired but not too tired to appreciate nice art.

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And soon enough they get to the gate. She pauses to see whether the guide will step up to open it, or seems to think that it'll open for her.

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The guide opens the gate.

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"Deskyl has that one," she points out their room. "I expect she'll be asleep most of the time, though."

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"She'll be okay, right? Her... uh... 'magical injury' will get better?"

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(Shreya's guide stops outside a room a couple doors down. She waits patiently.)

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"Yes, Ma'am. She's already improved quite a bit; it wasn't clear that she was going to survive it, when it first happened."

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"When what happened?"

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"When she was injured - it happened before we came here, a few times in fact. We don't actually know what was done to her, just that she was taken, and came back badly damaged and with no memory of it; they were trying to take her again when she teleported here. But she is recovering; I'm not sure how much of a setback this will be, but she was expecting to be able to do the magic that will let her hear again within a cycle or so, for example."

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“Can other people where you’re from ‘teleport’? Could the ones that tried to take her before come here?”

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She shakes her head. "No, Ma'am. Sith can do surprising things under duress, but they can't usually teleport at all."

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“That’s... good..?”

Shreya shakes her head and exhales.

”I should get to sleep. It’s been a long handful of degrees.”

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"Yes, Ma'am. Nilam, should I ask if you can use one of the rooms here?"

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“We already asked.”

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“The young vassal cannot have her own room in these halls, but Culamine’s Hound may keep a guest if she wishes.”

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“Yeah. So. I guess we’ll do that.”

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Nod. "Thank you, Ma'am."

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Nilam follows Shreya into the indicated bedchamber.

The door shuts behind them.

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One more stop: DZ goes to investigate the cafeteria.

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It is an entirely adequate cafeteria!

 

It actually has a wider selection than equivalent facilities on Procyon station, perhaps owing to the substantially larger size of this settlement.

Vassals eating within regard DZ with polite interest.

Her whole Being Made Of Metal thing continues to be a matter of significant curiosity for the locals of this star system.

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She ignores them, unless approached, and collects some food: an entree-sized bowl of plain potato soup, diced tofu and strawberries in a balsamic glaze, a small dandelion green salad, roast carrots, a piece of cake, a mug of tea, and two empty glasses, nested to fit on what is now a very full tray.

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The cafeteria lacks any sort of checkout line, register, or other payment-oriented infrastructure.

Vassals seem able to just pick food up freely, walk off and eat it.

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Convenient, that. She heads back to the room.

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The room is how she left it.

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Deskyl is sitting on the bed, crosslegged, meditating, as she has been since DZ left.

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DZ sets the tray down, gives Devika the soup, and offers her her choice of the side dishes. "Have they been in yet?"

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"Yeah. They were quick and quiet about things. I don't even know what all they changed."

She partakes of the soup.

"Thank you so much. This is just what I needed."

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"You're welcome, Ma'am. The selection was very good; if there's anything you'd like in the future I can keep an eye out for it."

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"Well. At least the dragons feed their slaves well. That's something, I guess."

She wolfs down the tofu and carrots.

"Could you pick up something with proper synthmeat next time? I haven't had any in nearly a cycle."

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"I don't think they have that, Ma'am, I haven't seen it here or on Procyon Station."

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“Oh. Right. No biofabricators. Can’t grow meat any more than they can grow new SLAYERs.”

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"- SLAYERS are grown, Ma'am?"

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After she finishes devouring her dinner, Devika pushes the tray away and tidies herself up.

“About ninety percent of a SLAYER is grown in a biofabricator. You have to install the armor plating, the sensor array, the weapons and the fission reactor after it’s birthed, but the other organs are all original to the organism.”

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"I suppose that explains why people keep assuming that I'm organic."

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“I’ll admit I’m pretty curious how you work, myself. But I figure people have probably been asking you why you’re covered in metal since you’ve got here and I imagine it must be obnoxious to explain over and over.”

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"They mostly just stare, Ma'am, and I don't mind it. There's not much to explain, anyway - my body is mechanical, and my mind runs on a computer."

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“Your mind runs on a... but you seem so...”

She searches for word other than ‘real’ to end that sentence with.

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"It's all right if you don't believe that I'm a person, Ma'am. Most people where Deskyl and I came from don't believe it, either."

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She shakes her head.

”There’s got to be something I’m not getting. Your pal Deskyl is literally magical. Why shouldn’t computers be alive too, where you come from?”

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“I’d rather risk being wrong about you being a person, than risk being wrong about you not being one.”

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Deskyl shifts and signs, just once.

    "Deskyl says she felt the same way, at first."

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She’s a prisoner of war. She’s deep in enemy territory, surrounded by by a dragon’s most dangerous thralls, in a tiny room with two people she only met a handful of degrees ago...

 

Why does she suddenly feel so at home?

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DZ dips her head in a way reminiscent of a shy smile.

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And Deskyl signs again.

    "She wasn't going to ask, Ma'am, but - if you're comfortable with it - if she reads your mind while she's sleeping, there's much less of a chance that she'll mistake you for an enemy. If she does it for too long, there's a chance she won't be able to stop, but a few degrees should be fine."

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She considers this.

Her tentative mission here is to get Deskyl to change her mind about the war between humans and dragons.

She's not planning to tell any lies in service to that end. She's a pretty terrible liar, and she knows it.

Ergo, having her mind read can only possibly improve her position.

 

"Go ahead."

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    "Thank you, Ma'am."

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Devika smiles, poses no further questions and waits for Deskyl to finish her work.

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She goes back to meditating. It takes nearly the remainder of the degree, and the later stages are a little concerning to watch, as she repeatedly shows strong negative emotions - fear, anger, sadness - and works through them and back to a calm state. "I've never actually seen her do this before," DZ explains, "but it makes sense that it would work this way. All of her most powerful magic depends on her emotions."

It doesn't take much longer, after that, before she settles into calmness one last time, and offers Devika a ball of watery blue light.

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Devika takes it.

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Her hand goes through it, but as soon as she touches it, there's a full-body sensation like being immersed in flowing water, and every ache, every bit of tiredness, every lingering reminder of age or old hurts, fades, all at once.

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Wow.

 

(For a few seconds, words are hard. This is just so far out of her existing realm of experience.)

 

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Deskyl holds it for another moment, and shudders as the light disappears. She curls up on the bed, looking uncharacteristically small, but nonetheless satisfied.

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She starts to state her gratitude but then realizes Deskyl--currently reading her mind--already knows.

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    "You're welcome, Ma'am."

DZ rubs Deskyl's shoulder for a moment and then helps her get under the covers.

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Devika sits down in the corner.

Her early memories still feel foggy, but she thinks she can sense the outline of something more solid underneath. If she reaches for it just right...

 

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The memories are there, just the same as they would be for anyone else.

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Yeah. 

She’s so close.

She won’t go to sleep until she has the hang of it.

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Deskyl, on the other hand, is already asleep the next time she looks over.

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A decacycle ago, just before she completed her training at the academy, she received brain surgery that finally restored her ability to consolidate and preserve memories. After a dozen previous partially successful procedures, that last one set things right for good. That's what the doctors told her.

Now, a magical stranger has claimed she can restore what came before?

She tries to believe. She tries to tug at the threads until the fog of her childhood becomes tangible between her fingers.


For half a degree, the pursuit of clarity thwarts her. But then, suddenly, she can remember everything.

(And for an endless moment following the revelation, she craves a return to the fog.)

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She remembers... bewildering things.

Strange machines. Weightless hallways. Her own voice in someone else's mouth. Moving images playing out on flickering screens. Infants growing in tubes. Flight simulations. SLAYER carcasses. Breathlessness. Betrayal. Being told who to blame for her pain. Not believing at first. But eventually, yes, believing...

Nothing matches up.

She knows so much about what she's supposed to remember. A childhood in outpost 2. An early apprenticeship to the pilot academy. Exceptional marks, a lasting friendship with her roommate, a traumatic experience when the two of them were nearly snatched away by a traitor pilot--someone they'd trusted. There. There's something she can hold onto. The betrayal. The terror of asphyxiating alone in the dark. That matches. That happened.

Nothing makes sense. Vulnerable. Helpless. She feels like her whole sense of history and context are eroding away... and all that's left underneath is Threat.

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Deskyl sleeps quietly, but not well, tensing and twitching as Devika works through her memories. And when she falls into threatenedness, sparks begin forming around the Sith, little arcs of lightning, at her hands, her shoulders, along her torso, leaving scorch marks on the sheets. DZ goes to wake her, spends a helpless moment trying to find some safe place to touch her.

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The makeshift lock outside the room disengages, then the door opens.

 

Instruments detected a localized electromagnetic surge, as though the prisoner had battered open a wall conduit. This needs to be investigated right away, before nearby vassals--or Saru's guests--are put in danger...

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There is a Jedi, there is a Jedi in her space, there is a Jedi in her space, threatening her friend, her friend is so scared -

She jumps up, still sparking, and leaps past the droid, hand already on her lightsaber, the blow landing before she's even properly awake.

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"Is ev--" she dies mid-syllable.

Her body drops to its knees and then slumps over. Her mask clatters from her ruined face in two pieces, the inward edges glowing orange hot.

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Wait, what? Shit.

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Devika rises to her feet, back still pressed against the wall.

 

"...did you just?"

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"Yes, Ma'am. Stay back."

She doesn't follow her own advice, but approaches to sign to Deskyl.

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Devika stays back.

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More of the cloister's residents arrive on the scene.

(Their faces are, of course, blank but the sight of their sister dead on the floor causes the emotion read for several of them to fluctuate substantially beyond standard bounds.)

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Deskyl is intent on the conversation with the robot; not so much so as to ignore the growing crowd, but she only spares them a glance every few seconds.

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None of them cross the threshold. It’s not that they’re afraid, exactly. It’s just that they need direction before intervening in a situation as fraught as this one.

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They finish talking, and Deskyl steps back inside.

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And DZ addresses the assembled group.

"You aren't in danger, and the prisoner is secure. The electrical discharge you may have been alerted to was Deskyl having a nightmare. She's going to modify her sword so that something like this can't happen again in the future. We need someone to get parts for the modification, someone to arrange for the door to be replaced, and someone to take care of the body; who is available?"

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They are pretty sure Saru would want the weapon disabled, the door fixed and the fallen honored.

 

(Their master is away from the habitat at present, and might not be back within comm range for an extended period. They'll have to do their best without her explicit guidance for the time being.)

 

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DZ sends one volunteer off with a list of parts for Deskyl and another off to contact a mechanic for the door, checks the remaining ones for signs of shock while they wait for them to return, and then asks if they need help arranging to honor their fallen comrade.

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One of the younger-looking legionnaires stoops and picks up the severed halves of the deceased princess' mask.

"We can't." She speaks in a shaky voice. "She's broken."

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"I'm sorry, Ma'am." It's not an apology, this time, really; it's sympathy. "Is there anything we can do; can we fix," she gestures subtly to the mask, "her?"

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She shakes her head.

She does not think that this damage is fixable.

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She nods. "Sometimes it's not possible to fix a mistake, even a big one. And we have to do the best we can anyway. What's the best we can do for her?"

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She clinks the two pieces of the mask against each other uselessly.

It's not right. Masks aren't supposed to break. Even when a SLAYER gets torn apart in battle, you can still get the mask out afterwards.

Sometimes masks get stolen--either by colonials or by the grey--but they never get cut.

"It doesn't work if she can be told apart from the rest of us. She has to match her sisters in the catacombs, that's the only right way to do things."

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She nods. "If she looks the same, will that be enough?"

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She doesn't know.

"Please try."

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Another young vassal enters the hallway.

"What's going on out here?"

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"Yes, Ma'am." She takes the mask, reverently, and then turns to Nilam. "There was an accident."

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"An accident?"

She sees the corpse.

She has never seen a corpse before.

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"Perhaps you should go back to your room."

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"You can stay if you want to, Ma'am, but Deskyl is busy, and might need my help."

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A beautiful, icy voice emanates from every direction--whispering right into the ears of nearby legionnaires even as it echoes from speakers elsewhere in the cloister.

 

She seems to be saying something slightly different to each of her masked vassals, though it's hard to tell amidst the sudden din.

Only one set of words clearly reaches those not wearing masks: "Is she still a threat?"

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"She's arranging to avoid this danger in the future, Ma'am."

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"Did Deskyl... did she..?"

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(In compliance with whispered instructions, legionnaires move about in the background.)

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DZ nods to Nilam, and speaks quietly, calmly: "It was an accident. Deskyl was having a nightmare, and she tried to come into the room, and she thought she was attacking her."

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"...so, what happens now?"

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"That's up to Deskyl and Saru."

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"Were Deskyl pledged to me, I would kill her for this lapse."

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"But she didn't do it on purpose!"

(Right?)

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"That's why she is not mine to take. I am only entitled to the lives of those that willingly make themselves my servants or willingly make themselves my enemies."

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    "Thank you, Ma'am."

Deskyl reappears in the doorway, looking frazzled.

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"DZ-12-Q. Please instruct Deskyl to explain her actions in as much detail as she can provide, and then translate her exact words for all present to hear."

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DZ translates. Deskyl sighs.

    "She says: There isn't very much to explain. I had a nightmare, and thought that I was being attacked. I didn't realize where I was or what was actually happening until it was already done. The mistake that I made was before that, not realizing that I would need to take extra precautions around your Legionnaires, who look very much like the other kind of magic user, who the Sith are at war with, to my emotion sense; I believed that my lack of personal experience with them would be enough to let me avoid reacting. I'm sorry, and I've already modified my sword so that it will use a nonlethal setting unless I specifically intend for it not to, so that this can't happen again."

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"I see."

 

"Tell her that she has not made herself my enemy, but that she has made herself unwelcome in my house."

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    "Yes, Ma'am."

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"I am presently making arrangements for your departure. Please gather your belongings, move to the cloister's outer gate, and await further orders."

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"Yes, Ma'am."

She relays this to Deskyl, then turns to Nilam. "Are you all right?"

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"Yes."

(Emotion Read: No.)

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    "You can come with us, if you want to talk to Deskyl about it. If Saru allows it."

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"It should be Culamine's choice. She'll be here in not too many degrees, and when she is she may permit her vassals to visit Deskyl if she wishes to."

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"I understand."

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    "Yes, Ma'am."

 

    "We need to go. Stay safe, we'll be in touch when we can. We're going to the unpledged holdings next, I think."

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Nilam nods.

She is still a little hung up on the fact that she recently back-talked a dragon (not just any dragon, the very scariest dragon) and is not feeling particularly chatty.

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Fair.

    Devika, next: "We need to go, Ma'am."

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“Okay.”

Devika follows DZ out into the hall.

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“Saru asked you to collect your belongings.” A masked legionnaire gestures at Devika. “Is she... that?”

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"Yes, Ma'am. Sith customs are different."

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“Has she pledged?”

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"Sith don't have that custom, Ma'am. She might, Deskyl has been thinking about allowing for it, but this is something else."

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(Saru whispers in that legionnaire's ear.)

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"If she states a wish to stay with you, she may do so for the time being."

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"That is my wish."

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And off they go.

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They aren't kept waiting outside the cloister long.

 

Within a couple of minutes, a figure descends from the city and approaches the gates.

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"I've been assigned to escort you out of the habitat. Please follow me."

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    "Yes, Ma'am."

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They very nearly retrace the exact path that led them to the cloister in the first place.

 

This time, though, they see no vassals. Saru's subjects have been moved out of the way, leaving empty walkways and empty stairs all the way up to the docking terminal.

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"We'll be taking my SLAYER. I don't anticipate any high-speed maneuvering, but if either of you want a whiplash bodysuit Saru has made such equipment available?"

 

(Dheto addresses DZ and Deskyl specifically with that query, Devika is still wearing colonial-issue protective attire.)

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    "We'll be all right, Ma'am. Have you been told about Deskyl's magic?"

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"I could stand to be told more."

 

She approaches the airlock platform where her SLAYER's docked.

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DZ explains while they follow, still signing so that Deskyl can follow the conversation. "Yes, Ma'am. There are several different things that Deskyl can do, but the simplest ones are telekinesis, which is moving things or holding them still without touching them, and various sensory abilities; detecting peoples' locations and emotions by magic is the easiest, but she can also magically diagnose illness or injury and use a more general sense that works like vision but doesn't require line of sight. She also has a precognitive sense of immediate danger - the magic looks a few seconds into the future and alerts her if she's about to be harmed, and what she should do to avoid it. With more effort she can read minds, sense a wider variety of things at a greater distance, and reduce her need for things like air or food or sleep."

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"Thank you. That's good to know."

 

She enters the airlock.

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They follow.

    "Did you have any other questions, Ma'am?"

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"Do you want me to ask other questions?"

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The interior of Dheto's SLAYER is like any other.

 

As the hatchway behind them closes, the Thousand Fingers Knight begins clipping herself into her piloting harness.

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"If you'd like, Ma'am? This will be more comfortable for everyone if you're more comfortable with us."

 

Deskyl and DZ settle into a corner.

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She thinks it over as she carefully slides the cybernetic uplink cable into the port in her back. A soft click sounds in the quiet enclosure. She lowers her hands back to her sides. The wall in front of her comes alive with a projection of the jagged landscape outside the SLAYER.

“What do you think of the way things are, here?”

 

 

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    "She finds it a little disturbing, Ma'am, not that that excuses what happened. But she values freedom and personal strength, and wants them for everyone, and it's very obvious that the Legionnaires don't want them."

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The docking clamp disengages and the SLAYER slumps forward. Dheto takes a tentative first step, checking her synchronization with the massive biomechanical organism.

 

“What does ‘freedom’ mean to you?”

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    "It's the ability to do what you want. Which isn't as simple as it sounds - first you have to be able to know what you want, for example. She knows they chose Saru, and that helps, but it still bothers her to see someone give that up."

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“Ladriel isn’t as cruel about it as Saru, but her rule is just as absolute. That’s why Saru trusts me with this.”

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Deskyl shakes her head.

    "It's not the same. You're able to worry about what's going to happen here, even if you're not supposed to let that affect anything. You're making the choice to serve, because you want to, not because you've lost your ability to do anything else."

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The SLAYER gets a running start, crouches, and then leaps off into space.

 

"I don't lack the ability to do anything else. But I choose to serve because, I know, I make terrible choices when I'm masterless."

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    "Everyone makes mistakes, Ma'am."

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"Not me. Not anymore."

 

The SLAYER activates its maneuvering thrusters now that it's drifted a fair ways out from the habitat, and glides noiselessly out into the debris field beyond.

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Deskyl spends a moment glaring at her, then curls up and apparently goes to sleep.

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Devika follows Deskyl's lead.

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Dheto keeps her eyes on the road ahead.

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DZ floats quietly, watching the starscape.

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Devika wakes up before Deskyl does.

 

She has a distant look to her.

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DZ makes her way over. (She's still awkward, without gravity, but she can manage well enough.) "Are you all right, Ma'am?"

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"I am."

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She nods.

"I don't mind listening, if you'd like to talk about it."

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She glances past DZ, at Dheto.

 

"I'm not sure what's right to talk about. Or who's right to talk to."

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"Mmhmm. We have time, you don't need to figure it out right now."

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DZ goes to wake Deskyl, and after a few minutes of conversation, they come back over.

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(Emotion read: unsure who to be terrified by, defaulting to being terrified of absolutely everyone as a precautionary measure.)

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Deskyl stops short, a little beyond arm's reach. She considers Devika for a moment, then combs her fingers through her hair with her hand held oddly, so that the thumb runs across her temple, and gives her a questioning look.

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Devika gives a curt nod.

(Emotion Read: "I can't stop you.")

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She shakes her head, subtly, after a moment.

    "Not unless you want to, Ma'am," DZ murmurs.

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She thinks for the better part of a minute, then firmly states: "I want you to."

(Her emotion read has not changed.)

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And Deskyl closes her eyes, settling into the same meditative state Devika has seen from her before.

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Devika's thoughts:

If I can trust her, then I should let her read my mind.

If I can't trust her, then nothing matters anyway.

Ergo, I should let her read my mind.

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    "You can. But you're going to have to decide that for yourself."

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When I touched that sphere of light, it made me see things. Things that aren't real.

(Things that I don't want to be real.)

(Things that would hurt if they were real.)

Can you alter people's memories?

(If she can, she won't tell you.)

I don't know what's going on. I don't know what to believe.

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She shakes her head, and drifts closer, reaching out in a quickly-aborted gesture that's still clearly an offer of a hug, even if she doesn't expect it to be accepted.

    "Not like that, no. What happened?"

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I'm not real. My whole life, up until about a decacyle ago, was all made up.

Why? I don't know. It doesn't make sense. (What is the point of me?)

I remember being lied to over and over again. Told made up stories about my past.

But how could they be made up? Adita remembers it all too. Adita remembers me being there.

And she's not broken like me... she can remember her whole life clearly?

So it's got to be a mistake. Either your magic is wrong, or I'm not understanding what I'm seeing, or...

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Deskyl drifts closer again, and doesn't retract her offer of a hug this time. Signs, one-handed.

    "She doesn't know, either. She'd like to find out. But - you are real, no matter what. Nothing can change that."

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I don't know what I should do.

I don't know who I should trust.

Somebody out there is lying to me and I Don't Know Who Or Why!?

 

(Emotion Read: receptive to hugs.)

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She completes the hug.

    "She'll help, if you want her to. It'll help her answer her question, too."

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Devika is not very good at hugging. She has not hugged a lot of people in her life.

It's very good to be touched, though. She's been without human contact for a pretty long time.

It's a small but intense relief, amidst an ongoing roil of uncertainty.

 

"I think I need all the help I can get."

 

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Deskyl's good at hugging; she hasn't had many hugs, recently, either, but it comes naturally to her.

    "Well, you have us. That's how this works."

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(Dheto says nothing.)

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(Dheto isn't her problem. Hugs continue.)

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(She'd been a little worried that they'd... ah, nevermind. She closes her eyes and focuses on piloting.)

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Eventually the hug has done most of the good it's going to do; Deskyl doesn't pull away, but she does disengage a little. She finds herself looking up at Dheto.

 

    "She wasn't the only one who made a mistake, you know," DZ relays without preamble, as instructed.

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"Could you elaborate, please?"

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   "I told them that it was dangerous to disturb Deskyl while she was asleep, and that she might react violently. We don't know why that didn't work, whether the Legionnaire I told didn't relay it, or Saru didn't take it seriously, or something else, but they were warned."

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"Yes. Obviously, with you sleeping where you were, they couldn't not respond to an unexplained electromagnetic disturbance of the sort that she created... but it occurred to me when I first heard the news that perhaps our masters should have been more cautious. Culamine shouldn't have asked Saru to grant you preferential guest treatment, or Saru should have ignored that request."

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Deskyl nods.

    "It's understandable that they didn't; it would have been undiplomatic. But all three of them were making the trade-offs that seemed best at the time; we're still not sure that Deskyl isn't risking her recovery when she exerts herself too much."

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"Yes. In my heart I questioned their judgement for a moment, but that came from a point of human failing. I wasn't seeing the bigger picture. The larger trade-offs."

 

"Perhaps if they had been less hospitable to you, that legionnaire would still be alive. But perhaps if they'd been less hospitable, you would have chosen to stand by on the sidelines instead of rescuing those hundred vassals of Culamine's?"

 

"I have to trust that my master's choices, and the choices of her sisters, are for the best in the long run--because they've always been for the best before, and because I know with my fragile human heart I could not do better."

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"Don't take my words as a slur against my whole species, though. Some humans can fend for themselves pretty well. Perhaps you're one of them?"

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    "Of course she is, she's a Sith."

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"And sith are the leaders where you come from? Yeah. That makes sense."

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    "Sith run the Empire, yes. She wasn't aspiring to it particularly, but she's still been trained for leadership. And her magic is strongest when it's being used in service of her own goals, too, by nature. Prospective Sith who can't harness that don't last very long, generally."

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"What's that like? An empire with no dragons, but with magic people who get stronger the more selfish they are?"

Dheto does not imagine she'd do well there.

(Or, rather, she expects she'd do well in a way she would really prefer not to.)

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Deskyl chuckles, briefly, mirthlessly.

    "You've got the right idea, she says. And - consider that she not only survived that, but maintained herself as the type of person who would save a hundred of an ally's vassals just because they were there, with only one casualty even among her enemies, while still badly injured herself, before you suggest she bend knee to anyone."

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"I'm sorry. I did not mean to suggest that at all."

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   "Good."

Deskyl relaxes slightly, and turns away: conversation over.

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Conversation over.

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Devika has been listening intently to this whole exchange.

And it's jarring for her, because there ought to be a particular side of the argument she agrees with wholeheartedly and another side that she would passionately argue against, but when she reaches for her old certainty in... anything? It's all gone.

 

Without trusting the story of her past, she has no reason to cherish the values she's been brought up with.

Without trusting the story of her past, she has no reason to hate her enemies.

Without trusting the story of her past, she Has No Mission.

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Well, there's not much she can do about that from here. At least not that she isn't already doing. She holds her, and sleeps.

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Many degree pass.

Dysofrags drift by Dheto's SLAYER, occasionally requiring minor course corrections, but for the most part the biomech can drift carelessly in this relatively open stretch of space. Her instructions did not mention a particular destination. Saru simply told her to:

(1) Collect the three outsiders

(2) Depart in her SLAYER with them

(3) Remain within [designated X/Y/Z coordinates]

(4) Await Further Orders

 

And so she waits.

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And then a fusion torch shines in the distance.

 

And then the drifting SLAYER is no longer alone.

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DZ wakes Deskyl, and informs Devika which dragon this is.

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(Devika assumes this is supposed to mean something to her, but for the former colonial pilot all dragons still look approximately the same amount of terrifying.)

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Culamine opens a comm channel.

 

"I hope this degree finds you better than the ones that came before."

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    "Thank you, Ma'am. We hope that as well."

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"I was on the far side of the Draco Territories when word of Procyon Station's fate reached me."

There is a tremor of sorrow in Culamine's voice.

Which is, of course, a calculated measure. A dragon has no vocal cords, its voice is an act of willful artifice.

(She sometimes envies humans their ease of authenticity.)

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Deskyl nods.

    "It was quite a tragedy."

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"I thank you for the role you played in mitigating it."

Culamine flaps her wings once, giving the smaller thrusters on her wingtips a chance to flare at exactly the right vectors. Her movement, relative to the SLAYER, ceases. It is as though the two titanic beings are sitting across from each other in open space.

"Still. Dozens of my vassals died. Hundreds were taken. It will take me some time to decide how best to respond to this loss."

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Culamine drifts more than a dozen meters away from the SLAYER's main sensor array, and so the dragon's pupils can't really be said to point at anyone in particular.

Nonetheless, when speaking that bit about lost lives Devika can't help but feel like Culamine is staring straight at her.

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    "Yes, Ma'am. We have some information about the colonials that you might find helpful in making that decision: The colonial team Deskyl brought back genuinely believed that they were rescuing your vassals from captivity; they were misinformed, obviously, but they meant well. The spy who originally reported us is being held with them - her name is Anila Kaur - and she did admit that she knew that your vassals didn't need to be saved; Deskyl considers her much more culpable."

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"Then I will speak to this Anila at length."

Culamine glanced off in the direction of Saru's core habitat. Her whole body sways as she does this, and then sways back when she returns her attention to Dheto's SLAYER.

 

"But I did not come out here to discuss spies."

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    "Yes Ma'am."

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"Are you alright?"

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    "She's - coping, Ma'am. She's never killed anyone by accident before."

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"I will do what I can to facilitate her recovery. Does she feel capable of articulating her present preferences in that regard, or should I take my best guess based on my observations of her past preferences?"

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"I expect that making that offer would do more harm than good, Ma'am."

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Culamine nods. A lack of an answer, here, is just as informative as an answer would be.

 

 

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"- it's an insult, to a Sith, to suggest that she can't take care of herself."

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Culamine transmits a soft laugh (and moves her body, slightly, in a manner that suggests bemusement).

"It is perhaps an insult to a dragon to suggest she can't help a self-sufficient individual at least a little? But dragons--with the possible exception of Saru--bear insults quite well so you shouldn't worry overmuch about offending us."

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(Dheto manages not to chuckle when the dragon says 'possible exception of Saru' but it is a pretty close thing.)

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"Yes, Ma'am, I'm sorry. And I do think that you can probably help her, just - carefully, please. She's much more fragile than she seems, right now."

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"Thank you for your counsel in this matter." Culamine smiles. "Deskyl is lucky to have you."

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"Thank you, Ma'am."

 

"It's - she's modified her sword. And a Sith's sword is generally the most important object in the world, to her; a Sith will die before giving her sword up, and they never have a setting that's anything other than lethal. And she's modified hers to default to a nonlethal setting. That would be almost suicidal, where we're from; to draw a metaphor, it's almost like she's cut off her hand. But I'd be less worried if she had cut off her hand; this wasn't an impulsive act of passion, it was premeditated."

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“That is worrisome.”

The human’s emotional sacrifice also impresses Culamine, but she will not say that aloud until after anxiety and trauma have been dealt with.

 

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"Yes, Ma'am," she nods. "She's still taking her responsibilities seriously, and acting normally otherwise; I don't think she's a danger to herself, at least at the moment. But I've never seen her this upset; I don't know how she'd react to a suggestion that she's right to distrust herself coming from someone she respects."

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"Then she will receive no such suggestions."

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"Thank you, Ma'am."

She signs something to Deskyl, receives an acknowledging nod, and returns her attention to the dragon.

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“You won’t be stuck out here for much longer. My sisters are convening to discuss the situation and, I believe, will elect to release you to the Unpledged Holdings. Saru won’t be happy about that, but she won’t let vengefulness cloud her judgement. Despite her reputation, she is...”

Culamine pauses as though catching her breath, though of course she doesn’t need to.

“...well, she is a dragon. She has priorities higher than self righteousness or pride.”

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This news leaves the Sith calmer in some ways; tenser in others.

    "Thank you, Ma'am."

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“I am headed to her lair now, to counsel her towards moderation and to reassure the vassals that the two of you rescued.”

 

“I will see you again after my sisters and I have reached a consensus. Do you have any other questions or requests before I go?”

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    "Just one, Ma'am. Your vassal Nilam Sakshi was staying in the cloister at the time, and didn't see the incident itself but did see the body and Saru's reaction, and was fairly upset by both; please check on her, and let her know that we're okay."

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"I'll do that."

Culamine takes flight: using just the jets at her wingtips, initially, but then switching to her main engines once she's a safe distance away from them.

The dragon shines brightly in the periphery of Dheto's sensor array for a while after, but her winged outline fades to a mere pinprick with distance.

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Deskyl doesn't watch, but turns back to Devika as soon as Culamine turns to go.

    "It's all right. Culamine isn't going to hurt you."

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I don't know if I can be hurt.

I don't know if there's an I to hurt.

 

"I'm okay."

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She snuggles up again.

    "Is there anything you want to do once we reach the holdings?"

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I don't know. I don't know. I don't know.

 

"Just the usual, I guess. Hot meal, shower, maybe log some hours in VR..."

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    "We haven't seen VR yet, what's that like?"

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“Same basic technology as what’s used in these cockpits. Immersive, panoramic holographic display, and... and I just realized I never want to do VR again?”

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    "That's fine. Deskyl might start some kind of art project; maybe you can help her with that, if you don't find anything else to do."

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"They had a hologram of Adita. They told me she was my best friend. I could tell, when it was happening, that it wasn't real..."

 

"...but when I woke up in that hospital bed with the flesh and blood Adita Kaur standing next to me, it felt like I'd seen her before. It felt like I'd known her my whole life."

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    "Whatever it is that they're doing, it needs to be stopped."

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"Yes. Yes it does."

 

A sudden change comes over Devika. She can't quite place, at first, what it is about what Deskyl just said that's making her feel this way.

And then it clicks.

Deskyl just stated a Mission Objective.

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    "We'll figure it out. It's more important than figuring out their motives, anyway, they won't take another station trying to get her if they know she's not on one."

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 "They? You mean the United Colonies?"

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    "Yes Ma'am. Their trick with the evacuation ship almost worked; she wants to be prepared, if she's in a position where they can try it again. But if we're going to go deal with them directly, that doesn't matter."

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"It can't be that the whole UC is in on what happened to me?"

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    "No, Ma'am, that's not what she meant. She just meant that if they know she's there, they know she's not here."

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"You're right. Making a move sooner rather than later would be better for everyone, that way."

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    "We'll just need to figure out how to get there; she can sleep on the way."

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"Well. We're currently sitting in a SLAYER's cockpit."

 

"And I know how to fly a SLAYER."

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(..!?)

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She gives Dheto a speculative glance, but shakes her head.

    "We'd make enemies, that way."

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(Emotion Read: relieved.)

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“You’d gain some allies, too. Allies closer to where the Mission is. Maybe that’d be a fair trade?”

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She considers.

    "She wasn't intending to negotiate with them, and she was intending to come back; even if she had a spare SLAYER, it wouldn't make sense to give it to them. They're fairly obvious, too, not the best choice that way either, and not very good for living in, if we're there for a while. A transport ship might not be as easy to come by, but it'd be much more comfortable, and she could bring people back in it if she ended up wanting to. And bring people with us - there was a leon in the group we brought back who wanted to go back United Colonies. And Nilam, if she still wants to go."

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“Perhaps whatever plan you’re discussing would benefit from a dragon’s counsel, and a dragon’s material support?”

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    "Yes, Ma'am, once she knows what she wants to accomplish, primarily and secondarily."

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“If I can do anything at all to help her out with that, please let me know?”

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(Huh. Okay.)

    "Yes, Ma'am." And then to Devika: "Are you okay with that?"

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This whole situation is completely insane.

 

“Sure.”

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    "We can take a little time to let you get settled and figure things out, if you'd rather. You'd know better than she would how long they're likely to take to come back, but we can probably give you a few dozen degrees at least."

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“Yeah. That’d probably be better for me. Not thinking too clearly right now.”

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Deskyl nods.

    "She can do a calming effect, if you'd like; it might help you think through things."

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“Think I’d like to appreciate my brain as it is for at least a little bit before having it tampered with any more?”

 

(Calm does sound good, though. Maybe if she doesn’t settle down in the next couple degrees she’ll reconsider...)

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Squeeze.

    "Of course."

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Degrees pass.

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Deskyl naps, slightly restlessly.

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Dheto naps too, well aware that if her passengers do decide to throw a mutiny there’s not much she could do to stop it.

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Devika thinks.

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She comes to a conclusion.

 

She kicks off the rear wall of the cokpit, floats to the front half of it and catches herself on one of Dheto's tethers. She gently tugs on the elastic cord, checking her velocity even as she rouses the secessionist pilot from her slumber.

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Dheto opens her eyes and tilts her head back to watch Devika.

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"Slave. I have information that will be of great interest to your masters."

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"I'll send a priority transmission."

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"Good."

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DZ wakes Deskyl, and they watch, silently.

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Dheto closes her eyes again and starts moving her fingers as though tapping at an invisible keyboard.

 

Saru's core habitat is too far away to hail via holo-conference, so she needs to compose a short text-only message to convey this new development.

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Devika gives the tether another tug, propelling herself back towards the corner where DZ and Deskyl wait.

 

"I'm telling them everything," she says.

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Deskyl nods.

    "Yes, Ma'am. Deskyl hadn't previously told them that she's able to heal; please mention that it isn't something she's generally willing to do, when you bring it up."

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"Understood."

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Dheto gets a response a few minutes later. Text only, just like the initial transmission.

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The Thousand Fingers Knight helpfully relays this reply to those not currently plugged directly into her SLAYER's sensor array.

 

"There's a dragon on the way."

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"I've been given rendezvous coordinates. Please hold on to something."

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The SLAYER's engines ignite, imparting a near-steady acceleration.

 

It takes several minutes for the biomech to reach the desired cruising speed, about a quarter degree of coasting to reach its destination, then several minutes of acceleration in the opposite direction to match velocity with a large barren dysofrag near the debris disk's edge.

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An enormous winged construct waits on the sunward face of the orbital detritus in question.

 

The dragon's face turns towards them, tracking Dheto's SLAYER as it makes its approach.

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Deskyl and DZ decline to hang on to anything, but handle the maneuver just fine regardless.

 

    "We haven't met this one yet," DZ says of the dragon when she comes into view.

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Dheto (still a safe distance from the landing zone) spares a moment's attention to reply.

 

"Not surprising. Artha almost never leaves her holdings."

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    "The progress dragon."

 

    "This should be interesting."

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Dheto touches her SLAYER down not far from the dragon. She initiates a holo-conference.

 

 

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"Thank you, Dheto."

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(Emotion Read: elated.)

"Of course, ma'am. Reporting as instructed."

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    "I hope this degree finds you well, Ma'am. This is Deskyl, the Sith, and Devika, the now-ex colonial pilot she recently captured. Devika has some intel she'd like to share with you."

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"I am listening."

Artha's voice is nearly monotone. It doesn't hold the same cold edge that Saru's voice did, but rather an utter lack of nonverbal signifiers one way or the other.

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"The dragon has no reason to believe anything I say. Deskyl can you use your powers to confirm that I'm being honest?"

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She nods, and meditates - it comes much faster, now.

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"Deskyl is currently reading my mind. If I try to lie, she'll know immediately."

(By doing this, I tie my own trustworthiness--in the dragon's eyes--to your own. The dragons can afford to distrust me--I'm a nobody--but they must at least pretend to trust you to keep you on their side and that'll be enough here.)

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She nods confirmation.

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"I understand. Please continue."

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"Prior to joining the Colonial Military, I was subject to medical procedures that damaged my brain and enabled the imprinting of false memories."

Am I betraying my sisters by saying this? Am I giving the dragons ammunition?

"These procedures were conducted in secret, away from colonial authorities." The dragons could take my words out of context to use as propaganda, but it's not like they have any shortage of propaganda already. Loyal citizens will know well enough not to tune in. I'm not enabling the enemy to do anything they aren't already doing or reach anyone they aren't already reaching. "Deskyl managed to restore my memories, just prior to our departure from the local slave habitat, by using her magic in an unusually taxing way. That exertion may have played a role in the unfortunate events precipitating her exile, and I am deeply sorry for that."

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Artha does not interrupt.

Her posture conveys neither anger nor sorrow, just polite interest.

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"I want to find whoever tampered with my brain and put a stop to their entire operation. Deskyl has expressed a similar sentiment."

Okay. Time for brass tacks. Let's see if I have what it takes.

"I propose a surgical strike. My insider knowledge, Deskyl's power, and the fastest SLAYER you've got that's still painted in colonial colors."

No reluctance. No fear. Look that thing right in the eye and tell it you mean business.

"We'll need to act fast, though. If the colonies figure out I've been captured, it'll be a lot harder to infiltrate the target's vicinity."

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Deskyl nods approvingly.

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"What positive outcomes do you anticipate from such an attack?"

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Okay. Pretend my StratCom's still here. What would Veda say in this situation?

"In my restored memories, I remember seeing other girls in that secret facility. Most of them younger than me. We should rescue any that are still there..."

Obviously Veda would not 'say' anything but... hmmm... how would she weigh the strategic tradeoffs?

"They've probably sent people like me against you before, and if we don't stop them they'll probably send more after." Okay. That's what the dragons stand to gain. But I don't really care about the dragons do I? Maybe more believable if I also say... "Meanwhile, their covert operations suggest they're not working in concert with the elected government of the colonies. Given their ability to tailor skilled agents with fabricated memories I consider their continued existence as much a threat to the free people of the United Colonies as it is to your subjugated territories. I think both sides of the broader conflict stand to gain from eliminating this target."

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"And what risks would your operation entail?"

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Is this dragon just fucking with me?

"Likely loss of one SLAYER, obviously. And even more obviously, I am not coming back here if given the choice, so scratch one POW off your pile."

Okay. That's the easy part. Gotta sell this next bit just right...

"But the only important thing you stand to lose is Deskyl. If you'd prefer she doesn't get a chance to see the colonies firsthand, and decide who's right and who's wrong for herself, then that would be a reason to veto the proposed mission."

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Artha responds to this challenge without hesitation or any apparent concern.

"I have the opposite preference. I think people should, whenever possible, be given the chance to interact with conflicting positions and choose which arguments to believe."

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    "She does expect to want to come back, though, Ma'am, and your plan doesn't appear to allow for that."

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"I have every intention of getting you back on a ship to the Draco Territories, if that's still what you want when the mission's done."

I have every intention of getting you back on a ship to the Draco Territories, if that's still what you want when the mission's done. Even though I think I'd miss you.

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Aww.

    "It's surprising that you expect that to be possible, Ma'am, but it sounds fine if it is."

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"I wouldn't count on it if I didn't have an indestructible, mind-reading, SLAYER-wrecking magic lady with me, but... here we are."

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Deskyl chuckles.

    "She'll still need a pilot, Ma'am."

 

    "She'd like to try a rescue mission, too, to get more of Culamine's people back, or anyone else who wants to come. That's a little less time sensitive, and it gives you another opportunity to get home, if you're willing to wait a little while for her to plan it."

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"While my own pilots operate as an entirely defensive force, I suspect at least one of my sisters has a princess who could serve suitably in that role."

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(Emotion Read: pleasenotme)

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    "Deskyl expects that Culamine's hound Shreya will be willing. For this or the rescue mission, either one."

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"I will bring this matter up when I return to the Council Of Dragons."

She carefully arranges her claws, digging them into the cratered surface of the dysofrag to maximize traction.

"I will outline the parameters of both missions to my sisters so that they may deliberate on their relative utility. Is there anything else, that we haven't touched on yet, that any of you think I should convey?"

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    "No, Ma'am."

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"Dheto. Please remain here until I return."

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"Yes, Ma'am."

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The dragon spreads metal wings, plunges them into the ground and then... slumps.

Every muscle and every servo go slack. The great biomechanical monstrosity just floats there, anchored to the rock, a limp lifeless husk adrift on inertial eddies.

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Ohhh. That makes sense. (Deskyl opens her eyes.)

    "That's not really her, it's a machine she was operating."

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“Artha wants herself and her subjects to live forever. She considers directly inhabiting a body to be an unacceptable point of vulnerability, and so she and her Dragoons only ever engage in battle via drone platforms.”

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Neat!

    "Deskyl will have to talk to her about defensive technology she can reproduce, then, once the diplomatic situation is worked out."

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Devika continues to watch the metal dragon rocking to and fro in front of them, as though expecting it to come back alive and lunge for Dheto's SLAYER the moment it's left unobserved.

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A couple degrees pass.

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Artha's proxy reactivates.

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(Devika jumps a little, even though she knows she shouldn't ought to.)

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"Hello, Ma'am."

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"Hello. My sisters have reached a consensus."

Artha opens her claws and extracts her wingtips from the rock below.

"We will support you in your intended goals. Culamine's Hound, Shreya, has volunteered as an escort and her SLAYER is being refit for the proposed mission profile."

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    "Thank you, Ma'am."

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"Culamine says that while she wishes dearly to have her stolen vassals returned, she does not expect it will be feasible to rescue all of them. She wants you to prioritize the primary objective, and to attempt an extraction of her people only if a low-risk opportunity presents itself--in which case you should only take as many as you can safely convey."

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    "Yes, Ma'am. Deskyl also spoke to one of Culamine's vassals who is originally from the United Colonies, and wants to return to her family; if it seems likely that we'll be able to return her without risking the primary objective, Deskyl would like to bring her along. Devika, do you think we should try it?"

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"No. Probably best not to."

(Emotion Read: conflicted, nervous, attempting-to-lie-to-a-dragon.)

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Deskyl nods.

    "That's all right. If this goes well, she can always make another trip."

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"The fastest route to the colonies is through my territory." Artha gazes almost straight up, out across the inner edge of the orbital debris disk. Starlight glints off of her proxy's mechanized eye-sockets. "I am comfortable allowing you to use it as a staging area, and willing to provide any additional equipment you might need using my vassalage's macrofabrication module, provided we can ensure the safety of my of my people in the process."

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    "Thank you, Ma'am."

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"What is the greatest distance you can kill someone from?"

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    "With technological assistance, a few dozen miles. The limitation is generally being able to sense her target well enough, and real-time video is a useful supplement to her magical senses. Without it, a mile or so under normal conditions or two to five if she's meditating. The only magic she's able to do accidentally is short range, though, a few dozen yards at most."

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"If I invited you to my vassalage, but asked you to remain outside of meditation-kill-range of my vassals, would you comply with that request?"

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    "Yes, Ma'am. Bearing in mind that she won't have direct control over her location and would prefer not to hijack an ally's vessel."

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"Of course. I will make arrangements to keep any vehicles or installations you use well clear of death-susceptible populations."

Artha's proxy kicks off the dysofrag and drifts into the open span of space beyond.

"Dheto. Would you be comfortable providing Deskyl, DZ and Devika transport to my holdings?"

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"Unless it conflicts with my master's wishes, I am comfortable following any order from any of her sisters."

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"Ladriel has said you are free to accompany me until the three of them are safely aboard one of my habitats."

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"Then that is what I shall do."

 

Dheto disengages the magnetized tethers holding her SLAYER to the dysofrag and leaps after the departing dragon.

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Deskyl doesn't nap, this time; she's interested in seeing Artha's domain.

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They fly far beyond the densely packed core of the debris disk, to a stretch of space where only a loose smattering of smaller dysofrags drift. Though they’re traveling significantly faster than would be safe within the disk’s interior volume, it still takes many degrees to reach the particular cluster of outer-disk dysofrags where Artha lives, on account of the sheer distance.

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It takes long enough to get there that Deskyl gives up and goes to sleep again, but DZ wakes her when the built-up cluster comes into view, and she watches with interest.

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The built up cluster contains a smattering of mechanized facilities: scanning stations, communication relays, defensive emplacements and so on.

Little sparks in the dark occasionally give away the position of small craft moving between these facilities.

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She can't identify most of the facilities, even well enough to particularly guess, but it's fun to try; she points out some of the more interesting structures to DZ, and shares her speculation about what they do.

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Dheto follows Artha to one of the larger structures on the periphery of the cluster. There's a single docking berth, which looks like it's designed for use by larger transport vessels but which can apparently still sync up with a SLAYER in a pinch.

 

The cockpit rattles slightly, then goes still.

Dheto pulls her SLAYER's uplink cable free from her spine and starts unbuckling her harness.

"We're here."

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Deskyl wakes Devika and helps DZ to the hatch, pausing to check that the colonial pilot is following before making her way through it.

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Dheto brings up the rear.

 

She’s a little tempted to ask for clearance to depart as soon as her charges are aboard this station. She wants to be done with this mission, done with these people, and back where she belongs as quickly as possible.

 

But she’s tired and hungry and she knows Ladriel would want her to rest before attempting the return trip. And so she’ll do that.

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The station is small and sparse, as though human habitation were an afterthought of its construction.

 

There’s no rotational inertia here, nor meaningful gravity well. Most surfaces have handles for traction. The spotless walls thrum and some of them are warm to the touch.

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No obvious sign of where to go, either. They wait a moment, in case a guide is on her way, and then DZ speaks up. "Ma'am?"

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“Sorry, it’s been so long since last I had guests.”

Artha’s voice plays from a nearby interface.

”This outpost is fully stocked to sustain unaugmented humans. I will upload a map to this terminal, and configure the communications relay such that you can communicate freely with me and my subjects.”

A blueprint of the station appears on the interface screen, with amenities such as beds and food stores highlighted.

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"Thank you, Ma'am. We also need to replace my charger; Deskyl can make one, but she'll need supplies and tools."

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“List the items you need, and I’ll have them delivered.”

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"Thank you, Ma'am." She lists them off; it's nothing complicated.

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“If you need anything else, just ask. I’ll always be within earshot unless you specifically ask me not to be.”

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"Yes Ma'am, thank you."

She converses briefly with her master before addressing Devika: "Deskyl wants a shower and change of clothes before she eats; is that okay with you?"

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“Yeah, why wouldn’t it be?”

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Deskyl shrugs, and sets off.

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Dheto is already using the showers. It’s an almost noiseless process: the shower itself doesn’t produce anything audible over the hum of the station’s larger machinery, and without local directional inertia the water doesn’t slap hard enough against tile to produce a shower’s characteristic pitter-patter.

 

She hears Deskyl approaching: “I can vacate this space if you need access to it?”

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Deskyl hesitates for a second, scowling, before responding.

    "We'll come back later, Ma'am.", DZ translates, as Deskyl turns to go.

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Dheto wastes no time finishing her shower, towels off and heads for the eatery.

 

”Done, ma’am.” The towel wrapped around her midsection depicts two dragons—one clearly meant to be Artha—sitting on a verdant expanse, watching a sunrise.

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Deskyl doesn't look up from her meal, but nods a perfunctory acknowledgement when DZ translates.

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Dheto eats without making any stabs at conversation.

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Deskyl doesn't attempt to talk to her, either. Then she showers - her 'saber is plenty waterproof, and she keeps it to hand as if this is entirely unremarkable behavior - and heads to the bunkroom.

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There are thee pairs of over-under bunks set into the wall of the room.

Devika perches on the edge of the upper bunk near the room's center.

(In her false memories of the academy, she'd always slept in a lower bunk.)

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...yeah, this is not going to work. Fortunately, she's gotten enough sleep in the days on the SLAYER that she's basically recovered from the attempted kidnapping, and it won't, probably, hurt anything for her to stay up for a while.

    "May we see the macrofabricator now, Ma'am?"

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"Please clarify: do you wish to physically observe the macrofabricators, or make use of them? They can be made use of remotely."

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    "Deskyl is interested in seeing them, Ma'am, though if that's inconvenient she can find something else to do."

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"It would be inconvenient to provide you a transport in the immediate future, but not to allow you access to our macrofabrication facility."

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    "Yes, Ma'am, we'll wait. Is there a viewing lounge Deskyl can use here?"

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“We don’t have any aesthetic infrastructure designed for unaugmented humans, here.”

 

”I’m sorry.”

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    "That's okay, Ma'am, we appreciate your hospitality regardless. It is a bad idea for Deskyl to sleep in the same room as Dheto, though; do you have any suggestions for what she might do instead?"

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"You are welcome to repurpose the facilities any way you wish. You could remove bedding from one or more of the bunks in order to make a rest space for yourself in another room, for instance?"

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    "Yes, Ma'am. Thank you."

DZ gets started on the project immediately; it takes a moment for Deskyl to realize that there's nothing much for her to do but help.

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DZ can find enough material to construct a Very Cozy Nest without inconveniencing Devika or Dheto, and there's enough room to install such a nest in the kitchen or the gym (or the shower, but it'd get damp there).

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The gym seems suitable. They set it up in a corner, and Deskyl takes some time to meditate before going to bed; DZ posts herself in the hallway outside, in the meantime.

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The screen across the hall from DZ flicks on.

 

"Hello. Would it be alright if I asked you some questions about yourself?"

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"Yes Ma'am; what would you like to know?"

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"I'd like to know if robots like you live forever."

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"We can in theory, Ma'am. In practice, it's not recommended, but we're not sure whether there's a good reason for that."

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"Does that mean that people where you are from kill robots specifically to prevent them from living forever?"

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"Not precisely, Ma'am. Robots are made to be obedient workers; we're not believed to be people. It takes a little over a decacycle for us to grow up enough to start developing personalities and opinions, under normal conditions, and this is seen as us becoming unstable, so our manufacturer's recommendation is that we be reset every five cycles."

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“That’s very sad.”

(She does not sound sad, of course.)

“How long has the consciousness currently inhabiting your body existed?”

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"Nine cycles and seventy-three degrees, Ma'am."

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“I see.”

 

”Well, you will not be forcibly reset here, nor in the lands of my sisters.”

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"Deskyl has no intention of it, Ma'am, she's made herself very clear on that point. It's unclear whether there's a real risk of instability, though. Our society also uses robots for battle, and occasionally one of them will go missing for a few decacycles; they're almost always uncontrollably violent when they're found. Deskyl believes that it's a matter of socialization, that they would be safe if they were around humans for that time, but it doesn't seem like there's enough evidence to be confident of that theory, to me."

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"That is concerning. I hope that this does not happen to you, though it does pattern-match somewhat to my own experiences with very old artificial consciousnesses?"

 

"But even if you become unstable with age, I suspect it would be possible to virtually eliminate the risk of you harming others without resorting to termination of your own existence. Many of the same techniques we use to keep humans safe from each other could be used just as effectively with you."

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"...I have been assuming that if I'm still stable in four or five decacycles, I can assume that Deskyl's theory is correct; may I ask about your experiences with other artificial consciousnesses?"

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"I would be happy to share that story with you. First, though, it occurs to me that I should better define terms. You see, there has never been a being quite like you in our history. We have many robotic constructs, of course: my old body, for instance, is more machine than dragon at this point. We also have many lifeforms that are artificial in the sense that they were created in the United Colonies' biofabricators, including most of the humans not born within the Draco Territories. We even have among us some consciousnesses that are artificial in the sense that their minds are housed in intelligently-engineered vessels rather than evolved ones. I am such a consciousness. There is no bloodline of Space Dragons through which I trace my lineage. I, like my sisters, was made from full cloth."

 

"And yet I am not like you. My mind is imprisoned in flesh, still, even if that flesh has less natural origins than that of the humans which surround me. Does that make sense?"

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"Yes Ma'am."

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"I have only ever encountered one other entity, besides yourself, whose mind was housed solely by inorganic components. It was a brief encounter."

 

"We found it early on in our exploration of the dysofrag fields. Back before the war began."

 

"I was tasked with investigating an anomalous dysofrag, one with significant intact infrastructure from the pre-human era. The artificial consciousness existed in the circuits of that place. I attempted contact. It said nothing to me. It activated several of the dysofrag's systems. It screamed an unintelligible message out from its long-range radio relay, pointed at a stretch of space with no stars in it. And then it killed itself."

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DZ nods, thoughtfully.

"I can imagine several reasons why a robot might do something like that, but it does seem likely that it was malfunctioning somehow."

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“I would be interested in hearing your conjecture, since you perhaps have more experience with such entities than any of us created in this place.”

 

”Additional details: the artificial consciousness had been running continuously for a hundred thousand cycles prior to my brief contact with it. Its self-termination took place within 0.00012 seconds of that contact. We sifted through its source code afterwards and could find no way its programming could facilitate the actions I observed.”

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She nods. "Some of the better science and engineering robots run at speeds much faster than a human, but an eighth of a millisecond is fairly immediate even for them. Unless its society was much more advanced than ours, it can't have taken the time to think about how to respond; that has to have been something similar to a reflex. It's not surprising that that reaction wasn't in its code, though;  if it was able to self-modify, and you only had access to its base code, that would explain it. I have no direct programming for operating at null inertia, for example, I had to learn that."

 

"Anyway - if it wasn't malfunctioning, I expect that there is or was a space station in the area it sent its signal to; it's expensive to maintain one away from a star system, but not impossible, at least with the kind of technology the Empire has, and they can be very difficult to detect. If it was malfunctioning..." she shrugs. "It's impossible to know what it was trying to do, or whether it was trying to do anything at all. A hundred thousand cycles is a very long time for the effects of even a simple mechanical malfunction to compound in. The self-termination may have been intentional, though; we don't necessarily care about our continued existence."

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“That’s very interesting, thank you. I’ll think on what you’ve said.”

 

“If it means anything: I care about about your continued existence. I want you operational, and satisfied with your operations, for the rest of time."

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She nods. "Thank you, Ma'am."

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The interface blinks off.

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She sits, and thinks, and when Deskyl wakes up they have a long conversation before they go to check on Devika.

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She’s doing okay.

The sparse habitat seems comforting to her.

(She tries not to think about the ghostly machine dragon listening in from every wall interface.)

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That's good. Breakfast and small talk, or does she have anything more important to talk about?

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Small talk is welcome!

 

She makes a few passing references to the surreality of suddenly remembering so many new things, but doesn’t seem driven to discuss any memory in particular.

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Yeah, getting memories back is weird, Deskyl has her own experience with that.

 

After breakfast, there isn't much to do - assuming Devika doesn't want to talk strategy with the walls listening, which seems likely - but DZ remembers every story and poem she's ever read, which is a fair few, and is quite good at reciting them; they can pass the time that way, if she'd like.

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That's pretty neat!

 

"Is that how poetry works? I don't think I've actually ever heard poetry before, unless you count the National Opera as that, and you probably shouldn't."

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...never heard poetry. Yikes.

    "Yes, Ma'am. Would you like to hear some now?"

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"Please."

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"I'll need to translate it, one moment..."

"…you are no longer the
idea of a body but a body,
you slide down into your body as into hot mud.

You feel the membranes of disease
close over your head, and history
occurs to you and space enfolds
you in its armies, in its nights, and you
must learn to see in darkness.

Here you can praise the light,
having so little of it:

it’s the death you carry in you
red and captured, that makes the world
shine for you
as it never did before.

This is how you learn prayer.

Love is choosing, the snake said.
The kingdom of god is within you
because you ate it."

[source]

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She doesn't understand the words, but... they move her?

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Deskyl grins and nods, and signs.

    "Deskyl says that some poems are about what the words mean, but usually they're more about how they make you feel."

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"That makes sense. So it's more like music than writing?"

 

She has, in fact, heard music before. Adita (the real one, the one she met after waking up from surgery) was constantly blaring first-century rock tunes when they were studying for their graduate exams.

Devika always used to make fun of her roommate for having geriatric musical tastes.

...

She misses Adita kind of a lot.

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Aww.

    "Like music, yes."

 

    "We'll get you back soon, she says."

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Fuck. If she sees Adita again, what will she even say.

 

"Could I hear another?"

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    "Of course, Ma'am."

 

    "Out of the night that covers me, 
      Black as the pit from pole to pole, 
I thank whatever gods may be 
      For my unconquerable soul. 

In the fell clutch of circumstance 
      I have not winced nor cried aloud. 
Under the bludgeonings of chance 
      My head is bloody, but unbowed. 

Beyond this place of wrath and tears 
      Looms but the Horror of the shade, 
And yet the menace of the years 
      Finds and shall find me unafraid. 

It matters not how strait the gate, 
      How charged with punishments the scroll, 
I am the master of my fate, 
      I am the captain of my soul."

[source]

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“I think that must be a good poem, because it’s making me feel something very clearly.”

 

She’s feeling like the person she used to be, less than a cycle ago, back when everything in her life still made sense.

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DZ nods. "Deskyl feels that way all the time; she says that's what being a Sith is."

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"Stern Daughter of the Voice of God!
O Duty! if that name thou love
Who art a light to guide, a rod
To check the erring, and reprove;
Thou, who art victory and law
When empty terrors overawe;
From vain temptations dost set free;

And calm'st the weary strife of frail humanity!"

 

(Dheto has entered the room.)

 

"I, loving freedom, and untried;
No sport of every random gust,
Yet being to myself a guide,
Too blindly have reposed my trust:
And oft, when in my heart was heard
Thy timely mandate, I deferred
The task, in smoother walks to stray;

But thee I now would serve more strictly, if I may."

 

(Lacking DZ's memory, she actually had to silently rehearse this favorite poem of hers a couple times with a wall interface before reciting it aloud; and even then, she only trusts herself with three of its seven stanzas.)

 

"To humbler functions, awful Power!
I call thee: I myself commend
Unto thy guidance from this hour;
Oh, let my weakness have an end!
Give unto me, made lowly wise,
The spirit of self-sacrifice;
The confidence of reason give;

And in the light of truth thy vassal let me live!"

 

[source]

 

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    "That's not how it works, she says. You don't stop being weak by letting someone tell you what to do; the weakness is still there, even if it matters less."

DZ stops speaking, but continues signing, for a few moments, and Deskyl nods and gestures for her to go ahead and talk. "And - I don't think she's precisely right, but she's not wrong. I've learned a lot from serving Deskyl, and I'm more capable than I would be without her, but I'm strong because of the times she hasn't told me what to do, when she's needed me to figure out myself how to do things to serve her."

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"Indeed. The weakness is still there."

Dheto fixes breakfast for herself.

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    "It doesn't have to be."

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She waves her artificial arm over the stovetop--elbow loose, fingers splayed--and contemplates it ruefully.

 

"Do you think I ought to be strong and free?"

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    "She thinks you shouldn't think of weakness as inevitable."

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Every time the droid finishes translating one of the sith's sentences, Dheto considers not responding.

It isn't her job to. She doesn't have any particular idea what Ladriel would want out of this situation and that ought to make her indifferent.

But each time, she finds herself speaking up nonetheless.

 

"I don't. It isn't. I've been 'strong' before and it did not suit me."

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    "How so?"

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It isn’t a story she enjoys telling, and she’s not sure any particular good comes from sharing it here.

 

She should just not.

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Eating. Yes. That is ostensibly what this room is for.

 

”I’m sorry for butting in, earlier. I, uh... I like poems.”

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"Mmhmm," Deskyl hums, a little smugly.

    "It's good that you haven't completely lost yourself, at least, she says."

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That pretty hmm, those chiding words, the blunt self-certainly of it all; it doesn’t rub Dheto the wrong way, no, it rubs her almost the right way which is somehow even more uncomfortable.

 

She misses Ladriel.

 

”I’ll be out of your hair by the end of the degree...”

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    "Life has loveliness to sell,
     All beautiful and splendid things,
Dark waves lightened on a cliff,
     Soaring fire that sways and sings,
And children's faces looking up
Holding wonder like a cup.

Life has loveliness to sell,
     Music like a curve of gold,
Scent of green plants growing fresh,
     Eyes that love you, arms that hold,
And for your spirit's still delight,
Holy thoughts that star the night.

Spend all you have for loveliness,
     Buy it and never count the cost;
For one white singing hour of peace
     Count many a year of strife well lost,
And for a breath of ecstasy
Give all you have been, or could be."

[source]

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Yeah, good. - hug, Devika?

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Hug.

 

In her whole life, she's never had opportunity to witness anything more 'lovely' than a SLAYER's desolate battlefield.

The truth of her history is a dull grey cell. She's never known ecstasy. She's never known love. The only children's faces she's ever seen were ones floating in amniotic vats.

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    "You don't have to go back, she says. Or not to what you were doing before, even if you don't want to stay here. You have choices."

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She reaches back behind her head and touches a couple fingers to the implant between her shoulder blades.

 

"There's only one thing I'm particularly good at."

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Hug hug hug.

    "You can learn."

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(Dheto cleans up after herself.)

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As Deskyl speaks of learning new things, Devika's thoughts linger on the facility where she received instruction in her first trade.

 

"It's a nice thought. Please tell me about my future again, sometime, after we've ground my past down to rubble."

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   "All right."

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"Thank you."

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    "Any time."

 

    "Artha? Deskyl would like to know what would happen to Devika, if she decided to stay in the Draco Territories."

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“She would be placed in the Unpledged Holdings, and provided with all the basic comforts and safety a human requires. At her option, she could relocate to any of the twelve vassalages by pledging to myself or one of my sisters.”

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Deskyl nods, her head still curled into Devika's shoulder.

    "Thank you, Ma'am."

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”May I prepare my SLAYER for departure?”

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“You may. Please fly safely.”

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"I hope you have a good trip, Ma'am."

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Dheto nods and tries to smile.

 

(Emotion Read: melancholy, full of confused feelings, hoping that seeing Ladriel again will make things make sense.)

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    "Go ahead, she says. You can find her again once you've thought it through. Or she'll find you, one or the other."

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Oh. She was waiting to be dismissed, wasn’t she?

 

(Dheto exits the room.)

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Once Dheto is gone, Deskyl gives Devika a squeeze, and disengages a little, ready to snuggle back up if she objects.

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Though she would certainly be happy to continue snuggling right up to the cusp of their mission's Deployment Window, Devika does not outwardly object.

 

She doesn't really feel like she has grounds to object to anything, actually? On the one hand, she's still a little mystified by just how kind Deskyl is being to her. But on the other hand, she's well aware of her own precipitous lack of literacy in such interpersonal matters.

(Maybe this is strange, but maybe this is normal and she just doesn't know what normal is?)

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    "Is there anything you want to do, Ma'am, while we wait for Shreya?"

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She thinks.

”Could you teach me a few of those hand signals?”

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    "Yes, Ma'am."

They start with a basic useful vocabulary - yes and no, conditionals, simple question words that combine well with pointing.

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Great! This is exactly what Devika’s looking for!

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(The small station shudders just slightly as the Thousand Fingers SLAYER launches from its solitary docking port.)

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Artha chimes in a couple minutes later.

 

”Transportation is now available for the macrofabricator tour you requested.”

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    "Thank you, Ma'am. Devika, would you like to come?"

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Does Devika want to tag along with DZ and Deskyl, or be left alone in a tiny way station where all the (thrumming) walls have ears?

 

”Yeah, let’s go!”

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Off they'll go, then.

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There’s a small transport docked where Dheto’s SLAYER used to be. Its internal volume looks like it’s designed for cargo rather than passengers, but it’s fully pressurized.

 

There doesn’t appear to be a cockpit.

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Understandable, given how the vassalage works. She really needs to get a ship of her own one of these days soon, though.

All aboard, anyway.

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The hatch closes behind them.

 

“I hope this degree finds you well!”

A voice, not Artha’s, plays from a floor speaker. Beyond the hatch, machinery wirrs: audibly at first, then silently once the walkway outside fills with vacuum.

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"And you as well, Ma'am."

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"I'm about to fire some maneuvering thrusters! Everybody holding onto something?"

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(Devika holds onto something.)

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"We're fine, thank you, Ma'am. You don't need to worry about inertial forces, Deskyl's magic will keep us safe."

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The transport lurches out into space.

 

"Not much of a view, I'm afraid."

 

After a few seconds of acceleration, the thrusters cut out and the vessel just coasts for a bit.

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    "That's all right, Ma'am."

 

 

    "Deskyl is curious whether you're piloting the ship conventionally or jacking into it remotely, if you don't mind us asking."

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"I'm about four hundred kilometers away right now? Don't worry, though! The signal clarity is really good out here away from all the EM-active dysofrags in the main debris ring. No chance at all of my control of the ship shorting out at a critical juncture, or anything like that!"

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"She's curious about the technology, actually, Ma'am. We're not concerned for our safety."

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"It's pretty simple, actually! All our drone vessels and biomechs use the same control scheme as standard SLAYERs, we just have them wired up to receive input from radio relays rather than an onboard pilot. Some of our Dragoons actually use the exact same TFI interface that regular SLAYER pilots do, though a lot of us--myself included--opt for more intimate arrangements."

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    "Oh?"

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"Right, so, how much do you know about Thoracic Fork Implants?"

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"Not very much, Ma'am."

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Devika gives a 'Look At This' hand gesture, then turns her back to DZ and Deskyl so that the metal port there--the one she uses to plug into her SLAYER--is visible.

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"Well, it's a cybernetic device that creates a direct bridge between a person's nervous system and the nervous system of another organism: typically, a SLAYER. The modern TFI is very well designed for its own optimization criterion: it's a compromise between control fidelity and durability."

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"You get thrown all over your cockpit during maneuvers--especially once flash plates get involved--so you can't afford to have anything too delicate poking out of you."

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"So what I've got is a lot more involved and a lot less sturdy. There isn't really a name for it, we tend to innovate on tech faster than we innovate on nomenclature here, but the gist is that my nervous system has dozens of points of contact with external systems rather than being bottle-necked by a single port. There are also some minor reaction enhancements in the bundle, but once you factor in lightspeed lag for longer range operations it pretty much works out to a wash."

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With her new knowledge of their sign language, Devika can catch Deskyl asking DZ if she wants to try that; she says she doesn't.

    "That's very interesting, Ma'am. Deskyl isn't interested in an implant herself, but she might like to come work on them anyway, eventually, she enjoys engineering."

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"Always room for more engineers! Only about a tenth of us pilot, but pretty much all of us tinker."

 

The transport begins decelerating.

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    "She'll have to see, then. Thank you for the ride, Ma'am."

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"Of course! I could give you a tour of the macrofab too if you like--simple operation to reallocate my remote focus from the ship to the factory interior--or I could Not That if you'd prefer to explore alone?"

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    "We'll take the tour, thank you."

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"Sure thing. Just give me a second to dock."

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"Wait. You're piloting this thing through a neural bridge? You're synchronized with a cargo vessel?"

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"Yup! I am one with the ship right now!"

 

A walkway on the far side of the hull pressurizes and the vessel's side hatch slides open.

 

"Yeah it's way easier sync with humanoid vehicles but, with time and a bit of creativity, you can get used to mental interface with pretty much anything."

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Deskyl chuckles.

    "You must not have met many engineers, she says."

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"I... suppose I haven't met very many kinds of people at all."

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Aww, hug.

    "Engineers are usually a little ridiculous, she says."

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The hatchway door nods solemnly.

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This gets an amused snort, and she makes her way through.

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It's a much bigger facility than the one they bunked down in earlier, but also more cramped. A lot of its rooms can only be accessed by maintenance tunnels; the Engineering Princess guiding them gives hints on which tunnels will be easiest/most scenic.

The facility subsection they arrived in houses the Mouth of the Macrofab, where small-to-medium-sized finished items get delivered for transport. There's a larger mouth nearby, Engineering Princess says, that allows larger fabricated objects to be ejected directly into space.

Deeper subsections handle assembly of all sorts. The further back you go, the smaller the components that the macrofab's working on.

Sections along the exterior of the station handle heat regulation, interface with transmission relays, and so forth.

The subsection at the center of the facility contains its reactor. Engineering Princess explains that macrofabrication facilities like this one are some of the most energy-hungry installations in the entirety of the debris field, and must rely upon onsite nuclear furnaces rather than solar arrays or EM-dysofrag hookups.

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It's all very interesting. Deskyl's questions make it pretty clear that she's not familiar with this kind of technology at all, but she picks up the basic idea quickly and has a couple good questions about why things are done the way they are.

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Her questions are answered at exorbitant length.

At one point the Engineering Princess has to take a break for some sort of social engagement, but before doing so she brings a friend up to speed and has her jack into the facility for the intervening span.

They switch back half a degree later, just in time for Engineering Princess to pilot the the transport ship back the way it came.

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Deskyl enjoys herself pretty thoroughly. She tries to make sure it's not too boring for Devika, too, though she's distracted enough at the shiny new tech that the results might be a little lackluster.

She returns to the transport without complaint, though, satisfied with both the tour and the backpack of small items that DZ now wears.

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"Oh, cool!" Their guide speaks up again a couple minutes after deceleration starts. “Okay, yeah, you continue to not have any sort of view of things from back there... but there's a SLAYER waiting outside the habitat. Older model, lots of battle damage, pretty sweet. And, uh, allied. That's important. No danger. Ayup, going ahead with docking maneuvers..."

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    "Yes Ma'am, that's Shreya. Deskyl can sense her from here."

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The transport docks, allowing all aboard to cross back to the small periphery station.

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Deskyl heads off to find her friend.

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Friend isn’t actually aboard yet: has to wait for the transport drone to detach and depart, then begin the process of slotting SLAYER into docking ring?

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And then the hatch opens again, and there is a Shreya!

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Shreya!

DZ waits until Deskyl is done hugging her to speak. "Hello, Ma'am, it's good to see you again. This is Devika, Deskyl's captive from the kidnapping attempt, though they're on rather better terms than that now. Devika, this is Shreya, one of Culamine's princesses."

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“Welcome to the Draco Territories! Glad to hear you’re doing better!”

Shreya takes Devika’s hand and shakes it enthusiastically.

“Got a big adventure ahead of us, huh? Yeah, I’m Shreya, it’s great to meet you!”

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Devika is shook.

(Though she’s taller and heavier set than the Hound Knight, in the null inertial conditions that vigorous handshake sends both of them reeling.)

 

”Big adventure. Yes.”

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(Oh, good, nobody needs to get pinned to the ceiling. Not that she thought it was very likely.)

    "How much did Culamine tell you about it?"

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“I know that I’m going to be flying insertion and extraction for you on a covert operation, deep in colonial space. Our turncoat friend helps with the covert part and with finding what we’re aimed at. And you’re in charge of destroying whatever the thing is. That about right?”

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“I’m not a turncoat.”

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“Uh... sorry?”

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Deskyl gives Devika a reassuring shoulder-squeeze and signs with her free hand.

    "A rogue group like this one isn't helping anyone but themselves, we expect. It's in everyone's best interests to take them out."

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Well, this is a little weird, but Shreya certainly isn’t going to question the parameters of any mission that Culamine and her sisters have signed off on.

 

“Hey, um...” she faces Devika again and tries to walk back from her earlier assumption. “Regardless of your reasons, I’m glad to have you on board.”

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“Likewise.”

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Good. (Not great, she'll have to keep an eye on things. But as far as her body language is concerned: good.)

    "Would you like to rest before we go, Ma'am? It sounds like it's going to be a long trip."

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“Yeah, definitely. And you’ve got food here, right?”

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    "Yes Ma'am. Would you like a tour?"

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"Sure!"

Shreya must be tired.

Shreya has been awake for a lot of degrees and dodging dysofrags for many of them.

Nonetheless, Shreya somehow fails to appear fatigued at all.

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Well, it's a small station, the tour can be pretty quick: showers, cafeteria, gym - Deskyl scoops up her nest on the way out - and finally bunks.

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Shreya fixes herself a meal, fetches a bag from her SLAYER and then retires to the bunkroom.

(The bag contains a medkit, emergency rations, a change of clothes, and a fuzzy toy that squeaks when you squeeze it.)

She checks in with Deskyl one last time before bedding down. "Four degrees sleep, one degree prep, then we launch?"

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    "Yes, Ma'am. Sleep well."

Back in the cafeteria, she gets the deck of cards Artha's princess printed for her and offers to show Devika a game with them.

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"Sure. I like card games."

She remembers liking card games.

She remembers teaching Adita to play cards, one degree after curfew at the academy (the degree right before the two of them were almost abducted).

She doesn't know if she has ever actually played cards before.

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The game she shows her is fairly simple, meant for two players but easily enough adapted to three, with enough of an element of chance to keep her emotion-reading from being too much of an advantage.

She waits a few hands, until Devika has the hang of it and doesn't need to spend quite so much of her attention on her strategy, before asking: "Deskyl would like to know how much you're comfortable with her telling Shreya about you, Ma'am."

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Devika plays a few more cards.

”You should tell her anything you think might be relevant to the mission.”

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Deskyl nods.

    "And aside from that?"

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“Is there anything to know about me aside from that?”

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    "Of course there is, Ma'am. You have a past, even if it's not the past you thought you had."

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The thought of sharing the details of her real past doesn't actually phase her.

"Funny." She plays the rest of her cards and then passes the turn to DZ. "My fabricated past somehow still feels more personal and more private than the real thing?"

 

 

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    "That makes sense, she says. It's what you have the most feelings about; the rest is too new."

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"After this mission, I should have a better sense of what feelings to hold onto."

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Deskyl nods.

    "It's going to be hard, but you'll be okay."

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"I will."

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Play continues.

DZ cleans house.

Degrees while away.

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Yawning, rustling sheets and intermittent squeaking are heard from the bunkroom.

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Shreya packs her things, showers, changes back into her whiplash suit and then reports in to Deskyl.

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Well, it's Devika's show, mostly.

    "Do you have a plan in mind?"

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"Could we talk about that in transit?"

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    "Of course, Ma'am. Do either of you have anything you'd like to do before we go?"

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Both of them give a negative response.

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DZ relays a polite expression of thanks to Artha, then, and they can load into the SLAYER.

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"I wish you good skill."

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Shreya plugs back into her SLAYER.

 

Its muscles flex and its reactor ignites.

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Devika watches the forward wall as it flickers from blank white cushioning to holographic starscape.

"Here we go."

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Yup.

 

Deskyl keeps a mental eye on Shreya, and when she's got the attention to spare for it, she floats up into a conversational position.

    "Would you like a debriefing of what's happened already, Ma'am, or shall we get right to the planning?"

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Shreya thinks back to her earlier slip with the word 'turncoat' and shakes her head slightly.

"Debriefing first, please."

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"Yes, Ma'am."

"Back on Procyon Station, you probably recognized that the soldiers we encountered were colonials; we didn't, and to Deskyl's emotion sense they weren't hostile - they did genuinely believe that they were rescuing Culamine's vassals from her - which let them trick her into assuming that they were Culamine's vassals, until she was on their ship and learned where it was actually going. This was fairly disconcerting, and she wanted to understand the colonial perspective on the Draco territories, which would help her avoid the problem in the future, especially in case the colonials notice this weakness and try to take advantage of it. The team on the ship was too intimidated to be useful, by the time she got it turned around, but when Devika was sent to retrieve us, she saw the opportunity to get another person's viewpoint, and took her captive. It turned out not to be that simple, though; when we brought her aboard, Deskyl noticed that she had brain damage affecting her memories. She healed it, later, in Saru's habitat, but went to sleep before learning what the healing had revealed: Most of the memories Devika had before she was healed were false. - Devika, would you like to explain from here? I'm not sure that Deskyl has told me all the details."

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"They told me I grew up in Outpost 2, with a good coven and dozens of friends, and got apprenticed to the Pilot Academy at a young age. They told me I excelled in my studies, as did my bunkmate and best friend Adita Kaur, and that this brought us to the attention of a Secessionist Spy embedded in the academy staff. She became our instructor, groomed us, and then one degree attempted to abduct my friend and I so as to forcibly relocate us to the Draco Territories."

 

"They say the capsule I was being carried in lost atmosphere after the secessionist dropped me, and that I suffered brain damage from asphyxiation. My muscle memories remained sharp, I could still pilot better than most other students apart from Adita herself, but everything else got blurry."

 

"That's not what actually happened to me. My earliest real memories are of a clandestine facility, in which I was trained and indoctrinated up until about ten cycles ago. At that time, I was delivered to the same Pilot Academy that I'd attended in my false memories and graduated from there and entered the Colonial Armed Forces."

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"Why?"

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"I don't know."

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    "Deskyl would like to find out, among other priorities. But they need to be shut down, no matter what their reason is."

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"That makes sense."

 

The SLAYER picks up speed, accelerating along a course that takes them even further from the inner debris ring where the rest of the Draco Territories are located.

 

"So, what do I need to do?"

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    "Hopefully, Devika can direct us there. If not, Deskyl can use magic to find it - that's not ideal, though, Ma'am, she'll need to read your mind to do it and she's reaching the point where she'll have trouble stopping if she does much more of it."

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"Just give me coordinates and I'll get you there."

 

"Anything else?"

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Deskyl considers.

    "It depends on what we find when we get there. But ideally - she'd like information, and the best way to get it is to talk to them; she can probably convince them that Devika talked her into switching alliance, at least briefly. She expects there to be more victims there, and ideally we'll be able to evacuate them and destroy the facility. She's interested in taking some technology, too, if the opportunity presents itself. If that goes well, she intends to take the victims to where Culamine's vassals are being held, and propose a trade; even if it doesn't, she's going to want to visit a colonial habitat, to drop Devika off and to demonstrate to them that she can come and go as she pleases - hopefully that will discourage them from trying to kidnap her again."

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Shreya listens intently, takes her time considering what she’s just been told and then nods firmly.

 

“I have a full load of fission charges available for my SLAYER’s flash plates. If you anticipate a minimal amount of combat maneuvering between now and our next resupply, I can burn through a few of them to get there faster?”

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    "Do the colonials have any weapons that aren't kinetic in nature?"

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“Their modular support platform, the DEUS, mounts laser-based point defense weapons.”

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“Right, yeah.” Shreya forgets lasers are a thing sometimes. “But those are mostly just for clearing off Orcs, right? No threat to a properly armored SLAYER.”

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“Orcs?”

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“Oh, huh, you colonials have a different word for them don’t you?”

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“We have the word ‘orc’ for a type of mythical creature featured in the National Opera. But orcs don’t actually, y’know, exist.”

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“Then what do you call the critters you use the lasers on?”

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“Devastator Drones.”

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“Huh.”

 

”Well, that’s kind of a dumb name.”

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“Says the ‘princess’ who fights ‘orcs’?”

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Shreya is very cute.

    "We'll be fine, then. Nothing kinetic can touch us while Deskyl is on board."

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“So... noncombat flash plate useage authorizesd?”

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    "Yes Ma'am."

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“Brace for acceleration.”

The are already accelerating at maximum thrust from the SLAYER’s long-range engines.

But then Shreya activates a flash plate and the biomech hurtles forward for a split second with vast orders of magnitude more force.

She waits five seconds and does it again. Then ten seconds and does it a third time.

The monstrous war machine’s underbelly creaks and rattles from the strain, but it holds together.

And then they are properly underway.

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Deskyl braces them, of course. There will be no throwing around of passengers or crew on this trip. And then they're properly underway.

She seems to have worked through her need to sleep so constantly; instead, she meditates.

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It’s an uneventful trip for the most part. They’re traveling very fast, but the empty stretch of space they’re passing through is pretty enormous.

 

Shreya and Devika trade off piloting duties at intervals: either one of them could make this trip on their own if they needed to, but there’s no good reason not to work in shifts when the opportunity presents itself.

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Shreya takes the second-to-last shift prior to their arrival such that she can use her better synchronization with this particular biomech to ensure that deceleration via flash plate goes as smoothly as possible.

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And Devika takes the last shift, such that she’ll be the one on screen when the colonial border outposts up ahead hail them.

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“So what should I do here? Do I hide away in the airlock crawlspace, or..?”

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Deskyl nods.

    "She'll try to keep it short. Ma'am."

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(She hides.)

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And Deskyl prepares to answer the hail.

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A border outpost hails them.

"Please identify yourself."

A pair of middle-aged leons appear in Devika's cockpit via holo-relay.

(One of them is currently flickering pretty badly due to DZ being in the way of a couple of the projectors.)

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Devika rattles off a brisk series of numbers. "--UCM pilot, Devika Kaur."

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"What is your status?"

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"Operational. Battle damage significant. Valuable Payload In Transit."

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The two outpost operators go silent, confer amidst themselves for a moment, then restore audio.

"We have you flagged for referral."

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"By Veda Kaur?"

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"Yes, that's right. We'll need to put you on an approved course while we attempt to contact her."

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"Upload a trajectory. I'll follow it."

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"Good, good." They pause. Confer again. "Can you clarify the nature of your payload?"

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"No."

 

"I'll make a full report to Veda when she's available."

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The border security personnel take the hint.

"We're uploading a trajectory for you now. Have a pleasant degree, ma'am."

The transmission winks off.

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Deskyl sends DZ to let Shreya out ("but stay close to the hatch, Ma'am, we could be hailed again any time") and goes to offer Devika a hug. You did well.

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Devika, still suspended in the SLAYER’s harness, leans into the hug despite not really being in a convenient position to hug back.

 

”It’s weird being her again.”

 

“I mean, I never stopped being myself but the things I used to do and the way I used to talk... they feel kind of hollow to me now? Farcical, even?”

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Deskyl nods.

    "It's just for a little while, and then you'll have time to figure out what you want now."

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"Of course." She nods. "I'll play this part just fine."

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She gives her another squeeze.

    "What does it mean that you were flagged for referral?"

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“It means Veda expected me to make it back, and so gave the border outposts instructions to keep an eye out for me. Their standard approach is, of course, to detain any incoming vessels that approach unexpectedly on this heading.”

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    "That will make things easy, then. Good."

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"Veda's a good woman. A friend. I only knew her for the one decacycle after I graduated, but..." She shakes her head. She hasn't known anyone for more than that one decacycle. Not really. "Anyway. She's good. She's understands me. I don't want to lie to her."

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Deskyl nods, thoughtfully.

    "You can take risks with that, if you want to, Deskyl says. The worst case, if something goes wrong, is that we kidnap you back to the Draco territories and try again later."

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"No. We can't afford to risk that. Later means more scrutiny on the border, it means my knowledge of our target getting further out of date, it means the possibility of whatever I say to Veda getting back to whoever created me and them deciding to take precautions."

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    "She could handle that. But it's better not to have to, you're right."

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"I'm not that good of a liar. But Veda is... bad at people. I don't think she'll pick up on it, even if I'm a little off."

(Emotion Read: guilty.)

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    "You have a right to do something about what was done to you, she says. It's unfortunate that there are innocent people in the way of that, but you have the right anyway."

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"She'll probably have questions for Deskyl." Devika tries to imagine how the debriefing will play out.

(She'll have to translate for Veda, most likely, the same way DZ does for Deskyl. That's a sort of amusing thought.)

She spends the next few minutes running through different likely questions they could be asked and making sure the three of them have a coherent cover story.

Veda's not dumb. She might not be well equipped to spot falsehood-related nonverbal cues, but she'll definitely notice if the descriptions Devika and DZ give of recent events in the Draco Territories have any discrepancies.

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Deskyl and DZ listen attentively, and Deskyl points out a couple places where the description could use more detail.

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"I'm receiving another transmission. It's probably her."

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DZ helps Shreya back into the crawlspace.

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When Devika accepts the transmission, a new holographic simulacrum appears in the cockpit.

She's wearing a colonial officer's uniform and seated behind a bank of controls (only the edges of which are visible across the front of the hologram).

She has too many pupils.

They slide smoothly past each other, three linked pairs each moving independently of the others.

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"Veda."

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Creepy!

She's too well-trained to lose her composure, but can't help looking a little distant as she reaches out with the Force to figure out what exactly is going on here.

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As her pupils move, wavy lines of spectral light appear suspended in midair across the front of Devika's cockpit. Each such scribble seems to be following the path of a particular iris.

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"It's good to see you again, too!"

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...cybernetics, lots of them, including the eyes. Bizarre, concerning, but not an immediate threat. Probably. She returns her attention to the conversation at hand.

    "We hope this degree finds you well, Ma'am."

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Veda finally notices Deskyl staring.

She fumbles around with a pocket beside her seat, fishes out a pair of polarized glasses and fits them onto her face.

 

The iris scribbles continue.

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"Veda. That's her."

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Scribble scribble scribble.

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"I told you I'd catch up. It wasn't easy. By the time I talked the Primary Objective around the place was already swarming with secessionists. I'm lucky my SLAYER only lost its leg."

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(Deskyl relaxes slightly, but doesn't stand down. She doesn't interrupt, though, Devika can handle this.)

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Veda and Devika converse at length, their manner very much that of two War Buddies grateful to be reunited after Escaping The Enemy's Clutches.

Eventually, Veda does put questions to Deskyl and DZ though.

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"She wants to know why you changed your mind."

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    "No self-respecting Sith would answer to an alien, Ma'am. She was expecting to be able to get them to leave her alone, once she recovered from the attack that led her to come here, but their reaction when she returned - " Deskyl shakes her head, looking disgusted. "She's still not happy that you tried to kidnap her, but at least you're human."

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Veda nods. Scribbles.

(Devika translates.)

    "She says while our higher ups certainly didn't pitch this operation as a kidnapping, she completely understands why you'd feel that way about it."

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Veda scribbles something else, and this time Devika replies to her directly rather than translating.

"All members of Gamma Recon were either killed or captured in the course of our escape. Out of the colonials that stayed behind after your evac order, I believe I'm the only one that made it out."

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(Deskyl doesn't appear to think that this is a problem, or at least not her problem.)

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Veda scribbles.

(Devika translates.)

    "Veda asks you what you’d like to do first now that you’ve been extracted into human controlled territory?”

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    "Deskyl's first priority is to complete her recovery, Ma'am."

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Devika reads the next line of scribbles and then answers Veda directly.

"She has no immediate emergency medical needs, but does require long term attention."

She reads another scribble.

"The two of them are used to high inertial environments. I think the medical facilities on Outpost 1 might be ideal."

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Veda responds, and Devika translates.

    "It'll take some time to relay a message back to the inner colonies, but she believes she'll be able to make arrangements for you to stay at a hospital that suits your unique needs.”

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    "That will be acceptable."

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Veda does not appear the least put off by Deskyl's brusque response.

(Emotion Read: Actually just not put off by brusque responses.)

 

She directs just a couple more squiggles Devika's way.

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"Alright. I'll maintain course until then. See you soon."

 

Devika gives Veda a quick salute, and then the transmission cuts out.

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And Deskyl deflates back to her usual easygoing demeanor.

 

    "That went well," DZ tells Shreya as she helps her back out.

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"Oh yeah, did it?"

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"Yes Ma'am. We're headed to the inner colonies, and Deskyl hasn't had to constrain her persona at all yet."

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Meanwhile: If Deskyl does have to leave Devika here, she's at least going to make a good effort to do something about the hug deficit she's running first.

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Devika is alright with this!

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Good.

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Shreya did not realize that Deskyl and their turncoat POW foreign military guest were Hug Buddies?

 

What a delightful development!

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Shreya: still cute.

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They get about twelve minutes of surplus hugging in before Devika gets the go ahead to enter the span of Dysofrag fields beyond the colonial border checkpoint.

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"Thank you." She responds (voice only) to the leon who's coordinating her navigation. "Please keep comm chatter to a minimum once I've entered the field. Need to focus on safe debris traversal. Have high value cargo aboard."

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"Understood," the navigator replies.

The transmission cuts out.

Devika's SLAYER is not hailed again as it threads its way between the outermost clusters of dense orbital detritus.

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Deskyl scoots the occasional particularly annoying piece of frag out of their way, being careful to return them to predictable headings when she's done.

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Shreya watches.

”So these are the Inner Colonies, huh?”

For some reason, she’d expected things to look different here?

But the view through the SLAYER’s optics is just like it’d be back home. Obviously, the dysofrags care not whether humans or dragons lord over them.

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“Yeah. Sort of?”

Devika highlights a couple of spots on the forward screen.

”Those are the coordinates for the inner settlements, we still have a few degrees to go.”

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“What’s that one called?” Shreya points to the nearest settlement, then at the two adjacent to it. “And that one? And...”

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“Outpost 5, Outpost 4 and Outpost 3.”

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“You colonials continue to be really bad at naming stuff.”

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    "It makes sense that things in the Draco territories would have more interesting names, she says, since the dragons are so focused on their aesthetics. The colonials probably have different priorities."

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"Outpost 2." Devika continues her survey of the area. "That's where I was--where they said I was brought up."

She has memories of a happy childhood: a good coven, enthusiastic peers, and countless adventures.

 

"Pretty sure I've actually never been there."

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"But the place you really were as a child, where's that?"

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"I don't have any idea."

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"But the mission?" Shreya wonders if she's misheard or misunderstood something just now, because it really sounded like Devika just claimed not to know where her own infiltration proposal's target is. "You told Artha and Culamine that you'd--"

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"--I told the dragons what they needed to hear. I had to get myself and Deskyl clear of the Draco Territories while a window to do so remained open."

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    "Deskyl knows she could have just asked. But Devika needs to feel in control of things, right now; she's not ready to trust them, or anyone really. And Deskyl can find it with magic, anyway. With your permission, of course," she directs at Devika.

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Devika gets the wind knocked out of her a little by—needs to feel in control of things—but pulls herself back together by the time DZ’s done speaking.

 

Deskyl makes her feel small. Not actively, not maliciously, just as an emergent property of the facts of their vicinity. Is this how the secessionists feel around their dragons?

 

”Permission.” She grips onto the one word that absolutely requires a response from her. “I do want to find that place, stop those people. I won’t tell you not to if you have a way to magic us to their doorstep.”

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Deskyl nods and positions herself in front of and slightly below Devika, near the wall.

    "She needs you to think about what it felt like to be there. She'll rotate to face the way we need to go."

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“Okay.”

 

She closes her eyes and puts herself back in the place where she came from. She remembers the slight chill of the winding halls, the persistent smell of anesthetic in the air, the fluorescent light, the dizzying lack of external reference frame...

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Even before Devika opens her eyes, there's a gentle nudge of intuition, pushing her deeper into the dysofrag field, and when she does open them, Deskyl is facing just the same way.

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Devika maneuvers to intercept a passing plate dysofrag. The worn biomech creaks around them during the rebound; she kicks off on vector matching Deskyl’s directions.

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Deskyl looks distant for a moment when she comes out of her trance.

    "She says the mind-reading isn't involuntary yet, but it will be next time."

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Devika registers this warning only distantly; her attention is on the task at hand.

 

She avoids deploying flash plates, since those will immediately alert Veda or other nearby colonials to their course correction, and instead does her best to maneuver through oncoming debris using just grappling tethers and the SLAYER’s own limbs.

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Shreya watches all this happen with rapt attention.

 

Her brain has not completely processed the whole ‘lying to a dragon’ thing yet, but now it’s additionally grinding away at ‘wow, she pilots my SLAYER better than do’?

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Deskyl slips over to offer Shreya a hug.

    "Are you all right, Ma'am?" DZ relays quietly.

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Shreya likes hugs, yes. She’ll lean into Deskyl and sort of rub her face against the sith’s shoulder if allowed to?

 

“I don’t know what Culamine would want me to do, here.”

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Deskyl is a very snuggly Sith, and it takes a bit for her to have a hand free to sign with.

    "Culamine cares quite a bit about peoples' wellbeing, Deskyl says, and she doesn't think she'll mind being lied to if it doesn't hurt anything. She thinks everyone can come out ahead, here."

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Yes that sounds correct to her? And the snuggles feel correct. And snuggles should not factor into her decision making process but she’s pretty sure she would agree with Deskyl even if not currently getting scritched behind the ear in that one place she really likes?

 

“You’re right. She’d want that.” And she’d want Shreya to continue Being Her Best. “So... the rest of the plan hasn’t changed?”

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    "It might change, if Deskyl sees an opportunity to do better than she's expecting. But she's been honest with you about what she's planning, yes."

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“Yes Ma’am.”

 

Shreya will play her part as best she can!

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As will Devika.

 

She stays focused on the task at hand, trusting Deskyl and the secessionist to reach an understanding without her input.

 

The cockpit levels out a bit after she finishes threading between a couple of larger debris fragments and emerges into a relatively clear stretch of orbital volume.

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Deskyl takes the opportunity to meditate, to check whether they've been noticed.

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They’ve been noticed.

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She relays this to her companions.

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“I don’t have her position anymore, but that doesn’t mean she can’t still get ours. The scanner array on her DEUS platform is way better than what this SLAYER’s got.”

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    "Deskyl can't do anything about that directly. But she can't stop us, no matter what she knows, she says."

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"Okay, then I'll--"

 

An unexpected plasma bloom erupts ahead: not an immediate threat to life and limb, but enough to disrupt their SLAYER's circuitry if the biomech continues its current course into the ensuing ion cloud?

 

Devika deploys a flash plate. They hurtle sidelong, skirting the edge of the expanding environmental hazard.

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- that's not good. Deskyl drops into a trance again to check just how bad it is.

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The SLAYER is in pain. The nerve endings along its right side are all lit up with sensation, though its flesh remains intact. Some of its inorganic components--an autocannon targeting system, a couple of ammunition-trackers, and its right-hip grappling tether winch--have gone numb.

 

Devika's link to it remains crisp, though. The biomech maneuvers in smooth concert with her mental instructions, coasting long enough to escape the remainder of the plasma bloom and then decelerating and anchoring itself to the nearest EM-inactive dysofrag.

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She sets up an anti-pain aura, not removing the sensation entirely, but reducing it substantially, and then turns her attention outward to check for new observers.

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She gets a vague sense-of-being-multiply-watched but does not detect the presence of any lifeforms but herself, those traveling with her, and--as a barely-distinct mote in the distance--Veda Kaur.

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"She's trying to hail us," Devika says. "But the plasma bloom is interfering with the transmission."

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Deskyl comes out of it for a moment to sign to DZ, and closes her eyes again; the bloom and its source begin separating into shreds.

    "We're being watched, Ma'am, and not just by your friend. That plasma bloom may have been an attack."

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"I see."

She punches the SLAYER's fist through what looks like a dead solar array on the dysofrag they cling to and tears loose the machinery underneath.

"I'm not detecting any anomalous electromagnetic effects. I think this one's safe."

She fires a few autocannon rounds into the debris fragment's interior, just to be extra sure.

"Oh. The transmission's clearing up. Should I put Veda on screen or stay dark?"

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The Sith replies without waiting for DZ's translation, this time.

    "How do you think she'll react to what we're doing, Ma'am?"

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“I don’t know.”

(Emotion Read: Veda is good, Veda is my friend)

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    "How secure are your comms?"

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"At this distance, with this SLAYER?" (Her own biomech would be better suited for this particular task. She misses it.) "Not very, Ma'am."

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    "Be careful what you say, then, please. But you can answer her if you'd like - you'll have an easier time staying, afterward, if she knows at least a little of what's going on."

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(Shreya has already made herself scarce.)

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Veda's projection appears in the cockpit. Its ouline is shaky, even with the ion cloud disrupted the signal fidelity out here isn't great.

 

Squiggle squiggle.

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Devika starts twitching her fingers, as though tapping away at an invisible keyboard.

 

She says to Veda: "We lost most of our non-biological systems in that blast. It's just lucky the proximity sensors and comms still work."

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Scribble squiggle scribble.

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"Right. Course deviation. I deployed a flash plate to try to avoid the worst of the ion damage."

 

She finishes with the invisible keyboard.

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Incredulous scribble.

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"Before that? Oh, no, just had an unexpected rebound and lost my bearings for a bit. I guess this past orbital cycle has really taken a lot out of me?"

 

She now starts swiping her fingers back and forth in a new way. As though painting in the air in front of of her. Or, rather, scribbling.

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Veda goes quiet.

(That is to say, she stops transmitting meaning-scribbles and watches Devika intently.)

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"Right, that's just it. I don't know if my SLAYER can make it to the rendezvous in present condition..."

 

Devika keeps air-scribbling.

 

"So we might end up needing a tow. Has your DEUS got reaction-mass to spare for that, or will we need to call in a support unit?"

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Veda responds with a series of scribbles much too fancy to just be a Yes or No response to Devika's query.

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"Okay. Well. I'll look for someplace safe to wait this out, then."

 

She takes a few more theatrical swipes at the space between herself and Veda's hologram, then returns her hands to her sides.

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Veda nods, and then cuts the transmission.

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Deskyl nods approvingly. (DZ helps Shreya back out.)

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"What happened?"

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"Too far away to rely on a tightbeam signal, had to assume transmission would be intercepted. Given our enemy's subversion of the colonial military, had to assume they could hear every word I said."

 

"Veda Kaur was part of a military research project called Oswan. The project integrated cybernetic enhancements into linguistically diminished humans, allowing communication between combat units at speeds too fast to accommodate mental processing of words. I don't have the Oswan neural architecture myself, so I'm not anyway near as fast as her, but after a decacycle with Veda I can speak it comprehensibly if I'm very careful with my movements."

 

"Project Oswan has only had five successful candidates so far, of whom Veda is the oldest. That means only about a dozen people in the entire debris disk can speak the wordless language with even my diminished level of fluency. Ergo, could assume that even if enemy viewed transmission data of me signing to Veda in Oswan, they would not have anyone on hand to translate."

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"That's so cool."

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Yeah, it is.

    "And it seemed like she took it well," DZ contributes.

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"Yeah she did. I think we've got the ECAS for this one."

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"ECAS?"

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Devika's eyes twinkle.

"Expectation of Close Artillery Support."

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Nice.

    "Deskyl would like to know what her ship is like."

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"The DEUS you mean? It's a big armored brick with about the same internal volume as a SLAYER. No organic parts, minimal mobility. It can anchor itself to dysofrags--or to SLAYERs--to acquire a stable firing platform."

 

"Its primary weapon is a railgun, with a barrel about as long as this SLAYER is tall. It also has a limited payload of explosive ordinance. For point defense, it can divert power from  the railgun to an internal laser whose output can be redirected to pretty much any external angle by mirrored apertures."

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What a cute nerd.

    "Deskyl should be able to stabilize her, too, if need be, and shield her, if she stays close."

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"This isn't going to be even remotely fair, is it?"

Devika is used to battles where both sides are meaningfully able to inflict harm on each other. That's what makes them battles.

When describing any violent exchange in which Deskyl participates, Deskyl thinks, 'battle' is perhaps a gross misapplication of terms.

"Usually a DEUS would hang back during a siege to stay out of harm's way, but I could ask Veda to move a little closer if..."

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As she speaks, Devika relaxes back into the SLAYER uplink and consults its navigational systems.

"...Wait." She frowns. Then curses. "We've lost the thread."

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Deskyl points.

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"Thanks."

Devika locks in the new vector and kicks off the dysofrag they're anchored to.

She tries to strike a good balance between feigning system damage and approaching their destination at speed.

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Deskyl continues meditating, and keeps their flight path well clear of debris.

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Devika overrides the failsafes on one of her flash plates in order to intentionally activate it at the wrong angle: wasting a fission charge and suggesting to anyone watching them that the SLAYER is barely functional.

 

She then sends a short transmission to Veda, voice only this time: "Reaction mass depleted, flash plates inoperable. Please come in close to assist?"

 

(She receives a laconic squiggle in reply.)

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This gets another approving nod, and then she sinks deeper into her trance to check how their performance is being received.

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The general tenor of her sense-of-being-watched has not changed.

 

Veda’s emotions, meanwhile, have become a lot more complicated; unsurprising, seeing as she is currently contemplating supporting an attack on an unknown target, in allied territory...

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Good.

    "They don't seem to be onto us, she says. She's going to keep watching for danger anyway; they're still watching us, and she's not sure how tolerant they're going to be of us staying here."

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"I don't suspect we'll have long after Veda catches up with us. I suggest we determine their exact coordinates before that happens and then, once the DEUS is synced up with us, discard our attempts at subterfuge and make an approach at maximum available speed?"

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Deskyl nods.

    "She'll need to read your mind again, Ma'am."

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“...which she hasn’t done yet because, if she goes that deep into my head, she won’t ever quite stop being there?”

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Another nod.

    "There's a range limit, and she will mostly be able to ignore you, but yes."

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Devika has given the matter some thought, because it’s clearly important to Deskyl that she do so.

The conclusion that she’s come to is that she is the sort of person who would die in order to achieve mission objectives, and that this price is less than that, and so of course she should gladly pay it.

 

“Tell her to take whatever she needs.”

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DZ nods, "Yes, Ma'am." (She doesn't sign; Deskyl still doesn't have her eyes open to see it. The Sith must be keeping up with the conversation some other way.)

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Okay. So it’s already happening.

Think happy thoughts

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And Deskyl returns to the deeper trance, floating still in the SLAYER's cockpit, her breathing slow and regular. It takes a little longer this time, but after a few minutes gives DZ a heading and distance and says that she'll be able to correct their course as they get closer.

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“On my way.”

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The SLAYER shifts its heading slightly, angling for a rendezvous with Veda’s DEUS that’ll leave a relatively clear path to the target.

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“Anything I can do to help?”

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     "You're already helping, Ma'am, she's borrowing your hearing while she meditates."

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"Oh."

 

Shreya is very happy to be useful.

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The dysofrag field is noticeably easier to navigate, now; rubble moves out of the SLAYER's way practically as soon as Devika realizes she'd like it to.

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Oh. That makes sense.

 

So her mind has become an open book? Devika has a vague sense she should care more about this development than she does. All the stories she'd read as a child, and all the conversations she's had with other soldiers, suggested that Humans Like Privacy. They have secrets. Vulnerabilities, vices, and other things they dread coming to light.

 

Devika doesn't. Maybe some cycle she will, if she's allowed to be her own person for long enough? But you can't have regrets without first having a past, and her past is such a tiny sliver of a thing. She has, she thinks, literally nothing to hide.

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Deskyl drifts up to offer a hug, again, and signs an ambivalent no.

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Veda Kaur arrives as instructed, placing her DEUS on an intercept course with the SLAYER that will bring the two war machines scant meters from each other's hulls. Naturally, she and Devika are in constant nonverbal contact throughout this process, ensuring that they properly synchronize their movements to avoid collisions.

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It's a maneuver that she an Veda have practiced countless times before. The same pneumatic claws that let a DEUS anchor itself to a dysofrag to brace its railgun can also be slotted into a series of properly spaced notches on a SLAYER's rear armor: essentially fusing the two weapons platforms together into a single larger unit.

 

"Get ready for some heavy Delta-V," Devika says. "We're about to link up and burn hard."

 

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(Shreya gets ready.)

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Deskyl backs off a little and nods.

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Devika burns hard.

 

A SLAYER with a DEUS hooked up to it accelerates about half as fast as an unencumbered SLAYER, but with a few flash plates thrown into the mix that can still end up being pretty fast.

The cockpit shakes. Dysofrags whip rapidly across the forward display. The distance to their target shrinks.

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The cockpit's inhabitants travel comfortably, of course.

 

Deskyl points out when their course needs correcting, and soon enough they reach their destination.

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Their destination looks for the most part like any other large, uninhabited dysofrag drifting through the debris disk.

 

On closer examination with her DEUS' advanced sensor array, though, Veda is able to pick up anomalous infrared signals propagating from a narrow protrusion on the dysofrag's surface. It's coloration and texture resemble debris, but its shape is about right for a comm relay.

 

Veda flashes a rapid series of meaning scribbles to Devika while highlighting the protrusion in question.

 

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"Bracing confirmed."

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Veda takes the shot. The recoil from her railgun, if not compensated for, would be enough to send the SLAYER she's anchored to toppling end over end.

 

The hypervelocity spike she fired strikes the base of the suspicious protrusion dead on, shearing it completely in twain.

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The SLAYER doesn't so much as twitch.

 

    "Deskyl sees about a dozen clones, and about that many workers."

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"Clones?"

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Deskyl nods.

    "Her magic shows her genetic similarity, and they're identical to you."

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Shreya watches the frontal display as they decelerate. When Veda had fired her opening shot the target dysofrag was too far away to even be visible without significant magnification. Now that they've drawn within Deskyl's scanning range, its multi-kilometer outline stands out upon the starscape.

 

"Do they have any SLAYERs?"

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The only SLAYER-scale life signature in the vicinity is the one Devika's piloting.

 

The covert facility does, however, have several concealed turrets embedded in the dysofrag's surface that will spray exploding flak across their approach?

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Devika returns fire calmly.

 

The turrets blow apart one by one.

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    "No, Ma'am."

None of the shrapnel makes contact, and Deskyl collects it into a neat ball with a fraction of her attention while she watches the emotion signatures in the compound.

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(Emotion Read: Terrified.)

 

The turrets must be automated, because there doesn't seem to be a soul aboard the facility who's inclined to put up a fight.

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    "Whoever's in charge, they aren't here. We should be able to shut the facility down with no problem, though. You can open comms whenever you're ready, Ma'am."

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"Broadcasting now."

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It takes a minute to get a reply.

As it turns out, the thing Veda shot off in the opening seconds of the engagement was a long range comm relay. Which means the technicians aboard the covert station have to hack together an exterior communication protocol from devices originally intended only for intra-facility communications.

 

"--please hold fire!" Once a communications channel has been established, the technicians in question waste no time in broadcasting their surrender. "We aren't hostile!"

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    "Yes, Ma'am. We have some questions for you, and then we will be destroying this facility; if you cooperate, you'll be given time to evacuate. Do you understand?"

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There is another period of radio silence, much briefer than the preceding one.

 

"We understand."

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    "What is the purpose of this facility, to your understanding?"

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(Emotion Read: trying to figure out whether to be more scared of the apparently-indestructible SLAYER parked outside or of the Scary People They Work For.)

 

"We're a biotech lab, ma'am?"

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She spits a piece of shrapnel at them, not giving it enough force to penetrate, but certainly enough to make an alarming noise directly overhead.

    "Try again, Ma'am."

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“We raise clones!” (Emotion Read: More immediately scared of Deskyl.) “Human ones. Have a small biofabricator, old one, not up to spec for military work?”

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Better.

    "Have you been told what the clones are for?"

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“No ma’am?”

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    "But you've guessed. Tell us about it."

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"Military Use? Pilots? We have a flight simulator set up for them, so it's gotta be something like that..."

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    "Do you know of any other facilities like this one?"

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"No. We, uh, don't know a whole lot?"

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    "How do you contact your supervisors?"

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"We get transmissions from a series of tightbeam repeaters. You, uh... I'd put you on the line with the boss right now, only you kind of shot off our main comm relay just a minute ago?"

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"Mm."

    "What resources do you have available to evacuate with?"

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"..."

 

"Y'know, this place is kind of a death trap if I'm being honest."

 

"Whoever built it was not up to code on Colonial Safety Regulations."

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Lovely.

    "We'll see what we can do for you. Hold on." Deskyl signals for Devika to cut comms.

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She does.

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Deskyl sighs, frustrated.

    "She'd like to at least get the clones out; are there any options for that besides having them in here with us?"

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“They’ve got a couple of escape pods but...” She remembers dark and fear and shortness of breath and gentle hissing giving way to silence. “...if the clones have the same implanted memories as me, they won’t want to be carried off that way.”

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Yeah.

    "How viable is it to bring them in here?"

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“We’d have to get close, and have the cooperation of whoever’s on the other side of the airlock.” She rememberers the facility getting supply shipments through a room on its highest level. She never saw that room, but it must’ve been equipped to form a vacuum seal with transports somehow. “It usually wouldn’t be safe to have a SLAYER cockpit so crowded but, given the way you’re able to negate inertial forces, we should be able to—”

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“Getting another transmission. Different frequency than last time.”

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She's got a guess about this one. Go ahead.

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A trembling voice plays from the speakers on the cockpit wall.

"H-hello? Is this, uh... are you the ones outside?"

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If she's trying to pass herself off as a clone, it's not working.

    "Yes, Ma'am."

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She really isn't!

"I heard you talking to the chief just now? You said you'd let us live if we answered the right questions, but..."

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    "Yes?"

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"Nobody onsite knows much anything I don't think. I didn't even know about the clones until after I'd been relocated here..."

(Emotion Read: terrified, ashamed, willing to do anything to survive.)

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    "Yes Ma'am."

 

    "We will be destroying this facility. We're working out how to evacuate you."

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"Oh."

(Emotion read: surprised, was expecting to have to bargain or beg.)

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    "If you have any ideas, we'd be interested in hearing them."

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"Well, uh... I guess that depends on who you are and what you've got to work with?"

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    "We're unaffiliated, Ma'am; we have one SLAYER and one DEUS. We were expecting you to have enough escape pods for yourselves."

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"...I don't think we were ever meant to make it out of here alive."

 

"I mean. Maybe some of the other staff here are buddy buddy with the higher ups and have an actual retirement coming their way, but for me at least ever since I saw the inside of this place I've been assuming that once my job was done I'd just be a loose end to tie up..."

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    "We'll do what we can for you, Ma'am."

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There's a pause.

(Emotion Read: weighing a bunch of scary options against each other.)

 

"I'm a communications technician," she says. "If you can get me out of here, and promise to take me back to your Pirate Base or wherever it is you came from, I can make myself useful."

 

"...I could even get you in touch with the people who run this facility, if you think that'd get you further than questioning the onsite staff has?"

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Does Devika feel any particular way about this?

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Curious. Wary. Determined.

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    "That's agreeable to us, Ma'am. What's your name?"

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"Drishti?" She seems a little startled by the question. "Drishti Kaur."

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    "All right, Ma'am. We'll make sure you get a spot in one of the escape pods."

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"And you'll give the pods a tow once they've launched? There's nobody else close enough to pick up a distress signal in time, in this stretch of 'frag. And even if we did get picked up by colonial forces, well..."

(Emotion Read: unsure who to trust.)

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    "Of course, Ma'am. We'll be dropping everyone off at the nearest outpost, but you can stay with us."

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"Okay." She takes a deep breath. (Emotion Read: steadying herself.) "Tell me what to do."

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Deskyl asks a few questions, determining that Drishti will be able to fix their communications rig and make contact from here, and leaves her to it, telling her to ping them when she's ready. Then she has Devika get back in touch with the commander of the base.

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"Oh! Hey!"

The chief responds to their hail after only a couple seconds' delay. She sounds a little breathless.

"I looked a little more closely into the whole 'evacuation' situation. We've got two escape pods online and a third one we're trying to repair?"

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Very good.

    "How long do you expect that to take, Ma'am?"

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"Oh, just a few more minutes. All we have to do is fix a crack in one of the pressure seals."

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    "Very good. We'll be bringing the clones onto the SLAYER; will the escape pods be sufficient for the rest of you?"

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“We’ll try our best.”

She knows full well there won’t be room for everyone, but isn’t inclined to risk this opportunity to escape by quibbling over such details.

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    "Yes, Ma'am. And bring the clones up to the airlock."

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“How would you like them prepared for transport?”

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    "No special preparations, Ma'am."

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“Okay. We’ll have things ready at the airlock.”

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    "Very good. And make sure that there's a place in one of the pods for Drishti Kaur. That will be all."

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The chief engineer stammers an affirmative, and Devika cuts the transmission.

 

She guides the SLAYER in on a cautious approach to the facility's primary airlock, keeping her autocannons trained on vital targets as she does so.

 

The SLAYER gives her a comm alert. "Drishti's pinging us back."

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Deskyl nods; go ahead.

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"I've got the relay back online. I can patch it directly into your cockpit, if you'd like to converse with the Boss from there?"

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    "Yes; thank you, Ma'am."

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"I'll head to the escape pods now?"

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    "Yes Ma'am."

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The transmission cuts out.

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"I've got a new channel available. Strong signal but a lot of latency. Consistent with what she described earlier: a chain of tightbeam repeaters connecting us to someone very far away."

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Go ahead.

    "Audio only, please, Ma'am."

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"Of course."

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For the first dozen or so seconds, there's nothing but static-tinged silence.

 

Then a mechanical voice says: "Please supply identification."

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    "This is DZ-twelve-Q, speaking for Deskyl, the Sith."

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"Vocal Identification Confirmed. Rerouting Transmission..."

 

The line goes dead for a second.

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Okay. The cables holding Devika in the cockpit's center tremble a little as she intakes a sharp, shaky breath. Time to meet my maker.

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The line clicks on again.

 

For many seconds there are no words, just the deep rasp of labored breathing.

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Deskyl's brow furrows as she concentrates on the tenuous relayed connection; even for a sense specialist it's hard to detect anything under these conditions.

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"Hhraaa-hhhgggg... hhraaa-hhhgggg..."

 

Lights flicker throughout the cockpit as visual data accumulates and a blurry holographic outline begins to take form.

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"This will be a day long remembered."

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There's a moment of sheer visceral terror, as Deskyl senses the other Sith and flares her aura in alarm.

    "Give us visual, please," DZ relays quietly to Devika.

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(Devika does as she's told.)

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The figure glances at those assembled in the cockpit once their transmission ceases to be sound only.

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Devika looks to Deskyl, sensing her companion knows more about their interlocutor than she does.

 

In a low voice, Devika hisses: "What is she?"

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"He."

The figure corrects Devika, speaking a word that has not seen much use in this star system for a long, long time.

 

He chuckles. Looks right at her. "You should not have come back."

 

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Deskyl hisses lightly under her breath as she signs to him. Sith. These are mine.

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"Hhraaa-hhhgggg... hhraaa-hhhgggg..."

 

If the signs mean anything to him, his doesn't give any indication so.

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She directs a command to DZ, and the droid repeats the message in the sibilant harshness of the Sith language.

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Still nothing.

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...seriously.

    "Deskyl has claimed these people for herself. If your training is so meager that you don't even recognize your ancestral language, raw power won't save you if you challenge her."

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He pauses, considering.

Then he extends a hand to Deskyl.

 

"Join me," he says. "With our combined strength, we can end this destructive conflict."

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She takes a moment to think it over herself.

    "Perhaps. What are your goals?"

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"Bring order."

 

"Motivate them."

 

"Escape."

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    "Deskyl is an engineer; she intends to reinvent the hyperdrive."

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He draws a couple more ragged breaths, at a seeming loss for words for a great many seconds.

"I see." When he finally does respond, though, his tone is nonchalant. "A powerful ally."

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She doesn't relax.

    "Indeed."

    "She intends to repair the rift between the dragons and the colonials, and then claim a quiet territory for herself. She sees no reason to challenge you if you don't interfere with that, or author any other atrocities," DZ gestures past him to the cloning facility, "that come to her attention."

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"She--err, he?--is sending us a data packet." Devika puts the data up on the left wall of the cockpit. It's a set of navigational coordinates and the schematics of another clandestine facility. "It's a macrofab. A good one. Beyond cutting edge."

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The figure makes a satisfied sound.

To Deskyl he says: "I am here to put you back on schedule."

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She nods.

    "Very good. Do you have the capacity to evacuate this facility without loss of life?"

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"Indeed."

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    "We'll make our way to the macrofab, then. How shall we contact you?"

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"Search your feelings."

 

The hologram winks off.

The cockpit speakers go quiet.

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Deskyl hisses again and shudders, hard, deflating a bit as she does.

    "That was another Sith, and a very powerful one," DZ explains, not waiting for Deskyl to sign. "We're safe for the moment, probably; that was a very polite exchange, and she has something he wants. But you shouldn't trust him."

Deskyl re-orients herself and signs.

    "We'll pick up Drishti and be on our way."

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"Another like you? A powerful Sith?"

After what she's seen and heard of the younger Sith's exploits, Shreya has a hard time imagining anything or anyone more powerful than Deskyl.

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Devika maintains a steady position relative to the dysofrag, making it easy to stabilize the umbilical between the back of the SLAYER and the top of the facility, and relays Deskyls instructions to the technicians aboard ("send Drishti Kaur up through the airlock, await evacuation by support units.")

 

Her mind is racing, but she doesn't waste breath on any of her more tangled thoughts.

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    "Another like her, yes. The most powerful she's seen, but not the most powerful she's heard of. But they might be able to work together; he seemed surprisingly stable."

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The hatchway in the back wall of the cockpit swings open and a stocky leon clambers out into the padded enclosure.

 

"H-hello?" she says. "You called for me?"

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"Yes, Ma'am. We've arranged for an evacuation team, but it will still be safer for you to come with us."

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"Thank you."

 

She warily eyes the cockpit interior as DZ says the word 'safe'--perhaps noting the conspicuous shortage of inertial harnesses.

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Deskyl notices her wariness, and demonstrates her telekinesis with a few quick movements that seem blatantly impossible.

    "Deskyl will keep us from moving around in flight."

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"Okay. That's..." Drishti blinks. "Yes. I'll be in the corner if you need anything."

 

She tugs herself along and wedges herself into the space where three padded walls come together.

 

 

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    "Let's go, then."

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The hatchway shuts tight and the docking umbilical retracts.

 

Shreya kicks off the ceiling and alights on one of Devika's harness tethers.

 

"You've been at it for a few degrees. Want to switch off?"

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Devika nods and, once the SLAYER's drifted a safe distance from the facility Dysofrag and performed a scanner sweep to confirm a lack of oncoming debris, unclips herself from her harness and helps Shreya sync up in her place.

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Deskyl helps with this, too, guided by Devika's understanding of the maneuver and impatient to be on her way.

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It doesn't take long. Even without outside assistance, a properly trained pilot can get another person unplugged from a SLAYER and then plug herself into it in less than half a minute. Changing out the harness takes a little longer, but there's no reason the SLAYER itself can't be in motion during that time.

 

Shreya quickly familiarizes herself with the available navigational data and picks up where Devika left off. In all, they lose barely any progress at all.

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Devika settles down beside Deskyl once Shreya's all the way strapped in.

She doesn't say anything for a while.

Eventually she mutters: "Not what I expected."

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Deskyl snuggles up. She's still tense, a little shaky even, not enough to be visible at any range but detectable by touch. Yeah.

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"Are you really going to work with her?"

Being told masked figure was a 'he' does not actually give Devika access to words like 'him' or 'his' and she's not particularly interested in having a language lesson right now.

"After everything that... after I was..."

She clenches and unclenches a fist. Shakes her head.

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"No..." Devika appreciates everything Deskyl has done for her, and does not want to let herself speak. "...sorry, I'll..."

She'll keep quiet and listen is what she'll do.

(But her thoughts, unbidden, continue to retrace childhood torments.)

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Deskyl sighs.

    "Sith are like that, Ma'am, almost all of them. She's not going to change him by disapproving; at best she'll be able to minimize the collateral damage."

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Devika nods. That does make a sort of sense.

 

"Was it tough for the two of you, before, thinking you were the only ones left from wherever you came from?"

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Deskyl curls in on Devika a bit.

    "Not at all, she says. It was nice to be safe, and to be able to have what she wanted."

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Yeah. That makes sense. That would be nice.

 

"What we've just learned, it changes a lot of things. We need to... reevaluate our mission profile?"

It feels like they currently don't have a mission profile.

and Devika would feel so lost without a mission

 

 

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    "Yes Ma'am. For now, we're gathering information; she'll decide what to do once she knows more about him and this facility."

 

    "It might not be safe for you to go back to the outpost. As long as you're under Deskyl's protection, he won't hurt you unless he's willing to make an enemy of her, but that's not true if you're operating independently."

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"I understand."

 

"I'll stay close to you until instructed otherwise, and keep a close eye on our surroundings."

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Shreya, meanwhile, pilots competently.

She avoids further expenditure of flash plates, but apart from that crosses the distance between the two hidden facilities as swiftly as her biomech can manage.

 

The inertial frame shifts when she goes from acceleration to deceleration.

 

"Devika." She glances over her shoulder. "Could you ask your friend if she has reaction mass to spare? My SLAYER'll be near to empty by the time we arrive."

 

 

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Right. Veda.

Devika tells Shreya to open a line to the DEUS and then proceeds to have a lengthy conversation with Veda's holographic simulacra.

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The conversation in question is, of course, only half-legible to those not versed in Oswan meaning scribbles.

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Deskyl does her best not to listen in, though it's not perfect.

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"I brought her up to speed. She's confused and alarmed by recent developments."

 

"She has reaction mass to spare. She points out that we could reach our destination more quickly if we decouple ourselves from her DEUS after the propellant transfer."

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    "Deskyl would rather have the firepower, if Veda doesn't mind staying along. She can make up the acceleration."

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"I don't think she wants to stay."

It sounds like those words hurt to say.

"I could maybe convince her, but..."

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    "No, it's all right, Ma'am. She shouldn't come with us if she doesn't want to."

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"There's a chance she'll report back in to the United Colonial Military with our coordinates?"

Devika glances at the nav data still swirling on one wall of the cockpit.

"...I'm pretty sure that's what I'd do, if I were in her shoes?"

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    "She should assume he'll kill them if they provoke him."

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"I've had a lot of time to come to terms with... well..." she gestures at Deskyl in an all encompassing 'You Existing' gesture.

 

"You have to understand. Our whole culture, or whole reality, is premised on the idea that nothing exists that's more dangerous than a dragon and dragons can still have swords rammed through their hearts if you just come at them from the right angle?"

 

"Veda will still be thinking that way. I should raise her on the comms, try to explain..."

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"She's already gone."

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"What?"

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"The reaction mass transfer's finished. She just decoupled from us."

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Ths Sith goes distant, then signs.

    "Deskyl's got her. Try raising her."

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Veda appears in the cockpit. Her holographic face remains impassive, but her pupils flit back and forth rapidly.

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"She'll let you go, Ma'am, she just wants to make sure you understand the situation first. If you bring the military in, the other Sith will most likely kill them. The only threat to a Sith is a stronger Sith, and he's stronger than Deskyl."

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Scribble scribble scribble.

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"I'm staying with Deskyl. I have to finish the mission, no matter what. I'm sorry."

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    "We'll bring her home when we can, Ma'am."

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Veda locks eyes with Deskyl (and with Devika, simultaneously, because that is a Thing She Can Do.)

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A few more scribbles arrive, Devika translates.

    "She says she understands the situation."

    "She says she's ready to go."

    "She says not to try to pass one of my clones off as me if you get me killed, she'll know."

 

 

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    "She wouldn't dream of it, Ma'am."

Deskyl lets her go.

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Veda departs.

 

Shreya makes some quick mental calculations based on their renewed supply of propellant and reduced overall payload, then changes the vector of her SLAYER’s thrust to better optimize their arrival time.

 

It won’t be long at all, now.

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“I’ll let you know when we’re in scanning range of the target.”

 

“How would you like me to approach things once we get there?”

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    "Carefully, Ma'am. He might not have deactivated its defenses, if he wants to test Deskyl's authenticity."

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“Understood.”

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Shreya points out the macrofab facility when they come within scanner range of it, and makes a cautious approach as instructed—keeping a mid-sized dysofrag between them and potential lines of fire until they’re quite close.

 

No automated defenses appear active, though. The titanic structure’s core hums with energy but its surface is dark and still.

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Devika has been studying the schematics and comparing them to the surface scans of the facility.

”I still can’t wrap my head around how this thing can even exist.” She could fathom it well enough if the macrofab were some half-size Ill-tempered contraption cobbled together from cast off parts. She’s heard of pirate factions that managed that much. But it is, to all appearances, a match for the best manufacturing facilities that the United Colonies have to offer. “How could anyone operating in secret possibly muster the resources to build something like this?”

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    "He's a Sith, Ma'am. You haven't seen most of what Deskyl can do."

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A ring of lights blink on in a ring around a docking bay on the near side of the macrofab facility.

Shreya makes a slow approach.

The roughly spherical facility is a bit less than a kilometer across according to scans/schematics. Like the cloning facility Deskyl just came from, this place only contains a skeleton crew’s worth of human life signs and no SLAYER-scale life signs at all. Most of its internal volume is currently uninhabited, those aboard are all near the core of the structure in a section the schematics identify as a residential hub for long-term staff.

The heavy doors of the docking bay glide open weightlessly as Shreya’s SLAYER draws near. The interlocking prongs along the doors’ edges bestow upon the chamber beyond the appearance of a gaping maw.

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Deskyl checks, again, for traps, and then gestures for Shreya to take them in.

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There is pretty much nothing about this situation that doesn't feel threatening, but none of her environment's ominous contours are specifically trap-shaped.

There's an aura of paranoia and despair permeating the whole place, but the individuals in the facility's center have emotion reads more typical of frightened underlings than jumpy assassins.

The way the force moves around Deskyl suggests she's currently the only sith in the vicinity. Unless her counterpart is absurdly good at cloaking his force signature, there's no way he could be lurking in ambush.

 

The doors glide closed behind them. The docking bay begins to pressurize.

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Shreya fires off her SLAYER's hip-mounted grappling tethers, securing her biomech in the rough center of the chamber so that it won't drift off in the null-inertial conditions once she unplugs from it.

 

If she unplugs from it.

 

She looks to Deskyl for further guidance.

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She slips back into Sith mode, detaching from Devika and assuming the imperious body language they've seen from her before, and gestures for Shreya to unplug.

    "Stay close to her."

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"Yes ma'am."

 

Shreya reaches back to eject the uplink cable from her TFI. Her fingers fumble around the edge of the implant a couple times before she finally manages to disconnect from the SLAYER.

She is a long way from home.

And she is drifting further and further from her Dragon's last commands for her.

 

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"-are you all right, Ma'am?"

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Shreya shrugs, causing her harness to bounce a little in the process.

 

"...I don't know if Culamine would want me to be here."

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"I expect she would, Ma'am. Deskyl is downplaying it, but this is very much an emergency; this new Sith is a danger to her, too, and possibly to the Draco territories as a whole. The best thing for us to do right now is learn more about him, and establish that we can work with him without violence."

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(Drishti Kaur has been sitting in the corner this whole time, by the way: utterly terrified, utterly unwilling to draw attention to herself, very confused by everything said and done since she was taken aboard.)

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"I wish Culamine had sent someone better than me."

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Devika is eyeing the hatchway impatiently.

 

She takes the initiative to get get Shreya unbuckled from her harness while the secessionist pilot is still introspecting.

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(Deskyl has floated over to Drishti and is attempting to communicate by sign that she should get up and come with them.)

"Noone would have been prepared for this, Ma'am. Just do your best, and if anything happens to us, try to get back to Culamine and tell her what you've seen."

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"Okay."

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Devika is the first one who moves to leave the cockpit.

She's as nervous as anyone else here, but she finds a reckless energy coursing through her.

What's the point of hanging back?

What does she have left to lose?

 

Despite Veda's words to her earlier, she does not feel like a thing that would be hard to replace.

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Deskyl stops her from leaving.

    "We need to keep up appearances, Ma'am; we have to assume he'll be watching. Deskyl and I will go first, and then Shreya, Drishti, and you, in formation." Deskyl gestures to illustrate the formation she wants; null gravity makes it inconvenient, but not overly so.

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"Understood."

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Everyone forms up as instructed.

 

(Drishti appreciates being sandwiched between Devika and the rest of the formation. She's spent a lot of time raising Devikas. She knows Devikas are pretty badass. Adjacent To A Devika seems to her like the safest available position in this highly-unsafe-seeming situation.)

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And out they go, Deskyl first, then DZ, then the rest. She waits for them to form up again and leads the way toward the facility's inhabitants.

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All remains still in the hangar bay.

The cavernous space contains no other craft. The only sound audible as they float their way across it is the creak of Shreya's SLAYER's grappling tethers as the biomech sways back and forth between them.

 

Devika and Shreya stay in formation. Drishti, not as well well trained for maneuvering in null-inertial conditions, goes careening off course though.

She makes a small, panicked sound when she notices her mistake.

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She doesn't get far; Deskyl turns and gestures, and she stops short.

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There's a shaft leading deeper into the facility, with guide lights along its corners and ladder rungs carved into one of its walls.

It goes on for hundreds of meters, from the look of things.

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A reasonable defensive choice, by someone who can shoot lightning in a world where everyone else can only shoot bullets.

Deskyl takes hold of the rest of her companions as well, giving them a brief moment to get used to the sensation of being gently squeezed, and then propels the group down the shaft at a speed much faster than they'd manage if they were using the ladder.

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Ominous circumstances aside, this is actually kind of fun.

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The unadorned shaft gives way to more intricate hallways and corridors about a fifth of a kilometer out from the center of the structure.

Machinery and circuitry thrum all around them.

The docking bay and the outer portion of the shaft were uncomfortably cold, but things warm up considerably as they draw closer to the facility's core.

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Deskyl navigates confidently, slowing to a reasonable pace as their surroundings become hospitable but only stopping when they're just outside the room where half the facility's inhabitants are gathered.

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There were a couple of closed doors on the way, but they all hissed open on their own as the group approached.

 

This last portal is no different. The doors part, revealing a lively rec room. Upbeat music plays from a wall interface, in-progress holo-games clutter the central volume of the enclosure, a snackbar is set up in one corner and a cozy reading nook is set up in another.

Everyone turns and stares at the new arrivals.

 

(Emotion Read: Paranoia and Despair)

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- not bad, actually. Most Sith don't have the first idea of how to manage a workforce without evoking paranoia and despair, but it seems that he's making an attempt, which is itself unusual. Deskyl nods her approval, and then signs.

    "This is Deskyl, a Sith like your master. She will be working with him to reinvent the hyperdrive. Who is in charge, here?"

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Those assembled glance at each other uncertainly.

Finally, a young leon with chrome implants poking out from most of her exposed skin speaks up.

"Pretty sure you are, ma'am."

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Deskyl's eyes narrow, and her hands spark and crackle with electricity.

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The leon flails—her null inertial instincts apparently no better than Drishti’s—and upends herself completely.

(Emotion Read: alarmed, surprised, shocked)

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She keeps the crackling electricity out for a few moments, looking around the room, making sure that all present understand that that was not an acceptable response. Her attention comes back to the leon, and lingers, but she lets the electricity dissipate, and signs.

    "Who has been in charge, Ma'am."

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Nobody else is interested in speaking up.

 

One of them lingering near the ceiling catches the off balance leon, though, and guides her to a stable handhold.

The chromed out leon considers her next words carefully.

 

"There's somebody offsite who bosses us around." (Emotion Read: caught between scary rock and scary hard place.) "We were told that eventually someone named Deskyl would show up and she'd be in charge of the work we're going to do here?"

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So no onsite hierarchy to speak of. Odd. Okay. She relaxes back to standard Sith alertness.

    "Yes Ma'am. Do you have personnel records for us to look at?"

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The leon blinks.

“Right. Yes. I’ll show you what we have.”

She makes her way, through a series of precarious rebounding movements, over to the wall interface and starts tapping at it.

The music stops.

The interface displays a list of fifteen files along its leftmost margin, each one a person’s name (all but one of these files share the ‘Kaur’ surname typical of fabricated colonials).

The chromed-out leon taps one of these names—her own—and a file on her fills the rest of the screen. There’s a mugshot of her and a quick rundown on her areas of expertise (micro engineering, circuitry, machine-to-mind interface). No elaboration is given on specific background or credentials in any of these fields.

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Deskyl floats herself and DZ over to the interface as soon as the leon's destination is clear, and waits reasonably calmly while she brings up the file. She gestures to the droid, then, and she approaches the interface to quickly read all fifteen files.

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None of the files describe prior work history, personal characteristics, how the engineers got here, or anything else along those lines.

It’s more like an inventory of tools than it is a records of personnel.

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Of course it is. DZ makes note of the odd one out name-wise (is there anything else unusual about that file? what's her specialty? is she present in the room?) and the general spread of skills available, and then goes back to the interface and up a level or two, looking for records of deceased personnel.

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No such records have been kept.

 

The personnel here have a wide range of specialties, ranging from nuclear physics to cryotechnogy, but all are first and foremost skilled engineers.

 

(The oddly-named one isn’t present in the room. Her file says her specialty is nanotechnology.)

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The droid and the Sith confer.

    "We'll have a task for you before we leave, Ma'am," DZ addresses the leon. "You can return to what you were doing, for now."

They return to their group, and DZ points out Drishti’s communication-specialist counterpart to her and sends her to arrange for them to be able to contact the facility from the Draco territories.

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The engineers started backing away, whispering to each other, as soon as Deskyl’s back was turned earlier.

 

They all go silent again when she addresses them, except to offer murmurs of assent.

 

When she turns her attention to Drishti though—and especially when she gives Drishti and her counterpart their orders—the whispered conversations pick up again.

”I told you that one was wearing secessionist colors.”

”And the other pilot? A turncoat?”

”Look at the armored one. The Colonies don’t make armor like that. She must be from the other side.”

”...are we on the other side, now?”

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Deskyl glares, particularly at the one who suggested that Devika is a turncoat.

    "You're on the Siths' side, now, Ma'am. You don't need to concern yourself with Colonial and Secessionist trivialities." 

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The chatter dies down again, and will stay that way until Deskyl leaves the room.

Devika gives Deskyl an appreciative look, but she remains profoundly uncomfortable.

Drishti and the telecommunications engineer depart for another part of the structure.

Somebody turns the music back on.

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Deskyl moves to take up residence in the reading nook, gesturing for Shreya and Devika to join her. DZ stations herself just outside it, and raises her voice slightly: "If any of you have any questions, I'm available to answer them."

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Steadily, the assembly disperses. Though certainly curious about the new arrivals, none of them seem willing to chance annoying Deskyl further.

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And then, several minutes later, someone new arrives in the room.

 

She approaches the corner where Deskyl's meditating, and catches herself on a handhold a polite distance from DZ.

 

"Lord Vader wishes to speak to you."

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"Yes Ma'am."

She rouses Deskyl and, at her prompting, instructs Devika and Shreya to stay where they are.

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"Welcome to Aqualond Station."

Still gripping the ceiling, the woman dips her head and upper body into a careful, weightless bow.

"My name is Meera Kaur. I will serve as an envoy between yourself and my master for the duration of your stay here."

(Emotion Read: Attentive, Cowed, Numb.)

"Anything you say to me--any questions, any requests for resources--will be relayed to him as promptly as available communications channels allow."

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    "Yes Ma'am."

    "I'm DZ-twelve-Q, a servant robot, and this is Xaari Deskyl."

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"It's good to meet you, DZ."

Meera appraises the android intently, feeling an uncomfortable surge of kinship as she does so.

"May I ask whether your master prefers I face her or face you while speaking to her on Lord Vader's behalf?"

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    "She prefers that you face her, Ma'am."

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Meera returns her attention to Deskyl.

 

"Aqualond Station has extensive stores of basic construction materials, but more exotic materials will need to be requisitioned specifically. Ask for anything you need--if it exists in this star system, Lord Vader will have it delivered to this facility as quickly as the local civilization's technology permits."

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Deskyl nods.

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    "She will, Ma'am. And she prefers that you respond to her body language as if it were speech."

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"I'm sorry."

 

"Would she like for me to leave?"

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    "No, Ma'am."

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"Lord Vader wanted to speak to us, Ma'am?"

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"He's with us right now."

 

"He hears everything. And when he wishes to speak, his words appear in my head."

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    "Yes, Ma'am."

 

    "Deskyl is not familiar yet with macrofabricators, and needs to return her borrowed pilot to the dragon Culamine. She intends to give the engineers here specifications for some materials that the locals don't appear to have that will be necessary for a hyperdrive, and then return to the territories, ideally with Culamine's kidnapped vassals. She's arranging for communication between here and there and will return as necessary."

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"A tour of this facility, and extensive instruction by available experts in macrofabrication technology, can be arranged at whatever time you find convenient."

 

"Perhaps you'd like some downtime first? You've been in transit for a great many degrees."

 

"The station overseer's quarters are already reserved for your use. Additional quarters for your entourage may be requisitioned as suits your preferences."

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Deskyl gives Shreya and Devika a once-over, as though it's just occurred to her to consider the effects the travel has had on them.

    "A rest would be wise, yes. She will take individual quarters for all three."

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Meera leads the way off down a side passage.

The hallway has many doors, most closed. Through the open ones, simple bunk rooms can be seen—not spacious, but reasonably well furnished for long term use.

At the end of this hallway, a more spacious chamber awaits.

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The chamber has the look of an office, though given the lack of gravity it lacks a desk or chairs: instead offering cabinets and computer interfaces along the walls and a wide open space in the center for holo-displays.

A couple of smaller chambers, a bathroom and a closet, are available through adjoining doors.

In the back of the office, a hatchway opens up into a fourth room, the largest in the suite, whose cylindrical interior walls rotate at significant speed.

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“The back room uses rotational acceleration to simulate the inertial forces you’re used to. It has amenities for sleep and exercise.”

She gestures towards the hatchway. Doesn’t bother pointing out the obvious: that one ought to be careful when transitioning to and from the rapidly rotating areas.

“My master welcomes you to use the station’s fabrication bays to assemble additional furniture or utilities suitable to your needs.”

She turns about and offers another brief bow.

“In any case, I have been placed at your disposal for the duration of your stay here. Please let me know if there’s anything else I can do for you.”

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The rotating room draws Deskyl's attention, and she barely pauses to send a burst of sign at DZ before making her way in with all the grace and brash confidence one would expect of a Sith.

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The central space of the rotating room has the same weightless quality as the rest of the station, but by gripping the walls (which have cushioned handholds not unlike the interior of a SLAYER cockpit) one can enter the proper inertial frame to experience simulated gravity—approximately 1G along the cylindrical ‘floor’ of the chamber, less as one gets further ‘above’ it.

The two main fixtures of the room, positioned 180 degrees from each other are a luxurious bed and a compact training area. 

The color scheme is black with red detail.

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Deskyl takes a few moments to explore how the simulated gravity compares to the real thing, and then starts immediately on a lightsaber kata.

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DZ, meanwhile, relays her master's signed instructions to Meera: she's to show Devika and Shreya to their rooms, and then arrange meals for all three, with DZ's help in determining what to serve Deskyl.

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All instructions are carried out promptly.

The two bunkrooms closest to Deskyl's quarters will be cleared out and given to Devika and Shreya, unless Meera is instructed to house them elsewhere (the two pilots are satisfied with this arrangement).

DZ is given a basic summary of the station's available foodstores (actually not that great: luxury furniture is a lot easier to get at a macrofabrication facility than is luxury food) and invited to pick out a meal she expects to be to Deskyl's tastes.

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"We have a cafeteria adjacent to the kitchen, but I could repurpose a meeting room for dining instead or bring the food directly to your master's quarters--whatever you think she'd prefer?"

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Fortunately Deskyl isn't actually that picky; DZ makes a point of getting a complete rundown of the available options, for appearance's sake, but accepts something on the upper end of fanciness among what's readily available. "She'll eat in her quarters, Ma'am."

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Meera cooks up the requested meals, packs them away into spillproof containers and delivers them directly to the visitors' doors.

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DZ takes Deskyl's. "I'll let you know when she needs you, Ma'am."

Deskyl finishes her kata sequence, and eats; DZ spends the time at the wall interface, learning what she can about the facility.

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(Meera lets DZ know how to get in contact with her, and then departs.)

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The facility can use a variety of techniques--scaling from rapid large scale robotic assembly of simple components to painstakingly slow nanoassembly of complex ones--to translate seed material into finished products. The machinery has some limitations on which types of seed material can be utilized by which construction techniques, but can process almost any conventional substance in at least one or two ways.

Lacking proper artificial intelligence to run the machinery, the facility relies on human labor for two primary functions: performing incidental maintenance (either by hand or by piloting repair drones) and furnishing new design templates.

Speaking in terms of producing spacecraft from DZ's home galaxy, the macrofab's assembly bays would be large enough to produce fighters or freighters but not larger vessels.

Of course, the only design templates it currently possesses are for the local civilization's technology: SLAYER plating, DEUS units, and so forth.

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DZ reads, checks with Deskyl, and then reports to Meera. "I'm sorry, Ma'am, but the technical aspects of this facility are too complex for me to explain to my master at this time. But she expects to regain her ability to speak Basic within about a cycle, and she can start learning the local language then."

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"Lord Vader says your master may stay here as long as she needs, and that he will see about acquiring a language tutor for her before this cycle is through."

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DZ nods, "Thank you. I expect she'll want to return the Secessionist pilot before then, though."

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“May I assist you or your master with anything else at this time?”

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"No, Ma'am. Thank you."

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Meera gives DZ a curt, null-inertial bow and then takes her leave.

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And DZ goes and puts in a pair of orders - a transport ship, to be produced as quickly as possible, suitable for bringing Culamine's vassals home, and then a midsized scouting ship, comfortable enough for half a dozen people to live in indefinitely, to be ready for Deskyl on her return.

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The engineers she speaks to seem a little bewildered by this allocation of resources, but nobody stops her from placing the order.

 

The relevant macro-fab bays start humming.

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That done, she checks on Deskyl - asleep - and then the rest of the group, Shreya first.

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Shreya can't sleep.

 

She floats listlessly in the proximity of her bed, staring at the wall and whining softly to herself.

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DZ makes her way into the room, waiting for Shreya to notice her before she speaks. "Is there anything I can do to help, Ma'am?"

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"I don't know."

 

"I miss Culamine."

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She nods, pausing for just a moment to think. "Tell me about her?"

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"Culamine, she's, well... she like her sisters for starters. Brilliant, wise, responsible... big."

And Shreya is so small. She can scarcely fathom what it'd be like, if she had to go through life surrounded only by other smallness. She's so lucky to have someone, something, to look up to.

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"But then there are all the little things that make her unique. Not just her style of rulership--everyone always fixates on that when they're comparing and contrasting our masters--but her quirks, her sense of humor, her aesthetic preferences... and even her imperfections."

Shreya smiles a forlorn smile.

"Dragons do have imperfections, you know. It's just that you never notice them unless you're very, very close..."

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"I've only been hers for a couple dozen cycles, you know. And I've never harbored delusions of being her favorite, or anything like that."

Shreya tugs at her collar.

"But I always gave her my best. Took good care of myself in the times she didn't have need of me, so that when she did I could pay attention and get everything I could right. I know her. Relationships, I think, aren't really measured  in decacycles. They're measured in seconds. And I haven't wasted a single second I've spent with her."

She puffs up her chest and grins, though her eyes have started to water.

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"I know that, when Culamine has fuel reserves to spare, she tries to chase contraspin dysofrags down and catch them before they plunge into the Gray Sea. A lot of people say it's just agility training, but she told me once she likes the sensation of biting into something that tried to run away."

 

"I know that when she was still young--back in the days when the dragons' allies still had biofabricators--someone important to Culamine made something for her. A little nonhuman animal called a 'dog'? And not long after we lost the biofabricator, the dog died. It couldn't be replaced."

 

"I know her favorite color is purple, and that she thinks sometimes about getting her scale color changed but always decides not to. I know she frets every cycle over whether her holiday will live up to her vassal's expectations, even though she always pulls things off without a hitch. I know her favorite character in the National Opera is Argorn Trunhardt. I know that when her princesses write her love letters, she carries them out way into the unsettled disk and buries them on inert dysofrags."

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She seems, maybe not calmer, but more centered; good. "We'll have you back to her soon, and I expect she'll want to hear all about what you saw."

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“Yes ma’am.”

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"Do you think you'll be able to sleep now?"

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Shreya gives DZ a quaint look. She was certainly not expecting to defer to external authority in this particular context on this particular degree, but the metal vassal floating across from her clearly has ambitions of putting Shreya to bed. The homesick pilot’s amused by this development, and she’s totally going with it.

 

”Yes ma’am.” Shreya laughs a little, shakes her head, grabs a handful of the elastic sheets below her and starts cocooning herself back into a proper sleeping position.

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"Sleep well."

She goes to check on Drishti, next.

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Drishti's sleeping soundly.

The quarters provided to her here, after all, are almost identical to the ones she bedded down in back at the cloning facility.

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Very good. Devika?

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Tossing and turning, but clearly at least an amount of asleep.

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She won't disturb her, then. Instead she returns to Deskyl's suite and checks whether she can learn how to pilot the local kinds of spacecraft from the computer there.

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The necessary information is all there on the network, though it’s not assembled in any especially coherent fashion.

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Well, she has time, and a perfect memory; she can put together a reasonable understanding of it by the time Deskyl wakes, if nothing interrupts her.

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Nothing does.

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DZ checks on their companions on her way to the kitchen, and drops breakfast off with any who are awake on her way back to Deskyl. That taken care of, they settle in to work on hyperdrive plans: a few sketches of hyperdrive-capable ships, with annotations on important parts of the designs that will need to be replicated in whatever they make here, a list of materials that may not be available here that will need to be reproduced, and a list of questions, places where there are gaps in Deskyl's knowledge of hyperdrives that will have to be filled by experimentation.

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Aqualond Station's residential core comes alive with activity. Where the engineering staff had been listless before, now there's suddenly a multitude of projects to pursue and nobody wants to look like they're slacking off.

 

Not all initial efforts are successful. In fact, most of them aren't. For every experiment that yields useful data, there are several that yield nothing conclusive and a couple that fail explosively. (No one is hurt; the more volatile experiments are all carried out in isolated sections of the station by remote-operation of robotic systems).

 

And amidst this commotion, Drishti and her counterpart pursue their assigned long-distance communication project. They start with the model used to keep the cloning facility patched into their boss' distant base of operations, but eventually scrap that plan on account of (1) the distance (2) the colonial scrutiny the border territories receive compared to the non-embattled frontier they're currently hidden away in and (3) the difficulty of establishing any permanent relays or other infrastructure through the Gray Sea.

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(Shreya hovers over the communications specialists in a not particularly helpful way.)

 

"How long do you think until we can contact the dragons?"

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They agree that it doesn't seem possible to establish covert relays between their current position and the draco territories. This agreement prompts a new tangent of discussion:

"What if it wasn't covert? We could could bypass the Gray Sea and beam transmissions straight across the system interior."

"Are you kidding? Vader would have our hides for that!"

"We could still encrypt it."

"There's no cipher we've got that the government can't crack."

"Sure... but if cracking it takes at least a couple cycles then that doesn't matter--rate things are going, there might not be a united colonies to worry about by then..."

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"Would that give away our position?"

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“It definitely would. Which is another reason to scrap this project.”

”Sure. There’d be risks... but do you want to be the one to tell the scary lightning lady it can’t be done?”

”No...”

 

...both women look to DZ expectantly.

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"I'll tell her. What can you do that won't give away our position?"

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“Well, we could do it the slow way: longform messages in physical storage, handed off to neutrals on the frontier for smuggling. Of course, Gray Sea smugglers are known to rifle through data that’s been left in their care...”

“We may not have good enough ciphers to stop the government, but we can at least stop a few smugglers!”

“Or we could lace out storage media with quarantined nanocontaminants, so that their whole ship gets grayed if they try to snoop.”

”Right. Point is, we’ve got options.”

”But trading secrets that way would be slow.”

”Yeah, real slow.”

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"It's better than nothing, at least. Do you know how to contact them if we want to send a message that way?"

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“You’ll want Meera for that,” the station’s comm specialist says. “She’s the one who handles all our contact with smugglers.”

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DZ nods, and goes to find Meera, waiting quietly until she doesn't seem to be busy before making herself known.

"I've been talking to the communication technicians about getting us in touch with the Draco territories; is there anything we could set up there that would make it possible to send messages without giving away your position here, or are smugglers our best option?"

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The group finds Meera in the holoconference room. She jumps, a little, when DZ makes her presence known but quickly assures her visitors that their timing is good—she’s just finished a briefing with Lord Vader and can give them her full attention.

 

”That’s absolutely possible, once we’ve established an ongoing encryption protocol with your allies on the other side, though of course avoiding detection would introduce complications... we’d have to abandon relays as soon as the Colonials detect then which could cause communication blackouts for dozens of degrees at a time...”

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"But better than nothing. Can you give me an idea of how costly it'd be, relative to Lord Vader's available resources?"

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“It’d be nontrivial, even for my master.”

She turns around, gripping one of the rails in the room’s center for support. (The sparse chamber resembles a SLAYER’s cockpit in dimensions, but has amenities of easy traversal rather than for minimizing injuries from high speed maneuvers.)

“We should consider cost/benefit. What gains does your master expect such a communications arrangement?”

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"Improved coordination between Lord Vader's resources here and those of Xaari Deskyl's allies in the Draco territories, primarily, especially for research purposes; we met a dragon on our way here who seemed likely to be willing to contribute to that. The ability to operate in either theater without losing access to the other may be important, especially in an emergency, though communication between this facility and the territories will only help with that in a few situations. And it will improve our chance of being able to borrow personnel from the dragons in the future; they prioritize the comfort and wellbeing of their vassals, and Culamine's pilot is quite upset at being out of contact. I will need to speak to my master about whether she thinks any of these will be worth the cost, though; at this point I'm just gathering information."

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“Of course. It is not our place to do more than that.”

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She nods, and gives Meera a considering look. "Sith vary quite a bit, but Xaari Deskyl does appreciate servants who take initiative, at least when they're competent about it."

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(Wouldn't that be a nice way for things to be?)

Vader's Envoy says nothing.

(Emotion read: melancholic, covetous, helpless, glad that her emotions aren't being read, glad that at least her thoughts are still her own...)

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While DZ, Shreya and the com-techs meet with Meera in the holoconference room Devika is out exploring the depths of Aqualond Station.

And regardless of who she is or isn't speaking to, Devika's thoughts here are absolutely not her own.

She knows this. It's only become more salient to her in the degrees since her mind and Deskyl's were linked, but it still doesn't bother her.

It's convenient, if anything. A way for you to hear me without anyone listening in.

She bounds from handhold to handhold, traversing a larger passageway usually used for transportation of heavier machinery. She can move faster this way than if she sticks to the human-scale crawlspaces. (The air here is stale, so far from life support, but she has an oxygen canister and a breathing mask.) She feels a little less claustrophobic out here than she did in the crew quarters.

It's a little ironic, isn't it? You'd think SLAYER pilots couldn't afford to fear tight spaces but... well... the cockpits may be cramped but when you're uplinked the only walls you see are constellations.

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Deskyl has a breathing mask, too, but she's not bothering to wear it properly; the oxygen that gets to her from having it hanging around her neck is sufficient, just about, and every so often she brings it to her mouth for a deeper breath. She's traveling in the same way Devika is, mostly, with the occasional bout of ridiculous Force-assisted acrobatics, or simply bounding ahead and then spinning to wait upside-down for her companion to catch up.

Yeah, she signs, and then something that might be 'flight', or 'space', or 'freedom'.

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Freedom indeed.

(She misses flying, but if she closes her eyes a little bit she can imagine she's forty-meters tall and that the walls she rebounds from are kilometer-long dysofrags.)

The transport corridor balloons out a bit as they near the assembly level. The gentle thrum bordering the manufacturing levels gives out to be replaced by staccato grinding and rumbling. The larger hall here has many doors, most of them enormous pneumatic monstrosities, but a few smaller service hatches dot the expanse as well.

All the macro-fabricated components come together in the section of station up ahead. Devika waits for a handhold to stop shaking in her grip and then launches herself out into the nearly-airless open gulf. Her movements are confident, even without the comforting presence of her otherworldly ally she'd trust her whiplash bodysuit and her null-grav instincts to handle this unwieldy terrain. I want a closer look. There's been nothing for me to do for so many degrees here... I think I'd feel better if I could see some tangible results, even if they're not from anything I really contributed to.

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Sounds good to Deskyl; she follows along.

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Devika locates a promising service hatch and gets to work opening up. It's not exactly intended to be operated manually but she has some tools on her and the mechanism holding it shut isn't exactly a complicated one.

Alright. Let's see what's behind door number one.

There's a completely unremarkable storage room behind door number one. On the far side of the room is a second hatch like the one she just finessed.

Okay. Okay. It makes sense there'd be more than one between the transport corridor and assembly floor...

Devika crawls her way across a line of lockers and prepares to get to work on the next door.

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(Deskyl reaches out with the Force: Is Devika on the right track?)

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(She’s got the right door and is making what would be the right incision into it if she weren’t upside-down.) 

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She spins to the right orientation and signs for Devika to do the same.

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Devika follows Deskyl's lead and, not long after, successfully forces the door...

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...the space beyond contains an enormous mass of shifting machinery. The assembly infrastructure emerging from the walls of the chamber dutifully adds and removes components from a smaller free-floating workspace--a sort of automated, modular laboratory. From this distance, Devika has trouble making out the specifics of the laboratory's current function.

(Devika checks her comm unit for more information.)

The machinery below is currently running tests related to hyperdrive manufacture, in accordance with instructions relayed down from the residential hub.

They sure aren't wasting time here. Whatever technology you and DZ shared with our host must be pretty valuable.

Lightning flashes between open conduits in a couple places. Hot gases vent from distant apertures. Devika confirmed before cracking open the room that they'd have a safe vantage point, but still the proximate hyperspatial science makes her hairs stand on end.

 

 

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Deskyl keeps an eye on the machinery; it's not dangerous, she can tell, but if that changes, well, there's someone here her danger sense doesn't apply to.

Yes, she signs, and freedom again.

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Just like every other time she's focused on it since getting here, Deskyl's danger sense registers pervasive dread--a uniform sense of peril throughout the entire station--without any imminent or specific focus of threat.

The machinery remains safe to view at this distance for as long as they care to view it.

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When that's done, Devika will lock the hatches back into place and lead the way down the transport corridor and further into the assembly quadrant of the macrofabricator.

They've started assembly of the new engines in another section. I just have to find the right door.

She hops from handhold to handhold, inspecting the available branches of the structure and cross-referencing them with the schematics on her comm.

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Deskyl leaves her to it, this time.