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The standards of what can and cannot be known
Mad-science Walta from Frostpunk gets thrown into another world entirely
Permalink Mark Unread

When the IEC left, the evacuation of Bristol before the frost a broad failure, they left behind ships. Vehicles. The frost came far sooner than anybody expected. And the hasty, bold plan to head up to the Generator sites for shelter anyway- Well, they got across the ocean alright, mostly. They unloaded the vehicles okay, mostly, though they had to slowly and oh so carefully work their way over the last mile or so to shore, over ice that was perilously thin and dropped a few people under, never to come back up. Food was already looking very thin, and the cold was getting to everyone, with many sick or injured. But they pressed on. After that, a convoy of steam-powered sledge trucks heading inland with carefully banked fuel supplies, to the site of what maybe, hopefully, please God give us a chance, is a Generator site. She even managed to work on some of them as they went, keeping a couple of broken machines in operation, in far from ideal circumstances.

But she'll never see the Generator site, because on one of the narrow parts of the path, an icy trail with steep slick slopes on either side, something fails. Part of the ledge collapses, sending the massive machine she and fifteen others are sheltering within sliding down the slope, faster and faster, until it hits a rock or divot of some kind and starts tumbling, meat and metal screaming and shearing in the last few seconds. She hits her head on a protruding pipe, and it all goes black.

Permalink Mark Unread

When she wakes up, she's lying on dirt and stones, uncomfortably warm.

Not far in front of her, there's a small house - made of roughly-cut stone and clay, with old-fashioned thatch for a roof - and a small, orderly garden.

If she looks around, she'll see that she's in a mountainous valley. But probably her attention will instead point north, because there is an enormous stone tower looming over the landscape.

Permalink Mark Unread

The Spire is taller than the mountains, and it's not close. It stands alone in what's probably the middle of the valley. It's like an Ancient Greek decorated column writ large, but it's not supporting anything - there's just a flared-out capital with nothing to connect to, a few spurs equally spaced pointing in all directions. There are also faint glowing runes in vertical lines along the spire's surface, but it's too far to make them out, even the ones close to the base.

Permalink Mark Unread

....Uhhhhhhh.

Uh. 

Huh? What even? 

She remembers the lorry sliding, and panicking. Then... Nothing.

................Is this Heaven? It's warm. And the spire...

No, she still hurts. A bruise, and the lingering hunger of half rations.

First order of business, she takes off the heavy metal lantern device, then takes off the outer coat, and then a jacket and the long pants too. A sweater and light trousers is still pretty warm. It's way too hot to wear all that.

Then she gapes at the titanic spire some more.

Permalink Mark Unread

It's pretty gape-worthy! Even people who've lived under its shadow their whole lives sometimes gape at it.

It will be pretty obvious, looking at it, that it is much more finely-built than that house she saw before she looked up. It's not one smooth piece of stone five hundred stories tall, but there look to be solid pieces five stories tall. And, you know, it's about ten times taller than the tallest building she's ever heard of.

Permalink Mark Unread

That thing should be collapsing! The stones would have to be stronger than diamond, or lighter than air- No, it'd blow over in the wind - or actively supported somehow!

She tries to look for landmarks she can use to estimate the height and diameter. Because what even! She should have heard about this!

Permalink Mark Unread

There are scattered low stratus clouds below the top of the Spire. Near the top, but solidly below it, probably 85% of its height.

She's far enough away that it's not easy to make out the structures at the base, though there are some - stone, mostly a lighter color that resembles the color of the nearby mountains more than the Spire does. It looks to have multiple concentric rings and a castle-like appearance.

Also if she looks past the mountains, she'll see, in the far distance, another one. Off to the north-east, probably five times as far away as this one.

 

Permalink Mark Unread

A whole NETWORK perhaps! What are they for? Aerial ports? Semaphore? "God, how do you build that, this is giving me sparky feelings..."

Permalink Mark Unread

"Kyros only knows. If that."

 

 

While she was distracted, the homeowner(?) has quietly walked around the corner and started observing her. (Removing her equipment made some noticeable clanking.)

"Who are you, traveler, who sits on my homestead and looks at a Spire like you've never heard of them?"

Permalink Mark Unread

She jumps, turns around quickly, and scrambles over towards her lantern. More instinct than plan, she's not even sure what to do with it.

"-Ah. That would be because I've never seen it before? I am... Very lost. Waltana Hampson."

Permalink Mark Unread

"You must be. They say there is no land in Terratus where you cannot see a Spire at noon. I'm Essa of River's Break in Vendrien's Well, formerly of the Queen's Royal Army of Vendrien, of Apex."

Essa looks about sixty if she's well-preserved - and she's in good physical shape despite her age - or fifty and less so - her teeth don't look great and she has a number of scars. Her clothes are homespun, and pretty crude homespun at that; faded green and orange leather, with more knots than fasteners, and the few metal pieces coppery.

Permalink Mark Unread

Rock construction. Straw roof. Copper buttons and a rough sack of a shirt. Huh.

She's perhaps fifteen at most, herself. The clothes are machine-woven. Neat and tidy by comparison. And there's all sorts of iron on her. The lantern is still glowing with a bright filament behind glass. She flips it off when she notices.

"Then I guess I'm of... The Bristol Shipbuilders, of England. Have you happened to hear of a disastrous winter lasting a full year, with deadly storms that scour the whole world? Or of metal machines that burn coal to produce motive power? Oh, am I, uh, trespassing?"

Permalink Mark Unread

"No, no, and yes but I'm not inclined to send you away."

"I imagine Kyros could arrange a worldwide Edict of Cold if he wished to, but thankfully he'd rather tax us. I have no idea how you'd turn fire into motion, though I know very little of what can be done with iron and spellcraft beyond 'crushing conquests'."

Permalink Mark Unread

"Engineering is not sorcery. It's all just energy in the end." She frowns. "Kyros- God?"

Permalink Mark Unread

"Might as well be, but no. The Overlord, ruler of the entire continent, and unless the sailor's fables about the Hidden Lands are true the entire world. He recently conquered the Tiers, this peninsula - Vendrien's Well is at the center of the Tiers, between the Bastard City and the other Younger Realms."

Permalink Mark Unread

"...Yeah, extremely lost. That's not good. The last thing I remember was a probably lethal accident during our evacuation. Rockslide."

Permalink Mark Unread

"Looking rather healthy for a lethal accident. I suppose I ought to doubt you, but your clothing looks like nothing I can imagine making and that light artifact is made with more iron than you can find in most houses. So I'm not sure it's actually more unbelievable."

"Speaking of houses, would you like to come in and sit on a chair instead of the dirt?"

Permalink Mark Unread

"Uh- Hmm. Okay, I mean, sorry if I'm a bit rude thinking out loud here, but I don't know how paranoid I have to be? I would not attack someone who doesn't attack me first or otherwise do some sort of evil, that's just civil society and all, but I'm a stranger here so I might be in a kind of paranoid mood. I mean, as far as weapons, I..."

Bridging the contacts for a nicely deterring shock out of the lantern's battery should be easy, at the very least.

Oop, she's holding a screwdriver from her dropped toolbelt, the spark is trying to come up front. She'd better wait on that for now. She delicately puts the tool back.

"...Should not think about that right this second, possibly. I don't know the customs here, it's making me feel very cautious, I don't intend to be rude with it."

Permalink Mark Unread

"I can lend you a knife, I'm not afraid of what you could do with it. But I'll need it back, I can't grow bronze in my garden. Customs are - changing. Kyros's Law is not our old law, and many old customs are now forbidden."

Permalink Mark Unread

"Hell, I have a knife in here, it's just a work knife, for kindling and whittling, not a bloody sword." She sighs and stands. "Thank you for the welcoming offer. I think I'll take you up on it, just let me gather this up."

Permalink Mark Unread

"I can take in the clothing, if you like. I wouldn't recommend traveling the roads without a proper weapon; there are bandits, if fewer than is usual after a war, and until you swear to Kyros's service you're not a citizen and not protected by law. But the valley is a civilized place, and the army occupying it are - bigoted bastards, but disciplined, and honorable after a fashion."

Permalink Mark Unread

"Sure. Don't suppose you know a mountain climber who could use a very warm coat? And it sounds like I had better hear more about Kyros and his army and this valley, too. Does Kyros rule himself, or perhaps appoint lords to do it for him?"

No chance of any kind of Parliament, after all.

Permalink Mark Unread

"No, and I suspect you'd get more rings selling it to a craftsman who could study it in any case. As I understand it, Kyros delegates primarily through his Archons. The Tiers are still unusual, though, because two Archons and their armies were sent to conquer us, and they are currently at war with each other because they both think the other is a scoundrel and a traitor. And then a third Archon's servant, the Fatebinder Kohl, was sent in to deliver an Edict, and then did something, and now controls the Spire itself, all the way to the top. Which is unprecedented, and I would have said impossible, except I saw the lines of energy spiral up the Spire's sides with my own eyes."

Permalink Mark Unread

"Civil war. Joy and celebration. What do the Spires do? Edicts?"

She's gathered up the lantern and her toolbelt now.

Permalink Mark Unread

Essa gathers the clothes, looking briefly surprised when she notices the amount of steel iron fasteners.

"People say a lot of things about Spires, little of it with any evidence to back it up. Edicts are something Kyros does to enforce his will. Off north-east, in what used to be Azure, he declared an Edict of Stone - one of the Fatebinders proclaimed it, not the same one as here. It was something like 'Any Archon who does not submit will be brought to Kyros's justice. Therefore, let the foundations of Azure be shattered and life drained from the land for as long as the traitor Archon of Stone draws breath.' And so they had massive earthquakes, and what used to be good farmland is now a broken hellscape of stone plateaus."

Permalink Mark Unread

The jacket and long pants have plenty of sturdy buttons and latches, but the huge wooly overcoat has a metal gorget and a hard plate in the upper back. There's a hose attached to the suit's back, leading off to the lantern. Waltana twists the metal cap, twisting it off and revealing a small hole. It also feels like there are stiff tubes or wires inside the thick coat.

"...Lots of magic, it's sounding like? Or at least mighty powers nobody truly understands being thrown around? It's tragically much easier to destroy than to create. We didn't have Archons or Edicts- Geniuses of crafting and mighty war machines are the arbiters of power, to me." 

Permalink Mark Unread

"Magic is what shapes Kyros's Empire. Archons do things no one understands - take the pain and injuries of an entire army into themself, devour the minds and memories of anyone they get alone, turn into a fifty-foot giant whose steps shake the mountains - and most leave behind a sigil of their name, which mages can learn and use to do studious magic. And Edicts are the weapon Kyros levels against anything those don't cow."

"Having power in the hands of people who build seems... nice. Especially if it means you have tools and clothing this fine."

Permalink Mark Unread

"Jesus Christ, that sounds terrifying. What the hell have I gotten into? -Mmmh, the real flowering of industry has only been in the last century. Things were certainly getting better and better, on average anyway. Knowledge is power, yeah? But here I am without any serious tools, that's gonna be - bad. Uh, not saying anything against your hospitality or anything, but... I am feeling more doomed by the second, honestly."

For example, even as a poor orphan, she lived in a steam heated, brick-walled bunkhouse in a major city.

Permalink Mark Unread

"Then you've been paying attention. I think, if you want safety, there are two paths. Stay out of the notice of the powerful, or pledge yourself to one of them to get their protection. I've done the first, but then, I was already retired before the Conquest of the Tiers started."

As they go inside, Waltana will see a main room which has a table, chairs, and a counter with wooden and bronze tools and bowls (and a few stone things like a mortar and pestle). There's some dried herbs and vegetables hanging from the rafters, and thin oiled-hide windows in some walls.

There's another room with a thin wooden door, ajar; it looks like a bedroom. And another one across from it, the same shape and size.

Permalink Mark Unread

"And if you choose the wrong one. Or the right one and get unlucky enough the other side finds you... Off with your head anyway. Hiding feels wrong, especially if it means staying weak, but..."

Sigh.

"I'd need to find coal and iron at the very least, to get powerful myself. And build quite a few things. There'd be a delay. And here I am admitting it like an idiot..."

Permalink Mark Unread

"Iron will be difficult. Almost all of it comes from a school of Kyros's mages, the Forge-Bound, and they move to exploit any source the Overlord's people find. The Tiers are mostly stuck with bronze."

"I will not work against you, or for you. I'd hate to see another young woman die or worse pointlessly, though, so I'll tell you what I know. And no one ever travels here, so I doubt I'll have trouble keeping secrets."

Permalink Mark Unread

"I mean, iron's kind of everywhere, it's just really hard to get it out of most things. You know, iron is actually a key component of blood? Refining blood would be one hell of a pain though, you'd get like a fingertip's worth out of a cow. But a lot of different looking rocks have useful amounts of iron in them, really..."

Permalink Mark Unread

-She blinks. "Sorry, I got distracted. Uhh, I did kind of expect you'd keep your nose out of it, and that's all I can really ask. Even then, I think I'd like to give you something in return - especially if you let me stay here and try to make a proper weapon for a day or two, but I won't insist if you don't permit it."

Permalink Mark Unread

"I wouldn't turn you down. I have space, so if you'll help out cleaning you can stay a week."

Permalink Mark Unread

She was vaguely hoping to sell some of the apparently-valuable steel, or make something, but eh. Beggars can't choose their gifts.

"If a bit of steel or something isn't needed? Very well, and thank you. I'll work hard."

Permalink Mark Unread

"The forge-bound being a school of smelting and forging, I assume? Or something like a guild? Actually, how are we talking to each other, my voice sounds strange..."

Permalink Mark Unread

"I don't recognize 'steel' - some other metal? Mostly, I haven't used the room in two years, and I don't have much time for idleness, farming is work as hard as soldiering. Help me clean it out and it shouldn't be much trouble to let you stay."

"You're speaking the usual trade-tongue; it's common across the Tiers and the official language of Kyros's Empire. Your accent sounds odd, but you're foreign, I expected that. Seeing how foreign you are - I suppose I ought to be more confused."

Permalink Mark Unread

"Saying 'I'm confused' is not all that helpful by itself but it's a start. I oughta be dead. I oughta be home past that. Honestly giving one in ten this is some sort of... Deathbed fever dream or something." She shrugs. "Steel's mostly iron. Sorta like bronze to copper, except less dramatic a change, I think?" She raps a knuckle on the lantern. "Honestly if people are making iron they're probably also sometimes making steel, and just not recognizing it as meaningfully different. I can clear out a room. I can also try to wrack my brain for clever farm tools, we did it with big machines, though..."

Permalink Mark Unread

"Mmmh. I doubt it is a dream, but I suppose your dreams would say that. Dreams don't make much sense, but they always seem to at the time."

"Just an iron hoe would make my life much easier, I think - they keep a much sharper edge than bronze, if you don't let them rust, which I would not."

Permalink Mark Unread

"It's kinda hard to do something like that without a proper forge, cookfires just don't get hot enough... Maybe a dirt forge with some charcoal and some sort of accelerant, if it only needs to be used once, or maybe arc welding...?" She has opened the side of the lantern idly and is peering into it. "-Agh!" She rubs her head and delicately lets go. "I'll think about it for a bit. Crafting can get a bit - out of hand if I let it, if I'm walking around muttering and doing strange things you can shake me out of it by reminding me where I am. I know how to manage it for the most part, a blessing and a curse. Gets worse under stress. Sorry."

Permalink Mark Unread

"I will keep an eye on it. I had to do similar with Sages, once or twice - I think their problem was intoxicants they found too useful to give up."

Permalink Mark Unread

"Oh god, don't even get me started. I wish I had coffee - I made this emergency stim, but it knocks you right out once it wears off. More 'I'ma die in ten minutes if I don't run like a bear's chasing me' than 'I feel awful today'. Also I don't have it anymore."

She rubs her face.

"Focus. Trade-tongue, hmm? -What's an Archon, anyway, is that another name for a king, it sounds like something different."

Permalink Mark Unread

"I think it's only called 'trade' because that's where it started; I mostly only used the old language of Apex for formal oaths of service and occasionally calling messages the other side might not recognize."

"An Archon is someone that Kyros has named as an Archon," Essa says wryly, "though we had an Archon of the Tides, Occulted Jade, who lived in the Tiers and claimed the title anyway. She was one of the first Five Wives who settled the Tiers four or five centuries ago, and she left with her School about ten years ago rather than fight Kyros. They rule much like kings, under Kyros, and they are all capable of doing magic without the usual sigils and chanting that normal mages need, usually things no one else can duplicate. Most of them live a very long time, and we heard their stories from the other end of the continent even before Kyros's armies arrived. They're given rights to rule their designated territory basically however they like, and are formally delegated Kyros's Right of Destruction over their subjects."

Permalink Mark Unread

"The word 'magic' is really throwing me off... We don't have any, or at least nothing we call magic. Ah, I can work while I talk if you'll show me what to do?"

Permalink Mark Unread

"Of course. Right over here."

As they air some things out and whatever else needs to be done...

"Magic is strange. Even the common kind. I think I would prefer a world without it."

Permalink Mark Unread

She is visibly working hard and biting back complaints! You really can't be ungrateful in this kind of situation. Though she does seem like she's not been eating well for the past month or two.

"It's not even useful enough to be worth it, eh? Or only the powerful have it, perhaps? Too bad. Good solid steel and nice warm steam, that's home to me. And such wonders were for everyone, or at least for most. Even as a penniless orphan, I was warm at night and had something of an education... Not that you can't turn machinery to war, but just - famine was going to become a thing of the past. Plowing fields by hand? Or by... Cow? I think cows plow fields? Jesus Christ preserve me... Um, so there's three Archons here in the Tiers - Kohl, in the tower, and two others having a war with each other - how big are the Tiers, how long would it take you to walk one end to the other if you were a bit leisurely about it-"

Permalink Mark Unread

"The ordinary mages were useful, but secretive and exclusive. They did make our lives easier - the School of Tides were very good for the sailors - but their first priority was themselves. Nothing to pull a plow better than a horse, or till a field better than a hoe, though they could heal many wounds and I was surely thankful for that every time we had a Sage who could do it. The bigger magic - that is just for the powerful, as you say."

"I'd say walking from the edge of the Bastard Tier to the sea would be - twelve day's march, most likely? Not in a straight line, you have to swerve to find the passes through the mountains and Oldwalls. If you could walk the gull's path straight south, probably nine days. From west to east, probably twelve days like a gull or eighteen on real legs. And in that space we have at least four Archons, perhaps seven. The armies are Archon of War Graven Ashe and his Disfavored, who have discipline and iron but not numbers; and Archon of Secrets Voices of Nerat and his Scarlet Chorus, which is a big horde of rabble, traitors, and scum. North in the Bastard City, there is Tunon, Archon of Justice, and his court of Fatebinders, which also includes the Archon of Shadows, Bleden Mark, who is officially Tunon's executioner and unofficially Kyros's assassin. Somewhere around is Sirin, Archon of Song, who bends minds and recruited masses for the Chorus in the earlier months. And then there is Cairn; the Edict is still shaking the land so he must not be dead yet. Fatebinder Kohl serves Tunon, but the village was full of talk about how long that will last now that he's lit up the Spire; he might be the seventh very soon."

Permalink Mark Unread

"So that's... Two or three hundred miles wide, perhaps two fifty across? About the size of England. Maybe a bit smaller. And no industry to speak of, if the school of iron is a rare and prestigious institution." She snorts. "What I would like, and know that I'd be lucky to get, is somewhere I can avoid all of that and make things."

Permalink Mark Unread

"I know how you feel. If there's a good hiding place rather than 'farm in obscurity', I wouldn't know about it. You could try the Oldwalls, if you don't mind risking your life for the privacy."

Permalink Mark Unread

"What are the Oldwalls? Old walls? In the mountains? I know Hadrian's Wall is a real disappointment, so walls must vary, but the spire makes me reconsider my skepticism." A slight smile.

Permalink Mark Unread

"Other than our Mountain Spire, almost all of the spires are connected by a network of walls, same materials, so everyone figures they were made at the same time. Not as tall, but they are still, oh, a hundred feet from base to top. They go under the mountains some places, over them others, they split up the world more than the actual mountain ranges. The Overlord forbids them pretty emphatically, but that's hardly necessary because they're enormous mazes and they're chock full of Bane. Which are like wild animals made of vapor, but they can cut you in half like your armor wasn't there at all."

Permalink Mark Unread

"Nooooo wonder people avoid them.

Uh, what kills Bane? Magic?"

Permalink Mark Unread

"Spells are better, if you can get them. You can hurt Bane with normal weapons, and the small ones -'Wisps' - it's survivable. Like, you could fight a wolf naked, if you had a sword, and win. Right? So you can beat a Wisp with a sword. Better if the sword's at least a little bit magic, but a lot of old weapons are. The bigger ones, Scourges and Malices, well, I doubt you could beat a bear naked, or a boar, even with a really good spear. Or a pack of wolves. But people try anyway, sometimes."

Permalink Mark Unread

"Well, I couldn't, I'm young. Unless it's a pretty small wolf. How about fire or lightning. Or acid. Hot steam... I'm going to need to figure out what magic is in my framework, eventually. Oh well, nothing for it now."

Permalink Mark Unread

"Fire and lightning definitely work. ...Actually, I've only seen that as magic, not any other flames or a natural lightning strike. But they would probably work."

Permalink Mark Unread

"Lightning's something we were getting decent at! Takes a lot of metal and work, though. Hmm... Can you tell me what kind of rocks are around here? I might recognize something I can make your plow with."

Permalink Mark Unread

"I mostly only distinguish the slate and flint from the heavier, more solid stuff. But let's see, there's a lot of layered brown rock, some more bulgy gray rock..."

It transpires that there is a lot of sandstone and some granite nearby, and she remembers something recognizable as limestone that is off her land but closer than the nearest town.

Permalink Mark Unread

"I can probably work with that if I, uh, get enough fresh wood to make charcoal with, to heat a really awful temporary forge... Good hard anthracite, hard black coal, would be wonderful but beggars can't be choosers right? Um. If you want to hear more about my home, feel free to ask, I know I'm just kind of - rambling."

Permalink Mark Unread

"If I had suddenly landed on the other side of the world with no way of getting back, I doubt I'd want to dwell on the place I was missing."

"I don't think there's any coal deposits in Vendrien's Well, we'd probably have used it if there was. How much wood do you need? Half a cord*, three cords, twenty?"

*cord: a stack of firewood with pieces lined up end-to-end to approximately four feet long, stretching about eight feet long and four feet high, i.e. "about twice what you can line up along the back side of your house under the edge of the roof"

Permalink Mark Unread

"...One cord ought to be plenty, and I can do - what you do is make charcoal, sort of cooking the wood instead of burning it, do you know charcoal? And then it can burn hot enough to work iron, which cookfires can't. Best you can do with cookfires is tin and maybe copper."

Permalink Mark Unread

"Then I probably have enough already dry, and enough trees on the edge of the homestead to replace it, though I'll want some help chopping the new. I know charcoal, though I don't have regular use for it myself."

Permalink Mark Unread

"I'll definitely help. As much as I can. It is a simple fact, where I'm from, that adults and men are physically stronger."

Permalink Mark Unread

"You're, what, fifteen summers? I'm old enough to be worn down, you're in your prime years. I wouldn't put any big bets on which of us could cut more in an hour."

Permalink Mark Unread

"Thereabouts. Like I said, I will work hard."

Permalink Mark Unread

"Sure, I believe you. Do you want to go looking for useful rock now, or wait?"

Permalink Mark Unread

"Need the ore before the charcoal. And maybe I'll recognize something better than sandstone. Tan rock, that is."

Permalink Mark Unread

"Makes sense. I'll start cooking a meal while you're out, I think."

Permalink Mark Unread

She picks a direction and walks for twenty minutes or until she finds an obvious boundary marker or good rocks, whichever comes first. Or signs of buried rocks for that matter, since it's mostly soil up top. A spiral pattern can come later if it seems called for.

Helooooo rocks, anything better than (blech!) sandstone?

Permalink Mark Unread

There are some! Granite, here, though also there's a break in the woods and she can see some limestone-looking formations, probably another twenty minute's walk away.

Permalink Mark Unread

There might be any iron in there, but she would really like some nice red hematite or shiny grey magnetite. Pleeeeease, universe? Please? Maybe some clumpy bog iron or the kind that forms weird bulges in rock faces she read about but can't remember the name of? Hm.

Well, exploring far around the wilderness of a war-torn bronze age magic kingdom is not a great idea, so she turns around. Limestone will be nice as an option later, though.

Permalink Mark Unread

Hmm, that might be a little magnetite on one corner, actually.

Permalink Mark Unread

Ooh! She takes a closer look.

Magnetite is magnetic. Her compass will act weird if she presses it right up close to the rock, if it's really magnetite.

...Her compass is on her lantern, which is back at the house. Well, she'll see if a piece is pick-up-able for now, and head back.

Permalink Mark Unread

Good news: It's small enough that she can break it off from the granite. Bad news: It's small enough that she can break it off from the granite.

Permalink Mark Unread

Rocks are heavy. Even little rocks she can break off from a boulder with a prybar and hammer (since she did bring her tool belt) are pretty heavy. She carries it back to the house anyway, a smile on her face.

"I'm ba~ack!"

Thump goes the rock, just outside.

Permalink Mark Unread

"Sounds like a lucky search?", Essa calls. She pokes her head out. "Oh, that does look interesting. Not sure I remember where I've seen it, but there should be some around elsewhere."

Permalink Mark Unread

"Most common iron ore in the world, according to the 1877 geological survey. My world, at least. I think we'd have noticed the Tiers, which is still extremely confusing but don'tthinkaboutittoohardorI'llfreakout ANYWAY. I feel like staying busy and not thinking about it! Chopping more wood?"

Permalink Mark Unread

"We'd probably have noticed you as well. Definitely can use some more wood. Dinner isn't too far off, though, I'll probably call you in in, call it a half hour?"

Permalink Mark Unread

"Sure." Pause. "I'm actually really hungry because we've been on thin rations for a while now. Also I don't actually know the right way to fell a tree without a power saw. Or where your axe is. I have a lot of things in this belt but not a whole axe."

Permalink Mark Unread

She points to the axe, which is right by the door on the hinge's side.

"There's a few small trees off to the left of the garden, skinnier than you. For those, you'll be fine if you cut a wide wedge in one side, and then stand so that you're facing the tree with the wedge by your right hand; it won't fall on you, only to your right or - if you give it too much force - to your left. I'll show you the trickier parts another day."

Permalink Mark Unread

"Cool. Right, time to be distracted."

She will take the axe and go punch chop wood. She works on taking the branches apart from each other after felling one, until dinner's called.

It's weird to be too warm. But kind of nice.

Permalink Mark Unread

Dinner will make that worse, because it's a hot stew. Speaking of - "Stew's ready! Looks like you did alright with the wood, thank you."

There are some wooden bowls and implements on the table inside, with the chairs she already saw.

Permalink Mark Unread

"I miss my machines," she grouses. "Steam saw could have done that in five minutes. But ugh, can't be ungrateful now. That smells delicious!"

Permalink Mark Unread

"Really? I almost miss them myself, and I don't even know what they look like."

The specific vegetables in the stew aren't immediately recognizable, but it looks like there's some potato-ish tubers and maybe beets, and a little meat, smells gamey, maybe venison.

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"I might not be able to make you power tools, but I am planning a plow. I'd offer a Prosthetic if you needed one- I'm real good at those."

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"A - replacement arm, made of iron? Wouldn't that be a sight to see. When you find your feet, you must send me a bird so I can see it."

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"Making things has the potential to be so good. I might try to teach. And I don't know how birds work but I'll remember. I could draw it, maybe."

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"Oh, no, I meant a message bird. Do your people not use pigeons?"

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"I'm sure someone does, but not me. We had the post. A courier guild, sort of. And, uh, lightning semaphore."

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"We have couriers, but for distance you want pigeons. Faster than cavalry, and much cheaper."

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"Well, that requires a person to run the whole way. Efficiency was an important word for us..." Sigh. "I want to look for a few more magnetite nodes, then start the charcoal burn. Tomorrow maybe."

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"I think mostly it's birds between major towns or cities, and then either local couriers from there to the farms outside or the neighborhoods. Or local birds, sometimes."

"If you find some large pieces you need help bringing back, come get me. And I'll definitely want to watch part of the process, maybe help out."

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"I certainly shall, Essa."

Well, after a hearty meal she can do more work, can't she? Digging to set up a proper charcoal pit is going to be just as tedious and annoying as chopping down a tree by hand... But at least she's getting sparky feelings about it, telling her to make the embankments in slightly different shapes or to pack it in this way, which makes time seem to pass faster.

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 She can! It's getting late, but she has a lamp.

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She does! She'll get the pit all prepared!

...And then debate with herself over setting the fire overnight, but she still has to stack wood and close it, and working late into the night is a recipe for injuries.

She goes and sleeps, fitfully, far too warm and with no comforting background buzz of machinery or groaning pipes to lull the senses.

In the morning she asks about Fatebinder Kohl- Are fatebinders like a judge, administering the law and resolving disputes? Are they magic, like archons, with the literal power to bind fates?

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"Judges, not magic, though they may know their sigils. I think the 'fate' part is that there is no appeal. All judgments are final, and escaping a judgment is very hard."

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"And reporting to Kyros, with the ability to judge even Archons, with caveats and restrictions or in specific domains in some way that is surely no less arcane than Parliament but I wouldn't understand without seeing it in action...?"

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"They report to Tunon the Judicator, Archon of Justice; they say he's Kyros's most trusted vassal. He's been holding court in the Bastard City for four years now, since just after the Conquest of the Tiers started. You'd want to ask a Sage for the edge cases, or an actual Fatebinder, but I think they have the right to judge anything Tunon could. Even between Archons, in theory. In practice I expect a judgment delivered on an Archon gets sent back to Tunon for confirmation. Unless it's an Edict and just needs to be delivered, not decided. Then a Fatebinder is the mouthpiece."

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"...Well, nothing I can do about that from here, is there? I'm hardly qualified to navigate backstabbery politics and rally armies. Better to get as much iron as I can and make something useful."

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"Probably, though I should run through the basic laws with you some time before you leave. There aren't many, but they are, as I understand it, very strict."

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"May as well do that now. I want to start the charcoal burn today and then go find more useful rocks... I'll think it over while working on the batch of steel."

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"Sure. There are nine laws, as I understand them. The first and most important is Kyros's Peace: Everyone who serves Kyros and his hierarchy is guaranteed safety from violence and starvation. Doing violence to someone protected by the Peace is a death sentence. Then there's the Right of Destruction: The Overlord, and only the Overlord, may kill his subjects. He may delegate this to subordinates, mostly the Archons, and they also may delegate it. Suicide is illegal, though I don't know what the punishment is. Maybe they kill your family."

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"...And yet two archons are having a war?"

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"One of them's a traitor. Or maybe both. I only hear gossip, but what I heard was that they both accuse the other one of starting the war. I heard that before the Spire lit up, there was an 'Edict of Execution' that would have killed us all but also all of them, saying that they were either traitors or criminally incompetent and if they couldn't set aside their grudges and beat our idiot oathbreakers who rebelled only a year after surrendering, then Kyros washed his hands of the whole thing."

 

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"Sounds about like an ancient king to me. Or maybe it's some way to get rid of an inconveniently ambitious person or two? I wouldn't know." Sigh.

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"More inconveniently aggressive, probably, they are running out of wars to fight. I think Archons are all ambitious but most of them are happy to have their fiefdoms. That's another law, Archon's Privilege: Archons can and do rule in whatever way they see fit within their granted territory or organizations. Limited by the other laws, but not very limited."

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Kyros's Peace, Overlord's Destruction, Archon's Privilege. Very feudal. Peasants serve warriors serve archons serve Kyros. The only real way to run things, as you are."

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"Entirely. Oh, and the Archon of Justice's role is another law: Right of Adjudication. Sworn vassals can resolve it amicably, but if they can't, then the Overlord has sole authority to resolve it. Which is delegated to Tunon, but no appeals, not even by going back up the delegation chain."

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"Well, that's simpler than the felt-like-twenty different layers and jurisdictions of courts we had, at least."

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"Twenty? How big was your empire?"

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"It was said that the sun never sets on the British Empire, for its colonies and outposts spread across the entire world. Which is a sphere I dunno what your astronomy knowledge is like or if it works the same here. But also it was old and that added - tradition and cruft over time. Twenty is probably an exaggeration."

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"Huh. I'd heard the world was round, it's hard to miss with the amount of sailors we have here, but no one's ever found land beyond the continent and a few islands nearby; I don't think spreading that wide is possible even for Kyros. I suppose Occulted Jade and her school - the Tidecasters - are across the sea looking for some, and if anyone could survive to find it, they can. But - let's see, other laws."

"Probably the easiest one to avoid, if you know about it, is Slander of the Name: "The Overlord's name is not yours to use." Don't swear by Kyros's name unless you're willing to die for breaking the oath. Don't claim luck is 'Kyros's Favor' or anything like that. Don't name any product, or person, or place, after Kyros. I've joked about naming a hog Kyros the Overpig, but that's a death sentence if someone catches you at it."

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"Styling himself a god? 'Thou shalt have no other gods before me' and 'thou shalt not take the Lord's name in vain' are two of the Commandments..."

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"Believing in gods is illegal. Also talking about them, knowing what gods people used to believe in, what superstitions people used to have, what they said the constellations were, and a lot of similar things. The law is Forbidden Knowledge: "Kyros sets the standards of what can and cannot be known." It also covers some history - probably history that makes the Overlord look bad - and a lot of magical knowledge. And lots of things I don't know about because the Overlord is pretty good at enforcing his laws."

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"...I feel like I ought to be offended and affronted, but, actually, I was pretty doubtful of the bloody Church anyway. The other things are more worrying. History was - important to the empire. Though admittedly, history of its glorious deeds first and foremost... Thought control, you know? If you don't even know a thing is possible, if it doesn't exist as an option, that's a chain more unbreakable than iron."

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"I see the principle, and the Sages care very much about it, and that's why the Vellum Citadel got turned into the Burning Library. Kyros is quite serious about it. Your technology might be declared Forbidden Knowledge, if it's enough of a problem and you can't use it to get leverage yourself."

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"Fucking-" She rubs her temples. "Yes. I get it. I'm going to go on a rant about the wastefulness of stupid destructive wars and how people are idiots at this rate, which will not be useful. Obviously if you are in charge you want to stay that way. Shutting up now."

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"That does seem to be the point of most of the laws. What else... Magician's Folly: Magic may only be worked by those who are part of sanctioned guilds of mages or some Archon's designated subordinates who work magic on their behalf.  The 'Folly' part is that for licensed mages, collateral damage of magic done for Kyros's cause is innocent in law. I think because magic is unpredictable even to experts. Your technology might also be judged magic, since it does look like it, even if that's not true for those who understand it better. Hard to know in advance. And the Oldwalls Ban: The Oldwalls are forbidden, as is anything that comes from them, everything that lives inside, and depicting their interior. I forget the justification for that, something like tempting people to explore."

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"So I'm illegal from the start, because finding a sanctioned guild that would let me make stuff sounds, well, impossible. Honestly, some of the stuff I've pulled off is magic even to trained engineers... Okay, summarizing, Kyros's Peace, Overlord's Destruction - tad redundant with the peace- Archons are Boss, Adjucation, Name in Vain, Censorship, Don't Do Magic, Don't Touch The Walls. That's eight?"

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"Yes, one more. Not likely to come up for you too quickly, but probably the most important for society. The Division of Harvest: Kyros has the right to allocate all food and production of any goods as he sees fit. Trade requires annual licenses and can change what you are allowed to sell at the local magistrate's whim. Taxes are a higher proportion the richer your harvest is. And a dozen other provisions about how goods are made, sold, distributed, everything. Trading with your local village is usually exempt but I don't push it, just in case."

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"That one is actually relatively sensible and definitely important. I read about economic planning some, it's... Well, sidetracks. Though one imagines it ends up in corruption inevitably."

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"Is it corruption if it's how it's supposed to work? I think a lot of it gets handled by Tunon's people, and they have a pretty good reputation for being hard to bribe. But I've tried to just be self-sufficient and not interact with it, I don't want to learn a whole new set of rules for tax and dole in my old age."

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"I... Suppose not. Though I would consider some things that were entirely legal corruption, it's debatable sometimes.

Okay. Let me write all this down."

She has a pencil and a tiny, three inch notepad in her toolbelt. It's going to be precious and irreplaceable and she hates herself for doodling in it before she came here.

"I guess I don't have a sense for where the holes and cracks in the system are. I don't think it's viable for me to just obey the law. I refuse to live a dirt farmer's life, I probably actually cannot just mind my own business without the spark going wild eventually. There's a drive to build. I know you won't help me once I'm gone still. Are some archons and fatebinders - reasonable? Will being 'foreign' give me slack if I submit once discovered? Probably you don't already know, do you..."

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"I don't. There are definitely cracks and edge cases, but you'd need to ask a Fatebinder, or maybe a Sage, what they are. You could probably do worse than Fatebinder Kohl; before the Spire, we called him the Peacebinder. He kept the deaths much lower than they might have been, with a long parley that ended in negotiated surrender. But who knows what power does to a man? He might not be reasonable anymore."

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"Mmmh. Peacebinder sounds pretty good, honestly? Finding the least bad option and all..."

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"Which my daughter and many other idiots went and threw in his face. But yes. Might not be a good man but he's not an awful one."

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"There's a temptation to just look for what's best for me. I... Don't want to be that person. It feels bad to hurt people, in the way that some call the natural good in humanity, and some call weakness. Stupid awful wars, stupid awful bigotry and hatred, rich taking advantage of the poor and swindlers and thieves of everyone, there has to be a better way. A kinder way, that makes the future brighter. But - I don't know what that way is, and if I try to create a better way- Well, that's defying Kyros, isn't it, probably won't end well."

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"Hasn't for anyone so far. I wish you the best of luck if you try it, but I learned my lesson about teaching young women to fight for their beliefs when it left my second bedroom empty."

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She closes her eyes and takes a deep breath.

 

"Alright, I think I'm going to start the charcoal burn, then go look for more iron ore, then keep chopping wood to replace what I use. If I can keep having nice, filling meals I'll get stronger instead of weaker, so again - thank you for the hospitality."

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"Of course! You're very welcome to it."

And then it will be evening, and it will be morning.

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She's exhausted and miserable.

But warm. And not hungry. She'll take it.

She has charcoal. She has a few more chunks of plausible iron ore. She looks for rocks to build a terrible improvised forge with. And spends all day hauling rocks around, with little more than an improvised sledge sort of thing made by taking apart her heat suit's mechanisms.

"I think that'll work. I can take it apart after too, so nobody recognizes it as a forge, if you like. Anything else iron you might want, while I'm at it? Anything iron that sells particularly well - and unsuspiciously?"

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"Oh, if you can make more easily, then absolutely, make some rings. They're currency, the biggest type we use. Mostly people stick to bronze and copper, but a fistful of iron rings can buy - a full set of armor old enough to have a name and a bit of magic. I have two iron in my hidden storage I can fetch, rings aren't too regular."

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"I can do that! Probably have forty, fifty pounds of metal - almost half my weight - if I'm very careful. Unless your iron is not the iron I know, that seems - much more valuable than I was expecting, I should look carefully at them. I assume this violates the Division of the Harvest somehow...?"

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"You know, I'm not sure?," she says, then disappears for a few minutes to fetch the examples. They're pretty bulky, a tight bracelet an inch or so wide. There might be enough for a hoe if she had twice this many. "We made our own bronze and copper rings, and I think we still do. I never heard legal complaints about it. But iron's come from the North and East for as long as we've known it was possible to forge, and not just use star-iron."

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"...So they're as valuable as the metal itself is, I think. Not fiat- Not valuable because Kyros says so. Do you mind if I, uh, try some things, tapping, seeing how it takes lightning and magnetism... I can get something like fifteen or twenty rings out of that ore. Four to go into your plow."

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"Shouldn't damage them if they're good iron? Then sure, test- this one," she says, picking the one she judges slightly smaller.

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She fusses with it. Poking it with the magnets in her lantern and with her compass, carefully completing a circuit with it. Scratching and pressing on it and tapping and listening. Heating it to see how quickly it heats and how quickly it cools again.

Is it just ordinary iron? Probably either wrought or cast, but those are subtly different. Probably wrought if it's meteoric iron pounded into shape, probably cast if it was made using a mold and brittle.

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It's... basically wrought iron. It's weird in roughly the same way that Damascus steel is weird, though in a different direction. You probably can't tell, but that's because this iron never went through a bloomery; it was essentially put into a normal oxygen-fed forge fire and then a Forge-Bound smith reached in and manually separated the slag from the good iron. (Not with their hands. The Forge-Bound are mages; it isn't flashy, but they can do amazing things with their tools. And not just on metal.)

Anyway, it's ultimately ordinary, if by premodern standards absurdly high-quality, iron.

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At length she passes them back and says, "Huh, those mage-priests of the forge have got something going for them, don't they? I'm impressed! I wonder how, it's not like they'd necessarily have the tools I'm thinking about to replicate it... I can make something similar but they would theoretically be distinguishable if someone really good looked at them carefully. Different source rocks, different method..."

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"I've heard a little, but they say they're just really good at using the tools. And they make their own forges and they're really persnickety about it."

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"I don't really know which way to be impressed without seeing them work, which isn't going to fly." She shrugs. "Mine is going to be a barely acceptable piece of trash, honestly, because I don't want to be here a month building a proper one people will ask you inconvenient questions about."

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"I'll happily take it all the same."

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"If you like!"

Sigh.

"That sounds like time to get back to work, to me. I'd be more excited if I wasn't working from raw materials..."

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"Bronze-making never looked as interesting as smithing it to me, either. Well, tell me if there's a step where extra hands would be particularly helpful?"

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"...Some copper rings wouldn't necessarily be amiss, come to think of it. Or bronze and brass - do you have brass? - If they're so much more common than iron that's a good trade from my perspective, I do need copper and bronze can do like four-fifths of what steel can if you're careful, it'll be a pain and a half to draw them into wire, but you can never have too much copper wire..."

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"Sure, I can give you some copper. Ten times the mass of one of those iron seem alright? I think I've heard of brass being used, maybe on ship's keels? But it isn't common, I don't have any around."

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"Sure! Right, time to get to work..."

It's another few days for her to assemble a stone forge, load it with charcoal, dig a trough and fill it with water for quenching, make some crude forging tools with the left-over remains of her torn up snow suit, purify the iron ore into some rings and some bar stock, melt down the copper and reshape it into a few small fittings and a lot of wire, and then FINALLY work on a proper weapon of sorts.

"I have three ideas bouncing around in my head. One, a steam bow of sorts - to fire arrows or small copper balls at deadly speed. Two, a lightning sword. It wouldn't have sparks flying off it, but it would discharge energy into whatever it strikes. Three, also lightning, but on a long spear-like prod. More reach. And maybe I make some armor too. I don't really know how to fight with, uh, any of it, though, or what makes good armor, necessarily. What do you think?"

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Essa looks in periodically, and looks steadily more impressed with her as it goes on. When it comes to advice on weapons...

"A spear seems better than a sword, especially if you're new to fighting hand to hand. A powered bow... hard to say. Archers need some way to pick their battles; either you fight from a wall or cliff, or you have some spearmen screening for you while you pick your shots. Switching to a sword and shield when they close is an option, if you can carry them easily; spear and bow are harder to keep together in your field kit."

"If your armor doesn't use fancy not-magic then probably just buy some plate you're sure you can march in. Iron no one can pierce but which leaves you too exhausted to dodge can be worse than padded cloth that lets you run away. Even the best armor has weak points, and if you can't move, those will be easy targets. To say nothing of your ability to fight back when tired. There's more, but that's the main thing."

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"-Well, I could make an armor that moves on its own eventually, but uh. That would be a serious and intense piece of work. I extremely much appreciate having a veteran's advice on this sort of thing, by the way. What if the bow can fire multiple times very quickly? No, it'll still run out eventually."

...Several more days with Waltana growing increasingly agitated and complaining about not having tools more and more often, she uses her bar stock and some of the wood pieces to make a plow. It's a nice plow, biting cleanly into the dirt and parting it with relative ease, and she claims it's an alloy that oughtn't rust easily, but still just a plow in the end. She turns the rest of the leftover iron into a long, steel-shafted spear with a cloth handle and two separated sturdy steel tips, wickedly curved and closing to a small gap. An arm-sized device with cords leading off it (worn as a sort of backpack) connects to the base of the shaft, and when she depresses a small switch, an electric arc sizzles and crackles in the gap at the tip of the weapon.

"Kind of wasteful to do it that way actually, but wicked intimidation factor, yeah?"

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"Several shots helps, especially if they're fast enough to hit someone charging you enough to send them to their knees. But ultimately you want to be able to block something coming at your head from short range, and I haven't seen a bow that could do that well, even if it was tough as iron."

 

"It certainly is," says a clearly intimidated Essa, "And intimidation is never wasteful. The safest victory is always the one where you didn't have to fight at all. Even a really good swordswoman still risks a crippling every time she fights."

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"Mmhm, good. I don't really want to actually fight... I'm torn between trying to join up with Kohl, and making for somewhere nearish an Oldwall I can work in privacy. Point against the first, he'll probably want me to fight. Violence is everywhere around here. Point against the second, I don't know how to grow food. Or build a house the slow and hard way. I'm sure I could figure it out, but it would not be fun or risk free."

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"I think this is where I stop having useful advice. If you stayed here a year you'd have enough of the basics of growing food, and more of the muscle you'd need to do it yourself, but I doubt you really want that. Or me, for that matter. If this was what you're like working with few resources, I'm not optimistic about you hiding all that long when you have more, but also you might not need to. You have a good head on your shoulders; I think you'll guess better than me."

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"Yeah, I wouldn't inflict my presence on you for that long... Though that brings up something, you know, I don't always feel like it's me doing the work. There's something inside me, or connected to me, have you noticed the mania, the focus? I don't entirely feel normal, when I'm like that. So is it really me doing it, or am I just wielding some tool I don't really understand?"

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"I did notice. It got a little unnerving when you stayed like that for hours at a stretch, I admit. But... maybe I'm just used to it, but magic is much less understood than that. You would explain yourself, and I don't understand the explanations but it's clear that you do. That's a lot better than I expect for the amount of power you have to wield."

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"Mm... Well, if one happens to have power, one had better find a good use for it, I s'pose. I think I'll be ready to leave tomorrow morning, where might I find Fatebinder Kohl do you think?"

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"Ask at the Spire? Or look for bigger towns and listen for rumors, I can't imagine his next trick is going to be quiet after the last one."

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She sighs.

"...By the horns. The spire. Thank you one last time for letting me stay. Use that plow well, yeah?"

She takes it easy for the remainder of the day. She'll be off at sunrise.

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"I will. It was a pleasure, Waltana." And, with a slightly sad look leaking into her eyes, "You take care of yourself, girl."

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At the crack of dawn the next morning, Waltana will start walking towards the spire, pack on back, boots on feet, and spear on shoulder.

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The trail from Essa's homestead to the proper road is short, and soon she's on the proper road (for values of 'proper' which include being packed earth with substantial ruts, no paving or even gravel), which in a winding way heads north and west to Ascension Hall and the Mountain Spire. (This is the opposite way she'd turn to go into town, but she knows where she's headed.)

A minute or two after the turning, she passes a small, mismatched group of warriors headed the opposite way. There's a dark-skinned man leading them wearing heavy armor, mostly iron, with a spear and shield strapped to his back and a sword sheathed at his waist. His helm is a distinctive yellow bronze with black stripes and a ruff of green feathers.

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A woman is one step behind him, looking around like she's scouting the path. She's in leather armor painted with blood-red patterns, with a line of brighter red feathers tied into her thin strip of hair, two vicious-looking swords on her belt.

She's absolutely furious, in a cold way, and you can tell in a second of meeting her gaze. Not that she holds her eyes on Walta for long; she glances over the soft pale skin of someone who is just starting to get a proper tan from working outside and, despite the spear, dismisses her as a non-threat, probably a merchant.

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The two behind them have white hair, though the woman looks too young for it. She's younger than Essa, though probably by less than a decade, and most of her clothes look like they were assembled from blue-dyed sailcloth and heavy ship's sheets ropes. She has a knife on her belt, but the thing she grasps like a weapon is her spear-staff, a dark rod of wood with a white point flanked by a pair of crescents. It sparkles with a faint purple-white buzz even when she's not focused on it. Her expression is slightly but grimly displeased.

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The man, however, looks to have earned his white hair honestly. He is dressed like a librarian, at first glance, though an old-fashioned one with rough robes rather than patched tweed. At second glance, that robe is reinforced with boiled leather, there are three colors of tattoos on what shows of his arms and some on the legs, his walking-stick has a faint brown glow at its curved head, the pen at his side is actually a knife, and his eyes rest on Walta for longer and his body language tenses slightly when he does.

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Notable things about this traveler: Pale and thin and walking with an uncertain gait, like one who isn't used to outside work or fighting, or hasn't eaten well for much of her life. Looking around in something like wonder at all this frankly ordinary wilderness and the spire in the distance. Holding her spear like she barely knows how to use it, but also respecting it and holding it more carefully than the average recruit. No shield, for some reason.

And her equipment...

Clothes in a foreign design with very careful stitching. The boots are black and strangely textured, with rubber soles, synthetic coverings, and steel fasteners. Her long pants are thick and rubbery, her leather belt seems to have a number of small iron tools attached to it, and several iron rings hanging off it besides. A greatcoat with steel buttons and a shiny symbol pinned to the collar, but it's no armor. A pair of heavy goggles made of leather and glass and bronze. Leather messenger bag along with a large, boxy backpack that clanks slightly as she walks. Steel buttons on the bag and pack. Steel belt buckle. Painted steel canteen. And the spear is all steel, just wrapped with more of the rubbery cloth her pants are made of, with a rubber cord attached near the base that leads into her backpack.

 

She stops in surprise and watches them as they approach for a moment. Then asks, "...Would you happen to be the Fatebinder Kohl, the Peacebinder?"

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Well, that gets them to stop and look at her. And notice all the ways in which she's out of place.

"I am," Kohl says, "Though most people around here call me 'Lord of the Mountain Spire', now. I don't recognize the heraldry," he says, gesturing to her collar, "Who, or whose, are you?"

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She had a strategy for this. Or well, not a strategy, just a guess that being fully open would be best, the standards of what can and cannot be known be damned.

"Waltana Hampson, of the Bristol Shipbuilders and Ironworkers Union. Bristol being outside of Kyros's domain entirely, so far as I can surmise. Having found myself here to my surprise, I thought I would seek out the most reasonable sounding person in the Tiers- You."

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"I try," he says, a little wryly, "and sometimes even succeed. You look foreign enough, and I know nothing of Bristol." He looks over to the older man, who shakes his head. "Nor does Lantry. What brings you to Vendrien's Well?"

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"Some whim of magic? I did not choose to come here. I don't really see any way I could have gotten here. And yet, here I am." She shrugs and grimaces. "We play the game with the cards that we are dealt."

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"So we all do," he says, and both of the older ones nod sympathetically. "Why were you selecting someone to seek out?"

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"For now, pragmatism and hoping for the best. I'm a foreigner, not sworn to Kyros - yet, perhaps - not sworn to anyone here. I don't know the area. I don't know the history. This place is foreign and terrifying, frankly."

She - slowly, so as not to alarm them - holds her spear out to the side and depresses the switch for a few seconds. A crackling arc dances up the spear, a Jacob's Ladder. She rests it against her shoulder again, after.

"Making things like this, requires resources. Much as I would be tempted to find some unclaimed patch of woods and try to drudge out a field and a hut, that seems like a terrible and boring life, frankly. And while that feels like a safer option than seeking someone reliable to work for, I suspect it would not actually be so. The final plan to cross my mind, leaving this place for somewhere else- Where would I even go?"

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"I know the feeling," he says while she's hoisting the spear. After she demonstrates...

"What magic is that? The Forge-Bound say weapons can't be made magic straight from the forge."

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"It's not magic. Not from what I understand magic to be, at least. I'm magic, I think, to make something like this. I know how to make things."

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"Lantry?", he says, skeptically.

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The old man nods eagerly, and sketches a large sigil in the air, the lines shimmering slightly and then brighter once he finishes the pattern. "Would you mind pressing whatever that was that make that crackle again, young lady?" He's pulled a piece of parchment from his pack, and is already scratching shorthand onto it.

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She holds down the switch. 

"What is lightning, exactly? The fury of a storm? The separation between sky and earth? Sparks of it can accumulate on wool, too. When you truly know what lightning is, you can make it do your bidding."

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"Remarkable," he mutters, tracing some lines along a quick sketch of the spear, "Her claim seems accurate. Magic is reacting, but largely in the way it reacts to flowing water, not so much like the Spire. You don't seem to be actively magic either", he says as well, this time directed toward her, "Though I think I would like to see if that changes next time you're creating something of this sophistication. Did you make the iron as well?"

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"Don't be so pushy, ink-thief," says the older woman, familiarly and not affectionately, "Those are her secrets, not yours."

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"Peace, Eb."

"Trading work for protection is the predictable option. Flight would be naval, long, and probably futile. Someone less noble-soft might prefer farming. But what would you do, with these marvels? Equip armies? Buy the favor of Archons? Become famous yourself?"

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Verse is antsy, and can tell this isn't going to be quick. She strips a vertical strip of bark off a tree and leans against it, her eyes closed.

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"...Funny to be called noble-soft. I was a fucking orphan. Bristol is just... Rich, in comparison. I want to be safe. I want to help people. I want to make the world richer. Though I think I should learn more about 'the standards of what can and cannot be known'."

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He tilts his head. "That must be wealthy indeed, if an orphan without a patron still spends their days indoors, far away from toil. And if you can make spears of pure iron, let alone ones full of lightning."

"I like you. I try to help people, too, though Kyros and those who prefer death to his service do not make it easy. And I think the rich world you could make is a sight worth seeing."

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Eb snorts derisively.

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"You, like Eb, are free to doubt me on that."

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She nods solemnly. "I doubt the practical reality of it more than anything else. And that the - incentives - that make the world brutal, can be overcome... But I would still like to try, whether that's sincere or just words. I'm glad."

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"Incentives do matter, but they can be defied. ...I think this will be a long conversation. Best had at a table, maybe in the town back the way you came."

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"Yes, that makes sense. Though I haven't come from a town - shall I follow you all, or go somewhere to wait if you're in some sort of errand-?"

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"Verse doesn't care about many people. But one of the few, her killer used to live near here." He doesn't look too happy about it; the calm smile fades to a faint frown.

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"We'll see what her sister says. She took my sister."

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It's Essa, isn't it. She was trying not to call down trouble for Essa.

Well, technically, they were coming this way anyway.

"-Ah. Hmm."

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"You got a problem with that, tiny?"

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"I'm not going to get in your way. You were headed for her anyway so it's not like I led you there." 

This is really not a very good battle to pick even if she were much more sure Essa didn't deserve it than she actually is.

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"I promised Verse this," he says, levelly, "and I won't renege simply because she was kind to someone useful."

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"And I'm not asking you to."

It just hurts anyway. So many people gone, and more every day.

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"We understand each other," he says with a nod. "Verse, lead the way."

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She stands back up and onto the road, then resumes stalking along the path toward Essa's door.

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"Come on," she says to Walta, "better along than alone."

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"Or I could close my eyes and hope it goes away," she mutters, before shaking her head and following along.

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Eb pats her on the shoulder. "I doubt it will go better if the ones who might care about her stay away," she says quietly.

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"I'm not a soldier. Feels different than the great frost doing it. More personal."

Or the wasting disease. Different than that, too. Her mother. That, she could not do anything but pray about.

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"The good thing about personal, is there's a personality you can argue with. Most people you can even change their mind sometimes."

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She is quiet the rest of the way there.

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They turn at the path to Essa's. Their steps are heavy, their voices silent.

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She hears.

She pulls a stool out into the sunlight and waits for them to climb the low ridge.

"Well. Fatebinder Kohl, are you?"

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"I am. I, and my lieutenant here, are looking for a woman named Clea."

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She

 

Stands a few feet away from the group. Not quite separate, not quite together.

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"My youngest daughter. Dead in the second defense of Ascension Hall. Why did you want her?"

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"Because I couldn't find Irissa soon enough to punish her for what she did."

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Essa's mask of calm slips. "Well. You going to take it out on me? Find some crime for the Fatebinder to sentence? Make that nice young lady watch?"

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Verse stares, cold anger wavering.

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"Should I, Verse? Your dance."

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"Shit, I don't know."

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"I'll have you keep a civil tongue in your head, girl. Since you're on my land." For the moment.

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She looks taken aback. "Sorry, ma'am," she says, then blinks, surprised she said it.

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Kohl looks over, surprised.

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"Well... No, Fatebinder. It doesn't seem right. A sister for a sister? Sure. But this doesn't balance the scales."

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"We leave with blades dry?"

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"I... think so. Maybe we can ask some questions first. Can't satisfy Three Whispers, but maybe Red Geyser."

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"Can I ask you one first? How'd Irissa die?"

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"Fighting with the Unbroken in the Blade Grave, about four span ago. Against Kyros's armies."

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"They didn't listen, damn them. Of all the damn fool things I told them, the only thing they didn't hear was what mattered." She shudders out a sigh. "It's my fault. I raised those girls on the romance of war, on tales of bloodying the Bastard Tier and pushing back Azure."

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"You taught them to fight?"

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She nods. "And to fight damn well, too. Unfortunately. How was I to know the war coming would be yours? Iron in whole phalanxes, half the scum of Terratus in a horde bearing down on us, and a man of stone who could step clean over a curtain wall?"

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"Kyros is mighty. The best we can do is limit the damage as the conquest rolls. And look for opportunities to make things right."

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"I told them so. Fine girls, very fine, but they couldn't stand against the Overlord that calls earthquakes and volcanoes from a scrap of vellum. But they listened to too much patriotic claptrap when they were young, so when I told them the better wisdom they wouldn't take it. With Clea I tried twice, but she threw your peace back into their faces."

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"I may have killed her myself. I'm sorry."

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"No, she died in the courtyard breach." In the enormous fireball, she doesn't say, because that is an ugly way to die and Essa doesn't need to hear it.

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"One thing doesn't fit. You sound like you taught them all honor and soldiering, but a mercenary named Krokus told us that Irissa hunted people for sport. That she displayed their heads on spikes. And wanted to do it to my sister-Furies."

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"Krokus? I ain't never heard the name-" She pauses, recognition flickering behind her eyes. "Bald, bearded man? Skin the color of bronze and thick as a Beastman? I knew him by a different name."

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She nods.

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"Right lazy bastard by my reckoning. Only thing he put much effort into was lying his way into a meal and a thong of rings. What justice is there if a man like him lives while my Irissa's met the void?"

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"Justice was delivered. Quick enough, too. Was he married?"

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"I doubt it. Not before the Conquest, at least."

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"Told you it should have been slow."

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He nods, acknowledging the point.

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"Do you know anything about the third fighter with them? Catorius, a Sage?"

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"I remember him. An older gentleman. Smarter than most, like he had the whole Vellum Citadel bouncing around in his head. A tad 'off' in that way magicians so often are. Eyes as hungry as a flame."

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"'Old' doesn't help us single him out much," says the old Sage.

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"Neither does 'arrogant and a little mad'," says the Sage-hater.

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"Done, Verse?"

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She waves him off a bit, "So, Irissa... she killed one of my sisters. I thought I needed to avenge them, to make it right, because I'd failed them. But actually talking to you... it's cleared some stuff up. I guess what I'm saying is I miss my sisters, and you miss your daughters, and that's just the way of things."

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She nods.

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"Then I guess we'll leave you to your farm, ma'am."

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"My apologies for intruding," he says, turning to go and gesturing for the others to follow.

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"Peacebinder!", she calls, and waits for him to turn back. "You want 'opportunities to make things right'?"

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"I truly do."

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"You found one. Don't make her regret it. Or me regret suggesting you."

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He straightens, and gives a big smile. "I will do my best, ma'am."

And then he's back turning to go.

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What a relief! She nods and smiles one last time at Essa before walking after them, anxiety spiking hard in her belly.

 

She doesn't know these people. Verse is just ... intense, like that one airship pilot. Lantry reminds her of Engels, affable yet secretive. Eb is a cynic, but sort of still trying. All of them - intimidate her, yes, confront that feeling and understand it, how it's affecting you and how that might not be for the best. She never will know them, if she doesn't poke them.

 

...She comes close to Kohl after a bit of walking. "Chief McAllen, chief of the Guard and promoted to sort of like a Fatebinder of Bristol when the great frost came, would have said it would not be justice to find a crime to make what you want to do easier."

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"She'd do it anyway. Better an execution, for a crime truly committed, than a murder sanctioned by an officer of Justice. Not to say your chief's standards are wrong."

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"I see. I don't know this place," she acknowledges again, shaking her head. "And more talk can wait for a table like you said."

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"Did Madam Essa tell you much about Kyros's Law? It's much more absolute than how most Tiersmen handled it before the Conquest. I can't imagine how Bristol did."

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"The nine laws, in generalities - or in summary, at least." Here is a tough leather notebook. "...Peace, Destruction, Archons, Adjucation, Name in Vain, what cannot be known, no unsanctioned magic, stay the hell away from the Oldwalls, economic regulation."

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"Good on her. The thing about Kyros's Justice is that it is very capricious if someone with power wants it to be. And I have to assume this is how he likes it, because otherwise he could change it. If a judgement is bad, the only recourse is the punishment of the judge. Knowing you've not touched a hair on the head of anyone protected by the Peace, I could nonetheless sentence you to death for violating it, and that would stand. I would be executed if Tunon learned of it, certainly. But even assuming I didn't carry out the sentence myself immediately, as is my right, you would still be legally sentenced to death, and any agent of the Court who met you would be obligated to carry it out in my stead. Violating the Law is forbidden, but executing it faithfully even in the most perverse cases of technicality is sacrosanct."

"Fortunately, making verdicts perversely lax is equally possible, or my job would be much more frustrating."

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She scowls. "Absolute and capricious indeed. Not that our laws couldn't be so, but I think they were designed to - resist that, to an extent. Appeals and limits and discretion. If only because the powerful wanted technicalities to abuse and Victoria cannot issue Edicts to stop them from rebelling."

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"Better, I imagine. Perhaps I will try it myself. An advisor I've been exchanging letters with thinks I soon will have the opportunity."

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"...I have no idea what you're talking about and also that sounds like it will make important people very mad at you."

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"Fatebinder Myothis, who has been accumulating lore for decades and contemplating it in retirement for at least one, has been exchanging letters with me. She thinks I am on the path to being an Archon. And Archon's Privilege extends to internal adjudication."

"As for whether it will make important people mad at me... Archons do feud. But Tunon disapproves. So they feud - from a distance. Recent events excepted."

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"I guess I should have expected something like that." She glances around at the others. "What I said before remains true, though I'll use a new metaphor and call you the most stable looking piece of flotsam in the storm."

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"A naval metaphor! You'll fit in as a Tierswoman yet."

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"Bristol Ironworkers and Shipbuilders. Though I personally only helped with... A dozen or two actually when it all fell down, come to think. I'm not a seasoned sailor any more than a soldier."

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"We're at least five day's walk from the sea, here, and everyone still talks like a sailor. Their whole culture goes back to the sailors who landed centuries back. It's probably Eb's fault."

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"Hey, just because the School of Tides taught a lot of noble brats how to sail doesn't mean we're-"

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He gives her a sarcastic look.

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"-right. Joke. There's been a lot of mean ones at our expense."

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...She had been about to espouse the wonders of the steam engine. Better watch that and keep some cards close to her chest, until there's some actual benefit to speaking it aloud.

Not that she'll care about this reasonable and sensible decision when she's in the heat of a Spark fugue later.

"I did read a lot of different books, while I could, but it's no substitute for actually doing, for many things. And yes, even orphans could get an education. At least in the cities. Though part of that is charity being fashionable."

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"The Sages took in a surprising number of orphans and taught them, though in fairness I think most were stuck doing boring scribal work for several decades and it was rarely any of those ones who got taught the magical parts of the curriculum. That's all up in flames, naturally."

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"Of course it is. Why wouldn't it be? How many people know how to read? We'd gotten up to four in five..."

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"In the Tiers, I think we were up to two in five at last attempt to check, that would be, oh, eight years back. In the Northern Empire, our nearest neighbors, it's about one in fifteen. With the Vellum Citadel turned to the Burning Library - I think we'll be down to one in ten in a generation. Where it goes from there depends which Archon rules the Tiers and how they feel about education. Present company excepted, I'm not optimistic."

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"Printing press. Though you need quite a lot of paper and iron to make it practical, hmm..."

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"Vellum's always scarce, there's a reason I take notes on myself. Well, other than the fun psychoactives. How does a 'press' speed up writing?"

He flips over a sheet of vellum to its blank back, to devote it entirely to this concept.

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"Vellum? You want paper, made from wood chips... Rows and rows of stamps in the shape of letters, arranged in a tray. Lower it into ink. Lower it into paper. Lower it into ink. Lower it into paper. Do this a thousand more times. Then arrange the stamps for the next page, and do that a thousand more times. Before you know it you have a thousand of the same book. That's the simple and easy and cheap version."

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"Just wood? I imagine we've tried it, though it sounds like that would rot in a decade or two. But - like a woodcut, but split up - oh, that could work, that would be marvelous. Conveniently, we've got several scripts around, but they use the same basic glyphs - probably Sage's doing - that could be worth it. And if you can do that volume - yes, paper would make sense. Oh, this is marvelous! My favorite idea since 'not dying in a fire to Kyros'."

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"Books are really good actually! ...There's lots of ways to treat and preserve paper, variously expensive. Making things cheap is the principal goal of modern engineering, though, and I'm less good at that than at building weird outlandish one-of-a-kind things. Details, I'd need to see what you have to work with around here and try things."

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"The School of Ink and Quill - 'Sages' - are - well, were, mostly - about collecting and preserving knowledge, so I imagine even if this kind of thing was common there would still have been heavily-preserved vellum copies which would last for centuries even without preservation magic. But for spreading knowledge, oh yes, excellent. That was always the part of our alleged philosophy we weren't very good at."

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"They were always very happy to steal everyone else's secrets. Not so happy with anyone trying to get theirs."

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"Luckily the only ill use for a printing press I can think of is propaganda, and it's not like Kyros or Archons can't do that already."

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"You'd be surprised," Kohl says thoughtfully, “That could entrench the hierarchy."

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"It could also make people more educated and more free to spread ideas, unless there is somehow only one. But there's never only one of something like this, not forever."

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"Myothis has been very educational. She posits that the power of an Archon comes from reputation. They gain strength and magic from being feared, loved, and hated. They seem to believe it. Lantry's theory of Edict strength is suggestive, too."

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"That's observation, not theory. Edicts gain strength with age, but very slowly if they aren't talked about and gaining notoriety. I admit, it suggests something fundamental. Artifacts, too, gain power with age and reputation. Oh dear, I can't imagine this knowledge not being forbidden."

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"That..... Is not really how things are supposed to work. If anything things break down when they age. For us, at least."

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"What magic do you have? Just the invention and creation effect?"

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"Nothing we call magic that wasn't eventually revealed to be - fake, wishful thinking, or only incidental to something else, like willow bark for pain. Or watching the stars for signs- We think now that the stars only have meaning because we think they do, so people panic about what mercury or virgo are doing, and then point at the selfsame panic in hindsight and say 'astrology is real', look, mercury gave a sign of war and there was a war! Stupid. We don't even call the Spark magic- It's not fashionable to call things magic, but it's not measured and understood either. Perhaps it should have been."

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"I shall reserve judgement until I see it in action, and if it works here, where we definitively do have magic of a distinctly different kind, that may suggest it is not - but it does seem interesting. Much of our magic can be understood and - sloppily - measured, but we do still draw lines separating it from craft and technology - though the Forge-Bound foul that up royally, of course..."

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"He'll go on like this for an hour if you let him," Kohl interjects, "So please interrupt if you'd rather he not."

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"Oh, no, this is fine. So, what makes magic, magic? Mentally controlling it? Only some people being able to do it? A certain kind of energy?"

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"Well, there are classes of magic. They all manipulate the same energies, as best as we can tell; Archons rarely consent to detailed inspection, so for most of their capabilities we're merely generalizing from a handful of examples. But Edicts and sigil magic - and the Spires - affect the same field of energy. Edicts can only be originated by Kyros, though they can be passed to another - possibly only a vassal, we don't know - to read and execute. Archons all have unique magic, which seems to be entirely intuitive and idiosyncratic. And extremely varied. But sigil magic, while its limits are poorly understood, can be used by everyone, and the basic structure has been charted. It does have a mental component - anyone can trace the correct shape, but it only produces magical effects if you know enough of the associated Archon's history and achievements to hold appropriate concepts in mind as you do it. A bronze-smith doesn't need to understand the properties of his copper and tin to work them together, so long as he properly does the things he was taught as an apprentice; a sigil mage needs to think correctly, not just act correctly."

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"...Then yes, according to that framework, we don't have any magic except perhaps the Spark. Nothing that explicitly needs you to think correctly- Except some tricks of psychology, I guess. Never heard of any mentally responding energy."

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"Do you have anything like the Spires? The Oldwalls? The obvious point of origin of magic is the Archons - and many of my colleagues conjectured that Kyros is in some sense just the greatest of Archons, the Archon of Edicts - but the magical effects of the Older Realms construction can't be denied, and they predate even Kyros, probably by many centuries."

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"Definitely not. They look like someone's ancient, overbuilt infrastructure project, though."

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"Hard to argue with that. Only this span have we gotten the first clue what they are for - Once Kohl had awakened multiple Spires, it became possible to transport from one to another in - well less than an hour. So perhaps they were a transport network, for whatever people ruled Terratus long before Kyros. Wildly, wildly overbuilt, though, no question. Then again, perhaps they only work because they loom large in the minds of the populace - ah, pun intended, my apologies - and if they were merely taller than any ordinary building they wouldn't concentrate enough magic to work. We know so little."

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"It's really something... And the only response is to try to know more, isn't it? My home could have ended up like that. Ancient wonders, never to be understood or recovered? It feels humbling."

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"I'd hope that if something destroyed Kyros and our civilization with him - and you could hardly do less and have it sitick - some of our Chronicle would survive to be found by our successors. Then again, perhaps their histories are written on the inner walls of the Oldwalls - I'm told glyphs are common. What was bringing your people to that point? With the knowledge and capabilities your tools imply..."

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"We're just calling it the Great Frost, or the Last Autumn, or the Long Winter. Something like an edict of winter across the whole world, with many guesses and no certainty as to why. They say... Everyone is going to die. There were evacuation efforts, scrambling to build new cities in places that could survive. It was honestly amazing, how much we could get done in a season if we really had to but... Probably not enough, news totally broke down, Bristol certainly didn't get its evacuation done cleanly and who knows about the rest of England, let alone the rest of the world. And then I ended up here, somehow, instead of in an evacuation vehicle."

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"I hesitate to say anything is beyond Kyros, but that does sound like it might be. Not that he would - 'Kyros doesn't want to rule a wastelend' and I can't imagine you could feed even a tenth of your people, in those circumstances. Up north one of the domains belongs to the Archons of Frost, and it is not a populous place. And that's with someone mostly benign controlling the winter."

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"Actually, the hothouses were only the fifth or sixth worst part..." She scowls. "Lots of bad feelings there still. Don't want to talk about it too much."

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"Understood. I'll resist the urge to write secondhand history of it," he says, lapsing into silence a little like a shushed puppy.

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"How did your people - England? - fight wars?," Kohl asks.

If he's risking making an enemy, he needs to know the risk. And if he's contemplating asking for an ally against another enemy, then doubly so.

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"-The. Oh. Hmm. Cannons and guns, for the most part. I an somewhat sure there's no real way to find them, though. And it's England yes, or alternately the British Empire."

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"I don't recognize either. Unsurprisingly."

Permalink Mark Unread

"Do you have...... Bombs? Essentially, bomb powered bows and ballistae and catapults? Long iron tubes, explosive powder. Also, ships with engines to move against the wind."

Permalink Mark Unread

"Ah. Ours are usually magic, but I think I see."

Permalink Mark Unread

"I'm guessing the ships aren't using the currents, either?"

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"No, heat can be converted to force to motion. Her majesty's ship Meteor could run at twenty knots. I can build steam engines. Though probably only with fairly ruinous amounts of metal..."

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Eb whistles. "I've hit twelve with a lateen rigging with fair wind, but there were three of us Tidecasters speeding its way and we were trying to set a record."

Permalink Mark Unread

"Airships have almost no range - a hundred miles, two hundred one way - but I've seen one go fifty, across a small bay. Mail ship."

Permalink Mark Unread

"Damn. I have no idea what an airship - like an artificial bird? - would look like, but, still, damn."

Permalink Mark Unread

"I can sketch it later, maybe."

Sheeeee should keep things back more, keep to generalities until- Some sort of promise or place is assured. Knowledge is valuable. Even if it's nice to teach and be excited about things.

Permalink Mark Unread

These guys are barely in the Iron Age, there's not going to be much they'll be able to replicate without help. But, you know, the printing press might be doable, so fair to be a little worried.

In any case, they're in sight of the town.

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Eb's been here fairly recently and knows a good place - tavern with a back room.

So soon they can be sitting down at a table, with bread, cheese, and weak beer.

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(She frowns unhappily at the beer and mutters something about filters, but will drink it.)

"So I suppose we'll need some formalization about how I'm to work with you all, if you'll have me."

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"Yes. The two main options I see are swearing to my service with some promises made on my side beforehand, and agreeing to an alliance of some kind.
The drawback of the first is that by Kyros's Law, it is difficult to hold me to my word.
The drawback of the second is that, not being an indirect vassal of Kyros, you receive no protection from the law at all."

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"...If you become my enemy, nowhere Kyros touches is safe for me. I suppose breaking your word is different than pronouncing something horrible to me, for your reputation..."

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"Fatebinders usually hold to their word pretty strictly, though many are known to parse the letter of the promises pretty finely. I think Tunon would enforce honesty on them if he could. For whatever comfort that offers."

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"I was his enemy until he took the Spire, and knelt to beg for my life. My expectations were very low, Peacebinder or not. But he's treated me like an ally, not a servant. For whatever that's worth."

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Verse snorts and turns her head away.

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"I have tried to behave, since the beginning of the Conquest, as someone Tiersmen could approach and be dealt with fairly, and someone who would make their lives better for my involvement, if I could. You are both much more dangerous and much more useful than they."

"To betray you more than them would be foolish."

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"...Boys all know how to say such nice things, but don't give them what they want unless put a ring on your finger," she sing-songs.

And then shakes her head. "No, just no. The safety of being valuable is an unnerving sort of safety, isn't it? I'll kill myself before being made to work at swordpoint, by the way. What would swearing to your service consist of? What sorts of trouble are likely to find me if I don't?"

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Verse tries to smother a laugh, but doesn't quite succeed. It doesn't seem like it's at Walta, oddly. Maybe at the Fatebinder.

"I'm not cut out for this negotiation shit, Kohl. I think I'll just wait outside." She stands up and leaves without waiting for acknowledgement.

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Kohl blinks. "What was that about? Never mind."

"The main problem would be the Scarlet Chorus. They consider me their enemy in this civil war that's going - Verse excepted - and aren't good at keeping their people in line even when they're theoretically allies - which is part of why we have a civil war. If I claimed you as an ally and helped the Disfavored more formally than I have been, I could keep them off. Well, as long as you were around here and not in the Blade Grave where they've set up their main camp. If the Chorus got wind that you were my ally but not formally a vassal of Kyros, they'd try to kill or capture you to spite me even if they didn't understand your potential. And the Archon of Secrets should be assumed to understand... most things."

"Suicide is preferable to being alone in a room with the Voices of Nerat. In the event that comes up."

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That gets a pair of...

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...emphatic nods.

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"If you're my vassal, that gets you Kyros's Peace, and I won't claim there's no chance of Nerat trying to poach you but it's a much-reduced risk."

"Of course, that also makes you a subject of Kyros. Which you may not want yourself to be."

"...I may even agree with that."

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...???

Well, not her problem. Her problem is: Being a vassal of Kohl rubs the smoldering (not burning, but still there) spirit of Liberty in her heart the wrong way. And it may or may not give him and Kyros some sort of weird magic power over her that merely acknowledging that they are powerful does not. And she needs to remain fucking calm and take this seriously because this is, the rest of her life here, everything's on the line.

"I wasn't planning to go sight-seeing, and I very much want to buy armor, a shield, whatever protective talismans there are... Make some sort of escape system... I'll probably need to sleep on it, though I do understand that not choosing is also a choice. Being sworn to you, a vassal, pretty much involves swearing to do whatever you say, at least formally speaking, no matter the practical reality?"

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"Right, yes, I meant to say. Yes, formally speaking it does. It would also put you under Tunon, Archon of Justice, though many people say that there's nothing left under his mask but Kyros's Law, interpreted as literally as possible, and if that's not strictly true it's pretty close. I'd be willing to commit to promising an escape clause - say, that I swear that if you ever want to leave, you promise not to make weapons or teach others to, and then you go free and I never give you another order or try to compel you unless and until you break that promise."

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"That would be very reassuring. Another thing I would want is a portion of materials or money for my own use, in addition to building things for you. And if I am merely an ally at first, nothing stops me swearing to you later, no?"

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"I could easily agree to that. Half and half, perhaps. But before we work out details, there is another question, which for unfamiliar reasons is at least as important. How personally visible do you want to be?"

"If you let your devices travel but the woman behind them is anonymous, you are safer. But if you take credit for them, you are likely an Archon."

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Yeaaaaah that is going to be... Tricky. When the Spark acts up.

"...I would actually like to be secret but it might be impossible. I get a bit drunk on the Spark. A bit mad. Manic, blind to consequences when I'm building the really good stuff. Seems to be just. How it works, if the stories about Tesla are true."

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"I asked for advice, when I claimed the Spire. I learned several things, but in terms of advice, the crux was this: 'You have been thrust into the arena of the mighty. Your options are: a retreat into obscurity, suicide, or rising to the occasion.' I have chosen the third option."

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"Sure. Words are easy."

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"Know what you're choosing: Graven Ashe was once a skilled commander of a militia. Then he held back the Archon of War for months with great disadvantages, and could take away the fear and distraction from his soldiers. Then he killed Blood Echo, and now he takes on all the pain of his army. Tunon was once merely an excellent bureaucrat who saw that the ascendance of Kyros was inevitable and changed the local code of law to make assimilation easy; now it is unclear there is a human mind present at all. Even the Voices of Nerat was once a human being; now he's a monster of green fire and madness."

"Being an Archon means you are empowered by your reputation, and changed by it. This will happen to me. It will happen to you."

"Know what you're choosing."

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Her head rests in her hands and grips her hair. She wants to tear it out. She wants to rage and scream and cry for everyone.

Stop feeling. Think.

The enormity of this place. They're practically tribal savages, in some ways, the Zulu waving sticks at each other. Not only is that deeply uncharitable, it's wrong. This is an empire. They have advanced, unknown technology. They have armies, and laws that are actually enforced. There is order. There is, apparently, peace- At least where the boot has stomped down enough.

...God, if you exist? FUCK YOU! DIE IN THE SUN, you murderer! Sadist! If paradise is not a lie, send the message more clearly! She's had it out for Yahweh, who doesn't exist, for years and years- And when she's really troubled, it always comes back up. God doesn't exist. At best, his churches are clinging to something that tries to make people work together, and often fails.

Stop- No, don't stop feeling. Acknowledge the feelings. Pick them apart. Yes, she is extremely angry. And sad. And anxious. Almost everyone she ever knew is dead and she's in a realm where she has no stability or power - yet, perhaps - so that's pretty understandable. She may as well be dead, too, as far as the evacuation's remnants are concerned.

Now, that's interesting. Is she dead? Sent to the Tiers as some sort of purgatory?

She's angry. She's sad. She's furious at the Church and their blind devotion, for all that they were trying their best. She's furious at corrupt nobles and ineffective Parliament, for all that having law and order is better than roving bandit hordes. Because that is what it feels like she's fallen into, here, a bunch of tribal warlords who are all going to murder each other inside of five years. She should have nothing to do with it. The first thing Kohl would have her build is weapons.

Is that what Kyros is doing? Imposing some sort of order through force of arms, for the benefit of all? Doubtful, not impossible. It's probably a dozen commingled things, plus the odd thing where your reputation changes you - not just because of what people expect affecting your thoughts and actions, but magically so, it seems? Thinking the best of everyone would be wishful thinking and moral platitude, lying to herself to feel better.

"Power tends to corrupt, and absolute power corrupts absolutely."

Who said that? She doesn't remember exactly, just those words and the ring of truth to them. Cynical, but inescapable. Yes. Exactly. She doesn't want to be corrupted. She doesn't want to become the monster she sees in the clergy, in Kyros, in the East India Company. She- Can obviate power, and thus avoid becoming someone who has to do bad things.

Didn't she chafe so, in the orphanage? Just another young brat, another washer-woman fit to be married off on some farm somewhere or work grey dreary days in a factory? Didn't she escape that, in those heady days of the evacuation?

If everyone was kind and cooperative, the world would be a fine place indeed. But they're not. They're never going to be. It's not a good strategy to be selfless, to be harmless. Someone who isn't will step on you. So don't be harmless, don't be selfless. Take power, and be, what, better than the other option? Kill only murderers and rebels, to deter further murder and rebellion? There's a yawning pit of terror at that. She's screwed up before- Hurt people by mistake, or deliberately, and regretted it. Petty, stupid, childish things.

It's not, actually, different, to 'accidentally' burn her annoying bunkmate Jessie's sausage, than to happen to cause someone she's never heard of and will never meet to miss a meal. It feels different, but it shouldn't. Why should her own squeamishness stop her? It doesn't matter, not at the scales that are at play here. One person for a dozen would be worth it already, if it were just that, a sure trade. She... Has no idea how things will end up, but she can probably save a life or give some thousands one cumulative life's worth of ease and joy and peace, if she tries.

Not choosing is also a choice.

Put it like that, the answer is obvious.

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"If you truly think I have the potential to become an archon, somehow, then I have a duty to do it, and be- The kind of archon I wish there were more of. And even if not, if all I can be is a mechanic of small renown, I have a duty to do that too."

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He smiles, a big, honest smile like he gave Essa.

"Good answer."

 

"Which leaves the other question. As two future Archons. Two who are not much fond of Kyros."

"Archon sworn to Archon has precedent; Kyros gifted Nerat the Archon of Song, Bleden Mark is at Tunon's disposal, Cairn was placed in Ashe's command. But it is not a stable situation. So I suggest a second escape clause: when Kyros names you Archon, or you are proclaimed it by the people in the corners of every Tier, the vassal's oath is done and void."

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"Hmmm."

She wants to cringe away from this, to flinch awkwardly at the notion of contemplating something she doesn't 'deserve', to grab at power and acclaim. But the choice has been made, hasn't it? It's no longer a question of 'deserve' but of - decisiveness versus dithering. And decisiveness wins.

If her reputation is to become her, in this strange land, she's going to need to deeply understand these people, and to be visible and public about it. She'll need a symbol- Will the engineer's sigil do well enough, or does she want something else? Some part of her responds: A flower. A lotus in profile, in red, perhaps? Fire, but beautiful, not destructive... Something to think about.

"...I want to build things. Walls, wealth, food, peace, tools, art and wonder. I want that to be my reputation, if I must have one. It's very easy to destroy, not so to build. Of course, the politics of things you still understand far better than I do at the moment, having lived your life here. It does seem unbalanced to have an archon sworn to an archon, though I think we're likely to always be - allies, people with similar outlook, unless things devolve beyond my imagination."

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"Truth. I support you being a builder, as far as you can. Kyros is wise, and so will see you as a threat, if not an imminent one then within decades. So I think you will have to devote some of your time to implements of war. But not all, and being defined by how you help is an excellent way to begin."

"I also hope we will stay allies. Similar views on important things seems true; I suspect there are more disagreements hiding, though. You were raised somewhat poor among the very rich; I was raised by Beasts, and only later lettered and civilized. If we agree everywhere - that's shocking."

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"It would make us weaker too. There's many parables about a parliament of nobles missing the obvious solution that one actually grounded maid or guard sees."

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A nod. "So. Vassal for the near future, I find somewhere to set you up in Vendrien's Well, probably near the Spire. Half the materials and time creating is yours to use as you like; the other half I can direct you, though I may not fully exercise that. Likely I'll want to have you look at the wake of the Edicts and see if you have ideas to fix the damage - I'm intending to end the ones still ongoing, where I can, for reasons both selfish and selfless. Does that seem like a reasonable framework?"

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"That seems reasonable! I think I will need to learn what I can about magic- Not how to use it necessarily, but what effects it tends to have, the same way I know a bit about weather and waves. What kinds of problems lie in the wake of Edicts? Famine?"

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"In what was once Azure, the ground is fractured and fragmented into plateaus, gaps, and rickety bridges made to try to connect what were once opposite sides of a street, or a home. The Burning Library, once the Vellum Citadel, has a volcano piercing its walls, and lava pools breaking up its floors. Stalwart has been reduced to the Blade Grave, where the Edict of Storms swept away people and armor, wearing at stones and wrapping bronze and iron around each other in drifts. Though, yes, famine has generally followed."

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"-Volcanoes are a surprisingly good source of energy! If a dangerous one. It's sounding like I'm going to need general industry. The tools to make the tools, so to speak."

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"Eventually, I'm sure. I would not expect you to fix these things entirely - nor would anyone. I would bring them to your attention because I suspect some things will be surprising in their ease, given what you know, and perhaps some of them will be such."

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"Well, I know how to make suspension bridges if that's what you're asking for Azure. Tunneling machinery perhaps, to make navigable paths through stone? I know the principles of making a good road and really, you can't go too far wrong building roads for people to use. Though a lot of our methods relied on vast quantities of cheap iron, bridges especially. I have no idea what is up with the Blade Grave from just that description."

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"A storm strong enough to sweep up whole phalanxes into the air, buffet them around across miles, and bash them against the rocks. At least in its first moments. Since then, it's merely enough to knock down heavy men in full iron armor, except near the very center of the storm where it still blows as harshly as ever. At the center is the fortress where the last Regent of Stalwart hides. If he committed honorable suicide, it would end immediately. Needless to say, what is left of his populace hate him even more than his enemies."

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She sighs. "Well, you can build in ways to withstand the wind, not that that helps at this point. 'Knock down a man in full armor' is still way too much. Kyros's Edicts are throwing around mind-boggling amounts of force, sheesh. Even if they're just redirecting something that was already there."

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"Edicts are terrifyingly powerful. Kyros has many threats, but Edicts are the one which almost always works. Many experts believe even Kyros can't stop one once it starts; they all have end conditions, except the ones that barely last at all."

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"...It would be an expense in the same realm as a city wall or a grand palace, but I can build a furnace that produces one hundred rings of iron. Per hour."

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Lantry lets out an involuntary whistle.

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"Make it so cheap bronze is only kept as a status symbol, at that point... What else can you speed up like that? Stone-quarrying? Felling forests? Horses?"

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"Yes, yes, and yes, also weaving, though all my knowledge does sort of assume a large cadre of technically educated workers, a lot of costs to start it up, and access to cheap energy. Coal, rivers, something like that. And one imagines the people who benefit from expensive iron and the people who are threatened by rich competition will object, violently."

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"The Forge-Bound had a monopoly on iron production, though you've clearly already broken that. And the Disfavored might not be pleased that other armies got iron as easily as them. The former I think could be bought off with new kinds of tools and crafts to master and wonders to build, they're artists at heart. The latter... well, either you're a fellow servant of Kyros and they will hold their tongues, or you're already their enemy and they have to be dealt with anyway. As for disliking rich competition... that's pretty well illegal. The interpretation of the Division of Harvest takes a very dim view on profiting off trade, especially profiting off keeping others poor."

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"Well, I'm going to be swearing to a Fatebinder and future Archon, so he can deal with that sort of thing until I have more an idea what I'm doing, can't he?"

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"Indeed. Graven Ashe likes me so far, but one way or another I will handle it."

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Nod, nod. "Industry. It has its problems, for certain, but it makes the world greater. I'm terribly scared, I'm sure you understand, but - forward."

...Her stomach growls. She turns her attention to her neglected bread and cheese.

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He nods, eats more himself.

"If we're done plotting for now," he says after a minute, "I should check on Verse. After lunch I can get this written down, and we can sign it."

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"I have no objections. Except perhaps to the beer, but I'll deal with that later."

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"Better than getting the runs once a span," he says, faintly puzzled. But he gets up and leaves the room, mostly in search of Verse but also leaving her time to question his vassals behind his back.

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Head meets table.

 

 

"...I'm not being obviously stupid, am I? Big talk, big promises, big commitments to make over lunch."

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"I've read a lot of treaties, but never seen one negotiated myself. I think... you're obviously threading a needle when it comes to loyalty to Kyros. It's a hard place to be, and a difficult negotiation, when neither of you quite wants to speak your mind in case you're thinking treason. Buuuut, it's not bad."

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"As a life-long rebel against Kyros who dearly wants you and Kohl to stand up and succeed? Yeah, I think you're doing okay. Probably he could turn you in and damn the exact words of the Law you'd go down and he'd be rewarded. Probably so could you, if you knew how to get there. But you don't want to, and I doubt he does, and - when I swore to him rather than die, he told me he 'could respect someone who knows when they're beaten'. I think he respects someone who knows when they aren't beat, too, and that's not you today but it might be next year."

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"You're young to have this on your shoulders. Even contemplating any of it. But you're thinking clearly, I think. And that's the hardest part, when you don't have anyone looking for you to lead them about it."

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(Off in another room:)
("You know it's obvious why you treat her with kid gloves, right? I'm amazed she hasn't noticed you want to fuck her.")
("She's attractive, but I'd treat her no worse than you even if she was a hag.")
("Bullshit, Kohl, I chose to come along and you have life and death over her.")
("I'd have done much like her if I'd been born here. I like her. I also like you, and Kills-In-Shadow, and this Waltana. I don't really want to have scared slaves at my back, I'd rather have allies.")
("And she's your ally? If she thought she could take back the Tiers with a knife to your back, she'd do it.")
("So would you. If you got to keep them once they were took.")
("Tch.")
("Don't fuck with Eb, any more than you would fuck with Kills. And don't fuck with me on this.")
("Still say you're thinking with your dick. But okay, boss. You've earned it.")

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"Mmmmh. The way I see it, I can buy things with my effort, and this is the way to get the things I want. Leaping to easy moral judgements or first reactions is just lazy. And possibly cowardly. I have to - exist in ways that get things I want - for all that it might destroy the old me. I'm selling my ease and peace and obscurity to the world, and going to have to keep doing that, and hopefully getting a good price."

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"Sounds like you're thinking like a ruler. Maybe like an Archon, but the only one of those I thought I knew anything about surprised me with her cowardice so I can't really say."

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"Maybe. Just trying to be as un-stupid as I can be. Speaking of which it's stupid to wish I was still eight years old, and yet."

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"Everyone wishes their parents were still here reassuring them, at times like this. Even great rulers."

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"And even very old men."

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"Well, one of them at least."

And that's the end of the conversation for now, as far as she's concerned.

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The two of them start sniping about drama between their schools of magic decades past, as if to prove they aren't friends despite both offering her advice and even agreeing with each other.

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But soon enough Kohl is back, with Verse in tow.

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"I have some parchment if you want me to write it now, Fatebinder."

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"Please do. Unless Waltana has changes to request."

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"I'd like to be permitted to make and maintain a weapon for self defense, should I invoke your promise to release me from service. That is all the amendment I want- Seems like it would just get in the way to complicate it much more."

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"Oh, yes, of course, granted. It's a dangerous world."

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And probably twenty minutes later:

"Here you are."

His calligraphy is as good as someone who's been writing his whole life, though he's not naturally showy and you can kind of see where he's trying to make this a treaty worthy of future Archons and not hitting his target.

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Treaties should be easy to read and understand, in her opinion. No excessive floweriness, just serious straightforward talk. So it's probably fine.

She swears fealty to the Fatebinder Kohl and Kyros and Kyros's laws, and will support his interests and so on and so forth. Kohl promises to release her from service in two ways. Firstly, if she wishes it- With the restriction to not make or sell weapons except for self-defense, and not to teach others how to make weapons. Secondly, when Kyros or all the Tiers proclaim her an Archon. When released in service by her request, she remains sworn to him, but he will promise to never issue another order. Of the materials provided to her to build things for Kohl, he promises that up to half may be used on her own personal projects, so long as the projects do not break Kyros's laws. She explicitly intends to become great and powerful through her service to Kohl.

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There's a couple things that are worded more formally - 'by announcement of Kyros or acclamation across every Tier' for Archonhood, and there's a formula for talking about the materials allocation that's clearly drawing from something about how goods are valued under Kyros's law (markets: not a big feature in that assessment). But it's basically as she expects; you can get flowery, but Kohl isn't the type, and Lantry knows his audience. His clients? Them.

"Looks good to me," he says, and takes a quill from Lantry.

Fatebinder Kohl, Master of the Mountain and Sunset Spires, Stormcaller of the Blade Grave, Peacebinder of Apex

"Sorry," he says, a few moments after writing the list of titles, "I've been trying to 'act like an Archon' like I was advised, and it's a bit showing you up, here. We can try to add some true titles for you? Lightning-Forger?"

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"...Waltana Hampson, Engineer and Ironworker, Spark of Industry, Forge-Builder? I don't have a formal qualification as architect but I did contribute substantially to a bridge and some ships and, yes, a forge."

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"Good suggestions. I'd amend it to 'of the School of Engineering', if that is broadly true; makes it sound on par with mage-guilds, which I think is the right kind of image."

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"I never went to a school for it, it was more of a prodigy situation, but I might found one?"

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"I think leave it as-is, then. The general rule of lying in treaties is 'only if no one can ever call you on it'."

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"I don't know how to work lightning in without sounding stupid..."

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"I don't know how it actually works, but you forged a spear that makes its own lightning. 'Lightning-Forger' seems apt."

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"I have to put the lightning into this." She hefts an arm-sized cylinder up to the table, then sets it back down. "It just sounds a bit silly, to me, but if you think it works, I guess it works."

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"Lightning Bottler? Either seems close enough to true to me."

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She shakes her head and signs as

Waltana Hampson, Engineer and Ironworker, Spark of Industry, Forge-Builder and Lightning Smith

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"A good list. A good agreement. Should we plan your workspace, and what you intend to start with?"

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"What I should start with might depend on what you have to work with, and what your immediate needs are. Also, what natural resources are available- I've found a few small nodes of magnetite, but nothing truly impressive in terms of iron ore thus far. I don't know where you have camp, or if you have an army following along somewhere, or what your most urgent goals are."

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"The best supply of iron in the Tiers is sieved from the river at Lethian's Crossing, though the Forge-Bound are planted there to exploit it. If you're near the Mountain Spire, moderate supplies of ingots can go through the portal from the Sunset Spire above the Crossing to the Mountain, and then to you. The Forge-Bound surveyors reported that there are a lot of surface deposits of iron across the Tiers, though; I can get a copy of the Master of Mining's report for the best sources in Vendrien's Well, and I suspect you could find enough there for a substantial project, though probably not enough to fuel your hundred-ring furnace for more than a few days. Unless the deposits go deep, which I suppose some of them ought to..."

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"Some of them do. I'm also wondering if there's iron ores they don't recognize as iron ores yet, but that survey seems a good place to start."

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"Then we should probably head back to the Mountain Spire, and send a bird to Tunon's Court. And you can take a look down at the world from above."

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"Sounds like a plan." She fishes in her toolbelt and eventually produces a hand-size spyglass, with a little smirk. "From a scout kit. One thing I might be able to build you relatively soon is radiotelegraphs. Distant communication at the speed of light."

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Lantry peers at the spyglass. "What is that?"

Things that have not yet been invented in Terratus include: optics. Even the very basics.

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She hands it over delicately. "...Looking glass. Peer at the Spire through it. And adjust - this - until it's clear. Carefully."

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He can follow instructions, though he's surprised enough when it works that he startles.

"This is remarkable! You must explain how it works ...Though not right now if you'd rather."

He also scribbles down a note about something he saw on the spire's walls. (The figures just below the top of the spires are faceless. Probably no one's seen that before.)

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"Certainly, later. Maybe what I should start with is not iron but glass, then..." She makes a grabby-grabby motion. "I can not replace that yet, by the way. It came over with me."

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"Of course, of course..." He hands it back. He does look pretty forlorn about it, though.

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"Don't believe that act, he's just mugging for sympathy. Good at it, too."

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It carefully goes back into its felt-lined case.

"The basic idea is that light goes in straight lines, except when it doesn't, so we can take the lines of light and put them a bit closer together... Mmh, optics needs diagrams. It's been a long day already and it's barely lunchtime, but that's reality."

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"Oh, like a calm pool. Only on purpose? I admit, I'm probably just as interested as the scroll thief."

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"Yes, reflections on water and in mirrors appear because the light bounces-" She starts making demonstrative hand motions. "Light from a distant mountain goes in all directions- Directly to your eye, like this, but also into the pool- And then bounces, so it's coming up from the pool, as if it had originally come from a mountain beneath the water."

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"Like a mirror, yes. But I was thinking of the other thing - when you reach underwater in a clear pool, and it looks like your wrist bends right at the surface. We worked out at some point that the water wasn't doing anything there, so if you can move light - I don't understand, but I can guess it's related."

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"It is related! It's really weird actually, but light changes direction when it goes through anything that's not air! If you could hold water utterly still in just the right shape, you could make a lens just like my looking glass. Unfortunately, actual glass tends to be a bit more cooperative, and even then it takes extremely careful work and lots of polishing."

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"...I will have to try that. Fine control is hard, but-" she traces a quick sigil, and (most of) the beer in an idle mug rises into a perfect sphere, shifting but only slowly. "This was a standard training exercise in the School of Tides - keep it as still as you can."

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"Amazing! I'll make you a guide for some neat shapes to try later! Maybe you can start fires with water, make the sun 'look' bigger to a piece of wood basically, that would be positively elegant."

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"Huh. That's a strange thought." She drops the ball into her own mug, and takes a sip.

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She jots down the ideas so far- Lens shapes for Eb's water (what's the refractive index of water??? -test this) And glass-making to make spyglasses for people. Teach optics.

"Well, a lot of these things will probably be easier somewhere I can make my workspace. I can also alloy iron into better forms of iron- Steel, if you get things just right, and with other things adulterating it with other things to get desirable properties. Especially if you have any cast iron, which you might not, the forge-bound are really good at their work actually."

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"They're fascinating. I asked one, and he said they can feel the impurities in the ore while it's molten, and simply - push them aside, like a winemaker would filter the seeds out of his crushed grapes. No one else has worked out how to get a block which is pure enough iron to be usable, and I'd have won quite a few bets back in the Citadel if I'd had your proof it was possible without magic."

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"I ought to learn how magic - not how it works necessarily, but what it looks like, the shape of it, like I know the vague shape of weather and water and the sea and politics, so I can think around it usefully. Right now I'd be approximately as surprised if you said you could - conjure water from nothing or turn someone into a toad or lay a curse upon their bloodline or make a plant bloom in winter or make yourself invisible..."

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"Oh, the Forge-Bound are strange even as magic goes. Well, not as strange as Archons, but they're a whole school focused on a specific type of ritual magic, and barely any sigils involved. Most magic is - invoke a concept that comes from a past Archon, trace their sigil in the air, add a second sigil for the type of effect you want, maybe one or two other accents to modify it, and if you have the right idea in mind, it comes out roughly the same as every other time you invoke that set of sigils. Specialize in one or two sigils and you get an intuition for them, and can work out rituals that are bigger, broader effects, maybe cover a whole town and last a whole fist. I don't have many of those tricks, my school were generalists, though I have one or two healing and repair spells that aren't strictly the pure sigils. I could list sigils I've seen?"

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"-So mostly personal effects and short-term unless you're an Archon or an expert?"

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"Almost exclusively. A big group working can put something a little larger together with a bit of research - when Kyros was besieging Ascension Hall most recently, the Sages they'd recruited worked out how to cover a whole wall with a Preservation effect even against constant Earthshaker opposition, and that's beyond what normal sigils can do, and they weren't very senior Sages. But pushing the limits is tricky even then - one of them died and the spell failed, and the rest died from the energies lashing back on them. Even Forge-Bound get that, actually, if they strike their hammers wrong they can immolate from losing control of the ritual; they consider it a good death, like warriors dying in battle."

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She pinches the bridge of her nose. "A 'good death'. Bah. Meaning deaths that occurred during socially-recognized-as-virtuous situations. Dead is dead, the only difference is whether we think they were a hero or a coward afterward."

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"While I will certainly sing the praises of cowardice, I admit that starting to fall apart in my old age has made me a bit more sympathetic to the 'go out with a bang' argument."

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"Dammit, now I'm thinking about this shit again. How most everyone I knew is dead and all, and I can't even- Religiousify about it because it was all lies! Well, is leaving a good reputation worth losing five years, ten? I guess? There OUGHT to be a way to keep it, some snails and crabs and sharks supposedly live for centuries but I've never been much of a DOCTOR at all even if medicine gets lumped into 'engineering'! More a 'replace it with iron' kind of doctor than an actually useful one!"

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"Oof. I lost my family, and then again, but... Not that bad." Archons don't die of old age, or any other peaceful way, but this doesn't seem like the time to say so.

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"I have not missed the implication," she says in Kohl's direction. "Also, the last of my appetite is now gone. I'm done here if you all are, since I'm sure I'll be able to buy better armor later than here and now."

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"You surely will. Fine, let's get going."

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Everyone gets back on the road, looking fairly calm; this is a peaceful corner of the Tiers, for the time being, armies deployed elsewhere and Court protection nominally just on the Spire and hall but loosely around the backwoods as well.

It's about a full day's march, so they'll probably stop on one of the villages along the Matani River, which rings the valley. Plenty of places will rent rooms.

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Waltana stoically does not complain but will definitely collapse into her room almost immediately if nothing stops her.

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Then she will miss some evening conversations, and then they will be back on the road in the morning.

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"Sleep well?"

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"Tolerably. As you can guess, I'm not used to marching. And then I wake in the night with an Idea."

She hands Eb a curved disk of wood. "If you can hold water in this shape precisely, it ought to slightly magnify what you see through it. Hopefully."

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She turns it over in her hands. "Well, I'll have to try it. Won't get it right while we're on the march, too much jostling, but I'll see how close I've got when we stop."

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"We can slow the pace if you'd rather, we're not in any great rush."

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"Do you suppose being a tad grumpy affects my work when we get there enough that I ought to value my comfort over speed, considering that getting used to marching is also valuable? The greatest crime of optimization is not thinking about it, so I'm actually not sure, I'm genuinely wondering. Good first impressions are certainly a thing to make..."

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"I doubt it will do any good to push hard on speed if you're not used to walking this long. Maybe not ever; drilling quick march is worth it for armies, but Lantry slows us down on the march and that's not worth trying to change."

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"So this isn't even quick march, just normal march. Then I think I should definitely keep a stiff upper lip and just do it."

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"It's the pace we're used to. But unwanted favors aren't. Shall we go?"

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"...It's not me offering to keep pace as a favor, just judging that keeping pace is - what's best here, considering everything."

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"More an aphorism than literal. If you don't want us to change to fit you, it's not a kindness for us to do it anyway."

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"I might want you to change something! Just not this thing. Anyway, yes, let's go. If I've spare breath we can talk about optics and magic, Lantry."

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And they head off. Lantry includes showing off some magic - buffing Walta with a Vigor sigil that enhances strength and endurance - in with some more discussion of sigil magic, its limits, and its returns for expertise.

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In turn, she will attempt to explain optics! And get sidetracked into stars, tides, and The Longitude Problem, which can only really be solved with both compasses and accurate clocks that can stand being on a ship without losing time, for dead reckoning.

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It transpires that they have not actually considered the Longitude Problem as a problem, since there's just one continent and there's very few places where the shortest path take you out of sight of land - pretty much just the path due east of the Tiers. (Also she's an expert on tides, but despite the extra moon and pretty different motion of the big one, the tides are basically the same, probably the same to the extent of Walta's knowledge other than specific times per day.)

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"How sure are you there's only the one continent?"

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"No one's ever returned from an attempt to find another. And, well, Kyros would try to conquer it if he thought it existed. There's also some guesses about how storms and big waves form and change as they travel that suggest there's an enormous band of open sea, but we don't know whether we're extrapolating right from the smaller seas between parts of Terratus, that could all be nonsense."

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"We had mapped our world, and the oceans - can span thousands and thousands of miles, dozens the size of the Tiers. Maybe I'll find out if I ever have cause to leave."

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"That would be, hmm, maybe four times the width of the continent? It's shaped roughly like this, and this part is the Tiers."

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"Yeah, this continent doesn't look big enough to be the whole world. I should go try to measure the curvature somehow... I guess clocks won't be a priority for now, then."

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"Probably not, though they do sound interesting... I wonder if Occulted Jade had some way of duplicating that. She took almost the whole School of Tides and left across the sea rather than fight Kyros. It seemed like a fool's errand, even if you were a coward, but maybe she knew something we don't."

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"My intuition is that she did, but now is not the time to investigate it, I think."

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"If it worked, we have a lot of time to catch up," she agreed. "And if it didn't... it's been a decade. The Archon would be the only one left."

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"Unless she found land out there." She shrugs.

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"Oh, that's what I meant by it working - her finding land. Fishing fleets have gone about as far as you could safely go without some trick, so if she didn't have one that worked there's no land to be found."

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"Well, I have to think about things in the Tiers for now. I really hope we can find some nice iron ore and coal deposits..."

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"As I recall, our coal hasn't been notable, though I'm sure we have some. You need it for, what was it, 'heat can be converted to force to motion', right? Is that as crucial as iron?"

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"It's by far the easiest source of energy to move around, and makes good steel, specifically, much easier, it actually goes into the metal as part of the alloy. But you can get somewhere with, like, watermills and windmills and firewood. Maybe with magic too, but I don't know yet."

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"There is a sigil of force, and while it's a bit temperamental, the most basic use of it could certainly push a cart harder than the strongest team of horses, if more irregular. Fire, also, and if all you need is a forge-heat, I expect you can do it. Lightning, since you can harness it. If you want water moving, or wind - better to ask a Tidecaster. Which we do have handy, much to my occasional regret."

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"Lightning is really really useful. It was the future for us. New discoveries every year. Incredible potential, for all that steel and steam were established and explored by the time of the Frost."

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"Oh? It's destructive and hard to direct, in my knowledge; not often associated with productive applications."

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"Oh, I'll show you later. I'll show them all, hehehe..."

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Not empowered by a century of pop culture like certain readers, Lantry has no idea what this means. He does, however, correctly conclude it is probably something to be nervous about. Mostly because he's a coward.

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"I promise to obey all safety procedures and only try this sigil when it won't hurt anything, can you teach me how to use the sigil of lightning?"

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Cowardice and delight in knowledge fight a war in Lantry's head and knowledge, as usual, wins.

"I suppose if you'll be safe about it. So, the basic sigil is a simple fork of lightning, easy to remember, bpt it has to be quite precise..."

The first lesson will last pretty much to the base of the Spire.

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She is careful to take meticulous notes, even as she's more and more distracted by the huge construction as they approach.

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It's big. Really big.

At its base is a pretty impressive fortress, several layers of walls, slightly rising as they go in. The scale matches the gunpowder star forts of Europe, if Walta's ever seen any, not that they'd understand the comparison. It's in reasonably good repair, but the signs of mutiple sieges not-quite-fixed are there if you look.

Which you probably won't. There's the Spire right there, and it's very big.

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"I feel like it's going to fall on my head..."

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"I heard the same from one of the other Fatebinders who grew up in the Blasted Heath, where you were ten day's walk from the nearest Spire anywhere for five day's walk across open plains. That's about the farthest you can get, though, so we're mostly used to it. Now, the view from up above, on the other hand..."

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"I was there at the start and cooled my heels here for a fist, and I'm still not used to it."

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"I wish I'd built it."

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If you think you can learn how, he thinks, but then abruptly realizes that if anything could keep him from becoming Archon of the Spires, that would be it. Best not.

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"Do you recognize the stone?," Lantry asks, "As far as I know, no Sage ever found a match for it, in person or in any record from elsewhere on the continent."

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"It almost looks like concrete... But no structure I know could possibly hold up something so massive, even if it's entirely metal inside."

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"Well, we knew they channeled magic. No surprise if they need it to stand. We should get you some samples from one of the Oldwalls breaches, they're made from the same stone."

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"I can certainly take a look and see what I can learn!"

(She will continue to gawk at the bulk of the spire as they approach.)

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The fort around it is built of more ordinary stone, quarried granite much like natural outcroppings in the area. Going inside through the three sets of gates, the inner keep has Spire stone visible in places, but most of it is either the same granite or decorated in sandstone.

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When they've passed through that final set of gates, Kohl leads the way inward, anticipating the next spectacle. "Over there are our usual bunks when staying here. Some sparring practice areas, you'll probably want to use those, I have people who can instruct. Kitchens. But mostly - Ascension Hall."

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The door to the Hall is in one of the walls that's entirely Spire-stone, including the gates. Inside, there's a shattered floor with a large glowing pattern, lines between glowing crystals, in a larger pattern with some lines and crystals which are dark. The walls are patterned sandstone, a throne room, complete with empty throne (slightly dusty) at the other side. But the sandstone only goes up about thirty feet, and above that it's dark, empty space, all the way up.

Also on the floor, a dais very slightly raised above the surrounding floor, the Spire-stone floor below the shattered sandstone. It's big enough for four people to stand on it, if they squish together, and glowing just like the pattern, but brighter. A shimmering field of energy sits above it, and you get the feeling that there's a distorted picture in it if you squint.

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"The portal to the top of the Mountain Spire. After you, or should I lead?"

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"Let's see this amazing view." She walks forward eagerly! Good vantage point, here she goes!

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There's a buzzing sensation, and then she's above - the wind is noticeable, but the air is as warm and thick as ground level.

The circular platform is slightly larger than the hall below, with a central dais on a circle a half-level down, the rest of the platform on a level with itself. There's a strange sculpture like a vise twisted counterclockwise on that dais, made of stone much like the tower.

Looking out - there are a ring of mountains around Vendrien's Well, and she can see over all of them. Another, lower and larger ring is off to the northeast, with curiously broken-looking land within it. At this distance, it's hard to make out the details, but two more Spires rise from the north and south of that greater circle.

North and west she can see one of the fault-line-like cliffs that give the Tiers their name. Both sides of this one look healthy, signs of farming noticeable, if a little dry. Another Spire can be seen there, and a good view of the Oldwalls - much lower but still a good six stories tall, if not ten - leading to it from each side.

South it's hard to make out detail, because a hurricane seems to be sitting over it unmoving. Off to the east, there's a volcano, glinting red with still-hot lava.

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That must be the Edict of Storms, and the Edict of... Volcano?

The view is, indeed, amazing. She gets out her spyglass again, wishes it had more than 2x magnification, and pans around, looking for landmarks. Interestingly colored rocks indicating surface deposits of stuff, most of all.

...Can she observe the curvature of the world from here?

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There are a lot of mountain ranges, abrupt fault lines, and unreasonably tall walls making it tricky, but yes, she can see the curvature. Actually, it seems pretty pronounced; this planet is significantly smaller than Earth.

Looking at the mountains to the east, a big chunk of foothills has patches that look like layered sandstone and limestone - a good place to check for coal. Rusty stone and magnetite don't have any obvious large deposits, but a lot of smaller patches can be spotted from up here, twice or four times the size of the one she found near Essa's farm.

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Better than nothing! She's going to have to build some sort of MAGNETIC PROSPECTOR. That sounds fun.

She will - not actually start producing a map here and now. There's time for that later. She backs away from the edge and looks around at the rest of the place, and ad Kohl and the others to see what they're up to.

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They've all followed her up, actually.

"Heck of a view, isn't it? See anything useful?"

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Also up on the platform are:

A walking suit of armor, in a twisted mix of iron and bronze.

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And a large, hairy female humanoid, hunched over, naked and scarred. She has large claws and very dark coloring, and is sniffing the air, looking in Walta's direction.

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Blink.

Blink blink.

 

Don't show weakness or surprise if you can help it. "...It really is. Nothing immediately world-shaking," (she'll keep the revelation about the curve to herself until she's confirmed it), "But I'll certainly be taking notes of some sites to dig up- Iron ore here and there, and a region I expect might have coal deposits. I'll study the view more later, perhaps."

(How is that armor fitted, it's more like a second skin, but he's moving like flesh and blood under that, none of the stiffness or jerky motion of steam or electric motors, none of the too-smooth pushes of hydraulics...)

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"Oh, there's somewhere promising for coal? Good. If you're done looking outward for the moment, a couple introductions are in order. Barik, Kills-In-Shadow, come meet Waltana!"

The two of them - and damn, they're both big, Kohl is tall and bulky but they both outdo him comfortably - walk over.

"This is Waltana Hampson, from somewhere well beyond Kyros's domain, Bristol in the land of England. She knows a great deal about iron and even greater innovations, and I'm going to be funding her to work on creating as many useful new things and ideas as she can."

"Walta, this is Barik, Stone Shield of the Disfavored. He got caught in the initial blast of the Edict of Storms, and for unknown reasons this armor wrapped itself around him like a second skin. We don't know how to get it removed, much as he'd like it to be. He's been seconded to me since I delivered the Edict, like Verse, since the unusual armor makes him an awkward fit in the usual Disfavored phalanx. There might be better bodyguards in the world, but I haven't met them if so."

"And this is Kills-In-Shadow. She's a Beastwoman, Bolverk of the Shadowhunter tribe from Haven, and their last survivor. She's an extremely deadly hunter and very hard to kill, and fortunately she considers me a suitable Alpha because of the power I gained from claiming the Mountain Spire. And how I nearly stunned her with a helmeted headbutt when she first challenged me."

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"...Hmm! Greetings. What have you tried in terms of removing it? And, uh, Kills-In-Shadow, do you suppose you could make use of weapons and armor?"

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"We had the Disfavored smiths look at it and try to separate pieces, but it is hopelessly tangled; short of melting the bronze, which would go poorly for me, it does not seem separable."

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"Beastwoman will not wear bronze or iron. Kills-In-Shadow is hunter, stalker; will not slow down and clank like pile of rocks. Soft-skin humans need metal to fight, yep-yep, but even little Beastmen have tough skin, sharp claws. Beastwoman does use some human weapons; hammers, axes, spears. Girl-human Walta's iron spear might be a good weapon for Beastwoman. But most are too small for paws, made for little humans."

"Girl-human Walta smells of thunder and smoke, suet and iron. Young, like chitterer-mystic Sirin, but think she has not been cub for many seasons. Kills-In-Shadow is intrigued."

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"-I think if I were to make a tungsten carbide blade for a power saw, something I want anyway along with many other tools, but which will be - difficult - we may be able to very carefully cut through the joints. Possibly worth trying with a lesser blade, carbide is the very best I know of but - difficult."

To the... Beastwoman... She holds her spear high and lets the lightning crackle along it for a moment. "I understand wanting to be light on your feet. Engineering can do many things. This is mine, but I may make more like it, in time, or be persuaded to part with it somehow. As we all serve Fatebinder Kohl in one way or another, I hope we can help each other now and then. And yes, I lived in a world of iron, smoke, ice, oil, lightning. I want to build its wonders here."

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"Well, I am still protected by the General's Aegis; many injuries could heal over. I would happily accept your assistance. I do worry that my state may be as Kyros intends, in some strange way, but Kohl has promised to request permission formally from Tunon. Originally because the Forge-Bound are his vassals, but it would cover your work as well."

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Killsy give a panting chuckle at the lightning and nods, sitting back on her haunches to watch.

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It was an Edict that did this to him, right... She wants to REPLICATE the effect, to shape and bend metal without heat, to imprison people non-lethally... But has no idea where to start.

And is at least socially aware enough not to say this out loud.

"I hear more and more about the forge-bound. I'm going to teach them proper glassmaking, I think."

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"I'm sure they'll appreciate it. We could visit them now, if you like - the portal also works to move between the Spires, and there are some both on the Sunset Spire and just below it."

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She peers at the strange device in the center for a bit (must be something magic, she's got nothing), and then-

"Very well, so long as I can return to survey the area further. I'm eager to get to work."

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"I don't know what that does either, but it's important," he says, following her gaze, "It's probably how I attuned to the Spire. But let's see the Sunset Forge."

This time he gestures to step through together. "Choosing a location is a weird motion, no one's managed it without having visited it themselves previously. No mishaps either, though." And then:

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There's the scent of molten iron and bronze, but no sign of smoke.

It's high up, and looking down there's a vast lake to the northwest, and on the opposite side a town below them, the twin waterfalls over the Oldwalls slightly audible even this high.

But what probably captures Walta's attention is the forge. The center of the Spire, where the strange sculpture sits on the other one, is a large pool of what looks like lava, with channels connecting it to several other pools, each of them with an anvil, a large basin of badly damaged armor and weapons, or both. One such basin is lowered, its base submerged in the lava, and half-molten bronze can be seen within. The largest anvil sits near the central basin, with a bald, buff, tattooed man working on it, dipping some iron plate into the pool and pulling it back to hammer it into his preferred shape.

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"Oh. Oh. It's hot enough for smelting. Hot enough to power tools. Maybe hot enough for glass. This is beautiful!"

She dashes right up to one of the channels and starts trying to discern its exact temperature via the color of its glow.

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This may be difficult as there is definitely magic at work. Not all parts of this lava are the same color, some places (by the ironworking) seem to be hotter than others (near the bronze). But the majority of it seems to be around 2000 F/1100 C, on the high end for a stable lava flow.

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"Okay, not quite hot enough for glass, I think... But this is wonderful and magical! I want to set up here, Kohl, I'll do so much better with an easy source of heat, making charcoal was awful."

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One of the smiths walks over, "You've been using charcoal? Sigil-fire works for many things even if you don't have this marvel - hard to keep it consistent unless you have a Forge-Bound knapper lay out the forge perfectly, but much easier to supply. We're still discovering what can be done with this, though; more magic in everything we make, every ritual and sigil stronger, and the heat can be exactly what's needed and stay there for days even unattended."

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"What a wonder! Well, I wasn't in the Tiers until a couple of weeks ago and didn't know about sigil-fire until this morning! This little piece is entirely sigilless, no magic at all- Lightning trapped in acid and metal!" (Zzzzap. A slightly anemic zap. She's been demonstrating it a lot.) "Oh, I'll need to recharge soon! What kind of effects does MAGIC have on the creation of things?!"

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"Fascinating! We haven't made anything that could generate lightning or anything like it at completion time, even with our best crafts and sigil-magic experts. But - how much time do you have? When the material's absorbing magic, though, it can learns to have magical properties much more easily; we already made a bronze staff, patterned off an old story, and after a few days of use it seems to make magic of all kinds easier to work. That ought to take a decade or more in the hands of an archmage. And this is only a span of operation; what we'll know in a year or decade - well, I'm very excited."

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"I'm probably going to practically live here. I'm not Forge-Bound, but I am what we call the Spark- An inclination towards intuitive creation, of items beyond what ought to be possible! And my home had so many wonders to behold, I hope to bring many of them here!"

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"Well, that station" he gestures off to the west "is free. Want to demonstrate?"

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Yes, let's see this in action. Maybe stand by in case of explosions.

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"Oh-ho-ho, yes. I'm going to lean into it, and allow the Spark to fill me. If you truly need me to calm down I shall, but let-us-see-what-we-have-to-work-with-today-"

She opens her pack and starts fetching things out - lots of different metal pieces in various shapes, mostly. "I've been itching for a defense, and the thing about lightning is that it's FAR MORE than just a bright flash. That flash is just the expression of a more fundamental energy, yes, a field that extends in all directions."

She dons heavy work gloves and brings out a hammer and tongs. Is there any unattended metal around? Well, there's her leftover iron rings, and her copper, those are both going to be laid out in order as she draws a Sigil of Lightning on the workstation in leftover charcoal. After making sure everyone's standing well back, she tries it out- And then tries to cast with it as gently and precisely as she can - and then grins.

"-We can use that field to sense, you see. Disturbances in reality become signs in the magnetic field. And if we can sense it, we can REACT! That is the shape of it, a passive field of lightning, which will feel incoming blows- But what's that worth on its own? Why, I'll need to make a SHIELD and manipulator arms to maneuver it into place- Each principle is simple enough on its own but together they are MORE-"

It's a slow start, but if not interrupted she moves faster, rants louder, and grows more and more animated and excited, eventually cackling and singing about the virtues of electricity and automata. She heats iron rings directly in the lava. She seizes bronze and alloys it with more copper and a bit of iron. She uses lightning to weld pieces together, ignoring the singe marks on her clothing. She carefully rotates parts above the intense heat while talking about crystal structure and new ways of alloying.

"The power of lightning is limitless! Stepper motors, for fast, precise motion, exactly as required! Resistoplates for electrical proprioception! Fed by a central unit, signal leads to action leads to signal, YES, someone get me sand-"

Should she be - burned, doing this? Should molten rock stick to her metal as she negligently dips it into the lava, then taps it with a small arc of lightning ("MAGNETISM!!"), and starts hammering the iron into a long rod or a small toothed gear? Where did all the copper wire come from, and why is it in those strange coils?

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Around the cackling and singing he gets alarmed. Everyone not actively working with her moves over to the portal pad, though he's not insisting they leave. One of the smiths is in the middle of something delicate and is annoyed, but he gestures over to - that - and the smith takes about thirty seconds to make it hold in place a little better and goes.

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Barik vanishes back to the Mountain Spire. He's not risking being a living lightning rod.

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Her assistants are excited, but also increasingly alarmed. Forge-Bound are artists, but not like the Spark; their whole craft is meditation, careful practice, getting everything perfect and then turning that to something no one has ever made before. This is... something else.

Still, they want to see where it goes. They help; one corrects her Lightning sigilwork and volunteers to use it better if she needs more. Several pause their efforts to watch the alloying.

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But around the demand for sand they're looking to get off this wild ride. They've lost track of what's being done why, and it's very impressive but they are backing away.

"Archon! Er, Fatebinder! Can you-?"

(Yes, she said she'd calm down if necessary, but she is not looking like she'd respond well to that.)

(Also, yes, he got them this marvel of a forge, they're all thinking of him as an Archon - their Archon - already. They're too frazzled to remember to keep that in their heads, at the moment.)

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"I'll handle it," he says, in the same calm voice he usually adopts in combat. He surveys his people - spellcasters and Barik, originally, so just Lantry and Eb.

"Lantry! Go send Killsy over here. We might need her unarmored bulk. Eb! You have any magic-draining spells you can use on short notice?"

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"Uh... I can cut her off from being able to do magic with some Atrophy. Or do that stasis trick if that doesn't work, but that will hurt."

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"Good. Stand by."

He closes maybe half the distance.

"Waltana? I think you've done enough for today."

This isn't the voice he would use for calming feral animals. But it is the one he used for angry Beastmen he was trying to ease down from a dominance fight, growing up.

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She hoists a hammer high. "I can see so much like this, the work flows like water! This is what I've been missing my whole life! It's never been so strong! The logic is laid bare!"

She looks around the Spire. The concerned faces and wary looks.

She frowns.

She looks around her work area, and the insanity that has become of it. Parts, pieces, with so much potential, sliding around like a puzzle in her head, weapons and tools and vehicles and WEAPONS-

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She sets the hammer down.

"Right. Did I hurt anyone? My deepest apologies, if so."

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"Not yet. Well, maybe yourself, I saw some burns and scorch marks. But nothing looked serious."

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"I don't feel anything major... Jesus Christ preserve me, I think I need to get out of here, that was- Well, I should clean up my mess first. It's never that strong, I usually remember why I did everything in the moment afterwards, but..."

She frowns at the field of parts. 

"...It's not finished, not by half. And I don't quite know what the key step I'm missing in the central core is anymore."

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"'Never that strong'? Sounds like confirmation that it's magical, then."

"...Maybe someone else can clean up the parts."

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Several steps back, Eb relaxes; she's not going to have to throw spells at the girl, she can tell from her posture. "I think we're clear," she mutters to the gathered smiths.

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She is going to DIE of SHAME.

No, not allowed. She has to face this and fix it like an adult.

" ...If you wish. I'm on guard for it now, whether that will keep me calm I'm not sure. My apologies to you all," she addresses her helpers. "I'll try to make it up to you somehow."

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"There's a spare forge down in the Crossing, if you want to try again while a little less - excited."

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"It was fascinating to see," one of the smiths who was helping say as he returns from the portal cordon, "Though somewhat overwhelming. Personally, I will be more than content if I can borrow some of the alloy pieces and probe at them under heat."

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"Certainly. And I can describe the principles of it- More calmly. I do think some Spark is useful, if kept mindful, and working in here with less energy too will be a wonderful experience."

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"We'll look forward to it! Also, you should explain your method of iron-forging some time. We haven't worked out any way of getting usable iron without magic, yet, and being able to focus on the best pieces would be a great help."

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"Absolutely! Just. Not now. I'm bushed." 

She glances at the mess, and carefully walks over and uses her thick gloves to disconnect something.

Looks over the rest...

"Okay, nothing has live electricity in it anymore. It's all safe to touch. I want to leave now."

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He nods. "Bring the rest to the apprentice forge downstairs when it's gathered," he says to the smiths, and then they will go to the portal and - down.

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This room looks a lot like Ascension Hall except for the ways in which it is completely different. That room is lit, decorated, furnished - people use it. This is a dark room, dark stone and dim light, provided from crystal sconces with pale white light; the brightest light sources are the intense blue-white of the portal itself and the glowing pattern - the same shape of crystals and lines, but different ones lit up - toward one side of the room. (The place where Ascension Hall has a dusty throne is empty.) At the other side is a large, intricately-carved door, slid slightly apart to show that it opens on a similarly-dark, larger room.

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"Welcome to the Oldwalls. It's not far out to the town, we can return later."

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She just takes deep breaths and nods, wondering... What sort of impression she made. It takes a dozen second impressions to change a first.

She will follow.

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The next room is wider, and there's the sound of fast-running water below. "Mind the edges. Long drop."

A bit before they head out the next set of doors, he stops and says.

"You impressed them, you know. Scared them, too, surely. But they'll be talking about it all span."

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"Ooh, running water, watermill here we go-"

"-Ah. I'm glad. But I'm kind of mad at myself for letting it loose like that. It's... Not quite that I'm no longer allowed to have fun, but that's the best way I can put it. Actions have consequences."

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"You shut it down the moment I asked. Counts for plenty."

There's another small room on the other side of these doors; rectangular, and with two more sets. The ones across look sealed tight; the ones on the right have sunlight leaking through.

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"Feels like I got lucky," she mutters. "This is another fortress then? In better repair, it seems."

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"Oldwalls. Made by the Spire-makers, or at least from the same stone. Mazes, every one of them. Mostly impassable, often full of Bane. Which is why those doors are sealed tight - if they open, the Crossing could turn into a massacre in minutes, whenever they happened to notice the way was clear."

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She frowns, considering.

"No wonder they're forbidden. I was told that lightning might do well to kill Bane."

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"The 'Younger Realms' said that anything you found was crown property, but you could look if you wanted. Kyros says no go, don't even encourage anyone. Fatebinder Myothis says consider where the Spires are - and that people pay attention to what's forbidden. Almost all Spires are blocked away by the Oldwalls; therefore, if Spires are a source of power, maybe a source of Kyros's power, then forbidding the Oldwalls is a way to keep that power locked in the Overlord's hands. I say - come well armed, or not at all. Lightning magic works well on them, I've heard. Probably nonmagical lightning works too."

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"Some interesting discoveries down there, most likely. But I've a lot to do before considering adventures like that."

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"True enough."

And they're out into Lethian's Crossing.

They're flanked by waterfalls. Pretty tall ones. They go up - eighty feet, a hundred? And then down another fifty, pooling into a decent-sized stream with ambitions of riverhood.

In that fifty feet are several tiers of building; three main floors (one is above them) plus the ground. They get further out from the Oldwalls as they go down, mostly adobe construction.

"Welcome to the Crossing. Best meals are at the Lethian's Mistress, unless you'll be bothered by it also being a whorehouse. The other decent-sized bar has Sirin, Archon of Song, who sometimes follows me around; she's been shackled to keep her from exerting her power over minds, but she's - not someone to meet when off-balance. Or, just sit outside for a while."

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"No, not particularly bothered? I s'pose I ought to finish cooling off and then go have a snack. See that apprentice forge later..."

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"Good."

He leads the way down several ramps (all retractable) to the Mistress, and has a quiet conversation with the proprietor Sophia. A small corner table is cleared.

"I'm going to check on the others. If I'm not back when you're done, the forges are on the opposite side, one level up; spot a Forge-Bound by their tattoos and ask."

And then he'll be off to reassure his companions and see about getting a forge set up by one of their knappers.

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Yes, thank you for not making her say 'I am here for food and possibly a bath, not sex', but some part of her feels - parented. She nods politely to Sophia anyway and quietly asks about a bath- Just a bath.

Well, she's a vassal. And good communication is valuable in the workplace.

"Kohl, just so we're on the same page and I understand what you need - My current plan once I'm more centered is essentially to get established - make tools I can use for more things, work with the apprentice forge, look for ore, teach and learn with the Forge-Bound, all in order to increase what I can potentially do in your service later. With an eye towards dealing with the aftereffects of Edicts, as you said- My current ideas on that front are cutting tools for removing fused armor, and possibly mining tools to create paths through the Edict of Stone."

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After that incident of losing control, he is being paternalistic and would not apologize.

"Those seem like fair priorities. I'd suggest bridges over digging, for the Stone Sea, but also the Scarlet Chorus have their main camp in the Sea so I wouldn't suggest traveling there too soon. They're hard to predict."

"I checked with the Forge-Bound, and they expect they can recall some knappers they were sending north by sea, and that some apprentices are interested in learning glass like you suggested. The Master of Mining is already back north, but they'll ask him south as well."

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"I can only hope to be good enough to make up for dragging them away from other work. God, I have to write down what I can remember about nickel and chrome ores... They make iron much better, like tin in copper."

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"They're interested for its own sake. The new survey might displace something useful, but not the rest."

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She nods. She fetches out her writing supplies to sketch glass-tool designs. They'll need lead...

"Any guidelines for if and when I should work in the spire again? I bet I can finish what I started away from the spire, and I do think I'll get a lot better at drawing on it for inspiration without going mad about it with practice, but the heat source up there is an absurd cheat of a shortcut..."

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"Let the others get used to you working in - a normal mindset - before you go back up, and also the less-intense version at ground level before you consider letting loose up there. From there I trust their judgment to calm you down quickly if you start getting out of hand. ...If it would help, the same effect should happen on the Mountain Spire with less ability to act on it. You could meditate?"

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"Right, some normal work and some less-intense sparking. I definitely don't want to do that again tomorrow.

-I don't know how to do meditation and I've only heard it as, uh," Heathenistic? Primitive? Colonial? "...Secondhand."

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"It's useful for practicing visualization, and thinking about how you think. Mages all use it a little, the Forge-Bound a lot."

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"I'll endeavor to find a tutor."

She's starting to sound like she wants to be asleep.

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A fine choice; long day.

"Shouldn't be hard. If you want a bunk, easiest is popping back to Ascension Hall - it's very quick, a minute each way or something like it."

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"Yeah, I could use the sleep. Maybe at least look at the non-spire forge and say hi to folks." Sigh. And no use complaining about the conditions either. (Though she is going to keep her fancy, and now recharged, spear with her.)

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He nods.

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The apprentice forge is an extremely regular, precisely laid-out assembly of rocks, a cubical frame containing an array of wood and smaller rocks that's supporting a neat thin square of stone, currently with a long bar of iron resting on it, probably partway to becoming a sword. The rest of the room is sparse, and the stools and tables are stone, brick, and bronze rather than wood.

The tattooed smith holding that bar and a hammer stays focused, but another one looks up. "Oh, the wild smith! We heard you might come by. Is it true you can purify iron ore without magic at all?"

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"Hello. Wild?" Sigh. "I suppose I can't complain, the Spark certainly is a thing. And, yes! All you need is the right sort of furnace and enough sheer heat." She peers at the workspace. Fireproofing, good, except for the odd frame. More magic? "My homeland produced iron by the tonne in continuous furnaces - ore in one end, molten metal out the other - a sort of alloy of it called 'steel', and used it for bridges, in the bones of buildings, for tools and machinery of all sorts. Once I get a handle on the sigil of fire - not today, I've had enough of today, just saying hi - p'raps there ought to be a way to do the same without needing a mountain of coal, just a few wagons instead. Coal actually gets alloyed into the metal, see. Though I have been curious if you've identified all the kinds of iron ore there are - there are kind of a lot. Oh, Waltana Hampson, nice to meet you."

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"Apprentice Smith Kyrene, nice to meet you! You'd have to ask one of the miners - here in the Crossing we mostly just work with what we get from the river. But they can feel the good ore in the rocks, once they know what they're looking for. I know there's at least five types but the only one I remember is lodestone."

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Nod, nod.

"Oh, some kind of magnetic sense? I was afraid I'd have to build some sort of detector. Nice to meet you. Looking forward to building. Would you mind if I just watched you at work for a bit? See the differences between what I know how to do and how things are done here. I'm in no shape to do any more forging today."

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"By all means! We're not the experts, but we're always learning."

And, in fact, a lesson resumes shortly. An older Forge-Bound steps back in the door, sits next to Zethos, the apprentice currently at work, and after a moment, reaches out and lays a hand on the hot iron. She admonishes him about confusing two types of impurity - the 'stiffener' and the 'heavy double' which apparently softens the iron and often leaves it more magnetic. The iron bar he was given was deliberately not-quite-pure, and he's succeeded at removing the 'heavy rust' and most of the other remaining impurities, but left in one undesirable kind along with the kind that's meant to be kept in the iron in order to make spring iron suitable for blades.

Kyrene is occasionally called over to touch the iron herself and pay attention to something that Master Kinara thinks is particularly important for her to see. The rest of the time she spends quietly sitting with a handle-less iron dagger, touching both haft and blade with her hands, eyes closed.

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How are they doing that?

Stiffener would be carbon. Is heavy double... Magnetic... Cobalt? Nickel?

She waits until they're done. "It seems you already know how to make what I call steel- Iron with stiffener. About one part in one hundred at most. Could I see some heavy double? Is it a metal? I have a different understanding of these impurities."

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How do you run your fingers through your hair and get twigs out of it? Like that.

"Sure, here's some slag that's heavy with it. It behaves like 'carbon' in some ways, but it's heavier and that makes the iron softer instead. Or something; we don't know that much of why these things happen."

It transpires that this is silicon.

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She has to mess with it for a while to realize this, but eventually figures it out.

"This is quartz! You can turn it into glass!"

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"Oh, it's the same as glass-dust?", says Master Kinara, "That explains why quenching runaway flame with sand did strange things to the iron."

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"Yes! It might have absorbed some, or just cooled strangely... I should explain elemental theory..."  She yawns.

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"Absolutely! But now is neither the time nor the audience."

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"Tomorrow maybe. Good to meet you, looking forward to learning and all that."

...It's time to head to the other spire and rest.

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Over the next fist, they assemble a new forge for her in Vendrien's Well, just inside the outermost ring of walls for Ascension Hall. While she doesn't have her own, they'll eagerly allow her use of the forge in the Crossing, asking many questions about alloys, elements, and chemistry. (After it's finished, they do the same, but with slightly fewer of them because some stick with the traditional curriculum back in the apprentice forge.)

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Once the knappers have started setting up the forge, Kohl takes his leave. Off to the Blade Grave, to clean up the mess he made calling the storm.

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Waltana spends the night sleeping rather badly, and much of the next week trying to live up to the shining, unreachable image in her head. Of someone brilliant, decisive, charismatic.

She spends at least a little while trying to learn how to - feel things out, like the forge-bound do. She runs on intuition far more than anything else.

Aside from that, some sessions where she lets the Spark rise up, but outside of the Spire and with her watching it in an anxious fear - or, not fear exactly, or at least not fear alone - it doesn't go nearly so far, flowing sluggishly and grumpily. 

She sparks up a glass furnace and a slow-cooling kiln and some glassblowing tools and sparks up a series of colorful crystal glass decorations and some (mostly unsuccessful) attempts at lenses, and makes a map of likely ore concentrations visible from the Spires, and takes the effort to find out what sorts of materials are used or thrown out by various bronze-age activities, and leans into the Spark to try and use the Sigil of Lightning as a stable source of power for an electric motor, and teaches the Forge-Bound about the periodic table of elements and 19th century chemistry and the ideal gas law and analog automaton logic and calculus. Or less abstract things, if their interests aren't in the more abstract.

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Several apprentices are fascinated with the glassmaking; Kinara isn't directly involved, but the deputy leader of the local Forge-Bound, Ulantis, sits in and takes some notes. One of the 'full' Forge-Bound, Camlo who focused on iron but isn't particularly senior asks for permission to experiment with her glassmaking setup when she's not using it; he thinks glass seems useful enough that he'd rather try to become Master of Glazing than be one of several smiths beneath the Master of Tempering.

None of the primary teachers here have much time to teach her the meditative practice they use to ease into the 'feeling your tools' techniques, but Camlo is happy to try and teach her the basics. He's always been good at the basics anyway.

She gets an increasing amount of attention, most of it positive. Examining the alloys she made in her first big burst of Sparking and explaining the basic chemistry that underlies the properties they've observed gets substantial Forge-Bound admiration, and over the next span she's going to have more Forge-Bound moving into the Crossing or near Ascension Hall. They don't quite know enough to see the regularities in the periodic table, but analogizing carbon-silicon and oxygen-sulfur as like copper-silver-gold does make sense to them. Some apprentices try to follow along with the ideal gas law but the abstraction is mostly too much for them.

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She knows, intellectually, that she's pulling off fucking miracles compared to what anyone else dropped into the bronze age would... But it still feels like she's standing still. Working with crude tools, to make crude results. With a week in a modest British workshop she could have built an airship. All this raw processing is out of her comfort zone to an extent still; She's used to being more of a machinist, working with saws and measures and drill presses and lathes and grinders, and she doesn't have any of those tools yet, because her supply of iron is tiny and she's dubious at the prospect of making them from bronze.

She's happy to work with Camlo, though, and let him use her glassblowing tools so long as he helps out here and there, too. She's - clearly pushing herself hard, very hard, no matter her attempts to seem cheerful and productive. She's at her happiest when she's making something, especially when it's not just a tedious chore of a step. Or talking about production, the genius of industrial design, the many ways things can transform and be used.

...Would Madam Sophia be willing to pay for some of the fancy glass decorations, or inviting plate-glass windows? Give the place a touch of class!

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(Meanwhile, in the Blade Grave: Kohl is traveling with the whole crew, though he sometimes leaves Barik with the Disfavored garrisons and Verse as a hidden sentry, parleying with just the rogue mages and Killsy behind him.)

(The storm around Sentinel Stand is impenetrable, as bad as it was when Barik was first hit. But they'd ventured in shallowly before and learned that the Steadfast Insignia might allow the storm to be bypassed. Kohl makes common cause with the Unbroken, promising them autonomy and possession of the Steadfast Insignia in exchange for stopping hostilities with the Disfavored, returning prisoners, and cooperating on making the cowardly fool of a Regent pay for what he did to Stalwart's people.)

("What are you doing here, Stormcaller?")
("Cleaning up my mess. Should I have let someone else do it?")
("You're at fault as much as the fool of a regent.")
("I gave him as much time to concede as I could. I didn't think the Tiers could beat Kyros; I tried to limit the damage.")
("Cold comfort.")
("Well, I have a better plan now.")

(After two fists they've made their way to a breach in the Oldwalls, both the closest path to the Ocean Spire and the last known location of the First Regent with the Insignia. Which, it transpires, he died wearing, inexplicably charging into melee with a Havoc, an especially large and dangerous Bane. Also, it's been blocked off on an island platform in the Oldwalls, trapped in a bubble of force. This may take a while.)

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Camlo is very happy to help, and to listen to her talk about the industry of her homeland; a lot of the masters resent working on making many identical pieces rather than working on artistry, but it sounds like they elevated the practice of piecework to almost an art! He and many of the apprentices notice that she's happiest when working, and are unsurprised; when they're not learning, the main job of apprentices is to remove all the barriers to working from their masters. Full Forge-Bound often say they only feel properly alive when they're working; the hammer is their heartbeat, the fire their breath. (This is why they prefer a death at the forge to the slow decay of old age.)

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Sophia would, actually, like that! She is also going to be mentioning it was created by the Lightning Smith to every traveler who comes in, at least when Walta isn't there.

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And that draws someone else's attention, actually.

Sirin is a young woman, slightly older than Walta, in (by local standards) a very nice dress. Unlike everyone else Walta's met, even the scribes, she has the hands and skin of someone who has never done manual work in her life. But the most attention-grabbing part of her appearance is the headdress. It's a big fan of bronze, with a huge glowing red gem in the forehead.

She walks into Walta's forge when it sounds quiet, walking like she owns the place.

"So, you're the one grabbing all of the Forge-Bound's attention, are you? Planning on going wild in the Spire forge again?"

(All the Forge-Bound present go rigid and set down anything in their hands that could be taken as a weapon.)

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-UM.

CONCERN.

(She is currently doing math on a chalkboard.)

"-Sirin." 'She's not someone to meet while off balance'. So the danger here is more - social bullshit, than direct attack? Well, probably. "Archon Sirin if I recall correctly."

She sketches a bow, trying to get more time to think.

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"No. The magic of the spires is - something close to overwhelming, and I was asked to let loose by Fatebinder Kohl," in a way, at least, "So now I know not to repeat the experience without a clear head and a specific goal."

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"Yes, Archon. What are you doing, just teaching smiths how to do their jobs?"

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"-What am I doing? Making things. Things to make more things, tools to make tools, faster, bigger, brighter. There's- So much potential, if only we had the tools. Everyone can be rich."

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"And you think any of the people with actual power will just let you do it?"

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"That just means I have to make things that the people with actual power want."

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"Speaking as someone who made something Kyros wanted, you probably won't enjoy that either."

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"-Yeah, I can see it. However. Not trying would be intolerable."

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"Huh. Eb must like you." Her tone is not kind.

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...Shrug? Shrug. She has no real answer to that.

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"Oh, did she not talk much about throwing herself away into a totally doomed attempt to oppose the way the world works?"

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"She did, what, do you want to hear my rant on the nature of power? I agree with renowned scholar you've never heard of Nietzsche on the mechanics, just not the ultimate goal."

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"Power. Oh, go ahead, it can't be worse than what I heard from the last dozen ambitious idiots I heard claim they were going to make something of themselves."

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"Now, I think things are different in Kyros's Empire, compared to my homeland. The conditions are different, the resulting balance too. But power is the ability to affect the world. Kyros can call down Edits, Archons and great warriors all have personal might. But then there's political power- The power of ideas. Even Kyros needs to inspire loyalty- 'Kyros does not wish to rule over a blasted wasteland', and bluntly killing anyone who disagrees would create a blasted wasteland. We're too stupid to stop disagreeing, see. In my understanding leaders need subordinates just as much as subordinate need leaders. The reason I've sworn to Kohl is because it gives me things. Workspace, the chance to work with his allies," she gestures at the Forge-Bound around her, "Prestige. The reason Kohl supports the forge-bound is because they provide material, armor, weapons, loyalty. All of these are power.

So I suppose this rant isn't about power, per se, so much as politics, but needs must. 

It's not a good strategy to be nice. So I'm not going to be nice, even if in my ideal world everyone would get along and sing, arms linked, in a meadow each morning. I want power, because I want the world to be rich and kind and warm, I want to be responsible for that richness as a matter of pride, and that requires power, and being powerful inherently involves being willing to risk being hurt, and willing to hurt other people. So because I expect it to achieve more of my goals than wallowing in self-pity, I swore to Kohl and thus to Tunon and Kyros, and will follow orders, and if they order me to build weapons, I will."

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"Not as stupid as I was expecting. But you're still wrong. Power is fear, and control. It doesn't matter how much you can affect the world if someone else can threaten you and you can't stop them. If you start getting real power... all that means is that we'll see what your bridle looks like." She gestures vaguely at her head.

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"Control... Yes. But I disagree that it's only fear and control. Creation is power too."

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"Only if it can't be taken. Or just destroyed. Even the Archons are still swept away by whatever current Kyros wants to flow; what chance do you, or any of them, have?"

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"Enough to hope. Even if as you predict, that hope is later crushed. You might argue that hope is a poison, and you're not wrong. But I don't care."

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"If you want to be stupid, I won't bother stopping you." She turns to look at some decorative glass still hanging around. "These are pretty good. I liked the ones in the Mistress and thought I might buy some. But actually, I think I'd rather not be associated with your work more than I have to." Then she turns to leave, moving imperiously.

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What is she gonna do, stop her?

No. She watches Sirin go, and turns back to har chalkboard. And then stands there for a bit, amd sighs. Her focus is shot, thinking about all the misery out there and the terrible things that could happen.

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The Forge-Bound start to relax once she's well out the door.

"Wish she'd just stay with her cult," one mutters. Another asks a question about glass color and impurities.

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"Cult? -I need to take a break."

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"She grabs minds, and some of them she's kept. At least she keeps to herself these days and doesn't grab more."

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"Yes, I had been keeping that in mind. Fatebinder Kohl told me she can't, anymore, or I would have been a lot more- Something. Paranoid and confrontational. She's restricted, possibly by Kyros."

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"She's not as powerful as she used to be, but she can still grab individuals if they're not too strong-willed. Fatebinder Kohl would come down hard on her if she did it to any of us, or probably anyone who didn't come to her. But she can."

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Walta pinches the bridge of her nose.

"Great. Well. Like I said, this is why I am following Kohl."

Deeeep breath.

"So, about the glass colors, part of the reason I'm working with colors in glass for decorations, and making batches with a bit of every questionable rock I can get my hands on, is because I know some of the things that color glass are good for iron, though a lot of things affect the glass color so it's a hint, not a guarantee... I'm hoping for something that turns it purple or blue, nickel should be a common enough ore and it has useful magnetic properties..."

Back to work!

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Everyone is much happier (and more distracted) once they're back to work.

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Walta cautiously lets the Spark out over the next few days. It's much less intense outside the Spire, and she manages to get her previous work functional- four tall but narrow steel shields on articulated arms extending out of a large backpack, that she can control with finger motions from a special glove. She shows it off to the Forge-Bound, and starts sketching out a pair of long powered legs and some crossbows, since she has almost no idea what to do in a melee.

And that is when she realizes she's been neglecting martial training.

There's a training yard around here, right?

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There is! Kohl's also hired some veteran soldiers, mostly as a light garrison but partially as trainers. So far they've mostly been working with him and his companions to find and break bad habits, but they're up to training someone with minimal experience. (Helps that she's been working in an old-fashioned forge and so probably getting some muscle built up.)

This guy (Telegenos) was a spearman, and they've all seen the lightning spear, so he's the one who comes over. He'd generally recommend she learn spear fighting and at least one of knife fighting and wrestling. The problem with a spear is that there's only so much you can do once someone's inside your guard.

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Knife fighting, please, she trusts herself to make an amazing knife more than she trusts herself to wrestle. And she's going to make ranged weapons. But options are good.

And thank you, she emphasizes to Telegenos. She will be diligent and uncomplaining.

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Then Telegenos will drill her on how to fight with a spear, with a knife, and on the basics she doesn't know like how to fall well, how to keep your footing, listening to your other senses, all that good stuff. It won't go quickly, this is hard, but she should be able to notice progress pretty quickly.

He's happy to have a good student! Honestly he'd be happy to have a bad student too, garrison duty is boring.

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She trains hard. She tries to get to know more people than just the forge-bound. She hungrily seeks as much iron as she possibly can. She also extensively quizzes the garrison trainers on what, exactly, makes a really good spear, shield, armor... And if she's particularly frustrated by a lesson is visibly more manic in her forge, later. Might even make some weapons and shields and things, not that her work is better than the forge-bound's.

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There aren't too many people to meet by Ascension Hall, but the rest of the garrison will happily talk and occasionally invite her along when they go do something together (though often that something is drinking over in Lethian's Mistress).

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In Lethian's Crossing, there are a dozen merchants who will happily talk about business or goings-on, though it's clear they've heard some stories about what she's like Sparking and are slightly intimidated. She'll also definitely meet Eldian, son of Lethian and Reeve of the settlement; he's an older man, quick with an aphorism and good at smoothing over disputes.

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Her ironwork is probably a little worse than theirs, but it's also faster. Actually, they'll buy it off her; it's good enough to meet their official quotas with, and that can buy them more time to experiment and make artisan pieces, which is what they most enjoy doing. After a week or so of this, Kinara asks what her personal symbol is - one of her own artisan pieces is a shield, and Waltana seems like an excellent person to carry it.

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Well, she keeps the drinking to a minimum (she lets slip that her father abandoned her mother and was also a heavy drinker and generally deplorable), but she will go along and indulge with meat and cheese and leave when the crowd gets too tipsy.

Yesssss, merchants. She has schemes. Of course, she won't actually hurt them or anything, but it's good persona practice. Plus, weird ores? Strange dyes? Mysterious plants? She'll buy small samples of basically any weird material she hasn't seen before, accumulating esoterica in her workshop area, and wax poetic about how trade creates opportunity.

As for her symbol-

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"I'm honored, Master Kinara. My symbol..." She finds her old badge, stored for safekeeping. A half gear, and a closed fist inside it. "This is the engineer's badge, a huge part of my... Origin, I suppose. I've been thinking about changing it, but the more I consider it, the more I want to keep what links I can to home. The gear I want to keep for certain, but I'm less sure about the fist. Perhaps lightning or a flame instead, there. What do you think?"

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"It's a good, simple design. That's what you want, generally." She'll sketch a few symbols, both loyal and rebel. "Perhaps a bolt of lightning held in the fist? In the stylized zig-zag, not the more realistic shape you see in the actual Sigil. And the honor is as much mine as yours. A master's work, especially partly worked up in the Spire, picks up magic, but it will never achieve its potential if it isn't in the hands of someone who does worthy deeds with it. Seeing your work grow like that is the greatest honor we strive for."

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"That works. The lightning-smith-engineer... Though even three symbols might put it on the higher side of complexity..."

A rare non-manic smile, from Waltana, at this point.

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"And I can use the shield on an arm, so it won't interfere with my guard device. I still don't truly understand magic. It goes against all my intuitions, though the Spark seems to understand it... Now, though, I think that if I make myself capable of fighting, soon enough I might be expected to fight. I don't look forward to it."

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"It is, else I might suggest a small bundle of bolts, but no worse than Tunon's mark. As for battle... I think if you are going to achieve half of what you speak of, you will be on the Archon's stage soon enough. And battle never stays far in the wings. The only ones I can think of who avoided it are Occulted Jade, who fled, and the Orphan Midwife, who is imprisoned for centuries for letting her sigil spread outside the Empire and heal the enemies of Kyros. And even those had to withstand the Headsman. Best learn the steps before your cue is called."

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"Indeed. Reluctance, not... Naivete. My dream is industry, but I believe my biggest advantage will be... Wild crafting. Being novel, always with new devices for new situations."

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"I'm sure you'll have the Forge-Bound as allies in that. We've never had an Archon, as far as we know; fortunate that one to our taste seems to have landed on us anyway."

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Nod. "I respect the art and craftsmamship immensely. Soon enough I'll pass 'getting used to things' and start forging a proper path. I think I'll go back up to the Spire to work, soon."

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"It's a marvelous forge; I hope I see you there." And that she doesn't Spark out while there, but she seems like she learned her lesson the first time.

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Well, there's a difference between Sparking at all and Sparking out quite so hard.

She'll save it for emergencies, honestly.

Back to work. She has accumulated somewhat more metal and her next big project now that the glass is going well is to build a steam engine to power some future tools - overhead cranes, lathes, drill presses, so on - since the sigil of lightning is not really... Consistent enough... To use directly.

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That seems like a reasonable project. She'll probably get to it soon. But actually Kohl is back, popping out of the forge portal.

"Waltana! How goes? Have a challenge for you."

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"Oh dear. Settling in, and doing well enough! A challenge? That sounds like it could be... Interesting."

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"Good! So, I woke the Ocean Spire. But access is awkward. Doors buried in metal, and a day-long Oldwalls trek to the nearest open door. Think you can unbury it?"

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"-Uhh, a picture is worth a thousand words. I think I need to hear more about the place and have you sketch it perhaps, or see it myself."

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"From inside, at least." He gestures toward the portal to suggest they go.

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She is feeling unaccountably nervous, and will actually grab her spear first, in addition to the knife she carries at all times, if not her full armor and weird shield backpack.

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"This part is clear of Bane," he clarifies, but is happy to wait.

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"Better safe than sorry. Let's go, then."

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Then they will be in a dark Runic Hall, with yet another pattern of glowing crystals on the floor. Eb and Kills-In-Shadow are waiting nearby. Eb's scanning walls with a little ball of (purply off-white) gravelight, checking for hidden switches or compartments; Killsy is waiting by the door, listening for motion beyond it.

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"Lantry's topside. Planning a magic-research library. Excited enough to fall, so Verse is watching him. Let's go see the front door."

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Eb's at his side pretty quickly. And seems... slightly possessive?

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Much like at Lethian's Crossing, the next room is more spacious, lit by crystal sconces. No running water here, though, and a split-level arrangement. It's pretty dimly lit.

But, a ways along the right wall, there's another intricately-patterned sliding door, a match for Lethian's Crossing except in the details of the pattern. It's slightly cracked open, but no light is getting through.

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She has an electric torch. She investigates the opening and the spot where the doors meet the floor. Do they have rollers or something?

"You said this was the ocean spire? Could it be underwater?"

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"It's closest to the ocean but far from shore. A road ran alongside. Unlikely to sink."

Or something. Smooth rounded stone coasters on the top and bottom edges, equally smooth channels they rest in. Or, at least, that's how it's supposed to work - currently they're pressed up against the edge of the bottom channel and leaning in, and derailed on the top side. There must be a lot of weight.

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"We used it as a sailor's landmark, but it was miles back from the coast," Eb confirms, "Also I can't feel water to manipulate."

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"Hmm. Hmm." She pokes a debris piece with the spear. It doesn't budge at all.

Is the debris metal? Just how big is the gap?

"It doesn't seem impossible to clear out. Maybe by cutting or pulverizing what we have here and extending supports so the rest doesn't just collapse on top of it. Digging through debris can be worse than digging through solid stone... What does it look like from outside?"

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Not entirely metal, also gravel and some larger stones, but there's a lot of metal. The gap they've made is about four inches.

"There are thick enough drifts that it's hard to locate the door from outside. Safe to say it extends out at least fifty feet and goes up at least fifteen, but it might go up as much as fifty."

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"And this is a fortune of metal. Not sure exactly what type at a glance but it seems tough. Oh man, yes. I'm gonna need - water jet cutter, I think - it'll be a process but even just extracting a few pieces at a time, I can make more tools to work faster.  Might not be entirely safe to try and widen things more... At least until some pressure comes off the top."

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"Two army's worth of bronze and iron, scattered across the landscape, twisted together like Barik. That's the Blade Grave."

"It didn't shift much when we shoved it open this far, though it was an exhausting effort. I'd expect we could at least do the same with the other half."

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"I want to build my linear smelter now. The cutter could help Barik and anyone like him too..."

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Wait.

"...Are there dead bodies in there?"

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"Probably some bone fragments."

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Deep breath.

"Well. I can't promise you when without more time, but I believe I can indeed cut through the debris gradually, and open a path. Alternately... I could try to create some extremely strong  gearings, to exert massive force, but very slowly. Wrench the doors open that way. Both would probably be useful later as well."

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"I'd say the cutter, if a foot or two of gap is enough to work with. Time estimate, to cut through a strip fifty feet by five? Assume that was your focus but not everything you were doing."

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"Build the cutter... Three days, four? I need an engine still. And then if I train someone else to use it so I just have to prepare the abrasives and, like, build supports or sort the debris... And assume I have a couple of the garrison helping with the lifting... Probably two or three hours to cut a foot deep five by five, and then remove everything? Call it five to ten feet a day if all goes well and we have people working on it constantly, in shifts? So eight to fourteen days. I might be underestimating how fast the cut will go, since I'd be leaning slow and careful. That's all estimation, mind."

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He nods. "Do that within a span - twenty-six days, has anyone explained our calendar? I will break the Edict by then."

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"Right, the bounty of metal would be impetus enough for that anyway. It's high time to step up a few centuries. And, not explicitly. I've heard spans and fists."

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"The metal should be useful when you have it out? Excellent!"

"A fist is five days - Warrior's, Healer's, Judge's, Farmer's, Smith's Days - and a span is five fists, followed by Kyros's Day, which is a day of rest. Fourteen spans in a year, plus Year's End Day, which is another day of rest. Today is 1st Farmer's Day, Span of Conquest; four days ago was Kyros's Day of Blood, the end of the span; after Kyros's Day of Conquest will be the Span of Rapax. You'll also hear of weeks and months, which are seven days and twenty-eight; that's the old lunar calendar of the Tiers, forbidden for official business but still used some places. Thirteen months with a flexible extra week added to the first month every few years to keep the spring equinox in the right part of the calendar. Very confusing for record-keeping, Lantry told me Sages have been using Kyros's True Reckoning calendar for years to organize their chronicle."

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"It should! I still want to find an industrially useful ore deposit, but that's always going to be a longer term prospect. Hmm." She writes this down. "It's not like our calendar couldn't be confusing at times, they kept amending it with random extra days to keep the equinox consistent, and other places used more different calendars, too."

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"I'm glad we only have the two, then. Anything else you want to see here?"

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"Maybe a look at some oldwall material samples, I haven't managed that yet?"

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"Right, you mentioned that... I think Lantry took some from the breach we used to get in, that's the outer walls. And there are broken Bane seals - some are trapped in the walls, then break out if anyone comes near - not far away, that might be a different stone."

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She will go and collect these samples, then. And then maybe go say hi to Lantry, and also ask why the Sigil of Lightning is so inconsistent.

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The Oldwalls deeper in are split-level like this door room, but with many more gaps and pits. Even from sticking close to the near wall where the broken seal was, she can see many glowing crystal pillars, projecting colored sigils above them like holograms, and a number of what look like sliding bridges with gear-tooth-like indentations. There's also distant moan-howls from the pits and off in the distance through gaps in the walls, though, so she may not want to stick around.

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Back, above, Lantry has the larger, darker samples for her.

"The Archons of Lightning - or of Storms, they vary - have rarely been reliable people. And of course lightning strikes at random, it seems in the nature of the phenomenon to be sporadic and sudden. You might be able to adapt Forge-Bound heating rituals, though; Fire isn't much better, classically."

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Yeah she's out fast whether she can chip off a piece or not.

"It's not actually random. Just difficult to predict. I suppose I could just try a big enough grounding rod..."

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"Well, it does strike tall places, but - have you learned to predict when it will strike?"

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"No, but Nicola Tesla famously had a weapon that could make it strike prematurely by ...Making a path in the air for lightning."

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"Something like laying a line of tinder in front of a fire?"

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"Yes, but it can drain the energy of a storm for a moment- Imagine forcing blows to hit your shield dead on, right when you want them to!"

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"I think I see - it makes an easy path, but it doesn't add strength to the storm, and so the storm wears itself out that much faster. I wouldn't have guessed that storms needed - time to recover their strength? - but I suppose even the Edict-Storm isn't at full blast every hour." He's scribbling notes rapidly, of course.

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"And now I'm inspired to build one! And a way to make use of the energy drawn out! Mwahahaha."

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"I will be delighted to see it. ...From a safe distance, admittedly."

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"Well, I'm sure I'll get to it eventually. I have an actual mission to try first."

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"As do we. Much as I'd like to just plan this library."

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"This life, here, is probably better than worrying about freezing to death in the next few days. I think I'm gonna go get to work."

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He nods. "And I should send these birds and return to delving the Oldwalls for a relic that might let us get into the middle of this blasted storm. Though... actually, do you want to field test that spear? I think we could get you a fairly safe test with one or two of the weaker Bane, to test if your lightning is just as good as magic."

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"Hmph.

Yes, actually. It's not like I can avoid violence forever. However, is there any indication that Bane are - smart? And - do physical shields stop them at all? Because I want to go get my defense rig too, if I'm actively going looking for a fight."

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"They fight somewhat intelligently, like wild cats or wolves, but not very. We've been ambushed once, but it wasn't clear it was intentional. And they - well, it's hard to look at one and think it might be clever. They're a swirl of ghostly claws and teeth and not much more. I'd expect Kills's opinion on whether they were fellow people to be conclusive, being savage and all, but my reading says Beastmen all find them viscerally disgusting and kill them whenever they come into contact. ...If the shield's magic, it may help; mundane armor doesn't. Best way to stay safe from them is to dodge."

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"Maybe they have rich inner lives and their language just sounds like horrible screeching. Probably not, right, but you never know."

She shrugs and heads off to limber up and brace herself for a real fight.

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Verse gets up from looking out to sea.

(There's so much sea from here, anywhere between about west-northwest and due south there's a thin strip of land and then nothing but ocean as far as the eye can see. It's almost making Verse feel awe, which is not a particularly natural emotion for her. Further east the storm blocks the view, it doesn't touch the Spire but it blocks visibility. Probably when it's clear it'll be ocean all the way to the southeast as well.)

"I'll tell the boss to scope out a spot."

She heads out through the portal.

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Lantry folds his remaining parchment into his pack and traces one of his more complex healing sigils, making a field of faint green light that swirls around anything living and heals any damage; some of Walta's training-derived bruises may heal.

"Right behind you whenever you're ready, Waltana."

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(The sea didn't impact her nearly as much. She knows what the oceans are. Not so much awe as before.)

"I'm ready." She has declined to go fetch more protection, since dodging is better than blocking with Bane.

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Then they will be down in the Oldwalls promptly.

"We left one of these unpopped over in that corner; snuck by. Every one so far has popped two or three total, usually one Scourge - the red ones - and a couple Wisps - the littler white ones. None of them has had a Malice yet, and I doubt a Havoc could fit. Wisps resist lightning, so we'll clear those out, leave one Scourge to beat on us. If the lightning works as expected, it should go down in two, maybe three hits. Call for Eb if you need it put down fast, she's our heavy blaster. Sound good?"

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She's aware that she's trying to distract herself, dwelling on the construction of the Oldwalls, thinking about how weird this world is and how fucking mysterious her arrival in it is, how Kohl is so - in charge, maybe lying, maybe emphasizing certain things, clearly ambitious and not planning to abdicate whatever power, he's connecting to the mysterious spires and clearly drawing some sort of immense power about it - but no she already adjucated that in her head and decided it was fine, or at least, her best option - she's trying to distract herself and these thoughts are going nowhere-

Deep breath. "Wisps are resistant to lightning. Scourges aren't. If lightning works, two or three hits might end the Scourge. Call for Eb if things go badly."

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Nod. "Good."

They move into position, then Lantry throws an enchanted knife at the thing - it's a crystal octagon swirling with dim light that goes between white and red - and the crystal cracks, and three wispy glowing shapes pour out onto the floor. Two red, one white and slightly smaller. As promised, they look like they're entirely made of claws and teeth, with no particular body plan. The red ones both charge, the white one behind them.

"Left hand for test!", Kohl calls, and that's all the rest need for instructions; they've pretty much done this before a dozen times. Verse gets in its face, menacing it with her swords just enough to keep it from leaving. Eb traces something and then Killsy has claws glowing with purplish light, and she rips through the other Scourge. Kohl is in the center, smashing the Wisp, but mostly watching the whole scene. Lantry's doing something that throws illusion doubles around Verse and Kohl.

It's maybe thirty seconds before they're down, and it's just Verse dancing with the Scourge. Green light suffuses her for a moment and her cuts close over. Kohl slides backward and to the left, opening space for Walta. "Go when you're ready."

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The things are unnerving, they feel WRONG on a gut, instinctual level. It's easy to hate, indeed... She stands ready but very specifically does not get in their way as they work. 

When called forward, she snarls and holds down the trigger in a way that will drain it remarkably quickly, but leaves crackling lightning dancing along her spear.

A textbook thrust; Or it would be if she had read a textbook on spear work instead of had a live trainer.

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Textbook or not, it's a good hit, and gets it center... mass? Center something, anyway. The Scourge writhes and howls, and some of the cloudy energy dims and vanishes to sight. It spins in place, and flows its cloud of claws toward her. She has some distance to spare, though.

 

Also there's a field of green light in the area, covering Walta, Verse, and Killsy. (Healing, in case it closes with her or does something unexpected. Lantry's doing.)

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Step back keep the range. Stab again, methodically, smooth, like a knife cutting away at an imperfection in a piece of wood.

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Yeah, there isn't much left of this Scourge but wisps. The whole center is gone; if she waggles the blade around a bit it looks like it would completely fall apart. (And this is in fact the case.)

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She sighs in rel-

She sweeps around in a circle, checking the battlefield, as has been hammered into her.

Then she sighs in relief and lets electricity stop dancing through her spear.

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"Well fought. And well crafted."

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"Thank you," she says even as her mind whirls. Nothing is left of it. Pure energy? Made of magic? An entity as abstract as an electrical grid or, more accurately, a storm. No hardware.

"The only problem with it is that I'll need a fair bit of maintenance and recharging even for that much. I want to show you- I finished what I started building in the Spire, it just wouldn't help against Bane."

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"Proof of concept, at least. Let's go see."

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After a bit of walking and slipping into the rig and powering up- It's heavy, she still doesn't have the legs she'd like for it-

She is wearing a large metal pack with four steel arms with tall, narrow shields oriented vertically on their ends. They take a neutral pose surrounding her in four diagonal directions.

"Behold! If I am struck at with metal or lightning, these will defend me without my input. Go ahead and try it. I can command them, too." A hand gesture, and all four snap into a wall in front of her. Then they go back to neutral. "I had to change them from solid steel to wood-backed steel. Too heavy."

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A few of them take stabs at it, with spears and swords and at one point a thrown knife.

"Impressive!"

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Huh, what is this feeling, that they should be more blown away than they actually are?

"Well, I want to emphasize how tricky it was to make it defend on its own. Automata like this are difficult, but there are other avenues where something like this can be useful- A saw that cuts and cords logs, or a horse-sized walker that fells trees and hauls them home. A forge to smelt metal independently, if I really push it."

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"True. Acting like a live thing is not easy, though it looks obvious to us living things. ...It will serve you well," he says, smiling warmly.

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"I hope it will, indeed. And you must have some tales to tell, of finding the new spire- Though if you don't feel like telling them, don't go out of the way on my account."

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"Finding the Spire was mostly tedious. You saw part of the Oldwalls; it is all like that. Full of Bane, but mostly the weak ones, and Lantry's sigil work, healing and vigor, meant that the fights didn't wear us down. Walking through many layers, ramps and bridges which open the way only when you find the correct torchkey." He pulls one out of his pack, an angular stone which glows with a steady blue light as if it was clear crystal. "I don't think I can spare it for experiments. Yet."

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"-Idea. Portable bridge. Extend it out, anchor it, cross, pull it over, collapse it down. Anchoring'd be the tricky part..."

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"The floors are more ordinary stone than the outer walls, and the builders built well, everything's near-perfectly level. Might not be too hard. I think it will come up again, if you want to try it."

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"I do, but I also want to try a thousand other things." She shrugs. "The debris cutter first- Perhaps I ought to go get to it?"

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A nod. "Maybe best. We'll be back resting at Ascension Hall soon, after we fight the Havoc."

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She hisses in displeasure. "-There's a bigger one of those loose down there somewhere? I should hope everything is thoroughly safe before I start moving industrial equipment down."

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"A good six hour walk away, and trapped until we fight it. And Havocs are so rare they're nearly mythical. Malices - about double the size of the Scourge and life-draining out to about ten feet - are a real threat, and I will be sure to give you a guard - Barik, a healer, some others - while you're working."

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"Okay, great. I'll... Go get started then. Though I'd like to see a proper city at some point, come to think. Or build one."

She nods firmly and turns away to pass back through the spire to her workshop.

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"You can come along when I report to the Bastard City, if you don't mind coming within range of Tunon and Bleden Mark. And for building a city - absolutely. Build anew on the foundations where Ardent or Setting-Sun fell. I look forward to it."

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"Maybe if my work here goes quickly!"

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"Building a city is the kind of thing that gets you known as an Archon. Especially if it's fast - half a year, a couple span. I don't know what power that will bring you - social and magical - but it's worth considering."

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She nods. "Very worth considering, and thinking about how to present. Archon of building a city seems better than the archon of wild smithing."

And with that she steps into the portal. Two hours later she's in the Spire forge, working on a huge iron sphere in a dozen oddly shaped segments. The Spark is... Present, but at a very low level. Just a murmur, a hum and pep in her step, she moves steadily, if quickly, and everything is in neat rows.

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They do actually follow her through not long after, so some familiar faces quietly poke their heads in to see what she's like at work over the next couple of days. But mostly they're resting, sending and receiving messages, and planning the big fight with the Havoc.

Kohl greets the Master of Mining as he arrives in Lethian's Crossing. But after a brief conversation (in which some rings change hands) he is off again, and bringing the whole group with him. (Even, as Walta may soon hear, Sirin.)

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Meroujan Master of Mining has spent a lot of time traveling strange parts of Kyros's Empire under the protection of Tunon (which he has needed, to protect him from the harassment of at least a dozen different Archons at various points), and is correspondingly fairly jaded.

He is, nonetheless, fairly impressed at the huge iron sphere - working anything that size is hard. So he will only be a little bit rude when he approaches her at a pause in her work.

"I hear you're the one who wants enormous deposits of iron and coal. Engineer Waltana, was it? I am Meroujan Master of Mining."

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She only spends a couple of hours at a time in the Spire, and seems to have a written plan for what to work on each time she enters. It keeps the insanity much lower, even when she gets excited.

"-Sacrificial anode, but still need to worry about mineral buildup and-" Blink. Blink. "Oh! Yes, welcome, thank you, one moment-"

A notebook is brought out, and paged through, until it reaches a page with sketches and diagrams of some sort of tall tower, and opposite it, a sort of contraption with spinning, toothed blades.

"Yes, my favorite word is industry. I don't know how much you've heard but I'm from far away, where large machines producing vast quantities of things are common. I want to build them here. With a major deposit of iron ore and ideally also coal, I can build this- Continuous miner, chews up rock and ore at a pace you could be hard pressed to match with a hundred people swinging picks. And then this, continuous furnace- Just keep pouring ore and coal in, molten iron comes out the bottom, it'll smelt an average of a hundred rings of iron per hour once you account for bringing it up to heat, letting it cool, and inspecting and repairing for damage. I would suspect that a lot of surface deposits have been exhausted but there's often deeper ones not typically worth digging out, a band of ore underneath a mountain, so that is what I'm hoping for."

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He looks surprised by the miner, but outright puzzled at the furnace. "You propose to make that much iron and have it come out good quality without personal attention? I suppose that would require large deposits, but I'm skeptical you'll get anything better than weak pots."

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"What the continuous furnace would produce is what I'd call pig iron- Bad iron, basically, cooled all wrong and not totally purified but at least not ore." She turns the page to show a series of other tools. "Industry is about doing things as big as possible, and therefore as cheap as possible. You then process the pig iron further, into good steel like what I have here- Here, a belt kiln to slowly cool it over hours, and smelting pots here so we can skim off slag and add in alloys- I might be able to use automata for some of the process, but the general idea is that an ordinary laborer learns one small part of the work or the use of one specific tool and gets good at that, while an engineer or skilled craftsman oversees everything. If you only need to quench bars of metal the same way over and over again, it's not fun but it's not any more complicated than chopping wood and can pay well."

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"Interesting. A poor substitute for an expert Forge-Bound, but for a horde's worth of weapons it could be worthwhile. I can think of a few iron deposits that went deep enough to be worth trying this. How easy will the contraptions be to move overland? The largest iron deposit was in the southwest of Haven, a long trip from either of these Spires and not too close to the Free Cities either."

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"Not just weapons. Tools! Automata! Trucks, pumps, bridges and houses. When iron is cheap, it's useful for so much more. 

-Transport will be a challenge, yes, I'm hoping to build vehicles out of the remains of the Blade Grave."

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"Well, you don't think small. Maybe you are an Archon of Iron like they say. I can see why the Fatebinder thinks this is worth pursuing. I'll have to make more circuits of the Tiers to investigate, but I've learned to ride, so it shouldn't be more than a span to check the Tiers that aren't under Edict. Is it just iron and coal you're after?"

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Actually, she has a whole scroll's worth of information on various types of ores-and-other-natural-resources that she's interested in, with notes on how confident she is about their appearance and characteristics and how much she wants them. The Spark was not maximally helpful in recalling all this, but she has confident descriptions of some things and vague ones of many more. Any of them that he comes across would be welcome, but most particularly Nickel, Chrome, Zinc (look at this shiny hard tool-steel hammer, it's a chrome/zinc/nickel alloy of iron!!), and of course Iron and Copper ores.

"Would you like me to make you something? Lightning-based lantern? An attempt at a looking-glass? Both are slightly beyond my capacity at the moment, at least my first attempts didn't quite work but I'm sure it's for lack of specialized tools not lack of ability- I've been thinking about an inducer that ought to detect large amounts of magnetic material like iron ore-"

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He'll want to borrow samples - possibly just the hammer - for a day or two to familiarize himself with what it feels like so he can recognize it in ores. If she knows common characteristics of ore-bearing stones for any of them, that is also helpful. But he is rapidly shifting from jaded to enthusiastic - this is going to be an interesting and probably fun challenge for him, like making a new artisan piece for a smith rather than another hundred interchangeable shields.

After a demonstration of her little looking-glass, he does indeed want one. A lantern or inducer might speed up his job somewhat, a looking-glass could make it much faster.  (The list of things she spotted from the Mountain Spire is helpful enough already.)

"Were the glass-making problems issues of purity? I could most likely help with that more than a specialized smith; more experience with the small stones."

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"For the lantern I need a way to remove air and then some lightning jars and a charging crank which are easy enough and I have the materials for, and for the vacuum I know how it's just a specialized tool I can't justify prioritizing quite yet. The lenses- A combination of purity, all the glass I've made is colored thus far, and polish, the final shape needs to be very exact and grinding it down left the surface rough and cloudy."

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"Hmm, I could try to take the nearly-finished product under light heat and fix it. Have you tried cooling it with vinegar rather than water? That sometimes helps break apart hot stones for ore extraction, for reasons I don't entirely understand other than that they involve some change at the very small scale."

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"Vinegar is an acid would probably be the relevant property, I've been making small amounts of stronger acids now that I've glass to store them in, need it for the lightning jars- And acid changes a lot of smelting processes, yeah. I'd like to finish what I had planned with this, I'm nearly done with the pressure chamber, then let's show you the lenses I have that don't quite work? Though actually glass needs to cool in open air for the most part, it'll shatter if cooled or heated suddenly, or more specifically too unevenly. I have a cooling kiln that I fill with pieces and slowly bring down over the course of a few hours."

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"Ah, yes, I didn't mean to interrupt a work in progress. I will happily look at the incomplete specimens when you're done."

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It's only another twenty minutes or so. The separate pieces of sphere come together into something over six feet across, back out of the spire and in her forge, with a whole lot of tubes and pipes leading off it.

She brings out seven attempts at lenses. They're cloudy and greenish, one is cracked.

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He takes the least cloudy of the unbroken set, sitting quietly with his eyes closed for a few minutes. "I don't think I could do much for the color," he says, eyes still closed and without much emotion. A few minutes later, he opens his eyes and continues, "I think the cloudiness at the surface is solvable. But possibly a more specialized skill - are those tools" - he gestures at a workbench Camlo has been using - "from one of our better students? Let them try to do the final grinding process."

Actually, if you look closer at the workbench, there's a green piece of glass in a very odd shape, like a triangle but concave on one side, which seems to have avoided clouding. Camlo may be learning fast.

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She peers, and nods approvingly. "I will, next I see him."

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"Excellent! I should speak with the other Masters here, but I expect I will be off to make a circuit in the next day or two. Perhaps Vendrien's Well first, and I can check if you have a glass for me before I canvass Haven. I imagine it will take me... oh, less than a span, but at least a couple fists."

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"I'll take a stab at it. So much to do, the best kind of burden, really. Want to hear about what this is for?" She gestures at the large sphere and its mass of tubes and such.

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"I'm not the best placed to appreciate it, but by all means!"

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The rest of the Blade Grave campaign goes quickly. They leave the Oldwalls again to track down the famous sword The Dauntless and Kohl puts it through its paces in the Havoc fight, which is grueling but short. It's about a fist from when Kohl left to when he returns to the core of the storm and tests the Insignia against it successfully.

As he's planning which allies will be backing up the spearhead attack on Sentinel Stand, Kohl sends a letter back to Ascension Hall:

Engineer Waltana,

I am planning the final attack on Sentinel Stand and the ending of the Edict. Your assistance is not needed, but if you wish to be here with us as we make a mark on history, we will wait for you. The large protective harness would make quite an impression. (I should have thought of this sooner.)

If you do, I suggest south from the Hall to Iron Hearth, and our Disfavored friends can lead you through the storm to our camp.

If not, I will see you soon regardless - the few messages from the forges I've seen say you've only gotten more impressive.

Good fortune,

Fatebinder Kohl

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She talks a bit more with the Master Miner, and lets him investigate a few different pieces she has of her original equipment to learn the feel of the proper impurities. She talks with Camlo and gets him to try and improve her lenses- And once he makes one workable it's easy to mount it into a nice adjustable telescope, three feet long with warnings that it might be a tad delicate. It gets something like 8x magnification, and is still kind of greenish, and distorted at the edges, but hey, telescope!

And then, enthusiastically working something like fourteen hours a day, she's finished her water-jet-cutter and spends some time supervising the carving through the portion of the Blade Grave, quickly repurposing the recovered metal for more tools she can plug into her knockoff Steam Core. A lathe. Drop hammer. Band saw. It's just making the working edges of the tools that's the hard part, she has to sharpen them often.

She has plans for much more, but there hasn't been enough time- Drill press. A loom. Overhead crane. Pressure washer. Electrolysis. Arc welder. All the basics, enough to feel less weird thinking about building more exotic tooling.  She still feels like she hardly has anything to work with- But that's the thing, isn't it? Tools to build better tools to build more tools to build another generation of tools.

It'd be more enjoyable if she didn't feel like she has to be perfect all the time. The Archon of Iron, living in her workshop and building towards endless wonders.

She hasn't really been following the politics, locations, the web of alliances... Trusting Kohl to handle that and mono-focusing on her source of power. Devices and methods that only she understands, that only her Spark understands. It's fine to teach the Forge-Bound, to leave glasswork to them. The more they're capable of, the more she can take the sophisticated things they produce and build the visions that live only in her head. Walking cities, great vessels soaring through the sky, assembly lines and distilleries and great glass halls full of the noise of industry, dogs made of steel that patrol and sound the alarm on their own, utterly mechanically loyal...

Her assistance is not needed. But it would serve her own purposes to become... Known. Even if it feels dangerous, avoiding things because they feel dangerous is probably a bad strategy.

Fatebinder Kohl,

You seem to think think it is a good debut, so it would be prudent to put my best foot forward. I have been working hard and begun cutting the Blade Grave with the assistance of everyone here at Lethian's Crossing, but I will make preparations for fighting and a strong impression and leave towards Iron Hearth within two days. I will be bringing my protective harness and, if I can complete it in time, the second half that I had been planning for it, which ought to make me faster.

If you can send in time a reply indicating any specific devices that would be helpful I can make an attempt at them.

Regrettably I believe I will need to slow my pace of work after this. I find my temper growing short and difficulty focusing at times, and I know I am pushing myself very hard. At least the slowest and most tedious part of building up steam will largely be over with soon.

Good skill,

Engineer Waltana

She locates a messenger who can send her reply, with thanks and a few rings.

She looks for Master Kinara and informs him that she's off to probably battle soon, if that shield is complete it would be welcome.

She looks for Camlo and gathers up all the other forge-bound she's been working with, and makes a short speech, quietly declaring that she is going to Sentinel Stand to join the Fatebinder, and would appreciate assistance to build something first, disassembling some of her recently built tools for it if needed. This is not going to be some day-long bender of wild smithing- Just heavy work. And then she shows them her designs for a pair of folding automata legs, and a small harness for her to sit in. She'll do the detail work.

If it doesn't seem workable to get done in a day or two, that's fine. But if it is, she'd like to impose and request they put off their own work for a bit, as a favor.

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At this point, the Forge-Bound have solidly adopted her. Not a smith in their own tradition, but a smith and an artist for certain, and that's enough. Most of them probably haven't noticed the strain - full-fledged Forge-Bound end up somewhat obsessive, restless whenever they aren't working, and the ones who aren't particularly insightful assume that so is she. They will definitely help her finish her battle-frame if she asks.

Kinara has the shield ready, and actually enlarged it seeing what she'd been making.

"It pulls arrows in, only slightly for now but that should improve with time and use. Rust generally won't be a problem, but caring for it properly will be good for it anyway. It should tolerate modifications that don't need high heat, if you want to make them - plating some of your odder metals, or adding lightning, or some such thing."

"It isn't quite finished, though: it needs a name. From smith or wielder is equally traditional, but it's your symbol - you get first refusal."

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"What springs to mind is a name of great fame, the ship that made all other battleships obsolete. Dreadnought. But that's a ship's name, and I'm going to save it until I have a ship worthy of it. I have something else, an old old legend I might like to call upon myself, if you've nothing particularly suited."

Aegis. The shield of Athena, that defeated Medusa and her terrifying magic.

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"I think this may be pedestrian to your homeland, but much less in ours: I would name it Magnetism."

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"-Oh that's good. That's very good. Magnetism." She nods firmly, fits it on her arm- Looks forward to the support the harness will offer- And then asks if there's any special care requirements.

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"Oh, the usual for anything iron; wipe it down when it's dirty, especially if it's wet or near the sea, and doubly if it gets blood or viscera on it. If it gets dented - should take some doing, but might happen - try to tap the dents back out within a fist or two. Rub it down with oil a couple times a span. For a normal shield that would prevent corrosion or rust; here it should be fine without, but going through the proper motions - is good for it. Maybe it just takes less stress on the developing magic so that more can become useful, maybe it forms a stronger bond with the wielder, maybe both, maybe something else. But we're pretty sure it helps."

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"I'll be plating it with chrome when I can, that should solve for corrosion. I may not know magic like you do... But thank you. I'll make good use of it."

She stares at the shield for a bit, seeming slightly lost.

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"She'll serve you well. Even though you'd be happier staying at the forge than wielding her."

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"Constraints and duties, and plenty of them. Self imposed, even. I can't not try my hardest."

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"Luckily, you have allies and friends to help you with those. Also fans, but those are less useful. Anything else you want done before you head out to whatever the Fatebinder's doing next?"

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"Just the finishing touches on the light walker. And maybe a good night's rest. No magic in it, but I think I'll call it... Tall Boy."

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"It'll do," she says, with the slight dissatisfaction of someone who's named enough things to have a taste that this doesn't match. "Well, let's get that boy finished!"

And with many hands helping, they certainly can get that.

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A bit later...

Thump. Thump. Thump. Thump.

...She feels unsteady, stomping around ten or more feet in the air late that evening. It doesn't quite feel real. But after a few first moments of wobbling, she begins stomping around Lethian's Crossing, growing used to walking, turning, and moving in Tallboy's upright state.

At length, she laughs in something like joy and something like terror as she gets used to moving around. The Spark helps - it helps with wielding as much if not more as it does with building - and she wasn't entirely quiescent during her work on either. She's manually piloted the four legged standard automata before where there are a dozen different controls to mind at all times, two legs is different, but there's an inherent balance in the tension of the wires, with the legs folding up to account for it- Though she'd still fall if pushed hard enough.

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Once she has it moving right, there are cheers. From the garrison as well as the Forge-Bound, a good majority of everyone came over to watch this (and probably to see her off).

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Telegenos asks if she wants some of the garrison with her on the way south. "Looks like you can outpace us - and anyone else - pretty easy, and Vendrien's Well is pretty safe, but your spearwork from up there will be all off, and you could still get ambushed."

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"That would be appreciated, yes- I plan to make a ranged weapon eventually, but I can't make Kohl wait forever, now can I? Though I can also-" She triggers something and the legs fold, collapsing down in three segments, shifting her to just a couple of feet off the ground. "It's awkward to move like this and I wish I had more time to spar like so, but, see ranged weapon." A bit more quietly, in a conspiratorial tone of voice, she mentions, "It's partly to make a show more than a mighty weapon, anyway."

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"You'll certainly do that! We'll get you a set of throwing knives, too, throwing them decently is easy to pick up."

Half the garrison comes with. They have to arrange some replacements, but there have been merchants bringing in things for Lantry's beloved new library, plenty of their caravan guards can be hired away for a span.

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Then soon enough she and some of the garrison are stomping along towards Iron Hearth. She marches in the Tallboy, but at a sort of slow lope using mostly her own muscle that works out to about the same speed, and is still solid exercise, since she doesn't want to drain the batteries until there's an actual fight.

...She's looking forward to seeing more of the world up close, honestly. The views from atop Spires are different than actually being in a place.

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This is true! How the world looks up close is: poor, mostly. Pretty much everything is farmland even in the rocky outer valley of Vendrien's Well. The villages are fairly small; the settlement around Ascension Hall is much bigger than anything they pass, let alone the respectable small town that is Lethian's Crossing.

Essa's homestead by River's Break was in better shape than most of these farms. Not enormously, but it was nicer. (It's not along the way, though they're probably not that far.)

There are a few places where the scars of past battles are still visible. Graves, torn-up land, one place where a bunch of boulders have been slammed into buildings, crushing them under the weight. (And then marked as gravestones after the fighting.) Not so much within the main river, but once they're in the outer valley, they pass some once or twice a day.

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It's worse than she thought.

War probably really isn't helping, but these people need- A steel mill, a toolworks, sawmill, tractors, looms- This is just miserable and pathetic. Offensive, even.

But being crushed by Kyros would prevent her from doing any of that, so first thing's first.

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(Honestly they could probably use windmills or watermills first, she may notice she hasn't seen any of those.)

The road from here follows the river, passing between a gap in the mountains and southward across open, flat land. There's some trading villages where the mountains part, with other roads heading off east and west; better-off than the farmers though still not as healthy-looking as Lethian's Crossing.

There are farms along the river from here, though they're sparser, with gaps of a half-hour where nothing looks cultivated, particularly on the far side of the river. From her elevated perch, Walta can see that the land further out is dry and deserted - this is a little mini-Nile through undesirable wasteland. When there's signs of battle here, they look more like land that was torn up by ranks of iron boots which no one has bothered to till or plant since.

A day out from the pass, the ground goes up to a village and then looks like it stops, the river heading straight through and over the cliff and the road passing close alongside. Approaching closer, the cliff is only about forty feet tall, but it's still enough that the road stops being wide enough for carts and narrows to switchbacks carved into the rock (they look melted-in, actually), wide enough for two people if you have to but safer to go single-file.

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-Right, energy availability. She's going to have to design a method to make millstones. When ninety percent of everyone is a full-time farmer, there's hardly any hands available for the factories.

Regardless.

"I kind of want to mix up some nitroglycerin and blast this path wider," she comments down as she carefully tip-toes Tallboy down the slope. There's a little trouble at the sharp turns, but she gets it by moving carefully, until she gets fed up and jumps the last ten feet or so with a grunt and a louder thump.

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"It would be good for trade if you could - assuming caravans don't pass through the path you're drilling by the new Spire instead. Couple other places don't even have this much, too."

They have no idea what 'nitroglycerin' is, but blasting rock away is intuitive enough.

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"More trade and fewer people needing to farm, that's the real start..."

Back to marching, then.

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This tier is flat and even, and the river spreads out into thinner channels. The lines of farms become wide enough that the edge isn't obvious. The ones nearest the river look pretty abundant, too, though their buildings are all wood, no clay or stone.

Continuing south (bending around some mountains which continue south of the fault line), the storm becomes visible ahead. The towering clouds move slowly, but there's never a break in them. Below that, there is a visible Oldwall, which dips lower directly ahead. The road leads toward the gap.

In the middle of the second day past the switchbacks, Disfavored patrols come into view.

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Yeah, that storm does not seem like something she can block or really harness, without a whole city's worth of advanced industry, at least. But if they're encountering more patrols it seems like it's time for maximal Regal Bearing. It's pretty easy to seem aloof when you literally tower over everyone, thankfully.

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"State your business," one patrol's leader says brusquely, before he catches sight of the small symbols of Tunon on some of the escort and the large symbol on Walta's shield. "Oh! You must be the Lightning Smith. My apologies. Barik and your escort are waiting at Iron Hearth."

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"I am, and thank you!" She smiles and waves down. "How much further from here, you think?"

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"We'll be back by nightfall, but we can quick-march much longer than ordinary men. You'll certainly be there by tomorrow evening."

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"We'll not dally, Fatebinder Kohl is waiting! Safe travels!"

 

Once they're marching again, she wonders aloud...

"Say, making grain into flour would be done with hand mills, yes? I'm of a mind to make... Water-mills. And powered looms. Perhaps iron plows and iron machines to pull them, though it would seem likely those get turned to other ends. But the less people must farm, the more they can learn other crafts. What other things take a lot of time and labor on the farm? Tilling, harvesting, planting, milling. Weaving. Firewood? Watering?"

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"Spinning thread," one of the women says instantly. "Until I decided to take up arms, I was spinning beside my mother most hours of the day, just to make the cloth we needed for our family's tunics and dresses."

There are several nods and utterances of agreement.

"Cook and spin, nurse a babe and spin, watch toddlers and spin... And of course you can still spin while heavy with child. The women of the house are always spinning."

"If you can dig good wells, that would be a blessing. Most crops the tilling is the hardest work, but the harvest is the most rushed - even the littles can help with the harvest, and we need that help, to bring it in before there's rain or storm - but for the tilling you need the strength of a soldier, or at least a grown man. I hear in the north they pull something behind an ox for it, but we just use ordinary hoes."

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"Oh, I can do wells. That's just digging! Plus some materials for lining the walls. I can even do spigot pumps. Knowing exactly where to put the well and how deep is a bit trickier. Spinning thread... I never actually studied an industrial spinner, just the looms for turning thread to cloth. I'll have to think about it. But yeah, it all starts with farming, in the end, doesn't it? That's what I'll focus on now that I have myself sort of established, I think..."

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"Yeah, getting food and clothes from the land take up most of most families's waking hours. If you can make that easier, you'll have a lot of people singing your praises."

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"That's the whole point of industry, in the end! More goods, less work, for everyone. Steam and steel and lightning are glorious and all, but flour and cloth are the foundation."

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"I'd drink to that! Industry for everyone!"

No one takes up the cheer, but they do smile and chuckle, and a couple mime raising a tankard in a toast.

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She passes the time quizzing her escorts further on the state of the art in farming and village life, so she can start planning out interventions.

Eventually they'll have to make camp, they're not getting all the way there in a single march. Waltana... Will assist the setup and then keep to herself, try to rest and center herself.

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It's not a fancy camp, just a cookfire, some tents, and a tarpaulin to pull over Tall Boy. They break early, and that gives them time to send out hunters for an hour or two and get fresh meat for a stew-ish gruel instead of just flavoring it with dry vegetables.

And in the morning, they'll be at Iron Hearth before the sun starts to noticeably sink.

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At least marching is noticeably easier now that she's been doing hard physical work and eating plenty for multiple weeks. Fists.

What's Iron Hearth like?

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Rather than a sharp cliff with switchbacks, this fault line has long since been broken down in this spot, with a gradual slope through a few terraces of mostly-level stone with thin soil on it. The sides of that slope turn into terraces of stone, with low mountains on the east side making those terraces quite wide. On those wide terraces is Iron Hearth, its entrance and the internal connections made narrow by Earthshakers. Defensible without much need for walls.

It's a very orderly camp, clean white tents with the white-on-purple scratchout symbol on each. It's also busy - men and women in full-body iron armor with purple cloth and feathers move around purposefully.

The sentries at the entrance salute (right hand in a fist, thump on their chest hard). "You'd be the Lightning Smith? Your escort are getting ready, but the General would like to speak with you first."

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Quite a defensible spot. And very disciplined. She smiles, it reminds her of home, a teensy bit. An army's pride and identity. The cliffs make her nervous to go even higher, but Tall Boy is honestly kind of slow and undignified when in 'low' mode, so she stays up high and minds the path carefully. And, right, of course, it's not just Kohl. He's not even an archon, technically, and the general is.

"Yes, I am. And very well." She turns to the ones who walked down here with her. "I don't know where you all are off to next, but thank you for the escort so far."

And back to the sentries (pushing away a jolt of fear), "By all means, whenever is convenient for the General. If there's an out of the way spot I can leave my walker for a bit I would appreciate it. It's a bit large for going around camp with." And a bit threatening or imposing, too, when she's not part of the local in-group, this is a concession. They can come gawk at it, but she won't go stomping straight through camp.

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They'll be sticking around a bit to check if there's a bird with orders, but bid her farewell and good fortune.

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There's a good spot on the second terrace to the right, next to the weapon racks and the camp jail. That's on the way to the General's quarters, too. (He gets a room carved out of the rock wall, rather than just a tent.)

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She will spend a minute inspecting Tall Boy to see how it's standing the wear of a two day march, unless the sentries brush her towards the General immediately. The storm coming up is going to be more wearisome than a simple walk, though.

And then she keeps going, looking serious and dignified and still with spear and shield.

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Then she won't even have to go to the General's quarters to meet him! A large man, bald with a thick but trim white beard, wearing armor much like the others present except that the shoulders and stomach have large circular pools of blue-white light glowing from no apparent source. As does his warhammer, which he is using as a staff, though it doesn't look like he at all needs it.

His voice is gruff but pleasant. "Engineer," he says, "A pleasure to meet you. I apologize for approaching unannounced, but I wanted to see this device up close. It's remarkable. And I hear you made it yourself, from ore to joints?"

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"General. Likewise- I have to say I'm impressed by the order of the camp. And, well, not quite from ore to joints. Some of the forge-bound helped with the larger structural members-" She taps a long curved iron 'thigh bone'. "-And some of the more exotic materials came from something that whatever mystery brought me to the Tiers took with me, a survival tool common from home. But largely, yes."

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"No less impressive. What are you calling it? And do you plan to make many?"

Once she's gotten it down and stable, he'll gesture for her to walk with him. She can probably see a table with food laid out on it, including some (scarce) fruit.

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The control unit on her 'back' is hot to the touch. It's a process of a good twenty, thirty seconds to set her spear and shield in little mounts added just for this, then undo all the various straps and cables. She steps forward out of a sort of upright throne-harness afterwards, taking up spear and shield again and following.

"I call it the Tallboy. I don't think I'll make any more quite like this- There's a deep difference between things to be made once and things to be made a thousand times and more. Much as my skills lean towards the former, the latter is my true dream. The idea came to me in the Spire. I'm sure you've heard people call me 'wild smith'..." She shakes her head slightly.

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"I heard a little. An interesting gift you have, and a more productive one than the most similar story I've heard."

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"It's a lot easier to destroy than build. That's why I don't want to make more weapons than I must."

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"What do you plan to do, then?"

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"I want to make the whole world as rich as my home was. I've been called noble-soft, I spent my days indoors studying as often as not. I never once cut firewood or spun thread or milled flour till I came to the Tiers.

I was an orphan. We were rich. And the key to that richness is millions of tools. I want it back, for me, for everyone."

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"Remarkable that it's possible. And noble that you want to bring it to us. Where is your old home? Should I be expecting Kyros to order it conquered once this conquest has finished?"

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"It's called England, and quite mysteriously... I don't think you can get there by walking or sailing at all. The moon is different. The very size of this world is different. I don't know what to make of it... Except to keep moving forward."

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"Hmmm. Not all to the bad; pressing someone into service against their home is a terrible thing, but Kyros would not hesitate to do so."

He gestures to the table. "Take a seat, please. Help yourself to some lunch. Fruit's sadly lacking on campaign, but we have some to spare for a significant ally."

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She wouldn't. The thought comes instantly. She would definitely betray Kyros for England. Unless it was direly important somehow. Unless England was unrecognizable or Kyros is actually kind in the end or...

If 'England' even still exists. She has no idea what the evacuation looks like...

 

Deep breaths.

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She nods and sits. "Oh, that reminds me about scurvy. I'm going to have to see what I can remember about vitamins..."

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"Many peasants eat poorly; Kyros's Peace promises freedom from hunger, but some scarcity is inevitable. Whatever you can devise there would be eagerly adopted across the Empire."

"...I have an important strategically-relevant question. I understand you can make iron, not quite to Forge-Bound standards but far better than cheap-pot cast iron, very quickly. How much do you foresee that production increasing, in the next few years? You said you prefer to make few weapons, but I am, after all, Archon of War, and an abundance of iron will have a great effect on how that is waged."

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"It really does."

She frowns and considers him. She picks some cheese and an apple and some dark bread.

"Industrial steel production requires building a forge hall, breath-enriched furnaces, tower furnaces, at least as high as the gates here, higher, in fact, and something like a hundred workers- Since I can't count on them having the education British workers would, and I'm having to remember a lot of the intermediate steps. It also requires a large vein of ore, likely coal as well, and mining equipment, to produce the vast sum such a thing would consume. The number I've been throwing around as an estimate after considering all the things that can and do go wrong, is one hundred rings per hour. It might be possible in one year. Shorter term, I'm going to be melting down the Blade Grave, but that's inherently limited.

So, one hundred rings of iron an hour on average, in a year- At a guess. Getting enough people who can do the work may even require wide improvements to farming- Something that will be key to my dream of wealth, in England something like one in four people were farmers, leaving three in four to learn crafts, become sages, soldiers, engineers, miners, much much more of everything else..."

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"Hmm," he says, nodding. "I believe we currently stand at four out of five. More, in the Tiers; magic is more abundant in Kyros's Empire. Is there anything you wish to ask me?"

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"I don't have a firm grasp of how people relate to each other at the upper levels. I did not used to be important, you see, and until this span I'd never led anything greater than a shopping trip. But I won't shirk it or use wishful thinking to shy away into comfortable blind spots if I can help it. So I suppose any advice you see fit to give for someone who wants to be effective and get things done would be welcome? Oh, and I always like collecting peoples' problems and complaints just in case I know how to fix them easily."

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"It is never a comfortable transition, and less so when you have the weight of other's expectations on your shoulders. You have my condolences as well as my congratulations. As for advice... find people you can trust. To confide in without fear of stories spreading about you, and to delegate to without needing to monitor closely. Even Nerat needs some of those, even if he must hollow out his servants to make them."

"For problems you might solve, well, I want my daughter back from Sentinel Stand. Amelia has been there for almost a year and a half. I expect Kohl will manage it, but any help you give I will appreciate. My son Brennix has been missing since early in the Vendrien's Well campaign, and I am sure, though I cannot prove it to Tunon, that Nerat ate him; vengeance or evidence would be welcome. And, on a front you know better and have already, I heard, contemplated: Help Barik. He is a good man; he would be lost without his shield-brothers even if he walked free, but I think he would begin to heal if he could rejoin the legion in another line, in a role he knows and understands. The shield that protects also isolates."

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"The forge-bound are natural allies there. Their own agenda and desires, but- Similar enough that we work well together. Finding anyone else may be- Mmh. If I go about with my plan to help in small villages, perhaps someone will show promise there."

She feels like she is going to be terrible at politics. But it's something she has to try anyway, because didn't she swear to herself about that just a few days ago? Throw herself away to Archonhood, to Kyros, and do as much as she can?

"...Barik's aid, and any others trapped that way if there are any, may well be achievable soon. I'm cutting through the Blade Grave on Kohl's orders, as I mentioned, and the tool for that ought to be able to open his armor without wounding too much. Much as some have been skeptical, and I think you can tell but I'll say it outright anyway, I am an optimist, an altruist. Or at least I strive to be. The kind of person who wishes to tear at injustice and evil, or what I see as unjust and evil. But what does that accomplish, eh? Lashing out like a child at something 'unfair'. You might feel good about yourself for a moment, but if you do it wrong you just create more problems. Mob justice, I've seen a man beaten black and blue in an alley for a theft I know he did not commit and everyone thought they'd delivered street justice, that it was fair and right and good. I'm- Selfless, in a way, but I must recognize that others are not, right, people do things for reasons and you need to attack those reasons- I'm too young to be rambling like this."

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"You are sensible. And a good young woman. I hope you remain so, as the world reacts to you. Ancestors mine know I've tried, and I'm not sure whether I succeeded. I will give you a warning, though it would not have dissuaded me in your place: those you help will look to you for more help, and for leadership, and they will come to look at you with expectations. That can be more painful and inescapable a prison than the worst tyrant ever born could construct."

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"I'd gladly walk to the executioner's block if-" She pauses and purses her lips. "I'm cutting off another long ramble before it gets started. Thank you for the warning. It doesn't dissuade me. My course is set: Try to make my legend a constructive one."

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"I expected nothing else," he says, with a faint smile. "If there is nothing else, I will not keep you; I am sure Barik and the others are ready whenever you wish to set out."

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"I'll finish eating quick. Hunger weakens limbs, and all. I think I'd like to talk more when neither of us are pressed for time, if that cosmic die roll ever comes up sixes."

Nom at the bread.

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"By all means. I believe I will visit the corridor you are cutting through the wreckage by the Spire once it is done, if nothing else."

He doesn't really need to eat, but takes some bread and cheese anyway; it's still satisfying and it makes him a better host at the moment.

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Nom nom nom nom. Try not to wonder about the sanitary standards of the kitchens around here. Nom. Cheese is tasty. (Ugh, she needs to make a charcoal filter or something. Is that sufficient? Maybe not.) Beer too, the weakest mug she can find.

...She goes and finds Barik, once she's done.

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Ashe will nod and wish her well, then withdraw to do General things - he has a ceasefire here, and hopefully soon a peace, but he still has other enemies to fight.

There are five men in ordinary skull-faced armor with tall purple horsehair crests, spiky jaw guards which also extend up past the ears, and generally more ornate armor. They've assembled near her Tallboy.

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Also Barik. "Engineer Waltana! Good to see you. I must say, your machine makes 'Iron Walker' sound a bit of a silly title. We've been amusing ourselves suggesting replacement names that don't make it sound like we've commissioned them for the whole corps."

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"For my- Oh, I did call it a walker, didn't I? Because it's not an automaton if I'm piloting it, I can't make it move and work by itself. Yet. And no, Tallboy is probably going to be one of a kind. A passion project that I never stop tweaking, you know?"

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"Oh good, Iron-Breaker was the best we had, and I don't think any of us actually liked it. Well, we're ready when you are, ma'am. And we can probably keep up better than your last escort - we're all practiced in forced march, despite the weight, and we recover from it by the morning."

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"What can I expect in the storm? It's beyond that big cliff gate, I assume? Tallboy is sturdy, but still it might actually slow me down more than you."

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"The clouds never leave, but the winds are intermittent. We've all gotten fairly good at smelling a change in the winds coming. If you can drop your center of mass quickly on our shout, we'll be fine until we get in close. And the Steadfast Insignia will do something for that - I don't know what, but Kohl was confident."

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"More magic I don't understand, bah. Not that the sparkier parts of this are much better! And yes I can swing down low in a hurry. Right. Sooner started, sooner finished. How far is it? So I know whether to push the speed or save my energy."

She will begin her strapping-in procedure.

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"Two days if the winds are kind, three if they're the most unfavorable I've seen them since the start."

"Three and a half, sir, it's been worse a few times since you moved to Vendrien's Well."

"Three and a half, then. So expect we'll camp twice."

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"...Definitely saving energy then, I only really have enough juice in this to go fast for about one fight, and then it's tedious muscle power to recharge. And it's good to get away from my workshop sometimes even if it's walking into a storm."

Leg straps, leg straps, adjust that one so it's sitting comfortably... She WON'T mention the waterjet to Barik quite yet, actually, that seems like it should be slightly private at least...

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"Set the pace, then, and we'll match it."

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Control glove on, "Systems check, stand back." There's a click and a buzz, and then something felt more than heard as the legs tense slightly. The shields pop up from their rest position and take formation around her. Another buzz, then another. And then a little bell sounds once with a cheerful ding! 

She nods, picks up her spear and shield from their rest positions, and flexes her hand to make the Tallboy stand. It makes her grin again. "And here we go! Point the way?"

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"Down the slope and then southwest, that way." He gestures. Once he's pointed it out, actually you can tell the storm's thicker that way, though you could miss it if you weren't looking for it.

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Well, she gets to marching then.

Tallboy's long stride is actually somewhat balanced by its weight when Waltana is pacing herself. But still faster than a usual walk or march, covering ten feet with each step counts for a lot even if they're slow lumbering thumpy steps.

She swings down just fine when the wind kicks up, though she quickly learns to put the shields into storage mode too and mutters about windmills a little bit. The storm is intense. And kind of precludes conversation and wandering minds.

What will shelter look like when it gets dark?

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There's a lot of leaning rocks, bent like alpine trees, with a curve that allows nestling underneath.The Iron Walkers brought their largest type of shield, with spikes on the bottom, and slam these down to create a wall around it. (Several brought second shields, to make more covered space to nest Tallboy in.) When sudden gusts came, they'd do much the same, circling the shields to protect the little phalanx.

It's not a very comfortable shelter, but they're all sleeping in their armor.

"It's not terribly restful regardless, but you might consider sleeping in the harness. Little gusts blowing you around make for rough sleep, or so I've heard from our Crescent Runners. They weight themselves down with the biggest shield they can borrow, resting on their body. You're welcome to mine, of course."

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"It's not so cold that your eyeballs freeze so technically I've been through worse."

No privacy here, unless distance and background noise counts. She thinks it does.

"I have a tool that can cut through metal now, if you're careful enough, if you'd like to consider the disassembly of your armor."

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"I heard the passage was coming along well. I... would very much like to try it. Even if it can't remove everything - even if I'm stuck with the helm forever - I would appreciate it a great deal."

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She nods firmly. 

Saving the distinctive armor and making it fully detachable might be good for his legend. Though she doesn't know what legend Barik wants... Not something to bring up now anyway.

"As soon as practical, then. Slow and careful will be the way."

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"Indeed. Best when I won't be needed for battle for at least a fist or two - Graven Ashe protects, but the wounds still take time to close properly."

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"Healing magic only does so much? Well I should hope I'm not going to leave lasting damage..."

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"Deep damage doesn't heal easily; it helps, but even with it, some things take rest."

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"Well, soon enough."

Time for sleep? And then more marching. Ugh, marching, she needs a truck. Or airship. Those are both far off, sadly.

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He nods.

And the next day they're up again. The path isn't straight, and the scenery is bleak - stone bent like trees from abrasion, rust everywhere, broken armor and weapons embedded into rock like it was grown there. But not much changes, other than the stormwall at Sentinel Stand getting incrementally closer.

They stop as the sun sets. It's not far now

"We'll be there tomorrow. Evening, probably. There's an actual camp, scrap-metal lean-tos within haphazard walls but much better than nothing."

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Nothing quite feels real after stomping over this alien landscape, in the intense wind, for a full day. In silence, aside from the scream of air.

"I'll be glad for it. Much as I talk about being willing to endure... It's easy to boast, isn't it..."

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"In my experience, any hardship starts out easier to bear, and becomes worse as your resolve and energy drain away. Eventually, it levels out, but whether that is merely ceasing to get worse, or if you learn to deal with it and make it easier to handle, is hard to predict."

"That's what training sergeants are for," one of the Iron Walkers adds, "Force you to get through the awful parts and see if you learn to deal with it. If you don't, better to send you home before you get to the war."

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"Training, eh? Didn't have that luxury, it was keep together and work hard or die, and maybe die anyway. And at least it's not bloody cold. Just loud. And windy." Why is she TALKING about this, ugh. She shakes her head.

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"If your training only did that, that was a piss-poor sergeant anyway," Barik replies to the other guy. Back to Walta, he says, "Not worth training for this; Kyros and fortune willing, this bitch of a storm will be dead within a fist. End of the span at worst."

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"You can never do everything. I'm gonna try and stuff my ears with something to sleep..."

And one more day of marching through this desolate place.

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It gets flatter as they get closer, and the gusts don't get more common but one does pick up and keep going for over an hour.

But then, they get over a small rise and they can see the camp poking its walls over the next rise.

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"So that's the final product! Seems damn useful! Welcome to our staging camp; slightly less awful than bare stone."

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Okay, game face time.

"Not final at ALL! Merely a starting point for something bigger and better! And a camp I assume is very temporary- So I'll bite down the urge to try and improve it."

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He laughs, "Of course, I should stop underestimating you. And yes, this shouldn't be needed more than a couple days longer. We bring the spearhead up through the wind tomorrow, second pass brings the rest and some alchemics that will breach the walls later in the day. Then we carry out the execution."

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Yeah.

She'd been trying not to think about that.

She lowers Tallboy once she finds a niche for it.

"I'll defer entirely to you on what I should do- I won't promise to be especially useful in open combat, the biggest thing Tallboy is missing is a bow or gun and I still haven't really got the hang of sigil-casting - might never will, if it never seems like the best use of time. Though I wonder what alchemics you've got cooked up, that sounds intriguing."

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He doesn't look at all hesitant about it. (Because he isn't. This is one execution he is going to conduct with satisfaction.)

"That's the Unbroken's work. I and mine carried out the plan, but they did the planning. Captain Mattias! Come meet the Lightning Smith!"

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A slim but muscular man with dusty bronze-and-leather armor and brown hair comes over.

"Engineer Waltana, correct? I heard what you're doing by the Ocean Spire. It should do a lot to help my country recover after we beat this thing. Captain Mattias, leader of what we're calling the Citizen Unbroken."

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"Captain Mattias." She nods firmly as she starts unstrapping. It's a good strategy to repeat names, makes you remember them. "Yeah. Metal, work to be done, and most importantly safe travel. I have high hopes I can improve things for many people- As soon as I can get my own workshop fully kitted out, I have many ideas. The Unbroken? Aspirational."

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"Historical. Stalwart's never lost a war, not in centuries. Even after the Edict we adapted and kept fighting - well, until Fatebinder Kohl negotiated a ceasefire. Us and Disfavored want this Edict over and the Regent punished for not ending it sooner; I'm hopeful the Regnal Unbroken in the fort will stand down, but we'll beat them if we have to."

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"-More Kohl's expertise than mine, though I really ought to learn more history. If I want people to actually use my shiny ideas, if nothing else. I hear there are alchemical explosives? I promise I'm in dead serious mode now, no wild smithing at all, but I am quite curious."

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"The wallbreaker, yeah. We're keeping it in a deep covered pit over that way, for obvious reasons. I don't understand how it works myself; I know we consulted some Sages, so it's probably magic, but there was some mining involved as well."

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"Lots of things are magic. Saying 'it's some kind of magic' is like saying 'it's, you know, stuff and things'. Though if you want to break a wall, digging under it and piling up bombs is certainly a way to do it... England had a whole corps trained for it, the royal engineers, sappers division..."

She frowns. Curiosity, or exhaustion and disdain for the wind and desolation? Hmm.

Curiosity wins. She won't touch it. Just have a look.

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"I know we're supposed to take a bucket of water up against the walls, then mix the two separate parts into it - they're volatile alone but much more together. But it's not far if you want to examine it."

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Lantry has sharp ears and could guess what Walta would be asking about. "I'd like to come along, if you do."

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Yeah yeah, they don't trust her not to go wild, which is stupid but it'd be petty to object- Wait actually he's probably just curious if she can make sense of it-

"I think I would like to have a look. I'm not familiar with anything exactly like what you're describing, though plenty of things only really react in water..."

Once she gets a closer look at a bag of little pellets and a some sort of thick oil, her eyebrows raise. "This is ammonia, it's crop fertilizer. Or... Nitrated ammonia, technically? You can make bombs from fertilizer? It wouldn't be burning exactly- Huh!"

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They slide a large bronze shield - actually, two, hammered together off of the hole, and an X of wood firmly planted into the dirt on each side has two well-like winches, spaced apart. They raise up one, slowly, then when she's done with it the other.

"We lost three men making this, and another the first time we tried to transport it here. Please be careful."

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"I've heard of manure igniting and setting straw aflame, if you leave it piled up and undisturbed too long. Something like that, but faster with the other half?"

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She doesn't touch it, of course. And backs away promptly.

"Not quite? I think that's compost- A billion tiny specks of life writhing and feasting and heating everything up as they do, in case you needed more impetus to wash your food and self. I'm not sure at all what's going on, chemically speaking, in that. Some sort of energetic decomposition maybe. High-energy chemistry is dangerous."

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"Hmmm." He slowly traces a large sigil, then peers at it.

"Hard to see much, these winds blow away magical currents as much as mundane ones, but I don't think the ammonia has magic in it. Which would be the obvious reason for it to work in ways you didn't expect."

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They'll lower this and bring up the oil at her word.

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"Oil. Mostly carbon. Maybe that provides the material for ammonium nitrate to decompose into? I didn't study chemistry, especially. Nitrogen likes to form a lot of things that burn quite energetically, I recall..." She shrugs. "I don't need to know everything, and going Sparky to figure it out would be very stupid, and I'm kind of tired."

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"This one's magic," Lantry adds. "Fire, I think. Odd that it's stable - maybe harvested from Edict remains?"

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"Stable magic is uncommon, is it?"

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"Sigil magic doesn't last. Even rituals expire, though you can have them last a good long while; the Forge-Bound need to refresh their heat source, the Sages needed to reinforce the anti-decay spells on our scroll racks. Artifacts are usually stable, but breaking them down usually breaks the enchantment. Archons are self-replenishing, probably, and Edicts keep going, but mostly magic is short-term."

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"So if anyone is going to use sigil magic for infrastructure, it needs to include sages or similarly educated people as part of the plan, an ongoing long-term process. That's not necessarily a show-stopper. Everything needs maintenance except, apparently, spires. I'm going to need to make and teach at engineering schools. Even the oldwalls crumble under time and invaders eventually..."

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"I've heard there's a fallen Spire on the far north coast, where the land got worn away from under it, so maybe even Spires. For simple things repeated many times, you don't need much education, you can teach rituals by rote. Sage education usually didn't stop there, but that was enough to be useful protecting the stacks from time and decay."

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"They say even stars die eventually, where I'm from..."

She carefully backs away. She's done here. All that's left is worrying about the... Assault, and checking over the Tallboy again for anything she's forgotten.

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Much like everyone else. There's some discussion of who will be on which side for the fighting (Unbroken will be slightly ahead on the left, Disfavored slightly behind on the right), how to attempt negotiation, and how they'll cross (depends on the Insignia's reaction but they have a good guess).

Then it's restless sleep in cramped, noisy lean-tos and 'tents'. Kohl and Barik are up at first light with the Steadfast Insignia, to test the space it clears for him. It's a wedge, slightly tilted by the wind but mostly like a boat's wake, petering out about five paces behind him. They'll do two trips; spearhead and Mattias, then the Unbroken and Disfavored. Barik will carry the wall-breaker in the second pass. They probably won't use it immediately.

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"Do you want to be in the spearhead, or the second trip?," Kohl asks Walta, "The first is most visible but the second will still show you off and has less chance of you being pressed into the thick of combat."

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"-Sssecond wave. I don't think I should be relied on in the thick of combat, I just hope I can be - usefully imposing or come up with something handy." She grimaces.

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He nods. "Good to know your limits."

And then it's time to go. Kohl's squad assembles in a wedge, and he raises the Insignia high. It flashes, and a circle of air around him calms. He strides forward and pins it to his chest, and the wedge forms behind him. In about a minute, the wake passes and the stormwall closes behind them.

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In the half-hour before they return, the waiting Unbroken pull the wall-breaker up to the top of the pit, so that they can transfer it quickly when it's their turn through the storm.

They're nervous. They try to cover it up by cheering that "Today the coward dies" and "Stalwart's people will be avenged", but it's not all that helpful.

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"All you can do is your best," is her contribution.

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They've been doing their best for a year now and were never sure it would work out, this doesn't help much.

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Then the stormwall parts again, with Kohl and Barik emerging.

"Some stood down, but not the gate. Let's go."

The wall-breaker comes out of the hole and entrusted to Barik. They form a rounded wedge; Disfavored on the right, Unbroken on the left, and a large space in the center for Walta, between Kohl and Barik.

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Is she going to be called upon to - try and ascend the gate? Or just to protect others with Tallboy's bulk? Either way. All there is to do is look like you know what you're doing. Battery power, on. Walk forward steadily, with power and at least a hint of graceful control.

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Mostly to be intimidating. And noticeable, not that he mentions that part out loud.

When they cross into the eye of the storm and everyone is through, Barik moves the wall-breaker up to below a tower on the battlements.

"The gate is no obstacle. We'll go through when this blows," Kohl says, and takes Barik back to his usual party to the west. The two squads prepare to attack through the breach, still flanking Walta.

And then it explodes.

The dust clears and reveals a tiered inner keep, with squads of Unbroken with burgundy uniforms not washed-out by wind and hard living.

The attacking squads surge forward to fight.

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She's honestly kind of terrified. The shade - or shard - or whatever kind of ghost it was, that was one thing, but these are people. She can see the fear and determination in their eyes.

Did she really think she could get through all this without hurting anyone? No. She told herself that. She'll suffer in order to achieve her goals. The mantra that's becoming a little bit hollow, that doesn't quite apply here, a little bit of a mental crutch: Not choosing is also a choice.

So she grits her teeth and lurches Tallboy forward, joining the charge. Hundreds of pounds of metal at the sprint. She runs for the blasted-open gate, making to kick at the defenders with a spiked iron 'foot'.

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What the hell is that? It's huge! An iron giant!

A few soldiers break and run. The rest look a lot shakier. And the Citizen Unbroken are charging in her wake, the Disfavored behind them.

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From another angle, Kohl and the brute team are also charging. Then they hit the Regnal Unbroken and the blood starts flowing.

But now he's in sight of everyone except Herodin and his personal guard. He raises a sword high and bellows "FOR THE CITIZENS OF STALWART AND KYROS!", and a wave of mental energy flows out around him in a huge circular wave, battering at the confidence of everyone standing against him.

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Some soldiers drop to their knees in surrender, mostly the wounded and those facing other Unbroken - every one of them recognizes the Dauntless when they feel it, and they never thought to feel it wielded against them. But many keep fighting.

Spears are raised, and two javelins are thrown at the human suspended in the iron monster. The two offensives are waves crashing inward, angling toward the inner keep, but the defenders are a breakwater - for now.

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Her steel-over-wood shield panels move to intercept the javelins automatically, the sudden approach of magnetic metal triggering Sparky mechanisms.

She doesn't have a megaphone, but she'll shout as loud as she can anyway.

"By the power of LIGHTNING and IRON!" Normally it would be 'steam and steel' but one has to know one's audience. "Surrender and live! Surrender to rebuild Stalwart better!"

 

And then- She does have to actually attack- Heavy iron kicks and stomps will have to do, and might avoid actually killing too many outright?

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According to historians, elephants aren't very dangerous in combat. When you know how to fight them, skirmishers with javelins can dodge around, isolate them, and send them panicky with wounds. But if you don't know how to fight them, they're just terrifying giants that stomp anything in their path.

As far as they're concerned, she's an elephant. Everyone backs away rapidly or outright runs if that doesn't get them clear. A couple don't manage it, and get knocked down or away with a crunch of bone on impact.

The friendlies fan out around her to take advantage of the chaos, and they're spilling plenty of blood even if she hasn't killed. Little mercy even from the Unbroken; it's too late for surrender now.

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A crunch of bone is not necessarily a death. And Kohl condemns these Unbroken to be defeated in battle, knowing well this means mostly that they will die- So, they should die. Best of the worst options.

But somehow she did expect surrenders. For some veneer of civility over the whole thing. They're- They're down. They're not a threat anymore.

(She is no longer charging forward, merely being present and tall in the center of the chaos. Her shields continue swing around to intercept any projectiles- Unless they're entirely free of iron and copper, like slingstones or cheap fire-hardened arrows, or a large barrage comes at once.)

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Sentinel Stand was well-stocked, they won't need to resort to pebbles or headless arrows any time this year.

The advance is steady, and reaches the stairs to the inner keep's gates. Arrows are coming down from above, but not in huge volume - the inner garrison wasn't large.

From her high perch, she'll see several downed soldiers getting finished off. Mostly by the Iron Walkers, the Unbroken are offering to take prisoners of anyone too wounded to fight, but a couple times one curses or spits at their captor and his throat gets slit.

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Kohl, too, is at the stairs. "Scared a good few of them," Kohl says approvingly in a moment of calm, "And you can hold your own. Not long now; the one responsible isn't far."

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She's not really sure she's hearing Kohl? He's making words, but those words don't seem to be instructions or orders.

She tries to take deep breaths and look dignified and not show how she's contributing to murder on her face.

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He can tell something's wrong, but he doesn't guess what, beyond an intuition that he shouldn't press. (It will probably be obvious in retrospect, but he is fighting a battle right now. He's showing his Beast upbringing more than usual.)

He leads a wedge charging up the stairs, Barik and Killsy flanking him, holding a landing. Then maybe a half-minute later, repeats it. The arrows trail off as the archers withdraw. The ordinary soldiers flow upward in their wake, and soon there's a crowd of armor facing the main gates to the keep.

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"The throne room is only a little further through here," says Captain Mattias, "Let's be done with this."

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Oh, they're advancing. On the king, who ordered all this carnage.

She comes back to herself a little bit. She's going to have to throw up later. This is awful. Why did she agree to this? (Because there's a difference between being peaceful and harmless. Because society is created by the implicit or explicit threat of violence.)

...Though she's not actually sure Tallboy will fit. "Perhaps I should stay out here rather than dismount." She says to nobody in particular.

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Kohl has been putting his 'Fatebinder face' back on, and gathering his thoughts to do this 'like an Archon'. So when he looks back to her...

Ah. Right. She's never shed blood before.

He'll step back and gesture for her to 'kneel' so they can talk quietly.

"I forgot this was your first time. Not holding up well?"

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"I know it's necessary. Society does not work without a boot to come down. But not really."

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He nods. "Killing good men is never pleasant. ...Catch your breath. But I think you should come in for the execution. When the Edict actually breaks. Should be a few minutes more of fighting first."

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"...As you say."

Deep breaths. This shall pass, and she will have to accept that people die all the time, and then she can get back to work and save some of them. More than she's killed, at least.

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He nods. "We'll call you in." And he gets ready to kick in the door.

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Most of the Iron Walkers who escorted her are readying to go in, but one waves them off and comes back to her side.

"I remember the first time I killed a man. I'd fought off a wolf, before, gotten injured badly. I was stoic, calm. I thought I was ready to fight in the phalanx like my uncle and my sister."

"But when I faced a bandit and killed him, nasty brute that he was, my stomach still didn't settle for three days. You get used to it, eventually, but there's no shame in hating it."

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"...I don't want to get used to it. I hope it always feels this awful and I get better at functioning through it. -Thank you. What's your name?"

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"Well, war's not your profession. With luck, you won't have to. I'm Kleobis, 'the Dark' if Sis is deployed in the same area."

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"...Kleobis the dark. Has a nice ring to it. Thanks for the advice."

 

...Okay, she can do this. If Kohl still wants her to. She looks around and tries to figure out what the plan is.

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The door has just been kicked in, and Kohl is advancing flanked by Barik, Mattias, the Iron Walkers, and the Citizen Unbroken. The rest of his retinue is trailing behind - spellcasters first, the rest bringing up the rear.

The corridor in front of them has some more Regnal Unbroken defending it, but they're massively outnumbered and the hallway isn't narrow enough to alleviate the disparity. The doors to the throne room are hanging open, and the end is in sight.

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She stomps forward, but certainly is not eager enough to throw herself into the fray. And still no ranged weapon, and even if she had one she'd be worried about hitting an ally. Just being imposing might be helping, at least.

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Kleobis sticks by her for the moment - one fewer Iron Walker at the front won't be noticeable, and keeping the second-youngest Archon steady might be.

 

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Up ahead, they're cutting down the defenders pretty quickly. These are the elite, and if they're shaky from the big iron monster currently stooping under their roof or having doubts about defending the Regent against the rest of their army and the elite of another one, they're not showing it. Neither are any offering surrender.

Pretty soon, Kohl is at the doors, Dauntless in his hand, and he points it straight at the Regent.

"First Regent Straydus Herodin. For your crimes against Kyros and the wrongs you have done to the people of Stalwart, I sentence you to death."

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To their credit, the honor guard are barely rattled. Two javelins fly his way before he finishes speaking.

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He blocks one on his shield and parries the other with the Dauntless.

"Keep Herodin alive to receive the sentence."

And a brief but bloody fight will ensue.

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She watches. She can join in if Kohl fails here, somehow. But at the very least she can watch.

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And then blood pools thinly on the ground, Straydus's limbs sliced up leaving him slack on the ground. With a knife at his throat, the last two guards behind him let their weapons rest on the ground.

Kohl steps forward, putting Herodin within blade's reach.

"Everyone hates you, you know. Kyros for refusing to submit to the inevitable. Your citizens for putting your pride and lineage over their homes and farmland. Even Beastmen, for claiming to be a leader while hiding in your cave and letting others fight your battles for you. And your soldiers for abandoning them and destroying the people and country they fought for."

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"I will not stand here and countenance another moment of your judgment! I have acted for the interests of Stalwart, and if I die today, I die a patriot!"

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"I gave you the chance to be a beloved martyr, without even losing your war, and you refused like the most contemptible piece of shit excuse for a ruler imaginable. If the sea-kings of Stalwart could see their sorry excuse for a regent they would rise from the deeps to eviscerate you personally. I have passed some death sentences in my time that haunt me, but not this one. This one is nothing but satisfying."

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"Go ahead and kill me, then, Tunon's dog."

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"No. You don't get the satisfaction of dying to Kyros's servant. You die at the edge of your country's greatest symbol, by the hand of the leader of its military. Because he jumped at the chance. And because, as they once said in my homeland before Kyros: A king's life belongs to his people."

Kohl raises the Dauntless hilt-up and slides its blade between two paving stones, momentarily upright.

"Captain Mattias. Do the honors."

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One of the guards surges to her feet, crying "No!". She moves between you and Herodin, tearing off her helmet. "I won't let you do this!"

She's immediately recognizable as a Northerner, not one of the family of Regents. She looks familiar, but it's hard to place...

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Until you notice that Barik and every Disfavored present are stunned. Some started, some went still, but all reacted with shock.

"Amelia?"

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Kohl tilts his head, and decides to ignore the question of why she's changed sides for the moment, other than to rest his hand back on Dauntless's hilt. "Why defend him? For Stalwart's people, who he made suffer? Their traditions, which they've given up, and which Kyros would batter with a dozen more Edicts if they hadn't? This Edict must end. Will you protect this shitstain even at that cost? With both your father's men and Stalwart's here to see it done?"

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"The Regents have honor! Sitting out the conflict made me see this conquest from a different perspective. Stalwart deserves its independence."

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Simulateously, Kohl and Mattias reply, "Had."

Kohl continues, "Had honor. Which this coward sacrificed in the name of his pride. Stalwart will have what autonomy I can give it, under the men who kept its honor. Captains Mattias, Janos, Elia. But if they are to have something better than a wasteland, it will be after 'the bloodline of the Regents of Stalwart comes to an end'. Stand aside, Amelia, or we kill you like the others wearing that armor."

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She tenses, but Straydus speaks up, with a resolved expression, and they can see he's almost lost too much blood to maintain it. "Amelia, that's enough. Keep your own honor. I accept my fate."

She meets his eyes, then turns away, dropping her spear. She walks away, passing through a set of doors to the side without another word.

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Kohl nods to Mattias and releases Dauntless. "Your right."

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He picks it up from the floor, raises it to Straydus's neck.

"Traitor."

"Maybe. But not nearly as much as you, Herodin."

And then a sharp blade cut once, and a head rolled.




And the storm raged on.




And in that confusion, a baby cried.

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Everything was still for a moment, as people struggled to understand what this meant.

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Kohl was first to react, and he snarled. "Nerat's poxy balls, just once I wanted to carry out a sentence that was entirely fucking deserved! But no, it had to have more fucking complications!" He grabbed a discarded bronze helmet and threw it against a wall, hard enough to dent.

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"-An heir?" She wonders aloud.

God. At least she doesn't have to do this one. 

Could she, if she was Kohl?

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"It must be. 'Let Our storm rage until the last blade be broken, or the line of Regent falls', was the condition of the Edict. And-" he glances the direction Amelia left in, which also contains the baby's cry, "-I think I see how her change of heart occurred."

He sighs. "One child's life - two lives - against the Edict's continuation has a clear right choice. But this one I won't ask anyone else to make."

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The Disfavored are a mix of betrayed and angry, outraged that she broke their traditions and code of honor quite so egregiously. But they're still too stunned to act.

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It's not a disaster if she's known for mercy.

"Can we- Could it be changed, the blood, or rather the heritage- Could the line end metaphorically- Some ritual or sigil. Renouncement. If it can't, I'd do it, too, but is it worth an attempt?"

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"It is," he says, nodding, "Renouncement. That might be possible. Lantry, you're our historian, any ideas?"

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"Hmmm. I'm sure it's happened. Usually it's an heir who would be renouncing power on their own behalf... but when multiple heirs exist and the sitting Regent or heir's parent wants to clarify succession... Wait, of course - Queen Porcia, who supposedly faced assassination attempts on her child. Probably the story was invented centuries later, but that didn't get in the way of it being used to set a precedent; she stripped the babe of any legal claim to the throne, and they used that for disinheriting heirs, removing them from the line of succession. What was the wording - 'formally abdicate, dissolving all ties and holdings'? Something like that."

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Kohl looks pleased, and relieved. "Knew keeping a historian around would come in handy." He retakes the Dauntless and sheathes it. "Now, let's hope the mother doesn't decide to put Stalwart's honor above the kid's life."

He looks around, then gestures to Lantry and Eb. "With me. Let's give her an out."

And then they pass through the same door, out of sight.

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Phew.

One life saved, one petty tragedy averted. It's already done, in her head. Maybe a bit too hasty, but she has a feeling. Maybe it doesn't weigh on Kohl's mind so much, too, and it could be part of the symbols and stories. Since those are important. Mercy is a possibility.

"Things can always get better..." She mutters.

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("Your father won't be pleased with me, but I won't kill an infant I don't have to.")

("I wasn't sure she would count for the Edict...")

("She's not more important than all the citizens of Stalwart. But there's a formula for disinheriting your child, as a mother without formal standing. We'll try it.")

They're gone several minutes - probably the first try didn't work. But then the wind goes quiet, and a white glow bursts out through the doorways they passed through.

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Some of the soldiers go alert, hands to their weapons, but Barik and Verse wave them off.

"That's what breaking the Edict looked like. They'll be back soon."

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She just sighs in relief. Tallboy's posture reflects her body language to an extent, the shields droop a bit as she unclenches her fist.

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Kohl strides back out. Amelia is visible behind him and the mages, cradling her daughter in her arms.

"The Storm I called is ended, the line of the Regents with it. In the names of Kyros and Tunon, I claim Sentinel Stand as Governor of Stalwart. And I place it in the care of the Captains of the Unbroken. The war for the Blade Grave is over; let the rebuilding of Stalwart begin."

He removes the Steadfast Insignia from his cloak. "Captain Mattias, if you would." Mattias steps forward, and Kohl pins the insignia to his cloak.

"I trust you will be as wise in governing as you were commanding. Keep Kyros's law, but keep your traditions, too, so long as they're within it."

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He inclines his head in a small bow. "I'm no king nor regent, but we can do without a throne. I think a council of captains. With the Insignia as the badge of the First Captain."

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Kohl nods in approval.

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Amelia steps forward, her baby still in her arms.

"I'll join you, if you'll have me. Straydus the Younger showed me the honor of the South, and I'd like to rebuild his country, your country, with you."

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Mattias frowns. "I don't want to refuse good help. But I don't want to offend Graven Ashe, either. He dearly wanted you returned, but he didn't know you'd changed your loyalties. I don't think I can accept until I know his opinion on the matter."

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She nods sadly. "Then I'll stay in these quarters until he passes judgment."

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Kohl looks it over. "Best deliver this news in person, I think. Barik?"

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He nods. "The General won't be happy. Best not tell him by bird." Hopefully merely displeased; more likely, furious.

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Then they'll get ready to leave.

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"I'm just glad mercy has some catch in this whole sorry mess." And she didn't really do much, it feels like, though the initial... Assault (She shudders)... Did seem to go a bit easier with her presence sowing chaos? And that was the goal, be here, be impressive with an iron giant. 

Success. 

Yay.

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"Whatever mercy we bring to it. And they'll remember that."

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"...Is it urgent to return to Lethian's Crossing immediately? I feel like I ought to help clean up. Anything particularly difficult to shift about, at least. Any large debris. More of a test of the machine too..."

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"It isn't. Fixing up Stalwart - here or by the Ocean Spire - is a good thiing to be doing. I think that road being clear will let a lot of other work come in. Anyone else I'd say it would be much more than they could do alone, but I'm not going to underestimate you."

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"I'm never going to feel like I truly have enough to work with. I left a few laborers working on clearing out the tower entrance... Probably some of the metal will vanish, and if the cutter breaks down that'll stop too, but progress towards opening the ocean spire should still be going. None of these places make - intuitive sense to me, where it would be best to build a road or dig a well. But there's pulleys in this thing, with an hour to set up and a few people or animals to turn cranks, I think I can clear away some of the worst debris from the road. Call it a day, maybe. Show off and talk about industry while I'm at it."

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"Sounds good, do as you think right. I have to go make sure we have peace. I'll have to report back to Tunon after that; should I pick you up for that?"

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Would Tunon be like MacArthur? Like the Queen or a noble?

She feels a flash of squirming terror and loss.

"...I don't have a practical argument but I do not want to." She says in a slightly quiet voice.

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"You don't have to decide yet. We can speak about him later. He's - straightforward. No secrets. Unless I'm very blind to them, I suppose."

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"Then I won't decide yet. I'm going to- That is, my plan absent a reason to change it is to work on clearing paths and debris here for a day, and then go to the exit of the Ocean Spire and see if we can't get through it by now- The sky was visible in places when I left, if not a proper path cleared- And then either long way or short way back to Vendrien's Well and see about filling out my workshop some more, and then working on something for farmers."

Pause.

"Oh, and I can now attempt to free Barik with the same tool that's cutting through the Spire's debris. I don't know when the timing works out- It'd likely be a full day of careful adjustment."

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"That makes sense. I'm sure I can spare him a while, I'll check when he wants to try it. For me, I'm going to live up to the 'Peacebinder' name again."

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"I don't envy you the job..."

 

She'll get started on that, then! Put up a good show of the power of lightning and iron, get a couple of idle hands to turn a crank that lets her keep the Tallboy going, to push and lift with incredible force and clear out fallen rubble, pry apart bits of broken landscape and twisted metal. The jobs requiring heavy lifting, the kind of thing that would need a whole team fussing with ropes and pulleys but can be managed in a few minutes of mechanically assisted force.

She feels like she should see the aftermath of battle, anyway. Remember the cost, or something.

She procures a better than average tent, claiming the need to maintain her gear, and hangs out somewhat morosely that evening with the new garrison and Stalwart's... Survivors? Defectors? She's sad and a bit bitter. That doesn't just go away from a quick pep talk. She'll even have a couple of strongish beers, which is a very unusual sign to those who know her preferences.

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"The complications never end, but we'll pull through. Skill and fortune to you."

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Most of the leadership of the Unbroken is leaving with Kohl, and a woman who wasn't in the attack, Captain Elia, has come in to direct the cleanup. The foot soldiers are in good spirits. They're tired of war, and most of them were ultimately angrier at the Regent than at Kyros - Kyros is practically a ghost story, and the Regent was someone they'd heard about secondhand, if not personally seen. They're not happy about probably signing away independence, but they trust their captains and want to rebuild and hopefully go back to farming some time this decade.

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Iron Walker Kleobis begged off following Kohl back to Iron Hearth. (Amelia went with them. If she'd stayed, they wouldn't have let him stay, because he might lose his temper and spill technically-Disfavored blood.) Officially, he's going to escort Engineer Waltana wherever she's headed next. Unofficially, well...

He catches up with her when she's getting the second tankard. "You didn't strike me as much of a drinker."

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"-Hello again, Kleobis. I'm not. Special occasion. For Stalwart, hear hear. And for seeing the bitter truth that underlies all society. Seems like a drinking occasion."

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"Best keep an eye out, or next you'll be feeling some bitter truth of biology."

"...It probably won't help," he says more quietly, "You'll still be morose, and now with a hangover."

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She glares, then shuts her eyes and sighs through her nose.

"The alternative is what, exactly? Moaning impotently about how it's not fair? This only reinforces my desires to not build real weapons, if I can help it."

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He shrugs. "Point. Keeping busy often helps. Or thinking of what you can do. People you'll protect, people you'll help. Any of your fancy iron tricks that would help farmers plow fields full of debris?"

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"I can build tractors. I can build one tractor. Just... Need a fuel source to power them. Forge magic. I haven't gotten much of anywhere with it so far. Or. Tools to make the tools to make the tools. Gonna do wells, and thread spinners..."

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"Like iron oxen? Could be a great help. And nice deep wells keep lean seasons away, which I think they'll need. Well, Kyros provides, in need, but he doesn't always provide enough for comfort, and I imagine they'll like not having to take the dole, a proud lot like Stalwart."

He takes a drink of beer. It doesn't get him drunk like it did before he joined up, but it's decent beer all the same.

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"Can Kyros provide where Edicts and war fall, though? Hmph. The real point is to make everything, every craft and productive human activity- Faster, or better, or less tedious. It's- I wish I could show people. The docks of Bristol. A general store holding plentiful food from a dozen nations the size of the Tiers. Gas lamps along King's Square. The Generators. County Fair..."

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"Not during the war, but fortune willing that's done in Stalwart. It's always a rich season somewhere in the Empire. Not saying anyone'd turn down some help making it everywhere, though. Your home sounds like a magnificent place."

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"It was." And it's utterly gone, now. Crushed under the frost. "Sometimes it feels like the biggest thing keeping me moving is spite at the world for being so... Cruel, unjust."

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Damn, he thought that was helping. Welp. "Ah. That... that, I don't know." He puts a hand on her shoulder. "But cruelty and justice can be things we bring to the world, right? Hopefully more the latter than the former."

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"Yeah, maybe. Can't stop trying. It's like I told Sirin. Not trying would be intolerable.

I should go try and fail to sleep, if I'm going to be getting back to work tomorrow."

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"Sleep's important. Failing at it, less so. Better to wear yourself out first; try finding the training field and spending a while on spear drills or beating a dummy into stuffing."

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"Sure. I'd build something if I had my workshop here and it wouldn't be liable to end up wild, in this mood."

She will eat some more roasted meat first, though.

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Well, he doesn't think he made things worse... Not as helpful as he'd hoped, though.

He'll just eat quietly himself, for now.

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See, the thing is that she just doesn't feel connected to this place. To these people. Stalwart may as well be Zimbabwe. Vendrien's Well may as well be freaking Suzhou or some other random Chinese port. Well, a bit less so now, in the latter case, that she's starting to know people. The magic is creepy, and the people aren't savages, but it's still just so... Stupid, barren, empty. Like toys in a storybook. The people celebrating Stalwart's renewal? She doesn't get it, she doesn't feel it the way they do. Everything is equally terrible, and she's an outsider, meddling. And she's pretty sure they can tell.

She smiles thinly and apologizes for bothering him on a day of celebration after she finishes, and makes for a training field to exhaust herself going through forms, and the like.

And then, sleep. And then, presumably, walking for the Ocean Spire, after a quick look at the cleanup progress, at least.

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There's still cleanup to be done, but that's true everywhere. The rubble from the blasted walls is mostly gone, the paths are looking more like roads again nearby, the metal-clad lean-tos are being replaced with proper canvas tents that don't rattle...

Nothing calls out for her attention. so yeah, she'll probably go.

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Kleobis will see her and catch up, if she does.

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She is in a better mood today! Somewhat, at least. She appreciates the escort, she wouldn't count on getting herself out of trouble yet. Tallboy needs a bit more attention in the morning- She says she's already noticed a dozen and more things to fix and improve- And then she can thump at a walking pace towards the Ocean Spire to see if they kept up the debris cutting without her. It's only been... Actually, most of a week at this point?

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Four since Iron Hearth, and six more since she left the Mountain Spire. Probably another two to where the Ocean Spire ought to open out, from here.

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Travel is something she's going to have to make all effort to improve... Walking along silently is Boring.

"Would you like to talk about anything, Kleobis? Or just march?"

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"Nothing that needs saying, but I'd welcome some conversation. Bet it'll be more cheerful than idle thoughts."

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"Can you tell me some... History? Folk stories? Everyday life, maybe? I don't know, I feel like I don't really know the Tiers, and won't for a long time."

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"Well, I was born in the North, like all of us, but I've heard a few tales. They say the Tiers were settled six centuries ago, by fisherfolk who sailed west from the Eastern Peninsula and kept going until they found unsettled land. They call them the Five Wives and Seven Husbands, and I'm not sure if Occulted Jade counts as one of the five..."

He can keep going for a while.

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It's better than silence for sure. For her part she gives tales of factories and complains about the Church of England and tries to describe what a Steam Core does.

She pivots into asking what the North is like, later.

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"Oh, where to start? Down here everything's about the sea, but there's almost none of that at home. Herders and farmers, and plows rather than hoes, maybe a little fishing along the coast but only between planting and harvest. Men own most of the land and property; that's been changing under Kyros, but slowly. In the legion families, everyone keeps very close track of lineage and trains, hoping to qualify to follow their family in Ashe's service. I think the rest of the Northern Empire cares, too, but the legion's people - mostly interact with each other. Keeping the traditions alive, for ourselves and our neighbors..."

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"England reminds me more of the Tiers, it's a huge island, ocean on all sides and not much bigger than the Tiers seem to be. There's enormous pride in the Navy there, shipbuilding traditions going back centuries. They say 'it takes three years to build a ship, but three hundred years to build a tradition'..."

They can pass the time well enough in this way, though she also spends some time working in the evening- Using tools and parts in a small storage pack.

And soonish... The ocean spire. It's been twelve days. By how fast things were going when she left, a path ought to be clear by now, though that's if there weren't any issues moving the equipment back down and they didn't use up all the abrasive solution she made and nothing else went wrong.

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Locating it from this side could be a little tricky - the passage isn't that wide yet, and there's a lot of Oldwall.

But instead there's a couple of her helpers sitting on the rustbank throwing pebbles at a target below.

"Engineer! You ended the storm!"

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She perks up! "Good to see you two! No, Kohl did! I was just there for the fight! How goes the cutting? It looks like we could keep it up for a decade and not be done!"

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"Well, we got the first passage through, obviously, and the doors move smooth. We've made more passes to widen it up for carts, and Journeywoman Ghazar's plotting how we want to cut a path down to level ground. But when we heard the storm stop, she said we should wait on cutting that part, check with you on the fluid and whether the angle changes it."

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"I'll have to take a closer look to be sure, but cutting down will mostly have the problem of grit and water building up at the bottom. Might have to haul the whole rig out into the open and go outside in?"

She stomps demonstratively with Tallboy. Huh, funny how natural it feels to do that...

"Well, maybe tomorrow. I'm rather tired from all the travel, honestly. Still, excellent work! I don't know how to send out the news- I don't do birds, I'm planning on something much better once I have time to gather some things and make some tools-"

Permalink Mark Unread

"Oh, she got a bird. There weren't any in the Crossing or by the Mountain Spire that knew Sentinel Stand, so she sent it to Iron Hearth. I think she said that you would either be going there or here, and probably the same for Fatebinder Kohl.  --The way should be big enough for your Tallboy, if you want to come in, ma'am. The way up's not too bad."

Permalink Mark Unread

"I definitely do. I miss Lethian's Crossing and my workshop." She looks at Kleobis. "You coming as well?"

Permalink Mark Unread

"Probably just for the night and then I'll head back, but sure. Will be nice to see somewhere that isn't this - blasted wreck of a landscape."

Permalink Mark Unread

"I bet it'll be nice in a decade. I hope, anyway. Safe travels if I don't see you again before you go, and thank you again."

Back into the Spires, then!

She will spend the rest of the evening making the rounds of the other Forge-Bound, making good on whatever favors she called in, in her hurry to leave, and looking over whatever metal from the cut remains unclaimed and plotting improvements and fixes to the whole apparatus with Journeywoman Ghazar.

Permalink Mark Unread

Other than amounts she claimed in advance, the small iron pieces have mostly been claimed, but there's a few large... 'plates' is putting it too generously, 'wads' is a little too harsh... agglomerations, which are almost as twisted as Barik's armor, which have been left aside until someone wants to try to smooth them out and remove impurities. Most of her favors are no longer outstanding, though, nice pieces of iron to work are probably the closest thing to a standard currency of Forge-Bound favors. And bronze there's been less siphoned off, there's plenty available, most of it is organized as neatly as could be arranged in the entrance hall near the cutter.

Permalink Mark Unread

Re-working all this scrap will be a nice test of her plans for a whole damned steel mill... Blast furnace, and possibly an oxygen furnace if she can manage it... She can use the relatively plentiful bronze as structural material for all the dozens and dozens of tools she wants to make, where wood won't do... Only a few pieces like drill heads and hammers and the like really need to be tool steel... Ohhhh, she is feeling sparky. But also tired, very tired. She'll content herself with some work on the water jet cutter- Fixing a few leaks, improvements on the ability to control the exact pressure and flow rate- And putting Tallboy into the workshop, though not doing anything repair-shaped yet.

And then ordering all her favorite foods at the Mistress, though continuing to only mildly drink. And then sleeping for, like, twelve hours. That'll be nice and distracting from the sticky feeling of guilt, and the smell of carnage and battle.

How's the mood in the Crossing overall? What do merchants think? Have they found many of her requested weird rare ores/minerals?

Permalink Mark Unread

The mood's pretty good! The smiths are happy to have more iron, and pretty pleased the cutter was working. (She'll hear that several of them have taken some of their spare time to watch it in use, they don't quite understand it and that makes it fascinating to a lot of them.) The merchants are happy that a new trade route is opening up and it runs straight through their town. And everyone's talking about the Edict ending - stories are pretty garbled, but everyone's quite sure that their two local Archons were involved, and whatever dissent there was before on the 'are they Archons' front is either gone or so reluctant to admit it exists as to appear gone.

A couple merchants have leads, but nothing that's deliverable yet. On the other hand, Meroujan is back from his survey of Vendrien's Well, and he seemed pretty pleased with his results. He'll probably be near the base of the falls, if she wants to seek him out.

Permalink Mark Unread

After a good night's sleep and a slightly shaky wake-up routine of spear drill, she will, at least.

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"Engineer!," he says, and gives a Forge-Bound salute*, "I've had a productive span. I hear so have you."

 

*The saluter raises their hammer arm up, taps the fist to their head, then turns it sideways slightly higher (as if holding the tool  over their head) and brings the fist down to their waist. Most recognizable with a tool in the hand, but practical empty-handed. (Not particularly common, they're not the right variety of formal for salutes.)

Permalink Mark Unread

She has a wrench to salute with! She doesn't use it much without mass produced cheap bolts, but it's rather emblematic.

"Like half of it was travel! I need to make something faster than Tallboy, imposing as it is. Though I'm proud of the water cutter- Turning the Blade Grave to good use will be wonderful."

Permalink Mark Unread

"And the land under it, too, it sounds like. I found you some good seams of coal. Nothing sizable with the other metals, but a couple deposits where you could probably get a twentieth the mass of Tallboy before it was played out, a few span of mining apiece. Plenty for tools, probably not enough for 'industry'."

Permalink Mark Unread

So, something like fifty or a hundred pounds of various rarer metals. That's plenty to be getting on with in the medium term.

"Alas. I knew it would be a long road. The coal will be handy, though- Any of them near good iron too? If there's a place with a decent amount of iron and coal right next to each other that's my place unless it's completely untenable some other way. Want me to buy lunch and then talk through all the details?"

Permalink Mark Unread

"Not a huge supply of iron, but yes, near the south edge of that long fold on the east side there's coal and iron within a couple miles, could run a nice straight cart path for them. Let me grab my sketch and I'll meet you at the Mistress?"

Permalink Mark Unread

"I guess it's probably too loud to be overheard and it's not like any of this is top secret. See you in a minute."

Permalink Mark Unread

And in a minute he's sat down next to her. The sketch could reasonably, if ambitiously, be called a map, but it's primarily a memory aid, tracking what he saw and noting travel times and occasionally angles measured from the Spire. Like he said, results were solidly good, though not great.

Permalink Mark Unread

"What do the options for mining these look like? I'm not really at the point where I can make a linear miner yet, just got back, really. Maybe in a span or two. And these mostly aren't that big..."

Permalink Mark Unread

"We're mostly limited to unskilled labor for actually getting it out of the stone, unfortunately. I can help a great deal with the surveying, and the extraction of the ore from the slag, but there's not much to be done with the pick and shovel. That's backbreaking work, too - normal practice is to use condemned prisoners, and no one will work the mine voluntarily without a staff healer, for any wage."

Permalink Mark Unread

 

"...No. I've... Killed at least one person at Sentinel Stand, probably, by stepping on them even. I know I can't change this everywhere, but I will not use forced labor. Not myself, not directly, at least. I guess I'm building mining machines."

Permalink Mark Unread

He nods. "Understandable. I avoid checking in on mines when they're being worked, because seeing the poor bastards come out of a pit or shaft at the end of a shift is... enough to distract me for fists and fists."

Permalink Mark Unread

"It doesn't go away because you don't see it." She sighs. "But I would also rather not see it."

Permalink Mark Unread

"It would happen even if I protested. And - well, I never claimed to be a caring man. Some people say the iron and stone gets in our hearts, after a decade or two."

Permalink Mark Unread

"I've heard it said that most people are good, but not very good. So you have to make it hard to be evil, and easy to be good. But... Something for another day. Thank you again. How is the scope treating you?"

Permalink Mark Unread

"Very well! It's useful, and - honestly, purely for amusement it's well worth it. I took it up to the Ocean Spire a few days back to look where the storm wasn't. And actually got a look at a small part of Haven while I was there, not easy to get to but within sight. I'm definitely going to get a lot of use out of it surveying Haven properly. I suspect we'll be getting a lot of requests for these pretty soon, from scouts and merchants both."

Permalink Mark Unread

"It turns out I'm not exactly great with glass, personally. Camlo and Ulantis do better. The level I can easily remember is way more art than engineering, anyway... And forge-bound ore-feeling translates surprisingly well. So I suppose I should let them know that their lenses are going to be in great demand, and I can knock out the frames and adjusters."

Permalink Mark Unread

"They learned fast. Well, good for everyone not to be blocked too much on your work. ...Have your guesses of what ore are needed changed much? I suppose I ought to be out checking Haven soon."

Permalink Mark Unread

"Not really. You found some tungsten, that's the one thing I felt I really needed. More variety is better, even if I'm not necessarily in love with how... Intuitive, as opposed to planned, I can get with variety to work with."

Permalink Mark Unread

"You don't... entirely understand your process, when you're being a 'wild smith'?"

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"...I'd rather not talk about it in the open? Sorry. I know I brought it up."

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He briefly considers what he's heard of other Archons and their strengths and weaknesses. It frequently has conspicuous strategic gaps. "Fair enough," he replies.

Permalink Mark Unread

"And- Well, I'm happy to tell you, yeah, just not here. Don't need weird rumors." She shrugs. And takes a bite of cheese. She's found her favorites after trying a few varieties.

Permalink Mark Unread

"Or at least you should pick your own weird rumors," he says, and takes bites of his whatever. "Like that rumor that Fatebinders can't lie or be lied to. A lot of people don't believe it, but who wants to test it?"

Permalink Mark Unread

"I want a little bit of Orphan Midwife in my rumors. Just a bit. The... Teacher, maybe. The tool-maker. Medicine, even-" She gasps. "God I need to make peroxide! Infection is more a problem than wounds and scars with the sigil of life, right? Peroxide is great for infections! Or rather, preventing them."

Permalink Mark Unread

"That would be useful. Less if you're helping dig better wells, but still a lot. How is it given to a patient?"

Permalink Mark Unread

"I'm accumulating quite the list of tasks! You dilute it heavily into water- Store it in in glass bottles so it doesn't go bad, it'd probably eat through skins- And pour it gently into wounds before bandaging or healing. This kills the - parasite life, tiny invisible things. Hurts, though, and can scar more. It's poison, but a person's a lot bigger than dust so what's lethal to them isn't to us, right? All medicine is poison."

Permalink Mark Unread

"Oh, probably not much overlap with the wells, then. ...Hmmm. Well, the Disfavored would definitely want it, with their whole - protection from wounds thing. Getting it to the injured in ordinary armies quickly enough to help might be hard. And people away from the front, even harder."

Permalink Mark Unread

"I'm imagining a bottle-blower or maybe forming press for the glass, and theoretically all you actually need is water to make peroxide- Everything I make, I want to make unthinkable amounts of. Enough for everyone. Eventually. 'The engineer can build a city in a span', that's the kind of thing- Anyway. That's why I'm so happy about that fold on the east side, with both coal and iron. Depending on how inaccessible it is, I'm pretty sure it's going to be where I build my city."

Permalink Mark Unread

"Weird site for a city. Not on any trade routes, or in rich land; seems hard to feed. But you probably know what you're doing."

Permalink Mark Unread

"-Eh, no, you're right. I mean, trade is a big deal. Most cities are on waterways, I think, for trade. I could build roads but, eh. Might be better to cart the ore to the city than building it right there. I still have the schematics for hothouses practically memorized and that'll do for food, if there's a really compelling reason to build a city somewhere inhospitable... Going to need a lot of water for serious industry, too. River or aqueduct."

Permalink Mark Unread

"It wouldn't be too far from there to where the Matani drains out of the valley. It's not a huge river, maybe half the width of this one, but it runs quite a bit faster. I'll keep an eye on the rivers in Haven for you - I know there was a delta that opened at Setting-Sun - that's the destroyed Free City, along with Ardent, they had a river too. But I don't think they had good iron. Well, Ardent was on the edge of the Blade Grave, I should check for coal deposits in that immediate area."

Permalink Mark Unread

"Is there an estimate on just how big the Blade Grave is? In terms of- Tons- I'm thinking a city is rather permanent so its purpose should remain relevant for a while, the Matani, maybe. Flowing water is power..."

Permalink Mark Unread

"Every seam runs out, I doubt the Blades will be gone from the Grave any faster. The advantage of rebuilding a Free City is that whatever it was good for before, it still should be when the metal runs out. Not that I remember what that was. ...I think Ardent wrote a lot of contracts. I'm not sure I knew anything at all about Setting-Sun before the Edict washed it out to sea. Your industry might make the city grow... but Archons trying to establish new capital cities by fiat usually doesn't work. They have to keep pushing, or it withers up and blows away."

Permalink Mark Unread

"Trade is what makes cities, I think. Trade and fertile ground. Industry should make lots of things to trade, at least."

Permalink Mark Unread

"I haven't seen any city that didn't trade," he agrees, "And the ones that didn't farm fed themselves from the sea. It's your decision; I'm no expert, I'm just fairly well-traveled from my guild's business."

Permalink Mark Unread

"I'll go look around the Matani and the ore sites later. Wonder if I can make a core sampler... See what the rock is like fifty feet down, right?"

Permalink Mark Unread

"I can manage... five meters, I think, if I can get some clear stone without dirt on top and spend most of the day meditating. You'd be, what, digging a small hole down?"

Permalink Mark Unread

"Yeah, that's how the Royal Engineers did it. Three inch hole, straight down fifty or a hundred feet. Specialized machine for it and everything."

Permalink Mark Unread

"Sounds useful. ...If we had a few of those available, I suspect we could train the Forge-Bound prospectors to have better range, too. At a certain point, your senses just aren't sharp enough without the ability to test it against the land as it actually is."

Permalink Mark Unread

"It can go on the list. Upper end of middle. The top is mostly tools I'm sorely missing."

She puts words to action, fetching out her increasingly tattered and full white paper notebook and making a careful entry.

Permalink Mark Unread

"Have you checked with the masters of the forge - and the one up above - for all those? Having seen some of your handiwork, some of them have been trying to work out how to replicate pieces. No one made any progress on the ball - 'Steam Core', I think you said? - but on the gears and levers, some, I think."

Permalink Mark Unread

"I probably should! I don't want to take more than I give, though."

Permalink Mark Unread

"Like, in terms of saving their time versus taking some of it for your own projects? I really don't think you have to worry about that, now or any time soon. New ideas, new possibilities, are worth as much as well-done crafts. You're one of us, ask anyone; if you wanted to be named a Master of the guild, I'm pretty sure all you'd have to do is pick a title and ask for it."

Permalink Mark Unread

"I'll have to go ask for help with more of it, then! The sooner I have something like a workshop from home, the better."

Permalink Mark Unread

"And I think we're mostly pretty excited to see that workshop ourselves. You see why I'm not worried?"

Permalink Mark Unread

"Come one, come all! Behold the wonders of... The electric lathe!"

Permalink Mark Unread

"Well, I know what a lathe is, but unless you just turn wood faster, I think we'll still be looking in to see what you can do with it."

Permalink Mark Unread

"No, it looks like I'll have to get a little more ambitious than that. Though steam cores can cut complex shapes all by themselves... If there's something where turning works but stamp presses won't... Hmm... I should finish eating before zoning out on this."

Permalink Mark Unread

"Indeed, we should." Well, he's fine, but he's been the artist shepherd a lot, since he only gets distracted on the road, and this way works better.

Permalink Mark Unread

She thanks him again and eats.

She has a message sent off to Kohl that she doesn't want to lose weeks of progress to travel, when she could be building things- Things that might save lives, even.

She's making most of the supply of armor and shields the Forge-Bound have orders for at this point, but still reluctant to construct weapons. She spars with Magnetism and a practice spear. She makes a whole lot of tools, most of which are sparky in some way. Drafting machine. Fancy lathes. Induction heaters for clean metalworking. A modification to the water-jet cutter that frees her larger, more complex engine for other uses. A thread-cutter, that will automatically engrave precise spiraling patterns on metal rods and tubes. A few more exotic pieces. She might need a second workshop... Or to dig out a basement. 

The first draft of a mining device, which ends up being a drill-arm attachment for Tallboy after a minor fugue. (Tallboy has not been moving around since she came back, and has been accumulating little modifications.) She turns out a steady stream of little curiosities between larger projects- Shiny brass nail clippers, a wheelbarrow, a little desk fan. She attempts to describe the process to make ice cream to the proprietor of the Rest.

Permalink Mark Unread

They stop in on the way north. Kohl is pretty cheerful, and looks it - the peace went through smoothly, in the end.

He looks in on her new workshop (a building on the west edge of the Crossing had a good place to dig out a basement and still have an upper floor, with space to have her own living space if she hasn't moved out of the barracks yet). The new purpose-made devices have started to solidly look obviously different from a forge.

At a pause in her work, he says "You know, I think I'm starting to properly understand what 'industry' looks like now."

Permalink Mark Unread

"I'm glad. But I'm just getting started. This is a maniac's workshop, not a factory. True industry are when things like this are in every hamlet, and one person can produce hundreds of times what they could by hand, and a great city of iron and glass rises above the land."

Permalink Mark Unread

"You're making tools which are meant to make tools. Not just the basic hammer, but specialized tools for making specialized things. I... think I can extrapolate somewhat, to what that starts to create once you have momentum behind you. Tools that make tools that make tools, making them in vast quantity. I'm probably not picturing it properly, but I think I know what it is I'm trying to picture."

Permalink Mark Unread

"Yeah... Yes, indeed. But - it's going to be slow to make it everywhere. I'm still going to need schools. More engineers, and technicians, who can use complicated machines, if not repair or design them... Getting closer to the point where I should start on that. I'd say my critical infrastructure is rapidly approaching complete. Long way since I built a charcoal pile and stone furnace in Essa's backyard."

Permalink Mark Unread

"Well, I now have a large peaceful province with a decent literacy rate and a bunch of farmers who still can't farm. We can at minimum set up a trial school near the Ocean Spire you can consult with on curriculum, and set up more like if it's useful."

Permalink Mark Unread

"Oh, Stalwart's that bad off? Maybe I should start there when my well-digger's up and going. Plows, spinners, water-mills... Hmm. That sounds like a good idea."

Permalink Mark Unread

"Lots of topsoil got blown away, and lots of fields are full of metal that was blown into the soil. It's like clearing a new farm where you have to remove all the stones before you can start to plow. It's not entirely infertile, but it would be at least a generation before Stalwart grows enough food to be self-sufficient, even with the deaths and exodus the storm created, if things just developed organically. Obviously I don't intend to let that rest. We could introduce technology or magic to help them increase production, but retraining a lot of farmer's children as 'technicians' and relying on trade could be just as good."

Permalink Mark Unread

"...Some of everything, I'd think. I'm planning to build a city. On the Matani, maybe, it's close to a large deposit of iron and coal. But perhaps somewhere in Stalwart is better."

Permalink Mark Unread

"They are down a major city, where Ardent was. Worth checking for coal deposits, there and anywhere near the coast."

Permalink Mark Unread

"I don't necessarily want to inherit an identity. But I know cities need reasons to exist, to really thrive... I'll look around once I have a decent fast vehicle, maybe. That's floating up to the top of the list given how much I hated walking. Well, 'walking'."

Permalink Mark Unread

"Ardent got smashed into rubble by Cairn, back before he rebelled; there aren't any Ardentians anymore. And it wasn't legally part of Stalwart anyway, they seceded about fifty years back. It's just a good site for a city, river mouth, a road, and a great harbor - maybe less great since the rubble."

Permalink Mark Unread

She nods firmly. "I'll have to see it in person. And my other location idea, and maybe a couple more. If there's political reasons to build Sparkton in Stalwart particularly, I'll very certainly weigh that. I don't suppose you know anyone who is an expert at how cities work?"

Permalink Mark Unread

"...Talk to the Sages up in the library, they're magic specialists but if they don't know, they'll have a friend who does who will gladly visit you and talk your ear off. I don't think there's strong political reasons to favor Stalwart over Vendrien's Well. Prefer those two, though, southern Haven is possible, but it's in Tunon's custody directly rather than through me. If you were made officially Forge-Bound, you'd be permitted to practice your craft within Tunon's jurisdiction, but also in theory subject to his orders. So Haven isn't ideal."

Permalink Mark Unread

"I'll be sure to do so. Oh, here..."

She goes to a worktable on one of the walls.

"Any of this look useful?"

A pair of binoculars. A handheld ropehook launcher. A cylinder labeled 'water filter'. Another cylinder labeled 'torch'. A cone shaped thing labeled 'loudspeaker'. A small bottle, labeled 'strong acid'.

Permalink Mark Unread

He'll pick up the binoculars and torch and experiment. "...Yes, these could definitely be very useful. My group is usually fine for cleaning water with sigils, but if that filter is easy to make in quantity that seems promising for villagers."

Permalink Mark Unread

"Not so easy, there's a good bit of the Spark in it since I was so tired of beer." She shrugs. "The initial plan for villagers is wells, watermills, thread spinners, maybe some iron and bronze tools. Torch will last a good long while on its own, but if it does run out - See how the bottom here is hexagonal? Twisting that back and forth quite firmly will give it a kick." She plucks a foot-long bronze wrench off the tool-shelf. "You can use this for it. Seemed better than attaching a huge crank to it..."

Permalink Mark Unread

"Good wells should help nearly as much in any case. You're sure you don't want these? I don't expect to use the little lantern that often."

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"I make things. Lots of things. That's my legend- Or what I want it to be. Though I'm still not so great at lenses, and the Forge-Bound did the hard part of those," she nods at the binoculars. "Show it off, maybe. Gift it to someone who will need it, with my name."

Permalink Mark Unread

He smiles. "Good strategy. Actually, I think Fatebinder Rhogalus might appreciate this," he says, taking the loudspeaker and trying it out. "...Yes, this would do him some good."

Permalink Mark Unread

"Yeah, hence the subtle coat-of-arms, as it were. Same charging mechanism."

She taps the hexagonal bottom. There's her sign, the fist with lightning, surrounded by part of a gear, faintly embossed.

Permalink Mark Unread

"It's a good symbol. I'll be sure they know it's yours."

Permalink Mark Unread

"Aye. ...To peace and prosperity and safe travels?"

Permalink Mark Unread

"Indeed. See you in a few fists."

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Back to work.

(She wants to make herself nice quarters, but cannot really justify that when she's still in the ramping-up phase. Limited indulgences only. Music and good food and occasional drinks at the Rest. She sings old nursery rhymes in her workshop, sometimes, when she's just barely on the edge of a fugue, focused and intent but not quite blind to the world. She's getting better at staying halfway there.)

She does keep up the spear training, though. And takes occasional breaks to chat about the other forge-bound's projects and try to get a hang of magic, which still resists her. Or maybe she's just not trying hard enough. Eventually, her tools are built up enough that they're no longer really the limiting factor... So, mining machines and smeltry equipment, to further her own productive capacity, or a well-digger, for the farmers? And perhaps something for that horrible set of switchbacks she had to pass, to encourage trade.

...It's time to actually start helping.

Another fist and three days. The Well Digger starts taking shape as her next major project, as a towering metal thing some fifteen, twenty feet long all bronze and iron and cables. It requires coal or a skilled Sigil of Fire user plus, somewhat ironically, plenty of water. The well lining will be easiest if it's concrete, which means she needs a whole lot of limestone- She can make it fill in automatically, smooth on the upper part and porous as soon as you hit water.

Anywhere that could use a well? And would any of the people here in the Cross be interested in learning technician work? Not quite forge-bound, not quite engineer. Using the machines to some level of competence, rather than designing or fixing them. To see if they're easy enough for anyone to learn to use, and help her get more work done than one pair of hands grasping one tool at a time.

Permalink Mark Unread

Plenty of places could use a well. If she just wants a test run, they could use another one by Ascension Hall inside the citadel, actually - there were two, one in the inner ring and the other in the courtyard, but the courtyard one was badly damaged in the Conquest and there's a good spot to re-dig it.

In the Crossing proper, there's not terribly high unemployment - it was a trading town before and trade is booming. And there aren't many Forge-Bound recruits who wash out badly enough to want to abandon the craft. But by the Ascension Hall Citadel - since the teleporters made it a bridge for trade, it's effectively becoming a third district of Lethian's Crossing; people have started calling it the Mountain Crossing - a lot of displaced people from Vendrien's Well and elsewhere in the Tiers have been accumulating, for protection and Kyros's dole. There'll be a couple dozen interested people, mostly young.

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She'll put out the call in the Mountain Crossing- Technician work, paid out generously in bronze. The idea is that they'd be trained to use some of her simple tools. It'd be moving and carrying things, using hazardous-to-reckless-idiots tools, learning and remembering instructions and following them without getting lazy or careless. Ability to read is a bonus. Anyone interested should come by her workshop in the morning in two days.

And then- She'll dig a well inside Ascension Hall's citadel. It's a loud process, the gleaming metal tower auguring down and pulling up dirt, and then lowering down weird ring-shaped rocks with iron cables, ring-shaped rocks which she has apparently made in her workshop out of liquid stone. She makes a show of it whenever she doesn't have to babysit the machine, chatting with onlookers. Does anybody think they could do this? Look how simple it is, just pull this lever and lower it down!

Permalink Mark Unread

Many people are intimidated, but some (mostly young, as expected) are intrigued. What will happen if they use it wrong? One of them has heard that Forge-Bound explode if they lose their focus and is excited to share this gruesome factoid with everyone else listening.

Permalink Mark Unread

Many things, if they use them wrong, they will just break and the worst danger is making her cross. Or maybe drop a heavy piece of metal on their foot by accident, if they don't wear the steel-toed boots she's making. Some things are more dangerous if you don't know how to use them- Blades could go flying, or fingers get crushed if they play around carelessly, or maybe worse if they touch things they don't understand- This is why slow and steady is important for technicians. It's not a race, and haste makes waste. If you're not sure what you're doing, she wants you to stop and get someone who does. Better lose a day's work than a finger.

Permalink Mark Unread

This is less terrifying than exploding though some of them are quietly dubious that magic is ever that polite. She has some recruits.

Permalink Mark Unread

She gives a lecture on the tools. (Don't touch that, that, that, that, or that until she gives more specific lectures for them). She gives them a workbench and a pile of pieces and a series of sketches! Their trial run is to take a table saw apart, clean it and replace the worn parts, and put it back together. (She demonstrates undoing latches and bolts, and how to check that it's definitely unpowered and lifeless at the moment.)

She'll be available nearby. Remember, slow and steady, ask questions even if they sound stupid, this is learning time.

(She's observing for leadership potential and learning potential.)

Permalink Mark Unread

"...Okay, this bit's sharp, is anything else sharp..."

"...Are you sure you sent it to sleep, I swear it twitched when I touched it..."

"...Oi, poke less, look more. I don't want to see what happens if you leave it half-dead and wake it up."

There are minor injuries - the most severe is a superficial but bloody finger cut, not from the saw but from the leavings being cleaned out. They clearly have a lot of misconceptions, but about a third of them seem to be adapting well. One muscular boy who has a well-maintained blade in a sheath and a girl who looks healthier than the others seem to be the most successful at getting others to stop stepping on each other's toes and coordinate, of the ones who are adapting.

Permalink Mark Unread

She hovers around and mostly doesn't interfere- Remembering what Old Bear said about running a union... Delegation is key.

She pulls the two obvious leaders aside a bit, giving everyone else a break for lunch (and a few coins apiece for coming and trying)

"I think you two have potential. Organizing is harder than just doing what you're told. What's your names?"

Permalink Mark Unread

"Nasim, ma'am," says the boy, "I was trying, happy to hear it was working."

The girl says, "Mures Jenica, Archon. But just Jenica is fine."

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"Nasim, Jenica." She nods firmly. "Archon? Not quite yet, I think, but thank you. I'm definitely headed in that direction. And Archons mean something- I want to mean wonder, awe, but also teaching, and plenty. It's why I'm going to dig wells for people. And why I want to teach others. Much of what I know... Doesn't need to be the hands of an Archon. What's the point if it's just me in a lonely castle, scheming away with iron and lightning? No, I intend to build a school, perhaps in Stalwart, perhaps in the Mountain Crossing or here. Eventually I mean to build a city, dedicated to iron and machines. You don't have to commit for good or be in a tearing hurry about it, but if you'll have me, I'd like to hire you both. Ideally, you'll learn how steam and electricity work, how machine tools work, how to run a workshop, how to take what I can give you and make it work, and thus become something like engineers yourselves. That you'll make tools by the dozen, or dig wells for villages near and far, or pound new roads into the landscape like Earthshakers, or tear a mountain of iron from the earth."

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"If you say so, Engineer, ma'am," says Jenica, "but people are calling you that already." Nasim nods in agreement.

"I'm in, ma'am," Nasim says first, "I'd been thinking an army, but this seems better."

"I as well," says Jenica, "I can't promise my family won't call me away, but I don't think they will, and this is worthy work."

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Family... It stings her to think about.

"If they do, I'd say to go. Family is... Important."

Deep breath.

"Right. So, I'd say go enjoy a lunch and this afternoon we'll keep the most promising of the rest and work out how to make a whole lot of wheelbarrows... Sound good?"

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"Eh, I don't really like those cousins anyway. Mom's not going to ask, just... some other Mures. Anyway, seems like a good plan."

"We'll see what we can do."

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It feels fake and wrong but she will invite the most promising third plus a few of the more compliant ones to come back, and get to work trying to re-create industrial organization principles mostly from scratch. They can use her first workshop, now outgrown, and parts of her new one, and she pays out in bronze and iron quite generously compared to other low-skill work. It's not like she has a shortage of metal, and if it goes to their heads... Well, better to learn that now than later. They can try to make wheelbarrows, and stamped steel hand tools, and thin rolled homogenous armor sheets, and try to make her ideas for a spinning machine reality. Teaching and managing - mostly thinking desperately back to the lessons she was taught on the subject rather than any real instinct or skill - cuts sharply into her tinkering time, but it ought to be well worth it in the long run.

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They will get... some useful work done. Some of them seem to pick up the skills for the new tasks relatively fast; a lot fewer seem to be transferring lessons from one thing to another.

She does get some clever girls who are both excited and informed about spinning and automating it. None of their ideas today are workable but they seem like they're going in a helpful direction.

But if they keep this up another couple fists it will start having some people who basically understand what they're doing.

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She expected it to take longer, honestly.

She picks out a fist of the best and ceremoniously titles them Technicians, Junior. A small feast for everyone!

And then tomorrow, training Jenica and whoever else she chooses on the well-digger and concrete liner molding, with the aim of getting a team capable of hauling it around and digging wells with it.

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It's not many but it's helpful (and probably encouraging).

Progress on understanding the digger is slightly faster than the last set of things - guess they are transferring some lessons. Soon they will dig some wells!

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Around that time, Kohl sends a brief message:

Engineer Waltana,

I hope your improvements for the people of Vendrien's Well are progressing smoothly. While I was in the Bastard Tier, I found an unusual cave system I might want you to examine. It reminded me of a conversation we had when meeting, about anonymity. Have you made any progress with a device for traveling quickly? Unfortunately, there are no Spires in the area for me to wake, so I can't provide a shortcut. It's not urgent, but may be important.

Separately, Barik's request was denied; Tunon declared the armor to be the will of Kyros and forbids all subjects of Kyros from assisting in its removal. Barik is uninterested in working around the letter of the verdict, but I'm hopeful that he'll agree that altering its shape is not removal.

Speak to you soon,

Fatebinder Kohl

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Making Tallboy faster, and when that didn't really work beyond a certain point, making a ground vehicle, has actually been most of her 'recreational' Sparking when she wasn't trying to put together a sort of Technician corps.

Fatebinder Kohl

Some progress on faster travel, including a large sort of wagon that has thick plates chained together instead of wheels, called treads, which should be able to move cross country at a good pace. Reliable sources of power continue to be difficult; Coal in the necessary quantities would be too expensive, the sigil of fire still eludes me, and while I can channel Lightning when I am worked up and built a device to capture and store this energy, it still needs frequent recharging.

I can likely make my way quickly enough. It will just remain more annoying than I would have preferred.

My other work is I suppose the foundation for the school in Stalwart you proposed. I've hired some young open-minded folk in the crossing and begun teaching them my technology. Results are both better and worse than I expected, but they may soon be fit to travel and dig wells where they go, and learning to maintain the other sorts of things I can build will make any tractors easier to make use of. Two by name of Nasim and Mures Jenica I have designated as leaders of sorts. I'd like to talk to you before actually doing things in Stalwart proper.

I trust in your wisdom to identify important places. I'll make it a priority to arrange for a visit. If it will also serve as a decent test and spectacle of my vehicle and perhaps to survey new sites for cities all the better.

As to Barik, I would say that this is his decision and I ought not gainsay it. I'll leave that matter to you and assist if requested.

Waltana

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Waltana,

I'm glad to hear training assistants is going well. Do you need literacy and sums taught for your students? Those, at least, we know how to teach - I checked with a friend in the Court and she confirmed there were a number of schools for those here in the Bastard City, which have shrunk and left some tutors at loose ends after the merchant families were humbled. I could easily spread rumor that there will be use for them to the south.

I worry about Barik. He adheres closely to his duty over his own happiness or even contentment. And being set apart from his phalanx puts nails through his soul. As a purely personal, impractical, matter, I want him as free of that damn armor as he can be convinced to allow. Any ideas for persuading him to take partial steps, I'd be grateful for.

For the other things, don't rush; we can discuss them in person.

Kohl

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She talks with some of the Sages in the tower about what makes a good spot for a city beyond water, food, and some sort of productive industry. She keeps poking the aspiring spinners' attempts once or twice a day; She doesn't really know cloth work beyond the fairly despised experience of sewing but she knows machines and can help with that part, so they're getting closer to something workable.

She takes her experimental lorry, her symbol boldly emblazoned upon it, on a trip out to some of the villages around Vendrien's Well, taking along a technician and a guard. (It doesn't actually fit into the Spires, unless completely taken apart first.) Introduces herself and offers to dig a well in each village, and mentioning the possibility of mills and spinning machines and more. She thinks they'll agree to let her dig wells after identifying good spots- In the meantime she offers the digger as a core sampling machine if any Forge-Bound want to check their senses against the actual rock drilled up from twenty, thirty feet down.

 

Fatebinder Kohl,

Someone to teach literacy and sums without taking up more of my time would be useful. I have had to focus on practical, workshop skills and already run into the issue of people having trouble even reading yardsticks.

If he would permit me to work on the armor to make it more formidable, to attach a weapon or a ward against lightning or some other useful device, that would help him better serve Graven Ashe?

May the next time we meet be productive and soon.

Waltana

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Reinventing the spinning wheel she can probably reconstruct from memory and get a prototype within a week. If she wants to keep improving it and go for something like the spinning jenny, that will take significantly longer.

The villagers are enthusiastic about the wells idea, but most of them want to have a 'town meeting' about where to put the wells. Also they want better spinning tools so much.

The Forge-Bound borrow the lorry and take several cores in places near the Mountain Spire that gave Meroujan interesting impressions. They make a bronze harness for two of the most interesting cores, so that they can hold together, and move them somewhere they can reuse them later for training.

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And soon Kohl and company will be back.

He has a middle-aged couple in tow who formerly ran a school for nobles and merchants, who are interested in working with the 'new Archons' school (or possibly the Spire library if that doesn't work out).

Kohl comes by and looks at the technicians in training quietly for a while before announcing himself. It looks... busy.

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It looks like a factory. Wide floors, worktables and steel tools everywhere, materials and items in progress neatly packed and stored, sounds of tools echoing. And would be consuming a fairly prodigious amount of coal at this point if the Sigils of fire and lightning weren't available. Everything is clean, not quite scrupulously so but definitely surprisingly so, and there are a bunch of barriers and warning signs around the larger pieces of equipment. There are lanes for small pushcarts marked out on the floor, and overhead gantries holding neat bundles of tubes and wires, plus a heavy hoist. Technicians and technicians-to-be wearing work clothes are at a few of the stations, and Waltana makes the rounds among them every few minutes, taking frequent breaks from her (somewhat more chaotic) section.

"Kohl! Welcome back! Oh, I have to show you the lorry, I swear I'll never walk anywhere again if I can help it. Outside of a town, I mean."

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"If it's doing as well as this school is, I certainly want to see it!"

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"Would you like to meet some of our brightest first?"

Either way, she will start walking to the other end, showing off 'hall one', which is dominated by a heavy press for making wheelbarrow bodies and structural members, plus a set of large vats that get a complaint- "I'm still the only one who can make rubber, it's just impossible to describe the right timing in a sensible way", and then the room where the spinning wheel prototype is stored, and possible improvements are being worked on, and then the well-digger (currently disassembled as some of her technicians are working on cleaning and maintenance for it). Out the far door, her boxy treaded vehicle is visible, complete with the huge cabin and a bulbous metal dome in the back. 

"You have to cast Lightning on that dome every few minutes to keep it going, but it can outpace a horse at the gallop on a road! And still much better than marching through rough terrain. It can cross reasonable amounts of rocks, and mud, and even shallow water."

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"Gladly. I can introduce Lizuca and Birol later - they're the teachers I mentioned."

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She introduces Nasim and Jenica and also Suro, who is 'a bit odd' but has some sort of a knack for understanding chemicals, the kind of person who might be called the village idiot in particularly intolerant places. But he's diligent and not actually stupid. She's worked with people like that before. And also a few other promising heads.

"I think all technicians will need to be literate and numerate. Having written instructions one can follow, and reports and checklists one can fill out, is important to scaling up industry to the truly large."

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"I'm glad the Engineer has found good people for the work," he says to the three of them.

"I can imagine. Especially once you need multiple sites and can't rely on people with good memories being called over to remind people."

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"It'll be a long road, but a worthy one... Knowledge is a multiplier. You can do ten times the work, or a thousand, with the right tools and know-how. Which is why I need people who can learn. I'm proud of what you all have learned so far. But as I understand it, the nation of Stalwart may be a good place to establish another technician school, or an extension to this one, or at least to recruit from..." She nods at Kohl. "Or in great need of tools to recover from the Edict, at the very least. Everyone's seen the lorry- I'd like to think about ones like it designed to pull plows or other machinery, for farming."

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"Sound strategy," he says approvingly, and continues, slightly didactically, "The Tiers use hoes, not plows. But I'm sure they can transition, especially to your technological version rather than oxen. And I think the Blade Grave would need the extra force anyway for the re-furrowing."

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"I might be more absent for a time, the Fatebinder seems to have a job for me, so we'll be planning on how to stay in contact... Unfortunately, radiotelegraphs are another specialized skill that takes special training to operate, and also require literacy to make best use..."

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"And there's no Spire for me to shorten the way. Birds and couriers will have to do for a few years yet."

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"I wouldn't count on years. I have some ideas regarding amplitude modulation- Ahem. But yes, part of this meeting is to plan what you lot are going to do in my absence. I know I can't exactly teach you from a hundred miles away."

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"Not that that's unwise, but we should discuss what I would be pulling you away for. Privately," he says with an apologetic nod toward the other three, "Fatebinder business."

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She suddenly stops, sheepish.

Nods firmly. "Right. I'll be back later."

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"Best we go up the Mountain Spire," he says. He really doesn't want to be overheard.

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Right. Right, this was supposed to be a quick greet and rambling on for an hour to your boss is bad.

She will follow and try not to feel TOO much like a scolded child. Even breaths.

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"I did want to see your factory. I'm just... being overcautious."

It's not far, they'll be up the Spire in a minute or two.

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"-Ah. Hmm. Well. If this is a serious matter, that... Makes sense. I've never been the most socially observant, I suppose..."

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When they're up the Spire, he shoos the couple people up there (sightseeing, mostly, it doesn't get old quick). "Down for an hour, thank you, I'd like to talk alone with the Engineer."

When they're safely teleported down, he walks over to the southern edge, toward where the storm used to be. He's - significantly more tense than he was a minute ago. Or, probably, showing the tension more.

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"...You've found something dangerous."

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He snorts. "Well, I found you. But this time, I found something secret. A town, hidden in a cave. If one of them hadn't sent me a bird, they could have gone five years without Kyros hearing a word of them, and she won't hear it from me. And they're extremely, extremely illegal, because they're in the lower levels of the Oldwalls. Mixed people - even Beastmen, and much calmer and... civilized than I've ever seen them. They really like fighting Bane, and they never run out, there-- that's not the important thing."

He takes a breath.

"Do you think, with months to work, as much direct research material as you could get your hands on, delivered safely, and the freedom to go sparking mad with no oversight at all, you could work out even a twentieth of what's going on in the Oldwalls well enough to replicate it?"

"Because that, even more than waking the Spires, is something that could bring down Kyros."

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".........There can be no guarantees. However, I think nothing is beyond the veil of understanding. The nature of belief affecting reality... Of sigils and energies... Mmh. Someone built the oldwalls and spires. And it wasn't Archons alone who did the work- They're too big. The Oldwalls are everywhere. And something as complicated as these, you don't get with only one mastermind that knows what they're doing. Nikola Tesla, archon of lightning, understood his steam cores. But also Samuel Greens, shift supervisor for assembly hall two, knew what they were about as well, and I imagine Max Mustermann and Frida Engels under his employ also had some inkling of pieces of the whole.

Who carved the steps and passages? Who placed the mechanisms? Who designed the sigils? Who made the materials? It's impossible for one person, 'less they had an army of automata working to rule... My point being, I am mostly sure I can become an Oldwalls technician with that kind of time. Someone who can use the tools for their intended purpose, and has some simplified understanding of their deeper principles. I am less sure I can become an Oldwalls engineer. Someone who knows the principles behind the work well enough to turn it to completely new ends, or recreate it wholly somewhere else.

But there can be no guarantees."

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"I won't tell you to abandon your projects and move and try it. I think we couldn't travel the last distance with the lorry - too visible. And, yes, no guarantees. It's your decision. This won't be the only chance, and may not even be the best one we get... But it's a hell of a chance."

He pauses, smiles apologetically.

"...I'm not sure if this came out of nowhere, from your perspective. There's some things I don't let surface even in trusted company."

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"Now, see, this makes me want to have a very serious conversation about what to do... Without Kyros. Or after Kyros. I, perhaps, could, so the question turns to should. People are people after all, and I'm under no illusions that trying to rule wouldn't make me miserable and fail to prevent wars and murders and the like, if it were me. And if it were you..."

Does she actually trust Kohl? Really, really, bone-deep trust him? She does not. She barely knows him, by reputation, by a few deeds and conversations, and by sharing this singular mountainous secret. It's big, and it's a lot of evidence of his intentions, but still. Trust is fragile... Or something like that.

"...Also I want to at least prepare and sew things up first if I'm going to go live in and poke my finger into the Oldwalls."

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"I've always hoped that a better Overlord could keep much of what Kyros offers and excise the worst. Most of the Archons are awful, but the system pushes them that way, and it doesn't need to. Some are like Ashe - he wants to be a good man, even when he isn't. Tunon cares about justice, and Kyros doesn't, really - he might turn. How many more are like them, I don't truly know. Even Edicts could be gifts rather than threats, I suspect. But... getting there would be difficult, even with great power. I doubt we could avoid war that covered five times the ground of the Tiers, or destruction just as wide by some other means. Is it foolish, to think we could do better on a foundation of destruction?"

"But Kyros killed my family twice over, both of them for little reason at all. So hubris or not, I still want to try."

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"Hubris isn't... Gods, this must be what Oliver Cromwell felt like. -Famous general. Statesman too. Complicated figure, some damn him and others praise."

She sighs loudly.

"I still don't know the history here, but even mine - ours - is filled with so many terrible things, cruelty for cruelty's sake, cruelty for money's sake, for pride's, for control's, for... We banned slavery eventually, but went on ahead exploiting the colonies for cheap labor and materials. Farm work, mine work, the bad kind of factory work where you don't clean up the toxic dust because that'd slow down production. Same harms under a different label. I think it's foolish to try to do better on a foundation of destruction. Start as you meant to go on. People can learn. And if not, their children can."

"It feels like Kyros might be trying, with the Division of the Harvest, and Kyros's Peace. It's no excuse, but if one is trying perhaps it says something about the motivations. About whether it would be possible to present an alternative, and which way they'd jump if it happens. Or else it's just that- Kyros doesn't want to rule over a blasted wasteland. And the story, is important here. I feel like I'm already being affected by it, though it may also just be looking for signs that aren't there. But it's easier to flutter along the edge of the Spark now, it's easier to call up the lightning too. What end does Kyros see to her archonate, I wonder? Slowly supplanted by another as the world changes? Judged for her own crimes by the peacebinder? Torn down in a bloody war that destroys everything?"

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"I know more history than is legal for anyone but a Fatebinder or an Archon to know. It's still not much. There were a lot of free magicians, before Kyros. Dangerous ones, not as bad as Edicts but approaching them. Keeping a firm rein on the Archons and sending Bleden Mark after anyone likely to become one outside the power structure most likely was the solution to that problem. Before that, and only Kyros if anyone knows how long before, were the Builders, the Older Realms who made the Oldwalls and Spires. The Beastwomen say they were around even in those days, and they're certainly much older than Kyros, but oral tradition is unreliable and my tribe's shaman had little to say about the Builders except that they weren't Beasts and that it was good that they built the walls."

"Stability, plenty, justice... all good, and Kyros provides. But I've seen that Kyros provides only because they protect her power. When the Law doesn't do what the Overlord wants, there is a decree that what the Overlord wants shall be done, and then it is. Or Bleden Mark arrives with a knife in the dark, which is why we're not in the dark. When ruining the plenty of Azure for a hundred generations or more was the easiest way to put down Cairn with an Edict... so much for plenty."

"I don't think Kyros sees an end to it at all. Change to less armies, maybe, but not less fear. And... whatever she meant to do originally, she's as affected by the story as anyone. Probably more. I doubt she still has the will to step away."

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"And they're the one thing here that might give me an angle on... Home."

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"If anything can bridge to another world, the Oldwalls and Spires are it. I'll happily help you with their problems, if so."