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An amnesiac and a talking encyclopedia walk into a bar
Permalink Mark Unread
Permalink Mark Unread

Two men are pulling a cart laden with corpses across the courtyard of a massive stone building.  

The cart and its cargo, the bodies of at least half a dozen transients in various states of damage and putrefaction, are heavy enough that the two men move slowly, breathing audibly and not speaking to one another. They draw the cart through an open side door of the building and down a hallway of arched passages.  Near its end, they turn into an alcove with a grated iron floor. The first man spits into his hands before stooping down to grasp a mounted winch.  With jerking, uneven motion, he lowers the platform on which they stand to a deeper basement level.

They emerge from the shaft into a large room, easily fifty paces in either direction.  There are no windows, and what scant light there is comes from hanging lanterns.

The space is studded with flat stone tables placed at regular intervals like the nodes of a grid.  Naked corpses lie supine on three of them. Standing upright before one of the tables is what appears to be a sentient, decomposing female corpse, presently engaged in passing a needle and thread through the abdomen of the body lying before her.  

None of the other bodies, the ones lying on the tables, are moving.  

Cupboards and bookcases line three of the room's exterior walls.  Mounted to the fourth is a thin cage of iron bars running half the length of the room, and contained within it is a hovering, barrel-sized human skull.  The skull emanates a faint, pale light from its surface, and it bobs up and down as it paces - or drifts - back and forth.

None of this seems to surprise the two men.  They avoid gazing at the corpse woman and the skull and they maneuver their cart to the nearest unoccupied slab.  As they unload, they handle the bodies in a manner neither reverent nor malicious.  They ensure that each ends face upwards, but they make no effort to align all the heads in the same direction nor to prevent a limb or two from hanging off the side of a slab.

Near the bottom of the foul smelling pile on their cart, they uncover a body heavier and evidently better fed than the others.  It is a large man, well over six foot and built like a gymnast. His skin has a gray tinge and is thoroughly covered in scars and tattoos.  The extent of the ink is visible on a body naked save for a loincloth fastened with a studded belt.  The largest of the tattoos forms a pattern of what might be stylized chain links or a thicket of brambles, and it wraps his upper back and curves around to the front of his shoulders.

The two cartiers struggle to lift him on their first attempt, but with a few stifled oaths and a repositioning of leg and back, they get him onto a slab. 

After unloading the last of the bodies, they return to the elevator with their cart and depart without speaking.

 

For several minutes the upright female corpse continues to suture clumsily.  A faint wheezing sound emanates from her at intervals, but the room is otherwise silent. 

The skull in the cage continues to pace. The corpse woman finishes her task by tying a knot with a few dozen superfluous loops and then biting off the end of the thread.  She then returns to the side cupboards to retrieve a sharp tool and a basin.  She moves to the next corpse and uses the tool to make a vertical incision from sternum to groin, before reaching her bare hand inside and beginning to methodically tear out the viscera. 

An intense heightening of the room's putrescent odor ensues, for anyone present with functional olfactory senses.

Permalink Mark Unread

The gray-skinned man on the slab grimaces and twists his neck back and to the side, wincing and recoiling as if avoiding a blow. He opens his eyes.

He stares vacantly for several seconds, his eyes narrowed in concentration. Then he pushes himself up to a seated position.

Permalink Mark Unread

The skull pauses in its motion and regards him.   It moves to the point in its cage nearest to him, about five yards away. 

It makes a scolding, tsk tsk tsk sound before speaking aloud. “And just when you think you’ve finally hit the bottom, you find a trapdoor and discover a whole new layer of hell."

Permalink Mark Unread

The man turns abruptly.  By the lantern light of the room, Morte can see his eyes make a rapid succession of movements.  They dart between the talking skull, the length of the bars encasing it, the corpse woman, the doorway to the cargo elevator and another archway leading to a staircase on the opposite wall.

"What is this place?"  His voice is deep and raw sounding, as if it causes him pain to use his vocal chords.

Permalink Mark Unread

"Eh.  More or less what it looks like.  It's a morgue."

Permalink Mark Unread

He slowly swings his feet off the slab and brings them to the ground. Bracing his palms on the stone surface for support, he stands.

He raises his voice to carry across the room, "You there!  Attendant. Do you speak?"

Permalink Mark Unread

For the moment she does not.  Nor does she appear to have heard him.  She is now wiping down the abdominal cavity of the corpse before her with a sponge.

Permalink Mark Unread

"Might want to keep your voice down there, chief.   Not that I haven't taken an interest in that sheila myself.  It's the eyes that do it for me.  But if you're brought here, it means the dusties paid good jink for you.  They probably wouldn’t take kindly to one of their vessels up and springing the coop."

Permalink Mark Unread

He takes a few preliminary steps, pauses, does a partial squat. His right knee pops audibly.

His body feels stiff but fully functional.

His mind… does not feel right.He has either suffered a head injury or else he’s under some kind of powerful drug or magic spell. His sense of self and of reality is so palpably incomplete. How did he come to be incapacitated?  What is his most recent memory? What day is it? Actually, what year is it, even?

As the seconds pass, he notices an interior mental voice speaking with increasing insistence, making itself heard even as his attention reels from one chain of broken inferences - suddenly hiccuping and stopping- to the next.

WEAPONS, the voice says. 

ALLIES.  EXIT STRATEGY.

He approaches the skull, staying a few paces back from the bars. "You’re being held against your will?"

Permalink Mark Unread

"Me?  I can leave any time I want.  Only I think I must've left my keys in my coat pocket.  Ever hear of a Mimir?"

Permalink Mark Unread

"Sorry."

He pauses, shakes his head clear.

"Wait a moment.” He gestures to the corpse woman. “Will she sound an alarm if I move about?

Permalink Mark Unread

"The sheila? Eh, she may start embalming you if you hold still too long, but I wouldn't exactly call her a threat."

Permalink Mark Unread

"Good."

He walks to the wall cupboards and attempts to open them. What does he find?

Permalink Mark Unread

Most of them are unlocked. He finds needles and threads and sheets of rough spun cotton.  Some cupboards have vials of aqua fortis and something that might be an embalming fluid.  There are forceps and scalpels and a few handheld bone saws.  There’s one wardrobe full of dark brown robes with attached tasseled sash belts.

Permalink Mark Unread

He'll take a scalpel and a robe then. Perhaps he can pass for whatever kind of cultist or medicine man operates this place.

He leaves the belt sash loose, with the robe parting down the middle and exposing his chest.

He returns to the giant skull’s cage. "Forgive me.  What is your name? And what is a mimir?

Permalink Mark Unread

"Morte.  Like, uh, Latin, for death.  And, we're Almanacs.   Encyclopedias. You can read me a letter and then ask for it again two weeks from now, or fifty years from now, and I can repeat it exactly. Or else I can describe a map I've seen in perfect detail.  There's a library's worth of books 'twixt these ear holes. 

"Reason I’m here has to do with that.  I was bound to a sorcerer.  Still am.  Came to this place once and I got left behind.  Only, when the dusties realized how valuable I'd be for the recordkeeping they knocked me out cold and put me in here."

Permalink Mark Unread

The concept of a mimir doesn’t sound familiar, but it also doesn’t seem entirely implausible or inconsistent with the splintered remnants of his memories.

There are people who can manipulate reality through mental concentration. They are called wizards or sorcerers and they practice the Art.

There are known spell forms that anyone with sufficient intellect and strength of will can memorize and learn to substantiate. Maybe one in thirty men could manage it, if taken as children and raised by wizards.

Strong wizards are exceedingly rare and can do things that might otherwise seem impossible or in violation of natural law. Some such wizard might have the capacity to create an entirely new variety of animal life and to endow it with a fragment copied of their own mind, like a parent to a child but much more rapidly, and much more imperfectly. Some such person created mimirs… probably.

Or else they are natural creatures from some distant corner of reality. But then why do they look exactly like giant human skulls? How do they breed?

"I don't know of such creatures, but I have picked up some scraps of the Art, and I can see that you have the appearance of a wizard’s familiar, but the mind of a man. Though there is a great deal more than that woven around you."

He gazes at Morte intently for a moment.

And then a spark of un-reality flickers through his mental landscape, like the feeling of suddenly realizing that he is dreaming, or that he is watching a play on a stage. Again there is the sensation of an interior voice cresting into his awareness. This one is different, coming with its own personality. The tone is skeptical and cynical, and it repeats a single sentence:

An amnesiac wakes up next to a talking skull that claims to be an encyclopedia.

An amnesiac wakes up next to a talking skull that claims to be an encyclopedia.

Implausible.

"Do you know my name?" he says to Morte

Permalink Mark Unread

Morte performs a small tilting gesture, cocking his skull sideways.  "Do I know what the self-proclaimed wizard street brawler calls himself when he isn’t getting picked up for a deader?  Gee.  No. I do not."

“You get a few screws knocked loose upstairs, chief?  You, uh, keep looking off into space.  And I am thoroughly not looking for trouble, mind.  Truly.  But neither of us is rolling in the lap of luxury at the moment, and it'd give me comfort to know you’ll act with a bit of sense.”

Permalink Mark Unread

“Possibly.”

“I’ve been damaged in some way, I think, and the damage has a quality that feels… deliberate. I don’t remember my name. There are many blank spaces."

"If you please, then. As a mimir, what have you read of magics or strong medicines that can excise parts of the memory?"

Permalink Mark Unread

"Aside from the magic of cheap gin?  I can think of a few more exotic theories, actually.  But maybe we start with the likely ones.  You sure you haven't been drinking? Maybe puffing the pipe of peace with something foul and amber-colored?  Like as not the bodies they bring in here are the ones found in the gutter or in the alleys outside of the Twin Cobras.  What's the last thing you remember?"

Permalink Mark Unread

He begins shaking his head to answer the first question in the negative, but then thinks better of it and closes his eyes to concentrate.

He does have some memories, but he can see at a glance that there are far too few. And none have the crispness of recency.

He remembers being an adolescent and serving a cruel master of a blacksmith, spending long hours staring at a particular knot in the wood of a ceiling beam while he lay on his back in pain and exhaustion at day's end. He remembers climbing the rigging of a sailing ship in calm seas, mending some portion of the main mast sail. He remembers swiftly rummaging through crates in a warehouse, and dropping the attending guard to the ground with a wave of his hand and a cast of the spell known as Chromatic Orb. In that memory he thinks he was calm. Bored, even.

A practiced criminal, then? And a wizard.

But he has no memories of parents. Nor of any wife, lover, or child. He remembers meeting many people. But when he pulls on the thread of any one of these memories and interrogates it for the part he knows must be there - the "Mister so-and-so. Charmed to make your acquaintance." - it just isn't there.

And where is his home? He must have traveled the material plane extensively. His breadth of memories readily proclaim that. He thinks of a half a dozen cities where he knows the locations of public houses, of lawyers, of merchants and local lords. Is he the victim of some rival who sought to separate him from his resources? Or did he catch a stray spell in a street gang fight with some kind of powerful mentalist?

"No. Not drink. Something a lot more thorough. My head is like a cheese with holes in it… Only the holes are always in the places I'd look if I wanted to find the people who would know me."

He looks around the room again. 

"Where in the planes are we?”

Permalink Mark Unread

“That's a depressing thought.”

Morte's voice does not sound depressed.

“We're in The Hive.  In Sigil.  The city of doors.  The material plane.  The place where the fulcrum balances.  You know it?”

Permalink Mark Unread

He nods slowly. His mind’s eye calls up a mental image of a humanoid woman twenty feet tall, her face a mass of sharp knives. A demigod or outsider who holds absolute sway over a city full of portals. A cosmopolitan, chaotic place where sudden planar doors can open in a wall or between two fence posts or inside a cabinet or anywhere, really, without warning. Each requiring a key, either a specific object cast into the rift and thereby expended and lost, or a gesture performed, and invisible unless the key is present.

“Hmm. I know of the Lady of Pain and the rebuses that man the city. I have walked before the siege tower and the market square. That much I can recall.

Tell me everything you know about how I came to be in this room."

Permalink Mark Unread

"Sure.  Two men - I don’t know their names but they've come before… four times in the last three months, and in plainclothes, real salt of the earth types, not robes like the one you're wearing - brought you in on a cart less than an hour ago.  

"If I had to bet I’d say you were picked up from somewhere nearby.  There’s a dusty at the gate'll give five silver pence for any corpse that still contains all its inner gooey bits.

"All but the three lying near that sheila are fresh, came in on the cart with you.  You could see if any of them tickle your memory, though, to my eyes they don’t exactly look ‘of a feather’ with you."

Permalink Mark Unread

He walks to one of the nearby corpses. A man with a visible club foot and some marks on the arms where crutches had clearly been worn for years.

He does a circuit around the other occupied stone tables. Then he looks off into the distance for the span of a minute, willing his mind to conjure up any memories connected with any of their faces.  

Then he returns to Morte.

“As you say.”

He takes a look at the bars. What are they made of?

Permalink Mark Unread

The cage appears to be made of interwoven lengths of thin metal bar, around a quarter inch in width. It forms a grid that leaves spaces of around 3”x3”.

Permalink Mark Unread

“Now. I believe I can get you out of here, and I would see you free if I can afford the consequences. What are these dusties? What are they likely to do if they found you’ve fled with me?”

Permalink Mark Unread

“They’re neither the worst nor the least worst sort of men to have as enemies in The Hive.  The dustmen is what their order call themselves.   Almost everybody deals with them occasionally and they'll readily deal with anybody.  They’ve got a thing for corpses.”  He does a small head shake.  “No relation to me, mind you.  They just… have some portion of the necromantic side of the Art figured out.  They make vessels - take the deaders that’ve died in tavern fights or from palsy - and they have a way of making them move again, like this sheila here.  Can’t do much, but can work endlessly at a simple task.  Most of them break down after a year or so, and then they’re good for nothing but the furnace.  And sometimes they’re even able to get information out of the corpses, memories and secrets too, but it’s a crapshoot.  

"Anyway, you make your face well known here as an enemy, and just maybe you’ll have a few men with knives in the dark to deal with.”

Permalink Mark Unread

He nods. “And the sorcerer you’re bound to?”

Permalink Mark Unread

“They have the power to compel me.  And I presume the ability to find me if they want.”

Permalink Mark Unread

“How long has it been since you traveled with him? And what circle of wizard is he?”

Permalink Mark Unread

He looks somewhat sheepish.  “Err.  Part of my binding is a rule that says I speak no distinguishing features about them except to those who already know.  That includes the information regarding the last time I traveled with them.”

Permalink Mark Unread

"Really?” He raises an eyebrow. “Those precautions sound… thorough. Your master must be a threatening adversary."

In his understanding of the Art, the creation of a compulsory mental or behavioral binding is costly and difficult in proportion to the cleverness and the stubbornness of the target. Morte gives the impression of being quite well endowed in both attributes.

He faces a dangerous choice. If his coming across Morte in this place was by chance, then it is far too good an opportunity to pass up. If this meeting were orchestrated by an ally, then chances are high he'll meet that ally shortly and be able to confirm that his arrival in this basement was part of the plan. If orchestrated by a foe, then he should rely upon this mimir as little as possible for as short a time as possible, only until he gains enough coin and knowledge to strike out safely on his own. Though, in that scenario there is value in learning what he can of his adversary through Morte.

Ugh.

He groans inwardly. The thought of trying in his present state to pump Morte for information while conveying a false picture of his own intentions and knowledge in order to create misdirection and to lay a trap sounds difficult enough to make his head ache.

But laying it out like that, the correct choice is clear.

"Then here’s my proposition. We escape together and you travel with me for a span of seven days. You answer truthfully all of the questions I put to you, and you don’t act against my interests as you understand them. If I act in any way that threatens your interests, you tell me promptly. What say you to these terms?”

Permalink Mark Unread

The Nameless One feels an itching sensation under his robe about the shoulders and back of the neck.

Permalink Mark Unread

“Best escape offer I’ve heard today. Count me in.

But if you’re going to do it it’s better now than later. We’re well after dawn already and there’ll be a breakfast bell sooner or later and then this place will be crawling with dusties.”

Permalink Mark Unread

He nods. ”Once I begin we may not have time to speak further. First, tell me about your capacity for movement.

Can you change your height? Can you lift weight? Can you fly? Can you scale a fence or wall?"

Permalink Mark Unread

“Fly? No.  And no one is going to be riding me anywhere if they want to keep their fingers.

"My binding keeps me at about this height.  I can change it slightly”, he demonstrates.  “It's like jumping, I guess, but I can do it either upwards or downwards.  I can manage my way on stairs but need to be carried to get over a wall."

He pauses.  "Anything else?  I weigh about twelve stone."

Permalink Mark Unread

"And what's the best way out of here?"

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“Way I came in is the cargo platform in that corner.  It’s noisy as hell though.  Haven’t been up the staircase yonder.”

Permalink Mark Unread

He works his hand through the cage at about chest level, palm upwards, and brings his torso flush with the bars. He lowers into a squat and prepares to drive his body upwards, forcing the horizontal piece of bar with it. He takes a deep breath and pushes.

How does it go?

Permalink Mark Unread

The bar starts to bend upwards.  Given his strength, if he’s willing to bruise his palm a bit he can detach the horizontal spur from its adjacent vertical pieces and drive it upwards until it meets the next span above.  This will give him a new rectangular-ish space of around 3”x6”, and deform the adjacent links a bit to boot.

Permalink Mark Unread

He uses the sleeves of his robe to alleviate the pressure on his bare palm and repeats the same procedure for the 3 horizontal spans to either side of that one. And then he starts working his way above and below that bar to make a Morte-sized hole.

Permalink Mark Unread

It’s going to take ten minutes or so, but it proceeds uneventfully.  

The last few were pretty easy as this horizontal span has largely separated from the vertical pieces.  Evidently this structure was not built to contain a large athletic male.

Permalink Mark Unread

"Can you pass this?"

Permalink Mark Unread

With The Nameless One holding his robe against the jagged bars to soften the passage, Morte is able to squeeze through.

Permalink Mark Unread

"Stay close behind me and do not speak unless you have to."

He draws the robe's hood over his head and pulls it forward, shading his face. Then he walks back to the wall cupboard and draws forth a set of rags to tie around his head underneath the hood, hiding everything below the line of his eyes.

Then he pulls his robe's belt tight and makes for the staircase.

He is feeling the time pressure now, almost palpably.

The different impressions he's experienced since waking are beginning to coalesce and to point inevitably towards two conclusions: First, that he was until recently a powerful actor in the world, and second, that his agency has been dealt a crippling blow by someone or something.

From that it follows that his current entrapment within an unknown basement, urgent as it is, is not his largest concern. The greater threat is that someone has acted and is continuing to act against him, now with far greater knowledge than he has.

Where are they now? Maybe raiding a cache of his goods or slaughtering his extended family.

He poses the question to himself: If I look back at this time later, what is it that I will regret not having done?

Permalink Mark Unread

As he approaches the staircase, suddenly he feels the air chill around him.  He experiences the sensation of a muffling or muting, almost as if he is now hearing the sounds of his own footfalls from underwater.  What does he do in the next three seconds?

Permalink Mark Unread

Stop walking and raise his arms slightly, preparing to defend against any incoming blow.

Permalink Mark Unread

Before him, the form of a spectral woman emerges from the doorway to the stairs.  She is leaning forward, at an angle, as if standing on a surface aligned at a tilt from the floor, and her body appears to terminate abruptly below the shoulders in a perfectly vertical plane.  Her shoulders are bare, and she wears a gown of some kind.  She looks like a courtesan.

Her image is translucent, tinged blue, and she wears an expression of deep grief.

To Morte’s eyes, The Nameless One stops suddenly in his movements and stares at the doorway in alarm.  There is no woman present.

The spirit speaks, "Is it only now that you have found your way back, my love?"

Permalink Mark Unread

He stops abruptly and regards her, his hands contracting a fraction as if in readiness to swing a fist. "Greetings. Do you know me, spirit?"

Permalink Mark Unread

She inhales a sharp breath. 

"Could it be that the fates have ripped even me from your mind?  Every inch of you, love."

Permalink Mark Unread

"Forgive me lady. But I do not know you. If it is that you know me, then tell me, what is my name?"

Permalink Mark Unread

Without noticing it, he is speaking more loudly than he spoke to Morte, compensating for the strange dampening quality of his senses.

Permalink Mark Unread

"Err.  Chief?"

Permalink Mark Unread

"A test?  Adahn, you called yourself to me first, though I know you wore many names."

Permalink Mark Unread

"Thank you, spirit. I would speak to know you further. However I am in some danger and must be brief. I wish you to demonstrate that you know me as a man in particular and are not merely a shade bound to this sepulcher at the time of your death. First, who are you that knows me as Adahn?"

Volume still loud.

Permalink Mark Unread

"Danger?" The voice is both wistful and ragged.  

"Tell me what threatens you, dearest.  I will obey you as I always have."

Permalink Mark Unread

"Well.”

He pauses a moment.

“I may have been imprisoned or kidnapped. I was transported to this place without my leave. I cannot recall anything concerning who I am or who my friends are. If you have any aid to offer, I would accept it with gratitude. Please, spirit, what is your name?”

Permalink Mark Unread

"Deionarra."

Permalink Mark Unread

"Deionarra. Do you know where it is you now stand?"

Permalink Mark Unread

“At the threshold of darkness, my love.  And of regret.  Where you left me.”

Permalink Mark Unread

To Morte’s senses, there is the sound of footfalls approaching from above.  

He rams his skull's body lightly into The Nameless One, hard enough that a smaller man would likely lose his balance, were he not expecting the blow.

“Hey!”  He whispers.

Permalink Mark Unread

He regards Morte for a moment and raises an eyebrow.

“Do you not see her?”

Then he turns back to Deionarra. He absorbs the gist of Morte's urgency.

“Please, Deionarra. Name to me the place you are in right now. If you can do so I will take what action I can to ease your suffering. The consequences of this moment to both of us may be very grave. Speak now!” He puts as much command into his voice as he can.

Permalink Mark Unread

The sound of footfalls quiets, then continues, proceeding with more stealth.

Permalink Mark Unread

Morte quickly moves against the wall, a few paces back and in position to ambush anyone who crosses the doorway into the room.

Permalink Mark Unread

Her vision snaps to look him in the eyes upon hearing his last sentence.  “A doorway,” she says quickly and softly.  “Lost, and surrounded by machines. Doors that open and close without reason, with the blind archer and the-”

Permalink Mark Unread

And the spell is broken. 

The woman vanishes, and there is a robed man standing before him, three stairs up from the base of the arched doorway, holding a truncheon in one hand and a lantern in the other.

“Hold still and draw no arms,” he says.  “Who are you and why have you come here?”

The man raises his lantern to cast light upon The Nameless One's face.  Upon seeing the bandana obscuring the face, he calls out loudly, "Eckhert!"

Permalink Mark Unread

Not a good sign if he intends to escape with Morte. He should act.

The dustman has about two feet of elevation on him, standing on the stairs. But taking a blow from a cudgel is unlikely to incapacitate him so long as he protects his head.

He leaps into the dustman's waist in a tackle. He positions his own head to the right, underneath the lantern hand. He prepares mentally for a blow to his backside.

Permalink Mark Unread

The two men fall into the staircase,  with the Dustman landing a hit on The Nameless One's shoulder. 

It strikes with all the force of what a middle-aged man might dish out, caught off guard and in an awkward position.

Permalink Mark Unread

He feels the blow but is not slowed by it. Upon hitting the stairs he'll push off the man to get leverage and bring his own right arm up to deliver a hook to the chin.

The action feels obvious and intuitive. It is accompanied by an expectation that his blow will incapacitate his adversary, or worse.

Permalink Mark Unread

The dustman tries to push The Nameless One down with his left arm, but he is not able to stop the blow.  His head slumps against the stone stair and does not move.

Permalink Mark Unread

“Morte! Come!” he says loudly. He gets to his feet.

He’ll stop long enough to deliver a hard kick to the man’s crotch before running up the stairs. What does he see?

Permalink Mark Unread

A landing and more stairs leading upwards.

Permalink Mark Unread

How many flights of stairs did he climb to get here?

Permalink Mark Unread

One-and-a-half or two, by his reckoning.

Permalink Mark Unread

He steps lightly into the landing.

Is there light? Is there any daylight?

Permalink Mark Unread

He sees a hallway.  There is one hanging lantern maybe a dozen paces away.  He can hear the sound of voices above.

Permalink Mark Unread

Then he'll run down the hallway. He wants to get as far from the basement as possible, keeping his eyes peeled for daylight in the form of windows or doors.

Permalink Mark Unread

He will see many doors.  At the end of the hallway is a half flight of descending stairs leading to a large wooden double door.

Permalink Mark Unread

He looks backwards over his shoulder.  Is Morte there?

Permalink Mark Unread

Yes, visible in the dark by his skull's luminosity.  There is also the sound of a man's shout further up the hall.

Permalink Mark Unread

He'll try the double doors.  Hopefully they are exterior doors.

Permalink Mark Unread

As he begins to push them, gray morning light and a damp chill greet him.  The doors open into a walled courtyard.

The external walls are around fifty paces away, rising up ten feet or so, and made of stone.  There is a visibly closed iron gate.

Permalink Mark Unread

He moves in the direction of the gate. He'll transition from running to striding briskly, now that he is in the open and still wearing a stolen robe.

What manner of gate is it? A portcullis descending from above? Or like an iron fence secured by a chain and lock? Is there a gatehouse door nearby?  Can he see a locking mechanism?

Permalink Mark Unread

It looks to be a sideways swinging hinge door, set in an iron frame.  There is a thick chain currently securing one end of the door to the frame.

A small stone building abuts the courtyard wall beside the gate.  It has a darkened doorway, visibly open, and a dustman comes running out when The Nameless One is within fifteen paces of it.

Permalink Mark Unread

Then he’ll raise his voice and assume the tone of an angry superior.

“There are thieves!” He thrusts his arm towards the gate.

“Why haven’t you closed the gate?”

He’ll keep walking towards the dustman.

Permalink Mark Unread

The dustman spends about a second and a half turning to look at the visibly closed and locked gate and then turning back in alarm.

Permalink Mark Unread

The Nameless One reaches the dustman and drives a fist into his gut.  He starts the motion as a continuation of the swing of his arms as he strides, waiting till the last instant to reveal his intent.

He catches the dustman as he reels, and shoves him backwards up against the wall of the gatehouse.

"Keys!" he shouts.

Permalink Mark Unread

The dustman shakes his head from side to side and attempts to raise his arms to defend himself.

Permalink Mark Unread

The Nameless One ignores the dustman's flailing and brings his own left forearm up to the man's neck, pushing up and inwards.

Without looking he reaches into his belt with his right hand to retrieve the scalpel. He raises it to within a few inches of the man's eye. 

He gives a quick look behind him for Morte.

He drops the pitch of his voice and shouts again.  "Where are the keys?"

Permalink Mark Unread

Morte has made it out into the courtyard, with the double doors still open behind him.

As of yet there are no other dustmen in sight.

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The gatekeeper's eyes go wide and he stills himself.

"Here," his voice rasps out, constricted by the pressure of the Nameless One's arm.

He fumbles in his robes and pulls out a ring with half a dozen large toothy keys.  This dustman is actually a lot smaller than the other.  Scarcely more than a boy.

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He glances downwards.  He is not amused.

"Which one for the gate?" he roars.

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"Here," he says again.  "Here."

His hands are shaking as he isolates a key with no apparent differentiating features.

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He grabs the key in his left hand and returns the scalpel to his belt.

Then he grabs the boy by his upper arm and grips him tight, walking him over to the chains on the gate door.

Does the key work?

 

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He'll need to use both his hands to try the lock.  It's heavy, and the chains through which it passes are thick.

The gatekeeper turns and runs as soon as The Nameless One loosens his grip.  "Help!" he shouts.

The lock clicks and opens.

Two dustmen have stepped out from the building now.  One of them holds a crossbow.

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"Morte!" he shouts.

He grabs the free end of the chain with both hands and pulls hard, freeing it from the bars of the gate.

He turns his back to the dustmen and hauls the gate open.  He'll hold it open for Morte and then follow.

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Morte passes through the gate, suddenly moving more swiftly than he had inside the mortuary, and turns to the left, breaking line of sight with the dustmen.

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As he passes through the gate, The Nameless One perceives a whistling sound, followed a moment later by the sensation of a stinging in his back.

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They emerge into a plaza of dingy buildings.  There are push carts set up, and maybe a dozen pedestrians within view. Most are human, though there are a few recognizable tieflings.

The atmosphere gives the impression of an urban slum, extending for block after disorganized block in all directions.

One humanoid shape with radically different skin color appears to be floating in the air, akin to the hovering of Morte, while hammering a board against a partial wall that appears to be being constructed from scrap plywood.

 

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Morte pauses and allows The Nameless One to overtake him.  Then he follows behind.

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He can ignore the sting unless it begins to impede his motion. He keeps up his run, moving in the direction of greater density of people, trying to put several blocks between him and the mortuary, glancing behind him for Morte every after every turn he makes.

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Morte seems fully able to match The Nameless One for speed, and lets slip no sound betraying effort or exertion.  He occasionally slows down to do a quick 360 degree spin, then speeds up to close the gap between them.

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Once they've been moving 5 minutes or so, he slows his pace and works to control his breathing.  He feels his heart rate pounding with the effort.

His plan is to walk unobtrusively for a few blocks and then enter the first alley he encounters that appears deserted.

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This one goes back maybe sixty yards and ends in a brick wall.

One side is the solid stone wall of a building.  The other is more like a series of wooden shacks, stacked end to end with occasional small gaps between them. 

There are some barrels stacked along the stone wall, and the alley looks wide enough to just barely accommodate The Nameless One standing with his arms spread, without touching either side.

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He discards his robe behind the barrels and beckons Morte to join him, out of sight.

“All right. Health check. Are you injured? Fatigued?”

He reaches his hand behind his back and begins to feel gingerly for the place he was stung.

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“My legs are a bit sore from all the running, but the fresh air’s sure a nice change of scene.”

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He brings his hand back to find it wet with blood, though he felt no pain from the touch.

He spits into his hand and returns it behind his back, trying to size the contours of the wound.  He turns to the barrels to see if they happen to contain potable water.

“I am going to interpret that to mean you are less tired than I am.  How far were we followed?”

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"That'll leave a scar.  Err.  I mean, thanks for taking the hit, chief."

And then, a few moments later. “Hold up.  You’ve got a regular sermon written on you.  Have you seen your backside?”

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He attempts to look but can make out only the corner of a long paragraph of text near his hips from around his shoulder.  “Tattoos?”

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“I’ll say.  Someone has given you a full list of instructions.   At least I think it’s written to you.  Hold still.  It's small.  

It says:

"I know you’re feeling lost and afraid right now, but you need to keep your head about you or else we’ll be halfway up the Styx with no paddle.  First things first, find your journal.  You'll see that your fingers remember how to open it, even if your mind has forgotten.  And if all else fails, find Pharod.  There's a lot that isn’t safe to be written here, but here’s the gist.  First, you are immortal.  No power I know of can fully destroy your body.  Second, while you need not fear death, nevertheless you are not safe.  You are being hunted by an enemy that can reliably find you and cause you immense harm.  Beware of shadows.  There are fates worse than death.  Sleep in no place beyond one day’s time.  Compel honesty where you can.  Move swiftly, and good luck."

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"Well. That's something."

Immortal.

That's…That's without a doubt the wildest yarn he has ever heard.

So what is the purpose of that being written in a tattoo?  On his own backside.

He twists his neck, straining to see more of his lower back, and he confirms that the visible words match what Morte said.

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Immortal?

He brings his hand back to where he felt the blood.  He moves his fingers more aggressively now, attempting to dig fingernails into flesh, to push until he feels pain and locates the wound.

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But there is nothing.

Immortal.

Could he really have escaped death?  When all of his memories attest to a man desperately fixated on survival, paranoid and cautious and ruthless?

And can it be proven? Without intentionally taking his own life?

 And if so, the fact that the message exists at all is also hugely suggestive.

“The words sounds like they could have come from me… Words I might have chosen, I mean, though I do not remember having them inked. The Styx line feels off, but perhaps off in the sense that it might contain a hidden meaning. 

And it does imply that whatever happened to me was not unprecedented, or at least not unpredicted.”

He raises a hand to his chin and gazes at the ground.

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"And the positioning of the tattoo.  Something I couldn’t find out about unless I had an ally with me, or was in a place of enough safety and leisure to see myself within a looking glass.”

“I am going to strip naked. I want you to tell me if there is any other text on my body.”

He drops his loincloth to the ground and steps out of it. He makes a thorough inspection of his own body from feet to shoulders, rotating each of his limbs sequentially.

The body as a whole is almost supernaturally well developed, maybe a wrestler or a circus strong man's body.  It is heavily scarred but has no current bruises or visible cuts. The forearms and chest appear to have suffered scores of attacks and injuries.

There are tattoos on the chest and upper arms, all of a single color, jet black, and invoking stylistic renditions of predators, felines and one image which his mind labels as “thunder bird” without eliciting any further details.  There are some runes that vaguely suggest the components of enchantment spells, though he's not confident that he was the one who designed or executed them.  

“I see the runes ‘here’ and ‘here’ and ‘here’.  Do you see anything else?”

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“Let's see.  

“No other words.  There are some symbols in the left armpit and upper back, like the ones on the chest.”

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"How likely do you think it is that I am immortal?"

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"Uhhh. Truly immortal?

"Like you could take the Lady of Pain in an all out fight? Or walk the planes of fire and spit in Hades' face and walk away with your life?  Not a chance.  But you certainly look like someone who's been killed.  Lots of times."

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He gives a half smile to that.

He picks up the loincloth and systematically examines it, looking for anything out of place. The note seems to suggest the journal is some kind of puzzle box. But if it were a thing of the Art, it might conceivably be even smaller than a pocketbook, perhaps a key tied to some trans-dimensional space.

He runs his finger over the bone studs of the belt. He lets his fingers absently move about each nodule, hoping to produce some effect.

But there is nothing. After a few minutes he gives up and puts the loincloth back on.

“I had hoped to find the journal spoken of on the tattoo. You told me that you have perfect recall. Tell me everything about the men and the cart. What they were wearing, what they were carrying. Tell me if any of them had any expensive pieces of clothing or jewelry since the last time you saw them. Tell me any items that were on the cart apart from the other bodies.”

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Morte goes perfectly still for a few seconds.

"First man - grey haired, with whiskers. Had a cloth cap with a front brim, vest and sleeves.  No watch chain or kerchief.  Trousers dirty but without any tears.  Boots.  The vest I'd seen on him before, not the shirt.  Trousers hard to tell.

"Second man - wide brimmed hat, never seen before, but worn looking.  Age thirty-five to fifty.  Dark hair.  Bearded.  Thick cotton sleeves.  Tunic inside.  Trousers torn.  Partial tattoo visible on wrist.  No jewelry.  Looks like a roughneck.

"The cart had a bell.  I didn't see any gear on it."

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"In the last thirty days, how many corpses did you witness being brought to the morgue and prepared in the manner I observed?"

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"Twenty-six."

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How many in the last six months?

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"189. And a half"

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"Explain."

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"Gate man paid full for a corpse that was missing its legs.  And a good portion of the pelvis.  Ghoul feeding, I guess. 

"He got sacked."

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"How many did you witness in the last three years?"

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"Seven hundred sixty-eight."

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"How many in the last two years?"

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"Six hundred ninety-four"

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"How many in the last thirty months?"

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"Seven hundred sixty-eight."

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"Where were you on this day of the month thirty-one months ago?"

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"I couldn't tell you."

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"Provide a list of things your binding prevents you from saying."

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"I am not able to answer that.  Cut it out, will you?"

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"Who is Pharod?"

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"Not a key that opens any locks for me, chief.  Sorry."

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“In all you’ve read and encountered, what are some creatures that are either known to dwell in the shadows or who excel at tracking their prey.”

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"Let's see.  For starters, running through the Planar Parade A to Z...

  • The Athar are skilled assassins and spies that are known to strike wizards from the darkness, nullifying their magic
  • Cranium Rats keep to the shadows in the way that any vermin does, and they’re everywhere in Sigil, and enough of them might make an intelligence large enough to be a threat
  • Darkweavers are giant venomous spiders supposedly from Shadowfell, and they always wait in positions of total darkness. You’re supposed to hit them with fire and light, in case you were wondering
  • Mercykiller bloodhounds are humans trained to track prey across the planes. If something is tracking and hunting you, maybe they’re a good bet
  • Trelons are big black beatles from one of the lower planes. Kind of like cranium rats, but stronger and stupider. Also, they don’t have the mind meld thing going on
  • Vargouilles are little batlike things that are known to swarm in the Undersigil"
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“My tattoo said ‘beware the shadows’ and ‘can hunt you reliably’ or some such, yes?

Taking that as the criteria... that would suggest... what? Either Athar or Mercykillers?  

You said you believed my body was likely picked up in an alleyway or a nearby gutter. Which of the creatures in your list are most likely to have been in Sigil and incapacitated me?”

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“Hmmm.

The Athar were driven out of Sigil by the Harmonium quite a few decades ago.  They do have a ruined guild hall in D’Angles a few miles from here, but it’s nothing but a burned out hull.  No roof even, when I saw it.  Mercykillers in Sigil are mostly working the prison in Lady’s Ward.  That’s the faction name.  It’s only a tiny number of them that are trained bloodhounds, though, and neither Athar nor Mercykillers are exactly regular to see walking about the streets of Sigil.  Granted, if they are minions of something greater, maybe they could have arrived here to attack you.  I don’t see any of the others I listed, realistically.  Darkweavers are stationary.  They don’t hunt.”

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“And how likely do you think it I was ambushed by Athars or Mercykillers? Greater or less than a coin flip?"

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“Wouldn’t take any bets on it.”

He turns his head back and forth brusquely, calling to mind a horse shaking its mane.

“You asked.”

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He nods. 

“I agree with you. The chief difficulty I see is that it doesn’t make the slightest bit of sense.

Consider. I am an immortal. I perceive the threat of becoming an amnesiac. I take the precaution of tattooing instructions upon my own person and of keeping a locked journal to bring me up to speed after the fact. I know at least something about the enemy that is pursuing me. Presumably I have taken other countermeasures against being ambushed.

Then, I am surprised and defeated, and I awaken not in a jail cell, but within a very weakly defended basement, stripped of my journal and abandoned by any allies I might have had, but in no other way inconvenienced.

If I were faced with an unkillable adversary, I can think of a few obvious things to try…"

He trails off, declining to state aloud for Morte how he'd have attacked an immortal.

Bury them alive. Plane Shift them to somewhere inhospitable. Lock them in irons and drop them in Carceri. Alternatively, use a non-violent approach. Recruit them. Bribe them. Mislead them into serving your interests. Mind control them. Explore vectors to permanently damage their mind so they could never be a threat again.

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...

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Ah. Yes.

Well, that should have been obvious from the moment he read the tattoo.

  • Proposition 1 - You are immortal
  • Proposition 2 - You awake as an amnesiac away from any friends or allies
  • Inference - Your amnesia is the result of a deliberate attack against you by someone who knows that you are immortal and devises amnesia as a counter strategy against you

But it still feels queer. That clears up maybe one tenth of the confusion, only. It's not at all what he would have done, were he the adversary.

If the blood he felt on his back and the pain of being struck are any indication, his immortality is not any kind of inviolate iron-skin, but more like having a mortal man’s body with a deep commitment to repairing and reforming itself.

No power I know of can fully destroy your body” said the tattoo.

Tasked with defeating the entity he believes himself to be, he would strike with overwhelming force from a distance, using a missile or heavy blow to the head. Then he would place the body in a vat of strong acid. He would procure a lead container in the shape of a coffin, solder it shut with all the skill and art of metalworking to resist great fluctuations of temperature and force, perhaps coat the thing in cement and rocks and irregular stucco to mask it, and then drop it overboard in deep ocean waters to spend eternity on the seafloor.

And if it’s that obvious to him given only a few moments to consider, then why wouldn’t it be obvious to a foe strong enough and clever enough to have defeated him?

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What explanation leads to all that he has witnessed about him since waking? 

  • Option a) His adversary is something so inhuman that it simply doesn’t think that way, or doesn’t care enough to finish the job of compromising him
  • Option b) His amnesia was delivered indirectly and his opponent was not present to witness it. Maybe earlier-him knew of the technique, but not how it was delivered, and suddenly he steps upon a tripwire in an alleyway of Sigil somewhere and *BAM*. It hits him. COMPLICATION - then why wasn’t his journal more securely bound to his body to be found by him later? Why the warning of pursuit within the tattoo's message?
  • Option c) Not only was his awakening in the mortuary anticipated and desired as an outcome by his adversary, but all the events that happen as a result, the choices and actions he is taking now, were predicted and judged to be, on balance, more desirable than merely binding him and imprisoning him thousands of layers down in an uninhabited bulge of The Abyss.
  • Option c variant) The tattoo was not inked by himself but by his adversary. The note about never staying in one place more than a night is a ploy designed to prevent him from being found by friends who are searching him out using… some sort of lingering mark that his presence leaves on the terrain around him
  • Option d) The amnesia was invoked by himself and not by the adversary, as a deliberate strategy. The adversary may or may not have known about the immortality, but did not predict the amnesia. Well, no. For this option to make sense assume the adversary did not know about the immortality. In this hypothetical, somehow he, the immortal, outfoxed himself and failed to find or keep the journal about his person after enacting the amnesia
  • Option e) Something else he hasn’t thought of yet

Option D seems promising, in the way it was promising to think first that maybe his adversary struck him with the amnesia to bypass the immortality. Maybe deliberate amnesia is an attempt to break the pursuit? Perhaps the adversary was finding him based on the contents of his mind?

But then, again, why does the tattoo tell his future self to expect continued pursuit?

He's missing something.

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“In any event, I see two threads to pull upon. One is extremely urgent, and one is not nearly so.

First, I ask that you describe where we stand within Sigil. And please situate us in reference to the Tower or the Hall of Speakers.”

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“Right.  So, you know Sigil is ring-shaped, right?  We’re on the inside of the ring.  It's all held together by sorcery, and it’s maybe twenty miles by five miles  And by convention among mortals the long way around is east-west, with the Siege Tower door opening to the east, in the direction of the Sensorium.  And uh, what I meant is, it's twenty miles to wind up back where you started, if you walk in a straight line east-west.
 
"We’re maybe four miles west of the tower, and a mile or so north.  I’m not very good at distances.

“Sigil has five boroughs.  The Hive, where we're at, the Lower Ward, where the Siege Tower is, and then moving progressively east it’s Clerk’s Ward, where the law courts and many of the guildhalls are, Lady’s Ward, which houses some of the stronger beings and magics that run Sigil, and then Market Ward, which kind of overlaps Lady’s Ward east west a bit, but it’s mostly east and mostly south of it.  And, although every ward has markets, Market Ward has some of the biggest markets with efreets and the like.  And then if you go farther east eventually you hit The Hive, but there’s a lot of broken passages and mazes that look like normal streets but supposedly once you enter you can’t ever escape.  And then lastly there’s Undersigil, which isn’t really a borough but is its own thing.  Theoretically it runs underground throughout the whole city but in practice only has inhabitants in some sections.  That’s another place where you don’t want to go generally.  It contains a bunch of machines and refuse and who knows what else that keeps Sigil running.”

“Then, more locally, this area we just left is called Tarry Fields or the Mortuary.  You were largely running south, which is fine, as far as safe directions go.  We’re in the space between there and Clapper, where a lot of the bars and whorehouses of The Hive are.  West, north west of us is D’Angles.  Farther west and a bit to the south of that is Squares, the main market of The Hive.  West of Tarry Fields is Flophouse and west of both Flophouse and Squares Market is Ragpicker's Square.  Far north of us is where the Dabus make things uncertain with all the reworkings.  A lot of more exotic, things that scuttle and crawl up in that area.  Immediately north of the Mortuary is usually called Lookout, because there’s some elevation there towards the edge of the ring, and Gatehouse.  East of the Mortuary is Flint Court and south of that is Sighs.  Or maybe it’s WeTo.  I’m not sure how they call it. Near there is a giant nasty pit of filth called The Ditch, and that typically forms the boundary between The Hive and The Lower Wards.  And then farther east of The Ditch is the Tower.  And south of the Tower is generally just called the Lower Wards and north of that is called Factry, where the warehouses and the Godsmen’s foundry is.  Then east of the tower is the Clerk’s Ward and that’s where the Hall of Speakers is.”

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"Thank you."

He closes his eyes to concentrate.

"Repeat everything you just said."

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Morte does so.

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He opens his eyes and picks up a stone. He makes a trial scratch on the stone wall beside the barrels.

It leaves a visible mark. He makes some hasty vertical and horizontal lines and then begins to fill in text.

    Gatehouse Lookout      
    Flophouse Mortuary Flint Court    
Ragpicker's Square   Dangles [X] Sighs Factry  
  Squares Market   Clapper Weto Tower Clerk's Ward
        The Ditch Lower Wards  

"What corrections would you make to that?"

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Morte tilts on his axis, leaning his forehead in the direction of the wall, as if squinting at the marks.

"The whole column with Sighs should shift up about half a square, and Gatehouse is more north of Lookout... but that's about right?"

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“What sorts of records did you keep for the dustmen?”

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“Contracts, payments, notes on particular stipulations for vessels to be constructed.  They usually train or shape them in the hall where they brought you, things like cleaning or carrying or splitting wood.  Sometimes it’s sewing or working in the manufactories.  I also track food and dry goods orders, and some land and property deeds held in the dustmen order’s name throughout the material plane.”

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“Payments? How many different people have sold corpses to the dustmen? Do you have a list of all the names of body-vendors in the last several months?”

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“So, I don’t know how much they track the sources of the bodies. You can probably imagine some good reasons for that, like if the law shows up at the door looking for the body of a murder victim.  Definitely a 'tell me no secrets and I'll tell no lies' kind of policy.

“What I do have is the committals.  There's a place between here and Sighs with a big ole wall full of names.  You promise the dusties can have your body when you die and make your mark in the records and then they brand a number on your hip and give you enough jink to get plastered on gutter spirits for a week.  Carve your name on the wall, too.”

“I've got notes on committals like ‘5th Hecatomb in the year 624, Oliver Painter, resident of Squares, adjacent Office of Vermin Control, forty-five years of age, for the sum of 125 copper commons, requisition number 34 B 19.  Status: Unredeemed’

“As far as paying for bodies at the door, I don't know how they track the petty cash.  At least they never showed me their general ledger or treasury master accounts.”

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"Were the two men who brought me among the more common collectors or the rarer ones?"

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“Ish.  Let's see.  A bit over half of the deaders I saw delivered were handled by dusties, usually on a wagon from the elevator room.  The remainder were by outsiders.  Most common one is a githyanki.  He brings corpses, though they’re never gith corpses, probably from outside of Sigil.  The others are mostly humans.  There’s a tiefling woman with a tail I’ve seen sometimes.  

The man with the cloth cap who brought you, yeah, he’s one of the more common ones for sure.”

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“The older man? That’s the one in charge? What’s his name?”

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“Couldn’t tell you.  He has brought in bodies alone before, though.”

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His eyes have taken on a sudden intensity they lacked before.

“Apart from the wall with the names and the mortuary, where’s the nearest location to us that would have dustmen in attendance?”

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"Erm.  I've heard them talk about a building they have in Flophouse, though I don't know how to find it."

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"Give me the names and ranks of the dustmen in charge at the mortuary."

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  • Traff is the Abbot
  • Dogar is the quartermaster
  • Melvulum is the head of the guard

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He might well lose Morte in the grasping of this straw, but he needed to come up with a loyalty test anyway. This one will do. If Option C is correct, Morte will either insist on joining, or ask a tremendous amount of questions after the fact.

“I would have you wait here then. Does your body have needs or you do you remain indefinitely in a state of readiness to act?”

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“Here?”

Morte does a quick 360 rotation.  He seems about to object, but then changes tack.

“I need to sleep like any creature.  If I don’t I may pass out, and it’s unpleasant.  I can be harmed or killed.  But I have fought before.  These chompers aren’t for show.  You ever see a berk bit by a flailing madman?  Like that, only with a jaw five times the size.”

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"I don't ask that you remain fixed to this spot.  You may do as you please so long as I can find you here.  I construe the terms of your agreement to travel with me to include waiting alone for me, on occasion.  If you are in danger you may respond accordingly, but if you flee this place you must return here tomorrow morning.  If I am not here at or before the first light after antipeak, you may consider your promise to me fulfilled."

"Do you eat?"

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"No need to eat, no."

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"Tell me how to reach the wall with the names of the committed vessels."

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He calculates for a bit.

“Four crossings back you walked by a tea house with grease paper windows.  Had a sign of a cuttlefish head.  If you had turned left there - so you’ll turn right this time, and stay on that street for a mile at most.  Eventually it should run straight into some kind of ruined mansion or work house.  Or there used to be one there, anyways.  No promises ‘cause Sigil.  Go right, then immediate left around the side of it.  On the opposite side is a big open square and that’s where the wall is.  Can’t miss it.  Taller ‘n you.  Made of granite.”

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“Thank you.”

He turns to go.  

“You’ve been very helpful to me. I hope you will be here when I return.”

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“Ay!  Wait a sec.”

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"Yes?"

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“Your left shoulder blade is covered in blood, and you look like an escaped barmy on a murder spree.

At least clean yourself up before you go gallivanting about in front of the Harmonium or Godsmen watch.”

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He returns to the dustman’s robe and uses it to scrub his back with his right hand. He is thorough, and spends a solid minute.

“Good?”

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“Uhhhh.  Sure.  Just… don’t go picking fights with any deities, ya ken?  And don’t get your brain box all amnesia’d again.”

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"That's the plan."

He leaves the alleyway in the direction they entered it, retracing his steps back to the tea house.

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The dustman's wall is a v-shaped formation of two perfectly rectangular stone segments, with a gap at their vertex where foot traffic can pass.  It stands rudely within the remnants of what must have been at one point a manicured public plaza.  A set of stairs rise from a dirt patch fostering a few scraggly trees, and on an elevated, stage-like protrusion of rock is a pedestal showcasing a statue of a great tiger, apparently being ridden by a humanoid.  The rider’s torso has been roughly cut or broken just above the hips, obscuring their species and sex.

Within the space framed by the V arms of the granite wall, the dustmen have erected a canvas or oilskin pavilion that stands on four posts.  The material is worn, and appropriately enough, dun-colored.

There is but one man in attendance wearing the characteristic robes of the order.  He stands in front of a table and speaks to a young man and woman, who look stern, and casually half-embrace one another.

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He'll approach the wall to get a look at some of the names. Are they organized? Is there an index or gazetteer to distinguish by class, geography, or prominence of the person?

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On closer inspection, the wall is made of many individual upright slabs, each about an arm’s span in width.  There are many carved names, and they are fairly evenly dispersed.  Maybe a quarter of the entire surface has been filled with text.

They appear to be the given and surnames of several hundreds or a few thousands of people.  The Nameless One’s eyes light upon the name “Bert Piledriver” at random.  He can see that the slabs are arranged by given name, with all the names on a stone starting with the same one or two letters.

There are no other markings or obvious indices to the names.  He can’t easily discern which names are older or newer.

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He knows very few relevant people to look up.  He will look for the following names in order:

  1. Pharod
  2. Adahn
  3. Deionarra
  4. Morte

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There is an Adonis Grainberry.  Of Mortimers there are three: Livingstone, Porter, and “Monger-of-Companion-pets”.  No other names seem like a plausible match.

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A Dustman clears his throat loudly.  When The Nameless One turns about, he'll see a gaunt-faced man looking at him with some disdain.

“Are you here to commit?”

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“Greetings. I was sent by Traff with a message, and to ask a question of you.”

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The dustman raises an eyebrow and ostentatiously looks The Nameless One up and down.

“And was he unable to find any messengers with shoes?  Or who didn’t reek of the trash warrens?”

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What's the right face to wear, here? This dustman looks like he might respond to obsequy and charm, had he himself come wearing finer attire. What’s an alternative route to compliance?

He grunts. Then, using a diction slower and more deliberate than he used with Morte, he says, “That’s so. If ‘twere only a message he’d have sent a boy, s'pose. Sent me on account of my trade. And that’s finding people what have run away, and bringing them back where they’re belonged, willing or no.”

He pauses and looks at the man in the eyes.

“I have a question for you. Both your abbot and I are in agreement that you should answer it.”

Wait. Mazes. He just witnessed me staring at a stone slab of text, and now I’m play-acting an illiterate tough.

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“That - isn’t how it works at all.”

The dustman stares blankly at him.

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The dustman sighs.

“And?”

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“There was an attack made on your hall this morning. Villains was snuck in on a body wagon. Beat the gatekeeper to within an inch of his life and maybe kill’t another. Whole yard of the place in a state when I left it. ‘Who's done it?’ they all ask. ‘Two collectors. Men with a cart. Both wearing caps.’ is all anyone knows about them's brung in the thieves."

"Gate man isn’t fit to talk. It’s thought that the villains were from the Hive, and that you or yours here might recognize them, on account of speaking with the public. What do you know?”

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He reacts to the news with a considerable degree of agitation.

“An attack? Why didn’t you start with that?  How should I know?  Briggs back at the Mortuary would know.  He has worked the front gate on occasion.  He’s known for dealing with commoners.  Ask him, or Eckhert.”

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"Hey!"  He lowers the pitch of his voice.

"You think Traff’d send me here, Briggs knows? Your whole mortuary’s in a row and first thing your abbot does is send for me. He wants that any of the collectors that might have done it be found and brought in for questions, and done so today. That's what I'm t’be paid for.”

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The man just shakes his head.

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“Any other dusties work here?”

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"No.”

He grimaces at the epithet.  

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“Hmph. Barring that, Traff also wants the name and origins of anyone who’s hauled in corpses before.”

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“Ask the skull.”

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The Nameless One frowns.  

“‘Ask the skull.’ That’s what they already told me. Skull was taken in the attack. Seems nobody knows the chant without it. What collectors do you remember?”

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He widens his eyes at that news.

“Not any that have passed by here recently.”

The dustman is quiet for some time.

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“There’s a fat brown man who dresses like a Fated.  Might be from Clapper.  Never spoke to him.  A woman… want to say from Ragpicker’s.  Kind of half a harlot and half a basher.  Can’t recall her name.”

“Then there is the one in Flint Court, Grundsley or Langley or some such,  but I don’t think he’s your catch.  He’d be the most regular of any collectors working The Hive.  Tobacco merchant.  Known to keep a ripe pile of dead waifs and drunkards in his yard, or so they say.  Doesn’t figure he’d plan to do any thieving.”

He adds almost as an afterthought.  “But don’t put him in the book.  Don’t off him.  He’s been useful to us before.”

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“No killing.”

He looks off into the street and grunts again.

“What others you know of?”

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He shakes his head slowly.

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“Cloth cap. Hair turning gray. Whiskers, maybe?”

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His face brightens.  “Yes, that fits.  That's the man that did it?”

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“So they told me.”

The Nameless One gives a curt nod and departs. “Thankee.”

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If the dustman watches him carefully, he’ll find that The Nameless One turns in the wrong direction to be headed for Flint Court.

Outside, he walks a hundred yards or so to a place outside of the flow of traffic to orient himself.  He has only a few memories of the Hive, but he does remember much of Morte’s words.

Flint Court. Is there any place nearby he can stand outside of vision of passersby?

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There’s actually quite a bit of foot traffic here.  It’s one of the wider streets, and there are even an occasional coach or cart being pulled by four legged creatures, despite Sigil’s famously deadly environment for beasts of burden and pets.

On one side of the street is a squat building of mud bricks that presents a rectangular alcove, falling back from the street.  It's maybe twice the size of a family dinner table.  The footprint of the recess is partially occupied with a large, vertical, cast-iron pipe, as thick as an adult pine tree, that rises up to the second story and then makes an abrupt elbow joint to hook into the building.  It must be part of Sigil’s inner architecture.

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Sure. He’s not going to skulk behind the tube like some schoolboy playing spies but he will stand in the alcove for a moment.

That encounter went better than he had hoped. The tobacconist is a strong lead, and one corroborated separately by both Morte and the dustman.

So, calling up the mental image of Morte’s map: Flint Court is basically east and maybe a bit north of the mortuary, so… that should place it some miles north west of the Factry district, approximately. Morte said they were what, three or four miles from the tower, and he already walked about one mile.

To get to Flint Court he is going to go east… which is the direction going out the far end of the dustman’s square. He needs to go somewhere between zero and three miles further east, and If he meets the ditch he’ll know he’s about on the right longitude line. He doesn’t know how to recognize Sighs, but it sounds dismal.

When he sees the streets clean up a bit, or maybe if he starts to see houses of industry or foundry chimneys, then he’ll turn left, and then after fifteen minutes walking he should begin making inquiries for Flint Court. Once he’s there he’ll hang around stalls or public houses asking for tobacconists till he confirms he’s got the one with the big yard and the foul corpses stacked in it.

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There's going to be a time limit, measured in hours at most, after which the dustmen as a whole will have a full description of his face, body, and tattoos. It would be surprising if the dustman in the pavilion were not troubled enough about their conversation to follow up, even if he is the sole member of his order manning that post. And it's likely the real abbot Traff's response to the breakout will involve messengers being sent to all dustmen in the Hive.

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An old woman pushing a cart stacked high with filthy garments has approached and set up shop in front of him, blocking one of the two paths of egress from the alcove.  The other exit is around the opposite side of the tube.

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Amusing.

First and foremost, this is a mission to find the journal. But if he fails in that while still finding the tobacconist, there may be other information he can glean.

He should take a moment and think about this logically. Given his five scenarios, what should he expect to see if each is true?

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  • Option a) He hears from the locals that a portal went wrong and suddenly opened upon an active theater of the Blood War. Powerful spell casters poured out. Mind flayers were seen. A gelatinous monstrosity sent by the outer gods of chaos struck a hundred Hivedwellers insane with its terrible musical piping
  • Option b) Witnesses describe a singular explosion or flash neither preceded nor followed by sounds of any altercation. He discovers signs of booby traps and carefully laid fishing wire where his body was found. The remains of a complicated machine decorated in strange characters lies in a ruin within an alley
  • Option c) Whatever he encounters will provide a surprisingly strong clue to do an exact thing, be at a precise place at a precise time, or to draw a very particular conclusion with high certainty (He'll have to check in on this one after the fact)
  • Option d) - Mundane local street bloods empowered by some artifact or magical spell boast in a local bar of having killed a gray skinned wizard and made away with a hefty bounty. His journal is found in the keeping of the tobacconist, who found it by chance and plans to pawn it
  • Option e) - He witnesses any event that is bizarre, intricate, and connected with his own person. Maybe the spot his body was found has an immaculately clean doll house stuffed with moldy cheese. An enchantment spell plays fiddle music and shouts 'swing your partner to the Styx' over and over again. A brigade of halfling sling archers salutes him as "The Gray Spectre"
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He should also make an attempt at being less conspicuous. If he can secure a coat or shirt sleeves and some trousers and shoes, he can at least pass without comment as a merchant's guard.

He suddenly wonders about the degree to which ruffians are press ganged in the street into service or capture in the finer parts of Sigil. Harmonium officers, a favored faction employed by the Lady, he knows, are the general peacekeepers. But he hasn’t seen any yet.

Probing his memory of walking to this place from where he left Morte, what were the species, caste, and attire for the last ten passersby he can recall?

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On his way to the dustmen’s pavilion he saw:

  1. A pale skinned male humanoid youth with shoulder-length white hair and ears that extended upwards several inches.  The outer jacket was voluminous in its shoulder padding
  2. A gnoll with a broad brimmed hat and muscular arms, a crossbow strapped to his back, sitting high in the driver’s seat of a coach pulled by two tapirs
  3. A round-bodied human woman dressed in some sort of black clerical vestments, holding the hand of a small boy and walking in front of him, pulling him along unwillingly
  4. A human woman of a caste similar to The Nameless One, but with a chocolate-colored complexion, with hair in many braided strands and wearing a traveling cloak
  5. A creature the size of a dwarf but lighter in build, with a broad blue mustache and wearing a red tapered cap and a smart velvet suit
  6. A fat, peach-skinned man in a tricorn hat and white shirtsleeves
  7. A githzerai male scantily attired in open tunic and skin-tight pants, probably a streetwalker, and one of the only humanoids walking barefoot through these streets
  8. A female giant, eight or nine feet tall, with half her scalp shaved, an unpleasant face, an irritated purple scar passing through the brow of one eye, dressed in some kind of military uniform with brass buttons and carrying a great halberd with a shaft too thick to be comfortably wielded by a smaller creature
  9. A light-skinned human female street urchin in dirty, baggy clothes, too young and too grimy to be of use to anyone
  10. A skinny human male of middle age, dressed in well-worn clark’s clothes, keeping his gaze downcast and walking swiftly

 

 

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He isn’t confident whether that’s a representative picture of this part of The Hive or just what caught his eye in passing.

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Judging by the milieu of this part of the city, what’s most likely to stand out in the memories of others will be his unclothed torso, the tattoos, and the muscular body. His first priority once he has the means should be to buy long sleeves and trousers.

He declines to interact with the old woman. He moves the other way around the iron tube and sticks his head out into the street, looking both ways for the telltale brown of the Dustman’s robe.

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He finds that as he rounds the alcove the woman has somehow flipped the position of her cart, and now quickly pushes it in front of him on this side, blocking him once again.

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Right.  

Okay. Sigil is being weird, and he's being made a fool by someone. 

“Grandam,” he says, and nods.

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The crone glances at him bemusedly and then goes back to what she was doing, rummaging about.  She stands on the far side of her cart, forming a barrier between them.

He notices a washboard tied to one corner leg of the cart, with a basin and some hot coals in a fold-away compartment.  She appears to be preparing to wash some of her pile of filthy garments.

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Okay. He can problem-solve this.

He backs up slowly, all the way to the alcove wall behind the tube, such that he can see both the woman and the cart on one side, and the clear unobstructed gap of several feet on the other side.

He makes as if to go to the open side, takes a step, pauses. How does she react?

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She does not react.  She's largely obscured by the iron tube now, working on the other side of her cart.  She’s humming quietly to herself now.

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He walks out through the gap into the street.

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As he’s about to move past the pipe, something shoots out in front of him at knee height, ejected from the rear of the cart.  It is hard to tell whether it is an intricate mechanical contraption or something of the Art.  It has a matte black color and rigid joints. It looks like a metallic insect appendage.

The thing unfurls under the release of some springlike tension.  It first touches the ground and then rebounds, fanning upwards and forming into a large drying rack, with many hangers upon it in a thicket of different shapes.

When it finally stops moving, its expanded form occupies most but not all of the space available to exit the alcove.

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He flattens himself against the wall and carefully edges his way out into the street.

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The old woman remains with her back turned to him, chuckling softly as she works her fingers through a knot in the crusty leather strings that bind the washboard to the cart.

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Sigil is a strange place. 

He walks east for about ten minutes. What does he see?

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The broad avenue he set out upon soon gives way to a tangle of structures that might have been dropped from the sky onto a stony field in groups of two or three, such is their order.  The Nameless One finds he needs to make frequent turns, and he often ends up in cul-de-sacs.  Prostitutes and street children beckon and make promises and entreaties of various sorts.  Whatever drainage operates in Sigil seems to operate less so here, as the streets are often lined with gutters of brackish rainwater and occasionally outright sewage.

After following a route with no passages to left or right and few signs of commerce for a quarter mile or so, the street narrows further through an arched gate.  

At the gate stand three men in full plate.  Their helmets are topped with a great semicircular crest running left-right, and they are armed.

Beside them, standing with head bowed slightly in deference, is a dustman.

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A checkpoint. That’s not Harmonium gear. What other factions are plausibly active here? Godsmen? Mercykillers?

He’ll turn immediately to his left and approach the nearest structure as if to enter it. After miming the gesture of rapping the door with his fist, but terminating the blow short and making no noise, he glances first left, then right, to gauge whether the checkpoint has taken an interest in him.

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The guards do not react.

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Good. If Sigil is two leagues in width as Morte said, the entire meridian can’t possibly be watched. He will double back, hugging the right wall and preferring to move north-northeast where he can.

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Using the mazer’s right-hand rule takes him down quite a few detours as he works his way westward.

Eventually he reaches a spot that shows boards tacked together in the characteristic fashion of the Lady’s dabus, closing off a section of Sigil.  Whether the locals took this wall down or the dabus gave the wall up for a duty more pressing is uncertain, but the wall is decidedly unfinished.

A few flimsy planks extend into the gap, but behind the barrier a street runs northward, about as broad as any in this part of Sigil.

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He’ll take the passage and move quickly. 

He’s mindful of how much time he is taking and whether the dusties will make the same inferences he has and send someone after the tobacconist for more info on the man who invaded their mortuary.

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There are no pedestrians in this area.  The architecture abruptly changes a few hundred feet into the passage, becoming homes that seem decidedly more middle class than their surroundings.  The buildings are mostly brick.  There are mild stonework flourishes on the window lintels.

The street ends with a few hitching posts and an elevated curb of brickwork above the base level of stone in Sigil.  There is an alley barely large enough for two to pass that continues northward.

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Affirmative. 

He picks up his pace and continues down the alley.

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After fifty paces or so the left wall falls away from him, opening up to a rectangular courtyard.  The space is lined with two story dwellings, some having balconies with iron railings.  On the opposite corner of the courtyard, the alley way continues onwards. 

The courtyard is full of debris.  There are scattered pieces of furniture, lumpy divan couches stuffed with something coarse and fibrous that spills out from holes in the fabric, and pieces of a bedframe.  He also sees various wooden crates and tapped kegs, and evidence of a cooking fire.  There are piles of wood scraps and a broken piano, but enough of a clear path exists to suggest foot traffic at least occasionally passes this way.  There are no people present.

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He does a quick check for any obvious tripwire or the like and proceeds through the courtyard through the passage at the far end.

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As he passes a stack of crates he sees in the space behind it a rippling shimmer of a vertical plane.  It appears to be bounded by the outer edges of a large crate made of palette wood, standing on its side about five feet high.

It is one of Sigil's portal doors, perhaps whimsically opened by the Lady in a pile of trash.

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Nope.

No adventures till he's met the tobacconist. Through the courtyard. Into the passage at the far end.

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As he steps into the narrow passage at the end of the courtyard, he hears a voice behind him. 

“Hey mister.”

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No good conversation ever starts in an alleyway. He keeps stepping quickly but will glance over his shoulder to size up the threat.

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It’s a short man with a wiry frame.  

It seems he was sitting stationary behind one of the crates, for he is only just rising.  His hair is nappy and orange in a way that suggests artificial coloring.

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The alley into which The Nameless One has entered is just barely large enough for two men to pass side by side.  Before he can flee much farther, a second figure emerges to block his path, stepping out of the shadow of a doorway stoop. 

This man is much larger, as tall as The Nameless One, but looking to be maybe four stone heavier.  He’s holding some kind of a battle axe with a cutting arc on one side of its head and a nasty looking spike on the other.

“Easy friend.  Slow down and talk.”  The voice is slower with a touch that makes The Nameless One wonder if the man is simple.

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He stops and orients himself sideways relative to the two assailants, back to the solid wall.

He draws the scalpel from the loincloth with his dominant hand. He's positioned maybe three or four paces into the alley from the courtyard. If there are more of the gang planning to join in this attack he doesn't want to get outflanked.

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The first man speaks again, approaching slowly with both hands raised in a calming gesture.

“That’s what I’m saying. Keep it slow.  Keep it simple, mister.  You’re walking known ground.  This is a known situation.  It is solved, see?”

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He makes his face perfectly neutral. He looks at the smaller man briefly, then returns his gaze to the large one.  

No weapon drawn by the small one… and he trusts his own reflexes to be able to avoid any swing from that weapon.

He’ll wait out the one who is talking. He doesn’t see any advantage in speak first.

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“There, there now.  No brains spilled on the floor.  No blood.  No guts.  Those don’t do us any good.  Let’s do introductions.

"I’m Landers.  And this corner of The Hive is in our keeping.  What’s your name?”

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Can superstition work here?  Or should it just be brutality.

Anyone who lives long in Sigil has seen at least one strange and powerful being. Queer is good in this city. It begets caution, and respect, so as long as it's not transparently being queer for queerness’ sake.

He'll try a gambit,  and slay them all if it fails.

“This body has no name.”

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“Nah?  That’s a shame.  Even a gutter rat’s got a name.  

"Well, Mister No Name. Where is it that you want to go today?”

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The smaller man shakes his head in annoyance.

“See, here’s the thing.  We could kill you.  We do kill.  With some degree of frequency.”

He shoots a glance at his compatriot.

“But we don’t want to.  It’s not our most favorite way for this to go.  See, our most favorite way is that you leave here happy.  You leave here happy and we leave here richer.  And next time you come through, we make it even quicker.  Once we come to terms, it’ll be a breeze.  A regular thing.  Like dropping a few coins on the bar top for a cup of daffy in the morning,”

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“This body has no coins. They do not serve.”

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His face darkens.  He draws a long dagger.  “That won’t do at all, see.  You’re going to have do a lot-”

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A feminine voice rings out, much louder than they have been speaking and accented with some kind of foreign patois.  “Would you look at the size of that prick?” she says, and then whistles.

A tiefling woman in bright red leathers steps into view from the courtyard, brushes past the smaller man and steps directly up to The Nameless One.

Her movements are easy and sauntering.  A tail a yard in length and resembling that of a giant rodent twists and curls behind her.  She has visible tattoos on the neck and forearms, and her outfit has clearly been chosen to accentuate a good figure.

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Evidently the leader of this trio.

And there may be more of the gang on the perimeter to catch him if he slips round the larger man.

He prepares himself. Her forearms look small enough that he could probably snap one quickly. The sequence should be woman, then small man, then large man.

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She paces back and forth in front of The Nameless One, scrutinizing him.  

“Bet he’s got a strong back.”

Then she smiles, and standing up on tip toes beside him, speaks into his ear.  “Here’s how it is, love. When we’re born, we’re very small and stupid.”

Reading some pre-movement intent in The Nameless One she quickly steps back, perfectly calculating the edge of his reach, and staying just beyond the boundary. She holds her arms akimbo at their sides.

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“Then, we grow up.  Most of us get bigger.

“Some of us - also get smarter.“ 

Midway through the last sentence her hand makes an almost imperceptible movement and launches a small spike or dart, resembling a pen knife, into the Nameless One’s abdomen. 

It pierces the skin and remains embedded, quivering.

“And some of us don’t.  So I’ll explain it to you.  You walk out of here without paying, it isn’t about you.  In your eyes, me making an exception for you makes it easier.  But it costs me.  There aren't any exceptions. Someone sees you walk out of here unharmed and without paying… That’s a huge problem. That costs me dearly, as sure as you took from my own pocket.  It costs me in any number of bloods I have to paste into the paving stones just to maintain the reputation of a respectable lady of business in these parts.”

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She sighs.

“Now you’ve got about five minutes before the little nip I gave you knocks you flat on your ass for a good long while.  So we'll get paid one way or another. You’d best have squared with me and gotten yourself to safe kip by then, or else there’s really no telling what manner of indignities might be visited upon your person.”

She smiles cheerfully at him.

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His face has remained relaxed and vacant throughout this entire encounter, not reacting even to the dart. The “errant outsider” persona was a total miss as far as avoiding the fight, but it still might make them more cautious about rushing him.  

He slowly shifts the scalpel into his off hand, and then pulls the spike out from where it protrudes from his abdomen with his right.  He cocks his head to the side like a bird, making as if to examine it. Then, without looking up, he launches the dart with a flick of his wrist at the small man.

He reaches out and seizes the woman by the wrist.  

“No.” he says.  

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She leaps backwards, avoiding the grab, and lands in a crouch, already beginning to draw a weapon from a sheath in the thigh of her leathers.

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The large man takes one step forward and swings the spike end of his axe in a great horizontal arc, aiming somewhere between the Nameless One’s throat and sternum.

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He ducks under the incoming blow and allows it to strike the alley wall behind him. He rises and drives his palm upwards, striking the large man hard at the elbow with a blow driven by the full strength in his legs. It makes a satisfying crunch.  

He makes a backhanded sweep of his scalpel, drawing it up and across the large man’s throat with his left hand. The short blade might not be deep enough to sever the major bloodway, but it will at least buy him time.  

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Then he turns to face Anna and the smaller man. They’re both at the edge of the courtyard and the narrow passage. They won’t be able to easily flank him within the limited space.

If they rush together, a quick jump backwards on his part might cause them to become entangled with one another.

What actions do they take in the next half second?

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Anna is sizing up an opportunity to strike with a nasty looking curved blade.

The orange-haired man has apparently parried the thrown dart with his forearm.  He's now making a fencer’s balestra lunge towards The Nameless One.

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STUN NOW

His interior mental voice shouts into his consciousness.

On instinct, The Nameless One raises his right hand and makes a precise counterclockwise gesture with his thumb and two fingers. 

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Whatever the effect was supposed to be, it didn’t work. The Nameless One now has a thin blade running through his palm and sticking out the other side.

That was his dominant hand.

Question: How tightly is the orange haired man gripping his knife?

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Quite firmly.  He wasn't lying about having killed with some frequency.

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He lets forth a bellow of pain and draws his hand back, pulling the man in towards him. 

With his left hand he drops the scalpel and immediately uses it to seize the man’s dagger arm. He pulls him close, taking a half step with his back foot to position the man’s body between his own and Anna, and then headbutts him hard. He aims his own forehead at the bridge of his adversary’s nose.

It's a forceful enough blow that the man drops to the ground.

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Seeing that the blade still protrudes from his right hand, he grits his teeth and wrenches it free. 

His eyes cloud with starbursts for a moment as he clasps the blade and faces Anna. 

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She did not see an opportunity to strike.  She is shifting her feet continuously, in a slightly crouched position, eyeing him up.

She apparently respects his capacity for harm considerably more than she did a few seconds ago, and she now looks indecisive.

She turns her head and glances at the active Sigil portal in the crate behind her in the courtyard, then conspicuously shoots a look down at the orange-haired man.

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Without breaking his focus on the position of Annah’s hands and feet, The Nameless One raises his right heel and brings it down with as much force as he can on the orange-haired man’s face.

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Annah winces.

She opens her mouth as if to speak, then closes it.

She turns and sprints away, ignoring the portal and instead heading back through the courtyard.

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Okay. How long has it been since the wound from the tiefling's dart? Thirty seconds? A minute?

He’ll quickly wring the necks of each man. He’s going to strip both corpses naked to see what valuables they may be carrying.  

What was the large man wearing? Will any of it fit The Nameless One?

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The trousers are too large in the waist for him.  The boots look like they’d fit reasonably well.  The cotton vest has quite a bit of fresh blood.  

He’s definitely starting to feel a little bit off.  Vaguely intoxicated - vision leaving a bit of an after image when he turns his head.

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He bites both sides of his tongue hard enough to cause lasting pain. What's a little poison to an immortal?

He discards the orange-haired man’s blade. Then he quickly wipes first his bleeding hand and then the vest on the trousers to clear some of the blood. He has to fight an instinctual urge to stop and bandage his wounded hand. He’ll grit his teeth against the pain of continuing to use it and don both vest and boots. The scalpel can go back in the belt of his loincloth. What valuables does he find?

Permalink Mark Unread

The large man has a small coin purse with drawstrings.  Inside are two copper coins and a squished marzipan ball.  The smaller man wears a gold ring, and has a pocket full of copper coins.  He also appears to have some large silver coins stitched into his coat.

Permalink Mark Unread

Swift scalpel strokes to liberate the coins, without regard for damaging the garment. All coins and the ring go in the coin purse, minus the marzipan. Coin purse strings are looped over a notch in his loin cloth and carried on the inside, resting against his thigh where the pockets in a pair of trousers would be.

With that he’ll drag both corpses to the Sigil portal in the courtyard, push them through, then pick up the battle axe, and walk briskly through the alley, heading towards Flint Court.

Permalink Mark Unread

The passageway runs straight back with occasional entranceways and alcoves. 

He can see the end about a hundred yards away.  But he makes it less than half way.  He barely has enough presence of mind to drop the axe and try to raise his hands to deflect the pavement as it rushes upwards towards him.

He hits the ground and lies prone.

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He dreams briefly.  

In the dream, there is a creature before him like a gargoyle. It has green skin. It smiles a toothy grin and laughs at him.

It points to a stack of papers and begins peeling them off, one by one, letting them drift to the ground in what is evidently very turbulent air.  

He maintains eye contact with The Nameless One, beginning to speed up his rate of peeling. 

His hands begin to move faster than any mortal man’s. He cackles with a delight that gleams manic in his eyes.

Permalink Mark Unread

After a few minutes of stillness, a figure approaches the prone body lying in the alley.  She has her knife drawn.

She walks to the man's head and gives the side of his skull a tap with her toe. 

Then she squats beside him.  She slides one hand under his shoulder and attempts to flip his body face up.

Finding him too heavy for her to raise more than a few inches off the ground one-handed, she lets the shoulder return down with a soft thud.

She steps back and now approaches from the body's feet, straddling one of his legs.  She peels the edge of The Nameless One’s newly acquired vest away from his lower back and slips her fingers between the belt and the flesh beneath. She pulls backwards to create a gap between skin and garment and quickly slides her hand back and forth, feeling for anything lumpy or metallic.

Feeling nothing, she swaps the knife to her left hand, then uses her right to trace around The Nameless One’s belt, moving from the buttocks around the exterior of the right leg toward the front.  She discovers the scalpel and tosses it to the side.  Returning her hand, she feels the edge of what must be her dead gang member’s coin purse with her pinky just at the limit of the movement, where the man's thigh rests on the pavement. The Nameless One is apparently lying on the purse, resting his full weight upon it.

Permalink Mark Unread

Annah makes an audible susurrus of frustration. She withdraws her hand and repositions herself on her knees.  She reaches up the loin cloth between The Nameless One’s legs to approach the purse from the other side.

The garment is apparently like a woman’s skirt: a single loop of cotton cloth without any fabric between the legs.

She leans further over The Nameless One, bringing her face directly above his mid-back to get her arm far enough forward.  Her left palm presses the hilt of her dagger flat against the paving stones off to the man’s side, supporting her weight.

Permalink Mark Unread

The Nameless One comes to, face down with the feeling of a hand softly brushing his genitals from below as it searches for something along the front of his thigh.

Permalink Mark Unread

All memories since awaking in the mortuary are intact.

His first thought is: They've trapped themselves. This won’t even test my reflexes.

He plants his left hand on the ground and then swings his right arm behind his back and roughly seizes the adversary’s hair.  He raises and twists his upper body rightward. Driving Annah’s head by a fistful of her hair, he forces it downwards and away from him, pinning and immobilizing her knife hand under her body.

“Yield.” he says.

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“Shit,” she says involuntarily as The Nameless One suddenly moves.

Her right arm is twisted awkwardly at an angle between The Nameless One's legs, but she still has her fingernails to work with.  She digs her pinky and ring fingernails - all she can maneuver - into the base of the man's cock.

Permalink Mark Unread

He's balanced on his left elbow, back and shoulders straining to push outwards. He's facing away from her and can't directly read her movements.  

He feels the fingernails and promptly clamps his legs together to put pressure on her wrist. It won't spare him much of the pain but it will limit the degree of force that she can apply.

He breathes heavily for a few seconds, thinking.

Permalink Mark Unread

He can hold this position for a time, facing away from Annah and pinning her by her head with his right arm, but he cannot do so indefinitely. It's an angle that requires the use of small accessory muscles far beyond their usual writ.  

He twists his head leftward to the limits of its range of motion. He spies the blade of Annah's knife, pushed flat against the stone underneath her pinned left hand.

Permalink Mark Unread

She is twisting her hips and flailing her legs but not able to get enough purchase to move her head or free either of her arms.

Permalink Mark Unread

While the two of them remain in a grappling and not a striking engagement, he has no fear that she can defeat or incapacitate him again.

He needs to rotate his body in order to disarm or kill her. If he rotates left, he'll have to give up pressure on her head, freeing her to roll out of danger. If he rotates right, he'll be coming at her from the opposite side as the one holding her knife, giving her a chance to deliver a blow.

He chooses left.

Permalink Mark Unread

He waits till her legs have left the ground in one of her periodic flailing kicks, and then he releases pressure on her head in order to swiftly rotate to the left.

The combination of releasing downward pressure and twisting his body with her right hand still squeezed tightly between his legs brings her head and shoulders up and forward, slamming the side of her face against his left flank, her chin colliding with the bony protuberance of his hip. Her arm now fully encircles and hugs his left leg.

He catches his weight with his right hand palm down, and reaches for her knife hand with his left.  He is fast enough to catch her left wrist as it slips out from under her shoulder, and he applies as much downward pressure as he can to reform the pin.

Their bodies are tangled up now. Her legs are more free but her knife hand is now held directly.  Her right forearm is still squeezed between his thighs, now positioned lower down and just out of reach of his genitals.

“Enough.” he says.

Permalink Mark Unread

The force of being crushed against her knife hand for several seconds considerably slows her reflexes, and so she isn't able to get the knife free before being gripped by the man again.  She continues to put as much energy into moving her wrists as she can for a few seconds.

Then, finding it futile she suddenly stills her upper body.

Permalink Mark Unread

She is facing orthogonal to him now, with her forehead against his breast.

She bends her knees and brings the soles of both feet flat against the ground in preparation to attempt a lunge.

“Peace, cutter?” she says meekly.

Permalink Mark Unread

“I am disarming you. Release the knife.” 

He squeezes her hand just below the base of the thumb and begins twisting with increasing pressure. He will begin to break her outer carpals if she does not release the grip on her knife within the next three seconds.

Permalink Mark Unread

She releases the knife.

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Maintaining a level of pressure that is painful but not bone-breaking, he wields their two hands together as a clumsy appendage to swat at the blade, sending it skittering four or five feet hence to the alley wall.

“You can no longer win. You will now untangle yourself from my body.”

Permalink Mark Unread

Relying on the force of his legs clamped about her right arm to keep her immobilized, he briefly releases and then reforms his left hand grip into what is more of a compliance hold, with the thumb and two fingers in a C grip just below the bone of her wrist. She is slender enough that his thumb reaches his first knuckles and forms a seal beyond her ability to break.

“Remove your arm from between my legs and place it palm upwards, away from your body.”

He releases the pressure of his squeezing legs and raises his hips, placing a portion of his weight on his left knee to allow her to withdraw.

Permalink Mark Unread

The arm has lost circulation.  She moves it clumsily.  Eventually it flops to her side.

The movement opens her posture towards him, but she keeps her chin tucked and eyes tracking his flank at breast level.  She doesn't want him to read her expression.

Permalink Mark Unread

He raises and slowly moves his left knee over her lower body and down to the pavement on the other side, straddling her.

Then with his weight on that knee he lifts his right hand and matches it to his left, grasping Annah's wrist. He swaps hands.

He brings his left hand over to the ground on the other side of her, not touching her outstretched right hand.

Permalink Mark Unread

“Look at me.”

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She raises her chin up to meet his eyes.  

Her pupils are visibly enlarged, and within her glance are the looks of a thousand female ancestors.

Permalink Mark Unread

He studies her appraisingly for a few moments. 

He allows his breath and his heart rate to calm, and he runs a few calculations.

Permalink Mark Unread

Then he speaks very slowly.  

“Listen.”

“If I find that you have hindered the passage of me or mine through this place in the future, I will seek you out.”

“I will consider the effort to do so worthwhile because you have already inconvenienced me and caused me pain. I will make the experience of being found by me worse than anything you have known in your life on these streets.”

Permalink Mark Unread

“I will peel off your finger nails one at a time. I will defecate into your mouth and then gag you with a rag that you cannot untie. I will dig up pieces of graveyard corpse flesh then thrust them up into your nethers, and I will leave them there until your insides pucker and swell, and your entire body becomes nothing but an overflowing cistern of corruption.”

He pauses a moment to let the words sink in.

Permalink Mark Unread

“The lives and property of your companions I claim by right of strength and of self defense. I acknowledge no debt to you.”

He looks at her without speaking for a few seconds longer and then smiles.

“You may reclaim your knife. Now leave.”

He eases the downward pressure he's been applying, allowing Annah to retract her hand.

Permalink Mark Unread

She flexes the hand, then rolls quickly to the side and seizes her knife.

In following the swiftness of her movement, her rodent’s tail coils and whips The Nameless One across the face.

She picks herself up and retreats several paces into the courtyard.  Then she stops and turns to face him.  She extends her arm down beside her thigh, fingers wide, seeming to be struggling to make up her mind.

Eventually, she scowls at The Nameless One, turns and flees.

Permalink Mark Unread

The Nameless One stands and rolls his shoulders. He retrieves the scalpel again and stows it.

Then he slings the battle axe over his shoulder and proceeds out the far end of the alley heading towards Flint Court.

Permalink Mark Unread
Permalink Mark Unread

Mortals who have boarded within Sigil for a year or more often refer to one another as “cagers”, as in “residents of the birdcage”, to distinguish themselves from the “outers”, the travelers who stop over only briefly for one purpose or another.

The distinction between cager and outer is considered vital within the taverns and coffee houses and street bazaars of the birdcage because of the diverse ways there are to come to grievous bodily harm on short notice.  Within the rhythm of a normal conversation, an errand trip, or a ramble through the city’s pleasure districts, cagers might communicate to one another with knowing looks or a sudden change of intonation an urgent message: to disengage and be elsewhere promptly.  Often within those signals is an implicit plan to allow whatever outers are nearby to absorb the brunt of the danger.

Permalink Mark Unread

But the opportunities for gain are commensurate with the city’s dangers.  Indeed, an outside observer might conclude from the twin facts of the city’s many centuries long tenure and its unabatedly high mortality that some truly lucrative commercial opportunity must exist to justify the whole degenerate mess. 

The cagers who prosper most here cultivate within themselves a mix of a ready eye for profit and a studied indifference towards strange occurrences, creatures, architectural features, noises in the night, and unattended Sigil gate portals.

Permalink Mark Unread

Case in point, a few miles west of where the Nameless One had his encounter with street thugs, a line of mud huts, topped with composite geodesic domes of many individual panes of glass, stands beside a popular thoroughfare that wends between two of the borough’s larger tenement buildings.  Each day, cagers with barrows, hand carts, or heavy packs walk to and from Squares market and pass within a few feet of these structures.

The huts have a foul smell, and they appear to be many decades, if not centuries old.  And that is as much as ninety-nine passersby out of one hundred will ever think about them.

But at peak, the light of Sigil’s hazy celestial atmosphere shines down upon those domes, and, diminished only slightly, passes first through the interiors of the huts and then through a gash in The Hive’s stone and soil crust into a cavernous labyrinth many stories deep.

Permalink Mark Unread

The air in this part of the Undersigil is noxious.  The cavern sprawls with dozens of conical mounds of food waste and miscellaneous trash, sourced and fed by a bewildering mix of metallic chutes and sluices and pipes that crowd the ceiling and spiderweb their way through the cavern, often disappearing into the shear walls to connect with other parts of the Undersigil.  Some mounds have no metal orifice above them, but are instead fed periodically by the opening of Sigil portals that dump fresh offal onto them.

The floor of the cavern is slick and punctuated with precisely circular shafts that open blackly downwards into much deeper caverns.  If one is quiet, and if there are no fresh deliveries of wet refuse onto the trash heaps to crowd out the auditory landscape, one can dimly hear the ponderous grinding of engines or machines far below.

Permalink Mark Unread

Among the wastes of this cavern an old man carefully treads his path, favoring one leg and leaning upon a walking stick.  His face shows both weariness and a total lack of regard for the overpowering sordid stench of the place.  His posture is erect.  He steps over a puddle and pauses when he hears the heavy thump of something landing on or near a trash mound behind him.

Permalink Mark Unread

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He can tell instantly that the sound does not match that of a garbage bin’s contents being unleashed from above.  Whatever the source of the noise it is heavy, and rather dry for Sigil trash.

The man spins quickly on the heel of his good leg and scans the area.  It must be something coming from behind that mound there.

He takes two steps forward and then stops.  He spies a pale foot and ankle visible around the side of that mound.  The old man narrows his eyes.

There is the sound of a second thump, similar to the first and coming from the same place.

The man raises his hand and mutters something under his breath while making a few precise, cabalistic motions.  After a moment, his whole body takes on a shimmer.  An observer might describe the result as many ghostly images of the same man, occupying similar but not exactly identical spaces and each commanding a slightly different posture and position of limbs.

Permalink Mark Unread

"Daughter?"

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It looks to be around the time of lunch hour.

He makes good on his plan of greeting pedestrians and inquiring for Flint Court. Once there, he starts asking around for a tobacconist who owns a shop in this neighborhood with a yard.

His cover story, should he need one, is either 1) He is a courier tasked with picking up an order from the man or 2) He had some excellent Bytopian shag in a pub near Clapper and is seeking out the source. The former is a better default for merchants and the latter for tramps.

Permalink Mark Unread

How long does it take to turn up a decent lead?

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The Nameless One struggles to get positive responses while walking around in a bloodstained vest and brandishing a battle axe.  If he persists and doesn’t have any run-ins with the Harmonium, he’ll eventually end up squarely in the heart of Flint Court.

Permalink Mark Unread

After a handful of false starts, he comes across this half-sized unfortunate drinking from a stable trough with a clay bowl.

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He approaches the man and lays the axe down gently a few yards from the trough.

Stooping to untie and retie his bootlace he says, “Hail, old timer.”

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He raises the bowl above his head and lets the water fall over his long hair.

He seems equally content to drink the standing water or use it to make his toilet.  “Hail yourself.  Ain’t no old timer.”

Permalink Mark Unread

“My mistake.”

After a pause to see if more mollification is needed, “I am unfamiliar with this quarter. Will you take coin for good information?”

Permalink Mark Unread

"I'll take coin."

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“I share freely with my friends.

I need to find a tobacco shop. There is a human man of middle age who owns one in this quarter. The shop has a large yard. Do you know it?”

Permalink Mark Unread

“Any leaf worth the light comes from Pauvine.  She got a cart near the sign of the fool’s cap.  Wouldn't take none from t'other.”

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He retrieves his coin purse and begins counting out coppers. He nods gravely at the creature.

“That may well be. I cannot attest to the quality of his product.”

He slowly stacks coins one at a time on the rim of the water trough. He pauses at five. 

“Nevertheless I have business with the tobacconist with the shop by the yard. Where is it?”

Permalink Mark Unread

The tramp’s eyes stare unwinkingly at the coin stack.  When The Nameless One withdraws his hand, he wrinkles his nose.

"Here.  In the Court."

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He shakes out a dozen or so more coins into his hand. There look to be about a hundred total in his possession. 

The silvers are a little too large to be one-ounce coins if they’re the pure metal… so he has what, 6oz silver and a hundred commons? Certainly enough to lodge somewhere in The Hive for a few days, but his wallet may need to withstand several more such exchanges.

Enunciating his words slowly and precisely he says, “A tobacconist. Has a shop. With a yard. He is a human male.”

Permalink Mark Unread

His eyes quickly scan the coins in his hand.

“There are fifteen commons here. I vow that if you can lead me to a place in Flint Court that fully passes that description, I will give you these coins in addition to that pile. Do you accept my terms?”

Permalink Mark Unread

The tramp shakes his head violently from side to side, spraying water on The Nameless One.

“Aye,”  he says.

“Kiss your pecker for another twenty?”

Permalink Mark Unread

Whether because of the words or because of some disturbance in the air caused by the shaking of the creature's long hair, The Nameless One just then catches a whiff of his own bodily scent, and the odor triggers an involuntary upward curl of his lip in displeasure.

He reaches behind his head to pluck at the  seams of his vest where they itch the skin. He feels the dampness of sweat there.

“Not today,” he says.

Permalink Mark Unread

He closes his palm around the handful of coins and gestures for the creature to take the stack of five.

“The rest when we arrive. Show me the way.”

Permalink Mark Unread

This part of The Hive seems to have been built all in one go, perhaps on the whim of a planner who very much fancied red bricks and right angles.  The streets are narrow, and they’re bordered on either side by an uninterrupted line of two-story square structures.  There are sewer grates every hundred feet or so, and the streets seem to alternate from pure unsigned residential to 80% mercantile with colorful, if weathered, signboards.  The Nameless One glimpses one that says “Moonmaiden Shoe Repair” above a poorly drawn caricature of a female face with brown complexion and long white hair.

Permalink Mark Unread

They cross a plaza with a row of pop-up merchant stalls and a stationary caravan full of wagons packed with something loose and bulky held under cloth.

On the other side the tramp leads them behind a line of townhomes with narrow individuated courtyards.  The shared outer wall of the yards is of wooden pickets and stands maybe six feet tall, with periodic masonry fence posts to demarcate the homes.

Permalink Mark Unread

“One of those there,” the tramp gestures upwards when they’re halfway down the line. “It’s a yard, yes?”

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He squares up against the fence on tiptoe and peaks over.

What can he see of the two or three nearest yard sections?

Permalink Mark Unread

The dividing sectionals mean he can only see one yard at a time.  If he makes the effort to peer sequentially into this yard, the previous one, and the next one, he’ll see:

  • The first yard looks like a vegetable garden.  There are three rows of green roughage, and the remainder of the visible space contains a wide gravel path and a patchwork of grass and soil
  • The second yard is covered in rough-looking grass about a foot tall.  A barrow without wheels extends an iron handle up at an angle.  There are two planters about the length and width of a man with a few large-leafed flowering plants.  Barely visible from his angle of viewing are a stack of flat paving stones and a pile of sand
  • The third yard has several empty wood pallets.  The grass looks rough, but not as long as in the second.  This one is less level than the others, with one side of the yard slightly higher in elevation.  Vines grow along the fence pickets of the yard’s sectional wall
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Certainly no bodies lying there, but that is to be expected, even if this is the right place.

He spends ten seconds scrutinizing each. Anything that suggests stains of blood or bodily fluids or other corruption?

Permalink Mark Unread

No.

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“I see,” he says. “There is a tobacco shop opposite one of these? Which one?”

Permalink Mark Unread

The tramp nods.

“Don’t know.  Come see,” he says, and beckons with his arm trailing behind him as he continues up the path.

Permalink Mark Unread

They round the corner of the townhome block and turn again immediately to approach it from the front, stepping into one of the wider avenues they’ve tread in Flint Court.  The building fronts are mercantile, with hanging signs and awnings.  There are a dozen or two pedestrians going about their business.

Permalink Mark Unread

“Clear as day,” the tramp says, pointing at a hanging sign that depicts the image of a gentleman's smoking pipe done in shining dark wood.

He walks underneath the signboard and turns abruptly to face The Nameless One, spreading his short legs to span and block the threshold.

He holds out his palm, tilting his head upwards without making direct eye contact.  “Done my part,” he says.

Permalink Mark Unread

He pays off his guide. Then he leans his axe against the outer wall. Holding that weapon does make him feel safer, but he’s coming to appreciate just how much of an inconvenience it is. He doesn't want to scare this shop's occupants and then be forced into greater violence.

He enters the tobacco shop.

Permalink Mark Unread

Pulling the door outwards triggers the peel of a small bell hanging above the door.

Almost immediately, a voice calls out in sing-song, “Hearty afternoon, friend! Leaves, weeds and snuff.  And some pretty pipes, too.  Don’t mind the beast.  She'll only bite you if you get to thievin’.  I'll be out in a minute.”

The interior is small, with an L-shaped layout and packed floor to ceiling with jars, boxes,  and barrels.  Pouches and incense sticks hang in bundles from hooks, but the place of pride at waist height has been given almost entirely to the pipes, which come in seemingly dozens of shapes, from the simple tankard, to the bafflingly ornate.

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Lying on a rug in one corner of the L is a large rottweiler hound with rheumy eyes.  She pants with her teeth showing, but, apart from raising her head to look at him, does nothing to cause alarm.

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“Afternoon,” he says.

“I do not well know your city, but I heard your shop spoke of on the street.”

Are there other patrons inside? Where is the dog relative to the shop owner?

Permalink Mark Unread

No humans are visible in the shop.

There is but one other entry point to the L-room, a doorway with a beaded curtain.  Judging from the width of the townhome, it must lead to a tiny room or a staircase.  It sits on the same side of the interior as the pooch.

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He steps forward.

“I came here through the plaza, round the back. You have an admirable yard in these homes. Your dog must adore it.”

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“Oh.  Certainly.  She nearly tunneled the whole lot up.  I don’t chain her inside but in that yard she’ll make no end of mischief.

“This damned latch though.  What's your hankering?”

Permalink Mark Unread

“Wouldn’t mind a bit of a wake-up.” 

He positions himself such that the curtain door is between him and the dog. He declines to touch any of the wares, lest it rouse her.

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“I was a seaman, in a past life.  Ran a shipment of uncured tobacco once...  Think it was Bytopian. Crew had three ounces of loose green leaves per man per day as part of the ration. We chewed it, boiled it, weighed it down on the deck under a pudding cloth to dry it enough to take a flame. Our hands shook with the spark of it. The coffee went undrank most days for fear we'd lose hold of the ladder."

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“Something in the smell here brought me back to that. You must find the air of the place quite intoxicating. I imagine your nostrils get so full of it that it's the only thing you ever smell.”

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There is a sound of something heavy being shifted, and then the sound of a laugh.

“More ‘n a little.  But better than-”

A man emerges through the curtain.  He stops cold. 

He has a head of thick gray hair, shooting off in a wild cowlick.  His whiskers flare outwards.  He wears an apron and trousers. 

In a hushed voice he says, “Lord of mercy.  I know you, berk.”

Permalink Mark Unread

The dog emits a low rumble at her master's shift in tone.

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“Then you have the advantage of me.”

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"You were dead."

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“Could be. I awoke in the Mortuary surrounded by corpses.

I've heard you're the one who found me.”

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After squinting hard at The Nameless One for several seconds, he brings a hand to his forehead and wipes back his hair.   

“You’re not a vessel,” he says finally.

He shakes his head.  “Weren’t a breath of life in you neither.  Checked that while I was scrubbing at the blood.”

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“Whatever this devilry is.  I don't want none of it.”

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He glances at the dog. Is he going to have to lose a finger gouging out that thing’s eyes?

This calls for an open bearing, something placating, but not daunted.

He turns both palms upwards, arms staying low at his sides.

Permalink Mark Unread

Meanwhile his mind races to piece together a model of this tobacconist that coheres even a little. 1) Gathers corpses off the street and sells them to be raised as slavish automata. 2) Loves his dog. 3) Chatty shopkeeper. 4) Endearingly disheveled appearance… perhaps developed as a strategy to put others at ease and to lower their guard.

He starts with a tone mildly paternalistic. “Believe me when I tell you that I don't want it either.”

Permalink Mark Unread

Time’s ticking.  

Start with what won't work: definitely not an appeal to mercy or compassion for a stranger. 

Snippets of language flash across his mental landscape:

  • -- Speaking to you as a man, I tell you that --
  • -- The thing that walked abroad last night and will do so again --
  • -- Picking up even a small trinket from that place, you would be marked for slaughter by a great evil --
  • -- For hive dwellers to walk about unmolested or make a purchase --

 

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“You seem duly shocked to see me alive and walking. Let that proof stand as a measure of the size of the thing into which you have stumbled. 

The reason I have come here is to limit the harm of events already set in motion by my enemies. Those enemies possess a sorcery and power on par with that of The Lady herself.” He speaks the name casually, without the reflexive fearful look about him that he has seen accompany such an invocation by other Sigil dwellers.

“Through no failure of your own you may have already got yourself more deeply tangled up in this matter than you realize. That's what we must determine, now, before the light of peak fades. The task before us is to extricate you as rapidly and safely as we can.”

He'll pause and look for any kind of tell. He doesn't trust this man.

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Something seems to have dropped from the tobacconist's face. The schmaltz is gone.

“What enemies?” he says levelly.

Permalink Mark Unread

There are pathways and gambles here.

Task: persuade a man you are expert in a subject where he has firsthand knowledge and you do not.

Permalink Mark Unread

“Last night, something powerful waylaid me from the shadows. It struck me with a sufficiently great Art to shatter my mind and destroy the better part of my life's memories.

Because of the higher powers that sponsor me, the attack was not fatal, though it certainly would have been for any mortal man. I have fewer resources now than I would like, and I will take days to fully recover them. Some of the knowledge of the enemy has been lost. What I have retained is that the thing is highly mobile, that it does not hesitate to kill, that it fears no law nor maze nor locked door in Sigil, and that it has the capacity to place a mark on a victim such that it can find them wherever they flee, anywhere across the planes.”

He pauses. “It's possible that acting as you have, you have already been so marked.  I do not begrudge you moving my body, but speaking to you now bluntly, I tell you that the length of your own lifespan may well depend on you communicating to me precisely where you went, what you did, what you touched, and what you saw from the moment you first encountered me.”

Permalink Mark Unread

The tobacconist steps to the shop’s window and looks out at the street traffic, narrowing his eyes as if searching for pursuing fiends.

“You a wizard?”

Permalink Mark Unread

“I have used the Art in many battles.”

Permalink Mark Unread

He does a quick double take at that, evidently finding something off about the answer.

In a more cautious tone, “And this thing has its mark on you?  And it follows you still?”

Permalink Mark Unread

“I have been marked, yes. Though I do not expect an encounter in the daylight.”

He pauses.

“It can mark many at once… In the past it has struck down others in between encounters with me.”

Permalink Mark Unread

“And you’re warded against it? Yet you cannot kill it?”

Permalink Mark Unread

He holds one arm out and uses his opposite hand’s index finger to trace a prominent scar from the forearm through the bicep. “I am resistant to any cut or strike. A blow will pierce the skin, but I will recover very quickly.”

Earlier this man said, what, something about scrubbing blood?

“The total destruction of my limbs might require as long as a day for me to wholly recover.”

Wait. Blast. How long was his body in the keeping of this tobacconist?

Permalink Mark Unread

“I will say only that I have not killed it yet, though I have thwarted it in some of its desires, and that it has not killed me yet.”

Permalink Mark Unread

The man nods.  

His gaze returns to his shop's window.  “And your enemy is shaped like a man.”  The inflection is halfway between a statement and a question.

Permalink Mark Unread

“If it so chooses. There is useful information in that, in the shell that you perceived it to wear.”

Permalink Mark Unread

He looks into the man’s eyes for a few seconds without speaking.  “I see that you are shrewd. I have been forthright with you. Will you speak freely now?”

Permalink Mark Unread

“Forthright, eh?”  The tobacconist makes a slight, wry smile.

He walks over to his hound and squats to scratch its head behind the ears.  With his other hand he pushes back his hair again.

His voice recovers some of its lilt. “Oh, there isn't so much to tell, all things considered.  Any mischief done was already done when I found you.”

Permalink Mark Unread

He opens with a defensive claim, does he.

"Tell it to me as a story, from the beginning. Leave out no details, no matter how trivial."

Permalink Mark Unread

“The start of it is I was out collecting.  Me and my man.  He just got in from the outers, and we left here at first light.”

The tobacconist’s eyes soften as he continues to speak.

“Had enough bodies already, in the yard, to make it more than worth the while.  Five of them.  But I had the bell out all the same. There'll be some alms houses who'll leave their deaders on a stoop for any collector to take, and others'll have a night man call out to a body wagon if he hears it pass, so checking first thing in the morning is wise.”

Permalink Mark Unread

“Anyways, we picked up two more deaders from the treadmills in Ginny.  And we were past the streets where we’re liable to find any more, but we kept moving with the clappers out and making a racket.  Somewhere along the way we heard a whistle from a boy child.  An urchin.  He came running right up and told us he’d seen a ripe body nearby, and would lead us there in exchange of coins.

“My man shook him down a bit and flashed a blade to see if he was keen to lead us into some dodge, and concluded in short order that he was earnest.  Truthfully he seemed quite shook up about it.  But as the lad was a milk sop, seventy pounds wet if he was a pound and with a rabbity look to him, I didn't think much of it.”

He exhales forcefully, and the hound nuzzles his hand.

Permalink Mark Unread

“It was a hateful place.  Foul, and I know foulness. The reek of a corpse bowel, that’ll set you staggering.  Or the smell of an inner bleed in the guts.  I know those well - "

Permalink Mark Unread

He interrupts, “When you encountered the boy, how much light was there about you? Could you see his face? Could you see twenty paces in front of you?”

Permalink Mark Unread

“No lights on the streets.  Whole Hive's never had ‘em.  But it was bright enough by then to move about, sure.  No fear of bumpin’ in the dark.”

Permalink Mark Unread

“What did his eyes look like?”

Permalink Mark Unread

"Begging your pardon?"

Permalink Mark Unread

“I want you to describe the boy's eyes.”

Permalink Mark Unread

“Regular eyes?  He was a full-blood man child.  Don’t rightly recall what color they were.  Like I said he had kind of rabbity features, but he weren’t a tiefling or an aasimar.”

Permalink Mark Unread

An initial probe. He observes the tobacconist minutely, monitoring any change in expression as the story progresses. 

“Thank you. Continue. Where did the boy in the street lead you?”

Permalink Mark Unread

“Was in the cheap side of the Court by then.  There’s a bit of it that’s got an outer wall, and then some very narrow ways twisting about inside.  There's a hand pump right in the front where you’re liable to see some wretched woman in skivvies and her whole brood around her doing the wash, only just then it was empty.  We went inside and down the lane and turned a corner and saw it.”

Permalink Mark Unread

He inhales sharply. 

“It was a nasty business…  The smell of it, it was like a butcher shop were set up in a foundry, and with a thunderstorm going on all round.  It was so unnatural-like.  There was a kind of blackness that stained the street and the walls in splashes that went up eight feet.  Looked like a body’d been stood up against a wall and smashed to porridge.  Only, the strength of a blow that could do that to flesh… looked more as if a watermelon had been struck by a hammer.”

Permalink Mark Unread

The tobacconist looks up suddenly in response to the sound of loud voices in the street outside.  When, after several seconds, nobody enters the shop and the noise recedes, he continues.

“Anyway, there you were, lying in the thick of it.  I guess I must have swore out loud as soon as I saw it, and my man raised a hand at the boy.  Seemed certain no deader could be wanted by the dusties with it missing as much of itself as was plainly splattered about that place.  And I said something harsh to the boy to that purpose.”

Permalink Mark Unread

“Only the boy stood up for himself then.  He said the body was whole, that he’d already checked it.”

Permalink Mark Unread

Two or three times there, it’s been the unnamed companion, ‘my man’.  Is there some protectiveness going on there? Or is it pride of social distinction? Maybe his read on the situation is too paranoid, and he’s merely failing to make his person-understanding skills sync properly with the shopkeeper.

“How many other bodies were there?”

Permalink Mark Unread

"Just yours."

Permalink Mark Unread

So, his blood was spilled in large volume, but it replenished within him spontaneously, in the same manner as a Create Water spell. Does that mean he can cut off his own arms and endlessly regrow them? Is there use in that?

“Apart from me, what other shape did you see there?”

Permalink Mark Unread

He shakes his head.  “Weren’t nothing.”

Permalink Mark Unread

“Why is it that you asked me before if my enemy was shaped like a man?”

Permalink Mark Unread

He looks sheepish.  “Oh think nothing more of that.  Was a story I heard once when I was a child.  They say there’s a tall and spindly man made of sticks who stalks abroad at night and turns people inside out with his magic.  There weren’t nothing in the lane when the boy took us there.  That’s for certain.”

Permalink Mark Unread

“I see. What clothing was I wearing?”

Permalink Mark Unread

“Just that skirt of yours.  Same as now, only without the top and the boots.”

Permalink Mark Unread

He spends a few moments examining his loincloth. The material is darkly colored and rather filthy, but it doesn’t immediately give the impression of having been soaked through with gore.

“I was naked save this garment? Are you sure?”

Permalink Mark Unread

"Sure.  Yes."

Permalink Mark Unread

He’s been watching the man closely. Any tell on that last statement?

Permalink Mark Unread

No obvious change in his eye contact nor any fidgeting.

Permalink Mark Unread

That’s unfortunate. It implies he was already stripped when the collectors reached him. This whole trip to recover his journal may have been for naught.  

He conceals his disappointment. 

“In what attitude was my body? Face up? Face down? How were the limbs positioned?”

Permalink Mark Unread

The tobacconist looks thoughtful. “It was - hmm.  Mostly sideways like, in a hunched position.  With the head in the direction of the wall that had all the splattering done.  Looked at first like one eye had been torn out or at least caked with enough gore as to never work rightly again.”

Permalink Mark Unread

"And yet I see no gore on my garment here. Why do you think that is?"

Permalink Mark Unread

“Well, if there’s any left it weren’t for lack of effort on my part,” he says with evident peevishness. 

“That’s what I was telling you.  I fetched a rag and wetted it from the pump and I took it to you.  Dustmen won’t pay full if it looks like the bodies are filled with holes, will they?”

Permalink Mark Unread

“I see. Thank you.”

“And my whole body was lying in blood? Was this loincloth wet to the touch?”

Permalink Mark Unread

“The skirt?  Oh, to be sure.  Wet and foul-like.”

Permalink Mark Unread

Implying his blood had not congealed. So he was either stripped immediately by his attacker and left in his undergarments in a puddle of his own blood, or else he was slain walking about Flint Court in the same scant clothing that he awoke with in the Mortuary. Only that doesn’t make any sense.

“What items did you find on the body?”  

Permalink Mark Unread

He is calling to the utmost upon his powers of discernment now.

Permalink Mark Unread

“Items?  No personal effects.  You were a pauper, that much seemed plain, even granting that you were full bodied.  Only it was the way you came about your end that was the unnatural part.”

No change in demeanor.

Permalink Mark Unread

"And where was the crux ansata?"

Permalink Mark Unread

“The whoosit now?”  There’s a bit of the old schmaltz in his voice.

Permalink Mark Unread

He takes a step towards the man, lowering both the volume and the tempo of his speech.

“Come now, sir.”

Then, more quickly, “The size of a prayer book and shaped like this.” He impatiently draws in the air in front of him the shape of a lowercase 't' but with a large loop above the crossbar.

Permalink Mark Unread

The man’s grip on the hound tightens and she lets forth a short, loud bark.  She begins panting heavily, but continues to stare into the middle distance rather than at The Nameless One.

Permalink Mark Unread

“Weren’t a thing like that.”

Permalink Mark Unread

“What did you find on my body?”

Permalink Mark Unread

"Didn't find anything."

Permalink Mark Unread

What signs or tells does he get on that last statement?

Permalink Mark Unread

Heightened emotional response in the face.  The level of eye contact and position of hands is of a piece with the story he’s been spinning thus far.

Permalink Mark Unread

“And the boy? What did he find?”

Permalink Mark Unread

“Didn’t ask him.”

Permalink Mark Unread

“I should speak with him. Around what parts did he come to you? Were you near any identifiable landmarks?”

Permalink Mark Unread

The tobacconist releases his hold on the dog and stands erect.  He looks steadily at The Nameless One. “Won't get anything from that lad.  Think it through yourself.  A boy that stumbled on a murder and got scared out of his wits… would he linger ‘round the place after he’d turned the body and won a purse or trinket?  For what, a few extra coppers from a body wagon?  Rather he’d have run off and not looked back, I should think.”

Permalink Mark Unread

Again, he's showing some tendency to cover for others, or at least keep them at arm’s length. 

But maybe he is compassionate after all. 

Permalink Mark Unread

“Your point is fair.” 

“But this isn’t a good sign. We must go at once. Lead me to the place you found me.”

Permalink Mark Unread

“What?  Now?  Can’t leave the shop.”

Permalink Mark Unread

“You must certainly do so. I cannot test you for its mark without the crux.”

He softens his mien: gentle, but still brooking no dissent. “Look,” he says.

He expands his chest minutely. Over the course of speaking this next part, he straightens his posture, making himself appear as tall as possible. He has maybe six inches of height on the man already.

His tone remains soft.

Permalink Mark Unread

“You have no patrons here, now. When we leave, you may either lock the door or leave your hound to guard the wares, whichever you deem best. We will go to the place directly. If the crux is there, I will test you forthwith. If it is not, then you may return here immediately.”

“Should a customer come here in your absence, they will either wait for you, return tomorrow, or make a purchase somewhere else. This is no tragedy.”

“I have rooms at The Heron in Clerk’s Ward. If need be, I will retrieve my equipment from there and return to your shop before nightfall. We will do what we can to secure this place, and I think we will succeed. This is the path that gives you and your hound the best chances of seeing tomorrow, and you must take it boldly.”

Permalink Mark Unread
Permalink Mark Unread

Eye contact will be maintained until either compliance has been achieved or until the tobacconist has raised additional objections.

Permalink Mark Unread

He looks back at the dog.

“Oof.  A hell of a day this has been, too.  Don’t see why the thing should wish harm on me of all people.”

Permalink Mark Unread

“We’re near a mile from the place.  Best be quick about it.”

Permalink Mark Unread

“Understood.”

He will cease any further interrogation while the tobacconist is leading him. He doesn’t want to risk accidentally revealing his own ignorance about some important aspect of the case.

Once they get moving he will make a few overtures of small talk, calling upon his scraps of memory as a well-traveled man and occasional merchant. The man was chatty earlier in the shop, and it would be preferable to put him back at ease, if he can.

Permalink Mark Unread

The tobacconist moves to the shop's window and leans out to forcibly shut it.  He pats his hound goodbye and leads The Nameless One out of the shop.

 

Permalink Mark Unread

They pass through a portion of Flint Court that The Nameless One has yet to trod.  The streets are busier, and there is a decidedly higher density of children about, either lounging or barking out sales of flowers, grapes, and phosphor matches.  There are fewer tieflings and giths here than there were near Clapper and Sighs.

A harmonium patrol approaches from the opposite way, fitted in their characteristic spiked red plate.  It's a trio, and the creature that leads them is a rilmani, identifiable by the metallic skin showing between plates on the upper arms.  They look continuously about themselves, but do not stop.

They enter an alley where clotheslines span the gap between second-and-third-story windows of tall wooden tenement structures. The soundness of the architecture is dubious, and the gables are rounded and uneven.  A majority of the signs and advertisements are pictorial, though they pass one saddle-shaped sign that reads simply “GOOD BEDS”.

Permalink Mark Unread

They come upon busier streets, and then after a few hundred yards, turn once more outside the flow of foot traffic.  They cross under a masonry arch beside a brick facade with broad, iron-barred windows.  As they emerge on the other side into the compound, one member of a gang of street children nearby suddenly turns and runs off, their loose shoes flapping against the cobblestone path.

Permalink Mark Unread

The Nameless One notices the iron water pump as they pass.  They are moving now upon narrow lanes between apartments.  They come to a T-intersection and turn right, then follow a narrow lane that bends first left, then right.

They reach the place with a jarring suddenness.  The sounds of children playing are still audible in the distance.

Permalink Mark Unread

TNO alley

Permalink Mark Unread

The space extends backwards thirty feet between two walls of brick, with two ground level doors standing flush on either side.  At the end is a shear brick wall splattered with an ominous mix of red and black detritus.

Permalink Mark Unread

A cloud of flies has discovered the remains and is presently feasting on piles of unidentifiable gore in the corner where the street meets the wall.  Even from this distance it appears oddly textured, as if blood were mixed with some sort of mortar-like adhesive or fixative.  It forms small folds.

The wall stains above have a composite pattern about them that calls to mind either multiple violent blows or explosions, rather than the spilling of a liquid or the emptying of a bucket of paint.

Permalink Mark Unread

The telltale iron smell of slaughter is there in abundance, but after a moment an undercurrent of something else hits his nostrils.

ENEMY.  DEATH.  FLEE.

His breath catches and he feels his stomach retch convulsively. He tastes bile, but nothing further comes up from his innards.

Permalink Mark Unread

He coughs. “Yes. That is the enemy.”

His eyes quickly scan the ground from his feet to the far wall.  Are there any residues of the carnage spread elsewhere in the alley?

Permalink Mark Unread

There are no large heaps of material save for in the far corner.  The stones and exposed earth underfoot are dark in color, making it impossible to tell from a distance where blood or other material may have been spilt.

Permalink Mark Unread

He asks the tobacconist, “Did you observe any bits of blood or black matter earlier in the lane or outside this place?”

Permalink Mark Unread

“Hm?  Can’t say I did.  We could certainly smell it, though.  Even as far out as the pump.”

Permalink Mark Unread

He steps slowly towards the wall with his eyes cast downwards. He does spy some spilled blood further out, at least, even if there is none of the ridgy stuff.

Is the darker material the innards of his enemy? Or could these leading blood spatters have come from either himself or the enemy? There was hostile contact, at least, away from that corner. Since he was ultimately the victim, presumably it was he who was wounded and was fleeing pursuit until reaching this unfortunate dead end.

He approaches the gore gathered about the wall. Using the spike end of his axe, he lightly taps into one of the larger bits.

What is it? How does it respond to the spike?

Permalink Mark Unread

The material is spring-like and elastic.  Where he has pierced the surface, he reveals blood still wet underneath.

Permalink Mark Unread

If he pries up a section of the outer layer he’ll see that scattered within are fragments of bone and what he thinks is brain matter.

Permalink Mark Unread

So the material is a mix of his own body’s flesh with something foreign: either a weapon of the enemy or the ichor or vital stuff of it. 

Well. Not for certain. It could also be some final self-immolating strike of his own powered by the Art… though if he had known last night a technique that would create such results (it’s definitely not Fireball, Snilloc’s Snowball Swarm, nor Blight or any other lesser necromancy), he has since forgotten it.  

Permalink Mark Unread

“Describe what happened after you wiped down my body.”

Permalink Mark Unread

“Well, sir.  I had to drag it out of the corner by the arms to have any shot of getting it clean.  Thought there might still be danger about us, so I had my man draw arms and keep a lantern held high, watching the way behind us. I suppose he sent off the boy with a few commons and a scolding.  

“Once you were clean enough, with more dirt on you from the turning than blood, we loaded you up.  Had to unload the other deaders there,” he points back to the corner of the lane they turned in upon, “on account of you being too big.  Wouldn’t have stayed atop that pile a yard with how slicked down you were.”

Permalink Mark Unread

“When you were moving my body did you feel anything that was either too hot or too cold to be a recently killed man?”

Permalink Mark Unread

“Water was cold, and my hands were stiff by the time I’d wiped you down.  I don’t rightly remember noticing anything else about it.”

Permalink Mark Unread

“I’m glad to hear that.”

“And this ‘foundry’ odor about us, as you describe it. Did the scent cling more strongly to this place when you first arrived than it does now?”

Permalink Mark Unread

“Oh, to be sure.”

Permalink Mark Unread

He nods.  “Well then.”

He points down at the mass in the corner. “Look here. The flesh parts of the enemy, mixed there with my own, even now they are still alive.”

“I will have to treat the mass,” he says absentmindedly.

Turning back to the tobacconist, he says, “When you touch it, the more that you feel it, the more that it feels you. That is the better part of how it makes its mark.”

He gives the man a very grave look.

Permalink Mark Unread

“I will not yet call you fortunate, though you may so prove to be. The sensible course upon stumbling into a scene as unnatural as this would have been to not pry further, and to have let the corpse alone. You may be relieved to hear that it is unlikely you were marked.  Nevertheless, we should not be too dismissive of the danger when the cost to confirm it is not dear.”

“I must stay here a time and treat the mass.” He gestures at the material in the corner.

Permalink Mark Unread

“I will return to my rooms and then to your shop by nightfall. In the meantime, you should not stray far from your place unless it is a dire emergency. If by some action of the enemy I do not return to you, here is what you should do.”

“For this night and the following two, sleep with a slight crack in your casement, enough so that you can smell the air of the street. You must also have a flame within the room. A hearth is best but a lamp will do if it can be trusted not to go out while you sleep. If you ever wake in the night and smell this particular scent - remember it well - you must rise immediately and go to your flame.  Build a roaring fire. Do it in a hearth or in a bowl or burn your own furniture if you have to, but keep a sizable flame beside you. If the thing comes, it will come fast, and you will not have time to stoke a fire from embers. It may take a form that you find surprising, but know that it is a thing of darkness."

“Keep the flame between it and you. The thing cannot cross fire, though fire alone will not destroy it. Do not by any means go to sleep after you have first smelled the scent. When morning comes, send for me. You may ask for Renault at The Heron in Clerk’s Ward. If after three nights, no such thing occurs, then you are safe. At least as safe as any mortal in Sigil.”

Permalink Mark Unread

“Anyways, I must attend to my business here. You may return to your shop. Thank you for your help.”

He reaches into his purse pouch and tosses the man one of the large silver coins.

Permalink Mark Unread

The tobacconist catches it easily and stares at it for a few seconds.

“You’re saying it never touched me, though?”

Permalink Mark Unread

He sighs. 

“Are you telling me that you touched the mass?”

Permalink Mark Unread

“Not by intent, surely.  It was… not a simple matter to know what might be you and what might be it.”

Permalink Mark Unread

“Then we must both hope that nothing delays me in discharging my duties before I attend you.”

Permalink Mark Unread

“Aye”, he says.  “I catch the meaning.”

He remains stationary, peering intently at the blackened wall.

Permalink Mark Unread

Then The Nameless One will promptly drop to his knees and employ the spike end of his axe on the paving stones. With painstaking, dragging strokes, he inscribes a semicircular region that fully encloses the gore and blackness. He is a powerful wizard engaged in a task to thwart his sworn enemy, and he cannot spare more than an occasional glance at the civilian standing by.

Permalink Mark Unread

Within a minute, the tobacconist departs from view.

Permalink Mark Unread

He watches out of the corner of his eye, and he continues his work calmly. That whole rigmarole should limit the man from taking further positive action today.

It occurs to him that the tobacconist never expressed any apprehension as to whether 'his man' or the street boy had themselves been marked by the evil creature. The thought brings a half smile to his lips. It is the smile of a magician catching a sloppy card palm in a rival.

There was some sort of an act going on there, yes, but his best instincts were not able to detect falsehood on the vital question: Did the tobacconist find his journal? 

Reflecting on his earlier chain of reasoning, the mystery he set out to solve is why the amnesia-inducing-adversary did not further constrain him after winning a decisive victory by slaying his body and inducing the amnesia. If the adversary wanted him delivered to the mortuary as part of a grander design, why present any useful information to the tobacconist at all? Why not act by proxy? Hmm. Could the street boy have been in league with the adversary? That should be less plausible even than the tobacconist, given that a boy could be expected to be less capable at concealing knowledge, should the amnesiac ever return to interrogate them. Though the boy could themselves have been the adversary in disguise. But... if that were the case then the adversary would have no reason to remain discoverable as that particular boy. Any way he looks at it, he'll have to glean what he can from what remains of this scene.

The scent around him is oppressive. It keeps triggering some flinch response among his inner mind’s personalities.

Permalink Mark Unread

What’s the worst possible outcome now? If the tobacconist meets a dustmen entourage that has already pieced together something like the true story and has with them his full description from the man at the committal wall, then the only new useful information they’ll gain is that he is now dressed in a dark vest and boots. The rest, the part about Clerk’s Ward and the claims of great sorcery and power, should all be to his benefit and tend against continued pursuit. And they walked what, ten minutes from the tobacco shop? So he has at least twenty minutes to work here.

The greater danger is that the enemy is still watching this place. But having already come here, he should proceed with as thorough an investigation as he can.

How does this fit in his five scenarios?

Actually, first. He should move his hands about every possible item and bit of trash in this alley. Any one of them might be the locked journal. Certainly if he were himself now fleeing a threatening adversary, with any hope of recovering his memories tied to his future self’s finding a hidden journal, he would have summoned the utmost of his wits to find a way to safely dump the thing nearby.

Permalink Mark Unread

Hmm. He notices his mind is racing. Or is it something about this odor? Also he should knock on these doors and maybe check with that gang of children they passed. Any possible witnesses, even if they only heard and did not see, could help add to the story. And he should search for tripwires or snares to test for Option b.

Permalink Mark Unread

He’ll first go back to the doors on either side of the lane. 

He knocks on each in turn, and then, if he hears nothing for a minute, he’ll knock a second time, much more loudly.

Permalink Mark Unread

Nobody answers him.

There might have been some movement behind the third door, but he isn’t certain.

Permalink Mark Unread

He'll try again before he leaves this place.

He moves back to the last turn of the lane. He proceeds carefully towards the splattered wall, bent over and combing the ground along the way, and he picks up every stone or piece of rubbish he sees. What does he find?

Permalink Mark Unread

Spread throughout the lane are several bits of glass, most of which are smaller than the first knuckle of this thumb.  There are scattered remains of some sort of shellfish or seafood.  He finds a copper common smeared in excrement.  He finds a child’s shoe with the toe missing, and a crumpled up piece of a broadside.  There are only a few legible words on it, but it appears to be a proclamation or writ concerning something in Sigil, evidently exposed to the mist and light rain of the city for several weeks.

He also passes some stains that are probably blood.  Then, of course, there’s the pile of gore in the corner.

Permalink Mark Unread

He will remove his vest and spread it in his arms like a basket. Into it goes everything equal or greater than a copper common in size, the soiled coin included. He carries the bundle back to the water pump at the compound’s entrance. He washes everything and then passes his hands over each piece individually, looking for small moving parts.

What are the results?

Permalink Mark Unread

No unusual moving parts discovered.

Permalink Mark Unread

The problem with attempting to locate a wizard’s journal in Sigil is that literally any object could be either a gate key to a secret vault or an enchanted puzzle box. He knows there are spell forms to detect such things, but he does not possess the anchoring scroll or spellbook needed to instantiate them.

And that’s not even the worst of it. Sometimes the keys have a particular gesture, too, or they must be prepared in some way, and only when all the conditions are met and the traveler is within a few paces of the portal’s anchor will it materialize. It could be that the child’s shoe would open a door to a cache full of gold, if only brought to the base of Sigil’s Siege Tower. It could be that the excrement on the coin is part of the requisite ritual of gate opening.

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His mind helpfully conjures an image of a gray-skinned man racing down a corridor, frantically stripping his armor and clothes, squatting over a coin held in his open palm, and coaxing out a shit in hopes of triggering the wall behind him to open into a gate portal, all while a blackened acid drake makes its cramped advance down the alley towards him.

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Thank you, mind.

So, there are a few possibilities.

  1. He was killed while wearing his full getup and then stripped immediately by his adversary, leaving him to be found in the loincloth later by the street boy
  2. He was killed and then stripped by a third party shortly afterwards, early enough after the murder that the blood was still wet
  3. He was killed while traveling about The Hive wearing nothing but his loincloth

The first possibility is the baseline, because if he himself were attacking an immortal wizard, he would obviously wish to take all their valuables. What stands contrary to this interpretation is that he was not imprisoned, which should have been just as natural an action as looting the body. If it turns out that he was, in fact, stripped immediately by his attacker, then that supports Option c, the one where his being brought to the mortuary to meet Morte was intended, rather than Option a, the one where his adversary’s motives are so alien that they simply do not care to inhibit the defeated amnesiac’s future movements. For if it is an illegible monster which only knows to hunt and slay him, why would it strip him of his valuables and some of his garments, but leave him in a loincloth?

The second possibility is very unparsimonious. It requires not only for his adversary to have chosen NOT to strip him, but also for either the boy or the tobacconist to have stripped him. The tobacconist already provided the argument for why the boy would have been unlikely to have done it, and his own perception was that the tobacconist was not lying when he said he recovered no property from the corpse.

The third possibility is one he already considered during his interrogation of the tobacconist but felt himself flinching away from, and as he looks at it again he sees that it threatens not only his pride, but his very equanimity and poise in relation to the world around him. Because if this scenario is true, then it means he is actually a tramp, a mere bedlam beggar, and because within his own internal mental monologue he continues to perceive himself to be well spoken and resourceful, then that must mean that his grip on reality is profoundly compromised. 

What would that even entail?

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In answer to that question, his mind furnishes a flash of different images and concepts. Reviewing them over the next few seconds, he elevates each to an explicit thought and attaches a few words:

  • You were an immortal wizard, yet you lacked allies to find and enlighten you after you suffered temporary death and amnesia
  • You periodically experience verbal commands or statements within your own mind that appear to come from one or more external personalities
  • You saw and spoke with a ghostly woman whom your companion could not see
  • You sought to cast a magic spell in a street fight but nothing happened
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Are his own senses that warped?

He looks down at the pile of trash before him. Then he withdraws the coin purse and pulls out another one of the silver coins.

No. He is not a penurious madman. In less than one day’s time, he has secured for himself a gold ring - that’s what, a quarter ounce of gold - and six or so ounces of silver. Even if he just made a habit of wandering about darkened alleyways and won such a prize off of local bloods once per week, that alone would be enough to secure him a modest townhome and a well tailored black suit, given time.

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Then an idea comes to him. Call it Option a.2

What if this is not the first time, nor even the tenth time, that he has been slain as a beggar in an alley? What if his current state of disequilibrium is precisely what his adversary desires? What if that adversary has implanted a powerful enchanted device within his bowels that constantly signals his location, and what if every week or so when his adversary has a spare moment, they send a powerful minion after him to slaughter him and cast the amnesia spell, leaving him to awaken, confused, in a pile of his own gore?

Unfortunately, if that’s true, it doesn’t actually change the actions available to him. It would just be further proof that the enemy is strong. Well, no. If the enemy vanquished him the first time when he was at the height of his power, all subsequent vanquishings are less impressive. Rather, it would be further proof that the malice borne him is of a very long-lived sort, more like a calculating punishment than a blinding rage.

But, it does potentially resolve one point of confusion. Option a.2 says that the reason he has multiple fragmentary personas within himself is because each repeated re-birthing cycle leaves some impurities behind it. The amnesia is not total. And it would also explain the tattoo's reference to the journal, his "fingers remembering how to open it".

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He feels a sense of satisfaction that some disparate pieces of the mystery are beginning to interlock snugly with one another.

Push further. Option a.2. What else does it imply?

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The more cycles that he has gone through, the more marks upon the world he should have made about him, whether in sheriff’s records, hidden caches of goods, repeated purchases of wizard’s materials and reagents, or bank accounts and lines of credit. He has memories of Sigil, therefore he should have records in Sigil.

Also, the more times that he has reincarnated as an amnesiac, the greater the likelihood that he has found workable methods to progressively gain power and advance his interests, despite the circumstances. The tattoo may be just the most obvious example of this. He should look for others.

In fact, the tattoo’s main three axioms - find the journal, find Pharod, sleep in no place more than one night - are likely to have each been obeyed many times. When he finds Pharod, presumably they will repeat a conversation they have already had.

And if there are any resources that must be expended each cycle by his adversary either to 1) locate him, or 2) wipe his memory after slaying him; or his own resources expended to 3) cause the revitalization process to take hold, then any number of those resources might be finite, and could possibly be approaching exhaustion, even now.

His body is, at least superficially, scarred and disfigured. It is decidedly not a maiden’s unblemished pearly skin. What if the reincarnation is just mildly imperfect, and is perhaps restoring only nine hundred ninety-eight parts per thousand in each iteration?

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Oh. Now he sees it.

Why is it that he first linked the amnesia with an action of the enemy, rather than his own action? Because amnesia is one strategy for dealing with an immortal opponent. 

But if the amnesia is the best that the reincarnation can do when it restores his mind, given the delicate nature of the brain tissues where a man's memories are stored, then that entirely changes the constraints on the nature of his enemy.

Another burst of mental satisfaction. He feels himself gather speed in a downhill run.

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Then the enemy does not require cleverness or the capacity to use the Art. If it lacks intelligence and initiative, but is nevertheless incredibly mobile, powerful, and either indestructible or many in number, then if it can hunt him doggedly enough, it may be expected eventually to succeed. 

And then what does it do? It splatters him against a wall, leaves behind this strange smell and residue, and then it departs? Why? Because it cannot detect his presence anymore?

And it does not wait about him for his body to restore itself, even though it has hunted him many times and has seen for itself the proof of his immortality because… it is stupid and bestial? Or because it loves the chase? And the “fate worse than death” mentioned in his tattoo must refer to this: To be endlessly tracked and torn apart by some sort of ethereal, planeswalking bloodhound.

And that means the origin of his troubles is that he was a powerful and prideful wizard who developed an immortality spell and who then used his newfound freedom to take greater and greater risks, and eventually antagonized something eldritch from beyond the spheres which haunts him to this day.

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And the reason he has those precisely placed gaps in his memories, the many little holes like in a cheese, leaving him to remember many places and actions with confidence but to not remember one single name of another person is…

The reason for that is…

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And the cascade of this thought slams into a wall.

Hell. He thought he had it.

He clenches his fists in anger. He draws in a great breath as if to unleash a bellow.

Then he pauses, and catches himself.

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No. He doesn’t have the solution yet. And he should wait till he’s in a safer place before he thinks farther on it.

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Then he will gather the bits of washed rubbish back into the bundle of his vest. He returns to the stained wall and places the makeshift sack on the ground just outside of his marked semicircle. He looks for a portion of gore that seems to have the highest concentration of the foreign, black material, and he uses his axe to excise a clump of it about the size of a crab apple.

He holds it up before his face and inhales deeply. Apart from the instinctive flinch from the odor, what else does he detect within it?

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The most succinct description of the experience would be: wrong and complicated.

The substance seems to be off-gassing. The odor has an immediate sharpness that is both concerning and alluring, like distilled spirits or alchemical solvents.  It makes his sinuses tingle, and it comes with a kick, creating a moment of heightened wakefulness.

But the scent is more complex than any single compound should be. After the initial sharpness comes a much larger and varied hit to the palate. Through resemblance but not direct equality, it calls to mind petrichor, nitre, chocolate, and bat guano.  At the very back of the sensation is something that makes him think of burnt, gummy plant material in a jungle swamp.

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Hmm.

That is definitely not something that his primary personality remembers. However, the scent is so peculiar that it may prove a valuable lead, if he can only find a sufficiently skilled chemist to identify it.

He uses the crumpled broadside to wrap up the thing as best as he can, and he stows it in his coin purse.

Then he returns to the mass in the corner. He is going to thoroughly rake through the material with the blade of his axe, breaking it into small pieces. He is looking for any small bits of jewelry, gemstones, or metals, and he is going to be thorough enough as to not miss even a single gold tooth.

What does he find?

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He finds no precious metals nor jewels.  Sifting through the material reveals it to be a mix of blood, the strange black coagulant, and brain matter.  There are several pieces of small plate-like bones that suggest skull fragments.  He finds a two-inch piece of jaw bone with the teeth still attached.  If he holds it in his hand and raises it to his own jawline, he will be able to confirm that it is indeed the size of his own.

He does not find any coils of guts, nor fragments of the other large organs of the torso.

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Trawling through his own bodily remains sure does give him a queer feeling.

The fact that there is a piece of his jaw both in his hand and currently attached to his skull is proof that his immortality can synthesize arbitrary parts of his body from whole cloth. But apparently it only does so sometimes, or when needful? Is there some limit to the restoration, a level of damage beyond which the existing material is not repaired but rather discarded to make new bodily tissues?

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It occurs to him that this particular result is decidedly incompatible with a senseless explosion pulverizing a mortal man’s body against the wall. There should be more than just the remnants of the head.

So Option b) is unlikely.

He should further lay it to rest. He’ll make another pass of inspection, moving up the lane from the last corner. This time he is looking for any wall mounted wires or hooks. If the thing that killed him was a trap and not an active adversary, he wants to see what it left behind.

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One of the doors in the lane has a loosely coiled brown string that hangs from a hook mounted atop its frame.  Judging by the look of the fibers, it has not been moved nor made to bear weight in years.

There is nothing else.

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As he searches he continues to think.

Whether it’s the stimulant of this odor or the involuntary dry retching he did earlier, his digestive system has awoken now, and his stomach is tightening with hunger cramps, despite the overall gruesomeness of the scene. The desire to eat is beginning to distract him, and testing how his immortality handles mild starvation does not seem like a fruitful endeavor at this time.

He forcibly brings his attention back to the mystery of the jawbone. He knows something of how predators behave. Small pack hunters usually bite at the legs until the prey is immobilized, then make repeated small attacks till the thing bleeds out and lies still. A large predator is likely either to intentionally kill by ripping out the throat, like a lion, or to simply pin the thing and begin eating its trunk, like an ice bear. In all cases, the soft central organs tend to be the most prized portion for their taste and nutrients. Failing to find any of his own in a pile of this magnitude does suggest either that his torso was eaten or that the enemy preferentially smashed his head.

It feels like the same Option a), Option c) forking again… For if the enemy is clever and aware of his immortality, then it might choose to target the brain to cause maximum amnesia. And if the enemy is an insatiable predatory beast that enjoys the taste of his flesh in particular, then it may well have eaten the inner organs, which it did not need to shatter bone to reach, and then moved on to the brain, which it did not fully consume, but was obliged to smash his skull to reach.

Perhaps his torso was broken open, furnishing some of the volume of blood (there sure is a lot here) but it then reconstituted itself in place, while his head was so shattered that it had to be built from scratch? 

Does that mean his tattoos did not need to be restored in this cycle? And if his body were burned to ashes, upon resurrecting, would he have fresh, clear skin? Or would it be restored even more grizzled but with the tattoos intact?

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When he's finished his search, he returns to the doors of the lane and knocks again, this time more loudly. He’ll wait about two minutes between each door.

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No sounds this time.

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Okay. He’s pushing the limits of his abilities as a criminal detective.

He closes his eyes a moment. If he leaves now, what will he regret not having done here?

He might regret not testing the place for the presence of a Sigil portal, but he lacks the means to do so now. He might regret abandoning some obscurely hidden gate key or journal among the rubbish lying about, but that is why he has already doffed his vest and laid it up.

What remains is to stroll about this neighborhood and commit several landmarks to memory so that he can return here later.

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He should also speak with those street children they passed earlier.

He returns to the wall, and he ties his vest and its contents up into a bindle that can be looped over his left wrist. The axe he carries in his right. He walks back to the pump and the masonry arch to look for the children.

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There are none now loitering about the compound’s entrance. He does continue to hear some occasional high pitched shouts and snippets of conversation from out in the streets beyond.

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Unfortunate.

Then he will walk a loop of around two hundred yards radius, marking any visible tall spires or prominent shop fronts and signs. What does he see?

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He sees a butcher shop with a line of skinned hogs hanging by their feet.  He sees a schoolhouse with a tall cupola and an iron cross bar where a bell might be expected to hang, but doesn’t.  He sees a large, squat, civic-looking building with an arcade front and a piqued roof wherein a clock is mounted.  The time reads mid-afternoon.

On the opposite side of his circle there is a long line of temporary merchant stalls displaying everything from cookware to leatherwork to street meat.

The rest of the neighborhood could largely be described as brick townhomes and broad lanes.

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Then he will enter the butcher shop and part with a common or two in exchange of some waxed butcher paper in which to wrap his pile of Flint Court rubbish. He’d like to be able to don his vest again and be less conspicuous walking abroad.

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Glossing over the part where a large shirtless man wielding a battle axe and a bundle of trash enters a butcher shop to general consternation?

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Being confirmed now in his belief that he is a well spoken and patient man, and not a bedlam beggar, he will persist and succeed at securing butcher paper if there is any in the establishment, despite the disadvantage of his first impressions.

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Plus one square yard of butcher paper.  Minus two commons.

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He swaps the vest bundle with the paper. Then he’ll browse the line of merchant stalls in search of a knapsack and a strap or holster for his axe.

At present his wealth amounts to one gold ring, three silver coins totaling four or five ounces, and around four score commons. He is willing to spend some minutes in haggling, and he is unwilling to spend more than a silver on both a knapsack and strap, something that will keep the axe held close across his back, with neither the spike nor the blade end liable to dig into his skull if he is rudely jostled.

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At that price, he can purchase this leather satchel with a darkened pattern of the palm-and-eye, and this claymore scabbard with a shaft that is deep enough to secure his axe and whose attached leather belt is cut wide enough to be worn as a bandolier.  The satchel is of thoroughly cracked and blemished leather, and it certainly wouldn’t pass muster in polite company, but it is watertight and not an ill match for his vest and loincloth.

The shopkeeper of the leather goods stall is a duergar with a lazy eye, and he’s a hard bargainer to boot. It takes The Nameless One a solid half hour to locate and complete the purchase of the items he set out for.

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Perfect.

The butcher paper parcel goes into the satchel. He keeps the coin purse secreted within his loincloth.

In parting, he asks the duergar which way to “The Mortuary, or Tarry Fields, if you please.”

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The Nameless One will obligingly be pointed in a westerly direction.

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Then he’ll buy a few commons worth of street meat skewers and swiftly devour them. If the meat vendor gives directions that are remotely in alignment with those of the duergar, he’ll set off there at once.

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So she does.

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Off he goes then. He vividly remembers the first few turns he made when fleeing the Mortuary earlier today, and he feels that if he can first reach there, he will eventually be able to locate the cuttlefish head tea house and then the alley in which he left Morte.

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Having milked the opportunity of the tobacconist to the fullest, he’s now back to sailing in uncertain waters.

The most immediate next step is to find Morte, if the skull has not fled. That much seems obvious. He needs more knowledge of this city, the places to search most profitably for records of his past lives, and the places to avoid. There may also be some hall of learning where the marvel of his own immortality either as spectacle or subject of research might be traded for allyship and coin.

His top priorities now are:

  1. To avoid being slain again and losing this day’s memories
  2. To recover such resources of his prior incarnations as are not already spent
  3. To study his enemy
  4. To defeat his enemy

 

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Concerning his resources: He notices he has some confusion regarding the Art and his own past experience with it. Something is amiss.

If he quickly leafs through his mind’s memories and builds up a running list of observations concerning the Art, what are the first ten which turn up?

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  1. The Art is a term that broadly covers the magic that is practiced by mortals across the planes

  2. Unless you are the one-in-a-million mortals who have developed their Art to the point of interacting with the raw, mysterious machinery of the-source-of-all-magic, you are confined to learning and practicing certain pre-configured effects known called spells

  3. These spells often vary in discrete intervals based on the mastery of the practitioner.  A Magic Missile spell, for example, has five distinct vibrational modes.  These modes scale the percussive force of the missile(s) linearly.  One may not cast a Magic Missile that is soft enough, say, to pierce through one sheet of parchment but not ten sheets.  The first vibrational mode is the lower limit on its power, and is already more than enough to break skin

  4. Spells themselves also have something like vibrational modes of complexity, known as circles, which approximately demarcate them by the magnitude of their effect on reality and by their difficulty to prepare and cast.  As one develops their Art, one always progresses sequentially through these circles, up to the limits of their magical potential.  There are theoretically nine circles' worth of spells known to mortals, though a man fully devoted to pursuing the Art is unlikely to ever even witness an eight-or-ninth circle spell, let alone cast it himself

  5. Wizards are one class of practitioners of the Art.  Rather than having their powers be bestowed upon them by a patron or emerge naturally due to a latent magical strain in their blood’s heritage, wizards develop in power through careful study and intellectual grasp of the spell effects.  The only requirements to begin training as a wizard are cleverness and discipline

  6. The Nameless One has scraps of memory consistent with being a wizard of at least the third circle.  He has cast Fireball with some regularity.  He knows that wizards constitute no more than one in fifty of the mortal population, and fewer than one in fifty of those who stabilize a first circle spell will ever see fifth circle

  7. Unless you are a very, very talented wizard, you will find that most spells require a verbal command, a physical gesture, and a small amount of a particular reagent.  There are many spells which require the verbal, but not the gesture component, or vice versa.  Among common reagents are sulfur, crushed pearl dust, and spider silk.  

  8. The quantity of needed reagent material is trivially small for simple spells - one one-thousandth of an ounce or less at first circle - but scales exponentially, such that the few wizards who can cast the most powerful known spells in the planes are often more limited by resources than by the rate at which their magic replenishes itself between spell castings

  9. Unless a wizard desires to spend ten minutes quietly meditating in the heat of battle to cast a single spell, they require an anchor, such as a spellbook or scroll, which contains runes and diagrams corresponding to the spell’s shape, marked in a kind of magical ink laced with trace amounts of the particular spell’s material components.  Prepared spells are anchors that are so named because they tie to a particular wizard’s mind and take shape in a conceptual, magical space beyond their mere physical presence. A wizard with a prepared spell must retain close proximity to their anchor, and must exert a constant, albeit minor mental effort to hold the spell, but can release it almost instantly, thereby expending it.  At The Nameless One’s level of wizardry, a practitioner might carry in a bag tiny vials of the material components and mix them with spell ink at the time of preparing their spells

  10. The casting of a spell takes something out of a wizard, and a wizard who has prepared and expended the entirety of their quota of spells will require at least eight hours of low-cognitive time to regain their full magical reserves.  The pages of a wizard’s spellbook can be re-used a limited number of times in preparing the same spell by retracing the runes and marks of an expended anchor with fresh spell ink

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Hmm.

Earlier today, he instinctively released a Chromatic Orb spell whilst fighting street thugs, but since he had not prepared one, nothing happened. And the reason it was instinctual to do so was because in past incarnations he has habitually prepared and cast that particular spell, in similar vein to how his fingers are supposed to (judging by the message on his tattoo) remember how to open his locked journal.

Visualization exercise: Imagine you have a blank spellbook before you. You open to a blank page. You have an entire apothecary catalog's worth of components neatly set out in jars, and you have all the inks that you could desire. You dip your pen into the prepared ink, you bring it to the page, and - what do you do?