It's cold.
It's freezing cold, cold to the bones, swimming in Arctic waters cold.
Which is, you know, exactly what he's doing, so that figures.
He doesn't know how long he's been doing it. As in, he literally doesn't know how long he's been doing it: he can't remember how he got here, where he was before, where he's from, where here is, exactly. His memories are of cold, his thoughts are of cold, his entire being is focused on trying to make the cold stop. And the only way the cold will stop is if he keeps swimming, or dies.
(He's so tired, and he's not sure what "dies" means, but his soul is telling him in no uncertain terms that it's bad. Worse than the cold.)
So he keeps swimming.
The swimming does help. Frigid waters can only do so much to counteract high internal temperature. Or so he surmises, seeing as how he's still alive when he gets to something that's nominally a shore. It's covered in snow, though, which makes him feel very betrayed. The point of swimming was to stop feeling cold; instead, he's colder, the air burning his skin and his lungs. His lungs, and his muscles, and his bones. All of him is burning, and not in a way that helps with the chill. It just makes it worse, everything worse, the burn and cold that should be cancelling each other out just compounding instead.
(He's so, so tired.)
Fire. What he needs is a fire. But there's nothing to make a fire with, a couple of dead dry shrubs here and there but no flint, nothing—fire. He can... he can make fire. He's sure of it. He's not sure how, but he doesn't need to be, he can just follow muscle memory. Or a sort of muscle memory that's in his mind. He holds his palm out and up and...
...makes fire.
The fist-sized ball of flame floats lazily above his hand, unaffected by the chill and the wind. It's warm, it's warm enough he can feel it, he holds it close to his face and basks in it... but... it's not warm enough to dispel the cold. It's worse, actually, because he's stopped moving and the chill has started to seep deeper into his bones. His feet are numb and freezing, and the word "frostbite" pops into his mind with a terrifying mental image of toes growing blue and black and falling off.
He almost trips when he resumes walking, his feet moving more sluggishly than they should. Now that he's not swimming for his life anymore the adrenaline is starting to leave his body and he's just exhausted.
But first, more fire. He looks around and, ah, the shrubs. He has vague memories about burning shrubs being bad for some reason, but he doesn't know what the reason is, and right now he really needs a bigger fire.
NO
The warning comes unbidden from the back of his mind. If he sleeps he will die. This is the cold trying to seduce him, trying to freeze him, to make him still. The snow and the ice, the water still on his skin sapping him of what little leftover warmth he does have. No. He needs the fire.
He walks. Then he jogs. Then he runs. Then he sprints.
Now he remembers what being dead means. He agrees with his past self, this is worse than being cold. The corpse's shrunk into itself, hugging itself, on its knees with its face bowed down. This person's flesh has been completely charred away, melted off their bones and consumed by whatever foul magic they must have been performing shortly before their demise.
And they smell delicious, a feeling that is soon followed by pure revulsion. He's not going to eat a person. Not now, not unless he grows so hungry it's a choice between that and dying. It's not, yet, a choice between that and dying.
More importantly, there's an unlit campfire next to them, as well as some of their belongings, somehow entirely unburnt. A book, a dagger, a necklace. He knows without thinking that they are magical. He doesn't know what they could possibly do, and why they'd be here, but they are, and they're resources.
Fire first, though.
It's easy to get it started, with his magicka; the fuel hadn't been entirely consumed, the fire had just been spent by whatever spell went wrong here. And once it's started, he can feed it a steady stream of more magicka to make it grow, make it bigger and stronger. Make it hotter.
He falls asleep without noticing, after his limbs have all recovered feeling and he's let himself relax. It just happens, unbidden but welcome, and he embraces sweet oblivion from his suffering, knowing it to be temporary.
More temporary than he'd have hoped. He wakes up not knowing why, but he leaps to a crouching position out of instinct, completely sure that something's wrong.
He's right. Two seconds after that two scraggly skinny snow wolves leap at him. He manages to dodge them, but his reflexes are not good enough to dodge again when they immediately turn and jump so he raises his arms to defend himself and... a circular, nearly-invisible barrier with fading glowing edges appears between them and him. It shatters shortly after impact, but holds long enough for the wolf to bounce off it instead of reaching him.
...okay! He has defensive spells! Not just fire! This is good. And now that he thinks about it, there's other magic he has in that vein. He keeps an eye on the wolves, who have started circling him warily, while he funnels magicka into a specific shape, but he loses the cast when he has to raise another barrier in the middle of that. He feels the magicka he'd been funnelling rebound into him and he staggers a few steps back, but he's more on the ball now and can start throwing fire at the wolves.
They're not perfect at dodging it, but they're good enough that he doesn't instantly burn them to death. He resumes the cast of whatever spell he'd been trying before while he quickly sprints towards the corpse again to grab the dagger; that might be useful. Two more physical dodges and then his cast is ready and goes off, at which point he can feel a thin layer of magicka cover his entire skin, accompanied by a strange faintly-glowing sheen that moves like liquid across its surface. The surprise at that distracts him badly enough that he fails to even raise the ward in the direction of an attacking wolf, and he's immediately made aware of what the spell does: the wolf's claws scratch him, but only that. No deeper cuts, definitely not the mauling he was expecting.
Useful.
He's no longer nearly-freezing, but the fire's gone out while he was sleeping and he's still cold enough that his body is feeling very sluggish, and the muscle aches from all the swimming and running don't help matters. He can tell that his reflexes would be doing better if he were in better physical condition, that he'd have been able to kill the wolves with just the fire.
But he isn't, and he can't, so the killing is somewhat drawn out—not objectively, only a minute or so if that—and involves a lot of using fire with one hand and stabbing with the other. By the time the wolves are dead he's half-covered in blood, theirs and his own. His wounds were definitely not as deep as they could've been, but they are still numerous, and he's just overall physically miserable. It's not as bad as the cold that was threatening to consume him before, but it's still bad.
Unlike for magic and combat, he doesn't have muscle memory for how to skin and cook wolves. He makes do, probably wastes a lot of useful fat in doing it, and he definitely isn't sure what to do with the organs, but he's got some meat in his stomach after a while of getting the fire back up and cooking.
Now, he can't just... stay here. He needs to go somewhere. And given that someone got here, presumably they followed some path that can be traced back. The corpse isn't that old, so it must have been recent. A snowstorm could've erased some of it but if he can find a beaten bit...
Aha. There it is. He wears the necklace/amulet around his neck, grabs the dagger with one hand and the book with another, renews his armoured skin spell, and starts walking.
He loses track of time, again. He doesn't just walk, he tries to keep a pretty steady faster clip to stay warm. His armour spell also helps; his feet aren't directly touching the ground, and his skin isn't directly touching the air, so it's somewhat insulating. Not enough that he will definitely not die of exposure, but enough that the occasional further wolves that attack him are providing him with sufficient exercise to keep him... mostly... warm.
Mostly.
He doesn't want to stop again, and try to find a way to get a fire going. He'll figure it out if he needs to, but he can see the walls of a city, now, catch glimpses of it between the hills and mountains. He's close, and the path is bringing him closer. At some point he transfers the dagger to the same hand that's holding the book and starts a fire in his hand again for what meagre heat it provides.
By the time he reaches the bridge into the walled city the blood he's covered in is dry and crusted, his extremities are once again numb, and he's misjudged the level of psychological impairment he'd suffer at the hands of the cold because he's no longer having thoughts. Just one foot after the other. One foot after the other. Cross the bridge, one foot after the other. Reach the gate, one foot after the other.
Then he's at the city and the last thought he has is that he's achieved the goal he said he was going to achieve so he can surrender to unconsciousness.
Picture this:
You're a Winterhold guard. Winterhold, which is barely a hamlet anymore, its former glory washed away by The Great Collapse, the only hints of that glory being the ruined state of its walls, while most of the few buildings still left standing are boarded shut as their owners left for Dawnstar or Windhelm. It pains you, as it would pain any Nord, to know that now the only thing keeping the city you were born and raised in from being taken by the snow is the thrice-damned College.
And it's salt in the wound, really, to know that it's the wizards' fault. They claim it's not, they say it was a volcano, or it's a mystery. Even though the only structure left completely intact was the College itself. How convenient.
You're a Winterhold guard, wondering if you did the right thing by staying, wondering if you should have gone south with your ex-fiancé before he gave up on you in disgust and left, guarding the gates that no one's assaulted in years, when you see a lone mage walking down the beaten path towards the city. And he's certainly a mage, you know this even before he's close enough for you to see the shimmer of a spell on his skin, because only mages would be walking in the nude in the snow like that, not needing even enchanted clothes and armour to shrug off the cold.
But as he gets closer more and more things seem strange about him. One, he's carrying a book and a dagger in his hand, rather than in a bag or hidden away in a mage's magical storage; two, he's a human but not an ethnicity you've ever seen before, his shoulder-length hair a silky wave of pure black and his skin tinted bronze where it's not gleaming with magicka or blue from the cold; three, he's blue from the cold, his spell clearly not enough to ward off the temperature, so even if you were right that he was a mage it turns out that the nudity may not have anything to do with that.
"Halt!" you cry once he's close enough, because this is really fishy. "State your business!"
But he ignores you. In fact, you're pretty sure he didn't even hear you. His eyes have a glazed over, frozen look to them, staring directly at the entrance to the city. His steps are stiff and stilted. His grip on the book and the dagger is deadly tight, you'd more easily cut off his hand than take his possessions from him.
And none of that is reassuring. You're reminded of stories of mages going insane you've heard from your dad and friends at the tavern, of them doing too much magic and losing some part of themselves in the process, slaughtering villages for necromantic experiments, making contracts with Daedra, devils and worse. Of the times growing up when you saw or heard or heard tell of mages right here in Winterhold going crazy, the spectacular lights in the night sky above the College followed by silence. If you ask the mages themselves—they are as avid patrons of The Frozen Hearth as anyone, especially the handful of Nords who have not shaken off their cultural heritage and still enjoy a flagon of mead in the evening—they say that it was nothing, just someone being a bit too excited with their research.
Honestly, thinking about it all like this, you think you probably should have left this land forsaken by the Nine.
So it is with that in mind that you prepare for a fight, maybe a hopeless one that'll barely delay the inevitable, because you're still of Winterhold and you'd rather die than live knowing you didn't even try to protect your home.
This is of course all moot when the man promptly passes out on you as soon as he gets close enough.
It's a building, wooden and rectangular. One end is blocked off by a counter, behind which stands a man in an apron of sorts. The other end has a window, and next to it a door. The center has a cooking fire, a good quarter of the total length of the room and about a fifth of the width. Also that's where he is, sitting on a bench, wrapped in a blanket or cape or cloak or something, thick fur touching his bare skin. There are tables around, some of them occupied by drinkers, as well as some other doors and some stairs leading up.
A tavern, then.
Reconstructing the events before he passed out, a lot of it is lost in a fog. He remembers walking towards a city, vaguely; he remembers walking, before he reached the city; he remembers the wolves; he remembers the fire, and the corpse; he remembers the dagger, and the book, and the amulet, which makes him immediately sit at attention—they're not exactly his belongings but they belonged to someone and it's probably a bad idea to lose them. He should at minimum give them to guards or something.
"At ease, fella," says someone behind him, leaning against a wall. He's wearing thigh-high boots, long gloves, a hood that wraps itself around his shoulders, a cloth-and-leather belt around his waist holding a satchel, and little else. His skin has a greenish tint, and his features are long, thin, sharp, and austere.
An elf, he immediately realises. He doesn't know how he knows that, but he knows that he's right. But now that he thinks about this, he looks around at everyone else, and finds them all to be humans. They're all of them of very similar ethnicity, and for some reason he finds it surprising, and especially that their skin is so white. He doesn't know why it's surprising—it's not like he remembers ever having met literally anyone else—but that's the gut reaction he has, is surprise. He turns back around to face the elf.
"Who are you?"
Oakflesh, another word he—doesn't exactly recognise, because that's not what the armour spell is known as where he's from, but he knows the man is referring to it.
He also doesn't feel like answering the question. Certainly not in public; he has noticed other patrons surreptitiously or not-so-surreptitiously paying attention to their conversation. One of the more blatant ones is a woman in what must be a guard's getup, a blue tunic attached to her by belts that also hold a scabbard and a sword next to her hip and a shield on her back, metal gauntlets and greaves, and a metal helmet lined with fur for warmth.
"Is there somewhere to get cleaned? And where are my belongings?" He notes that he's still wearing the amulet, so they're probably not being kept from him.
He accepts the book and dagger and says, "Thank you." It cannot have escaped the elf that he has no means to pay him back, so he focuses on the first half of the sentence. What will he call himself? He's got nothing. He's got a book and a dagger and an amulet and magic and the blood and sweat and dirt on his skin. The furs around his shoulder are probably only being lent.
"I'll be Ruby," he decides, out of pure free association. Blood, red, ruby. It's a nice enough name.
"A pleasure to meet you, Ruby. Come." Nelacar walks over to the counter and asks the barkeep for a room and a bath, on his tab. Then he leads the way past a back door through a corridor and out the other side, where a large tub awaits. There's a roof over it but it's otherwise open to the elements. It's already filled with water, but "Don't get in yet. I usually ask to not get heating because I can provide that myself so unless someone just used it the water will be cold." He puts a hand inside the water and starts heating it up.
"...yeah. But I don't have much. I woke up swimming. Then I wasn't swimming, and needed a fire, and I saw smoke and," grimace, "some experiment gone wrong. There was a charred circle and a burnt corpse and a campsite and," he taps the amulet, "these. Not sure what they're for but I wanted to find out who that person is and maybe give these to their family or something.
"And from there I walked here." Shrug.
And Ruby finds himself in the uncomfortable position of not particularly enjoying silence but not having anything to say and not wanting to be annoying. So silence it is, and he tries to be quick and efficient with his scrubbing and soaping.
It helps that he really hates the feeling of stickiness on his skin and in his hair. By the time they're done he's pretty sure the owner will need to change the water, but presumably that's included in the price, so he tries not to mind it.
And now that Ruby's mind is no longer occupied by other worries he finds himself aware that he's stark naked in the middle of a tavern, even if it seems like no one seems particularly bothered by this fact. And it's not that he dislikes this fact, but some feeling unattached to any particular individual memory finds him starting to stiffen. Enthir's gaze doesn't help matters, for all that the elf could himself as well be said to be naked.
"I'm Ruby," he says, looking for all the world like he's unbothered. "—I'm a mage," he adds, because this person is clearly also one.
Well he doesn't have a list handy in his brain but there are the three spells he found the muscle memory for, so he can show them: one cast gets the sheen of Oakflesh on his skin, another creates a small barrier in front of his left hand, and the final one summons a flame floating above his right palm.
"Spells, indeed," says Nelacar. "The 'skin' family of spells is a more narrow and specific version of basic fire which warms you. Soothe, Bask, Revel, and so on, are spells and enchantments that protect you from the elements. But you arrived here nearly dead and with frostbite I had to heal so..."
They continue to bicker for a while longer, and eventually Enthir has to return to the College for the night, at which point Nelacar shows Ruby to his room. "It's yours for twenty-four hours so stay here however long you like. In the morning you can have bread and milk for free, just ask at the bar, and if you need me my room is the door right next to it."
And then he leaves Ruby alone.
It doesn't take long for Ruby to fall asleep. It's not literally a matter of lying down and going out, but it's as close to that as he can get. He sleeps for a good ten hours and wakes up naturally, slowly, drifting easily out of some dream involving yelling at a fire until it put itself out.
He sits up slowly, blinking the last of his sleep away, and looks around, letting the memories wash over him. He's in a city called Winterhold, this is a room in the local inn. He found a corpse that might belong to some student that went missing from the local wizard college. He has no memory of his past, but he knows some magic, and when he first heard the name of this place he immediately got the instinctive feeling that he should go to the College. A mage from it should be meeting him and taking him there today.
In the morning.
It's probably morning? It's probably morning. So Enthir should be here, soon if not yet.
He washes his mouth with water from the jug next to his bed and spits it out into the chamberpot. Makes use of the chamberpot. Thanks the gods that he just got reminded of a cleaning spell. Not as good as an actual bath and all that but good enough to wash the rest of the taste of morning out of his mouth and make sure he is not... otherwise dirty like that.
ANYWAY let's stop thinking about human waste and go downstairs to get the bread Nelacar said was available and maybe meet with Enthir.
Enthir doesn't look surprised—maybe he got the gossip of how Ruby arrived—but does look at the items and says, "I can take them with me if you want." At Ruby's expression he adds, "I will not steal them. This is a tome of Flame Cloak and that is a dagger of frost, neither of which is particularly valuable especially at the College." He nods in Ruby's direction. "That amulet might be more valuable. It's not clear at a glance what it does, if anything. Might be it's only got a protection spell, might be it does something else."
The spells feel... interesting. Ruby can tell that they are much more powerful than anything he's done thus far, but other than feeling the effects themselves he can't discern their magical properties at all.
But the effects are plenty interesting. He is feeling as warm as if he were—well, he's not sure, not as warm as inside the tavern but warm enough to be comfortable. That must be the 'skin' spell. The other effect is somewhat subtler but stranger still, once you pay attention to it. He walks, and he can feel the frozen ground and bits of snow under his feet, but they aren't cold. Not warm, either. Or neutral. They just aren't anything. There isn't a temperature to them, as far as temperature is concerned his body is walking on air, even though he can still feel it on his skin. And the wind feels even freakier, because a deep association in his soul is telling him that with wind this biting he should be lacerated by the cold but instead he's not. His temperature is stable.
Yeah, he can see how you wouldn't need any protective gear with this, at least when it comes to braving the elements. Presumably the spells will run out at some point, but until then he feels perfectly comfortable.
The Frozen Hearth is right by the city gates to the south, while the College is to the northeast, perched upon a rock pillar and surrounded by a chasm down to the frigid shore below. Its only connection to the city proper is a bridge, improbably still standing despite the Great Collapse. Flames and lights of magicka adorn the bridge and the college itself, and with the clouded skies raining snow down on them it's the most visible feature in the horizon.
It's a while of walking to get to it, during which Enthir has to renew the spells on Ruby once, but soon enough they reach the ramp up to the bridge. Under the entry archway before the bridge proper starts there is a circular slab of stone with a strange symbol on it. Enthir walks past it just fine, but when Ruby tries he is prevented from advancing by an invisible force. "Your fire spell," says Enthir, turning around. "Use it on the symbol. Only mages are allowed into the College, save with special dispensation, and staff need to register your magical signature for the wards to let you through."
Ruby likes the aesthetic but not more than he likes being alive, so he will instead tread carefully and watch where he's going. And the wind here, with no buildings and other walls to block and shelter, is biting enough it starts to cut through the protective spells. It's not very strong, though, thankfully, because getting pushed off the edge is a very real risk.
Enthir is looking rather annoyed by the time Ruby gets to the gates but he doesn't say anything and the gates open for him. They get to a courtyard circled by an open corridor that has doors to four of the five buildings of the College, one at each "corner" of it. There are two squat buildings decorated with windows in the courtyard, looking to be something like greenhouses. The corridor is broken by the door to the main building, and a stone walkway connects it to the part of the circular corridor with the entrance gates, with a magical light shooting up into the sky from the center and a sculpture of a mage in flowing robes looking at them from behind it, and that's where Enthir seems to be leading Ruby. "I need to find M—oh, there she is."
A human is at the door of the main building having what seems to be a rather heated conversation with an elf of the same ethnicity as Nelacar—an Altmer, or high elf. She's garbed in something similar to what Enthir and Nelacar wear, but the elf isn't; his robes (if they can be called that) are a much darker blue than the College's, a long-sleeved close-fitting jacket held to his body by a belt with a silver buckle in the shape of a star, and high boots and a loincloth following a similar style. "...believe I made myself rather clear," they catch the human saying.
"Well, why don't the two of you come with me, then?" She turns back around (the elf is no longer there, having entered the building after he was summarily dismissed) and goes into the main building. "I will give you a proper tour later, but for now, this is the Hall of the Elements. This is where most of your lessons will be held, the practical ones downstairs and the lectures here." She gestures at the room in front of them, a large circle with benches surrounding a center that has a podium, presumably for use by the lecturer. "The stairs to the right will lead up to the Arcanaeum—our library—and the ones to the left will lead you to the staff offices. Both of them go all the way up to the Archmage's office and quarters, but he is not to be disturbed by anything not of the utmost importance." So to the left she leads them, and up to a room that contains a desk with one chair behind it and two in front of it, a cupboard, and a tall and wide bookshelf. She takes the seat behind the desk and Enthir takes one of the ones in front of it.
"He is here to 'advise', as he's said so many times. His role is not one of a passive observer. And if our friend here turns out to be a trap, the College houses the most brilliant and talented mages in Skyrim, and perhaps all of Tamriel. There is little he could do to harm us." To Ruby: "No offence."
And to Ruby: "Go to the Hall of Attainment—that's the western tower. One of the rooms on the ground floor will have been assigned to you, and your name will be on the plaque next to it. The door will open to your hand only. Take the day to unwind some; your room will have some books and a set of College fabrics as well as some less conspicuous clothes," meaning clothes for non-wizards. "You'll have a few dressers, a safe chest, and an empty bookshelf.
"The ground floor also has a small banquet area, it's resupplied twice a day and you can take whatever you want from it but do be considerate of your classmates. And speaking of which, I encourage you to meet them.
"I will come to Attainment at the seventh bell and I'll show you around, and tomorrow practical lessons begin at the eighth bell in the morning.
"Anything else you need to know?"
Ruby goes downstairs too, then, and to the Hall of Attainment and his room—which turns out to be the one right next to the entrance, to the right. The door does indeed yield to his hand, and as soon as he's inside he makes a beeline for the journal on the desk by his bed.
He writes about everything that's happened since yesterday in short form while it's freshest, then once he's satisfied he's got everything he starts a new page in long form to add any details that he's missed the first time around. But the most important parts are the mysteries and questions:
Who are the four missing students? Yisra might be the one I found, she was working on a flame cloak spell and this book is meant to be about that spell. I need to speak to Phinis Gestor—why? Why is he point person instead of Mirabelle?
How frequently do things like these happen? Everyone seemed somewhat too nonchalant.
Why was Nelacar expelled? What's his relationship with everyone else here?
What's the relationship between Nords and magic?
Why is the College important? Why would anyone want to spy on it? Who's Ancano? (Probably the Altmer from earlier.) Why are Mirabelle and Enthir mistrustful of him?
Why is the College so willing to part with this much money for a random amnesiac?
What's Skyrim? What's Tamriel?
Who am I? Why am I here? Why am I here now? How do I know magic? Why do I not remember anything?
That done, he relaxes and finally gives the room a proper look. It's not very big, but it's cosy and comfortable, and he certainly has more than enough space to store anything he wants, or he will whenever he has anything to store. In addition to all Mirabelle told him about and the desk there's an enchanted water basin, which Ruby guesses can be used as a chamber pot? There isn't one otherwise, but he should probably ask later.
The available books include a few spell tomes—Summon Familiar (which makes Ruby realise he already has that one), Soothe, Foxskin, Oakflesh, Conjure Lesser Cloak, Firebolt, Healing—and a student's handbook. He'll certainly have enough to help while away his time.
And garments: a fine, warm-looking tunic that is somewhat more upscale than what the people in the tavern were wearing, with similarly-made breeches and boots, and... that pile of fabric and leather and string with those gloves and boots are probably the "uniform".
Let's see:
The magical effects are felt immediately: he can feel a lot more room to store magicka, and his natural regeneration of it also feels a lot faster than it was before. Plus the warmth enchantments, this definitely feels like extra gear would be superfluous.
So now he's got a while to kill until the evening. He could spend it studying the spells in the books, but... his head is kind of not really in a space to stop and concentrate. And maybe what he really needs is something restful to distract from his travails thus far.
...let's be honest, he's still kind of exhausted.
And he has an actual room now, so nothing's stopping him from just... taking a nap.
He wakes up from a nightmare with a start. Memories of the dream quickly fade away, though, leaving him only with the uneasy sensation of something bad having happened.
...also the uneasy sensation of realising he does not have a timepiece and has no idea how long he's slept for. Shit.
Well, he's unlikely to be exactly two minutes early, so he'll just step out into the main hall of the floor and see if he can find anyone who'd know the time. And probably grab some food, too, he's hungry.
He puts his hood back on then steps into his boots and out of his room.
In the little banquet area he finds a person with the features of a panther or some other great cat, white striped fur covering all of his body, a long fluffy tail curled around his waist, and the face of a cat—a khajiit. Ruby is not sure he'd normally be able to recognise the sex of a khajiit just from looking but this one is entirely nude, not even the College garb on.
And Ruby is surprised by how he's not surprised that the khajiit's dick is also feline. He wonders whether the currently-sheathed shaft has actual barbs.
(Okay so Onmund is only into men, judging from... body language and such. Ruby's fantasies with him and Brelyna will need to be adjusted.)
(...he wonders what a barbed cock would feel like...)
(His brain should shut up, he doesn't even have the memories of what a non-barbed cock feels like.)
"So, the school has five towers, as you all know: the Hall of Attainment, the Hall of Countenance, the Hall of Acumen, the Hall of Diligence, and the Hall of the Elements. This tower, the Hall of Attainment, is where new students and guests are housed. The four of you are here, as well as," the barest hint of a pause, "Ancano, local representative of the Thalmor." She nods in the direction of the room taken by none of the apprentices. "The last group of Apprentices used to room upstairs." But she doesn't elaborate, and nods in the direction of the wall opposite to the entrance. "Two floors up gets you to the parapets, and the lower floor has your communal washroom—which is not entirely necessary, the enchanted basins in your rooms can be used both as a chamberpot and for washing, they are heavily enchanted—as well as some areas for personal study and research. The door at the bottom of the stairs will lead you to the Subterrarium, of which I will speak later, but the door at the bottom of the stairs in the Hall of Countenance will instead get you to the Midden, the foundations and tunnels and catacombs of the structure."
The enchantments Enthir placed on Ruby have long since expired so he's also relying just on the inherent enchantments of the apprentice garbs. But it turns out that's all mostly unnecessary, for the courtyard itself seems enchanted with that. Mirabelle first walks near to the entrance of the whole school to gesture at the map that's attached to a wooden board there.
"The Hall of Countenance has more student and researcher lodgings while the school's permanent staff, with the exception of the Archmage, is housed in Acumen and Diligence, teachers in the latter and other staff in the former, although this rule is not strict. Acumen also houses a cantina with tables and chairs for a meeting and socialisation point, while Diligence has a few extra laboratories and experiment rooms."
She is walking them to the Hall of the Elements as she speaks. "These two semicircular buildings to either side of us here in the courtyard are the Lustratoriums, the one with tropical flora to the left and the one with alpine flora to the right. Both of them have stairs down into the area I mentioned earlier, the Subterrarium, which houses more exotic specimens including some animals. You may collect parts of the more common plants for alchemy at will, within reason, and you can place requests for the others with Thelsa Andalas, our herbologist and Alchemy instructor, or myself."
After she finishes the explanation she steps into Elements. "The large room up ahead is our lecture hall," she says, stopping and turning around to face the students. "These gates will nearly never be shut, and anyone can join ongoing lectures, but sometimes the Archmage or I might be hosting official diplomatic meetings which are not to be disturbed."
"Here is where you will have your practical lessons," she says when they reach the basement floor. The center room is very similar to the lecture hall above except it doesn't have the seats. Surrounding it is a magical forcefield that keeps it contained from the semicircular alchemy lab to one side and enchantment lab to the other. There are two people in that room right now: an argonian—lizardlike face studded with horns and bone protrusions, a long crocodile tail, claws, scales covering all of her body—and an orc, or Orsimer—the most recognisable elf subspecies, with typically-green skin and a huge underbite with protruding tusks. They're sparring, and the magical barrier is good enough that the apprentices are completely insulated from the sounds. "The arena is open to free use on evenings and weekends. If any group of people enters it while other groups are already in there, the arena will be split radially to house up to five separate groups.
"On weekdays the arena is reserved for lessons, and usually no more than two groups tend to use it at the same time, but it depends on teachers' availabilities and willingness. Every teacher is required to teach at least one lesson a week but some may do more at their pleasure.
"The College is mostly dedicated to self-study and personal improvement of one's abilities. As an Apprentice, you do not need to attend any given class, be it practical or a lecture, so long as you are not deemed to just be using the College as free housing with no intent to progress in your skills. You may choose to make use of the arena or libraries or experimental areas as your sole resources of study if you wish, or you may exclusively attend lessons on the specific areas you wish to improve on, or you could go to all lessons if you desire. The College is here to be used by you in your own quest for excellence."
"Most of the teachers will attempt to match the level of their audience for their mandatory lessons but the specific subjects and scheduling are posted to that board there," Mirabelle replies, nodding at the wall behind them where several pieces of parchment hang attached to a wooden board, "as well as any prerequisites for them."
"Anyway," she continues after waiting a beat for more questions, "that door over there leads to the Midden—it's the other main entrance besides the one in the Hall of Countenance."
Then she starts leading the way upstairs again. "Your teachers will be Faralda, Drevis Neloren, Phinis Gestor, Tolfdir, Colette Marence, Sergius Turrianus, and Thelsa Andalas. Tolfdir will be your personal mentor—every new group of Apprentices gets a teacher to pay special attention to them—and any general questions about magic or the College should go to him first of all, but you will get to know all of them eventually.
"Each of the teachers specialises in one area of magic—Faralda is the best Destruction specialist in Skyrim, and Tolfdir might be the unsurpassed master of Alteration in all of Tamriel. Use their expertise well, they will be invaluable assets and the College is committed to a philosophy of free exchange of knowledge."
Rather than continuing up the stairs past the ground floor she walks across the Elements entry hall to the eastern sets of stairs. "The stairs we came from lead up to more private offices and personal research laboratories for the teachers, but up this set gets us to the Arcanaeum." They get to a landing that has a map of the continent on a wall, a couple of book cases, an orrery, two doors that presumably lead to the parapets of the walls, but most importantly a large desk behind which sits an aged orc. "This is Urag gro-Shub, our librarian."
The orc looks up at the kids then at Mirabelle. "This the new group?" At Mirabelle's nod he looks at them again and says, "Welcome to the Wizard College of Winterhold, then. If you need help with anything related to the library, or the search for any tomes or scholarly resources, don't hesitate to come to me."
Further upstairs is the library proper, a circular room with tall bookshelves on the walls and tables in the center, both on and around a lowered circular area in the middle, and then the next floor has a closed iron gate leading to "The Private Collection. Our more advanced or perilous tomes are held here. This is not a forbidden part of the library, to be clear; it is only outsiders and Apprentices that are not cleared for full access to it, and Apprentices may ask Urag for tomes that might be here and he will grant access on a case-by-case basis. The school has ranks for its members—Apprentice, Erudite, Scholar, Wizard, Master Wizard, and Archmage, in ascending order of power and responsibility—and any who achieve Erudite rank will be able to open these gates."
"It varies per rank. The Erudite rank is given based on teacher consensus, and may involve specific testing of skills and knowledge. They may also withhold this rank if an Apprentice appears to be a bad fit for the College. After that, you are granted the title of Scholar once you have either advanced the boundaries of our knowledge with something new or the discovery of something that had been lost. Scholars are one of our main means of contact with the outside world, the people who connect to non-mages; most Court Mages you might hear of accompanying the jarls of Skyrim are Scholars.
"Many outsiders may use the title of Wizard lightly to refer to all versed in the arcane arts, but the College title refers specifically to members who are dedicated to the College and actually working with us. Wizards are those who are looked up to for guidance, instruction, and leadership, and attaining this rank marks you as a specialist. Compared to that, the Master Wizard title is merely a bureaucratic formality; most teachers are Wizards, and the ones of us who are Master Wizards are the one responsible for the day-to-day operation of the College, administrative duties, and so on. Faralda would typically be the one in charge of this tour and general admissions, but today is her day off.
"And finally, the Archmage is the leader and the symbol of the College. It is a title somewhat skew from the others, in that the Archmage may well not be as powerful or knowledgeable about any given thing as other Wizards in the College—our current Archmage, Savos Aren, is certainly no match for Tolfdir, for instance, when it comes to anything related to the Alteration school of magic. But the Archmage tends to have a wide breadth of arcane knowledge and, most importantly, be loyal to the College and its principles as an ideal. They set the vision for any future changes, they represent the College in matters of state in relations to all other holdings and nations of Tamriel, and they could be seen as nearly identical with the College itself—anything they do is something the College does, and vice-versa, for good or ill. As such, the Archmage will often if not always be someone who has wide understanding of other cultures, who has travelled far and wide and created a relationship with all kinds of people."
And on to the next floor: "These are the Archmage's quarters," she says, gesturing at the tall wooden gates that dominate the wall that separates the hall they're in from where the lecture hall and libraries would have been in the lower floors. "Archmage Savos is an incredibly busy man, and not always here in the College, so you should refrain from trying to bring matters to his attention. If you need anything that you believe the Archmage should have a say in, you bring it to me, and if I'm not available either then Faralda, Phinis, or Tolfdir can hear you.
"If despite this warning you still wish to speak to the Archmage, you may come here to knock on his door, but he will be very cross if you interrupt him for something he does not consider sufficiently important."
Then up another two flights of stairs there's a door. Mirabelle casts a spell on the group, then opens the door to the roof of the tower. "And this is it," she says, stepping out into the biting wind and bitter cold, made harmless by her spell. "This is the Wizard College of Winterhold," she says, opening her arms wide looking southwards. She turns back to the Apprentices and says, "Welcome, new students."
They all go back downstairs, then, and are dismissed by Mirabelle after she tells them that tomorrow at four bells before midday Tolfdir will give them their introductory lesson and she strongly recommends that all of them would attend.
"Do you guys want to have dinner together at the cantina?" Onmund asks.
The cantina is pretty empty except for two elves drinking together in one corner. One of them lifts her head when they walk in and says, "Hey, new blood. Make yourselves at home, here, the banquet tables are free and if you want anything in particular just let me know." The other elf turns to look over her shoulder at them too but doesn't say anything.
"Order birthed Time, and Chaos birthed Action. Not a very nice parallel, I admit. Other divinities came to be, then, with Time allowing them to get... you know. Organised.
"Anyway. The spirit of Action, Shor, convinced many divinities to create Mundus, our realm, and they invested their power and existence into it. Some of them died to be the bones of the world; some fled, the sun and the stars are the holes in the Firmament they tore on their way out. Some remained inside Mundus, the Eight Divines, including Time, who is named Auri-El, or Akatosh. The Arcanaeum has an orrery with all of them, as well as our planet. Order and Chaos stepped out of Time, and Shor was sundered and became our moons.
"The spirits who helped make the world are the Aedra. The ones that didn't are the Daedra. Their realm is Oblivion, and it surrounds Mundus, in the blackness of the sky. And most of the Daedra don't care about Mundus, but the ones who do often want to control it, or destroy it, or manipulate it.
"But that's just the powerful ones. The smaller ones, elemental spirits barely capable of thinking, those don't care. And we offer them a payment in Magicka to bind them to us, to Mundus, for a short time, to help us. That's a part of Conjuration magic."
There is a while still before Ruby should sleep, to wake up on time, but he chooses to sleep anyway. Better to wake up earlier, and use the early morning for whatever he'd want to spend the night doing instead. He writes about the evening in his journal and then to bed he goes.
What he decides to do in the morning is study some magic. But instead of trying to learn anything new, he'll grab a spell tome for one of the spells he already knows and try to get the theory behind his instincts, an explanation of what exactly it is he's doing. The Lesser Ward tome is a simple enough one for this.
At some point, while he's reading, the Tower of the Elements sounds seven bells, so he has another hour to kill. He finishes the thought he's on then closes his book and puts it away. Then he... decides he's going to check the basement floor, more specifically the communal washroom.
"All of those. I... don't really want to get into the details of Morrowind politics. My family is important, and they're all mages, and they want all of us to be mages and be important and compete with each other and become powerful and I just... I don't. So I left, first one of my family in a long time."
He can tell she's getting a bit uncomfortable about all of this anyway, though, so he decides to change the subject. "I'm not sure what I want. I haven't even seen a map of the country to know where we are, in relation to everywhere, and I don't have a... history. What I do have is some sense that I should be here. If that makes sense?"
J'zargo steps out of his room then and a second afterwards so does Brelyna. If J'zargo is fazed at all by the other two clearly having a moment there it's hidden in cat body language. Brelyna does kind of look a bit but approximately in the same way someone else might look at, say, exposed cleavage: eye-catching, attractive, but fundamentally not particularly remarkable.
"J'zargo thought he would be arriving in class early, but clearly everyone had the same idea."
They shall.
When they get to the practical hall, they are greeted by an old human sitting cross-legged on the floor, reading a book. He looks up at them and makes his book vanish as he stands up. "Well, I take it you're the new Apprentices? Good, good. I am Tolfdir, Wizard of the College of Winterhold and Alteration Instructor. And I'll also be your group's mentor until you graduate to Scholars or leave. I understand you've already gotten acquainted with each other, so let's jump into it.
"Now, what's the most important thing one should learn about practising magic, before anything else?"
"Of course, my dear, of course! You all certainly possess some inherent natural ability, that is not being questioned. What I'm talking about is true control; mastery of magic. It takes years, if not decades, of practice and study to truly reach that goal, and some would say even that is not enough."
None of the others have anything to say to that.
"Well, that's... a rather more gruesome tale than I had expected but it illustrates my point well, I think." Tolfdir turns to face all students. "You all know the very basics of control; feeling your magicka within you and shaping it into something that can do what you want it to do. But there's more to it than just that. Waste magicka can ignite; slight errors in shaping it can create wildly different effects, especially as spells get more advanced and complex; hostile disruption, or even a momentary distraction, can have catastrophic effects if you do not have enough mastery to make sure the spell merely fizzles out safely.
"Today's lecture with Master Faralda will touch upon this subject, and I highly recommend attending it. But until then, I would have you practise control. Does anyone here not know the basic flame spell?" Headshakes all around. "Excellent. Then this will be your exercise: start a flame," and here's a flame above Tolfdir's palm, "and change its colour." The flame goes from orange to red to blue to white to purple and back to orange. "There are two basic ways you can do it: with direct shaping of the effect, or with illusions. The latter is much more complex than the former, but also requires much more fine control, so I will accept either approach.
"Do not sit down while doing this; it will be easier to heal you as necessary if you do not accidentally set your clothes on fire, and it helps with focus." Tolfdir turns around and concentrates on a complex-looking spell that involves a lot of gesturing, and then a table appears in front of him with jugs full of water and empty cups. "But do take breaks as needed, and stay hydrated. This is not a test of endurance, and if you falter because you did not take a break when you needed to that is an indication that you need to work on your awareness."
Ruby is the first one to take his break—not because he needed it, but because he thought that despite Tolfdir's words the other two would still feel anxious about being the first ones to—but the second time he does it's because he needs it. It's an unpleasant feeling, simultaneously like being tired and not. Like he's spending some other resource than just energy or wakefulness and needs to recharge it. Not magicka—though of course he's spending magicka on it, but it regenerates quickly—but something adjacent to it.
And J'zargo, of course, as predicted both by narrative laws and those of basic common sense, loses the bet. Ruby and Brelyna have taken three breaks each and Onmund two before J'zargo loses his grip on the spell and sets his whiskers on fire. Tolfdir deals with it with a careless flick of his wrist, but J'zargo hisses and stalks over to the table to get water, without saying a word.
By lunch time the only one who's really gotten anywhere with the exercise was Brelyna, who managed to make her flame go slightly redder. J'zargo walks up to Ruby and says, in perfect control, "J'zargo was overconfident. This one understands your point, now. You can come to J'zargo's room to collect your reward."
The other two already have a table in the Acumen cantina when Ruby and J'zargo arrive. Beyond them, Tolfdir and the elf who Onmund and Ruby saw sitting with Thelsa last night are sharing a table with two middle-aged humans, a redhead and a brunet, and another table has yet another elf and yet another human, not talking to each other but not looking particularly hostile either.
"I guess it was too much to hope for, to not be the only Nord here," Onmund sighs once Ruby and J'zargo have joined them.
Onmund shrugs. "This was very big but... a lot of places in Skyrim have stories about mages, like that. And I don't know if magic can drive you crazy or if it's just because crazy mages are a lot more destructive than other crazy people but there sure are a bunch of crazy mages around."
Onmund nods. "The war with the Aldmeri Dominion caused a lot of damage and the jarls haven't gotten their act together yet, so there are a bunch of abandoned forts or villages that have been taken by bands of fifty bandits or groups of four mages. That's how powerful magic is. So Nords hate magic and pretend it's because mages are weak and pathetic and real warriors use their steel. Because they know that a mage will win against steel, nine times out of ten.
"And there's also the thing I talked about yesterday, about summoning Daedra, plus some mages perform some horrible kinds of Necromancy."
"Other places just use magic," says Brelyna. "It's no different than using swords or your hands. If you wouldn't judge someone for that why would you judge them for magic? And not all mages are all that powerful, most people only know a little bit of magic for this and that."
Shrug. "I can only speculate, but... I think there are cultural reasons? Nordic culture focuses a lot on war," and the grimace on his face shows his opinion about that. "They say Nords who fall in battle or who were valiant soldiers in life will go to Shor's Hall in Sovngarde after death to drink mead and brawl and train until the Last Battle."
He peers at the amulet but doesn't take it. "Yes, I was. They were... a foolhardy bunch. Continually trying to prove themselves, do novel research. I believe they felt... shackled... by the College's regulations. It is a far from unheard of opinion. But you don't feel like that, do you?"
"No, you look far too sensible for that." Sigh. "I didn't expect I'd ever hear of them again, except perhaps as yet another group of roaming mages terrorising the populace. But that Yisra is dead, and this close to the College... it doesn't explain why the other three vanished, too, though. Perhaps something more sinister is at hand." And he reaches forward to grasp one of Ruby's hands. "You must have been frightened by the sight. It was very courageous of you to nevertheless investigate it."
This guy's vibes are kind of weird.
But maybe this is normal? People did mention that the College is very casual about nudity and sexuality—Onmund said that people elsewhere in Skyrim view same-sex interest negatively and that the College doesn't care. That'd make sense.
"It wasn't, not really. Surprising, yeah, but I had other things on my mind."
Okay you know what it's very easy to bury mixed feelings under this. Gestor very clearly knows what he's doing and there's this thing he does with his tongue that sends shivers all the way up Ruby's spine. He's very quickly reduced to a moaning mess, head leaning back biting the back of one hand while the other hand has the arm rest in a death grip.
Gestor laps it up, only letting a drop or two dribble down the sides of his lips. Then he wipes them with the back of his hand and gets on his feet, leaning forward to pull Ruby's head in for a kiss. And he's still jerking himself off, and in this position when he comes he does so all over Ruby's chest and neck.
Ruby... was not expecting the kiss. It somehow feels—wrong. And it's not just tasting his own seed in Gestor's tongue; there's something forceful about it, about how it doesn't really feel like Gestor is particularly looking to hear Ruby's opinion on the matter. And he's even more surprised and dismayed by the cum on his chest and neck. He... didn't want that.
After Phinis is spent he pulls away, cleaning his own cock with his fingers and licking them clean. "That was very nice," he says, straightening up and moving over to his basin of enchanted water to clean what's left of the cum on his skin off. "That will be all. You should get going to the lecture." And he dismisses the forcefield to let Ruby go.
Which is what draws Ruby's attention to the fact that even if he had tried to leave he would've been physically prevented from it.
And he doesn't want to go to class covered in seed.
But Gestor isn't offering, so after a moment's hesitation Ruby gets up and... makes his way back to Attainment.
"What is magic? Don't answer, you'll be wrong, no one knows what magic is. Some people claim it's the leftover divinity that remained in Mundus after Magnus left it and made the sun. Unverifiable bullshit that is entirely irrelevant to any practical matters. The more important question is, what does magic do? And that does have an answer." She speaks very quickly, barely drawing breath between sentences, and most certainly not waiting for her students to properly write things down as she does so.
"In very simple terms, magic is what lets you affect the world directly by imposing your will onto it. In that sense it is not much different from having hands. But magic can do a lot more than hands. It can move, it can create, it can destroy, it can alter, it can recuperate, it can enhance and curse, it can fool the mind and manipulate the senses, it can break the fundamental boundaries reality otherwise sets on us in a way nothing else can. So the question of 'why do you want to be a mage?' is contentless; people want to be mages because they want to affect the world around them, and everyone wants that. When you're conversing you're affecting the world around you, when you breathe and walk and eat and shit you're affecting the world around you. To exist is to affect the world around you. Magic can get anything you want.
"But it's much safer to move something with your hands than with your mind. Your hands won't move anything you don't want them to, or in unexpected ways. Their limitations are clear and easy to sense and impossible to break through. Your hands won't turn on you when you least expect, they won't explode, they won't wither you from the inside. Using your hands doesn't eat away at your very being.
"Which, to elaborate, is exactly what all magic is doing as it consumes your magicka. 'Magicka' is this mysterious substance every living thing has inside them, and it is the medium through which one affects the world using magic. And magicka is produced by your soul; this is why mere reanimated corpses cannot do magic but draugar can, and this is why we need to extract the souls of animals to enchant objects. Souls are the thing that powers magic. And just like you can break a bone or burn your skin and then recover from it and get healed, so too can you consume the bits of your soul you need to produce magic without damage. But if you do it too much, or too carelessly, or too ignorantly, you permanently damage your soul. Wonder why so many mages go off the deep end, become evil, go crazy, murder their whole villages then flee to live in a cave eating skeevers and drinking the blood of frogs? This is why.
"So goes the most popular theory, anyway.
"Any questions so far?"
"Good, they'd be a waste of time. Now, the main recognised schools of magic." She starts drawing fiery symbols in the air with her finger. "Alteration, Conjuration, Destruction, Illusion, and Restoration." Then she draws three more symbols below those five. "Enchantment, potionmaking, and engraving, which make use of all five.
"Now what does Alteration have in common with Restoration?"
"Both correct. Why is changing your skin to be tougher Alteration and healing a skin wound Restoration? Why are wards that cover your body Alteration and wards you hold with your hands as shields Restoration? No good reason.
"Magic is a single thing. The so-called schools of magic are just our attempts at creating categories that are easy to think of. Now, don't get me wrong, the categories are pointing at real distinctions. But the edges are blurry, in more ways than one. What we as instructors will teach you within our specific domains are techniques that generalise within them—Alteration spells work better if you imbue them with the explicit intent of changing the states of things, Destruction spells are more destructive if you include disruption in their making—but we will also talk about things that cross the borders between schools, or are useful for everything. Tolfdir gave you an exercise in control, using the most basic flame effect you have available to you, but everything benefits from it. Sometimes not all in the same way, but the mental habit is very general.
"So, for today, I'll give you an overview of various ways in which the schools of magic are similar and distinct, which you will surely explore in more detail in the future.
"Any questions before we start? No? Let's get to it." She banishes her illusions and then summons more illusions to start going through her planned lecture.
Ruby brings food to his bedroom, opens his journal, and starts trying to disentangle what he's feeling.
He thinks he... didn't really like fucking Gestor. Overall. There wasn't anything bad he can point to—well, there was the thing where he felt kind of trapped and like it was sort of just happening to him. And the vibes. He'd rather that didn't happen again. It wasn't, like, horrible or anything, his first day of life was far far worse, he'd take awkward fucking over that anytime. But he'd rather have neither.
And he's split between understanding Onmund and not understanding Onmund. There's an intuition in his heart that Onmund's reaction wasn't unreasonable, but he is having trouble putting words to it. So maybe he'll just write until something comes out.
They don't have A Relationship™. They're friendly acquaintances who are attracted to each other. They made no promises to each other. But didn't they? Ruby can't describe what courting looks like but he does feel like what they were doing was a possible way for it to look like and the thing with Gestor was a misstep in the dance. If Ruby is so quick to fuck someone, why was he teasing Onmund and being slower with him? That could be part of it, Onmund feeling undervalued or toyed with. That rings true, somewhat. And maybe there's something about not trying to get with two people at the same time? Actually even the thought of getting with two people at all like that has a weird feeling, like it's not wrong exactly but it's the kind of thing he intuits some people would be displeased to be a part of. This adds up to uncertainty and a bit of betrayal, of thinking you're playing one game and then suddenly realising you're playing a different game.
...Ruby was maybe the first man to actually show interest in Onmund like that.
But the game he was playing with Onmund is the game he wanted to play, and he didn't want to play the game he was playing with Gestor. He fucked up.
It's not a terrible kind of fuck up, their budding relationship can recover from it, possibly, but it might not, and that's fine, it's only been two days.
Except it feels like lying. Ruby wasn't trying to deceive him.
He should... just be honest. And apologise.
That decided, he puts his journal away and goes outside to knock on Onmund's door.
"Trying to understand things.
"Uh.
"So I went to Phinis Gestor this afternoon to talk to him about the missing students..."
He explains everything that happened. Not in every lurid detail, but he does mention the forcefield, and the kiss, and Gestor coming on him then dismissing him. He doesn't mention how it all made him feel, just mostly goes over the parts that did feel emotionally salient to him.
"Fine, call it something else, but you had sex you didn't want to have and couldn't stop if you tried. I thought—it doesn't matter. Look, if you were a woman who was trapped in a man's office and couldn't escape like that and brought it up with—well, your friends, at least, they would all agree it was bad. And it's not just because the two of you are men that it's okay, alright?
"I grew up with the notion that fagging was dishonourable, that you don't just submit like that. Well, everything everyone's ever told me about this stuff made me feel horrible and it's not like I didn't try being with girls and I decided that since every part of me was unacceptable to everyone then fuck them.
"But if something is bad to do to a woman then it doesn't become okay just because you're a man. Nords are very very dumb about this. So, something bad happened to you, okay?"
The next morning's practical is... Conjuration with Phinis Gestor.
Eugh.
Brelyna mentions she wants to go to at least one class per teacher but she's probably not going to keep going to these because she's not very interested in Conjuration. J'zargo says he is going to go to all classes until they stop being useful because he is going to be the most powerful wizard. Ruby doesn't say anything and Onmund gives him a sort of concerned look but also doesn't.
Gestor does not act like anything remarkable happened, though. He walks into the practice hall five minutes late and does not comment on this either.
"Good morning, Apprentices, I am Phinis Gestor and will be your Conjuration Instructor. Should you have any questions or requests about the subject or, really, anything else, I will be at your disposal. Does anyone want to talk about anything or ask any questions before we begin, today?"
"Brelyna Maryon, sir. They are completely different types of magic; Necromancy involves animating an existing corpse, summoning is about pulling beings that already exist but are elsewhere to you, and aetherial construction involves creating temporary objects out of magicka that will dissipate and disappear later."
"Correct! Really, all of magic is about imposing your will on things that would be otherwise, but some schools do this more blatantly than others. Illusion focuses on pitting your will against others' wills; Conjuration focuses on pitting your will against the irresistible pull of nature itself."
"Ah, yes, a common misconception. The Mages Guild applied political pressure to ban all types of necromancy wherever it could, but those policies died with it, and were never applied in the College anyway. The College does prohibit the types of necromancy that involve trapping sapient souls into their corpses, as well as the general practice of, shall we say, creating our own materials for necromancy; those things are also illegal, although the latter is merely illegal for being murder. And, culturally, humans and especially Nords in Skyrim tend to abhor both summoning and necromancy even more than they do magic in general, for common sense reasons. It does not help public perception that many of the most notorious and destructive rogue mages out there are necromancers. As such, I recommend care when practising the Art; most people will not use Conjuration in public, for fear of reprisal, and even if it is not illegal anywhere in Skyrim the keepers of the law have historically been rather loose about this fact.
"Aetherial constructs do not have this stigma, however, so should you be fighting with a bound sword or anything like that people will only react negatively to the fact that you are performing any magic at all.
"So, out of the three schools, summoning is by far the simplest one to start with. And we will start simple." He walks over in the direction of the alchemy lab, grabs four potions from a cabinet, then places them on the floor across the hall from the Apprentices. "Stay where you are, and summon these to you. Do not move them, they should not go through space to get to you, they should sidestep space instead.
"Once you are done with this, I have a book on introductory summoning for each of you that I would recommend that you read so you can get the basics of summoning entities rather than just inanimate objects, as that is a more complex matter.
"You may begin."
Ruby pokes at the inside of his head a bit and concludes that yep he can definitely do it and so once again elects not to until someone else—Onmund, in this case—gets it first. He's not really sure why he's hesitating about this, they already know that he's an amnesiac and there's no reason why he'd be exactly at the same level of knowledge as the average Apprentice, but still.
Maybe he should mention it to Tolfdir.
They all get their copies of the introductory summoning book—including Brelyna, who says that having a basic understanding of dealing with Daedra and spirits is useful even if she's not going to go into Conjuration—then retire for lunch.
Their afternoon lecture is herbology with Thelsa Andalas, and the group is early to class once again. The instructor isn't in the room yet, but two other people they don't recognise are: a female orc and a male human, both on the cushioned bench next to the wall across the room from the entrance.
Also the human is eating the orc out and jerking off.
Both Ruby and Onmund freeze when they notice, but the couple doesn't so much as glance up at their arrival and Brelyna and J'zargo both keep walking like it's unremarkable and take their seats.
"I was beginning to think you would not be joining us today," says Thelsa with a smile before turning back to the Apprentices. "This is Tarakel, Scholar, and he will be watching my lectures as part of his training in instruction and herbology. I will ask him to help me with some things, here."
"Anyway, as I was saying, this lecture will be an introduction to herbology. We shall learn the names and properties of a few of the better-known plants used in potionmaking as well as a few details of how to determine said properties, although the practical lessons will get in more depth about the latter with some actual experimentation."
The way everyone seems to just... literally not care that there's a couple fucking over there in plain sight—Brelyna stopped touching herself and is now entirely focused on the lecture with no more ado than that—is on the one hand making it in fact kind of mundane and no big deal...
But on the other hand it's really hot and he wants to make use of it.
So with his right hand he grips his own dick and starts slowly, lazily stroking it, and his left hand he places on the bare part of Onmund's thigh. He doesn't do anything else, yet, just lets it rest there.
Ruby's watching those emotions go through Onmund's face from the corner of his eyes and once Onmund seems to relax some he slides his hand further to the side so he can grab Onmund's cock. The tips of his fingers can barely meet around the girth, and it's long enough to go reasonably far past Onmund's navel. Which means he has a lot of area to cover while he continues to be almost painfully slow in his ministrations.
And he is, in fact, actually listening to Thelsa Andalas's lecture at the same time. Maybe not with all of his attention but he's getting the gist of most of it.
He's not, not even a little bit. He's gripping the edge of his seat like his life depends on it, breathing heavily, and looking around at the fact that they're in plain view of six other people. It's making him precome a lot, and honestly he's having to do his utmost to hold himself back from coming—which is itself kind of fun, he had not expected that not coming could feel this nice.
Onmund... succeeds... at not disrupting the class.
He also has the post-coital clarity that he just got jerked off to orgasm and then had his cum swallowed by a dude in front of his teacher, a teaching assistant, two other students, and two other people who... admittedly are also fucking.
...were. Were also fucking. It seems like they stopped at some point, or are finished, or something. They're still there, but how they're just cuddling and half-watching the lecture.
Well, the orc catches his eye and offers him a thumbs up which makes his head immediately snap back to look at the teacher so quickly he's sure he must have made a cracking noise. He is also most certainly not looking at Ruby, no sir, he is paying attention to the lesson, yep, nothing to see here.
Nine help him.
Ruby now has a grin like the cat who got the canary and even though he is not himself avoiding looking at Onmund his world is a lot less shaken by the idea of exhibitionism being unremarkable. He's definitely getting used to this really quickly.
Which also means he can get back to paying attention to the lecture a lot more easily and quickly than Onmund can.
Unfortunately for Onmund's ability to pay attention, lectures on herbology are very boring. It stands to reason that this kind of memorisation is necessary for proper mastery of Alchemy, but that doesn't make it any more interesting. He thinks he's probably not going to be attending any more lectures about this particular subject.
The human and the orc leave the lecture hall halfway into the lecture, and the last fifth of it is dedicated to some very very basic techniques for figuring out herb properties on the fly which will be expanded upon later.
"Dinner?" suggests Brelyna after they're dismissed.
"Most other people are. I am. And besides..." He makes a flame, then does the same demonstration of colours he showed Onmund yesterday. Then he draws just the colour out of the flame, making the flame itself become a mostly-transparent patch of heated air floating above one hand while hue-shifting light dances above his other palm.
Everyone nods and then the conversation turns to a mostly-theoretical discussion of alchemical principles. J'zargo gamely attempts to participate in it in a more social fashion but Onmund mostly abstains.
After the topic dies down, Onmund finally ventures: "So was that... in the lecture hall... normal?"
"I don't know," he answers anyway. "I assume I wasn't literally created from scratch three days ago. There were things I had to be reminded of—I didn't know what it meant, to die, until I was reminded of it by Yisra's corpse—" She grimaces a bit. "—but I seem to have a lot of, uh... Background knowledge? I know the language, is the most obvious."
He doesn't do that immediately, though. After dinner the four Apprentices go to the practical arena and Ruby tries to explain his magic intuitions to the other three. When he wonders aloud whether an Instructor wouldn't be better at this, Brelyna explains that while they might, Instructors of the College take a very hands off approach and mostly don't go into that much depth to teach students individual things; magic is a very broad subject, and it would be infeasible to teach everything one knows especially when the areas of interest of individual mages are very unlikely to perfectly overlap.
Plus, of course, as Ruby himself observed, a lot of it requires individual development. Magic, being an expression of the soul, has many indelible aspects that need to be worked out by each mage on their own.
Their practical on the next morning is an introduction to Restoration with Colette Marence. The lesson proper is reasonably short, and after Ruby has determined that he seems to already know the basic exercise for this class too (a trait shared with Brelyna) he excuses himself and goes to find Tolfdir.
"To go straight to the point... I was talking to the other Apprentices yesterday and Brelyna brought up the possibility that one of the Wizards of the College might be able to help me with my memory issues." He does the fire colour illusion demonstration again. "It seems like I already know a bunch of things but they're sort of... I don't have a handle on them, I don't know what I know and what I don't, and it's getting to be pretty frustrating."
"Assuming the memories are still within you, etched in your soul or your mind, the fact that you cannot access them would mean that either some enchantment is preventing you from doing so or something more... complicated is going on. Given how you seem to be able to recall some things I would guess we are in this last situation."
"Damaging or outright destroying your mind. An external actor trying to restore your memories would need to tread extremely carefully, and have enough control that stray magic would not accidentally escape into your psyche and injure it. And they would be doing much of the process in the dark, having to feel for the shape of your thoughts. Yes, 'tis possible in principle, but in practice..." He sighs and shakes his head, as if reluctantly giving up on a fascinating puzzle. "Your best hope would be to learn the relevant magic, yourself. It would still be a very, very difficult, involved, complex, and time-consuming process, but a lot less so than having someone else do it."
"I... don't think so. Not as a priority, anyway. I'm not, particularly, hurting for the lack of memories. There... may be people who miss me, I guess? But given how, from Tolfdir's description, this seems like it would be a project of perhaps years, it doesn't seem worth it to worry about it."
There isn't a class scheduled this afternoon for them so Ruby decides to go visit the library and catch up on some stuff not related to magic that others take for granted: who are the Thalmor, how is Skyrim organised, what's the name of the continent, etc etc etc.
And there's... a lot.
The continent of Tamriel is divided into nine provinces, the northernmost of which is Skyrim. Its neighbours are High Rock to the west, Hammerfell to the southwest, Cyrodiil to the south, and Morrowind to the east, and it is divided into nine holds: Haafingar, The Reach, Hjaalmarch, The Pale, Winterhold, Whiterun Hold, Falkreath Hold, Eastmarch, and The Rift. Their capital cities are, respectively, Solitude, Markarth, Morthal, Dawnstar, Winterhold, Whiterun, Falkreath, Windhelm, and Riften. Winterhold is the northeasternmost hold, and its capital city is by the northernmost shore.
Each of the holds is led by a jarl, a hereditary position that is passed on to the firstborn child of the previous jarl upon their death or abdication. In the case where a jarl dies and has no living descendants, their spouse becomes jarl if they had one, their oldest living sibling if they don't, their oldest living nibling if they have no living siblings, and so on in a complicated line. Jarls tend to have many children in order to avoid that much confusion when it comes to succession. Jarls do not have absolute power, but given that they are the ones who select the people who have all the power they don't themselves hold this tends to be mostly a technicality.
Furthermore, one of the jarls also holds the title of High King or High Queen of Skyrim, which is also typically a hereditary position. However, unlike jarls, if the High Monarch dies and leaves no living descendants, their spouse or other family relations do not inherit the title; instead, something called a "Moot" is called, in which all of the jarls of Skyrim meet to decide who amongst them will become the next High Monarch.
For the past several generations, the High Monarch has been the jarl of Solitude, and cross-referencing other recent history books reveals the main reason for this: Skyrim is part of the Cyrodilic Empire, and for historical reasons Haafingar is the hold where the Empire holds the most sway in Skyrim.
The most up-to-date book available on recent Skyrim history only chronicles it up to fifty years ago, however, and makes no mention of these "Thalmor", so Ruby will need to consult Urag gro-Shub if he wants to understand that.
The answer to that question paints a much messier picture of recent history.
For a long time, the Cyrodilic Empire held all of Tamriel. Its founder, a Breton human called Tiber Septim, was the one who unified the Tamrielic provinces under his banner, and there exists an influential cult that believes that upon his death he ascended and became Talos, god of mankind—though the evidence for this claim is mixed and many scholars dispute it.
Two hundred years ago, however, an incursion by Daedra from the Plane of Oblivion into the material plane ended with the foundation of the Third Aldmeri Dominion—a racist empire that believes in the supremacy of mer (elves) over men (humans)—and the death of Martin Septim, the last living scion of Tiber Septim. This marked the end of the Septim Dynasty, and though that did not in itself end the empire, coupled with the Oblivion Crisis (as that event came to be called) it marked a period of great decline in its power.
The Dominion was instrumental to the end of the Crisis, and with the loyalty it gained from the people it helped save it pivoted into expansion into Tamriel. With the Empire weakened, a number of Tamrielic provinces seceded and joined the Dominion, and for the next several generations the Dominion entrenched itself in Tamriel and grew in power. 171 years after the Crisis, it declared war on the Empire, but after four years—a bit over a quarter of a century ago—they declared a truce and signed a treaty known as the White-Gold Concordat. Its terms were very favourable to the Dominion, and one in particular is a source of constant conflict within the Empire: the ban on Talos worship. It is, technically, illegal to claim Talos exists as a god at all anywhere in Tamriel.
As for the "Thalmor": that is the name of the Dominion's governing body.
The Wizard College of Winterhold is, it turns out, an independent polity: it does not answer to the Empire, but neither does it answer to the Dominion. The only land it holds is the school grounds, though, and given its neutrality in political matters, its magical protections, and the fact that it staffs some of the most powerful mages in Tamriel—yes, even when you count the wizarding clans from Morrowind—it's no wonder it's been mostly left alone.
(And technically, this means that actually the College is the only place in Tamriel that permits the worship of Talos.)
So it's actually pretty curious, then, that a representative of the Thalmor is taking an interest in it. The College wouldn't want to snub them and give them cause to turn their attention to it—even if it is in fact the case that the College could hold its own against a concentrated assault by the Dominion, it would still be costly and wasteful—but that does, actually, explain why Mirabelle and Enthir seemed to be unhappy about Ancano's presence.
Yes. Pretty curious.