"It's just really hard to believe."
Then he pulls away, still smiling to himself. "And besides, you know, I'm not really going to have any kinds of normal relationship that I'm culturally aware of, right? I'm already only into men, there isn't a script, so I guess I was psychologically ready to just... be... kind of weird."
He brings the topic of Sanguine up with Tolfdir, who thinks it's very interesting but doesn't express any opinions on how safe it is. Ruby is really getting the impression that that topic just does not interest Tolfdir at all. Sometimes dangerous things happen and people die, that's just life. What he's a lot more interested in is that crystal Ruby found near the hagraven's shack, the "beacon". After a bit of librarying they determine that Mount Kilkreath is where a big shrine to the Daedra Lord Meridia can be found. She's the Daedric Prince of Life and Lady of Infinite Energies, which paradoxically makes her one of the more obscure Princes. Seems like most people inclined to worship Daedra Lords tend to go for the evil ones, go figure.
Her main thing seems to be that she really really hates undead. Mostly the ones that have souls trapped within, but really she has issues even with minor animation of corpses; she holds life itself as sacred and sees anything that corrupts or distorts its cycle as an abomination unto her name that must be smitten in her holy light (the books talking about her are written in very flowery language). It seems likely that the "foul darkness" that must've "seeped into her temple" is a necromancer or a vampire or something along those lines, for her to be so annoyed by it.
(Also, that's two separate Daedric Princes taking an interest in Ruby. He does not understand, he's just some guy.)
(Maybe he was more than "just some guy" before he lost his memories.)
The library already has copies of the majority of them, especially the Spell Tomes, but a handful are new. In particular, one of the books seems to be an internal book by the Order of the Black Worm, a cult of necromancers formed by an elf called Mannimarco in the Second Era and which survives to this day despite his death at the end of the Third Era*.
"Ah, now this is an interesting one," says gro-Shub when they reach a certain book with a brown cover, a bas-relief engraving, and no name. "The Monomyth. You have no memories, yes? This might be a useful book for you. It's one of the most well-known academic treatises on the creation of the universe and the nature of the Divine. If you have not yet read it, I would urge you to. It is, in my view, fundamental to the understanding of Tamrielic culture and in particular the sociological divide between human and elf cultures."
(* The Tamrielic Calendar is divided into several eras, with varying lengths, marked by significant events. The First Era lasted nearly three thousand years, the Second Era approximately nine hundred, the Third Era a bit over four hundred, and this story takes place in the year 201 of the Fourth Era.)
"Yes, of course. You will understand the world much better once you make sense of it, and of the pervasive fact that human culture is based around the idea that being alive is good and elf culture surrounds the notion that being alive means being separated from the Divine. Ironic, given how long-lived elves are, compared to men."
"Death does little to help; rather than being separated from the Divine in Mundus, we are separated from the Divine in Aetherius. What brings us closer to the Divine is magic, and powerful mages have a measure of control over their own existence rivalled by nothing. This may also explain why so many elves are mages, even beyond the fact that we have stronger affinity for it."
"Now, let's see, what's next... Oh, this one I am unfamiliar with. 'The Aetherium Wars', is it?
"The library would be happy to purchase the tomes it does not currently have from you. You don't need to accept, of course, and if you do sell them to us you will naturally be permitted to check these books out whenever you wish."
"Ah, I'm afraid not. Those are events a bit too recent to have made it to any books yet, at least any books that aren't outdated by the following month. I would suggest speaking to that fellow Apprentice of yours, the Nord? He would probably have the necessary context, being a Skyrim native."
"You have returned," says J'zargo to him when he and the other two Apprentices—plus someone Ruby hasn't met yet, another Dunmer* like Brelyna—have grabbed their food and joined him at the table. "J'zargo had begun to wonder if you had fled once it became clear to you that J'zargo would surpass you in all things."
(* Also known as dark elf, one of the many types of mer/elf.)
"Oh, yes, it's quite romantic isn't it? Mysteriously appearing in the sea with no memory of your past, an uncommonly strong affinity for magic and for the College in particular, if I were to guess what happens next in this book it would involve assassins from your shadowed past or maybe something more mystical, perhaps the unexplained interest of a Daedric Prince..."
"Well, depends on the next chapter, right? If it's the assassins then it could be political intrigue or a murder mystery, if interesting things happen to you when you go out to do things then maybe it's an epic adventure or an ascension quest... And of course maybe we're halfway into the story already and it's something else and the amnesia is just a subplot."
"Imagine in the next chapter the Daedric Prince of Hedonism, Sanguine, takes an interest in me and sends me on a wild goose chase all around Skyrim just for his own amusement and then gives me a powerful magical reward and promises to watch me in the future, and in the course of all of that I find a beacon of Meridia, Daedric Prince of Life, and she commands me to go to her temple in Mount Kilkreath to cleanse it of a darkness that has seeped within. What's the genre?"
"Mm." He reaches into one of the pouches attached to his waist and draws the staff Sanguine gave him. It's nearly as tall as he is, green along its length and ending in a rose at the tip, carved from wood. "So, Onmund, this is the staff Sanguine gave me that I mentioned, do you want to see the Dremora?"
The Dremora is a tall horned pointy-eared humanoid with dark skin and red markings on his (its?) face. His legs are encased up to the thighs in long metal greaves, his arms are covered up to the biceps by spiky metal gauntlets, his shoulder and upper chest are covered by an elaborate metal set of pauldrons, but his torso is mostly exposed, covered only by a thin strip of metal that goes from the center of his crotch up to his chest, opening into a cleavage window. There are two bands of thin metal wire encircling his waist and connecting the different pieces of the "armour" to each other and to a... cock ring? Cock sleeve? A metal cyllinder surrounding the man's shaft, leaving the head of his penis exposed. Attached to his back is a two-handed broadsword.
Dremora

He doesn't talk, though, and doesn't attack or... do much of anything else. He just stands there, not doing anything.
"Getting information out of it is like pulling teeth. I've determined it prefers being called 'it' and that at this power level they do not prefer to be thought of as being individuals. I meant to see if I could find a book on Dremora culture and psychology but I forgot to do so earlier." And then he dismisses it, making it vanish.
When they step outside Acumen again the snow's gotten worse, and despite the temperature barriers the wind and snow are still physically present and they all hurry to Elements for the afternoon's lecture on potentialising conjured construct bodies. Which is a class taught by Phinis Gestor but Ruby's long since gotten over his instinctive flinch reaction to the man.
"They're this fort that's right between Whiterun Hold and Eastmarch, like at the very border, on the main road, and Whiterun and Windhelm have both withdrawn most of their troops enough that the fort was taken by bandits who are now charging extortionate amounts from people wanting to cross. And I'm livid at all involved but at least the people who are having a civil war might have a good enough reason for it.
"So I want to know what it could be."
He nods. "Shouts, also called Thu'um, are phrases in the language of dragons, which is inherently magical; imbuing those phrases with intent makes them affect the world. They take years to learn. And the Dragonborn is supposedly a mortal with a dragon soul who can learn them instinctively just like dragons can."
Man, what the fuck. It's no wonder you can barely find couriers from Winterhold. He still hasn't managed to send Ysolda her ring back. He might need to make that delivery personally.
And he still hasn't delivered that gods damned enchanted sword.
You know what, fuck it. He will find the thickest fur coat and boots and gloves he can, he's sure Winterhold will have those, and use Wolfskin on top of that, and hope he doesn't die of hypothermia. He is delivering that sword.
This was a terrible idea.
It's cold, it's unreasonably cold, he's in as many layers as he physically can be in while still being able to ride a horse and it's still cold, the only bits of his skin showing are around his eyes and he has Wolfskin up and he has Soothe up and it's still really fucking cold.
But he can't go back. He just can't. If he goes back he will be unable to go again, even after the snowstorm is done he will be too traumatised by the cold but most importantly he just cannot go back. He will deliver this stupid sword.
With all the stops it takes a full week. He doesn't stop at Dawnstar because the detour would be too long, so Stonehills is the first settlement he sees after leaving Winterhold and he wants to cry. He speeds up, heedless of the wind, and when he gets to the town and sees the huge campire right in the middle of it he dismisses his horse, runs up to it, and sits down in front of it to bask in its warmth.
It's better than a Flame Atronach. Or at least, it's better than a Flame Atronach Ruby can summon.
He sleeps in, because he hasn't been sleeping well at all in the wilderness, and when he wakes up the snowstorm has been reduced to a snow shower.
Figures.
When he steps out of the inn he finds a much more lively village than the one he found last night. There's still enough snowfall that no one's staying out and about but people are going from building to building and into the mine and hanging out in porches talking to each other.
"Mother wouldn't let me, and no one else in the village would, either. I would have to walk to Morthal on my own, or to Dawnstar, which is even farther away, with no money to my name—Mother said if I wanted to go I would have to figure it out myself, so—" She straightens up and looks him in the eye. "So I'm figuring it out."
That's okay, Ruby's Atronach can take a bit of a beating, and between it and him with the fire they can distract the Frost Atronach enough it won't attack other people.
Like most fights, it is short, and without its summoner actively directing it the ice construct has absolutely nothing in the way of tactics, so it goes down easily, but... Ruby does not like the prospect of what would have happened here had he not been around.
And of course, any hopes of keeping this under wraps have just evaporated. A lot of the villagers screamed and fled when they saw the fight, except for a couple of guards who looked like they wanted to scream and flee but instead stood by in case Ruby hadn't been enough.
Adara and her mother both emerge from where they'd been cowering behind some boxes, the former looking resolute and the latter terrified. "Do you see, Mother?" And, actually, she looks to be on the verge of tears. "I can't control it! I'm already a freak, and if I don't learn, something bad will happen! It could've happened!"
"Ma'am, that was a relatively small-scale spell," Ruby murmurs, and Gretolde blanches at the idea that that was small. "Adara's magicka reserves will grow with time, and if she receives no instruction she will become more and more dangerous, to herself and to others. And the danger to herself is spiritual, too, because using magic without control can damage the soul and chip away at her very being. Your child is very gifted, and I believe it is of paramount importance that she receive instruction on how to use her gift for good as soon as possible."
Gretolde and Adara have their heart to heart. Gretolde is finally honest about her thoughts and feelings and has a real conversation with Adara instead of just treating her like an unruly child. Adara for her part admits she has been acting like an unruly child but didn't know how else to get what she wanted. They take a while, and Adara asks Ruby for some more time in order to say goodbye to everyone and get ready to go, since she's no longer stealing away in the dead of night.
Ruby grins fondly but then once Adara is ready to go he starts leading the way.
"We're going to take the main road to Dawnstar," he explains, "but the old road that goes from there directly to Winterhold hasn't been maintained so we'll need to take the road that goes south around the mountains. It'll be three days to Dawnstar and then about a week and change to Winterhold."
Map of the Trip

The ride to Dawnstar is mostly uneventful. They're attacked by Ice Wraiths at one point but a Flame Atronach and some more fire are enough to dispatch those. Ruby's tent isn't actually large enough for two to be comfortable but they don't need to be comfortable, they just need to sleep. Ruby has Adara help collect wood for their campfires, and though she whines throughout she doesn't refuse. To try to appease her, he explains to her how to create a flame to help with that, and afterwards she becomes the most excited about campfires, mostly so she can magic them to life, which is very cute. He also starts teaching her the basic Alarm spell to set around camp so they're woken up in case anything crosses it (which does happen a lot—if nothing else sometimes snow hares do it, but it is sometimes the case that they have to dispatch a wolf or three), but that one requires a lot of control and she doesn't get the gist of it by the time they get to their destination.
Dawnstar is what a proper hold capital in northern Skyrim should be like: large, with fortified highly-insulated buildings and a proper port. And most importantly, it is not in ruins, so it really beats Winterhold. When they walk into the inn, however, it seems there's a small commotion happening around a dark elf in priestly robes.
"...has to be! How long has it been?" says a Nord woman.
Okay this is in fact getting ridiculous. Three? How many Daedric Lords even are there. How are so many of them doing things around Ruby.
Maybe it isn't weird. Maybe Daedric Lords are just doing things to everyone all over everywhere and this is a normal sample.
...Myrvana seemed to disagree.
Yeah, he has no idea, what the fuck.
He sighs.
"The temple hasn't been abandoned. Its members started stealing the memories of a group of orc raiders, decades ago, and they invaded it in retaliation; when it became clear to the cultists they would lose, they released a powerful magic gas called the Miasma, which put everyone in the tower to sleep and magically sealed most of it off. I expect that once we unseal it, the Miasma will dissipate, and all of them will wake up."
Ruby leans over to grab the staff and sigh. "My turn to disclose some not exactly secrets: the Daedric Prince of Hedonism, Sanguine, has taken a liking to me, and has said that he wanted to see what I'd do, in the future. This—" Gesture at staff. "—is a staff he gave me. I am starting to rethink my life choices, here."
"—fair enough. But it's a really good staff." Here's the Dremora—or a Dremora, it doesn't look identical to the last one he summoned even if it's in identical armour and has identical facepaint, but they have in fact told him that they don't like being seen as individuals so he'll do his best to just think of it as the same entity as the previous times he's summoned them.
"Very well. I hope you're right."
He advances, and this entry hall looks very much like a church, even if one dedicated to a Daedric Prince: there are pews before an altar, a graven image of the Daedroth behind it, the whole shebang. And there is indeed a small shrine to Mara next to a wall with some offerings and her holy text.
But also there don't seem to be any doors or stairs to anywhere.
Ruby dismisses the Dremora, then, since it seems like this will take a bit. Which makes sense, a seal you could just unmake over a few minutes is basically useless.
...which brings the question of how Erandur can do it at all. It doesn't seem like he's brute forcing it or trying to do the magic equivalent of hitting it with a battering ram, so that's curious. Ruby has a little hypothesis here and depending on which half of the hypothesis is true he might just be in a lot of trouble.
He hopes not.
"It is done," says Erandur at the same time as the graven image—and the wall behind it—suddenly turn translucid and, as demonstrated by Erandur walking through them, intangible. "Be on your guard; if my guess is right, the more the Miasma seeps out of the temple the more people will wake."
"The Miasma" is probably the low-hanging purple mist that seems to permeate the place and that is, indeed, seeping through the no-longer-solid wall. Ruby resummons the Dremora, casts Stoneflesh on himself, then conjures a bow and a quiver of arrows—he found out recently, while hunting in the wilderness, that he's passable at it, probably courtesy of his past life, and this here seems like a good opportunity to practise more. The staff he holds Telekinetically; if he's not doing anything particularly complicated with it he can just make it hover after him at a fixed distance while paying barely any mind to it.
They're in a hallway that seems to form a spiral around the center of the tower. To their left there are stairs going up, but Erandur goes right instead, and the path consists of flat landings followed by stairs going down. The wall between them and the hollow inside of the tower is broken by grates that permit one to look into it and down a couple of stories, where they can see a circular chamber with a tall altar. On this altar there is—something—protected by a circular energy field, and Erandur points it out to Ruby. "I believe that is the artefact I mentioned, the Skull of Corruption. If we can reach it, I will be able to disable the wards around it and destroy it."
Will you, now. You continue to know a suspicious amount about these people.
Nevertheless, there's no point in remarking on it; if Erandur turns hostile Ruby will deal with it then. For now he'll instruct his Dremora to scout ahead, since it's going to be their tank for the likely coming fights.
They advance slowly, counterclockwise, past a few doors to their right that presumably lead to the various rooms that probably line the walls of the tower.
After walking a little bit, they see two orcs sitting on the floor, looking groggy and confused.
And naked. It seems that they have also not been spared Sanguine's prank.
Erandur seems—mostly unaffected by the gore, actually.
"Damn it," he swears after walking past them and noticing that the doorway that continues their path down seems blocked by an energy field not unlike the one surrounding the Skull of Corruption. "...we do not have enough time for me to dismantle this, the cultists and the orcs will all wake if we wait that long."
"It is not," he admits. "There exists a concoction called Vaermina's Torpor which can be drunk to inhabit someone else's memories for a time and then synchronise some aspects of it with the physical world. You could use that to use someone's memories of the other side of this barrier and then transport your body there and disable it from the inside."
"Yes. I suppose there's no use in hiding it. I used to be one of the cultists here, decades ago. I fled at the time of the attacks and have spent the time since then trying to atone for my sins. Mara herself sent me back here, when the nightmares started, and I believe it to be her plan for me to undo these wrongs."
"—seems like some of your erstwhile colleagues and orcs have woken up," says Ruby. "Let's go check on them."
And without waiting for Erandur, he starts making his way back up and towards one of the doors to the side rooms. The closest one seems to be barred from the other side but the next one opens.
The door they walk through seems to lead to a set of suspended walkways which rest atop stone pillars in what used to be a library and is now the ruins of one. The central pillar hosts a large circular platform that seems to have a mystic altar of some sort, and a mage and an orc are having a fight there.
Downstairs, small groups of fighters are duking it out. It seems that the main reason why the orcs haven't entirely lost is that they do have some mages of their own who are kitting the physical combatants out with magical shields and conjured arms. A few corpses are also visible—some looking like they just never woke from their slumbers while others look more recent.
"A feast!" declares the Dremora before immediately jumping into the fray.
Ruby's pain tolerance really is getting trained up, here though honestly after the giant he thinks nothing can faze him again. Still, the fight ends quickly enough; none of the orc raiders seems to have kept their mind, and they all attack indiscriminately—sometimes even their own people.
And when it's done, Erandur stops, closes his eyes, and murmurs, "Mother Mara, please forgive us for the violence that was necessary, and please forgive your children their sins. We are small and mortal, and we know not the extent of the consequences of our actions." Then he opens his eyes again and looks at Ruby. "There are some more rooms farther down that aren't blocked off by the forcefield and which probably have more people in them."
He's probably really a priest of Mara. It's only that, if Ruby is wrong about that and Erandur releases the Skull of Corruption the problem will be much worse than just Ruby's death or whatever the terrible worse-than-death fate is that Vaermina can inflict on him. There's a whole city being affected by all of this and that's while the Skull is sealed.
Anywho, they can explore the parts of the tower that aren't sealed off by that one energy field.
They run into more fighters. The majority of them seem to have had their minds deteriorated beyond reason, with only a handful of exceptions amongst some of the Vaermina devotees, who are nevertheless incredibly angry about the invading orcs and about how all of their friends are dead and are also fighting to the death. Erandur doesn't cast any magic that harms the people there, only buffs and protects and heals Ruby, and when Ruby asks he says that he made a holy vow to Mara to never use magic to harm another again.
The library spans two rooms, and then beyond it is an alchemy lab and a store room for alchemical ingredients. And yes, they can in fact find vials of Vaermina's Torpor there.
It does, in fact, take a while. It's pretty impressive, actually, that Erandur can remain concentrated on one thing for this long, but Ruby supposes that it must be interesting, actually; from what he can see, the barrier is deviously built, with lots of traps Erandur is having to work around or disable. Ruby thinks that the battering ram approach just would not work, here, and might kill you to boot.
"What is important here is not following a god, it is following her precepts. If the path of love and compassion is one in which I am no longer Mara's, then... I believe she would forgive me, and I believe she would want me to do it. The innocents who are being affected by the nightmares and those who might yet suffer at the hands of the cultists are worth more than my devotion or the salvation of my own soul."
...Ruby's tired of holding onto the suspicious frame of mind. He thinks, he really thinks, that Erandur has had enough opportunities to get rid of him, or work against him. Hells, if he had taken the side of his more lucid erstwhile companions during the earlier fight, Ruby doesn't think he would've been able to overcome them.
"I'll do it."
They can return to the alchemical lab and fetch the Torpor, then.
"It should be just a matter of imbibing it. I will hold aloft a memory, and I believe it will preferentially use that memory. When you find yourself on the other side of this barrier, will yourself awake, and you will be there."
The rest of the memory seems almost a blur, probably an artefact of Erandur himself not remembering it well. He walks past pockets of fighting, through rooms and up stairs and ramps, all the way up to just before where the barrier will be, in the future. An image of Lord Vaermina is engraved on the wall, there, and after sending a prayer up into the heavens, Erandur—Casimir—activates a complex spell hidden inside the image to release the Miasma into the whole tower and to activate the barriers in and around the temple.
...and, after a moment's hesitation, he decides to escape rather than stay inside with the other cultists.
But Ruby doesn't want to follow him out, so he wills himself awake before Casimir can cross the threshold of the barrier-to-be. It feels just like waking up from a daydream, like he was reliving a memory of his own in a moment's reverie, and he would almost believe it to be so, were it not for the fact that he does now find himself on the other side of the barrier.
He can feel the Miasma on this side, thick on the ground, start to take effect on him, but before it can do that he sends the pulse of magicka into the barrier which Erandur said should suffice to break it. It's meant to keep people out, not to keep anyone in, and thus is designed to be easy to take down from here.
The fights don't go any differently than they did, before. The fact that the Dremora is armoured (sort of) while the sleepers are all nude means it is only the mages that stand any chance, and not much of one when they're only just waking up and barely managing to get their bearings. Ruby does wait for them to be up and able to accept an offer of surrender, but it's not really any use.
Eventually, they reach the inner sanctum.
"I... I follow Mara now. Brothers, we... Think about it. Why would we follow Vaermina? We've been indoctrinated into it, since we were young, brain washed into following her! She does not wish for our health, our happiness, our strength—she only consumes. Even us, we, too, will be consumed, and it is folly to believe otherwise."
...it's a nightmare, is what it's like. The Dremora can only keep one of the two occupied, and one powerful mage versus a physical combatant is—well, it really depends on the balance of power, here. Thorek and the Dremora seem to be about evenly matched, which leaves Varen to provide support and deal with Ruby and Erandur.
Erandur's refusal to use offensive magic is really hindering them right now. His wards and buffs are powerful, at least, but the battle takes longer than any of the previous ones. Ruby can't do target practice on these two because they move too much and too often for his own skill at archery, and though he can conjure a blade he's just not actually good enough with that either to risk getting up close with a mage. Elemental magic will have to do.
Erandur continually tries to talk his friends around, ever more desperately as he and Ruby start to win, but the cultists hold on to their last breath, very literally. They don't stop until they stop breathing.
He kneels, then, and sends Mara a prayer for their souls, that Vaermina not take them and that they find peace in the beyond.
So without further ado Erandur climbs the stairs to where the artefact is waiting, surrounded by an energy field. "I call upon you, Lady Mara.
"The Skull hungers. It feasts on memories and leaves nightmares in its wake. It preys on the weak and sows discord and torment. Grant me the power to break through this barrier and to send the Skull to the depths of Oblivion. Grant me the wisdom to resist its temptations, and grant me the will to see this through. Forgive these foolish mortals their sins, and grant them eternal life at your side, free from Vaermina's yoke. Use me as your instrument, and deliver us from this terror."
And just like that, the barrier shatters.
This one doesn't take as long, probably due to the goddess's help, and when it's done there's a flash of a lack of light and the Skull of Corruption is just... gone.
Erandur staggers down the steps then sits on the last one, panting heavily. "'Tis done. This is not the last the world has seen of the Skull but... hopefully it will not come back for a long while."
He sighs and shakes his head. "I was taken in as a little elf. I... am pretty sure the cult killed my parents." He shakes his head again. "It was all I'd ever known. My social life was the cult, my mentors were the cult, my education was the cult. It took... years to undo most of the damage. It may never be totally undone."
Erandur hasn't... had a ton of this kind of experience. He hasn't exactly been self-flagellating over the past several decades but he's definitely, between one thing and another, not had any time for sex since he left the cult. But he's finding himself pretty motivated to try to remember any of the skill he did use to have, before that.
There isn't, really, anywhere to properly snuggle up afterwards in this chamber, so he just goes back to leaning on Ruby when they're both done.
"I had planned to set up a temple of Mara in this tower," Erandur says after a bit, "but I think... Lady Mara might have put you in my path for a reason."
Oh. Oh wow. Okay that's pretty flattering and also when Erandur puts it like that Ruby can kind of see it.
He has no idea who he is, or why the powers that be think he's special, but... if that means he'll be able to do big things, good things, then, well...
Yeah. He wants that.
"It would be a pleasure to have you with me.
"...uh, though I should mention that I'm not planning anything big soon, this fight with—this last fight really drove home that there is much I have yet to learn and improve at, and I want to do it before going out and going things. Which in practice means I'll be spending a while in Winterhold."
They ride back to Dawnstar and once they get there Adara wants to know everything that happened. Ruby regales her with the tales of adventure which in his opinion aren't that adventuresome but which she nevertheless finds fascinating—especially the bit involving Vaermina's Torpor—and in the meantime Erandur talks to people in the city to let them know that the source of the nightmares has been dealt with. Then they sleep and set off to Winterhold in the morning.
At the end of the first day on the road they spot an enormous bonfire and an elephantine silhouette which turns out to be a giant's camp occupied by a couple of friendly giants who agree to let the three of them sleep at their camp. On the second night they camp, and on the third night they spot some ruins by the mountain but upon approach someone shoots an arrow into the ground right in front of them and calls that they're not welcome so they have to camp again instead. On the fourth night they sleep at the village of Heljarchen and on the fifth night they camp again.
On the sixth day they're on the road north to Winterhold from Windhelm, and there they pass by a fort. They don't ride close enough to it to be attacked, but in the distance they can clearly see that it's guarded by skeletons.
Ruby slows down to a place more conducive to conversation and points. "Do you see those?" he asks Adara.
Nnnnot the right reaction.
"That's a fort that's been left in disrepair and been taken over by mages. A lot of the time, this happens with mages who lost a little bit too much control and damaged their own souls, and now they've fallen into the depths of paranoid delusions and can no longer be integrated into society."
"This happens especially often with necromancers, who are dealing with the boundary between life and death regularly, or conjurers, who break more fundamental barriers of reality itself in order to summon forth their minions," he continues. "The example Master Faralda gave us, for one of our first lectures, was of a mage who goes crazy, kills their entire village, then goes to live in a cave eating frogs and drinking the blood of skeevers.
"I don't want to say you were anywhere near that; clearly you're still in full possession of your mental faculties. But summoning Atronachs is Conjuring, and you are piercing the veil into Oblivion and messing with reality. Without proper instruction on control, that was a risk you were running."
"Or to be more precise, whenever you do magic you are risking doing small amounts of damage to your soul. Whenever you consume all of your magicka, that in itself damages your soul, and if you try to drain even more magicka than that then you are doing that even more. And it's possible to recover, if you spend a while not doing any magic at all. But the people who have gone as far as damaging their minds... that's beyond recovery. The soul has been warped. It's like missing limbs, magic cannot regenerate limbs, just as it cannot regenerate missing parts of the soul."
"You'll learn to recognise it," Ruby says, shifting to a more reassuring tone. "The amount of magicka you have left, the cost of magicka in a spell. Analysing spells for how expensive they are so you can know whether you can cast them, having more control over them and making them more efficient so that they only consume exactly as much magicka as is strictly necessary and nothing goes to waste, and even learning to use ambient magic in the world to help scaffold them—those are all skills the College will teach you. And practising magic is like exercising a muscle—except with less of an upper bound. You gain the ability to store more magicka over time, and your regeneration of magicka will increase. At this point, I can cast some simple spells for basically zero cost, between their efficiency, my regeneration, and my knowing when to judiciously use ambient magic for help."
The last few days of the ride are uneventful; there aren't any more outposts between that fort and Winterhold, and while they do spot a couple of caves that would make for good shelter Erandur points at some stakes with skulls nearby as a reason not to go into them. "These are likely occupied by Falmer. We'd best steer clear."
...okay, one, how is that a thing that can happen, and two, "Lost all of their higher mental faculties? They can clearly build things, right?"
Also three, if it's been hundreds of years, why do Ruby's memories of the race don't include this fact? He's been able to recognise all other species and races without issue so far.
"Animal souls can be collected into gems to be used to power enchantments, rituals, and some other permanent magical effects," he explains while the back of his mind processes that statement. "The souls of people are much larger and more powerful than those of animals and can only fit inside very powerful—and forbidden—soul gems called Black Soul Gems." And to Erandur: "You're saying Falmer are, their souls are like those of, I don't know, mammoths?"
But she brightens considerably when Winterhold becomes visible in the distance, and if they weren't going about as fast as they can already she'd probably try to ride ahead of the other two to get there faster. As it is, she's sufficiently filled with excited energy she doesn't want to stop riding for the night and the other two indulge her and continue going until they reach the city just past midnight.
"Adara," Ruby says, before she freaks out enough to summon another Atronach. Not that that wouldn't be a good enough demonstration, probably, but it's better if it's under her control. "Breathe. Close your eyes. Look at the frustration and indignation you were just feeling, and find the place within you it was starting to draw from, the same place you have used magic in the past from."
"Think on the times you've cast spells, in the past. Visualise the Daedra you've been summoning, the elemental spirits beyond the veil of Oblivion. Offer them your magicka, and build them a body. There is plenty of ice-aspected magic around here, feel that, too. Even if you cannot draw on it, allow it to ease the path of the Atronach."
Ruby teaches her how to dispel her Atronach and then leads the way up the bridge and into the main gate of the College. "One of the staff will probably give you a proper tour, but that tower there is the Hall of Attainment, which is where you'll probably sleep, and the main tower over there is the Hall of Elements, where most lessons are held and the staff have their offices. I'll take you to Mirabelle—she's the College's, ah, second in command, so to speak?—and she'll take care of your admissions process."