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All that glitters is not
A new magical girl!
Permalink Mark Unread

(After a trip to Lilith's apartment and a quick refreshing nap) (Because what else would two rational consenting adults do in a bed?)

(Tl;Dr, Lilith reveals her technically monstrous nature and exercises her skill in illusions and other things after making an impulsive promise.)

 

She's bundled up in the blanket, and nudges Annabel awake.

"Hey. You ready for the big moment?"

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"Mmmm..." She rolls over, or rather, tries to - she seems to have gotten tangled up in Lilith while she was resting.  "I think I may well be, which is almost as surprising as everything else that's happened today.  ...Are you ready?  Are you sure?  I know I want this, but - not if you're not truly willing, okay?  I do...have options; they'll just...take longer, probably bind me to the SA more than I'd like...but I could do it."

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"I don't have lot of better options to get a powerful person who's well disposed to me... And I did sort of promise. You should probably be sitting up."

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Then up she'll sit, and nod.  "I suppose 'part of your harem' is pretty well-disposed," she quips, with a roguish grin on her face.  A bit of shuffling to rest herself against the headboard follows, and... "Well, I'm ready whenever you are."

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Lilith takes a deep breath and, rather than indulge in a kiss or grope as she's suddenly tempted to, with great seriousness she holds her hand.

It's... Too cold and too hot and electric. It rushes up her arm and to her head and heart and she sees abstract branching potential, a rushing ignition... And then a raiment spills over her nude form, transformed. 

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It's a sleek black evening dress, though the gently flaring edges of the sleeves seem to fade to a sharp emerald green; it is cut to both increase allure and range of motion, and the body inhabiting it moves in a subtly different way, even before it ripples, shifts, as - (she reaches out to claim a name; Ophelia shall do -) Ophelia works their first spell, reshaping her form using a muscle she never knew she had so dearly lacked until this very moment -

"Oh, my.  This is quite the surprise to find within yourself.

"You may have more allies than you thought, dear Lilith.  Well done, truly~"

"You may call me Ophelia.  It is a pleasure to meet you."  She rolls to a standing position, her silver snake-fang earrings swaying gently, and brings the hand that she's still holding to her lips.  "I believe this development bears further investigation, however, and I am ill-suited to pursuing that."

Then, because she's been inspired to mischief by Lilith's example, she leaves someone else in that position as she dramatically throws an arm wide as a distraction from watching the shift, not because it is necessary, but because it is good habit.

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-- the girl in a sharp indigo/blue gi, that seems to show subtle signs of armor underneath, blushes furiously at the position Ophelia has left her in, and only barely doesn't jump away in her startlement.  "Um.  Hi?  I think I'm...basically, the alternate universe version of - we'll call the - most prominent state in Annabel phase-space - Diana; the inspiration she took from Wonder Woman is pretty obvious in retrospect - anyway, her, you've met her - and I'm her, but off to the left a bit?  More...analytic, than her baseline passionate.  Which explains why Ophelia tapped me for this, but hardly explains the position she left me in!  You, are a bad influence on her!  -- that was a joke, we all like you, and I certainly couldn't possibly mind an opportunity to kiss a pretty girl who's - erm.  Hopefully consenting; it was just surprising."  She pokes at her blush with gentle fingers as it starts to fade, and hums consideringly.  "I...think this was already something that was...latent?  And this just brought the process to the fore; it felt like an injection of raw possibility, in a way few other things could be, so seizing the opportunity to take more choices is just flatly optimal.  I wouldn't say we consciously thought that through in so many words, mind, but it did happen.

"Um.  Names.  ...Luna works, I suppose?  As...More of a codename than a truename; that name I haven't figured out yet.  It's a pleasure to meet you, Lilith."

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"...Awesome. Hello! I thought this might happen." She breaks into a grin. "You... Y'all are gonna be many times as flexible as a normal spirit bearer, and quite possibly more powerful too. It'll be a riot to watch."

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"Yessss.  I can't wait to surprise the fuck out of my enemies."

 

...She promptly squeaks in surprise at having said that!  "Diiiii, not everything is a fight!  I mean, yes, I thought about the combat applications of this unparalleled versatility first, too, especially considering that it might be possible to blend, but it's also really useful in disaster response contexts!"

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Diana, apparently, chuckles as the gi becomes the burnt orange underlayer to matte crimson armor, similar to what she wore earlier while she was on the hunt - simple shinguards and armguards, a breastplate, a helmet; none of these are allowed to impact her range of motion or flexibility.  Her spear, the spear that is Diana's, also finally shows up - Diana reaching out to make sure she has her magical girl weapon, then turning it around and around in her hands before it vanishes wherever unworn raiment goes.  (Interestingly enough, it came with a sheath.)  "...I owe you."

(It almost sounds like a declaration of love.)

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She eyes the spear a bit warily but smiles and says, "So we've got Ophelia in black, Luna in blue, Di in orange? Anyone else?"

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The spear's gone now; she doesn't need it here of all places!

"I believe we have a...Clara in...white-and-green, and there is also a Sylvia; she's...metallic grey with earthtone accents.  And I'm Diana, yes."

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"Quite the harem I've suddenly acquired."

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And she is blush.  ing.  fiercely.

"I'm so doomed, sooo dooomed, the epitaph on my tombstone will be 'spontaneously combusted because of a pretty girl flirting with her too hard'," she does not continue the sentence, and instead watches a small flicker of fire dance between her cupped hands.  "Though I believe that Ophelia in particular would bite you if you thought yourself above her, hierarchically speaking.  That lady tops."

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"No, no, if I have any aspirations to command you, I'll restrain them to brainwa- I mean, completely optional suggestions." She smirks challengingly. "I don't know if I'll get along with all of you equally, but that's life."

Permalink Mark Unread

She must know how hot that sounds, she's being such a tease.

"I think she likes you too, just in a...'this girl is Ours now, or a valued peer, should she wish' sort of way?"

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"A knight of the realm, am I? Inviting the dragon to the round table?" She laughs. "I do think that idea about saying Culpeper Cut did it is probably a good one, but it might also backfire if the truth ever comes out. Though... I admit I don't really know how magical girl society works. What with being a duplicitous menace too scared to dare talk to one before today."

Permalink Mark Unread

"I don't think there's really anyone not in the Spirit Association who does.  But I...did note some evidence of a stigma, for others that got powers this way, rather than from genies or spirits.  Still...I think I need a decent service record, before I can start trying to defuse that stigma, and heavily implying Culpeper Cut did it will, probably last long enough that nobody will notice me updating the paperwork and coming out about that in turn."

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"You're going to be better at politics than me. I'm kind of a one-on-one gal. Do let me know how I can help, er, safely, though."

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"I will, darling."

This offer prompts thankful cuddling!

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Cuddles!

"So, after I put my clothes back on, or not, what's next for the newest rising star of Massachusetts? You gonna go to that stuffy school in full raiment? I think they have a uniform code, right?"

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And a girl dressed in an almost shiny white skirt, shirt, and boots, accented with green thigh-high socks, and a green stripe looping over one shoulder in a charmingly asymmetric way, and a white-and-green catgirl-ears headband, twirls into existence!  "I probably could!  And really tweak their noses by being entirely within the girls' dress code, so either they have to admit Spirit Bearers aren't godly, or admit we're a girl!"

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"Might try to get you to lose the ears. Or 'not gratuitously transform', and not listen if you explain, ugh. Oh hey, by my count you're already growing, that outfit's a bit more than a usual totally fresh newbie already - does it feel easy to switch out?"

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"Headbands are legal!  And, like, none of us actually find the outfits of the others...objectionable?  Er, well, Ophelia's is a bit much, but I think we think she might have another one tucked away somewhere, somehow?  For politeness?  She has more, moods, than we do, within her person-space, because..."  It sounds like Luna's delivering this lecture, now, "she's basically - if you imagine us as vectors branching out from a centerpoint, and then sort of ballooning out into cones of self-ness, Ophelia's pointing a lot more 'opposite' everyone else?"

"And I think transforming is easier than it started out as!"  And that was Clara again!

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"You're gonna knock 'em dead." Hug! Smooch!

And then she goes for her discarded clothes, tossing aside the blanket.

"I wanna talk to my friend, uh... I've got a couple. Mostly human but a couple who are not human and who might be happy to meet you. See if they want to some time."

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Hug and smooch!  Yay!  They are returned!  "Oh, thank you!  And that sounds wonderful!  I like making friends!"  Clara positively bounces with excitement, doing that not-quite-a-clap thing and clasping her hands together as she actually does bounce, seeming incredibly light-on-her-feet!  "...You should have our phone number for that!  So you can keep in touch properly!"

Now where did she...

Aha!  There's paper!  And a pencil!  And her phone number!  And she presses a kiss to the paper despite not actually having any lipstick on save anything Lilith left with her kiss just now, then presents it to Lilith with a bow and flourish!  Excitedly!

 

(Clara, it is rapidly becoming clear to everyone, is a golden retriever, running via emulation on human hardware, despite only having the BIOS for cat-OS.)

(Which is to say, she's a dog, in a human, that's configured like a cat.)

Permalink Mark Unread

Lilith starts getting dressed. "I'll call you some time for sure. I'm not online a lot of the time though."

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"Of course!  You lead a busy life, and it goes many places the network doesn't reach!  And regardless, you do not actually owe us an answered phone call!  Still, let us also give you our email, speaking of online things, for potential asynchronous communication!  ...We shall also take this as an excuse to learn how to encrypt emails properly, according to Luna!"

Annnnd email and, hug Lilith again, and, "Probably going to the Spirit Association now, which I imagine you definitely don't want to do, but if you're going somewhere from here, we could give you a ride closer first?"

Permalink Mark Unread

"Nah, I need to actually sleep. Also I barely use email because uh. You know how monsters break shit just by existing?"

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"Oh, damn, that must fucking suck.  Is it, like, all the - no, my phone didn't notice you...I wonder if it's possible to twist somehow, or store and unleash later - you're clearly dampening that somewhat, somehow...

"Anyway, those questions aren't particularly time-critical; in the short-term, we really must go do the Spirit Association thing, and hope you enjoy your rest!"

Permalink Mark Unread

"I'm basically telling it to fuck off I'm being sneaky, but eventually it goes 'no fuck you', like, really hard, especially on shit I need, so I have to find, uh, acceptable outlets."

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"Ooh, do medical debt records.  And student loans.  If you aren't already.  Those are heinous."

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"Find me bee-and-ee instructions for the sole point of failure of a data warehouse containing those things and nothing like medical treatment records that'll kill people and I'll consider it? I mostly use junkyards now."

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"Oh, yeah, the big debt collector shits aren't hospitals, or even insurance companies - they're the, like, private shits that're probably half your spam calls by volume, who take on the debt nobody else collected.  I'll see what I can do."

And, with a two-finger salute, out she goes!

Permalink Mark Unread

The state of Maryland awaits her! She gets a couple of immediate curious glances from passers-by at the sight of visible raiment.

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She's still wearing Clara's normalish-clothing raiment - though it's now accented in her blue after several tries at stretching the switch-spell - but it is indeed unusual nonetheless.  She waves politely, but perfunctorily, at those that glance at her; she has business to complete, and can't spare much time to chat right now, unfortunately, if she's asked.

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Nobody actually tries to come up and chat with her as she goes to her car, though a six-ish year old girl out with her mom jumps around and cheers at being waved back at, after the sudden raiment-shift.

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Luna smiles, because childish enthusiasm is infectious.

Unfortunately, despite Clara wanting really hard about it, she suspects that the end result of talking to children unprepared would probably be a child that's crying because of something she said.  Not a good look, that.  So, into her car she goes, after giving the kid a thumbs-up, and on to the Spirit Association ...lodge?, nearest her.

Permalink Mark Unread

They have offices. And a few 'facilities' but those are even less public. There's one that looks like a one-room sort of place in Hagerstown, and two bigger ones in the middle of Washington and Baltimore, further away.

Permalink Mark Unread

...fuckit.  She'll - take the metro to DC, get a sense of the crowd's sentiment around MGs and the local offices on the train and then perhaps Wonder At The DC-ites Why Nobody's Fucking Said Anything About A Certain Cop Yet.

Also definitely yell at someone about Culpeper Cut's misleading description.

Permalink Mark Unread

Well, technically, Clara will be doing the train-gossipping part of this plan!  She likes talking!

Permalink Mark Unread

People on trains mostly either talk about whatever's on their mind with their companions or sit there on their phones, not talking. Aside from some passing nods/smiles/hellos, that's probably what'll happen unless she actually invites a conversation somehow or another.

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Well, she'll certainly do that if anyone seems to want to talk, but no, she's actually just here to prime these people to think about magical girls, eavesdrop until the subject comes up, and then maybe encourage the discussion!

(...Ophelia lurks behind her viridian eyes, perhaps steering Clara's actions towards emoting, though not feeling, evident distraction from the people she's not presently looking at...)

Permalink Mark Unread

 

 

"Hey, is that Viridian?"

"No, Viridian's blonde. She must be new, look at the..." They trail off. "Is she even magic, d'you think? You know what they say about assumptions."

"Nooo I actually don't. Why did you assume I did?"

There's a quiet whap and a giggle.

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Oh that decisive turnaround gets a coquettish giggle.

"I'm not Viridian, no; would you mind telling me a bit more about my future coworkers?"

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"Eep!"

"Um, hi! Um." It's a pair of tween girls. Middle schoolers. "Everyone from home knows Viridian Bloom, miss spirit bearer. She, uh, does flower shows and things. And makes plants that smell awful to monsters."

"She's a showoff," the assumption-maker says. "But I mean, magic is pretty cool."

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"It really is cool, isn't it?  A little bit scary 'cause we all know what I'm going to have to do with it, but you're right that magic is pretty cool," she says, quietly, but in a way that still carries, with a soft smile on her face.

Permalink Mark Unread

(Meanwhile, Ophelia dedicates her mental resources towards parsing the things the other passengers are saying, as Clara natters on to the tweens, seemingly oblivious.)

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"And, yeah, I'm pretty new; I haven't even been properly magical for a whole day yet, though I've kind of been doing the stuff I could train for a leeetle bit longer than that, so I'm heading up to the DC office to see if they've got ways to stretch my magic a bit more than I could in my backyard - I don't really figure a one-room office has much training equipment worth mentioning, y'know?  And that's the closest one!  But you can practice spears anywhere!  Mostly; a friend of mine told me that the basic katas we all learned in gym are, well they're good at what they're for, but they're kind of not built for transitioning to magical combat, where you've got environmental effects everywhere?  I wouldn't really know as well as she might; I'm a charmer, - um, not literally! - just someone who likes making friends and helping people, and not a weaponmistress!"

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"Stuff you could train? Like, before you got magic? I thought nobody knows what they'll get!"

"Are you a legacy bearer? Did you meet a ghost?"

 

 

Someone mutters, "Kids these days, talking about that in public..."

 

 

Someone else is saying, "Why's a magical girl on the train, don't they all have limos or something? It doesn't look right."

"Don't be so loud, Jim, you're embarrassing us. They can take the train just like anybody else."

"She's being loud."

Permalink Mark Unread

"Nobody knows...for sure.  But that doesn't actually mean that you can't have an idea of the kind of person you are, and the ways that that sort of personality has historically expressed when you're enkindled, plus, of course, spear drill, and - just, tactics; some videogames actually mimic real magical effects, monsters, and environments we might encounter, but, uh, trying to get out of homework that way...doesn't work... - monster-spotting, park ranger stuff...I'm actually still going to take a lot of the courses that were my second-choice career lead-ins, for firefighters, EMTs, and so-on y'know?  There's a lot of magical-girl skills that aren't about magic.

"No, I didn't meet a ghost, and if you do - be kind to her, and support her as best you can.  It might be hard, but as with someone who's mundanely depressed, sufficiently dedicated and intelligent support can bring a lost girl back to her shining self.  ...I've heard this is something you can also do with the spirit-bearers who've just kind of...stopped actually having the internal experience of being people, jar them out of the routine they're sleepwalking through, which...I'd think the claim of 'losing the ability to have internal experience' any amount absurd if someone hadn't actually seen it start to happen on their watch, but, apparently, sometimes you get magic zombies - that are entirely unlike movie zombies in any way besides not having any apparent higher thought, but I just refuse to appropriate 'golem' for this state when the Golem of Prague just wasn't like that, however it happened, and certainly most of the thusly-dissociated aren't Jewish!"

...Those background comments start a list, 'Magical Girl Problems To Watch Out For:'

  • Elitism and public perception thereof.
  • Relatedly, beware getting caught in an SA echo chamber; that's as bad as cops.
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"...Golems are Jewish?"

"I heard park rangers have to know everything spirit bearers do but better. I used to want to be a park ranger but it's actually really hard apparently!"

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"Yep.  The original story, that coined the word or at least brought it into the public consciousness, is that of the Golem of Prague, which is set in, what, the 1200s or so, but only proven to date to a few hundred years after that, if I recall correctly - which I may not!  I'm not guaranteed to be right just because I sound like I know things!

"Anyway, wanna hear the story?  It's honestly kind of dark, but it's not, like, gory, just that - well, there's a lot of bad things that happened to Jewish people, and this is a story that's got one of those times as a backdrop."

She's assuming they do, honestly.

"So, back in the 1200s or so, whoever was in charge of Prague had started harassing, expelling, and otherwise trying to attack the Jewish people in his country, because...honestly a diatribe about persecuting minorities because outgroup-hate is politically convenient is perhaps a bit much for a light train ride, but - yeah, whoever this was, he wanted the Jews gone.  So the people of Prague, the Jewish people of Prague, they go to their rabbi, a wise man indeed, and they ask him what to do about this.  And, well, there's not very many good solutions here, especially because the one thing Jewish religious law, as first laid out in the Torah - which some of you may know as the Old Testament - and expanded upon by thousands of years of rabbis debating about things in the Talmud, definitively says you shouldn't do, despite a doctrine of breaking any law to save lives otherwise - well, you can't lie about being Jewish.  You can't pretend to renounce God to save your life and still be a Jew.  But.  The rabbi is not just wise in the Law, he is wise in the mysteries of God.  And so, he gathers some clay, that which of man was made, and sculpts it in man's image - although I'm given to believe the Golem of Prague was only about as tall as you, even if his arms and legs were about as big around as my splayed-out hand.  Anyway; the wise rabbi has sculpted his golem, but it is not yet alive, and it must live, if it is to defend the Jewish citizens of Prague from their oppressors.  So he writes four characters into the clay of the golem's forehead, that I believe spelled emet.  I'm not actually sure I remember the precise meaning; I suspect it's wisdom, of a sort.

"And this simply works!  The Golem of Prague protects Prague's Jews from the attempted purge.  But...the rabbi is a wise man, and he knows the Golem cannot remain as it is, now that the threat is gone.  Why that is so, I do not know, but he is wise.

"So he takes his thumb to the forehead of the golem, where he wrote emet a long time ago, and smudges out, not the name, not the word, but one, single, character - transforming emet - wisdom - into met - ...death.

"And that, ladies, gentlemen, and other distinguished guests, is the story of the Golem of Prague."

Permalink Mark Unread

"And, to return to your comment...yes, park rangering is really difficult, what with the way you're so often out on your own in the woods where camouflaged monsters and bears and moose - moose, which are tough enough and big enough orcas, sometimes erroneously called killer whales, will have opportunities, and try, to eat them - are, trying to rescue people who did something dunderheaded.

"If a park ranger says something, if you see a trail sign, you listen to that, because it's there for a reason, and you don't want them to get hurt rescuing you, you know?  I really admire them - they do so much unsung work cleaning up inconsiderate people's messes, while the people with magic get to be flashy about what they're doing.

"Not to dismiss the work only spirit bearers can do, mind; I wouldn't have worked as hard as I did to become one if it wasn't worth doing - but the people who just quietly do the work that keeps society moving are heroes as much as any spirit bearer.  So take a look around you, and thank the garbage truck crew, the janitorial staff, the water treatment plant people, the long-haul truckers, the farmers, the postal workers, the fast food people, the train operators, the mine workers...The people who do the things you'd only notice if they stopped."

Permalink Mark Unread

"Wow, you sound like you had good public relations lessons," Sarcastic says. 

"No, no, like she came right out of Garden of Elements~! She reminds me of Chrysanthemum Flare!"

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She blinks, surprised despite the fact that she is heavily leaning on the lessons of those of her who were born for PR work.  "I do?  Well, I suppose I've always been a bit of an idealist!  And a believer in the power of making friends," she smiles softly at her own secret in-joke.  "Though I'll admit, I'm new enough to this whole thing that," she stage-whispers, "if there are PR classes, I haven't even been enrolled yet!"

 

A part of her mind is still ticking away, beneath the façade of giving these two kids rapt attention - which she legitimately is, she supposes; it's just not her full attention.

The rest of it is watching the crowd, seeing how they react to what she says.

Permalink Mark Unread

People seem to be regarding the interaction as something between an annoyance- Loudness on a train- And cute/heartwarming in a Good Public Servant kind of way. Someone's surreptitiously recording with a blocky video camera held low, and arguing gently with his friend about whether it's illegal to record kids.

 

"Do you watch Garden of Elements?"

"What's your magic, anyway?"

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"Sometimes!  I watch a lot of science shows, martial arts competitions, those survivalist competition pieces - stuff that's a bit more work-related - but I do have a soft spot for the power of friendship; Garden of Elements was part of what inspired me to pick up the spear when I was a little kid, because I wanted to be like the magical girls and boys on the TV, you know?"

"As for my magic..."

Luna reaches out, carefully, and summons a bit of water, floating in a globe, before slooowly spinning it out into a thin disk, and then pinching it into an upside-down 'whirlpool' that becomes a (neatly-contained) 'fountain' over her outstretched palm okay she's just going to flex the disk instead of really going 3D, yikes, she almost lost control of that!  She needs better focusing mechanisms!

"It's not my only trick, but I can do stuff like this!"

Permalink Mark Unread

The middle schoolers clap politely and start talking about Garden of Elements, mostly to each other.

One glasses-wearing man who seems to be paying close attention but hasn't said anything winces at the near-loss of control.

"Miss, am I right to assume you've only just been mantled?" He asks quietly.

Permalink Mark Unread

She nods.

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He nods back to buy himself time to think, then says, "Public displays of magic without the right context tend to make people nervous, given the..."

The fact that most magical girls hit like tanks? And are kind of known to be reckless or dramatic at times? How they're effectively always armed? How most people don't have that kind of casual power, how it so often comes to teens, not responsible adults, and can't really be taken away?

"Given."

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"So noted; I do hope you're not implying that this was not one of them?  I was asked, after all."

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"Just something to keep in mind."

One of the middle schoolers pouts at him.

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"It's okay, he's just worried about me.

"...And speaking of worry, I would like to take a moment and reassure you that the only people in the splash zone of that trick were myself and the seat next to me, even if it had gone plooie," she says, to him, in a voice that's the direct opposite of her stage voice in how it carries.

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"Start as you mean to continue, miss." He sighs slightly. "My aunt was one, and, well, long story I won't bother you with."

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"...If you want to tell it, I think having a listening ear can do you good.  And part of why I'm taking the train instead of driving is to talk, and listen."

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"Not for little ears."

"Uh, we're thirteen. Not little."

"Not in public. Not to strangers who have no reason to hear it."

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"...someone died, in that story that I offered to listen to.  And death sucks, and...

"Nobody should have to deal with the gaping hole in their heart where a person once resided.  Cherish the moments you have where everyone and everything you love still stands.  Don't go chasing tragedies."

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The two middle schoolers go quiet. 

"...Yeah. It's not all fun and games. Monsters."

Glasses man shakes his head and sighs. "Sorry, I shouldn't have brought it up. It's old news. Just move on, please."

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"...Now may not be the right time or place, but it doesn't sound like you have moved on as you might have liked.  And you shouldn't be left behind just because the world has."

She makes a soft, considering noise, and, with a bit of juggling of things, manages to give the man her email, or rather, the hastily-selected email address she put up for magical-girling with the night before.  'yourfriendlyneighborhoodmagicalgirl@leemail.com' is long, and unwieldy, but it is indubitably hers, for all that she'll likely be arranging something through a better, more privacy-preserving, front in the coming days.

"Take this; you can and should use it, if you want to talk, sometime.  Do do me the favor of keeping it private, if you would?  But...You should get to tell your story, if you want to."

 

...That handled, she'll see if she can get the kids talking again.  Garden of Elements is a good distraction, thankfully, and if she asks them what they think will happen next episode, they might even do some literary analysis without noticing they're doing 'schoolwork', and be better off for it.

 

Is there anyone else who's really paying attention to her, or that looks like they want to say something?

Permalink Mark Unread

Garden of Elements!!! Well obviously Chrysanthemum Flare's longing for Malcolm the violinist has been hinted at for a while and they're going to guard the orchestra so obviously---- Ah but they still have to figure out where Dark Girl Schawrzstahl learned about Cameron Cattail's vulnerability to being blinded, she's obviously trickier than the average arc villain and----

They will talk about this eagerly.

 

The train isn't too crowded at this hour, a good bit after lunch but well before evening rush. On Sunday no less. Camcorder Bros from earlier are still paying attention to her and quietly speculating about something, but no longer recording.

Permalink Mark Unread

She gives the kids a genuine smile and wanders a bit closer to the Camcorder Bros; what're they speculating about?

Permalink Mark Unread

"Dude shut up she's coming here."

"Nah, bro, this is a public space. There's no reasonable expectation of privacy."

"Hi! Miss spirit bearer! Who's coming closer!"

The guy who held the camcorder originally rolls his eyes. "Hello. I'm Greg Smithers, independent reporter."

Non-recording guy makes a disbelieving, frustrated noise.

"Hey, I have a website and everything! It counts!"

"Anyone can have a website, Greg. Hi, miss spirit bearer, he doesn't mean any harm."

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She chuckles.  "I saw you recording earlier; I don't mind.  I am in a public place, after all, and part of why I'm here today was to see and be seen.  Might I inquire what so obviously had your attention before this?"

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"Just trying to sharpen my analysis skills. Blue is usually associated with water, obviously, but that headband is interesting and I'm not sure what to make of it - as far as I can tell it usually just means you like it, and can sometimes imply a whimsical or cheerful personality. There's nothing like hard rules on raiment tendencies and implications, and I heard you mention being new which explains the relative simplicity, only very new spirit bearers have such simple raiment. If you agree, I'd like to take some photographs and videos as your magic develops so we can track the changes in your raiment!"

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"That does sound like an interesting project..."

She plucks the headband from her head, and turns it around and around in her hands.

"Though there's some things happening behind the scenes, as was, that one imagines would pose a significant advantage to avoid blasting to all and sundry."  ...Wait, why is that stripe that definitely seemed blue a minute ago, now definitely a black-green gradient?

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"I do not believe that I would like to submit to particular analysis of my raiment at this time, especially not by an unknown party.

"However, I appreciate the thought of so doing as a measure of progress and indicator of perhaps otherwise difficult-to-notice subtleties, and will likely implement such."

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"Well," he frowns at the colored stripe. "One imagines you're going to be in public places without reasonable expectation of privacy at times, but if you don't want professional photos that's your prerogative. I don't suppose you'd be willing to answer a few questions?"

"Christ, leave it be, man. We're on the bloody train."

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"It's not that I wish to specifically avoid even public photography and speculation thereby, but that I give my enemies the benefit of the doubt as regards ability to deduce things from such, and, not knowing you from Adam, I would not wish to have such information distributed in ways that would give those who would do myself and others harm, information that I could simply tell allies.

"An aura of mystery is useful to cultivate amongst one's foes, for if they see you around every corner, they will not notice you on the roof.

"But I wouldn't mind answering questions, given the proviso that of course I may demur for any or no reason."

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"Have you chosen a stage name? Are you going to join the Spirit Association?"

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She hmms, and swerves into a seat across from the camcorder guy with a dancer's grace, cuing him to start recording again - if he hasn't already.

"I have not yet chosen a name, no, though 'Luna' is under consideration as a particle thereof at the present time, and, for the purposes of this conversation, will serve if you need to address me.

"As for whether I shall join the Spirit Association...It depends upon the Association, and their responses to multiple issues, some of which are what originally drove me to seek the mantle in the first place.  I'm sure you've heard about the case in Oklahoma, where an alleged police officer shot a child because they, quote, 'looked like a goblin', unquote.

"I've actually slain a few myself, and I can assure you that you can be unambiguously sure of what is, and is not, a goblin.  The smell is unmistakeable.  But let us assume a completely anosmic police officer, for the purposes of argument.

"To be so 'zealous'," the word, and the elegantly-delivered finger-quote from the hand not resting against the seat in front of her for support as she leans in, "in one's duty, as to fire first and ask questions never, is a complete disgrace not only to the police officer in question, but any who trained him to do this, and any who seek to defend him from consequences now, regardless of his underlying motivations.  The badge a police officer wears is a shield; the question America now struggles with is whether that shield is meant for the officer, to protect him from the very law he is sworn to enforce, or the people around him, who he is monomythically supposed to be protecting and serving.

"Did you know that there's actually no duty to protect any given person whatsoever applied to the police, incidentally?  It's a fascinating oversight in the law.

"Regardless...If the Spirit Association is an organization that would support such behavior, of unquestioned violence at a total lack of offence...I could not join them, even should it come to be at my own detriment.  I have standards, especially for those who claim to serve the public benefit.  To unquestioningly take a life should never be a first resort, and that was so flagrantly not the case in Oklahoma as to render any claim otherwise farcical.

"But I drift off topic.

"There are actually some more spirit-related concerns I have with the Association as of yet, but those are best handled privately; if I ever bring them up in public, it would mean an irreparable breach of my confidence in the organization's advocacy for spirits had occurred.  Suffice to say that I believe they may not have put in sufficient effort to understanding certain spirits, but I shall not disclose anything further at this time, for the sake of all parties involved, and, furthermore, chances of peaceful resolutions to such disputes both now and in the future."

...She pauses, holding up a finger for a moment before letting it sink to her lap, in evident displeased contemplation.

"...Now that I have mentioned it, and despite my intent to avoid such a contentious subject on my debut, I cannot help but draw a contrast between the actions of that police officer in Oklahoma and something I faced myself - at the time a woman just as mortal as he, already worn from practice, and armed with only a spear.  I encountered an actual goblin, as well as a fangbat, and managed to defeat both, while protecting someone - despite actually trying diplomacy, as hopeless as I knew it was.  The police officer, meanwhile, had a gun, which is far more effective as a weapon, being designed for ranged combat, and requiring less effort to use.  And yet he did not speak; he simply shot.  ...Perhaps that is the problem; when it is so easy to kill and be troubled no more, you will reach for violence as a solution, even when you most certainly ought not.

"...I suppose that really, it makes sense that my thoughts might turn to the origin of the desire to take up this mantle when I'm introducing myself to the world; it had been building for a long, long while beforehand, but it was that contrast, as well as support from friends and family, that drove me to finally start seeking spirits to empower me in earnest.  I'm no detective; I wouldn't put it upon me to break up an organized crime ring except by obviating whatever reason they might have chosen or felt forced to exist, should I have command of the resources with which to obviate it, but I can protect people.  And I want to, with all my heart and soul, especially those who fear the only protection they have is that of their own arms."

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He takes attentive notes with a notepad pulled out from a backpack.

"Ah, that was quite a bit more than I usually get as answers. I think a lot of people are - using that incident as a political signpost rather than actually regarding it on its merits, if you see what I mean. Obviously it's a tragedy, but some would argue that readiness for violence is an unfortunate necessity in a world so filled with monsters. I've heard the argument to hold police to the same standards as spirit bearers before, but in fact there are a number incidents where magical collateral damage is... Expected when dealing with monsters. So. Passionate support of one cause or another is a pretty common thing to see, would you say that the law and justice are interests of yours, then? I know the Spirit Association is pretty involved in politics on some levels - mostly national security advisory, as far as I'm aware. I imagine you want to do your research on that before making a public statement, hm?"

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...She'll just make sure she's got her phone recording the audio, if he isn't going to record it himself.

"Oh, I don't disagree that self-defense preparations are necessary in the present day - but I do believe that many of the people advocating, under cover of that position, to increase the violence a police officer, or indeed a spirit bearer, is prepared - encouraged, to dole out on a moment's notice, forget the first lesson of martial arts classes the world over: The best fight is one that never happens.  Readiness for violence does not, and should not, be imputed to require readiness to start fights on a hair trigger.

"Collateral damage, meanwhile, is not something that human beings should be inflicting upon fellow human beings in the name of stopping a threat a human who can direct a spear can stop on their own.  Just..."  She sighs, seeming somehow tired.  "No."

"...but no, I wouldn't necessarily say the law and justice are a particular field of interest of mine, as much as...

"I want people to flourish, and I aim my efforts towards that end.

"So insofar as the law is something I have to take an interest in, it is because the law has become an instrument of coercion, oppression, and violence inflicted by the powerful upon the helpless.

"I'd love to live in a world where the most pressing problem I could put effort towards was curing cancer, or unraveling the fundamental causes of the miasma.  But I don't."

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"...And I do not have any comment, or indeed any privileged information, upon matters of national security at this time.  So, yes, I would prefer to do research before fielding any questions whatsoever on that, or indeed avoid getting anywhere near that entire field entirely."  She seems faintly incredulous that that would even be brought up.  "I want to be able to treat people like people.  Not like potential threats."

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"Thank you for your comments! I'd have more questions, but a train isn't the best spot for that. Our stop is next. Check out the site when you have time!" And he offers a business card mentioning 'Magic and Matter - reporting on real and unreal.'

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"I will most certainly do that!"

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...Let's see, her stop is a couple stops away, and then it's a walk to the SA building like so...

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DC all but ignores a random girl in early raiment. There might even be cosplayers who look more convincingly magic at a first glance than her. She can ride all the way to the end, to Union Station.

The office looks out to its front and shares a park with such august organizations as NIST, the FBI, a large museum, the district courts of Columbia, plus a memorial to fallen law enforcement officers. There's several likely magical girls visible in the area, seen at a distance past crowds.

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Ergh.  The feds.  And that monument.  Maybe she should have gone to Baltimore.  On the other hand, NIST!

She's not here to play tourist, though; she's here to do magical girl paperwork.

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The front area of the office has a reception area just this side of lavish, with doors leading further in marked by keypads. Signs indicate the way to practice areas, meeting rooms, the library, offices, a cafeteria, and a gym. Two receptionists sit ready and one waves her over with a "How can I help you today?"

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"We-ell, I'm given to understand that having become a spirit bearer tends to eventually involve paperwork."

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Blink. The receptionist looks her over properly.

"Oh! Congratulations! Yes, there is some of that but we try to make it easy. We actually have people whose job it is to introduce new people to everything, orientation staff, if that sounds good? They'd know more than me."

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"That does sound reasonable!  Thank you, by the way."

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"No problem! Let me just... Ah, there we are."

She takes her desk phone and dials a three digit number. 

"Yes, hello, this is reception - we have a new spirit bearer who could use someone to come orient them. Mmhm, right away. Thank you so much!" She looks at Annabel again. "Would you like coffee or a snack or anything while you wait?"

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"I wouldn't mind a snack, if you're offering."

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"Right over there. It should be just a minute."

They have a refreshment-laden waiting area like at fancy car dealerships, comfy seats and chips and fancy cookies of all sorts laid out for the taking.

And sure enough a minute later, a woman comes out and asks her, "Hello, new spirit bearer for orientation? Sorry, I didn't hear your name - chosen or birth. I'm Riley."

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"And I didn't give one, so that makes sense that you wouldn't have.  For the moment, you may use Luna."

She snags one last cookie for the road.

 

...Okay, another cookie too.

 

"So, orientation, hm?  Is that something y'all keep someone on for as its own full-time position?  Or is it some sort of magical girl - excuse me, 'spirit bearer' is such a clunky name and I never did square it with my particular aspirations per se - Is orienting new 'hires' a magical-person thing that you get discounts on the union dues for, or something I didn't immediately think of?"

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"I'm non-magical. Full-time salaried, what we call 'liaison' when we're feeling fancy - basically, there's a lot more regular humans than spirit bearers in the Spirit Association just by sheer logistics, there aren't enough of you. We think it doesn't really make sense for people with magical powers and unique ability to confront monsters without the usual amount of peril to face any stupid problems. Problems like needing to get your name changed in official databases, or finding a sturdy place to practice, or affording groceries or rent or being sued by someone you bruised while getting them away from a troll. Even, to an extent, for magical girls and boys who don't actually join the association per se. We can't fix all the 'stupid problems', far far from it especially when high-level legal stuff gets started, but we can try."

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"That does make sense.  It's a shame that there are so many stupid problems that there's such a small subset of humanity that you have to focus on solving them for, though."

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"I guess you can think of it as a cost-benefit analysis. Would you like a quick tour first, or straight to practicalities?"

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"Perhaps an overview of the services offered first, then a visit to points of interest - I imagine I will be visiting the Baltimore center more often, but I figured you keep the political analysts here and there's been some things lately that would...affect my joining, depending upon the Association's position - if you recall the fiasco in Oklahoma.

"Any sort of trade union that doesn't condemn a cop hiding behind them to get away with what I damn well believe to be at least murder 2, even if there's only definitive evidence of manslaughter...I can't join that.

"And there's some more spirit-related things that also bear mentioning in the category of 'I foresaw' - not...actual foresight, mind, just...scenario planning - 'a possible reaction that would make me immediately depart', mostly to do with the choice of language around the spirit of Culpeper Cut.  But I imagine that all that is not actually your department?"

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"Well! Major SA offices have regular meetings to discuss local and less-local happenings, association business, any community events, and similar things. They serve as a social hub to keep everyone connected in a way too. Practice areas built sturdily enough for magically enhanced physiques or outright magic attacks and manipulation, plus the presence of people with experience for advice and such. We serve as a clearing house for forming teams and locating and tracking dangerous monsters before they can threaten people, though of course not every spirit bearer fights monsters. We organize classes on magic use sometimes, even if a lot of it is intuitive they're supposed to be good, and on monster identification and tactics, nature spirit relations, and so on. We do have legal teams to advise and defend spirit bearers if they get into any legal trouble, and the liaisons for 'miscellaneous' assistance - there's a lot we do, too much to quickly list. The Spirit Association avoids taking public stances on things completely unrelated to magic or monsters, but we did announce an analyst's determination that it was not reasonable for that incident to be a case of mistaken identification unless the officer was impaired in some way. Also, you're right that I don't know much about Culpeper Cut, I can't even say where I've heard the name before."

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"That's good, although perhaps too dry to actually sink in to the ongoing discourse, and furthermore reading as weasely in that...if that was the exact phrasing you used, you gave him an out, of sorts.  And you can't do that if you wish to actually condemn, though I may be projecting my own desires.  Regardless, 'No officer'," she winces, "'in their right mind,' ugh, 'should make that determination; it is an obvious error', is a lot different from 'If the officer in question believed such a thing was true, his faculties were impaired'."

"Culpeper Cut: A prairie spirit that's migrated over thisaways into some local ex-woods.  What information I gathered from both Spirit Association and outside sources described it as 'erratic'.  It's really not, it just has different priorities, and a mischievous streak strong enough to enkindle someone just to see y'all running around like headless chickens about it, as far as I'm given to understand.  It likes botany."

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"Of course I personally didn't say that. These decisions are far above either of our heads - though I could certainly get you a meeting with someone up the chain. As for Culpeper Cut - oh, now I remember, he kept chasing off the girls we sent to talk to him so official classification is neutral, preferred non-contact. -Most spirits are indifferent about what gender to assign to them, if any, for what it's worth. If you've managed to open relationships with Culpeper Cut that's definitely something we should tell the librarians about."

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"I hesitate to believe they'd listen to little ol' newly-fledged me up in the heights of the executive suite, or wherever national-scale PR releases are ultimately approved, but if you believe it would be worth their time to hear my thoughts, then I will at least write them a letter.

"Yes, let's talk to the librarians.  ...Why are they librarians and not psychologists, anyway, especially xenopsychologists, if their 'job' is managing spirit-whistling?"

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"The Association hails from 1692, there are a lot of old traditions that a lot of our senior spirit bearers are very reluctant to let go of. The librarians are the informal name for the entire research and information branch. I can certainly get you a meeting, but maybe not right now. Aaand here's my office," she gestures at one of the doors they've been passing, "In which I can check and arrange that."

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"A-ha.  That makes more sense."

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"...So, would you like to do that, since we're here?  And I did mean what I said about doing a letter, if that'd work."

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The office is a fairly spacious place. There are two chairs and a little couch opposite the desk. There are many pamphlets with titles like 'What Do The Elements Mean?' or 'The Sacred Spear'.

"A letter would definitely work, and work better if you're in our records! I'll just get started on seeing who's available, then."

And she pages through a rolodex, then places a call with her desk phone. There's a CRT monitor on her desk, but she's not using the computer for this apparently.

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She'll page through the pamphlets; especially the spear one, as it relates to a few ideas she's had percolating recently, but she wants an overview of the elements as well.

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Spears are, to steal a video game term, super effective against monsters! By all mundane reasoning, this should not be the case. It extends to polearms too. Is it a psychic gestalt effect, humanity's defenses raised against the dark? Is it an innate property of long pointy things and monsters? Nobody can tell for sure, but the fact remains that humans wielding spears against monsters, even completely untrained humans, have statistically much better chances than if they used any other kind of weapon - even guns don't help as much as you'd expect, compared to spears. This is why spear drill is mandatory in high school gym class, and why every household should have a spear for use in emergencies.

The basic elements are: Shadow, light, earth, water, fire, air, metal, and lightning. They're called basic because a great many - most, in fact - spirit bearers' magic tends to thematically center around one or more of these elements. They have typical associated colors and magic types and personality types, like healing for light or mobility for air or crafters and tinkerers for metal.

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Does the Spear Effect extend to smaller, yet still proportionally long pointy things like crossbow bolts?

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Arrows and crossbow bolts also exhibit spearlike properties, such as seeming to impair and damage monsters more than the actual wound itself should! If less strongly than actual full-size spears wielded with human hands.

 

Eventually her orienteer says, "Does 5 o'clock work to talk to a spirit relations person? That's an hour and a bit. I know it's a bit late, but I imagine you have school to go to tomorrow so it might be best to get it done now."

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"I'm sure I can find plenty of things with which to occupy the intervening time, spell testing and personal development among them."

...The stripe on her outfit has, incidentally, switched colors again.

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"Great! We do have some good practice areas I can show you. Uh, what name do you want to go by here? For the appointment and maybe some paperwork."

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A long, slow, blink passes.

"I find myself wondering why you chose this particular moment to ask.  Realistically, it is because of the paperwork, and furthermore because there are indubitably several LunaÃĢ wandering about these illustrious halls already.  Still, one must wonder at coincidence.  It is often not coincidental.

"Regardless, if it is the name most likely to be associated with a legal identity - in the longer term - rather than a persona, that you are now seeking...

"We shall need to file name-change paperwork about it, eventually, but.

"Annabel, spelled Annab-e-l, Asterisk, spelled as you would the punctuation-mark, Lee, L-e-e."

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"I, um. Because I need to tell them who to expect for the appointment? Or - oh, you said, I think 'Luna' before. My apologies, I'm a bit scatterbrained today. I see you've got basic raiment manipulation down though, congratulations, by the way."

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"Or something of the like, yes.  I am unsure if this is being accomplished by the normal method, as it was in fact done by application of a spell."

Hm.  That reaction is...a pity.  She was hoping that she had been recognized - and implicitly accepted.  But now, the others' woes and worries still yet lurk.  (Ophelia, herself, simply has no fucks to give about what others think.)

At least she was not met by transphobia.  That would have ended...poorly.

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She nods and uses the computer to send a quick email. "There. Appointment all set. Want to talk about next steps paperwork wise, or see the facilities, or talk about your concerns with joining, or...? Oh by the way, at any time you can ask to talk to someone else - personality conflicts are a stupid problem." She gives a small smile at the in-joke.

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She nods, and smiles slightly, before her face returns to serious-business mode.

"Paperwork; getting that out of the way seems important.

"As far as my concerns regarding joining, I have articulated the two that yet hold sway already, and you have done as best you can to resolve them.  I'm interested in the organizational structure of the Spirit Association out of academic curiosity, though."

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"There's three big pieces of paperwork you'll probably want to get done regardless- Basic registration, which doesn't mean membership, just helps with recognition if you have to talk to po- emergency services or anything- Monster hunting license, so you can officially claim bounties for keeping the world clean, and payment information so we can actually pay out said bounties, or draw dues if you end up deciding to join officially."

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"I am quite aware that I am going to have to interact with the police, and generally believe that someone needs to be trained to stop, pardon my language, assholes with guns; you needn't walk on tenterhooks around the subject.  I merely dislike their ubiquity in situations that merit no violent response, and the shoot-first mentality as observed so vividly in recent events - when it is not instead not being deployed when it ought to be, in defense of lives that some write off.  ...To borrow an analogy, they are at best an untrained man flailing about with a naked blade; it is their discipline that is most thoroughly lacking, and their fealty.  I actively appreciate the investigative function some serve, though admittedly a lot of that is on the federal level or, once again, applied in a prejudiced manner - if not both at once.  ...If the Senator from California's bill goes through, perhaps, the police might actually have a roughly accurate mandate compared to their...charitably, poorly honed skillset - especially if someone imposes upon them a duty to protect as they well should.

"That said, are there particular certifications I can or should pursue for fire and rescue?  I believe I could help with that, and furthermore that I should help with that.  And I will be pursuing enough medical education to be able to perform proper triage and first-line care as regards injuries I am likely to encounter in the field, I hope, but if there are specific courses for...

"Well, I have yet to find an occasion to test it, but I believe I am capable of healing, given appropriate targets.  ...The amount of 'elements' within my reach, with a bit of effort, is honestly rather impressive, given that I am given to understand most have one."

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"...Excuse me, I have gotten quite sidetracked.  Basic registration, monster hunting license? - well, I suppose it must be registered somehow, but I'm quite surprised it's a license - though the model it's approached through is clear.  ...And payment information, for bounties and dues.  Well, shall we?"

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"Alright." A talkative one, she is. "Spirit bearers can file for limited peacekeeping authority, by the way. Not to file charges but to detain temporarily, evacuate people, that sort of thing. I understand there are issues interacting with cops sometimes that helps with... Anyway, we also have fire and rescue classes we can arrange, yes. And I doubt you'd actually get in trouble without one, with magic, but yes, it's a monster hunting license that anyone can get if they really want but just difficult enough so untrained people don't risk themselves too badly or make things worse. There's a test."

She has assembled a few paper forms and pushes them across the desk.

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"I didn't get in trouble without magic, either, as it happens, though there are many parts of me that would not want to boast about just stabbing a couple monsters with a spear."

She lets her pride in 'her' skills show, just a bit, with a subtle, friendly, smirk, then sets to filling out the paperwork.

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"Nice! Yes, I imagine it's one of those laws that, ahem, isn't universally applied."

Paperwork wants to know all the usual stuff like gender, name, address, birth date, is she under 18 and if so parent or guardian information...

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"It was in self-defense and defense of others, anyway.  And the other time, well.  Spirits.

"...I did mention needing to also do name-change paperwork?"

Annnd the stripe is blue again.

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"If you're transgender, we see that a lot and we can definitely help with whatever you need on that front. Though your raiment changes are starting to make me curious if there's something else going on."

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"That is definitely a thing, though not necessarily the only thing.

"As for if something else is going on..."  She grins... "I'm sure I'd have said by now if there wasn't - though right now, it shall remain A Mystery that I'm not getting into unless you figure it out yourself; I haven't the time for yet more advocacy on my plate starting out, with how I'm already planning on a rather visibly queer image and committed to being aggressive about it."

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"...annnd we are going to need the emancipation forms too, aren't we.  Fuck's sake, I'll still be this old when I hit college and yet these people don't trust me to sign paperwork without my mother, as good as she is at it, looking over my shoulder?  I don't have that kind of time and I don't have that kind of personality, to want that for the next - one point five years."

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"Okay, my first guess is something to do with your magic, maybe you can switch elements or passive abilities? Though you're still new new, less than a day, by my guess. Hmm! I'll think about it. Emancipation is relatively uncommon, usually we can take care of things without having to take that step and a lot of people's parents tend to take it as, er, not a great sign, but it's certainly something I can look into for you as well. We won't be able to manage it here and now. Out of curiosity, what college were you planning on?"

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"I wouldn't know how much of this would be accomplishable under my own recognizance otherwise, is why I mentioned that.

"But I don't think my mother would be particularly put out if I had to pursue that for reasons, if I framed it right.

"It's just...I'm going to be fighting for my life and the lives of others, I'm damn well competent enough to sign a mortal contract if the spirits think I'll hold up bargains with them.  They don't trust us much.

"Also I'm kind of...I trust my mother to not try and fuck with me about things on account of being a spirit guardian - incidentally, motion to just start using that instead of spirit bearer, we don't carry around actual spirits, we just kind of also are spirit-y in some ways, from what I've gathered - but, that she has the option to fuck with me like that, itself fucks with me.  I'm tired of being sheltered and protected - even from my own fuckups, really, I just...ugh, I'm going to need to see a therapist about this, probably, let's add that to the list -" She actually has a pad of paper with 'SPIRIT-BEARER GUARDIAN IMMEDIATE CONCERNS' on it, with items like 'local commitments vs. prior college plans', 'SA: IFF, network', 'establish patrol route?', 'befriend local spirits', 'Magic: explore, develop', and, now, 'Find a therapist', scrawled in a hand that prioritizes speed over neatness as she barely pauses her rant - "and, of having to perform normalcy for a bunch of close-minded nitwits while somewhere in the world people are dying and I have the power to help.  I'm going to have to deal with that at least long enough to get out of high school, though.  The benefits of my diploma coming through on college applications are too high, unfortunately.

"But yes, this is something that would need review.

"I'm waiting to hear back from my applications, but I'm quite sure I've got the state colleges of Maryland on lock, and I've been looking around in the northerly states on this coast, especially, due to weather preferences.  Didn't stop me from applying all over the map, and having decent confidence that most of them that aren't Ivies, or, like, MIT, would take me, but, y'know.  Having weather you like is a plus.  ...I suppose I have to consider re-evaluating...hm, no, still like winter more.  Fuck the heat and fuck the humidity, even if I'm now comfortable enough in my own skin that I don't have to wear jeans in hundred-degree weather I still mostly prefer coverage."

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"I think I get it. If I'm going to fight monsters, why am I being hassled about being in class and opening bank accounts and why can't I vote. I don't think you'll have much luck changing the terminology," she chuckles. "...We can lean on your high school for a graduation now, almost certainly. Or absence exemptions until the end of the year or something. Just flagging something I'm noticing, I think you mention lots of things at once and I might be dropping some. What's your concern about identification-friend-or-foe? A patrol route isn't mandatory, it depends on what you want to accomplish with it I'd think. And most spirit bearers are not necessarily in contact with most spirits. I think, speaking purely as a person who helps magical girls with their problems a lot of the time, that... Thinking you're not doing enough leads to guilt. Guilt is the path to the dark side. Guilt leads to anxiety. Anxiety leads to stress. Stress leads to burnout. And a burnt-out spirit guardian, magical girl, whatever, is of no use to anyone."

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The Star Wars reference draws a chuckle out of her.  "Ah, that item was 'whether I needed to make plans for somehow overthrowing a massive corrupt bureaucracy or some weird conspiracy shit', in the finest tradition of YA novels, or if you were just more mundanely kind of bad; at this point I doubt it.  And, yes, obviously, burnout bad.  Burnout double extra bad on account of ghosting, and I like living, thank you very much.  But there are still people dying.

"It's...something I can't not know, you know?  Even if I'm still...Working within my limits.  And I don't intend to push them to the breaking point, you know?  Unfortunately, the problem's kept this long, it'll have to keep longer unless I pull a miracle out of my ass.  Which...who knows what I'll be capable of six months from now, but I can't imagine no-one's tried to make solutions for aging yet?

"And, yeah, my, well, very rambly train of thought is why I prefer written or typed communication that can be referred back to, especially when it comes to planning.  Actually, here, let me..."

Pageflip.

 

SA CONCERNS:

  • Paperwork: Signing my life away (instead of having my mother do it.)
  • Income: Banking, merchandising, monster bounties, charitable distribution of above-cost-of-living royalties on use of my image, etc. etc.
  • Spirits vs. Other Plans: WTF do I do about college going psbly. cross-country if I need to be here, or should I be thinking about what colleges are close to trouble spots? Key considerations: Rapport w/ CPC, driving distance, hometown responsibility.
  • Immediate Fallout of Gender: Possibility that school will be asshat about a girl showing up where they thought a boy was. Religions are sometimes asshats; I am not an optimist.
  • On-Call Status: Determining tasks I am competently equipped to handle (on my own and/or w/ prof. oversight) on ongoing basis, esp. as magic improves; making available for tasks I am competent in, and fallout in thusly being called out on short notice.
  • Not Getting Isolated: Absolutely cannot let the fame get to my head.  Platforming disenfranchised-oppressed viewpoints: queer, non-Caucasian, impoverished.  Cut down hate - monster-spawning?  pretty decent angle - at the roots.
  • Has Anybody Had These Ideas: Sensors that watch sensors, to maximize effort necessary to subvert or break - e.g. fire alarm detects webcam spewing 'magic smoke', overlapping cameras in ring w/ LoS on others.
  • Magical Girl Spirit Guard Networking: Will want contact w/ wide variety of specialties, most likely.  Not sure there's a basic that doesn't lurk somewhere.  Can confirm fire, water (not only water), shadow (w/ healing???), metal-earth, air(?) (analyze raiment).
  • Rights and Responsibilities; Expectations: Develop proper professional understanding of my chosen profession.  Rather than my spirited amateur.
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She proceeds to - take a picture with her shitty phone camera because it's better than nothing - and tear the page out for Riley.

"Here, you keep this; I'd like a copy back for my records, especially the parts where I'm still having to make judgement calls, but if you're going to be acting on these things, you need to know them.  The only thing that could immediately blow up in our faces, of these, is the 'what happens if my school is transphobic to my face' one, but, yeah, these are the sorts of things I hope y'all'll help me with.  And given that one of those items is 'meet a diverse variety of magic-- ahem. spirit guardians, they aren't all girls, brain - anyway, given that I want to get tips and tricks from as many specialties as I can...

"I think, in the interests of making best use of my time in the city, we should leave any of the non-critical paperwork, and go to the library and the training grounds.  Do you agree?"

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"Sounds like a plan. I'll make a copy while you practice, probably. And they aren't all girls, no. Just most for some reason."

Riley inspects the completed paperwork. "Okay, so that'll be enough to get you a spirit association ID as long as we stop for a photo at some point! And I'll kick start the license too. I do want to mention, though... I'd like to encourage you to take things slow if you can possibly tolerate it. There are statistics if you want them, but - rule of thumb is that if you make it a year of fighting monsters regularly, you'll probably make it long term. Depending on the terms of your agreement with Culpeper Cut - unless I'm misunderstanding there? - Not to be too depressing, but, I don't want to underplay the danger. It can be... Sickening, to see young, brilliant people take on burdens like that. We'll do our best to equip you with allies, tools, and training, of course."

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"Oh, yes, I have not suddenly become astronomically more capable, of that I am aware.  That said, I expect to be more capable in that way rather soon, modulo training speed.  And, no, I did not make an agreement with Culpeper Cut in that sense; it thought that seeing the Spirit Association be incredibly bemused at why it empowered me would be funny."

And isn't that a masterclass in lying by telling the truth.

"I just...prepared to commit to helping, and regardless of whether it was necessary to actually make that commitment, in the interest of being the sort of person who can continue to make commitments like that, I want to follow through on going 'round the area and kicking monster ass."  ...Well, for the definitely nonsapient ones.

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"I see. Okay. Arranging some sort of active patrol is definitely something we can do, though because you're relatively rare and we have spirits, animal control, police and emergency services, and everyone else to report sightings more often you're called to a place monsters are found than stumbling across them 'in the wild'. Let's head towards the practice areas now? I'm not actually contractually obliged to show them off, but I like to."

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"Yes, I was imagining arranging something with the local spirits to clear out local monsters on a regular basis, somewhat, rather than necessarily just wandering around and hoping.

"And I would indeed like to see the training facilities you have."

...She is now in armor.

And it's not green-and-white, it's red-and-orange, freshly-accented with gold edging.  (Though, interestingly enough, there's still that stripe in evidence.)

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They head down the hallway again, to a main corridor lined with a few glass windows. A large gymnasium and workout area is visible through there, with a few people using it - though nobody in obvious raiment. Faint booming music filters out.

"So, there's the mundane gym, it's an employee perk as well as a member one. Hmm, I'm starting to suspect some sort of shapeshifting is in fact your starter spell! Still no good guesses on the color, I don't think it's tracking your mood. The magical section is... Really heavy duty, everything's very durable in there. Just up ahead."

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"I will do you the courtesy of confirming that yes, there is something like a shapeshifting spell in my repertoire, and it is perhaps worth considering it to be the 'first' spell I had, as well.  But you're missing the question you should ask to figure out the real trick, and I feel like hinting at it for you - so consider the question, 'how does she have multiple distinct raiments?'"

...Huh, the stripe's split, in a sort of red-blue 'sine wave' effect that's really just the result of projecting a diagonal line across her breastplate.

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"As much as I am legitimately tempted to just dive right in to the gym, since I'm here, I believe you mentioned the librarians, earlier?  Or - excuse me, sometimes I worry I'd lose my own head if it wasn't screwed on.  That's the meeting.  But if the librarians have a library...  Scientam est potestas, as they say, and I intend to become very powerful."  She laughs, quietly, at the joke.

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"There is a library, a pretty narrowly focused one. Your appointment with Spiritwatcher Maeve - not her real name, she's, uh, a tad dramatic and spiritwatcher is just a fancy word for analyst - isn't for an hour but you can talk to an actual librarian about training, or read or whatever you want."

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"If it's the name she's chosen, it's her real name," she gently rebukes.  "Though I imagine you meant to say that about the job title she's filed under in your taxes.  Regardless, I suspect that an hour's head start on reading everything I can get my hands on is probably not worth the marginal losses of maximizing magic exercise during the critical period, so..."

The stripe settles back to red, and in to the gym she goes, spear in hand.

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There are several basic spells they haven't so much as cast, yet, after all, and that must immediately be rectified.

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The magic section is that way, please do not do magic here, Riley slightly frantically herds her over. There's a sign - no raiment in this area.

The magic section is just as big and much less populated and does, indeed, look much, much sturdier. Concrete walls and hardwood floors. Lots of open space in the main area, with several closed off areas with signs like 'bullet room' or 'sand pit' or 'fire practice room' or 'pool' or 'sparring rooms' or 'heavy duty sparring rooms - reservation required'

There's someone with a moderately fancy raiment including a stereotypical Pointy Witch Hat and a carnival mask, split between blues and light purples, doing something with three kickballs and - strings and panels of purple light? in a corner. Juggling, or something in that area.

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Hmm.  Interesting.

 

There are several things that immediately come to mind, as far as practice goes.

Ophelia and Luna wish to focus on amplifying their control and precision.

Sylvia is, as is her wont, advocating defense practice.

Clara, Diana, and Ophelia all think that speed is a very useful thing to have.

Diana and Ophelia are heavily invested in power.

Luna wants to push the 'limits' of their magic, to see if Diana's pyrokinesis can be inverted to cryokinesis, to see if Ophelia can absorb darkness to make light, to see if Clara can create a vacuum.

Diana and Sylvia both are also advocating for adjusting all their raiments to have some sort of armor, and Luna, given a challenge, starts ticking away at solving it as best she can.

 

In the end, it is Ophelia who starts casting shadows on the wall, a sinuous grace - and a change in color scheme - belying the billowing darkness that emanates from her hands in bursts, her motions alternating between the quick, the accurate, and the forceful.  Luna also gets her chance to see if Ophelia can pull natural shadows away...and while Ophelia can't make darkness arbitrarily bright, she most certainly can shift, compact, and yeet shadows that already exist, with an effort that leaves her mental muscles twanging.

 

Hmm.

 

Sylvia next, then; they haven't even tried on her raiment yet.  What's this about a bullet room?

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Riley leaves her shortly into her practice, to go process the paperwork. She'll be back soon!

The darkness billows somewhat, yes, clouding the air like squid ink. It sticks closely to surfaces, seeming to wither away like condensation in a bare moment if unsupported in the air. It crawls along the walls and floors, pooling there and responding sluggishly to her intent. Her conjured shadows can shift 'natural' shadows somewhat, bending and twisting them in defiance of light's gaze... At least a little bit, making her shadow on the floor dance while her body is holding still with enough focused willpower.

The bullet room looks like a series of batting cages, enclosed rooms with thick wire screens, a painted circle on the ground and small tubes arranged all around. There's a sign - "Select difficulty level and walk to circle. Each session lasts 3 minutes." The available difficulties are numbered one through eight.

A girl with a wide, poofy pink skirt, twintails, arm-guards, and a few other embellishments, and some sort of wand instead of a spear is twirling and spinning as she dodges small red projectiles in one of the cages. They're... Pretty fast, about like a baseball pitch, though the balls themselves are smaller. They come every couple of seconds, and she winces as one hits her in the stomach, but continues dodging.

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...Hmm.  It is Sylvia and Luna who take the lead, just observing a level-one session from outside the circle, before pulling on Sylvia's metallic, armored raiment, accented with Luna's contemplative blue.

It is Ophelia, however, who has the instincts, and the sensory capabilities, to dance between the metaphorical raindrops, her hands guiding the-body-Annabel through dodging and deflecting the oncoming storm with grace - or, at least, trying to do so.

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At level one, the balls only come from a relatively narrow section in 'front', once every three to five seconds. It's still a challenge to dodge them all when you're actually in the circle. Seeing the ball, predicting its path, and moving out of the way as three different steps is simply too slow, and it'll take practice to smooth it out. The impacts that do hit unarmored or bare skin sting for a bare moment before regenerating away, and adding to a very slight, almost unnoticeable strain in the back of her head.

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...She does not like that sense of strain.

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But it is not Ophelia, but Sylvia, who pushes back at whatever the mechanism is -

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- and Luna who swears vehemently as she realizes that her own analysis is what's getting in the way, and steps back to simply watch, instead -

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- letting Diana's past practice lobbing beanbags in the air and hitting them with a stick (and her recent experience with the fangbat) come to the fore, as they go back in for another round of it.

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This time it goes much better! She can dodge or deflect all the shots, save one which bounces weirdly and whacks her in the leg anyway.

Pink Girl is drinking from a water bottle and watching her now.

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That's better.

Now, to add magic to the equation.

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It is Luna who takes point on this - for all that Diana is the undisputed mistress of combat, she is the equally undisputed mistress of dirty tricks.

And she has one in mind, if she can freeze water by holding it in place hard enough.

Well, no, she has that idea regardless.  But she wants to make ice, because it's pushing her limits, just as conjuring a forceful stream of water would.

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...Actually, she'll conjure that stream of water, and spend a little bit of time seeing just how fast she can get it to go, before stepping back in to the center of the circle, flicking the start button, and seeing how well she can deflect with a ribbon of flowing water, or spot-conjured bursts thereof.  She wants to make up for her earlier embarrassing showing.

Then it's Sylvia's turn.

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...except that the spirit is willing, but the magic is weak - slow to respond, and with the approximate control of a becalmed sailboat in ways that have her cursing with about the frequency of a sailor thereupon, and eventually making a frustrated noise as yet another miss occurs and she switches tactics entirely, drawing a thin film of water in a rough oval, then compacting it where the hit will be, sending ripples through the shield, before it returns to standby.

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Pink Girl shouts, "Good luck, newbie! Watch the mouth in public!" and gets back to her level 5 practice.

Controlling the water by enforcing pressure on it works... Moderately well! It takes some rather intense strain and focus to maintain it in that shape, it wants to drift and turn into a soft blob. Her film of water may have to be thicker than she likes. But 'hardened' water that experiences a surge of pressure at exactly the time of impact stops the balls cold, sending them bouncing away instead of punching through with a splash.

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Thank goodness she's not almost useless in combat, even if she'll likely never be a front-liner.

 

...It's well-meant advice she receives, but she really doesn't like it.  She doesn't want to censor herself for the sake of others' clutched pearls.

At least she's not likely to be doing much of anything public-facing anytime soon, and thus needn't confront that issue.

 

Anyway - it's Sylvia's turn.

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And as the water melts away, replaced by a rounded metal shield, Sylvia gives the veteran a nod and a "Thank you for the advice."

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Sylvia's defense is inherently a lot more solid than Luna's, or Diana's.  This poses something of a problem, actually, given that she would need to risk either actual injury, or training bad habits, were she to practice her defenses only against this form of attack.

On the other hand, she could practice snap-casting defensive barriers, and mark success in size, thickness, and reaction speed.

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She could, of course, also turn up the difficulty a notch.

And she does, because her goal is to endure where the others cannot.

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At level two the balls fly faster, more often, and from a nearly 180 degree field.

That said, Sylvia is very good at blocking.

Pink Girl is in the middle of a session but still looking curiously over to her.

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Perhaps she might notice that the stripe of blue across bare-metal armor (with a gambeson beneath, in earth tones) has instead become half-blue, half-silver.

Perhaps she might not.

Sylvia has no particular stake in this matter; Luna is arguing that it is a matter of correctness to keep the stripe up to date, supported by Ophelia, and so much weight is behind the concept of 'being correct' that even were the others dead-set against it, which they certainly are not, the motion would nonetheless carry.

Her only business, given that, is to prepare to endure the backlash, should it become somehow contentious.

She truly hopes it doesn't.  It would hurt the others.  She doesn't want to see them be hurt by bigots or narrow-minded fools.

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Pink Girl waits for both their sessions to end before waving and shouting, "Oiiii, you're multi-element! And changing your color scheme! And armored! That's really cool and weird! Hi, I'm Rose Weed! 'Cause I'm annoying according to some people, who are idiots actually! What's it feel like what's your name?"

Rose Weed grins and bounces on her feet in the air, poofy skirt and all.

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"You are very excitable.  Hello, Rose.  I have many names, and none have yet felt entirely correct in truth, not for the totality of my soul."

Her voice is surprisingly soft, all things considered.

"As for what it feels like...Each element, each way of looking at an element, has its own associated mindset, has its own associated form and space, and we simply sum the vectors in our soul to point the way, in a sense.

"The shapeshifting spell helps, in that it grounds us in an appropriate form for the motions we undertake, but it is not...necessary."

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And hey here's Clara with a burst of wind, and a momentary shift to green, right on cue!  She's helping!

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"Exhibit A, as they say."

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"Nerd. Sappy nerd. That's fucking awesome- Ga, gosh, sorry, no swearing, no swearing." She slaps herself lightly, back and forth. "Is that, like, the multi-Tanyas from that one show? Where they sit around in a conference room in her head arguing?"

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"No self-harm, Rose.  I do not mind if you swear, either.

 

"To answer your question, it is not entirely inaccurate to model our situation that way, especially given its...magicalness.  It is inaccurate, however, to say that there is much back-and-forth argument; there is simply...gravity, in half-a-dozen different directions.  Some of those directions have names; some branch from a name like a leaf from a tree.  This direction, the endurance, the calm, the resilience, the silver metal and solid earth, is named Sylvia; the analyst who helped me make this speech has only chosen a codename as of yet, but that codename is Luna, and she is...the moon's pull on the distant tides, the deep thoughts 'neath the ocean that surface to do strange things, the crystal clarity of ice - and, sometimes, the sharp cracks of it breaking under strain, as you may have noticed from the swearing."

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"Oh come on, I barely even felt that. I'll self discipline how I like, thanks. I dunno what's going on in your head...s... But I don't have to, that's like, Plato's cave or whatever it was. I know what it's like to be me, not you. Also, you sound like the more mystic sorts of girls. Gotta have a good cadence in your voice and a deep well of metaphors to pull that off. Me, I know who I am. Aside from being Samantha in the strictest sense of the label, I am hyper and explosive and annoying! Nice to meetcha, Sylvia et al." Rose Weed holds out a white-gloved hand for the shaking.

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There's a soft little laugh that sneaks out around the edges of her voice.  "You will get along with Clara just fine.  Out of costume - or.  Well.  In costume, but in Clara's frilly skirt costume instead of exempli gratia Sylvia or Diana's armor, we go by Annabel."  And she handshakes!  "It's a pleasure to meet you."

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Handshake! "Rose Weed, like I said! Dunno how much we'll end up seeing each other, there's a lot like a lot of new stuff that gets thrown at the wall when you're just starting out."

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"Hmm?  How do you mean?"

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"Now your whole life is topsy-turvy! New friends! Goodbye old ones! New places! Monster slaying! I'm not one of those old clan heirs or whatever who trained their whole lives to partner with a spirit, just a girl who impressed a genie. That's, like, the cheater's empowerment."

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Stripe's blue again.

"I think this is more the culmination of my flipping a table that I had long since been hoping for an excuse to flip, really.  Also, impressing a genie is actually quite a feat, in my opinion?  Impressing any force of nature, really.  It shows a level of dedication to your chosen path.  Meanwhile, I basically got my mantle dumped on me because a spirit thought it would be funny to see the Spirit Association wondering why it empowered me, of all people.  You seized a chance to change the world and made the most of it."

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Rose Weed crosses her arms behind her head, stretching. "Eh. I seized the chance to be pretty in pink and never get old. And apparently do lots of stuff involving floaty exploding flowers. Genies are ffffflipping weird, man. So is magic really. What spirit is that? They kind of take all kinds."

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"Culpeper Cut thought it would be funny.  I actually did do some more traditional spirit-impressing with one of the ones you show up to a path in the middle of nowhere and yell to contact, though.  ...Floaty exploding flowers, huh?"

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"And...just because you're also benefiting from what you're doing, doesn't mean it's not worth doing."

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She grins. Waves her arms and holds out a small sphere that wasn't there a moment ago, curtseying and presenting it like a romantic gift.

"Can I offer you a lovely rose-grenade, miss Sylvia?"

The 'rose' is pink and white, and the 'stem' is a cartoon-style sparking rope fuse.

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She snrks, and does actually take the rose grenade, though she cushions it in water so the 'explosion' won't blow through and hit her.  "Luna, at present.  What's it do?"

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"That one's a distraction. Wouldn't want to get the suits mad by damaging the concrete, there's fields to practice big stuff in."

Pamf! Goes the rose-grenade from inside the water globule, spreading jets of intensely sparkly matter in all directions, some of it escaping the blob as glittersmoke but most swirling intensely inside the water.

"Pretty!"

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"Very.  Is that...how this goes, I suppose?"

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"Uhh, this? I'm not big on subtext. Make the text super."

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She huffs a laugh out, and follows that up with an "I'll see what I can do."

"Okay, so - you've been doing this a lot longer than I have, judging by the shiny gubbins on your outfit and also that I literally became a magical girl today.  And I guess what I'm wondering is, did you start off with the flower power stuff?  Or was that something you grew into?"

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"I started out with it and I guess I was more interested in playing on the same thing than beating my head against my theme. Most of us don't have much success on that front, miss rainbow." Playful glare. "Daisies, dandelions, roses, tulips, petunias, oh my. I can do all sorts of interesting area denial effects by now."

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"Isn't miss rainbow - ugh, names - Chromadyne?  We don't have a purple!  Or a yellow, yet - Diana's definitely going to try and pick up some lightning to go with her fire, though."  She grins back.  "That's really neat, though!  Can you do trees?  Or parasitic plants?  Or mushrooms, which wouldn't fit the plants thing but do fit a things-that-grow sort of look...Is it more a chlorokinesis element, or a bomb power that happens to be plant-themed?  Why is your weapon a wand?

"...Whoops!  Let my questions get ahead of me."

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"Well, Chromadyne's not here, is she? I hear she hangs around in upstate New York, blowing things up for fun. I can understand that second bit, but not the first. As for me, it's flowers. All flowers, all the way down. And bombs, but only if they're actually flowers. I can do cutting steel rose petals and sleeping pollen and giant sunflower barriers. I don't even garden! I just think flowers are pretty! But vines do flower, so I can make them tangle monsters, yeah, and....."

She hums in focus, a wash of rose-scented air seeming to make her glow and push back the slight stink and mundanity of the exercise equipment.

A flower blooms, grows, folds and disintegrates in her hand. And then she presents a small pink fruit. Which she then munches on. "Theshe are delichious. And my weapon's a wand 'caushe it looks cuter!" She pulls a pose with her arm outstretched, wand in hand, mouth still full.

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"What sort of fruit is that...?  And trees do flower, surely you've seen the cherry blossoms!"

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"I call it ambrosia! Trees are hard." She shrugs. "Hey, wanna fight?"

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"...You know, we could probably stand to benefit from a spar.  After we've sorted out our limits, at least.  Which means a brief stint in the fire training facility, but after that?"

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Red, and a green-black gradient, strike the indicator stripe.  "You're on."

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"Geh, that throws me off, transforming again! Okay, sure, get on with it. I'll come heckle you, even."

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Well, there's just a few tests she actually needs to do; she needs to test how sharp Ophelia's shadows are, how hot her fire is, and what sort of moves Clara - and Clara-and-Ophelia - can pull.

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Ophelia's shadows are a formless fog that twists and pools, but with focus it can form up into edges and points to strike for a bare moment before dissipating once again. The fire is... Fire? It's hard to tell just how hot it is, exactly, the fire practice room is just a large bare concrete space with reinforced sprinkler systems and drains. It certainly feels warm. Meanwhile, Clara's wind magic naively applied seems to support all her movements, whipping in different directions at a moment's notice when she wants to accelerate, stop, turn, or do acrobatics. It's very hard to focus on two elements at once, though perhaps getting slightly easier? As if two of her aspects can be more 'awake' at once if she really focuses? The near-instinctual nature of Clara's wind, though, makes trying to use it in combination tricky, since it follows the physical motions more than conscious intent.

 

Rose Weed watches her practice with a critical eye. "Hey, just thinking aloud... You're going to need to practice a lot if you want to get all those options honed to a razor's edge. The versatility's great and all, but like. I know aaaaall the nuances of all my flower types out of sheer lived experience. If I had to do the same with water and shadow and stuff it'd be harder to get it down to the muscle memory level, you know?"

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"Indeed.  Thankfully, we will have the time to do so.  After all, we have forever.  In the meantime, we expect to cultivate specific combinations of magics, depending upon what we will face."

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She makes a face at 'forever'. "Mmh. I guess so."

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"...Immortality not appealing to you?"

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"Immortality has a failure rate."

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"I suppose it does, yeah.  I'm not going to slack just because I can do something tomorrow.  But I have tomorrow, if I can seize it.  And when I'm motivated...I can seize quite a lot."

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"Big words from a teenager. Hey, guess how old I am?"

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"Cursory guess of thirty or three-hundred, more detailed analysis occurring forthwith."

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Time to count the frills!  (And blue the stripe.)

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Well, her wand is very fancy, her skirt has five overlapping layers with lots of embroidery, her gloves and thighhigh socks-

She detransforms and stands there in T-shirt and jeans, whistling faux-innocently.

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"Definitely still leaning towards the three hundred estimate, or perhaps, because you're expecting to surprise me, a thousand.  Not many make it that long.  ...then again, you have something you call ambrosia.  You could date back to mythological times, if I'm willing to long-jump to conclusions based on that evidence."

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"Well, I'm glad I'm so impressive! The real answer's a lot lower. I won't give you an exact number but 20th century. I'm not an old soul who it all blurs together for, and a percent of a percent adds up to a hundred eventually, you see what I'm saying?"

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"I think so, I suppose.  I just think that you can get rerolls worth having.  That you can...mm.  That there's more than inevitable death.  That we can stop rolling those dice."

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"A good hope, I suppose."

Sigh.

"Come on, let's have a nice lighthearted spar, end on a high note."

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"Sure.  Under what rules?"

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"I'll only use smoke grenades and my rosethorn gauntlet spell, you can use whatever. To first unwinding. First blood, that is."

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"Then so be it."

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Rose Weed re-transforms, indulging in a brief series of poses as the raiment washes over her dayclothes, then starts prancing off towards the sparring rooms!

Said sparring rooms have a lot in common with the fire practice room, but a lot more... Damage, that seems to have been mostly not cleaned up yet. Missing chips of concrete, scorch marks...

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That makes sense, she thinks.

Luna has a very simple plan.  It starts with a water globe, and ends with Sylvia as the best defense.

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"Ready? Fight!"

 

And then she stands there. Grinning.

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....And in a twist of thought, the plan changes; Ophelia causes Rose's shadow to spear up towards her, even as Sylvia summons a defense!

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Controlling the shadow at a distance like that is clumsier and slower, and might feel like something to the target, because Rose Weed twirls to the side to avoid the mass of animate shadow and starts tossing out smoke tulips, still moving and dodging. Two, four, six, eight, ten, twelve, fourteen... The arena is quickly full of hissing, floral-scented, multicolor smoke. No strike comes at her.

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Then Sylvia shall take advantage of their mutual obscurement to practice turtling, summoning a steel mesh -

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- as Luna exfiltrates water to the ceiling, ready to drop like a hammer on her enemies!

 

She doesn't really expect Rose to not look up, but she does expect that Rose wouldn't expect her to look up; it's a common failing, tactically-speaking.

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-There's a flash of movement to the side, a swirl in the smoke, footsteps echoing.

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She'll wait...

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...but if Sylvia's iron dome can be held without her direct attention...

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...then Clara gently lifts from the ground, ready to fucking dodge when the strike comes!

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The dome will hold, once manifested like this... So long as it's not disrupted.

The strike comes two seconds after that feint. Rose runs in along the dome, lashing out to leave a long gash shredding through the dome sending winding lines of thorned stems along it, making it hurt to maintain what's left of the structure. Rose's slight smug fades back into the riot of smoke as she backsteps back into her smoke field.

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Well that doesn't matter -

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- because with a rush, the water hammer falls!

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There's a slight yelp.

And then, all at once, the riot of color starts to clear. 

"Ugh! Fair cop. But for the record, you got lucky with the trajectory there, guessing which direction I'd retreat."

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Clara does a little twirl, and settles down -

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- for Luna to explain her thought process.  "I'm not actually sure how much of it to attribute to chance, versus poor tactical decisions on your part and educated guessing on mine and Clara's - were I you, I'd have actually opted to stay in close, and deny me a mobility advantage as well as my ability to fire - actually, hmm, considering fire, and the way it isn't good for plants, yeah, staying out of close range makes sense - hey, did you know I had any sort of 'artillery' prepared, coming in?  Anyway.  Hmm...I think that what really got you was pausing to be smug.  That gave us a better read on what you'd do - you thought momentum was on your side, but I got inside your OODA loop; I knew you'd be coming after me - so I took advantage of that to make a trap for you to spring, and refined it when you struck, drawing the water hammer in along your line of attack, and relying on the momentum of the spray, and the fact that you'd have to come back around, to handle the uncertainty in targeting.  Or maybe I'm just post-hoccing, but it sounds legit, doesn't it?"

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"......Nerd. In a good way, probably. I think you're saying that I wasn't taking this seriously? That's true, at least. I fight on wordless instinct more than planning most of the time, these days. I thought you had something other than that dome, but," shrug.

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"Hmm.  Combat has to be run on instinct more often than not, and you discarded most of yours, for fairness' sake.  I won't say it wasn't reasonable, for teaching purposes especially, but I will say that the goal of winning became exponentially harder," Diana expounds.  "I can think of a few ways we could have prepared other reasonably undodgeable counter-strikes, as well, given that we knew roughly the direction you were coming from, and have a Clara, who, combined with fire..."

 

"Well, we haven't tried it yet, but let's see if this works like we expect it to..."

 

...Clara and Diana will, if the impromptu demonstration of wind-boosted fire means anything, make one hell of a scorched-earth murderblender some day.

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The fire spreads rapidly forward, scattering as the wind hits it, but not as a solid mass - more of a rush of embers in a wide cone. That is still plenty distracting and painful, of course.

Also. Also this: There's a half-second blur of movement and then very slight stinging pain along her throat, where one of Rose Weed's gauntlet thorns is suddenly pressed up against it.

"Just remember how high the ladder goes. Don't get cocky. Okay?"

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She doesn't even flinch.  "I am but a speck of dust in the eyes of monsters.  I just hope I'll make them blink."

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Rose sighs and stands back. "Do. Not. Approach. The Evertree or the Monster King. Don't even think about it. They will kill you and it will be pointless." Her eyes are distant. "It's- Time for me to go."

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"...hey.  I know what stupid tactical and strategic decisions look like.  I'm not going near those fuckers, not unless they're already chasing me and I have nowhere I can run.  ...And frankly, my solution to the Evertree is a fucking laser beam, from as far away as I can manage.  Not hand-to-hand combat.

"...Also.  Would you like a hug?  Or would that...be unpleasant?"

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"I don't really know you, you know? So no hug. This is just me feeling nostalgic for being a bright-eyed newbie. Good luck, Luna. Look me up some time when you think you've made it."

And then Rose Weed walks out of the sparring room, heading for the exit.

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"Well, I'll see you in a hundred years, then.  Be safe yourself, okay?"

Alright, she's going to visit the library now.

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Her orientation person is waiting just outside the gym! With paperwork that has been through more stages of the gears of bureaucracy!

"Do you mind a brief detour for an ID photo, or straight to the library?"

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"I don't mind doing the bureaucratic stuff first; it means less interruptions of my reading time."  She winks.  "But also I do mean that."

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Well, the ID photo will take all of two minutes, conveniently! They want it in raiment, though. She can get it updated whenever she wants.

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She'll...do that up in Diana's raiment, probably; it's the best balance for daily use magical-girling.

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Now she has an ID! It says she is Luna, a Spirit Bearer, nonmember.

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"I may as well be a member of the Association, I think."

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"Parent or guardian signature, or enough time and other paperwork to get around needing that, I'm afraid."

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"See what I mean about signing my own life away?"

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"I don't think so? But I don't make the rules. I think this is due to finance laws."

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"I am somehow perfectly competent to risk my life fighting monsters but not competent enough to sign up for my trade union on my own recognizance, is what I mean.  What's this about finance laws?"

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"Oh, the monster-hunting license requires that too. It's because we charge dues, and technically waive them for the first two years unless you end up with some sort of strike, but- We're not allowed to make minors pay dues without the consent of their guardians. This is just official recognition that you have magic. We can add 'speaker for Culpeper Cut' later on depending on how things turn out, too."

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"...Well, that certainly is a thing, I suppose.  Not sure I think it's a smart thing, especially given that there really isn't any reason I know of that I couldn't pay dues at a regular shop, but I guess it's probably tied up in the Association's particular flavor of weirdness, given the vast varieties of shit you get up to.

"Anyway...speaker for Culpeper Cut?"

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"There's a lot of particular weirdness. We do get up to a lot of stuff. If it's chosen you as a representative, yes, a lot of spirit bearers are specifically tasked with representing their spirit's interests to human society, so we have a mechanism to recognize that officially. It's not... Power of attorney or anything, it's mostly a label."

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She nods.  "I don't think Culpeper Cut would care about who you pinned that title on per se unless it actually managed to build a working model of human cognition sometime this century, so, I wouldn't.  But that's good to know about."

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"Mhm. To the library at last then?"

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"Yes please."

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The whole building, architecturally, seems sort of torn between modernity and a very Old Money feel- Portions are smooth, white, and chrome, while others have landscape paintings with artful filigree and oak inlay.

The library leans fairly hard into the 'old money' side of things. The floor is patterned wood, the chairs are plush, there are chandeliers and latin mottos. It's not a vast museum-like library, much closer to a small local one, but definitely fancy.

"Welcome to my domain," says a woman in obvious raiment, positively nailing the 'librarian' look, with a pretty Asian face, blue hair in a neat bun, a purple/white vest sort of garment with shining buttons and stripes, elaborately patterned silk cape glittering with silver, shaded glasses, black gloves that flare into a star pattern at the wrist, and probably more behind the desk. "Miss Riley, is this Luna, Maeve's five o'clock?"

"Indeed. She wants to browse while she waits. Luna, this is Madam Pen, who prefers to be called that or 'the librarian'. Madam, Luna, a newly mantled spirit bearer - or perhaps spirit guardian?"

"Very good. You won't be able to check anything out today, and please don't try to re-shelve things yourself. We only keep books relevant to the life of a spirit bearer here, though that is a bit broader in some ways than some imagine when they hear it. May I help you find anything?"

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"Yes, please; where's the index?  I know I don't know enough to know what I can know I don't know, just yet, madam librarian; given that knowledge is power, I'd like to rectify that glaring discrepancy with all due haste!"

...She somehow manages to put a Clara-tonne of energy in to her library voice, which, she thinks, is a feat actually worthy of an outfit upgrade, unlike simply winning a fight like a blunt instrument.

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"Physical and digital," Madam Pen indicates a desk off to the side. "We use an adapted version of the Dewey system. The broad categories would be history, monsters, spirits, human magic, and other. I can offer recommendations if you tell me what you wish to learn."

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"...What I'm immediately interested in is the stuff that's known to bite newbies in the ass, pardon my language; let me write down some of the farther-future topics."

In short order, Madam Pen has a Post-It with "not-becoming single point of failure/replicability of unique magics, force projection (Can't be everywhere at once; want to), what's with outfits/weapons anyway + I have too many spears, learning/developing new elements?, evidence of monster sapience/lack-thereof"...

She considered more, but she's done for her first research-binge.

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"There's a wonderful book titled 'The Unfathomable Power of Common Sense, Applied to Magic' by Christine Cooper, who published it under her original name rather than a magical one. I recommend it to anyone who asks for anything like your first question. Can you elaborate on replicability of magics? Do you not want to end up the only source of some spell? In terms of force projection, 'Anti-Monster Tactics and Risk versus Reward' by Steel Helm. The nature of outfits and weapons is a deep topic but 'What's in a Raiment' by Blood Ribbon will get you started. For the last, 'The Thinking Foe' by Fleur D'or takes it fairly comprehensively despite the martially minded title. I think she wanted to get 'stab first' type girls to think about it."

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"I don't want to end up the only source of a spell, no.  I also want to avoid letting others' useful spells 'die out'.  But right now...that first book sounds like the thing I should focus on, then 'What's in a Raiment'."

She'll write down all these books for later, though!

"Thank you, Madam Pen!"

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"Of course. Just treat the books well, alright? As for spell specialization, good for you to think of that early on, but it's not easy. Exact duplicates are rare to nonexistent."

She rattles off Common Sense's location.

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"To wilfully treat a book poorly is the sort of thing I'd call a sin, ma'am."

Alright!  To the books!

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The Unfathomable Power of Common Sense, Applied to Magic has the following to say, in fairly more elaborate and detailed prose, with examples: 

  • Don't fight monsters without backup
  • Don't try overly flashy moves when sensible ones will work
  • You're not immune to car crashes or other forms of accident
  • You're still squishy when not raimented
  • Don't fight monsters without backup
  • Remember that environmental damage, like say, forest fires, exists
  • Don't piss off spirits, most won't bite your head off but be respectful
  • Being famous can be a curse, consider how public you want to be
  • Fire magic ignites things. Water magic can erode foundations. Wind magic can send debris flying. Etc.
  • Don't fight monsters without backup
  • You should get a feel for various levels of unwinding to know when you're at your limit
  • Control first and then power, always
  • Ordinary humans are still squishy, and so are most buildings
  • Learn about the common kinds of monsters and slang - goblins, beasts, slimes, swarms, ambushers, infiltrators
  • If you don't recognize a monster, back away slowly and call for help
  • Don't fight monsters without backup
  • Keep in mind that most of your magic will not be permanent, water vanishes, heat dissipates, bindings dissolve. The major exception is healing, usually. But observe your own powers to find out.
  • If you have the itch to make something, be careful, enchanting can be very draining
  • Also be careful with whatever you end up making, who knows what it can do
  • Try out new spells, new combos, new items, etc, in a safe place/on consenting subjects/with healing or whatever available, if possible
  • Genies are really stupid, they mostly won't monkey paw you but you can monkey paw yourself, so be careful
  • Overconfidence is a slow and insidious killer, think about the risks you take, always
  • If you think you can use magic to fly, if it's not a native spell it's harder than you think
  • Remember when doing parkour or flight or anything that hitting the ground will hurt, a lot
  • Let cops handle mundie criminals for the most part they have de-escalation training and nonlethal takedown training
  • Oh, also, don't fight monsters without backup
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Yep.  Don't fight monsters without backup, and mind the collateral damage.  ...Sylvia's conjuration not working for repairs properly is something she might not have otherwise caught, though; good book.  And yeah of course flight is hard, she doesn't have arbitrary vectored thrust!  ...That said, now that she's thinking about it, she could probably use water 'balloons'...

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Also - enchanting?

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...Oh, the cops have de-escalation training, yes, that totally explains FUCKING KANSAS -- 

 

'Breathe.  Tipping over into unrestrained anger kills you.  You need to be alive to fix things.  Therefore you must breathe.'

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Okay, she's done with that and looking into getting herself a ranged weapon now; What's in a Raiment, please, library?

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The book is easily enough found. Raiment is a magical construct! It sort of acts like it has mass, threads, particles, but it doesn't. Raiment under a microscope, like monster parts under one, look like dozens of different things - mostly what you expect them to. It pretends to have properties like mass, heat capacity, shear strength... But just doesn't, not consistently, raiment experiments don't add up. Raiment does a pretty good job of pretending to be clothes, albeit ones that always fit perfectly and never get too warm or stained. Something deep in the nature of human magic just seems intrinsically linked to clothes, maybe because they're what separated agricultural humans from the early dark and terror?

Your raiment tends to be things that both you and people around you would find pretty and cool, and most people can't edit it freely, only with focus and effort and only to an extent. It can change dramatically after important life events. The very earliest magical girl there is archaeological evidence of (an extremely rare and lucky find, found protected by ancient ward stones in a tomb!!!) is from approximately 600 BCE. There's paintings and Egyptian writings of a spirit bearer, commonly called White Tigress, who "was chosen for the house of light" and fought "the rotting crocodile of the south"; Her outfit included tons and tons of white flowy cloth and egyptian-style ornaments that line up closely with what the people of the time depicted the gods wearing, and it looks like they actually considered her basically a god, much like actual spirits.

Here's some cross-cultural raiment comparisons!!! Lots of yukata and hanfu and qipao in Asia, basically things that are culturally high class everywhere throughout history though getting more uniform after cultural crossover in the last few centuries, with the commonality of getting continually fancier and more elaborate with increasing magic power. Is raiment a side-effect of magic? A requirement? You can't do magic without manifesting it, but restoring one's raiment is an automatic, reflexive action, even more than the regeneration. Magical Girl Sapphire Eye attempted to focus on not restoring her raiment, and also using her more powerful clarivoyant spells at the same time, and couldn't do it. Raiment expressions have tendencies in terms of what they mean for powers or personalities, but this is usually vague and metaphorical at best; Here's some of the trends and some case studies.

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And...this doesn't tell her how to change it.  Dammit.  Fine, she'll try deriving it from first principles.  Step one -

 

-- Acquire a spotter, first.

"Madam librarian, I don't suppose you'd know if there's anyone who'd be better placed to help me make better use of having half-a-dozen spears tucked away in 'raiment I'm presently not wearing' than just asking someone I met - oh, about an hour, hour and a half, maybe two by now - anyway.  I have too many mostly-identical spears cluttering my metaphorical inventory, and I would like to fix that.  However, one oughtn't experiment unsupervised, and I certainly haven't the faintest clue what one is supposed to do to shift a raiment other than 'believe very hard that it shall be so'."

Still.  First step, imagine, expect, reify.

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The librarian gives a very Librarianly eyebrow-raise. "You're going to have to clarify what your plan is. Are you speaking of changing your weapon, or changing your clothes? One's weapon is, technically, not raiment."

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"One's weapon.  Though possibly also my raiment.  ...Ah.  I'm going to need another book, aren't I?"

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"Thankfully there are plenty. Yes, weaponness is different from raimentness, though I personally think we ought to have better jargon. Weapons tend to be easier, they respond to use of potential well enough, unlike raiment."

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"Honestly, just make a supercategory of regalia, and then you're golden.  Or maybe genericize raiment, and put 'regalia' where raiment used to be?  It depends, I suppose. Anyway.  Yeah, there's like...I have way too many spears."  One spear, two spear, red spear, blue spear...Just to show what she means to the librarian, of course.

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"...That is unusual. Do it again? Oh, nevermind, I see, interesting. Common Sense wouldn't have gotten into potential and expending potential, do you know that concept yet?"

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"I have any idea what it might be, but hearing it from someone who definitely knows is a better idea."

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"The common understanding is that spirit bearers grow in the direction they dream, strive, and practice for. This is not, strictly speaking, inaccurate, but recently another understanding has been put forward thanks to one of our researchers. The evidence is suggestive rather than conclusive, but under the," (a near imperceptible twitch of a frown) "Experience points theory of potential, a bearer can accumulate the capacity to develop new aspects of their magic to an extent. By not pushing for new capacities for some time, they can then grow a great deal at once. Have you experienced a sensation of pushing, as if your magic doesn't quite seem capable of something, but you try very hard and manage it?"

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Luna does not restrain her own corresponding splutter.  "I can't believe that's a serious term of art...  Ah, maybe?  I've been a spirit bearer for all of a day or so, yet."

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"It's new and controversial. You'll feel it for certain in time. Sometimes pushing will give you a new ability, sometimes no amount of effort will do anything. The key point is, changes to your weapon require potential, so it's not something to do on a whim. If you change a weapon you can then easily change it back- Assume I'm saying 'usually' three times a sentence- Changed weapons are better in every way in terms of handling, power, sharpness, so on, and you can also invest power into your weapon without actually changing it."

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"I see.  Hmm.  That's...hm.  Hm.  ...I can just tell that this is going to involve either calculus or spreadsheets.  Dammit.  Alright, are there any studies on where the tradeoffs are, where the...what the relative growth curves are like, spells known versus weaponry investment...If anyone's figured out the XP rate..."

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"There are wide, wide error bars. But yes."

Madam Pen will help her look up data. People have indeed made spreadsheets and speculative price lists, but they're guessing on the costs and totals and can't confirm any of it since it varies per person and have a few thousand sample sizes of one.

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"Right.  Okay, then.  ...How hard can you actively cheat physics with weaponstuff and raimentstuff?  I have some ideas.  And even if guns are apparently right out, I want to get something ranged."

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"Oh, that's certainly doable! If you don't want a crossbow or slingshot - both benefit greatly from actual skill, but that can be developed - wands and staves tend to come with ranged attacks. There are other options, I'm not an expert. I just use my pen." Smile. "Raiment will help you more if it looks good. Weapons can become very cheaty, with enough potential invested into them. A gun may well be the best choice despite the cost if the alternate ranged weapons are hard to use. Guns may be expensive but they're not impossible. Look here- Gloriana Whiterock's weapon, the Steinburger."

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"Oh, I'm sure I can find something that doesn't look like a gun to the point that magic objects.  Probably something arm-mounted...maybe go full space future and do a powered-exoskeleton rig.  What's this about raiment helping more if it looks good?"

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"The effect is limited. For example, if you fall a dress or cape can stylishly catch the air."

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"Ah."

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Yeah, no.  Capes are a hazard.

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But.  Luna and Ophelia are finally remotely aligned about being stylish, with this new information, and Ophelia is quite happy to assist in the design of a new weapon system, to go with a slight update to the other's raiment.

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It helps that she wasn't very keen on the original.

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"So, how do you actually go about shifting a weapon or raiment?"

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"Mostly? Simply will it. There are meditation exercises and instructional books to achieve specific effects, if you're nervous, I'm not an expert in that."

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"Ahh.  I think I see.  Is it the sort of thing that might blow up in one's face, if you do it wrong, or...?"

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"With weapons the worst that will happen is a disappointing result. Make sure you have a clear understanding of what you want to use it for and how. Perhaps practice with props. With raiment you can get a sort of backlash that makes further changes harder if what you try to do doesn't fit at all. Some people say it gets annoyed with you but I don't trust the anthropomorphization in that conclusion."

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"I see.  Unfortunately, I'm not sure where to get a functioning arm-mounted spear-throwing coilgun with hydraulic shock absorbers on today's market, so I'll have to make do."

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She can, at least, get herself a labcoat and some safety goggles!  (As her raiment; the ID stripe, being interrupted by an edge where she'd try to draw most circles, is incorporated on the rubber-ish fittings and elastic of the safety goggles, as well as on the labcoat's breast pocket.)

"Right.  Now for the hard bit, which I should probably avoid doing in here."

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Her raiment can form the safety goggles, she was about due for a boost in fanciness level. The lab coat is a bit of a stretch. Her main garment shifts slowly, even sulkily, slowly finding a cut that looks stylish while still being plain and recognizable as a vivid blue lab coat. It takes a good couple of minutes of clear focus and nudging it along. There's a sense that much further change would be pushing it.

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She mutters some...encouragement, as she focuses: "C'mon, c'mon, we can both have what we want here; isn't the space future a really cool aesthetic?  Yeah, like that, see?  If you want the fancy classical vibes, you know you have two whole outfits to mostly-unrestrictedly play with; now's the time for experimenting!  You could do tron-lines!"

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Neither Clara nor Ophelia, who are both better placed to actually notice these things, are certain how much Luna's attempt to sate a hypothetical magical girl art director's thirst for the traditional aesthetic with them impacted this outcome, but it did make Luna feel better, so they'll allow it.

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"...I'd probably better go back to the gym for this next bit, but part of me is loath to give up the advice of someone who knows how this works."

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"It's almost 5 o'clock in any case. You have an appointment. And with you seeming to be multiple spirit bearers in one body it might... Complicate things. I cannot recall hearing of such a thing before."

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"Huh!  You would've thought - actually, I wonder if some of the historic accounts of 'demonic possession' were something like that?  Anyway, yes, the appointment.  Ah...where should I be heading for that?"

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"Perhaps I will look into it. As for Maeve, miss Riley knows the way to her office."

Miss Riley, who has recently returned after ducking out to do some paperwork, gives her a thumbs-up.

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"Well, then.  Better early than late; if you would be so kind?"

It's a strange and tenuous balance to have Ophelia and Luna operating simultaneously, but they appear to be managing, judging by the color of Luna's pocket-stripe and goggles.

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"Right this way, just down the hall really. At some point I should get a clear explanation of what the colors indicate for you, I can guess and tailor my attitude based on that, but why guess when I can just ask, hm?"

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"Perhaps it is intended to remain a mystery, for now."

"More realistically, you in particular should know, for Spirit Association liaison reasons, but, the entity hopefully soon to be legally recognized as Annabel Asterisk Lee already has enough interest groups that will pick a fight with her for healthily and happily existing, and has no desire to add a third such burden to her plate when she's just starting out.  So it's not something to just wander the halls discussing."

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Luna follows up, and murmurs "We'll talk about all that later, okay?  Just...not now.  Opsec."

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"I take your meaning even if we are in the middle of the DC office. Just because we didn't have to walk through a checkpoint doesn't mean there's no security. There's... The Association is not above the law, and free speech is a thing." Sigh. "Here, Spiritwatcher Maeve's office."

They've gone into a back hallway with a fancy break room, built like academic offices. Maeve's, apparently, is an oak door that sticks out somewhat.

Riley reaches for the intercom button, but it buzzes on before she manages to touch it.

"Yes, yes, Luna may enter to come speak of Culpeper Cut. Thank you, miss Riley."

"You're welcome. Luna, I need to head out but I'll have someone to show you to the exit when you're done here. Here's my contact info, and that of the department." She proffers a business card.

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"The more people who know a secret, the greater the chance it could reach unfriendly ears, even if all who you have told would never dare hurt you," is her response to the comment about DC's security.

"You have been very helpful, Riley; thank you very much."  Once that's said, she pockets the card.

(And, of course, enters the office.)

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Spiritwatcher Maeve's office is cool and dim, heavy drapes all around the walls providing hints of light filtering down. Glowy runes are placed along the base of the wall, and crossing the threshold feels like - becoming a guest, for lack of a better word. Her desk looks like rough, old, scarred dark wood, and has a giant crystal ball resting on it, white mist swirling within. There's a nice chair sitting in front of it, right in front of where Maeve rests her chin on intertwined hands.

Maeve herself has braided red hair, bright green eyes that don't quite seem to be glowing outright but are definitely far more shiny than they should be, a tiara and complicated necklace and multi-layered shawl sort of raiment, dominated by the colors of green and white. She has a blue patterned tattoo around her neck.

"Be welcome, fellow speaker to spirits. The wilds of nature do not bow nor conquer, and our efforts to make accord ever have limits. The attention and will of the blessed is not without limit, and the insight of ordinary man has at times proven blinkered and self-serving, and so treating with them remains a challenge and a peril. You say you were given the spark by one who vexes and frustrates us, in jest?"

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"Ma'am, to be pointlessly cryptic and arcane is to confound your own attempts to understand.  And it is your calling to understand, is it not?

"So.  On that note.  Culpeper Cut, the spirit, gives most of its fucks about the ways plants are cool, which, frankly, should have been deduced the moment someone talked to it for more than five seconds.  But I'm given to understand that no-one has, and certainly not in any way it understood.

"That 'seeking an accord' was your undoing.  You must first seek to understand values, before you can commission trade.  And here, that failed, and may well have never happened, despite even a clear human analogue to draw from in attempts at understanding!"

She hisses out a breath, taking action to calm burning indignancy, lest it overflow before it's due.

"I don't know how, and do pardon my language, the absolute blithering fuck y'all missed that Culpeper Cut is effectively an autistic prankster with a special interest in plants, but you need to do better.  You have most certainly spoken to the spirits, but how often have you listened?

"And I'm not blessed with jack and shit; I just have power, perhaps asked-for - but fundamentally unearned.  You just have power.  And with that power comes a responsibility to those that granted it, whether they care or not.  With that power we place ourselves above the common man, and the lofty heights of power do so make one lose track of the little things, do they not?  Why, I may never want for money again," she lilts, and then growls "- and isn't that something most would kill for."  Her expression, sickeningly syrupy-sweet and just as insincere, smiles for but a moment - or perhaps it shows her teeth.

Her hands thump down upon Maeve's desk, arms spread, leaning in, framing the crystal ball, practically looming.

(Her raiment has shifted to Diana's, as well, her spear upon her back, vibrant red-orange clashing with Maeve's blue-green-white.)

"I had worried, coming in; I'd thought some of the girls would be vastly out of touch with the world around them.  I'm not happy to be proven right, and by a person in such a critical position!

"If this is what the Spirit Association considers meet to the duty it carries in its very name, this cryptic self-blinding and overblown gravitas interfering with the very diplomacy that is core to our kind and our work, I must challenge you to reflect upon this pointless pomp and circumlocuitous crap, and find something better to do."

Her voice softens.

"Because you can, if you dare but try."

"I didn't even have powers until after I fixed most of the problems I resolved today.  You don't need to be blessed to do this work - you just need to be canny, and kind.  Certainly, the magic helps, and I'd no more risk a mortal life upon an unknown spirit than I'd charge the Evertree, untransformed, without a single spear in my possession or a plan - but.  But.  I did this still.  Now it's your turn.  Prove that all that spirit-watching's taught you something worth knowing, because when I came here today, I had a diplomatic purpose - and this conversation is the first thing that has truly made me doubt whether it's to the Association that I should pledge my banner."

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"And regardless of anything else that may happen, I would advise taking more inspiration from how ambassadors style their offices, because you are one."

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Maeve takes this all in perfectly coolly, never seeming startled or upset at all.

"How passionate of you to appear and conclude, immediately, that we have not thought of these things before, that we stand in ivory towers or palaces of indolence, that you have seen past the mistakes of tens of thousands who came before you if only we would listen. Perhaps you are correct. That does happen occasionally. However, I believe you are missing several key pieces of context, most centrally being that my role is an archival and informational one rather than a direct negotiator, followed shortly thereafter in that we bear the weight of three centuries of bureaucracy and precedent. There are things that it is acceptable for us to do. And things that it is not."

She sighs slightly and sits up.

"You want me to cut the crap? Okay, Culpeper Cut did not used to be that way. Culpeper Cut has killed nine people that we know of, including one novice Spirit Bearer. We didn't kill it because the threshold for when it's a good idea to do that is very high. We had barriers put up and patrols around it decades ago; We don't any more since it calmed the fuck down and money and bearer-power spent elsewhere can literally save lives. The directors, the old hats, think in a calculus of death. There are reasons. Sometimes it's corruption. Sometimes it's experience. Sometimes it's a stupid mistake. Sometimes it's wanting to cooperate with federal, state, and local law instead of becoming magical tyrants. Sometimes it's the best we can do. We don't trust that Culpeper Cut won't start sending mutant hyenas after people again if we poke it, so we leave it alone. You went and poked it so now we have to figure it out again. You're correct that spirit bearers have great power for better or worse. At the association we try not to become Magic Napoleon. We, that is spirit bearers, have developed parallel social and cultural systems to the majority of humanity's, we have reasons for things, and you don't know these because you are a child."

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"Thank you.  Sincerely."

She sighs, her raiment shifting back, and collapses into the chair.  "Having heard that, I do retract most of my concerns about Culpeper Cut's handling, and generally believe you did reasonably well with the information you had."

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A moment passes, Annabel holding up a finger, pinching the bridge of her nose, and taking deep breaths.  Clearly, delivering that monologue took effort.

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"I think that if that's all the information you had available to you, you handled Culpeper Cut as well as I expect anyone could have.  This doesn't preclude the...bemusement I experience at this information, however, because while I agree that Culpeper Cut doesn't hold human life in especial regard at present - and separately has been having many problems even predicting them, as it was attempting to do so on a cell-by-cell basis - I don't particularly see why it would just up and take life without need or provocation - because it was quite forthright in communicating its desires, with me."

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"I should have...somewhere in here..."

She does have a copy of her notes of her conversation with Culpeper Cut!  They're somewhat intermingled with PLANT FACTS.

"This is what I wrote down both during the talk I had with Culpeper Cut, and what I summated in the car, after; it's as close as I can get to just shoving my memories of it at you, and probably slightly more reliable regardless.  I will ask you to keep certain things that you might infer from what's in these notes private, however; there are some things that oughtn't be shared, for everyone involved's well-being."  Because the fact that Culpeper Cut didn't actually empower her isn't left out, in this copy.

She's extending some trust, to see what Maeve will do with it.

(She's not handing them over without that agreement first, though.)

"I don't disagree, I think, that Culpeper Cut is mercurial.  Its moods can change as fast as the prairie breeze.  But its desires are straightforward, and so, I think, is the spirit in general.  It likes plants, would probably prefer to understand why all these humans rattle on about boring things that aren't plants, and does enjoy pranking us to see what happens.  It's dangerous, sure.  I felt that danger.  But so's a farmer with a gun, and they get the benefit of anti-trespassing laws."

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"I'm sure we at the Association are pleased to have your approval," Maeve says with her eyes closed and a hint of something that could be sarcasm or just tiredness.

She shakes her head slightly and looks at Annabel again. "If you would like to see the old case notes that can surely be arranged. It would be a good idea for you to be familiar with them. Notice also that, having not joined the Association, we will not particularly order or forbid an action with regard to the Cut. There are of course still consequences but we have no orders. It is in fact illegal to trespass on Culpeper Cut. I also appreciate the offer of your notes. Would an Oath of the first level, that being one of my own abilities to create binding promises that the parties become aware instantly if broken, hypothetically be satisfactory for your security concerns? The first level if broken simply lets the other party know and gives the breaking party a momentary spike of pain and horror."

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"My approval hardly ought to matter, I should think.

"I believe the oath would suffice.  I would have that oath that you shall not reveal, by deed or implication, who did or did not empower me, unless it is first disclosed to the public by myself or another.  Or...no.  I would have that oath that you will not reveal that the conditions of the oath I wish to ask of you involve that subject.  ...blast and botheration; this is a complex web I intend to weave.  Alright.  Your level-one oath that you will not reveal, by act or omission, that the subject of who or what empowered me is not as I make it seem, unless someone else has first disclosed the truth.  ...no, that's just the same bloody oath, worded differently...  Do...give me a moment."

 

"Really, the primary concern I have is that in discussing the conditions of the oath, you already know of the secret.  Which was entirely my unforced error, but still.

"The secondary concern I have is that the way your oath works does not seem to include any warning component on the subject's behalf; that is, that you could break it without knowing that you were going to break it by doing what you would do.

"That just wouldn't do, because the oath would still thusly be broken.  And that's not worth bothering to extract; I don't wish to be punitive, I wish primarily to protect the secret, unless or until such time as I choose to disclose it.

"Is there something you can do to resolve that, or something I am missing that would assuage my concerns?"

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"Oaths are not toys and they are not so simple as to be gotten around with cute technicalities. Intent matters also. The primary purpose of this one would be to make you know if it is broken, not to serve as a true deterrent for myself. While I believe that your concerns on this front are perhaps overstated, that is not my decision to make. What of: I will not, in writing or speech, in implication or statement, deliberately or negligently disclose any information given by one Annabel regarding Culpeper Cut today in this office excepting specific permissions granted, expiring upon Annabel's release of the oath, her death, or ten years. While I may make recommendations informed by said information, they will be bald of context or implication. With a very general prohibition there are multiple reasons you might have asked for such a thing, ranging from trauma to embarrassment to protectionism to how you were in fact trespassing on private land. I am known to make similar oaths in order to learn secrets."

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"...And what did I do to give you the impression that I thought oaths such as these were -

"No, that can wait.  Business first, interpersonal concerns later.

"There's a problem with this oath; it doesn't actually protect the secret.

"Because the secret isn't really about Culpeper Cut except as that it is my 'cover', as was.

"And I'm curious why you believe my concern to be overblown, if you would."

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"Then I shall append specifically not discussing your enkindling. Magic is magic, whatever its origins, and I find a great many young bearers are overly concerned with small things at first. I am, of course, not you."

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"That would be acceptable.  And, indeed, you are not me - but it is not necessarily you that I am concerned about.  There are quite certainly some who treat bearers of power from different sources...differently.  And that's not something I have enough energy to face, right now.  Not with everything else I'm going to deal with."

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Maeve's expression softens a bit. "We don't expect the deliverance of the world of our newest. Even if they so often expect it of themselves. To us, your job is simply to learn, now."

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"I don't really imagine that I'll be saving the world.  Just having to defend myself from it, when it decides it doesn't like the cut of my jib."

She sighs.  "But that's not really what we're here to talk about.  ...If you'd be willing to swear that oath?"

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"Mm." She writes out a short contract on yellowed paper fetched from a drawer, with an old-fashioned quill scratching and echoing in the odd office.

Maeve shall not, in writing or speech, in implication or statement, deliberately or negligently disclose any information given by one Annabel regarding Culpeper Cut today in Maeve's office, nor the knowledge or suspicion of Annabel's method of enkindling, excepting specific permissions granted from Annabel, expiring upon Annabel's release of the oath, Annabel's death, or ten years.

Annabel shall have no obligations.

She turns the paper around. "Read carefully, then we both touch it and I intone the promise."

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She does so read, and does so touch --

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-- and they say "Whenever you're ready, then."

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"Oathmaking." The word carries a hint of the otherworldly. "I, Maeve, have considered and do understand the terms written here. On my solemn honor I agree to them." A spark passes from her to the 'contract'. "Have you, Annabel, considered and understood the terms written here? Do you agree to them, on your solemn honor?"

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"I have considered and understood the terms, and I do so agree."

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A spark passes from her to the contract, then there's a twining of golden light between them.

"Well, that's that. I won't be insulted if you seek some verification that I am actually capable of this and it's not just a light show."

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"No, I definitely - felt it, I'm pretty sure.  Though I will certainly be confirming that."

"Anyway.  I give you permission to discuss and disclose anything that is to do with Culpeper Cut, except that it did not empower me.  I do not give you permission to disclose any details of theoretical trespass I may or may not have committed by obtaining such information."

She then hands over her notes.

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Maeve scans them quickly.

 

"...Yes, hmm. I was involved with the whole affair and pulled the reports when you made your appointment, and this is not what we experienced at all. Clearly Culpeper Cut has changed. You have a rapport?"

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"I would say I might.  It's...hmm, tenuous, is how I might describe it, but it's - it doesn't want me gone.  What were previous interactions like, then?"

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"Constant creepy laughter, and hyenas harassing and attacking visitors, and ranging out into the lumber town nearby harassing them as well, attacking without regard for their own safety and behaving in unnerving ways. When actual communication was attempted, images of churning acid, giant claws, bursting walls. Creeping thirst that consumed all. Spears of frost shredding strange structures. Insidious parasites that multiplied out of control. We didn't understand these at all, it was 1923 and the world was different then - education was much different. They made no sense. We did not make the connection to cellular biology - it was just... Eldritch. Strange, chaotic, horrible things happening. It struck young miss Hammer Hand with lightning once. That's the novice who died. She likely inadvertently angered it somehow, but we had no idea how at the time."

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"Well, it hasn't stopped doing the laughter.  ...Harassing?  Like how?"

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Digging through papers... "Digging through trash, destroying fences, chewing through tires, being spotted near schools and playgrounds, following people, breaking windows..."

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"...Seems like curiosity, to me.  And the attacks, what were they like?"

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"February 3, 1923, its hyenas fought a tar spitter - rare slime or amorph type monster - and a group of Goblins and after killing them all, they attacked first responders. A national guard unit. Two deaths. March 14, a hiker in the area was reported missing and search-and-rescue found his body in Culpeper Cut, having been mostly eaten. April 6, a group of boars left Culpeper Cut's area and rammed a work truck off a road, killing one - the driver. April 7, a swarm of crows pecked at electrical infrastructure and caused a short-circuit and fire which killed a housewife. April 8, novice Hammer Hand and an older bearer, Naiad Nayla, tried to come to a rapport after the fire incident. That's when Hammer Hand was killed. We started a kill-on-sight policy for its hyenas outside of the closed-off area after that. April 10, a bear attacked one of the patrolling bearers but was slain safely. The remaining three deaths all occurred on October 31, 1923. Halloween. It sent a huge collection of... Strange creatures, in all directions, there was panic and confusion and five deaths resulting from it, three from actual attacks and two accidents. Plus over a dozen injured. We widened the exclusion area and there were only minor incidents for a decade, and things have been quiet since."

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"Huh.  All and only in 1923?  That's strange.  And then the absolute wave of 'strange creatures' on Halloween that correlated directly with a decrease of incidents in the aftermath...

"I wonder how related these things are, because I didn't observe hyenas at all.  This is...Something about it makes me think something funny might have been happening.  And not in a pranky way.  Does Halloween have any particular, mystical significance or what-have-you?"

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"Mm, difficult. I'm still in 'cut the crap' mode so, think so, and so do others, but not everyone agrees. The most popular counter-argument is that human belief or spirit-bearer belief makes things real, and we expect Halloween to be weird. In which case we're still right, really."

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"I see!  Interesting.  ...Oh, I don't like this idea I'm having.  Well, it's competing with the 'the weird mutated creatures were some sort of Miasma infection or otherwise in the vein of the Mt. St. Marcy Killer', but, ugh, I so do not want to be responsible for 'okay if belief makes things real then how much of that aggression was caused by you expecting Culpeper Cut to be aggressive?'.  ...Also, what was the National Guard even doing there to begin with?  Seems kind of...pointless to deploy when the enemy's already taken care of."

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Maeve searches reports for a bit.

 

"...Doing a navigation exercise in the area, and responded to radio calls about the monsters, apparently. If belief makes things real, all the attempts thus far to believe in better things have more or less failed. It's not supposed to be an all-powerful effect. If anything a gestalt of all the cumulative belief of thousands and thousands of years - not something easily shifted by a viral video. More has changed in the last century than the previous three, and more then than the ten before that."

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"Huh.  Well, that'd do it."

"...Also, aren't there a lot more people than there have ever been, these days?  Unless it's a function of time..."

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"Yes, but there isn't math for this. I think we're getting off-topic. Culpeper Cut is no longer violent - though we had minor incidents for several years before the major ones, and for up to a decade after, they weren't deadly. I'm going to recommend to Relations that we hire you to discuss things with it and possibly introduce some other girls. The logistics of that is not my department, though. I'm an advisor."

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"I see.

"...An advisor on anything in particular?"

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"How spirits usually act. What they tend to be capable of. And I do wards, and oaths." She rolls her eyes. "Not that I'm just an oath-machine, like some people seem to think. Ahem. Was there anything else?"

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"I can't think of anything, which means that with my luck I will immediately think of something right now or so because that's just how my brain works.  Annnnnd there it is:

"What advice do you think I'd most need to know, that you think nobody else would tell me?  Given how long you say you've been around, I figure you have some ideas.

 

"...And I do think we should probably talk about how this conversation went so readily to shit."

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Maeve shakes her head and starts putting away the various documents in a manila folder.

"Not everyone is going to like you. Not everyone is going to think they ought to listen to you, especially if your first impression is an insulting disrespectful rant. If they're at all professional, they'll be willing to work with you to achieve good things anyway. Oh, you can keep all these copies of the archival reports on Culpeper Cut. If you like." She slides the folder forward.

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She will in fact take those copies.

"Well.  That is certainly advice.  Probably useful advice.

"It is advice I would encourage you to reflect upon in turn, because what you did when I walked into this office was immensely disrespectful of the gravity I have been treating this situation with; I shall now give you the space with which to do so.  Fare thee well, Spiritwatcher Maeve."

And she exits.

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It's 5:20 and an intern is there ready to show her out! Does she need a snack? Train tickets? Anything?

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She wouldn't mind either of those but does not need those; is the building closing?  She was thinking she might do a bit more reading or practice.

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Only the officey portions are closing. She can get back into the gym or library today, sure, closing at ten and seven respectively.

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She'll go back to...hm, actually, probably ought to go to the gym, but she will go to the library and look up some common monster-fighting tactics, first; she wants to start developing something useful.

 

Oh, and when do the facilities open in the morning?

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Gym at six, library at nine. She'll need to sign in at the front desk with her new ID.

Intern is going to leave after escorting her to the library, then! The librarian's desk is empty, now.

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"Thank you; safe travels.  Sorry for the inconvenience."

 

Alright, she's looking for common anti-monster tactics...

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Anti-Monster Tactics and Risk versus Reward by one Steel Helm is still available.

The preface reads thusly:

From the beginning, Humanity has had to contend with many dangers. The hard facts of life, climate, thirst and hunger. Nature spirits and their disdain for anything that encroaches upon them. The unfathomable clash of titans as large systems outside our control move into one another to create an earthquake, a blizzard, or a volcano. Each other, with conflict and war following humanity wherever we go, from the Romans' conquests to the Great War that ended less than a century ago in 1922 (may it never repeat). But most of all: The great enemy, a dark mirror, forever plaguing humanity and likely never to be truly abolished.

Monsters. 

cities creep along the rivers like mold
factories drink greedily, tainting and spilling
whole new worlds built on earth's thin skin
full of prosperity, love, comfort, joy and art
the parasite should be careful not to kill the host

The nature of spirit bearers is to war against monsters. Take this truth into your heart and find resolve to slay that which will not, cannot, coexist peacefully with us. Just as the human body holds some microbes within it and bears an immune system to keep them under control, so too is some level of monstrous taint inevitable, even healthy, while any rampant infections must be speared by society's defenses. Not every threat must be met with all-out attack at the fore. Consider how much good you can do with a long and successful career of cautious monster-hunting, versus heroically dying in a desperate last stand. Sometimes one's duty is to stand and die. More often one's duty is to retreat and fight another day.

Table of contents:

Foundational Spearwork
On Scouting
The Calculus of Death
Introductory Team Tactics
Common Pitfalls
The Best Defense
Communication Confusion
At-A-Glance Judgements
Elementary Elements
Managing Civilians
Encyclopedia Monstrum (abbreviated)

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...She might just sit down and read this cover-to-cover, honestly, it shouldn't take her past closing time, even if she writes down the important bits - which she's going to - but she's going to focus on - okay, that's like, half the book.

She's going to focus on how not to fuck up, mostly, and also this Elementary Elements thing sounds interesting if not necessarily critical.

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The book is pretty dense, in the sort of way where you can read it multiple times and keep finding new things rather than a way where it's confusing and inaccessible. Some things that are stressed repeatedly: In combat, doing nothing is also a choice, and telling when it's the correct choice is hard. Trust your instincts especially if they're saying 'I'm in danger'. Save meat over metal; Evacuating or guarding civvies is a good default. Don't be afraid to run away and call for help. Keep your plans simple, communicate clearly, combat is confusing. Watch each others' backs- And that means someone's job is just guarding, not attacking and also guarding. Most monsters are vulnerable to fire but fire gets out of control easily; Pair up with a water buddy if you do fire.

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...And the elements bit?

Ugh, she's going to have to invent an entire new discipline to manage her hotswapping.  And she needs to see if they share the same processors!

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Elements are common patterns of magic that many spirit bearers' power seems to line up into. They're usually a decent shorthand/assumption when working with unfamiliar spirit bearers for what sort of things they might be capable of, or what their style would be.

The commonly recognized elements are:

Water; Flexible, defensive, momentum, battlefield control. Some good tricks to learn: Unseating footing, attacks from unexpected angles.
Fire; Passionate, aggressive, destructive. Some good tricks to learn: Oxygen consumption, direct heat manipulation, inflict burns.
Air; Highly mobile, evasion, indirect attacks. Some good tricks to learn: Flight, dust and sand attacks, air blade.
Earth; Unyielding and direct, either attack or defense. Some good tricks to learn: Quicksand, pebbleshot, rock armor.
Light; Assisting allies, hindering foes, ranged attacks. Some good tricks to learn: Flashbang, healing others, triggers/alarms/mines.
Dark/Shadow; Deceptive, shaping the battlefield. Some good tricks to learn: Confusing fog, energy drain, choking smoke.

The next two are generally recognized but much less common. 

Lightning; Fast and destructive, mobile, supporting. Some good tricks to learn: Static-charged skin, PRACTICE CONTROL A LOT
Metal; Defensive, cutting, traps and holding a position. Some good tricks to learn: Barbed wire, caltrops, barriers in general.

Some less-common "elements" with at least a few examples: Plants in general, flowers specifically, ice, steam, salt, sand, poison, jade, solar, lunar, wax, blood, thread, porcelain, pumpkins specifically, glass.

(It goes into a fair bit more detail on all of the above, of course. There's a whole chapter.)

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Hmm.  Well that's interesting.  Can elements shift over time?  She feels as though Diana's supposed to be light.  Or hearthfire, perhaps.  That she should be able to support, rather than simply burn.

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Luna is a little bit miffed that Ophelia's out-analysted her, but it was psychology and she's crap at that anyway.

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...And now that she's had that thought...she can't help but wonder if it's possible.  Because she doesn't want to burn it all down, really.

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The only thing this book says about shifting elements is that some spirit bearers develop double or triple elements, usually at 30+ power (with a year or two of experience), but it's been known to happen early too. And some spirit bearers can have 'thematic shifts' after 'major life events' (this is probably a euphemism for major trauma).

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Or a major positive shift in outlook, surely it's possible.  Well, she can but hope - and that's probably the right thing to do, anyway.

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Anyway, it's time to put this stuff into practice.  To the gym!

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The gym remains a gym. The door receptionist demands to see her badge. Main area has four spirit bearers kicking around a soccer ball non-magically; water-themed white redhead, water-themed white blonde, fire-themed latina, possibly air-themed black girl, laughing and teasing each other.

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She waves politely.  Maybe if she wasn't about to do experimentation she'd see if they wanted a fifth, but she's here for a reason, unfortunately.

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One waves back halfheartedly. They're focused on their game. 

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And she moves onwards; she needs to practice burning things.

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One of the fire practice rooms is in use (there's no windows into it, just a red indicator light), but the other is available.

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Alright, then.

Control, first.  Always and ever control, for a fire burns and she will see it burn only what needs to be destroyed.

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Sylvia can contribute targets to practice upon, at least, or it would be rather more difficult.

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There are also targets painted on the walls.

Her fire naturally flickers and flows above her palm, like an enormous candle flame. The elementary control exercises suggested for fire are making it steadier, changing the color, changing the size (matching it with your breathing), and making it narrower or wider. It's not quite like a muscle, but not quite like a thought, the odd other-somewhereness of the magic.

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Oddly enough, it is Sylvia who has the best success at inhabiting the mindset necessary to cultivate that steadiness, 

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, Luna, knowledge of how to change the color, ransacked from a chemistry textbook,

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, and Ophelia, the knack at shaping things to turn a candle-flame into a blowtorch, or flaring it into a cone or disc,

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, but it is Diana's hands and thoughts that work the magic, still, that learn these techniques and apply them to the flame she carries.

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She can certainly make a lot of progress on flame control. It gets easier fairly quickly. She does seem to be getting awfully tired, somehow, though.

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She'll see if it's just Diana that's having this problem real quick, but, uh, suffocation risk bad, so she'll step out of the fire room.

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Leaving the room doesn't seem to make any difference; And there is plenty of ventilation there. It's almost like the soreness of a workout, except not... Actually located in any muscles? She just feels heavy and sore. In the soul.

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Ah.  Well, that checks out.  Time to...probably head home, then, though they are going to get in a semi-decent physical workout if they have the time, at Diana's insistence.

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It's 8 PM now, though only she knows if that's too late/time to get home given that she's in DC right now.

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Gah.  Well, they really ought to look up whether exercise in spirit form actually does anything, anyway.  She'd best get going.

 

...Though she does have one last experiment to run: Can she turn water into ice?  Because getting this damn sweat to work faster would be nice, she thinks.

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That does not appear to be something she can do.

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Well. She's got her action item for tomorrow's practice, then, and it's time to go home.

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...This might be a slog, honestly.  But it's entirely worth it, considering what they gained.

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It is Ophelia who walks through the door of her mother's home, sometime around ten.  That soul-weariness still clings, but she refuses to let it show, at least where anyone can see.

 

Once she has done the obligatory "Mom, I'm home!" - despite the absence of her vehicle from the premises - and climbed up the stairs to her room, she crashes into her bed, opting to dismiss her raiment instead of trying to take it off, because taking it off is effortful.

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This, predictably, sucks.  Because, now, they're all-too-mortal again.  And not shaped right, unlike how they've been all day.  But...They've endured worse, and she needs the rest.

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(It still prompts Luna to idly think about ways of speeding up the process of transition, but she knows she doesn't know enough, yet.)

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She's now wearing what she wore before putting on the raiment at her transformation. That is, nothing. Anything that was in her pockets ends up spread around her as if dropped or set down.

The magicmagicmagic that is now an integral part of her is still there, just- Muffled. Far away, through a layer of blur. It's harder to distinguish between everyone inside her, whatever magic was doing to help with that now being gone. The feeling of a muscle that's not a muscle is all but gone, and the tiredness of spending most of the day transformed seems to hit her all at once.

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It hardly seems harder to call herself up when she must, Ophelia muses, despite the way one might expect Diana to be instinctively predominant.  She supposes that it's her mission they're on; to reveal what she felt necessary to keep secret, lest some abreaction have-broken Diana's resolve.

Regardless.  She allows herself the luxury of a long, hot shower, and then makes final preparations, because while she has never lied to her mother about today's events...she still needs to tell her what she hadn't said this morning.

"I'm going to go out, go on a hike; might visit a friend later.  Or go to the gym."

All so true, and so misleading.  She's disgustedly proud of herself for managing that.  She shouldn't have needed it.

 

But she did, so she did, and it is done; now without even magic in her veins she must face the consequences of her actions.

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(Though, by the end, the comfort of magic shall blanket her once more, she thinks.)

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Eventually, the front door sqrawks open once more, and a so-very-tired woman drags herself through.

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It is rote pabulum, "how was practice", "fine", "how was your day", "fine" - which makes her departure from it all the more surprising.

 

"Well.  This morning, I became a magical girl or seven.  This afternoon, I went up to DC, because I wanted to get a sense of how the most political members of the Spirit Association behaved.  It went reasonably well, I think, in that I neither felt the need nor was I asked to write an angry letter to someone more in charge.

"You're probably wondering why I didn't tell you about this beforehand.  The truth is - you could have scared me off, and I'm certain I would have regretted letting you do that.  I've been detransformed for half an hour or so, and it already feels almost crushing, to be back in - an ill-fitting shape.

"Because this one is, and it's going to play merry hell on my wardrobe to fix, I'm sure.

"Not that there's going to be a sudden pivot to filling my closet like my grandmother's on your side, but I'm almost certain that having my raiment on all day exhausts something.  As much as I'd rather it didn't.

"...I wonder, though..."

 

"Mm.  Later."  She pulls out a pad of paper from the pocket in her sweatshirt, and writes down 'pseudomatter/raiment enchant item?', before examining her mother's reaction.

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...It appears that her mother's reaction is to actively avoid contemplating any of that until her coat is off, her various (choral) music supplies divested, and her dinner (leftovers) reheated.

 

"...Can you say that again?"

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"I said," she huffs, frustratedly, "that this morning, I became a magical girl.  Or possibly five to seven magical girls; there's not a totally solid count, just yet.  Then I went to the DC Spirit Association Office, which, speaking of, there's paperwork they want an adult's signature upon because somehow it's alright for me to fight monsters but not to handle money - anyway.  Did not burn the building down.  May have been tempted the one time, but I know better.

"What are you about to tell me I did wrong, then?  You're looking at me."

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"Magical girl?  I'm not even touching this 'or seven' thing; why couldn't you tell me you're a girl?  Why do you feel like you have to keep secrets from me like this?  You shouldn't need to; I want to help you!  But.  No matter how frustrating, surprising, and complicated this is.  You're still my so—daughter.  And I love you."

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"...Thanks.  But I told you why I kept this secret.  I didn't want you stopping me.  Or deciding that you knew better, when -- "

 

"I will point you to the debacle over laundry, a few years back; I told you what I needed to do it properly, according to the system you have, and you wouldn't give me what I needed, so now I can't.  I can't even try; you've given me no real opportunity to learn.  Admittedly, this is not that...but - you refuse to accomodate, like every time I ask it is an attack upon your dignity.  I'm oh-so-very certain that you would have tripped me when I was about to start running towards the future with something exactly like that, because it wasn't something you'd planned.  And I'm sure I could use your help - learn from your accumulated experience - but I need control of my life and circumstances, to feel like I am the captain of my fate, the master of my soul - and you are subtly sabotaging that every second I spend under your roof!  Everything I do has to be perfect, has to succeed, and - don't get me wrong, I appreciate that you're willing to help me, but the number of times your 'help' turns into a vector of doing whatever-it-is yourself - you're already planning that takeover!  And sure, I'm still a child, but - I can't ever become an adult if that's all I ever am!  So I'm sure you're planning to meddle - but - just, don't!  Not unless I ask you to!"

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"So you think I'm, what, trying to micromanage your life just because I care about you and want you to succeed?  I spend all this time helping you, out of all the things I could be doing, and you want me to stop?  Should I stop cooking food, huh?  Should I stop packing your lunch for school?  Should I stop giving you pocket money?  Is that what you want?  Is there anything, anything I can do that you'll be happy with?!"

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" -- you know I don't mean that!  Goddammit, all I wanted to do with this conversation is see if I could help you any given that I have fucking magic now and now it's devolved into this!"

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There's no real response to that, save some halfhearted remonstrations about language.

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And so Annabel ensconces herself in her room once more, because she's done with this shit.

 

She wonders if Lilith is awake at this time of night.

 

...well, there's only one way to find out -

Hey, you awake?  Long day.  Then parent was awful.  Thought I'd be tired.  Am not.

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Yeah%20I%27m%20awake%0Awhats%20up%3F

shit sorry is this better

dang but I kind of expected that

how was the SA?

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. . . I'd ask why that was URL style but I think I know.

 

Better now.  SA was decent actually.  Though 'Spiritwatcher Maeve' was detrimentally committed to the bit; talked w/ her about Culpeper Cut, but she was all, 'hieth ye to the Association for to speak of thine enkindling by a spirit who wisht to prank us' to start until I went off at her.

 

...Do *you* know what the heck was weird about 1923 btw

since Maeve said CPC was particularly violent then

...hang on.  GW ended 1922...

Was it *the War vets?*  and the resulting backlash in the collective unconscious or w/e?  That would be.  Pretty sad, honestly.

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They're all like that. Taking themselves way too seriously.

I wasn't around back then. I don't know about the war. could be? It's hard to tell because at first I uh

I was not super conscious at first? and may have done bad shit

but I think I started existing in the 80s, I remember being a slut near an arcade and it's one of my earliest memories

like what are those lights and noise why do the people it's fun to fuck/with stare at them

also stealing wallets and stuff

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not being able to know you were doing crimes is a pretty good defense against 'did you do a crime', so, yeah

wasn't *you* doing bad shit if you weren't, like, actually thinking-capable at the time

 

...damn, though, that's gotta suck

not the arcade sluttery, that's, all the more power to you imo, just, the, "I don't even know for sure what 'I' did before I was 'born' but it probably sucked."

 

...And damn, you're gonna have to keep me on my toes then, 'cause the reason I went off on Maeve is that I felt like she *wasn't.*  (Taking me seriously, that is.)  ;P

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You shouldn't get too full of yourselves either. Too many for one body. Spread it out.

It's kind of blurry like at what point did I start being more thinky? Don't want to just say 'I didn't know any better'.

I definitely scared a few boys into thinking they'd gotten me pregnant. I thought it was funny. Also broke this one dude's phone and plumbing because he was a terrible lay.

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Snerk.  Ophelia is being smug at this, idk why.  But yeah uh Maeve just...it was power play and power play and not...I had taken time out of my day to try and help do work *they* should have done, and I wasn't given any respect for having bothered until I demanded it.  Though I suppose I hardly gave Maeve much of a chance; her opening monologue just.  Set me *right* off.  Went on a whole *rant.*

 

...honestly if that's the worst you did, though, like, you didn't scam the boys out of stuff or anything?  I don't think that's any more than petty human shit, though I might've done something different with the bad lay.  Maybe make his toaster as unsatisfying as his sex.  Or applied the good ol' permanent-marker-face.  Or dramatically overacted while clawing up his mattress, but that might end up disappointing someone else or outing you.  Hmm.  Anyway.  It was...human-shaped petty, albeit amplified by magic.  And if the boys *weren't* doing safe sex with their random hookup, well, good thing they learned with someone who *wasn't* actually harmed, I guess?  Like it was definitely in-the-moment bad but not, long-term, *harmful.*  ...In a society where we weren't fucking *Puritans* that plot could be an entire PSA, tbh.  "Do you want to be this boy?  No?  Then use a fucking condom!"

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probably not the worst I did. did they talk about 'we're not Napoleon'? I kind of think they totally are secretly in charge of the government. part of it at least. lobbyists. magic lobbyists who could bring the world down if they went on strike.

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Yeah they are totally a separate power structure Maeve was all 'we have all this culture and procedure that you don't understand because you're a child, neener neener'.  Okay no actual neenering was done but she was absolutely looking down her nose at me anyway.

At least, the DC office absolutely believes it is, I think.  Haven't tried other spots yet, y'know?

And honestly the mortal staff - ugh why did I even think that - the *not-magical* staff were kinda pretty obsequious.  Though maybe that's fickle memory, but like...I still did get the impression that it's panem et circenses a little bit.  Not *hugely,* but, like...

The celebrity status is both internal appeasement and external soft power, accomplishing multiple goals in one very flashy blow.

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i mean of course you're special

you're magic

;796f75NULL

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asdf I mean if you say so long enough maybe my brain will listen?  Or Ophelia will drag it out of us.

...Did your phone survive the whatever that was?

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The message could not be sent.

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Bother.  Well, she'll get some sleep, then, and re-send in the morning.

And possibly tease her girlfriend about flirting so hard the Internet combusts.

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About five minutes later,

hi that happens a lot restarting fixes it

usually

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Oh she's still awake by then.

Aha!  Well, as I was saying -

Resend Message...

- and did you just flirt so hard the network combusted?

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ha

I only maybe 40% meant that as flirting the rest was dark sarcasm about the state of the world

spirit bearers are a different class in the Marxist sense

hey there's a couple people I kind of want you to meet, one is sort of like me but uh... big and more monstery than me? and gluttonous instead of sexual. maybe the seven deadly sins or whatever are diversifying away from just wrath and sloth.

the other is a magical girl who doesn't trust me but I know how to contact, she's totally on the run from the coppers for various reasons, she tellssssssssssthestorywaybetter

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Yeah.

Wouldn't mind meeting your gluttonous friend - think I should probably avoid doing anything that doesn't have plausible deniability about magical girl who the cops hate, though; I hate the *cops,* haven't been quiet about that, and I'm sure they will look for an excuse to bite me.  But like, I can't say I don't want to at least hear her out; talking to someone the authorities considered evil went so well the last time ;)

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You might have e heard of her. Brass Blaster

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...Has she heard of her?

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Not yet, but searching turns up actual results.

wtaf even is a 'Dark Girl' b/c *clearly* they just made that shit up if I don't count

and

'rogue magical girl' says *whom* because *why,* anyway?  you can't just...go rogue from nobody whatsoever, you have to have been part of the system first

and *somehow* I doubt she was!

but if she's Malcom X I could be her MLK, I think.

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you count you just lied by implication

and rogue from the standard society expects: for dutiful little girls who fall in line and fight the monsters and push things only in non-disruptive socially acceptable ways, like charity fundraisers and cute social media posts

I don't know much about MLK and Malcolm X and all that. She goes after cops who bury body cam footage or "break" their cams.

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yeah but like they didn't even *notice* so obviously they just made that shit up to be prejudiced about

 

ugh charity fundraisers and cute social media posts will not ever be my speed

even with Ophelia existing who will happily seduce rich people out of their yachts for a cause

what's she *do* with them afterwards?

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i feel like that's more than a one step process

sell them? set them on fire?

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oh uh

no, I meant brass blaster

'cause i can get behind rendering cops unable to fuck with people more

but I just want to not...be gratuitous about it, i guess?  my brain's jumping back to that medieval 'thieves lose hands' thing and thinking that's probably appropriate for cops that didn't do wanton murdering (they totally did, but let me exposit)

it's a...

the principle of harm reduction

do the least harm possible to secure the most good, thing.

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She publishes incriminating documents and footage, sometimes steals shit and breaks shit. She's kind of

escalating over time, since it doesn't seem to be actually doing anything. Told me if they're scared of retaliation they won't murder kids anymore.

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...yeah she definitely needs someone with a platform to shine a light on what she drags out of the dark.  And I'm thinking that with how I came out swinging against the cops when I talked with this guy who does raiment analysis and miscellaneous magical-person reporting, that I probably have the persona for it.

 

...I wonder if the senator from CA with the SW and drug decrim bill would also help.

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Senators? Helping ANYTHING? Maybe if it scored them popularity points... All of them end up participating in the game of keep-away. The thing they're keeping is power and the ones away are everyone else.

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Hey, there's gotta be at least *one* that's not enough of an asshole, and what they have that Brass doesn't is *attention.*  And given that she's trying to take away a lot of the primary vectors with which cops harass people, I think she'll bite.  It gives her project *ammo.*

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Like, I don't think that getting these things to the Senator and the Senator actually publicizing them would *win* the battle Brass is fighting.  But I do think it would shift the terrain in her favor.  ...The other thing is, there's actually a *lot* of infighting between federal and local LE, the way I hear it; if you can turn them on eachother like an ouroburos that's a win, right?

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I guess fed vs local would be entertaining at least? keep them busy?

I don't trust them but I hardly trust anybody so

I gotta jet soon fyi

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You don't need to trust them to use them.  You just need to know them well.

 

Be safe out there, okay?

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Safe as I ever am. Don't worry about me. Just avenge me if I vanish ok?

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I will.  ...uh.  How serious is that request/should I actually be watching my mail for an 'if you're reading this I'm probably dead' letter?  b/c like

I *will,* though.  if you want.  you gave me something *important,* and I don't think I can ever truly repay that, y'know?  I doubt I'd be where I am today, or even remotely close, without your well-timed kick in the pants.  and that means something to me.

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nothing specific

roll the dice enough and eventually you'll get five ones in a row

that's about my background daily risk of death AFAIK

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Ah.  Yeah.  ...I'd offer to do something to make it not-that but I still have almost no idea how magic works.  Especially enchanting stuff.

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The risk is mostly concentrated in one of your conspecifics exterminating me

The more secure bugout routes I have the safer I am

So if I vanish I'm not necessarily dead

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Gotcha.  ...I'd write you an endorsement but -- huh, actually, I wonder *if*.

 

Anyway, oathy shenanigans, probably not a reasonable plan to consider just yet.  Would need more cachet and also, well, *trust.*  And I'm sure Maeve doesn't like me enough for *favors.*

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uh yeah no that's a terrible idea

I really have to go now, and no signal. be safe.

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Will do.  See you <3

And then, sleep.

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...her dreams are surprisingly less unpleasant than she expected - she actually got to her various destinations, accomplished her various goals, and only then had her subconscious pull some new thing out.  And reality didn't suddenly become incapable of allowing her to progress, either!

Seriously, she's so tired of dreams where she just has to make it through a door or something but then she falls to her knees and tries to scramble through it anyway except the world is now molasses-slow, et cetera et cetera, being the only dreams she even gets, so anything not-that is nice.

 

Her morning is bright and early.

Or, well, dark and early, technically.  Luna is grumbling about the way school schedules make no sense because teenagers are supposed to sleep late, in the back, but Diana is pretty stringent about her morning workout, regardless.

Which is to say, she jogs to school quite often.

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Nothing manages to interrupt her sleep! Or her morning routine!

On the way to school, though, there's something... Itchy? Off? Like the smell of black but not a smell in a weirdly synesthetic way? Probably a monster. Seems to be coming from a drainage culvert.

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Oh, bloody hell, she has to deal with this in some way or another.

Fine.  Phone out annnnd, Ophelia and Clara, she chooses you.

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Once their raiment has settled - Ophelia feels it appropriate to call upon Diana's, this time - she tries to call this in.

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And Clara calls into the culvert - "Hello?  Is someone there?"

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There's a faint squelching sound in the dark plastic tube? A hint of movement, too dark to make any details out, if she looks into it.

Her hotline call connects and starts off the answering machine spiel- If this is an emergency CALL 911 NOW

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"Hello.  New spirit bearer, call me Luna, by the culvert near Rutherford and Magnolia; my spidey-sense is tingling and something just squelched in there in a way noncharacteristic of...whatever, really.  Want to have y'all on the line Just In Case, but I'm rather confident I can handle a slime.  That or I just jinxed myself."

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Clara sighs.  She just wants to make friends, but she doubts this is a monster capable of thought.  Still, she has to try.

(A quick nudge from Luna has a bit of wind blowing over the microphone as she says this next bit.)

"Look, if you can understand me at all, I don't want to hurt you.  So if you can hear and understand me in there, uh, squelch twice?"

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"-Understood. Please be careful, focus on yourself first. Do you want me to send a patrol your way?"

 

(Squelch Squelch Squelch Squolch, goes the culvert, not in an especially communicative way. There's a 'plop' from the other side of the street.)

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"I think you should probably prep to do whatever SOP is here; I haven't had enough time to brush up on it and I don't have enough confidence to know where it might be wrong - but right now I'm going to focus on the fight or lack thereof."

Annnd phone goes into pocket and Sylvia is summoned up and she - well, she tries to stretch her proprioception out into the water, finding what hides within --

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-- as Sylvia caps off the culvert with thin but sturdy metal.  Which is fine; it will, after all, disappear later.  She also flexes her will down the ditch's walls, reshaping them into a much less escapable furrow.

Her next move is to target the slime - if it has been found - trap it between hard metal and solid earth, and see if it will blend.

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Shaping earth in any large amount, at a distance no less, seems to be beyond Sylvia. At least without more focus and time. Luna's manipulation of water does not really come with a very distinct sense of water, though the eddies and swirls of liquid reveal - not one but many small clumps of transparent wriggling fluid worming their way surprisingly quickly along the ditch away from her.

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But they're all moving along the ditch?  Well, then.

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Ophelia shall quickly make sure there isn't any slime in the culvert -

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- to allow Sylvia to reclaim metal enough to scoop them all up -

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- into a nice convenient receptacle for Diana to boil!

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The slime is not happy about this! It tries to nimbly reach out tendrils towards her out of the makeshift bucket! A few pieces - easily missed against the clutter - are clinging to her boots and singing them, digging into the material. It seems to be rapidly getting weaker, though.

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...Note to self, slam the lid on first next time.

She'll do that now, actually!

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And, with the main mass contained, Luna will swap in to powerwash out their boots.

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Ophelia can handle the rest, afterwards.  The vessel is dark and full of monsters - and Ophelia does a very good impression of a grue.

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Switching Ophelia's shadowy energy to a hungry mass of tiny blades is sufficient to make the animate slime stop being animate after a brief delay. Her raiment is a bit damaged, but it's quickly getting better, and there's none of that odd mental strain that came when her body was damaged, before.

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Wonderful.

She returns to the call.

"The slime is dead."

 

Does anything else smell foul?

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"Oh, good. Anything else in the area? Any damage or injuries?"

The answer seems to be 'no'.

"We sent the patrol for this area your way, just so you're aware."

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"Nothing I can detect.  I am entirely unharmed.  I believe the patrol would be best served covering an area I am not in, but I have hardly made a study of monster spawn patterns.  Yet, at least.  Is there anything further you would like from me, before I depart?  I do have classes to get to soon enough that I'd prefer to save minutes."

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"It's standard practice, depending on how busy things are, he'll check out the area. No collateral damage at all? Can you confirm the location of Rutherford and Magnolia?"

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"Unless you count a stretch of mud being turned up a bit 'collateral damage', no collateral damage.  The thing just slithered down a ditch.  Scooped it up, blenderized it, it was done.  Yes, Rutherford and Magnolia."

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"Okay, thank you, that's all we need. Have a lovely day, and be careful out there."

 

Oh look! There's a boy with a black and blue jacket and way too many scarves flowing in the wind, 'roller skating' on nothing but splashes of mist towards her, carrying an elaborate bow made of some pearly material!

He slows down on the approach and taps an earpiece. "Yep dispatch, slime's merked already. Damn. Yeah, yeah, you told me."

Then he crosses his arms and nods at her, perhaps trying a bit too hard to look cool. Given the number of scarves he's not been at this too much longer than Luna has.

"Hey, newbie. Slimes are the worst, eh?"

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"Truthfully, I haven't enough experience to render comment.  First monster I've tracked down as a proper magical being.  I daresay they would be more annoying if not for raiment that I have argued the raiment gods into actually protecting me with, though.  Really, I almost had heels.

"Don't wear heels to a fight.  That's just asking for trouble.

"Do you have a name you'd prefer I use?  And contact information; I really must get to know you all.  And get in touch with whoever does these routes to add my morning run to the rota."

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"Eh. All the good names are taken. I still go by Tony. And sure, we can trade numbers. Luna, right? The armor looks good on you, but I bet it slows you down, eh?"

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"For the moment, yes, Luna.  If you're talking about 'in combat', I do not think it slows me much, if at all.  If you mean land speed...well, perhaps.  Thankfully, I have a solution to that."

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"It's more of an on call sort of thing in the city? And yeah, everyone has to figure out tricks for that. The skates are mine."

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"I see.  Well, speaking of movement, I do have classes to get to."  She hands over her number, and sets off.  And while she could travel easily in this, as it is not weightier than the stuff she was carrying...

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...Clara wants to feel the wind on her face, so she'll be wearing her raiment for this part.

And just absolutely bubbling with joy as the wind buoys her steps!

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...And after school lets out, she is...much less bubbly, honestly.

The teachers were actually decent, but the students were honestly horrible, even some of the ones who were nominally friendly - she's not that free with her affections, and it skeeves her that somehow, openly being a girl means that the boys think she's that desperate.  And that she's into them to begin with.

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Still, it's bearable, so she will bear it.

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The number the Spirit Association gave her as the 'insider' office line calls her cell phone, an hour after school is out.

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And she picks up.  "Hello?"

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"Hello Luna! This is Riley with the Spirit Association. I wanted to update you on some things I looked into based on to-do list, is now a good time?"

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"Now's a good time, sure!"

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"You wanted to look into sensors that watch sensors, has anybody had this idea, and same thing with anti-aging magic. I've got a list of relevant books for both topics; The short version is that there are ways for both things, but they're all limited and all have drawbacks. No silver bullet, at least in the existing work. I'll email you the book titles in a bit. Next, I'll also be emailing you a few different therapist recommendation portals since you mentioned wanting to look into that. There are reviews. We can cover all your sessions 100%, under full privacy laws, no pressure. Also, your mother called earlier and your monster hunting license is done and we now have what we need to set up a bank account for you. -Oh, sorry, that was a lot all at once, wasn't it? I'll slow down. Did you catch all that?"

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"I'm surprised she did that, but I copy - There's book recommendations, therapist recommendations which had better maintain standard patient confidentiality because there's privacy laws about that, and my mother did her paperwork.  And the Association can pay for the therapists.

"Honestly if you're emailing it to me it's semi-redundant to tell me now, but do continue?"

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"We'd sue 'em into oblivion if they break it. There's also some classes and social clubs we can arrange for you, if you're interested. There's quite a variety, from practice with various weapons to see how you'd handle them, showmanship and control exercises, park ranger classes, even enchanting. In terms of clubs, everything from sports and joint patrols to board games and ice cream lunches."

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"Enchanting is something I'm definitely interested in, and do send me the ice cream schedule."

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"Okay, I'll send you an email with those as well. Would you like me to stick with email as a first option in the future?"

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"Generally, yes; I trust my brain less than I trust the mailserver."

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"Got it! Alright, goodbye, then!"

 

Bing, you've got mail. The promised lists of book titles appear first, and the schedules for enchanting classes and ice-cream socials (she needs to sign up for the former ahead of time) after a bit.

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She'll register for enchanting classes!

And probably the weapon testing, too.  And the control exercise classes.

And the ice-cream social.

And honestly she's going to want to add more training to her schedule, especially in this frontloaded critical period.

Is there somewhere these schedules are hosted on your intranet, perchance?  Or even better, on the Internet, probably behind a login; I'd hate to miss something because I hadn't schlepped myself to the local office recently.

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The slots for enchanting lessons are fairly restricted; The other classes are pretty open. She is now signed up for a bevy of them, starting whenever she wants to. The first enchanting lesson slot is tomorrow (Tuesday) at 1 PM. Soonest one that's not during school hours is a 10 AM on Saturday. Riley attached a little note saying she can talk to the school about an excused absence, they're usually pretty good about granting them if it's for magic lessons and you have decent grades.

The Spirit Association is still getting used to the internet being a thing for the most part.

Here's a semi-official site (run by members but not guaranteed accurate or official): Link

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She checks her course schedule; it looks like she can just barely make it to DC without missing classes that Tuesday, if the traffic's good.  Or her movement powers are.

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Speaking of which, she and Clara really ought to see how fast they can move.

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Their baseline athleticism is not markedly changed. A jog and a sprint still feel about the same. What exactly is she going to do to try and go faster?

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Well, you see, Clara already has a movement-augmenting spell!  Right?  So what they will test, and hopefully practice - in Diana's raiment, with its handy athletic protection, so as to avoid scraped knees et al. - is how fast that goes, how far it goes (long jumps, high jumps...), and the ways that that spell can vary.

 

...she can't believe she forgot to look up whether it was safe to drink conjured water.  Anyway.  This might honestly be more Diana's bailiwick, so...

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Diana wraps the wind of motion around her like a cloak, and starts moving.  She needs to get a handle on how to fight with augmented capabilities, and the first step to that process is figuring out how to actually control her motion while she's using them.

 

...The resulting magical-girl pratfall videos will probably help her popularity if she plays them right, at least.

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The movement-enhancing gusts of wind seem to be ideal for short, rapid bursts. Holding an intent firmly in mind for their behavior can control them fairly well, but when not paying careful attention they blow seemingly where they please. She can work out with only half a dozen pratfalls a sort of repeated lunging motion that uses gust after gust on each 'lunge' to speed herself along. It's only about as strenuous as a moderate jog once she settles into the rhythm, and she can manage a four-minute mile 'run' without particularly trying hard.

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Good.  Can she do better?  What happens if --

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No, they are not going to test being a rocket-powered magical girl on the school's track.

But what they maybe can test, with Sylvia's assistance, is "what about imitating the Silver Surfer?"

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She's never actually been surfing before per se but she's actually pretty good at balancing!

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Although, she rather thinks that they should do this as more of a glider than an air-surfboard.

Air-surfboards are rather impractical, and just because she is tanky doesn't mean she likes tanking.

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...and they'll probably need a bit more runway for this than is readily available here, but...

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She's gonna go fly-iiing~!

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...There are some things they can pre-test, however, like how much metal they can move with how much force with only her mind, how much flexibility that has, and how fast Clara's wind can blow.

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Clara's wind appears to be gusts of about 20 miles an hour, very localized to her, with her own speed added on top of the gust. She can't affect a larger area or sustain it more consistently without a Push. It would be fairly easy to accidentally Push and 'spend' your potential, if you have a lot- The Librarian mentioned that how easy it is to push your limits correlates with how many "experience points" you have ready, at least under the experience theory.

 

Sylvia's metal control, much like the fire control, lacks some fine precision but there's a sense that with a lot more practice she'd get considerably better at it even without a Push. She can control about 10-15 pounds with a decent amount of speed (about 1 g of acceleration, it seems like, and a range of about 50 feet, though control gets sharply less precise with distance). The absolute maximum lift is about 80 pounds for something she's not touching or 110 if she is, and it's a strain, it feels like holding a pull-up, unpracticed, and it's slower. Again, without a Push to make these things better.

 

The limits on conjuring up temporary metal seem completely separate from the limits on controlling metal. She can even yank on rebar inside concrete - if she sees an exposed piece to know exactly where it is.

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Hm.

How effective is Sylvia at rotating metals?

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Reasonably effective, but in a way that means powered flight like Luna is imagining would take effort to train to do.  It is the difference between, in her metaphor, dragging a heavy object and rotating one.

Which is fitting, since rotating an object is exactly the exercise in question.

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Drat.  Well, she'll work on that.  ...hmm.  What happens if she tries to go full firehose?

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Luna's 'full firehose' is more a stream than a torrent. In particular while she can output a lot of water - a gallon in a couple of seconds - it doesn't come out with all that much force unless she Pushes.

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...ugh, this is going to be hard.  Right, time to test her acceleration, then.  Globbing some water in a thin metal ball and seeing how it moves will do for a straight-line test.  She reprises Sylvia's spinny thing with "spinny thing, now with not-an-anemometer-because-it's-orbs-full-of-water functionality", for rotational force.  ...Does she have a sense of how 'much' Push she has available?

 

...Also, she has one other test she wants to run, which is "seeing how much pressure she can exert by conjuring water at a point inside a water-filled vessel of aperture A"; it might work, as far as engines go.

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The amount of growth or leeway one has available is a rough, subjective measure at the best of times. She has a lot, it feels like? It's right there, waiting for her to expand her magic? There's so much she could do with just a tiny bit of effort. It does sort of feel like there are multiple different pools, but that is even more muddled and indistinct.

It takes multiple time-consuming tries to get the water-speed and anemometer tests right. Seems like... About 30 miles an hour, if she forces the water out all at once? Enough that it'd make a fairly solid impact. Steady flow on the anemometer is tricky, very tricky, to figure out - especially since it's conjured therefore not exactly a precision instrument She's starting to feel tired-in-the-soul again by now.

Pressure from conjured water inside a vessel: Nope! She can't conjure water where there's already water. Unless-

Oh! Now she can conjure water where there's already water, and create a jet out of it! All it took was a little Push. The jet comes out with considerable force, sending the pressure vessel flying off into the school track's stands with a clang and attracting attention from the nearby sports teams who have been practicing with only a little bit of curious rubbernecking so far.

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"...Right, not doing that here again but I'd call it a qualified success.  Everything's alright, folks!"

Annnd make sure she didn't dent anything she shouldn't've, resolve to not do tests with anything that could conceivably go ballistic without a safe testing environment in the future...

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But before she heads off to somewhere with less bystanders...she wants to see how fast her impromptu skateboard goes.

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...Dammit Clara, becoming a ballistic projectile ourselves is even less a good idea...but she is really curious, herself.  Fine.  One second or three meters of acceleration, and no more.

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And Sylvia shall make the 'skateboard', which is...really, more of a (shiny, metal) surfboard that looks kind of like someone stuck a scuba tank in the front; she's not even going to give it the capacity to turn, not until they know wheeled steering inside and out...but she will give it an emergency brake; making their thrust vector slightly downwards and benefiting from the friction of a big metal object scraping across the ground only requires some pins holding the front 'wheels' (read: barbells with career aspirations) on, no matter that she has to Push their magic to let them do more complex work than single-piece conjuration to begin with.  (And she'll make sure they're wearing Diana's helmet, in case the situation requiring that 'brake' sends them flying.  Hers is actually less blunt-impact-proof.)

 

...She did also make a more normal front-facing 'blast' chamber to be used for deceleration (just in case); this feature is entirely in case someone is an idiot and braking 'normally' would firehose their ankles.  (That probably wouldn't end well.)

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"I am absolutely going to regret this, but...water-rocket skateboard, for science!  In three, two, one, launch - " - and she floods the chamber, at full blast, though she does try to keep herself from Pushing any - 

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- while Clara, whooping giddily inside their head, tries to take in every moment of this adventure!  (And instinctively pulls on her magic to do so -)

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- even as Sylvia keeps a weather eye out for anyone that might get hurt.

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There's a mark on the plastic seats. Not a huge one. It may or may not even be her fault, they're kind of beat up.

 

It takes a few seconds to get up to speed with a loud hissing noise, but the world seems to blur into motion all at once after a moment. On the empty paved path around the school's parking lot, she can easily hit what feels like car speeds. Wind rushing against her hair, the path passing under in a fast blur that looks like it would be painful to fall on... And the 'skateboard' slowly edging closer to one side of the little asphalt bike path as she's not quite going perfectly straight...

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Well, that's why she's still here, to nudge the board as-needed.  Steady, steady...

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Wooooooooo!!!!!!!

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Steady, steady.  And brake.

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Brakes!  Deploy counterthrust!  Good grief Clara.  Acquire a proper testing track next time.

 

On the other hand, that haste spell.

She likes that haste spell.

 

(She is also glad that they collectively had the common sense to wear protective equipment.)

 

"I'll call that a success.  Straight up, even.  Need to brush up on my mechanisms, but this seems like it just works.  And likely ought to scale up to powered flight nicely.

"Well, assuming I've the oomph for it handy.  But once I do...

"Zoom."

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Really, with semi-arbitrary vectored thrust, she might want to consider rocketry, instead - but honestly, no, she doesn't.  Gliders have more capability to linger, especially.

 

She'll have to get time in a wind tunnel to practice, though.  Or just make one.

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She manages to come to a stop with only a bit of wobbling. A car zips past towards the street as she catches her breath, and the guy leaning out the passenger seat window (football team, she thinks?) shouts, "That looks awesome, you should try a ramp!" Along the way.

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"I probably will, once I'm sure I can steer this!"

 

...She wonders if there's a magical girl extreme sports league.  This is exactly the sort of shit they'd love, she's pretty sure.

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The guy's car speeds away. She can vaguely recall something about an aerial slalom competition for Spirit Bearers. It was on TV, maybe a couple years ago?

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Maybe she'll look that up later.  It sounds fun to Clara.

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There were more things she wanted to work on, but she cannot, for the life of her, properly remember what they --

 

Ah, yes.

Okay, first step: She needs to look up parachuting for magical girls.

 

Well, that might be step two, actually --

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Because Ophelia has been feeling a little bit left out, and wants to see if she can teleport.

After all, if she is in a shadow, it is not like even the universe can be sure she is still there - she is unobserved.

 

That said, this, and other, experiments...

They likely should have a spotter.

 

Bah.

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Still, she does wish to test if it feels possible to Push in that direction.

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This effort of will doesn't seem to ... Do anything? There's a vague sense of endless-possibility but also a sort of muddledness.

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She doesn't exactly say "Then what, exactly, are you expecting from me, then?" in response, but it's a close-run thing.

 

"Bah.  Really, I should have expected such a formless intent to have formless results.  Onwards, then."

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In this case, onwards to home.  She has homework to do and enchanting(!!!) to prepare for!

 

(Are there recommendations online for what to bring?)

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Riley's email confirming the tutoring session included a pamphlet. The pamphlet says you should bring knickknacks or craft materials that call to you, especially if you do arts-and-crafts or serious fabrication of any kind. Mechanics, sculptors, welders, electricians, the kind of people who put stuff together with their hands, tend to make good enchanters.

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Hmm.

To bring metal...

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...or circuit boards...

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...or proper art supplies, that one would use to sketch with?

Admittedly, the medium the collective most prefers is pencil on cardstock, but it is certainly a medium of art.

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But enchanting seems to be akin to a science, or rather, akin to an engineering, in that the implementation matters.

 

They'll bring...

Hmm.  You know what, she'll just pack a bag with everything but the kitchen sink.  Just in case.

 

...Well.  Everything she can lay hands on on short notice, at least.

 

(It's actually a surprisingly large amount of things, considering that most of it is 'sacrificial' Christmas gifts, or summer-camp projects.)

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And given that Diana does her car's routine maintenance, she'll bring that kit as well.  Perhaps she'll see if the robotics club has spare parts they didn't use last year and can't use this year.  That should be pretty useful.

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Ophelia packs a pack of index cards and a pencil in the bag as well.

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Walking into the SA office with a full duffel bag does attract a bit more attention than usual. There's some stares. A few giggles and smirks and whispered words, in the SA itself.

The room her crafting tutoring is set for resembles an empty school Chem lab. Shiny blacktop work benches, clean white floors, sinks and basins every so often, the faint scent of something chemical on the air. There's a fume hood, cabinets, banks of neatly organized gear here and there. There's a sign-in sheet and a notice that damage to the workshop will be penalized. But it's empty, nobody's here.

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Until her tutor walks straight through a wall without seeming to disturb it at all, metal clinking on the floor.

What she's wearing is armor. Not like Sylvia's raiment armor, just a couple of simple pieces, basic metal in basic shapes. Old Wardess's armor consists of thousands of tiny scales shimmering in the light, flowing and rubbing over each other with soft noises as she moves. Some small and delicate, hundreds around places that need range of motion like joints. Some large and solid, with various patterns - runes? - painted on them in softly-shiny light. Some of the scales are matte, some shiny, and some changing color with the viewer's angle, rainbows, all arranged in a color and pattern that makes it almost look like an ordinary outfit from far away. Well, 'ordinary', more like a glimmering ball gown full of filigree and lace, layers of armor falling over each other, full coverage and elegant, with an additional vest in darker metal overtopping it and a metal collar guard of interlinking chains almost evoking a full suit, and a glimmering tiara on her head actively putting out some sort of glow or halo. To top it all off, she has a black cape, lined with silver metal and more runes.

"Hello... You're new." She frowns in thought. "Hrm. Very well. Enchanting. What do you want to make?"

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The stares in the DC office are met with a single raised eyebrow, and the words "Would you not bring all the tools you thought might be useful to the place you plan to use them to break the laws of nonmagical physics over your knee?", if the giggling persists.

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But that is not important.

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What is important is what is this armor she wants to know how it works and what it does and how it was made.

 

"That's actually a very good question.

"I can't say I have a singular answer.

"However, a good tool either gives me a capability I lack, or serves as a force-multiplier to an important skill.

"I believe that the substantial versatility I already bring to the table covereth quite a lot of force to multiply - so I would think that the most effective tool I could develop would be one that helps me determine where to most effectively use that force, starting out.

"That, or one to aid in denying the enemy the capability to bring their skills to bear.

"This suggests a general theme of pre- or peri-cognition, and battlefield awareness, as I don't believe there's much the elements I can wield will lend themselves to, there.  Not without seemingly-prohibitive effort.  I have written up a brief list of the concepts that feel immediately resonant, magically speaking, if that helps.

"You, however, are the expert in enchanted items; is there something you'd recommend, or a different approach to this decision that you think I should take?"

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"Hmm. Learn this and learn this well: Enchanting is not engineering, or tinkering.

You're not following a blueprint, you're not working with just the material. You must tinker and build to enchant, but tinkering and building is not, itself, sufficient. The missing component is will, imagination, psyche, art, intent, connection, understanding... A spiritual, emotional thing, difficult to summarize. Enchanting projects rarely turn out precisely how you first envisioned them. Think of a toy you've always wanted, or a story that makes you grin. Something that excites you."

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"...Hmmm."

"Then let me take a different approach."

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A brief walk around the table suffices to clear their mood, raiment almost fuzzing between the aesthetics of 'scientist', 'dark elegance', and 'bright-burning flame' as Ophelia and Diana - the most dramatics-sensitive people available - blend their wills into a single coherent thought: "Lightsaber."

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"Heh. Okay, that's a bit ambitious for a first enchanting but we can get something in that direction I'm sure. There is a balance to these things. We can work towards that, but the very first step is to take an ordinary base material, and make it magical - if ever so slightly. You'll need something energetic, for certain. Let's get out the bunsen burner and beakers. You should do as much of this yourself as possible."

She can get the gear out with a collection of small, shiny disk-magnet-looking things that fly about with high precision, though.

"We're going to burn or boil something, but it has to be an infusion. You're going to be adding magic - adding your will, intent, creativity. You'll need close focus, and possibly a ritual of some sort. A chant, or circles and runes drawn in chalk or salt or any number of other things, or rhythmic tapping and stirring. And yes, you can make healing potions if you're good enough. I think..." She purses her lips at the closed duffel bag. "A small coil of copper wire, or a bit of paint, would be good candidates to try. We're going to need lots of tries."

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"Ssh, don't tell me I won't succeed - I might believe you, and then where would we be?"

 

An energetic reaction.

What was that formula about copper sulfate crystals she vaguely recalls as a plot point in one of those schlocky "dumped into another world with different magic" books...

Cu2SO4 - and the blue crystal is *...5? H2O.

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Copper, sulfur, water.  Copper, sulfuric acid, water, in fact.  Those are her reagents.  Now, she shall make her product.

A simple heat engine, assembled by her hands and magic (- Sylvia conjures a single piston with a vent for heated air, before humming, reconsidering, creating a piston with no vents and asking Diana to Push for the ability to draw heat back out of things; Ophelia intends to synchronize the cycle to their breath -) powering the motion of a magnet through coiled copper wire to produce electricity, is the core of her process.  The wire is in turn affixed to the flask within which her reaction will take place.

In one hand, the right hand, she holds the flame and engine close.

In the other hand, the left hand, held wide and askew, she holds the reagents.  She holds them with magic, but they are still held, and stirred to even consistency.

 

All her attention, all of their attention, is on this process.

She closes her eyes for a second, and focuses.

Dream.  Imagine.  Resolve.  Create.

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Old Wardess sighs slightly and sets up her own workstation, occasionally glancing over, while Ophelia spends a couple of minutes fiddling with the little heat engine.

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She comes close and pays attention when they begin the process.

Floating in her hand is a large, lumpy, cloudy blue crystal. Wardess peers closely at it.

"A good first try. You have succeeded- This is a magic crystal. If a weak one. No ordinary copper sulfate, it now has a faint affinity for energy. What that means in practice is that it's more conductive to electricity, and has a higher heat capacity now. Sort of like a magic heat pack. It's also unstable. You're putting too much emphasis on the process and not on the ingredients."

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"I am glad to have succeeded, if marginally.  ...The core of a lightsaber is the crystal...  Hmm.  Perhaps a flavor of corundum would have better...resonance, instead, especially as the entirely-made-up kyber crystals are produced in geologic forges much as diamonds are produced by the heat and pressure of the earth's core...Or an artificial emulation thereof.  But those, I would rather lack the power to produce by my own hand, I imagine.

"Perhaps my focus is too narrow, though.  Alas that open-ended problems are the ones I find the most difficult to solve and optimize.  Do you have a recommendation?  I am not...well-informed on what makes materials more or less suited for a given purpose, unless you mean that it was literally my focus that requires better allocation.  That, I believe I can do something about, in a repeat attempt.

"Oh, and I did mean to ask; what are the consequences of this instability, in practice?  If you would be so kind.  Perhaps even this flawed product can be useful for some purpose."

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She shakes her head. "No, no, no. No. You can't just imitate something and expect it to work. It has to be yours. That's why enchanting is a long process. You take base materials and make them into something slightly less base. Then you do it again, and again. It's not that there aren't any methods you can learn, there are, that's what I'm here for, but... This isn't high school chem lab, you're not making the same canned project as every other student in America. You don't need a crystal, it can work but you don't need it. The crystal doesn't matter. How lightsabers are supposed to work doesn't matter. If you want a lightsaber, you try things that have to do with shaping and holding energy, and put them together, and take them apart and put them together differently, and eventually you have a lightsaber! That's the number one thing that I try and usually fail to express to newbies. Enchanting is slow, incremental, and involves countless failures.

...As for the crystal, it's going to stop being magic in a few hours and crumble into maybe two or three big pieces, it looks like."

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"...I see.  I do, unfortunately, believe quite hard in the power of crystal as regards laser swords, but that is interesting and useful advice."

 

"...Would that instability render it particularly unsuited for further refinement, as was?"

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"Nope! And that's fine, crystals can do amazing things, just don't use them because you have to! Further refining it will make good practice and might make it more stable. Or ruin it. I think you should learn some more mystic refinement techniques. Carving runes into the faces, or perhaps a magic circle and crucible... I admit I'm a fossil so I don't much care for lightning and engines, though."

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This draws a slight chuckle.  "I'm sure I'll be using bubbling cauldrons in no time, but if you want to see runes from the modern day, look at a circuit diagram sometime.  They're positively arcane."  She smiles slightly, and hums as she thinks about further possible refinement techniques.

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It is Luna, however, who comes up with their next idea.

"...Hmm, okay, I'm going to need...symbol for water, like, the alchemical one or maybe trigrams but probably the Greek kind, wire - gold, for the associations with purity and perfection, if we have any - I can probably make copper work, if we don't have any stocked or you don't want to lend me any, but, you know, it's gold - and gold's all mystically significant in ways copper isn't while still performing as copper would in the modern paradigm -"

She rummages in her duffel bag, and curses her past self's not having picked up a jewelry-crafting habit.  It was absolutely in character, she gave that trait to a character she played; why didn't she - oh.  Right.  Misogyny.

"Well, I don't seem to have had the luck to come prepared for jewelry-smithing, but either way the plan's the same - get wire, wrap it into an infinity sign, an infinite loop, a constant flowing current...

"...Hm, should I buff the crystal to a sphere and just wire-wrap it, or cleave it to a prism and think like I'm doing induction...

"...Well, cleaving the crystal makes it more appropriateky lasing-medium shaped, and..."

...She references a circuit-diagram cheat-sheet, to double-check something, as she starts to arrange the tools and materials necessary for realizing her idea, and grins.  "Definitely going with induction and cleaving the crystal so it's neat, given that alternating current has correspondences, diagrammatically speaking.  Plus, there's the associations with induced magnets.  And blue-and-gold is just a good color scheme in general, which really can't hurt anything."

(How much can Sylvia help with this, anyway?  She's bending the wire to shape, but can she conjure it?  Luna isn't sure how much doing this with conjured gold would affect the results, but it's a moot point if Sylvia can't conjure gold at all yet.)

 

Ooh, and she can use the powdered sulfate (- from cleaving that lumpy, cloudy mess into a neat, shiny prism; she wields her tools just so -) as infill on the symbols of water.  There, that's settled, and the ritual is ready...ish.

"...Hmm, actually, maybe I want this to be rotationally symmetric-ish water and fire, depending upon one's point of view...Plasma's a sort of fire that flows like water, after all."

...Yeah, she'll flip one of the triangles around.  Circles upon circles upon circles, a ceaseless refinement and alignment.

 

...Now where can she get some red to mix in and make magenta purple?

...First step, make sure she's not going to set anything on fire by adding fire symbolism.  Fire blanket out, goes under the ritual setup preemptively...  Missing that would be bad.

"Damn, figuring out where I can get something appropriately red is going to be much more of a pain in my ass, pardon my language; paint is right out, but I don't think anything else is immediately ringing a bell.  ...copper?  No, but maybe as a backup option given that it sort of works like an RGB schema if you count the rust...

"Honestly, I want it to be gems of some sort.  But...

"Oh, hmm, thermite.

"Which I am not going to make, but I believe it's made with rust as in iron oxide.

"Which is at least red-ish.

"Though I didn't think to bring any, so that's probably right out."

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"I'm... Not sure what exactly you're planning. Don't try to do too many things at once, it'll just get muddled if the symbolism or intents clash."

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"Right.  Dropping that part, then, just water it is even if it's also fire from another perspective..."

And it is Luna's turn to be the vessel of their focus, as she tries...

Well, 'refining' the cut-down crystal, by creating a sort of 'circuit' of magical water, dehydrating and rehydrating it ad infinitum; she's drawing upon the symbolism of water and electromagnetic induction to (attempt to) add to the crystal the ability to make energy flow.

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The end result of all this activity focused on the poor little crystal is: It crumblemelts into a weird sort of goo? Bright blue goo.

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"Hmm."

"Do you have particular advice on developing the necessary sensorium to understand just what the hell it is I'm doing?"

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"Mostly just keep trying things and seeing what happens. If you get something good, see if you can get it again. If you can get it again, see if you can get it consistently. Enchanting is the opposite of science. Girls who try to do science to this rarely make any progress."

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"I see."  If this conversation had been had over the Internet, Luna would at this point promptly declaim 'Thanks I hate it'.  However, it is an in-person conversation, so she does no such thing.

 

...Anyway, now that there's a puddle of bright blue goo to work with, she's pretty sure this is out of her field.

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Ophelia, on the other hand, has some ideas.

Hm.  She'll dig out an old, dead flashlight, first, a heavy metal thing, and hand that portion of construction over to Diana and Sylvia - they're going to need a casing and a generator.  And it will likely help, she thinks, if both Luna and Diana can push for their flavors of temperature control.

The blue goop can go in a beaker for now; they'll come back to it later.  Well, actually...they do need to test its properties, if Old Wardess doesn't inform her.

"I do need to have some sort of idea of the properties of my crafts, though, and you seem to have some sense for it that I have not yet found within myself."

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"This stuff is basically a rechargable explosive at this point, for what it's worth. Could make it into a decent grenade." She says of the goo. "I have a spell for detecting the properties of enchanted things. Or rather, I have invested a lot of power into magical sensing and seen a lot of enchanted things. It's almost always related to the intent and emotion you put into it... You usually have to guess and check when you're new, unfortunately. Try to feel the energy it's giving off, maybe, if you have any kind of magic sense at all yet."

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"I see.  I shall certainly make sure to invest in such."

She would like to peel back the shadow of magical ignorance from her eyes, but now is likely not the time to test novel spellwork.

 

"Have any of the other components of this ritual acquired thaumaturgic significance?  It would be a help to be able to reuse the wire."

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"No, they're still tools. Tools tend not to change if you don't want them to."

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"I see."

She continues to be on an alchemy kick, and as she disassembles the flashlight...she has some ideas.

It's mostly going to be on Sylvia to implement them.

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...How good is her detail work, at this point?  Layering hundreds of alchemical symbols, whether etched into a frame, made of magically reshaped gold, or otherwise, is not something to do sloppily.

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Her teacher stops her before she gets too far along. "Stop, stop- Trying to throw everything you can behind individual attempts! You're only making it harder to figure out the basics."

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She blinks, slowly.

 

"...Hm.  Perhaps this is a project for a different time; it would be rather disrespectful of the time you've been booked here to simply hyperfocus on carving, anyway."

 

"What would you recommend, as the one item a magical girl should but does not usually have?"

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She pinches her temple just below the fancy circlet thing.

"I feel like we are having a fundamental communication disconnect. I'm not trying to get you a completed project, or even start on one. I'm trying to help you get a feel for the very basics of magical craft. On the level of 'this is a hammer, you hit nails with it'. That is what I start with, because it causes trouble if you do not. I asked what you wanted to make, yes, for inspiration, but perhaps I failed to emphasize enough that you'll get there in time?"

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Luna blinks, closes her eyes, and pinches the bridge of her nose, where glasses normally sit.

"Okay, this is middle school shop class, not the inexplicably horribly-translated car that goes backwards when it hears something loud that I soldered together at summer camp.  My apologies, I didn't get the syllabus."

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"So.  What do you want to introduce me to?"

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"Well. Let's both take a moment and breathe, first."

...

...

...

"Welcome, I'm glad you decided to try out enchanting! The fundamental unit of enchanting is craftsmanship, with intent. Working on something, as simple as crocheting or sanding a piece of wood or as complex as soldering a circuit board or carving runes in beast bone under the full moon, helps make it more magical little by little. Today I would like to guide you through a number of very basic handicraft steps to help you learn to notice when you're doing magic to an object, and to try to make that feeling expected and normal. Does that make sense?"

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Yeah, breathing is a good idea, she'll do that too.

"It does!"

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"Great!"

Her lesson should go a bit smoother now? She can show Luna simple sewing exercises, arts and crafts, mixing, painting, so on, and just get her used to... Doing magic at every little step, just a bit.

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Well,

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it's

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not

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just

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Luna,

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but the lessons do go more smoothly when they're both on the same page about what the lessons are.

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Luna has a particular knack for the awareness,

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though it is Ophelia who has the firmest hand upon integrating magic into crafts in most circumstances, practically breathing it with poise and confidence.

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Diana and Sylvia have their own parts to play, but not in this laboratory - no, they need a proper forge.

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And when they have it, well, perhaps they'll make artifacts worth the title, steeped in power.

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Clara's really only paying attention when it comes to making things that go fast, and possibly communication effects, but she brings a single-minded focus to that task that even Ophelia can't match.

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Still, overall opinion is that this is going pretty well.

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The tutoring session is only an hour and a half, anyway. Basic of basics. By the end of it, she has a magic cloth rag that will slowly clean itself, a small vial of extra lemony lemon extract, a slightly glowing rock, and a set of bands that can pass through each other, like trick rings but for real. All likely to fade quickly- The trick to weaving stuff stable is really hard, and she hasn't managed it.

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"...Damn, I really thought we had it just then.  Any tips for where it might be good to push, development-wise?  I'm not going to be mono-specced enchanting, but magic devices are both cool and useful."

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"You're going to hate this advice but you just need patience and effort. I suppose more utility spells you can use for crafts don't hurt."

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"...Yeah, how do you make spells, actually?  I'm mostly just running off of raw elemental manipulation and hope.  Or spite.  One of those things."

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"I have another appointment so this is the last question. I haven't made a new spell in centuries. They're all natural outgrowths of each other at this point. However, when I was getting entirely new spells, they were always what I needed when I needed it, or what I wanted when I wanted it. Everything is intent for a spirit bearer, in the end. Try something, want it, need it." She shrugs. "I think I'm going to confiscate your explosive goo and safely dispose of it. Wouldn't want someone getting hurt."

She extends a hand for the beaker and a cage of black marbles rushes out of her sleeve, forming around it.

"Good luck, young one. Things will work out in time, just breathe so you have that time."

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"...I actually had some plans for that, I should note.  Well.  If it's not going to spontaneously denature.  I don't want to get blown up - or worse, blow up someone else - with an artifact's failure to exist any more than you do."

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"It's going to either catch fire or explode at the least convenient possible moment. This is for your safety. Sign up again if you wish, we'll pick up where you left off... And no need to clean up, we have people for that."

Old Wardess takes the beaker and walks straight through one of the walls without seeming to disturb it once again.

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She squints at it, as if not sure whether that's as Old Wardess says, but ends up shaking her head dejectedly.

"In that case, absolutely dispose away, and I'll be back next session."

 

...She's still gonna do at least a little tidying up anyway.  It's rude to make more work for others than you have to.

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Nobody appears to rush her out of the lab room, anyway.

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Well, once she's neatened the place up a bit - honestly, this is absolutely magic practice for her and she's going to do it more often - she'll duck out and head home; she has homework to do and birthday money to break into and go shopping with.  She does ask about the general availability of the labs and supplies within at the front desk, though.

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There's a reservation system; A paper one, not an electronic one. It's a perk of membership. You have to schedule in advance and you're encouraged to clean it up yourself, if you're not having an enchanting lesson at the time.

You get your very own lab and also cash and maybe assistants if you can make something consistently useful-to-the-SA, like healing potions of any variety - or even super specific medical stuff like 'bandages that stop bleeding better' (PLEASE) or armor-quality materials or decently functional wards or something like that.

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"...Bandages that stop bleeding better.  Hmm.  I have some ideas, I think.  What constitutes 'better', for the sake of optimizing the design?  Are you looking for increases in what might be called healing factor, or something more along the lines of hemokinesis?"

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"We're looking for first aid equipment that prevents people from immediately dying. Anything that can help someone get to the hospital alive and in better condition- It'll be tested pretty rigorously though, just to warn you, and you have to be able to make whatever it is consistently. We'll help you through the process if you've got something promising, of course."

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"I see.  Is there a particular sigil I should, or should not, use for such equipment?  Given that I don't believe we're with the Red Cross et al."

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"Please please do not test your enchanted medical equipment in the field unless there's no other choice. Especially do not prowl around for accidents and emergencies looking for opportunities to have 'no other choice'. If you can, don't even hang onto it until it goes through some sanity checks. That's- Medicine is very complicated, legally and scientifically, there's so much risk for such a huge mess for everyone involved. There's way too much that can go wrong. That's why we have the whole long certification process... Uh, sidetrack, sorry. We generally use a white cross instead."

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"One does not in fact have 'no other choice' if one went looking for an opportunity to do so, indeed.  ...White cross.  I can work with that.  ...I am going to end up learning far more than I thought I would need to know about the workings of the human body by the time I'm done this project, aren't I.  Ah well, knowledge is power.  Thank you for your time."

 

Perhaps she'll ask Culpeper Cut for advice, though she suspects it's hardly within their field of interest. (Even if she is absolutely certain that they know a lot of the fiddly details by sheer power of observation, memory, and modeling.)

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Still, that's an item for the future, not the now.  ...She does make a note, before she forgets: 'Bribe CPC w/ grafting, new plants? for medical/veterinary knowledge?'

Anyway.  She has a supply run to plan, so homewards she goes.

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She'll also send Lilith a text:

Had enchanting lessons.  Was a bit frustrating, honestly; couldn't get the hang of establishing permanency just yet.  And Old Wardess confiscated my exploding goop!  I was gonna use that to make a lightsaber!  Then again, if it really was doomed to spontaneously combust or explode at the worst possible time, I suppose it's better off.  How's your trip going?

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Going alright. Hitchhiking the real old fashioned way is pretty easy when you're hot... TMI?

Enchanting, huh? Jack of all trades increasing. I wonder if I could help, or if that's a terrible idea because it'd infect whatever you're making.

Also, I'm gonna be looking to contact Brass Blaster. Deets TBD. But if you want to meet my aspiring cook friend in a few days, next weekend would be a good opportunity.

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Hot, actually.

I have no idea about that and I really want to find out sometime!  I'll ask wtf that even means when we're in-person, though.  Sounds like it's maybe not the sort of thing to casually put to print.

Re:chef: Sounds fun; suddenly wondering how much cooking is a valid medium for enchantments and whether I could/should justify adding groceries to my enchantment supplies shopping trip.  ;P

I'm thinking Saturday evening?  Shopping in the morning, then I rest, recuperate, schlep myself out with a camping stove or sth.?  I'd just magic something up, but I know it spooks *you,* let alone your friend.

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<3 wishing it could be you~?

He runs a taco truck actually. If he eats enough, the 'fuck you' goes away. Doesn't work that way for me unfortunately. Or not completely at any rate?

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Just a bit~  Maybe we should experiment and see if the fuck-you's about a quality issue, sometime...  ;P

 

Huh, neat.  Which one?  I'm more of a burritos gal, myself, tacos are a dropping-things hazard and I'm kind of a messy eater.

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'Big Al's Troll Tacos'. The gimmick is fun, and it's good food.

She sends a nude, with a flirty smirk on her face, standing in a definitely salacious pose.

I'm good on breakage for a little while so I have the good phone out~ Looking forward to next time already. I might be back Thurs or Fri. Also, you should masturbate to that picture.

You could even call me and moan in my ear~

Because if I'm ever completely un-horny you'll know it's an imposter~

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Mmfuck - yes'm.~

Talk to you once I've got my shopping list done, hm?  And my homework.  These megaproblems, I swear.  I don't have enough *space* in my *brain.*

Well, that's her evening plans settled.