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choice of law
Sadde in Pact
Permalink Mark Unread

Six diabolists form a ring around a diagram. Seven if Sadde counts themself. The diabolist leading the ritual is holding a rod marked with Sadde's seal, the symbol repeated over and over. (Sadde knows for a fact that the ominous chanting and brown robes aren't strictly necessary, but everyone else is doing it. And people who weren't here at the beginning think it has always been this way.)

"Hauri," says the hooded figure with the rod. "Come."

(Nothing happens, and the group briefly looks up from the ominous chanting to repeat that in English.)

"Hauri, mote of Flavros, first bound by Marissa De Roust, imp of the second choir. Come."

"Hauri. Come."


Hauri comes. The room, already dark, seems to bend or distort as if everything is seen through water. Only the imp itself can be seen directly. Not that anyone would want to look at it. Six feet long, gruesome and bloody. There's a wet slapping sound whenever it takes a step or slaps the ground. Hauri is humanoid, mostly, but can't really be called bipedal. It slithers on all fours as much as it walks. Spindly wings unfold from its back.

It has two heads. The smaller, growing out of one shoulder, looks almost human. More like a malformed child's than the beastly primary head that's safely outside the uncanny valley.

When it speaks, the guttural voice from one head and the high-pitched squeal from the other grate together. The same words, but almost incomprehensible. "You have my attention."

Permalink Mark Unread

Sadde idly wonders if she'll ever get used to that sort of appearance.

"Good evening." And because she can't help herself: "Has it ever occurred to you demon types that if you prettied yourselves up you'd probably have more takers for the whole 'madness and destruction' dealio?"

Permalink Mark Unread

"I am as you see me," Hauri rumbles/squeaks. "Who knows how mortals think?"

Permalink Mark Unread

"Mortals do. I could show you the latest edition of Playboy or Men's Health if you're going for sexy, or Vogue or GQ if you're going for classy."

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"Do not offer the demonspawn magazines," says one of her colleagues. "It might accept.

Hauri! We have a proposal for you. Have you heard of the Seal of Sadde?"

It hasn't.

Permalink Mark Unread

"So today might be your lucky day!" she says, and explains it in detail.

Permalink Mark Unread

"In what way is that lucky, little diabolist? Why would I or anyone agree?"

"Because if you don't," the next diabolist explains, "we kill you."

"Still not lucky," it counters, "meaning that one lied." Its arm slaps wetly across the ground, pointing toward Sadde. "And there are very old rules against calling beings merely to threaten and kill them."

Permalink Mark Unread

"I said 'might,'" she says, rolling her eyes. "And anyway, here's the thing, this is gonna replace Solomon's seal, if what we're planning works. This is not a threat, this is an—opportunity to be a part of the new order." Wow that sounded villainous, she wishes she could do a proper evil cackle.

Permalink Mark Unread

"The protections are in place, and you are the ones violating them. Your kind put them there."

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"Yeah. They're not good enough."

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"But they exist. You could not kill me even were you strong enough, which you are not. Find a better proposal or you fail to convince me, fail to kill me, and are rent limb from limb."

Permalink Mark Unread

"Dantalanos would probably disagree with your prediction, now, if it still had a head to disagree with," she shrugs, nonchalantly. "Anyway, we're going for the flourishing of all sapient beings, here. What would you like in exchange for agreeing to the binding?"

Permalink Mark Unread

"So you've killed a stranger to me. Your kind never did like following your own rules.

But if you're down to bargaining," it thinks for a long moment, "I'll agree. Let me go, free to act in the world under the terms of the second Seal."

 

It's not obvious that a Sealed imp is any safer than a dead one. None of the other cabal members bring that up.

Permalink Mark Unread

She taps her chin. "You do realise that the Seal's definition of harm includes pretty much anything your best sincere model of the individual would consider harm, yes?"

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"I heard."

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She opens her mouth, closes it, thinks, then says, "And I would consider myself rather harmed if you helped hurry along the dissolution of the fabric of reality, or if you caused property damage on your way out of here. I'm sure my colleagues would agree."

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"I offer to be bound, not to obey your every word. But I do not plan to destroy your world any more than I do by existing in it and acting."

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"Right, I know, I just mean that people often find things other than 'physical harm' harmful and that this is a thing you should consider and keep in mind. Knowing that, if you also promise not to take the loophole and go around harming everyone once, I'm okay with this deal."

Permalink Mark Unread

"Acceptable," it rasps.

"If we call you again, will you answer?" asks one of the people who will no longer be able to threaten it.

"Maybe," Hauri replies.

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She smiles slightly.

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It's only slightly visible beneath the hood.

The diabolist with the rod pronounces that "on your agreement to be Sealed, you are otherwise free," and Hauri laughs.

It's a horrible clashing sound that only barely doesn't physically hurt. Its two voices talk to each other, hissing sounds unintelligible to the humans, and then they speak together again. "Yes. I am bound and free and will follow the terms of the Second Seal. Now release me." It continues laughing.

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"Don't forget the part where you won't take the loophole nor hurt anyone even once," she singsongs.

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"I agreed to that," it insists. "I will spread your Seal, but not as if it were my own."

The lead diabolist reaches out the rod and erases part of the triangle-around-two-crescents diagram. Hauri steps/flaps/slithers out, still laughing.

Permalink Mark Unread

She rolls her eyes. "So dramatic."

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The last thing it says is "your Seal is the best plan I've heard since I don't know when."


Diabolists are split on that.

"That's not the best endorsement" is the first reaction, mostly balanced out by "that was much easier than anyone expected from the first Sealed demon" and "and now we've got one more imp's respect."

Permalink Mark Unread

"Not sure it respects us or thinks we're crazy. Given. You know. Its choir."

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"Respects us enough to negotiate. That's what matters. If we ask some other imp for something, anything that recognizes its name is that much more likely to pay attention."

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"Yeah. We'll need to work to not let it become a trend that only demons get this Seal, though."

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"This one said it'd spread it, and there aren't very many demons around to spread it to."

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"Yeah, I suppose."

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"It's going to try to use this to weaken the first Seal. I'm not very inclined to care; that could take centuries."

Permalink Mark Unread

"And in any case for Others this Seal subsumes the first, agreeing to it is tantamount to agreeing to the first plus some restrictions."

Permalink Mark Unread

Shrug. "You and I see it that way. And we do have the advantage of being right. Not really our problem anyway."

Permalink Mark Unread

"I guess. And, hey, good news, we won't have to have the headache that was washing these last time," she says, removing her robe.

Permalink Mark Unread

"Or the headache that was making them need washing. We don't really know that we would have beaten Hauri."

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"Counterfactuals are useless, and we didn't have to find out."

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"Yeah. Best-case result, this time."

Permalink Mark Unread

And Sadde waits a couple of days—dealing with demons always brings some bad karma by default, animals and people being more aggressive, bad things happening—and after he's reasonably sure he's good he calls Diana up and asks her out on a date.

Permalink Mark Unread

That...in retrospect should have been less surprising. What with him having been her favorite person this side of the magic/mundane divide in a long time. She's all in favor.

Permalink Mark Unread

Awesome! Does she have preferences about venues?

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She mentions the name of a bookstore before thinking. (Then she realizes that probably makes her the kind of person whose first thought that is, and sticks with it.)

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Sounds great! Time and place and he'll be there.

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She's there.

They'll end up in the attached coffee shop doing very little reading, despite being loaded down with books (mostly science fiction in her case).

Permalink Mark Unread

He's getting fantasy and some science, and he thinks she's adorable.

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She is well aware of that, and kind of already thought the same about him. That being a decent fraction of the point of a first date, she barely has to think twice before suggesting a second one.

Permalink Mark Unread

Oh good he thinks that's a great idea. How about she show him a place he's unlikely to have visited since moving?

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He's new; there are lots of places like that. She picks one.

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It's a second date, then.

Now, how inclined is she to kiss him, he wonders?

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It doesn't immediately occur to her, but once he signals it occurred to him she's not opposed!

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Oh good! This date was a Success.

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Diana can't hear the capital letters, but Agrees.

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He wants to wait until they're closer to the prospective next date before setting a specific day and maximise the probability he'll be a boy, but once that happens they can have another Successful Date.

Permalink Mark Unread

That probability is a bit of a sticking point, yes.

(She might not have been the easiest person to explain it to, but was pretty strongly motivated to see Sadde's point of view.)

Permalink Mark Unread

And after the date they can nerd about magic some more, right? ...that can even be part of the date, you just have to include some kissing!

Permalink Mark Unread

That is the world's best verbed noun, so yes. Definitely. They do both have a pretty much infinite appetite for magic nerdery.

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The topic wanders (he makes sure it does) and he wonders aloud about these light-based constructs, golems and weapons and such.

Permalink Mark Unread

"They aren't made of light, exactly, just glowing. How brightly depends on how well the stars are aligned, so it helps eyeball whether it's about to fade."

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"They're not? What're they made of?"

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"Could say it's spirits? There isn't really a material substrate involved."

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"Huh. Cool. They'd probably be super-effective against anything darkness-themed, yeah?"

Permalink Mark Unread

"Maybe. Depends what you want to do with the darkness-themed thing. Yes if you're fighting it with a construct shield or weapon, no if you want to store it in a cup, and I don't think the sextant would have acted any differently."

Permalink Mark Unread

"Now what would work if I wanted to store it in a cup...?"

Permalink Mark Unread

She answers, and they're back to the nerdery. (It's the cup, of course; it'd just be less effective depending on what's being stored; also: distinctions between a cup as a storage mechanism and some other container that's mostly irrelevant because there's no box constellation, brief mention of the chalice as an implement...)

Permalink Mark Unread

Oh has he mentioned he made his body into an implement?

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He had not! Does that, like, work? She looks at him, presumably through her Sight and not for any non-magic-related reason to stare at his body.

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He teases that she doesn't need this excuse to stare at his body, but explains that it did work and that he is not in fact nearsighted.

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She glances away and is maybe slightly embarrassed, but then resumes the nerdery and starts questioning him about the effects.

Permalink Mark Unread

He needs the glasses to see the mundane world, but he has a lot more control over his body, better reflexes, gets less tired, is stronger, faster, all that jazz.

Permalink Mark Unread

She is on the whole happier with her spindle—it's more useful for complex workings—but that sounds several different varieties of really cool. Except maybe the glasses thing; protecting against nearsightedness is inconvenient enough when it's not life and death. She compliments him on the symbolism, with the absolute self-ownership and all. Too few practitioners would be able to do that one.

Permalink Mark Unread

The spindle is cool, too, but he didn't really have access to anything like that, so.

Permalink Mark Unread

Yeah; the spirits infusing it are some of the same ones behind the astrology setup. It would have been harder without an existing tradition making professional contacts, so to speak.

Permalink Mark Unread

Tradition?

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She's the successor to a not-very-long line of Astrologers. Sort of like having a recognizable family name, but less so.

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How'd it get started? Is it always only one person?

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Doesn't have to be; she wasn't the Astrologer at the time. Being part of or even just working alongside a group that's been doing the same thing for a while can make you more recognizable to the spirits they interact with.

This one started with someone a couple decades back with a whole lot of maps and lights on timers. Once the astrology analogy got going, their little "tradition" followed along.

Permalink Mark Unread

What inspired them to start this particular way of doing magic?

Permalink Mark Unread

Diana wasn't around then, but apparently someone just thought it'd be cool. There are lots of types of popular entertainment fake magic that have some sort of analogue, if not a very close one. Hers is based on modern constellations, too; so it's not as if it's descended from a practice based on smoke signals before European contact or anything.

How the originator got it to work she has no idea. No way should the effects have been this dramatic when it was just light backed by one practitioner's request.

Permalink Mark Unread

And they have no records of why they thought it would in fact work or anything? A diary perhaps?

Permalink Mark Unread

Doug would know; he learned from and worked with her; but she didn't leave notes on why. Just a lot on what.

Permalink Mark Unread

Nor on how? That sucks.

Permalink Mark Unread

Some of how! But mostly the mechanics, the stuff that'd be useful to successors. So more on how to stay on good terms with the relevant spirits than on how she got them to associate earthbound constellations with particular effects in the first place.

Permalink Mark Unread

How does one stay on good terms with them? That might give them clues.

Permalink Mark Unread

Well, there are offerings, mostly zodiac-themed, in particular times and places. Some weirder things, like "retell a certain myth at this address." The way to add a new light to the network involves going around to all the existing points, getting the spirits' attention, and telling them what the plan is, then visiting the site and performing a ritual involving scale diagrams of all the constellations you're picturing using it. None of it makes no sense; it's just hard to picture bootstrapping up from a standing start.

Permalink Mark Unread

So it probably wasn't a standing start. The lack of magical history books is annoying. Perhaps he'll ask Isadora or Conquest.

Permalink Mark Unread

Should probably make it Isadora. Not that either would be more likely to know than Diana was, but at least the Sphinx is less dangerous to talk to than the Lord.

Permalink Mark Unread

Oh he means ask stuff like whether there was some practitioner who disappeared shortly before this astrology thing started, or anything that could've served as a base.

Permalink Mark Unread

Sounds like a long shot, but Isadora's definitely the person to ask if it's worth asking.

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Yeah he'll probably do that then. Can't hurt.

Permalink Mark Unread

It can't hurt if he's sufficiently careful and doesn't get eaten for lying or answering a question wrong or whatever. (Did she mention she's less than thrilled about Sadde dealing with potentially dangerous Others? Because it's not like it should stop him or anything, but that's a thing.)

Permalink Mark Unread

He'll be careful. Isadora isn't even the most dangerous thing he's gonna face, although that part he doesn't mention.

He should probably do some research on what exactly makes Isadora eat people, though.

Permalink Mark Unread

Telling a lie is the quickest way. Being confidently mistaken when asked a direct question. If you are like really obviously doomed, she might want to give you a clean death. Breaking from a tradition can do it, but it'd have to be a tradition that already established in 1200 BC and she doesn't go around killing people very much, so that's probably not much of a risk.

How much leeway someone gets depends mostly on how much she likes them, which depends mostly on their karma. Sphinxes in general are very sensitive to that. But anyone can navigate a conversation just by watching what they say.

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...hmm. Karma. Right. He'll wait until he's more sure that that demon thing isn't gonna bite him in the arse to go talk to Isadora.

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No hurry. Isadora does mostly think on a human time scale despite being thousands of years old, but this genuinely isn't urgent.

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Yeah.

In the meantime, he and his cabal have heard about this extremely dangerous goblin...

Permalink Mark Unread

Relatively. The Hyena is dangerous enough that Conquest had his minions ward the area a long time ago so nobody driving past decides to stop, but not powerful enough to be worth binding. Or so everyone so far has apparently thought. The Hyena itself is just an unusually powerful goblin. Most of the danger is from the half-alive Others and mutilated ghosts of its victims. They'll probably evaporate or something if someone removed the monster.

Which no one has done, probably for the cabal's reasons. It's more or less contained, capturing it could be tough, and what you get at the end is basically just a rabid animal on a leash. They don't want in on this.

Permalink Mark Unread

...it's still finding victims every now and then and killing them. That's. Like. Bad.

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Very few. These days it's just whoever wanders into a segment of national park that's clearly labeled as dangerous and is also magically warded against being wandered into. Maybe not none, but it's basically taken care of.

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Hmm.

...he might want to suggest doing this anyway to the Lord. He has a suspicion.

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Conquest is easy to find. Boredom isn't part of his incarnationly portfolio, so when he isn't actively Lording he's probably available.

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"Hello, my Lord," he greets Conquest when seeing him again.

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"Sam. Welcome. What brings you here?"

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"I'm... interested in more thoroughly containing the Hyena."

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"The goblin?"

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"Yeah."

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"This is about your attempt to alter the Seal of Solomon."

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"I prefer to think of it as shoring it up, but yes."

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"You are not seeking to capture and bind it for your own use?" He's half disapproving, there.

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"...what? No I don't want to use other people."

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"Or beasts?

But if your aim is to seal it, you have my blessing. Force it to take a more orderly place in the world and I do not care what other promises you extort."

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"My bar for 'person' is I think lower than most practitioners'. But thank you, my Lord." ...he hesitates, then—" I was also wondering if there was any aid you could provide me with—information, or tools, or anything like that."

Permalink Mark Unread

"I will send you an ally. Matthew." When he says the name, the connection flares. "He is on his way. He will help you seal it, but if any harm comes to my servant because of you I will hold you to account.

You might also be able to persuade the Shepherd to assist, but everyone else considers the Hyena no business of theirs."

Permalink Mark Unread

—well that's a lot better than he'd expected. "I thank you, my Lord. Where would I find the Shepherd?"

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Conquest tells him where, but it turns out it's a bit of a moot point because apparently Matthew is driving him. Once filled in on what he's doing, he doesn't look happy about it.

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"I'm sorry about this," he says when he notices.

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"Not your fault. Well, this part is. He's sending me because I spoke against your plan. But it could just as easily have been anything else."

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"...why's he doing that."

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"Because he likes it. He's not the world's best boss.

If he were trying to help you, he wouldn't be sending an illusionist. He'd be sending the Eye. But he doesn't care how obvious his motives are, so he doesn't bother sending both."

Permalink Mark Unread

"So he just wants to—I don't know, hurt you, or something?"

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"He doesn't want me hurt, no. But he likes watching people forced to act against their own beliefs."

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"...what a—no, no sarcasm." Sigh.

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Their destination is one of Toronto's hospitals. The Shepherd moves between those, waiting for people to die in ugly ways. He wears a dark shroud and holds a crook in one hand. He looks almost spectral himself. For some reason, no one else notices the strange-looking man. Magic, probably.

Permalink Mark Unread

...Sadde supposes he'll walk up to him, then.

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Matthew comes with him, a step behind.

The Shepherd notices them, of course, and turns to face Sadde. He does not speak.

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"Greetings. I understand you do not talk—does that mean you do not communicate at all?"

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The figure shakes his head from side to side. The loosely hanging shroud wafts around his shoulders. An ominous gong inexplicably fails to toll in the distance.

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He nods. "I'm... going on a self assigned quest of sorts. Have you heard of the Hyena?"

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Nod.

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"I want to Seal it, and... I think this might be something you'd be interested in helping with."

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He removes the part of his costume covering his face and raises an eyebrow. He manages to make it clear that he's listening, but his face is somewhere between neutral and a frown. Not the easiest of customers, apparently.

 

With the shrouded mask off, the Shepherd still looks old. Maybe not chronologically—Matthew is in his forties and could be older than him—but something about his affect unmistakably says that he has seen a lot (of what, who knows) and is old.

Permalink Mark Unread

"I'm not gonna hide my motives, here. They're twofold: one, that new Seal is a good idea, I think, and to Others that's just an extra, in addition to Solomon's, which means they can coexist with other people; and two, people are in fact dying, that thing kills them and then keeps their ghosts and I'm not super happy about that."

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The Shepherd shrugs and doesn't blink.

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"...why do you collect ghosts?"

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That one is hard to answer with facial expressions.

He removes a pouch from a pocket. (A custom-made shroud? Normal clothes underneath it? Anyone's guess.) He dribbles out a line of salt in a ring, not touching any of the salt himself. Then he makes some passes with his implement.

A ghost materializes. He's dressed in a hospital patient's gown, and is sitting up with a smile on his face. Then his expression changes to shock and pain, and blood starts spewing from his mouth. Despite the salt circle, the surprised feeling from his last moments leaks through. While he says "why is this happening to me" around a mouthful of blood, the three of them experience some fraction of what it felt like during the death.

Then the Shepherd steps into the ring. He must be feeling all of it, but if so there's no sign. The ghost looks at him and stops repeating its phrase, then calms and returns to the Shepherd's staff. The practitioner gestures twice, once from the site of the "death" to himself, and once from there out into the ether.

Permalink Mark Unread

"—you want to help them? Find peace, or something?"

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He nods.

"He does also torture them," Matthew interjects. "The ghosts. The finding peace is for the actual people."

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"Is that true?" he asks the Shepherd, knowing full well about the power of technical truth in this system.

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Nod.

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"Why?"

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He doesn't answer.

Matthew sighs. "They're ghosts. Impressions of one specific moment, usually a messy death. There's not much you can do with one that isn't giving it more of that, and he's hardly going to dissipate them all."

Permalink Mark Unread

"What a misleading way to describe the situation 'torture' was." It does speak of the Shepherd's character, though. "Whether you think what you do counts as torture or not, it's still probably better than whatever those ghosts are going through under the Hyena's care "

Permalink Mark Unread

He nods, but then looks straight at Sadde and shrugs.

The experiences of the ghosts, it seems, don't matter to him.

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He frowns. "If you don't actually care, why do it at all?"

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He doesn't reactivate another ghost, but he repeats the second gesture from his last display. From the site of the death out into the ether.

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"And the people the Hyena killed don't get that, then? I suppose they could be out of your jurisdiction, you can't psychopomp the whole world..."

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He balances his staff horizontally. The lower end points eastward in the direction of the Hyena. The end with the curve, heavier, points toward the hospital ICU and tilts downward.

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"They'll still be here, and they're not something you can fix. The Hyena you can fix, you can get rid of that problem entirely. Right now they're a neglected scar, lots of people dying and not moving on under your watch."

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He doesn't say anything. But the staff wavers and ends up back closer to horizontal.

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Aha.

"Do you not also have a responsibility towards them? It's your jurisdiction, and your duty to help them move on. It's a solvable problem."

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He considers. Looks back at the hospital. People die, occasionally. Once each. But they don't have anything actively preventing them from going on, and he'll be back.

The staff rotates. It passes horizontal, keeps moving, then the tip of the end strikes the ground.

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He beams. "That's the spirit. Pun unintended."

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He doesn't look very spirited. More like he's embarking on an unpleasant errand.

Matthew doesn't either. "We'll need you to handle the ghosts surrounding it. I can probably avert most of the other Others, and won't be useless against the Hyena either. Sam, what are you expecting to need in the way of equipment?"

Permalink Mark Unread

"I'm an illusionist, anything can be a tool, but anything that will hurt the thing and can be made—more—would be good."

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"It's a goblin. Advanced technology, worked metal, anything refined. I'll be shooting, but it can almost definitely take that."

Permalink Mark Unread

"Yeah, that's what I was thinking. Last time I took on a goblin I used a Swiss Army Knife—and, er, a Charybdis—but there are better options."

Permalink Mark Unread

"Pocket knife is good, but not going to be enough. You know how to use a gun?"

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"I do not know anything about it beyond aim and pull the trigger and also there's recoil."

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"Not a gun, then.

Besides, we should try to be refined about this and you want it alive anyway. Trapping it in a cage would be ideal, but probably nothing we can fit in my car would hold it."

Permalink Mark Unread

"How big is it exactly?"

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"I've never seen it myself. Wolf-sized, maybe. But goblins of any size tend to be stronger than they should be, so I'm speculating."

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"I heard it was bigger than that—and wouldn't it grow, with time and enough victims?"

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"It can grow, but it's old. Would have hit diminishing returns long before coming here. Where'd you hear about the size?"

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"...I'm kinda seeing Diana—the Astrologer. We nerd about all sorts of things."

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"Huh. Did she mention where she heard it from?"

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"I didn't ask and she never mentioned. She's also not super happy about me doing all of this."

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"Understandably. No matter how good you are something's going to get you eventually."

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He grimaces. "I might just cut it out while I'm ahead. In the future."

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He shrugs. "Up to you. You don't have to, if you're ridiculously self-sacrificing, but I'd recommend it. For today, I was thinking leashes and snares out of steel cable..."

And they can hash out a plan while the Shepherd stands by looking inexplicably not bored.

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Sadde finds this fun and fascinating despite himself.

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He might also notice that Matthew refers to the Hyena as a mid-tier goblin instead of the "extremely powerful goblin" story he got from the cabal. Either he just has a different frame of reference for the most powerful goblins, or he just bought in to Conquest's line that the Hyena wasn't worth the trouble to deal with. But asking might spark more questions about where the conflicting version came from.

Eventually they'll have a fully functional plan. Not safe, but probably not ineffective.

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Oh good! So how will this plan fail?

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They can't really account for any of the other Others in the forest? There are enough ambient ghosts to overwhelm the Shepherd? The Hyena gets the drop on them?

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And how do they patch those problems?

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The Others probably aren't much of a threat. You don't last very long alive and free if you aren't strong or clever, but that's not in effect when practitioners have been avoiding your location for centuries. Matthew can go in prepared for the widest variety of low-level threats; this kind of thing used to be his day job. Not a whole lot to do about ghosts. Keeping everyone well supplied with salt can buy the Shepherd time. For the Hyena...they can have at least one person keeping a lookout with the Sight at all times. Pretty much everything is going to be linked to that.

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And how does that fail?

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In ways they can plan for.

 

Eventually they have a strategy, and disperse to collect their gear. ("Disperse" mostly means the Shepherd goes his own way for a bit; the other two are mostly picking up mundane hardware.) Once equipped, they can head to the Hyena's territory. If Sadde takes his glasses off, he'll notice the signs of earlier illusionists or enchanters subtly influencing passersby on the otherwise normal highway to keep going, drive past, nothing to see here. Matthew pulls over.

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And they start unloading their gear.

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They haul things to the nearest clearing past the tree line. Out of sight from the road, but not far to flee if they need to flee.

Sadde and Matthew can start setting up, Sadde's glasses off, when the first ghosts start to appear. Some more ethereal than others. All are disfigured by severe bite wounds.

The foremost ghost is among the clearest, and is speaking. "It hurts...why does it hurt. Why does my arm hurt, Day, it's supposed to be your arm. The car hit your side. Your arm, my legs! Day? My legs!" At the end, a stab of pain runs through all three living people's legs. It gets stronger as the ghost gets closer, then fades almost to nothing as the Shepherd completes a large ring of salt. Then he turns to the ghost and starts gesturing. His implement, to the ghost. His right hand over his left arm, corresponding to the bite marks the ghost bears. Pointing to the ghost again. Each time, the ghost gets more indistinct. Fuzzier around the edges, more transparent. And even less of an ache penetrating through the salt circle.

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This is absurdly creepy.

He keeps an eye on the connections between the ghosts and... everything else. They will probably have a sort of nexus, which he should watch.

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Visibility isn't great, so the only ghosts he can see are the ones in their clearing. The ghosts have only one or two connections each, always including one pointing off to the east. Hyena. The lines look roughly parallel, so they've got some distance for now.

Whatever it is the Shepherd's doing is slow but effective. The ghost unravels, echoing fainter and fainter. There's a last scream of "my arm" and both the arm and the legs start bleeding profusely. The feeling stabs at them, their legs being crushed and then heaved out of a wrecked car. The Shepherd's protections mitigate it, but it's still distracting. Finally the ghost is gone, and the Shepherd turns to the next one. By now more ghosts have arrived and more are coming. Most are more dissolved than the first, but he's not going to get all of them this way. Doesn't look worried.

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"...you're sure you can get all of them this way?" he asks after he's recovered from the pain.

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He shakes his head but pats his sack. While he may not have explained what he's got, there's definitely at least something he didn't have on him during the planning.

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...is the Sight insightful?

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It confirms that the bag itself is not magical. The Shepherd goes back to ignoring him and dissolving ghosts. He's not capturing or binding any of them, presumably for reasons.

An almost human howl of pain comes from the eastern edge of their clearing. A hulking figure moves just barely in and out of the edge where Sadde can see. If not for the Sight, it'd blend in to the trees. Bipedal, long arms almost dragging on the ground despite its height, and doing its best impression of a lurk. At least until the howl. Most of its movement is aimless, confused, almost random.

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...is that the Hyena or some random Other?

(He continues setting everything up.)

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Judging by the connections, the Hyena is still off deeper in the park. Eventually Matthew notices the Other. He gets its attention (visibly, to the Sight), then reverses the connection and repels it. "Let me know if there are more. The smart ones won't come while the ghosts are around." (For them, the ghost-related pain is an occasional unpleasant distraction. The Others don't have the Shepherd.)

They have a lot of cables to set up. The connections from the surrounding ghosts stop being parallel before they run out.

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Sadde connects a car battery to the cables so that a current's running through them.

And they're—rather larger than what Matthew could have strictly brought with him in the car. Bob's to be thanked. Thank you, Bob.

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The others aren't using their Sight as lookout, so the Shepherd keeps dispersing ghosts more slowly than they arrive and Matthew keeps laying snares.

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Sadde will inform them of anything he thinks they should be aware of that they won't notice.

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When they know the Hyena's coming, they hurriedly finish their current task and circle the wagons. Matthew checks his shotgun and the Shepherd starts acting faster. He lobs something over the edge of the circle, and several ghosts billow out. No, something else billows out. It looks horrific, and also absurd. Like seven different spectral shapes were crammed into a water balloon that was designed to hold only two. It's wailing with several voices, each of which is louder than the ghosts around them. And it rampages. Each of the ghosts it strikes unravels quickly, receiving several fatal wounds at once, and a few get absorbed with a scream. Subsequent strikes inflict that ghost's death on the target as well. The combined structure is unstable, but replenishes itself nearly as fast as it decays. Screams and fading echoes fill the area. The ghosts aren't gone, but they're lessened to the point where it's just a vague feeling of a crowd of different violent deaths. The affected area spirals outward. Eventually the monstrosity falls apart, leaving a much decreased number of active ghosts.

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...well, then. That explains a thing or two. And buys them some more time to continue setting up their trap.

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Not really. The ghosts were never the time limit.

 

The Hyena doesn't look like a laughing sidekick villain from a Disney movie.  It looks like a formerly bipedal dog, broken and reassembled until it's on all fours like it should be. Malnourished, with the flesh sucking in enough for its ribs to be clearly made out. Claws are untended and broken. They aren't going to cut anything, but might rend. And it's big. Probably six feet excluding the stubby-looking tail, and strong despite being half-starved.

Matthew shoots it.

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...that's big.

But they're protected. A big part of their setup is a shark cage of sorts—complex, electrified for the extra element, modern. The Hyena effectively can't cross it. They're not done but they don't need to be. They can still take their time.

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They're cornered, but safe. All according to plan.

The Hyena howls, then retreats. Its prey can stay besieged in their fortress without being able to shoot it. Tracing the connections shows that it's stalking around the clearing, coming between them and the road.

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Predictable. They keep working. Almost done now.

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They'll get a chance to finish. At least as much as they can finish while staying within an easy dash of their cage fortress. The Hyena isn't inclined to charge them in person.

Instead, it sends a wave of ghosts. A few scattered Others, too, that it managed to get under its thrall. And it blows at them from the edge of the clearing, harder than it should be able to manage. Fact: it has really bad breath. This doesn't directly do much of anything worse than make them want to vomit, but it also weakens and removes a segment of the salt circle.

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They brought about four times as much salt as they thought would be strictly necessary, they can shore up those defences fairly quickly.

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Yeah, running out of something they'd need so predictably would just be embarrassing.

But Others are walking across it, smudging the circle, and it's not going to stay a closed ring for long. Not to mention the fact that the Hyena can huff and puff again. The Shepherd is throwing salt as a weapon as much as he is creating a line, only to get outdone by a shotgun blast shredding every part of any ghost in a narrow cone. Rock salt rounds: hilariously ineffective against humans at any serious distance, but against ghosts he could do worse. It's messy.

Ghosts project their impression of dying horribly. Cold, pain, blood. Horror. The Shepherd is doing his best to make it less bad, but he's distracted too. Metal screeches as another car accident ghost continues echoing.

Then metal screeches. The ghost couldn't affect the physical world, but it could affect perceptions. Metal screeches. Glamour snaps and their everythingproof shark cage turns back into its pre-Bob form. Some strong bars remain, incongrously pointing out from the tiny wire job they can't even think about hiding behind. Not that they're in a state to think much anyway, what with feeling like they're dying eight times at once.

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fucking ghosts

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The brutish-looking Other rushes headlong into one ghost, then turns and flees into another. This does not do wonders for their salt circle, but at least it's not a threat right now. The ghosts themselves aren't actively trying to affect the practitioners, but they're fleeing the Hyena and every ghost's affect reaches a wide area. When they're aware enough to be more targeted, it's usually because they're running through their script trying to talk to one of the maddened Others. It's not pointed at them. So there is some good news.

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Fuck fuck fuck okay though they still have enough to make a leash with—

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Most of the snares are still in place. (The bogeyman or whatever it is gets tangled up in some and drops down whimpering. Other predatory Others are more interested in it, now, since the three of them aren't the weakest-looking target.)

The Shepherd must have gotten his act together, because the ghosts are effecting progressively less. But the Hyena sees its chance and starts moving. Matthew's gun is still loaded for ghost, and he's not recovered enough to aim well anyway. He grips one of the remaining steel bars that used to form a defensive cage, as much to steady himself as to use as a weapon. He's about to toss another toward Sadde, but thinks better of throwing things and extends it to him instead.

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He takes it, and looks around for more things. The cables are still electrified, that's something...

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The Hyena steps over the cables with a look of distaste, but they doesn't serve as a barrier. Until one of the snares draws tight around a hind leg, which does. The goblin has a long line with far too much freedom of movement but is, technically, tied to a tree. Still coming at them.

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Aaaaaaaaaaa electricity do your thing please while he dodges and weaves around trees—

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Goblins don't really run on biology the way animals do. Electricity's thing isn't stopping the Hyena's heart or making its muscles spasm; it's just going to represent an annoying elemental charge and an even more annoying modernity.

The mad scrabble around trees is working, barely. There's no way of telling in advance how securely the monster's hind leg is caught. But eventually the Hyena runs out of slack with a jerk and a snarl. It starts retracing steps while trying to slide the loop off. Matthew swings his improvised weapon, and it connects but what's left of the glamour shatters. He drops the stick of wire and backs away from the canine.

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"Good time to shoot it in the face," he comments.

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He unloads the gun in the direction of the thickest remaining group of ghosts, and reloads it with actual ammunition.

"Get more loops around it!"

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"On it," he says, and starts doing it (and maybe when he's out of sight of the Hyena he can get these loops to be slightly longer than they really are?).

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If he wants to spend the time and power, sure. (And if this glamour breaks, the worst case is that a shortening line slices the Hyena in two. Which would actually be kind of bad.)

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Not that much longer. Round and round and round—

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Casting loops at the goblin from a distance, most of the lines are too loose to do much. Most isn't all. Especially with the occasional bullet to take its attention away, the Hyena gradually gets more and more tied down.

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Okay. Okay, they're wrestling this situation back into control, that's good.

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There are fewer ghosts now that the Hyena isn't chasing them toward them. The Shepherd has even gone back to getting rid of them neatly instead of quickly. There are more miscellaneous Others, but nothing has charged them yet and it's a pretty good bet that the Hyena's hangers-on are less of a threat than it is. Keeping them uninterested is taking most of Matthew's attention, though.

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He can... probably multitask at also making himself look less interesting? Not uninteresting, that'd probably take more concentration, but...

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He might have some difficulty keeping ahead of the the Hyena situation while trying to change his appearance and also watching where he's going.

Tree, tree, branch, snare, tree, paralysis from the legs down, ground. A very indistinct and motionless ghost is echoing "my legs. Why can't I feel my legs."

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He doesn't cry out while he's falling, he's trying to be inconspicuous, but shit. No his legs need to move he can't just lie around—

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– okay, his legs do move, they just don't feel like they're moving. Or like anything at all. It's more obvious now that he's looking down, but walking will be a chore.

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Whatever he has a very good body it's his implement if he needs to—maybe—actually can he—he tries to extend his Sight to his proprioception—

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His Sight declines to switch metaphors, and is really more about seeing the rest of the world than himself anyway. He's moving, more of a stagger or a crawl than a walk, but the ghost is faded; he can't have to go far.

A voice calls out "Sam!" and there's a gunshot. The Hyena switches from pushing toward Sadde to just writhing.

And then there's a blinding amount of pain and the feeling of blood running down the side of his face. Another illusory injury– no. Something like a four-foot bear with long claws skitters away and back up a different tree.

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Okay now he screams—now the pain is real—his hand raises up instinctively to the affected area—

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He feels blood. Sees it too. The Other maneuvers around the low branches and is getting pretty close to directly above him.

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—he'll stop focusing on the pain he's been doing this all along he can just pretend it's fake pain and he reaches into a backpack and now he's holding a sword which he slashes straight up.

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It is well outside effective swording range but it turns out swords are not an effective deterrent! It drops. It's pretty badly injured, but the most important effect was that the impact made its claws miss this time around.

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He reminds himself he doesn't want to kill that thing, whatever it is, and runs away, resuming his looping and trying not to faint.

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The Hyena gradually loses its freedom of movement. Sadde has crossed it several times by now, so the main effect of struggling is to strain the cables against itself rather than to actually get away. Matthew ties it off. "We should sit you down and take a look at that before you try talking to the Hyena. Unless you want to look extra dramatic, which probably isn't worth it."

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"If it breathes in my face again my face might fall off," he agrees.

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"Head wounds bleed a lot. That's bad, but it also means it might be better than the blood makes it look."

His first aid kit managed to survive when everything came crashing down. He wipes the wound clean and looks as best he can. "It's not urgent enough to need me to stitch it here and now. If we were being responsible, I'd tell you to try not to move until we get you to a hospital. If you'd rather be reckless, I'll tape it and wrap it and you can deal with the goblin."

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"We went through all this trouble I'm not backing away now."

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"I could just kill it. It's still a win. But yeah, thought you might say that."

He bandages the injury, and warns Sadde that it's not properly sealed and if this somehow turns into a physical fight he should back off then.

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He walks up to the Hyena and levels a deeply unimpressed gaze at it. "I could kill you. I don't want to. I could turn you into a creepy weapon. I extra don't want to. You have two options: either you die anyway, that's no skin off my nose, or you agree to my terms and you get to live."

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Snarling. That is the best activity for a Hyena right now. It's doing a lot of that.

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He ignores that, and starts listing his terms.

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There are a lot of clauses and subclauses in there, but it gets as far as "no murder" and strains against its bonds.

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Well, not that many clauses and subclauses, the Hyena gets one of the dumbed down versions.

"Choose: die, or live without murdering anyone."

(Now would be an amazing time for Matthew to dramatically threaten it or something.)

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Matthew picks up on Sadde's look. "The Lord of Toronto sent us to get you sealed or killed. He and Sam would prefer sealed. Now agree." He fires into the ground, and the Hyena yelps at the sound.

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"I'm running out of patience and I need medical assistance, you're on a timer to make your decision here and I'm not telling you how long you have."

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The Hyena hangs its head and growls.

Its shape seems to change. Some of the discontinuities get smoothed over and its muzzle shortens. Its hind legs look less like a biped's got broken off and reattached at a ninety degree angle. It ends up looking more like an extremely unhealthy dog than a vaguely dog-shaped monster.

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"Atta boy. Girl? I'm not sure how you do gender." He starts unleashing the thing.

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The goblin-dog of unspecified gender (if any) growls at him. A lot. It slinks away instead of trying to retaliate, but not before howling. It's an incongruously triumphant howl.

 

The few remaining ghosts flee, but the forest's more physical Others start appearing just as the Hyena leaves. Some of them look aggressive.

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...he considers taunting them, then discards the idea. They'd better go.

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The Shepherd declines to fight. Anything that follows the Hyena around is used to ghosts; it'd be a waste of resources. Matthew casts a handful of powder into the air and the Others become more interested in each other than the practitioners, but he says that against this many it won't last long.

But the car is close by, so they grab whatever supplies they don't mind losing and head back.

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Yeah, back is good, he's starting to feel a little woozy.

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The others give him a hand back into the car. (The Shepherd's arm is inexplicably not cold and clammy. He's just a guy who happens to dress like an old-fashioned corpse.)

When they drive back it's not to the same hospital; there's a nearer one.

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Oh good. Hospital's good.

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Matthew and the Shepherd aren't too hard to convince that they don't need to stick around, so Sadde can avoid pseudonym problems.

Hospitals are kind of unpleasant and slow, but it's a very safe kind of both. He gets an uncomfortable row of stitches down his face, is advised to have them removed in about ten days, and is completely unable to tell them what animal attacked him.

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He can say 'it looked kinda like a bear' which is strictly true, he's pretty sure he can get away with not detailing species and food habits.

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It gets recorded as another tragic case of unspecified.

Do Others even get rabies? Who knows. Hopefully the doctors having taken care of all the mundane risks is good enough. The entire procedure is reassuringly routine. He's eventually released with instructions on how to keep the injury clean and a warning that facial expressions are fine but he should probably not do anything that'd stretch the skin too much.

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Yeah.

And, er. He should. Probably go see Diana.

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Probably, yes. She's happy to meet him, what with not knowing recent events and all.

"Sam! How are y— your face, what happened to your face."

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"Erm. You. Remember the Hyena?"

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"What hyena?"

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"Big bad goblin in a park, liked collecting ghosts."

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"The goblin did that to you? Why were you fighting a goblin, no, I can guess—"

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"No, one of its Other hangers-on, I think my face wouldn't be—here—if it'd been the Hyena."

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She breathes. "Okay. You decided you had to fight a ghost-collecting goblin and you made it back out.

I could probably have helped, you know. If you were going to do it anyway."

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"...you could've gotten hurt, though."

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"Says the person who did. It would have been much less dangerous than doing it alone."

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"I wasn't alone, the Shepherd and Matthew came with."

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"Conquest's man and the Shepherd.

Okay, I see why you didn't tell me ahead of time."

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"I originally asked Conquest for tips since he's been around for a while and should know more and he—kinda offered help. In the form of those two."

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"And the fact that Conquest wanted you to succeed didn't make you rethink whether you should?"

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"Not really. He's Conquest, he likes conquering, Sealing a bothersome Other is appropriately conquerful."

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"But that just means it made him some little bit stronger, and you risked your life doing it!"

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He purses his lips—

—then says, "My name's not Sam. It's Sadde."

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She stops. Gets a confused look. "Okay? Oh. Sadde. Like the Seal I've apparently been mispronouncing all along."

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He giggles. "Yeah, that one."

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"So you're really committed to fighting dangerous Others, enough to be named after it, and the pseudonym is...not just because you're on the run from home, is it."

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"I wasn't named after it."

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"Coincidence, then?" She looks skeptical at that one.

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"Absolutely not."

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"That one you might have to explain."

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"I made it. The original idea is—someone else's—but I'm the one who wrote it and its versions and have been pushing it."

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"Congratulations, I guess. You must have been really successful really quickly.

I didn't know the Seal was new, but now that you mention it of course you would have let me assume the money hadn't changed if you weren't admitting to being the one who convinced Montreal to add it."

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"...how new it is is complicated. It's been on the money since it was invented six decades ago, though. And I'm also the one who came up with the money idea."

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"Time travel, or secretly immortal? If it's the first one I want in.

Or the second, for that matter."

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He grins. "First one, and not in a controllable manner, I'm afraid. There was this little beastie..." And here goes the story of the Charybdis again, and going to the past, and the Behaims, and money, and returning to the future. Rose's not mentioned, though.

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Diana is thoroughly impressed. Smiling at all the right parts, too. "So the Hyena was, was that just Tuesday for you?"

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"Oh no, not at all, I did get a scar that's possibly gonna stay there forever, but I like to think I'm rather resourceful."

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"Okay. Well, since you are already way too committed to this, you can ask me for help next time. Equipment at least."

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He grins. "Thank you. ...it's not too late to back out and decide not to have anything more to do with me, though."

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"That wouldn't solve the problem where you're going to get yourself killed. I did mean it about you being way too committed; you just also don't sound very deterrable."

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Well he thinks she should be kissed for that.

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An excellent way of changing the subject.

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He's not really changing the subject, he feels like this should be discussed. "I'm an ambitious person and this system is terrible. I'm really, really going to do my best, but that does mean I'll risk my life repeatedly. And of course every success gets the spirits on my side—and the fact of the matter is, the Seal that goblin is under has my name on it, not Conquest's. So I got more powerful than he did, doing that. And the world is—a tiny bit better because of it."

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She hasn't felt the need to let go of him.

"Every success helps. Maybe even saves lives, if you pick targets well. But any failure could get you killed, and you came close today."

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He nods. "Yeah. I'm writing my story here, the spirits love narratives, and mine is the powerless nobody who became somebody through cleverness, bravery, and sheer force of personality. In the end I'll either be dead or powerful enough to change big things."

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"Dead. There are always bigger things, and the narrative you're writing doesn't have a stopping point. At least decide on some achievable goal where you'd declare victory and then stop."

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"Lordship over a city," he suggests.

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"Well, at least that's something that some people have succeeded at ever. Okay. You become a Lord, or some equivalent amount of success if that comparison works, then you stop going looking for mortal danger."

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"At that point I expect mortal danger will come looking for me," he muses.

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"Probably, but if you were a Lord now I wouldn't tell you to quit. Besides, by then you'd be a Lord and could probably handle it."

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"Mmhm. How about this: I can promise that when I'm a Lord I'll at least take a sabbatical and establish some power before revisiting the subject of going after bigger things?"

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"It's probably a bad idea to actually promise, but more importantly, no? The point is for the story to end with "happily ever after," not "until the sequel."

Except then you'd just put off aiming for a Lordship, wouldn't you. Never mind."

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"I want to make the world a better place, I don't want power for power's sake. If I reach Lordship and conclude that the best way to improve things is staying there then I'll do that, and that's not too unlikely—I do get in more danger the more powerful I become, at some point the balance will in fact tip."

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"It has already tipped. You're almost punching above you weight with the Hyena, let alone the Charybdis, and you're planning to keep going."

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"I don't mean tipped in the sense that I'll be fighting stuff more powerful than me, I mean tipped in the sense that the probability that I'll succeed times the rewards becomes less than whatever I'll get if I stop."

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"That too. On the probability you'll succeed front. There'd be a lot more fights before you get anywhere close to a Lordship."

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"Not necessarily. And I needn't personally fight all of them."

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"Just don't die, okay?" Her eyes are kind of fixed on the column of stitches.

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"I'll do my best."

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"I'll hold you to that.

 

I'm being so hypocritical. You didn't even know the Hyena's victims, just that they existed, and of course you can say that doesn't matter.

I've been assuming for a long time I'll probably go against Conquest eventually. And that's at least as dangerous."

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He raises an eyebrow. "Is that so."

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"Not— I'm not planning to. His promise not to kill me expires if I do anything, and I'm pretty sure plotting would count. So. Not that. It's just, I don't want to never try."

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"But if you were to, say, only hypothetically answer questions about how to best deploy certain tools in certain hypothetical nonspecific situations..."

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"With the number of unnecessary fights you get in? Of course I will. I'm not going to not help just because you'll probably end up opposed to the Lord eventually too."

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"'Unnecessary' is a matter of point of view."

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"Fair. Point being, he has to know already and if being a likely future enemy doesn't count as acting against him then helping one can't either."

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"Has to know you'd want to challenge him, or has to know I might?"

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"Huh. He might know about you too. He's hoping I will, and he probably knows I'd want to because he has Doug."

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"Well. Don't do anything without talking to me?"

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"Oh, don't worry. I won't even decide to do anything without talking to you."

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He smiles. "Good." Then frowns again. "...how long has Doug been there, exactly?"

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"A bit over a year. That wouldn't be very long for time between credible attempts on the Lordship, but I don't need to go that far for a rescue mission. Though you might want to if only to get rid of the current one."

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His frown deepens. "We shouldn't do anything until we're sure we'll win. It's—horrible—that he keeps Doug there, but doing anything without being certain we'll win is just throwing our lives away."

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"He's not actively being tortured as far as I know. And I think his time perception is...more like a ghost's. Not that that's good, but it makes things less urgent?"

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"Yeah. We'll figure it out."

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"We will probably decide on something, eventually. It's got to be pretty much inevitable." She's choosing her words carefully, as much for her own benefit as anyone else's.

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So is he. He hugs her.

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Possibly relatedly, she hugs him. Hasn't stopped since trying to convince him not to get himself killed, actually.

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Sigh. "Don't worry, this kind of—miscalculation is unlikely to happen very much."

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"As long as it doesn't happen at the wrong time. Or against the wrong enemy."

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"Mmhm. Today I learnt that car crash ghosts are very good at distorting the appearance of metal so that mistake I won't make again."

Permalink Mark Unread

"How does appearance lead to you getting slashed by an Other?"

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"I'm an illusionist, the shark cage we were using for protection was—not entirely real."

Permalink Mark Unread

"Ah.

And ghosts are something he has a lot of, even if we don't count the Shepherd."

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"Yeah. Your magic, though, is—extremely powerful."

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"It is. Subject to terms and conditions, void where prohibited by calendar, but strong.

 

I wouldn't recommend plotting anything. Conspiracy. But I bet if we calculate what date we'd have the best options open we'd get the same answer. That'd be interesting. And then never tell each other what it is or suggest which year."

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"Of course. There'd be no reason to tell each other, really. After all, how important can it be?"

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"Very, if we were going to do anything with it. So let me know if you have another Hyena fight coming up and schedulable, I guess."

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He nods. "...I should probably take a shower and not move much for a while, though."

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She can let him do that, and starts definitely-not-plotting.

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They can probably actually-definitely-not-plot together after his shower (as long as they're careful of his face), that's a good way to end a tiring and stressful day.

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This is a good plan. (She might be overly careful of his face, except forget entirely every so often and then overreact more than he does.)

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She's adorable.

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A few days later Sadde judges herself clear enough of demonic influence to go talk to Isadora.

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Isadora is in her human guise, in an office with her name on it. She does not instantly give any sign of smelling demon.

"Hello, Sam. What can I do for you?"

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"Hello. I was curious about some of the history of the place."

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"Ask away. Though I may need to evict you if some of my students arrive. They do have the stronger claim."

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"What I'm most curious about is actually how the Astrologer's thing appeared, since apparently it didn't exist before and most other forms of magic seem very old."

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"Everything was invented at one time or another. Someone contacts a powerful Other or collection of spirits, and trains them the way a man might a dog. Over time they reinforce the connection between a particular action and its effect, and they can gradually earn more leeway. I see no reason to suspect the Astrologers are doing anything different."

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"'Cause as I understand it, they were much... faster than that."

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Isadora shrugs. Her shoulders move back as much as up; she's not bothering with pretending to be naturally humanoid.

"The number of generations varies. It could be that their predecessors stumbled upon some unusually responsive spirits, or simply that they are not hoarding their power. Building a practice can be done in a single human lifetime; it would not be unprecedented."

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"Huh. So there wasn't some practitioner that used to be around and disappeared around that time?"

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"Would you expect there to be?"

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"It'd explain where it could've come from."

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"How so?"

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"I don't know, that's why I'm asking you, but if you say a new form of practice could appear like that over a single human's lifetime then that must be all there is to it."

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"Not must be. Can be, and is likely to be. Imprecision is irritating. But yes, there has been more than a minimum time for their practice to have evolved away from an arid ritual of meaningless form."

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"I apologise for the imprecision. Thank you, though."

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"The practical implications should be obvious enough, but I will leave them to you to determine."

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"Obvious enough, yes," she says, smiling a bit.

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"You may say your inferences, if you wish to demonstrate your ability." She doesn't ask it as a question.

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"It's probably not super smart to try to develop my own form of magic, and the Astrologer probably doesn't have a lot of actual power, were the ones I thought of."

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"Imprecise, but well guessed. The Astrologers no doubt can do anything they claim, and some of it may involve quite a lot of power. But without having established a long relationship with their spirits they will be extended less credit, so to speak."

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She nods. "Yeah, that makes sense."

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"Are you expecting to oppose them, then?"

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She almost answers, then purses her lips.

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"There is no risk of answering wrongly when saying it would align your predictions to fit."

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"Okay. I'm not expecting to oppose them, no, I'm merely curious."

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"A worthy reason, though few things are mere."

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"I'm very curious?" she tries.

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The Sphinx smiles.

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"Anyway, thank you for your time. I'll get out of your way, now."

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"Use the knowledge wisely. It is nearly as valuable as the ability to acquire it."

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She nods. "Thank you." And off she goes.

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She doesn't have any urgent next stops planned! The nonurgent next stop, once she gets around to picking up plot threads, involves the kind of thing Isadora in particular should definitely not know about.

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...right. That. Yeah. They should get on that, shouldn't they?

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Not urgently! Her allies aren't enthusiastic about it. It's a serious fight against a much stronger opponent, there's very little known about it, and unlike with the imps they don't get to choose the ground. It should probably be Sealed—or preferably bound—eventually, but the situation's stable.

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Still, it's probably smart to start collecting the resources they'll need.

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That's simple enough, but only in general terms. The demon does have weaknesses. All they know about its description is that it's scary.

Nobody has a good way to weaponize creation, other than maintaining the graffiti-bound walls, but lots of light is doable.

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Well... what if they use creation for defence instead of offence?

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Sure, that's easy. They know from the existing binding that creation as in art counts, so they could draw all over anywhere they want to step. (Or anywhere they want to look; the demon is probably high-level enough to be unsafe to see directly.) But defense won't win the battle.

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No, but it's the first thing they need to. And if they draw—or, even easier, write—everywhere they want to step, that buys them space to actually set their attack up.

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Yes, this is not news. The attack can be based on light; most demons in the Choir of Darkness are vulnerable to that. But that's probably closer to vulnerable as in "cannot be harmed except by weapons that are in some way light-themed" than as in "literally dissolves under a flashlight." Lightsabers and lasers are out; too fictional. Could set up bladed weapons to be continually reflecting light, but no one has any good ranged ideas.

Which is why no one's gone in so far. That they remember. Close quarters combat with a demon sounds like it would be messy even if it worked, and surrenders a lot of the space they could earn by creating.

Permalink Mark Unread

Well, floodlights are an idea. And the Astrologer's constructs are, technically, very light-based.

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...why on Earth would some local practitioner help them. If this works they might end up with a demon they can make deals with or even order around; pretty much everyone is anti-that. Floodlights are a good idea, of course.

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Oh they're kinda dating and Sam promised she'd tell her and get her help the next time she went up against something big.

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Would this involve Sam admitting that she's a diabolist and working with diabolists to do diabolism, because if so that sounds like a great reason to wait until the factory isn't the next time.

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No, she could probably get away with not telling what exactly they're up against.

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Okay. An unspecified darkness-themed monster it is, then.

With some kind of ranged weapon. It'd be nice to get more specific than that, but they don't actually have a description of the demon. And of course lots of mundane light sources.

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They go into some more detail and then she waits—

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—until it's a boy day. His straight girlfriend is probably more likely to be well-disposed towards him if he's a cute boy.

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It's not like Diana hasn't seen Sadde on girl days, or dislikes her then... But "well-disposed" is certainly true.

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"So," he starts after a lull in conversation during one of their times together, "there's this thing I'm gonna do..."

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Her face falls. "Another Hyena?"

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"I... suppose you could say it's something like that."

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"What is it? And where do you even find these."

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"I... probably shouldn't answer either of these questions."

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"You're saying you shouldn't tell me what you're up against."

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"Yyyeah. I kinda told someone else I wouldn't, it's—complicated and involves a lot of secrets that aren't mine to share."

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She puts two and two together and concludes that it might mean four.

"I'll make sure not to pry. How much of a plan do you have already, and when do you have in mind?"

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"Depends on whether you can lend me your constructs. If you can, a whole plan."

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"I can. It'll just affect how much I have available for anything else that might happen that day.

We could look for what's in the sky on the day you're planning, or wait if there's a specific construct you had in mind. Either way."

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"I'd need a construct that can do ranged attacks, if possible, but it'd ideally be on a day you're not gonna need to use anything, we might need as much energy as we can get."

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She quirks an eyebrow at the second clause. If it's the obvious thing, she can weigh the risks herself thanks.

"You say ranged attacks, I think of the archer and arrow. If you're not in a hurry, the best time for both is next month."

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"Not in any particular hurry, no, and we still need to buy some stuff."

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Nod. "I'll admit to being curious about who "we" is, but still not asking. Let me know when there's a specific date; those constellations only narrow it down to August or late November/early December."

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"You can pick a day when you're least likely to want to use them for anything, and we'll see to getting everything we need."

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"All right. I'll make sure we're on good terms with the spirits ahead of time. We'll need it."

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"Thank you. And—I'm sorry for not being able to tell you more about this. I—hope someday I will."

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"Hopefully once it's safely over."

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"That'd be nice," he sighs.

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Doug and I will love to hear it, she doesn't say. "Good luck."

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"Thanks."

And he can start setting things up.

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It's a lot of trips to and from the factory, outside the binding of course. No one else is watching; it's pretty out of the way. There's no telling whether or not the demon knows they're there.

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Not like it matters much, with it tightly bound in there.

Eventually they've everything they need and should set a date.

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The Astrologer doesn't know how constrained the scheduling is for Sadde's plan (it's not), so she suggests several dates with one in December strongly hinted as best for her purposes.

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December it is!

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She can make sure he's well-informed on what this is. The archer is, in addition to an archer, also a centaur figure with a long flowing cape. Neither of those is important or anything; it's the mythology's fault. The construct will pretty straightforwardly keep shooting, its arrow rematerializing when called for, improbable aiming skills and all. It'll last for hours between when it's summoned and when the stars move, but will not last indefinitely.

Permalink Mark Unread

Cool! They'll summon it when they've carved enough space in the factory.

So... time for the factory, then.

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Eventually it is.

 

A diabolist unlocks the new lock on the old gate, and they're on the inside of the barbed wire fence. The "no trespassing" signs probably apply to them, but no one looks twice. The building itself is squat but somehow manages to loom. Graffiti covers every exterior wall, with ladders folded nearby. The windows are blackened. They pause just outside it. "Remember," the person with the key says unnecessarily, "do not look directly at the demon. No pictures, same reason. Anything that holds an image is it, maybe. Can't count on that not being true. We get in, get on with it, get out, get it?"

The luckiest team member, staying on the outside, starts up their generator and runs cords doorward.

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And there's the door.

She turns on the portable floodlights.

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If you're polite, you announce yourself first. They aren't being polite. There's nothing much present to judge them anyway, aside from the enemy. The lights go on.

The beams disappear into the darkness. It's less like a dark surface than a void. Then more lights flick on and they can see.

They can't see very well. Side effect of keeping eyes cast down at the brightest spots where the demon definitely isn't. The corners of their eyes glimpse a roiling mass of darkness surrounding them, vanishing in smoke wherever the light reaches. The demon? Maybe. There's a claustrophobic feeling of being surrounded, like some monster is breathing down their necks. The smoke is real, no illusion.

The factory floor is big. Wide and long. They've illuminated a wide area around the entrance, but the farther reaches are still dark. Their side, the bright side, has some bones in it. Not human ones; they're far too irregularly shaped. Not to mention smoking. That part gradually stops as the last of the dark flesh evaporates from around them.

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"Once upon a time there was a girl," she singsongs, getting a pen and starting to write on the floor. "This girl had a father. And her father was terrible."

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The brightest of the floodlights has a grate in front of it. A lot of doubled lines. The negative space form patterns between the shadows, a diagram. The diagram that goes along with Sadde's Seal, because why not. Light to deny the demon its space, then dark then light then dark because they want a boundary made of light, then light again so they can see.

The team members draw and write and narrate and occasionally sing, tracing the boundaries of the symbol and inscribing it in creation as well as light. Peripheral vision continues to show that every shadow contains something. Something dragging itself with too many limbs, long and reaching, where every part of it is bulbous and misshapen. Like a gibbon that had a photocopier accident or a spider made entirely of cancer. Or a demon that ate all the good similes. 

They didn't know how it was shaped, but now they do. It's all around them. They may have walked right into it, but it hasn't made any move yet.

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And they're surrounded by light and creation, anyway—they don't advance until every bit of light is covered with art, with music, with poetry, with stories.

After they've carved out enough light in the shadows she can get some astrological help.

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They're not exactly safe.

Anyone inscribing near an edge of their diagram is definitionally between the light source and the outside. Someone's shadow leaps up and stabs at them with a clawed hand flowing up out of apparently nowhere. A stick's worth of material connects it to the shadow on the floor. The hand melts away when it crosses the dark-light-dark line, revealing muscle and sinew and lastly a chitinous spike underneath. It buries itself in a diabolist's arm and she falls with a yell. Falls backward, the safer direction, but the demon's next attempts are barbed. The nearest uninjured practitioner swings a long knife, glittering with reflections from the light bulb on the handle, and severs the thin column of demon. The chitin goes inactive, and the remaining flesh writhes but doesn't have the structure to get back to the shadow before it evaporates.

It doesn't attack across any part that was reinforced with art. Probably that means it can't. But they're besieged and can't safely cast shadows past any unfinished segments.

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More floodlights! They brought some. And they can write from inside out and just cancel out their own shadows—or at least she can, she's bold (or crazy) enough for that and three floodlights are enough to ensure no part is really in shadow. But enough of that, time to summon an archer.

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The construct appears when she gives the signal. It has to get to the factory first, but it's a centaur. It can move fast. It arrives shortly after they finish the first round of diagrams and turn or move the floodlights to start inscribing another broad section. The construct's eyes, as Sadde knew from Diana, aren't reflective.

It stands in the middle of the finished diagram and starts shooting. There's no visible bowstring. Just the motion of pulling back while the bow bends, then the arrow materializes and flies forward. The arrow is pulsing with light from the inside just as much as the archer is. It cuts into the structures the demon's body takes whenever it tries to launch more barbs within the construct's field of view, and other arrows fly farther to strike targets the practitioners can't safely look at. It buys them time, singlehandedly ruining most of the eyes and limbs and mouths the demon manages to send at them.

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And buying them time is something they desperately need.

"That girl suffered from gender dysphoria sometimes! And her father was terrible about that! It's a good thing that girl ran away because otherwise she'd still be with her terrible father!"

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Most people are choosing to be less autobiographical with what they're saying or writing. Content doesn't matter any more than quality. Occasionally someone punctuates a sentence with "this is fiction, my invention, a creation and not something I assert as true," since this would be a really terrible time to tell a lie.

The demon is not happy with their progress. Or its inability to stab them from far off. They finish their second diagram and move the lights, seeing the now-familiar smoke as the tendrils get burned away. The construct is dimmer, but not faded. Another hour and a half? Two hours? Anyone's guess.

The next segment of ground is covered in a familiar black shell. A tentacle snakes out to inch it toward the practitioners, but retreats when the floodlights burn at it.

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"And by the way," she interrupts herself, "this story hasn't ended yet and doesn't end tonight. This girl goes on to do pretty cool things. Have you ever heard of the charybdis? It's a weird little creature. Let me tell you what it does."

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The writing on the floor strategy hits a dead end. Can't write on carapace. Doubly so since there's probably more demon underneath it. It isn't tough—arrows punch right through, and knives and axes can break it—but there's a lot of it. And it isn't evaporating in the light. Or if it is it's too slow to matter. The demon bides its time.

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"I wonder if you can speed up the shooting?" she tells the archer. "I would be very thankful if you could."

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Her phrasing earns an annoyed look from a teammate. "Speed up the shooting!"

It does. Arrows arc outward to the nearest exposed pieces of demon, though it's hard to deal damage to something without a defined physical form. A few arrows puncture the shell and strike whatever's underneath, but mostly it's shooting at visible targets. Someone tentatively tries smashing part of the carapace with the butt of a splitting axe. It breaks off some pieces and reveals more coils of demon, which lunge up her shadow and need to get severed by sword and arrow. Then the light burns away the exposed part, and they've gained a few square feet of the factory floor. Not enough.

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Then she thinks it's time for this demon to meet her little friend: the signal flare.

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"We were going to save those—"
"For something unexpected—"

Indecision aside, no one stops her. Instead, everyone retreats to relatively safety and dons blindfolds. One gets tossed to Sadde, for before she sets it off. The maritime distress flare is blindingly bright, meant to be seen from far off in day or night and questionable weather. It lasts for half a minute, and when it's done the floor has been scoured clean. Even the shells and bones dissolved into smoke. The archer has stopped shooting and the floodlights are showing what look to be ordinary walls.

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She beams. And they have more where those came from, if they need them.

So, what's left of the demon, then?

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It might be in the far corners, or in scraps of shadow away from the flare. But most of the mass it was constructing limbs out of is pretty much gone. The archer isn't shooting very much.

 

Then the earth shakes. The floor rumbles and cracks beneath them. Shudders and falls. Practitioners slide down a level—why would there be a basement right underneath the factory floor—with debris and equipment falling around them. The floodlights go out as they disconnect from the cords or generators. The lower level is full of eyes and claws and especially mouths.

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Well fuck.

She tries to scramble up for stabler ground, they have more flares right?

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They do. But this time there are more shadows from the piles of rubble on the irregular ground, and there's no protected area they can hide in. Their diagrams didn't do too well when the floor broke. The flare buys them thirty blind seconds, and they have to expect the demon to resume attacking before they can see anything.

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"Shoot at it, focus on limbs reaching for us—" scramble scramble she has a good memory she wonders if she can see anything better without her glasses on—

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Mostly just more darkness. There aren't any Others or many spirits aside from the demon, which she's still not looking directly at.

Shapes creep across the background. Indistinct and ominous, and there's a sense that whatever it is it's also right behind her. It's more reminiscent of flashes of illusory movement from keeping one's eyes closed than a jumbled mass of body parts coming closer. There is a good chance it's both. No way out, but there's a way forward. Something like a tunnel. An area that was burrowed out but hasn't collapsed. It gets darker in there and there's more of the images down that way.

The demon heaves a coil at them, moving like a snake instead of like a worm but wetter and slimier than either. With the construct prioritizing reaching limbs, it falls to the practitioners to defend themselves. Blood spatters and smokes as their brightly lit weapons cut it. The diabolist stationed outside with the generator has run in and angled a floodlight downward. At least it's costing the demon something on each approach.

Permalink Mark Unread

Where does the tunnel lead, and is there a way up, can she climb debris, do they have more floodlights—?

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Any floodlights that fell are probably broken, but they've lowered extension cords (laboriously covered in drawings in Sharpie) just in case. No luck so far.

The tunnel is more down than up. Leads to more demon, of course. The shapes lurking in the darkness are different, though. The farthest glimpses are of a mass that's either a writhing pile of worms or a pulsating brain instead of limbs and teeth.

The easiest way up is probably climbing the hole. Sides are sloped. But any crevice might contain part of the demon and probably does.

Permalink Mark Unread

 

 

Well she has her own light source that's... not a flare but still.

She climbs, trying to keep to the illuminated areas.

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They have light. The demon can't come close without sacrificing some of its body. But they don't have circles with defined boundaries. There's nothing present that it can't cross. A piece of rebar turns out to be a tendon, with flesh flowing from one end to form a three-foot finger as soon as Sadde tries to use it as a grip. A foothold next to a brick has teeth. Always, there are shapes moving in the corner of her eye.

And then it starts growing a lip, encircling the top of the hole. It angles around the dangling extension cords, making it more like several adjacent lips, but the demon is pretty clearly trying to cut them off.

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She points lights up to dissolve it and continues to climb climb climb she's nimbler and more athletic than most people she has a magic body she can do it—

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Her flashlight gradually burns a circular hole in its construction project. When she gets up she sees the teammate in the least mortal peril finishing drawing protections around the remaining floodlights. Those go on and the lips vanish completely.

"I think we can get everyone out. If we use the cords as ropes, that's a handhold it won't fake, maybe even use them as barriers too—"

Permalink Mark Unread

"—and we can plug an extension cord into itself to form a circle, too."

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He pauses for half a second. "That could work. We don't have that many, but they'll need it." He detaches one of the cords and drops the other end down.

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She helps.

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Extension cords form fairly small circles. But they're merely cornered instead of doomed.

The demon doesn't cross that, not directly. Its response is to start launching things: concrete, brick, rebar. Spindly limbs continue reaching for them, to give the fading archer a higher priority, but it must have formed some stronger ones farther out. And the projectiles don't share its weaknesses.

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She'll grab a brick thrown approximately in her direction out of the air and smear some Bob on it then use that to fuel a sympathetic connection with the other bricks, twisting them out of paths of collision with her teammates and potentially knocking other projectiles away, too.

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It...sort of works. By the time she can declare her brick linked to a target one to knock it aside, the latter has probably already hit or missed. (Usually missed. The demon doesn't have a human's worth of evolutionary history specialized in throwing things.)

The response is to launch fewer bricks and more concrete and metal. Less similarity makes it even harder to deflect in time. The thrower is using quantity rather than skill, but some projectiles bounce off the archer construct and later ones start punching through. Time is taking a side here.

Permalink Mark Unread

Well she can get one of those missed rebars and make it longer and swat things with it.

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That is as effective as swatting things with a piece of regular metal that size. It's no lightsaber.

When the construct is gone—faded or destroyed; hard to tell which and it doesn't matter—the grasping hands are a problem again. A more urgent problem than the occasional chunk of metal or cement.

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She was going for reach, not strength, so that's good enough.

How many people do they still need to rescue?

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Everyone injured has been dragged back up by then. Technically none. But the defenders are only tenuously protected themselves.

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...perhaps they should regroup and rethink.

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Nothing stops them on the way up. Letting them off easy? Or that's part of the ever-present implication that it's right behind them all the time.

"How do we win this?" one diabolist asks. "I haven't seen anything much to threaten. Is the whole thing expendable?"

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"I have no idea. We still have a bunch of flares unless I severely miscounted or it ate them, right? How many floodlights do we have?"

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"If you remember counting them, it didn't eat them. We've got flares. But these are all the floodlights we came with." Three lights illuminate pretty much just the area around them, with a fourth roving around stabbing into the blackness. "That I remember."

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"It sounds tremendously stupid for us to have come here with four floodlights, huh."

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"Yup. We're probably losing equipment."

"Which means," the diabolist who hasn't been below ground level adds, "we might've come here with a perfectly good plan, lost something it wouldn't make sense without, and not remember what we were thinking."

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"...does any part of our plan suddenly not make sense? Let's assume all of the material goods we currently have were acquired in very large quantities to account for a factory that doesn't have a suddenly-collapsing basement."

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"This but more isn't nonsense; it just doesn't have much of a way to actually win. I'd like to think better of us than not having an endgame plan."

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"Well, sans basement, we would've eventually reduced it to—something smaller, something we could threaten—with what we had there, wouldn't we?"

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"Could have, maybe. So that implies that now we do know it has a basement and we can't win by drawing, we back out?"

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"...maybe. Kinda wanna hurt it some more with a couple of well-aimed flares just out of spite but yeah sans drawings I'm not sure how to proceed."

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"I think that tunnel came from somewhere." The speaker has an injured leg, probably sustained in the barrage since the rest of him is still here. "If it has any parts more vital than arms and mouths, that's the best bet."

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"Problem is clearing our way to it."

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"Flares, continuously? Two at a time, one on each side to avoid casting shadows. Or just launch one in and hope it gets line of sight to everything."

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"Do we have a good reason to want to be conservative about flares? If there's any more demon than we can already see even this many will probably not be enough and we should just leave and try this again in the future."

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"We have reasons not to be too conservative. We've been costing it, burning through its reserves or whatever. If we don't try something there's no telling what it comes up with or how fast it recovers."

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"Yeah, let's just do the two at a time thing, keep a couple in reserve in case we need to make a hasty retreat, and see what happens."

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The demon has been listening. While they're putting their heads together for a more detailed plan than "see what happens," the hole starts getting visibly blocked off. Any debris long or broad enough to be an obstacle has one end jammed into the side of the hole and held in place by demonic fingers. Joints fuse in place when no longer needed.

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...the not-joints are still going to melt as soon as they throw a flare down there.

They should go and do that.

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The near side turns to smoke as soon as they light it, and the far side as soon as the flare falls down. At least, there are crashing sounds and when they can see again most of the improvised obstacles are down. The demon doesn't do much, maybe because it needs to regroup.

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Then they can keep the barrage, two at a time, and clear the way.

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The uninjured make their way down. They're circled or in some cases even wrapped by well-illustrated extension cords, which is awkward but absolutely worth it for the safety. Someone comments that there seem to be a lot of cords to go around and they probably had one floodlight per. Not that it's very actionable information.

It's slow going. Far too bright to see. There are occasional rumbling or crashing sounds, but it's always echoing toward them from a distance. The demon can't be doing much of anything in their line of sight, after all.

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And they advance towards the bloody tunnel.

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There's very little blood! Slime, ichor, fluids best identified as "miscellaneous," but not really blood. Circulatory systems; who needs 'em.

No rocks fly at them. It can't assemble enough of itself to construct an arm, not within throwing distance of the flares. The worst it does is cause the occasional piece of debris to fall from the top of the tunnel.

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...she ponders sending a flare into it but decides that'll be a last resort thing.

"So! We're hurting you! Wanna be sealed? We can stop hurting you if you are! We can even let you be in this dimension!"

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Its voice is somewhere between a growl and a hiss. Which makes sense, for a hastily constructed voice box. "No... Rather fight..."

One of the flares runs out. The inability to see changes from bright red filtering through closed eyelids to illusory spots swimming in darkness. That was the leftward flare, Sadde's side.

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—she very quickly replaces it—

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The ground around her is mostly scoured clean. Assorted unpleasant liquids are still leaking toward them from further away, but evaporating as the bright light shines on them. Closer, she can see sharply delineated shadows angling out where people are between the other light source and the darkness. The insides of the shadows are much less clear than the edges. Almost three-dimensional. Or actually three-dimensional. The shadow is dark all the way through, but at different densities. Ink blots reminiscent of an eye, a hand, a lot of mouths, and some ink blots.

The shadow launches something upward, and pieces of tunnel fall. Not very aimed, but one glances off the side of Sadde's head.

Then the replacement flare goes off, and it's too bright to see.

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But her eye's gotten swollen by the hit, damnit—she'll worry about that later—if the demon doesn't want to negotiate they can continue to fight.

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"I will not surrender" it lisps, but there's less and less it's throwing at them.

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And they still have more flares and more light and just how much more demon even is there?

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Eventually it falls silent. Shortly after that they stumble their way into a far wall. When the next flare sputters out its holder doesn't replace it and risks looking around.

"It's gone. We'll have to mop up the pieces, but I think this was the part that was controlling it.
Demon! If you can hear me, there is still a surrender we would accept!"

No answer. He's almost disappointed.

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"...seriously? This is it? It's dead?"

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"Or playing it.
Pieces upstairs might be inactive or just unled, or I could just be wrong."

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Well they can look around and explore some more.

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Everything between here and the hole is clean. Dirty, but only in a dirt sense. It's just a dark basement tunnel. When they get back up it's the thicker kind of darkness they're more used to.

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Okay and can they kill that?

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They can kill its contents. As they move through the factory, they often pass disconnected flesh and limbs lying motionless. Those can be vaporized with floodlights. Other pieces of the demon are still active, rearranging themselves but not combining with each other or forming any new structures more complex than claws. Those seem to have enough capacity for strategy that they can retreat.

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Yeah if they can't communicate she doesn't think they should be alive at all, lest the thing can regenerate from them.

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The active pieces don't respond to offers of quarter. Maybe that means can't. Eventually they've made a pretty good sweep of the entire area. Not enough lights to light it all at once, so they probably can't be sure of having exterminated everything.

Actually, they can be sure they didn't. A pair of diabolists managed to snare an amoebalike blob with a beaklike mouth, saying they're definitely coming out of this with something to show for itThey keep the blob both contained and shaded, just in case there's a use for it later.

Other than that, there's no sign of the demon. The factory looks like an ordinary abandoned factory, except for the hole and a lot more drawing around the entrance than most doors need.

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...Sadde thinks it's an absurdly terrible idea to bring a piece of demon with them, it's probably going to rain down bad karma on their heads.

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Bad karma goes with the territory. Competent diabolists can manage the risks. But fine; Sam can wash her hands of this if she wants. In which case if she wants something deleted from existence later, ask someone else.

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She is absolutely washing her hands of this and will absolutely not go to them for anything that will be erased out of existence. And for the spirits' sake she is also being very clear about how she just killed a demon and it wasn't even to use it or its parts so really the karma balance should tip in her favour.

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If the spirits have an opinion anywhere between "yes, that!" and "no, we're almost sure you offered it a deal" they don't say so.

Eventually the factory is as demon-free as they can verify. Success? Success.

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She should talk to Diana. But she's probably just gotten a bunch of bad karma.

...she's going to be getting a bunch of bad karma for a long time, though. If this relationship can't survive that... well. Better to find that sooner than later. She calls her.

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Diana picks up her phone on the second ring. "This is you? Oh thank God. You're set, then?"

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"Yeah, all done. You alright?"

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"Yeah. Okay, I'm moving now." Pause.

"He knows! Or it's blocked for some other reason, I'm going to run and teleport once I'm out. Whatever you've got, this better work!"

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"—what are you talking about? Who knows what? What's blocked?"

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There's a pause, and sounds of Diana out of breath. 

"The Lord, was today not-"

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"What? No, I'd have told—is that what you thought I was hunting today, I'd have been so much more obvious if it had—how can I help—"

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"...it's not–

I got Doug and made it out, can you meet me at the workshop if I get there now?"

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"—on my way."

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The phone loses the signal. Then it rings again.

"If there's no plan, I'm dead. The Lord has probably wanted to come after me for a year now, and doesn't have a reason not to. I could just run. You can tell him I acted alone, and it's true even if I thought I wasn't..."

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"Let's meet in the workshop, we'll talk then, just run."

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"I'm there. The teleportation worked once I was out of his place. I just wish it could take me somewhere less predictable."

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"I'll be there in just a bit."

She goes as fast as she can.

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Diana explains while she's on the way.

The combination of wanting to go against Conquest while not being able to discuss details and the fact that Sam asked about something hard-hitting for an unspecified monster fight left her thinking Sam was attacking Conquest. She rescued Doug's ghost by stealing the trophy that used to be his implement, hoping the spirit would follow it. Used as little magic as possible to do it, since Sam had the big guns. She refers to Conquest only as the Lord of the city, saying it's Doug's advice. Saying his name might not alert him, but he probably is paying attention.

And, if this enemy wasn't the target, what was? Is Sam okay?

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...she'll tell Diana what the enemy was later and, er, not over the phone. She's mostly okay, has a few scrapes and shallow cuts and a swollen eye, and the thing was a success.

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Ominous. But one catastrophe at a time is the right sequence to have catastrophes in.

 

The abandoned factory was out toward the edge of town, and so is the workshop, and luckily it's the same edge. Getting there won't take long.

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Then she's there soon. Where's Diana?

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Inside. She's not calculating magic, instead worriedly packing items in case she needs to flee in a hurry.  A man is in there with her. He's thin, with a short beard and a hairline receding despite his lack of advanced age. His wide glasses have one broken lens, and he is only almost solid. Light flickers through him occasionally. Diana sees Sadde before Doug does.

"Sam! You made it. I don't know how much of a hurry we're in; the Lord might have people on their way right now."

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"Did they actually notice you? We should probably just run right now anyway—"

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"His security people did. I don't know if there's anything we can do, but if so it's probably from here."

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"Why is just running away extremely fast not the better idea?"

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The ghost responds to that one. "He doesn't give up his quarry. And you're here, Di. Had to take a side and fight or deal."

"Doug has some issues with forming new memories," Diana adds. "The...transparent...part of him can't realize some of what happened.
Running might be the better idea, but if we do we can't come back. We'll be on the run and underequipped and that's not a good position to be in. And injured! Let me look at your eye, make sure it's as okay as you thought."

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"Not necessarily on the run, we can hide." She obligingly lets Diana take a look at her eye, though.

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"What did you fight!"

She doesn't get much of a chance to look. As soon as she touches the swollen area, a dark shape bulges out from Sadde's face and into her reflection where light glints off a computer screen. Everywhere it moves leaves a trail of smoke.

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"—shit shit shit I need light, very bright—" She turns her phone's flashlight on and flashes her eye—

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Light isn't in short supply here. Diana points an LED at Sadde's face, then adds more to it. The eye gets obscured by smoke.

"What is it?"

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"—a darkness demon—just—brightest light you can find—"

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"A demon?"

She rushes around the room flipping switches. Most of the screens are destroyed and smoking. And the room's familiar mess works against them here, making it hard to follow the fragment and its duplicate.

Doug points somewhere. "Getting away, slipping the trap–" Diana follows his gesture and sees a hole. "It's in the walls!"

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"—oh fuck—I'm so sorry—" Is the shadow still there?

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Her eye is clear now after the dazzling light. And working; it was never really injured in the first place.

The workshop isn't. Computers are smoking and sparking, and the shadow is lurking in corners all over the place. It's well lit enough that nothing's getting at them, but the place was already a mess. Hard to ferret it out of everywhere at once.

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"—we might have to set fire to this place."

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"No! This place is– everything is here! If we get more lights..."

Diana rushes between nooks and crannies, one at a time. She manages to get close enough to sent up some smoke. Then the part in the walls hits its target and the lights go out. A cable swings outward, sparking.

"Di needs it," says the ghost's voice. "  – have to do it."

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"Don't look at anything," she says, closing her eyes and rushing towards where she remember Diana is to pull her out.

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She knows the room better than anyone present who can crash into things, and is making her own way out by the remaining lights. Then she freezes and Sadde collides with her. "Anything?"

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"Let's just go, we can talk where we don't have a risk of any shadow being a tendril of evil—"

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She walks out, quickly enough that she either sees where she's going or just knows really well. The door isn't far. "Safe to look yet?" she asks once they're out.

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She closes the door—" Probably but I'm not sure we want to risk it. Diana..."

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"Can you explain what's going on yet?"

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"There is a literal choir of darkness demon in your workshop and it really really needs to be dead."

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"And fire will do it?"

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"Fire and light, yeah. If we had a way to completely illuminate everything—but it's in the walls now."

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Her face falls. "Spare gas can's around the back."

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"I'm so, so sorry," she says as she hurries around back.

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The Astrologers go with her.

Diana lights the match. When she drops it she's looking at Doug's ghost.

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And Sadde's looking at her feet.

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They might have to actually pay attention. To make sure it catches fire properly and then burns. All of them are pretty quiet.

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She pays enough attention for that. Then: "We should go. Fast. The Lord's people might come, and they still don't know I had anything to do with this and that's informational advantage we'd best preserve."

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Diana pulls herself together. She's wearing a backpack containing not enough salvage from the workshop and holding a well-worn hand telescope. "Where to? Just...away? My house wouldn't be any safer than here."

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"...I have a place."

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"...okay. As long as he doesn't track me to you, which I have no idea if he can do."

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"Let's talk while we move."

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They move.

"So. Demon. You fought a demon. And this seemed like a good idea at the time?"

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"...well it's dead now."

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"And even the leftover pieces could do, well, this. If this is what a victory looks like you really should stop and rethink the plan!"

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"I mean, you're not wrong."

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"I barely know the first thing about demons, but the first thing is that things go wrong.  Costing me everything, maybe even the part where we tipped our hand to the Lord, things go wrong."

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"—but it's dead."

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"Doesn't matter! If it can do this just from you having fought it, the fact that you won doesn't mean you're safe."

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"But it means other people are."

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"But, you have to pick your battles. Pick... pick fewer battles than that. Put some battles back. That's too many.

How many times do you think you can beat something like that demon? If each victory costs this much? At least only fight when you think you can win."

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"—I thought I could win, we were winning—and then the demon was much bigger than we'd thought, the factory had a basement and no one knew—"

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"So you know sometimes it's harder than you expect. A plan isn't good enough and you need to be sure.

Be honest. Are you planning to fight Conq- him?"

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"Well, some of the time sensitivity of that's gone now," she says, gesturing at Doug with her head, "but I can't say I'm super happy with the way he runs this place."

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"I don't know that anyone is," Diana agrees, "but he keeps things stable enough that we wouldn't have many allies if we tried anything."

"He's weak," Doug says. "Jeremy said. He won't surrender, have to make him lose." As always, Doug's face looks half vacant, looking fearfully at something that isn't there.

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"So if one wanted to overthrow him it would be a good idea to get allies or make him unable to keep things stable anymore. Possibly both."

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"No allies, not enough. Embarrass him and he looks weak, outside challengers maybe come early. You know the Herdsman, Di?"

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"I have some allies. Herdsman?"

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"The constellation. Sending that instead of a warrior construct and having it get a hit or two in, it's a way of saying "you fight like a cow."  But it didn't work. Doug has trouble making new memories, but I remember. No one else moved against the Lord."

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"It was... recent."

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"Nothing happened in time to matter, then.

Who are the allies you mentioned?"

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"...so have you heard of the Thorburns?"

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"Not really. Established family?"

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"Yeah, in Jacob's Bell. They're, ah, diabolists."

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"...No."

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"Their current head has... a few hypotheses about demons, and thinks we should really really push back against them right now because if we only do it when it looks like they might consume the planet and destroy everything then we've already lost. I mostly buy that, I've... studied the subject matter a bit."

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"Just to clarify, you're not suggesting using demons here? You just came from a catastrophe caused by fighting one. I don't know what it would do if we unseated a Lord that way. Doug and I can still just run."

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"—what? No, absolutely not! No, no, not using demons, nuh uh, I get enough bad karma killing them."

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"So, not using demons but getting help from the Thorburns. That kind of thing is supposed to be dangerous too."

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"Not the Thorburns directly, no. Just—I met and befriended the current Thorburn matriarch, ah... in the past... and formed a cabal of practitioners who were under my seal rather than Solomon's. It persists. But they don't know I'm me."

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"I have no idea how much using the extra seal would help. Probably some. But if they're diabolists are we back to using demons to unseat the Lord?"

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"I don't know if we should use their help to actually unseat the Lord as opposed to serve as a group of people around whom we can lay low. I really, really don't want to use a demon for that. Perhaps I should swear to this fact to prevent myself from ever thinking it's a good idea."

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"That sounds like overkill. And like a risk– if there are allied diabolists in play, who knows how much involvement it takes before you arguably used a demon.

You probably shouldn't lie low. No need to incriminate yourself. Would these practitioners take me in on your say-so?"

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"They took me in on Rose's—Rose is the Thorburn matriarch—I'm technically under some interpretations of the word not a diabolist, and as far as they know I'm an illusionist ally Rose sent them. They also owe you big time for the light construct. So yeah, I think so."

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"OK. I'm not sure I'd be safer around diabolists than just hiding out or leaving the city, but if you might fight him then I should definitely not run."

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"I might. ...I'm not sure I'll do it soon, like I said, the time pressure's gone."

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"If l do run, it might not work. The Lord isn't the type to give up. He has the entire Attwell family line as his problem solvers, and Matthew's sons go out in the field all the time. There is some distance that'd be far enough, but l don't know what it'd take."

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"Now I never got the impression the Attwells were extremely happy about all of that."

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"Captured, forced, no way out," Doug's ghost agrees. "His servants are trophies, like l'm about to be." He gets slightly more transparent as he speaks.

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"What... exactly is the story, there?"

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Doug doesn't answer. "I assume there's a coerced oath involved," Diana shrugs. "It doesn't really affect us. Matthew is capable and loyal one way or another, and the Lord can call back the others if he thinks he needs to."

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"It's important, though, it's much harder to control an unwilling and hostile tool than a loyal one, and that's a resource we can use—or at least figure out how exactly we'll fail to."

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"He's on the third generation now, and uses them for complex missions. We can assume he's good at controlling people."

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"Third generation?"

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"Matthew, his father, and his kids who you haven't met. I'm not sure where his wife fits into this."

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"That's useful information, that he has children and a father involved. No siblings?"

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"Not involved, exactly; his father's dead and his sons are out of town. No siblings.

He might not have complete control, but I really doubt the Attwell family is the Lord's weak point."

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"I'm not thinking in terms of weak points, I'm thinking in terms of understanding the battlefield and my opponent's resources. Is there any reason why his sons would be enthralled but not his wife?"

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"Depends on if the Lord has control of the bloodline or the family. Marrying in shouldn't matter to the first one without some really old-fashioned wedding vows. Or she might not even be a practitioner."

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"But regardless she's not usually sent while he and his sons are. Hmm. That's interesting."

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"My guess is either non-practitioner or free and keeping her head down. If she were enslaved it'd be known."

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She nods. "What does he have on the others?"

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"Probably the same thing on the family in general. If you mean his other allies, no two have to be the same."

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"I mean his other allies, yeah. I don't expect they're the same but the way they're different is important. I think the Sphinx will just plain oppose any plans to unseat the Lord; he's predictable and stable and doesn't object to the occasional cannibalism."

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"I could see her not taking sides, at best. She did against Jeremy, though. He would love to take our side, because he's probably in the best position to take up the reins afterward, but he had to swear not to try this again.

I don't really understand how the Shepherd thinks. No help there. He probably does at least have a reason. The Eye serves the Lord because...it just does."

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"Hmm... about Jeremy... What exactly did he swear not to do?"

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"Jeremy can't work to dethrone the Lord," Doug answers. It hasn't become less true since when he thinks it is. "He can't help."

"He could offer me sanctuary; that doesn't involve any dethroning. But I'd rather leave the city than accept even if he'd definitely say yes."

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"—why?"

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"When he tried, he got us to support him by making me fall in love with one of his Others. No, not love. Lust. I found out about the mind control afterward.

I'd take the diabolists over the Dionysians."

(She got careless with verb tenses, and Doug's ghost edges slightly more transparent at the reminder.)

Permalink Mark Unread

"...yeah that's fair. And wow this guy's creepy, damn."

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"It's probably a reasonable strategic move, to a priest of a god like Dionysius. All the more reason to stay away. Who knows what might make sense next."

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She frowns.

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"Yeah. I don't like him much either."

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"Is there anyone else in the picture?"

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"Sisters of the Torch? They're notable enough that Jeremy got their support before making his move, but they're votes not skill. Not much use if it's a fight."

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"Votes?"

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"Numbers. If there's debate about who to accept as Lord afterward, you want the faction with a lot of voices on your side."

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"Fair enough. Who was Lord before the current one?"

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"A series of short-term barely legitimate ones who couldn't defend it. As far as I know there never was a really serious Lord before him."

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"Hmm, so he's not that established. Do you know why his current retinue decided to be around him?"

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"Pretty established. It's been a century or two.

If retinue means the security at his door, it's because he pays them. Other than that there aren't many who decide to be around him."

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"Retinue means all these people, the Sphinx and the Eye and the Shepherd..."

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"The Sphinx isn't with him, not really. She'd probably back anyone who looked like they'd win and hold it at least that long. The others I don't know. They act loyal but don't talk."

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"The Sphinx sort of wants stability and I'm not sure I could promise her that."

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"Yeah. Maybe if we had a strong, predictable candidate in mind, but getting rid of the Lord and not replacing him would be the worst thing. From her point of view."

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"I'm not sure it'd be so good from the city's point of view, either. The power vacuum could be—bad."

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"You think we might end up with someone worse than what we've got?

The Sphinx would back the obvious contender. I'd move afterward because it's Jeremy, but the vacuum probably wouldn't last that long."

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"Would she back the obvious contender if he weren't contending, though?"

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"No reason he can't after we win."

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"Right but then would the Sphinx back us at all?"

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"Probably not. Chances are we're on our own. Well, us and your diabolist allies."

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"Which is why I think we need to lay low and—get more power, get more allies, find a way around Jeremy's oath, maybe..."

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"The first part is easy. I can pretend I fled the city or died in the fire for a few days. Power and allies... I have an idea there, but it's not much."

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"Oh?"

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"It's not– mostly power. Partly that. Doug." She lowers her voice. "He's been falling apart whenever we mention that he died. Contradicting the echo. He's as much ghost as he is himself. So if there's a way to give him humanity, well, he was already basically family. I'll tell him everything and suggest the familiar ritual."

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"—that's a good idea. How to give him humanity, though? And does he still have all his memories?" she whispers back.

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"He does; it's more that he can't safely have thoughts inconsistent with it being last year. That's just what ghosts are like. What the ritual does is connect an Other to a practitioner and let them piggyback off someone else's humanity. It's a commodity. A place hitched to the human side of the way of things. I think it'll stabilize him, at least as long as I'm alive."

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"Oh I thought you meant give him humanity before the familiar ritual."

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"No, during.

As far as power goes it'll cost almost as much as it helps, but it's not really about that anyway."

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"Yeah. Still would be good to have him back."

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"Definitely.

So I'll hide out for now, and flee later if it doesn't look like we have more of a chance. The diabolists won't mind if I do a major ritual in their hideout, will they?"

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"Well, they have only somewhat less to fear from the Lord than you, if it's going to be safe I don't think they will mind."

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"Good. Or at least not bad. It's not dangerous at all."

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"I'm sorry about all this."

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"I'm trying to blame just the person who caused all this. But thanks."

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"I usually don't—blame anyone other than myself."

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"Then don't blame anyone. But don't blame the one person who's been trying to help instead of knuckling under and deciding it's impossible."

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She shrugs uncomfortably.

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Pretty uncomfortable all around. But they've at least got an actionable plan for the immediate future. Deadly peril is more important than discomfort usually.

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Soon enough they'll arrive.

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Diana is watching for signs of where one hides diabolists, and is half surprised by how ordinary it is. No flaming skulls or cursed knives that glow black at all.

Practitioners are on their guard when they notice their secrecy is threatened, but accept Sadde's claim that they aren't currently in danger.

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And Diana did kinda help them a lot against that demon.

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Yeah, sure, hiding a fugitive it is.

—speaking of the demon, has Diana considered feeding whatever trophy she stole to the fragment they captured? It gets forgotten, the Lord isn't out for her blood, back to normal.

—no.

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Yyyeah let's not do that, the whole point of stealing the trophy was keeping him.

So, familiar ritual?

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Familiar ritual. Most of the spectators are extremely unimpressed with Diana's choice of a ghost as familiar. Which is fine; she's not aiming for power anyway.

Doug gets visibly more transparent when Diana explains. Also horrified about what Conquest might do to her, but the non-human reactions are more concerning. Some of his sentences skip words, like unreadable patches on a record. But he notices it happening. "Don't have much choice, do I?" he answers when she brings up the ritual. "And– thanks. You shouldn't have saved me, but thanks."

 

She places the telescope that used to be his implement in the center of a circle. The circle is a live electrical circuit, featuring a glowing light bulb. Doug's suggestion for a symbol of human civilization, and probably as good as any. The Other gravitates toward the telescope and faces the practitioner.

"I, Douglas Abbeys, agree to be bound by the strictures of Solomon and the traditions of the practice," he begins.

 

Most of the actual promises exchanged seem outdated. From an era when familiars were servants or creatures being offered a dog's place. The wording stuck around, but it's common knowledge that the meaning evolved. Equality is in. Familiars and practitioners rarely try to dominate each other, so the spirits stop caring as much about the lopsidedness. 

"I, Diana Thompson, astrologer of Toronto, invite you into the world of man and mortal," she reads. They're looking at an old edition of Famulus, one of the first books Rose sent the cabal. "I offer you a place in my household in accordance with tradition. I agree to shelter you, whatever form of shelter you might require. My home and hearth are yours to share, in the brick and mortar, the demesne and the spiritual."

"I accept the offered shelter, and I agree to guard that territory as if it were my own." A smile from both of them. Subjunctive aside, they know it already is.

"I offer you sustenance, whatever form of sustenance you might need."

"I accept your sustenance, and lend you the strength I gain in return." The parties gloss over that part. Doug isn't going to do much guarding of any demesnes in exchange for sustenance.

"I give you asylum from the forces that follow you, as the old laws permit." Diana picks carefully over each word.

"By the compact, I follow you."

"I, Diana Thompson, give my protection to Doug Abbeys. I give this willingly, with no expectation of return, as he did for me when he took me in and again when he died for me. I will work with him and learn from him, and return as near as may be to our life together before."

"I, Doug Abbeys, give my knowledge and friendship and whatever I have left to give. I will guide you and help you when pass on our tradition, and protect you if I can."

 

They each accept. When they swear to bind themselves to their series of promises, Doug's shape changes. He blurs and shrinks into an eighteen-inch black bird.

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...that's adorable.

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"Crow? Could be worse." (His voice is completely unchanged.) "Di, you see why–"

"Of course. And welcome back."

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"Hello. It's a pleasure to really meet you."

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"Likewise. Being mostly dead does interfere with that, doesn't it. I wouldn't recommend it."

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"I'll try to avoid it. How... you are you?"

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"I'm not anyone else. I don't think I'm missing any of me, but maybe eventually it'll turn out I can't sing or something."

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"...this is significantly different than what I'd been led to expect ghosts were like, even modulo the extra humanity."

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"The Shepherd might have had something to do with that."

"He stole your afterlife. At least that's what his boss said he did, was keeping you here."

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"The Lord is a jerk."

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"You don't have to tell me twice.

I think he's weaker than he lets on, though. He'd gloat over us trophies and draw power from us being there; rescuing me would have hurt him."

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"Did hurt him, then. And—everyone's weaker than they let on, it's part of the whole schtick, is lying without really lying."

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"I was never much for that stuff. Maybe I should have been. Though I'm not so sure about that being everyone."

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She shrugs. "If power is partially measured by how much power people think you have..." Headshake. "Anyway. Di and I have been thinking—" And she outlines everything they've discussed about Conquest's powers and allies while Doug was enghosted.

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Also their own distinct lack of plans.

"Running still looks like the obvious move. At least for Di and me, and maybe you. It's not likely that Susan Fell can help you, or that Isadora or the Sisters would."

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"Likely or not, it seems like our best lead."

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"Worth following up on. It'd have to be you alone, though, since everyone else is either wanted or doesn't officially exist. Or maybe me; I'm not easily recognizable now."

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"You're easily recognisable as an Other at any rate and people might be curious as to why an Other is interested... not to mention anyone with a keen eye for relationships and enchantment might know whose familiar you are."

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Pause. "Just you, then. Though there is some of the same risk, if they manage to guess who you've been associating with..."

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"Well, it was known that we were dating..." She pauses. "I'm not sure whether it'd be better to break up and say we did or say that I didn't get the chance to or something along those lines that wouldn't be a lie. I did not ever actually say I was planning to move against the Lord, and I genuinely did not know she was planning this."

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"You didn't?" The surprise is evident in Diana's voice. "Say it, I mean. And you still haven't, have you. Clever.

I don't think anyone's going to punish you for associating with me, but people who know might want you for interrogation."

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"Yeah which is why I need to think about how to word things so as to make myself seem innocent. Perhaps I should pretend I'm angry or hurt or confused or something. You could write a note telling me what you'd done? So I can say you did."

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"I can do that. I uh, rescued Doug and ran, you deserve to know where I ran to but I'm still not writing it for secrecy reasons?"

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"Sure, that works."

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She starts drafting.

 

Sam,

There's something I need to tell you. Conquest. Doug didn't just die, Conquest killed him and took his spirit as a prize. I finally rescued Doug, or stole him back as Conquest would see it, and am persona non grata in Toronto now. So I'm fleeing. Fleeing and making sure his people can't get any use out of my setup after I'm gone. You shouldn't have to find out by finding a note in the ashes of the workshop, and you deserve to know where I'm running to, but I'm leaving that out. Anything you don't know, Conquest can't force you to say if he thinks to interrogate you. I'll try to contact you again once it's safe.

I'm sorry.

The note is unsigned. Then Doug taps on part of it and she says "Doug didn't just die, by the way; the Lord imprisoned his spirit afterward. There, now it's all true. I'll leave the note for you on the table or something and you can drop it and find it at the site tomorrow."

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"I wonder if they won't find it—weird—if I don't feel at least a little bit conflicted about Conquest after that."

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"They will. You can be angry, even; he won't mind if he thinks he can successfully intimidate you."

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"Hmmm, yeah, I think I can pull it off. ...should I storm his place, demand an explanation?"

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"Maybe just fail to hide being angry when talking to other people. If you demand an explanation he'll have one, and that doesn't get us anywhere."

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"Fair enough."

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"I don't really know which long shots are best to talk to in what order. Any opinions?"

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"Fell, probably. They already hate the Lord."

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"Also all thoroughly controlled, with maybe one exception. We can try to hide out nearby to get you out in case it turns out he's got her too."

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She nods. "But I'm going to try to not be obvious about it, I don't want to ruin my record of not stating things outright."

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"I don't think there's anyone on your list who wouldn't see right through it," Doug comments. "Especially her; enchantresses are good at subtle."

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"Maybe so, but still, I'll do what I can."

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"Good luck. Probably we should save this for tomorrow; it's late and you do have to have discovered the fire and so on first."

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"Yeah true." Sigh. "I should go back to my place; you'll be alright here?"

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"We will. See you tomorrow?"

"Or no," Doug says, "Maybe better to be paranoid for a while. You can send a panicked-sounding message for Diana to ignore, and we'll know it means you're about to start approaching people."

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"Yeah, paranoid is probably good." Sigh.

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"I'll see you when it's safe, then." A matching sigh.

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She returns home.

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She isn't obviously followed, and Conquest doesn't seem the subtle type. Probably safe.

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The next day she is appropriately horrified by the remains of the fire and goes to investigate.

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She can find the note from Diana as soon as she drops it somewhere suitable.

It looks like it's Conquest's fault! Shock, horror!

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Damn you Conquest!

She takes some time. She's not gonna storm Conquest's place, that would be stupid, but she's angry and she's confused and she should message Diana.

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A crow shows itself shortly afterward. Then backs off to follow her from an unobtrusive distance.

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She is so completely oblivious to the crow. Yes. What crow even.

She texts Diana being very what-the-fuck about it and waits.

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Diana replies with elaborations on what she did and why, and how she's super not telling anyone she cares about where she is. Nothing new, but now it's in writing.

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Ugh ugh ugh.

She returns home. She'll probably spend a couple of days there before looking for Fell, in case Conquest's minions want to talk to her.

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Sure enough, the day after next one of the minions delivers a polite message informing her that she will be speaking to the Lord at her earliest convenience.

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Of course he will. It is convenient now. He will go speak to the Lord.

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Same procedure as last time, but the door guards are more attentive on the way in.

Upstairs, a swollen red sun hangs in the illusory sky. And while Conquest's domain before was both too warm and too cold, this time the heat has gone from uncomfortable to sweltering. Conquest is alone: the stones that people were sitting on before are now splintered.

"You know why you are here," Conquest begins. "Tell me why summoning you was worth my time."

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He bows. "I was as surprised as you, perhaps even more, to learn of what happened, my lord," he says, and it doesn't sound like that's an insult but that's by design. "Her place was burnt to the ground. I found a note from her, there—I have no idea why someone'd burn their own place like that and then go back to leave a note." He looks up at the Lord, pursing his lips in something like contained anger and hurt. "But apparently she won't tell me where she went and—" He stops himself from talking and just breathes for a while.

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Conquest does not pause for Sadde to catch his breath. "Then what was the content of this note?"

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He retrieves it from his pocket—it looks crumpled, like it's been read and folded and reread several times—and reads it aloud, without looking at Conquest.

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"Fled and destroyed her property out of fear. Good. And what else can you tell me? I decline to believe you have no guesses."

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"My lord, I don't want to have guesses and I don't want her to be hurt."

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Conquest stands. He was always tall and broad, but as he rises he swells from large to giant. The color fades out of the surrounding hills and washes inward, emphasizing him. His domain's sun sinks and gets whiter, brighter, hotter. The air gets simultaneously colder.

"Your wants are immaterial." An echo underlines every word. "The former Astrologer is an enemy of mine. If you would protect her from me, then you will remain here until you cease resisting."

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This manifestation is dumb as a bag of bricks, yo.

"Why?"

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"Because I want your best guess at where the thief hides. Because you can give me that. And because those who side with an enemy have forfeited their right to safety."

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"What are you gonna do with her?" he asks in a small voice.

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"I will keep her, or I will kill her, or I will undo her. Certainly I will subjugate her. If she lives it will be in service to me. I have no doubts about my ability to compel cooperation." His disproportionately small black eyes look directly at Sadde when he says the last part.

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The colour doesn't drain from his face for the same reason he is unable to blush. "Please don't kill her. Please."

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"You will obey. Forcing you will be a simple matter. Or is she watching you closely enough that she will know to flee and you can buy her time? If not, I have no need to bargain."

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"She's not—she knows me, it would be stupid to hide anywhere I could actually find her—"

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"I agree that your best effort is all I can extract from you."

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"What are you going to do with me afterwards?"

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"You have not rebelled against my throne. After you assist me in finding the thief, I will have no other rightful claim on you."

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"...okay."

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"The converse is that if you fail, I can force you again and less gently. With that in mind, you will take five minutes to think of where she will likeliest be, and then you will lead me there directly."

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"—wait hold up fail at what?"

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"At finding her, of course. Eventually you will either succeed or swear that you have done all you can."

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"...okay. Let me think."

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"Think," he orders.

There is no wind, but everything from the rocks to the sun distorts and returns to normal as Conquest breathes. The only object to remain completely fixed is Conquest's oversized musket, its bayonet standing as still as its stock. His entire domain is revolving around the fact that he could, if necessary, be fighting at any moment.

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Conquest is as dumb as a bag of bricks and understands about as much about incentives as a chimpanzee with Alzheimer's. He makes a show of thinking.

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Incentives are for people who can't just use force. Conquest stands and lets Sadde think.

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He makes a show of it, but he already knows what he's going to do.

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Conquest either falls for it or has no objection to theatrics. He waits a few minutes. "Having considered it, will you try to deny me my right?"

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He sighs. "I don't have much of a choice, do I? I don't wanna die or be trapped here and I think she'd disappear in a way I wouldn't be able to find even if I tried."

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"Is that an acceptance?"

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"Yes," he says. After all, it's an acceptance, if not the acceptance Conquest is looking for.

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"Then take me to her."

He marches toward the exit. He doesn't motion Sadde to follow, but it's pretty clear that he expects it. The remaining color washes out of the surroundings, and then the light fades everywhere it isn't illuminating the way out, leaving everything else looking unimportant and unreal. The dull gray orb that recently acted as a sun is barely distinguishable from the dull gray sky.

Conquest is currently large enough that he might accidentally elbow Sadde in the head if they were standing too close together, but it's his musket that stays the most obvious part of his appearance.

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They've planned for this. He has some ideas of where she'd go if she didn't know about the diabolism—so they're all wrong.

"She wouldn't have stayed in this city," he explains.

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"l want the city to know I seek her. Take me to where she will be if she stayed. If you are right about her being farther, my allies and servants can extend my reach."

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He sighs and starts making his way to the place he expects she'd be most likely to go if it weren't for him.

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She's not there, of course. Conquest isn't especially surprised by this. He's after the spectacle.

Most bystanders presumably only see a large man and not his weapon. Others, practitioners, and especially spirits can see it as the Lord forced-marching a practitioner in broad daylight. They draw eyes; not many second glances but nearly everyone they pass looks once.

 

A crow flies across their path, far enough to be unremarkable but in Sadde's field of view. Then it flies off toward the real location.

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Sadde catches a glimpse of the crow. And does not look at it. He does not need to know where the crow is going or what it's doing. He can lead Conquest around, wordlessly and looking sullen.

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Even though they're just walking, and not in any particular hurry, they seem to get between destinations quickly. By the time Sadde gets tired they'll have traversed a fair fraction of the city.

Conquest isn't bothered by not finding the thief. On the other hand, he's marching closer to Sadde with each failure, his hand settling across Sadde's shoulder and gradually tightening.

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"My Lord, might I inquire as to what you expect me to do? I made a prediction, you agreed it was likely, the prediction turned out to be true, so neither of us got any new information relative to when you called me to your chamber. Why is your behaviour changing around me, my Lord?"

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"As I said. If your fist attempt was unsuccessful, I would force you less gently. It is easy to predict where someone will not be. I am well aware that some attempts are in better faith than others, and am only reminding you to try to find her."

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He frowns and continues showing Conquest places. Places where he accidentally and imperceptibly leaves a light on, or lets a drop of Bob fall on the ground somewhere unobtrusive, or maybe slightly moves something. They're covering more ground than he'd expected with this space thing the Lord is doing, and Sadde is using it to the best of his advantage.

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It's hard to hide leaving a light on, but no suspicion is raised.

Conquest gets steadily less friendly about the kidnapping. But the continuing lack of Diana doesn't seem to inhibit him from continuing with the plan as stated, whatever it was he's going for by parading Sadde around.

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That's quite alright. After a bit Sadde has left quite a few lights on, and things like that.

Do they stop for a snack?

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Conquest will stop before running Sadde to exhaustion if asked. He himself doesn't tire, of course.

(A side effect, since only one of them eats food, is that they end up in a location of Sadde's choice. Conquest doesn't really have opinions on sandwiches.)

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Sadde will be so so reluctant to suggest it but eventually he does, when they're near this one spot.

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He'll allow it.

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Oh good. So when they get there he can say, "My Lord, I believe there is something you don't know." And he flicks one last hidden switch somewhere, in view of a small creek.

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A cartoonishly large glowing monster bursts out of the trickle of water, then bashes Conquest with a fin before crashing down and flopping at him. Conquest is somewhat displeased by this.

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He grins. "Human beings respond terribly to threats and torture. We just lie." He winks, then announces: "Let it be known that I hereby declare war," for the benefit of the spirits. "You and I are henceforth enemies. I'll see you when the stars are in the right position."

And he turns tail.

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Conquest is somewhat busy at the moment. He's not doing too badly— despite the size difference he's got the high ground in several senses. (Most important of which is that the sea monster can't actually do much while lying on Finch Avenue.) But by the time Conquest fights his way through his opponent, Sadde has time for a few twists and turns and a decent head start.

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Sadde's not stupid enough to run to the diabolists' hideout, in case he gets caught. Instead he takes turns and zigzags, using Bob to every now and then sever his own connections to the places he just ran through with a slash of his fingers.

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Running in less observable directions means no good guess at whether Conquest is close on his heels or not.

After enough time, that becomes a "probably not."

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He's in good enough shape (always) that he'll run until it becomes "it's vanishingly unlikely Conquest is on his track."

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His surroundings get colder. They've been doing that since he and Conquest stepped out, but it accelerates past the rate that getting later in the day can justify. Other than that, there's no sign of anything out of the ordinary.


(His phone does not ring, nor does anyone answer if he tries. Far too easy to picture it being compromised.)

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He does not try; he discards his phone somewhere and cuts its relationship with himself. He does not return to his apartment, either—his stuff is already tucked away somewhere. He grabs a new phone and records a voice message to send to Diana: "I swear that, as far as I'm aware, I have not been followed by Conquest nor am I in any way compromised."

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No need to record anything. She picks up for the unfamiliar number, and his promise is a pretty good way of not getting hung up on.

"Sadd- Sam? You're okay! Where are you? No one's heard anything since you ran; our bird's eye view lost you after the escape."

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"I'm alright. Plans A and B did not work but C did, as far as that goes. I'm somewhere you don't know about, and... is it just me or is the city very cold?"

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"I've seen this before. The Lord's at war, so he's blocking the exits. Making an arena. There'll be a blizzard; that's just the world noticing the roads are impassible and coming up with something that might plausibly have caused it. Last time it wasn't the middle of winter and there wasn't such an easy explanation."

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"What was the explanation then?"

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"Flooding and unlucky rockslides, mostly. This is...probably a less bad way of getting trapped."

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"Yeah. I wonder, if we try to leave right now will the blizzard cut us off fast enough?"

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"No idea. We'll see what it looks like once you're safe. There's a car on the way; just say where."

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He gives the address.

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By the time his allies arrive, snow is starting to fall. Just a few flakes, but Diana's guess is that the blizzard started around the outside of the city and is moving in.

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"...I'm gonna make a call," he says, and does.

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"I can probably get you out if that's good enough," Johannes offers once he's explained. "It's not a win but it's more of a loss for Conquest than for you."

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"Can you also get my allies out?"

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"If it works for you, it'll work for them.

This does risk tipping my hand, but my name and face should be fine as long as they don't know where or what to associate with it."

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"Okay, thank you. When you get us out, where would we appear?"

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"Hm, just outside Toronto and then I'll take you all to Jacob's Bell? A safe house in Ottawa could come in handy, but I didn't anticipate this."

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"That will probably work. I'll see with my allies what they think of it."

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The only allies who really want out are Diana and Doug; luckily those are the only two who need it.

Johannes asks Sadde to improvise a beacon with Bob—emphasizing a connection to the person he got it from; that's not too much of a stretch, right?—and then the three of them are in the middle of the blizzard. And then the four of them are in a windowless but comfortable-looking room, well stocked with books and glittering with magic, that could very easily be a practitioner's private library if not for the fact that nearly all the books are mundane ones.

"Pleasure to meet you," he says to Diana. "I'm Johannes Lillegard. Welcome to my demesne. Is there anything I can offer you beyond the safety?"

She declines, and is still a step too far behind to notice that he ignored Doug.

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"Thank you very much for this. We should probably figure out a way to get out of your hair."

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"The main question is whether you even want to go back to Toronto. Let Conquest fight a war with no one to conquer, and it'll undermine his authority there."

"And collateral damage," Doug says, to Johannes' surprise. "He has a disaster elemental, fire and lightning as destructive force, and it'll be what's looking for us."

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"Yeah. I'm very okay with him getting undermined and spending power, but I'm so not okay with the collateral damage." Pause. "And I really want to overthrow him, he's a bastard who doesn't deserve to be Lord."

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"Most Lords are. Does this go for the, the two of you as well?"

"Yes," Diana declares, at the same time that the crow says "she's not going back without me."

"Then what we should be doing is planning. Toppling a Lord by force is difficult, but maybe we can develop counters for whatever he has."

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"He's going to be spending force on me all the time I'm not caught so there's that. Diana has astrology on our side, even if Conquest tries to destroy her light sites he's unlikely to find them all?" he says, ending that like a question and looking at Diana.

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"I have whatever sites we can get to in person, since the control center's down."


"And he knows about the ones you went to while setting up the Cetus trick," Doug adds. "I have a list but it's from memory and you should check it over. And the bigger problem is, he could just call on everyone to have them help their Lord defend the city. Then we get squashed. He probably won't, because then he has to portray us as a credible threat, but he could."

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"And if he does that, and we don't show up to threaten him, that'll undermine his authority," Sadde counters. "I'm reminded of a little servant of his that is none too happy to serve..."

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"The Attwells are the one case where he doesn't have to worry about appearances at all. He can just give orders. Probably the people he'll call on first are Matthew and the Shepherd, since that guy's pretty loyal. And the Eye, of course, if we count it as a person instead of a tool."

(Diana fills Johannes in on who these people are. He reacts as if all of them are completely new to him.)

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(Sadde maybe does not buy all of those reactions as genuine.)

"I think I should contact Matthew's wife sooner rather than later, and figure out the exact wording of the oath Conquest extracted from Jeremy. And any other allies he might have and be willing to lend us." He purses his lips and looks at Diana. "I will very definitely not let him interact with you if you don't want to, for the record."

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She smiles gratefully. "That's probably a good idea anyway, if he knows it's you and allies but as few names as possible."

"I was there when he gave the oath," Doug says, looking pained (for a corvid). "He can't directly or indirectly oppose Conquest's Lordship. Once he knows there's a war on he won't even be able to even recommend people to talk to next."

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"...well, but perhaps the Duchamp he's married to will know who he would have recommended?"

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"If she's in Toronto, it'd be worth checking. If not, it probably means the family has mostly given up on that marriage as an alliance and she wouldn't know much.

We're outside Ottawa right now," he clarifies. "There's a branch of the family there and they make it pretty obvious what they're doing."

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"Yeah. Okay so as far as resources go, we have possibly the Attwells, possibly Jeremy's friends, astrology, illusions... My main worries are the Eye, the Shepherd, and the Sphinx... If we convince the Sisters we can win they might plausibly back us but they're not very powerful from what I hear. Although I'm not sure I trust this kind of common knowledge much."

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"It's probably true. Even if not, they're the least martial voice in the city short of maybe the Queen's Man. Their order'll stay out given half a choice."

"When you say Sphinx, do you mean a literal Sphinx?" Johannes asks. "If so, best to keep her neutral if at all possible."

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"I'm not sure if it'll be possible. I think she likes... maintaining the status quo."

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"So if you delay, and let Conquest damage his city for no gain, would that change her mind? There has to be something she likes about the status quo with Conquest as Lord; otherwise she could probably have prevented it."

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"...I don't know. Maybe? I talked to her and there was a very noticeable undertone of him being a jerk but a very predictable jerk, and I think she might just blame this damage on us instead of him? If you throw a stone at someone and it hurts them you're at fault, not the stone. And Conquest might just be a stone."

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"Hm. And he's an Incarnation, so getting more stonelike and less human over the years... do we know when he last took a host?"

A round of headshakes.

"Maybe we're coming at this from the wrong angle. If he's that predictable it has to be an asset."

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"Yes. This was all, more or less, predictable. Or, I suppose it would've been predictable if I knew he was the type to escalate this much over so little."

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"But he's predictable. If there's a well-placed trap, he'll walk into it."

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"I like where you're going."

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Eventually the four of them can hash out the outline of a plan. Johannes offers to put the Torontonian refugees up for a few days, making excuses for why bending space is the primary way in and out of his demesne that's allegedly near Ottawa.

In the meantime, basically any plan would work better with allies.

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It would. A good first stop for those (while Sadde keeps an eye on the news about Toronto) would be the Duchamps.

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The one she's looking for does in fact live in Jacob's Bell. Sandra isn't hard to get in contact with, and is visibly intrigued by the idea once Sadde tells her what it's about.

(The current and former Astrologers stay behind. Right now only one side knows Doug's current state, and a familiar bond is probably pretty visible to an enchantress.)

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Yeah, Sadde's okay being point woman for this.

"So do you have much idea of allies or other resources we might be able to gather?"

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"The Sisters of the Torch will side with you, if they can do it without risk to their members, but they don't fight. Jeremy wanted them as part of his constituency for afterward, which it sounds like you aren't aiming for anyway. If they have secret military strength, they don't offer it even for a more credible resistance than yours. Most of my part last time around was to bring in the Duchamp network. We have rather a lot of allies. But those are probably not willing to come for a second try so soon, especially with no direct gain to the family.

One thing I can tell you is that Susan Fell is not enslaved like her husband is. We talked, before. She'll throw in her lot to the greatest extent she can hide from Matthew."

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"If Jeremy's instated as Lord, your family does have something to gain, I feel," she argues. "Anyway, what's Matthew's oath like, do you know?"

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"Oh yes, it is very possible for my family to come out ahead if Conquest loses. I don't think they'll try, because it failed last time and this time Jeremy himself would be staying out. And if I push for it...it won't escape anyone that it's my husband at issue.

Matthew's original oath is to serve and obey Conquest to the best of his ability. His actions are more dictated by day to day commands, which we have no way to know.
You seem oddly confident he can be subverted. We never tried; he's more tightly bound to Conquest than anyone else."

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"I'm not exactly confident, I just want to understand what resources I have and what the field's like to the best of my ability, and I don't want to rely on a piece being wholly the enemy's and then turn out to be wrong about that."

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"I can see how a disloyal minion would look like a liability to the master, but it's between serving someone he hates and being forsworn. You'd have a better chance with Isadora."

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"Only forsworn if I can't think of a way around the oath without breaking it, but yeah. Isadora... is gonna be another problem altogether."

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"We solved it by convincing her that Jeremy's Lordship would be a fait accompli once he won, and that he would be at least as solid as Conquest afterward. That first part is no longer true.

Do you know yet why Isadora hasn't taken the throne herself?"

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"I don't really know. Her dynamic with Conquest was interesting, in what little I saw of it, but... I'd guess she doesn't want to? Do you have more information about that than I do?"

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"This is not exactly a secret, but those who know tend not to spread it around. Certainly not to Conquest.

She—and the major local practitioners in general, but this is mostly her—are well aware that a Lord is a target. Conquest is strong enough to defeat the inevitable outsiders who take long shots at the title, but does very little except to hold it. So they use him to occupy the Lordship. They get nearly as much free rein to act as they please as they would if on the throne of Toronto, and with less of a headache. He gets the title of rulership and a chance to conquer the occasional real enemy. He is not replaceable only because other figureheads might waste the authority less."

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"Why was she okay with Jeremy then?"

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"He'd be strong enough to hold the city. And the favor he would get from Dionysius for earning the Lordship would be ongoing, meaning she doesn't have to worry about his successors being equally stable like she would with most mortal practitioners. As for what he would actually do with it– he never strongly wanted the position. His god pushed him to reach for it, as my family pushed me to support him. He convinced the Sphinx he would make no unpredictable changes."

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"How powerful is she, exactly?"

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"Hard to say. It's not so much that she deploys powerful magic as that what she says comes to pass. And no one really knows how much of that is causation and how much is just knowing when to open her mouth. Her successful human students can become quite formidable quickly, but I've never heard of her calling on them as a network of allies."

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"What do they do? Her students, that is."

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"Order magic. Very fair, they work with karma and with spirits in the aggregate, and they can have quite a bit of power over anyone the spirits like less than them. Which is most people to some degree. Like Isadora, they're more studious than martial, but if they join it would probably be on Conquest's side. Jeremy left them neutral for that reason."

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She nods. "Suppose I promised that, if I won, I'd give Jeremy the seat. Would she be willing to default on her previous agreement, do you think?"

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Sandra frowns. "I don't think you could promise giving it to anybody. You control a Lordship by agreement of the city, not by removing the last one."

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"I know, but presumably if it's common knowledge that a victory for me would result in my support for Jeremy these situations are pretty much the same as it was last time, no?"

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"He had broad support then. The Sisters, the former Astrologer, even the Behaims said they'd vote for him. After a high-stakes defeat, it's not obvious they still will."

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"It's not, but if I get their support..."

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"That'd satisfy Isadora, assuming Jeremy is still up to holding off the outside challengers. Are you planning to try?"

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"I have not definitively set on a specific plan, I'm collecting data and resources, but that one is my favourite at the moment."

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"Just don't approach Jeremy, or let him find out enough that inaction becomes conspiracy. There is probably a point where he'd have to stop you."

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"His oath forces him to act against people plotting against Conquest?"

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"It shouldn't. But if you were to, say, plan in detail with him in the room and watch for involuntary reactions, he certainly couldn't just let you. And where the line is really depends on his standing with the jury at the moment."

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"Can you think of a good way to check whether he's still onboard? It probably won't work very well if in the end he's given up on the idea."

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"I can just tell you. He won't be excited about this. But Dionysus wants it. He'll obey his god."

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"Sounds like a curious thing for a god of wine and fertility to want."

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She shrugs. "I never found that part strange. Any god would benefit from having priests as Lords. Respect is not worship, but it has to help find followers."

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"I suppose that makes sense. I think that was all I had to ask. Do you have any, you know, more general advice or anything?"

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"If you're certain you need to pick this fight? Conquest can't surrender, and can't be killed. We planned to subdue him visibly and decisively enough that everyone accepted he was no longer Lord. You'll probably have to face him directly if you plan to do the same."

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She nods. "Any strategies last time proved ineffective or harder than anticipated?"

Sadde has Doug but other perspectives are always welcome.

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"Denying him his minions was both. I tried to subvert the Eye of the Storm. Influence over elementals is the kind of thing that can be twisted, but it was stronger than I expected. And when some of his allies were defeated, it did not weaken him. We had hoped the loss would work against his nature as conquest, but he just had to recast it as them serving him until they couldn't."

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"So conversely defeating him even with his minions around would be a pretty sound victory."

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"Yes, but harder. Make no mistake, you are the underdog at best."

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"Mm," she says noncommittally. "Anyway, how will your family stand if Jeremy does become Lord?"

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"That would be a best-case scenario for them. Before you ask, though, it wouldn't be the first time the family has gambled on Jeremy and lost. I doubt either of us could convince Nicole to commit to any serious risks."

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"I didn't expect you to. Well. I think that was all I had."

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"Then good luck. And– keep in mind Conquest is weaker than he appears. Barely formidable; not unassailable."

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Interesting thing to say when they lost. Off she goes to tell her allies of all of this.

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It's not really to anyone's surprise. Powerful families tend to be conservative with risks, Johannes says.

Other people to talk to are mostly in Toronto. Diana and Doug are in favor of making overtures to more people first, while Johannes recommends firing their opening salvo with as much surprise as they can muster. If it works they'll be in a better position to talk practitioners into doing what the Duchamps wouldn't.

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Does Johannes have a suggestion about what the opening salvo should actually be?

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What they talked about, basically. Make sure he has a back and stab him in it. Figuratively speaking.

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Does he have a plan about how to get to this metaphorical back?

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By making Conquest an offer he can't refuse, and letting him accept.

The more people the better, but they do have a minimum already.

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Mmm... Well, at least talking to Fell should happen first.

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"Fair enough. I can get you back into Toronto, but eventually Conquest will spot it happening and cut me off. Do you think your hideouts will hold until you're ready to move?"

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"At least for long enough for us to contact Fell, I'm pretty sure."

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Nod.

"Then I'll get the three of you in whenever you're ready. And you can contact me if you need a quick exit— she might have to call in Conquest herself, or you might run into her husband."

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"I'll try to be inconspicuous," she says.

And soon enough they're ready.

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He gates them back to Conquest's city. The three of them reappear at the same location they came from, in the middle of an alley in nowhere in particular. (Following Sadde's lead, neither Doug nor Diana mentioned the diabolists' address as a safe house.)

Most of the city is snowed in. Subways not running, few cars on the roads. Salt trucks and road ploughs have been by recently, so at least the streets are walkable. No sign of Others or practitioners from this corner.

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Do they know where Fell lives?

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Doug does. And he can fly around to check that her husband isn't present at the time.

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Can he also check for other (at least magical) forms of surveillance?

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Only enough to say that there's none that isn't hidden.

Diana argues pessimistically that they probably don't need to worry about surveillance. If the house is watched then Fell would have noticed, and if she's enslaved or loyal then she can already just phone her husband as soon as they knock.

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She does actually have a point.

Knock knock?

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Diana and Doug stay out of sight again. Not for fugitive safety reasons—now that Sadde is openly at war that wouldn't make much difference— but just because Conquest doesn't know about the familiar bond yet and an enchantress could spot that.

 

The door opens. A woman, practictioner, maybe forties or fifties. If she tripped any silent alarms they were silent ones.

"Hello. Can I help you?"

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"Mrs. Fell?"

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"You have the advantage of me. Why don't you come in?" She's scanning outside, past Sadde. "No reason to be this visible, if you're who I suspect."

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"I probably am," she says, accepting the invitation and walking in.

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"An unknown practitioner, days after the city goes to war. You're probably the target, or connected," she says, showing Sadde a seat. "Tea?"

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"I'll accept, thank you," she says, taking the seat.

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She comes back from the kettle with two steaming cups instead of one.

"Am l right about why you came looking for me?"

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"You're correct about who I am. I don't know what you inferred about my motives. But, again, probably." She accepts the cup and blows on it.

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"That you're hoping for support, and that l'll end up saying l can't provide anything material."

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"Information would help, too."

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"Your enemy hasn't pulled out all the stops yet. You're up against whoever answers only to him, which means Matthew, the Eye, and whatever he has locked away in his tower. And soon my sons too; he called them back. He has not publicly called for help as Lord of Toronto, but is likely to if you win any victories. Then you have the major players bound to help him protect the city and irritated at you that they have to."

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She nods along this explanation.

"What are your thoughts on all this? Conquest, your husband, your children..."

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"My husband and sons are enslaved. When my granddaughter is born, she will have a short childhood before being forcibly inducted into the same. I would like to see the slaver lose his position, in the hope that some later enemy can destroy him utterly and free my family, but he knows this and is more than capable of blackmailing me to stay neutral."

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"But you could, and of course you do not have to confirm this, subtly sabotage him to the extent of your ability to do it without being found out."

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"I don't make a habit of doing that, even though Matthew would be all in favor." It's not a disagreement. "Same reason I assume you haven't mentioned your name. It's safe any specific time, not necessarily safe over time."

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"You can call me Sam," she says, not saying it's her name.

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"Fair enough. Any information you think might help, Sam? Matthew hasn't been allowed to just hand me a list of what the Lord has to deploy, for this exact reason, so I can't tell you where to look for the gaps in his defenses."

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"It would be useful to know the exact details of the whole slavery thing Matthew has. I've heard third—and fourth-hand accounts but you probably know more than anyone other than the man himself."

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Susan exhales slowly. "The practical effect is that the entire bloodline has to obey or be forsworn. If you mean how it came about, there's a story behind it. I have time if you do."

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"I'd be most interested in hearing that," she says, crossing her legs and leaning forward in curiosity.

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She takes a sip and a deep breath.

"The story starts with a young man rescuing his love from imprisonment in her father's house. As he sees it. How right he was is not the point here. Joseph brings with him the tricks collected in his short career as an illusionist and a new familiar, a face-stealing killer and impersonator. He himself is, for all his conviction, not a fighter. His enemy is armed and shoots to disable. With Canfield's bullet in his leg, Joseph Attwell swears to watch his enemy die. It's a very weighty oath, sworn on his name, blood, magic, the works. And it helps. Working toward fulfilling that oath gives him the strength to keep fighting. He wins. Not by fighting; he is an illusionist; but he can occupy his opponent. His familiar has killed Canfield's butler and stolen his face. The disguise lets him get close unopposed. The assassin stabs several times and manages enough that Canfield would die painfully soon.

Canfield calls the Lord of Toronto. Not to save him, but to give him an out. He volunteers as a host for this Incarnation of Conquest. The Lord gets more able to think, less set in his ways, more human; his host gets the knowledge that some part of his consciousness survives to shape the Incarnation's perspective on what conquest is.

It's a bad deal, but he prefers it to dead. And now he can't be killed. Which means Joseph can't watch him die. The Lord threatens to declare Joseph forsworn, but instead offers him protection in exchange for service. Joseph accepts. And the oath was by his blood. It binds his son, and our sons, and every generation with no end in sight. Despite our best efforts, they are all forsworn if they refuse an order."

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"...and is Joseph by any chance one of the ghosts the Lord has?"

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"After he died trying to subdue some Other for his master, yes. Matthew got sent to collect the echo."

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"What would it count as, if his ghost happened to see the Lord's current vessel die?"

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"Good thought, but no. The Incarnation would survive, and the surviving parts of Canfield with him. Taking a new host would be closer to the mark, but even then he doesn't abandon what's left of his current host's supply of humanity.
Also because the ghost is barely better than using a picture of Joseph. But if that were the only problem then his heir could speak for him.

We have tried to escape, and the Lord knew we would. If there's ever a way out it won't be as straightforward as him losing a fight."

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"So the only real option is the Lord releasing the oath?"

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"Destroyed or permanently incapacitated would work, as would killing all practitioners in the family. He won't release it willingly, and probably can't."

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"I wasn't thinking he'd do it willingly. But—'can't'?"

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Shrug. "Can't and won't blur together with his kind of Other, and release isn't really in his repertoire. Maybe if enough of his recent hosts thought differently?"

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"But being ordered to do something he wouldn't naturally do is in his repertoire, one presumes."

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"That would depend on whether he sees being conquered as the same thing as conquering. I suspect not, but I've only ever known him while he's on top."

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"Maybe so, but the point is just that the concept is accessible. If it's unavailable... Well, his latest host has been taken recently, let's hope there's still enough humanity left for that."

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"He certainly can't surrender. So to have any chance it would have to be framed as an exchange or a concession. He does have the concept of a treaty agreement, at least."

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She nods.

"I have, ah, one other question that might be a bit... unpleasant to answer."

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"Feel free, if you don't mind me thinking about whether to answer."

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She nods. "What... are his weaknesses? Your husband's. Things we can exploit."

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"Direct, aren't you? That's an advantage. Illusions are like enchantment. They're about subtlety, feints, misdirection. Anything approaching a slugging match he will lose— if you can separate him from allies like the Lord, the Eye, and the entirely mundane shotgun."

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She nods. "And anything specific to him?"

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"Not on the magic side of things. But my family are the least willing of the Lord's servants. If you can find out their orders, they will be glad to use any plausible leeway."

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"They'd presumably be forbidden from sharing the specific wording, wouldn't they?"

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"Usually only if it's known that you were taking an interest in them specifically. When they get written off as the Lord's agents or servants or right hand, there's little reason to hide it."

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"Do you think you could figure it out and then tell me?"

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"Are you planning to stay in contact? It's risky."

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"Not necessarily stay in contact but we could probably arrange something."

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She writes down a phone number. "This probably isn't being watched, but tracking phone connections is the kind of thing the Lord could arrange. For something untraceable... how are you with the other kind of connection?"

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"I'm not an expert but I dabble."

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"You can create a minor connection easily enough. Call someone by name, declare anything you can use to identify them, and command their presence. This works best if you expend part of a power source into the call. It is very impolite, both because of the implication that you can command and because the target finds it attention-grabbing in an unpleasant way, but in an emergency it can work as a signal. Signal me and I will not answer the summons but will contact you as soon as I safely can."

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"Okay. You could do the same if slash when you figure out his orders?"

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"Or I could just call you. From a pay phone while not being followed, same as if you summon me."

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"That seems more straightforward, yes."

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"That and I don't know your real name. Either or."

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She shrugs and smiles. "Then I guess you have no idea who this enemy of the Lord's is, do you?"

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She smiles back. "There are upstart challengers who want Toronto for themselves all the time. Maybe it's just another of those."

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"Who knows?" She stands up. "I think I've taken up enough of your time."

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"Not at all; thanks for stopping by.

Good luck, and remember, running is better than losing."

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"I'll remember."

Sadde gives her a number and goes on her way.

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Doug shows himself almost immediately. "You'll have to fill me in on Fell later," he starts. "Something's up with your sketchy diabolist friends. Who's Hauri?"

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"You have got to be kidding me."

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"Nope. Hang on. Di?"

Diana's voice comes out from the crow. "This Hauri sent help. Lots of it, with no visible strings. What's the catch?"

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"Hauri's an imp. He's bound by my new seal, but specifically because he thinks that this will cause the most chaos and mayhem in the long run."

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Diana splutters and Doug stares. He recovers first. "It's probably right and is definitely playing you. It has to have a plan. We need to get rid of all this."

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"Not to mention the karma of getting an imp's help to overthrow the Lord. Agreed."

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The devil's position, which several diabolists are happy to advocate for once the three of them are all there demanding it, is that the cabal does know Hauri's goal. It's more exposure for the Seal, strengthening it, and insurance against losing one of the few groups sworn to it.

And If the fact that the help is from an imp is enough reason to turn it down, it should also have been enough reason not to trust the Seal when setting Hauri free in the first place. If Sam is going to freak out as soon as Hauri does something, maybe that promise doesn't make imps harmless after all, hm?

Also, it's not obvious that they can get rid of it. The reinforcements are bogeymen from the Abyss, and Hauri didn't send instructions on how to break the summonses. The monsters might just sit there until they attract attention, so they might as well use them. (Which the imp definitely did on purpose, but that doesn't make it false.)

Besides, this is some serious firepower. Diana agrees with this part. Sadde and Doug really should see it for themselves.

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Sure, Sadde will want to see it, but:

"The problem isn't Hauri doing something, it's Hauri doing something for other people. Regardless of whether Hauri can now be a member of general society, it's still the case that karma is working against him and anyone who works with him. This is an obstacle Hauri has to get over, not us, by for example doing small, inconsequential acts of kindness and scaling up from that for a very, very long time to try to undo the karma. And it doesn't seem like it's a terrible idea to have the monsters just sit there, at least then they won't be actively sabotaging our efforts just by existing."

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"That's...probably not even possible. Hauri is an impThe spirits hate it just for existing; it can't make up for that in volume when every right act counts as wrong because it's an imp doing it.

As for the bogeymen, they're sealed too. Although I don't really know what the ones that need to feed are going to do if we just ignore them. Probably go looking for a fight so they can eat the aggressor. Might as well be your fight."

 

"They" are, apparently, scary in their own right. The practitioners enter a confined but not really secured area out back through a hastily added second door forming an airlock-type boundary. They get greeted by a sphere of darkness flowing toward them. When it covers Sadde she feels nothing unusual and sees nothing but the glint of eyes and teeth and occasional glimpses of light outside the layers of shadow. It moves on after less than a second. Diana explains that it did that to each of them at least once.

The other creatures are hardly less strange. A one-eyed lizard lazes in the middle of a stretch of grass, surrounded by a radius where all vegetation is dry and dead. The others give it a berth, except for a long serpentine creature that basks in the warmth cascading from around it. The lizard's skin and flesh are dotted with holes, creating a sponge structure inhabited either by a colony of worms or a many-headed parasite or symbiont. Hard to guess from the outside. A third creature looks, aside from the massive forelimbs and the short spiked tail, like a twelve-foot frog. One of its eyes tracks a swarm of insects that occasionally coalesces into forms ranging from giant mosquito to canine to humanoid. The swarm carries a long, needle-like proboscis that reaches and stretches in random directions and forms the centerpiece of all its non-swarm shapes. Looking relatively normal, a dead and rotting terrier barks. It still wears a collar, illegible, which on closer inspection has grown into the neck and fused with it. This one both the bogeymen and practitioners keep away from.

There is also a constant feeling of being watched, and of flickers visible only in the corner of the eye.

All in all, it's a pretty unpleasant space.

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"What's up with the dog?"

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"It just hurts to get near. Emotionally. I think the bugs are immune, but everything else relives losing something or someone. Could be disablingly effective against some enemies."

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Nod.

"In any case—I care more than just about bringing the Lord down. I don't want the power vacuum to cause more trouble, nor do I want whoever succeeds him to be screwed over by the karma I left there. I care about the long-term stability of the city, and while I'd be willing to sacrifice some short-term goodwill from the spirits by dealing with Hauri, that's a lot more lives and a lot more power at stake than just mine."

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"You'll notice we aren't dealing with the imp directly. Doing it at one remove, using these, is closer to allying with diabolists than demons."

It's pretty clear that Hauri wasn't even here in person. There's a note left just inside the door, written in pen on the front cover of the latest issue of GQ. All it says is "You're welcome." It's signed with a Roman numeral in two thick columns, with a thin crossbar making it an initial. The reverse of the sheet is a cover of Vogue and has been marked with the Seal of Sadde.

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She ponders. "I think... I might defer judgment to Diana and Doug."

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Diana and Doug are at "ugh" and "hell no," respectively. Like working with diabolists in the first place, except that these reinforcements are answering primarily to the imp. Though it's almost a moot point, because they're answering secondarily to the cabal. Probably. At least that's where they were sent. The three non-diabolists are allies, not members.

"Not that we're planning to up and win your fight against your will," one of the cabal says, "but what you're deciding is more whether to ask us not to use a resource."

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"I thought you wanted to stay out of it?"

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"We're split. This is use-it-or-lose-it and might just tip the balance if there's a way to do it anonymously."

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"What are the arguments in favour of getting involved?"

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"Well, the Lord being gone would mean we aren't constantly watching our backs for the authorities. At least until he's replaced. And being able to say we were one of the two main factions that pulled it off would be worth a fair amount of collective credibility any time it's worth revealing. Plus, if the replacement is anyone other than Isadora they'd be less disposed to shoot on sight. And obviously we'd rather have you win than lose.

And it's safer now. We can send stronger things than we could summon ourselves short of the really big guns, and if anyone manages to turn them back on the summoner the summoner isn't us."

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"I did in fact have a replacement planned. Who's not me."

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"An actually friendly Lord would be too much to hope for. Who're you planning to support?"

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"The Priest of Dionysus, Jeremy Meath."

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Confusion. "Oh, after the current guy's gone. Yeah, he's a fairly obvious contender. And probably not the most suspicious type, so works okay for us."

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"So, there's another problem with accepting Hauri's help, which is that... he might want to suggest himself as a contender."

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"It wouldn't win, right? Even you'd be against it."

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"If the firepower he sent us is enough to tip the scale, it would be foolish of us to assume that's all the firepower he has available. And who knows what nonobvious catches he might have installed in what he already sent. They might have orders to attack us as soon as we oust the current Lord."

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"Yeah. They probably don't, but I was thinking of that as a reason to make sure we do use these early if we fight.

And I'm curious where Hauri is getting these too. It's acting as at least a middling high-end scourge quickly; maybe it stole someone's library?"

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"Yeah, that's worrying. ...I think this all adds up to it not being a good idea to use that help. People are more likely to notice there are diabolists around if there are actual devils doing things, and it'll be much harder to actually get support from the rest of the city if I use that sort of power. So... yeah, I would ask you not to use this, and would disclaim involvement with it."

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"So do you think we should try to kill them? Send them back to the Abyss that way, and if Hauri resummons them they might be weaker."

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"—we could maybe talk to Rose and see if there's a less costly and difficult way to do the unsummoning."

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"There always is. There's just no easy way to find out what."

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"Hence calling Rose, in the worst case we find nothing new."

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"No reason not to. She'll only be able to help if she knows of these specific summons, but that'd point us to where Hauri got them too."

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"Yeah. Excuse me."

Phones are a thing that exists.

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Hey, why should Sam be the one who-- oh right; she's the least cursed.

Rose has little to say. She confirms the cabal's view that Hauri is almost certainly not one of the few Others to be human enough to practice, so it must have a scourge ally or be very lucky. The specific creatures are all new to her. No help on breaking the summons.

Strategically, her position is that bogeymen are usually overwhelmed by hate or anger or drive to cause fear. Otherwise the Abyss doesn't let them escape and they never become known enough to be summonable. They will fight, one way and time or another, so the question should be either where to direct them or how to have as little as possible to do with it.

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That information's useful. Thank you.

Does she have any idea if it's possible to have a bogeyman get over that?

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It happens. The Abyss makes sure its escapees have to be strong and ruthless, but this rarely involves outright mind control. More often it's just that the Abyss rewards the type of action it likes to see. (This is pretty basic scourge stuff, mentioned at least in passing in the summoning book that Rose doesn't know Sadde got from Johannes.) These ones are going to be fairly hobbled by the Seal; Hauri must have had some reason for choosing bogeymen instead of some other type.

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Would they then be basically doomed to breaking the oath if left alone?

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They'd be forced to go looking for acceptable targets, or Hauri might have something more creative in mind.

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Hmm. Useful to know. She relays this to the others.

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Yeah, nothing groundbreaking. They can at least make a point of talking where the monsters can hear about how The Lord Of The City Is Unprovokedly Attacking People and Isn't Bound By The Seal Of Sadde. Them being practitioners probably means the Others will get the sense of what they're saying, and then if the monsters do take a side it'll be the right one.

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Oh yeah that sounds like a good idea.

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Redundant if they decide to direct them anywhere; useful if they don't. Why not. Of course, if they don't use the bogeymen then no one has anything approaching a plan for actually winning this, do they?

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Well.

Yeah, actually, they do.

Also Sadde has a long shot she wants to pursue.

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...if it involves the cabal, details would be appreciated.

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Well, the cabal can choose to get involved, if they want to be. Or even if individual members of it want to be.

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Is it doable covertly, or vicariously through summons?

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It's possibly doable covertly and definitely vicariously.

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Then sure; a couple people are willing to stick their necks that far out.

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Then they can explain their little arson plan and some of its contingencies. Meanwhile, she has someone to visit.

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This time it'd be safer for her, Diana, and Doug to go together. No enchantresses.

But getting there may be more complicated. As they get near to the center of the city, the air turns from cold to warm to hot in the space of a few minutes. And a twelve-car pileup blocks the road, with several of the vehicles burning.

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...what a delight. Maybe a detour?

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Apparently. But as soon as they have a view of the center of the collision, a tall figure strides out and walks toward them. He's covered in rags from head to toe, with only one eye visible. If glowing too bright to look at counts as visible. He—it—accelerates toward them.

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...well shit.

Time to run?

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Probably. The Eye, that's definitely the Eye of the Storm, is faster. It closes the distance and raises a hand. Sparks crackle around an outstretched finger and lightning forks toward them with an ozone smell.

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They can't run faster than the Eye; they definitely can't run faster than lightning. They're hit.

...and then they disappear in a puff of not-quite-smoke.

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The Eye doesn't see the smoke. It feels the heat of running motors, of the flames licking up spilled fuel, of electrical circuits in street lights and air escaping heated buildings. And the body heat of two humans and a bird cowering near where it sighted its quarry. It senses them running north and gives chase, calling flames to cut off their path. And just before it closes in, it senses two humans and a bird fleeing east, and a third set going south.

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(Meanwhile there are a couple of people who emit as much heat as the background snow and their parakeet over there.)

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They're lucky it doesn't also see normally. 

As it moves past them they can see burnt skin and tufts of hair between some of the rags. And they can feel the air itself crackling and seeming to burn. Wide puddles of melted snow trace the elemental's path and lie there to re-freeze.

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Yikes.

But whatever, that was—a close call averted. Onwards, slowly, travelling through paths the elemental didn't cross.

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It smashes the pieces in their shell game one after another. But they've bought themselves an escape.

Diana pants, exhausted from the double duplication. But they aren't running anyway, just carefully making their way past the site.

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And towards Duncan Behaim's place.

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There's a family resemblance to Laird, though he's some years younger. But mostly he just looks surprised. 

"I got the A.P.B. but was, uh, really expecting to sit this out. Duncan Behaim. You must be Sam, and l know who you are. I'm guessing you've got a really good reason l shouldn't just turn you both in?"

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"Yeah. How do you feel about being Lord?"

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"Might be nice if that were ever going to happen. You must be really desperate, trying that."

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She shrugs. "Not really. Jeremy's the obvious contender but I do have something to get if I back you and I do think there's a real chance you could do it. And even if you don't, just being in the running and backed by other people would probably still net you something, so that bit's guaranteed, conditional on us winning against Conquest. Which I'm confident of, by the by. So, wanna hear us out?"

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"Not really, but I'm not that foolish. You can come in if you want."

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They do.

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"I'm not sure you realize just how unlikely that is. Conquest has handled scarier opponents than you, but let's say whatever you've got works out. What makes you think anyone would accept a random nobody as Lord?"

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"Jeremy doesn't want to be Lord," she starts with. "Everyone knows that. He's doing it because his god wants him to, and he'll be his god's puppet in this as in everything else, and Isadora's okay with it because he's unlikely to ruffle any feathers or make any waves, his god just wants more worshipers. But by that token, it's not like people want him in particular as Lord as much as they might want out of Conquest and the fact that he already made a bid and is powerful enough to back it makes him the obvious contender, right?"

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Shrug. "Some people want him. Mostly, yeah, no one wants an outsider and there are only so many powerful insiders."

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"Isadora likes stability, she wants to keep the status quo, and she might like a chronomancer more than a god's acolyte."

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"She might. And maybe I could pass myself off as an up-and-coming nobody instead of a random twenty-five-year-old. The thing you're missing is, I'm really not a big name here. It'd be like suggesting an acolyte of the Torch, or either of you. No offense." (Diana doesn't take any.) "Last time around, Jeremy made a deal with the head of my family to not use the Toronto branch of the family as an excuse to make a play himself. If Isadora wants a chronomancer, he's the one who could take and hold it."

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"But Laird is in fact an outsider, and he could back you instead."

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"Instead of trying himself? I'm not sure how much that'd even help. It'd be obvious he's the one taking and holding the spot; it'd make me look like his puppet. Possibly accurately."

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"Is that so much worse than being a god's puppet?"

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"Only in the outsider sense. Dionysius isn't one; Laird is."

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"So, imagine we win, depose Conquest, all of that. What do you imagine happens if you then decide to run and we back you, and Isadora's indifferent between you and Jeremy?"

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"If l beat Laird to the punch? He's forced to back me up. Everyone knows l'm relying mostly on him, so l'm a disliked candidate, but they do at least have to take the family seriously. Honestly we probably still lose. Toronto's annoyed with me because before all this my faction barely attended council meetings and l'm obviously only running for the in-family name recognition. But l do get that, and at the very least the family probably relaxes the rules where peripheral members are barely practitioners."

"Sounds like a win for you even if you lose," Diana tries.

"Sure," he says noncommittally. "Let's say l'm convinced. What are you asking me to actually do?"

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"The scenario I'm thinking here is this: you ask Laird for help ousting Conquest, hinting but not outright stating that he might get Lordship. I don't think we need that help to win, for what it's worth, but it'll make it more of a sure thing. When we do win, you and Laird have helped. Laird predictably tries to go for Lordship, but everyone else is against that and prefers it to be you, saying it's gonna be because he's an outsider, but it's really because they expect you to be easy to beat. He has to back you up and he has to do it in a way that doesn't leave him mad at you.

"I talk to Isadora, see if I can sway her to be neutral and maybe optimistically leaning-towards-you. I talk to the Sisterhood and make promises about you not being Laird's puppet—you don't want to be, after all, and so far we've only discussed hypotheticals, please don't contradict me—and I don't know which side that coin's gonna fall on but it's not obviously Jeremy's, if I'm persuasive enough. The Fells are gonna back me up, though I might need to promise I'm gonna get the heck out of town as soon as all this dust settles.

"So in the end you have helped oust Conquest, you have an impressive show of force, even if you lose you do get in-family name recognition in a way that doesn't undermine your relationship with Laird, and there is in fact a shot that you'll win."

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"I don't know about involving Laird. Families have to be conservative, and unseating a Lord is big. There hasn't been enough of a splash yet to make it look like an opportunity.

Counterproposal: I arrest you."

He's unsurprised by Diana's "What?" but doesn't make any moves hostile or otherwise. "Just you, Diana. I don't think it'd do anything for Sam."

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"Do explain," she says, crossing her legs.

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Diana draws her own conclusions first. "It doesn't work on Sam because there's nothing to arrest him for, while I arguably stole something. He could break in and kill me, but not without directly thwarting his own city..."

"Leaving him no good options," Duncan finishes. "And then I contrive to see his face when he gets served with a subpoena."

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"Okay. And why?"

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"It's about as safe as any of us can manage. It's not a win for you, but it's a loss for Conquest. It doesn't spend any of the very limited power. And it's not obviously treason on my part."

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"I'd have to be the one running astrology and she risks her life. What do you get out of it?"

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"A way to help your little rebellion without sticking my neck out. I'd rather not see you get squished if following the letter of the law will prevent it; that money thing you talked about is pretty much the only reason I can do anything real."

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She raises an eyebrow. "'Talked about'. Interesting. Anyway, does that mean you won't want to throw your hat in even if you don't help us with Conquest himself? 'Cause my offer to back you is still standing then, the thing I want from you for backing you is not help with Conquest."

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Well, it's not like she's admitting to being a Sadde let alone that Sadde.

"Do you mean trying to call in the rest of the family for help? That is me helping with Conquest as far as he or they are concerned."

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"No. I have a debt. I owe your family some sixty years. I want to not have to pay that."

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"Conditional on me ever being in a position to grant that, you mean?"

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"Or arrange for it to be granted, or in any other way make this debt go away. I would normally be okay with paying something like that but the fact that I already unwittingly gave you those sixty years by being frozen in Laird's basement makes me rather miffed, you see."

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"Sixty years where?"

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"Well, it wasn't Laird's when I got frozen there."

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"How'd that happen?" Sam is kind of obviously not sixty, not that that means too much since there was at least one chronomancy shenanigan.

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"Shenanigans," she shrugs. "I found myself in the past, your family helped me by modifying a curse that would keep me frozen, they neglected to inform me that they would in fact be getting those sixty years from my being frozen when I agreed to give them more, I feel cheated, I would like to not have been cheated."

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"Understandable.

I'm not sure I can take your deal, though. You're asking me to pay with a family asset for something that benefits me personally. Unless you think you can convince me that with your support I have a better chance at claiming a vacant seat than Laird does without it?"

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"I think there's absolutely no way Laird gets it, now or later. If you don't want to take your chance now, I'm going to back Jeremy and I think he's going to be a way stabler Lord than Conquest is and much harder to oppose. And if it ever looks like he isn't, I will probably in fact make sure to help him however I can. So I do believe you have a better chance with my support than Laird does without it, yeah."

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"No way, huh? Sounds like you're underestimating how much deeper the guy holding the key to the well might dig if it's his own name in the running, and overestimating both me and your ability to play kingmaker. Either that or you know something I don't.

How about this, then. If Behaim becomes a big name in Toronto because of your help, then I arrange to get the debt forgiven should I have a chance. So not if nothing happens, but we don't need to actually win. That's probably enough that this coming to light doesn't mean I get accused of selling out the family."

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"You have a deal."

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"Deal.

But you still haven't tried for anything that goes into effect unless you win. You think you can with what you've got?"

Diana is just as unsure, but knows better than to say so.

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"Yup. I do in fact know stuff you don't."

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"I ask because I might be able to hire some chronomancy out. Not much, but something. Do you have a lot of that money on hand?"

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She eyes him. "That depends on how much is a lot."

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"Chronomancy's not very efficient. Somewhere in the neighborhood of seven hundred, and I could offer a minor trick or trinket."

"You probably know it defeats one of the purposes if you just redeem it right away to power more magic," Diana interjects. "For that much, would you be willing to spend half somewhere else? Circulate it instead of heading to Montreal?"

"I'll consider that."

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"Seven-fifty and you promise to spend at least a fifth of it elsewhere."

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"More than fair.

I'm thinking I could make a weapon hit twice, second time invisible. Or set you up to give a moment more weight so whatever happens sticks better. Useful if you have a plan. Or, you already know about the well. I could hook you up to my knockoff version for a while and then you could just take the time directly."

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"I do happen to have a plan. That's tempting. Taking the time directly is also tempting but—how much of a skill component is there?"

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"Enough that you wouldn't be able to do much more than stretch out moments when you need it. It's just flexible. I'd probably go with the force multiplier option if you have a use in mind."

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"That sounds the most useful of the lot, yes."

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"It's a fairly simple ritual. We could do it with the three of us right now. Do you have a few minutes?"

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"What does it consist of?"

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"Diagrams and chanting. I can give you a script, and a translation if you want one.

It'll empty my miniature well into a trinket, you break the trinket to release the time and make there be more moment to seize. With the amount of time I can put into it, it'll probably matter more than a dramatic speech about being in the right but not as much as actually being in the right."

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"I can try to do all three for an extra boost."

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Duncan opens his mouth to quibble, but Diana's smiling at Sadde and is this really the time for a "well, actually."

"When we're doing it, it'll be a weird experience. We'll be there as representations of past, present, and future at least as much as we're individuals. You can lose track of who's who, not recognize each other, even yourself, and your own name might not ring a bell if you happen to think of it. It's not dangerous, but can be very confusing while it lasts."

"How do you get past, present, and future without the two of us?" Diana asks.

"Carefully. Two's harder, and for all that the "Behaim family" technically counts as a faction it's pretty much just me and my cousin Earl when I can convince him."

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"What do we have to do?"

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"You can help me draw out the diagram if you want to set up faster. It'll be like thirty seconds to actually do it."

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"Sure, I'll help."

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It's not what comes to mind when one pictures a ritual magic diagram. Duncan unrolls two sheets of butcher paper onto his living room floor, giving them about five feet square to draw on. He opens a reference book and tosses each of them a marker.

Diana rushes to peer at the book. Two concentric circles, with three duplicates of the smaller one intersecting it at one point each. Apparently the three of them stand where the large circle passes through the center of each outer small one. She doesn't recognize the language the text of the chant is in, but there are hand-written English notes in the margin.

Drawing it goes quickly, though the markers stumble whenever they cross the break at the overlap of the two sheets. Duncan points Diana to the circle marked past, Sadde to present, and sets himself as future. At the center circle, he places a cedar jewelry box. (As long as Sadde's glasses are on it's just a box. Diana nods and wobbles her hand in a "so-so" gesture. Definitely magic. No large potatoes.)

Once they're all in place, "the background chanting is all about how we're speaking for Time not for ourselves. No idea if that makes sense or not, but it works. We'll all be repeating that line except for whoever's turn it is to say their own part." Which are one word each, transliterated by Duncan or his sources without worrying too much about accuracy. Kashusam, astawana.

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Anything more they need before they start?

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Nope. The only real active ingredient is already in the center.

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Then they can get started.

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As predicted, it's kind of disorienting.

It doesn't seem like they're doing anything at all. That is, they're deciding to chant, and Arabic words are in fact being chanted by the people standing in the practitioners' assigned spaces and responding to their muscle movements. If Malcolm Behaim's immortality curse was being locked in Sadde's own body, this feels like being piloted by someone who moves exactly the same way right down to the smallest tongue or eye movement.

Everything happens all at once: first the circle in the center lengthens to an ellipse and points toward Diana, then toward Sadde's circle, then Duncan. It's definitely in that order, but but all three of them hear the other two lines right when they say their own.

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That's... disturbing. But cool! In a very... strange way.

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It tapers off instantly, which probably means over an amount of time that would look gradual to an outside observer.

Duncan is grinning. "Hardly ever get to use anything that powerful. Let's see what we've got." (Diana is taking a second to collect herself, but cracks a smile at his accidental comparison to astrology.)

What they've got is, apparently, a silvery bead on the inside of the box. Duncan takes it out and hands it, still smelling faintly of cedar, to Sadde. "You were the one planning to use it, right?"

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"Maybe Diana, maybe me, one of us, yes."

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"When you want to, crush it. It'll break more easily than it looks. The effect lasts for seconds to minutes."

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"What determines how long?"

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"It pretty much means what "whatever's going on right then" sounds like it would mean. Works better if not spread out, so move fast."

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She nods. "Thank you." She conveniently has the money with her.

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One of the benefits of the enforced honesty thing is not having to bother counting it.

"No, thank you. And I hope you get lucky using it."

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She beams, and off they go.

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The city continues to have inconvenient amounts of snow, but aside from the ways in and out it's relatively easy to get around. Doug flies down to Diana and Sadde as soon as they're out the door.

"No sign of him or his people so far. How'd it go, any new allies?"

"None who'll stick their necks out, no."

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"It was a long shot, anyway," she shrugs. "That was an interesting illusion he did, there, though."

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"Illusion?"

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"I'm pretty sure I would have noticed if that was actually hijacking our bodies or anything like that—my body's my implement, I have a lot more awareness over it than most people. And illusion is what I'm better at."

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"I assumed that was us hijacking our own bodies from a split second in the past, or something like that. It is time magic. I guess illusion would also make sense since it just a side effect of a pretty small-scale ritual."

"Hang on, chronomancy?" After Diana fills Doug in, "Could be that whole ritual is illusion. You just need the moment you're seizing to look more important. If that's happening, would we know?"

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She shrugs. "As long as the spirits don't."

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Avian shrug. "How sure are you that you'd notice, anyway? Could have been what it looked like."

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"I'm not at all sure that I would," she agrees. "I don't have to, and it's just as well."

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"Well, watch out for anything else that gets labeled as 'not you doing it according to a certain metaphor' and maybe it'll come up again."

"Or," Diana smiles, "you could maybe not go out of your way to find out if being hijacked feels like anything."

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"No promises."

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"Of course, it'd have to wait for when you give yourself a break between crises. Outlandish enough that maybe l shouldn't bother thinking twice about it."

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She laughs. "I'm not planning on being in any crises after this one, yet."

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"Ha. So all we have to do is stay alive as wanted fugitives, and also win.

We should try and do that second part quickly, shorten the time for the first part, is there anything else we're waiting on?"

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"One more conversation."

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"Oh? Who with?" It's not like they have a lot of potential allies left.

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"Isadora."

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Isadora is pretty easy to find. She has a reputation for never sleeping, and it's either true or she has something set up to always be in her office at the right time.

"Hello Sam. Diana. I suppose you're here to bargain for not being turned in?"

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"Something like that. I would like you to not interfere. I'm not running against Conquest for myself, and if I win I don't plan to become Lord."

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"My concern is the instability from having a rebellion. That is exactly what I would want to hear to minimize the damage if the Lord were unseated now, but as it is I see no reason to let it get that far."

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"I am going to win," she says, using the power of saying this for the first time, with conviction. The loss of power from being wrong will be nothing compared to losing in the first place, anyway, she's in too deep. "You like stability. Conquest isn't stable, he's an Incarnation, and he's gonna get less human the longer he exists without finding a new host. He's a ticking time bomb, he's gonna get more and more bloodthirsty and warlike, and it's just a matter of time. I propose installing a Behaim instead. What's more stable than time itself?"

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"I am well aware of his shortcomings. He will need a refreshed source of humanity eventually. But he does successfully deter wandering monsters and credible rebellions. Not that a respected enough practitioner couldn't. But even ignoring that everyone has their own agendas, their successors a hundred years from now?"

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"Would probably still be a Behaim. In a certain sense, Lordship would go to the Behaim family, instead of any specific member."

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"True enough, and family agendas are more predictably mere ambition. And I have nothing against that family in particular.

But you do not have that influence. You may have heard that an unorthodox implement is like going through life with a large tattoo covering half your face? It's not that you can't run for mayor or find a spouse in high society, but it would be a detriment anywhere you need to be taken seriously. You have several marks of that type against you.

And you," she turns to Diana, "are scarcely better positioned. Having once been a fugitive from Conquest wouldn't hurt your case if you won, but you are still one person without a faction and with little reason why you should have more vote than anyone else. If the two of you propose the Behaim family, I do not foresee you having much chance with your third-party candidate."

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She touches her nose. "I don't want to run for mayor or find a spouse in high society, ma'am, I just want to make a king. But I think I've said my piece. If you mean to hand us over to Conquest, I would spare you the trouble—we're going to him ourselves."

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"And if he loses to a couple of practitioners like us," Diana adds, "he was never as stable as you give him credit for. So I think you'll at least consider staying neutral when we try."

"If you didn't have a reason that could plausibly be enough, you didn't have to risk coming here.

Can you tell me that, win or lose, your rebellion will be over by this time tomorrow? Even if it means conceding and fleeing the city?"

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"Yes."

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"Then feel free to take your swing at Conquest. I'll stay out unless called for individually."

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"Thank you," Sadde says, bowing her head.

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Isadora lets them go and does not wish them luck.

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Now they're ready to go.

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Inconveniently, they have to split the party.

Their chosen site is in Morningside Park. The Hyena's old stomping grounds may still be extremely haunted, but the warnings and minor compulsions are still up. Better undirected ghosts and Others than innocent bystanders. None of their diabolist allies want to risk showing their faces there, but some are nearby and others sent a few non-demonic summons. A silent man with open wounds filled with wax, a large and scarred dog. But mostly it's on Sadde.

For her part of the plan, Diana is as ready as she can be. Her main equipment is still mostly out of commission. With a lot of the stations known to Conquest, about the only constellation she can conjure is a glowing isosceles triangle, which Sadde has in case it's useful as a shield. For herself, she has her portable lights, the trinket they bought from Duncan, and some other summons for spare hands. Doug is with her instead of with Sadde. The extra line of communication would have been useful, but she might need him to point out targets.

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Sadde also has that twig, if she needs it.

Are they ready to go?

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They are. A text to the burner phone they never got around to burning confirms that. All they need is the other star participant.

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"O Coooonqueeeeest! Can you heeeeear meeeee!" she singsongs. "I'm chaaallenging yooooou!"

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Yes, this is the kind of thing he can hear pretty well.

A link between them flares into place, and Conquest starts coming. It'll be only a few minutes of Sadde calling out ridiculously before he arrives.

When he does, he's flanked by the Eye, Matthew, and two younger men. 

"You could at least treat this with the gravity it deserves."

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"If I did, would it even really be me?"

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"Making it a persistent trait is hardly better. Fitting, though, since on our last meeting you declared yourself a liar."

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She rolls her eyes. "No, I did not, and that's a stupid interpretation of what I said that you'd need to be pretty socially incompetent to believe."

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"Under compulsion, you led me to sites you said my quarry might be but selected them for your own ends. One might call that a lie. As for whether they would be right to—"

A voice plays back from everywhere. Sadde's voice, though it sounds lower than her voice right now. "Human beings respond terribly to threats and torture. We just lie."

"—you seemed to think so.

I presume you invited me to your trap with terms in mind. I want you to know that your position is not a strong one."

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"Flimsy justification, using an out-of-context quote. I give it a four out of ten," she says, shrugging. "I had ulterior motives, obviously, you were hunting my girlfriend, but I said no falsehood and did not lead you anywhere I did not truly believe 'your quarry,' as you put it, was most likely to have been.

"But I'm tired of playing your childish word games. What started this all was the fact that you cannot understand other forms of conquest than complete subjugation and the breaking of one's spirit and will. That's completely unsophisticated, there are so many more ways to conquer someone or something and you limit yourself to the most mindless ones. So I'm going to teach you some sophistication. You can agree now to step down from Lordship and bind yourself to me as my familiar. Or you can fight me, and when I inevitably win you will then bind yourself to me as my familiar."

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"No. I do not and will not surrender. If you want to change how I understand Conquest, you will need a better offer than that. And a better claim on it being worth making such a deal with you."

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"And the prize of least surprising reaction goes to..."

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"Maybe next time you will offer serious terms. If not, consider the fight begun. You may spring the trap you have such faith in."

He turns to the others with him. "You four, keep warding off interference but leave her to me." Then he starts advancing toward Sadde. He's moving at an ordinary walking pace, keeping an eye out for the snare or ambush or whatever it is but mostly just keeping his rifle leveled at her.

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She raises one hand towards him, in a finger-gun shape. "You know," she says, casually, "lots of people here would close one eye. But what do you know, it turns out that closing one eye isn't very good for aim! Something about depth perception. So I won't. Bang."

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Conquest steps aside to avoid it, and positions his weapon so the sword-sized bayonet would deflect a straight line from Sadde's finger. None of which means anything, since the answering bang comes from behind him.

He turns around, in the process giving Sadde a view of the large hole leaking a dark fluid from the base of his neck. He sees Matthew leveling a smoking gun, eyes wide.

At the Lord's gesture, the Eye of the Storm creates an explosion of hot air that knocks Matthew to the ground. "Donald. Malcolm. Bind him. Any of you, explain why he is not forsworn." They move to obey, but their mouths stay shut.

The hole from the shotgun slug is already starting to shrink. Conquest turns back around. "Did you think that would stop me?" The air shakes as he fires his own weapon in Sadde's general direction. But only the general direction. It splinters a tree branch behind her.

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She doesn't flinch, just grins more widely. "Something wrong, Concon? Aim not what it used to be when your hold over your conquest prizes isn't as strong as you thought?"

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I meant to do that is the worst, most defensive-sounding sentence in English even when it's true. So instead he finishes closing the distance across the clearing and rams the bayonet at Sadde's throat.

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And she shatters into a hundred pieces of glass, a broken mirror on the ground.

"Oh no! Breaking a mirror is said to give you seven years' bad luck, don't you know?" Sadde's voice echoes, coming from no obvious direction.

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Conquest orders his minions to direct him to her, but the practitioners stay tight-lipped and the Eye of the Storm can't sense anything out of place. So he tries a different tack.

"I know you see Attwell as a resource, and a person. Perhaps an ally, depending on why he was able to shoot me. He is also a hostage. Show yourself before I wound him enough to destroy his usefulness."

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"I swear that he has not betrayed you. So if you do that, you will be destroying one of your own trophies, declaring your past conquest unfit to yourself. Doesn't speak much of you, does it, to conquer things you don't even find that useful? Or are you that desperate for every scrap of power?"

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"It is not him I am acting against." Conquest fires another shot. Matthew's face contorts and he writhes but he does not scream. Donald and Malcolm are just as horrified, but neither of them speaks. They do both rush to see to his shattered ankle as best as they can. "Do you or do you not want to spare our shared pawn more of the same. Show yourself and fight."

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"It's totally him you're acting against, he's still yours, still your tool. You're crippling yourself."

Suddenly, there's a loud crack

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—and the clearing disappears out from under them.

Even the thickest areas of the Hyena's old grounds were passable with more obstacles than visibility. This is more like being caught in mostly vertical wooden bars. The new trees filling the space are very out of place here, deciduous and with a full set of leaves in midwinter, but there is no clearing here anymore.

Sadde's real location is nearly as cramped as Conquest's, but at least she's better at worming through and out.

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But more than anything, this means Conquest can't see his pawns, and if someone in a whole 'nother city decides to teleport them out of his reach while they're knocked out, well, he can't stop them, can he? It's a gamble; each time they use this skill, Conquest might notice. But Sadde walked into this war willingly and with her eyes open, while Matthew and his sons had no such choice. If they were threatened, they would be rescued, and Sadde would find a way to get out of the city later if need be.

For now, though: "By the by, I hope you realise Matthew's sons were just as compromised as Matthew himself was. Guess your control over your minions isn't as thorough as you'd have thought, is it? If only you had been slightly smarter about it..."

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They aren't unconscious, but they're temporarily not moving either and aren't terribly inclined to try to think of a way out. All three have a decent guess who's doing this.

"I knew from the moment they refused the order to track you. I was rather hoping you would try another bullet." Conquest pauses to splinter a tree, buying himself a bit more mobility. 

He holds for longer when Johannes responds to Sadde's signal. But after he forces his way back out to the normal-density trees he says to the empty space where the Attwells aren't, "I don't believe we've met. But we will if you try that in my city again."

And to Sadde, "Trying to stall me? You know I can outlast you. You have a finite supply of the glamour hiding you, and how have you been replenishing it? Bleeding squirrels? Perhaps deer? As much as I can appreciate the barbarism, you can only have killed so many. And I know how slowly it increases even with a supply." He takes a familiar-looking bottle from a pocket and smears some Bob on the back of his neck, then turns around to show the lack of injury.

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"I'm not so sure you can outlast me," she says, but there's a twinge of worry in her voice, and... the glamour might be running out, because the sound is slightly more directional than it was before.

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It could be a fake direction. He heads there anyway, because encouraging his adversary to spend a scarce resource on delays is useful.

"I can. I am not reliant on such a tool, and I do not tire. In an endurance battle you have no chance, so fight face to face or make a real offer of terms."

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"Fine. You become my familiar and don't step down."

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"I said a real offer. You have not shown yourself capable enough to stand beside me."

He continues searching the direction Sadde implied she was in. This far from his seat of power it's not easy to sense what genuinely belongs in his city and what's an illusion, but he only needs a flicker in the glamour...

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There's a flicker over there, though the voice comes mostly from a different direction: "I think you're suffering from a lack of creativity."

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Conquest goes for the visible flicker. The voice might have been set up ahead of time, but he knows glamour works best at close range. He sends his weapon on a wide arc through and around the point.

"Suffering? I am doing nothing of the kind."

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The glamour there breaks, revealing a Sadde that's stumbling backwards, narrowly escaping the slash. "—fuck," she says, trying to get to her feet as fast as she can.

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The success from breaking an enemy's defenses really should be giving him a second wind here. And instead he's feeling drained. But he has his target, and swings to disable. She's quick, but he's fast and already in range. The butt of his rifle rams down toward her shoulder. Weaker than he'd like it to be.

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Weak or no, it hits strong.

—and then she shatters into glass pieces again, and her laughter can be heard from everywhere around him, no longer vaguely directional. "I take it you haven't heard about the holy water trick."

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"Yes. From you. Much as you heard from me that renewable resources are not bottomless. Your unbelievable illusions cannot be worth the cost."

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"Unbelievable? You did just believe one, and you know that. Speaking falsehoods, are you, Concon? Also, maybe I have had more time to accumulate resources than you think. Bottomless, no, they're not, but I can still outlast you."

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"Must I spell it out? Each false image destroyed is a resource lost. I have no need to believe them. The false voice is not even plausible." It's the kind of statement that can threaten a glamour.

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"It's not false, you idiot, I'm using loudspeakers." And some glamour to delocalise them, but that's not need-to-know. Thanks Johannes for the inspiration. "So, is that your move? Patiently walking around, looking for the real me, until I run out of images? I have to admit, I'm impressed, didn't think you had it in you not to charge blindly into combat."

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"I admit I would prefer a real fight. Unlike you. In fact, I suspect you are not here at all and your challenge was false. You are welcome to prove me wrong."

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"Absolutely!" she says cheerfully, and there's another shotgun shot coming from that direction—

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Sadde's not experienced with guns, but Conquest was standing there looking all big and imposing and broad-side-of-a-barn-like.

He feels the impact. The glancing bullet wound he can shrug off, but the having a hit scored on him by an inferior opponent, that hurts. Hurts more than it should, even. He shudders for a second and a half.

On the bright side, he has a direction now. Conquest does know guns. Matthew's captured shotgun in particular, even. Its effective range in the hands of a competent user, how far someone not used to it would have to shoot from... and of course he has the general direction from the fact that there's a bullet in him. There aren't many places at that angle, in range, and with a clear line of sight to where he was standing. He rushes through them, not taking the time to fire his own weapon but ramming its butt or bayonet through each candidate space.

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What if there's tripwire on the way that's not only sturdy enough to trip someone as big as he is, but also triggers the release of a weighted net right on top of him?

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Then he'll trip and start wearing a weighted net. It slows him down, but his size and weight aren't really the operative forces here. He's Conquest and he's pursuing a target; the net will come around to his point of view.

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And how much more careful is he being about further traps?

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Not very. He's just trying to check everywhere in a fairly short radius; there isn't a lot of space for traps.

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Well, no, not a lot, but there might be a hidden and glamoured hole in the ground with several spikes pointing down diagonally. Are they also going to come around to his point of view?

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That one works. But his face looks triumphant even as he goes down before reaching the final target.

"Eye? Burn."

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Sadde is caught by the flames just as she's jumping out of reach.

She screams.

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"Sounds like my cue," says a voice. "You have no idea how hard it was to sneak all these across town," it adds. "Enjoy that fight you wanted, Conquest."

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Wait. What?

The illusion continues to scream, dropping and rolling to put the fire out, while the real Sadde removes her glasses and looks around for who the heck said that.

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There's a practitioner with a connection to her and not Conquest at all, which in Conquest's city rules out almost everyone—

 

A thunderous sound rolls across the clearing. Brekekekex, ko-ax, ko-ax, croaks the twelve-foot amphibian right before trying to take a bite out of Conquest.

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Fuck, no, she told them not to interfere! She'll follow the connection towards whomever—ugh!

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Yeah, no. Aside from being tricky to see at all without using the Sight, the perpetrator's unidentifiable. Mask, robe, the works. And they're heading out. Sadde could just follow, if she doesn't mind leaving Conquest alone with Hauri's monsters.

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...what if she grabs a pebble and throws at them, pulling on their connection to not miss?

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She's within a normal unassisted throwing range. She can hit them with a pebble, for all the good it does.

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It's calling their attention that she wants, are they even gonna turn around...?

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Yes, enough to see that Sadde is no longer invisible. Then they run faster.

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Ugh! Whatever. She goes back into the park and says into her mic, "These monsters are not mine, and not a part of my challenge against you." She doesn't say she has nothing to do with them because, well. She does. "I do not know who sent them," true, "or why," also true, they discussed this.

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Conquest doesn't bother answering; he's got bigger things to think about. He avoided getting anticlimactically eaten, and managed to get the back half of the giant frog half caught in Sadde's pit trap. He tears out one of its distinctly non-amphibian tusks, throws it at the next largest target, and commences shooting.

The Lord of Toronto stands alone against a horde of monsters. It would probably be inspiring if the Lord weren't, well, him.

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...she should go help him. Not only would that prove she's not behind these monsters even more than her word, but also he's hersshe is the one supposed to defeat him, her little resistance. Also if he dies she doesn't get the super powerful familiar, which is a minus.

She can try to aim and shoot.

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Hard to guess which ones are vulnerable to bullets. The long serpent and the lizard with the parasite colony have taken several hits from Conquest already, the terrier is too small to hit, and the insects and sphere of darkness are mostly intangible. And the other one only probably has a defined position at all.

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One of the first two it's gotta be, then. Aim. Prepare. And...

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And Conquest's voice rings out. "People of Toronto! Your Lord calls for your aid!"

Sadde hears it in person, and also hears the same words overlaid a fraction of a second later. It comes with a sense of Conquest is that way, not that she needs it.

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—oh, well. If he's gonna call for help she doesn't need to.

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Well, they aren't going to teleport to him. It's still just him and the Eye of the Storm. The Eye and the lizardlike monster are fighting to a blazing inferno of a standstill, while Conquest drives back whichever he is currently facing. This of course leaves plenty of bogeymen to outflank them both.

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Okay, maybe Sadde can shoot some of them, then.

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Her shots don't do much other than attract attention.

Some of that attention is from Conquest. He glances over from where he's somehow managing to fight the opposition one at a time. "So! You really meant it about these not being from you!"

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"I'm not forsworn, am I? I'll defeat you myself but I don't want to kill you."

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"Now that I can respect!" Punch, gunshot. "Giving up an advantage"—bayonet jab, backhand—"for sole claim on the victory. Still foolish."

He's making his way around the perimeter, beating the bogeymen down one after the other. First he and the Eye manage to get the parasite-infested lizard flipped over onto its carapace, then they chase down the patch of darkness with teeth. Nothing moves close to the Lord on its own initiative, with the exception of the mosquito swarm and the occasional lashing tongue from the still trapped amphibian, and few of the monsters seem to be fighting up to their full capability. Despite which, he's not really progressing or seriously incapacitating them either.

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Hmm. She can watch for a bit, with the excuse that she's aiming again (also ow that recoil hurts).

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The battle repeats a pretty regular progression. The newcomers pretty clearly have the defenders outclassed in some kind of abstract sense: any of the three large ones can fight the Eye to a standstill. Neither the mass of toothed darkness nor the flicker in the corner of the eye has been seriously threatened at all. The swarm of insects avoids the fire elemental but manages to stick its proboscis into Conquest occasionally. Nevertheless, as soon as Conquest closes in he starts winning against his current opponent. Even the ones that physical strikes and gunshots shouldn't be able to touch. He wins wherever he goes, but can't be everywhere.

Conquest doesn't see the need to change tactics. He was serious about literally not tiring and places a lot of faith in however he's doing this.

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Does this seem to suggest he is eventually going to overcome all of them?

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Maybe eventually. In the short term he's more knocking them down than taking any of them out of the fight.

The Shepherd is the first to arrive. He's wielding his crook and carrying the same bag he brought to their last fight on this ground.

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Hm.

"Hey, Diana? How's it going there?"

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Her hushed voice comes across the cell phone. "Haven't made an exit yet. We've done enough that this is definitely a win, but we don't know that any amount is enough of a win to end it. l want to stay until it's completely done."

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"Okay. The diabolists released their reinforcements here. Conquest is fighting them."

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"Run. We need a distraction, we don't need it to be you, and for this much firepower he'll call in everyone. More eyes might catch you."

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"They won't find me, and we do have more traps and contingencies," she reassures. "I'll see this through. We promised the Sphinx this would be done with by tomorrow."

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"If you're sure. Doug and I are doing fine here, haven't even had to use anything we prepped yet."

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"That's good. I'll keep you informed. If I don't call in fifteen minutes assume I'm busy with fighting and if I don't call in thirty assume I'm in trouble."

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"Good luck. I'll try and finish up here fast."

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"Good luck to you, too."

She hangs up.

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It coincides with a loud wail as the Shepherd casts out one of his masses of weaponized ghosts. The shadow creature stays in one position for long enough that he ventures toward it and starts drawing a circle with his crook. Whatever he's attempting fails, there's a glint of teeth, and a small spot of blood visible through his shroud. Which he ignores and goes right back to trying again.

Other practitioners are starting to trickle in. The High Priest, flanked by some humanoids who might or might not be human. The Queen's Man, visibly out of his depth and mostly staring wide-eyed at one bogeyman after another.

Conquest looks up from his progressless victories. "Try to hem them in! If they scatter there will be another battle."

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He's weakened, this battle is going to further weaken him, and then she can take him to his throne to defeat him there... Yes, good. She might take a few more hits on him if she gets the chance here. For now, she watches, and doesn't shoot; too much chance of being found.

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Hiding isn't reliable when there's a rampaging fire lizard et cetera that are only sometimes pinned down. She'll find herself being driven gradually away.

The fight itself is getting one-sided. The Shepherd may be cornered by his haunt, and the High Priest by the disembodied feeling of being watched, but once the Lord manages his temporary conquering they can take advantage to make something stick. Some of the more physical monsters turn to flee.

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Hmmm... can she be driven away but then go the long way around to the other side of the park, without being caught?

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She can circle around the battlefield easily enough. There's plenty of space in this park that isn't occupied by ghosts and monsters.

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Oh good then she's not being driven out anymore and she can keep watching everything.

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It's chaotic. The Eye is collateral damage incarnate, so there is no shortage of burning trees and smoke blocking her view. Several of the larger monsters are creating noise to match. And there's an undignified scream as Jeremy's arm loses a lot of blood to the tusks of the giant amphibian. He takes a sip out of a long drinking horn, and the blood keeps going but he stops paying attention. His opponent bulldozes its way out of the clearing immediately after, chased by some of his crazed followers.

The only one really being orderly is the Lord. Conquest is still pursuing one enemy at a time, pushing hard enough to be clearly winning, and then switching to the next one. No one on either side comes near him voluntarily.

It's a mess, with the general trajectory of attackers being driven off. Jeremy notwithstanding.

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That's gonna be awkward if she wants to hand him the Lordhood. Except she doesn't, does she?

She really doesn't wanna go back on her word, here, and press an advantage. Both because winning cleanly will carry more weight and because she doesn't want to give much more information about her location.

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It'll take some work, but she can stay hidden until it's over.

The final tally has the giant amphibian and the fire lizard with its parasite escaping, while the long serpent is beat up and drunk enough that some of Jeremy's people could violently tie it in knots. The orb of darkness circling the Shepherd signifies that he managed to bind the toothed creature somehow. There's no sign of the unobtrusive ones, which could mean captured or killed or fled.

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But presumably the Lord's people are injured? And the Lord himself? What are they up to, now?

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The Lord is directing/asking the others to cart the conquered creatures back to his capital, despite the fact that the only one here who actually answers to him is the Eye. The horned men and dancing women are coming down from their fighting frenzy and look to Jeremy, who gives a lopsided shrug. The Shepherd, on the other hand, leaves without turning over anything.

Conquest is not visibly injured or tired. He is visibly distracted, ignoring the mixed obedience and scanning for where he last saw Sadde.

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Which is not where she is but her voice can come from yet a third place instead.

"Congratulations! Feeling lucky today?"

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"No. I am inevitable."

(He shoos away the one or two of the Dionysians who are still paying attention.)

"And while I can respect your not capitalizing on the distraction, know that if you thought it would weaken me it only did the opposite."

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"I think you still underestimate me if you think I can't take you at full strength, and still overestimate yourself if you think you're currently at full strength."

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"As entertaining as having you hide from me is, I can simply end it.

You have the following choices: flee and declare your defeat, surrender or attack me directly, which are much the same thing, or wait for me to have the Eye torch the area except for this circle right here." He traces out a small space with his bayonet. It is easily large enough for two people to stand in, but not very comfortably when one of them is Conquest's size.

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"That's assuming I have to stay here at all; I could instead wait for you to torch all of here, and then you might see I'm not actually where you expected me to be. But fine, I suppose I can just fuck you up one-on-one if you're so keen on this. Gotta make for a good show."

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"Either I draw you out now or I break or exhaust your glamour. Either is the same victory."

His tone is casual, but a close look can pick up that he's subtly bracing himself.

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"Scared already?" comes the voice from behind Conquest as Sadde emerges from the foliage.

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"I do know fear. Fear, loss, pain... you can guess what use I have for the knowledge. But no, you cause none."

Conquest ignores where the voice is coming from and tracks the visible Sadde. Not because it's real, but because it's either real or a costly use of glamour. He checks for any unnatural symmetry, or simplistic movements and steps that don't quite match the ground underfoot.

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She does seem to have clipped one of the leaves there, but otherwise the illusion is surprisingly realistic.

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Costly use of glamour it is. Conquest focuses on the few discrepancies and comments whenever he sees one. He knows as well as Sadde does that too much of this could just make the illusion break. But mostly he's just waiting for the inevitable attack.

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Well, Sadde is a bit smarter than that. When he comments on the clipped leaves, it's the leaves that disappear, not Sadde herself.

When the shot comes, it's from behind him.

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When she gets close, she'll get distracted by an overpowering sense of loss. This whole magic thing started while tracking down the "conspiracy" that murdered her mother, and finding out that everything was so much worse than one conspiracy. Laura's gone, lost, never coming back, and the same could happen to anyone. Will happen. The feeling shuts out most other thoughts— aside from meaning that all she wants to do is sit down and cry, it's almost physically hard to carry out any plan.

Back off, or try to power through and land the blow?

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Neither.

So that's what had been keeping the attackers away, she thinks dully as she's hit by the emotional wave, causing her to flail backward and trip and fall onto the ground. Oh, she could've fought it, could've pretended it wasn't affecting her, if she'd been expecting it, but all she feels is the sense of complete and utter grief that she doesn't let herself feel every day.

She falls out of its field of influence, though, far enough that maybe she can scramble back to her feet and run away...

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Conquest notices the flicker when Sadde loses attention, of course. She's been altering the glamours regularly enough that "everything continues as current" is a visible change.

So he knows exactly how far she is, and swings his ridiculous oversized bayonet in a wide arc. In approximately the right direction, even.

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It catches her chest, only grazing, but enough to cut through clothing and a little bit of flesh, creating a bloody gash. She suppresses a cry of pain and tries to scramble faster now, almost tripping again as she turns tail to run.

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He isn't surprised at catching her. Surprise isn't a thing he does. He does change his pattern now that he found her, planting himself directly in front and looking down at her. Close enough that she's within the radius of whatever makes her feel like she irrevocably lost everything that matters.

"Your glamour is broken, your weapons spent. One final time, will you surrender, die, or flee?"

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Sadde has lost everything that matters, so who cares?

But she's won one thing. "I won the war," she says in a defeated rasp, slumping down onto a seated position on the ground. She wonders if she can use her own blood to close the wound. Worst-case, she dies, and it's not like she has anything to live for anyway, is it?

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She's gotten too used to glamour. Blood is a great power source, but most magic isn't just an act of will. At least the blind swing wasn't deep enough to actually kill her.

Conquest looks down at her slumped body. "You never even landed a blow."

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She would laugh weakly if there was anything worth laughing for. There isn't. "I said war, not battle, you useless lump," she says, dully. "Your seat of power is destroyed."

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He goes still.

"The Astrologer. And she's still there. Come with me. You are not permitted to die now. If you have anything to say you may speak."

He scoops Sadde up in one enormous arm and starts moving. To appearances he's just walking, but it's faster than anyone on foot should be able to move. Much like when he marched her around the city. With each step, the oversized musket in his other hand swings close to her face and back away.

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"I hope you realise humans mostly don't get a choice on whether they'll bleed out if they have a huge open wound," she says casually and a bit drowsily.

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"You will live long enough that I can preserve you as my captive." (Despite claiming to want her alive, he does nothing to staunch the wound.)

 

They reach the seat of his power quickly, the Eye of the Storm following behind. Former seat. Smoke rises from the building, and the two guards usually posted are completely absent. There are Others trickling out the door, each one rushing out and looking around them like prey animals. Conquest stares for a moment, then bellows "Thompson! I have your co-conspirator! Cease this, and come out!"

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"Why the heck do you actually think she's still in there, that would be the height of stupidity."

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"She used the practice not five minutes ago, and it was coming from my domain. A third attempt. News came to me once I listened for it. Or did you think showing you to my city and telling it whom I sought was purposeless?"

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"Five minutes is enough time," she says, shrugging, then winces as this stretches the rendered muscles.

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It could have been, but a figure walks out the front door. She's loaded down with items— the LED network she showed Sadde before, now joined by objects rescued from Conquest. A few weapons, a small fire spirit that Sadde last saw trapped in a jar, the telescope that was Doug's old implement. Doug himself is nowhere to be seen.

"There's been quite a lot of fire," says the Astrologer's voice. "Building ransacked, trophies destroyed. You must have lost a lot lately. Can you even still keep us from being noticed?"

 

Conquest stops himself before speaking, then turns to Sadde. "Very well. You played a weak hand well and put up a struggle." She might notice that her wound is no longer bleeding, though closing would be too much to hope for.

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She lets out a bitter laugh but does not deign to answer. He could kill her right now, but it wouldn't matter anyway. Why would she even want to unseat the Lord? What was it that she wanted? It all feels so distant now, she has no idea why she'd ever want to do anything again...

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Yeah, he forgot just how impairing that was.

He takes a large lump out of his monstrously sized jacket and sets the undead terrier bogeyman down a small distance away. It barks, but its legs are too bound to flee.

Once the captured weapon is out of the way, he speaks again. "I am prepared to reconsider your offer."

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—oh. Oh. Oh, she won. She won, right! And... she needs to remember what she won... "You're prepared to reconsider it, are you," she says, dryly, trying to get her wits back. "You can start by putting me down so I can make sure I'm nowhere near that blade."

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He sets her down and steps back. 

“Your offer. Your victories to become mine, and my power and position to be shared with you.”

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She quickly steps over to Diana, then twirls around to face Conquest again and twitches in the direction of folding her arms before deciding this is a bad idea for now. "What's the catch? Are you surrendering, then?"

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“Not surrender. I could simply kill you, make no mistake. But turning an enemy to an ally can be a victory, and you have shown yourself capable enough to be worth it. So, I consider it.”

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And also you just lost everything and need all the power you can get, she doesn't say. "Fine." She looks at Diana to see if she has anything to say about that.

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“Are you really going to go through with this? I know it came up, but— You know what, yes. I think you should. Even though he’s the furthest thing from family it does make a certain kind of sense.

Not to mention that just walking away might not be an option anymore.”

”Indeed not.”

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Sadde twitches again when she unconsciously moves to try to fold her arms and keeps them firmly at her sides. "This system is about letting people know enough about you to fear you but not enough to know how to stop you. I travelled back in time and helped invent money. I created a new Seal that I plan to use to replace Solomon's. I keep having to keep all my sources of power a secret." She focuses on Conquest again, now, this time talking to him. "It's about time I have something that will make people believe me when I say I'm kickass. Getting the Lord of Toronto as my familiar sounds like just the thing."

Okay do not wobble dangerously you did not lose that much blood you're just fine just hold it up a little bit longer.

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“You do have much to gain. And much of that was impressive. I hope all of you heard that declaration.” He turns to look at the assembly of practitioners trickling in as fast as they arrive from Morningside Park. “But I have terms of my own.”

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"Of course you do."

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“I face challengers sometimes. When that happens, you will defend my throne as though it were your own.

Second, you cannot live forever. Before you die, either voluntarily or when faced with some enemy you cannot escape, you will eventually agree to become my host. Some part of you will survive and I will not be left bodiless.”

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"I will agree to that if you agree to swear by and bear my Seal."

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“Not to seek to conquer unprovoked any who have taken the same Seal?” He audibly capitalizes it. “A light burden, while there are so few it protects. I will hold to that so long as you and our bond survive, and will endeavor to keep that from being cut short.”

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"Well, it's more detailed than that..." And she recites the long, caveated Seal again just to make sure. And also for the audience.

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The audience is steadily increasing. So far the Shepherd is the only one to have made it here from the battlefield, but the Drunk is arriving. Susan Fell is probably here but isn’t showing her face yet. The council members have started to hear or sense that something is happening; the Queen’s Man has made his way in and the Sphinx has landed. She has a disapproving look for all concerned.

”I hear your terms,” Conquest says, “and accept them.”

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"And I accept yours."

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"Then I, Conquest of Toronto, agree to be bound by the strictures of the Seal of Sadde as long as the relation lasts." (Several audience members facepalm. Subtly. So as not to annoy their Lord.)

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Their soon-not-to-be Lord. "How about we find a way for me to not have a cut on my chest and then do a ritual, hmm?"

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Jeremy steps forward. “It’s not proper healing, but this’ll make it tolerable and not disabling. Temporarily.” He himself is down an arm, but still moving completely steadily.

One of his goat-legged followers waves a rod over the wound and passes Sadde a cup.

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She takes it and... drinks? Is it a drinking cup? Is she meant to drink?

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It’s a drinking cup.

It’s wine, of course. Sent from a god thereof. But the main effect is the one the Drunk said. The pain is still there; Sadde can feel the throbbing if she concentrates on it; it’s just not demanding attention the way pain usually does. “You won’t bleed out any more either,” the goat-legged man says, “so feel free to get up to whatever blood-flow-requiring activities you might want to.”

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She nods and bows her head. "I thank you." Then she turns back to Conquest. "Shall we?"

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“Certainly.” He rams the butt of his musket into a wall, then scatters the loose bricks into a circle. “If you’d step inside?”

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She does.

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“I, Conquest, agree to be bound by the oaths of Solomon and Sadde, and the traditions of the practice, both old and new,” he begins.

Every practitioner and Other in the city, Sadde especially, gets a nonverbal sense that Something Is Happening, and a direction if they want to come witness it. Being Lord has its perks.

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"I, Sadde Woods, already bound by Solomon's oath as well as mine own, offer witness to this event and renew my vows," she continues. This ritual is fairly customisable, so she'll customise it.

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“I offer my strength, as an ally in your battles and in your war, and claim entry to the world of man and mortal.”

Most things are at least a little customizable, and this is a well-trod ritual with a Great Personage participating and confirming that it counts. There’s more than enough leeway to name what he’s getting before it’s offered.

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"I offer right of existence in the world of man and mortal, as well as the knowledge and wit to expand the horizons of what conquest is and can be, and I accept your strength and alliance, as well as your companionship and guidance."

Two can play that game.

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“I will guard your life and your strongholds, and offer my position and stature.”

 

They have quite the audience now. Still mostly uninterrupted, aside from a quiet “what the fuuuuuuck” when Duncan Behaim recognizes what’s going on.

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She does not look at Duncan but she does so love to cause this reaction.

"I will protect your name and legacy, and offer to share with you the power I will gain as I learn and grow."

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“My victories will be your victories, and your conquests my glories.”

 

Other reactions include: a couple Sisters of the Torch listening, one quietly on her cell phone and forwarding updates; the Fell-Attwell family out in the open; the Queen’s Man taking some deep breaths; and Jeremy, Isadora, and the Shepherd giving each other meaningful looks like they think they’re telepathic. 

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"My humanity will be your tether, and together we shall become greater than apart."

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“I accept the offered sustenance, and by that same compact I join with you.”

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"By the old and new laws, I join with you," she finishes.

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“I, Conquest, Lord of Toronto, accept and likewise swear.”

There’s a bit of a light show. A large red sun hangs in the dark sky behind Conquest. Flashes of battles long past appear for fractions of a second. A crowned archer rides from one scene to another on a white horse. He looks nothing at all like Conquest’s current appearance but is obviously this theme’s protagonist. All of this takes place on a frozen landscape of thin snow, broken by piles of fallen weapons and torn banners. Stones jutting out from the ground serve as walls that warriors are backed into in one scene, then as thrones of judgement in the next. On Sadde’s side, her Seal has its representative diagram projected into the sky and filling half the field of view. As they finish the ritual, Conquest’s flickering images move toward the Seal and fill it while leaving the outside empty.

The lights flash one last time, all together, and then the ghostly images are gone. Where Conquest’s humanoid form used to be is now only an enormous white dog.

 

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......awwww! Who's a good boy? Who's a good boy?? It's Conquest!!!!!! He's a good boy!!!!!

She will courageously refrain from saying this aloud or petting him, and will instead grin at him and bow her head. "It's a pleasure to work with you now, Conquest. I hope you will forgive the destruction and damage I caused, and that we can have a constructive and mutually fulfilling relationship."

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He is well over three feet tall at the shoulder, at least twice as long, and could probably crush most people present without lifting a finger by sitting on them, not to mention he is an Incarnation of beating people up and taking their stuff. He is not a good boy. .

...yeah, everyone's thinking it.

 

"I believe we can." No humanoid voice box, but for all anyone knows that was also true of his walking-painting form from earlier. "You have shown yourself a capable ally who will do well as an agent of Toronto, and with all these witnesses present I—"

"Well, actually..." comes an interruption. "I think you'll find that you haven't been Lord for a good few seconds now." Everyone turns to look at the Queen's Man, who is visibly sweating despite the cold.

"What is the meaning of that?" Conquest thunders.

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...well she had actually been planning—or, rather, counting—on losing a fight for Lordship, but if there's some loophole that means he's no longer Lord already... she can be very surprised.

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"You were only ever a figurehead," he starts, facing the giant wolfhound. "Strong enough to deflect the random challengers. Today you've had arson at your stronghold, a familiar bond with a chaotic nobody—no offense meant—and an unknown and unpredictable long-term promise. You look weak. There'll be more outsiders than you can defend against, now. Half the people here rebelled as soon as that ritual went into effect. That throne is empty."

"I fought and gained an ally. This does not weaken me. If you think you can face me you are welcome to try."

"Sure, the only part that makes you weaker was the fire and burglary. It's legitimacy that you've lost. You could attack me, or we could hold a vote on whether this is treason and I'd bet it comes back saying I never crossed a Lord."

"I rule by right of force."

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"I would like to object to being called chaotic," she says, trying to regain a little bit of balance—or have the appearance of needing to.

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He waits a bit to let her lack of objection to the rest of it sink in, then inclines his head toward her. "Someone who appeared suddenly and got in rather a lot of fights, including a rebellion, to further an individual goal. Someone who reduces Conquest's value as being predictable.

And it was predictability. He was never one of the few Lords who can dominate a city by force."

"I could kill you now. Or if force is not enough, have anyone who answers to me do it."

"The Eye? Did it follow you because you are Conquest or because you were Lord? Probably the latter, and you don't know either. Feel free to try to order it if you want to gamble. If you mean anyone else... Having seen what you've seen today, and knowing the likely outcome, who here would fight for Conquest?"

No one steps forward. The Shepherd wavers, but sees the reaction and leaves his own implement planted on the ground.

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...she tilts her head. "I didn't win on a fluke, you know."

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"Nor did I lose," Conquest insists. "Our deal spared your life, not mine."

The Sphinx explains, "You earned a draw by being a capable opponent. And so you advertised to every other capable opponent that he was within their reach to topple."

 

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"Maybe he was, before he had me. Now we're stronger—"

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"Not that this isn't interesting, but I don't really need to be here anymore." Diana's voice comes from her position up the stairs to Conquest's building. "And Conquest, I think our deal's over. I'm out."

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—wait what that wasn't in the script.

"Deal? Diana?" Pause. "Where's Doug?"

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"Oh, I'm not Diana. She's dead. I think I'll keep this face a bit longer, but..." she—it?—tugs at a pin sticking out near her ear that has apparently been here all along. That side of her face sags, the opposite stretches too tight, then the impostor straightens it back out.

"You've held up your end of the deal well, it looks like," Conquest says. "Why end it now? And how? I seem to recall promises."

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"What."

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"You heard right. I'm out.

I made promises, yes. A new one each time he used the usurped familiar bond to pull me back from the Abyss. At the moment that was forcing me to fight for him and defend his territory against intruders—hence taking out Diana and the ghost—but get myself killed a couple more times and I'd find myself sworn to serve only his interests in all things forever So, deal's off."

"That explains the why. Now the how, lest I call you forsworn." (Conquest and Sadde may have slightly differing priorities here.)

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...oh. She remembers, now, the story Susan Attwell told her, about Conquest's host.

Conquest has a face-stealing bogeyman familiar, stolen from the senior Attwell. A familiar who is, or was, sworn to protect Joseph. A familiar who can kill someone and take their face and voice and memories and pretend to be them. A familiar who would have been in Conquest's lair, when Diana was burning it down. A familiar who would have done what they could to protect Conquest's interests, for as long as Conquest held onto the old familiar bond. What they could.

Conquest had a familiar who could kill Diana and pretend to be her.

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Sadde collapses onto the floor, a sudden dizziness taking her. Her vision starts going hazy and blurry—no, those are tears flooding her eyes, as she tries and fails to focus on the thing wearing her girlfriend's face. A face she kissed so many times, a face she loved, a face she had grown so used to seeing almost every day, a face that grinned when they talked about astrology and this high-tech version of it, a face that creased in growing worry every time Sadde went out to fight something that could—would—kill her and more people—

How many lives had Sadde saved, when she bound the Charybdis? When she killed Dantalanos and bound Hauri to her new seal? When she killed that darkness demon in the factory, that demon that had erased things and people and—

(Half a second ticks, and Sadde's breath hitches as it speeds up, a half-sob escaping her throat while her composure quickly unravels and she can just think dead dead dead she's dead Diana's dead oh god what have I done—)

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And the spirits didn't care, did they? They cared about their own notions of fairness, which meant that when you dealt with demons you lost karma. No matter how many lives Sadde had saved, she had debt now. Debt she had always been willing to pay. Foolishly thinking that the only one who would in fact have to pay the price would be her. Not other people, not—not—not Diana

"How—" she hiccups "—how long?" What conversation with Diana was the last she'd had? What were her last words to her girlfriend? She needed to know—more than anything, she needed to—Diana was dead, she was dead and it was Sadde's fault, she, she was gone, because of a war Sadde started, they could've run and Conquest wasn't strong enough to truly follow up on his promise to hunt them—

(She can't, she can't continue like this, Diana was right, what did she lose, what price was she willing to pay, and how sure was she that that was all she would have to—? Who else would she lose, who else would die to her, her hubris, her arrogance—)

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She can feel her familiar getting strengthened. He won their war, everyone knows he won their war, and he's Conquest.

"When we left the forest. She was still alive to use whatever trick she brought, and it was over by the time we arrived here."

 

(Conquest and the impersonator go back and forth on the subject they care about. Conquest had captured a familiar bond from a practitioner, and now that he had one of his own he wouldn't be able to keep this bogeyman out of the Abyss. Or something. It's really not important right now.)

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She... she was going to argue. She realised, once the Queen's Man spoke up, what it would mean for a Lord, the Lord of Toronto no less, to bear her Seal, however briefly. She'd fight, with him, for him, and they'd lose, because Conquest isn't that strong, even with Sadde's help. But it would be meaningful.

Now? Now she doesn't care. That bogeyman that tried to make her feel like she lost everything, it didn't mean anything. She hadn't known what truly losing looked like, so it could only grasp at the abstract idea, it couldn't hit her right. Now she's lost. She's actually genuinely lost, and she doesn't care. It was—not all, but at least in part, for Diana.

And now she's dead, and Sadde doesn't give a fig about whatever fight Conquest's fighting now.

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Someone comes up out of the crowd and drops a thick coat around her shoulders. “I’m sorry,” Duncan says, sitting next to her on the stone steps. “This...you shouldn’t be alone.”

The debate is still going on and still pointless. Conquest makes some point about how he was never really close to being dethroned and this proves it.

Matthew Attwell, with his wife helping him stand, states that he and his family are free now, and starts arguing his claim. Good for him; whatever.

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Yeah. Good for him. She idly notes that he must be enduring quite a lot of pain right now, what with his shot leg and stuff. Maybe they magicked it.

She nods slowly at Duncan's words. "Thank you," she murmurs, trying despite herself to keep track of what's going on around her, some notion that she should battling against the overall futility of it all. Her familiar bond with Conquest should probably override the bogeyman's; and it would likewise displace Matthew's oath, Susan sure seemed to imply so rather strongly. The others...

...she really can't bring herself to remember what everyone else's horses here are.

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Maybe magic. Certainly there’s been some bandaging-and-stuff but there hasn’t been time for nearly enough serious treatment. He’s leaning on Susan pretty heavily.

He’s arguing that his family got into this mess when Joseph Attwell swore to see an enemy dead, and that enemy ended up as Conquest’s host instead. And Conquest is now drowning out what’s left of the bottled Essence of Canfield with a stream of humanity from a more renewable source. (Everyone turns to look at Sadde, because of course they do.) Joseph wasn’t here to see the end of Canfield, but his son was, so the Attwells aren’t forsworn to begin with and they don’t need Conquest’s protection. Supposedly.

Whether it’s true or not, the Fell-Attwell family is doubling down on it. There’s at least no dramatic thunderclap when each descendant in turn gives Conquest his resignation. 

 

Duncan is mostly just staying next to her and offering a hug if she wants one. “I’m sorry,” he whispers. “If what Conquest said was right, it was my help that gave away her position. I should have guessed.”

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She shakes her head. "This is my fault. All my fault." Yeah, the Fell-Attwell family is probably right. She got them this, it was part of what she was going for. It was to get Conquest out. Hollow victories abound.

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Matthew finishes up with some presumably-inspiring speech about how his granddaughter will be born free. One of his sons, emboldened by the anti-Conquest atmosphere, kicks the dog and spits in his former master’s face. The second part hurts; Sadde can feel the loss of power reverberate through the familiar bond. At least it’s better than Conquest’s last victory was.

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Can they get it over with she needs medical care and needs to get away from this rotten city as soon as she possibly can she cannot stand this anymore she hates it she hates Conquest and most of all she hates herself with every fiber of her being.

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They’re the last people with a trick to play, and it’s looking pretty clear that Conquest is out. Matthew’s last word is “anyone wants my support, your first act as Lord is running Conquest out of town. And now, I’ve got to get to a hospital.”

He and Jeremy, who has the same destination, each offer Sadde a ride.

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"...can you guys wait to run Conquest out of town until I'm a bit better. He's kinda my familiar now."

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“And I need to talk to you about that. You’re probably in more danger than you know, long-term.

For now, yeah. You did good and I’ve got no quarrel with you.”

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"I'll accept your ride, thank you."

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He’s not actually the one driving. His son Malcolm is, rushing at the upper end of the speed limit, while the other half of the family speaks for them at the impromptu council meeting. (Conquest stays back to represent the him-and-Sadde faction. That is his reason for not coming with them to the hospital. Definitely.)

”Thanks for fighting Conquest,” he starts. “However much was planned, and l’m sorry about the cost.”

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"Pretty—" Sadde stops, swallows, and breathes deeply. "Pretty much all of it was. Except for. The cost." She looks down at her legs, then pauses as she remembers something. "Duncan Behaim helped, too, and it would be—good—if he got some recognition for it. It was behind the scenes but—most of it was, and it mattered."

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Both of them are briefly confused, then Malcolm nods. “I’ll thank him too. Wish we could have helped, but...”

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"Yeah. I'm glad I got you guys out from under him. I—understand he can't help being what he is. I just wish—" She cuts herself off and just shuts up.

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Matthew fills in, “Wars suck. And you never really leave, even if you win. It being a war worth fighting doesn’t make it any easier.”

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She nods quietly. She got—most of what she wanted, really. She just lost more than she thought she was actually bargaining.

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They can let it go quiet. Car trips to hospitals are pretty quick anyway.

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At some point during the trip she remembers to text Johannes the... news.

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He replies in quick, short messages.

 

Oh.

I’m sorry.

 I could have been there, helped with the plan, waited to get locked in Toronto instead of locked out...

Is there anything that would help? 

I could track down the thing that did it, let you kill it before— on second thought better not send that one. “It’ll definitely kill again” is maybe not what you say to someone who’s grieving.

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Two quick messages:

It had an oath, it's not like it could've been helped.

And Conquest... maybe can be blamed for this less than a wild animal for its behaviour.

Then there's a pause, and a third:

I'm not sure how I'll deal with him.

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Long pause.

You could dump him in my demesne. He’d do okay here and might like it enough to stay. As close to no relationship as you can get with a familiar.

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Then what would the point have been

Another pause.

Other than removing a tyrant from power and releasing several unwilling subjects from his thrall I guess.

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Hey. You did well and you won and it doesn't have to be worth it for those to be true.

 

This is wrong and awful and should never have happened. And it's Conquest's fault not yours.

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I can't even bring myself to blame Conquest, it feels a bit like blaming a storm or an earthquake, it's not like he meaningfully has many choices there.

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He had some. More now that he’s not working off a finite supply of free will. Either way, definitely wasn’t you.

 

Where are you now?

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On my way to a hospital. I got hurt.

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How bad?

He’ll come up with a pretty good guess at which hospital and be at the entrance with, uh, chocolate and the softest available stray dog. Or something. Whatever you’re supposed to do for people who’re probably in All The Shock. Impossibly well-behaved dogs are trivial anyway.

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Would've bled out eventually if not for magic, but bleeding is no longer happening and the damage is otherwise not severe.

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I can help? Everything but restoring lost blood, if you want it.

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Don't worry about it. I might want a taxi out of here, but I should probably stay around for at least a little while, while everyone deals with Conquest no longer being Lord and such.

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(Johannes...might already be in Toronto anyway and at the hospital by the time Sadde arrives.)

Right. There’s still fallout from the success. You going to get involved?

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Not much. Definitely don't want to be here for the voting, kinda wanna get away from this city as soon as I can.

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Yeah. Understandable.

He waves at the car when they arrive.

 

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She didn't notice him immediately but does a double take when she does, putting her phone away.

Damn, teleportation is so handy.

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"Are you okay?" is the first thing he asks.

The Attwells are cautious of the unexpected random practitioner, but that's probably just them being professional. Johannes introduces himself as a friend of Sam's and both sides seamlessly assume the other might not know her real name.

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"No, I'm not really," she says. She doesn't gesture at the place where her shirt has a horizontal cut, drenched in blood, and whatever lies dormant there keeping her from resuming the whole "death of blood loss" thing she'd been doing.

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"You know, if you'd rather save on recovery time I bet you could turn glamour into usable blood after you're patched up. And then forget about it so it turns normal." And the rest he can do, in case Sadde's objection was as trivial as geography.

"Hey Dad, would that work?" Malcolm asks.

"Probably. It's also ridiculous and irresponsible."

"But that's not the main thing anyway. I'm so sorry about the- about what happened." The dog offers Sadde some chocolates, and candy and a Labrador were woefully inadequate this is insanely cringe-inducing what was he thinking.

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"I have—more blood than one would expect," she explains to the Attwells. "I got it with money. From money. Which I have lots of. It's how I kept it up, even though Conquest kept poking holes at it." She's babbling. She's not sure how to react to the Labrador—she kneels, that seems like a good reaction, and accepts the chocolate.

She might start crying again.

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Johannes bends down and hugs her. (The dog is less awkward about it.) Either or both Attwells might have done the same, but are busy with helping the guy who just got shot get into the hospital and/or having just been shot.

“You don’t have to talk. Or hold together at all. Being in one piece can come later.”

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Yeah okay more crying now, definitely. She hugs him and buries her face in his shoulder and sobs, clinging to him like he's her lifeline, not making sounds but still rocking her body with her heavy breathing and trembling.

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Clinging is probably okay. He honestly would have bet on Sadde blaming him over this, but there’s a pretty wide range of okay here.

(The others head in to the hospital ER and suggest Sadde could too, since no one knows how long Jeremy’s temporary fix is good for. Johannes tries to politely shoo them off while agreeing that sounds like a good second priority, and probably fails.)

Clinging continues.

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She'll... eventually notice this is not the best place or time for. Pretty much anything. She pulls away, then, and says, "Your shirt," inanely. She's cried all over it.

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“Is the least important thing here.

If you’re up to...things in general...we should get you patched up one way or another. Everything else can wait.”

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She nods and moves to disentangle from him and... they're at a hospital, that's probably relevant.

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He helps her in and stays with her while the doctors look her over. Medical personnel are duly surprised at how much blood she isn't losing, but no one asks too many questions because it turns out "it is medically unexplainable why you are still alive" isn't doctors' favorite message. When Jeremy's one weird trick wears off everyone's prepared and there's a general air of "I told you so" despite no one having, in fact, said so. This time the recovery instructions are worse than just having stitches out in a week and a half.

Johannes is subdued the entire time. Wishes the "outsource empathy to the nearest canine" plan worked inside hospitals. Tries to keep Sadde focused on the boring mundane hospital stuff instead of the important thing. And to distract himself from how there is no way it works.

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Sadde is a little bit too self-centered at the moment to notice much. She does feel so, so much appreciation for Johannes, but other than that she's filled with grief and a life-threatening injury and isn't focusing on much else.

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No one's complaining.

(Well, Conquest will if his practitioner stays distracted for too long, Johannes doesn't say. But he's not here and also screw him.)

Sadde will at least not be alone with the grief-and-injury until the end of visiting hours.

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If Conquest wants to talk he's welcome to arrange for this to happen, he knows where to find her.

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He will eventually. Right after visiting hours end, in fact, so at least she isn't alone with her thoughts. Instead she gets to be alone with Conquest.

(How the hospital staff don't notice the giant wolfhound is anyone's guess.)

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"Hello, Conquest," she says tiredly when she spots him.

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"I have been preserving our interests among the would-be Lords," he says. "While we cannot easily retake the throne, I believe we can be second in any of several coalitions. How soon can you appear capable of fighting?"

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"Appear capable? Probably tomorrow. Must we? Can't we just leave this forsaken city and—" She doesn't really have an and. She hasn't thought that far ahead.

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"Is there somewhere a single conflict could gain us more than here?"

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She can't keep the scepticism off her voice when she asks, "A single conflict?"

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"It has a single well-defined endpoint, yes."

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"And then what?"

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"We stay to push an agenda. Become the new Lord's problem-solvers. Or we promise our candidate to leave peacefully as soon as they win in exchange for concessions. An official status for our Seal, perhaps. I think nearly all would agree to that."

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She looks at him for a few seconds, then says, "No. We can't be someone else's problem-solvers. Concessions, sure, that we can do, but I want—need—out of this city. We can go to Montreal, I haven't seen the Lord in six decades."

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"Montreal is stable. Fewer things in need of opposing and harder to change things in. Why not Ottawa, or Jacob's Bell?"

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"Can we wait a bit before deciding? A few days? For me to grieve my girlfriend?" Who died because of you, she doesn't say.

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"We have longer than that anyway. The negotiation of rules for the contest for Lordship is tomorrow, and the war itself will take time."

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She covers her face with both hands and rubs her temples with her index fingers. "Do we need to stay here while we wait or can we take a short vacation in JB?"

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"We can be anywhere."

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"Good. Now I need some sleep."

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He leaves her be instead of doing the familiar-guarding-the-practitioner thing. Either he has somewhere he'd rather be or it sank in that she considers it harm to be around him.

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And she can sleep. And hopefully make a miraculous recovery by the next day. Maybe.

She remembers Bob and spends a bit contemplating it and its obvious magicness before falling asleep.

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Bob is, if not understanding, at least inoffensive. It does nothing at all to stop Sadde sleeping.

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Oh good, this day can finally end, it feels like it's been going on for like eight months by now.

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She’ll wake up to, well, a hospital room. It’s like every other. Except the repeated questions to dodge about how exactly she got injured; those are pretty her-specific. 

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She has years of experience dodging that, and these people aren't even practitioners or her father.

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They also don’t threaten anything worse than writing down “patient declined to answer.”

Checking out would be, not exactly advisable, but she’s not going to implode. At least not medically.

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Oh good. Out Sadde is, and today is a boy day.

Does Johannes mind overmuch if Sadde asks to stay over at his place for a bit while Sadde licks his wounds? And can Johannes procure a dog house?

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Not at all, and definitely. Sadde can stay as long as he needs.

He does ask where Sadde is planning on going after Toronto, but tries not to imply there’s any hurry. 

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Sadde hasn't decided yet and needs to process. He does want to go to Montreal to at least say hi to the Lord there and see how money's going, but after that he really doesn't know.

When can Johannes teleport them?

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As soon as they’re together and out of sight...which come to think of it was probably already a safe assumption...okay, now. 

“How are you holding up?” he asks. 

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"Probably about as well as I realistically could. Not very."

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“It’ll get easier. Maybe not better. But easier. You could try, concentrate on having a plan and doing things, that might help?”

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"I... will. At some point. Probably. I just—" He shuts his eyes and presses the heels of his hands into them. "Need time."

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“Yeah. I’m sorry.”

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He shrugs uncomfortably and lowers his hands, breathing out slowly. "Can we talk?" He glances at Conquest, then adds, "Privately?"

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"You do realize we're partners now, like it or not."

"And very much not personal friends," Johannes argues. "If it helps, you'd probably enjoy checking out what I've done with my demesne more than being here, especially the area a few blocks northeast."

"Fine." Conquest manages to take the implication about an enormous demesne in stride, and stalks off.

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And when he's gone: "I need to apologise. I—I've been thinking about some stuff that I've done and..."

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“None of what Conquest did was your fault. You do know that, right?”

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"Yeah, it's—it's not about that. It's from before that."

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"Even that, it's not—"

He flinches mid-sentence, then straightens up, whirls to face south, and disappears. Half a second later he's back, looking very confused.

"I'm sorry. Someone was being very insistent about wanting my attention and I don't know who or why." His cell phone dings.

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"...should you get it?"

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"Probably. Contacting someone this way is really hostile, so it's either an emergency or an enemy."

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"Emergency it is. Sadde, you just had the biggest lucky break I've ever seen."

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".......I don't....... feel very lucky?"

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He shows him the text chain. It's the conversation between the two of them. News, sympathy, and there at the bottom:

She's alive. Tell me time travel.

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"Ask me for my code."

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"You have a...of course you do."

He sends the message, and the phone in Sadde's pocket buzzes.

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Sadde jumps.

And slowly reaches into his pocket, not daring to look at it, hands trembling. He raises its screen to eye level and unlocks it—why is the screen blurry—why is he crying again—he needs to stop this crying shit it's unseemly—he doesn't endorse that thought—can he just rub his eyes already so he'll see—he's stalling, he knows he is, and somehow knowing he's stalling doesn't make it any easier to stop—no, that's stupid, he'll just—clean the tears out of his eyes, read the words...

And drop the phone as he raises both hands to cover his sobs.

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"It's okay. I really can say that this time. It's going to be okay."

He retrieves Sadde's phone and hands it to him, open. There's a new sent message at the bottom there.

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Sadde nods into his hands, then accepts the phone, and reads what's there.

"I—I should go. I don't want to—mess up with time too much." He wipes his eyes again. "Can—I'm sorry, I keep asking, but—can you send me back to Toronto? I think I know where I should—start—"

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Nod. "Of course. And– we don't know much. But we do know whatever happens, it works. I think it really is that good. We can even leave Conquest out completely, if you want to?"

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"Yes. Yes, as far as he knows, you and I just had a chat—if my other self is here already." The corners of Sadde's lips tug upwards in a teary smile. "I can't wait to see his face when he sees Diana alive."

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"It'll hit him right where it hurts.

So, right where I picked you up from?"

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Sadde nods. "Please."

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There is a complete lack of sound effect as they arrive.

"When it's done, you contacted me by calling my name and empowering the connection, and disguised it so it looked like it was coming from the main entrance to my demesne. Presumably with glamour. I'll look for you somewhere near there?"

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He nods. "I guess that's as good a bet as any. I'll—see you in the future, then. Thank you."

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"Just remember, you've already won."

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Sadde smiles and salutes.