The planet looks like an ideal spot for colonization from a distance. Covered with a range of biomes, from lush forest to long coastlines to roaring rivers. However, when the Amentans arrive they quickly notice anomalies on their scans.
A population of humanoids lives on the planet, scattered - sometimes individuals are spotted alone and other times they appear in groups of up to a few thousand. They appear similar to child Amentans, except for a general lack of bright hair colors. Civilization appears primitive - in some cases so primitive that it's confusing how they survive at all, with small groups managing to survive in environments as harsh arctic tundra huddled around campfires, in sandy villages in a desert with a single well. A small number of cities exist, most without obvious sources of sufficient food to support them.
As the Amentans investigate further they notice more anomalies of a far less consistent nature. There's an aurora in the northern hemisphere that shines continuously, day and night. One of the cities appear to change subtly in composition and position constantly, with no obvious construction visible. A group of the humanoids appear to live underwater, alongside a gigantic manta ray, hundreds of feet in breadth. A giant skeleton statue of green crystal seems to be moving. A blur of feathers and wings zooms across the planet like a missile at one point. Except for the humanoid species, none of the anomalies repeat.
These are just the anomalies they notice easily from orbit, more may be found on closer inspection.
Landing and setting up camp goes well! Flora and fauna appear similar to their home planet. They discover a single lone humanoid, napping in some tall grass at the edge of the beach. She really does look like a little Amentan girl, with strangely dark brown hair and rustic but well made woven clothing. She is clutching a blanket of scraps of fabric sewn together.
She tries talking to them - she has trouble paying attention to learning their language but is happy to play charades to teach them her's.
The greys hike to a forest, where a pile of the humanoids are napping together. One of them has a small amount of thin green vines clinging to her. In a different part of the forest they encounter one of the humanoids awake, climbing a tree.
The forest is dense but not large, to one side they encounter a rushing river and on another they find a swamp.
Near the rushing river they encounter a majestic looking white dog (apparently a german shepherd) that appears well groomed.
In the swamp they spot a group of the humanoids, playing by bouncing on the inflated vocal sac of a gigantic frog like it's a trampoline.
The computer can indeed figure something out! The language is easily translated, initially appearing to mostly be a special dialect focused on coordinating groups of people in emergencies, though it has enough grammar and vocabulary to be used for other things as well.
However, the computer soon reports that further analysis that the initial assumptions were wrong, and the language is mostly composed of varying degrees of basic interrogative clauses expressing confusion, with the same caveat about having enough variety to be a general purpose language as well.
It's not entirely clear why the computer's analysis changed so dramatically - that doesn't normally happen!
Meanwhile, two Amaliens set off to a nearby beach from the village that the aurora visisted in the arctic tundra. From there they ride underwater on the back of a creature that looks like a hyrbid of a rino, a walrus, and seal. One of the Amaliens is dropped off on a nearby continent soon after.
The dropped off Amalien has a wooden play sword and a mouse mounted on her shoulder who she talks to as she walks towards a campsite (the mouse is not obviously responding). At the campsite she finds a group of three Amaliens napping, cuddled with each other and what looks like a giant fluffy sheep or llama torso. No head or legs are visible under the fluff.
She wakes the group and together they mount the creature, which rises to reveal many extremely long legs, more then it seems like it could fit. It moves fast, legs seeming to dissapear into the fluff as they are pulled back from each stride and new ones emerging.
The group stops at a cliff, where the girl with the wooden sword and mouse dismounts, climbing partially down the cliff and into the nest of a gigantic elderly looking pelican with three pairs of wings. She climbs into its gullet sac and it flies, streaking across the globe in a flurry of feathers. It darts from place to place - the girl emerging each time to visit strange creatures and talk to people, some of whom join her in the gullet of the monster or set off on journeys of their own.
The Amentans are largely unaware of this, except for the occasional sighting of the incredibly fast bird.
It's easy for them to do so! They figure out that the language is the same for all of them - features noticed in response to one of the researchers are easily noticed by the rest. The language contains a lot of excited words for getting attention and happy replies that are spoken in a way designed to be heard well in crowded environments.
Descriptions of the features stay the same, but anything recorded in the language itself (either through audio or phonetic transcription - no written form is obvious) seems obviously to be part of the language as it currently is when re-examined later, though the translation of the content doesn't actually change.
That's so cute?? What a friendly sapient language. They aren't really communicating with the project leads because of the quarantine so they all go their own directions here - one of them starts trying to write poems in Cryptophasia and one of them starts trying to translate the information packet of things that they might want to know about aliens and vice-versa into it and one gets to work on a dictionary and one decides to try seeing if it'll adapt to sign language.
A bunch of prefixes and suffixes and compound words can be used to deal with multiple things at once, though the Amentans are noticing a bit of a lag on discovering replies within the language as so many different projects are started at once. Still, a connotation of joy to be doing so much accompanies the more complicated and clever constructions of words they discover.
The Amaliens disentangle themselves and stand up. They're an eclectic bunch - all look like children but aside from that they have little in common. Included among them:
- A girl with wild messy hair with dead leaves stuck in it.
- A slightly damp pair, a boy and a girl, wearing leathery wetsuits.
- A trio with bits of fluff stuck to their clothes.
- Another trio that appears to be covered in ash and soot, with singed hair.
- A girl with a wooden sword, standing slightly ahead of the rest, with a mouse on her shoulder.
- A boy skulking in the back, who at first looks a bit older than the others, but upon closer inspection actually just looks like someone who is sleep deprived but too busy to rest.
A few of them have brought very cozy looking blankets with them.
They begin looking around for the land-based recipients of the communication the Aurorite had told them was coming from a space object.
The Amaliens play around with the words the linguist said, deconstructing them and trying to say new words aloud (giggling when they sound funny) and figuring out what sounds natural, quickly reederiving the language.
After a bit of internal discussion, one of the amaliens says in the language "Cryptophasia can't be in places 'less they can communi-cate with each other. It'll still stay in both places s'long as we can talk to you."
The Amentans on the beach will start figuring out the language just from overhearing all this, but might have to think a bit to learn it.
The greens who have been studying Cryptophasia want to ask some questions about it now that they can talk to people who aren't it. They're currently mostly not communicating with the rest of their ship because it was really frightening how it did... magic?... to them; they think it's cool and it hasn't done anything hostile but they would really want to know more about how it works before letting it spread to all the Amentans even once. (The camp Amentans move off so they can't hear the conversation.)
It is unique and special and can do things and exist in a way that is all its own? Cryptophasia is a very friendly monster, though it doesn't have a very special companion friend like some do. It's also really extro-vert-ed so it likes being spoken by lots of people. The amaliens were guessing the spaceship was a monster too but maybe it's not?
It was really hard and took them a long time to figure out, yeah! If it's okay with the amaliens the research team would like to wrap up the things they were doing to study the Cryptophasia - they can keep the phone line open and talk about it while they do that, but preferably out of earshot of the landing team - so they can make a determination about whether they want to recommend using it for general communications with locals.
They won't be able to understand it till they learn Cryptophasia again.
(Also in Cryptophasia the word "keep" doesn't exactly apply to the situation, more grammatically relevant would be "Cryptophasia stays with the Amaliens".)
(The more flowery poetic form actually has the subtler connotation "Crytophasia stays with friends such as the Amaliens and possibly including other friends".)
The term "language monster" is apparently an abbreviation for the longer phrase "language that only has a few attention threads to have relevant apparently reactive features with but can be learned by (excited happy inflection) a very large number of people as long as they are not very communication-wise distant".
Okay! It wants the internet! The greens are hopeful that when everyone is convinced that it isn't dangerous to learn Cryptophasia it can have an internet and all the settlers here can learn it. There seems to be lots of space the amaliens aren't using, right? Would they like new neighbors?
"I think we should probably talk with them. What sorta calming could we help with?"
He feels a bit awkward about being this cold to new people, but he knows that some amalien needs to be cautious and careful with things that might become scary and he's trying really hard at it because that's his job.
"- well the trouble is you can't talk to them because they don't want to learn Cryptophasia while they're still nervous, but it would help if you all taught the linguists who are down there in the camp more of your not- Cryptophasia language that's just a language and not magical."
Sure, this purple has nothing to do right now and will belly rub Fluffeld.
Meelia is happy to chat with them! She's excited to talk about fun people she's met and things she did with them. She acts out her stories as she tells them to make it easier to figure out what she's saying.
" - and then I helped her climb to the very very tallest branch and we found her glowing bird friend stuck up there and scared to come down and so -
Meelia is presenting the stories as real things that happened to her, and nothing seems obviously made-up about them. During one she mentions how her wooden sword got stuck in the mouth of an angry monster and she points out a set of tooth marks on her sword. The wooden sword was apparently saved by the quick action of the friendly mouse which is currently sitting on her shoulder.
They are pleased to make Meelia's acquaintance!
They would like to know more about amaliens, too. They look sort of like young Amentans, but they haven't seen any who look more like adult Amentans, so perhaps they are adults and just look like that? They haven't seen any baby ones either though, is it the wrong time of year?
Fika has an unusually good memory and is pretty sure one of the earliest things she can remember is a time she gathered up a lot of friends for a fun party month* together during a month where the moon blocked out the sun from view at the start and the other moon blocked the sun at the end.
She's not sure whether it was the first time the moons did that.
*month is the closest translation of the amount of time.
They arn't sure that's true. Some of the amaliens with singed hair and ash on their faces say that if you fall into lava where there isn't any air you can nap till other amaliens find you and you get better or until lava pushes you out of the ground again later, though that can take a really really long time.
(also it can hurt a bunch and isn't fun)
They're okay that! They'll translate the cool bits of how the translation software works into Cryptophasia later because it's a language-monster and likes language things. Also they'll probably translate the non-cool bits too cause Cryptophasia will probably find those bits interesting too.
Cuuuuuuuute!
In the morning the computer's had a while to chew on the language - and so have the non-quarantined shipboard linguists - and they can have somewhat more fluent conversations! They want to know more details about how Cryptophasia affects people and for how long and through what vectors.
Lucien is the first up - he slept at the edge of the pile outside and doesn't have any trouble extricating himself.
Cryptophasia acts like a language someone learned, he'll explain, except it can also cause you to notice things about it you hadn't before, as if they were always there. It can only affect people if those people can communicate with other people who it is effecting. Written communication won't work, it has to be real time. Also in order to be affected the person needs to put some effort into figuring out the language, though not much.
Okay. There's a blue who's willing to go in with the quarantined linguists up on the ship, having made some advance preparations for limited communication with the rest to make sure she's in good mental health and confirm that she recommends going ahead; they can talk to her, and she is more able than these academics and explorers to represent their people.
Meelia will do her very best! She is actually quite strong - she can lift one of the greys up and throw them a tiny tiny bit in the air. If any of the greys have heard about very strong grey children they will realize that some of the strongest amentan kids who train a bunch are at least as strong.
Fika throws the berries down and Fluffeld jumps! She goes soaring, boosting herself off of Fluffeld. She flies through the air towards the Amentans.
She lands, but not with any of the grace with which she climbed. Her ankle twists at a bit of an angle and she bonks her head on the ground.
Naps are mostly just for not staying awake, since it hurts and can take a while to get better. Though some of the ash covered amaliens say that if you get stuck in lava you can usually stay awake to try to get out but it will really really hurt and also you will heal much slower. They think it's only a good idea if you're away from a place where friends will be able to get you soonish.
Meelia will add that if you get hurt really bad you can't stay awake, like if a boulder monster falls on you from high up when you're climbing a really tall mountain.
"Oh that's really pretty!"
She's actually a bit jealous and wants to ask if she can visit other stars but Lucien would be unhappy if she got distracted right now so she can do that later.
"I'm Meelia! I don't know if it has a meaning but it sounds sort of like 'amalien' so maybe I was named after that?"
"We're excited to meet new people and to get to know you and help each other."
"Sure, some of you could come to Amenta and check it out if you like exploring! You might have to learn Amentan languages to be comfortable there long term, because I think Cryptophasia will probably need to stay here on this planet, but we'd be happy to teach you. Here all we need is space and an introduction to some of the friendly monsters and warnings about where the unfriendly ones live, we can grow our own food and build our own homes."
"I can learn the language if I have to to go to a new place!"
The other amaliens look scared of the idea of learning a new language but she's brave and really really wants to go to the other planet.
She tries thinking of the best place for them to live.
"There's lots of space and food we don't usually eat underwater and not as many monsters in most of it. It's kinda uncomfortable since there's no air and it sorta squishes you down in some places but maybe that's worth it for you to have a very empty and nice new place to be in? There's also a friendly monster that can help you breathe but doesn't have too much more room since lots of amaliens live with it."
"We prefer to live places that have seasons, so not at the cold ends of the planet or the hot band of it around the middle. We need fresh water and the land needs to be able to hold a lot of weight because we like our buildings to be pretty tall. We have lots of different kinds of food that grow in lots of kinds of soil, so a variety of soil is good. A lot of the things we like to build need metal so it's good to know where to dig that up and whoever's digging it up will want to live convenient to that."
The amaliens have so many questions.
What's metal? Why do you like seasons? Is it cause the weather is more interesting that way? How tall do your buildings get? What types of food do eat? What is the tastiest? Can I climb your buildings? Do you want to live in the Esteel Tree? How often do you move where you're staying?
These objects are made of metal, mostly steel but some aluminum and titanium and a bit of gold! It's because Amentans have a seasonal cycle, do any animals here do something like hiding underground in the summer or the winter or flying to a different place some of the year, it's sort of like that. Some buildings are more than a thousand feet high! The amaliens can try these foods they have along though they are not the best because they had to be okay to bring on a spaceship trip. They all have different favorites. Buildings usually get climbed from inside, not outside, in stairs, and some buildings don't have stairs at all and just have elevators, which are like so. What is the Esteel Tree? Amentans move when they need more room in their home like because their family has gotten bigger, or if they have changed jobs and want to be closer to what they do all day when they're not at home; this is usually not too often, a few times a year at most.
A thousand feet is really tall! That's bigger then the Esteel Tree! Oh wow all these foods are really yummy treats! Elevators sound sort of boring, unless they go very fast. The Esteel Tree is a monster-tree that is friendly and a few hundred amaliens live in it (like Fika) and a bunch more live nearby.
How big do families get? Why don't they just make the roofs taller instead of making new homes? How big do amentans get?
Not-kids still like those things, but they have had enough time to learn spaceship things at a more sustainable pace.
Amentan kids are often bad at judging risks and choosing priorities and following instructions, which are all really important in some possible situations on a spaceship.
Fluffeld can come too if he doesn't put his mouth on anything.
The shuttle the greys and greens came down on is big enough that they could live in it if they wanted to, but they like spreading out a bit in the tents. It does have their showers and food and stuff inside it. The one the blue came down in is much smaller, only a couple of rooms' worth of space plus the propulsion.
There was a vibrating speed monster that sped up things it touched for a bit sorta and wasn't friendly and she and Peli took it away from a bunch of amaliens who it was hurting (by vibrating things they liked till they broke and also by speeding up the amaliens so their friends all moved slower then them for a while) and then afterwards she and Peli were vibrating a lot so she tried to see how fast they could go and then she got so high and couldn't breathe and was a bit floatey and later she checked and found out that that was space.
The amaliens end up recommending a large valley with a river going through it that had a group of amaliens living there a decade ago that has easy to live next to monsters. There's enough room for a small Amentan city, which can be expanded further past the valley with work to befriend monsters and help monsters move if they are having trouble being friendly.
That citylike thing on the map is Keetim! Keetim is a monster who is friends with Keeta who is the mayor and there are over a thousand amaliens in the city! And also other monsters! One of the amaliens who lives there says it's a nice place to live though hard if you're scared of nightmares.
"She means afraid of the city's nightmares, not your own. Keetim moves around and changes and that's really nice most of the time and helpful but sometimes it has nightmares and then it can be scary until it calms down. Keeta helps with that so it's easier to live in than it used to be."
"It changes in scary ways. I think one of the very bad ones had things like sharp stuff growing on the ground and on the sides of buildings and then some of the buildings fell towards the ground like they were biting the things inbetween."
"I think Keetim was renamed when it met Keeta? Or maybe afterwards cause people forgot the name before that."
"It's not always sleeping so you could visit for a bit but it is pretty hard to live in and amaliens have to be super careful if they have animal pets there."
Natural resources are plentiful and most resources they might need they can find somewhere on the planet - though the amaliens can only direct them to ones that don't require special equipment to find. The bigger issue would be getting the resources from where they are to the nicely located valley. Lucien thinks they can probably do this by having multiple backup routes in case one has a monster on it and keeping the places where they get the resources safe (and small enough that monsters won't generally find them by accident).
Most monsters don't fly! Those that do don't usually fly very fast. Monsters might notice the helicopters when they land and take off if they're loud but that shouldn't be an issue if it doesn't happen too often.
Also based on the way she's bouncing he can tell Meelia wants to go on a helicopter ride.
Oh. Could they make it so the rails were only electric when the train is coming so it doesn't hurt monsters the rest of the time?
(He's a bit confused why they jumped to something that would hurt monsters so fast but maybe they've tried a bunch of things and they didn't work and also they don't look sad cause they're aliens and they have different looking faces then amaliens?)
Yep, they can do that! They don't want it to be impossible for monsters and animals and, for that matter, amaliens, to comfortably cross the tracks when nothing's coming. Usually on Amenta trains can make noises if the track is obstructed, but monsters wouldn't know what that meant.