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I vow to guard
Azem is a magical cop and is having a fantastic time
Permalink Mark Unread

Tingen City Police Incident Report
FOR INTERNAL USE ONLY
Date of report: 1349 - 6 - 27

Date of incident: 1349 - 6 - 27
Location: Tingen, North Borough, Half Moon Street, 1856
Description: At approximately 19:20, Luzia Falk, the live-in housekeeper of the residence the incident took place at, returned from personal errands to find two decedents located inside the residence. She notified the authorities, and has identified the decedents as Mr. Welch McGovern and Ms. Naya Bannister. She reports last seeing them alive at approximately 13:00 the same day, after cleaning up their lunch. Ms. Luzia Falk has identified a third person that was present at luncheon, one adult female with dark hair, possibly a classmate, who is not in evidence at the scene.

Mr. McGovern died by multiple blows to the head against a nearby wall, and Ms. Bannister by drowning in a washbasin. Despite the violence of both deaths, no signs of struggle or drug use were found anywhere at the scene. All doors and windows were closed and locked, no signs of a break in were found. Ms. Falk also noted that nothing of value was missing or appeared stolen.

Case has been flagged for likely occult involvement, cause of death provisionally marked as ritual suicide. Due to location and faith of those involved, jurisdiction of occult investigation has been handed over to the Evernight Church's police division.

Permalink Mark Unread

The Evernight Church is happy to send people to the scene!

...well. "Happy to." Obliged to by treaty and also it's their sacred duty, yadda yadda etc. You know how it goes. Regardless, there are people being sent to the scene. One of them is

Sleepless Pathway, Sequence 8 Midnight Poet
Evernight Goddess's Nightwatch
James Orland

at their service!

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The other is

Death Pathway, Sequence 9 Death Watcher
Evernight Goddess's Nightwatch
Frye Webb

who, with his deathly pallor and cold demeanor, looks like he has never been happy in his life.
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After they show their badges, they are let in past the police tape, the front door, and inside.

For a scene of a likely occult ritual, it's surprisingly neat. No obvious visible signs of a ritual being conducted, and there's barely even a mess at all. Just the regular disarray of ordinary living, no candles or strange scents on the air. If it wasn't for the bloodstains on the wall, the small puddle around the wash basin, and the bodies, it would look normal.

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Frye's face is naturally set into something like a frown, but it frowns more pointedly the minute they cross the threshold.

"... Their souls are gone," he reports to his colleague, in an undertone. They haven't had time to fully dissipate, not for an ordinary murder, which confirms that this sure is their department.

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"—gone? Gone, gone? Not there at all? Huh."

He activates his Spirit Sight to look. He cannot see souls without it, unlike his Death Pathway pal.

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Souls? What souls? What a silly thing to think. There was never anything alive here at any point in time. It's just a couple of piles of meat. They just happen to be human shaped.

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"There aren't even traces of them being ripped away," murmurs Frye, approaching the bodies with an unease that has nothing to do with their status as corpses. "Not even the faintest shreds of spirit left. It's like they were never even alive."

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He disables his Sight. "Well, that's disturbing. And definitely under our purview. And... I am not certain us mere mortals can deal with this on our own without calling for a little bit of reinforcement."

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His colleague nods. He quite agrees. This seems above their Sequence and paygrade.

"I'll talk to the witness and draw a sketch of their mysterious third."

So: please go get someone to tell the captain for him, he's running away to go draw pictures, thanks and bye.

Permalink Mark Unread

Yeah, he can do that. He'll get one of the non-Empyrean police officers looking stoic and trying to hide their spookedness to send a handwritten note to Captain Smith, please and thank you!

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And then he activates his Sight again and begins to investigate this location more thoroughly. What oh what the evernightmarish fuck has happened here?

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The sun has set, and night's beginning to set in, so the dark will hold no secrets from him.

To his Sight, there is a faint aura of expended power, like the aftershocks of an earthquake, that tastes like sacrifice, centralized at... that desk there, but... that's all there is. It's not really much. Barely even a whisper of power, when anyone would expect this place to be screaming something bad happened here so loudly that even the fully mundane people are spooked away.

To his ordinary (to certain definitions of ordinary) vision, the desk contains, pen, paper, and translation notes of some kind, covering a book. The book announces itself as a linguistic text on the subject of Feysac; specifically, ancient varieties used in the Fourth Epoch. It looks like someone was trying to translate something... but whatever it was, it's not here anymore. Nothing here could be that old.

Would he like to try to read what was written of the translation?

Permalink Mark Unread

Yes, yes he would. If he knows the translation, maybe he will know the original!

(He is not a history buff. He probably won't. But it can't hurt.)

(Well, it can. But very few things that can hurt you by being read would be this thoroughly invisible to his Sight, and you just can't live like that.)

Permalink Mark Unread
The notes are scattered, and there's a lot of speculation trying to pinpoint the exact time the subject being translated is from, but some direct translations of what was written are available in the mess of academic notes and cross references to reading material.

thou will be gone (dead, possibly?) but thy descendants shall (make ready/be fertile ground for) thy return.

(???? this is not what page 2 said before??? Did the pages stick together? Did something fall out?)
seeking with blind hands, shifting clumsily through endless (mist/fog) but all are connected in the (beyond/eternity/nexus of all creation)
fear the (dark/night - possible link to Evernight Goddess?) as it comes to steal death itself
in a womb of the oppressed shall horrors be conceived, nourished by resentment and suffering
SERVE ANTIGONUS WITH OUR DEATHS.
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He takes a step back and begins to reconsider his stance re. whether reading something inert to his Sight can hurt him. This is even creepier than he'd expected, and—

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—he looks at the wall behind him, and nods minutely. "Definitely above our paygrade," he murmurs to himself. "Current paygrade," he amends, before returning to the notes.

He may... decide against reading any more, though. Possibly. And might just want to collect it all.

Permalink Mark Unread

The paper with the ominous words is perfectly amenable to being collected, and neatly stacked for transport. He doesn't even suffer a papercut for his trouble, let alone unknowable horrors that corrupt the mind and soul.

(This time.)

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Next what he'd like to do is try to figure out a timeline of events. This would be much easier if they had a Diviner Pathway Empyrean here but they don't, so he will need to do this the boring old-fashioned way, by looking at spiritual vestiges and the literal physical state of this room. Also possibly interviewing the staff.

Permalink Mark Unread

Well, the spiritual vestiges of the room are very easy. If there are any besides the faint ominous aura of sacrifice, he can't see them. Maybe someone of a higher Sequence, or of the Death Pathway or something similar, could get more out of it, but these secrets aren't kept by the dark.

The staff is similarly easy, if just as unhelpful: there is a housekeeper, and occasionally a cook, but the cook wasn't working today and the housekeeper is the one who found them. If he'd like to talk to her, he's free to, though she's probably still speaking with Frye. A neighbor might have noticed something, though they might take issue with being roused to assist in a police investigation after dark.

The literal physical state of the room... it looks like several people, at least two to potentially four, spent a lot of time here. The plates and teacups are stacked neatly for retrieval by the presumed housekeeper, but there are enough sets present to imply that those who used them had several meals here. There are a couple books related to Feysac or the Fourth Epoch that look like they either were to be read, or checked and then discarded, in a little pile on the coffee table. There's an unopened wine bottle, and two untouched wine glasses.

Permalink Mark Unread

...two wine glasses. Were they fucking? Also, wasn't there a third person Frye is getting info about? But yeah okay he doesn't think he can get much from this, he's gonna go hover over Frye and see what's up.

Permalink Mark Unread

Frye does, by this point, have a sketch of the woman in question, and passes it to James silently.

Permalink Mark Unread

He's a very good artist, at least for portraiture. This is perfectly usable as something to show neighbors and coachmen, to see if they've seen her.

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"- might've been a school friend of theirs? He and Naya were from the same class, she often helped him with his homework," the housekeeper is saying.

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"She had luncheon with them earlier but then... left?"

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"She was there when I left, but I don't know if she stayed?"

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"I see." Would be really cool to have a Diviner buddy here right now. "Is there anything else you can tell us about them? Were the three of them meeting often, I know you said Mr. McGovern and Ms. Bannister often did meet...?"

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"Um, yessir," she says, coughing in a demure, ladylike way that makes it nonetheless very clear what they were often meeting for. "I - think Mr. McGovern wanted assistance in translating some sort of book that he spent a small fortune on? And Ms. Bannister was enlisted to help, but they found it very frustrating. Their third lady was who they both went to help with, I believe. But I never caught her name, sorry."

Permalink Mark Unread

"I understand. Thank you very much for your help." Neil would be good, too, if they can't have a Diviner buddy. Would be really good for Neil to come back into the field, he was very useful for this stuff.

Anyway, it's night but, like, just past sunset. He thinks he will in fact try to go out and see if the neighbours saw anything.

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The neighbors are unhappy about having their doors knocked on for police questioning, but are in fact amenable once the badge is shown and the seriousness of the situation is impressed upon them.

"... I think I saw a woman that looked like that leaving the McGovern residence?" offers one, thoughtfully looking at the picture. "I remember being worried about a pretty young thing like that, heading home alone, but, well, this is a very nice part of town, so I expect she made it home all right." The matronly woman frowns and tries to think of the exact time. "I think it was around eighteen that I saw her? Possibly a little after? I was taking in the washing."

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"Thank you, Ma'am, that's helpful. Do you happen to remember the direction she went in? Was there anything noteworthy about her, like something she was carrying or the way she was dressed...?"

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"Mmmm, that way, I think?" She points east, down the main street of Half Moon. "She seemed to be carrying something? Not in a bag, just with her. It was rather small, but I couldn't tell you what it was, sorry. Dressed very plainly, a burlap sack would've done her more justice. I'd've been a menace with that waist of hers, at her age..."

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He smiles. "Maybe she is."

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He talks to a few more people, but no one's really got any more information than this woman does, so he goes back to the house to see if their resident Death Watcher got anything while he was gone.

Permalink Mark Unread

Looks like!

"Mr. McGovern was armed at the time of his death. A pistol or revolver, some kind of sidearm." He motions to the holster, hidden under Mr. McGovern's jacket. "I believe taken after - the jacket was moved, as if to grab something under it, and then put back. It wouldn't have fallen that way, when he collapsed."

So. Probably their might-be-a-menace is also armed.

Permalink Mark Unread

"...but it wasn't used to kill them. She might've used it to kill herself, if she was affected by whatever happened here, or she might've taken it to protect herself if she was scared of it. We'd have heard if she'd shot up a market."

Permalink Mark Unread

Frye nods.

"Some care was taken to disguise that there was a gun on the scene at all, but not enough to remove all evidence. That... probably means something, about the level of sophistication and control of whatever it was." He has no idea what, though. He sure would like the backup to get here, already. The fresh bodies bereft of any spirit are freaky.

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This whole situation is freaky. "I shared your drawing with our coworkers, and we'll see if anyone at Khoy University recognises our possible fugitive-victim."

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Another nod.

Look, he's done his fair share of talking, but now he has nothing to say anymore. James is the talkative one, of the pair.

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But James also does not have anything more to say. He's a man of action, and there are no actions to take. So for now, they'll wait, either for backup or a response.

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Backup arrives shortly.

Sleepless Pathway, Sequence 7 Nightmare
Evernight Goddess's Nightwatch
Captain Dunn Smith

"My apologies for the delay," he says politely, doffing his hat as he comes in. "What have you learned?" He is, of course, looking over the house with his own Sight, but he can do that while getting caught up.
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"The evidence seems consistent with suicide, and the methods of suicide seem consistent with occult influences. The bodies lack spirits entirely, as if they were never alive. The third potential victim was possibly a classmate of theirs, and she made off around eighteen o'clock, possibly carrying Mr. McGovern's gun. 

"There is also evidence of an Artefact. It seems like they were trying to translate something, and what they did translate was..." He pauses. "Terrifying. Gave me a very bad feeling. There was a particular name that gave me a bad feeling, I don't know why. 'Antigonus'."

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...nervousness.

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Yeah. He knows. Even saying it feels wrong.

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"Antigonus," repeats Dunn softly, tasting the name. "Can't say I know of it, but it does sound suitably ominous. I expect three victims is more likely than two, with how these things go. Three is a number with power, and this feels..." He frowns at the scene. "Subtly powerful. Was there anything that set this third apart from the other two, that you could find? The lead translator, perhaps?"

Permalink Mark Unread

"Seems so, yes. The other two were apparently seeking her help, unable to translate whatever they wanted to translate, which is unsurprising, as it seems like it was probably in Ancient Feysac."

Permalink Mark Unread

"Mm. Then whatever power took hold of them is likely centered on her." He carries a pipe; he's too polite to smoke indoors or anywhere but at home, but even just the smell of his own special blend of tobacco and mint leaves helps him focus. "But no obvious killings besides these two... could be a two part ritual, with the third death meant to activate something at an appropriate time, at a more prepared altar." Which, he does not need to say: would be really bad.

Dunn sighs. "I'll get Neil on the ritualistic implications of this; we should be hearing from him and Ms. Simone shortly."

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"Oh, should we," James says dryly, expecting—

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One of the candles on the desk suddenly lights up in green flame, and a blank sheet of paper soon has text appearing on it, a list of names one after the other. One of the names is underlined. 

And then, when that's done, the letter is signed with "Good Night!"

Permalink Mark Unread

...so dramatic. James approves.

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This brings a slight smile to their captain's lips. Yes, her timing is often impeccable.

But he is ready with a pen, and neatly writes below the list of names:

"Thank you very much. Please ask Neil to look up the name 'Antigonus' before you go to bed, but don't let us delay you. Pleasant dreams."

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A little heart appears next to "Pleasant dreams" and then the green flame goes out.

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When will these two fuck. They've been doing this for years.

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Well, it won't be tonight, that's for sure.

"'Elaine Moretti,'" reads Dunn, dutifully. "I suppose the skewed demographics in the intellectual community aid us here." Not that he likes those, but it does narrow down 'woman in their class'. "Frye, please see to bringing the corpses to our morgue, and clean the scene of anything that might contaminate a future ritual."

Permalink Mark Unread

... wait, don't the bodies help with communing with the spirits...?

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Dunn spots his unspoken question, and answers it. "With this level of detachment, their bodies will be of no help to finding and contacting their spirits. Our priority is evidence of the control or possession left on the corpses themselves, preferably quickly." So: autopsy as soon as possible, please.

Permalink Mark Unread

Ah! Okay. This has literally never come up for him before, but that makes sense.

(Yay, he can stop talking to people!)

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"And you and I," says Dunn, to James, "will need to try to chase down our wayward scholar." Which, practically speaking, probably means going through church records to find out where she lives. Since... it is now properly night, and it is frowned upon to bother people with questions at this time. If people were disturbed every time there was a mysterious dark ritual about to go off, they'd never get any rest.

He's sorry, James. It's going to be very boring.

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"I suppose Neil must be asleep at this time."

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"I'm afraid so."

There are downsides, to the Sleepless pathway, besides all of the usual downsides to being an Empyrean, and they are: when everyone else is asleep, you get to keep working.

But his captain will be right there with him, so. That's something.

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That's something.

He still has more hours in the day than most people, and he gets to beat up monsters. Worth it.


Permalink Mark Unread

The obvious way to chase down their wayward scholar would be to look through the records of her at Khoy University. Unfortunately for the Nightwatch, Khoy University is on the other side of town, and more relevantly, in the territory of the God of Steam and Machinery. Daly, being herself, was capable of clandestinely investigating their student records without any kind of fuss, but trying to shake an address of residence out of it would be harder. It's not their jurisdiction. They would need to engage with their sister police unit, the Fifth, also known as Machinists, who of course are not prone to operating in the middle of the night if they can at all help it. This doesn't mean working with them is impossible, just that the realities of inter-church politics makes it more than a little inconvenient.

It is much easier to just look through the Evernight church's records to see if they have anything on a 'Elaine Moretti,' if perhaps a bit more roundabout. And tedious. There are a surprising number of Morettis in Tingen. Not to mention, most people don't exactly tell their church where they live, unless they're particularly devout. Elaine Moretti does not turn out to be a particularly devout member of the Church of the Evernight.

They eventually manage to painstakingly connect her to a Benson and Melissa Moretti; her siblings. Their mother was a devout churchgoer, but she and her husband have now joined her Goddess in the eternal dark. The address on record offered by her is accordingly about a decade out of date. It seems like Benson ended up raising his two younger sisters, and as such hasn't really had... time... to interact much with his mother's faith. Nonetheless, this is a promising opening that might lead somewhere at some point, possibly through his employment.

But all of the Nightwatch being asleep at the same time is what is known to many as 'a bad plan', so it is James's sworn and sacred duty to get his three to four hours of daily sleep, while Dunn keeps at it.

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And when he wakes up, presumably his Captain has some work waiting for him, yes?

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He sure does!

"West Borough, Distaff Lane, 1364, Unit 3," he says, when James reappears, implicitly ready for work by his presence. Dunn stifles a yawn. "The autopsies showed no signs of any strange markings indicating the power for long term control or possession, which is... good in some senses, bad in others."

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He nods. "Is that Ms. Moretti's current place of address, or just a starting point?"

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"Current place of address, as of three months ago, but I doubt whatever force is controlling her would have her return home. If the possession was short term like our decedents, it's likely whatever task she was given is now over, and we're going to be looking for her corpse and the altar she died at." Yaaaaaaawn no, no, still working, then he can sleep. "So we'll need a corporeal based tether from her home for ease of tracking her down. Hair from a brush is probably the most likely, or clothes yet to be laundered, or her bedding. If her spirit is as annihilated as her fellows, things she kept with her often or cared about will not help at all - we want physical tethers based around the body." Blood would be best, but they're probably not lucky enough for her to have been recently menstruating.

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"Understood. I'll get to it. And you, Sir, should go to sleep, now." This would be so much easier with more people good at mysticism in the field. Like a Diviner. Or Neil. Or Daly, although Daly is stretched thin as is. Always good to work with her, though, she's great.

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"Mm. Yes, I quite agree." He stifles another yawn as he gets his coat and hat, to head home to sleep.

... oop, wait, he almost forgot: "In the unlikely event that you do encounter Ms. Moretti at her residence - do not engage. If she confronts you, your orders are to retreat. If you happen to spot her, you may tail her, but that is all. No direct interaction. Am I understood?"

When one is in charge of a James Orland, one is very careful about 'Don't do anything stupid' orders.

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"Yes, Sir. No engaging," unless he finds a real good reason and opportunity that will not risk having his soul stolen.

He waits patiently for whatever else Dunn has certainly forgotten.

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He would not forget things so much if James told him about the Acting Method.

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...yeah, he knows. But if he says anything, the Church will certainly...

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Dunn pauses to look suspiciously at him, then seems to find this answer - well, as acceptable as he's going to get.

He is almost out the door, when he stops and remembers - "Oh, and Seeka managed to get a hold of the residence's cook - he confirmed that the object we're looking for is a book."

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He nods. "Makes sense. Probably whatever it was they were trying to translate." It's a little tragic, honestly, that this might've all been an accident. Just running into an Artefact they shouldn't have. Which is a kind of tragedy that happens all the time on this wretched world of theirs, but, well, is still a tragedy for its commonness. "Thank you, Sir."

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Nod.

"And please be careful."

That seems to actually be everything, because he doesn't stop again to add anything else as he departs.

James is now free to go scurry off and do all kinds of stupid things on his own recognizance.

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He will not do any stupid things, actually, thank you! He will go stalk someone who is possibly dead, possibly possessed by an evil spirit or (un)Sealed Artefact or worse, possibly the evil mastermind of two deaths! That is literally part of his job. Harrumph.

Anyway, yes, time to go. It's now officially not night anymore, which means he can just get a carriage to somewhere near his destination and then walk the rest of the way. Unfortunately it no longer being night means that he is weakened and can no longer Simply Run to his destination without drawing too much attention, which would've been faster especially if he did so by hopping from rooftop to rooftop, but so it goes.

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Truly, it is a terrible burden, having to work during the day, and spend his (halved, compared to completely ordinary people) sleeping hours in the precious night, instead of getting to spend the whole of it running from rooftop to rooftop like a magical madman, chasing down monsters and criminal Empyreans. But such is the responsibility of protecting the general populace from the horrors of the unknown; society has made it so that things are done during the day.

The carriage ride is uneventful and inexpensive, and the walk after is brisk and refreshing.

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He arrives just in time to see someone leaving the apartment that looks... rather like his target of investigation, but too young to be her. Likely the youngest sister; she looks to be only about fifteen.

"Remember!" she calls back down the hallway inside. "Only eight pounds of bread. And try to search around for a good deal on everything else!"

Permalink Mark Unread

...hmm. Melissa, then, and is she talking to... Benson? Except Benson should be away at work for a couple of days according to their records.

So, maybe Elaine is still alive. Or something pretending to be her is.

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Could be something not pretending at all and just inserting fake perceptions into Melissa's mind directly.

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...or something not pretending to be her except for... making Melissa believe so... is— James honestly thinks that this is just a roundabout way of saying it's something pretending to be her.

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If it's not pretending to be her directly then that changes what it'll do next.

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Yeah, sure.

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Well, soon enough, a someone who matches her age and description exits the apartment, empty basket for apparent shopping on her arm.

She... doesn't look like she has any nefarious goals of completing a dark ritual.

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They never do.

...that's a lie, actually, they do it surprisingly often, it's mind-boggling. People really do be acting and looking like two-bit villains out of tuppence store paperbacks and then being confused when people realise it. Mad. Makes his job easier, but still: mad!

Anyway, either her or something pretending to be her. What does his Spirit Sight have to say about this?

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This sure is a perfectly normal looking human.

Her emotional colors are a little... nervous? But not terrified for her life frightened. Not 'doing something dangerous and illegal' anxious. It's perfectly explicable as just 'going out alone in a not-the-greatest-neighborhood as a single young woman' nerves, which... she is certainly that. Beneath that, there's a background air of curiosity to her, but held dutifully in check by the clear mission she has been given. Which might be ritual related, but also might -

...

Yeah, it's literally just about getting the shopping done. The way her emotions spark when looking at prices imply that she's going to gleefully go deal hunting.

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...what.

What?????

Okay so either it's literally just regular Elaine Moretti, who isn't even an Empyrean, or it's an Empyrean of high enough Sequence James should just bolt and report it. Which would be a wild overreaction on his evidence, of course, so instead he'll keep following.

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...she's not what they expected.

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Yeah, she really doesn't match the vibe he got from the descriptions, no. But secondhand vibes don't always match firsthand impressions.

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But there's still something about her.

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...yeah. There is something about her, beyond all of that. Something he can't quite put his finger on. It's the thing that's making the hairs on the back of his neck stand up. She looks... almost...

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... like she's a little unsteady on her feet, a little out of sorts, like a woman waking up from a dream, maybe? But like she's finding her proverbial sea legs quickly.

She doesn't seem very... practiced... at the art of haggling, but perhaps her sister usually did the shopping. Elaine is a recent college graduate - she's gained a lot more free time, lately. And she takes to it very well, and seems to find it satisfying. Her arguments for why this cut of mutton should be one halfpenny cheaper are very well reasoned and articulated, and eventually accepted. There isn't any hint of gibbering madness about 'this should be cheaper because the voices say so' or something, and she's not in any kind of obvious rush to complete her errands.

Content to do a lot of walking, if it will ultimately save some money, which... is just practical, with her economic situation.

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She's honestly very charming? He was not expecting this, especially after the snotty rich kid impression he got off her classmates. But this is a very nice, sensible young woman with a clear had on her shoulders—

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There's a man, over there. Behind a pillar, looking a bit shifty, and looking at her.

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—aaaaand he's not the only one following her. This case is not simple, is it? So now he's having to stalk two people.

What does his Sight say?

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Low-Sequence Empyrean, almost certainly 9, maybe a particularly weak 8?

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And James is a particularly strong 8 so it's probably not a problem.

Onwards, then.

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The sensible young woman who is being followed by at least two separate people from two separate groups finishes her shopping. She looks very pleased with herself (and just a little bit smug), and swings by a newstand, as an apparent reward for a job well done. To pick up... yesterday's paper, which is so cheap it's nearly free.

And then she will find a nice place to sit and peruse it, in a shaded and out of the way location.

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This young lady is acting mighty oblivious for how much common sense she has. James feels like if he'd been near a spooky occult ritual yesterday he'd be more worried about being stalked?

...hm, it occurs to him that maybe she wasn't affected by the occult shit yesterday. Maybe the thing that affected her classmates affected them after she left—

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Incredulity.

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—yeah, that's really unlikely. If nothing else, she almost certainly took McGovern's gun with her, and that is not the behaviour of someone who... wasn't affected.

And there's everything else about her, too.

Curiouser and curiouser.

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Carefully paging through this newspaper, like she has no connection to any occult influences whatsoever, and in fact no idea they exist. Just sincerely seems to find these articles fascinating.

She is still somewhat making the attempt to be aware of her surroundings, though.

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And that other guy following her really isn't very good at his job. Plus, hanging around in the same area while she reads entirely by herself makes it... rather obvious. That there's a(t least one) guy. Hanging out nearby. Looking at her.

...

She does, to her credit, attempt to play it cool. (Though her flare of suspicion is obvious to anyone who has their Sight up at that time. The downsides of not knowing there is a vector to protect against.) She finishes the article she was on, pretends to check the time, and up she gets.

Anyway unrelatedly to any people that may or may not be following her, she's taking a detour through the local circus, which is certainly not any clever ploy to lose them in the crowds and confusion.

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He really isn't very good at this. He follows.

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That guy really isn't very good at this.

James could get to her in... 1.2 seconds, he thinks, from here, without attracting too much attention. He could be faster if he wanted to attract attention. And he could be faster still if it were night.

He keeps his distance.

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A clown approaches Elaine, and offers her a pamphlet about the circus.

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Aw! How kind of this friendly clown, she thanks him sincerely and steps over here out of the way of the throng of people to peruse this interesting pamphlet, in a spot that just so happens to be next to this window that is reflective so she can see behind her, and - flare of irritation. She's actually kind of insulted, that he's this bad at this, and making it this obvious.

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Anyway time to go ~aimlessly wandering~ into the lovely circus, looking at the sights, considering buying some of the (incredibly overpriced) food, what a normal thing to d-

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- okay she's broken line of sight, hat off, hair down, and into a nearby semi-random tent she dives.

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Oh, she's not bad at this at all—

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The clown!

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—the clown? What about—

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He's not there anymore.

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...three people. Elaine is being followed by three people. This is starting to get ridiculous. Can he find the clown?

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No. But it's a circus, the clown could be anywhere, really?

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It's a circus, and it's daytime. He bets he could find the clown if it were night.

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No. No, he probably couldn't.

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...really?

Fuck.

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The other man is going after her—

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James is standing there, leaning against a stall, and he makes eye contact with the man. You've been noticed, buddy.

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—and he lowers the brim of his hat, turns around as if he's forgotten something, and walks in the opposite direction.

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Good enough.

And now... James waits for Elaine to exit the tent, and watches for more stalkers, because at this point she may as well have four or five of them.


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Inside the tent, someone is systematically wrapping her hat in the newspaper to stuff it in the basket with her shopping, and - hm, the inside of her overskirt is a different color than the outside, maybe she can remove it, turn it inside out and turn it into a shawl -

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"Ah, lost sheep," says the fortune teller in the tent Elaine walked into, "come forth. Accept this guidance for your path ahead." She has har hands framing a crystal ball that glows with inner light. "Destiny is profound, its path unpredictable." She spreads a tarot deck on her table. "Tarot can help you peek into its mysteries."

If she has a reaction to this random girl starting to undress in her tent, she is too professional to express it. Or perhaps too professional to let it stand in the way of getting a customer.

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Oh. Well. This is awkward. She - pauses a little in something like embarrassment, then resumes what she was doing.

"If the guidance isn't free, then I'm afraid I will have to pass," she says, politely, carefully turning the skirt inside out and trying to figure out how best to drape it into a convincing shawl.

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"You're the first person to seek divination today," she says, lifting her head so her smile is visible below the hooded cowl. "It's on the house."

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... this distracts her from her mission a little, because she immediately wants to try and find the catch. Free? Really?

"... With the interpretation?"

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"Indeed," she says, then gestures at the cushion on the floor in front of the table. "Take a seat."

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...

She really shouldn't, there's a guy stalking her, but it's not like he can see inside the tent in a way that wouldn't be incredibly obvious, and she doesn't think he knows which one she went into, so - maybe lingering here will confuse him a little.

And - well. She has reason to think magic exists, now, so. A divination might actually help, in this situation.

"... all right," she says, and hesitantly sits, setting her basket and makeshift shawl to the side. "Then, uh. I'll have the - past present and future reading, please."

She Definitely Knows How Tarot Works, Mhm. Totally.

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She collects the deck and offers it to Elaine. "Shuffle the deck, then, focusing on your question and intent."

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Okay.

She does this. It's a little awkward - the sizing of the cards is unlike what she's used to - but: cards get shuffled, and she even is mostly thinking about how she is in the middle of having a very interesting day, and furthermore would like to stop being stalked, please! Which seems like the most relevant question possible in a past/present/future spread!

Deck: onto the table.

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"Hmm." The reader closes her eyes, taking a deep breath, then slowly draws one card and places it face down in front and to the left of Elaine. "This represents your past." She draws a second card and places it directly in front of Elaine. "This, your present." A third card, in front and to Elaine's right. "And this, your future."

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She smiles and lowers her chin onto her interlaced fingers. "Very well, Ms. Free. Which card do you want to see first?"

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"Present."

She's starting to feel a little bit dumb for going with this, but, here she is.

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She slowly, slowly places her hand on the middle card, then pulls it towards herself. Lifts it up into the air, and then lowers it face-up before Elaine.

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"The Fool," she says. The card shimmers, and a breeze stirs the herbs and lanterns hanging from the stakes holding up the tent.

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She looks at it.

"... flattering," she says, drily.

But probably not inaccurate. Considering.

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She smiles again. "The Fool represents a fresh beginning with limitless possibilities. It is about freedom and adventure. You are starting a new phase in your life, and your story is only just beginning. You don't know how it will end, or what will happen before it does. Whatever came before might influence your journey, but it will not determine it, and fate is in your hands."

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That absolutely does not at all help with her being stalked problem, thanks!!!

"All right, then what's my future sa-"

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"Hey!" comes a voice from outside the tent.

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The Fortune Teller stands up suddenly, looking—caught?

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"Why are you impersonating me again?" says the source of the voice, barging in. She's also wearing a hooded cowl, but the hood is down, and she has mystical-looking tattoos on her face.

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Whoops.

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"You're just an animal trainer, and don't you forget it!"

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"But—"

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"Go check on your baboons. Don't let me catch you again!"

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You know what this looks like, to Elaine? An excellent distraction for anyone watching this tent. That seems more valuable to her than any kind of questionably effective divination.

There was a reason she dove for a tent, and the reason is: tents are made of cloth held down to the ground with stakes. Technically speaking, one does not actually need to use a doorflap to leave a tent. Notably, this one isn't attached very low to the ground. So she can actually just grab her stuff and slide on through that little hole in between cloth and ground, right into the space where it borders other tents. It's admittedly a little undignified, but, well. Dignity's not going to save her from a stalker, so she'll just have to save herself however she can.

And then she dusts the dirt off of her skirt (technically petticoat), wraps her skirt-shawl around herself in a way that hides her dark hair, and starts getting out of here, at a brisk, but ordinary, walk. So as not to draw attention to herself in the crowd.

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(Clever of her. Not clever enough, but still. Clever.)

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(James wasn't clever enough to notice the clown, now, was he?)

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(Yes, yes, he is being a bit hypocritical.)

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This excitement ambiguously behind her, Elaine is going - okay, not straight home, she doesn't actually want to lead anyone following her to where she lives, but. Circuitously heading home in such a way that she passes by her home's street and later doubles back in a sneaky way that might throw off any stalkers of the known level of competence she has seen displayed.

But. She's definitely just going home.

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(He really wasn't expecting any of this. He'll send HQ a message and continue to follow her, but the day is turning out really interesting.)

(It's a very big part of why he loves his job, how many of his days don't go like he'd expected them to go.)


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A young lady wearing an elaborate braid and a fancy dress is looking at a cracked bronze mirror in her room. "Mirror, mirror, in the name of the Hall family, awaken!"

There is light, and then she's somewhere else.

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A man stands on the deck of a ship. With the help of the afternoon light, he's inspecting a strange glass bauble that contains a swirling, frozen storm.

"Doubt this'll trade for the ghost shark blood, whatever it is," he mutters, to the wind. "What I wouldn't give for a damned chance to climb in this crab bucket -"

The frost inside the bauble swirls, and then he's somewhere else.

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The somewhere else is shrouded in grey mist, with tiny motes of light surrounding them in the fog.

A silhouette of a woman stands above them, inscrutably looking down on them both.

Her two guests can see each other, through the fog, though not well enough to make out each other's faces. However, she, or perhaps She, is clearly apart and above.

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Oh.

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Audrey cursteys. It... wouldn't do, not to be polite to a deity.

"Milady, if I may ask... where is this?"

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Alger is suddenly re-evaluating everything he just recently said and did, and is estimating just how incredibly fucked he may or may not be. He - maybe did express a desire for something while holding an unknown artefact in his hand, and imply out loud, with his words, that he would be willing to make a deal for it. Specifically of the phrasing 'What he wouldn't give'. He has been pulled into an unknown space without any kind of ability to resist or consent. It is not clear if he can ever get back, and certainly not under his own power.

There is a mysterious Someone that was responsible for this, who may or may not be holding his soul in Her hands.

Yeah, he's gonna bow, too, thanks. He's not exactly good at it, but he is now highly motivated to try.

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"...and, if I may ask," ack, bad, don't repeat yourself, "might You be the mistress of this Divine Realm?"

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"Elsewhere," says the figure in power, a little amused, to the first question.

The fog swirls, and pillars rise around them, stretching out to connect to each other to form archways. Stairs rise from the ground to hold a throne, where their host daintily sits.

And then her (Her???) head tilts, and she (She) asks, taking on a playful tone, "What do you think?"

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I THINK I AM GOING TO DIE SO THOROUGHLY NOT EVEN MY SOUL GETS TO RETURN TO CREATION, THANKS.

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Well that's not terrifying at all!

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"I think..." She thinks... what does she think? Yes, she's terrified but also... kind of excited? Her father keeps distracting her with pretty trinkets he claims are magic relics and they never are and she never stops hoping, even when she knows nothing will ever come of it, except this time...

Well, this time, something did.

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She cursteys again, and smiles. "That I am honoured to be in Your presence, Milady."

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Uh yes pleasantries he should. He should do that. He should say words.

He bows again, a bit better this time. "I as well, Your Eminence."

Was that the proper term of address? Maybe! He has no idea! He's never done this before! It sounded fancy, and hopefully doesn't piss Her off!

His voice found, he can get to the most important business he can think of, which is:

"And how might we - entreat You, should we want to be returned to where we came?" He almost said 'ask' instead of 'entreat,' but he definitely heard a priest use 'entreat' when addressing the Lord of Storms, so, probably that's the correct word to use? He thinks? Maybe?

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She inclines her head in response to their flattery, then answers the question.

"You need only ask. I won't keep those here that don't wish to stay."

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Good! Very good! Better, even! They're not trapped! And... Audrey senses no malice. Mischief, maybe. And she's aware that she's in a goddess's domain, and everything she sees is what the goddess wants her to see, but...

"Milady, may I entreat You to provide us with seats, as well?" Is this overly bold? Oh, probably. Oh no. "B-but of course, You may do as You wish..." Wait, 'may'? "N-not that you need my permission...!" Audrey Hall you are going to get squished like a bug by the goddess and it will be deserved.

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Another curtsey, and she bows her head. "Please, forgive my impropriety, Milady."

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This verbal flailing earns a soft chuckle, and She obligingly provides then with chairs. Two rows of them, with a great table between them, like they are all sitting down for a meal, or perhaps a meeting. With Her at the head of the table.

"You're forgiven. Seats are certainly within My power to grant."

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Okay, so... this is not the worst it could be? She is almost friendly for a probable goddess, and will apparently send them back upon request. And will just. Provide them with chairs, if they want them.

Alger didn't, really, but they are here now, and so he will sit, because it seems like the thing to do. (Shit, shit, is that agreeing to a deal? Is he selling his soul for a chair???)

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She lets out a relieved breath, and smiles again, taking her seat, too.

Also, she's realising that she hasn't let the man sitting across from her speak at all, and this is very rude of her, so she'll give him some space to ask his own questions, too.

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No questions. Questions are dangerous, and he asked the most important one. The answer he received was a good one, but that doesn't mean he wants to tempt fate again. Yet.

But... their host been very accommodating, actually? And there is no trick to the chairs, She actually just offered them a place to sit after being asked. If Alger had been pulled into the Divine Realm of the Lord of Storms, and failed to show proper deference, or even improperly decorous deference, His Lordship would - well, it would not end well for him, at the very least. He certainly wouldn't care to make His subjects comfortable.

(So... maybe this can be leveraged as an opportunity?)

He is still nonetheless content to let the bumbling noble girl walk first, through this proverbial hallway that likely contains traps.

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Their host seems entirely fine with the silence. She just sits, looking at them both. Patiently.

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...okay, Audrey isn't comfortable with silence.

"Milady, how... may we address You?"

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She gives a thoughtful hum, as if bestowing Her name upon them is a deal which She might not agree to.

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(Names have power.)

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"You may address Me as The Fool," She decides. "A pleasure to make your acquaintance."

She does not ask for their names.

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The Fool... That's not any god she knows or has ever heard of, although she knows there is so much she doesn't know, her education was decidedly orthodox.

It's also a strange title. The Fool, the unnumbered tarot card, the major arcana that trumps all others, and also the one that comes before all others. But She is a goddess, and not foolish or reckless... probably. Hopefully. Is that Her true name, or just an alias? Is She a goddess Audrey has heard of, hiding behind anonymity for some reason? But why would She need to do that...?

Audrey is overthinking this.

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"It's my pleasure," she replies, and almost gives her name, too, but—doesn't. Even if The Fool can know everything there is to know about Audrey, she doesn't know anything about the man sitting across the table from her. Politics, she doesn't like politics, but... this is important.

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"Mine as well. Thank You, for Your generous hospitality."

The Fool... not any god he knows, but... he wouldn't, would he. But She continues to ask nothing of them, merely seeing them as - possibly an amusement. Which is good, comparatively. Being entertaining is perfectly within his power, without overmuch cost to himself. Theoretically. (And he did not think he was going to end up a kept man to a mysterious female benefactor, doing tricks for Her amusement, but here he is.)

While asking questions of gods is perhaps a bad idea, there's no reason he cannot address his fellow mortal.

"What brought you here, miss?" You're nobility, he doesn't say. It's obvious in her accent, in her manners, in the way she - seems to think she's entitled to being treated as something more than a tool to be used and discarded. What do you have to want for, in your cushy life?

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Oh, she's being addressed. "I've always hoped for something mysterious and magical to occur, like this! This is such a wonderful experience!"

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Those are... certainly adjectives that could be used to describe this.

"But what do you hope to gain from it?" He knows what he wanted, and is of the opinion that it's probably not worth it now that he's here, but - was she just doing this for fun?

What kind of idiot is she??

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What does she hope to gain... Well, the answer is obvious, when asked like that. She turns to The Fool.

"Ms. Fool, what can I do to become an Empyrean?"

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Why do you keep asking the terrifying unknowable deity for things!

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Well, because the terrifying unknowable deity allows it, of course.

"Such a dangerous question, asked so lightly," She gently chides, propping her chin on her knuckles to lean forward. "You might be better served asking your fellow before Me."

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... what?

Him???

.... There's no cosmic danger, in deals between two ordinary mortals. Just the ordinary amounts of danger. And she just admitted she's not an Empyrean, so in this sense, he has the advantage. And their host declined to take advantage of the obvious opening, instead presenting it to him, so -

- he will not immediately show his hand, but he now sees how he can leverage this to his advantage. He came here for something, but he just might be able to get it from a noblewoman instead of a goddess; a much safer proposition. "You're from Loen, right? Join one of the Orthodox Churches - The Evernight Goddess, The Lord of Storms, or The God of Steam and Machinery."

She almost certainly already knows this answer, but she's refused it. Information is power, and he wants to know why.

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Audrey bows her head again when chided, then turns to her fellow mortal to listen to him. Her face is shadowed to him, but he nevertheless can tell that she does indeed look unsatisfied by this answer, and unsurprised. "But... I don't want to lose my freedom."

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That's it?? That is why you entreat the terrifying fog goddess for aid?? You don't want to lose your freedom. Do you have any idea how incredibly lucky you are that She didn't break your mind and snap your soul up for whatever damn thing She pleased?? Do you think you'd have any freedom then, if the goddess you casually contacted wasn't so amiable and permissive??

It's almost laughable, except for how it's too horrifying for words. Some people really do just. Live like this, apparently.

"You can't become an Empyrean without sacrifices. If joining a church is objectionable, you can entreat royalty, or noble families with lineages that stretch hundreds of - preferably a thousand - years." Literally anything else, lady.

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Wait, no, no being petulant. But still... "Is there no other way?"

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Gods beyond, she's a walking catastrophe waiting to happen, packaged all prettily in her noble guise. If she doesn't get a satisfactory answer here, she'll just keep doing this, bumbling forward into the dark, with hands outstretched, like horrible things do not await her.

This is wrong. She is not fit for this power, not with that petulance and entitlement and naivete. She's going to be one of the ones that goes mad and becomes monstrous. If he does this, he's arming a bomb that will one day become a monster. But she is clearly set on this path regardless of what he says or does, and - he thinks he sees the shape of the challenge this goddess is putting before him.

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What would you willingly pay, for what you want? What will you fairly and knowingly risk?

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But damn it, he needs to advance, or he's dead. This is the best deal he'll ever get, the best opportunity he'll ever get, and he's lucky it hasn't killed him. So, yes, he'll risk this far away horror for the sake of his own gain.

"... I know two Sequence 9 potion formulas," he says, slowly. Deliberately. "But I won't give them away for free."

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"Really? Which potions?"

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Oh, of course, because she wants to pick which one sounds nicest to her, doesn't she.

(He tries not to hate her, but he can't really stop himself.)

"They are Voyager, and Spectator," he grinds out. "Voyager belongs to the Lord of Storms, as you likely already know. It grants physical enhancement, of strength and senses especially."

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"Voyager, is that the one that used to be called Traveller in the Fourth Epoch?" she confirms, because she can tell when people are underestimating her and sometimes it's useful but right now she actually wants to be taken a bit more seriously, and showing a little bit of knowledge helps. But she'll continue without waiting for a reply: "And the second?"

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... Okay, she has done some research.

"Yes, it was. The Spectator offers little in the way of physical or mystical enhancement, but sharpens the mind to an exceptional degree. Improved memory, observational skills, deductive reasoning - that sort of thing."

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Oh, that seems—perfect, actually. She doesn't really fight, and becoming an Empyrean who can do what she does best, work from behind the scenes...

"Spectator," she says, savouring the taste of the word, then she nods decisively. "That is the one I want. How can I get this potion's formula? What do you wish to trade it for?"

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Honestly, good, that one's probably the safest for her to take.

"100 milliliters of ghost shark blood."

That would be enough, for the next potion in his Sequence. That's all he needs.

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She nods. "If I can get it, how do I hand it to you? How can you promise me that you can give the potion’s formula to me in return for the ghost shark blood, as well as the authenticity of the formula?"

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"I'll give you an address. When I have the ghost shark blood, I'll either mail you the formula, or if you'd rather..." He glances at the strange power overseeing this trade.

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Who is still here, yes. Watching silently.

She inclines her head, when looked at.

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"... I believe we would be wise to ask the gracious Ms. Fool to witness our bargain," because that is clearly what this whole thing is about, and She's likely going to witness it no matter what, so he'd better uphold his end of the deal, "and might perhaps entreat Her to summon us here again, if you'd rather a more secure method of formula acquisition."

Because he'd rather use the more secure method, thanks. Sending a Sequence 9 Empyrean formula through the mail sounds like a recipe for disaster.

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She nods again, more vigorously. "Yes, that seems reasonable." She turns to The Fool. "Honorable Ms. Fool, would You please permit me to take the liberty of requesting You to be the witness of our trade?"

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"I shall, yes."

She straightens in her chair, dropping her air of patient hospitality in favor of imperious authority.

"Do you both agree that your bargain is a trade you mean honestly and fairly? Will you do your utmost to uphold it, to the best of your ability? Do you accept potential penalties should you renege on your side of the deal, at the discretion of the party wronged?"

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squeak.

"I agree that I mean this trade honestly and fairly. I will do my utmost to uphold it. I accept potential penalties should I renege on my side of the deal," says Alger, a little hoarsely.

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She looks substantially less scared by this than he does. "I do, Milady. I mean this trade honestly and fairly, shall do my utmost to uphold it, and accept potential penalties should I renege on my side of the deal."

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The Fool gives a satisfied nod, and relaxes back into her seat. Her voice returns to its usual volume.

"Good. Then you may proceed. I am willing to oversee a second meeting, should you both desire and consent."

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"I-I think that would be wisest," agrees Alger, still quite unsettled.

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"I do, too. Sending a potion formula over mail could lead to problems." She turns to the man again. "Where should I be trying to send the ghost shark blood to?"

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Right, yes, uh. The deal. (That is now being upheld by an eldritch goddess!) That deal. Yes.

He had fortunately already picked a trustworthy place to send it to, so his brain being slightly broken by terror is immaterial.

"Send it to the Warrior & Sea Bar at Pelican Street, in the White Rose Borough of Pritz Harbor. Tell the boss, Williams, that it’s for the 'rat captain.' Keep its contents hidden -" an idea comes to him, since it's a bar, "- actually, pretend it's alcohol. Uh," what kind would nobody touch, "Conantian Black. No one's going to want anything to do with that."

Williams himself is trustworthy, and knows he'll be good for payment, but people are idiots and might try to steal from him anyway. Best if they think it's not worth their time. (Gods beyond, someone drinking ghost shark blood like it's booze...)

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She nods. "I'll do my best to get you the material." She turns to The Fool. "Ms. Fool, how should we hold future gatherings?" The Fool had only talked about a 'second' meeting but there was no reason not to imply that she would be open for many more than that.

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"I can call you back in the future, at a time of our choosing. How long do you estimate it will take to acquire and send your trade partner his ghost shark blood?"

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"I think... less than a week." Wait, don't give out too much. "Uh, if I can do it at all," she quickly amends.

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What the fuck? Really??? What kind of power does this woman have?

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"Let us err on the side of caution and provisionally set our next meeting for two weeks." Apparently The Fool likes to play things safe, or is possibly unwilling to accept this extremely short estimation.

This next part is addressed at Alger. "Would that be sufficient for you to verify the blood's veracity?"

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"Just a, a week would be fine." Get this whole thing over and done with as quick as possible.

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"... Very well. In one week, if you'd both prefer."

She sounds vaguely dubious of this timetable, but is amenable.

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Audrey nods. "Yes, that would work for me!"

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"And then... maybe we could continue to meet up? We aren't as powerful as Milady Fool," says Audrey, dipping her head, "but there might be trivial inconveniences that we could help solve for You, within our abilities?"

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She hasn't had the second, and she already wants to make this a regular occurrence?? Gods beyond, but she has high expectations, doesn't she. For his part, Alger doesn't think he'd have a choice in the matter of continuing to be summoned here at Her behest. She said She'd let them leave, She did not say that She wouldn't summon them back at Her choosing. So... at expected and predictable intervals would be better than 'Whenever She feels like it.'

"I, too, would be willing to offer my services to You in the future," he says, because when in doubt, groveling to a goddess is a solid plan.

Plus.... this meeting has already been very rewarding, if all goes as promised, and more after the second could continue to be so. The goddess has been very fair.

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"Perhaps," says the goddess, sounding a little amused at Audrey's enthusiasm. "One week from today, after the sun has set, but before the light has left the sky, I will call you both here. I recommend being alone, and somewhere discreet. We will speak then, on the prospect of further meetings. Is this agreeable to you both?"

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"Yes."

After the sun has set, but before light has left the sky? So she's definitely not the Evernight Goddess - is she some sort of goddess of in-between? He supposes that makes as much sense as anything else...

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"Yes. And so—should we have codenames?" She's under no illusions about her ability to hide her identity from The Fool, she's thought this before, and if they'll keep seeing each other...

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"As you like."

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"Then, if we continue the tarot theme... I'll be The World." Ambition, completion, success, achieving her goals... Is she too full of herself, for her to adopt this name? But it just felt... right.

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Oh, they're sticking to themes now. Well. The Fool hasn't taken issue with the implication that they can have similar names to Her, so...

"I'll be The Hanged Man," says Alger, who is really feeling like he embodies that card right now. Just - hanging upside down, at the mercy of everything and everyone, hoping it's going to all work out anyway.

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"Very well. Then is your business for today concluded?"

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"I believe so, yes, I don't have anything more to talk about at the moment."

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"Yes."

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"Then fare well, and until next time."

And their host waves Her hand, and they are returned.

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And then Audrey is back in her body. She straightens up from where she's slumped on her desk and finds the mirror shattered on the floor. She reaches down to touch a shard and notices something on the back of her hand. A star-like symbol briefly glows there, before vanishing.

...well, then. That happened.

She'd better get Mr. Hanged Man that ghost shark blood.

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She's going to be an Empyrean!!!!

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And then Alger is back in his body. The glass in his hands shatters at his return, the swirling ice bursting outwards - he flinches his hand away, and the shards fall into the sea. He checks it for injuries from the broken fucking glass, and only finds the symbol of a pale snowflake-like crystal on his palm, where flesh met artefact. He is unharmed.

The symbol fades, but he thinks it's anything but gone. A deal to uphold, at the absolute minimum.

He shivers a little, and not from the rain.


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James, Daly, and the Captain are standing outside Ms. Moretti's apartment. After James's report, the Captain decided that they did in fact need some help from their best field mystic in case things turned sour. Dunn trusts James's gut, sometimes more than James himself does, and something about the whole situation seemed to suggest that they might need the big guns.

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Death Pathway, Sequence 7 Spirit Medium
Evernight Goddess's Nightwatch
Daly Simone

Daly is, however, not currently visible. She's insurance, and insurance is best when you don't need to think about it.

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The subject of their interest is alone, her emotions pensive, but not erratic.

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All right. Dunn gives James a nod to tell him to go ahead. He's ready.

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Knock knock!

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Elaine startles, but doesn't panic. She stands, and goes to the door without delay, then pauses awkwardly.

"Who is it?" she calls.

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"It's the police," James says, softly but not so softly she won't hear.

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Well that sure is a sentence that nobody really wants to hear! Elaine isn't unique in being kind of alarmed by the police being at her door.

While there's some fear, there's no terror, there's no rush of feeling cornered. Very importantly, there's very little delay. No rush to hide incriminating evidence, no attempt to tell them they've got the wrong address.

She just goes and opens the door, a perfectly normal human amount of nervous.

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Which was what the Captain of Tingen's Nightwatch was waiting for. Technically speaking, he doesn't need line of sight for this, just proximity, but it's much tidier if she opens the door herself.

Saves them the trouble of having to do something like 'kick it down.'

Quietly, from behind his colleague, he draws Ms. Moretti into a Nightmare.

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She doesn't notice, and certainly doesn't resist. In the waking world, her eyes drift closed, and she stands there, listlessly.

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And elsewhere, her mind is occupied with a false reality.

"Can I help you?" she asks, unaware of what's transpired.

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He shows her his badge. "James Orland, Avon County Police, and this is Captain Dunn Smith. May I come in? This concerns two of your classmates."

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She inspects the badge, then pauses on inspecting him.

(A flare of recognition - she's seen him before. Was he also following her, this morning...? - Wait, two of her classmates??)

She steps out of the way and lets them in. "Yes, of course. Are they all right?"

(Now she's afraid, but not for her own safety. She should have checked, she's so stupid -)

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In the waking world, she continues to stand there.

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"She's deep enough to move," murmurs Dunn, to James.

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"Understood," says James, moving to gently pick her up and walk in to deposit her body on the bed in the front room of the small two-room apartment.

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(Zzz.)

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He walks in, but pauses when he's asked that, then turns to look at her seriously. "No, I'm afraid not. Mr. McGovern and Ms. Bannister have both passed away."

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"...but you knew it was them we meant, didn't you?"

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(Damn, is she that obvious?)

She's aware that the police are not necessarily her friends, and that keeping her mouth shut is probably what will keep her safest, but -

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Her mental state is being ever so gently leaned on by an outside force.

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- so she doesn't hide her wince, and gives a little nod of confirmation.

Goddess, if Welch and Naya are dead, it's almost certainly by -

"Killed by gunshot?" she asks, in a small voice. Now she's terrified.

... Not inclined to run or fight the police. But terrified nonetheless. What did she do?

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...gunshot? Ms. Moretti believes she killed them? Interesting.

James is, of course, a better actor than she is, especially in this dreaming state, so the flavour of the surprise he shows is just confusion. "Gunshot? No, suicide. Mr. McGovern slammed his head against a wall repeatedly until he died, and Ms. Bannister drowned herself in a washing basin. But Mr. McGovern's gun did seem to be missing."

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And in the meantime, he can start looking through her apartment for... well, anything, really.

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From Ms. Moretti's look of horror, that is not better.

She - takes a step back, and sits on the bed. Because. Slamming his head into a wall, and drowning herself in a basin... that's horrific. What awful ways to die, a gunshot would have made her feel guilty, but it would have been kinder.

"I-I have the gun." Wait, that sounds like a threat - "Or, I mean, it's here, back there, between the desk and the wall. Right below the books. I - woke up next to it this morning, and it was like I'd failed an attempt at suicide."

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... He's not even really leaning on anything right now. She's just naturally cooperating, and volunteered that information without any kind of external pressure. Huh.

"I've stopped directing her mental state," he murmurs, to his team.

Which is to say: this is all her.

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The missing gun is where she said it is, wedged cleverly against the edge of the table and a slightly jagged board of the wall.

Most of the books look like research texts, but one of them is blank, and looks like it's some kind of journal. No ominous aura of an artefact, though, just an ordinary book. ... With a bloody handprint, on the side that was turned down.

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"Always good when the witness is cooperative."

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"Seems strange to fail at it with a weapon like this," he says, after he's fetched the gun and left it on the desk. "How did it fail?" he wonders, as he starts going through the books.

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"I don't know. Maybe I asserted control over the - the - whatever it was, at just the right time to make it miss, or something? But I don't remember. I'm sorry." She sounds it. She is it.

"I - I know it seems insane, or like I'm lying, but I don't remember anything that happened yesterday. I don't remember most of what's happened in the past week, actually. I've been going off of my journal, and for the 27th, it's blank." Wince. "Or. Mostly blank. But that entry wasn't very helpful."

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Well, that's permission if he's ever seen it, so he founds the appropriate entry on the journal. "'Everyone will die, including me'," he recites. "I think you're very lucky, Ms. Moretti. Usually when we investigate cases like this, everyone is dead."

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And usually there is more of a sign of Empyrean influence. Her room is just... entirely devoid of anything his Spirit Sight can pick up. She looks like a completely nonmagical person.

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Yeah, nothing here, either.

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"Definitely feeling really lucky, with not one but two stalkers when I went to the market today," she says, drily. "Was the other one with you, or just doing his hours being a creep?"

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(Snort.)

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He smiles. "You noticed? No, he wasn't with us. I was keeping an eye on him, and I don't think he was just being a creep." He turns more serious. "I think it's probably involved with all of this.

"You really don't remember?"

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"No. Nothing at all. My journal mentions a mysterious book Welch found from the Fourth Epoch that I was translating, but I don't even remember what it looks like. ... It's what did this, right? Did you burn it? Please tell me you've burned it."

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Yeah, unfortunately, that wouldn't help. Good thought, though.

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"It's missing. If you don't have it, we don't know where it could be.

"But we might be able to help you recover your memories."

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"I don't think I have it? But I - don't see how I would know, either. You have my permission to search the premises for it, just please don't break anything Melissa's tinkering with." Continues to naturally be so cooperative!

She considers the offer, then:

"... So, on one hand, recovering my memories sounds in theory good, but on the other - it's probably a good thing I remember absolutely nothing of the evil book? For not being puppetted by an evil book reasons."

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Not wrong.

However...

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And now James's silent fellow does finally speak:

"Finding it as fast as possible is our best chance to keep what happened to you, Mr. McGovern, and Ms. Bannister, from happening to anyone else."

That one's not any sort of Empyrean granted ability; he's not cheating with Nightmare. He just knows how to read people.

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Elaine makes a face.

"... Well, fine, when you put it like that, obviously I've got to. Just - just keep me away from any firearms, walls, or basins, and maybe have a way to scrub the icky book cooties off of my brain."

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Still not meddling with her mental state in the slightest, anymore.

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James really likes her, actually.

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James likes everyone.

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Well, they're one to talk.

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Snicker.

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James is just glad he didn't have to bring up that actually she is still a prime suspect in the deaths. It's good when they're cooperative like that. "We'll do our best. If you could come with us?" he says, gesturing.

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Sigh.

"Yeah. Let me write a note to my sister first, so she doesn't worry?"

Not that there's a way to write a note of 'Hey Melissa, I am being taken into custody by the police, don't wait up,' without it being a little bit alarming, but...

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"Technically speaking, we're also representatives of the Evernight Church," offers Dunn. "You're a recent graduate and are job hunting, aren't you? You have my permission to say you received a job offer from the Cathedral of Saint Selena."

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They're... with the police... and also the Church of the Evernight Goddess. Does that imply there are other parts of the police that are associated with the other churches? Is there some kind of complicated inter-church police politics going on, silently in the background...?

... you know what, she's going to stop thinking about it. It's not super relevant to her immediate situation.

Sure. She will take that opening and accordingly write a note informing Melissa she ~is looking into a job offer!~

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Of course, outside of the little dream construct they snared her in, she is still asleep, and thus incapable of writing any kind of reassuring note.

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Daly can generate the note directly on the paper by copying it from what Elaine is writing in the dream.

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Thank you Daly, he appreciates you Daly.

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And James can move Elaine's unconscious body.

It's such a good thing they're wearing police uniforms. This would look really bad otherwise.

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It sure would! With a badge in hand, they can reassure any gawking neighbors that she's quite all right, and not to worry, they're taking her to see someone that can help.

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Zzz.

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In her mind, though, she will cooperatively go with them. No attempt to run. She's a little concerned about the whole 'bringing back the horrible memories that drove her mad' thing, but she will do it anyway.

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She will be gently deposited in the carriage, then.

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"We will be going to Mr. McGovern's place and meeting up with the psychic expert there, so that she'll be able to take a good look at you and also the location. We are hoping her divinations will help with the investigation."

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"Going there for... source of the problem reasons?" she guesses. "Place where this all happened, to trace it back?"

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In the real world, Dunn will of course politely offer Daly a hand to help her into the carriage. She doesn't need it, but she'll appreciates it all the same.

"She really does have a knack for this kind of thinking," he observes, out loud.

Both of his colleagues know him well enough to know that the job offer was absolutely serious, of course, but still. Very quick to catch on to the logic - even guessed at the danger to herself with the memory retrieval, and agreed to it anyway.

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"I like her." She's not wasting her spirituality being invisible anymore, but she's not present in what Elaine can see in the dream.

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"Yeah, pretty much."

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"Maybe she'll do so well she'll eventually join the Nightwatch and we'll finally have a Diviner again..."

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"Don't you pressure the poor girl, Mr. Orland," she says, poking him with a long-nailed finger.

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"I would never! I'm just hoping."

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"Please hope only out of her earshot, she deserves the same chance to choose the Pathway she finds most fitting that you were given," chides Dunn. "At this rate, I'm a little concerned you're going to put a 'Diviner wanted' ad in the paper."

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"Sir, I'm certain you would also love to have quick and cheap and easy divination on the team again."

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"...or as cheap as the price paid by any Empyrean ever is."

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"You are as always free to send a request form to the Church of Steam and Machinery for assistance from their Diviner, if you think you need one in your investigations."

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"Harrumph."

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Ahuh.

You let him work with a Diviner one time, and he starts climbing the walls, desperate to reclaim that high.

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The trip is uneventful, and their prospective hire/murder suspect is quiet in both the real world, and the false one she thinks she's in.

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Welch McGovern's rented residence in Tingen is a detached house with a garden. There are gas lamps of black metal and glass in a checkered pattern mimicking classical paper lantern lining the sides of the wide road in front of it, and when they arrive the metal gate is ajar, though there is police tape preventing direct access to the house.

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When they arrive, Dunn considers her thoughtfully.

"I think we're all right to wake her up."

Nightmare can be used to induce a state of something close to cooperation in an unwilling target, making it easier for Daly to explore their mind and subconscious. In fact, this sort of subterfuge and teamwork is quite standard for them. However, when someone is as genuinely cooperative as Ms. Moretti is, Dunn's efforts are frankly just going to get in Daly's way. And strain Dunn's spirituality, for no real reward.

There's always the chance she could attempt to bolt, and it'd be more expensive to catch her in another Nightmare, but. ... Dunn doesn't think so.

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So, his colleagues properly warned: he releases her.

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...??

Elaine wakes, blinks, then sits up, confused.

"... When did I fall asleep?" She didn't think she was that tired? Or in fact, tired at all??

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"Back at your apartment. My doing, and you have my apologies. We weren't sure how dangerous you were, and caution is the better part of valor."

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Wait, he put her to sleep, and all of those interactions were in - some kind of living dream???

That he was just controlling????

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Holy shit at least take a girl to dinner before you just -

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Nope. Professional. Professional.

"Then... why am I awake?" she asks, reasonably.

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(James caught that expression, don't think he didn't, young lady.)

(He, like, agrees. For what it's worth.)

(Life will be so great when he advances to Sequence 7~)

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Laughter.

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"Because you've been such a good girl that we decided we don't need to control your perceptions anymore," says a woman who was not in the dream. "This is easier with your cooperation, and easier without Captain Smith's powers interacting with mine.

"It's a pleasure to meet you, I'm Daly Simone, Nightwatch of the Evernight Goddess."

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Did you have to use the phrase 'good girl,' really? Did you actually have to??

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Yes, she did.

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Don't worry, you're not her only target for her teasing, for whatever that's worth.

(Or even her primary target.)

Dunn similarly doffs his cap and reintroduces himself. "And I should also introduce myself properly. Still Dunn Smith, but Nightwatch Captain of the Evernight Goddess."

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"James Orland, Nightwatch of the Evernight Goddess." He takes his hat off and bows, arm across his chest, before straightening back up and putting his hat back on.

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"Pleasure to meet you all properly," replies Elaine, with a little curtsy. "... It feels silly to tell you my name, since you obviously already know it, but. Thank you for keeping me from being a potential danger to the general populace."

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Then something occurs to her. "... Though the thank you becomes a little more complicated if you did not actually let me write a note to my sister, but...?"

They did a magic so that she actually did? Yes? Confirmation?

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"Don't worry, you did leave your sister a note," says Daly, mysteriously enough.

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.... spooky, but okay. This is apparently her life now.

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"Then the thank you is entirely uncomplicated!" she says. Clearly she's in a situation where she just kind of - has little choice but to trust them, and they seem like they've conducted themselves well so far, so. "So - what do I need to do for my side of attempted memory retrieval? Besides, presumably, be cooperative?"

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"Well, now we'll go back to Mr. McGovern's place so Ms. Simone can take a look at both you and them," says James, opening the carriage door and stepping out, then offering Elaine a hand.

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James and Elaine under a tree...

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Shut up, you.

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She will accept the hand with some bemusement, and step out of the carriage.

Elaine is a little academically curious as to what happens if she stops cooperating, but that doesn't exactly mean she's changed her mind about cooperating. Magic seems to genuinely be very dangerous for those involved, and while the combination of the church and police is a little weird.... the Evernight Goddess is probably the best of the three in Tingen for them to be associated with. The God of Steam and Machines wouldn't be too bad, either, but they have a certain degree of 'only the intelligent are worth our time' embroiled in their system that leaves a bad taste in her mouth. So. Best of her available options, she thinks? And she would rather not be left to the tender ministrations of whoever else was stalking her.

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"The job offer was genuine, by the way," says Dunn, who is of course going to help Daly out of the carriage in the exact same manner. And then he can retrieve a briefcase from inside, and be the one to carry it. Helpfully. "Provided you're as sincere and practical as you seem."

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That is such a weird recruitment method?

"Really? Even if I am secretly containing some otherworldly horror? That seems... dangerous?"

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"Who doesn't contain some otherworldly horror or other these days anyway."

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James thinks he's so funny.

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James does not actually find it hard to not react, he doesn't actually look at his shadow, but yes, this was very funny of him, thank you.

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"Don't listen to him," says Daly, stepping out of the carriage too with an inclined head towards Dunn. "Being infected by otherworldly horrors happens very rarely. Most people will never have that happen to them in their lifetime even if they work in the force."

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"Indeed. Even so, nothing is safe when dealing with the occult or otherworldly. Introducing people to this side of the world, then asking them to involve themselves, is generally not a nice thing to do to someone."

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"... And I am already introduced to the horrors, so. You can just ask, directly, if I would like to involve myself in keeping a lid on the ritualistic murders and madness and whatnot. And presumably be paid for my efforts."

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"Yes. And on a practical matter - a historian with fluency in Ancient Feysac is likely to be highly useful for our work."

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"Even though it was what got you into this mess in the first place," says James, as he leads the way inside.

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"The thing that got me into this mess being good for related messes really just makes sense to me," she says, reasonably. "Though I suppose I might've chosen my profession differently if I were aware that history and language came hand in hand with the occult."

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The scene is much how they left it, just without the bodies, and spooky stack of translations.

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The water has dried by now, but the bloodstains on the wall remain.

"... I would have expected to feel some sort of air of familiarity, but I've got nothing, I'm afraid," reports Elaine, after pulling her eyes away from the bloodstains. "I don't feel like I've been here before at all."

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"Hopefully Ms. Simone can help with that. Some of the spirits here are bound to know you."

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And speaking of spirits...

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Oh, hi, she sure is feeling watched by something??? Hi, Daly, probably??

She gives a little shiver of unease, but tries to hold still for inspection.

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Again, maybe at least warn a girl first!!!!

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"Sit down," Daly says distractedly, gesturing at an armchair as her braid starts to come undone and her hair begins to sway to nonexistent wind. "No need to be uncomfortable for this."

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Elaine obligingly sits, and attempts to be easily readable by spirits, which seems to be how?? they are searching??? for her lost memories?? It's not really clear how she is supposed to accomplish this mission, but she's going to be trying her best.

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Dunn brought a briefcase from the carriage; he obligingly opens it, and starts assisting Daly in ritual setup. Three candles, several vials of incense, and a silver athame.

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Daly's hair is now fully free of her braids, and the unfelt wind agitating it is getting progressively stronger. She takes out two thumb-sized glass bottles from her waist pouch and says, "This will help you relax for me, make you feel nice and cosy, allowing me to loosen you up so that you can indulge in those feelings..." She walks over to the various candles in the room to drip the contents of her bottles onto the flames, causing them to turn blue and begin to emit a sweet scent. "Night vanilla, slumber flower, and chamomile, all distilled and extracted to form this aromatic floral essence. I call it 'Amantha'. It means 'tranquility' in Hermes."

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James is much too professional to snicker.

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They aren't.

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... Is she feeling nice and cozy already? It's hard to tell. She's definitely trying to cooperate and relax, though.

Some part of her still feels unmoored from Daly's enforced reality, and it distantly recognizes that this might be something like hypnotism. But it's easy enough for the unmoored part of her mind to stay out of the way, and let the part of herself anchored in a body do the steering.

"Technically speaking it's also in reference to the tranquility of death," says Elaine, helpfully, because while she isn't as good with Hermes, she has some experience with it. "Which I suppose makes sense in this situation, considering you're a spirit medium, which sounds like it deals in dead things. Hey did you know that in Intis, a little death is also a reference to an orgasm? But this usage is pretty contentious with the Church of the Eternal Blazing Sun, both for it being against their sensibility reasons, and also because apparently they find it symbolically inaccurate?"

... It's a little embarrassing that it is inclined to babble. At least it's about world appropriate topics, though. Is this what she's like when she's drunk?

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"Oh, in my experience it's pretty accurate."

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James starts coughing.

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Dunn is not going to cough. Coughing would potentially disrupt the ritual.

So James gets prodded with an elbow; keep your snickering quiet, please.

(And if Dunn Smith is blushing, it's certainly hard to tell in this light. .... For most people.)

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She has such pretty eyes. Such a nice shade of blue-green. Like the sea...

The part of her that is being drawn deeper into this is not self aware enough to note that there are physical effects to this induction. She attempts to ignore how kind of hot this is, watching a pretty woman turn her(?) into putty in her hands, with a small part of her watching unable to act like some kind of voyeur. ANYWAY. What's she babbling about this time?

"Yeah I don't really see what their problem is either, but it was something about the higher connections of death and sex not intermingling actually, but like, the Blazing Sun is one of the only two gods they even like over there, you'd think they would at least listen instead of just doing whatever they wanted. I suppose that's people, though, they are in the habit of doing whatever they want, and then if their state church gets upset that's just funny and they'll do it more."

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"Will they?" she wonders mildly. "What an interesting relationship with their churches." Her voice sounds both like it's impossibly far and like she's whispering into Elaine's ears. The blue light of the candles drown out the lights from the gas lamps without becoming any brighter, and the room begins to swim in a blue haze, the edges slipping apart the moment Elaine takes her eyes off them.

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This is objectively a little spooky, and she can tell that there is something off about her, but. She has been expecting spooky, today, and she was expecting to be mentally affected by whatever this is, so. She doesn't try to resist. Why would she look away from these pretty, pretty eyes?

It's interesting that the comment about her expectations of churches behaving differently than here wasn't followed up on. Is that just good scene direction manners, or is the stuff carried over from home invisible to Daly?

"I think it's because it's bad about not having stupid rules, which is more important than many might think. If you make half of your rules stupid, and then the other half not stupid, people will just think all of them are stupid by association. Plus it also makes it hard to even tell what is a serious rule and what is one that was made because one guy had a strong opinion about the proper usage of gold in religious art. Which is one of their rules, by the way, they're really finicky about the best way to use gold, or even just the color yellow, it's deeply silly. Oh, but don't tell them I said that, they'd be very offended."

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"I don't think we have anyone from the Church of the Blazing Sun in the force, but I'll make sure to remember that," she says, sounding amused.

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"Mhmm. Thank you. I hope I'm doing this right, I think I'm being very cooperative, but I don't have any data to compare against, so it's hard to objectively tell..."

"Specifically, am I being cooperative enough for your purposes, or do I need to actually entirely let go? Because I don't think the me-in-the-fog can help with literally any of this, so as long as she/I am not in the way of this search, I'd rather not go completely under, if I can avoid it. Look, miss, you're very pretty, but literally none of you have even bought me dinner!"

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"Oh, you are," says the voice coming from all directions, the voice that blends the colours into one another, both more and less defined than in reality, both more and less real than reality. Now the crystal blue eyes are directly in front of Elaine's, but her voice is right by Elaine's ear. "I want you to be a good girl and help me swim in the oceans of your mind."

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"I'm not really dressed for that but okay~"

Apparently this is cooperative enough! Excellent.

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"Memories can be excised from the surface of your mind, like a flooding sea submerging an island, but the island is still there, just below the surface. There are always traces, projections of what had been there before.

"Go back to yesterday for me. You came to Mr. McGovern's place... when...?"

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"Yesterday...?" she murmurs, confused. "Was there a yesterday? Are you sure?"

There certainly was for me, but. That is not Elaine's yesterday, which is the relevant one here.

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"I'm sure. Days follow each other; if there's a today, there was a yesterday, and a day before. Do you remember the day before? When did you go to sleep?"

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"Mmmm... feels like it was a long time ago..."

She doesn't think Daly's going to get anywhere, Elaine's memories were well and truly trashed by whatever took her.

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"It was, but you were there, and you can find it again. What were you doing? What do you do every day? Have you been studying for your interview in a few days?"

She nudges Elaine's memories, pulling images to the forefront of Elaine's mind: her apartment, Khoy University, a pile of books, Welch McGovern and Naya Bannister, trying to find what Elaine's mind feels most pulled towards.

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Her apartment feels the most natural to wander towards.

"I think I've been kind of bad about studying, irresponsible of me, distracted by.... what was I distracted by...?" Her brow furrows.

The apartment seems out of order, though. A while ago it was... hmm... what was it like...?

Oh. Yes. It was a mess.

There was so much blood.

"I'm sorry," she mumbles, "I think I made a mess..."

That is all after she woke up, not before. So Daly is able to see her (subtype: after arriving in Elaine's body) memories, but only after she got here. Good to know.

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The bullet... must've grazed...? But Elaine doesn't look hurt.

Hmm.

"It's all been cleaned up already," says Daly, pushing the mess away. "But go back before that. Where were you, before you made the mess? What just happened?" Elaine holding the gun, pointing it at her own head. Then reverse that, lower the gun, what comes before...?

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"Was there a time, before the gun..? I don't think so... I'm sorry, I've made a mess. Memories scattered everywhere and dripping like the blood on the floor..."

Interesting that the amount of blood didn't make her realize the suicide succeeded. Memories are inaccurate and fuzzy things, she might think it's an exaggeration, maybe? But. They really aren't.

Distress: not conducive to this particular ritual. She is starting to get a little distressed.

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"No... There wasn't," she says. "Let's end this here. Focus on the sound of my voice." Push those memories away, bring blue light and tranquility, the sea, a warm soft bed. "You'll walk after my voice, one step after another. I'll count from five. When I'm done counting, we'll be back outside.

"Five.

"Four.

"Three.

"Two.

"One."

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"Wake up."

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Muh?

Blink, blink.

She takes a few seconds to orient, still kind of dazed.

The part of her that isn't in control rises back up to meet the rest of her, bringing with it what that her experienced -

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Blood everywhere on her hands on the wall on the floor and her head hurts so much and -

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"Are the eldritch spooks terminal, doctor?" she says, because. What else can she do, really?

What else is there to do about this, but make a joke out of it?

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James has to snicker, at that.

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Dunn manages a little sad smile, himself. That was very obviously distressing, and it speaks well of her that she can turn around and immediately crack a joke.

(He wishes she hadn't had to, though.)

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"Quite the opposite," she sighs, settling down into her own chair as her hair quickly rearranges itself into the braids and the bun. "There was no trace of anything wrong with your mind. The memories are just... gone. Just like Mr. McGovern's and Ms. Bannister's spirits. And the spirits in the house don't recognise you, either, even though the neighbours and the housekeeper did.

"I've never seen anything like this before."

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Dunn hasn't, either.

"I'll send a telegram to the central church," he offers, a little uselessly. "Maybe they've heard of something like this, but..."

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"You don't have high hopes," guesses Elaine, a little woodenly.

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"No. I'm sorry."

Sometimes you just don't get answers to questions.

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"But on the bright side!" says James, clapping his hands together. "If there's nothing wrong with you, then there's nothing wrong with you. No otherworldly being taking a free ride in your mind, no possession, nothing. Whatever happened yesterday took your memories and was satisfied with them.

"You are a completely mundane, nonmagical, non-cursed civilian."

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No, she's not.

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Yeah. He knows.

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Daly tilts her head from side to side then shrugs. "He's not wrong. Whatever happened is over. If there's anything mysterious still attached to you, it's hiding completely, and not likely to rear its head with no warning."

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"... Yaaay...?" she attempts. "... I think mostly I'm annoyed that it didn't even give us any hints to where the damned book responsible is."

Feels a bit like she stirred up terrible memories with no gain, even though - there was gain, a lack of information is information in itself, she knows.

But it's not reassurance that this will never happen to anyone ever again, now is it.

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"We do have other ways of attempting to track it down. You can even help with some of them, if you'd like."

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"Really angling to have a historian on staff, huh? Is the paperwork that bad?"

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"We're always understaffed."

Which is also a yes.

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"Think about all of the Fourth Epoch relics that are a complete secret from the public which you'll have access to," says James, wiggling his fingers. "No other historian will see them..."

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"Hmmmm. You do know how to make it sound tempting. What's the pay like?"

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"For a civilian staff member, at the start, three pounds a week."

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This is almost twice what Benson makes a week.

To start.

For a civilian.

"Yes okay I'm sold, where do I sign?"

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James laughs. "Not going to take a while to think about it? Just like that?"

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Is James trying to discourage her? Wasn't he angling for getting a Diviner?

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The odds aren't actually that high! And he promised he'd be a good boy and not pressure.

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"Nope! I'm sold. Also, the evil book is still out there, and I now personally want vengeance against it."

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"Oh, I like her."

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"All in favour of hiring Elaine say 'aye'," he says, then lifts a hand and says, "Aye."

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"Aye."

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"Unsurprisingly for having made the offer, aye."

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"Sounds unanimous, then," says Elaine, wryly. "Hey, since you all like me so much, can I request an advance in my pay...?"

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Oh no.

She's going to be another Neil when it comes to wringing the most out of her benefits, isn't she.

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She almost certainly is! Very clever, this woman.

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Uh huh.

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He doesn't roll his eyes in real life but internally he's rolling his eyes.

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"We'll discuss advanced payment back at the office, how about," sighs Dunn, resigning himself to his fate.

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Daly pushes herself onto her feet and walks over to Dunn to pat his shoulder. He suffers so.


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So, working for the Seventh Unit (the police division devoted to the Church of the Evernight and Her Nightwatch) does come with a lot of restrictions and responsibilities.

For one, it's a commitment. Of five years per contract, specifically. Except for the confidentiality contract, which is forever. She cannot quit her job before that time is up, and she can't refuse assignments given to her. If she wants to leave Tingen for any period of time, she must get pre-approval from the captain, and preferably have a really good reason. If she wants to move cities entirely, she can apply for a transfer to another city within her Church's jurisdiction, but it is not guaranteed to be accepted. If she violates any of these contracts, she will be tried in the tribunal courts of the Church of the Evernight. It's pretty clear that it is they she answers to, not precisely the police force itself.

For another, it doesn't exactly resemble 'a regular 9-5 schedule.' Weekends are not a thing; work is in shifts, and there must always be at least three members of the civilian staff on duty. Yes, even at night. She still gets days off, but they're based around the rest of the staff's availability. She will have to negotiate with her coworkers if she wants to change her schedule, and might be asked to fill in for someone else's absence if something happens to them.

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But then, she didn't expect that keeping people safe from cosmic horrors to be a job that was easy, predictable, or something she could casually drop on a whim. The five year commitment is a long time, but at twenty-two, she has breathing room after if she decides she'd like to do something else with her life. The inability to refuse assignments is more than a little sketchy, but she is free to trade assignments with her colleagues; what matters is that the work gets done, not that she in particular has to do it. Which is the kind of results-driven thinking that she likes, so it will, tentatively, get a pass.

(And if they order her to do something horrible, well. Then she supposes she gets to go before the Tribunal of the Evernight.)

The ultimate loyalty to the Church of the Evernight instead of the police force itself is the only thing that gives her real pause, but... no, she really does sincerely think the Evernight Goddess and Her church is the best one available. It pushes equality between sexes, the sanctity of life no matter the intellect or status of those lives, and that those with power have a responsibility to not abuse it. Importantly, Elaine has firm memories of the local church actually backing up these beliefs. She's not sure Benson would have been able to keep himself and his two younger sisters out of poverty without its help, and even with it, it was a near thing. She does not think her little family is the only one that was kept safe by her church. In comparison, the other orthodox churches vary wildly in their priorities and effectiveness; she wouldn't be willing to sign one of these contracts for the Lord of Storms, that's for sure.

So.

She signs her name on both the work and the confidentiality contracts, impresses her thumb print on both, and she is now a civilian staff member of the Seventh Unit.

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And yes, she did secure that pay advance, thank you for asking~


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That's very suspicious.

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...hmm? What is?

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Everything? Does James seriously not see it?

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Well, kind of, but...

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This random historian gets sucked into a situation involving the occult against her will, that's par for the course. But then it turns out to involve the Antigonus family notebook, and those guys were bad news.

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...is that so. James would've appreciated knowing about this before.

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James is a smart boy and surely figured out that they couldn't have been good news on his own, getting confirmation doesn't really add anything, does it?

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No, he supposes not.

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If it were just that, that's still all in a night's work. An ancient (un)Sealed Artefact causes the suicide of three people who try to read it, sure, that happens. Except, one of the three survived. One of the three survived a point-blank shot to the head, according to Daly.

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A little bit suspicious, but things like this also do happen.

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That depends on what James means by 'things like this'. Does he truly buy the explanation that she asserted her will at the last minute and managed to prevent herself from going through with it? Despite being ostensibly a completely mundane human without a trace of spiritual power, dealing with supernatural events powerful enough to not leave a trace in her mind to Daly's deep probing?

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Okay, a lot suspicious.

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Yeah. Either she did assert her will like that at the end, which means she resisted the will of that powerful entity on her own, or she didn't but she survived a bullet to the head, neither of which are very normal things to happen! And James saw the bloody handprint on her diary; did that look like an amount of blood that implies a survivable suicide attempt?

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No. Not really.

The alternative explanation is—

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That this powerful being wanted her to survive, yes.

Except there's also the thing both of them noticed—

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That she seemed off, somehow. Different from what they expected, and like she was—confused, unused to something about her life, not quite steady on her feet.

And she did in fact not sound very attached to that job interview she has in two days.

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Indeed. Then she cooperates fully, like someone who doesn't have anything to hide, because she didn't, because the memories were more thoroughly gone—or more thoroughly hidden—than anything Daly or Dunn, two experienced Sequence 7 Empyreans, had ever seen before. This has to be the work of a Sequence 6 at a minimum, and in order to be able to suppress Empyreans of two separate Pathways? Probably Sequence 4 or higher.

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Yeah, James is starting to see it.

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And then, finally, after all is said and done, she just jumps into the opportunity to join the Nightwatch. With practically no questions asked, when the Captain was listing the restrictions and downsides she looked almost like she didn't even consider them downsides. Ostensibly because she's a good person, because she wanted to help others, but how likely is that?

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Well, there's James himself!

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Yeah. Sure. And even James hesitated when faced with the loss of freedom implied by joining the Evernight Goddess's Church.

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Granted.

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So. Hopefully he sees why this is suspicious, now?

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Sure. But they were already planning on keeping an eye on her, weren't they? This isn't new.

Besides...

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...James's gut is telling him that she's trustworthy.

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...yeah.

Well, regardless, as the ancient saying goes: trust, but verify.

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Indeed. Trust, but verify.


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Miscellaneous bureaucratic workings ensue, but James is hanging around close enough that he can overhear their newest hire exclaim:

"- wait, you want me to keep the gun??"

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"Technically speaking, I want to fastline you for receiving a firearm, on the basis that you are now an employee with a personal connection to an open and very dangerous case. Who was being followed, yesterday."

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Not that the gun would've helped. 

...well, might've helped with one of the guys. James is still not sure what's up with the clown.

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"- that makes some sense, I suppose," allows Elaine, still sounding like she doesn't really want to have a gun at all. "But - Welch's gun? Really??" The one she attempted suicide with? That gun???

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Dunn shrugs. "It's going spare; we're going to need to make it disappear when we cover up the ritual suicides as a break-in anyway. No reason it shouldn't disappear into your hands."

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From around the corner, there is a silence that one might guess contains Elaine making some kind of expression.

"If I must have a gun, I would like to have a different gun," she says, flatly. "Smaller, please, something more easily concealed. And something that's not as...."

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"Ostentatious?" offers Dunn, blandly.

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The two of them round the corner, and this time James can see Elaine's expression.

"Something not as compensating for something," she asserts.

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James snickers. "It's the style of the age," he murmurs.

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"Ah, James! Would you like to help get our newest employee acquainted with the premises, and equipped with a firearm and holster?" He has paperwork to fill out. In regards to the fast-lining of giving this woman a gun.

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Dunn is really insistent about getting her armed, huh.

Elaine herself is still dubious about this prospect.

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James is currently carrying a pile of paperwork of his own that he had been very slowly moving somewhere else before he slowed down to eavesdrop. "If I'm allowed to dump this paperwork on Kenley I would be delighted to show our new recruit around."

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"Hmmmm, I'll allow it. His penmanship needs work."

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"It sure does! Maybe he'll be excited, gate watching work is so boring even tedious paperwork beats it."

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"Truly, your altruism touches the soul. ... Why is there a gate to watch? Do you have an eldritch gate in your," they are already underground, "sub-basement?"

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"Yes and no," clarifies Dunn, amused. "We keep artefacts - like that book you ran afoul of - sealed within the Chanis Gate, where they can't do any harm. It's one of the responsibilities of the Nightwatch to keep it guarded, particularly at night."

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"And who knows what they'll get up to while no one is watching."

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"Does it need to be an Empyrean to watch it? All day and night?"

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"Just nights, for Empyreans. During the day there are at least two archivists, and more staff besides from the church above."

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"So I suppose I can start the tour with the Chanis Gate, and drop these on poor Kenley."

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"Indeed. Have a nice tour. Be sure to introduce her to Neil, I plan to have her primarily working as his assistant." In the vain bid to try and get him back out into the field. It's unlikely to happen, but maybe between that and the bonus for those over the age of fifty....

Anyway. Paperwork! Whee.

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The underground section of the Cathedral of Saint Selena is just as opulent and grandiose as the ground floor. More, actually, as it has more space to sprawl than a regular cathedral does, secret hallways of awe-inspiring gothic architecture connecting offices, labs, morgues, and of course the Chanis Gate: a massive iron gate adorned with and surrounded by imagery related to the Evernight Goddess, sealed firmly shut.

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Across a hallway from the Gate, sitting at a desk, is

Sleepless Pathway, Sequence 9 Sleepless
Evernight Goddess's Nightwatch
Kenley White

a not very tall man of average build with thick brown hair and a shy smile. When he sees James and Elaine approach, he turns the smile to them. "Am I meeting the newest member of the Nightwatch?"

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"Yes, you are. Kenley, this is Elaine Moretti, civilian staff. Elaine, this is Kenley White, Sequence 9 Empyrean of the Sleepless Pathway."

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Elaine gives a little curtsy. "Hello! I had an evil book happen to me, and I'm mad about it and would like others to avoid suffering artefact related incidents. Pleasure to meet you."

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He... laughs? That was a joke, yes? Of some sort. "Pleasure to meet you, too."

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"I'm afraid I'm about to make it even more pleasant," says James, dropping the stack of paperwork onto the desk. "Dunn tasked me with showing Ms. Moretti around, which means that you get to do my paperwork. I really wanted to do this paperwork, but you know, can't refuse orders from the Captain."

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He winces, but keeps the smile on his face. "Of course. All work for the Nightwatch is worthy work."

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"Man, you're going to make me feel bad."

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"Whatever for?" he wonders innocently.

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"Not feeling bad anymore! Have fun!"

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It was a cheerful and somewhat funny gloss over a terrible and depressing topic, so laughing is in fact appropriate. She was very serious, though.

"I apologize for what my presence has brought you," she says, with a little bow.

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...what?

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That just looked... odd, somehow.

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James thinks that's reading into things.

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Does he, actually?

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...no. Not really.

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Anyway!

"Let's see, what else should I show you here... The offices are boring, the morgues are creepy, I should leave Neil for last, so I guess next is the graveyard."

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"Oh, yes, definitely not creepy," she says, drily. "Though I suppose it does win out against the morgue, so you have that going for you..."

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"Always a good idea to show new employees all of the Nightwatch we've lost—"

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"—so they understand the price we may all be asked to pay, Empyrean and civilian alike," he says, his voice and demeanour growing more serious and somber as he realises what he's saying.

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"... Reasonable. And I can pay my respects to their sacrifice for my and the world's benefit."

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"Yeah." He's leading the way. "That got heavier than I anticipated."

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She is following behind! Or, well. Beside and slightly behind. Same difference.

"And whose fault is that?" she says, a little teasing. "Mr. 'Ah yes, the second place we will go is the graveyard.'"

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"I should've thought of the storeroom or the armoury. Ah, well." He turns right at the intersection and continues walking.

The corridor is stone-paved, with gas lamps dotting the walls periodically to provide the light to guide them with. The symbol of the Evernight Goddess is carved onto the floor between every pair of consecutive lamps, and their footsteps echo in the silence.

"Further down this way would get you to the Cathedral proper," he explains, "but we won't go all the way to it. The tombstones are just before it. It's not really a graveyard, no one is buried there, but it's... a memorial. To all that have gone on to the Eternal Dark."

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Elaine gives a somber nod.

"Specifically in the line of duty, or - just all of the Nightwatch that have died?"

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"Those are one and the same." He smiles bitterly. "Almost entirely, anyway."

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"I expected as much," she says, very quietly.

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They reach the - James called it a graveyard, but technically speaking, it's a memorial hall. The Church of the Evernight certainly has graveyards, but they don't always get bodies, and sometimes families have personal cemeteries they'd rather their loved ones rest in. This place is for reflection and remembrance for their colleagues.

While it might not be the cathedral proper, it still follows the style. High arched ceilings, held up by regular pillars, to make something like a procession in a long straight line from the door. It seems to stretch on for ages, and on either side of the walkway are tiered pedestals, backlit on both sides by windows that seem to connect to actual, if meager, sunlight. Set on each level of the pedestal, there are vertical memorial stones, with names of the deceased engrave into them. Rows and rows, tiered up as it reaches the sides of the hall. Candles have been set, in front of them, but most have long burned out.

At the end of the hall, a stained glass window set with the crimson moon symbol of the Evernight watches over them all.

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... There are a lot of names. More than she was expecting, and she wasn't expecting few.

It occurs to Elaine that this hall is also comparatively easy to expand. She wonders how many times it's been done before. The efficiency of the hall speaks to its necessity and use.

"Is this just for Tingen?" she asks softly.

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"Yeah," he replies, just as softly. "Each diocese has its own. Backlund's is... larger." He does the half-moon sign of the Evernight Goddess with his thumb on his chest.

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"I imagine so. ... these candles are all of the same make, is there a place I can get one? Pay my respects properly?"

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He nods and leads the way to a box by the door, out of the way but not quite all the way to hidden. Inside there are a handful of candles, and he offers her one and takes one of his own.

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She takes it, of course. It was why she asked.

"Let's see... roughly speaking, it'd be oldest by the door, newest away from it, yes? With some variances for putting people next to each other."

She's already walking down the line with her candle. Not quickly, but - she suspects she's got it right.

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"Yes, pretty much."

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Yeah. She thought so.

Elaine walks to the very end of the memorial line. She doesn't rush it, just - looks at all of the names as she walks past. All of these people, she's never met, and never will. Her little candle is efficiently lit from one of the lit ones available (one Celeste Taylor), and then she quietly carries to place it at the very end of the line. Where the empty spaces wait for new monuments. There, it finds its home.

"May you find peace, in the eternal dark," she murmurs, making the half-moon sign of the goddess on her chest.

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He doesn't know who she's honouring. Her parents, maybe, or her classmates, or just... everyone. It doesn't matter. He lit his candle from Celeste's, too, and he places it next to Elaine's.

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The flickering of the flames in the low light makes their shadows dance eerily to unheard melodies against the wall, silent.

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Very quietly, so quietly it's hard to even hear her, she whispers:

"I'm sorry."

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Then she takes a deep, shuddering breath, and - very purposefully and tidily puts those feelings away.

"But I do want to make it home in time to surprise Melissa with dinner, so -" she attempts a smile. It doesn't quite fit. "Onwards?"

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He shakes himself and nods. "Onwards." Next he's going to show her the armoury. It's one of his favourite places.

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Okay?

She doesn't really see the appeal. Yep, these sure are implements used to kill people. Some of them swords, for some reason.

(She may or may not be vaguely hoping he might forget to give her a gun.)

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"So, I heard you need a gun."

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"Apparently. Even though I am not at all trained for its use."

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"So you definitely will also need training." They are not so wealthy that they have a lot of guns but they have a small selection. He starts going through them, glancing at her—and specifically her hands—then back at the guns and humming thoughtfully. Eventually he decides on something small and unobtrusive.

He doesn't give it to her yet, though. "Rule number one of owning a gun is that you should not use the gun."

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"Yes. And rule number two is probably to not point it at anything unless I specifically want it to die?"

Her hands are the slender and delicate hands of a scholar, is what they are. She looks the opposite of excited to receive a gun.

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"Indeed." He looks over her dress, hums thoughtfully again, and goes for an ankle holster. "A back holster might also work but you have long hair and it's difficult to make as discreet," he explains. "So, when you say you're not trained at all, do you mean you can't reliably hit what you aim for, or that you don't know which end the bullet comes out of, what degree of ignorance am I working with, here?"

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You are quite an unpleasant fellow sometimes, you know?

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It's charming!

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"I mean I have shot a gun exactly once, and missed despite the target being point blank," she says, absolutely deadpan. "I allegedly know which side the bullet comes out of, but can any of us be sure with that track record."

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They cackle.

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Be more discreet! Although, James is one to talk, as he's also laughing. "Understood. So I'm going to go through the very basics of gun safety here, and then I am going to arrange with the Captain to teach you how to use this gun. I think a couple of weeks of daily training should get you covered."

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"Okay," she sighs, resigning herself to her fate. Of being paid three pounds a week to learn how to shoot a gun.

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So: here is where the bullets go, here is how they go, here is the safety, here is how you hold a gun, here is how you do not put your finger in the trigger guard unless you actually mean to pull the trigger, here is how to holster and unholster the gun.

Questions?

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Does she really have to? She did agree to not refuse assignments, and this is an assignment. And not even one she can hand off to her coworkers. Sigh.

No, no questions. Well, except: is she to practice reloading so she can do it in her sleep to start with? Or is there a firing range where they can in fact. Do the thing. Where she shoots a gun.

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Oh there's absolutely a firing range but not down here, he'll show it to her later. He would rather she actually not try to use the gun at all unless she needs to to save her life, until they have had at least one lesson in the firing range.

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She is a little bit cheered by not being required to use the gun at all! That is a problem for future her.

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Indeed it is! Hooray!

She is leaving this room with the gun in the holster attached to her ankle, though. Better get used to walking with it in a way that doesn't arouse suspicion.

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Fine.

It's not actually hard to walk normally, even when she has the death weapon strapped to her ankle. This is a task she can accomplish.

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Next is the storeroom, with useful things like pen and ink and paper and similar materiel, and he does actually point out the offices as they walk past them. There's also the kitchen, the bathrooms, a couple of dormitories in case she ever needs to crash here or lay low for a while, a rec room, a record room with past cases and employees and connections and whatnot, aaaand "Now it's time to introduce you to Neil."

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She gives a nod.

"Anything I should know in advance? Sore topics I should avoid?"

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"Nah, Neil is pretty friendly." Here's a door they walked past earlier but did not go through; James doesn't bother knocking, and just walks in instead.

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The center of the room is dominated by a proper alchemy lab table, with vials of strange liquids and glass bottles in peculiar shapes that are presumably useful for separating parts of fluids using evaporation and condensation and whatnot. The walls are lined with bookshelves, but many of the books that ought to have been in them are instead on the floor or table or various desks, in various states of disorder.

And there's no sign of anyone.

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"Old Neil! We got you help!" James calls.

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"Someone to help, you say?" replies his voice from... somewhere...

Mystery Pryer Pathway, Sequence 9 Mystery Pryer
Evernight Goddess's Nightwatch
Neil Taylor

Ah, there he is, popping out from where he'd been sitting behind a pile of books in an alcove just out of sight, an elderly gentleman whose hair has gone fully white, wearing spectacles and a kindly smile. "Oh, hello, we haven't met."

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"Elaine, this is Old Neil. Neil, this is Elaine Moretti, new hire."

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Elaine gives a little curtsy.

"Pleasure to meet you. I'm a recent history graduate of Khoy University, I have experience in translating to and from Intis, Feysac, and most recently have had some practice in Ancient Feysac."

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"Hmm, yes, yes, the Captain mentioned." He pushes himself to his feet with some difficulty. "Well, have a seat. Would you like some coffee?"

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Already? When did the Captain have time to get here and mention???

The Nightwatch gossip network is powerful. She is in awe.

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"I would love some, thank you!" she says, and will in fact have a seat.

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He'll start preparing some coffee, then.

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"I'll leave you to it, then. Ms. Moretti, it's been a pleasure. I'll see you around."

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"Pleasure's mine, thank you for showing me around. Good fortune in not being buried under paperwork."

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"I'm sure Kenley will be done with all of it and there will be nothing left for me to do."

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The king of wishful thinking.

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A man can dream.

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He gives them a little wave and leaves.

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And Old Neil has some coffee for her. "So, you'll be my assistant, hmm?"

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"I expect I'll also be a gopher, clerk, secretary and probably many other things I haven't guessed yet, according to what's needed," says Elaine, wryly. "Along with walking the various paths from the McGovern residence to my own, and firearms training. But the captain seems to expect assistant will be my primary role."

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"Oh, that sounds so tiring. The vigour of youth..." He's holding his own cup, but it seems to be just warm water, rather than coffee. "When I was your age I used to run around everywhere doing things for everyone just like that."

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"Any tips for me, then?"

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"I'm afraid my tips wouldn't work! Having a wife who would be pulling you into all sorts of adventures works much less well when you don't actually have one," he says, smiling.

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"You know, at the moment, I think I do not want any more adventures than what I already have, so possibly for the best that I don't."

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"That's very good for your life expectancy.

"Well, how does your sense of adventure feel about the prospect of helping an old man understand historical documents in ancient languages?"

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"I'd like to be able to get home to cook my sister dinner, but for the interim and future, I'd be delighted to!"

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"Oh, a sister! How old is she?"

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"Fifteen! And already enrolled in the Tingen Technical college." There is a predictable note of older sister pride in her voice.

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"The smartness must run in the family! Is she planning on being an artificer?"

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"Yep! Has a tidy timetable for it and everything."

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"You must show me something she made sometime."

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"If she's willing to be pried away from any of them, I'll be sure to bring it in to show you."

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"Ah, she's that type of artificer, is she?" he chuckles. "In my experience, artificers tend to either be inseparable from their creations, or lose interest and move on to the next as soon as they're done. Me, I've never had the head for those contraptions..."

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"I can follow along for the simpler things, but I don't really have the patience or the structural memory to hold everything involved in my head, so it all just ends up feeling like moving magic. Melissa finds it a fun challenge, though, and likes tracing back the logic of the moving parts."

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"And she is lucky to have you as an older sister, my dear."

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"I don't know if I'd go that far, it's mostly been our older brother Benson that's been putting in all of the work, but thank you."

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He chuckles again. "Well, if you wish to be home by dinner time, you'd best be going now, then. Why don't I show you the secret passageway up to the Cathedral?"

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"If it wouldn't be too much trouble, that'd be lovely."

She expects that'll also be how she goes to work, with the cover story being 'working for the church' related. Best to know that route sooner rather than later.

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So he can lead the way there, chattering amiably on the way.

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They reach a fancy bronze lift, which takes her almost all the way to the surface, and then a short set of stairs makes up the difference.

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Elaine is perfectly amenable to friendly chattering, and is a pretty capable conversation partner; but yes, she would like to head home. She's got some stuff to sort out tonight and tomorrow, before she starts work properly. Making dinner is only the beginning of her machinations.


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Daly barges into Dunn's office without knocking and finds a spot on his desk that's currently unoccupied by paperwork to sit. 

"So."

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Dunn's mouth twitches at her entry, but he doesn't look up from his paperwork. There being a Daly-sized empty space on his desk is surely coincidental.

"So?" he prompts.

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"Ms. Moretti," she prompts.

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"Is now officially a member of the Nighthawk civilian staff, and among her regular duties, I've assigned her to regularly wall the route from Mr. McGovern's residence to her own," he says, like this answers the question she isn't asking.

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"Uh huh," she says, peering at him.

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"If you have any objections or concerns, I would of course be happy to hear them."

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She laughs and shakes her head. "Of course, dear Captain. 

"That was a bit fast, don't you think?"

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He gives a snort of his own, then puts down his pen.

"Faster than usual, yes, but... I'm certain that we're not done with this artefact yet. And that it's not done with Ms. Moretti."

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"The Antigonus family notebook? Have we learned more about it?"

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"Some." He fidgets for his pipe. "The translation notes James retrieved from the McGovern estate implied that the information displayed on the pages changes, so there's likely some kind of will behind it. Furthermore, I sent a telegram to the Central Cathedral asking about the name - the Evernight Church turns out to have quite a history with the Antigonus family. In the Fourth Epoch, we were the ones that eradicated them."

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"Lovely. Do we know the Pathway it was associated with?"

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He shakes his head.

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"Hm." She shakes her head. "Still. This argument suggests keeping Ms. Moretti as an important witness, not as an employee."

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"It does, but... I'm concerned that as a witness, she'll just disappear. As a civilian employee, she'll be as safe as we can make her." Dunn gives a small smile and then shrugs. "And helpful besides. Plus... it's very telling, how willing she was to join up. I don't think I've quite seen someone make the decision in quite the way she did."

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"Oh, yes. She did remind me a bit of a little someone else."

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"A little, but it was different from even him, actually. She didn't even flinch at the admittedly questionable 'cannot refuse assignments' clause that causes half our new recruits to mysteriously get cold feet, and the long and unpredictable work hours and loss of freedom didn't faze her at all. It was the organizational structure itself - she read over the whole thing, then said, 'This implies my ultimate loyalty is to the Church of the Evernight, not the police,' like this was a surprise. When I confirmed this was correct, she thought about it less like someone who grew up in the faith and more like... someone weighing potential employers. Very odd."

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"Her mother was devoted, but not her father, right? Perhaps her situation at home wasn't so orthodox. She could be one of those people who worship more than one god."

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"Perhaps, but..." He taps his fingers against his pipe, and lets the comforting smell of its contents help clear his head. "... it felt more impersonal than I would have expected from such a background? Detached and analytical, and like if none of the churches had met her standards, she would have avoided them entirely. And it was like she was making the decision in my office, not - weighing values that had already long settled."

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Daly nods, slowly. "What do you make of it, Captain?"

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"I don't know yet. It just struck me as... odd. You're sure she successfully shot herself?"

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"No. Yes. Memories are... difficult. I'm sure she remembers pulling the trigger, and she isn't dead. I'm not sure of anything else. It is all conjecture from that."

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He nods.

"Then we should keep open the possibility that the ritual the Antigonus Family Notebook attempted was successful. As to what that would mean... I'm afraid I don't know that, either."

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"She is as mundane as they go. If it worked, and there's something more to them, it is something well above our Sequence, Captain."

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"Quite. But it'll do us no good to discount the likely possibilities just because one of them's extremely bad."

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"No. Just... be careful. And prepared for the possibilities, is all I mean."

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"As ever, I will do my best," he says wryly.

But while some things about this job are based entirely on instinct, vibes, and conjecture, there is one thing that can be counted on.

There will always be more paperwork.

He'll get back to doing that, now.

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She sighs, then pats his shoulder and lets him get back to it.


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Elaine is not actually expected to show up to work the literal day after she accepted the job offer.

She shows up anyway, from the cathedral itself, looking a little harried.

"Hello," she announces loudly, "I'm being stalked again, what do I do."

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The office she's walked into to announce this loudly in contains one Kenley White, looking spooked by her sudden appearance and conundrum. "Oh, um. Again? You were stalked before? That seems... bad?"

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"It's not my favorite thing, and I cannot say that I recommend it," she agrees, sagely. "Uhh is D-uh, the Captain available? Or maybe James?"

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"I think the Captain might be in his Blackthorn office? Or—"

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James sticks his head into the office. "Hello, I heard a commotion and decided to make it my problem."

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"Ah, Mr. Orland, it seems like Ms. Moretti has a stalker?" says Kenley, looking much relieved that someone more senior is around to rescue him.

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"I sure do. The same one from yesterday - er. Besides you, I mean." Cough. "The other stalker from yesterday. He didn't follow me into the cathedral and presumably thinks I'm being pious, so I don't think he's aware that he's stalking an employee of the Evernight now, but. What do I do."

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"Hmmmm... We tell the Captain, probably! And then one of us will probably tail the stalker. Good opportunity for figuring out who he is and why he's following you."

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"Works for me. And I just go about my day as if I were not being stalked?"

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"Yeah. Don't let him suspect a thing."

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"... I'll do my best to pretend to be unaware, but. He really is quite bad at it."

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"Which also means he might be easily spooked. Was easily spooked, when I looked at him funny yesterday."

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"Super oblivious, completely unaware that I'm being stalked, you've got it."

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The captain is predictably supportive of this plan, and thus begins the counter-stalking.

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James asks her to go back to the Cathedral and go about her day, while he himself will go to the surface using a different secret passage and watch from afar.

Now, how easily can he find the stalker?

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Really quite easily, he's very bad at this. He's right by the doors, only barely hidden by a pillar.

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And out comes Elaine from the cathedral, as if she just spent a while in pious prayer; or maybe consulted a priest about something that was bothering her. She seems lighter now, and unworried.

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Which of course means that she has ever so many errands to do!

First, she's going to need to head to Tingen University to politely inform them she will not be attending the interview, and apologize for having found a job elsewhere. Bowing out of an interview like this is akin to career suicide, especially for a historian in a precarious family position without much connection, but the damage to her connections with the local professors can at least be mitigated with groveling extremely sincere apologies to all involved parties. It helps that, as a woman, she was probably not their favored candidate for hire anyway - the God of Steam and Machinery prioritizes intellect over all else, gender included, but she did not have the tutoring and family backing that her male fellows had. The results of academic and economic favoritism often outweigh sheer intellect, no matter how much their associated god thinks raw intelligence should win out.

On one hand, she is proving their preconceptions correct by leaving the male-dominated field to the men, and making it harder on other women to break into the field of history. On the other hand: she will absolutely not miss the weird othering from her colleagues and peers, nor the constant romantic overtures or concerns of her gender that kept overshadowing literally all of her actual work and efforts. And most importantly: she is going to be doing something actively helpful towards keeping the general populace of Tingen safe, which is more than being the token female professor at a school would offer, in the sense of tangible rewards.

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But she will say she's sorry, and apologize for wasting their time, and silently wish strength to whomever picks up the torch for gender equality in a male-dominated field.

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Her stalker doesn't follow her into the university, but he does not seem concerned about losing her. He waits in a secluded corner, occasionally flipping a coin for no discernible reason.

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!

!!!!!

!!!!!!!!!!!!!!!!!!!!!!

Oh her stalker is a fucking Diviner!!!!!!

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The Diviner is too weak to sense James.

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Thank you, yes, that's useful.

...is that why he couldn't tell yesterday either...

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Yes. James is welcome.

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Excellent.

Anyway, this turns things interesting, doesn't it. Maybe they'll be able to learn a thing or two from this guy once they capture him.

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Eventually, Elaine does finish with groveling apologizing, and can begin her other errands.

Like shoe shopping. Yes, really. Look, her shoes are more than a little beat up, and really not suited for any sort of athletics or long term walking. Plus, she wants a pair that better matches her ankle holster, to make it less obvious she's carrying a weapon, not that she's announcing any of her reasons to the world. She does not want to get into a combat situation, but she is a (civilian) member of a police division. This means practical footwear that she can run in is a must. She'll similarly need to look into her clothing options, though that's less of an emergency. Practical shoes are really important, and she wants them broken in sooner rather than later.

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The stalker doesn't seem to do much. He seems content to just follow from a distance, making sure never to lose her. Whatever he wants from her, he either is already getting or he's waiting for her to not be in public to get.

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This guy really has bitten more than he can chew.

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Shoes: bought! And she did not reveal her gun at any point during the transaction. Victory is hers.

She idly looks through a secondhand clothing store, but decides she doesn't like anything available, and doesn't buy anything except another newspaper. Yesterday's, again. At a discount, again. Which she reads in a little isolated spot under a tree, this time uncaring about any stalkers that may or may not be present.

Then.... hm. She picks up supplies for dinner, then heads home.

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The man seems to get... slightly more interested now?

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He definitely wants to catch her at home. James prepares for a confrontation.

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But when she gets home he does not follow her inside, and instead just... leaves.

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...or not?

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Well, Elaine is going to do chores around the apartment. There's laundry to do, and laundry is a rather all day affair. Between steps, she'll get her family's stuff in order in preparation for moving out, and clean the apartment up for the same reason. With her new salary, they can absolutely afford a better place to stay, and sharing a bathroom with everyone else in this apartment complex is. It's a trial, is what it is, and she will not miss it one bit. She was tempted to go apartment hunting, but Benson will be back any day now, and has a better feel for the renting market than she does.

She has a modest lunch, finishes her apartment cleaning efforts, brings in and folds the laundry, then. Hm. Really seems to have run out of things to do. Mending of clothes, maybe? It needs doing, and no one had been doing it, so. She can, she supposes.

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James continues to follow the unskilled Diviner, but sends Dunn a message about what he's seen so far.

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He seems perfectly content to not do anything suspicious at all. He's still hanging around near the Moretti household, but he's grabbing lunch at a bakery and no longer keeping close watch of his target.

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Well, Elaine is of the opinion that the rest of today will be a boring day, mostly spent in. It includes, but is not limited to: mending, sweeping, scrubbing, studying some of her old notes, and eventually making dinner. At one point, it involves taking advantage of having a policeman stalking her, and taking a slightly questionable walk through the not-great neighborhood, just to get some air.

Eventually, after her sister has come home and eaten, she goes to bed.

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And after he's confirmed using divination that everyone is asleep, he quietly stalks into her apartment.

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He's so cute!

Captain, would you do the honours?

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Indeed.

Hello, Ms. Moretti's stalker, you have now officially broken the law, and are accordingly drawn into a Nightmare.

(This is a little overkill for a Sequence 9, but they are concerned of attempts at suicide to escape questioning, so. They're being careful.)

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He... resists? It seems like he's resisting somehow. Being Sequence 9, that almost certainly means he's got an Artefact on him that's protecting him.

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Hmm.

"Captain," James murmurs, in the hallway outside Elaine's apartment, "draw Ms. Moretti into a Nightmare and ask her to spook the man outside with her gun," he suggests. "We can probably subdue him if we have no physical barriers between us and him, and he doesn't seem to have noticed you."

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He gives a nod.

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???? weh?

Okay? Okay. She can do this.

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Conveniently for Elaine, she and Melissa sleep in the far room of the (tiny) apartment, and Benson is still away. So she can quietly draw her gun from the safety of behind the door, and then open the door with her gun already pointed at the intruder.

"Good evening, sir. Do you often make it a habit to creep into the apartments of sleeping women in the dead of night?"

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The man freezes from where he'd been looking through the contents of Elaine's desk and slowly lifts his hands up, his eyes going from the gun to Elaine's face and back as his expression goes from surprised to angry. The crimson moonlight turns his expression almost colder and scarier than it already is.

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Hers, too.

"It would have been smarter to break in when no one was home, you realize. Now you've gone and threatened my sister," that part comes out as a snarl. "Out."

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He seemed to be running a calculation in his head about his next move but whatever Elaine sounded like when she said "sister" probably decided it in favour of going meekly. He still doesn't say anything but just slowly backs away, keeping his eyes on the gun, then slowly reaches behind himself for the door handle so he can turn it and open the door.

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She will just keep staring him down, gun trained on him, furious.

If looks could kill, he'd already be dead.

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Then he should probably be thankful she is not one of the kinds of Empyreans that can do that.

He walks through the door, without turning around, so he can keep watching the gun, and then shuts it.

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As soon as he does, James throws a Requiem charm at the wall next to him and incants, "Crimson."

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With zero barriers, whatever protective Artefact the stalker is wearing isn't strong enough to completely nullify its effect, so he only gets a bit drowsy.

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(Inside, Elaine also gets a little drowsy, but resists falling asleep. Adrenaline and anger has that effect on people.)

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And then James recites,

"Calm is the morn without a sound,
Calm as to suit a calmer grief,
And only thro' the faded leaf
The chestnut pattering to the ground.
"

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From the very first word the man starts having difficulty moving, thinking, or reacting. The Lullaby Midnight Poem layered on top of the Requiem charm are too much, and his reaction times too sluggish, for him to actually be able to reach for his own gun, although he tries. As the verses are sung, his hands and fingers get clumsier and clumsier, and he quickly slumps against the wall and starts sliding down, unable to resist the call of slumber.

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Which of course opens him up to Dunn.

A third Nightmare in the span of an hour is definitely pushing his spirituality's stamina, but he didn't push very hard in either of his earlier uses of it. The first failed attempt was more expensive; entering Elaine's dream was fairly easy and straightforward, since she was already asleep. And, of course, James has now set this one up for him.

Into the Nightmare with him, where he will not be able to escape via suicide.

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Dunn doesn't include James in the Nightmare, this time, as it would be expensive for his spirituality and this time they don't need to keep up pretense with the target. He checks that the man is well and truly asleep, then knocks on Elaine's door.

"Ms. Moretti?" he calls, in a soft enough voice as to not wake Melissa in the other room but loud enough to be heard if Elaine is still in this room. "It's James."

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"All sorted?" she confirms, at a similar volume, before tentatively opening the door.

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Dunn's creepily leaning over an unconscious guy, efficiently going through his pockets now that he's been handcuffed.

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... looks like it's sorted? Mostly?

Is it a compliment to her compliance or an insult to her threat level that she never got the handcuff treatment? Not important right now.

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"All sorted," he agrees. "The Captain is interviewing the man now," he says, mouth twitching at his own word choice, "so hopefully we'll know more about who he is and why he's been chasing you.

"I must say, your performance today was spectacular. I'm sure the man never realised you were onto him."

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His praise earns a little smile.

"Thank you. Mostly I tried to pretend he was beneath my notice for his incompetence. Uh. Do you need... help bringing him in? Or?"

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"No, it's quite alright. No need to disturb your sleep, especially when you need so much more of it than we do."

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"And I do have work tomorrow," she agrees, wryly. "All right. Thank you, and good night."

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"You're welcome, and thank you, as well. Have a good night, Ms. Moretti," he says, bowing with his arm across his chest and his hat in his hand, then goes to assist the Captain with the ex-stalker.

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Rather unprofessional, doesn't James think?

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James is sure he has no idea what that could possibly be referring to.

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"You too," she says, before shutting the door and going back to bed.


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The next day, she shows up to work like nothing happened.

Hey, quick question, asking for herself: does being a member of the Nightwatch, who was definitely instrumental in capturing a criminal, mean she gets to hear about interrogation results? Please? Pretty please??

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Naturally.

The man was part of the Secret Order, which is a secret organisation primarily based in the Intis Republic. The Nightwatch considers capturing this guy really lucky, because they've had run-ins with the organisation in the past and never managed to get such good insight into them. Apparently, they were the ones who caused the Antigonus Family Notebook to end up in Welch McGovern's possession, and the plan had been to see if the history buffs could cough up the secrets of the book for them so they wouldn't face danger. McGovern, Bannister, and Moretti were in fact expendable pawns from the start, to be disposed of afterwards.

Of course, it went wrong when the artefact caused the three patsies to kill themselves and then vanished into thin air. Elaine was the only clue they had (according to this guy, who might not know much) about the Notebook's whereabouts, especially since her survival despite McGovern's and Bannister's suicides was mysterious and exceptional. It seems that they're kind of scrambling, too, because this plan was not necessarily approved by the higher-ups in the Order, so whoever came up with it really fucked up.

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Interesting. So whatever happened to the book, it's not in their hands, either. Which is something.

"Who names their secret order 'Secret Order,' anyway?" wonders Elaine, to Neil, the one who granted her this knowledge. "What kind of fundamental lack of imagination is their order based upon, that they can't even pick a name that has any unique characteristics??"

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He chuckles. "Well, this may be deliberate. A generic name, so it is harder to pin them down. They're an ancient organisation, dating back to the Fourth Epoch. We might have documents about them, here, untranslated, somewhere..."

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"If they're going to go to all of the trouble of being a secret organization, they should at least have some measure of showmanship about it," sniffs Elaine. "Anyway, point me at the most likely documents, I will enact my vengeance upon them. By translating them."

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"Certainly, certainly," he says, walking over to a pile of books and looking at the spines.

...then to another, and looking at its spines.

.......then another.

"Hmm...."

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(She is probably going to end up reorganizing this entire work area. Just wait. She's going to do it.)

"Or I can acknowledge that the world is bigger than this one group that annoyed me in particular, and work on whatever you think would be best," she says, wryly.

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"Oh, no, I am just... having some trouble finding the books.

"Perhaps you could help me reorganise this place?" he suggests, unwitting.

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DID SOMEONE SAY REORGANIZE THIS PLACE?

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Permission given! She's gonna reorganize the shit out of all of this!! Gonna be by language, then culture, then time period, then associated groups referenced therein - oh, oh, she should start color coding for associated groups so they can be easily found despite the organization of the place being more about the overall historical situation of the Northern Continent than anything else, because that is a priority, letting people access the knowledge in reference to hostile groups they're researching, but some of these materials reference multiple groups or groups split off, so just organizing by group isn't really feasible -

ahahahahahahahaha!!!!

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Oh... goddess.

Neil might have unleashed a demon.

Does she... want help?

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No, get out, this is her domain now.

She will graciously tolerate assistance in the form of offering information and context she does not have. So he can know where everything is and what exactly she's doing. But this whole place has the arrangement known as 'haphazard,' instead of intentional, and she suspects that he doesn't actually care that much about it.

He is also allowed to run, if he'd rather avoid the demon he's unleashed.

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Oh, no, he'll stay. It's early in the morning, too, he can drink some coffee and watch and opine.

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Okay! Works for her! She will mostly forget her coffee while on her organization rampage, but would still like a cup. It just gets drunk sort of sparingly, between other tasks, while she happens to be over near where she left her coffee cup.

Breaks? What are breaks. There is a collection of texts and writings to organize!!!!!

They're gonna be color coded~

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Three little yellowed pages fall out of one of the books she's moving from one place to another. They don't exactly look like they belong in the book.

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Oop! See! That's not an appropriate paper stashing location, because of things like that! (Maybe she can talk someone into putting a filing cabinet in here...)

What are these things and where do they go?

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"Oh! Those are from Emperor Russell Gustav's lost diary. In order to keep things secret, he used strange symbols he invented to take records." He wipes his glasses. "Many people believe that he did not truly die, but instead became a hidden god, so in the modern day there are cults which revere him and have been holding rituals in his honour. Whenever we encounter those groups, we have a chance to obtain a few original or copied pages from the diary. To this date, no one's been able to decipher the special symbol's true meaning, so the Holy Cathedral permits us to keep copies for research, in case anyone has a breakthrough."

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His eyes shine and his smile turns slightly smug. "And I believe I discovered the meaning of a few of those symbols. You'll see my notes on those pages! I believe those symbols are numbers, and perhaps dates! So maybe with historical context, we would be able to match the contents of the diary with what was happening at the time and discover the meanings of the symbols!"

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"Hmmm," she hums thoughtfully, flipping carefully through the pages. "The numbers being... these?" She points at the symbols that indeed were what he thought were numbers; the fact that he circled them probably helped. "Yeah, that certainly might help. Well, I'll put them in a little section by themselves, how about, because they're encoded, and - hmmm. I'm not seeing any obvious similarities to any local languages, but..."

Aaaand she's distracted trying to decipher the mysterious text. This was perhaps predictable.

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Neil watches her in some amusement.

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She stands there, brow furrowed, attempting to decipher the hidden code of Russel's writings, slowly working through one page at a time, like the secrets will just make themselves known if she stares at them long enough....

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"Ms. Moretti?" he asks, after it's been... perhaps a bit longer than is reasonable to expect.

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She jumps a little.

"Oh! Sorry, I - was trying to compare them to each other to see which symbols came up the most, maybe connect them to common letters or words - each of the symbols are probably words, or perhaps concepts, to explain the density and spacing of them." She smiles a little sheepishly. "But that's probably not news, is it."

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He laughs. "Well, you are not the first youth to believe you could decipher the old Emperor's words when no one else could. I speak from experience."

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"Ah, these pages are a trap that ensnares many, I see. I'll need to quarantine them in a folder instead of leaving them to be free to do their insidious machinations."

Machinating diary pages safely enfoldered, she returns to being an organizational demon.

She's really quite a hard worker, and is definitely having fun.

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A few minutes later James shows up and sticks his head into the lab, mouth already open to say something, but he freezes in place when he catches sight of Elaine.

He slowly turns to look at Old Neil.

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"Don't ask me, lad," he chuckles. "I merely suggested she could help me organise this place."

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He looks at her again, still a bit frozen.

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Down, boy.

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Shut up?

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Hmmhmmhmm, organization~

She will take a while to even notice James is there. See, it's most efficient if she breaks things up into general piles that she then comes back to organize later, that way she can figure out necessary shelf space, and she feels it's most important to have everything properly color coded so that information can be more quickly found for open cases -

- but she does notice him eventually.

"Oh. Hello," she says, blinking. "Can I help you?"

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"Oh, no, I don't think so." He clears his throat. "I was just wondering how you were doing today after yesterday's little stalking incident?"

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James just wanted to see her.

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Literally shut up.

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"Oh. Fine? At some point I'm going to get all of the stuff related to the responsible organization appropriately color coded, and then I will have my translation based vengeance." A normal thing to want and a possible thing to achieve! "But for now I'm just.... uh." She'd say tidying up, but an important part of the organization process is making a gigantic mess, so. ".... Re-organizing?"

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"Mmhm, mmhm, makes sense. Well, we figured out where the guy came from—although Old Neil might have told you?"

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"I did, yes, Ms. Moretti's been apprised of what we know."

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"Yep! They have the dumbest name, and I wish for their complete annihilation based on that alone. ... Also the, you know. Human testing and murders, too."

Back to organizing, which can be done while talking! Wheeee~

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"They should fear standing in the way of your organisational skills."

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"Is that a crack about how much of a mess this looks like? Because I promise, the piles make a lot of sense and it will actually be much neater once it's done!"

She is clearly not actually offended.

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He laughs. "I suppose I'll leave you to it, then." And to Old Neil: "Good luck."

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"This is, I believe, a blessing from the goddess," he replies, raising his coffee cup. "May She guide your path in the darkness."

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"And yours as well," he says, bowing his head to both of them before leaving.

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"Thanks!" she calls, distracted trying to date a tricky bit of text in Intis that nonetheless has a very telling binding style.


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Elaine absolutely has to be reminded that she is a human who needs to "take breaks" and "eat to live," but she's very amenable to having a nice lunchbreak once that's done.

"So what's the official procedure for going from ordinary human to being magic? Within the Nightwatch, I mean, though I guess I also don't know anything about how one... actually becomes magic."

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"Official procedure would be requesting it from the Captain," Neil says, taking off his glasses to start wiping them. "Then the request will be sent to the Holy Cathedral, if the Captain thinks it makes sense, but he'll have to justify it to them."

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"Is it just generally requesting, and then the Captain or Command pick which - magic type? - I get based on organizational need, or would I be requesting something specific, to then be okayed by my superiors?"

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"It should be up to you. The Church of the Evernight can't give you your pick of all twenty-two Pathways—not only do we not have all of them, some of them are quite evil!—but you can choose amongst the ones we do." He puts his spectacles back on. "This is an important choice, because once you choose a Pathway you won't be able to change away from it. It must be thought through with care, and there are many different things you must take into account when choosing, mm, yes."

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Nod.

"So, I send in a specific request if I've made up my mind about it. Reasonable. What pathways does the Church of the Evernight offer, then, and what factors do you think are most important for consideration?"

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"The Church of the Evernight has Sleepless, Death Watcher, Mystery Pryer, and Diviner. As for things for consideration, well...

"To become an Empyrean, you must drink a specific potion. Each Pathway starts at Sequence 9, and in order to advance to the next Sequence, you must drink the potion corresponding to it. No one has the formulas for all potions, and the Church only has formulas for all potions of the full Pathway for the Sleepless Pathway, which is the Pathway of the goddess. For Death Watcher, we have formulas up to Sequence 6; for Mystery Pryer, up to Sequence 8; and for Diviner, we only have the Sequence 9 formula.

"I am a Mystery Pryer, Sequence 9 of the Pathway. The Captain is Sequence 7, Nightmare, of the Sleepless Pathway, while James is Sequence 8, Midnight Poet, and Kenley is Sequence 9, Sleepless. Ms. Simone is Sequence 7 of the Death Watcher Pathway, Spirit Medium."

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She's going to need to make a little chart of this. And compare and contrast Pathways at some point, but first she wants a better overall understanding of the system at play.

"Hm. It's that simple? Drink the appropriate potion and become m- an Empyrean? It seems like there'd be a catch."

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"Oh, quite a few. The biggest danger is the loss of control. At least half the cases the Nightwatch takes on involve Empyreans who lost control, and became monsters. As an Empyrean, you will see and hear things no one else does. Sometimes you will hear whispers and murmurs from elsewhere, which you must resist. You must always be in control of yourself, not let yourself fall into despair or insanity, or you'll become the very thing we hunt."

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"Ah. And advancing in Sequence - heightens the risk? I suppose that implicitly answers my question about what happens if someone drinks a series of a Pathway's potions back to back."

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"Yes. You need to get used to the power and adapt to it. The Holy Cathedral doesn't permit Empyreans to advance until they've been at their Sequence for at least three years, most of the time. There are exceptions, Ms. Simone was a prodigy who mastered her Sequences more quickly, and James seems to be following in her footsteps, but there are also exceptions in the opposite direction." He smiles sadly. "I've never really been able to advance, myself."

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"I'm sorry," she says softly. "I do think you've done some excellent work," even if your organization scheme was TRASH, "as you are, from what I've seen."

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"Oh, I think so, too. Most Empyreans don't reach my age!" he says, grinning.

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"Hmm, but I should tell you about what the different Pathways are like, so you can make an informed decision."

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"Please do, that would be lovely!"

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"Hmm." Old Neil takes his glasses off again and begins to wipe them once more. "The Sleepless Pathway is the goddess's Pathway. Those walking it don't need to sleep as much, and function better in darkness. They have control over sleep and dreams, and very powerful combat abilities. It is the most tightly controlled Pathway the Church of the Evernight has."

He peers through his glasses then resumes wiping them. "The Death Watcher Pathway comes next. Empyreans walking it have mastery over death and spirits. They can see spirits even without using their Spirit Sight, commune with the dead, and as they get more powerful they can interact directly with the spirits of living beings.

"My Pathway, of the Mystery Pryer, focuses on knowledge of the occult, mysticism, and rituals. We get the ability to see through illusions, we can more easily replace ritualistic items with our own spirituality, and we get intuitions about all things magical." He puts his glasses back on, frowns, then takes them off and resumes wiping them. "As a Sequence 9 we have very little combat power, but we start getting more at Sequence 8.

"And Diviner is... very similar to Mystery Pryer, but better at, well," he smiles, "divination. Locating things and people, seeing the past, and detecting danger. They don't need to do rituals to do simple divinations, like most other Empyreans do. But it's the Pathway we know the least about; we don't even know what the Sequence 8 is!"

He puts his glasses back on a final time and nods. "And that is all of them."

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"Hm. That makes me curious about the demographics for the Nightwatch - it seems most Empyreans here are on the Sleepless or Death Watcher Pathway. Is that because you have more of the Pathway for them to progress through? How many of the other two do you have locally?"

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"Here in Tingen we have eight Empyreans, five of whom walk the Sleepless path, two of whom walk the Death Watcher path, and me."

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"... Huh. But the Sleepless path is more tightly controlled? Is it just that people haven't picked up the others for one reason or another? ... Is combat prowess really important for the Nightwatch??"

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"It is. Most of our work involves solving problems caused by the occult that can't be solved without mysticism, which means by and large dealing with monsters, demons, evil spirits, and other Empyreans."

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"... But being able to deal with things requires knowing where they are," she says, a little blankly.

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"Less often than you'd think! A demon-hunter bullet will kill something whether you know what it is or not," he says, wryly. "And when that's not enough, well, Ms. Simone and Mr. Webb and I cover what we can, and we collaborate with the other churches when that doesn't suffice."

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"But, as a team, our Nightwatch is comparatively weak in the investigation department," she surmises. "Personal firepower doesn't really appeal to me, but effective leverage does. And we - seem to have a massive blindspot? That should probably be fixed? ... What's the procedure for finding potions for the next Sequence in a Pathway - the implication was that the formulas are out there, just the Evernight Church doesn't have them, correct?"

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"Yes. The knowledge is closely guarded by whoever has it, but at minimum anyone who is Sequence 8 must know what potion they took to become so. The man we captured yesterday was a Diviner, so perhaps the Secret Order is in possession of formulas for more Sequences of that Pathway."

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"... He was a Diviner and failed that incredibly thoroughly at stalking me???" she exclaims, clearly offended. "When he could just - locate me? At literally any time???"

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"Even Diviners must have something to go by. He was following you to find where you lived, so that he could then break in and look for the Antigonus Family Notebook. Once you led him to your apartment, he stopped keeping such close track of you.

"But one does have the impression that he was not very bright or talented."

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"No kidding. Ugh. I'm a little offended on behalf of the entire Pathway..."

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He chuckles. "You seem to have made a choice, young lady, but I'd urge you to speak to some of your colleagues that didn't become Empyreans about their choice. I think Ms. Adelaide might be a good person to talk to; her father was an Empyrean, and she had the choice to follow in his footsteps."

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"... I suppose I have. In my defense, it's more than just petty spite, but. .... Some of it is petty spite. I'll be good and do my proper research and talk to people before putting in a request for the chance to go bonkers and become a horrible ravening monster. Putting in the requisition doesn't lock me in, correct, I can back out up until the potion is made and presumably immediately imbibed?"

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"Indeed, although it would be best to do so before I prepare the potion; separating the ingredients out once they've been mixed is quite difficult..."

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"Right. It seems deeply rude to ask someone to go to all of the trouble of brewing a potion, and then refusing to drink it."

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"And the mystical ingredients can be difficult and expensive to acquire. I don't think we have the ones necessary for the Diviner Pathway here in Tingen. One should never waste money."

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She nods. "Right. So. Be serious about asking at all, but - probably also still ask a little bit early, for how the whole thing needs to be approved by the Holy Cathedral and this will take time, as organizations do. Also, if nothing else, I want to finish reorganizing your - library? alchemy room? I'm not entirely sure how to describe your," den, "space. Before I drink the potential madness juice."

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"Alchemy lab! This is an alchemy lab, don't you see all of the alchemy instruments?" he asks with a grin, tapping one of said instruments on the table.

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Your alchemy instruments were next to your books, which sometimes contained completely unrelated historical records, which were arrayed, approximately, wherever they would fit.

"Right. I might want to try and push for... a separate library... to contain the books and keep them away from alchemy instruments that could have alchemical effects upon them. I realize it's convenient to have them here, but it's just not going to be good for the books long term."

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"Hmm, you may have a point. Just make sure the library is close by; these legs aren't what they used to be anymore."

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"Yes, of course. I don't want to have to make you walk too far, and - I'd definitely want a little research nook in the lab for what's being currently worked on, for practicality's sake. Just the books that clearly haven't been touched in years..." Should go to a book storage location!

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"Oh there aren't that many of those..." he says, but then he looks around at some of the books she's been organising and shakes his head. "Or so I thought."

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She smiles at him instead of directly confirming it with her words. Yeaaaah. Yeah. It was, in fact, that bad. An outside perspective is a very useful thing.

But at the very least, she is willing and able to do all of the grunt work of moving things herself!


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Organization proceeds! It will obviously take more than a day to complete, but she drafts and sends Dunn a requisition form for turning a nearby storage room into a modest library by the end of the day.

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... huh. You know, usually he has the problem of new hires failing to fill out the proper paperwork, instead of. Inventing new paperwork...

He approves it, though. And might even turn the form into the proper one in case others want to move things around in the underground maze that is the Nightwatch HQ of Tingen.

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And before heading home, Elaine can also strike up at least one conversation with a non-Empyrean civilian staff member that, presumably, could have gotten magic powers if they wanted them. With the most easily accessible (and talkative) civilian available: Rozanne.

"So, being new to the whole..." she wiggles her fingers vaguely. "magic is definitely real thing, what are the downsides to becoming an Empyrean? I've heard about it from Neil, but I'd like your perspective."

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Rozanne is manning the reception of the Blackthorn Security Company, one of the Nightwatch's many covers, and when Elaine mentions being an Empyrean she looks around furtively as if someone might overhear them (there's no one else in the reception). Then she looks at Elaine again, eyes wide, and asks, "You want to become an Empyrean?" with the same tone of voice someone might use to ask someone else if they're planning on going on a trip to the fabled Western Continent no one's ever returned from.

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Of course no one's in here to overhear. She checked first; that's just sensible.

"I'm thinking about it, yeah."

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"Oh my goddess," she says, and the floodgates have been opened. "Do you know how dangerous it is? Didn't Captain tell you? The enemies of Empyreans are not just cultists or dark warlocks, but themselves! People lose control nearly every year. Some even end up sacrificing themselves! Aren't you going to consider how your family will feel?" she asks, plaintive, gestures growing increasingly agitated. "Elaine, I really do think the better choice is to be a civilian staff. There's nearly no danger, and our salary increases every year. After a few years of work, you will have saved up enough money to rent a bungalow in the North Borough or in the suburbs. You can then find a rich and charming gentleman and have a wonderful family, having adorable and naughty little angels... Do you know how many Empyreans ever get to have a family? I don't, because I don't know any who did!"

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This is an intensity she was neither expecting nor prepared for. She's leaned back a little from the intensity, but - okay, she can reply to this. She has a counterargument.

"... But how many lives do they save, if they're," she motions vaguely with her hand towards their surroundings, "on the side of the Evernight and working to preserve life from those dangers? I don't want to break my family's hearts, of course, but - it's not just my family that matters?"

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"...well, no, but... you can still do a lot of good work as a civilian, and save many lives! And, and..." She stops, takes a few calming breaths, then continues, more slowly, "Um, sorry. ...it's not true that I don't know any Empyreans who had a family, because—my father was one. Empyrean, I mean. He was, he worked with the Nightwatch. And five years ago, when I was 17, he sacrificed himself—but I'm filled with respect towards anyone who wants to be an Empyrean of the Nightwatch."

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She gives a solemn nod.

"I'm sorry to bring up a hard topic so casually, then. Uh - I don't really want to start a family? I know I could just stay civilian side and have a comfortable life and still help a lot of people, just..." she gives an awkward shrug. "... I dunno, I have the strong intuition that the spooks are not done with me?"

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"Oh, but that—that's only going to get worse. My father once said that you shouldn't think you can make things easier to deal with or less dangerous by becoming more powerful or advancing your Sequence. He said it's the opposite, you always run into more terrifying matters, stranger things, more powerful things... It's like powerful Empyreans attract danger. When facing the unknown, death and insanity are the only two outcomes, he said... That was two weeks before he died." She pauses. "Sorry, that was, um, it's been years, I'm fine now, my life is great! I really like the work we do here. But it's really very dangerous. If you think that scary things are after you now, there will be even more scary things after you if you become an Empyrean..."

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"... Yes, but in that case, I'd also be a scary thing for them to watch out for? I would rather be able to defend myself than not. Having any degree of power over the situation is very important to me?"

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"...I guess that's probably true," she says, a bit deflated. "Sorry, I don't mean to shoot you down. Will you promise me to be very, very careful? Don't do anything dangerous you don't need to, don't take any unnecessary risks! I know we've just met recently but I would be very sad if—something happened to you."

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"Aww. Thank you. I'll do my best to be safe if I decide to go through with it. I was actually thinking about one of the more supportive pathways, like what Neil has? Instead of, you know. Going to directly fight things."

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"Oh! You mean Diviner? That's the other one that isn't about fighting. We haven't had a Diviner in a long time, not since I joined, I think..."

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"Yeah, that's the one I was thinking about. But I hear I'm not supposed to be pressured about it, so." She playfully puts a finger to her lips. "Please don't tell everyone just yet."

Elaine absolutely expects Rozanne to tell literally everyone. She kind of hopes she'll be proven wrong, in which case she will internally apologize for the assumption she made but didn't say, but. ... she suspects that by the time she shows up for work tomorrow, people will have opinions about it.

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She puts a finger to her lips, too, and nods. "I won't tell a soul! And—that's relieving. I know it's selfish of me but the fact that we don't know the Sequence 8 potion formula puts my heart to rest."

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She will not immediately point out that the entire point of being a Diviner is being able to find stuff, or that she probably has at least one in-road to securing her own advancement via the stupidly named Secret Order apparently having some sort of ties to that specific Pathway. Nope. Not pointing those out at all. Rozanne can live in ignorant bliss.

"I'm glad I could reassure you, even as I acknowledge that... it's totally a dangerous decision and I'm sorry for worrying you. I will try to be as safe as possible, if I go through with it."

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"Then, then I fully support you! You're much stronger than me, I could never do this. But I know you'll do a lot of good with it, if you go through with it, I mean. I just know it!"

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"Thanks. That's the idea!"


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The entrance to the Nightwatch's secret base closest to where James's latest investigation led him happened to be the Blackthorn Security Agency, so in he goes.

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Rozanne is there, holding a newspaper open in front of her face, covering it entirely.

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...she's asleep again, isn't she. James grins and tiptoes around until he can see her behind the newspaper.

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Yes, she is. She has mastered the ability to nap while sitting down and holding a newspaper.

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Ah huh.

"Good afternoon, Rozanne!" he calls loudly.

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She squeaks and glares at him. "That's rude, you know."

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"And falling asleep on the job is unprofessional."

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She tilts her head from side to side and finally shrugs, lowering her newspaper. "Let's agree to call it even."

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He laughs. "Sure."

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That's when she remembers, "Oh! James! Did you hear—"

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And then she remembers the other thing. "—oh. Hm. I'm not supposed to say, actually. Never mind."

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"...not supposed to say? Is the Captain about to spring some unpleasant surprise on me that I'm not allowed to prepare about?"

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"Oh, it's nothing to do with the Captain." ...wait, she shouldn't say that. "Unless... it is?"

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"Uh huh."

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"A-anyway! You should go inside," she says, pressing the button that opens the secret door on the wall behind the reception desk that leads downstairs.

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He laughs again. "Sure. I'll see you later," he says, walking in.

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"Bye!"

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James is jumping to conclusions.

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Is he? And what conclusions is he jumping to, pray tell? Because, of course, if anyone else has guessed what conclusions James might be jumping to, doesn't that mean that other person also jumped to those conclusions? Doesn't that maybe mean those conclusions are the ones one ought to jump to, because they're obvious?

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James is a little bit of a dick, did he know that?

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Yep. He knew that.

Anyway, now that he went and jumped to that conclusion, well...

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...James has a friend who used to be an angel of the Thief Pathway. And James seems to recall that Empyreans of the Thief Pathway are able to steal dreams.

Are they, perchance, able to seal memories?

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Is he serious?

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Maybe, maybe not. How hard would it be to do?

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It would be pretty hard!!!! Used to be an angel of the Error Pathway, past tense!

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Hey, there's no harm in asking! If it can't be done it can't be done.

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Isn't this a bit overkill? Why exactly does James want this?

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James promised not to pressure Elaine to become a Diviner. He means to keep this promise, and he trusts his acting ability, but... it could, instead, not be an act. Especially if it's not that expensive.

So. Is it?

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Fine. Fine, alright. It won't be sealed sealed, Daly or someone could very easily nudge it loose. It'll just be... out of the way. Alright? Does that work?

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That works!

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This is definitely increasing the tally of how much James owes him.

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Oh, who's keeping track, even.


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No one manages to talk her out of applying to become a Diviner before she gets her hands on the proper requisition form to fill out and hand to the Captain. Actually, if anything, the arguments they make about her safety, sanity, and lifespan get her to dig her heels in further. It's obvious to her that this world is not safe, even if you are an ordinary person. If it is not safe, then she will be firmly on the side of making it safer. Sure, she could do that without imbibing any potions that will affect her mental state, but; clearly someone has to do this work. Why not her? She feels she has a pretty good grip on reality.

This application is sent in early because she expects it'll take months before they accept it; from what it sounded like, there needs to be a level of trust before they make someone an Empyrean. This is fine by her, she's got a lot of library to pry free from the alchemy lab, and organization to do besides. She would just rather make her plans clear in advance, instead of suddenly blindsiding anyone. They don't even have the potion ingredients for it, anyway, and probably those take time to scrounge up even if she does get quickly approved.


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The Holy Cathedral of Serenity, headquarters of the Church of the Evernight Goddess, is located in the Amantha mountain region, in the kingdom of Loen. It's not in a big city, such as Backlund, for numerous reasons, such as being more defensible, and also farther from civilisation in case any of the many dangerous things behind its Chanis Gate decide to make trouble. But they do have the ability to receive telegrams, they're not barbarians, so they soon receive one such telegram from the Tingen diocese requesting approval for promoting one of their new hires, going by Elaine Moretti, to Sequence 9 of the Diviner Pathway.

Unlike the Sleepless Pathway, which is controlled by their goddess and therefore pretty centrally their problem, no one knows who, if anyone, controls the Diviner Pathway. In a certain sense, by allowing their Nightwatch to walk that Pathway, they are at best asserting more of their (and the goddess's) own control over it, and at worst remaining in the same position they're currently in. This is a big part of why they generally prefer to hand out potions of Pathways other than Sleepless.

But still, this is a very recent hire. Tingen Captain Dunn Smith's main arguments in favour of it are that she seems resourceful, driven, highly ethical, and likely to get into supernatural trouble anyway so she might as well do this under supervision. Furthermore, it seems like the supernatural trouble targetting her involves the Secret Order, which is suspected to have many Empyreans of the Diviner Pathway, and specifically a powerful artefact associated with the Antigonus family, which, well...

...the Church has experience with that family, let's put it that way.

Typically, they would still want to deliberate for a while, but if this helped them get the Antigonus Family Notebook out of circulation and properly sealed...

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But one of the nine high-ranking deacons of the Church,

Sleepless Pathway, Sequence 5 Shaman
Evernight Goddess's Nightwatch
Crestet Cesimir

also known as the Goddess's Sword, gets... an intuition. He intuits that he should commune with the Evernight Goddess about this.

Crestet Cesimir is not in the habit of ignoring his intuition, so he goes to a secluded prayer room in the Cathedral, lights some incense, and incants the goddess's honorific name.

"The Evernight Goddess who is more exalted than the cosmos and more enduring than eternity,
Lady of Crimson,
Mother of Concealment,
Empress of Calamity and Fear,
Mistress of Repose and Silence.
"

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...this is... highly irregular... but it is not, altogether, ambiguous.

"As My Lady wishes," he murmurs to no one, and goes to send back a response.


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Captain Dunn Smith exits his office at around three in the morning, looking more than a little puzzled. He just got the transcription of the latest telegram from the Holy Cathedral, and. Possibly needs to take some kind of walk to clear his head? Because. What.

When Elaine Moretti requested the Empyrean promotion, it was clear she was expecting it to take a while. Dunn himself warned her as such, though as her captain he did his best to represent her interests properly and argue in her favor. (Also a Diviner on the team would be really useful.) Sometimes people are given their requested potions when they ask them - especially for paths besides Sleepless - but usually this is with those who have been employed for at least six months, with the potion reagents already on hand on location.

Elaine Moretti, recent new hire of the Nightwatch, has had her request accepted. Within twenty-four hours. Furthermore, the reagents for her potion are being shipped from Backlund by train, and will arrive... this afternoon.

Yeah. A little after midnight walk sounds like what he needs...

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James was patrolling the streets until just now, and is on his way to the Chanis Gate to relieve Royale Reideen and take his shift guarding it when he runs into his captain, who is looking, well...

"Anything amiss, Captain? You look troubled."

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"The Holy Cathedral has approved Ms. Moretti's application to be a Diviner. And requested Backlund send the reagents for her potion by train. They will be arriving this afternoon," he says, just a little faintly.

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"Ms. Moretti—"

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Wow, that barely lasted a day! Here he goes, James can have his memories unsealed.

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"—oh! That was... fast." His happiness about finally getting a Diviner on the team is more than tempered by that observation. "That was fast?" he repeats, a bit more uncertainly. "Do you know... why?"

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"No. I gave her a good recommendation, but -" Usually they would have urged caution. Usually they would have pushed back. Usually they'd have put it on hold, response pending at least six months of employment, but probably at least a year. Usually they'd at least have Tingen sort out its own potion reagents instead of having Backlund literally hand them everything to make it the very next day.

He retrieves his pipe. Little human habits, the ordinary smell of tobacco and mint, to ground him in reality. Tricks of the trade.

"- But this is very irregular." And he does not have any idea how he feels about it, or in fact, how he should feel about it.

... Frightened for Elaine, probably? This quick approval means that there are larger forces at play here, and that she is going to be involved in them. 'Irregular' or 'odd' is another term for 'dangerous' or 'risky,' for Empyreans. It would have been safer for her if she had instead wrestled with the mundane horrors of a ponderous bureaucracy. That entire system being sidestepped means she is expected to be - something. He's not sure what. Needed? Useful? Pivotal?

Whatever it is, it will certainly be dangerous. And, like the notebook that took her memories and the lives of her classmates - above his paygrade. This isn't good for any of them, frankly.

"It might have something to do with that damn notebook," he muses, soothing himself further with the comforting reality of logic and correlation.

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"...yeah. And—well, I suppose that could be all there is to it, but..." He glances at his shadow, more overtly than he ever does, because the only one who can see them is his Captain, here.

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That's really jumping to conclusions.

...

Which doesn't mean they're wrong.

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He looks back at Dunn. "This is very irregular," he agrees, rather than directly voice his thoughts. Yeah, he really is jumping to conclusions, here, and this conclusion would be substantially more consequential. It feels like saying it might make it real, and it would be pretty bad if it were real. Or, at least, pretty big.

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Dunn glances between James and his shadow, and raises an eyebrow.

"Something your intuition is telling you?" The way he uses the word is a little dry. It can be either his intuition or his "intuition," either would be fine by him.

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"...it's just, there's... Someone who isn't limited to telegrams, and proper channels, who can see the bigger picture better than even the Holy Cathedral can, and... if that Someone is involved this is really big.

"And, ah... I really don't think Ms. Moretti is an ordinary civilian. Even aside from the notebook. My," glance at his shadow, "intuition agrees. I don't know what it is, I couldn't begin to tell you. But there's just something about how she moves, how she thinks, how she carries herself. Even if we can't see anything with the Sight, even if Daly and you never found anything when you looked inside her head, my gut is telling me there's a lot more to this story."

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"I've come to the same conclusion," he agrees, with a nod. "Something about this is very odd, and I'm increasingly convinced that the ritual that killed Mr. McGovern and Ms. Bannister was somehow successful. But if Our Lady trusts her enough to give her this kind of power... I suppose we should, too." His lip twitches. "Within reason."

Fortunately(?) for them, it tends to be fairly obvious when Empyreans lose their reason.

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"Within reason," he agrees. "I'll let you return to your night. Now it is my turn to do the second most exciting assignment a Nightwatch can have."

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This earns a little snort from Dunn. "May it be boring and unremarkable."

Because that is in fact a good day (or night, in this case), for a member of the Nightwatch. Even if James personally doesn't like it much.

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Yeah, yeah. At least he's almost sure to get to see another night.


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"I need to get the alchemy lab ready for use for potion making?" confirms Elaine, when she comes in at around dawn. Unfortunately for her, she has about thirty percent of an idea of how to do that. Probably getting the books out of the way is going to be a lot of that. "For - making, specifically, my potion?? My Diviner potion, that has been approved already???"

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"Yes. ... But you are still free to back out now, or even just delay, if you'd rather." It's kind of still too fast for Dunn, even after several hours to digest the implications.

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This earns a little smile from Elaine. It's nice to know he cares.

"No, I'm - I'm okay. I'm just. Surprised?"

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"I am as well. We haven't had an Empyrean approval this fast in... decades, at least. Certainly before my and my predecessor's time."

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"Well. I'm honored to be trusted this much, this quickly, and I'll do my utmost to live up to it."

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Dunn gives a slightly wooden nod. Just please focus on the 'live' in that sentence most of all, he thinks but doesn't say. Instead he gives her a gentle clap on the shoulder, and goes to leave -

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- then stops, and remembers something. Wait, wait, Empyrean also means -

"Oh, and you'll start combat training tomorrow."

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"... I'm already doing firearms training?" Elaine says, a little blankly.

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"Yes. This will be in addition to that. You need training for if something makes it close to you." He gives a wry smile. "You seem to like keeping busy, and the Nightwatch will be happy to indulge you."

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... yaaaay....

"Yes, captain."

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And now he can leave her to her work.

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Which is mostly going to be the grunt work of moving lots of stuff out of this room! Because she's waiting on Neil (who very purposefully keeps reasonable and regular hours as much as possible) for the 'alchemy' setup in this alchemy lab preparation. She can at the very least make some actual space for the equipment itself.

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... And maybe also clean up. There are weird stains and strange calcified goop on some of these tables. Really, Neil, when was the last time you cleaned?


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Neil shows up at the lab a couple of hours later. "Well, this is most peculiar, isn't it?" he says cheerfully.

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"More than you'd think!" she says, hefting the latest stack of books bound for the storage-room-turned-library. "We need to get the alchemy lab ready for potion brewing."

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"I've been told. This afternoon, eh? Getting cold feet yet?"

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"Nope~! Honestly, gives me less time to overthink it?" And she's out of the room with her stack of books.

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He steps out of her way, amused. "That is not necessarily a boon, you know."

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"Knowing myself, I disagree!" she calls. Books: dropped off. Back she comes. "It'd be the unproductive kind of overthinking, and in fact would probably cause me to make a nuisance of myself. I'd be trying to devour any and all Diviner information I could - probably Mystery Pryer too, just to be thorough - and pointlessly try to get people to talk me out of it so I could gleefully school them in debate. This is much better for everyone."

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He laughs. "If you say so. There isn't much information about Empyreans, unfortunately. We tend to be very secretive."

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"So I couldn't even do any useful research while I was clawing the walls waiting for approval from on high! I'd end up like one of those trapped animals, turning to gnawing my own limbs off in a bid to escape. Very messy business, that."

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"I'm certain we'd find some way to distract you and occupy you but yes, this does sound better for all involved."

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"I do endeavor to not descend into self mutilation upon the slightest bit of resistance to getting what I want!" she says, cheerfully. Book stacking, book stacking, important to have the right sets of books together so as not to make an organizational mess for herself, later... "What do we need for setting up the alchemy room for this, anyway? Do I need to fetch things, or clean any equipment out?"

Because, obviously, she'd be doing the grunt work.

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"Hmm, we just need some instruments, the quantities of some of those ingredients need to be most precise if we don't want you going crazy instantly and becoming a monster as soon as you drink the potion," he says, casually.

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"So, definitely make sure the instruments are calibrated properly, and measure by weight instead of by volume," she replies, lightly. "And probably check at least twice."

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"Correct! You'll make a good alchemist."

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"Well, I'd better be, I get the impression that bad alchemists don't live very long!"

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"They don't! The explosive and insanity tendencies do them in."

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"Exactly! I have excellent incentives~"


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The missing ingredients Tingen didn't have in their Chanis gate arrive in the early afternoon, in a wooden box, by train.

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Neil goes to fetch it personally to make sure nothing's wrong with it.

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And he's got a bodyguard! Not that he likely needs one, but, you know, this whole situation is very irregular and so they're being a little bit paranoid.

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The Tingen Steam Railway Station is just a few blocks away from the Saint Selena Cathedral, so they're soon back to the Nightwatch headquarters with what they came for.

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Elaine is waiting for them in the alchemy lab! She looks like she might be trying not to vibrate out of her skin, by way of... having all of the measuring instruments, even the ones unlikely to be used, very definitely properly calibrated. And cleaned. This is the cleanest this lab has been in at least a decade.

"Welcome back," she says to Neil, before launching into an overview of all of the properly calibrated instruments. She makes a really good assistant, actually.

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"And hi to you too, James," she eventually adds, after her report is finished.

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"Hello, Ms. Moretti. An eventful while you've been having, huh?"

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"Not compared to the week before," she points out, wryly. "At least if we go by Sunday starting a new week instead of just... Counting the days..."

Since it hasn't, actually, been a full week since that whole. Incident. With the notebook.

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"Mmhm. An eventful little while."

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James is just flirting now.

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Literally shut up.

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Neil looks between them, amused. Ah, to be young again...

"Well, then. Shall we begin?"

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"Please!" Elaine is bouncing a little. She's trying to have some level of class but soon she will be magic aaaaa

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"Go ahead and don't mind me, I'll just be a spectator," he says, leaning against a wall.

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Old Neil deposits the wooden box on the table and then does something under it that reveals a secret compartment out of which he pulls a smaller, silver box, which he places next to the wooden box that came from Backlund. He opens it and pulls out a yellowish-brown goatskin parchment with writing on it.

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Even at a glance, Elaine can recognise the writing in ancient Hermes. The ink reflects the light like fresh blood, even though the potion formula must have been written centuries ago.

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Yeah, James is here in case she drinks her potion and snaps immediately, isn't he. Reasonable, and she's thankful to him for it. She gives him a little smile that expresses her gratitude for the horrible thing he might have to do soon.

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This communicated, she gets to looking at what Neil is doing! ...
She's really going to need to work on her Ancient Hermes, isn't she. Oops, wait, maybe she's not supposed to know anything about the formula herself...

"... Is it rude to peek over your shoulder to read it with potion recipes?" Because she absolutely wants very badly to look at it!! But she's bravely holding herself back.

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"Not at all," he says, offering her the parchment and then going to one of the vials he prepared earlier today. "100 milliliters of pure water, repeatedly distilled," he says, though she was there when he distilled it. He pours its contents into the cauldron she apparently polished to a mirror shine while he was out. "And next is..."

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Well, she's the one that this affects, so of course she'd make sure everything is done right!!! (That's not true. She'd also make sure it was done right if it was for someone else. Possibly with more vigor and repeated water distillation.)

"Thirteen drops of night vanilla extract," she says, taking the parchment carefully.

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"... which is a terrible metric of measurement, where are the noble milliliters??"

Apparently she is incapable of assisting without commentary.

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James sporfles.

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Old Neil just smiles mysteriously. "Ah, indeed, indeed, where indeed," he says, going back to the silver box. "Night vanilla can be extracted and stored as an essential oil ahead of time," he says, taking out a tiny brown bottle from the box and using a pipette to drip 13 drops into the cauldron without paying much attention. "And next are the gold mint leaves, yes? How many?" he asks, reaching for a small can in the box and opening it.

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"Seven. Again, terrible unit of measurement, leaves can grow to be vastly different sizes!"

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"Not vastly different," Neil says, counting seven leaves and dropping them into the cauldron. "And now it should be the poison hemlock, yes? Three drops?"

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(James is still laughing in the background.)

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"Three, yes. Still a downright criminal measurement to be measuring in, I hate even having to acknowledge it. And the leaves can be vastly different, not even just in size, but because they grew in different conditions, so they might contain slightly different amounts of the active ingredient! Really, they should be ground up and synthesized to get the dosing precise instead of just leaving them as leaves..."

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Active ingredient? That's... an interesting phrase.

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Yes. Yes it is.

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"Active ingredient?" wonders Old Neil. "The leaves are the ingredients," he says, reasonably enough. The hemlock is also from a vial that was in the silver box. At least he uses a different pipette for it. "This isn't something you should drink randomly, by the way; it can cause your entire body to go numb to the point of death," he explains, cheerfully.

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Adding the hemlock noticeably changes the smell of the concoction. Previously it had been sweet, but now it's a strangely cool and bracing smell, one that seems to almost make one more alert.

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"I am aware that the hemlock named for being poisonous is poisonous and will kill me," she says, drily. "9 grams of dragon blood grass powder, the first measurement that is not terrible! Good for it! It should instead be measured in milligrams to be safe, but I still appreciate the effort. You tried, little dragon blood grass powder."

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Another vial from the silver box, this one filled with a deep black powder inside. He measures 9 grams of it with a beaker and scale, pours it into the cauldron, then starts to stir it all together with a darkwood ladle. "It does not matter overmuch," he explain, "because these materials are all supplemental. Their exact amounts don't affect the final outcome. They are here to serve as mystical stabilisers for the real occult ingredients," he says, nodding at the wooden box from Backlund.

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"Oh. ... That doesn't get them off the hook, supplemental ingredients should be precise, too." The next things on the list are very reasonably measured, thankfully! "10 milliliters of lavos squid's blood, and 50 grams of star crystal." (Still should be broken down more precisely on the grams, but she's very happy about actual milliliters being used!)

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Wait a minute.

"So the recipe writer knew what milliliters was the entire time and just didn't use them at all until now?!" she says, offended.

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"They did say 100 milliliters of purified water," he reminds her, opening the wooden box. "Ah, yes. This kind of squid is an extraordinary species. It is clearly mutated, and its blood will rapidly break down if exposed to sunlight and lose its mystical qualities. It has to be stored in an opaque material," he says, and his tone is somewhat less relaxed now. The bottle he fetches from the box is indeed painted pitch black, and he's much more careful and precise in measuring the blood.

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The blood is sky blue, and from time to time, it produces illusory bubbles that seem real until you blink. As soon as it makes contact with the liquid in the cauldron, it produces bubbling sounds, and the lighting in the entire room is swiftly tinted blue.

The feeling in Elaine's heart shifts, from clarity to familiarity, like she's somewhere safe and warm, like she could rest...

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She is quiet for the measuring process, shushing her grousing to allow for maximum precision. She looks at the blood in fascination as it's added, and only after it's in does she ask:

"... It doesn't need to be stored at colder temperatures? And it doesn't separate into - er, the. Yellow kind and the dark red kind? If it's kept from the sun, there's no shelf life?"

She absolutely stopped herself from using different terms there. The potion might be getting to her before she even drinks it...

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Hmm.

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"It doesn't, no, it keeps forever, thanks to the spirituality embedded in it." Now for the star crystal.

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That's! So! Weird!!!!

She stares at the squid blood like she can interrogate it for its secrets by gaze alone.

(She is of course quiet for the Star Crystal measurement.)

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It appears almost gelatinous, like it could be reshaped in one's hand, and under the blue light, it reflects specks and sparkles forming an illusion of a void of stars within.

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Neil uses a silver blade to extract the right quantity of the crystal. "You must never increase the amount of the mystical ingredients. If you don't include enough of them, your enhancement can fail, but if you add too much, you could die immediately." He goes for 49.9 grams of the crystal. "This is an excellent material for the creation of divination crystals, by the way," he observes, and gently drops the chunk of crystal into the cauldron.

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The mixture sizzles, immediately dissolving the crystal, and the room is suddenly filled with illusory fog filled with stars.

It feels like there's... someone, or something... watching her, hidden amongst those stars.

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Elaine gives a solemn nod, and will clearly remember this. She's tempted to ask if the potion is done, but. ... She thinks she knows. It's doing a Thing. That seems like the Thing It Should Be Doing.

"Any last minute tips before I just, uh. Play roulette?"

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The illusory fog dissipates as quickly as it appeared, and the potion coalesces into a dark-blue gelatinous fluid that seems to stick together more insistently than regular liquids do.

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Neil uses the ladle to scoop out the liquid and pour it into a cup, and not a single droplet is left in the cauldron after he does. "You could get a cup of Intis Aurmir grape wine, maybe have a cigar and whistle a little tune. Do a tap dance then play a round of Gwent cards..."

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"Ha. No. Not what I meant. Fine, keep your secrets."

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She takes the cup, followed by a deep breath, and without further thought or hesitation - drinks.

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It does not behave like liquid, exactly. Especially not once it's past her mouth and properly in her throat. At first, it's smooth, but insistently together in a way that she perhaps should have expected by its earlier behavior. It's strangely lighter than liquid should be? Like she's swallowing something between liquid and gas.

But then once it's properly inside her - it seems to come alive. It feels like little tendrils stretching out to every part of her body from the inside out, turning it all the same cold that the potion had. Like something slithering inside her and taking deep root, merging with her to become one being. She gives an involuntary full body shudder, and stumbles a little, catching herself on the table. She'd closed her eyes to drink the potion, but opens one to make sure she's not about to fall into anything important, and her vision's brightened and doubled. Not wanting anything to do with any of that, she firmly shuts the eye again.

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She is taking in something new to become part of her, but because she meant to, and it's odd, but that's not the same as unpleasant. She doesn't see a reason to fight it.

Doesn't see a reason to give it ground, either, though.

She takes another deep breath, and - still herself, still feeling perfectly sane and at least human shaped, if not, precisely, human anymore. But that's what she planned. This is fine, actually.

Elaine tentatively opens her eyes again, and she's not seeing double anymore.

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Hornacis... Flegrea... Hornacis... Flegrea...

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This causes her to make a face.

"Oh, hello to you too, creepy whispers, kindly fuck off," she mutters, a little mulishly.

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All colours look more vivid. The reds are redder, the blues bluer, the blacks blacker. Sounds are sharper, too, such as—

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—James's involuntary snicker at that.

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"Your vision will be abnormal, and you'll be hearing things, yes? That's expected, it's the resulting seepage of the potion's energy.

"Think of an object in your mind, something simple and easy. Place all your focus on it, and draw its outlines on top of it in your mind."

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"Okay," she agrees, and gets to visualizing. Easy: flower. A lotus, specifically. The shape of the petals are surprisingly soothing to trace in her mind, and - also very grounding, yes.

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And little by little, the whispers fade to nothing, and the colours return to normal.

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"Better?"

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"Better. Thank you." Though her mouth twitches. "You know, this was the kind of tip I was asking for before I drank the concoction that fundamentally changed my biology into something else."

Her voice is teasing, not angry, though.