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no accident must ever help the detective
the cause of, and solution to, all life's problems
Permalink Mark Unread

There is nothing. Only warm, primordial blackness. This is where you are now – except you aren't anywhere, and there is no 'now'. You don't have to struggle anymore.

That's right. No love nor loss in this abyss, only the siren song of oblivion.

Forever.



Forever and ever.







Forever must not be as long as it used to be, because there is something infiltrating the nothing. The lighthouse fires of qualia burn through the fog, guiding the ship of existence to harbor. You are one of those animals called human, endowed with the gift of life and the freedom to live it as you see fit. There is an entire world outside your tiny skull, and you're about to be trapped there.

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Piss off. I want to go back to the void.

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You can no more go back than sand can run upwards to the top of the hourglass. The path of life is a one-way street, and U-turns are out of the question.

Here's another sensation for you. It's a smell. A familiar smell.

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… is it a pleasant smell?

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It is the smell of unmixed hard liquor and bodily fluids. It is extraordinarily noxious.

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Why are you doing this to me? Haven't I suffered enough?

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Aaaaaand there's the headache. The mining prospectors must have found a particularly rich vein just behind your eye sockets, what with all the hammers and pickaxes swinging around in there.

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She's in a bedroom. Probably. Typically one sleeps on the bed in a bedroom, which invites the question of why she is prostrated on the disgusting hardwood floor instead of something more comfortable, such as the jumble of destroyed things in the corner, or the pile of ruined goose down beneath the shuttered window. There are a plethora of questionable stains on virtually every surface in this room, including her bare skin. The volume of damaged detritus is too great to catalog all of it from where she is, but the items nearest her on the ground are a discarded red blazer and an empty bottle.

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A potential source of questionable stains.

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The quantity and variety of stains suggest multiple sources.

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She gets up unsteadily, resting on her knees until she feels capable of standing without swaying. It takes a little longer than she'd like.

A lot longer.

Standing up takes a good four and a half minutes. The important part is the destination, not the journey.

Her future sprawls before her like the ink-smudged blank sections on the edges of the map. A map made by a really shoddy cartographer, one who didn't even bother to spice up the unsurveyed regions with paper towns or declarations of HIC SVNT DRACONES. Countless potential pathways are open to exploration – probably best to head down the ones that don't feature public nudity. Just as well, because the door is locked and nobody is getting anywhere until that little hiccough is smoothed over.

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The blazer sits innocently on the floor, saying nothing. The wool is mostly unblemished, despite its apocalyptic surroundings, and it's the right size for a certain someone.

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There might be other articles of clothing that fit you in here! Check the jumble of destroyed things in the corner.

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There are a lot of unrecognizable fragments of things buried in that pile of splinters and shredded fabric, but there is also a pair of trousers. They're tight around the hips and come up three inches short above her ankles, but they match the blazer and are undeniably stylish. In the back pocket is a large metal key with a tag tied to the bow: Room №1.

That's it. No boots, no garments, nothing. Whatever comes next, she's facing it barefoot.

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You have a key, and you're trapped in a room with a single locked entrance. You are hereby absolved of your sacred duty to kick down the door.

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The bedroom is sealed no more. Escape! What kind of dungeon is this, anyways?

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It's the mezzanine of an inn. Early morning sunlight streams in from a nearby open window, illuminating the halo of cigarette smoke around the balcony's only other occupant. Below the railing are the long wooden dining tables of the inn's tavern, quiet save for the sounds of intermittent footsteps.

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A solar dungeon! Radiant damage, direct hit to the retina!

She reels from the blow, but rallies before she can lose her nerve entirely. As tempting as it is to go right back into the bedroom and lie down in the darkness again, her internal clock has been firmly set to 'day'. The next reprieve from life is sixteen hours away.

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"Good morning, officer."

The smoker is a diminutive woman, leaning precariously over the railing. She is both pretty and fully-clothed, which means she's probably doing better than you on the other fronts as well. A trail of ashes drifts from the tip of her cigarette into the tavern below.

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What a strange comment. There's no one else up here, which means…

"Officer? Am I a soldier?"

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"… no."

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"Then why call me that?"

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"Because you're a law enforcement officer?"

She sounds unsure, like she expects this to be a trick question.

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A law enforcement officer?

'Cop' does not match with her current internal zeitgeist (this is more of a 'dead rodent lying in the gutter' period), which makes that a dubious assertion. Being in the city watch doesn't feel more true than any other profession, although there's a certain amount of external evidence pointing towards 'destitute vagabond'.

"You're sure about that?"

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"I suppose you could've been spinning an elaborate yarn for the past three days."

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"That sounds unlikely," she says. "So, supposing that was all true, what sort of cop business have I been on for the last three days?"

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"I really couldn't say. From what I've seen, mostly drinking."

She takes a heavy drag from the dying cigarette, burning it down to embers between her fingertips. Then she turns away, heading back to her room.

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Something stirs in you as she's about to leave. The need to interrogate, to dig deeper, to find the intersection between her warp and your weft. This is an opportunity to get your bearings, which you desperately need right now, and you've got to seize it with both hands before it disappears.

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You're a cop. Start asking questions.

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"Wait. The room you're staying in is close to mine. Did you hear anything last night?"

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She stops.

"Apart from the crickets, you mean? Music, for an hour or two. Singing. Crying. Loud impacts."

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"What kind of music?"

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"Lamentations, officer. These walls were too thick to hear all the lyrics, but the words to every sad song are the same no matter which one you're singing: heartbreak, futility, loneliness."

She pauses to lick the cigarette butt, extinguishing it with her tongue.

"Then you started hammering on the floor and breaking the furniture. The frame of the bed, I think, and perhaps the window too. It was quite loud. Someone outside on the street asked you to stop, though not in so many words, and you screamed that you were trying to but did not know how. There was a great deal of cursing after that, followed by more property damage. I listened to you weeping as I fell asleep."

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This woman is unperturbed as she describes your recent nervous breakdown in lurid detail. Her body language shows genuine interest now; the way she pauses between sentences suggests she's taking her time to review the memories and phrase them just right. She's not just making eye contact – she's watching you, observing your reaction.

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A quick word from your libido: she is your type, insofar as you have one, and she's clearly into you. Start setting up for the pass. You'll thank me later.

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What? No. Do not even attempt to sleep with someone who finds your suffering entertaining.

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Change the tenor from probing to flirtatious. Use her interest to keep her talking.

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"Did my performance do it for you last night?"

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She grins unabashedly.

"It was a nice change of pace. Every evening the usual crowd gets sloshed and wanders around the plaza, picking the same fights and singing the same songs about drinking and wenching. I had almost forgotten that drinking and wenching could have consequences."

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"I take it I'm not part of the usual crowd?"

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"Hardly. There's no city watch to speak of out here, only the provosts, and they're not exactly spendthrift drunks themselves. Something spectacular must have happened for them to ship you all the way out to Escadar."

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The hair on the back of your neck rises. A cold wind blows across the sea, swirling through the reeds in the shallow water, carrying whispers from distant shores.

You're a long way from home, stranger. How did you get here?

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That was a weird question and a weird reaction. She thinks you're weird now. If you want to salvage this you need to end the conversation on a high note and move on.

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"Spectacular is my middle name. Have a nice day, miss."

That was smooth, right?

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"Take care of yourself, officer."

The smoker waves goodbye and departs for Room №3.

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She ambles down the stairs, going slowly to avoid aggravating anything. Her guts aren't quite in open rebellion just yet, but they've started delivering threatening ultimatums to the local barons and forging surplus farm equipment, the kind with sharp bits that double as weaponry in a pinch. Appeasement is the order of the day.

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Having escaped the bedroom and surmounted the descent, you have now reached the tavern. It has certain distinctive elements, but they're distinct in the manner of snowflakes and fingerprints – you've seen too many taverns to find meaning in the details of this one. The scratches on the table surfaces and grooves worn in the floor tell a story that you have neither the time nor the inclination to read.

The young woman standing near the entrance is waiting for you. The barkeep notices your arrival but seems determined to ignore you.

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It's a bit disturbing that taverns are so familiar, especially since no other taverns are coming to mind for comparison. At least there's an obvious next course of action.

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The barkeep continues to ignore her, even though she is now standing directly in front of him and looking contemplatively at the row of uncorked bottles in the well. A true professional, he is fully absorbed in his work, heedless of potential customers.

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What are you waiting for, your preferred drink order? You know what, that's fair. It's gin served neat, most of the time, but if you're looking for a pick-me-up I suggest one part single-malt to one part mineral water – stirred, not shaken. We'll have you feeling right as rain in no time.

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The barrier to inebriation is insolvency, a fact which only occurred to her after it was too late to pretend she was doing anything other than buying a drink ten minutes after waking up. The hair of the dog that bit her will have to wait until she has enough pocket change to afford it.

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The barkeep is working to repair a placard, the kind that's normally mounted on a wall. The visible portion says 'TO EACH OTHER'; the rest is obscured behind the bar.

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"Hey there…"

She leans over a bit further, trying to get a better look at the placard while maintaining plausible deniability. It doesn't quite work out.

"I hear there's been some chicanery around these parts. Something that requires the attention of a cop, even. You wouldn't know anything about that, would you?"

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His apparent indifference towards you is a clever ruse. In reality he is acutely aware of your presence, and wants you to go away.

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She can take a hint – but two hints would be even better.

"Before I leave, can I get directions to the—"

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"Ask your partner," he says curtly.

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Oh good, this isn't going to be a solo gig. Time to meet the person heading up this investigation! The mystery of the broken sign can wait.

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The woman waiting for her isn't any taller than the smoker from the mezzanine, though she looks young enough to be adolescent rather than short. A heavy black cloak with the hood up hides most of her body from view; her only obvious accessory is a steel gorget etched with a winged eyeball.

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Less obvious: a low-profile tiara, just barely visible beneath her hair and the hood, and a pair of bejeweled rings on two fingers of her left hand.

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She's armed, no question about it. The weapon isn't bulky enough to show an outline through her cloak, and she's on the scrawny side for a cop. Think finesse rather than brute strength.

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She extends her hand. "My name is Gwen. Lieutenant, First Guard. You must be from Starwatch…"

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She's waiting for a name. Presumably one exists, but if so it's missing in action. Awkward.

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This is your chance to reinvent yourself. Your name is the first face you present to the world, your herald in matters of paperwork and shouting across back alleys while chasing suspects, the psychic resonance that links your noumenon to the collective conscience. Deploy your creative streak! Make sure to use plenty of glottal stops and diphthongs.

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Wait, wait, wait. These things take time. You don't know the first thing about yourself yet. How can you sculpt a masterpiece if you don't understand the medium you're working in?

Also you're hungry and hungover. Don't go creating art while you're discontent, it'll turn into a reflection of some transient mood rather than your true self. Wait until after breakfast before you experiment with something as fundamental as your identity.

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This calls for a non-answer. Firm handshake, serious expression.

"So, it has come to this. You. Me. This moment."

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"Ideally this moment would have come earlier. There have been too many delays in this case already… do you not have your uniform?"

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"I am an officer of the law. This is my uniform, because I am wearing it."

The blazer is doing its job as best it can, but it can only protect her modesty so far without a shirt underneath.

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"As you say. Have you scheduled the initial interviews?"

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You need to phrase this diplomatically. Try not to ruin your working relationship with Gwen in the first eighteen seconds.

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"This will be much more efficient if you assume I've done nothing productive prior to right this second."

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Good effort.

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"Then we should get to work quickly. This murder is already several days old – we need to inspect the crime scene before the trail grows any colder. It also wouldn't hurt to inform the provosts that the city watch has arrived. By your leave."

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Lieutenant Gwen has joined your party! As the junior officer on the beat she will defer to you unless you've opted to do something particularly egregious. With great responsibility comes great power – don't let it turn your head.

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Oh no, she's in charge? This cannot possibly end well.

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"Is something wrong?" Gwen asks, after a prolonged silence.

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"It can wait. We should…"

She looks around. Two heroes meet in a tavern, check, they receive a quest, check, but it's too early for a mysterious stranger or politically-charged barroom brawl to provide any context.

"We should talk to the barkeep, see what he knows," she decides. It even sounds like a good idea after she says it out loud.

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The alcoholic inquisitor is coming back. He's not any happier about her now than he was the first time, but at least she brought someone else with her.

"How can I help you?" he asks, addressing the one with the demonstrated ability to wait quietly.

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She produces a document from beneath her cloak and unfurls it over a dry section of the bar.

"Lieutenant Gwenhwyfar, First Guard. This is my colleague…"

She trails off expectantly once more.

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"From the Caydenite Inquisition, yes, I know," the barkeep says, scanning the document briefly.

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The what?

Gwen thinks she's part of something called Starwatch. This guy thinks she's part of something called the Caydenite Inquisition. Are those the same thing by different names? Are they different organizations, with her working for both? Is she a double agent?

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"I see." Gwen considers this for a moment. "We need to ask you a few questions pertaining to the murder, and it would be ideal to get your statement under truth magic. Will you consent?"

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"Let's get this over with," he says through gritted teeth.

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"Do you have Tell or Zone?" she asks her partner.

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This is the kind of pointlessly cryptic jargon she absolutely does not need right now. Regardless, the only things she has that Gwen can't see are her room key and a hangover.

"No."

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Wrong answer. Whatever 'Tell or Zone' means, Gwen thinks you not having it is deeply improbable.

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That doesn't make sense. Abadar's Truthtelling and Zone of Truth are almost indispensable for detective work (Interrogation also has its uses, but non-Evil inquisitors tend to avoid learning it). Fortunately, she has an alternative.

"Wand of Abadar's Truthtelling, command word is 'Shalalalala'," she says, handing over the item in question.

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"Oh?"

It's a wooden stick. A long, smooth stick covered in indecipherable runes, but it's definitely a stick. She could snap it in half without even really trying.

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"We didn't pick the command words," she says defensively. "The purchase order specified something short, memorable, and impossible to say by accident."

This is the opposite of how command words are normally chosen, but cops need their tools to be as interchangeable as possible more than they need to deter theft. Forcing them to memorize puns in dead languages is counterproductive.

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But what is she supposed to do with it?

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Abadar's Truthtelling is a first-circle divine spell. Touch range, single target. If the target's will is overpowered by the spell, they become temporarily incapable of telling deliberate and intentional lies.

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This is a stick. It'll be more useful with the end sharpened to a point. You are not a cleric.

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Wait, how sure are we about that? Maybe you've forgotten your clerichood! Quick, try to cast Delay Pain and see if it cures the dead rodent feeling.

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'Praying to Cayden Cailean' is a euphemism for several things you're good at, but you haven't even been awake long enough for an hour of supplication to the beer god.

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I hate to be the bearer of good news, but you don't need to understand spellcraft to use a wand. Abadar's Truthtelling is already in there, quiescent until the magic word passes your lips. It will come when you call.

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The wand will only answer to a priest, which is why you're going to be a divinely empowered holy woman for the next twelve seconds. Focus on the thread of celestial light you may or may not have in your soul. Really feel it, like you have an invisible best friend standing next to you being judgemental and supportive at the same time. As far as the wand is concerned, your day job is channeling positive energy seven times a day. Got it?

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This is easier to do than she expected. Maybe she has practice.

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Good, you're almost there. Now repeat after me: I am a cleric.

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I am a cleric.

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It must be spoken aloud, my liege. 'I am a cleric. I play a supporting role in every escapade that doesn't prominently feature the undead.'

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This seems unnecessary. Why can't she just believe in herself? It's not as if the wand is listening to her. The wand doesn't even have ears.

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If you were charged with evangelizing to this fallen world, sanctioned by a god, would you shy away from admitting it? No! Loud and proud: beer for the beer god, disco for the Elysian throne!

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'I am the voice of God. I am the will of Heaven.'

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'Longswords are for people who can't cast Spiritual Weapon.'

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'Heavy armor would be ideal but Ironskin and Cure Light Wounds are acceptable consolation prizes.'

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Steel rings against steel in the coliseum, on the battlefield, in the lonely wilderness as the storm howls and all nature joins in harmony. A thousand breeds of monster crawl beneath the earth, dead things returned to menace the living, advancing from the lightless places towards civilization. This is all you have. Will you spill blood to protect it?

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'I am the most clerical cleric in all the clergy.' Say it. Say it because it's true.

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"I am the most clerical cleric in all the clergy," she whispers.

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"What the f—"

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She jabs him with the wand and believes in herself as hard as she possibly can.

"SHALALALALA!"

It still looks and feels like an ordinary stick, but the illusion that flickers over his skin like a mirage tells a different story.

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"Ouch."

And since Abadar's Truthtelling doesn't force him to go on, that's all he has to say about that.

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Gwen maintains a neutral expression.

"Name and occupation?"

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"Cordell Birdwhistle. I work mornings and afternoons at the Cannon's Jaws."

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"Can you tell us—"

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"Who is the murderer?" she interjects.

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"How should I know? I'm not the detective; that's your job."

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"Are you the murderer?"

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"Are you mad? Of course I'm not."

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"What was your relationship with the victim, Cordell?"

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"No relationship. I only saw him here once before he died, and we didn't exchange words."

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"A man shows up in your tavern, then a few days later that same man turns up dead. Very suspicious. Why did you kill him?"

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"Do I have to answer her?" he asks Gwen. "Is this mandatory?"

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"The spell's duration is limited," she says, in case he actually expects an answer.

Gwen is privately bewildered by her partner's questions, but she's the one with decades of experience using truth-magic. She'll have to ask for her reasoning later.

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"I did not kill him, I do not know who killed him, and I do not appreciate this line of inquiry."

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It's not looking good for her 'Cordell is the murderer' theory. The main thing it has going for it is her very, very short list of suspects. Perhaps Cordell can help by expanding it.

"Has anyone arrived in or left Escadar recently? Anyone who stood out to you as shady or potentially murderous?"

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"I am the co-owner of an inn within walking distance of one of the Inner Sea's largest naval ports." You moron. "I don't know precisely how many sailors come and go, but the coming and going is hardly unusual."

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"Is there anyone you've interacted with since, let's say two weeks before the murder, whom you believe has any connection with the deceased?"

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Cordell attempts to respond with 'no' and finds he cannot.

"Only the two of you," he manages to say.

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"Take a few seconds to think about it, then tell me anything you imagine might be useful to the investigation."

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"You should pay a visit the Temple of Hormesis and ask them some questions," he says vehemently.

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He didn't answer immediately, but it can't hurt to check.

"Did you spend that time considering what I might want to know?"

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"I did, and I decided you might want to know about the cult of Norgorber operating next door. In case you missed it. Detective."

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That's a better lead than she was expecting. In fairness, she may have known about it and forgotten already.

"Good to know. That concludes our business here, then. We'll come back if we have any further questions."

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"Not quite, detective. You still owe one hundred and thirty gold measures. Sixty for your room, thirty for your tab, and forty for miscellaneous damages."

Abadar's Truthtelling is still active as he says this.

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Net worth: −130 gp

Is this what having a heart attack feels like? There's something wound painfully tight in her chest, constricting her breathing like a python crushing her ribs between its coils. She takes a single breath with deliberation and tries to make it go away.

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Good! That's good. Keep your face and your upper body relaxed, focus on your breathing, and let the tension flow out of you. You've got this.

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130 gold measures? Even if her partner refused to pay for anything up front, that's an impressive bill.

"Do you have that itemized?" she asks, more out of genuine curiosity than anything else.

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He does, in a guestbook that doubles as a ledger. The damages include furniture, structural elements of the building itself, and several pieces of equipment that a guest would have to try very hard to actually damage. The bar tab is an absolutely terrifying quantity of alcohol. The room fee…

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That doesn't quite add up. The Cannon's Jaws charges fifteen measures a night? A palatial suite in the Petal District marketed to foreign adventurers could hardly cost more than eight.

"Do you normally charge fifteen measures a night?"

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Cordell looks somewhat chagrined.

"No. We don't have a fixed rate, but my brother rarely charges more than three, even for guests that decline an advance payment."

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Arrest him. This is ridiculous.

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Not helpful.

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"She was four times as expensive to quarter as the average merchant? Did she drink enough for four women as well?"

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"That number matches the amount of missing gin."

Abadar's Truthtelling expires.

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Gwen was not kidding about them being behind schedule. She would almost rather walk out now and let what's-her-name face the music on her own.

Actually, she's going to do just that. If she doesn't leave in the next minute, Gwen's going to leave her behind and examine the crime scene on her own.

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Gods damn it.

"Can I settle up later?"

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Why are you asking permission? Hit the bricks! He can't stop you.

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"That's– where are you going?"

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"Later!" she calls over her shoulder, following her partner out into the street.

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It's a temperate spring morning. A tītī resting on a nearby tree calls in greeting to the half-risen sun, blocking out the noise of the city. The sun remains companionably silent.

The Cannon's Jaws is the second-to-last building on a street overlooking a drowned river valley, stretching from the Isle of Erran's hidden heartlands to the Inner Sea, with the city of Escadar built into the slopes of the estuary's hills. The buildings are indistinct, details shrouded in early-morning fog, but the maze of pinewood docks tiling the water is clear. The men at work in the harbor – sailors, stevedores, and merchants alike – go about their work like ants in a colony. Their work started long before the birds said hello to the sun.

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There's a cittern lying on the roof of a building one street lower, the neck broken clean off at the point where it once joined the body. Only one string remains intact to connect the two severed pieces.

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Oh.

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Spall radiates across the surface from where the cittern landed. This instrument was destroyed on impact, as was part of the roof. That kind of force suggests it was thrown down from a greater height, rather than following a parabolic trajectory from a lower location.

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This is not making her feel any better.

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It really isn't. You should find something else to stare at instead. Look, you can see Arazlant Mox from here!

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She wrenches her gaze away from the cittern before she takes any more psychic damage and tries to admire the view of the twin peaks across the channel. She has no idea how tall they are, but the fact that she can't see any of the land at the base is suggestive. The very highest areas are wreathed in thin cirrus clouds and permafrost so white it's almost blue, radiating immovable tranquility.

… okay, she's not trying anymore, she is actually admiring the view. It is a picturesque mountain range, and she's glad it came along to cheer her up.

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"Are you planning to explain yourself?"

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A teachable moment!

"Always ask questions in unexpected ways, in case you're dealing with a criminal that planned ahead. Repeat the important ones. If that guy hired an assassin to do his dirty work he might be able to deny being the killer, but he'd never be able to claim to not know who did it. Trip them up by asking about facts that the killer is more likely to know, like the motive or the murder weapon."

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"If the assassin was anonymous he could truthfully claim to not know who they were," Gwen points out.

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"He would have to be very clever and not even a little bit wise to say that. And if he did, so what? We can always come back to him later if the evidence points his way. Only criminals who think they're smart try to get away with their crimes by anticipating every question the cops will ask. Actually smart criminals avoid being questioned by the cops in the first place."

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"That is… good to know, but not what I meant when I said that. How did you manage to lose a hundred and thirty measures in four days?"

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The irony of a conversation on avoiding deflection being used to unsuccessfully deflect is not lost on her. Worse yet, she doesn't have a good answer. The truth sounds like a weak excuse.

"I have no idea."

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"Are you seriously insinuating that you have been blackout drunk for multiple days running?"

That sounds impossible. Surely that much alcohol would kill you. Then again, Gwen has seen her bar tab. Is she some kind of poison-resistant demihuman? Can she cast any of the spells that manage intoxication, while heavily intoxicated? Is she a Caydenite inquisitor after all?

Is she blackout drunk right now?

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Tell her you were possessed by a shadow demon. It's not a perfect cover, but you don't think anyone's going to suddenly accuse you of behaving virtuously, do you?

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If she believes that she's going to ditch you as soon as possible and come back with a posse of clerics for the exorcism. Good luck talking your way out of that one. Tell her it's none of her business and move on.

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Gwen will accept that, but it's better in the long run to admit that you have no idea what's going on as soon as possible. You can't convincingly pretend to have a clue if she's following you around all day, but with her on your side you can at least put up a united front.

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"I don't remember anything. Not just the last few days, anything. I don't remember where I live or how I got here. I don't even know my own name."

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Gwen was not expecting this to be an easy or rewarding assignment, but this is farcical. Her partner is failing to meet some exceptionally low standards.

"That's nice," she says, mentally resigning herself to the task of solving the murder on her own.

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She doesn't believe you. Why would someone with no memory of being a cop know anything about cop procedure? You're an obstinate drunkard who plays stupid games when confronted, she thinks. It's not as uncommon in the city watch as one might hope.

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But how is she supposed to prove– nevermind, that's an easy one. The wand, still in her hand, comes to rest against the hollow of her own throat.

"Shalalalala. I don't remember anything from my life prior to waking up this morning."

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What? This is such a bizarre problem to have. You can't just forget everything, that's even less possible than—

Gwen notices that her thoughts are chasing each others' tails and gives herself a mental shake. It's not literally impossible, merely improbable. Something bad has happened – step one is to figure out if there's anything they need to do urgently.

"Uh huh. I'm going to cast Detect Magic to check whether your memories have been suppressed by a spell."

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"Is there a spell to make you lose all your memories?" That would be convenient, both as an explanation and for finding a solution.

She watches as Gwen performs the cantrip, her hands tracing rehearsed pathways in the air while she mutters under her breath. There's nothing visibly supernatural going on, but it sure does look like she's casting a spell.

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"Spells of that kind," she says vaguely, after she finishes the incantation. "The duration doesn't match. Some occultists know how to erase a few hours of memory, but that's the longest span of induced memory loss that doesn't call for an exotic method."

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Detect Magic indicates exactly one magical aura, the faint trace of an enchantment spell of third-circle or lower.

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Just the active effect from the truth spell, although Detect Magic only reaches a few minutes into the past. It can't rule out an instantaneous effect. Getting a second opinion from Greater Detect Magic would be ideal, except she doesn't have it prepared. She'll have to do that tomorrow.

"You're clean. Do you have a head injury?"

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"I don't think so."

She runs her fingers tentatively over the surface of her skull just in case, searching for anything that might've gone unnoticed.

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The skin is unbroken, unwashed and slick. You're not currently bleeding from any open wounds, but there could still be an injury lurking below the surface. It's hard to sense what you have in your hair through touch alone – this would be more conclusive if you bathed first.

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Surely you have not forgotten about the splitting headache plaguing your every waking moment. You don't need me to remind you of that, I trust? Good, just letting you know that the ongoing torment above your shoulders might be relevant.

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That is a hangover, not a head injury. Between the state of your room and the testimony of that lady whose name you forgot to ask you can be pretty damn certain that you were drinking hard last night. Open and shut case.

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Not necessarily. The headache fits both theories, but think of it this way: the empty bottle in your room and your past behavior are commonplace evidence of this being a hangover, but the total retrograde amnesia and the absence of a magical mindwipe are much stranger and therefore stronger evidence of brain damage.

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Suppose you lost your balance and clipped your head after a fall. Or you drank until you couldn't defend yourself, then took a blow to the head from an assailant in your room late at night. Nothing says you can't have a hangover and brain damage at the same time.

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Crap.

"I miiiiight have a head injury," she says sheepishly.

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It is at this moment something even more worrying belatedly occurs to her.

"Was your equipment missing when you got up this morning? Your commission, weapons, handcuffs, tools, anything else you might have brought?"

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"These are my weapons," she says solemnly, holding out her empty hands. "I'm missing everything else though, including some of my clothes. What's a commission?"

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"It's the document that proves that you're in Starwatch. Look, the clock is still ticking on the murder case we came here for, but we need to find your gun as soon as possible. Is there any chance you might have lost it underneath something in your room?"

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"None whatsoever."

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Gwenhwyfar nods.

She has Locate Object prepared, for all the good it'll do. In a city like Escadar, locating a specific gun with magic would be like finding a needle in a haystack – a subsection of a haystack, not necessarily the one the needle's in. Even if her partner can somehow cast Locate Object herself, it won't work unless she can visualize the gun. Their best bet is for her to heal quickly and hopefully regain some of her recent memories.

The hope is vain if she's not actually suffering from a head injury, of course. Gwen knows that comprehensive mind-wipes are rare but not impossible. Are undetectable comprehensive mind-wipes possible? Probably not, but if you only wanted to pass some basic scrutiny…

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You are no longer the party leader.

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"We need to visit a temple and expose you to positive energy. If that doesn't work, clerics know more about medicine than I do. Do you have a preference– no, you don't. We'll use whichever one we get to first."

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That's not a bad idea, especially if the brain damage theory has merit. There is a non-zero chance that internal bleeding is on the verge of punting her off the mortal coil. She's willing to put the case on hold until she's back in fighting shape.

"After you, lieutenant."

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Escadar is a vertical city riddled with outdoor staircases, most of them quite steep. Navigating from one tier to another in a timely fashion is an exercise in checking every alley you pass and poking your head out to see whether the stairs there will take you where you want to go. If they're descending to sea level, where most of the city's temples are, it will take them a few minutes to find the fastest route down.

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She has more than enough questions to fill the time. Gwen has never met her before and presumably can't tell her anything about herself, but underpinning that fact is one of the other absurdities regarding this whole situation.

"Why are two different city watch departments working together on a single murder case? For that matter, I don't think I even live in Escadar. What's going on here?"

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This is not a conversation that Gwen wants to have. It will not make anyone look Lawful or righteous. Her partner's confusion is tragically reasonable, however, so she will do her best.

"Like everything else in Absalom, our august law enforcement bodies are engaged in an eternal pissing competition. There are ten district watches, which answer to the council of the district they patrol and have no authority outside it. Starwatch's charter grants it jurisdiction over the entire city of Absalom. You and your colleagues investigate interdistrict crimes, internal affairs, and criminals that district watches are not equipped to handle. The First Guard is Absalom's army and intelligence service, charged with defending Absalom from external threats. In the event of an invasion the First Commander is the general of Absalom's military, outranking the admirals and Spell Lords. During peacetime we're responsible for manning the gates, several euphemistic tasks that primarily amount to espionage, and hunting dangerous wildlife on the Isle of Kortos. Both Starwatch and the First Guard answer to the Grand Council rather than the Primarch, if you were wondering."

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"It doesn't sound like Starwatch and the First Guard have any overlapping duties."

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Gwen laughs bitterly.

"You'd think. After thousands of years, most of the conflicts have been obviated by tradition and decree. The First Guard patrols the interior of the Isle of Kortos, so it acts as law enforcement in settlements too small to have their own law enforcement – except for the villages adjacent to Absalom, which Starwatch patrols because their headquarters are outside the city in one such village. The First Guard is headquartered inside Azlanti Keep, which is large enough to count as a district of Absalom for some purposes, so we have an internal department of provosts that doubles as a sort of district watch, except Starwatch has jurisdiction everywhere inside Absalom including Azlanti Keep, which they have so far only made use of in emergencies but could theoretically abuse at any time. Starwatch is the sole legitimate law enforcement body within Precipice Quarter, which also has no official district watch, but sometimes it's hard to tell whether a particular problem in the Precipice Quarter is organized crime or a foreign adversary, so the First Guard maintains a presence there as well."

Gwen pauses to check whether the next alley has the staircase they're looking for. Not so.

"The district watch in the Docks is the Harbor Guard, which only has authority on land and in practice is mostly interested in fraudulent shipping manifests. Crimes committed underwater are supposed to be handled by the Wave Riders, but they rarely have the manpower to spare so that's often delegated to Starwatch, except Starwatch doesn't always have aquatic personnel, so the First Guard is frequently involved in patrols out of necessity. That's only underwater, mind you; crimes committed on ships that haven't berthed yet are the jurisdiction of the Harbormaster's Office, which doesn't employ any watchmen itself. The current Harbormaster delegates that job to Starwatch, but in the past that's been the First Guard, the Wave Riders, the Pilot's Guild, and sometimes nobody at all. The Warden's Office operates prisons with their own guards, but jails are run by Starwatch. There's one prison, Black Whale, that's run by the First Guard on paper but in practice is staffed not by the First Guard, not by Starwatch, not by the Warden's Office, but by members of every single district watch, despite being located half a mile offshore most of the time. Foreign dignitaries are protected by a detachment from Starwatch while visiting Absalom – apart from the monarch of Cheliax, who is protected by a detachment from the First Guard, and the Grand Prince of Taldor, who is allowed to bring their own guard into the city. There are many such asinine details in our line of work."

Another alley. This staircase looks promising, so Gwen takes it down to the next tier.

"Escadar ought to have its own city watch. It's the second-largest city on the archipelago, larger than Diobel, which has a watch. It does not. Nearly everything in Escadar revolves around the navy and the Wave Riders, including the watch. The Provost's Office is responsible for enforcing the law in Escadar. Unless," she growls, "they decline to do so, on the grounds that they don't think the victim or the perpetrator are affiliated with the military. Then it's someone else's problem. There is no tradition or decree here – both Starwatch and the First Guard have a reasonable claim to jurisdiction over Escadar's civilian population."

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"That does not sound reasonable. That sounds completely insane."

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"Then maybe you and I will get along after all."

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"We've been sent to assert territorial claims," she surmises. "This isn't cop cooperation, it's a cop-off. Two cops enter, one cop leaves. The survivors of the copocalypse are the rightful cops of Escadar."

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This elicits a half-smile.

"Perhaps. I suspect it's less a matter of who gets to police Escadar than who has to. Be that as it may, I assure you I did not come here to participate in a 'cop-off' against Starwatch. Our win condition is apprehending the responsible party – there are no bonus points for embarrassing ourselves in the process."

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Gwen is more competitive than she lets on. She's interested in winning, but not against you. You are not her opponent.

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Against the perpetrator? They've killed a person; they're not going to go quietly.

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Against everyone. Cops have statistics, which is a kind of score if you squint at it, and if there are scores there are high scores. Whether it's cases closed or some other metric, Gwen is aiming for a leaderboard position.

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That must be why Gwen was dispatched without backup. Everyone else was dissuaded by the political ramifications, and with someone coming from Starwatch she wasn't going to be stuck without help.

But then… why did she come here alone? And why does that question make her feel nervous?

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The nearest temple is the converted residential building you're about to pass. Go left here, follow the stairs around the bend to get to the front door.

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Right, and how is she going to explain this unaccountable intuition to Gwen without sounding like a lunatic?

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You don't have unaccountable intuitions. Your intuitions are more accountable than a kid whose hand is trapped in a cookie jar. Nothing but valid arguments and sound conclusions. Raw facts harvested from the bounty of your sensorium, seasoned with delicious inferences and refined into a banquet of comprehension. Master of deduction, you know whereof you speak.

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All of these flowers are roses, even the white ones.

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The roses? Really? That's induction, not deduction. I withdraw my endorsement.

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You're going to miss the turn if you keep overthinking it. Just go, and let Gwen follow you if she wants. She will.

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"It's this way," she says, stepping awkwardly behind Gwen to get to the left side of the intersection.

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"How— fine, if you say so," she mutters. No sense demanding an explanation for this yet; she may not even know the reason herself.

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There's a reason all right, not that she feels competent to explain it. The best she can come up with is the garden's mere existence. None of the other greenery they've passed up until now has been intentionally cultivated. Are gardens rare enough that spotting one incidentally rises to the level of a clue? Is there a god of gardening? Why do the roses matter?

It was definitely a residential building at some point, which means finding the entrance isn't hard. She knocks.

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After a long delay, the door is answered by an elderly man. He stoops with age; nothing about his attire shouts 'cleric'.

"Yes?" he says expectantly.

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"I think I'm going to die. Can you fix that for me?"

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"Everyone dies, kid. Anyone offering to fix that, you'd best stay away from them."

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"No, I mean I'm potentially mortally wounded and need magical healing. Potentially wounded, not potentially in need of– I don't know exactly how much, but, if you imagined a lot of people kind of like me and tried to pick– can you please channel positive energy at me?"

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"She claimed to have a serious head injury while under Abadar's Truthtelling less than five minutes ago," Gwen clarifies, though she couldn't sound any more bored by the situation if she tried.

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Merlus Ragar does not advertise his ordainment. He's barely even a cleric, and the days when that mattered were long ago. Nevertheless, these two know something they shouldn't. One of the sad truths of this world is that the kind folks at your door are often up to no good, and that goes double when they're the strange sort.

Trouble is, he can't think of what their plan might be. Even the most convoluted fiendish plots rarely start with a sincere-sounding request for healing – sophisticated Evildoers have their own ways of recovering, and wouldn't go begging for help unless the need was dire. If they're trying to get him to waste his first channel of the day, if something depends on him being at full capacity… no, that kind of Asmodean madness is silly. Best to take them at their word for now. If they need setting straight, he can do that later.

Merlus plucks his holy symbol off the thin chain it hangs from, holds it in front of his heart, and channels positive energy.

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Do you feel that, sister? Do you feel the sizzle beneath your skin, the crackle running through your bones? That's positive energy: torch of the gods, first light of the cosmos. Bask in it, and let the problems you didn't even know you had disappear like bad dreams.

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The pretty light show has not restored your memories. It was also massive overkill for a couple of scratches and a hangover, all of which have now been reduced to the purely psychological fraction. You are not fragile by any stretch of the imagination.

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"Did that work?" Gwen asks, once the golden light fades away.

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"I feel much better. Still can't remember anything."

She can't help but feel disappointed, even though this was the expected outcome. The cleric's posture also hasn't improved, despite being subject to the same wave of healing magic. There are limits to what channeling can do – limits that seems to hew towards the mortal conception of 'injury', come to think of it.

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Kyphosis is a disease of old age, and the ravages of time are not so easily unwound. Positive energy can restore you to perfect health if you're missing four pints of blood but fares poorly on illness and amputated extremities. Those call for more specialized magic.

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But now is not the time for amateur theology. Now is the time for action! If she has to solve both mysteries with this millstone around her neck then so be it.

"Thank you," she says, addressing the cleric. "That solved the hard-to-describe bad thing I was worried about. On a hopefully-unrelated note, I am a lieutenant in the watch, as is she. We're here to investigate a murder that happened in this part of Escadar a few days ago, and I want to ask you a few questions."

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"Glad I could help. If you've got a blank spot in your memory that shouldn't be there, it could be sorcery hiding something from you. You'll need someone stronger than me to deal with that." He sighs. "I don't know what else I can tell you about the death, but you may as well come in. I'll put the kettle on for tea."

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As the three of them walk inside, one after the other, Gwenhwyfar passes out of everyone else's field of view.

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It is almost impossible to cast most spells without the person next to you noticing what you're doing. Most spells involve mystical chanting and bizarre gesticulation, even for spellcasters who have the knack for casting without material components. Metamagic can circumvent this problem, but only at the cost of occupying higher-level spell slots, a price rarely worth paying when spell slots are at a premium.

Gwen does not have any Silent Stilled spells prepared. What she has is Auditory Hallucination, a spell that does exactly what it sounds like it does. Auditory Hallucination has no mystical chanting, and little enough bizarre gesticulation that it can be cast covertly.

She targets the cleric. They typically have strong Will, but whether he believes or disbelieves the illusion is irrelevant. She's not planning to be subtle.

PLEASE TRY NOT TO REACT. MY NAME IS LIEUTENANT GWEN. I AM THE SHORTER ONE. MY PARTNER HAS BEEN BEHAVING ERRATICALLY SINCE THIS MORNING, AND CLAIMS UNDER TRUTH MAGIC TO HAVE LOST ALL OF HER MEMORIES. SHE HAS BEEN IN ESCADAR FOR AT LEAST THREE DAYS AND CANNOT ACCOUNT FOR HER WHEREABOUTS OR ACTIONS DURING THIS TIME. IF YOU HAVE PROTECTION FROM EVIL PREPARED, MAKE A COMMENT ABOUT THE WEATHER.

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There's a mirror mounted to the wall of the foyer, angled towards the door. It's hard not to get a good look at herself on the way in.

She's… seen better days? No, that's sugarcoating it. She's a botched taxidermy job with fluff leaking through the stitches. Diseased, intemperate, bloated. Even the minuscule imperfections smoothed away by positive energy are conspicuous in their absence.

Her face is doing something that does not correspond to a normal emotion. She tries to adjust it. Fails.

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"How'd you know to come here for healing?" the cleric asks.

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"Divine revelation."

She tugs fruitlessly on a tangled knot of hair hanging over her shoulder. Her hair, at least, is redeemable. Five minutes with a brush and she'll be able to masquerade as presentable to anyone standing behind her.

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"Is that what the kids call it these days? Hmmph."

Merlus fetches a tinderbox and a carton of tea from his pantry. Once the fireplace in his kitchen is lit, he empties a jug of water into a kettle and hangs it from the trammel, talking all the while.

"You two must be provosts. Like I said, I don't imagine I know much about this business that you haven't heard already."

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She should probably give this man her full attention instead of playing with her hair, but she's almost got it… just about… perfect. All she needs is a ribbon to tie it back.

"Absalom city watch, and it never hurts to get a fresh perspective from a local."

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Gwen shows him her commission. The biographical information on it is sparse – name, rank, species, service number – but below the enumerated powers of officers of the Eagle Garrison is Gwen's Arcane Mark and the Primarch's signature. While any competent rogue could forge that signature with their eyes closed, the penalty for doing so is stiff. She doesn't really expect to be challenged on this one.

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He's seen these before. It's either legitimate or a polished hoax with an unfathomable purpose.

"Long arm of the law had to reach a bit further than usual," he muses, making eye contact with Lieutenant Gwen. "Safe travels over the channel, I hope? We've had calm weather for weeks. Overdue for a storm, I reckon."

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"I enjoyed the journey. It gave me time to catch up on my correspondence."

IF YOU HAVE ANY OTHER AVAILABLE SPELLS OR TECHNIQUES FOR ENDING COMPULSIONS OR POSSESSIONS, CONTINUE DISCUSSING THE WEATHER WITH ME. OTHERWISE, CHANGE THE TOPIC.

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"I made it in one piece, and that's what counts." This is only a blatant lie if you squint at it.

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"Lying to a cleric now, are we? I seem to recall you saying you 'still can't remember anything' just a moment ago. That could be a sickness or a curse, festering in your nob. Best to pull it out by the roots – quickly, while you still can."

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He's frustrated, or maybe distracted. Men with circumscribed power chafe under the constraints of what they cannot do, and he… thinks you've overestimated him, and that you now believe you're fine? No, that's not it. What's bothering him?

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Your metaphysical vitality-meter is full to the brim, but metaphysical vitality-meters don't reflect status conditions. You need stronger medicine.

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He would have offered that if he could. Ask him about other clerics in the city, preferably ones who serve Shelyn or Sarenrae. You may need their charity.

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"Where would I go to find a gardener? I understand the appeal of verdure, nothing wrong with an au naturel look, but if I let the weeds grow out of control the neighbors will start to think I'm – I've lost track of the metaphor, sorry. Who does the curse-removal around these parts?"

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I DON'T UNDERSTAND IT EITHER. I THINK SHE'S JUST LIKE THAT. DON'T OFFER TO CAST PROTECTION FROM EVIL UNTIL THE TEA IS SERVED.

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"High priest Biel Mas or Archbanker Sekhemty. Make friends with some adventurers, if you're desperate. Talk to Prelate Valdemar, if you're really desperate."

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"That's an awfully short list for a city of this size."

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"Powerful clerics don't get where they are by cooling their heels. You want a list of sailors on shore leave, ask Valdemar. Or don't, because he's a prickly bastard on a good day."

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"And what about you? Hung up your vestments and retired before you reached those lofty heights?"

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"Reaching third circle was never in the cards for me. Milani chose me when I was already past my prime – She needed a fighter, not a priest, though these days I'm more of the latter than the former."

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Of all the rotten luck – it would be a stretch to describe Milani as the goddess of Not Cooperating With Police, but that sure is Gwen's primary point of reference for Her. She's not going to count on him being helpful as soon as they're out of the frying pan.

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"That sounds like quite the tale. How'd you come to Her attention?"

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"It was fifteen years ago, or thereabouts. Cheliax hadn't joined the war yet, is the important part. I was doing some work for a merchant in Kintargo, clearing out some unwelcome gentlemen who'd taken up residence on the toll roads in the North Plains, and when the dust settled my employer said I'd have to wait for gold, 'less I wanted to be paid in kind. Ha, nothing doing! What would I do with a wagonload of spices? So I spent the night in Jarvis End with a, hmm, friend offering lodgings, and I was still there when the warships came in. I woke up the next morning to a Mage's Decree, which informed me that the duke and the fleet admiral had come to an agreement. 'Damn', I thought, 'if only I had taken the spice!'"

He chuckles. "I knew a little about the war, and capturing Kintargo didn't make much sense to me. Like I said, Cheliax still had its head buried in the sand, and Kintargo was a foreign shipyard far from the theater, not a stronghold. Well, it had one thing the Runelords wanted: bodies. They didn't even bother with a census, just started rounding up anyone that wouldn't be missed. Not a figure of speech; we only found out a few days later, when the first ships left for Thassilon and they started hounding people who would be missed. After receiving a visit myself, I decided to perform my civic duty and meet with everyone who'd done the honorable thing by resigning from the watch – no offense to present company – and it was a good thing too, because reinforcements from Nisroch weren't keen on striking out until they had all their ducks in a row."

Merlus spreads his hands to frame the scene. "We have two dozen armored men, hiding in a Private Sanctum. The ex-dottari are arguing with the paladins, the Alabaster wizards are arguing with the elves, and all the clerics in the room are whining about all the clerics who aren't in the room. It's a good way to accomplish fuck-all, and that's the course we were on. So I got everyone's attention and offered a few words on revolutionary values: strategic goals, chain of command, everything they harp on about in officer school. What's good for the goose is good for the gander, I figure. Someone butts in to ask who died and put me in charge, I say 'Milani', as is tradition, and then She decides to weigh in Herself. That's the long and the short of it."

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It's a well-rehearsed story. Likely with some embellishment, the inconvenient details left unsaid, but not fundamentally dishonest.

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"And now you live in Escadar. Did the goddess lead you here?"

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"I'm old. I was old when I answered the call, and I didn't get any younger after that. My reward on Golarion is a few years of retirement before I face the judge. I was born near here, if you must know."

The kettle reaches a boil. He dons a thick wool glove and lifts it off the trammel.

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CHANGE THE TOPIC BACK. BRING UP YOUR PREPARED PROTECTION FROM EVIL. WE WANT TO TIME IT SO THAT THE SPELL IS CAST IMMEDIATELY AFTER THE TEA CUPS ARE ON THE TABLE.

Merely casting Protection from Evil is unlikely to work in most situations similar to this one, but Gwen has one additional piece of evidence that pushes her to try it: her partner claimed to be innocent under Abadar's Truthtelling.

Defying Zone of Truth is as simple as shrugging it off, but Abadar's Truthtelling has a visual indicator of success to accompany the spell effect. Better yet, Gwen was able to check the spell's signature using Detect Magic, confirming that her partner was under the effect of Abadar's Truthtelling and nothing else. Faking that is no easy feat – Greater Magic Aura can fix a person's appearance under detection spells, but it would take a second casting to temporarily mimic a truth spell. Using the wand is an obvious ploy, one that an adversary might have anticipated and decided to preempt, but it's a ploy that winnows the possible explanations for what's going on. Gwen had originally hoped to rule out a compulsion cast by someone with limited remaining uses of Greater Magic Aura, but if everything goes to plan she can do even better than that.

None of this shows on her face. Gwen has less splendor than the average, but she doesn't need grace or charm to act like nothing's amiss. She just has to concentrate.

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Merlus lays out three teapots and fills each of them. The scent of tea immediately blooms over the room.

"That'll take a minute to steep," he comments, pulling out a trio of teacups before sitting down again. "I never reached third circle, even though my aim got steadier throughout the war, which is why I didn't name myself. Now, what I can do is cast Protection from Evil. If anyone's got a spectral hold on you, it'll knock them right off. It also gives you a good shot at bucking the sort of spells that make you forget things, in case that's what's at hand."

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"It's not a spell, unless it's a spell that ended. The first thing I did was check with Detect Magic."

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This is safe, right? She doesn't want to decline his offer, but declining is not really an option and everyone knows it. There's no ulterior motive here?

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Chaotic good. His offer is borne of true kindness, pique, or some combination thereof.

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There's still something… like a rotated puzzle piece, not missing but out of place. You've contextualized some facet of his response incorrectly. He's not eager, he's not resentful, but he's still leaning in…

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He doesn't know you're unarmed. It takes six seconds to cast a spell – plenty of time for a ballistic interruption. Trying to pull a fast one would be suicide.

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And she just so happens to have an allied wizard sitting at the table. Okay, she still has some inexplicable apprehension about it, but this is an overdetermined course of action and she may as well get it over with.

"Spell or no spell, I'd rather have the peace of mind. Cast out my demons, father."

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Complaining about the tea not being ready won't help. She needs to think of a backup plan immediately… the first one that comes to mind is rudimentary and makes too many assumptions for her liking, but it is technically a plan.

IF YOU HAVE DETECT MAGIC PREPARED AS ONE OF YOUR ORISONS, WE CAN START. OTHERWISE, STALL. IF YOU CAN'T THINK OF A PRETEXT, VISIT THE PRIVY.

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"I just have to touch you while I pray," he says. "Then, I suppose one or both of us ought to check whether it worked."

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"Be my guest," she says apathetically. "I'm going to use Prestidigitation to clean… that." She indicates her partner's entire body.

I HAVE TO DROP THIS SPELL. USE DETECT MAGIC AS SOON AS YOU'RE DONE. TELL ME WHAT YOU SEE.

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She almost makes a heated remark about Gwen having Prestidigitation this whole time, but no one is in a position to respond to her witticism. The Protection from Evil finishes first, a sparkling shield of energy in the shape of her skin that feels innately reassuring but otherwise doesn't really seem to do anything.

The Prestidigitation is more interesting. The grime is lifted from her as though scraped away with a fantastically sharp blade, leaving her about as clean as humanly possible on specific patches of skin. It's bizarre but unarguably faster than bathing. She'll have to ask Gwen how to do it later.

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Merlus follows up with Detect Magic, and the results fail to surprise him.

"That's two spells I can see. Do you feel, ah, liberated from Evil?"

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"No, just… oh, that's different…"

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The first Prestidigitation did what she said it would do. Anyone spoofing the aura on top of a hidden possession could've covered both spells with the same Greater Magic Aura. The second Prestidigitation colored her partner's left shoulder blue, and if they want to spoof that they'll need to cast Greater Magic Aura again. The cleric will be watching though, and the only way they'll get the spell signature up in time for him to see it in synchrony with her finishing is if they started casting at the same time she did. A second wizard makes this more plausible, which is why Gwen's third Prestidigitation is going to mark her partner's other shoulder green. A ludicrously well-prepared adversary (one not reliant on reading her mind, since this was a rather abrupt change in her original plan) might be able to keep up with her, but there's nothing stopping Gwen from casting Prestidigitation until every square inch of her partner's skin is rainbow-hued. Eventually, she will convince herself that the wool has probably not been pulled over her eyes.

A much stronger wizard would have no trouble leading all three of them around by their noses, but much stronger wizards have better things to do with their time than perpetrate a stupid deception like this. Gwen is far more worried about adversaries who have not already dominated her because they are reasonably afraid the attempt might not work. Psychic attacks are much less effective against wizards than alcoholic cops. Of course, this leaves the usual method of dealing with enemy wizards, which is why…

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She's white-knuckling her gun with her other hand. Why is she so tense?

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And why is your right shoulder turning green?

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Both excellent questions that deserve answers.

"When you're done abracadabra-ing me, would you mind telling me why I'm becoming a plant? I thought we were worried about possession, not Evil druids or – I'm turning blue as well. I'm hypoxic and I'm turning into a tree. Wonderful."

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He has a clearer view of the magic now, clear enough to report the schools.

"One abjuration and two spells that don't have a school – three spells with no school – Gwen'll explain herself in due time, once she's done with whatever this is – that makes four spells with no school, now."

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Gwen didn't introduce herself. There were no introductions at all. These two know each other, which means they're in cahoots, which means—

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They're strangers. Gwen doesn't know this city, she was surprised to learn that a cleric lived here, and neither of them have expressed even a tiny bit of familiarity. Unless she arranged for you to come here, they've been in cahoots for less than the time you've spent in his company.

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She likely contacted him. The wizard cantrip Message could've allowed them to coordinate without you noticing.

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You would have noticed. It's subtle but not extremely subtle, and you were literally standing between them.

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Perhaps a different spell. Silent Telepathy is assuredly out of her reach, but a skilled wizard knows how to improvise. The point is that she organized… all of this, most likely. Gwen needed an accomplice to stand there and count while she gradually turned you into a chromatic clown, he complied after she showed him the commission, you assented because saying 'no thanks' when offered an exorcism is idiotic. The goal is obvious.

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It takes another full minute of abracadabras and color-changes before Gwen finally relents. The count remains accurate the entire time. Her partner sits stock-still, staring into space. There's only one thing left to do, and while she doesn't particularly want to use up one of her precious third-circle spells she was at least able to put herself in a position where it was absolutely necessary. It's the optimal play, she consoles herself.

"Delu solisar."

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Protection from Evil winks out like a dead firefly, quickly and without protest.

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That's— that's it then. She took a hard swing at reality while its back was turned and reality didn't so much as flinch. Unless something extraordinary is going on, there is no deception here.

With an effort of will she relinquishes the death grip on her weapon and slouches back in her chair. Being vigilant against phantom threats is exhausting. A cup of tea would hit the spot, right around now.

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"Is that the punchline?" she says icily.

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"Hm? I'd call it good news. There was no—"

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"Is that so? You spent all that time investigating me with a spell for doing the laundry and found nothing? I'm shocked."

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"The point was to rule out—"

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"Please, tell me what the point is! Tell me why I look like I was hugged by a flail snail! I thought painting my face bright red was some kind of mordant joke; it's such a relief to know that this was all an obligatory part of the sacred rite."

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The implication of this is so stupid that it takes Gwen a moment to process and respond.

"I am not hazing you," she says slowly. "There is no one else watching us. I did not compel you to come here nor do anything else. I could not possibly have erased your entire—"

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"That is a bold claim coming from a wizard, especially—"

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"What? Who do you think I am, that I can just use up a – a Limited Wish on harassing someone I've never met before? I'm not a seventh-circle wizard!"

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"Hogwash, you talked to him without words. Silent Telepathy is a seventh circle spell, which you didn't use, because wizards can do anything if they prepare for it. Undetectable mind-wipes are at most fourth-circle magic. Speaking of," she says to the cleric, "I am so terribly sorry that Gwen roped you into this interdepartmental feud. I assure you, her conduct is not representative of our values."

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"An apology from a cop? Now I've seen everything." He laughs wheezily. "This skulduggery is for your benefit, chucklehead. Easier to break through an illusion than to run ahead with the next one; all you have to do is keep digging and the lies fall apart. That or they shoot you when you get too close to the truth, ha ha."

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That's a reasonable gloss. May as well believe it for now, since you're not going to strongarm either of them into confessing on the spot.

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It is a reasonable gloss – the cloak and dagger methodology, the tedious repetition, and the humiliation fit with an attempt to smoke out a shadow demon – and after considering that for a few seconds she's prepared to believe it.

Yep.

So why is she still absolutely livid at Gwen in particular? Is she mentally attached to the hazing theory, cursed with emotional incontinence, or some horrible third thing?

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You can't just 'decide to believe' that everything is okay; that's not how beliefs work. Your lingering confusion and hurt won't go away until properly banished.

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And how is she supposed to do that if she's not allowed to scream cathartically or have a violent meltdown? I feel like we've taken those options off the table a bit prematurely.

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Shut up. Every problem is a nail, and you already have a hammer. Use it.

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"It's fine," she says, when it looks like the cleric might object to a wand being waved around in the same room. "Just a truth spell. Did it work? Good. I have never lied to you, nor am I concealing anything I believe to be relevant. Short of paying one of Absalom's strongest clerics to Heal you, painting you different colors was my best and only idea for treating your condition. I suppose I could have used a gradient of natural skin tones instead of turning you into an art exhibit. I apologize for the oversight."

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"Thanks," she says awkwardly. "I, uh, I'm sorry for freaking out just now. I don't know what came over me."

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"No matter. As confused as I am, and I am very confused, it can only be worse for you."

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That's oddly understanding of her. But, back to the matter at hand:

"Then a wizard did not do it, as far as you're aware. Is there anything else that could?"

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Gwen hesitates. Saying this is completely pointless, since it's neither a reassuring thought nor actionable information, but prevaricating under Abadar's Truthtelling is worse than pointless.

"If it wasn't magic, the next most-likely explanation is that you sold all of your memories to an outsider."

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"You can do that?"

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"There are outsider markets for everything in Creation, including memories. They're valued by genies, caulborn, mercanes, inevitables, shining children… devils…" She shrugs. "If you don't have any inexplicable items or abilities then this is less likely but not impossible. The only hard part is locating a buyer."

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If someone robbed you this morning and took your reward along with your gun, she isn't saying.

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And the note you would've written. Anyone who knew about an impending mind-wipe would try to get a message to themselves. You'd carve it into your skin with your fingernails, if you had to. A conspicuous absence.

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It doesn't feel like you have any inexplicable abilities. No obvious way to start flying or grow additional limbs. Something to experiment with later.

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'Sold to an outsider' answers one unfathomable question by turning it into a dozen unfathomable questions. By design? Hopefully not by design. If this turns out to be a calculated gamble with more moving parts than an iron golem she is going to be extremely put out with herself.

"Not sure what to do with that. Um. Moving on, can we ask you a few questions?" She brandishes the wand suggestively.

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"I have nothing to hide."

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She's going to cast Detect Magic again. In fact, she is going to cast Detect Magic during every interview from now on – there is simply no reason not to do it, not during an investigation as irregular as this one is shaping up to be.

… well, almost no reason. If the person you are interviewing really is a criminal song-sorcerer (as sometimes happens outside of hypothetical situations, most often when an obviously innocent person undergoes Abadar's Truthtelling for procedural reasons), preemptively foiling Glibness is a good way to panic them into absconding or fighting. Anyone able and willing to cast Glibness while talking to the watchmen is a serious threat.

Gwen doesn't really care. Song-sorcerers that powerful are rare, and on the off chance she stumbles into one they're quite welcome to make her job easier.

Detect Magic.

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"Shalalalala. Name and occupation?"

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"My name is Merlus Ragar, and I'm retired. I make a little money from spells, mostly Ant Haul and Read Weather down at the docks, but I don't need much. I earned my keep with a sword in Ravounel."

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"Was the count accurate? Do you have any idea what's going on with her?"

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"Your guess is as good as mine, but I'd wager both of our guesses are worthless. Could be an outsider, could be divine tribulation. Could be some horrible thing that eats memories no one's ever heard of, on account of having their memories eaten. I'm sure I told you the right number of spells, if my memory of all that wasn't eaten afterwards."

He's still capable of humor, as long as the jokes are factually correct.

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"And the murder? Don't worry about what we may have already heard, just tell us everything you know."

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"They found the body at the Church of Humanity five days ago. No one goes there anymore, but the church facade was damaged at some point during the night before so there was no hiding it come morning. The provosts… I assume the provosts found a dead person in the rubble and called for the watch; I suppose it could have been reported by someone else. A sign warning passersby not to disturb anything went up before noon that day."

He frowns. "That's all I know for certain, but I'll say this too: I don't think the victim was a local. Haven't heard of anyone gone missing, and the provosts haven't gone 'round with the dead man's name and likeness. Plenty of folks land on these shores, and they're the likely sort to find trouble: merchants, sailors, and men in my line of work. Maybe more of the latter in the past few weeks than usual. I think it's one of them that died."

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"Would any of them have a reason to visit this church?"

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"Not a good reason. Those doors have been locked since before I lived here, and you'd never stumble into it by accident. If you like exploring abandoned churches, well, that's another sort of reason."

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Yes, the prospect of abandoned ruins is catnip to a certain kind of person. Gwen privately allows herself to hope that the cause of death will turn out to be a trap that the clergy forgot to disarm. Would-be tomb robbers meet that ironic fate all the time, even this close to the planet's largest city.

"Are you positive the church is abandoned?" she asks, just to make sure.

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"Haven't seen any reason to think otherwise."

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"Take a few seconds to think about it, then tell us anything you imagine might be useful to the investigation."

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He takes the requisite few seconds to think about it.

"The Church of Humanity must've made a racket when all that stone fell. If the sound woke anyone, and they went to have a look, they might've crossed paths with the killer."

It takes real courage to search out the source of loud noises in the middle of the night, but real courage is never in short supply.

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She digests this. The location and time are news to her, albeit nothing special, and the tidbit about no missing persons could be important. If they can get confirmation from a provost or a magistrate, they'll direct their efforts towards recent visitors to Escadar. It's not a lot to go on, but it is something.

She's also been handed a clean-ish bill of health, which means it's time to get out of the healer's house and move on with her day.

"Thank you for your assistance," she says, standing up. "We'll be in touch if we need anything else from you."

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"Hopefully that won't be necessary— wait, don't you want your tea?"

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A delicate curl of steam rises from the spout of the little teapot. It's tempting to apologize and go back, but she's already on her feet and doesn't want to lose the momentum. Is it really worth sitting back down? Oh, but the scent of fresh black tea is enticing…

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You are still satiated from last night's debauchery – corporeally, if not carnally. These other woes forestall the pangs of hunger and thirst. You have no need of a beverage or an anorectic.

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Are you really going to ignore a conveniently available source of caffeine? Caffeine is sustenance for the soul. It can fix any problem, even caffeine headaches. It's a virtuous cycle – the more tea you drink, the more virtuous you are.

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This is not a complicated decision. Drink the tea, or don't drink it. Flip a coin if you're ambivalent. Just do it quickly.

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"You don't have to drink it, detective," he says, upon being met with a blank stare for ten seconds.

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That is strictly true – nothing is forcing you to drink tea – but would he be offended by your refusal? Leaving aside the rudeness of explicitly declining after tacitly accepting, tea ceremony is sacred in most cultures. This will affect your relationship with Merlus Ragar, should you choose to cultivate it.

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It'll take a few days of effort to butter him up, but once Merlus is positively disposed towards your quest you can recruit him! Then you'll have a wizard, a cleric, yourself as the leader, and a flex position. Remember, it's never too early to start thinking about the optimal party composition.

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What a flagrantly terrible idea. He's retired, ideologically opposed to the watch, and by his own admission a better fighter than a cleric. No amount of currying favor will help when you ask for the moon.

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Why is it so difficult to focus? Urgh. Tea is supposed to taste good, irrespective of whether it quenches thirst or facilitates speculative alliances, and that's good enough for her. She lifts the teapot and drinks.

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It ought to be delicious. Absalom stands hip-deep in the river of trade flowing between the Obari Ocean and the Inner Sea, with attendant access to fine tea leaves harvested from the slopes of Vudran mountains at prices low enough for casual consumption. If you'd let it sit for another minute or two you'd really be enjoying it – as it stands, the taste is a thin veneer of pleasure over the experience of a scalded tongue.

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Is Merlus sanguine about the detective's failure to use a teacup? Going by his facial expression, you'd never suspect he was even the slightest bit perturbed by the sight of a grown woman drinking directly out of a teapot.

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"Tha's really goo'," she burbles. "Take care, Merlu'h."

She leaves first, this time.

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"I apologize," Gwen says quietly, once her partner is outside.

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"Don't. You're not responsible for what she gets up to."

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"Not that. The auditory illusion. I couldn't think of a way to covertly screen her without impressing you first. If I were half as good at magical improvisation as she claimed I was, there would've been no need."

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"Don't pretend to be humble, kid. If I'd had a dozen men who could think like you on the battlefield… things would've been different. You did the right thing. Now get out of my house."

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Outside once more! Now that she knows what to look for, the staircases between the layers of Escadar stand out like shining rivets hammered into seasoned timber. Other signs of adaptation to a somewhat vertical environment are evident in the construction: tiered buildings with terraced roofs, windows with ladders hanging from the sills down to the level below, mysterious stone runways too narrow for human traffic that wind between the gaps. There's an intentionality to the design that appeals to her, hidden in the arrangement of streets and green spaces. It should be easy to navigate, once she gets the lay of the land.

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"So, are we not trusting the wand anymore?" she says when she hears the door open behind her.

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"There are platitudes about the value of paranoia," she says sullenly (mostly because she was looking forward to a nice cup of tea). "Detect Magic thwarts spur-of-the-moment attempts to evade Abadar's Truthtelling. I don't have a good answer for a song-sorcerer under Mask Dweomer cast by a nearby undetectable witch, or someone wearing a perfectly concealed pair of lead-jacketed Seducer's Bane bracelets, or someone immune to truth magic for no easily discernible reason, all of whom I'm sure exist. But, since we know a murder took place, we ought to proceed under the assumption that we're not matching wits with a well-resourced master criminal. I considered something like that while testing you for enchantments, but anyone who could disguise their work so carefully would be better off attacking me the moment they realized what I was doing."

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"Is your Dispel not a good answer for those kinds of things?"

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"For some of them, if only we could afford to be profligate. I don't have enough spell slots to Dispel everyone who comes under suspicion. I signed out some scrolls from the Craft Vaults along with the wand, one of which has another Dispel on it, but I only have the one extra use. We need to be conservative with magic, other than the wand. Starwatch orders those from the bankers by the crate."

There's also some fairly onerous paperwork she'll have to fill out if she doesn't bring those scrolls back unused, but that's neither here nor there. She's not going to cast the Dispel from the scroll unless lives depend on it.

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"Spell scrolls! Did you bring all the divine magic we need, or should we go back and deputize Merlus? Anything we're missing below third circle, we ask him to pray for it tomorrow morning…"

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"I brought Speak with Dead in case neither of us had it, so we won't need Ragar to prepare it. If you can use the wand I'd be surprised if you couldn't use the scroll."

Abadar's Truthtelling expires.

"My original plan for an unlikely situation was to hire a local cleric, but even if it comes to that we're still not going to Ragar. Milani is the patron goddess of bloody revolution against tyranny. Helping enforce state power, even legitimate and Good state power, cuts against Her grain. We are extremely fortunate that he agreed to help us at all; most of Milani's adherents wouldn't piss on a watchman if they were engulfed in flames."

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That devotion sounds like something one shouldn't admit to a cop, but Merlus mentioned Milani before you even bothered to ask. Why did he volunteer that information?

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Because he's proud to be chosen by Her, and believed that telling you was socially acceptable. Some pantheons are unapologetic about their black sheep.

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Ascended gods lived on these islands before they stamped their legends into the stars. They created Absalom, championed Absalom, called Absalom home. The city is a celebration of the heights people can reach – we would never turn our backs on Them.

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The fact that people can ascend to godhood, as if humans were the larval form of deities and apotheosis was just their final metamorphosis into adulthood, does not strike her as a revelation. It feels like a background consideration, dredged up from some forgotten recess in her mind because it happens to be relevant. It's good to know that's a thing she's still capable of doing, assuming she hasn't feverishly imagined it.

"Was Milani a human who lived here before She was a goddess? Is that why he retired to Escadar?"

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"Half-elf, but yes. Milani is neither well-known nor often welcome outside of— he said he was born near here, that's probably why he knew of Her in the first place."

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That's unsurprising. Preemptively advertising which side you'd take in the event of a civil war is going to make you unpopular with the other one. The lords and ladies probably want their vassals worshiping the gods of honorable fealty and quashing rebellions instead.

"Well, that was a fun diversion, apart from all the stress we inflicted on each other to no benefit and the ominous things we learned about my mental health. Let's go investigate this church before the body gets any warmer, shall we?"

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"I thought you'd never ask. Follow me."

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You are now the party leader – for good, this time. Try not to let it go to your head.

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Visiting the Church of Humanity involves doubling back most of the way towards the inn, then taking one of the staircases from the outermost row of buildings up to a wooded path just below the ridgeline. If you were still reduced to shambling along like a hungry zombie it would take quite some time to get there, but you seem to have discovered how to walk quickly and Gwen is keeping pace.

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Being only a normal amount of hungover has done wonders for her motivation and balance, both of which are critical to moving at speed. There's still a lingering malaise, a vile affect that burns like a branding iron whenever she tries to pull it into focus, but with her newfound good humor and sense of purpose it's easy to brush aside. Today is, if not already successful, at least heading in the right direction.

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This is an opportune time for socialization. Gwen is a junior officer, third circle, looks to be on the young side… her military career must be an unusual one. Ask her about it.

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"So, why join the army? Wanderlust? Student loans? Unshakeable commitment to protecting civilization? Inexplicable thirst for violence?"

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"A little of each. After my third graduation, I wanted to—"

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"Whoa, 'third graduation'? They make you get a new degree every time you go up a level?"

No wonder she's got student loans.

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There are a few magical academies around the Inner Sea where wizards graduate at second circle, sometimes even third, but you couldn't have paid her to go anywhere near one of those.

"More education after learning to transcribe and hang first-circle spells is optional. The Arcanamirium has specialized curricula for students at higher circles, but the real draw is getting to swap spells and collaborate with other students. You pay your tuition, you get subsidized magical ink and a friendly environment. It's faster and safer than working alone. The headmaster will give you another diploma if you ask for one, I think."

The postgraduate study benefits extend to surprisingly powerful and accomplished wizards. Novitiates at the Arcanamirium can enter something like an apprenticeship under older students, with the faculty theoretically serving as a bulwark against the worst sort of depredations, and active students get priority enrollment at colloquies held by senior academics from other universities.

"One of my fellow students tried to involve me in a series of questionable life decisions over the years, which wound up being, ah, mentally and financially taxing. I got my commission as a way of leaving Absalom for a few years. Third circle gets you into the officer corps immediately, but it's just junior enough that they can't risk me on any of the terrible jobs, like search and rescue in the Cairnlands. My service has been… relaxing. Maybe too relaxing."

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"That's a strange thing to hear a soldier say about their job."

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"It's mostly flying from one tiny village to the next, hunting down whichever livestock predator the nearest baron can't or won't deal with. Rarely any trouble – chimeras and harpies are cunning enough to know when they're beaten." Gwen mimes pulling a trigger. "Even in the occasional battle against some centaur herd or bandit encampment I was still relatively safe. It's hard to get a clean shot at a wizard without the element of surprise. The last time I felt the pressure was an encounter with a baroness who turned out to be a night hag. She took us by surprise at day's end, when we were low on spells and thought we were out of danger. That was the closest I've come to dying since I was a student."

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Only one fight worth mentioning in her entire military record? Pathetic. An irenic end to a blazing period of growth, too well-ensconced by defensive magics and armored men to properly feel afraid.

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There's something about her partner's life story that doesn't sound quite right…

"How old are you, exactly?"

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"I'm twenty-three."

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There is no way this kid is twenty-three years old. Seventeen or eighteen, maybe. They let you enlist at that age, right?

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Pull her hood down.

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Gwenhwyfar's hair has been tied up and back in a truly atrocious hairstyle, though on closer inspection one might notice that (in addition to being homely) it blocks the light from reaching the trio of precious stones built into her tiara. Between that and the hood it would be difficult even for the magically inclined to identify what manner of headband she wears.

Also her ears are pointed.

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"You're an elf!"

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"Half-elf, but yes." She pulls her hood back up. "Is that going to be a problem, detective?"

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"It is if you accidentally burn your hands on an exposed iron surface! You're a wizard, there's only so much you can get burnt before we have to stop and find another cleric."

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That is a much less racist answer than she was braced for. At some point she will have to stop being surprised by the precise dimensions of her partner's ignorance.

"You're thinking of faeries, not elves. The touch of cold iron harms me no more than you." Her heritage is alien, not fey. "Half-elves are more akin to humans than they are divergent – I am immune to Sleep and ghoul paralysis, those might be tactically relevant – but Taldane humans often dislike elves and may mistake me for one. Absalom has too many demihumans for such attitudes to reach prevalence, but I am less familiar with Escadar and would prefer to avoid pointless confrontation."

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She shrugs. "You're the half-elf expert. Don't think I'll feel sorry for you when we run full-tilt into your secret weakness because you refused to tell me about it."

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The Church of Humanity is a monolithic rock-cut temple, painstakingly carved out of the scarp near the highest point of the valley. A wide stone plateau overlooking all of Escadar from the west leads up to an excruciatingly beautiful arrangement of elegant Azlanti columns, ornate fretwork, and stone statues of faceless saints that march in frozen procession along recessed arcades. Many of the exposed surfaces are covered in writing, tiny characters chiselled into the cliff face between larger details. It was a monument to the glory of Aroden and His domain, a showcase of human ingenuity and skill, and a refuge for the faithful in times of need.

Was.

Something terrible happened here. The facade of the Church of Humanity has been marred by the collapse of the entrance, the pillars on either side of it torn clean apart where the rock suspended overhead came crashing down. The way in is blocked by at least four tons of elaborately-carved rubble. A humanoid upper body emerges from beneath the largest of the boulders, upon which rests a tablet that exhorts anyone passing by to not touch anything.

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That sign can't stop Cuno, because Cuno can't read.

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"Such artistry! Must've taken ages to do all that."

She is referring, deadpan, to the graffiti. The cliff is painted over from corner to corner in crude obscenities, blasphemies, and what are likely cultural references that've gone so high over her head they may as well be gibberish. The half-finished centerpiece taking shape in the ruined hollow over the entrance is… well, it's phallic. There's a kid halfway up the front of the church with a paint can tied to his belt, one hand holding on to a cornice while he paints with the other. Every brushstroke sprays a few droplets of charcoal-black paint onto the crime scene directly below him. This is not the kind of contamination she was imagining when she accepted in her heart that they were several days late, but this is her bed and she's going to lie in it. Best case scenario, the kid remembers some details from before he embarked on this art project.

"Say, what's that spinny thing over there on the left?"

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Gwen checks out the spinny thing. It's not a very good drawing, but if you correct for the wobbly parts and squint at it the right way, it's a sort of sexually-embellished spiral.

"It's a blasphemy against Pharasma, I think," she reports.

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It's peasant religiopolitical graffiti – the worst kind of art. It's not enough to deface someone else's hard work, they've done it in the laziest way possible. The canvas is reduced to a vehicle for a message, and the quality nosedives harder than a peregrine falcon. Why bother making anything good when you can express yourself so much faster by drawing genitals?

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And what message is being conveyed here?

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Anger. Disaffection. Disenfranchisement. An eisegesis of the interpersonal relationships of the gods as taught to small children that borders on conspiracy theory.

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The psychological profile of someone who has strong feelings about cops. They're going to get along like a house on fire.

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Gwen is going to examine the body before anything else can interrupt them.

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The corpse has no face. The skin has been removed from neck to hairline, along with many of the facial muscles and connective tissues. It's gruesomely close to being a bare skull. The head is also missing the entire mandible and most of the maxilla, leaving it effectively jawless.

Most of the body is pinned under a single large boulder, with the weight resting squarely on a mud-spattered cuirass. Only the head and the arms are free; everything from the mid-thorax down is hidden from view. The corpse wears nothing visible apart from the cuirass: no shirt, no jewelry, no other armor. Anything else it might be wearing is inaccessible. The only identifying features of the body are its crew cut brown hair and the web of shoulder tattoos partially visible beneath the dirt encrusted on the skin.

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"What do you think, detective?" she asks, crouching to get a better look.

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"I think he's dead."

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"Seriously?"

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"Someone ripped his entire face off! It looks pretty serious to me!"

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Gwen has one more option if she wants to curtail the tomfoolery, and she is now angry enough to use it. It's an extreme response, but desperate times call for desperate measures. She stands up, steels her nerves, and removes her headband.

"Put this on," she says gravely.

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She examines the headband. It's a smallish silver tiara with three shiny rocks set in the frame – ruby, sapphire and emerald would be apropos given their coloration, but since she doesn't know the first thing about identifying gemstones they could very well all be tourmaline. What she does know is this: the headband is a source of wizardy power, and Lt. Gwen would not invest her with it lightly. She raises the tiara—

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Do NOT put that headband on. Bad, bad, terrible things will happen if you use that headband. Give it back to her and pretend you never laid eyes on it.

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—lowers the tiara. Inspects it more thoroughly, running her fingers over the surface in search of secrets. The inside of the band is studded with tiny gemstones, set to rest against the wearer's head, but apart from that nothing else jumps out at her. She wishes she could see magic.

"Is this thing dangerous?"

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"No. Please put it on; I promise it will help."

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It's a powerful magic item, and Gwen truly believes she's doing you a favor by loaning it to you. Counterpoint: don't.

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Hmm. Does she have any other thoughts on the headband, perhaps less cryptic ones?

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Ask her for a magic belt instead.

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Any other useful thoughts on the headband?

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Ask her for a magic belt instead.

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Ask her for a magic belt instead.

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Ask her for a magic belt instead.

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Fabulous.

Wearing Gwen's tiara feels wrong on a gut level, but she is a rational creature and can overrule her gut when the situation calls for it. So, doing her best to ignore the squirming feeling that this is somehow a mistake, she equips the headband and allows the magic to worm its way into her mind…

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No, focus on that disgusting feeling again. You've been feeling it all day. That's not apprehension about the headband, or Gwen, or the case you're working. What you're feeling is nicotine withdrawal.

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MotherFUCKER—

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She's a smoker?

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Search your feelings, you know it to be true. But who knows how long it's been since you last had a smoke? You should find out, preferably by resetting the clock.

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Priorities

  1. NEW: Find a pack of cigarettes and send its contents to a fiery grave.
  2. Solve the murder case.
  3. Discover her own identity before the amnesia bites her in the ass any harder than it already has.
  4. …?
  5. Get a pair of shoes at some point, probably.



… wow, she has an addiction all right. How did she not notice that looming in the background?

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Because you forgot. You could've gone this entire adventure without smoking once, if you hadn't thought of it! Congratulations on tearing the silver lining out.

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Smoking is an expensive habit, not a moral failing. Save the self-recrimination for when you've done something actually heinous.

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Smoking is also—

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Tabled until there's something she can do about it. Now, speaking of heinous, is there anything about this crime scene that makes sense to a smarter version of herself? She's finding it much easier to ignore the nicotine cravings, despite now knowing what they are, which should make it easier to pick out the key elements of the mystery. Give up your secrets, dead man!

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The corpse's arms are supinated, elbows resting on the ground with a minute degree of flexion, all ten fingers showing signs of abduction. Rigor mortis. The stiffness is real but doesn't match any plausible time of death – postmortem rigidity fades in the heat after six to eight hours.

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Did you notice the putrid smell of death in the air? That's right, you didn't. The decomposition process is frozen in time.

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Someone bothered to cast Gentle Repose… that's not much information, even if they didn't have a scroll the window of rigor mortis after the murder could've easily encompassed dawn. What else, what else?

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No sign of a lethal wound. The facial disfigurement is too precise to have happened while this man was still conscious, and his armor is supporting the full weight of the boulder – it hasn't deformed from the pressure, not even a little. There's some dried blood on the head, neck and shoulders, but head wounds bleed freely enough that all of it could've come from the postmortem trauma. You'll need a full autopsy to do more than speculate on the cause of death.

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First possibility: he died elsewhere, his corpse was brought to the Church of Humanity, and the facade was intentionally damaged to provide him with a tomb. Second possibility: this man wound up buried in rubble after a bout of mortal combat, then died from injuries sustained where we cannot see them or from a coup de grace. Third possibility: buried in rubble for a different reason and murdered by someone passing by… that doesn't seem likely. More contorted chains of events are less likely still. Prioritize the autopsy, if you can.

The first two scenarios are plausible but have troubling implications. The killer was able to destroy a large monument made of solid rock in the middle of the night, maybe as part of a battle. That's not trivial. It would've taken a large group of people working in concert, a heavyweight individual, or maybe a combination of both. They would've had good options for disposing of a body afterwards, potentially good enough to cover their tracks entirely. Why leave him here for us to find?

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To send a message. Let's say you're right and we're looking at a dead adventurer. Whoever killed him gets to thinking about his allies – and he does have allies, because everyone knows adventurers travel in packs. Is there an inescapable reckoning on the horizon? It's hard to run from revenge, especially when the ones giving chase can hound you with divinations. You want to put them off the scent, but failing that you want to scare them into giving up. So you drop the dead guy in public, strip him of anything that could be used to trace you, and dare his buddies to do something about it.

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If that's true, it puts a high ceiling on how much danger the two of them are about to walk into. The thing they need to know most urgently, even more than the autopsy results, is how powerful the victim was. His collection of magic items would've been a convenient benchmark, but obviously everything that wasn't nailed down has been looted already. All that's left is the armor. Gwen is in the process of casting Detect Magic – that cantrip is going to get a workout today, she can feel it – so they'll at least know whether he died in a magic cuirass.

On the bright side, he might have associates interested in vengeance. That's definitely going to make their lives easier!

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There's more to see on the surface. Looks like an adult male human, although demihuman isn't out of the question. Ethnically Taldane, going by the skin and the hair. There are annular indents on the first and second fingers of the right hand, an unusual fashion choice for anyone not wearing the maximum number of enchanted rings in positions that make them hard to remove. Gwen wears hers in the same way. The tattoos don't depict anything recognizable, nor are they symmetrical.

He's also not wearing a shirt, which is why you can see so much of his ink. Why did he go out wearing a cuirass with no shirt underneath?

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The looters could've taken the shirt too. Maybe it was a magic shirt. Maybe they thought it was a magic shirt.

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It's topologically possible to remove a shirt from beneath a second shirt, but in practice his arms wouldn't bend enough. He's wedged in there too thoroughly.

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Hey, you should check on Gwen. She looks like she's not doing so hot right now.

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Gwen isn't even facing her. She's kneeling on the ground, hunched over with both hands on the cuirass to examine it.

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Oh, you can tell without seeing the face. It's in the way she moves slowly, the way she's slouching while not even standing. A wizard inspecting a relic for traces of magic is in their element. She should be somewhere between 'impassive' and 'happy as a pig in shit', not radiating negativity.

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Suddenly developing the ability to pluck secrets from the depths of her own soul, the remains of a dead man, and the vibrations in her partner's aura is the sort of thing that ought to cost a lifetime of memories. Did the headband turn her into a super-empath? How does that even work?

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There are gradations of wizard headband fanciness. Some of them can enhance the wearer's mind in multiple directions simultaneously, an enchantment with few cost-effective applications outside of niche spellcasting techniques and advanced statecraft. You may be wearing one of them.

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… how expensive is this thing?

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In a relative sense: roughly the same price as a single-attribute headband of the next tier higher. In an absolute sense: completely unaffordable on a government salary. Even if it weren't, buying one is a ludicrous waste of money if you're not a mystic theurge or a Chelish archduke.

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Hmm.

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Detect Magic and Identify agree: the cuirass is mundane. Gwenhwyfar spent far longer inspecting the thing than she really needed to, not only to double-check her own work but to give the detective time to acclimate to the headband.

"The armor isn't enchanted," she says, turning around, "but it's— ah, what are you doing?"

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She's attempting to assert dominance by leaning forward at a steep angle, bringing her head closer to Gwen's to narrow the talking distance while still standing. This pose has the unfortunate side effect of being R-rated; her blazer's structural integrity is threatening to disintegrate like a sandcastle under high tide. It's too late to course-correct; she's committed to the bit.

"Hey, this thing's pretty snazzy! Where'd you get it from?" she asks, obnoxiously cheerful.

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"Won it in a card game. What does that have to do with anything?"

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"And you survived?"

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"I had help. And before you ask, no, I can't sell it. I haven't found anyone who will pay me what it's worth."

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"I wasn't going to— oh gods, it's horribly cursed, isn't it?"

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"It's not horribly cursed. It's just Evil."

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Before you go haring off with a comically inapt understanding of the situation: magical headbands do not have moral agency. You live in a world where meta-ethical cognitivism is empirically true, and Lieutenant Gwen is asserting a fact about her headband, on the order of telling you what variety of gemstones are in it.

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Some headbands have moral agency! Just, not this one. This one won't start talking to you outside of your imagination.

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"I'm wearing an Evil tiara? Doesn't feel very Evil. It's not going to turn me into a serial killer, is it?" she asks suspiciously.

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"Not as far as I'm aware. Worst that ever happens to me is sermonizing from people who mistake its aura for mine."

The First Guard, like most armed forces that aspire to legitimacy among the ordinary people they serve and protect, is staffed with as many paladins as they can get their hot little hands on – more paladins than one might think, considering that holy warriors are uncommon and prefer to be affiliated with knightly orders, because both the armies and the knightly orders will bend over backwards to make it happen. The knightly orders do this because they are for the most part funded by taxpayers and know which side their bread is buttered on, and the armies do this because staffing certain crucial positions with paladins reduces corruption to almost nil, an invaluable tool in any organization. Smite Evil and Lay on Hands are also nice, sometimes.

Gwen has worked with so many paladins that no fewer than six of them have pulled her aside to deliver heartfelt warnings about the horrors of Hell. Four of them were appropriately sheepish after she removed the headband and demonstrated that she was not personally Evil; two theorized that Pharasma might frown on her use of it but were otherwise content to let her be. Gwen doesn't know how seriously to take this warning – none of the paladins in her chain of command have so much as commented on it – but the lure of mental prowess is too strong to ignore. If the headband was made with the spilled blood of innocent magical creatures (a disturbingly likely possibility) she'll put their spirits to rest herself once she's strong enough.

 

Eliminating obvious corruption is unreasonably effective at boosting operational efficiency because the art of sophisticated graft is still in its infancy. Techniques for hoodwinking paladins hard enough to get them to sign bad purchase orders are too anachronous to fit in this margin.

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Your alignment is not under concern right now. If you're at risk of becoming Evil, I'll let you know.

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"If I'm a lycanthrope now I'm going to bite you first," she says. "We've got mundane armor, a Gentle Repose, definitely two missing rings, probably a bunch of other missing stuff, and no positive ID. Did you get anything else off him?"

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"The shoulder art is a reservoir tattoo, unless he got a nonfunctional replica. No way to tell; any working enchantment died with him. A reservoir tattoo can store a spell, third circle or lower, and hold it in stasis while you don't need it. Convenient but expensive – at least in Absalom. For all I know they're cheap in Indapatta. He would've had to pay… about as much as the headband is really worth, to get it from a local tattoo sorcerer."

She's less sure about this next part. Like most wizards, she knows just enough metallurgy to be dangerous. Probably worth mentioning anyways.

"This is just a guess, but I think the cuirass is made of mithril. It's got the right tint for it, and carbon steel probably would've buckled under the weight of the rock by now. We'd need an expert to make sure. That's all I've got so far."

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That much mithril is too expensive to casually leave behind. Any number of witnesses must have tried to extract it by now, but there are no scratch marks on the metal or the rock from attempts to drag it out. It hasn't moved at all.

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Mithril or not, she's prepared to believe the corpse is stuck.

"Any significance to the head trauma? Seems like it's calculated to fuck with us, unless there's a face-removal funeral rite for us to contend with."

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"None that I've heard of. With the information we have so far, the face isn't going to stop us from identifying the victim. The missing jaw is more interesting. Speak with Dead only works if the corpse is capable of speech – this looks like a rudimentary attempt to block us from interrogating the victim."

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"Going to the bother of de-mouthing the body means they were worried about what we'd learn. Good thing it was, ah, rudimentary? This looks fairly comprehensive to me."

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"We don't need to fully reconstruct the damage, a patch job will do," Gwen says dismissively. "The rest of the body is intact enough for full answers, as long as it can produce speech. The real way to block Speak with Dead is to destroy the body, or failing that to use Speak with Dead yourself immediately after the murder. Corpses can only respond to that spell once per week."

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"Oh no."

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"But that doesn't even matter, because— what do you mean, 'oh no'?"

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"Speak with Dead is a third-circle spell, same as Dispel Magic. That's not peanuts. Most clerics you'd find on a random walk through the countryside have never cast this spell in their lives. They might not even know it exists, unless… is there a death god that tells all of Their clerics about it?"

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"No. Pharasmin priests have their secret lore, but it's mostly to do with midwifery. I… I would expect most people to know that some clerics can talk to the spirits of the dead? But let's say you're right and the actual mechanics of it are obscure. Where are you going with this?"

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"We don't know anything for certain yet, but let's narrow our suspect pool for a moment. There's a good chance that the murderer knows how Speak with Dead works, and a good chance the murderer is personally quite strong. Those characteristics can't make each other more likely than they'd be on their own – either being true is always a safer bet than both being true – but they do mesh nicely. Maybe the murderer has experience with third-circle clerics, maybe they are a third-circle cleric. We don't know yet. But, since one explains the other, let's suppose we're in a world where it's all true. Someone killed a man with a magic tattoo and some expensive kit, left his body mostly intact, and cut his head to bits after the fact."

She leans forward even further. The top button on her blazer slips out of its buttonhole. Her voice lowers to a whisper.

"Is this a murderer with a little knowledge, trying to cover their tracks? Or is this a murderer with a lot of knowledge, a murderer who used Speak with Dead to buy themselves time, then mutilated the corpse anyways to muddy the waters?"

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The invasion of personal space coupled with the lack of headband is making her anxiety worse. Gwen puts a hand on her forehead and pushes gently. "Please stop that."

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She relents. Her back was starting to hurt in that position anyways.

"You see what I mean, yeah? What kind of person visibly silences the body but doesn't destroy or hide it?"

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"Someone without the time to cremate it. Someone afraid of it being tracked with divination. But, as I was about to say, it doesn't matter because I'm going to cast Blood Biography. That will get us the name of the victim, time of death, and anything about the cause of death he may have noticed before expiring. Unlike Speak with Dead there's no way to block this spell, unless he's a zombie holding really still, but I'd consider that informative in itself."

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"That's awfully convenient. You couldn't have lead with the unbeatable homicide investigation spell?"

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"I could have," she replies, leaving the 'fuck you' unspoken.

From beneath her cloak Gwen retrieves a scroll case, an oxidized aluminum ledger filled with paperwork, and a penknife. She runs the edge of the knife over the man's exposed fascia, collecting a small amount of congealed blood, and smears it over the surface of a pristine sheet of white paper like the world's least appetizing condiment.

"This will take one minute," she says, and begins casting the spell.

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Sidelined! Sidelined in a good way! She's so glad she has a wizard to do the heavy lifting here; this case would be interminable if they didn't have the name of the victim or the killer. Soon they're going to have both! Oh, this is going to be a cinch!

She does wonder about the motive, an important piece of the puzzle that Blood Biography isn't going to share with them. Taking a life is a bit drastic, in her opinion. What turns a man into a killer?

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You should know what it is, cop. It's been inside you all along.

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The spell turns up the name of a mysterious woman as the killer, the two of you go on a merry chase across the island looking for Aspexia Q. Public, only to discover that the murder was coming from inside the police force all along… nah. That's way too slapstick to be true.

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Kill me? Hah. But you're a stone-cold Starwatch motherfucker. There are notches on your pistol.

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Takes one to know one, freakshow. Go around making enemies and eventually you'll get whacked – or do they not teach that in wizard school?

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You've got me figured. Nothing left in this room-temperature cadaver for you to tease out; you're just that good. A real superstar cop. Maybe someday you'll even solve the mystery of who you are and what you ate for breakfast yesterday.

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Okay, first: she does not need any of this sass. Everyone can bring it down a touch. Second: why is his voice so deep and rich? Aren't dead wizards supposed to sound like they've been gargling with acid?

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Sorry, that one's on me. If you want, I can—

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No, keep it.

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You're a sensitive cop. Hah, hah, hah. Why are you so sure I'm a wizard, coppolina?

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Aren't you?

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I'm in the dead book, copper. When you're standing on the bank of the river of souls, you're not anything anymore. You're not a cop or a wizard. You're unmade. All that's left of me are my deeds.

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Did your deeds happen to include authoring a spellbook, or perhaps owning a familiar?

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Still too confident, cop-a-loppo. You don't understand wizards half as well as you think you do.

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Ugh. Fine, you oddly odorless former malcontent. If you're so smart, how come you're so dead?

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Love did me in, sister. It was love all along…

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Gwen finishes chanting, and as she looks down at the bloodstained sheet of paper lain atop the ledger her already neutral expression grows steadily less expressive until she could pass for one of the inscrutable statues watching them from the shadows. She passes the result to her partner, wordless.

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  • Who are you?
     ⤷ "Dinner"
  • What are you?
     ⤷ female Opparan harbor seal, aquatic mesopredator and mother
  • How was your blood shed?
     ⤷ impaled without warning by a sharp object at the base of the skull while swimming just below the surface
  • When was your blood shed?
     ⤷ one cycle of the moon has passed
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She reads the page carefully, then looks at the corpse. Then back at the page. Then back at the corpse.

"I don't think your spell worked, Gwen."

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"See, it says here the blood came from a female, but this is clearly a man. Oh, wait, I guess she could be—"

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"It was a ruse," she says coldly. "A smokescreen, a Fog Cloud, a waste of our time. The murderer anticipated Blood Biography and saturated the crime scene with animal blood. You were right – whoever we're dealing with, they're familiar with the magic at our disposal."

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"You haven't even heard my cross-gender seal wizard theories yet! One, wizard polymorphs female Opparan harbor seal into male Taldane human. Two, Opparan harbor seal is herself a wizard—"

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"No. Just, no. You can't Permanently turn anything into a human, not without Grand Polymorph, and even then it would have to be roughly the same size as the target human form."

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"Adult Opparan harbor seals can weigh between two hundred and three hundred pounds. I don't know how much this guy weighs, but you could get a seal the same size as him if you hunted patiently. Might have to be a juvenile."

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There you go again, making assumptions about wizards. Get over your complex, coppa.

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What about an Awakened Opparan harbor seal switching to druids probably goes against the spirit of the injunction.

"Can you cut him open and get a blood sample for Blood Biography that way?"

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"Yes, but it'd be redundant. We can ID the body by asking around, but if I draw the blood myself the spell will point back at me instead of towards the killer."

She also only had the one copy on the scroll, and while Blood Biography is in her spellbook she doesn't have it prepared.

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"If the killer knew to pour animal blood everywhere then they probably stymied Speak with Dead as well. Divination is a bust – mostly a bust, the blood was spilled a month ago so the seal plan might have been premeditated. Let's put a pin in that for now and move on. Next thing we need to do is investigate this church… somehow. I don't see a way in."

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"Neither do I, but it's one of Aroden's churches," Gwen says thoughtfully. "If it's anything like the ones back in Absalom, it'll have a big glass skylight over the nave. We can potentially get in that way."

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"Aren't there a bunch of ascended humans? What makes you think this joint belonged to one of 'em in particular?"

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"Not just a human, but the god of humanity. I don't recognize all of these statues, but that one is definitely an icon of Iomedae and the one right next to it is probably supposed to be Arazni. The skylight would be for stargazing, which explains why they built it all the way out here."

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The statues are literally faceless, so she must be going by the religious styling. The first statue has two empty scabbards on its belt and a chalice held in both hands, and the second is armed with a weird sword and wears an enormous pointy crown. Both very distinctive – it's unlikely Gwen has them mistaken.

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She's just going to pretend those names mean something to her.

"Great, so we have an ingress. Thank you Aroden. Now all we need to do is free climb fifty feet up a cliff. Are you ready to climb, or are you going to fly while I hump my way up there on my own?"

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"Don't be silly – Fly is a third-circle spell, and as you already know I can do more with less. Madari-jamura!"

Gwen proceeds to climb up the exterior of the Church of Humanity in under twenty seconds. The way she moves only bears a passing resemblance to actual rock climbing, her hands only touching the rock to steady her ascent and prevent her from drifting off into the void. She passes the kid already on the wall with neither of them so much as acknowledging the other, and when she reaches the top she stops in midair and looks straight down expectantly.

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"No one likes a showoff!"

She backs away into the center of the plateau, examining the cracks and whorls and unintentional pockmarks carved into the surface of the wall with the considering eye of someone who has absolutely no idea what she's doing.

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It's a damaged building, not a 5.15 burnished deathtrap. Look at the ledge the grafitero is hanging from – there's a clear route to his position, and from there you can shimmy up the gable to the top of the cliff.

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That's going to be very comforting when she's forty feet off the ground, dangling from one hand off a ledge the width of a blade of grass as she wipes sweat off the other. By that point all of her clothes will be soaked, so the sweat won't even come off. This is just asking for trouble.

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Yesssss, use your anxious feelings, girl. Let the fear flow through you! Why do you even need to go up with her? Let Gwen handle it on her own; go look for a ladder or a staircase in the meantime.

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Great, now she has to do it.

She grabs a pinch of the fine dirt resting in the gaps between the paving stones, dusts her hands vigorously, and approaches the wall. The rock radiates a pleasant solar heat, and when she drags her fingers over the surface there's a reassuring amount of friction. The nearest handhold is temptingly close.

Climb away.

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… I want to be in someone else's head. Someone who cares about their own wellbeing. Is that too much to ask for?

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It's a surprisingly simple task, at least to begin with. There are toeholds spaced closely enough that she can do the bulk of the lifting with her legs, reserving her arms for leverage and stability as she scuttles left and right across the cliff in search of easier passage.

Her face is less than a handspan away from the rock, near enough to make out the delicate writing inscribed directly onto the Church of Humanity. Is any of it worth reading?

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There's this one right in front of her:

— from your peers in the art is invaluable, but better still is commentary from those intended to learn from the text. It is from the first attempts of novices that you will learn the important subtleties not yet put into words, and can amend—

Which is fairly close and visually similar to this one:

— on the grounds that the storm sewer does not meet the prescribed minimum sizes from the Manual of City Building. The Lesser Council voted to defer the expansion until the funds appropriated for construction were adequate—

And after the next step up there's this one, which is dissimilar enough to gloss as 'different handwriting' even though that's probably not how this works:

— son of Uriah and Bella Crussel, whose skill with the lute and the mandola is without equal on the island. He was chosen by Shelyn at the age of nineteen, and She bade him leave Escadar shortly thereafter. Though he has yet to return —

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Genealogies and civic records, how exciting! She'll be sure to come back if she has trouble falling asleep tonight.

She's about halfway up now, feeling confident in her ability to finish, but the next segment is going to be a doozy. Her only options are a vertical dyno across an imposingly tall stretch of featureless cliff, or to traverse the damaged section over the entrance, which has plenty of handholds but would necessitate getting past the kid somehow.

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He's still painting with a fervor, swaying to and fro at a dangerous pace as he brings his vision to life. At this distance it's easy to see that the kid's grey skin isn't a trick of light, nor can his unruly hair hide his horns.

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A fiend!!!

This is bad news. He's occupying the ledge thoroughly enough to block her from going around if he so chooses, and he's not going to let her pass unless she answers his—

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Gynosphinx.

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Gwen said devils like to buy memories, and he's got the look of a devilish fiend. You could propose a deal: your recollection of this morning in exchange for passage.

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But she hardly has any memories to sell! Even if he accepts that trade, she'll be stuck on a cliff with no idea what's going on. The idea of getting to the top of the cliff and needing Gwen to explain it all over again is mortifying, and that's if she doesn't decide to go back down instead.

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You're thinking too far ahead in the negotiation. First ask if you can get by, then wait for him to start the haggling. Maybe you can get away with lowballing him.

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"Hey kid!" she shouts."I gotta get through here! Can you let me by?"

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He looks at her as though he's only just realized he has company. "The fuck are you on about, woman?"

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"I'm trying to get past where you're standing! If you move a bit—"

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"Whole island of nothing, you want to be exactly where Cuno is! Right here, this spot!" His intense expression morphs into a malicious grin. "Try that and see where it gets you!"

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The detective has stopped to have a conversation, as one does. Who knows how long this will take?

Ironically this doesn't bother her very much, and not just because detours in precarious places have inherent time limits. Gwen has a grappling hook and approximately five minutes of antigravity remaining. She can entertain herself while she waits.

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That's not a 'no'. Time to make an offer.

"What about a trade? If you let me by I'll give you, uh… how does a couple minutes sound?"

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"… Is this a sex thing?" he asks. "Tryin'a perv on Cuno while we're all the way outside the city?"

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This has got to be the least opportune position for solicitations. Seriously, you'd fall right off.

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Gwen would be so much more understanding though! Not in a good way, mind you, but it would be less time spent on tedium after the fact, and the lieutenant values her time.

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"Not right now!" she insists, shifting her grip and moving a bit closer. "I'm offering you a few minutes in the past! Just a few, mind you, but I had a lovely stroll through the city on my way up here…"

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"You're on some wizard shit? You want that— HEY, you're smearing it!"

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She looks down at the part of the cliff she just laid hands on. It's covered in paint – like most of the wall – but judging by the angles and the curvature, she's right next to the tip of the kid's latest masterpiece, and the paint is still wet. Her palms are black, and her handprint is now immortalized in the drying graffiti.

"Whoops," she mutters under her breath.

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The grapnel is designed to catch on terrain after being thrown or dropped, which means its acuminate hooks are relatively easy to hammer directly into the ground from a kneeling position. The long metal prongs fit snugly under a convenient protrusion where tension will keep them still. Once it's in place Gwen tugs experimentally on the rope to be sure, then fastens the other end to her belt.

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It turns out that maneuvering along a steep wall, even a steep wall with a lot of convenient places to cling to, is inordinately difficult when both hands are covered in wet paint. She drags them one at a time over unblemished parts of the church, scraping them partially dry with an account of a marriage ceremony from 2987 and a snippet of text insisting that unicorns are known to befriend people who are neither female nor virginal, though what the true prerequisites for unicorn friendship are and why anyone would care are either absent or illegible.

"Sorry about that," she says of the errant handprints. Her hands are still slightly greasy, but with a little extra effort she can still maintain her grip.

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Cuno throws the paintbrush at her.

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She's not steady enough to bat it away midair. Now she has, in addition to perilously slick palms and a mounting desire to solve her problems with violence, a slimy blotch of dark paint on her face. She opens her eyes after the paintbrush bounces off her chin and watches as it falls, inexorably, directly onto the corpse's head.

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The unmistakable sulfurous tang of rotten egg and the earthy taste of charcoal… must be a homemade tempera.

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She doesn't have anything she can spare to throw back at him, not even shoes, so she'll have to settle for shouting.

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She wants to get into a shouting match with the Cuno? Cuno will oblige with gusto.

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Backing up for a running start is not necessary. Whooping with pure unadulterated joy is supererogatory. Pulling hard on the ropes to get yourself spinning in the air, even if you have flight training and the erratic aerial movement won't give you vertigo, crosses the line into being gently discouraged. Nevertheless, Gwen is having as much fun as it's possible to have while jumping off a cliff. It's rare that she gets the chance to use up a Levitate outside of an emergency, and if that means letting her partner get away with dawdling, well, she could technically be doing something important down there.

Gwen manages to pack in almost a whole minute of antigravity shenanigans before the sound of the nearby screaming argument grows loud enough to remind her that she has other responsibilities. Feeling put out yet again, she descends to offer the detective a rope.

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The moment it started it was already over. There is no way to best Cuno in a pointless shouting match. He is simply the best there is. The high-volume torrent of profane drivel he is capable of producing is simultaneously too inane for any sensible person to take seriously and too mean-spirited to be a casual attempt at inflicting ego damage. Insulting comparisons to sedentary wildlife, Evil gods, the undead, and women of little virtue figure prominently. For years he has honed the craft of producing blue clouds, and today he is among the virtuosos of the art. All others engage with him to their own detriment.

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You need to be louder than him. That's the only surefire way to win this argument.

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She's trying! She is acutely aware that her off-the-cuff cracks don't hold a candle to the scorching cascade of hate pouring out of this kid's mouth, and is compensating by trying to drown him out. Trouble is, he's got the pipes to match her own, and now she can barely hear herself think.

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Not to interrupt this scintillating tête-à-tête, but climbing a static rope is significantly easier and does not necessitate going past the angry one.

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Yeah, this conversation is going nowhere. She accepts the rope and finishes the climb, which is almost effortless now that she has a straight shot upwards. It's a little awkward to start with, since there are no knots in the rope and the hemp fibers slide easily in her still-wet hands, but since it's only anchored at the top there's nothing stopping her from wrapping it around her fists as she goes along. The kid – Cuno, assuming his verbal tic is illeism – calls her a hag and a banshee and several other disgraceful things before he takes her refusal to reply as the signal to give up, and then it's just her and the repetitive slog of putting one hand after the other.

The rope lets her bypass the damaged part of the church, too smooth to find purchase on but conveniently there to brace against, and then she's able to haul herself onto the unbroken pediment. It's wide and slopes gently, which means she can get the rest of the way up without having to exert herself.

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The writing on the surface of the church peters out here, of noticeably lower quality than the earliest sections. If she cares to read it, some of the final lines of text on the Church of Humanity:

— missing since yesterday's sermon, though at the time he would not say one way or another if it was true. It was the visiting Abydikos Eugen who announced to all that his morning prayers went unanswered, and this the Archbanker confirmed at once. The darkness has yet to —
— finally arrived from Primarch Seib. His missive was accompanied by Select Leo Novac, whose presence is most welcome regardless of the circumstances surrounding the church these past few weeks. The unquiet dead have risen from the sea, and Escadar has struggled without —
— deny that Aroden is dead. His priests and saints have no account of the matter, nor do any clerics who speak for Absalom, save for that His death was not foretold in the prophecies of Glory. Ownership of the Church of Humanity passes now to His —
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The prose is terse and the artifice is sloppy. Would you expect anything less from an epitaph written on the roof of a condemned building?

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Those were dark times – metaphorically and literally. Don't think too harshly of them, they were doing their best.

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She can empathize with the struggle. Stopping multiple times on the way up was clearly an indulgence, one that her forearms are already paying for. You can't do the heavy lifting with your legs when you're climbing a static rope.

The last few feet are mercifully easy. She hauls herself over the lip onto the roof of the church, panting and swearing under her breath. The crest is wide enough to support a copse but narrow enough to see clear through to the other side, where the river feeding the valley disappears into an endless deciduous forest. There are mountains in the distant north, and what looks like a lake or an estuary to the west. From this vantage point it's hard to even tell that they're on an island.

And, Gwen was right: there is a skylight. In the middle of a round supporting dais is a fat glass oculus, ten feet in diameter and bulging slightly in the middle. It's absolutely filthy, covered in grime and rotten acorns and ferns growing in the soil caked into the cracks, and there's no obvious way to open it from this side.

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The glass is two inches thick. It's not designed to come out, and it won't pry loose for anything shy of a crowbar.

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The crowbar is a modern tool. What you need is ancient, reliable, and easily obtained: a sufficiently large rock. Get looking.

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So she goes hunting for a big rock, venturing down the very gradual slope on the other side towards the forest. At this elevation there are plenty of small stones but nothing that looks like it would do much more than chip the glass even if thrown from a sling – which would still serve as a backup plan, maybe, except she doesn't have a sling and Gwen probably doesn't either. She spends a minute or two walking in a circle, kicking through piles of pebbles and dry brush in case there's anything promising hidden underneath, but finds nothing.

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On the way back she will unavoidably notice the person silently observing her from the branches of a tree growing in the copse, mostly because the leaves provide excellent camouflage but only from one side.

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Doesn't register as a threat – too small, too unarmed – which means she's a potential source of information.

"Hey! Do you know where I can find a rock around here, something yea big or bigger? I'm trying to break the church's skylight."

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This endears her to Cunoesse immediately – it's rare that Cunoesse meets anyone who shares her love of vandalism – but it does not inspire her to helpfulness.

"You! You were playing the shouting game with Cuno just now!"

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What a shrill voice. It's like she's acting out the part of an insipid princess in a pageant.

"The what game?"

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"You pick a word, you shout it, they shout it louder, you shout it even louder than that…" She rolls her fingers in an 'ad nauseam' sort of way.

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You're not going to get a better justification for hollering "fuck" at the top of your lungs so many times, my liege.

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"And I won," she says proudly. "But as fun as it was, I need to get into the church so I can finish investigating the guy buried under the door."

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"You're a pig? Didn't know they had women pigs," Cunoesse says suspiciously.

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"… why wouldn't there be any?"

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"Human women are all spinsters and whores," she explains, with the certainty of a mathematician delivering a lemma. "All the pigs are punters and all the punters are men. Doesn't work out, see?"

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This is a false, reductive stereotype. Women also work as farm laborers and domestic servants.

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But not cops?

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Women have served in Starwatch with distinction, albeit less commonly than men. It would be unsurprising if the provosts were male-dominated, perhaps to the exclusion of the fairer sex. Something to be aware of when interacting with them.

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"I could be a whore and a cop," she suggests. Anything's possible when you have no idea what's going on.

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"Suuuuuuuure."

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You have more professional pride than that. Everyone knows sex workers hold law enforcement in contempt and vice versa. If you had that stain on your reputation, Starwatch would've washed it off.

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She's zero for two on winning stupid arguments right now. Time to give up before she digs the hole any deeper.

"I'm going to go find a rock… somewhere. Try not to choke on anything while I'm gone."

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And shortly thereafter the detective will be accosted by her partner tumbling out of the sky at speed before coming to a sudden but controlled stop a hairsbreadth above the ground, ruddy-cheeked and grinning like a loon. The fifty-foot length of silk rope belted around her waist remains eerily suspended in the air for another moment, then falls limply to the earth.

"Told you there would be a skylight," she says breathily.

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"Fat lot of good that does us," she grumbles. "We can't open it without destroying it, and we might not even be able to destroy it without shooting it."

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Gwen will bother to investigate the skylight, briefly, but unfortunately her partner has a point. She uses the sleeve of her cloak to rub the dirt off a section of glass – it's not entirely transparent, there are what look like cobwebs hanging from the underside, but with one side clean it's just barely possible to make out the floor of the church illuminated by sunlight. Gwen takes a moment to think.

No, wait.

"Give me the headband back," she says.

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But she doesn't want to give the headband back! The headband makes her better at everything, and it's only a little bit cursed!

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Ah, the other thing I was afraid of. You've become dependent on the horrible poisonous truths being whispered into your ear. Next thing you know, you won't want to lift a finger without the headband's say-so. Better for you to get rid of it now, while your sanity is still mostly intact.

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I'm not that kind of cursed item! Suffering psychic trauma from a sudden insight into your condition is common even with regular Wisdom headbands, and ultimately is probably better for your sanity in the long run. Think about it: is persistent self-delusion actually good for you, or is it the byproduct of a maladaptive coping mechanism?

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She rips the headband off and throws it back at its owner.

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Gwen is relieved that getting her gear back was easier than pulling teeth this time. Some people really like the boost from magic headbands, and they're not shy about trying to hold on to it. She dons the headband, checks her own thought process, and continues.

"Thanks. Shooting the glass won't work – it's too thick to shatter like a window, and even if it did there are embedded structural supports that would limit the damage. In the interests of not crawling through a small hole lined with glass shards, I propose the following alternative: I go inside by myself, you stay here and ask these kids whether they know anything about the murder."

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She's already regretting it. Is there a word for the experience of being yourself after having been someone else, only to realize the howling black maelstrom of your ineptitude has hidden depths only visible from the transient hybrid perspective you've just abandoned? She wouldn't know, she's not smart anymore.

"And you're planning to get down there how, exactly? Any gap you can fit through… no! No, you can't be serious! How?"

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"I paid attention in class," Gwen says, climbing onto the dome in search of a better view.

Every wizard knows a few magic tricks that don't fit neatly into the Azlanti spellcasting paradigm. Some are the product of magical breeding or pacts with other powers; most are the kind of thing you figure out after studying complex manifolds for three weeks straight without getting enough sleep, or by asking an older student for advice and incidentally absorbing knowledge that you were perhaps not ready for just yet. They run the gamut from impractical to invaluable, and wise students will try to pick up more of the latter than the former.

Gwen spent six months in the Arcanamirium learning how to mimic the function of Dimension Door without casting a spell, a feat she knew was theoretically possible thanks to an off-hand comment her brother made almost ten years prior. That alone justified the cost of enrollment, going by the number of times it has saved her life. The number of times it has merely solved some otherwise-intractable problem is much higher.

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"And what are you going to do when the crypt thing in the basement comes out to disembowel you, wave your commission at it?"

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"Ideally," she says dryly. "If not, well…"

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Ah, we meet at last. That is a Lirianne A380, maybe the most common pistol in the world. Single-shot breechloader chambered in the ubiquitous caliber. Cheap, durable, and higher quality than its price tag suggests. It's not going to help you win any weapon-themed beauty pageants, but firefights are a different story.

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There are notches cut into the grip. Little ones, right near the base. Someone's been keeping score.

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"… but let's hope it doesn't come to that."

She breaks it open to ensure it's loaded, then positions herself over a particularly clean patch of glass.

"See you in a few minutes," she says, and vanishes.

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"Why did I even come up here?" she says to herself. "Invite me to bust my ass climbing up this church like a municipal gargoyle inspector when you're just going to magically waltz in on your own – could've done that in the first thirty seconds instead of faffing around like an elf – fucking headband tells you how to solve your fucking problems but doesn't give a fuck about anyone else along for the ride, they can get their own Evil headbands – motherfucker—"

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TRIP THE LIGHT
____FANTASTIC

PROBLEM: It's no wonder you're obsessed with wizards – who wouldn't want to move fast in between bouts of breaking things? Final diagnosis: the green-eyed monster. As a reward for learning something about yourself, it's time to experiment with a little proactivity. The next time some spellbook-toting nerd decides to gallivant away instead of dealing with their problems, what are you going to do about it? They can't be better than you at everything…

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Is it weird that she's interrupting her own angry rant to organize her thoughts on the subject?

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Not really. You can pick up right where you left off, if you like.