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The Bluebell cannot charm me now
Felicia and Elias visit the Casinean Empire
Permalink Mark Unread

The beautiful woodlands stretch off into the distance in all directions, a small muddy cart-track meandering off towards the rest of civilisation.

A selection of... mostly-human individuals are sitting or crouching by a sparkling stream, flanked with a profusion of bluebells, panning the water for something.

All of them have some slightly non-human features - prominent green veins, or patches of bark, or vines and flowers growing amongst the hair, or thorns jutting awkwardly through the skin. All of them have at least one prominent tattoo, a variation on the theme of a twining thorned branch; some have many more.

A few children running here and there, not tattooed, fetching and carrying and dancing and playing. Some are a little green-veined, some with scabs of bark from inevitable childhood accidents.

Some wooden structures cling to the forest's edge above the brook, haphazard shelters built with love and energy and not very much in the way of skill and patience.

Into this - suddenly, two visitors, amongst the bluebells on the river bank.

Several people notice their arrival and are reacting surprisingly calmly; some simply look up, some are moving to hold back children, one teenage girl took off running immediately, back up to the cluster of buildings, yelling "Visitors! Through a portal!"

A couple of people stop what they're doing immediately and turn to approach them, one man who is taking some kind of leather tool roll off his belt and looking at them carefully like they might be some kind of wounded wild animal, and one woman who is smiling widely and generally trying to put them at ease.

"Welcome to Foundhome, did you come through the Gate? Is there trouble coming?" asks the woman.

"And are you hurt at all?" adds the man.

There are also distinctly a few people who have picked up spears from the undergrowth in a stealthy fashion and are trying to look unthreatening but ready for that to change if necessary.

Permalink Mark Unread

They were instructed by Rendon Salian, the head priest of the Conradian church, to Plane Shift to the Silver Garden, the Abyssal realm of Conrad and Damian. They were to help with the process of setting up a scheme to permit mortals to visit and trade, similar to what Nocticula did with the Midnight Isles several decades ago. 

None of the fifth-circle clerics prepared Plane Shift, though, and she, being a third-circle caster, didn't have the ability to prepare Plane Shift. She could totally use a scroll, though. She read the scroll...

and ended up in a place that is not the Silver Garden. Wow. This was a really bad scroll mishap. Fortunately, she still had all her belongings.

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Damn it to Hell, Felicia! Where have you taken us? he does not say, because there are people around. He feels his stomach and face. No injuries, and his plate armor and his helm are still intact.

She and Elias recently got weapons with the shrinking enchantment placed on them. It has special significance in the church, since Conrad had a shrinking greatsword when He was a mortal. The enchanter wizards of the church often place it on equipment meant for the armory. His greatsword is currently in a sheath attached to his belt, having shrunk to the size and weight of a dagger. Felicia's shrunken spiked chain hangs from her belt as well.

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Gate!? No, she can't cast Gate, that's a ninth-circle spell. Where would you even get a scroll of that? Okay. Okay. They're in a different plane. Magic works differently in some planes. Maybe this is one where you can just cast ninth-circle spells like that. That image is...absolutely horrifying, but she'll ignore it for now. She has a tuning fork tuned to the Material plane, where she came from, and one to the Silver Garden, which she wanted to go to. But without the spell, the forks are useless.

She stands up and brushes off the dirt from her leather armor.

"No, madam, we are not hurt. Thank you for your concern. We seem to have had a...magic accident, which inadvertently transported us to this place. Could you tell us where Foundhome is? I am sorry if I have disturbed you." She would really not want to fight the...fey? Leshy-people? Plant-people?

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He'll let Felicia do all the talking. He's no good at that, especially now that he's angry. He sighs. He normally takes off his helm when they do negotiation, but he won't do that. Instead, he keeps one hand near where his 'dagger' is. With a command word, it will expand to its full size.

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"No worries, I hear portals are like that sometimes. You're in a small Steading in Oakways, Miaren, that's in Navarr in the Empire - I guess that's not much help if you've come very far, the Casinean Empire?"

The man with the tools seems almost disappointed they aren't injured, but starts to put them away again. Several people settle back to whatever they were doing before, although there are still a lot of curious looks in their direction, and the people who were on alert to maybe fight have not quite stopped that yet.

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She had initially thought that they hadn't gone very far, given that they seem to be speaking Taldane (though with very strange phonetics), but she does not recognize those names at all. Is she in Tian Xia? Arcadia? Or some other super far away plane that's so far away it's actually closer, as little sense as that makes?

"My sincere apologies, ma'am. I do not recognize any of those names at all." She makes a half bow.

"We must have gone a very long way. We are from" our church headquarters in Sarkoris Scar "a place called Sarkoris, in the continent of Avistan, in the planet Golarion. Are those names you recognize?" She's not going to mention that they were trying to go to the Abyss.

Hm. It's probably best if they found someone here who can cast Plane Shift again so they can return. They have money with them, but it might not be enough.

"Do you have anyone here who has skill in conjuration magic? Magic that can do portals or open the way to other planes. We would like to be able to return to where we came."

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The other people seemed to have stood down, so he'll do that too. He takes his hand off his belt and lets them rest to the side, straightening his back. The least he can do is act imperious for Felicia's sake. He takes care not to stand too close either to her or the woman. Otherwise, his antipaladin aura might affect them. Inducing fear in someone shouldn't be done if you want to have a friendly negotiation.

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"I'm afraid I don't recognise any of those!

Allegra will be down here in a minute, Hyly has gone to fetch her. Several of us can technically operate portals, but she's the only one who actually has, as far as I know."

The people with spears are still wary but reciprocate by getting back to their previous work, mostly various portable fibre crafts, with a wary eye on the visitors and in grabbing range of their weapons.

Permalink Mark Unread

Oh dear. That's not good. She...might not actually be able to receive spells anymore, if they're too far away. Many gods are restricted in range, and Damian isn't an ancient god like Sarenrae or Asmodeus. She hasn't lost her spells, so she didn't lose her clerichood, but whether she can get new ones is another story. She takes a look at the orisons she has prepared. Those ones she can cast without limit. She anticipated going into friendly territory.

0: Create Water, Purify Food and Drink, Prestidigitation, Light

Okay. So. In the...absolutely horrifying event that they can't get back, she can just go be a laundry cleric. Ha. Amazing. She did not anticipate being so thankful that Damian grants that as an orison. 

Allegra, hm. She sounds like a caster of some sort. Or even if not, she sounds like the sort that would be able to point her in the direction of one. I mean, a village like this does not really look like the sort to have a fifth-circle cleric or seventh-circle wizard.

She doesn't want to reveal that she's a cleric, at least not right away, since that will lead to a discussion about which god she worships, and people don't tend to like demon lord worshippers. Two of her spells are also wizard spells, though. She's wearing armor, but both Prestidigitation and Light are castable by magi, and magi can wear what she's wearing.

"In the case that we might have to stay here for some time, or if we must ask something onerous of you, I should say that I am capable of casting various minor spells. I can cast Prestidigitation and Light." She should probably explain what those are, shouldn't she.

"That is to say, I'm capable of magically cleaning items, or causing an object to glow brightly for a little less than an hour. If you have things that are difficult to clean, or must have a source of light in the night, I may be able to help." Wow. That sounds so pathetic, honestly. It is hurting her pride.

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"Oh, excellent! Allegra will be very interested in new spells, we haven't invented a new one in years and that was just a combination of a couple of others. You cast these off personal mana, right?

We have plenty of lightstones, but cleaning sounds much more useful to a village than our basic spells are. Not that I mind having someone with Purify around, that helps a lot."

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...what is personal mana. Actually, what is mana, without the qualifier of personal? She pauses for several seconds.

"I can cast many of my spells only a certain number of times a day." That's not a lie.

Purify? Does she mean Purify Food and Drink?

It slowly dawns on her that it's possible that she was transported so far that the way magic works is this plane is entirely different to her own.

"I'm available, if someone needs me to cast those spells." She would normally say she'd be happy to help, but that'd be a lie. She's appreciating the seminary classes about lying without uttering false statements, now. Good thing her god was a former Asmodean.

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This realization also dawns on Elias. Wow. They're kind of fucked right now, aren't they? Hopefully this Allegra will be able to point them in the right direction. He can still feel the Abyssal energy protecting and infusing him, though, so they can't be too far away. He tries to Detect Good. Are any of them both strong and Good enough to ping?

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Nobody in range, but the range doesn't reach to the person now heading down the path from the buildings towards them.

She looks a lot more baseline human, albeit with a large facial tattoo down one cheek and a burn scar that looks deliberately inflicted on the other.

Her equipment looks significant - a leather headband with a green gem, a thick leather belt with engravings on the prominent boss, green and gold leather bracers with matching gems, and a silver staff which seems to be actively growing autumnal leaves from silver veins.

This looks a lot like a retired adventurer...

"I don't think we're in desperate need or anything, but Allegra will sort it out if you're staying - oh good, she's on her way now."

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She bows. Elias follows, but not as deeply.

"Hello, Madam Allegra. We are...lost travelers, who have arrived here because of a magical accident. Is there any way you might be able to help us?"

Ooh. That is some serious equipment she has. The silver staff looks beautiful. She would totally cast Detect Magic, except she didn't prepare it today. She doesn't get why an adventurer (at least, what she's assuming to be one), would decide to retire here. Maybe it's her hometown? 

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Allegra is here. Would he and Felicia be able to take her? Unsure. He wouldn't bet on it. He recasts Detect Good. Fortunately, he can do so without needing to chant or move.

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This sure is a Good aura! She takes a while to get down the path so he gets the next step, it's just her and it's only faint.

She smiles in a slightly embarrassed fashion. "Just Allegra, please, or Brand if you must.

I'll look for a portal right now if you don't mind, if you've just come through time might be short to get you back."

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Good to know. Well, in this case, her being Good is actually good, since it means she'll help them.

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"I see. Thank you very much for helping us. I hope that the portal is still open." She...thinks that it wouldn't be, since Plane Shift is not Teleportation Circle, but clearly this world's magic is different from Golarion's, so she says nothing.

"Do you happen to be a wizard, Allegra? Are you a conjuration specialist? Hm. Actually, how we organize our magic might be different from yours. My world has eight schools of magic, and all spells save a few belong to one of them: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. Is it the same with you? Respectively, those are protection magic, summoning magic, magic used to obtain information, magics that manipulate the mind, elemental and forceful magic, magic that creates figments or manipulates shadows, magic used to manipulate undead and negative energy, and shapechanging or enhancement magic"

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"Little bit of everything, mostly wizard, we do seasonal and time of day names for the realms. This is a basic spell, I'm going to call on a couple of constellations. Going to need to get close to you, don't have to touch - this is the location you arrived at, yes?"

She seems a bit distracted and not really fully listening to the whole list, all business as she raises a hand and steps closer; as she clips the edge of the antipaladin aura, her hand goes instinctively to her satchel bag and pulls out a small potion bottle, but she pauses a moment before downing it... 

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"Yes, we have not moved from this spot since we landed here."

Constellations? What do the stars have to do with it? Okay, no, no. Stop questioning the otherworldly magic. If Allegra can get them home, then it doesn't matter.

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He feels...uncomfortable, with her standing at that range, but he understands that many spells have short ranges. He's actually a little surprised it's not a touch range spell. He stands motionlessly, his posture like a suit of armor rigged up for display.

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Allegra decides she can deal with the uneasy feeling, drops the vial back in her bag, and starts incanting.

"I am the Spider, I watch from afar. I am the Key, things are revealed. I do not pass through this portal, I merely reveal it. I am the Spider, I watch from afar..."

This goes on for precisely thirty seconds, after which she makes a frustrated noise (and steps back out of the mild fear aura, it's not the worst she's been in but it's not exactly pleasant). 

"I'm sorry, there was something here but the trace is incredibly faint, it's not going to open for me and much less for passengers.

I suspect I should get you oriented and we should head to Anvil about it, if you are looking to get home. If we're lucky, the Sentinel Gate will have a conjunction for you.

Uh. Do you know if that fear aura is on you, or is it on the area now and I need to get a consecrator in?"

Permalink Mark Unread

Huh. The verbal component of her spell is in Taldane. And a spell having a chant that long is rare. That's ten rounds of chanting.

She expected as much, as much as it pains her to admit it.

"I see. Thank you very much for helping us, regardless."

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Oh god. The Good caster is totally going to expose them all and smite them. No, you're an antipaladin, Elias, you're not the one who's supposed to be afraid. How to explain this?

"Yes, the aura is mine. I am sorry. I am" an antipaladin "a divine warrior. My god grants me an aura of menace. Very useful for intimidating foes, but unfortunately, it cannot be suppressed." He can suppress it in the sense of deliberately thinking of her as an ally, but he does not have the Wisdom to be able to contort his mind into such a shape. She is most certainly not an ally, not in the way Felicia is. He tries to remember the social and etiquette training he received as a squire. Yes, he should try to deflect.

"Is Anvil the name of a city? Would they have the magic to help us?"

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"Okay. That is going to be... Super awkward to get past anyone at Anvil.

It's kind of the capital city, but also it has only a couple of permanent structures by law, it's where everyone converges four times a year to get stuff done.

Unless you particularly like standing around in a clump of bluebells, we should probably head back up to my house - it sounds like this is going to be one of those long explanations?"

She doesn't sound exactly thrilled with the situation, but it doesn't seem to have dented her determination to help them. Mostly she would just like to stop living in interesting times, thank you very much, she came here to get away from all this.

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"I...see. Why is it that there are no other permanent structures there? And what are the permanent structures?" That sounds super weird, but presumably she'll explain it.

"Thank you. Please lead the way." She and Elias follow her. It's not like they have anywhere else to be. 

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Elias wordlessly follows. He carefully positions himself beside but a little behind Felicia, so that Allegra wouldn't be in range of his aura. No need to antagonize her any further. He lets Felicia talk and turns his head from side to side occasionally, since the helm restricts his vision a little.

Permalink Mark Unread

Allegra starts by leading then down the path, but makes eye contact with one of the potential spear welders who picks up his spear and takes up rearguard - carefully out of the aura once he's brushed against it once.

He looks like he knows what to do with the spear but more for hunting than for fighting and not to any great extent; mostly he is not watching the visitors, he's looking out and making it clear noone else should get too close.

Instead of plunging into the narrow and irregular paths between buildings, Allegra skirts round the outside of the settlement, picking up a couple more guards - "Reba, Teri, perimeter please, Lars is at the right distance," - as they enter a slightly wider pathway - enough for people to pass, although the guards are ensuring nobody does - between the ramshackle houses and very slightly better built communal storage and work spaces.

There are a few more people going about their days here, who stop and look, but are warded off getting too close by the escort.

They do have to head down a more narrow pathway to approach the very slightly larger house - maybe twice the size of the standard - where Allegra opens the door and bids them sit on the wooden chairs around a table in the middle of the room. "Just dump whatever is on them on the table."

It is a complete mess in here. Papers and booklets are strewn everywhere, both handwritten and printed. There are shelves which are crammed full of miscellaneous objects, from normal household goods through small knitted and felted models of mammoths to bottles of unknown substances. There's a bed in the far corner, which actually looks quite nice, with green silk sheets.

The window is shuttered but the whole place is variably lit by glowing crystals scattered around haphazardly, in a wide variety of colours and forms, one particularly large one hanging from the ceiling over the table in a loosely woven basket. 

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Why are there so many guards? Are they planning to capture them? Given that Allegra's Good, that seems unlikely, but you never know. He's confident of his ability to take out the guards, they do not seem very experienced, but not with Allegra in the picture. He has no idea what sorts of abilities or spells she has. 

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The place is so messy! She has to suppress the urge to tidy it up. Allegra's definitely a wizard, the wizards back at their Sarkoris Scar headquarters were the same. She couldn't help but stare at the glowing stones for some time. It's not Continual Flame, that's for sure. Despite Allegra saying to 'dump' the stuff, she carefully picks up and places each item from the chair to the table individually. Elias follows suit. 

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Elias is not going to take off his helm, but he is going to pop up the visor so he can see more clearly. His skin has the opacity and color of glazed marble, and his hair and lips have the color and sheen of burnished bronze. His eyes glimmer like clear jasper – all clear signs of his celestial heritage. 

He takes a seat nearest a the corner of the room. 

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The guards all head back off to what they were doing once everyone's inside the house, rather than follow them inside. Allegra glances at the gap between Elias and the wall, checking he's sitting far enough inside that the aura won't be felt outside.

She does look a bit curious about Elias's appearance momentarily, as if she's trying to categorise him in a system that doesn't quite fit, but quickly smooths that away back under the general resignation to the situation. 

She takes a seat far enough away from Elias to avoid the aura, leaning her staff against the wall; it's just as well this house is all one big room. 

"So. I'm not sure quite where to begin, even Heralds normally come through with more context.

First up, I suppose - don't let anyone hear you talking about following a god. My people are all quite happy to accept whoever wanders in as long as they don't cause trouble, but between that and the fear aura you're just asking to be arrested by most of the Empire."

Permalink Mark Unread

Um. He's definitely heard of being arrested for following a demon lord, but following a god, without qualifiers? Perhaps the Empire is like Rahadoum, then.

"Herald? I'm not sure what you mean by that. We have Heralds in my world too: they function as special messengers for their gods, but my deity does not have any. I thank you for the warning, but why would the Empire arrest me just for worshipping a god?"

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"Most people in my home plane worship one god or another, but there are some which choose not to. There is also a region where they forbid the worship of any god at all – is the Casinean Empire the same? I would like to thank you as well. Presumably, you are taking a risk by harboring us and giving us advice, and not just turning us away immediately." I mean, that's definitely what she would have done in her position.

Ugh. Undetectable Alignment would do nothing for his aura. Nondetection probably would, so long as he didn't deliberately try to evoke the aura, but she can't cast it. Elias could, if he was third-circle. Which he's not. In that case, she was smart not to have revealed that she's an ordained caster too.

 

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"That makes sense - heralds here are like that, but for Eternals. Which are a variety of vast alien intelligences which some people do worship as gods, so it may be exactly the same thing. Imperial religion has a whole Doctrine about not subjugating the human spirit - yes, it's kind of speciesist, there's work in progress to change that - to other powers, so for a citizen that would be super illegal.

As foreigners you get a bit of leeway as long as you're not preaching, but Fear is a False Virtue - not on the approved list - so going around with a fear aura up is rather a 'stab first, ask questions later' kind of thing.

I'll probably want to take a closer look at it later - if it is a True Aura we can pass you off as trying to get rid of it and that's expensive enough you might not have done it yet, although Anvil is exactly the place that could happen at if you're not careful.

If it's removable with anointing, once we get into civilisation proper someone will offer to do that for you and not take no for an answer, or offer me the liao to do it if they know me - if that's going to be a problem then, that's going to be difficult."

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"My god is not a vast alien intelligence. Conrad, the god I worship, is an ascended mortal. He ascended only a few decades ago, and His church is new and small currently. Also, Conrad values freedom and agency. It is why I became His warrior. Do you happen to have non-humans which are people? I am an aasimar, which is a person with mixed human and celestial blood. I saw that many people outside had...non-human features. I should say that Conrad places little importance on the race or ancestry of His worshippers."

Is anointing heresy? It sounds like heresy, given what he knows of what it means to anoint something. Sounds like the process of being formally inducted into a church. But, like, he hasn't actually received religious instruction as to whether it would be to Conradians. Presumably, if it leads to him growing stronger, it is alright with Conrad. He's going to go with that.

"I don't think it's removable, unless I deliberately sever my connection with my god. Which I can do easily, since, as I said, my god values freedom. Not that I would want to do that. Is there a way to conceal it? My god's blessing does not just give me the fear aura, but also gives me protection from many magical and mundane hazards, and also renders me immune to disease. I am resistant to fire, acid, cold, and lightning." More specifically, he's immune to the effects of diseases – he can still spread them around. Not that he's interested in that. He's not an Urgathoan antipaladin. Still, he'd rather not mention that specific point.

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Elias is...not handling the situation how she would have, but neither has he made any obvious blunders. Who knew that his aura of cowardice would be so problematic? Still, she doesn't want to speak for him. 

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"Oh, uh, that happens sometimes too - most recently with Basilius Flint - but generally by the, uh, mortal taking over an existing Eternal purview. So they kind of become a fusion of what they were and what there's a space for?

And the Imperial religion doesn't recognise them as human any more, after that has happened.

We do have non human sentients, orcs, but integration is historically fairly recent - within living memory - and it takes rather a while for the traditionalists to allow anything to be updated.

My people are humans, though - mostly briars, the lineage of the Spring realm - I don't know if you have that, I'd assumed Felicia here was Summer touched and you maybe Autumn, but possibly you know entirely different realms? Lineage isn't necessarily literally a blood relationship, it can manifest through ambient magic affecting someone too, although once there it does tend to pass down in families to various extents.

There are ways to conceal a dedication, I don't know if they'd work on an... area effect aura, those are not very commonplace at all on people - also they are all extremely illegal and I don't have any on hand. That all sounds more like what I'd call an enchantment though, there is a ritual to disguise one and another to suppress some personal effects but not one I can think of which would turn off the thing that feels like a fear aura eminating from you.

I should try insight on it, if ranged insight doesn't give a clear unwelcome answer I suppose we could... Rig something up that keeps people away from you, explain that the effect is an enchantment on it if anyone gets nosy? If it's not a surprise and it looks more like an enchantment than a spiritual effect, we can probably pass it off as a weird foreigner thing that nobody will jump straight to condemning. I should do a full set of detections too, so we don't get any surprises and have to explain on the hop."

 

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"We do not have that. We are familiar with the seasons – spring, summer, autumn, winter – but I don't think you say those words with the mundane meaning. Do seasons have...significance in this world? I'm a half-elf: my grandmother was an elf. I am familiar with the general concept you're describing, we call those sorcerous bloodlines. For example, a person with many strong spellcasters in their lineage might be born being able to cast spells at an early age without the need for study."

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"I would be fine with having divination magic cast on me, if it will help avoid problems in the future. Are you able to cast it now, or would you need to sleep first and prepare the spells in the next morning? I'm not sure if the enchantment to keep people away would be helpful."

It dawns on him that it would be absolutely terrible if he accidentally made eye contact with someone and inadvertently used his other fear inducing divine ability.

"Why are you helping us?" he asks. Well, he knows she's helping them because she's Good, but why specifically. "Er, I do not mean to offend. It's just that it seems that you are taking a lot of risks in helping us, when it seems that what I am might be illegal. This is not to say that I do not appreciate it, though. If you expect payment from us, we are able to pay in gold pieces. Do you those accept those? Aside from that, we would also be willing to pay for a place to stay, and perhaps food."

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"You were saying something earlier about schools of magic? The seasons, Day and Night are our schools of magic. They also correspond to Realms, which are nearby planes of existence that Eternals live in. What the word 'elf' means to me is, a particular kind of Summer herald, or possibly someone with very strong Summer lineage. 

'aasimir' is not a word I've heard before and 'celestial' generally relates to the constellations here, so the first association I get from that is a Tulpa in your ancestry, which I hadn't previously heard of but have no reason to expect wouldn't happen.

People have a wide range of ages and amounts of study they need to master some magic, but we've never successfully correlated it with lineage, most lineaged will never be magicians, the same as most baselines won't.

I'm only planning to do basic magic detection, I can afford the liao for an Insight but we're rather using all our crystal mana as our main export and I don't have any useful ones mastered anyway, so I don't need to swap masteries or anything, we can do it whenever you're ready.

Helping people is what I do by default, I guess. If you start costing much then I'd like some kind of payment if you've got it, gold pieces aren't a local currency but I expect a Broker would happily help exchange them. So far I'm being well paid in satisfying my curiosity, though.

We normally do food fairly communally here, someone will likely come and remind me to eat at dinner time and you can share whatever they're cooking, or I can get someone to fetch something now if you're hungry?

If you're staying I can probably find you spare beds or at least a tent; if you stay for a while I'll expect you to pick up a work assignment but it won't be much, and if you're staying indefinitely your first one will be 'build a house'."

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"By celestial, I'm referring to the Good planes: Heaven, Nirvana, and Elysium. Specifically, I am descended from an angel. My great-grandfather was one, although I was born to two human parents. It sometimes skips generations like that. Is there anything I need to do for the detection, or do I just stand here and not use my Will to resist?" The thought of failing his Will save sounds awful, but he can take it.

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"Thank you for your hospitality. Barring some unforeseen event, we will likely leave tomorrow morning, after prayer, provided we have a destination.

Ordained casters usually pray at dawn or in the early morning to receive their spells. It works differently for you, yes? From what you have described and talked about, it sounds as though magical energy, er, 'mana', is an easily divisible quantity for you, like water. Our world's magic is discrete. It is packaged up into individual spells, and casters can only cast a certain number of spells of a certain strength per day, with the exception of the weakest spells, which can be cast as much as one wants."

Hm. Should she tell the person she's a cleric? She's been helpful so far, and she thinks that she wouldn't have anything to prevent them from just running away into the woods if things go sour. She hadn't been hostile to Elias talking about how he's a 'divine warrior', after all.

"I confess that I am capable of more than I initially described. I am a cleric, which is similar to my companion, except I specialize in casting spells provided to me by my god. I am able to receive a number of spells per day, which I can use to various effects, such as strengthening others in battle, healing wounds, removing diseases, and raising the dead. Sadly, I am too weak to be able to do the last one."

After a moment, she adds, "Oh, I'm sorry. You have introduced yourselves, whereas we have not. You may call me Felicia. He is Elias."

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"Okay, those are either realms we don't have contact with or different names for them. 'Angel' to me is the Suranni term for Herald and just used to mean a herald of one of the 'gods' they approve of.

If your 'Will' is a general defence to divination, it might be worth trying one with that running to start with, see how it interacts? I can always do some of the more obscure ones tomorrow if I have to repeat any.

I'm not sure you can wander around without causing panic yet, I was planning to escort you unless you really want to strike out on your own. It's been a few years since I went to Anvil, but strange foreigners escorted by someone who appears to know what they're doing will raise fewer immediate questions.

Some spells take more mana than others, but we only know of two levels of that - it's the kind of thing that could easily work differently in a different tradition, though, this is just the standard way the Empire teaches it.

Raising the... How long does that work for? Our healing magic can bring people back from the brink, but once someone's terminal there's nothing we can do but let them head on to their next life. Or do you just mean calling them back to talk to?"

Allegra is sure there's a perfectly reasonable explanation for that which will be forthcoming shortly and there's nothing to panic about. Yet. 

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"Yes, 'Will' is what we call the capacity of a person to resist divinations. It is also used in reference to resisting mind-affecting effects such as illusions or enchantments. For spells that manipulate the physical world, then the two defenses are either trying to face it head on and resist with bodily strength – this is called 'Fortitude' – or try and move out of the way, or shift your body into a less vulnerable position – this is called 'Reflex'.

Raising the dead requires a fifth-circle spell, called Raise Dead. It requires a large and flawless diamond as a material component, which is consumed upon the casting. Raise Dead is the weakest of the raising spells and has a number of limitations: the person must not have been dead more more than about a week or two, the person have an intact body (otherwise, the lost portions are not regenerated), and the body must not have decomposed in the meantime. Further, the person comes back in a reduced and weakened state, but that can be remedied by casting Restoration. The stronger raising spells, Resurrection and True Resurrection, have fewer limitations and drawbacks, but require a very strong cleric and bigger and more expensive diamonds as components. 

The raising spells pluck the person's soul from the River of Souls, in the case of Raise Dead (which is why it has such a short time limit), or potentially in their respective afterlife after they have been judged by the goddess of the dead, Pharasma." She and Elias are ordained casters and also have soul contracts, so they get to skip the judgment part. She's not going to mention that, though.

"There is a time limit on Resurrection and True Resurrection because people are altered over time as they dwell in their afterlives, and after a certain threshold is reached, they cease to become human and can no longer be brought back into our world.

'Circles' are our term for the complexity and strength of a spell. Spells range from zeroth-circle, we call those 'orisons' or 'cantrips', ranging all the way up to ninth-circle spells. It is immensely rare for anyone to acquire such power that they are able to cast a ninth-circle spell. I myself can only cast up to third-circle.

We also have spells for healing and for preventing a person on the brink from dying – that spell is called Stabilize, and I am able to cast it. Bringing back someone merely to ask them questions is called Speak With Dead. Oh, is it that you have someone you wish to ask questions of? It is a third-circle spell, and tomorrow I may be able to request it from my god."

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"Yes, I can resist your first casting of the divination spell, and then refrain from resisting in the second. Because of my god's protection, I'd likely be able to throw off the effect of the divination if I choose to resist. What is the spell called?" 

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"We can do speaking with them, that's called Whispers Through The Black Gate here, or just Speak With Dead if you've got the body and they've not been gone long," she says, as a kind of holding pattern while she tries to think through the rest.

Maybe they're like orcs? That could be a description of the Howling Abyss...

"When humans die here - and I'm beginning to think you all are a different species despite the similarities - we go into the Labyrinth, which sounds a lot like your River of Souls," she begins to try to explain.

"But then instead of going on from there, most human souls return to the world - reborn in another human body.

Although - I guess you get the same results if the 'afterlife' is just a stage of the Labyrinth and you can't retrieve people after a while because they reincarnated?

We do believe some souls escape this cycle, but only a very few of the most Virtuous.

And orcs work differently again - this is why I'm wondering if you have a different variety of soul. They have something that's much more like a round of judgement, attempting to cross the Howling Abyss - if they've been sufficiently Virtuous - or impressive, or their ancestors decide to help them - they get across and join the set of Ancestors that the orcs can hear guiding them, if they're not, as far as we can tell they disappear forever."

Allegra's not the easiest person to read, especially when, like now, she is putting a tight lid on her emotional reaction, but it's pretty obvious that she is having some kind of emotional reaction and it is not universally positive.

"Oh, uh, I'm planning on Detect Magic in two or three different modes and Insight, nothing fancy," she adds, realising she hadn't answered the more relevant questions. 

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"We are indeed a different species. We both have nonhuman blood. However, even full-blooded humans go through the same process we described in our world. We are not reborn into another human body after being judged, but instead transform into various creatures depending on what afterlife we went to. People in Elysium become azatas and people in Hell become devils, for two examples. 

Orcs go to the same afterlives humans and other races do. All mortals in our world go through the same process, to clarify. That does not describe our afterlife at all. The only way a soul would be lost if it was deliberately destroyed or eaten, such as what happens to souls condemned to Abaddon."

Felicia is Splendid and Wise enough to notice the change in Allegra's reaction, but she can't figure out what part she's struggling to process. Is it...the afterlife system? Well, it is kinda sucky, to be honest. Pharasma isn't the most pleasant god to deal with. Huh, reincarnation.

"Some druids and shamans are known to be able to cast Reincarnate, which revives a recently deceased person by creating a new body for them and then having the soul inhabit it, although neither the caster nor the target can choose what sort of body they will occupy. It's a very jarring and disconcerting process, since there's a half chance that the person might be put in a body of the wrong sex, or that they'll end up being a different race. I am unable to cast such a spell, although my church has associations with druids who are able to."

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"We have access to Detect Magic too, although it does not have any 'modes', if you don't count Greater Detect Magic. What is Insight? Is that like Guidance? Guidance channels a tiny fragment of our god's wisdom to help us in a task. Or is it like prophecy?

Does prophecy work in this world?"

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"Insight's not technically magic, it's a spiritual rite that gives me information about the state of your soul.

Our Detect Magic comes in a variety of different modes, the ones I'm thinking of are Discern Enchantment which will tell me about magical effects on you, Divination which tells me what other investigative magic might have an interesting answer, and maybe Detect Arcane Mark although that's a bit specific, there's a specific ritual that interacts with it to place one.

That's everything I'd expect someone to casually fire off at you, anything else would be accompanied by at least two minutes of casting and I'd expect to notice, plus divination should tell me which ones of those to watch out for."

She considers trying to address the afterlife points, but that sounds like getting into a religious argument and she does not even slightly want to get into a religious argument right now.

"We have occasional fragments of what people claim to be prophecy, and some useful Night magic and potions which might give glimpses of future events, but generally it's all sufficiently cryptic that it might just be making reasonable inferences from hidden current events, or be total coincidence. Autumn magic can improve luck and fortunate coincidences."

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"Oh, we do have Discern Enchantment, although we call it Enchantment Sight, and permits examining many creatures at once. Arcane Mark is also a spell our world's magic has, although it does not require a spell to detect, unless it was deliberately made invisible. In that case, See Invisibility would permit you to see it."

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It seems that prophecy does not, in fact, work in this world.

"I am ready to have the divination magic cast on me now, if you would be so kind."

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"Starting with detect magic divination - oh, by the way, I'm long casting these to save on mana, they can be cast much quicker but I want to pack enough of them in that I'd definitely run out that way, especially if I'm doing both of you. So this wouldn't be as obvious from someone doing it quickly."

She gets up, which appears to be mildly effortful and she's leaning slightly on her staff to do so comfortably, and with a visible effort to remain calm steps inside the aura again, close enough that she could reach out and touch but not actually doing so, although she does hold the staff in one hand and trace some gestures with her free hand. 

"I am the Spider, I watch from afar. I am the Web, I am connected to things - I am connected to the weave of magic that is disrupted by your presence, I watch the vibration of the threads. I am the Spider..."

Again, this takes almost precisely thirty seconds.

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He tries to resist it, and fails. He was definitely not expecting that. It was almost like it passed straight through to him. Either he happened to be unlucky that day, or Allegra is a fearsome caster. It is an interminably long spell, though, and it's strange that he understands the verbal component. Usually, verbal components are syllables that have been passed down for millennia and have no meaning to modern ears. Yet, she's speaking in common language. Most spells he or Felicia could cast would lonly require a tenth of the time Allegra took. Perhaps the long casting is how she was able to get through his defenses. Presumably, disrupting the chanting would also disrupt the spell.

He's not going to test that.

The Detect Magic: Divination spell suggests that Bright Lantern of Ophis or Ties that Bind would reveal significant information, as well as Insight.

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"Okay, that's about what I expected, congratulations on not being cursed. Unless you resisted that bit? I didn't notice any differences from normal but a fully general defence might not do that, I suppose.

I'm going to try Discern Enchantment next as the response from that makes it clear you've got something there - the response was Bright Lantern of Ophis which is an enchantment analysis ritual and Ties that Bind which is an Autumn ritual I don't actually know, but I'm pretty sure it has something to do with magical bonds, and Insight which we expected."

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"I did try to resist, although I noticed that my resisting didn't work. You must be a powerful caster, or perhaps it is that your magic works differently. I do not know of any curses on me. Curses in my world are obvious and clearly debilitating. I don't think we would have had any curses from your world, given the short time we've spent here."

Elias sits still as Allegra casts Discern Enchantment. To the spell, he seethes with Winter energy. It reveals five Winter enchantments, one of magnitude 9, two which are 10, and one each of 12 and 14. The spell says that all the enchantments are boons, not of an Eternal exactly, but of something similar an Eternal. The entity that granted the boons seems to not be associated purely with any one realm, but suggests that Winter is the closest realm to whatever It is.

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"Right, so that's," she looks like she is trying to sort complex information in her head for a moment, "going to confuse everyone and get you tailed by any Vate worth their tattoo," she concludes. 

Stepping back for a moment to think it through more clearly, she continues. "Something on two things attached to you isn't _unprecedented_ but marks you out as someone important, you have more than that...

Of course with your magic that might actually be a different thing going on - what I actually get is five Winter effects at 9, two at 10, 12 and 14, which are all stuck there by Not Quite A Winter Eternal, which is suspicious enough in itself.

...hang on, actually, if I hadn't just done the divination version, I'd assume you'd been cursed a whole lot, that's the obvious explanation for that result on its own. If I was being fully paranoid I'd suggest you get a minor curse cast on you to mask this signature. People would still be interested in what cursed you - but would be less likely to expect you to actually know.

Okay. Insight's a little different. I'll paint my eyes with liao and let it get me in the right state of mind, then ask you to make eye contact for about ten seconds."

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Minor curse!? He really does not want to be cursed. And he doesn't have any idea what curses are like in this world. What she calls "minor" might be debilitating.

"What does receiving a minor curse entail?

Also...does Insight truly require that you look into my eyes? You might have noticed that i have never looked directly at your eyes: I've only been looking at your forehead or your nose. My deity grants me a similar but stronger and more focused version of the menacing aura through my eyes. It will be terribly unpleasant if you make eye contact with me." He should know, his instructor back when he was a squire had the same eyes.

"Ten seconds is enough to make a common man flee for their life." He knows from experience, although Allegra is not a commoner, that's for sure. She has a better chance of resisting it if she's Wise, which seems likely.

 

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"Minor curse, uh, I don't actually have any of these but - actually, there are those mutual curses that leave you specifically vulnerable to another person but don't have a bad effect if they don't invoke it.

Traitor's Fate is probably the best, I think my winter coven here can hit it if I retrain them all, might take an extra day - if you trust each other, you could do it between the two of you, the other person can hit you like an arrow strike with any weapon while it's up, lasts... Not sure but probably a year, it's usually a year.

The other one I think leaves a permenant scar if you invoke it, so probably strictly worse for you, and it's Autumn - I don't have a trusted Autumn coven in my pocket. 

And. Hmm. That's probably going to hit me whether I actually look into your eyes or do one of the more metaphorical ceremonies, they're all basically equivalent to eye contact. I was going to use a second dose if your resistance worked anyway, so I can anoint myself first and that should let me take it.

Going to be a problem with going near Anvil, though. Most places, people will take 'heap of curses' for an answer, at Anvil someone who runs into that fear aura will definitely quick insight you at least, and suddenly you're extremely interesting to a lot of people with the full set of investigative magic.

Let's get me anointed, try quick insight to see if it goes off - I just have to take the liao and do it to you for that, no cooperation required - then do full insight to see how many religious crimes we're up to, and I guess I'll go liao shopping in Seren tomorrow to replace my stocks.

Does that sound like a plan to you?"

The prospect of something terribly unpleasant has definitely increased Allegra's sarcasm levels, but hasn't really dented her curiosity. She gets two vials of purple liquid out of her bag, rummages around for more to no avail, and goes to search a shelf for a third.

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"That works. I would be willing to bind myself to that curse, since it may also provide the same misdirection effect for me as it does for Elias. That is to say, our god's boons when Detected would be interpreted as curses.

Could you say a bit more about Anvil? It seems that there is a lot of...security there, but you also said that there are only two permanent structures there? If there's a powerful spellcaster there that might help get us home, I would be willing to brave the risk." She's not going to mention the specific training she had to avoid inquisitors or city guards as a demonic cultist. She draws her lips tight and taps her finger lightly on the table.

"Is liao a common material component for spells in your world? What is it?"

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"It works for me too. It's redundant, given that if one of us were to attack the other for no good reason, their god would strip them of their boons and refuse to grant them spells. But if it's just to mislead would-be detectors, then it's fine. Does it have an expensive material component? You said that we might do it ourselves, to each other. How would that work? I am willing to pay in spells or in gold, for either the material component or the spellcasting instruction." Well, provided they can receive spells. If not, then it will have to be gold. He hopes that they still would have some connection to the Abyss here. Is the Howling Abyss a realm in Felicia's and his Abyss? Perhaps. The Abyss, as a Chaotic realm, is infinite. There might be some place where it works like how Allegra described, and there are souls which are eaten and lost forever there, though orders of magnitude less than Abaddon.

He turns his body to face Allegra more directly, although he takes care not to look her in the eye.

"What do you mean by 'metaphorical ceremony'? My gaze only takes effect if both of us, mutually, look into each other's eyes. If you look into my eyes while I'm looking at something else, then you might get a glimpse of the power, but only a tiny portion of the full effect. If you look into my eyes indirectly by using a mirror, it is the same case."

 

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"Anvil is where essentially all of our government meet four times a year. The only permanent buildings are the inn where the First Empress began the Empire, and the Senate building. And there's the Imperial Regio and the Sentinel Gate, I guess, but those are more magical objects than buildings. If there were any more, people would probably fight about who got them and what was put in them; the negotiations over how much space each nation gets assigned, where they get it, who gets to provide central facility tents like the Library and the Imperial Offices is already quite fierce, but because it can change every season it doesn't come to blows so often.

An awful lot of general onlookers, hangers-on and everyone who thinks they might want to be important some day shows up, and a lot of them are inducted into the Anvil Militia so they can do something useful with their time and generally ensure there is cross-national law enforcement presence; so what you have is essentially a bunch of extremely eager vigilantes in sashes who desperately want to impress someone by catching a really impressive criminal, and usually not enough thieves and assassins to keep them busy.

There are in fact some buildings a little way off from the main site - civil service offices, and as you might imagine an entire ring of hostels and wayhouses for people who don't feel like sleeping in tents.

Liao is a plant extract; the base stock is Vinum, which is a vine with sap that produces dreamless sleep. It's the key ingredient in all of our spiritual ceremonies, which are basically a more potent way of dealing with auras. Essentially, humans can in fact natively place auras, remove them, affect the soul, but it requires an extremely specific state of mind and liao is a shortcut to get there.

Traitor's Fate takes four mana crystals if everyone's mastered it, which is a fair amount - about half a season's production of my whole settlement here - and I'd probably want to hustle you to a Broker when we get to Seren and see about trading some of those gold coins to pay me back. Weird foreign gold coins should fetch a decent price if we avoid flooding the market, though, so I wouldn't worry too much.

The coven would have to cast it on you unless you're an astonishingly quick study at Winter magic, it's not impossible to get good enough between the two of you to cast it yourselves but I'd expect it to take months from a standing start, even if you're talented. But only the two of you would have the magic cast on you, you wouldn't be in any ongoing danger from the casters.

Oh, I can definitely do it in a mirror! I still think I should anoint myself first, try quick insight, then try that, so I get a full range of what might happen to someone else and also don't startle embarrassingly."

She finds a third vial and lines it up beside the other two, then picks up a well-thumbed printed booklet and turns to a page on Pride anointings.

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Their government only meets four times a year? That is...so strange. He's not stealthy, but he can cast Alter Self on himself once a day, which might be useful in evading guards. His armor and weapon will invite scrutiny, though.

He produces a single gold coin and holds it out. The coin is Mendevian, but he doesn't think that's important. It weighs one third of an ounce.

"How many of these do you think it would take to purchase four magic crystals?" She's Good, so he doesn't think she'll gouge them, but there's no reason to tempt fate and tell them how much they have. It's not like it's a lot, either, they have five hundred gold pieces between them.

Yes, I am ready to begin the Insight ceremony when you are." His face is impassive.

 

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She really wishes she had Detect Magic prepared! The wizards at their headquarters would have loved to discover a whole new way of doing magic. From what she's saying, it sounds a little like occult magic. She learned in ceremony that occult magic was the process by which Conrad and Damian became half-fiends and then full demons, before Their ascent into godhood.

"While I do not think we have the luxury of learning Winter magic, what ability must one possess in order to cast it? In my world's magic, different caster classes rely on different abilities – wizards must be Cunning, clerics must be Wise, and sorcerers must be Splendid. You...seem like a Wise person to me, and you mentioned that you and your group had proficiency in Winter magic. Is it that one has to be Wise?" If it relies on Wisdom, she might reconsider her earlier statement. If it relies on Splendor, then Elias might do well on it, even if they would only be able to cast the most basic spells. She mentioned that they would need expensive mana crystals in order to cast anything, though, so it would not be worth learning it if they didn't have the material components for any of the spells.

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"I'd be surprised if we needed to sell more than one per crystal, assuming you don't both have a huge stash of them and tell the Broker that. That will go down once they become more common, but selling in Seren shouldn't affect Sarvos or Anvil if we move reasonably quickly.

Winter magic, I don't have myself, but the basic principles require you to be able to direct your thoughts - we have meditation exercises to help, some people just pick it up quickly once they've seen some magic - and memorise enough basic concepts to pick ones to use - some people memorise their whole casting routine, I tend to just improvise on a theme, it doesn't seem to matter which you pick. There's also just some element of having the knack or not - I've never got the hang of healing spells, even though they're way more basic than some of the things I can do, and not for lack of teaching.

The way you're saying some of those words makes me think they've got different meanings to you - our concept of Wisdom does help, but unless you've also got the intelligence to point it in the right direction, it's not really fundamental to magic; you can get by on just being smart and not particularly creative or experimental at all.

Once we're done with basic safety, I can run you both through the fast track exercises and see if either of you happen to be naturals - I've got a magic bracelet you can stare at for Detect Magic, that'll let us all know if you've got it, and that runs off personal mana so it won't cost more than the time."

On her right wrist is indeed a fairly wide copper-coloured metal bracelet that didn't at first glance look as impressive as the bracers, but does look a bit ornate now she points it out.

She picks up a vial. "Adaptability," she says, more to herself than to the audience, and downs it. She is quiet for a few seconds, concentrating on its effects, then shakes her head a little as if to clear it. "Right, Quick Insight. You don't have to do anything for this, it'll just give me a quick overview of your species, personal auras on you by effect and related virtue, and any damage to your soul - that last one doesn't come up much, mostly people who've done something risky with True Liao."

She reaches for another vial and murmurs, "eyes to see with," as she closes her eyes, tilts back her head and empties it into each eye, then stares at Elias in a rather disconcerting manner; the liquid has given her fetching purple eyeshadow and the whites of her eyes a mild purple tinge, and surprisingly little has spilled down her face.

It feels like something, to be Insighted - a powerful sense of being observed - it would not be at all hard to notice, if someone else did this.

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She nods.

"I'm familiar with the idea of directing thoughts. Both clerics and wizards in my world have to do it to cast spells, though for clerics like me, meditation is in the form of prayer. I also haven't specialized in healing, although I am competent at it" mostly because she's Evil and can't channel positive energy.

"I see. For us, an Unintelligent cleric is almost as useful as an Intelligent one. What matters is whether they're Wise. Wisdom has to do with noticing subtle sensations, ensuring that your mind and thoughts are organized, and not letting yourself be deluded. It is hazardous to commune with gods and receive spells from them. The gods are much bigger than us, and their thoughts are too. In order to receive a spell from them, you not only have to receive the energy from them, but also must retain the...shape of the spell in your mind. The former is based on your channeling capacity, but the second is dependent on how Wise you are. An Unwise person is less capable of structuring their mind in a manner similar to their god's, and therefore receives fewer spells when they pray.

It is the same way with wizards, but they must rely on Intelligence. Rather than receive spells, they must construct the spellforms themselves, which requires study in mathematics. The mathematics of...how certain properties of shapes are kept despite being deformed. I confess that I don't know much about the process of arcane magic, only what it can do.

We would love to learn Detect Magic from you. I can request Detect Magic tomorrow when I pray, so I can compare between my world's version and yours."

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He admits to himself that he is feeling a little scared. Unlike paladins, antipaladins are not immune to fear. He resists the urge to close his eyes.

Elias has an angel in his recent ancestry, but was born to human parents. The Insight doesn't seem to indicate that he is human, though. Examining the concept of 'angel' more deeply seems to imply some connection to Summer.

He has an aura of Fear, but that was already apparent. It is a true aura.

There is a second aura which is harder to identify. It seems to be a mixture of an aura of Hatred, Anarchy, and Vengeance. Another person might call it an aura of Evil. It is also a true aura.

He has no spiritual wounds.

He remains still until the sensation of powerful observation passes, at which point he sighs.

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Allegra seems to be a bit more animated and is speaking a bit quicker and more enthusiastically since she started taking strange purple substances from vials.

"Okay... so that Insight response is absolutely going to get anyone who pokes it Extremely Interested in everything about you. I'm not sure if the deeper one is going to show anything more, but I guess we'd better do it in case it shows up your connection to your deity or something even more incriminating.

We can probably pass you off as a really badly cursed Changeling but people are going to want to sit you down in a Consecration and run around trying to fix it.

Insight does take resources, unlike Detect Magic, and people don't necessarily go around doing it all the time, but you will absolutely have to attract no attention whatsoever that makes anyone feel like it might be worth it.

Alternatively... we could claim you're a Herald. Winter or Summer heralds might go around with something that feels like that aura, and nobody bothers Insighting heralds, it's generally somewhere between 'uninteresting' and 'painful' - which goes well with the extra fear effect for making eye contact, too. Actually that sounds like the best plan I've come up with so far...

As for what's useful for magic, noticing subtle sensations and organising your mind and thoughts are handy for magic, but if you can't combine that with memorising a set of underlying metaphors and deciding which ones are appropriate for what you're trying to cast, you probably won't get very far. It's not maths - well, Music of the Spheres is kind of maths, I was never any good at that - but it is essentially memorising some facts and putting them together in useful ways.

I wonder if the cleric thing is what the Suranni do with Eternals to get their totally-not-a-spells?

Let me get the other Insight over with, then we'll go through the metaphor sets and see which one you might like."

She picks a hand mirror - polished metal, but with a good finish - off a shelf and offers it to Elias. "Look into this at a bit of an angle, I'll look into your eyes from there, it should work out; you need to be cooperating for this one but only in the sense of 'don't break eye contact'."

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"The Herald thing might work, but what would being a herald imply about Elias? Heralds are like...outsiders, right? The servants of a deity. I'm not sure how those would operate here. I believe I have a similar aura to him, since we are both ordained by our gods, although I do not have the aura of fear nor the eye contact power."

She feels a little disturbed by the sudden change in demeanor Allegra displays after drinking that purple liquid, but pushes it away.

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Elias holds the mirror to his right and looks into the middle of it. He feels the sensation of scrutiny descend upon him, and again he resists closing his eyes.

Elias is dedicated to a deity mostly-but-not-fully-aligned with Winter. This deity wants their followers to grow in strength, and to seek power. Not to do anything in particular, but simply for the sake of power itself. It is very similar to a dedication to Ambition.

His auras are linked to his deity, and there is no way to suppress or remove them unless this link was severed. The Insight seems to imply that either party could choose to sever this link at any time if they so choose.

He breathes deeply after the sensation passes. It took less than two rounds for it to conclude, but it felt like several minutes to him.

"Metaphor sets? From what I've been hearing, each 'element' is associated with certain domains or areas of concern. I believe you mentioned earlier that I was likely to have associations with Winter. What did you mean by that?"

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Allegra is carefully not in immediate grabbing range of her staff during this process and between that and the anointing manages to not even have to use up any personal mana on not reacting badly to the brief reflected touch of Elias's gaze, although the tension in not doing so is evident in her posture.

"If you've got the... extra bonus aura, the one that isn't Fear, then you also have a Quick Insight problem, although people are less likely to do it to you without anything obvious to investigate - you pass perfectly well as a Changeling in appearance, and hopefully by the time we move out you'll know how not to attract attention.

'Herald' is basically a catch-all term for vaguely people-like things from the magical Realms; most of them are attached in some way to an Eternal, but not necessarily as direct servants, although those are the most common type that you might meet outside of a Realm. People expect them to act weirdly and have weird magical effects on them. Ones that are aligned with Eternals that the Empire has formally declared Amity with have full protection under the law, others are fair game but mostly people don't try it on unless you're, like, actively rampaging.

I'm a Vate, that's my people's thing for 'responsible magic user', so it wouldn't be out of place for me to be escorting a couple of Heralds or a Herald and the confused changeling that found them to Anvil; unless you actively make trouble, people are unlikely to question me checking the Gate for conjunctions with you, or... whatever you want to do if there isn't one.

Realms and metaphor sets are different. Realms are the fundamental divisions of magic - and are also, like, actually different Realms of reality that it's possible to travel here from, travelling to them is also supposedly possible but the kind of thing you don't tend to actually survive doing. Metaphor sets are how you relate to magic - things like constellations, musical keys, dramaturgical personas and stages. I think it's possible to just make new ones up if you have a firm enough idea of how it corresponds to underlying reality, but it's much easier to use one that people have already developed.

As for Winter - that's the variety of magic that our magic thinks your magical effects come from. Winter's the realm of... hard-won wisdom, hunger, death, things that inspire fear, that sort of thing."

Allegra under the influence of liao is rather more prone to waving her hands around while trying to explain things.

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"Yes, I think I do too." Allegra's definitely talking about their auras of Evil. Ugh. Is she going to have to explain Evil and the afterlives? She's going to choose not to until she absolutely can't anymore.

"I hope I'll be able to pick up what it's like to be a Changeling fairly quickly, in that case."

She perks up when she mentions that the Realms are actually planes.

"Oh! We were on our way to our deities' realm. That's how we got here. Our magic can be used to travel between planes. Or...Realms, as you call them. Yes, many of the planes are uninhabitable, although you can cast other spells to keep you alive, like Planar Adaptation.

Hm. Which metaphor set do you use, personally? If we might try picking up some magic from you, we might try what you specialize in. Alternatively, dramaturgy seems like it would work for me and Elias. It sounds...similar to bards and their magic in my world, where you have to sing or dance or perform in order to cast, and where you must be Charismatic."

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He tilts his head slightly.

He certainly hopes that Allegra can find conjunctions in the gate! Presumably finding a conjunction would mean they get to go home. Presumably.

"That does sound like Conrad's thing, except for death, although I'm unsure if 'hunger' is meant to be literal. We tend to use that as a metaphor to mean pursuing or desiring power or influence – being 'hungry' for it. He doesn't care about physical bodily hunger. We would appreciate it if you were to escort us, if that would make us draw less unwanted attention. We are able to pay for your time."

He starts tapping his foot on the floor. The metal of his armor clicks against the wooden floor. He stops after noticing it's a little too loud.

"I think it would be good to try to learn the basics of how we could cast this world's magic, or whether we might possess affinity for one sort over another. I'm not sure whether casting your world's spells is physically tiring – you mentioned something about personal mana earlier, which seemed to imply some exhaustible bodily resource. If it is, then I would also be fine with the two of us instead finding a place to sleep now. We'll need to find a place to rest until morning at the very least, so that we can pray."

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"Hunger's kind of metaphorical, kind of literal, a bit of both.

I mostly use constellations, although I've picked up a bit of blood magic if you'd prefer something more intuitive and less intellectual - fair warning, that is exactly how it sounds, you need to not be squeamish with a knife. I've never really done dramaturgy myself, so I'm probably not the best teacher there.

Bards sounds a lot like whatever the Freeborn do, but I really have no idea how to make that work; a friend told me once it was kind of like doing the whole thing backwards.

If we can't get a helpful conjunction, I suspect the next step is to pick up a bunch of Urizeni, swear them to secrecy, teach them whatever you know about travel between planes, and have them see if they can get the Imperial Regio or the Hall of Worlds to cough you up a portal.

Using mana isn't intrinsically physically tiring, but it does come back when you sleep, and learning magic in the first place is a lot to fit in your head. I don't think we have a house with two spare beds together; would you rather be split up, or shall I go find a nice big tent?"

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He draws his 'dagger' from its sheath and puts it on the table. 

"I'm fine with both, but if blood magic's easier, we can start with that. Mana sounds similar to how wizard spells work in my world – it is not tiring, but spells can be refreshed after a long rest. For us, who receive spells directly from our gods, there is no strict requirement to rest. We still do, of course, you can't live without sleep." Well, you can with magic, but it would be terribly impractical to do so.

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No! No blood magic! She is not keen on having to cut herself to cast spells!

"Um, I would like to also learn what you know about the constellations, regardless. I think it's best for us to stick together. If it would not trouble you to lend us a big tent, it would be preferable. We can pitch it ourselves.

One of my worries is that we might be...too far away for our deity to be able to grant us spells. In that case, learning this world's magic might be our only option. Though if not, we would be open to compensating you for your trouble by casting cleric spells for you in lieu of paying in gold." She lists several cleric spells she thinks would be useful for her, and their respective spell levels:

Mending (0th), Purify Food and Drink (0th), Create Water (0th) are all useful, Enhance Water (1st) turns water into wine, Tears to Wine (2nd) creates wine that enhances your mental abilities.

She thinks that Allegra might find more use with her healing spells, though. Diagnose Disease (1st), Remove Blindness/Deafness (3rd), Remove Curse (3rd), although she's unsure how that would interact with this world's curses, Remove Disease (3rd), and of course, Cure Light/Moderate/Serious Wounds (1st, 2nd, 3rd).

"I would be willing to cast one spell of third level for you per day, or two spells of second-circle or below. I can cast spells of zeroth level as much as I want, although I can only prepare four separate spells of that level. If you are looking for a specific effect, ask me and I'll tell you whether that's something I would be able to request. I would need to reserve most of my spell slots for my own purposes," and by that, she means possible combat. 

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"Blood magic isn't so much 'easier' as - more likely to work for you if you're more into making intuitive connections than memorising lots of facts?

Constellations are probably easier to teach if you can pick them up at all, I can just hand you a pamphlet and go find Cory to set up the Striding tent he's got in storage while you're reading.

Our medicine is pretty good - generally if someone's not dead on their feet we can sort them out, unless the injury has got so attached they now heal in that shape - I suspect you'd have some takers for experimental tests of your healing on those cases in Seren, or it sounds very useful on the front lines somewhere, but not so much out here.

Tears to Wine... We don't have anything that directly enhances, like, thinking, unless you count some very powerful enchantments that are very specific to thinking about certain things, like trading or leading an army. I'd love to see how that works, or anything in that area?"

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Yes! Constellations, please!

"We would love to learn about constellations, yes. As for us, we have spells that directly enhance Intelligence and Wisdom. I can try to prepare them tomorrow for you, if you'd like. Tears to Wine grows stronger as the caster grows stronger, and I am frankly not a very strong caster. I can try preparing Owl's Wisdom or Fox's Cunning for you tomorrow, and then cast them on you so you can know what it's like. Both of them will only last for five minutes each, but sometimes, five minutes is all you need.

We do also have spells that enhance a specific thing, such as spells that make it easier to talk to people, or spells that make it easier for you to make something."

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"How long does the wine last after casting, and how long does its effect last? If the wine keeps, you might have a good trade commodity there even if it isn't very powerful, there's a huge market for novel potions and similar.

I'd quite like to try the talky one at some point too, that sounds extremely useful for me; these days I get most things done by talking to people. We've got one ritual for making things but it's quite specific, lets you make something you already can overnight rather than it taking a month or two; I suppose there's also the one that steals crafting knowledge from someone else's mind..."

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"Sadly, it doesn't keep for very long. By 'it', I mean the magic, not the wine itself. The magic will only last for an hour or so, after which the wine becomes inert. The same goes for the spells that enhance diplomacy or Charisma. There exist magic items which give a permanent enhancement to those so long as you are wearing them, but neither of us are trained in magic item crafting. I think an advantage of your world's magic is that many of your spells are permanent or last a very long time. For us, most magic is temporary on the order of minutes or days, depending on the specific spell, and making a spell permanent costs thousands of gold coins' worth of supplies."

Wow, the wizards at the base would love her if she managed to bring back either of these spells, er, rituals. Imagine being able to kidnap a wizard from Absalom and steal all the crafting knowledge from their mind...there's probably some catch to the spell that she's not seeing. Maybe it's really expensive?

"Could you tell me more about the crafting rituals? My organization makes most of its money crafting magic items of all sorts, such as the magic items that enhance diplomacy and Charisma that I talked about."

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"Ah. Many of our spells are pretty much instantaneous, but those that create objects, or rituals, often last a season or even a year; we also find it expensive to make things other than potions actually permanent, mostly it's done as a vanity project rather than as a matter of course.

Timeless Hammer Rhythm is an Autumn ritual, an artisan who can usually make a magic item in a month or two months can make it overnight instead; it takes all the materials as usual, and the mana is expensive, but it's very convenient if you need something right now. The steal-artisan-knowledge one - I can't remember the name, it's not as commonly used - is Night, and the knowledge rests on you as an enchantment - I think you can only hold one item at a time, as well. I'm not sure I've ever heard of it being used, but it's not the kind of thing you really want to advertise, so I'm not sure I'd have heard even if it was.

In theory you could make it permanent with ilium, same as everything else, so if you really wanted to preserve knowledge of a particular item we no longer have the schema for, it would be handy for that. But mostly it's for 'keep your enemy artisan who doesn't want to make things for you in your dungeon and make the things he knows anyway', which is all kinds of illegal, not that I expect that stops everyone."

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Wow. They need to learn both those spells...er, rituals for the church. It would be amazing for them.

Felicia yawns, and it takes her a second before she can stop herself and return to a neutral expression.

"I'm very sorry for that. It has been a long day. Would you mind if we sleep now? We will be able to prepare the mind-enhancing spells for you tomorrow, as well as decide what we want to do. My apologies."

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"Oh, no problem. Do you mind waiting here while I try to find Cory and borrow his tent? Would you rather set it up yourselves or have him do it?"

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"Fortunately, our own belongings came with us. We actually brought our own tent." It's kind of stupid to bring a tent to the Abyss, but whatever, she wouldn't have been the one carrying it anyway. Hah.

"Would it be fine for us to set it up just outside?"

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"Oh, in that case I'll just show you to the clearing where you won't be in the way."

Allegra heads towards the door, expecting them to follow.

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They follow and start setting up the tent, which is just big enough for the two of them. While they did bring wandermeal along to eat, they only brought a few days' worth. It's probably best to ask for food rather than eat their non-perishable rations.

"Would you mind terribly if we ate with you?" she asks.

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"Not at all; what kind of things do you like to eat? I can certainly arrange some bowls of venison stew, there's likely bread and dried fruit and someone might be doing potatoes, I can probably round up some beans and mushrooms if you'd prefer."

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No stew! She is so tired of stew. She happily accepts the offer for potatoes, bread, and fruit. Elias nods wordlessly, and resumes laying out the sleeping bags and putting their items off to the side of the tent.

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"I can see if someone's got a fresh roast on, if it's stew rather than the venison that's the problem. Is it okay if I get some other people to bring it round? I'll pick people I trust not to get jumpy about things, but it'll make everyone feel better if a few more people have got to interact with the Mysterious Strangers and not been turned into a frog or anything."

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"Thank you so much. We usually always have stew where I'm from – it's easy to make for a large amount of people – and you get tired of it after a while. And yes, that's fine with me." She'd rather have slept early, but she's not going to refuse the requests of this Important Person that's feeding her and helping her.

She chuckles a little at the last sentence.

"If it makes you feel any better, clerics such as myself do not get access to Baleful Polymorph. That's the spell you would need to turn someone into a frog."

 

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Elias listens, but doesn't respond, instead choosing to take off his plate armor and lay it out neatly beside his mat.

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"Very well then, I'll see what I can do."

Allegra heads back into the Steading.

A little later, three new people show up bearing two heaped plates of roast venison, potatoes, dense nutty bread, raisins and dried apricots, and the third with a warm jug of spiced apple juice. All three have obvious bark patches and visible green veins.

"Evening," calls the older woman, "hope these are to your liking, let us know if you wanted something else. I'm Carwyn, this is Bron and Tyfa," she says, indicating the man with the other plate and the younger woman with the jug.

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Wow, this is a lot of food! And of very good quality, too. The spiced apple juice smells amazing. She had expected them to just bring leftovers or something. The delight is plainly visible on her face.

"Thank you so much, Carwyn, and Bron and Tyfa as well." She nods to all three of them in turn. "No, I think this will be plenty."

She passes one of the plates to Elias, who's sitting at the back of the tent. Felicia is sitting at the front, with her legs outside of the tent and on the grass. She'd rather not subject the others to Elias's Aura of Fear. She had not expected it to be so inconvenient, honestly. Elias usually has very good control of it, and the aura normally doesn't affect people who are neutral to them. It has to be something about this world that's affecting it, she thinks.

She wants to say something about the bark patches and green veins, but she's not sure whether it would be impolite. Some people are touchy about that, especially tieflings.

"I noticed that many people here are like you," she says. "Er, 'briars', I mean. Allegra told me about them."

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Elias is happy to sit in the back and eat. He doesn't ignore the conversation though – he's clearly listening intently – but he says nothing. 

Now that he has his armor off, his skin and hair are easier to see. Although his hair resembles bronze thread, his skin is marble-white with grey-black veins and patterns on it one would expect of the stone. His body is unusually muscular too.

He does take an interest in seeing the briars however, now that he can see them from closer.

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"Yes, we're mostly briars here. Is your friend here a cambion, by any chance? And you'd be a changeling?" replies Carwyn, conversationally. Bron looks like he's a little touchy on the subject, but is reserving judgement to see what she has to say about 'briars'. Tyfa is busy looking curiously at their equipment, while ineptly trying not to look like she is.

The bark seems to follow the kind of lines you might expect someone to have as scars; Carwyn's are mostly on the forearms and hands like you might expect from someone who does a lot of outdoor or kitchen work, Tyfa has a big patch on her right brow like she was punched hard or fell over onto something, Bron mostly has small patches like someone who's been working at a forge might have burns. The veins are most obvious at Carwyn's temples and the back of Bron's hands. Also, all of them seem somewhat unusually fidgety, like they find keeping still very difficult.

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She runs a hand through her hair.

"I've never seen a briar before, so it's really interesting to see. I'm very fond of plants and flowers and one of my jobs is tending to plants in greenhouses and herbariums. As for us..." should she say they're from another world? Well, they did come through the portal, so...

"I don't know what a cambion is. I don't know that I'm a changeling. Maybe? Back where I'm from, they'd call me a 'half-elf' and him an 'aasimar'." She'd rather not lie unless she has to, that's just best practice. It's clear to her that the people here are led by Allegra, or something of the sort, so although she only needs Allegra's help, it wouldn't be good to antagonize the people under her or the ones she's taking care of. She hopes that's enough of an answer.

 

 

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Their fidgetiness is making him want to fidget too, but he thinks that's just his natural paranoia and on-edge-ness speaking. He busies himself by focusing on eating. The bacon and apple juice is great. 

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"Yeah, I've heard the summer heralds that come through from the big army ritual get called 'elven knights', so half-elf makes sense," replies Carwyn, nodding. "We're not really very plant-y, plants tend to stay put and not do much, but that's what the Spring realm likes to look like. I guess we should be thankful it's not fungus."

"I've never heard the word - ah-sim-ar? - before," contributes Bron. "Sorry if we're being nosy, but is that Winter or Autumn? Or none of our business, of course."

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"Yes, fungus isn't my thing either. My—" she was about to talk about Damian's connection to plants, except maybe this isn't a good time to reveal that she's a cleric. Would she be considered a herald here, given that she can cast spells given to her by Damian? Yes, any clerics can cast any cleric spell, but domain spells are restricted on what domains your god has to offer.

"Er, sorry. I don't know whether it's Winter or Autumn, actually. Maybe both?" Should she divulge her ignorance? Yes, she probably should.

"So, I actually have no idea what you mean by Winter or Autumn. Allegra mentioned that he might be touched by Autumn, but I don't know what that entails." She's not going to mention the many Winter enchantments on him.

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"Oh, you might have different names for the Realms, yes! Uh, Spring is - growth, liveliness, also rot, decay, the cycle of life? Summer is - glory, anger that passes quickly, strength in a kind of sudden, showy way? Autumn is trade, roads, cities, luck, wealth - and greed, and politics, and stubbornness? Winter is - uh, death, endurance, kind of just hanging on in there however bad it gets? Day is pure thought, logic, knowing things - but, like, facts things - and Night is emotion, intuition, hiding things... luxury for its own sake, naga are very into nice things.

Metallic hair is normally an Autumn thing, metallics in general are Autumn-y, but pale and, like, greyish veins is normally more a Winter thing. I've never heard of someone being both at once, they normally, like, fight each other off?" replies Carwyn.

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She stalls for a round and just smiles at them. The Celestial realms are generally Summer-y. Autumn reminds her of Axis and Abadar and Law, which aren't Celestial, at least, not necessarily so. If there's any realm that Elias would be close to, it would definitely be Winter, but Winter sounds Evil. From both her observations and what she's heard, it seems that lineage has effects on people's behavior, in the sense that people of some lineage are more likely to express some set of traits compared to base humans.

Finally, she speaks.

"I...think it's Winter, yes. Do you happen to have other questions for us? If not, I think we'll eat and sleep soon. Ah, where should we place the plates and such after we're done? Or would you like to eat with us here?" She hopes not, but it's not like she wants to refuse the people that just fed her.

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He perks up when he hears the description of Winter. That definitely describes him, although he also relates to Summer, in a way.

"I think so too," he says.

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"The word for winter-touched is 'draughir'," explains Bron, "most people are pretty okay with draughir, they might expect you to eat last if food is short. Changelings too, reputation for being a bit flighty maybe, but no-one has a real problem with them."

"I think Tyfa is dying to ask you about your magic items," replies Carywn cheerfully, "but I'm sure she can restrain her curiosity and let you sleep. You can leave the plates outside the tent when you're done, we'll send someone by later to clear them up."

"I'm sorry, they just look really well made," apologises Tyfa. "I've been thinking about apprenticing to an artisan, if I can find one that'll take me."

They wait a moment longer to see if there's more conversation, but seem amenable to backing off and heading out now.

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Eh? "Why are draughir expected to eat last if food is short?" That came out of nowhere. What did Bron mean by that?

She chuckles at Carwyn, then looks to Tyfa. "They're nothing special. They're enchanted to the first level – the base enchantment. The base enchantment prevents my arms and armor from rusting or degrading – you don't need to maintain it. My equipment will last much longer than me. It's also more difficult to destroy or damage. Aside from that, it's also easier to use, for weapons, or to move around in, for armor. The armor also protects you better." Despite the benefits she just rattled off, the tone of her voice implies that it's something quotidian and boring to her, like regularly issued equipment.

She's not going to mention the shrinking weapon enchantment unless they call attention to it.

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"Oh, draughir here can go without food for longer than other humans, and eat things that would make anyone else sick; I don't know if that's always how they work or just the kind we have around the Empire," explains Bron.

"Oh, right, it's like mithril stuff?" replies Tyfa. "I guess most actual military gets mithril stuff, it's just not something I'd seen before."

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"No, not mithril. We rarely work with mithril – this is just regular steel with spellsilver in it, for the enchantment. But maybe your mithril is different from what we call mithril? We come from...someplace very far, see."

She involuntarily yawns again.

"Ah, sorry. I do think it's time for us to eat and sleep now. Thank you very much for the food, once again."

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"Have a good evening; there should be some people over by the road on watch if you need anything in the night," Carwyn replies, and the three of them head back off to the buildings, chattering excitedly about what kind of magical accident might give a draughir metal hair.

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She waves them off and begins actually eating her food. It tastes really good. She would have asked for more, but they've already gone. And besides, it would seem a little greedy. The two of them put the plates and such outside the tent.

 

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The area seems safe enough, but thinking places are safe enough are how you get killed. They decide to sleep for six hours each, with Elias sleeping first. Felicia casts Lesser Restoration on herself so she doesn't fall asleep. She can request more Lesser Restorations tomorrow if they still feel tired.

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They go and do that. When they wake up, it's already past sunrise. The two of them think about what spells to prepare, and begin to pray.

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This is going to wipe out my intervention budget, but have a bunch of cleric circles! Actually does it even count if it's outside Pharasma's Creation? Who cares, it's not like I'm going to be telling the other gods about this.

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It's not strictly necessary for me to intervene in this situation, but Damian is intervening, so I might as well. Have an antipaladin circle!

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She screams.

The feeling of suddenly being invested with an additional two whole cleric circles isn't painful, indeed, it's not even uncomfortable, but it is very surprising. The sudden rush of magical energy entering her is very similar to a powerful spell being cast on her.

She screams for two whole rounds before she has the wherewithal to clamp her hands over her mouth and control herself. It's only now that she realizes it was Damian granting her more circles. It takes her an extra ten rounds to calm herself and realize that she's fifth-circle now. Fifth-circle. Scrying, Hallow, Atonement, Commune, Raise Dead. Raise Dead

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Elias feels the same sensation, but he has the Splendor to grunt softly rather than scream. He checks Felicia to ensure she's okay, and then lets her recover from what just happened.

She confirms that she received two circles from Damian, just as he received a circle from Conrad. Antipaladin circles take longer to develop, though. After feeling and checking how many spells they'd be able to prepare, they cross-check with the spells-per-day-per-level chart that the Bronze Orchard worked hard to develop. It seems that they've been given the same number of levels. That takes another minute. 

 

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The screaming does attract some attention, tents not being soundproof by default; a couple of concerned citizens converge on the tent, ask each other fairly quietly about whether it's worth interrupting them now the screaming has stopped, and eventually one of them settles on saying rather louder, "Is everything okay in there?".

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"We're fine!" he says back. He notices that Felicia was right – his aura does feel different now. Fortunately, Felicia isn't subject to it, but it seems...harder to control. More constant. And he doesn't just have the aura of Fear or Cowardice anymore – he also has an additional aura of Despair now. Better make sure he doesn't get too close to anyone.

"Is Allegra awake? We would like to speak to her." So long as it's before noon, they can still pray for spells. It would probably be best to talk to the Good person who's been helping them before continuing. Even with Felicia's fifth-circle spells, he doesn't think they'd be able to get back on their own. Neither of them brought planar tuning forks. And he honestly kinda doesn't trust Felicia with Plane Shifting anymore and would rather try the portals at Anvil.

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"We'll go fetch her," calls the voice from outside the tent.

A few minutes later, Allegra arrives from the area with buildings. "Good morning!" she calls, politely but pitched to carry into the tent easily.

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Felicia comes out of the tent, and stands up. Despite the new magic powers that she's just received, she looks dead tired.

"Hello. Hi. Um. It would be good if we could speak privately again. I apologize for screaming earlier. My god – our gods – have decided to invest more of their power into us. It seems that they're close enough to do that, as well as grant spells. I'll need to pray to receive my spells for the day, but I wanted to talk more with you about plans before I pray. Unlike wizards of our world, we can't change the spells we request for after we've received them – we'd have to wait for the next day."


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"Right. My house is probably best, or I can try to get some people to hold a perimeter so we can talk here? Should I get someone to bring you breakfast too, they have learned to knock?"

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"Yes, your house is probably best." She nods.

When she feels like they're out of hearing range of everyone, she whispers. She regrets not preparing Message.

"I'm sorry for disturbing everyone. What happened was that my god, Damian, decided to promote me from a third-circle cleric to a fifth-circle one." Which makes her on a par with the highest-circle cleric of Damian. It wouldn't make her the High Priest though, that's decided by the intelligent spiked chain He enchanted before He ascended – it's not based purely on circles. Neither the Damianite nor Conradian churches have any clerics beyond fifth, and of those, they only have one of each. It's extremely surprising for her to have suddenly received that much power all at once, especially given the state of their church. It's not as if she's exactly grown in His service or advanced in her understanding of Him, you know: the classic ways clerics are awarded circles.

And besides, she doesn't think she's done enough adventuring to develop the latent channeling capacity necessary to cast fifth-circle spells yet – based on their research, clerics do develop channeling capacity similar to wizards. It's just that, if their god doesn't deign to give them higher-circle spells, they won't. They believe that clerics which develop this latent channeling capacity are easier for gods to invest in, however, based on data they've collected on their clerics. It's not a lot of data though – their church has only existed for two and a half decades – so she doesn't put much stock into the theory. It does, however, make sense on the surface.

"Fifth-circle clerics can cast Plane Shift, which would have been enough for me to return to my home plane. Sadly, I don't have a tuning fork for it. The spell requires them: magical rods which are attuned to a particular plane, which act as foci for Plane Shift to target the correct plane. Do you think we would be able to find such things in Anvil? As a fifth-circle cleric, I have access to a range of more powerful and versatile spells now."

She stops herself. Assuming she was able to return home just like that (which is very much not a guarantee!), it would be a waste of her time here. She has fifth-circle spells now. And Allegra just talked about how this world doesn't have revivification. Yes, their churches generally don't do the proselytization thing that other churches like Sarenrae's does, but this could still be a way to potentially acquire this world's magic items, spells, rituals, and other goodies before returning. Just being able to get Timeless Hammer Rhythm or the other 'acquire knowledge from someone's mind' spell would be a huge boon. She could make lots of money by raising the dead. 

The next words tumble out of her mouth before she can think better of them. "If you have diamonds, I can revive people who have died recently – that's a fifth-circle spell."

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Allegra carefully takes them through the wide back street again, and asks one of the would-be passers-by to go ahead of them and clear the path to her house when they have to turn into the maze of buildings; this seems to have been a wise course of action as he does herd a few people out of the way, including one small child who she definitely did not want to end up in Elias' aura.

They're mostly not clearly out of earshot until she's thanked him and shut the door behind them.

"House isn't perfectly soundproof, but it's better than anywhere else," she apologises.

"We don't actually have access to any planes that sound like the one you're from, so I doubt anyone's hiding a tuning fork for it, I'm afraid; it's also not something we do as a matter of course, some regio portals have keys but they're all unique to that particular portal. The Sentinel Gate might deliver a conjunction; if it doesn't, then I'd be looking at getting the attention of Day eternals - Kimus is likely your best bet for being able to at least see where you came from and if there's any way to bridge from here to there.

It sounds like your - gods - can reach you here, in some respect, so that makes it more likely that there's a path somewhere - but from what you've described, it might be through a place that, uh, isn't normally compatible with keeping your soul in your body.

Diamonds? I mean, the League quite like them for rings and I think for etching tools or something? I don't have any and I'd expect there to be very few in Navarr, and only incidentally in Anvil; from here I'd probably go to Temeschwar to talk about diamonds... I guess it makes some kind of sense that you could pull a soul back out of the Labyrinth and stick it back in a body before it's got chance to go very far, you can talk to them with basic magic for about ten minutes and a dangerous ritual for longer than that... I wonder how it works with orcs, I've always wondered a bit about Whispers through the Black Gate on an orc, it feels like it should have a tighter time limit or distract them or something. Although if they do make it, they talk back a lot more, so."

Allegra notices she is rambling and stops rambling for a moment. "You'd be very popular if you can reseat the souls of terminal people at Anvil, sorties through the Gate are dangerous and a lot of people come back beyond help, or their bodies are dragged back by their friends. Although the latter will definitely get you some priests asking you some extremely awkward questions."

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The two of them follow.

"Planar Adaption is a spell that protects people from the hazards of otherworldly planes, but I'm uncertain whether it would help to visit the planes of the Eternals. Or 'realms', rather. The spell protects against toxins, extreme temperatures, lack of breathable air, and intense energies. However, it only lasts for several hours at a time.

My revivification spell will only work if the person died no more that...nine days ago, but I can extend the time limit by casting Gentle Repose on it, which is second-circle. Gentle Repose preserves the body as well as halts the progression of the soul in the afterlife, thus extending the time I have to cast Raise Dead on it.

I suppose my main question is whether raising the dead would be...heretical. Is it likely to bring me and Elias into danger? I can fight better now – my new spells can be used for combat – but I'd rather not do that. I'm mostly looking into it as a way to make money: I'm likely to need lots of help in order to be able to get home, and if I am able to get home, I'd want to bring back things for my coworkers to study, such as your world's magic. There is...also the saddening but very real prospect of the two of us being stuck here, being able to contact our god but not being able to return, in which case I would want to establish a church of Damian here. Elias would likely feel the same, but with Conrad."

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Please please please can they not be stuck. Please. But...if they are stuck, well, he'll survive. He will survive and overcome. He supposes that would make for some nice parallelism: back at home, the High Priests of Conrad and Damian were a cleric and an antipaladin respectively. Here, it will be the reverse. Well, the High Priest of Conrad is actually a mystic theurge, but provided that Felicia is able to learn this world's arcane magic, then it would make her one too.

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"That it's a god giving you the power is the most heretical bit, followed by the fact that Elias is trailing around a Fear aura that he doesn't want everyone to try their best to remove. Technically that's idolatry and blasphemy rather than heresy, but the trouble you'll get into for them is pretty much the same.

After that, Gentle Repose sounds like it would give some people conniptions - there's actually an entire neighbouring country, Axos, which does something similar with all their dead, because they believe the Labyrinth essentially eats people - we have had Axou visitors who haven't been particularly hounded for their beliefs, but also they haven't actually done it to Imperial citizens right in front of people.

If you want to make a lot of money... I'm assuming you don't want to split up, but Felicia is really a lot easier to pass off in more heavily populated and policed areas, the Fear aura really is going to attract unwanted attention more than anything.

I'm kind of wondering if we should actually just go north and make contact with the Thule. They are absolutely dreadful people, you understand, they're a kind of magical dictatorship setup where their people work all their lives for the 'dragons', who are just orcs but orcs that can stay alive indefinitely by hopping between bodies, and then work all death for them as well as undead minions, but they have a lot of powerful magic and won't give the first shit about a Fear aura or whether you worship a god or anything like that, as long as you're useful to them.

And the Empire is currently allied with them, so I won't be in any particular trouble for dealing with them.

They don't have a Sentinel Gate or a Hall of Worlds though, and those might well be your best options; if you actually don't mind splitting up, I think your best plan is probably... we travel to Temeschwar, Felicia makes some enquiries about diamonds and we pass off some of the lesser spells as Eternal boons or advanced physick or what have you in order to afford them, Elias takes the north route to negotiate with the Thule. Then Felicia comes south with me to Anvil, where we pass off the raising of the dead as a new form of physick that uses diamonds to revive previously hopeless cases... can you do it without it being obvious you're calling on a god?"

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Sigh. What she says sounds eminently reasonable.

"I would really not want to split up, but it seems that it's the best course of action. I have Sending now, which permits instant communication over long distances. Actually, I should try praying for it today, to see if it works in contacting my church. It works between planes, but interplanar spells are always iffy. If we're too far, it might not work at all. I can try preparing two of them per day so that I can attempt contact with my church, but also communicate with Elias. Sending lets you transmit a twenty-five word message to someone instantly and receive a single reply back with the same limitations, after which the spell ends.

Alternatively, I can cast Scrying, which allows you to observe someone and potentially communicate with them, but that's a fifth-circle slot, unlike Sending's fourth.

I have more profitable spells now that I'm a higher-circle, such as Discern Lies and Break Enchantment, but I do think Raise Dead will be the real money-maker." She did not imagine she'd be acting like an Abadaran cleric now. It makes sense, though. Many of their cleric training materials were derived from Abadaran seminary textbooks they bought. That's what's so great about them: they don't ask questions, just give you a price.

"How long will travel take? Are we traveling by Teleport? And as for passing it off, yes, I can do that. It requires chanting, but the chanting is just syllables – not human language. I would need to have my divine focus with me while casting it, but it's not an obviously religious item." She shows off something like a silver medallion with an engraving of flowers. 

"Although I'm not sure about calling it advanced physick – it implies it's something I can teach. I can teach the verbal and somatic components of the spell, but it's entirely useless if you don't have a god giving you the spell in the first place. Unlike arcane magic, divine magic cannot be taught."

 

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"I'm much less useful than Felicia when it comes to casting spells. I'm very good at combat – even better now that I've been empowered just like her – but I have fewer spells and none of them can be used to heal or revivify. What use would Thule have for me? Or am I just there to act as an emissary to negotiate on her behalf before she arrives?"

He plucks off one of his hairs and gives it to Felicia as a scrying focus in the case she needs to cast it.

 

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"Instantly is better than our best communication magic; Call Winged Messenger can be instant, but it can also take up to three months if it feels like it, and it takes a fair amount of resource to cast.

We don't have any reliable teleportation, either; we'd be hiking up the Trod from Seren, which is a kind of magical pathway where you don't get tired from walking and sleep is especially refreshing. If we do nothing but travel as fast as possible, two days to Temeschwar if I'm the slowest person, maybe another week to the Thule border through Hercynia and Skarsind; we'll probably want to hire Elias some locals to travel with in Temeschwar, he can pass for either a herald or a draughir and Temeschwar's the kind of place we can find some people who won't ask questions and will discourage anyone else from doing so either.

I should point Detect Magic at you, Felicia - you've probably got something we can pass off as an Eternal boon, you can brush off people being over-curious about it because it doesn't look actively blasphemous, and than can be how you do the diamond thing.

As for the Thule - being good in a fight is useful if they decide to push you, and you can find out what they might be interested in, and if they have anything you're interested in - then get yourself out again safely and regroup here if the answer is no, or call Felicia in if there's something there worth having. Having any novel magic at all should be good enough to get their interest and get you to someone who knows what they're talking about - other than power for its own sake, the thing the dragons are most interested in is interesting new magic, whether it's directly useful to them yet or not."

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Sigh, walking. She was a street urchin once, walking isn't foreign to her, but she's been spoiled by the Bronze Orchard wizards Teleporting her everywhere she needs to go. 

"Is it that we'll be traveling together to Temeschwar, and then split up there, with the two of us going to Anvil and Elias continuing north on to Thule? And yes, I'd be fine with you casting Detect Magic on me. Some of your people were asking about my equipment yesterday – they have enchantments on them, although it's nothing fancy, so I don't think it'd be a problem."

Felicia accepts the hair, and gives him her Wand of Cure Light Wounds in return. Elias will have trouble using it, but it's better than nothing. She can heal herself just fine with magic.

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"Understood. Is proselytizing illegal in Thule? We're not the proselytizing types, but your description of the dragons does seem like it would greatly interest Conrad, although He does have trauma regarding magical dictatorships. I believe I'll be able to handle myself so long as I have other people traveling with me. In this case, I think I'll take most of our gold coins after the diamonds have been bought – Felicia can make money through her spells, but I can't."

He stashes the wand on his belt.

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"The Thule country's called Otkadov, Thule's the demonym. They'll care if you actively undermine their power base and not at all if you don't. I suppose they could make your life more difficult by selling your description and what you've been saying about gods to the Empire if they don't think they can get anything else out of you, so you might want to be a little careful on that account.

Yes, we'll travel to Temeschwar together, then hire Elias some bravos and split up there. It's not that there aren't religious types in Temeschwar, but we're much more likely to get away with things there than at Anvil. We'll get through there quicker if we can use some of the gold to hire the bravos, they love a bit of strange foreign currency, and that would cut down on the risk of running into someone nosy first.

Right, Detect Magic next."

Allegra steps a little closer to Felicia to cast; another thirty second long, repetitive speech about the Spider and the Web.

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"That makes sense. It seems that Elias will be the one who'll have to travel more, so I can use our money to pay them. As for you, what compensation would you want for your time? You have already helped us a lot. I believe that you wanted us to reimburse you for the crystal mana you spent on the ritual on Elias yesterday. Oh, and you wanted the mental ability boosting spells, right?"

She also has a bunch of enchantments on her, but none of them are Winter.

Two of them are Night, one 8 and another 12, and the third is a Spring 12.

"What were the results?"

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"Night eight and twelve, Spring twelve - that's good, we can easily pass the Spring one off as a healing effect and the Night ones could be covering other things, or interesting curses that explain away any weird behaviour. That looks fairly reasonable for someone who's had a serious run-in with an Eternal and got a bizarre but useful power from them. They're a bit low magnitude for that effect, but magnitudes can be weird when it comes to Eternal provided effects, so I think we're good; if you ask them not to, most people won't cast anything on you to start with, and those who do will be considered a bit rude by other people and probably not get much follow up.

I should maybe have tried the boosting spells before I started planning things! What exactly do they do, again? I seem to remember they had a short duration so I should plan to have something specific to do with them.

Mostly what I want is - my people here to be safe, and to benefit from this? This is a considerable opportunity, an entirely new realm with new magic - oh, we should try to attune a tuning fork to here before we get to Anvil, in case there's a conjunction right away and you have to hurry back to your world. I don't have a tuning fork but they should be readily available in Temeschwar, assuming we're talking about the thing you use for getting the right note on a musical instrument and not something more complicated.

Anyway. What I'm thinking overall is, right now everything is quite small potatoes; I want to see what we can, set up out of it? And then take a cut of that, rather than something up front - other than basic expenses, I'd like to replace the liao when we're in Temeschwar, for example."

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"That's good. It's certainly much easier to notice your world's spells being cast – many of ours are undetectable if you fail to resist the effect.

Fox's Cunning boosts Intelligence, and Owl's Wisdom boosts Wisdom." She thinks for a moment about their research on caster levels. "At my current state, each spell will last nine minutes.

Sadly, it's not so simple. Planar tuning forks have the shape of mundane tuning forks, but they have a tiny amount of spellsilver in them that lets them attune to planar energies. I don't know how to make one even if I had spellsilver, though – that's a wizard thing. I could try learning how: I have some training in spellcraft and could try to derive it from first principles, but it will a struggle."

Her smile falters when Allegra proposes a cut rather than a flat fee, but it's reasonable for her to ask that.

"If you want to do profit-sharing, perhaps we can make an agreement to work together? You are already taking care of our cover story and being our guide, after all, so it makes sense. However, I'm not sure how that would work with you being with your...group. I don't know what the exact story is, but you seem to be this settlement's leader. You did say that you were a Vate earlier, and that that title carries status. Generally, we don't make agreements like that with anyone outside our church – it's somewhat against our principles – but I believe I can make an exception here, because of the circumstances. If we were to make an agreement, I'd prepare truth-magic so that we can trust each other."

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"I don't think we even have spellsilver, but if we're lucky one of our magical materials will substitute; if not, we can get someone to teach you Night magic and you can almost certainly put together an arcane projection to create or prospect for it, maybe even consult the Azoth about it; those won't be quick, though.

I'm the Brand of the settlement, but I've got people who can run the place in my absence for a while; I'd want to check back at least once a season and make sure nothing is going wrong, but I've set them up to mostly run themselves these days, all I do is look imposing and meddle a bit.

I'm happy to repeat whatever you like under truth magic, I haven't had occasion to lie to you about anything yet, and hopefully I won't in future if we're going to work together. I'm not sure we know exactly what a profit sharing arrangement would look like yet; I must admit, my main motivation in all this is more to make sure the narrow-minded don't get a chance to squander the whole opportunity by kicking up a fuss about you, than anything else, but it'd be - negligent of me not to secure something more solid out of it."

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"What is a Brand? I assume that's simply your title as a leader, but does it have other connotations or responsibilities I'm not seeing? If you need to stay in contact with your settlement, I could prepare a Sending for you once a week or once a fortnight so that you can be updated on happenings in your settlement. And yes, I do think it's best to hold off on making the agreement formally until we've actually verified that my revivification spell can work – I have no reason to think it wouldn't, though."

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"What preparations do we need to make for travel to Temeschwar? It's only two days journey by foot, yes? Could we shorten that to a single day? Felicia can cast Lesser Restorations for us to ward away fatigue – it is an energizing spell. The two of us need to pray to prepare spells for the day, so it would be good for us to know what sorts of dangers or hazards we might expect in the journey so we can prepare appropriately.

Felicia's spells are more for support and healing, whereas I can only cast offensive spells."

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"Brand does basically just mean leader - connotations are that people choose to follow you, you commit to putting their welfare above your own, and there's a ceremony," she vaguely gestures at the burn scar on her left cheekbone. "It doesn't mean that I have to report to anyone or even stay with a particular group, but I should make sure those who have chosen to follow me are provided for. It'd be good to check in once a fortnight, that sounds like enough to make sure no-one feels abandoned without them feeling like I'm crowding over their shoulder all the time.

I think Lesser Restoration will only do the same as the Trod will - it might let us get less sleep? I'm afraid I'm really not up to jogging all the way there these days, so it's going to take two days unless you can contrive some way around that limitation, and that's two whole days, walking at least fourteen hours in the day; we've left it a bit late already to make it in two days counting today.

It's a major route from Seren, and this area is dead quiet, so we'd be very unlucky to encounter anything dangerous on the journey; if we skirt around Seren rather than going through, which seems like it might be a good idea, I suppose we could encounter a wild boar or something; I'd expect to be able to do the journey on my own, and that's the only segment where I'd expect to even be wary.

When we get actually into Temeschwar, we'll need to be normally cautious for pickpockets and so on, especially because we want to hire less than entirely scrupulous help, but we all look like we can handle ourselves and I'm not expecting any real trouble.

If you've got anything that - causes fear, or makes people confused, or generally lets us easily get away from a situation - if we completely fail to stay out of people's way, someone gets nosy, we might want a way to put distance between ourselves and them before they can recover, in a way they will recover from entirely and not cause a big investigation. Serious injuries, people going missing, dead bodies on a main road attract a lot of attention."

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"Lesser Restoration removes the fatigue caused by sleep deprivation, but it doesn't remove the body's need to sleep. I think it will have to be two days, then.

Why would it be a better idea to go around Seren rather than passing through it? Not that I'm doubting you – I'm just curious. We can handle ourselves adequately with regard to pickpockets and wild animals."

She smiles widely. "That's my specialty. My god has a deep connection with spells that befuddle or enthrall, indeed, one of my boons from Him is related to that. I have a spell that can make people act friendlier for a time, Charm Person, as well as other ones that are non-damaging but useful for getting out of sticky situations."

She relays to Allegra the spells she plans on preparing, as well as a description of what each one would do. She's preparing a wider spread of spells, since she's totally unfamiliar with the situation. It seems safe enough, but there's no reason not to fill up her spell slots. Unlike Allegra, she has to choose which spells she can cast and how many of each – Allegra's casting situation is more similar to the sorcerers of her world. She's setting aside two second-circle spell slots for the mind-boosting spells.

0: Stabilize, Purify Food and Drink, Mending, Enhanced Diplomacy
1: Command, Liberating Command, Cure Light Wounds x3, (Entangle)
2: Silent Still Charm Person x2, Hold Person, Owl's Wisdom, Fox's Cunning, (Barkskin)
3: Detect Anxieties, Detect Desires, Prayer, Protection from Energy, (Suggestion)
4: Cure Critical Wounds, Sending, (Confusion)
5: Breath of Life, (Wall of Thorns)

"We need an hour in order to pray, preferably someplace quiet. Would you mind us praying here? Praying is silent." It doesn't have to be, but generally the Damianite and Conradian clerics pray silently.

 

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It's much simpler for Elias to think about what spells he ought to prepare. Not only does he have much fewer slots, he also only has offensive spells, for the most part. Still, he wanted to choose spells which are less likely to be lethal. He relays his plans to Allegra and Felicia.

1: Dark Whispers, Demand Offering, Hidden Diplomacy
2: Bull's Strength, Widen Aura

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"I'm not sure Widen Aura is the best approach, all those first level spells sound very useful, do you have anything a bit more like them? I'm hoping to end up with nobody in your aura at all until we get to Temeschwar at least, if you've got anything Entangle-like you can pick up for that slot instead it would likely be more useful.

Obviously we'll mostly try not to be casting any of these, because I'm not sure we've got the best cover stories for all of them yet; we should work out on the road what we might want to sell in Temeschwar and how to cover for it?

Maybe I'll try to teach you some of our magic theory on the road when I've got the cognitive enhancers up, that sounds like a good way to try them out.

Yes, if you want to pray here while I go and make arrangements to be away for a little while... I'm sure I don't have to tell you this, but I do know where everything is in here, that sounds like the kind of thing I should tell people I don't know very well yet who I'm leaving in here unsupervised."

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"Hm, I think I'll replace Widen Aura with Invisibility – Felicia doesn't get access to the spell at all. It would be useful if I need to scout, even though I'm not really suited to that role. Armor makes it hard to move around. Still, it's useful if you want to make the first hit unopposed in battle: unlike Greater Invisibility, regular Invisibility breaks if you try to attack someone. The spell is fragile like that.

Yes, it would be good for you to tell us more about this world's magic so that we can make adequate cover stories." He's not trained in stealth, but he is trained in disguise. A little bit. Not by much.

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"I would love to learn magic theory from you. And no, we will not steal anything: we don't know what things are valuable in this world, and it would make you unwilling to help us. It wouldn't be in our best interests. It's bad for building trust. My truth spell is an area spell that affects everyone that enters its emanation, and it's also an enchantment, which means you can probably verify it's present using Detect Magic. When I cast that spell when or if we make our agreement, I can additionally attest that neither of us stole from you."

If there is nothing else to say, Felicia and Elias will pray for an hour and then come out when they're done.

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Allegra nods, checks a timepiece in her bag, and heads out to let people know she's going travelling and find someone to receive messages. She's back promptly in an hour's time, with a backpack under a thick warm cloak as well as her satchel bag looking more full.

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Felicia and Elias take ten minutes to unpitch their tent and fold it up. Elias carries most of the items.

"Is there anything else we ought to bring?" She notices Allegra's coat covering her backpack. They have coats in their bag – that's something you carry around with you when you're in Sarkoris Scar – but not full cold weather gear. It's not that chilly out, although she could see it getting that way soon, if they're traveling north.

"I can prepare three of Endure Elements tomorrow to protect us from cold weather. Does it get very cold here?"

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"I've got food and water and so on for me, we can kit you out if you're missing anything you'll want in a couple of days away from civilisation, there are wayhouses but I'd rather avoid having to stop at one.

Here, not really cold - but we're heading north, and it'll start dropping cold at night when we get nearer Temeschwar. I tend to travel in a good cloak unless it's incredibly warm, I hate carrying a tent so I generally just sleep in it, the trods let you get away with that better than it would usually work.

Otkadov is basically a frozen wasteland all year round, they have to use a lot of magic to grow food; I suppose we might want to pick up more furs for Elias in Temeschwar if he normally relies on your magic?"

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"I don't expect us to run out of food or water in two days, but Purify Food and Drink will help us survive in the wilderness if we do have to forage for anything. Still, I think that's just me being overly cautious.

Otkadov might want me after Elias is done talking with them, actually: one of my jobs at home is growing plants in heated greenhouses. The two of us also lived in a very northern place, where the ground was frozen most of the year. One of the spells my deity grants to me is the power to enrich soil and make it more productive. Actually, that might be where my Spring enchantment comes from. When you become a cleric, you gain access to a portion of your god's domains, and I am attuned to Damian's Plant domain. The realm of Spring is about plants, right?"

 

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"Yes, that sounds like a good idea." Paladins get access to Endure Elements, but antipaladins don't. Ugh. So unfair. He wants to petition Conrad now to grant that specially to His antipaladins – He already gives Prestidigitation to His clerics."

The two of them are ready to head off and follow Allegra on the trail, standing about a pace behind her. 

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"Yes, plant growth is generally Spring, although more wild plants than neatly cultivated ones - the farm ritual cycle starts in Spring but the ripening phase is Summer and the harvest is Autumn, if you tried to do the whole thing in Spring it'd be as good for the weeds as for what you actually wanted to grow.

That does sound like something that's worth offering the Thule though - relatively harmless and something they'll want very badly."

Allegra waves cheerily to a number of people who just happen to be hanging around near the road out of the Steading; it seems to be a popular spot for people who are obviously on some kind of subtle sentry duty to do some knitting, or climb trees.

The first part of the route is not a magical trod, but just a boring cart track through the forest, which meets up with a slightly larger track a little way in.

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The walk is enjoyable so far. The weather is very pleasant and not cold, and there are plants all around her. Plants! Not just rock and snow everywhere.

She looks at the sentries for a while, but doesn't give them any extra attention. The both of them have their weapons shrunken and either sheathed or hooked on their belt.

"Yes, that's one of the bad parts about the spell. It's possible to control it to an extent, but the weeds will inevitably get some of it. We've found that it can increase productivity by about one-third above normal. It seems you have similar plant growth spells, or rather, rituals, too? Rituals are more expensive, right? Because they use crystal mana? The Plant Growth spell I know doesn't require material components, and I can cast it once a day, although it only applies to a half-mile radius each time. If it's a really big farm, I'll need several days to cover it all."

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"Yes - it seems like you have a lot more spells without expensive components, almost everything we do is ritual magic that takes crystal mana to cast, and often multiple people working together to hit the magnitude.

We have a basic set of spells that everyone learns first - detect magic, create bond, operate portal - then there's a small set of combat spells, repel, entangle, paralyse, shatter, venom, weakness, empower. Then there's the healing set, heal, mend, purify, restore limb, and a couple of odd ones, night pouch and voice for the dead.

Everything else is a ritual. I think other countries might have a few different spells, but we've had a lot of people looking through the design space for a while now and the best we've come up with recently was combining the cure for weakness and venom into one spell.

I mean, that's just realm magic though - there's a lot we do with herbal preparations and hearth magic, too, they're just not my specialist field."

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"I keep confusing your rituals with spells, because we don't really have magic rituals. I'm familiar with rituals in the sense of...'habit' or 'tradition', but not...as a casting modality.

Restoring limbs, Regeneration, is very difficult for us. It's a seventh-circle spell. For us, it's easier to raise the dead than it is to restore the limbs of someone alive.

I think part of the reason you have fewer spells is because your gods, sorry, Eternals, don't grant divine magic packaged into spells. There are many theories on our world as to how magic originated – it is known to be a very ancient art – but the most popular explanation is that it came about from people trying to mimic divine magic."

She takes in the plants around her. Most of them look normal, some even look familiar, although there's several she hasn't seen before.

"I'd be keenly interested in learning herbal preparation especially. I'm not trained in making potions, but I was in charge of growing magical herbs and the like back at home for use by alchemists.

How do you think we should disguise my spells? I'll probably run the spells I plan on casting by you first, unless it's a situation where we're being attacked or something."

 

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"Some rituals are 'sponsored' by Eternals - there are effects you can't get unless you have an Eternal to back them, generally because they summon something complicated from the Realm and you need someone providing it.

Rituals are realm aligned and spells aren't, though - so Eternals tend not to do specifically spell like things.

Eternal boon is a good catch all excuse for anything, as long as you don't overuse it - it's unusual to have more than one or two effects granted like that, especially if they're not obviously linked to items, but they can do just about anything that doesn't break the limits of magic.

Bringing back the dead is technically breaking a limit of magic, but one that I think people will buy that an Eternal unknown to the Empire can do with diamonds, having to use something valuable but unusual makes it more likely to be an approach we've just never tried.

The mind affecting enchantments - especially 'command' and 'demand offering' which aren't very subtle - are well out of paradigm too. Being able to do that kind of thing with herbal approaches is going to come across as much more likely, maybe clouds of spores or something..."

This forest is a bit... Orderly, for a totally wild forest. There's nothing very obvious about it, but it just seems slightly off, slightly too human friendly and hospitable.

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"Oh yes, I should probably try that, actually, now that I'm more powerful. I can cast Planar Ally to see if one of Damian's outsiders would be able to help me. Whether or not he's able to send me one would be an indicator of how far away this plane is from Pharasma's Creation." Something is telling her that while Damian's interventions and spells can reach, His outsiders probably can't. But it can't hurt to try.

"Those are compulsion effects, but I prefer to use charm effects like Charm Person, which are much more subtle. Provided that the person fails to resist against it, they won't know it's been cast on them. At least, unless you really take advantage of them in that scenario. If that's the case, they'll probably realize something's been done to them after the spell ends. It lasts hours at a time, though, so you can use that time to make your getaway.

What are the limits of magic here? I think it's best for me to memorize those so I can selectively prepare spells that wouldn't fall afoul of those limits, or ones that do, but can hide it."

She does feel something weird about the forest, but she likes it. Damian loves plants, and she does too, but she much prefers gardens or parks rather than wild forest. This is a forest, yes, but it does evoke that garden-like quality of being 'safe'. She also feels weirdly...not 'happy', but buoyant, like she wants to run around in the grass like a small child.

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"Raising the dead. Creating something from nothing - you can get things out of the Realms, but generally only with a cooperative Eternal. Connection - we can't do things really at range like you seem to be able to, you either need to be near enough to touch it, have it in the regio, or you need dominion over it or a bond to it.

Hm... if I'm going to do this without notes, that sounds like those cognitive enhancement spells might be helpful, I'm sure I'm going to miss something without writing it down at least.

Might help me remember where's best to turn off before the road gets busy, too."

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"I suppose that rules out many of my spells, then. Many spells in the evocation and conjuration schools create something out of nothing. Granted, most of them decay, expire, or vanish after a short while, but there are many which are permanent. Create Food and Water for example creates regular food and water that doesn't vanish, although it will spoil unless you cast Purify Food and Drink on it every once in a while to prevent that.

Spells are divided into five range classes in our world: touch, short, medium, long, and unlimited. Short range spells reach at least twenty-five feet away, medium range one-hundred feet, and long range spells four-hundred feet. More powerful casters naturally have an extended range to their spells, and if a caster knows Enlarge Spell, they can double the range of the spell they cast, although that increases the circle of the required slot by one.

Of course. Both spells will last nine minutes at a time. When do you want me to cast them? I can cast them on you successively, or I can cast only one of them on you at a time."

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"Let's go with the one that helps with factual recall now, and the other one in a bit when I need good judgement about when to head off the road?"

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She casts Fox's Cunning on her. It only takes three seconds of chanting, and at the end, she taps Allegra's shoulder to place the spell.

"It's important not to resist the spell. Most of the spells of our world can be resisted in some way, and that applies for both helpful and harmful spells."

The spell evokes sensations most similar to that of casting a Day ritual, although strangely there is Summer there too. 

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"Spell resistance is also one of the limits of magic - there are spells that need consent, but other than not giving consent or physically getting out of range, or sometimes just being an inapplicable target if you're something like a huge magical rhinoceros, there's no 'resistance'."

She adopts the applicable mental attitude to consent to the spell as if it's some kind of Night effect, and doesn't even flinch when touched, although someone good at reading people would have been able to tell that took some effort.

Now her scattered, long dormant recollection of the limits of magic is coming into much sharper focus. This is very pleasant, she could really get used to this.

"It doesn't make much sense to start with the limits, actually - let me list out the laws of magic first, then the extra limits are really just edge cases.

The law of intent - only the original intent in designing the spell or ritual matters, you can't apply a ritual or spell for one thing to something else. Sometimes you will manage a ritual with a potential range of targets, or some small flexibility of effect, especially if you codify it, but there's nothing to be found by experimentally applying things to other things, it's all laid out in the ritual text.

Oh - codify means, we can do experiments that create an 'arcane projection' which is a kind of preliminary, limited ritual which may only work once, and then with an awful lot more research that can become a 'ritual text', which is generally cheaper and can be used repeatedly by other people.

The law of presence - it's much easier to affect something that's directly present, there are ways to follow magical connections to reach further away but the effects you can have there are much more diffuse.

The law of dominion - if you have authority over something, that's a magical connection and you can be used to affect that thing - so a ritual on me could affect Foundhome, especially the mana site there as that's magically salient, or a ritual on a general could affect their army. The Imperial Regio in Anvil can affect any region of the Empire, an egergore can be used to affect their whole nation although that is generally prohibitively expensive.

The law of bonds - that basic spell I mentioned, create bond, can link people to items, or people who are already linked through an egergore to each other, and those bonds are also a valid conduit for magical effects.

The law of scale - every magical effect has a natural scale, it's not much cheaper and sometimes impossible to make a smaller version of an effect that's already near its optimal scale, and becomes rapidly more expensive or impossible to exceed it. 

The law of transience - magical effects also have a natural duration, a season for enchantments, a year for curses, much shorter for spells. Ilium can overcome this but it's very rare and you need a lot of it. This also applies to our enchanted items, they naturally fade in a year, although potions last indefinitely.

The law of synergy - it's easier to add more targets to a ritual than to make it longer or more powerful.

The law of boundaries - there are natural geographical boundaries to the world that magic obeys, they can't easily be redefined, anything that affects a wide area does so based on them. 

The law of essence - you can't affect the fundamental nature of something. This is a bit difficult to explain, but the most common related result is that once an injury has settled into someone's self-image, you can no longer heal it with magic, even if it would usually work. Especially weird things have to be called up from the Realms, generally with a specific Eternal providing them, rather than just conjured. 

There are the limits I've already mentioned - death, resistance to magic - we can't be entirely immune to swords either, although the effects can be mitigated - compulsions, emotional effects are common but they make you feel a certain way rather than do a certain thing, that includes no absolute truth magic.

Other limits, true invisibility - magic can distract people and improve stealth and call up concealing mists but not actually make someone vanish entirely. Silence - even our paralysis magic leaves the person capable of speaking or screaming. Complex territory effects - anything that affects a whole territory is broad and indiscriminate, it can't intrinsically give your side an advantage. Maps, if you want to affect somewhere far away you don't have dominion over you can get some passive effects through a map, like divinations, but nothing else and nothing if you don't have a map.

There are some weirder cases like what you can do with lineage or an egergore bond but I don't see how those would come up."

Oh. Possibly that was quite a lot of very dense talking. It seemed a lot less difficult to think of what to say, under the effects of the spell.

"Did you need me to repeat any of that?" she asks.

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"No need, I think I can memorize it," she says. She mouths off the laws several times to ensure it sticks. She only says her comments afterward.

"I think your magic is stronger on the global scale, but ours is stronger on the local scale. I know of no spell of our world that would be able to encompass an entire country or region unless it's cast from Wish or Miracle. It's interesting that you've been able to categorize the limits of your magic like that, and that they've been able to form such...neat borders. We have no such privilege.

For us, magic must be packaged into stable configurations of energy known as spells, which have a shape. The shape of a spell has to obey certain parameters: it has to do with the mathematics of curved objects with holes – I'm sorry, I'm not a wizard, and while I am trained in spellcraft, my training focused on identifying spells rather than the fundamental mechanics of magic you need to know for magic research. In any case, our spells are categorized by 'circles' because they denote how many 'holes' the shape of the spell has. More holes means more power, but also more complexity and energy required to prepare.

Only certain configurations of energy are stable enough to be 'tied off' and become spells. Wizards trying to do spell research work in shielded workrooms, because an unstable spell will fizzle out harmlessly in the best case, and explode uncontrollably in the worst. Most spell research involves deriving similar but distinct shapes from already existing spells rather than creating new spells de novo. The fundamental limitation of our magic has to do with stabilizing energy, rather than magic simply being unable to do certain things. Presumably, the god of magic, Nethys, would know of stable spells even greater than Wish, or those with more than nine circles, but such things would be way too much for mortals to comprehend, let alone cast."

She turns her eyes toward Allegra rather than the road, now.

"Just tell me when you want me to cast Owl's Wisdom on you."

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"I have actually never done magical research myself, although I've helped with a bit of it - but there is a kind of element of that, although I think with less consistent formalism than you are using there. When a new ritual is developed, it starts out as an 'arcane projection', which is really just like putting the concepts together in concept space for the ritual you want; but in order for that to be repeatable and teachable, and generally also more efficient and scalable, it has to be researched, which is a complicated process that takes more mathematics than I've ever bothered learning and is normally done in colleges of magic that involve at least dozens of researchers.

That sounds a lot like your stabilisation of spells to me.

Spells themselves are even more difficult, you might have noticed we've found very few stable configurations that are neat enough to be powered entirely with personal mana rather than crystal mana, although part of that is that they're not Realm-tied at all - they just use the basic underlying structure of reality, not mixed in with the connections to the Realms, although people tend to think the healing spells are Spring anyway because people are, mostly, stupid."

Having said that makes Allegra pause for a moment, as if she's noticed her mouth running without her conscious intention catching up.

"There's a bit more road before we probably want to turn off somewhere, I'll let you know when we're close enough to Seren I want to start looking in earnest."

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"So our world really only has spells, in that case. Our world's spells also tap into the underlying structure of reality – we don't have Realms as you understand it at all. Actually, thinking about it a bit more, we do happen to have ritual magic, but they're different from what you describe. They don't require crystal mana, and indeed, they don't require that the caster be a spellcaster at all. Damian and Conrad used ritual magic in the process of transforming into demons. None of us attempt the ritual now, though – it is very dangerous." And also because it requires procuring powerful Good creatures to sacrifice.

She laughs heartily at Allegra's comment.

"I suppose that's one thing that's common across all the worlds. We test the mental abilities of people before deciding whether to induct them or not – well, we test all their abilities. I can test someone's Wisdom and Charisma, but not their Intelligence. Detect Thoughts is an arcane spell only. I could try praying for it, but it probably wouldn't work. Before our gods' ascension, we used Detect Thoughts a lot more, since we didn't have the soul contracts around to ensure good will among everyone in the church. I didn't live through that time, though."

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"That sounds a lot more like hearth magic, or petitioning an Eternal, or generally the kind of thing that, well, created owlbears and caused us a tremendous amount of trouble chasing walking trees out of the observatory. There is magic within the world that you can just, interact with, but it's rarely a good idea to do so without an extremely good reason and some idea what you are doing.

I suspect detecting thoughts would come under the same limit as compulsions - the nature of our magic seems to be very keen on preserving mysteries. I blame the Realm of Night, and the Eternal Sung in particular, although I suppose the Whisper Gallery are often also At It.

Soul contracts?"

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Eeeee. Well, it was bound to come up eventually. Let's hope she takes it well. She is Good, so...

"People ordained by our gods are guaranteed to end up in the afterlife realm of the god who chose them. However, Damian and Conrad wanted there to be a mechanism for people who are not ordained to still be able to go to Their afterlife – unless you're formally chosen, simply working for a god's church doesn't guarantee that you'll get to join them when you die. Provided that you are found suitable, you can sign a soul contract to Them so that you'll go to the Silver Garden – Their afterlife realm – when you die, in exchange for your service in the mortal life. It's a beautiful place: it was actually our intended destination." Her face lights up when she says that last sentence. Also, she's skipping over so much context.

"The soul contract, despite the name, is voluntary and can be renounced at any time by either party."

 

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"I still find it kind of unsettling that you don't reincarnate," replies Allegra. "It's almost like your gods have just made a giant soul jar to keep you in. You never get to - shed all your baggage and try again.

Forever is an awfully long time.

Oh, and if I'm unsettled by it, you should assume most other people you meet will be totally horrified.

I guess it's similar for orcs - the soul contract sounds a lot like what happens when they have Ancestors they get on with, they can kind of pull them across?"

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"That's funny, see, because I'm horrified by your system. I like the afterlife system because it means I get to keep on living after I die. Yes, my body will change, but I'll get to keep my mind and soul..."

She gets a little distracted and trails off, being engrossed by the Nature all around her. She's starting to feel the energy of the place a bit more, and it makes it harder for her to focus on the conversation rather than take in the sights.

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Allegra also starts paying more attention to their surroundings; in a little while, she says, "Okay, let's try Owl's Wisdom here, if we keep on this way we're going to hit the main road and I'd rather find a diversion if I can work out a good route."

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She's jolted out of her reverie by Allegra speaking, but recovers her composure quickly.

"Yes. I should tell you that the feeling of Owl's Wisdom is...different. The spell sharpens your perception, but it also sharpens your capacity for introspection. It...so...many people tend to not know themselves all that well. I'm a cleric, so I'm selected for having highly above average capacity for introspection, but most people are...not that. Owl's Wisdom is like throwing a lantern into your mind – it might reveal things that were dark to you before. Given...your role, I don't expect anything bad to happen, but it is known that people have sometimes had negative reactions to this spell that Fox's Cunning or Eagle's Splendor would not have caused.

Aside from that disclaimer, I'll cast the spell on you now if you have no objections or questions."

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"Sure, I think I've had my share of disturbing revelations about myself, I can see how some people could find it unsettling, though."

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"Indeed."

Owl's Wisdom.

Felicia taps her on the shoulder.

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Oh. Oh no. She's doing the thing again.

The thing where someone shows up and she tries to help them, entirely on their own terms, with no idea who they really are or what they actually want or whether helping them is a good idea at all.

And now she's given them a lot of good advice about how to hide themselves and make contact with awful people they might in fact get on very well with, possibly handed the Thule amazing otherworldly magic, and she's in the middle of nowhere with them and they can absolutely take her in a fight, probably without even really meaning to.

And she's been so self sufficient these past few years that she doesn't even have any pre arranged signals for help.

Well. Fortunately they were expecting it to be moderately disturbing, so it shouldn't be a problem that she might have looked moderately disturbed for a moment. Time to start increasing her option space.

"Okay," she says, "actually I think taking a shortcut through the woods is a stupid idea I was only considering to put off having to interact with people, because I don't like cities much. But then I was intending to plunge into Temeschwar and somehow make contact with the right people even though I have no contacts in Temeschwar and it's a huge city. So instead we should meet up with some people I actually know in Seren and get their introduction to the right people in Temeschwar."

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Felicia is moderately disturbed at Allegra being moderately disturbed, but she manages to keep it mostly off her face. Yeah, Owl's Wisdom is a rather jarring experience if it's your first time, even if you're already very Wise.

Yes! She is loving this guided nature walk, but she wasn't particularly looking forward to actually wading through random wilderness like that. 

"That makes sense. You do lots of trade in Seren, then? What do you usually sell or buy there? Is Seren particularly known for certain products? If they'll accept Golarion money, I wonder if there'll be good restaurants. I love trying new food, but I'm an appalling cook."

She hopes that Allegra doesn't become destabilized from Owl's Wisdom. She could have shortened the duration, but she would need to have specified that before casting the spell, and the spell is undismissable.

 

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Elias became violent the first time Owl's Wisdom was cast on him by a Sarenran priest in his youth, since he's not especially Wise on his own, and having a higher capacity for introspection meant he realized some of the things that would eventually lead to him being ordained by Conrad. It's good that he's standing a little behind the two talking women – if Allegra was to suddenly snap, then he can react quickly. Not that he's expecting that, she doesn't seem like the type. Still, that's his job: keeping Felicia secure while she talks. That's their dynamic.

He's honestly apprehensive about the idea of splitting up. He's always relied on her healing, and while he is trained in mundane healing, you can't exactly heal your own mortal wounds. And he's about to go into this northern country. It sucks that antipaladins aren't immune to fear.

He reminds himself that his job is to cause fear, not suffer from it. Others should fear him, not the other way around. 

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"Yes - our main trade caravan does a short circuit round us and First Voice just up the road, but if I need anything complicated or unexpected it's the best place.

Catrin should be in town today, but for getting some of your money changed I'd probably rather stop by Verys Eternal - the Eternal family are a very widespread Striding of excellent Brokers, they go to Anvil, so they'll be less confused by all this.

Seren has a bit of everything, but herbs and alchemy - and unusual plants in general - is the speciality. There's also plenty of good restaurants. It's basically Navarr's only city, and gets travellers coming back from everywhere with exotic spices and so on."

She's not outright lying about anything - that would seem, well, unwise, not knowing their full capabilities - but she's definitely being a bit evasive about Seren's speciality, which might have been noticeable as a small pause.

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"I see. How much money do you think we'll get? We have 245 of those gold coins I showed you earlier – about how much would that be in the local currency?

Herbs are my specialty. Not using them – I'm not trained in potionmaking or alchemy – but growing them. It'd be great to see how your plants are different from ours." She really brightens up when the exotic spices are mentioned. She notices Allegra's pause, but interprets that as just her thinking rather than intentional evasiveness.

"Navarr...I'm assuming that's a polity...only has a single city?"

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"I'm not a Broker, but I trust the Eternal family to appraise them honestly - they've spent a lot of effort on their reputation, I doubt they'd endanger it over some foreign coins.

I'd expect just a few to cover any expenses you might have unless you're trying to buy, like, artefacts or True Liao, or financing a serious infrastructure project.

Most people who are good at what they do but not, like, the best in the Empire will want a few crowns a season for dangerous work, I'd be expecting to get several crowns per coin.

The most expensive restaurants will be a crown for their full service on short notice, most will be a few rings at most - there's twenty rings to the crown.

Navarr is pretty spread out - there are towns, elsewhere, but most of the population lives on the road, either in Stridings that walk the Trods, or Steadings that guard or harvest important locations and give them somewhere to stay."

She considers qualifying this with 'as long as they don't flood the market', but she's not actually sure she wants to remind them fully how to be cautious.

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It seems that gold is higher valued here than in Golarion, which is great.

"In that case, I think changing ten coins will be sufficient for now, barring unexpected circumstances, and then we can change more in Temeschwar. Temeschwar is the bigger city, so presumably we could change more while still getting a good price."

She can already feel Elias's stare of disapproval over 'frivolous' expenses like fancy restaurant meals, but she ignores it. Depending on the price of weapons and armors here, Elias might come away with something shiny of his own.

"I see, so the Navarr – er, don't know the demonym – are mostly nomadic, then."

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"It might be harder to not get ripped off in Temeschwar, that's League territory and sharp dealing is basically their national sport. I'm hoping to get some recommendations from Verys to avoid that, though.

Navarr is the demonym, or Navarri if you prefer."

There are a few people around as they turn onto a much wider, more heavily travelled road, but nobody seems to find it particularly odd that Allegra has a slightly oddly dressed Changeling and a guy in full armour following her around; she nods to a couple of them, but they seem to be in fairly small groups, so she doesn't angle closer or let anything slip yet.

The forest is cut back around the immediate vicinity of the city in a clearly deliberate fashion, although further out there are striking golden-leaved trees that extend into the treeline. A tall wooden watchtower wreathed in imposing thorned brambles guards the approach, with a wooden pallisade at its base that looks like a small military encampment. They don't seem to be directly checking travellers, just keeping a general watch on the road.

Seren itself looks a bit like Foundhome, really, just on a much grander scale. There are some much more elegant buildings, many looking almost more grown than built, but also the entire thing seems to be built into ancient ruins - there is stone and marble as well as wood, but that mostly seems to be the outline of a much greater city that has been used as a frame for more recent buildings in more organic materials.

There is no apparent order whatsoever, and the road is getting a little more crowded as they draw nearer to the start of the ruins.

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Felicia cannot help but gawk. The architecture is strange and beautiful, and what are those trees? She'll have to ask Allegra about those. Perhaps later. Based on the buildings, she's thinking they must have some sort of druidic magic to produce them.

Her expression loses a little of its enthusiasm when she sees the guardhouse. Right. This is a foreign country, and she might have to deal with the city watch. She hopes there are no incidents.

She almost wants to hold Allegra's hand so she can lead her while she stares off at this and that, but that would terribly awkward, so she restrains herself and puts more attention to what's actually happening. They're approaching the actual city now. Better stay sharp.

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Elias is trying to make sure there's no risk of anyone coming too close to him, so he inches closer to Felicia. She's immune to his aura, so it's fine if she's inside the area of effect. He balances between staying close to Felicia so that other people can't get to him, but also not being too close that Allegra starts getting caught in it.

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Allegra heads confidently into town and starts weaving through the meandering streets towards the Eternal family's location. She is maybe being a bit careless about how crowded places are and how much she gets out in front of her charges.

She's still not sure she wants to get them in trouble with the authorities, especially now the Owl's Wisdom has worn off and it's noticeably harder to think clearly, but she really, really wants it to be someone else's problem. 

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So, on the one hand, she appreciates that Allegra is moving quickly to their destination. On the other hand, they're straying dangerously close to passers-by. She's currently behind Allegra, and she's taken to holding Elias's hand like a mother to her child. The image of the woman seemingly dragging the fully armored person along is amusing, but she's not laughing.

"Are we close? There seems to be lots more people now."

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"This is our capital city," Allegra points out, a bit distractedly, "and Brokers tend to like places with lots of passing trade."

They are attracting a bit of attention - nobody else here seems to be in full plate, and most people are in practical brown and green clothes with maybe a bit of nice embroidery - but the general chatter that accompanies people looking is an argument over whether they're Heralds or just Dawnish, rather than any intention to do anything about it. 

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Right. She had been so focused on enjoying the Nature™ that she hadn't considered what their cover story was supposed to be. Not that she can ask Allegra right now in front of all these people. Or ask what 'Dawnish' means.

Felicia is annoyed that Allegra didn't actually answer her question, but she decides not to press the question. They'll get there when they get there, she supposes.

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Allegra heads into a bustling marketplace. It's still not impossibly crowded, but there's an added hazard of groups of small children weaving swiftly through the crowds, apparently playing some kind of huge, anarchic game of tag - and sometimes depositing wooden pegs on the clothing of adults that aren't paying attention.

There's also a visible guard presence here, watchful individuals with distinctive black and white sashes, lightly armoured at most and armed with spears; they don't react particularly to the newcomers.

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Sigh. The children playing among the city guard reminded her of her days as an orphan in Mendev, swiping bags off of people to survive. She puts aside the memory and focuses on the task at hand: preventing Elias's aura from touching anyone. She decides to adjust her demeanor and straighten her back, trying to make it seem as though she's marching purposefully on official business rather than just being some weirdly dressed person.

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Elias catches on – seeming important will likely keep people away – and uses the same gait he was taught for parade marches. This other way of walking emphasizes the clinking of the armor he has on, rather than trying to muffle it for stealthy movement.

He pulls off the imposing energy much better than Felicia: he's much more Splendid than her. Felicia looks mildly ridiculous doing the same thing, but she refuses to let the embarrassment show on her face.

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People conclude that those two are definitely Dawnish. A small child tries to sneak up on Felicia to put a wooden pin on her, it doesn't look like the plate guy has anywhere to put it but Felicia looks like a very tempting target now she's probably not a Herald.

Allegra continues to fail to spot anyone she knows, she could look distressed at one of the militia but they're as likely to be unhelpful as helpful. She falls back a bit to make it more obvious she's keeping an eye on her charges - at this point she's realised there's considerable danger of a kid getting hurt, which isn't really acceptable collateral damage.

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Felicia is Dextrous and on-edge enough to dodge the child, moving her hip to the side to avoid the pin. Unfortunately, the child probably went inside Elias's aura, albeit temporarily.

"Don't do that!" she says, in a tone of concern rather than anger.

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Elias stops walking abruptly and stands still as a statue, as though he were still in parade formation. He sees the scene in front of him, but doesn't make any outward indications of reacting to any of it.

Oh dear. Let's hope this doesn't get ugly. It's been a while since he got in a fight – he wouldn't mind getting into one now – but Felicia would not be a fan of that. And it would complicate their plans.

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The child screams, stumbles backwards, then runs away into the crowd at full speed.

Allegra turns round as if to confront them. "It's not nice to scare small children," she lectures, in a slightly carrying voice clearly intended for the crowd.

The child has run to one of the guards and is trying to tell them something while also hiding behind their legs, but is mostly incoherent.

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She steals a few glances at the child and the guards, then follows Allegra's lead.

"Yes, of course. We'll be more careful next time," she says, like an older sister being admonished by her mother.

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Idiot child. Did they really think running up to the armored person's companion would end well for them?

He remains still until either Allegra or Felicia start moving.

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"Let's get you out of the crowd, it's just round the corner from here," declares Allegra, and starts moving forward again, this time looking a lot more like an alert escort that nobody should mess with.

The rest of the crowd don't seem to think this is especially remarkable, although the general muttering has updated to 'probably Heralds'.

The guard has knelt down and is awkwardly trying to comfort the child, but doesn't seem inclined to start chasing anyone.

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"Yes, let's."

They follow. Finally, the end is almost in sight. It's awkward having to maintain this odd marching gait. 

What does the money changer's place look like?

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The wide market street with lots of space for open, fabric covered stalls turns into a more solidly built set of wood-and-ruins constructions, some with open hatches; there are ornately carved wooden doors; there's not so much of a crowd here, but more people pulling laden hand carts.

The hanging wooden signs are generally words rather than pictures - things like Shorthaul Trading, Broadback Logistics, and finally, Eternal Brokerage.

This one doesn't have an open hatch: Allegra knocks sharply on the door in a specific pattern.

For a few moments, nothing happens; she listens nervously at the door for movement inside. 

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That's...an odd pattern. She commits it to memory – it might be useful for them later, although she doesn't expect it will. She stays behind Elias and turns to look at the street they just passed by, just in case someone might be trying to approach them.

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Finally, someone comes down the stairs and opens the door.

"Is Verys in?" asks Allegra. "Or any of the brokers, but ideally someone who's confident at dealing with foreign coins and - unusual situations."

There are fewer passers by here, but a couple of people pulling merchandise carts are in earshot.

"I'll see if he's free," replies the door attendent. "Would you like to come in, get some tea?"

"That sounds lovely, as long as you have somewhere we won't get in your way," replies Allegra. "My friends here like their personal space..."

"Of course," replies the door attendant. "If you'll follow me? I'm afraid the corridor is a bit tight but the downstairs office should be available."

Allegra glances back at the two of them, then follows the attendant deeper into the building, which turns out to be an absolute warren of wooden corridors within the larger ruin shell. 

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Is this structurally sound? She hopes so, although the creaking wooden floors don't exactly inspire confidence.

They follow Allegra, with Felicia in the middle and Elias at the back.

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Neither of them speak, instead following wordlessly. Elias reverts to his old gait to reduce the clinking noise his armor makes.

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Another person starts coming the other way down a corridor; the attendant, out in front, tells them "Sorry, but can you back up a bit, one of them's in full plate," and they turn around and wait in an intersection. It's a bit tight getting past them.

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Eeee. Should he wait, or should he just squeeze through as quick as possible? 

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Right, okay, she should probably do something about this. 

"My sincere apologies, but could you please move back a little more?" She puts as much sweetness into her voice as she can.

She'd rather not repeat the incident outside. Please please please move.

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The other person in the corridor shoots Allegra a bit of a longsuffering look, but obediently backs up a decent amount.

They're led into a reasonably spacious room, with a writing desk, plenty of comfortable chairs, and a chalkboard on one wall. There are no windows and only the door they came in through.

"Make yourselves at home, I'll fetch the tea - any preferences?" asks the attendant.

"Rooibos for me, or sweet chestnut if you've got it," replies Allegra.

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She breathes a sigh of relief when the other person backs up, and shoots them an apologetic and thankful face.

"I don't think I've had sweet chestnut tea before. Could I have some?"

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Elias will not sit, and instead will stand, as is his lot. He stands at the far corner of the room to avoid any Incidents, and will generally remain there, barely moving. He's once bitten, twice shy about the whole idea of locomoting in general.

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"I'll see what we can do," replies the attendant, and pauses a moment to see if Elias is going to order something, but swiftly assumes that the suit of armour maybe doesn't talk and doesn't want to drink any tea, and heads out to see about their order.

Allegra paces nervously a bit, then realises she's pacing nervously, and makes herself sit down in one of the nice chairs. She's still not sure what to say and what not to say; she wants to start giving advice on cover stories, but she also maybe doesn't want to do that. She knows Verys is a much better judge of character than her, and doesn't have her habit of just giving everyone the benefit of the doubt; hopefully he'll know what to do.

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She also sits down and waits.

Honestly, she relates to Allegra and her pacing. 

"Is Verys one of your business associates," she asks, in a tone that implies it's smalltalk.

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"I've worked with him a few times when I was trying to shift - more unusual items," she replies. "We ran a jewellery forge for a while, mostly making, uh, mildly heretical charm bracelets, which is why I thought he'd be a good person to bring in who isn't going to - freak out about anything." It's even completely true, although really she doesn't have anywhere near as many 'business associates' as she's implying; she had settled down to live a nice, quiet, simple life dealing with everyday, local problems, and she misses it already.

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"...mildly heretical? In what way? I understand if you don't want to dwell on it, though," she says, even though she really really wants to hear about that, because the manner in which the charms were heretical is probably relevant to their hereticalness. Or, well, not hereticalness, she remembers Allegra saying that what she's planning to do isn't exactly heresy.

"It's good that Verys is open minded."

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"Oh, there's an Eternal who was briefly quite popular, particularly in Varushka, because some Varushkans got executed and they didn't think it was fair; symbol of a golden hare; so we made a load of golden hare charm bracelets so people could subtly show their allegiance. It was good business for a while, and while all Eternals are dangerous, I quite like Papa Otec - refuses to deal with anyone in official positions of power, compulsively helps the underdog, likes enabling us to rescue slaves and free the oppressed and that sort of thing. Everyone assumes one day he'll decide the Empire is oppressive and turn on us, and they're probably right, but also we'll kind of deserve it."

The attendant returns with a steaming pot of sweet chestnut tea and four cups on a tray. "Verys is just finishing up, he'll be with you in a few," he tells them, and starts heading to the desk to put the tray down - which would be a bit close to Elias, the room not being that big...

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Elias shifts until he's touching the wall, and then presses himself against it. That's as much as he's willing to move. He doesn't want to say 'can' move, because he could probably wreck the wooden wall if there's no stone behind it. Not that he wants to try, but the thought comes unbidden to his mind.

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Felicia grimaces at Elias's predicament, and hopes that Verys will react nicely to what they have to say.

"Interesting," she says. See, that's vaguely what Conrad does: refrains from dealing with authority and prefers to deal with individuals, prefers to help those who are early on the path to power, and often shows favor to slaves or servants seeking to better their position. Of course, He's also Chaotic Evil, whereas Papa Otec sounds Neutral or Chaotic Good. She's going to refrain from making that comment. 

"Why was He only briefly popular?"

Wow, the sweet chestnut tea smells so good.

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"Oh, the Synod kind of shut it down; co-opted the golden hare as a symbol of Ambition, reminded everyone they would absolutely arrest people for idolatry if they were caught worshiping it."

Allegra sighs, stands up, and takes the tray from the attendant before they have an aura-related accident. She can't actually bring herself to let it happen on purpose, not when he's probably going to drop an entire tea tray about it. "Thank you," she tells him; he replies, "You're welcome," and departs.

She does obviously glance for the back wall - given how these things are built, that's probably a corridor behind there, and she can't recall whether a wooden partition is going to block the aura or not - but doesn't say anything about it.

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"Oh, I see," she says, her tone sorrowful.

She drinks some of the tea, and it tastes just as good as it smells. She's going to kind of ignore everything and focus on savoring the tea now, at least until Verys arrives.

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A few minutes later, Verys Eternal bustles into the room; a tall gentleman with a salt and pepper beard, and big rams' horns threaded neatly through his hooded green robe.

"Hello, hello! So sorry to have kept you waiting. I hear you have something interesting for me?"

He heads to the desk to pour himself some tea, absolutely does get clipped by the aura, but does just a small double-take. "Ah, yes, something especially interesting, I see," he says.

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"Verys, this is Felicia and Elias. They have some excitingly foreign gold coins to sell you, and we could do with some... general advice," Allegra introduces them.

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She stands to greet him, then sits back down when he does. "Very nice to meet you, Mr. Eternal. Yes, we would like to sell some of our gold coins for...local currency. I have ten of them to sell."

She places all ten of the gold coins on the table. They're pure gold, each one third of an ounce in weight. They have Mendevian markings on them, but she doesn't expect that to be relevant.

"And yes, advice would be good."

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Elias is surprised that Verys didn't react terribly to the aura. Unpleasantly surprised because it means he's dangerous and might be able to put up a fight, but pleasantly because it means that he doesn't need to be so paranoid. He relaxes and stops leaning against the wall.

He'll let Felicia do the talking unless it requires his input.

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"Just Verys, please! These look like they come with a story to tell - a story will always fetch a higher price when it comes to foreign currency, people like to know what fantastic adventures they can feel - nearby - when they hold it. And as I'm sure Allegra will tell you, it's almost impossible to stop me giving advice, no worries on that account."

Verys takes out a little magnifying glass from a pouch on his belt and starts inspecting the coins. He's clearly not exactly comfortable in the aura, but he is exerting Advanced Stubbornness to not let this actually affect his actions.

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The coins have the heraldic achievement of Mendev on them, as well as Taldane numerals saying the date of minting: 4717 AR. On the opposite side is Queen Galfrey's face, although she's no longer the queen now.

"Oh, well, it might not exactly be wise to say where the coins came from. They are pure gold, though, so they are suitable to be melted for use in jewelry and the like. Can we be assured of your discretion, Verys? Also, I can ask Elias," she gestures to him, "to move, if it will make you more comfortable. I am impervious to his...influence. I think if we rearrange ourselves correctly, it would work."

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"You'll get an awful lot more for whole coins than for the gold content," Verys warns them. "Is it a secret story in that the markings are secret themselves, or can we weave a good tale for them out of what you can tell me?"

Verys glances at Allegra, who is mostly looking like she would like to sink into the chair and become invisible and generally not be here any more. "I can certainly deal in secrets to your exacting specifications, if that's what you'd like, and I wouldn't be a very good trader if I couldn't keep the negotiation quiet, even if we don't come to an agreement," he answers.

"And, uh, can I ask what that even is? I haven't come across an aura that's - centered on a person, rather than just on them or on a place or an item? That doesn't need to go anywhere, it's just for my own curiosity."

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She sighs and runs a hand through her hair.

"Okay. Allegra trusts you, and you seem trustworthy, so I'll tell you the whole story. The two of us came here from an entirely different world through a magical accident, and now we have no idea how to get back. These coins are from a country called Mendev, which is near where we live. We often sell magic items to them, which is where we got them. I'm not sure how safe it is to tell people we're from another world, though." She's willing to accept a lower price – she does have more than two hundred of them.

"The other part of the story is that we're...ordained – chosen to advance Their interests – by two of the gods of our world, and one of Their boons expresses itself as that aura. I was told you don't have gods here: I suppose you can think of Them as some of weird Eternal-like entity. He, Elias, is an 'antipaladin', a form of divine warrior. Allegra has told us that his particular aura is likely to attract suspicion, so we've been trying to keep him away from people.

We would like to get back to our world, and, if possible, having perhaps bought some of the magic items in this world for our...group...to study, as well as other potentially useful items. Alternatively, if it proves impossible to return, then we'd like to figure out how to settle here in a way that would...not upset everyone. I've been told that the Empire cracks down hard on people of other faiths."

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"Allegra's a priest, so I'm sure she told you there are no gods," replies Verys, "but that's not actually a - universal opinion. Of course, it's very illegal to have any other opinion too loudly, which by your approach I'm assuming she also told you."

He picks up a coin and squeezes it gently, feeling how it responds to the heat of his hands; mostly as a grounding exercise, rather than a serious investigation. The aura is rather distracting, but he has no inclination to let anyone else know that.

"Telling people you're from another world would normally be, very safe? Attention-grabbing, yes - people would be falling over themselves to help you find a way back, hear whatever you had to say about it, see if there's any exciting magic they can buy or learn. No-one's going to lock you up or hinder you for just being from another world - I mean, not here, there are places in the Empire I'd be less sure that someone wouldn't try to grab you for their own ends. It's the 'gods' bit that's the sticking point, I'm afraid.

These coins certainly don't have anything incriminating on them, though - maybe they look a little bit Suranni, that's our neighbour to the south-west, but it's not illegal to trade with them or anything.

Do you have any leads that you're following, on how to get back to your world? I can certainly do you an interesting range of magic items or the spending money to get them, for this fine set of coins, although our magic items do expire in a year - if you want one that doesn't, that's rather more of an endeavour, I could maybe track you down a very minor example for these and some goodwill towards learning about your own magic - you'd normally be looking at ten times this much."

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How...does she explain...that in her world, Chaotic Evil clerics of Chaotic Evil demon lords often get killed on sight?

"Yes, I am attached to my god and would not like to give Him up, and so I'd prefer to operate discreetly. It's not exactly that I want to keep it secret, but it's not something I'm keen to just advertise, and because Elias's god is allied with mine, and I don't want to abandon him, despite the fact that many people would be upset over his aura.

Especially since He has recently given me an additional boon that permits me to revivify people who have died within nine days, and that's, er, conflicting with Imperial theology. We haven't actually tested it out, though, and it requires a diamond to work, plus diamond dust if you want to restore the person to full health – the spell revives the person in a weakened state, and additional spells which require the diamond dust as a material component are necessary in order to get them fully to how they originally were.

I have also been granted a boon which lets me travel between worlds, which you would think would have already solved my problems, but the spell requires that I hold a tuning fork – a magic item that is attuned to a particular plane of existence – as a guiding mechanism to tell the spell where to transport us. Given that I do not have a tuning fork for my world, I cannot use the spell to get back as of now. I'm looking to see if there might be a related item we could use that could guide the spell correctly.

The other lead we have is to examine the Sentinel Gate in Anvil, which Allegra suggested. I don't know much about it, but it seems as though that's our best option so far.

Our magical items are permanent once constructed, but it does seem as though they're much more expensive than your worlds' temporary magic items, which makes sense. What magic items do you think might be useful to us? I do have some more of the coins I could exchange," she isn't going to specify how many she has, "which could go towards said items – I think I'd like to exchange these ten coins for standard currency just so that we can pay for...inn stays and food and such. Oh, and to reimburse Allegra for her mana crystals. A magic item which operates for a year would be very useful to us still, since, if things go over well, we don't expect to stay very long."

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"Nine days, probably still in the Labyrinth, not too much of a stretch to drag them out? People get upset about anything that looks like it messes with the soul, but this sounds perfectly explicable.

Diamonds, we don't do much with here; I could special order them, the League and Dawn do use them, I'd have to check what kind of price I'd expect to get. I think the League uses diamond dust in manufacturing?

You'd want research mages for the tuning fork - I recommend the Lyceum, I know Allegra is going to make a face at me about it, but the Halls of Knowledge are in ruins and the Urizen are doing their research distributed, which does not at all seem like a good fit for something you're secretive about.

The Gate might help you; you're certainly interesting, it likes interesting things; but it's fickle and it's right in the middle of absolutely the worst place on the continent to march in and accidentally let slip you are followers of a god. I'd call that plan C.

Hmm, magic items. Your friend there looks like he's fond of armour, there are a lot of excellent heavy armours. If you want to study things that you can take back with you, I'd look at the cheaper items which don't require magical materials - it's possible you have a lot of magical materials just lying around and don't know what they are, but also it's possible you just don't have them at all - most of the Realms have a shortage of one or another, it's very helpful because the Eternals like trading for the ones they don't have."

Verys thinks he likes these people, bizarre unvirtuous auras notwithstanding; they have interesting things to trade and pretty straightforward desires, really. But he'd like to engage Elias in conversation to be more certain.

"So, Elias, are there any particular properties in magical arms and armour you might be interested in?"

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Is 'The Gate' a god Eternal? Probably, given the wording and tone.

Oop, he's been asked to speak. Speak he shall.

"If I was in Golarion, I'd be thinking about boosting the enchantment bonuses on my arms and armor. Enchanted weapons go from the +1 grade to the +5 grade – mine are at the lowest level. Enchanted arms and and armor are stronger, do not tarnish or dull, and are easier and better to use overall: weapons hit harder, and armors protect more.

You must place at least a +1 enchantment on a weapon or armor before placing special abilities on it. For my armor, I'm not looking for any special abilities, since what I pick would depend on what enemies I am about to fight. Improving the enchantment on my armor is the best option overall. My organization does a lot of item crafting and enchantment as its business, which means we have lots of wizards that can enchant things for us.

For my greatsword," he unsheathes an oddly shaped dagger with a rather short handle, "it also has a +1 enchantment only. The type of warrior I am is such that I specialize in disabling and weakening opponents to make them easier to defeat – that's the reason why I have a Fear aura. I am especially keen on placing a Cruel enchantment on it: Cruel weapons, if they touch someone who is already frightened, will cause them to become sickened.

The other enchantment I am keen to place is Channeling. Part of my god's boons is such that I can deliver curses with a touch," he reaches out to the air with his right hand, "but lunging at someone to touch them is tricky in combat. A Channeling weapon will allow me to deliver that curse through my weapon." He's not going to elaborate on the sorts of fun things you can do with Bestow Curse.

"I would appreciate similar properties in the magical arms and armor I use. Of course, there are other items that are useful in combat but which are neither arms nor armor per se. For example, my Cloak of Resistance +1 helps me resist the effect of spells, but now it has become useless to me, because Allegra has told and demonstrated to me that your world's magic is irresistible. It's quite tragic, too, since my god's boon helps me to resist hostile magic from our world."

It's very clear that he's spent a lot of time thinking about this topic.

"As for tuning fork research, it is not necessary for us to be secretive if we could reliably defend ourselves from hostile actors, but we have no idea how people fight in this world and would rather not die in the process of knowing." He's very confident that he wouldn't die, but Felicia is a little more fragile, and he's doomed if she dies.

"Allegra has suggested Otkodov as a place we could petition people to help us in our quest to get back home – it seems they are more accepting of...people like us."

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"I can see why she thought of Otkodov - I'm sure they'd be interested in you, and they're the greatest nearby magical power - but I'd worry they might be interested enough to keep you, rather than to trade with you. They do trade, but only when they don't think they can take instead.

You've got a very different taxonomy of magic items there! If greatswords are your thing, we have greatswords that can break other weapons and shields, can force your enemy to fall down or retreat or hold still, or can just straight up channel killing force into them; I don't know how the enchantment would interact with whatever you've got on it to make it tiny, you'd need an artisan to tell you that - I'm sure I can dig one out for you who'd be happy to advise, in return for just getting a look at that.

We do have some armour enchantment that just makes it better armour, although not as quantified as yours! The other thing our armours do is self-healing - you can pick one of removing poison, ignoring the effects of your wounds, repairing your own limbs or repairing your general state of health. How often you can do this depends on your own reserves of heroic strength - which our weapons and armour can also bolster, you might want one to do that and one for the effect if whatever you have doesn't, hmm, line up with what the effects expect to be powered by." He is being very careful not to say 'if you don't have any heroic strength' to the large warrior who clearly does have it in the non technical sense.

"Getting into a fight within the Empire is likely to escalate beyond your ability to cope with it," he advises them solemnly. "We recently sent an entire five thousand person army to clear out one small village of heretics. You would likely be facing multiple armies, if you tried to take over the Lyceum for your own ends."

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"Blasphemers," notes Allegra, who had been thoroughly pretending she wasn't there, but can't resist correcting him. "They were technically blasphemers, not heretics."

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He relates to how Otkodov operates, and, honestly, he's kind of comforted by that familiarity compared to the awfulness of navigating political intrigues, which is solely Felicia's domain. The most he can do in that situation is stand silently and look imposing.

"They will not be able to part us from our belongings easily. But I understand where you're coming from.

The first enchantment you gave sounds interesting, but unnecessary. I can already make people do that with my spells – I can make allies try to kill each other too. As for my greatsword, it has the Shrinking enchantment on it. My god, Conrad, in His mortal life, placed this enchantment very early on in His career on his own greatsword, so it's considered auspicious for our weapons to have it. Of course, it is also very practically useful. Small weapons are easily carried and hidden."

Elias beams with delight...not that his expression can be seen.

"I would love to wear such armor.

Hm, you're...talking about 'heroic strength' as though it were a measurable thing. We measure the strength of initiates when we induct them, but what what you mean is probably different.

I did not expect the Empire to send that many soldiers just for the crime of blasphemy. It really does take its religion seriously, huh? Allegra has suggested that we try to figure out a cover story that allows us to operate with less secrecy but without calling attention to our divine boons or our gods, but we wouldn't know where to begin with that.

Another thing we are thinking about is attempting to summon one of our gods' outsiders – Allegra has told me that 'heralds' are the closest concept you have of them – for help, and also to test whether we are somewhat close to our god's realm. It would be a good portent if we're able to summon one, but...my feeling is that they're too far away, even though we are still able to receive spells from our gods."

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"Well, if you need a secure room for it, we have plenty here! Um, how likely is it to do property damage, do you have any control of it when summoned - we should be able to clear one mithril-walled vault, I suppose?"

What they manage to summon would give him a lot of information, he still feels like he's somewhat flying blind here, although that could just be the general feeling of unease he's still stubbornly ignoring.

"I'm afraid the armour effects conflict with each other, so you do have to pick one - the cheapest is the one to ignore your wounds, followed by curing poison, then fixing broken bones, then general healing; the most expensive would be around six of those coins, assuming you'll let me sell them as exciting foreign coins of mysterious origin. Although I think you may already have to have some capability to heal yourself for the most expensive one to work, so that might not be the wisest purchase.

Heroic strength is a measurable thing, yes, although mostly - 'how many people can you knock over before you're too worn out to do any more' - we don't have anything that measures it directly. I can lend you an Apprentice's Blade to see if you can figure it out, if you'd like - although, hmm, I don't know what bonding a new weapon will do to your attunement to the one you've got? Usually you wouldn't be able to use its special power until you'd been unbonded, rebonded to your weapon, and slept."

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"Ah, Felicia has not actually prepared the summoning spell today, so it will have to wait for tomorrow. We have no direct control over the summoned creature, although it would serve the same deities as us and therefore would not wantonly attack people or destroy things.

Hm, the curing poison one seems the best. I can ignore my wounds just fine even without Delay Pain, and fixing bones and doing healing Felicia can do. Felicia can also Neutralize Poison, although she doesn't usually prepare that spell. It might be useful to have that just so she can prepare other spells. The issue is that it seems that I'll have to give up my current armor and wear that instead, and I do not wish to give up this set. I don't own it – it's from our armory."

Oh, he's asking about his level. Right. Well, the Bronze Orchard derived the concept of levels for noncasters and partial casters independently, so he shouldn't just blithely state that he's level 9 based on their spells-per-day chart.

"I can jump off a six-story building and still be able to fight. In my world, fighters' bodies become more resilient the more battles they overcome. Felicia would be able to do the same, but from not as tall a building.

Bonding? I am not bonded to my weapon. Our weapons don't...have that. Conrad's bonding was because He was a wizard and used His greatsword as a casting focus for spells. Antipaladins and clerics such as ourselves do not make any sort of bonds with our weapons. I could pass my greatsword to Felicia and she'd be able to use its Shrinking enchantment just fine." 

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Okay, can you like, not suggest that we jump off buildings, please? What you say is true, but I am not keen on doing that just to show off our resilience!

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"Oh, good, that's much more convenient! It's always awkward to have to tell someone that I could sell them another weapon, but they'd have to pick which one to use each day and find a magician to fiddle with the bindings."

Verys is clearly impressed with the whole jumping off a building thing. "Our fighters can learn to be quite enduring, but that would be quite a legendary feat for them - maybe someone on the best potions and armour, as well as a great deal of personal endurance, would be able to fix themselves in a few seconds and carry on.

None of that is - correlated, necessarily, with heroic strength, though, although the kind of people interested in picking one up will generally also be interested in picking up the other."

That seems to have caused some kind of conflict with Felicia, that's interesting. Clearly she's a little more on the cautious side than her companion? Or perhaps it's just that magic users rarely want to do any kind of feats of athletics, even in the cases where they technically can.

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Felicia would prefer that this conversation end quicker so they can get the money, although it seems that Verys is advising them to go a different path from what Allegra initially counseled. She pats the table with both hands.

"So, how much money would you buy these ten coins for? It seems that we're going to have to decide ourselves where to go, since Allegra's advice is a little different from yours, and it's Allegra that will actually be accompanying us on our journey, unless you decide to come with us.

We cannot teach you our magic. We cast divine magic, which are bestowed upon us by our gods when we pray every morning. There is no way for you to receive them unless They chose you," which she doesn't expect. "Only arcane magic can be taught like how you learn how to read in school, and we do not know how to do arcane magic."

She sighs. She feels...apologetic, somehow, even though she hasn't said anything rude.

"We've walked for quite a bit, and it's been a while since I walked that much. I would be open to talking and also demonstrating more of our divine magic once we've decided what our course of action is. Aside from raising the dead, I can also heal wounds, neutralize poisons, remove curses, remove enchantments, and other such helpful magic, although I must prepare the spell in advance at the day's start." She's maybe not going to mention all the nasty things you can cast as a cleric.

"While I would normally prefer to go to Anvil and use my diplomatic and negotiation training to seek help and avoid trouble, we have no idea about the current geopolitical situation or like...cultural norms, even, and it would work out terribly if we offended someone important in the Empire's capital. I will share with you that part of my divine powers means that I am capable of working...enchantments – in the other sense of the word – on people, but it is not guaranteed to work, and I usually reserve uses of that skill when conflict is imminent." Or if there's great material wealth to be obtained. 

"I'm honestly inclined to take our chances in Otkodov – it seems that things would be more...straightforward...there. And Elias would prefer it, I'm sure." She looks very tired and reluctant at the prospect.

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"I really would advise not going to Otkadov without at least a small military unit to back you up, regardless of how high a building you can leap from," replies Verys. He knows when it's time to close a deal though, and it definitely sounds like that time.

"If you are happy with me selling them on as rare coins that I acquired from a traveller, who unfortunately didn't leave much in the way of detail with them, I can give you ten thrones for the lot; you would undertake not to flood the market with them in return, selling a similar quantity in another city would be fine, but you'd agree to give me a season to shift these to collecters here before selling elsewhere in Seren or unloading a huge quantity on some other market. Is that acceptable?

And I'd love to see you again tomorrow once you've rested, if you're interested in working on a better story for your powers or... attempting a summoning."

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That seems...low, from what Allegra implied, even with her already lowered expectations. Should she cast Silent Still Charm Person? She should probably not cast Silent Still Charm Person. Whatever, if she needs money, she could sell healing spells...after she figures out their cover story.

"I see. That is acceptable to us, and we will not sell coins to other merchants in this city, since Allegra trusts that you are both discreet and fair. Do you know of any good places to stay and eat? We don't know the area at all. Er, doing the summoning here seems...ill-advised, unless we could use the mithril room you were speaking of. If that was impossible, we would probably do it in the wilderness. It's not that it's dangerous, it's just that some of the outsiders our god may send us have...exotic forms that will attract attention."

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"Oh, we'd definitely be doing it in a private room; I can get the mithril vault ready for you tomorrow.

Allegra should be able to get you bed and board at any wayhouse as a Vate's companions, but if you want the height of Sereneal luxury, head over to the Clearview - it has rooms overlooking the Golden Trees - and tell Trevyn I sent you, for a discount.

They also do rather good meals, but my favourite restaurant at the moment is the Vos, it's down near the main ferry port along the river, you might have to wait a bit for a table but they'll likely squeeze you in if you tell them you're there to see if Verys' recommendation was any good. Their speciality is fish, but they have an excellent chef who can tailor things to your liking if you're happy to wait.

Oh, I suppose it might be a bit crowded down that end of town, though. I suppose you could persuade them to give you something to go and take it back to the Clearview, there's more space to breathe over on the woods side."

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The prospect of eating good food with a beautiful view cheers her up again.

"Thank you, that's very kind. We'll try the Clearview and Vos, then. I think I'll go and buy the food myself and take it back to the hotel – I have a good idea of the sorts of things Elias would like. At what time should we meet again tomorrow? I think staying here for three days and two nights would be good, unless there was something else that would keep us. Allegra mentioned that you might have contacts in Temeschwar that could help us either hire people if we decided to go to Otkodov, or otherwise procure diamonds or diamond dust and change money for us."

She drinks the rest of the sweet chestnut tea.

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"Let's say ten in the morning, unless you'd rather another time? I could do earlier, but I don't want to deprive you of your hotel breakfast."

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"Ten in the morning works. As for you, Allegra, how much will it take to reimburse you for the mana crystals?" She should probably have asked that before they got the money changed. 

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"Eh, call it two crowns for the lot," replies Allegra. That's wildly under wholesale rates and Verys is definitely manfully restraining himself from rolling his eyes at her, but it should cover the liao which is what she really cares about replacing. "I'm sure you'll end up with change when we get to the Clearview."

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That provoked some sort of reaction from Verys, but she's not sure what type. She makes motions to leave.

"Of course. Where will you be staying? Elias and I are fine with sharing rooms, but I would be fine with with getting a room for you too. You have been helping us, after all, and are already."

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"Hmm, I wouldn't mind trying out a fancy place for a change, thank you. I can stay for free in most wayhouses as long as I look like I'm on official Vate business, which I definitely do walking around with you two."

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"Allow me," says Verys politely; he sweeps the coins onto a pouch, replaces them with ten smallish golden coloured coins that are obviously plated metal, with 'one throne' prominently marked on them, opens the door, and Allegra holds it while he leads them out, then Allegra takes up an informal rearguard position. "I'll see you back to the entrance to avoid any problems."

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"It's the least we can do."

Felicia carefully scoops them up and deposits them into her coin purse. The two of them follow Verys out. What does the Clearview look like?

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The streets on the way to the Clearview are less packed than the market street, and Allegra seems to be paying more attention this time at steering them carefully through and giving a challenging glance at anyone who looks like they might come too near.

There's a little more of the commercial district, then some residential areas, then another commercial district but with more inns, food carts and so on - and at the far edge of this, a tall wooden ediface, five storeys high where most of the surrounding buildings reach three at most, elaborately carved into tree and leaf themed patterns with a double-floor entrance door bearing an elaborate painted, carved lintel, proclaiming it to be the Clearview.

There's a doorman in a lovely plant-pattern embroidered green and brown dress with golden leaf highlights.

Allegra is carrying herself with manufacturered confidence; she looks very scruffy compared to this place.

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She cannot resist gawking at everything. The architecture is so pretty!

Can she just walk in, or is this a fancy place where you have to ask the doorman to let you in? She'd rather not have to waste her Charm Person on the doorman. She totally would, though, to get to stay at a fancy otherworldly hotel. It is not frivolous! It is totally in keeping with Damianite theology. To refuse experiencing it would be heretical to the highest degree, of course, warranting a visit from the inquisitors.

She is going to ignore Elias's stare.

She personally doesn't look that good either. She didn't put makeup on or do her hair, as she does most days, and she's wearing adventurer's clothes with lots of pockets, rather than her shimmery cleric robes. The light blue Cloaks of Resistance the both of them have look a little out of place with the rest of their outfits, which look totally mundane.

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The doorman smiles and dutifully opens the door for them as they approach. "Welcome to the Clearview! Do you have a reservation, or are you here for the restaurant? No worries if not, with everyone out in Broceliande I think we do have some on the day rooms available."

The hotel lobby is suitably impressive, a double height room which is somewhat akin to being inside a silvered tree trunk, studded liberally with clusters of glowing crystals and pocked with windows plugged with (somewhat thick and uneven) translucent glass for the natural light to get in, and a grand staircase that looks like it is grown out of tree roots with a golden mossy carpet.

There's an elaborate desk like a nest of tree roots with a smiling receptionist in attendance.

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She tries to commit the sight to memory: the druids and the sculptor wizards at the Bronze Orchard would have loved to see this. Too bad she's an awful drawer. It takes a few minutes for her to make her way to the receptionist, since she's too busy looking around the place. Finally, she gets there, with Elias standing a few paces behind.

"Hello. What a beautiful place this is. We're looking to get two rooms for two nights. We're travelers: Verys Eternal, an acquaintance of ours here, recommended this place to us."

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Allegra trails in after them and smiles apologetically at the receptionist as they take their time looking around.

The receptionist replies, "Certainly, ma'am. Will you be wanting breakfast, dinner, or all meals with that? Most of our rooms have one double bed, we have a few with twin single beds instead, do you have a preference? I'm assuming you want the best available view, but we do also have one ground floor room available, and a couple on the first floor."

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"All meals, yes. We'll take the one with the twin single bed."

She turns to Allegra.

"Do you have a preference for where you prefer your room to be?"

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"Uh, probably as close to yours as possible? It's unlikely there'll be trouble in the night, but best that I'm nearby to explain things if there is."

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"We have two adjacent rooms on the fourth floor, if that sounds good to you?

So that's dinner for three tonight and tomorrow, breakfast for three tomorrow and the day after, and lunch buffet tomorrow, two rooms on the fourth floor - that'll be six crowns total, ma'am."

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Six crowns. There are twenty rings to a crown, so does that mean there are twenty crowns to a throne? That means she should get twelve crowns as change.

She nods and places a one throne coin on the table.

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"Thank you, ma'am, one moment while I get the keys. Will you be wanting a second key to the shared room?"

The receptionist looks through a drawer hidden behind the desk, picks out some keys, then takes out two crowns of change from another compartment to put down.

"Your room number will be on a list for your meals, just quote it when you're asked for payment. Numbers are on the doors upstairs. Is there anything else?" 

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"Yes, please." She doesn't anticipate Elias wanting to go out, what with his aura, but she doesn't want to categorically stop him if he wants to.

Only two? Um.

She moves back and asks Allegra softly, "Is that the correct amount of change? How many crowns are there to a throne? Are there eight?"

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"Yes, that's right - eight crowns to a throne. It kind of made sense at the time, there were eight nations in the Empire when the currency was devised, but no, it doesn't really make much sense." Allegra also replies softly, so the receptionist doesn't feel slighted.

"Is everything alright?" asks the receptionist, adding another key from the drawer. "I can call someone over to see you to your rooms if you'd like, but not all of our customers appreciate the gesture."

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"I see, thanks."

She turns back to the receptionist. "No thank you. We'd like to go to our rooms ourselves." She smiles and takes the keys, going up to the rooms with Allegra and Elias in tow.

She sighs deeply when they reach the room. All she wants to do now after all that walking is sleep and eat and do nothing for like, several days.

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"You okay?" asks Allegra, when it becomes clear Felicia isn't going to volunteer what she's sighing about.

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"Sorry, just...tired. Haven't walked that much in a while. Priests probably work differently in this world. Where I'm from, most priests are cloistered to their temple and people come to them, unless they're the sort to go adventuring. I'm not really an adventuring cleric, but I suppose I've been thrust into one.

Thank you for all your help thus far, Allegra. I hope you enjoy your stay. We plan on making the most of it, ignoring the...circumstances."

She's planning on confining Elias to quarters and fetching a menu for him, and then getting their orders on a tray and eating in their room. Normally, third-circle – no, fifth now – clerics don't do such things, but she doesn't feel ashamed. The Bronze Orchard is structured such that people are of the same social status regardless of strength, such that no task is beneath anyone. Of course, tasks get handed differently based on capabilities, which means it will be the junior wizards doing Prestidigitating – the spell slots and time of higher-circle wizards are more valuable and are better spent on item crafting or holding offensive spells in reserve – but it isn't meant to be demeaning.

 

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"Okay. We can probably hitch a ride on an ox cart to Anvil from here, there will be lots of traffic; maybe get a boat to Rhonwen's Fall first. Uh, there's not much alternative on the way north, I'm afraid, that is all hiking through cold mountains." Maybe if she says it like that it'll put them off the Thule plan, although Elias looks less like he is put off by a bit of physical exertion.

That sounded like a dismissal, so she starts opening her room door, giving them a bit of time to reply if they'd like. As long as they go to visit Verys tomorrow as planned, they probably won't get in too much trouble overnight; she'll just put some things down, try to enjoy an excellent meal, and get some sleep as soon as possible, in case of overnight emergencies.

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Cold mountains. It will be unpleasant, but Elias is resistant to the cold. Well, he's resistant to fire, acid, electricity, and cold. He'll be fine. It's up to him if he wants to do it, but she highly doubts the cold will be the reason he decides not to go.

The two of them pray the next morning. She prepares the following spells. She wants to potentially reveal more of her capabilities to Verys, though of course she'll limit them to only the ones that have economic value. She's not going to show off her combat spells save for maybe one or two. It isn't a good look. And besides, it's unwise to show your hand.

0: Stabilize, Purify Food and Drink, Message, Detect Magic
1: Command, Liberating Command, Cure Light Wounds x3, (Entangle)
2: Silent Still Charm Person x2, Hold Person, Owl's Wisdom, Fox's Cunning, (Barkskin)
3: Detect Anxieties, Detect Desires, Cure Severe Wounds, Suggestion, (Plant Growth)
4: Lesser Planar Ally, Sending, (Confusion)
5: Scrying, (Wall of Thorns)

She plans on casting Detect Anxieties and Detect Desires just before they come into the room, so that she can read his mind. Detect Thoughts is preferred by wizards, but clerics don't get access to those. And besides, there are things that Detect Anxieties and Detect Desires can see which Detect Thoughts can't. You actually have to be thinking about something for it to show up to Detect Thoughts, but Detect Anxieties and Detect Desires can sense things not explicitly thought about.

She honestly should have thought of that before coming into the room, given that she actually prepared the spells, but it didn't occur to her to do it. ...She understands why wizards love their Intelligence headbands so much, now. She's going to cast Owl's Wisdom and Fox's Cunning as well before entering the room.

The fact that she can prepare Suggestion, Charm Person, and Fox's Cunning because of Damian is special enough. She does know that Shelynites can prepare Charm Person as though it were a standard cleric spell, though.

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In the meantime, she casts Sending.

"Outside Pharasma's Creation. New pantheon, without Golarion gods. Finding way back. Local guide bringing us to promising portal. Currently safe with Elias."

It's short enough for the spell. 

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There is no response. She had sent the sending to Magnus. Magnus, despite his quirks, isn't going to ignore a Sending.

...why isn't there a response? None of the wards on the Bronze Orchard preclude Sending. Mage's Private Sanctum doesn't block it, nor does lead.

Perhaps it's just too far away? She'll try again tomorrow. She has read that interplanar Sendings have a failure chance, unlike intraplanar Sendings.

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Elias prepares the same spells as yesterday.

1: Dark Whispers, Demand Offering, Hidden Diplomacy
2: Invisibility x2

He prepares two of Invisibility this time, in case they need to make an escape. Sadly, he won't be able to cover Allegra, but...he doesn't trust her as much as Felicia does. It's simpler to work with Evil people. He can model Evil people. He knows how they work. He's much less able to figure out what will upset Good people. That's what led him to turn away from the Sarenrites when he was young.

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The two of them eat breakfast and get ready. Once Allegra is too, then they'll ask her to lead the way back to Verys again.

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The dinner was suitably ridiculous, Allegra was too nervous to check ingredients properly, so Allegra was up half the night with a terrible stomach ache and can be found picking sadly at breakfast.

At some point during the night, she wrote a few letters to people and sent them off via the receptionist - to Shatterspire, Bronwen's Rest, King's Stoke, letting them know in decreasing amounts of detail that she'd found people with interesting new magic and intended to bring at least one of them to Anvil, and to check in with Verys Eternal if she did not make it to Anvil.

Nevertheless, she plasters on a cooperative face and leads them back through the back streets to Verys' establishment.

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Verys is sitting in the antechamber this time, with some paperwork precariously balanced on his lap; at Allegra's knock, he hands it off to the door attendant to answer the door personally. Allegra bringing him strange people to - evaluate? trade with? - has made him unusually nervous.

"Ah, my friends, do come in - I have the secure vault prepared for you, if you'd like to follow me?"

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"Yes, of course. One moment, please. I would like to cast my mental enhancement spells on myself first so that I can communicate with you more effectively. I had neglected to do this yesterday. Allegra should be familiar with them. I cast them on her a while back."

She casts Owl's Wisdom on herself first, then Detect Anxieties, then Detect Desires, then Fox's Cunning. All of them involve chanting, waving of hands, and her holding something in her hand, although what she's holding might not be immediately obvious. Allegra might see the casting components of Owl's Wisdom and Fox's Cunning as familiar, but not Detect Anxieties and Detect Desires. Each spell takes three seconds to cast, and she pauses for three seconds before casting the next one.

She's not sure if Allegra will notice the extra spells. She might be able to pass it off as it being a necessary component of casting two spells in a row. She did take a break in between casting the spells on her way back when.

The two Detection spells have a cone-shaped emanation centered on herself, so positioning carefully would let her get both Allegra and Verys in the spell's range, although she's able to move the spell with her to keep them in range even if they move.

They might be able to resist against the spell with Will. If they successfully block it, then she won't be able to read their minds. If they block it very strongly, they'll be able to feel something prodding at their mind, akin to the sense of scrutiny Insight induces, although there wouldn't be an indication that it came from Felicia exactly. She had the presence of mind to cast Owl's Wisdom before all the other spells, so it should be harder to resist her spells.

If Detect Anxieties goes through, she'll know their Wisdom. For Detect Desires, their Charisma.

"I am ready now."

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Allegra detects the first one (and blocks the second). She can't say she's exactly surprised, though. She'll ask them what it does later, when it's not in front of the doorkeeper; it doesn't feel like anything other than detection, that's not likely to go particularly wrong in the next few minutes. Now she's thinking about it, there was definitely one extra spell there which wasn't the divination or the two other spells she saw earlier.

Maybe keep it for after the summoning demonstration; she doesn't want to get into a confrontation and stop them doing that, it sounds like that might be the most informative thing they've agreed to do.

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There are definitely anxieties present in Verys! He brushes off the second spell without noticing it, though. His Wisdom reads as 14 - solidly above average, but not exceptionally so.

"Well, let's get to it," he says, in quite a good approximation of cheerfulness, and starts leading them down the warren of corridors, deeper into the building. Allegra takes up the rearguard position, but everyone seems to be very carefully getting out of Verys' way and not getting too close to them.

Verys is anxious about what they're going to discover about the visitors - about whether he actually can detain them if it turns out that's a good idea, even with Allegra here, she doesn't quite seem a match for both of them and he's not at all a fighter; and he doesn't want any of his people getting hurt, which he's fairly sure they will do if he calls for backup.

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Ugh. She only gets Verys, and only on Detect Anxieties. She should have thought about preparing more boosting spells beforehand. Oh well. She is having an unlucky day.

Well, it's good that Verys seems to think that she and Elias would be able to defeat them, but she'd rather have Elias cast Invisibility on the both of them and go run away rather than fight. Fighting seems like it would cause a big ruckus, and she has no idea where to find a different trustworthy guide.

"Of course." She walks in front, with Elias behind. What does the vault look like?

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The vault door is quite impressive, being a large metal hatch, with one of those opening wheels that draws back heavy bolts. There's a big keyhole on the wheel mechanism but it's clearly been left open.

The vault itself is much less impressive - it's quite a small room, not much over a ten foot cube, and the walls, floor and ceiling are all made of the same metal. There's a couple of free-standing lightstone lanterns in the far corners.

Verys isn't exactly looking forwards to standing in Elias' aura again, but it seems likely to happen if the two of them are going to perform some kind of ritual in here.

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Elias carefully positions himself directly opposite the door, and asks Verys and Allegra to stand in the corners adjacent to the door. So long as they stay there, they won't quite be in the aura's effect. Felicia can stand where she wants, since she's unaffected.

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She does love not being stricken with fear.

"I will now begin to cast Lesser Planar Ally. It should conjure an outsider that is under my god, Damian. It will take ten minutes for me to cast it. I won't be able to talk to you, since I'll have to chant, but you are free to talk so long as it doesn't get too loud. Keep clear of the center. That's where the outsider will come from." She's going to request a incubus to come, since she'd rather not summon a terrible monster in the room and start a ruckus.

Divine spells are more malleable to intent than arcane spells are, and in this case, this is a direct request to Damian, so she'll request that the succubus come modestly clothed. She'd rather not have to explain.

She begins chanting and waving her arms and holding her divine focus.

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Verys secures the door and waits patiently, smiling and remarkably calm about everything. He's not much of a magician, but Allegra was right, it was absolutely worth learning the basics to be able to activate a circlet of falling snow in particularly tense moments.

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Sounds like fairly standard ritual practice. She'd prefer to be at least thirty feet back from it, and that's a long cast time, but as it is she can just... stand there and try not to get too claustrophobic. She really does not like enclosed spaces at the best of times, this is absolutely not the best of times, she isn't convinced she won't suddenly need her personal mana at some point today and she really should be able to deal with this...

"What kind of thing do you think she'll get?" she ask Elias, in a fairly quiet voice but enough to carry across the small chamber, as he doesn't seem to be directly involved (and she needs to do something). "Just so we're not startled."

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He replies in the same voice, although the effect of the helm on his voice is compounding with the mithril room echoes, producing an eerie effect.

"There are many things she can ask for, but ultimately, it's up to Damian to decide what to give her. It's not like Planar Binding where you can definitively pick what you'll get Lesser Planar Ally cannot call anything powerful. She'll probably ask for an incubus, since that is the most humanoid of the things Damian can give. The other outsiders are more...exotic...in form. Incubi look like muscular men with red or purple skin and horns. Usually. Alternatively, she can ask for a half-fiend, which looks similar, although half-fiends can be of any gender."

She seems a little afraid. It's not really His Thing to be comforting, but he says this anyway.

"Planar Binding requires careful preparation and a binding circle of powdered silver be drawn on the floor to trap the creature, since it forcefully yanks it into your plane. There is no need for that with Planar Ally, since the creature your god sends is guaranteed to be friendly. The spell is named Planar Ally for a reason."

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"Sure." Friendly to you, she definitely doesn't say. Hmm. Muscular men with red or purple skin and horns - that definitely sounds Autumn, a herald of Callidus could look like that. They have kind of acted in line with being his, obsessed with how much they can get for their money and expecting everyone to need payment to do anything. They have definitely demonstrated things which aren't at all normal magic, though. If Callidus had access to mental enhancement spells, he wouldn't have hesitated to try to sell them to the Empire, there would be no shortage of rich takers...

Maybe if she keeps thinking about what kind of Herald it might be, she can avoid freaking out about being stuck in a metal box, though, even if it's likely to actually be something weirder than that.

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She finishes the spell. There's a palpable sense of the room being filled with energy, a sense of a weakening in the world's skin, the sense of a closed door about to open. 

Lesser Planar Ally.

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Finally! I was waiting for you to do that. Alright, sure. I'll send an incubus for you – fully clothed – holding a Material Plane fork so that you can – 

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No, you're not.

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!?

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We warded the Bronze Orchard against spying long ago, and even now we spend budget on preventing god-fragments from wandering in. But if you let them go back, then it's only a matter of time until some god, probably Desna or something, somewhere catches wind of their discovery. This place is outside of Pharasma's Creation. We have to take advantage of this opportunity to operate unhindered. Can you imagine if Iomedae or Asmodeus got wind of this place? Absolute disaster.

I want them to explore more of the place before letting them back.

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Ugh. Why do you have to make sense? Stop making good arguments. I hate you.

Alright, but, why can't I send an incubus without a tuned fork?

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I don't trust them. I would be more fine sending a half-fiend – those were actually part of our church at one time – but not a demon, as aligned as they might be with us. Chaotic beings aren't nicely shaped for information security. That's also why I blocked Felicia's sending. I don't want the church to try to figure out ways to get to them. It will attract attention if they start experimenting with conjuration spells, or worse, petition Nefreti to cast Gate for them. I could see Rendon doing that, and we cannot permit that to happen. Nethys getting access to a whole new world of magic would be the second worse thing for the world's survival after Rovagug.

And besides, it's not good to coddle them. They're level nine now. They can handle themselves. You have to give them a chance to use their new blessings. 

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Ugh, fine. I did like Felicia going to the fancy hotel. I wonder what Anvil has in store. Seems delightfully fancy.

Oh yeah, what about your antipaladin? Doesn't he have a fiendish servant? Will you let him summon that?

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Oh yeah. Um...I'll just swap it out for an unholy weapon bond so he isn't left with nothing.

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There's a big swell of energy, but...nothing happens. It's clear the spell went through, but nothing came out. Felicia looks at first incredulous, and then crestfallen. She goes over to the middle of the room and waves her hands, as if willing something to appear, but nothing does.

"So. The spell worked...but nothing came. I'm not sure why. Our god could have seen fit not to give us any outsiders. Alternatively, we might be too far away. There's too little information to tell, and I haven't received any visions. 

Elias, can you try summoning your servant?"

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He raises his hand and calls for it. Nothing happens, although his sheathed dagger starts to glow a sickly blue-black glow. He draws it, and it bursts into raging fire. The heat is palpable in the small room. Instinctually, he tightens his grip on it. It doesn't hurt.

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It's so much easier to think now that she has both Fox's Cunning and Owl's Wisdom on. It's great. She really really needs a headband. She starts pacing.

Right. So. It's not just them far away. Otherwise, Elias's summoning would simply have failed. He wouldn't have received an unholy weapon bond. Clearly, Damian and Conrad are trying to signal...something. No summoning outsiders at all. And the Sending failed. They might have something to do with that too. Do they want to exile them? No, otherwise they wouldn't have given them more power. They would have stripped them of it.

They're probably meant to do something here. That's the message. Probably figure out how they can use this world to their advantage before going back.

Right. She has to explain the flaming weapon.

"Ah, that's his unholy weapon bond. Please dismiss it, Elias, it's getting hot."

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...he does that. The dagger reverts to being an ordinary but slightly-oddly shaped dagger.

Cool. Now he has a flaming sword.

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Verys swift-casts Detect Magic at the end of the ritual, he figures he might as well. He has to say a few words, but he only has to use a normal speaking voice, and hopefully they won't read much into him exclaiming "Aesh and Ophis!" at that magic build-up.

Autumn 16, but, not quite right somehow. Which makes sense, a single caster without a regio is not hitting Autumn 16 without some serious items and consumables, and even then they'd better be one of the best ritualists in the Empire.

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Allegra automatically swings her staff around into a defensive posture as the dagger erupts into flames, then feels stupid as it clearly isn't actually a threat, and anyway if Elias had started swinging a flaming greatsword around in here it would not take long for them all to be very dead.

...'unholy weapon bond'. That certainly didn't sound exactly, uh, salubrious. None of this is making her feel better about things. It is, however, distinctly increasing her desire to get them to Anvil and make it all somebody else's problem.

"It might be worth trying in a regio. Especially the Imperial Regio, if we can get to it in the dead of night when nobody's paying attention. Failing that - we might want to attempt to petition Conclave for Amity." At least that would give a lot of other people the chance to start paying attention. Although she's not exactly sure that the Empire would jump the right way, presented with such a tempting source of power... they did see off the Asavean architect, and risk annoying Jarm, but that was a fairly minor amount of power on the table, in comparison.

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"If you're done in here, I'll get the door open," offers Verys, slightly concerned about the flaming dagger incident and what that meant for the amount of air that was remaining in here with them.

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"Yes, I'm done. I apologize for alarming everyone." She really has nothing to apologize for, but if she makes it seem as though it was a byproduct of her failed casting, then maybe the others won't make the same connection she did. Now that she has Owl's Wisdom on, it's probably the case that Allegra isn't totally trusting of them, which explains her weird behavior yesterday. Not that she blames her, but...she has been a little bit too trusting herself. She can't always rely on Elias to be the voice of suspicion. Elias, well meaning though he is, has middling mental stats at the end of the day. 

"Being that you are a trader, I wanted to talk to you about other spells I could cast which would have economic value. We have reconsidered and would like to purchase a variety of magic items to try on. We could sell our coins, yes, but it seems good for us to know what spells would be profitable and at what prices we would be able to sell them so that we could make money on our own. Tonight will be our last night here, but we might be able to extend it by a day or a couple of days. I have carefully selected my spells today so that I can demonstrate some of the ones that are profitable in my world."

Ugh. She really wishes Fox's Cunning and Owl's Wisdom lasted longer.

 

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Verys re-opens the door, which is a remarkably quiet operation - it seems like this mechanism is well cared for, although also it's not like mithril rusts or can have bits scraped off or anything.

"I would love to talk about all those things, but perhaps somewhere more comfortable?" he asks. "I can find us an office, or perhaps a sitting room if you'd like to relax a bit more."

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Allegra looks remarkably less tense as soon as the door is opened, but does also leave into the corridor before waiting for their reply; clearly she is just looking out to check there's nobody in the way, and not absolutely desperate to get out of the small room with only one entrance, that would be undignified.

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Alright, 'carefully' might be an overstatement. She's definitely more reluctant to share spells with combat applications. 

"Sitting room seems best. One of the spells that might be of interest to you is Scrying, which has a one hour casting time." She sighs. It's so long and tiring to cast. "You do not need to be present the whole time, however. Only at the end.

Scrying permits you to observe someone at any distance, and permit sustained communication with someone far away for minutes at a time, in conjunction with the spell Message." You can also use it to spy on people, which is the main use of the spell, but she is not going to state that explicitly. "The spell requires a bowl or pool of water – the larger, the more you'll be able to see – and the water must be clear and still. Aside from that, I will need a description of the person to be scried. However, the spell has a chance of failure. The closer the caster – in this case myself – is to the person, the better the chance of success. 

Preferably, something that has a connection to the person is provided to be used as a casting focus. It can be a picture of the person, or better, a possession of theirs. The best item to use is a body part, although this can be as insignificant as a hair or a fingernail clipping. I have prepared both Scrying and Message today, if you know of someone who would be an appropriate target of Scrying.

Aside from that, I have Cure spells prepared, although I believe that your world already has healing, so I don't think it would sell for much. Besides, there is no one around who is injured. 

I also have Plant Growth prepared. It's a spell used to boost the productivity of crops and gardens. We've found through testing that it boosts the yield of farms and the like by one third for the whole year. I can affect a circle of half-mile radius with one casting.

I have other spells which are of economic value, but they are difficult to demonstrate and I have not prepared them today, such as Remove Disease, Remove Curse, Break Enchantment, Restoration, and the like. The other spell that you might very much want is Sending, which permits a single message no more than twenty five words long to be transmitted to another person. The other person can send a single reply with the same constraint. That spell has no chance of failure, although of course the person can choose not to reply.

Raise Dead is the other spell we wish to test, but we have no diamond to use it with.

Perhaps it might also be useful for you to describe what sorts of problems people here commonly face that they don't have good solutions for, and see if we have a spell for it? Clerics such as myself can request a wide variety of spells from our gods."

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Verys leads them up some stairs and into a very nice sitting-room - it's still a little cramped, but there's a window that looks out onto the street, and a big comfy sofa and three well-upholstered armchairs, all covered in green velvet, around a low table. There's also a shelf of various bottles of alcohol and a couple of pitchers of water and juice next to the shelf of various glasses.

"Scrying sounds incredibly useful to generals and those who prepare military matters, who unfortunately you won't find any of in Seren at present - the armies are fighting down in Kahraman, and everyone else who has a taste for adventure has gone to the Broc or overseas to - some kind of anti-slavery operation.

The militia and magistrates might also buy that - if you can use, say, a loose hair some suspect has left at the scene, and find them?

There's an impressive budget from the Senate for military magic, it's harder to get money out of the magistrates but a high profile case might do it - in both cases you'd be looking at Anvil for the best prices, though, and some people might try to pressure you into doing it for 'the good of the Empire' - which even the Loyalty Assembly has told them to stop, but it hasn't really done much to prevent it.

You might also get some interest from private investigators - probably not in Seren, although - hmm, I suppose it might find the fate of someone lost to the Vallorn, especially if someone's treasured a lock of their hair? But I imagine the League would pay much better - I'd probably recommend Sarvos, you'd get more people there looking to see if their spouse is cheating on them, or finding where an errant family member has got to, and fewer people who are trying to make you an accessory to murder.

I'm not sure you could put an adequate price to the service for anything other than military scrying, though - you'd get some takers in the League at a Throne a pop, and I imagine cleverer souls than I would come up with more interesting uses they might pay you up to five for - that's as much as it takes to commission historical research from the Civil Service, so it's a good benchmark of what people will throw at a novel investigative tool, although those are also limited by politics.

Healing is usually pretty cheap, yes, it can be hard to get anyone to pay for it - there's always someone eager to use their skills for free and feel good about themselves, you know.

Plant growth... now we have some spells for that, so I can give you some better estimates. Ruthless Vigilance is four mana and you have to find a caster, so call that about six crowns if you're good at negotiation; that almost doubles the output of a single herb garden. Farms, there's a whole ritual cycle, that's ten mana over the year; that more than doubles the harvest if you get them all done. So I suspect you'd be looking at niche projects for that, someone growing Realmsroot or similar that our standard rituals don't affect, or a lot of herb gardens close together - especially if it turns out to stack with Ruthless Vigilance, I can probably find you some herbalists who tend closely packed gardens here that might go in together on a casting.

Sending sounds, again, most valuable for military coordination - but I expect you could find a large number of people who would like to spend a few crowns on it, to exchange words with a relative or friend who's far away, if that's the kind of price range you'd accept.

I'm not sure what 'Restoration' does, that sounds interesting? Generally our magic and herb lore is quite sufficient for most poisons and diseases; some curses are stubborn, but again, you'd find your best market in Anvil, being cursed is a fairly rare occurrence outside that kind of circle.

I've added diamond prices in Temeschwar and Sarvos to our standard market runner's list, if they make good time then we should have them back at some time tomorrow.

Problems we don't have solutions to; well, death, of course. The Vallorn - it's essentially living terrain that hates you, it produces clouds of poison and is full of creatures animated by plant tendrils, gigantic insectoid horrors, and so on - we have a very slow solution that we're working on to gradually drain the power out of it, but that will take many years to finish and also we'll probably have to do a lot of fighting to cut it back even once it's weakened. Druj miasma - it's a region-wide aura of despair, we now have ways of taking it down once we've found the pillars they use to anchor it, but they're difficult to find and the Druj always leave the landscape full of traps which makes it even harder.

Smaller scale, we don't really have any good ways to relieve physical pain, other than getting people extremely drunk? Or a way to safely and reliably hold people unconscious. Healers generally just try to work quickly, but it feels like there should be something there. Cloth is always in short supply, the Marches and the Brass Coast produce it, but an awful lot of time gets spent carding and spinning and weaving and all that. Some way to find more deposits of the bourse resources - white granite, mithril, ilium, weirwood - without just having to stumble across them; they're resistant to our kind of magic, but yours might be different.

Moving supplies, I suppose - ox wagons and barges are all very well, but are really quite slow, and it's easy for outlying settlements to get cut off - if you could move fresh fruit fast enough, you'd have a really considerable market in places that just can't get it at the moment, especially the exotic fruit they grow down in the Brass Coast, into Temeschwar and the Varushkan vales - or into Dawn, they're not as wealthy but that is exactly the kind of thing they pay lavishly for.

It's kind of difficult to understand what we don't have and might be available, am I entirely on the wrong track?"

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Comfy sofa! Okay, back to business.

She's still struggling with the currency. "Admittedly, now that you talk about it, much of my magic does revolve around military matters. We don't necessarily object to working with the government, but we generally prefer working with private individuals or organizations. It...it has theological implications which I won't get into right now.

There are two grades of Restoration I can cast. Lesser Restoration removes fatigue and energizes the mind and body. Standard Restoration is the same, but it can affect things more permanent in nature, such as a soldier whose bone healed wrong and now walks with a limp. The standard Restoration requires diamond dust. It is also necessary if you want to restore a person to full capability if I Raise them. Two castings are necessary for most people, but if the person is young, you might be able to get away with just one.

I wonder whether my negative energy channeling would work against the Vallorn. They seem to be like the undead of our world, but animated with positive rather than negative energy. Sadly, I cannot demonstrate this capability without harming something. Negative energy is inimical to life. As for poison in the air, I can protect against it with Life Bubble and Air Bubble. These spells block outside air and provide a shell of breathable air for the person inside. 

As for the Druj, I can cast Remove Fear, Bless, or Blessing of Luck and Resolve to shield against fear. 

Delay Pain removes all sensation of pain for hours at a time. It's useful if you have to conduct surgery on someone. It blocks all pain however, so care must be taken that people don't overexert themselves.

Sadly, Sleep is an arcane spell. I do not have access to it. Neither do I have access to Teleport.

Yes, I should have thought of a better question to ask you. It's difficult to think about what's difficult if you don't know what's on offer. I suppose the type of services I offer depend on whether I'm being hired for a short time only to cast spells, or whether I'm employed in a more...permanent position. It seems that rituals in your world produce effects that last for months at a time. For us, a spell – we do not have rituals – that lasts days is considered rare. I have many spells which are powerful but which last for only several minutes, such as the mental enhancement spells. Many of the spells I listed earlier have durations measured in minutes. Useful if I'm on site, but too short to be useful otherwise.

Also, I'll extend our stay for two days so that the market runner can arrive. This is a very pleasant place to be in, in any case, and I do not mind staying."

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Elias isn't keen on staying, but he's deferring to Felicia on negotiation matters. But still, he doesn't want to leave it entirely to her. He is more Splendid than her.

"We are trained for combat, especially myself. Felicia's training and skillset is such that she can fulfill many tasks so long as she's given a day to prepare, but I am specifically made for battle. I don't think that civilian institutions would have many strong magical items, especially weapons, on offer to pay us with, and neither would they appreciate the rest of our capabilities. I initially wished to go to Otkodov because it seems like they would employ us without asking annoying questions, and would appreciate both our offensive and support capability."

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Elias!!!

She opens her mouth as if to speak, and then purses her lips and smiles awkwardly instead.

"Yes, we are trained for combat, but that's not all that we're trained for. The both of us are trained in mundane healing – Elias used to work as a temple healer – and part of my job at our organization was tending to our greenhouse herbarium. I relate to you having to deal with the Vallorn. We are part of an organization that lives in Sarkoris Scar, which was the site of the now-closed Worldwound, a place where monstrous demons poured from the earth and ravaged countries for over a century. Although there are no more demons coming out, the ones that have entered are still there, and our organization is one of the ones which are cleaning it up.

It is a generational struggle, and many people have lost family members personally to these demons. I was an orphan because my parents died while fighting at the Worldwound. But fighting endlessly tends to um...make people single-minded, and it is a relatively more peaceful time now. The Worldwound was closed twenty-four years ago. We are especially desirous of strong magic items because many demons in our world are resistant to mundane weaponry. The weapons must be enchanted – like the ones we have now – in order to do significant damage to them, and the wizards at our group are looking for new ways to make them stronger and cheaper."

She can't believe she said all that, without actually saying any lies. Asmodeus or Erecura should cleric her now, honestly.

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Okay. They absolutely mustn't be allowed to go to Otkadov. The Thule with this power would be... well, they wouldn't stop at Hercynia, this time. Verys determinedly tries to push down the bitter thoughts of the past, and focus on the bright future that he can see, if only he can just be persuasive enough.

"Well, it sounds like we have an excellent opportunity here.

What do you say to this. I consult with some people and we load you up with the best magical items we can lay our hands on - they won't be artefacts, but the best that money can buy on short notice. We do a collection and send you off with more money than you'd make from doing your magic for private individuals in the League for a month - I can promise you at least 30 thrones and it may turn out to be more.

And you go to the Broc, where even now there is an expedition into the heart of the Vallorn underway, the first in over a century, and you offer your aid to this expedition. There is no general there, no governmental organisation, just a large collection of private individuals taking advantage of an Eternal boon which provides temporary immunity to the miasma. You deploy your negative energy, your restoration, your raising of the dead - we will collect some diamonds to send you with too - your delay pain, your prowess in battle. You work with the Vates there, the Brands, the Thorns, and they get to know your capabilities and how to deploy them, until the Winter Solstice.

I can't promise a complete lack of annoying questions, but no Navarri is going to turn away help against the Vallorn. We all swear to fight it as our most abiding oath, when we come of age, and it is written on our skin."

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She can feel Elias just lunging to take the opportunity, but she holds her hand up to stay him. It's really not the money that's appealing – if she sold all her remaining coins at a quarter of the price Verys gave, the two of them would have fifty thrones to their name – but the cool magic items. She is honestly also attracted to the idea of cool magic items, even though her interests are more toward mundane stuff. 

"Do you have some idea of what sort of questions they would ask us? We generally refrain from lying, but if the particular nature of our powers and...worship...might cause conflict, then it would be a good idea to know which topics to avoid, or perhaps give a cover story. I believe we broached this topic yesterday. Notably, I can cast many spells that mimic ritual effects, but without the need for mana crystals.

What significance does the Winter Solstice have?"

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"Avoid talking about gods. If you must tell anyone where you get your powers from - and they'll take 'we wish to keep that secret' as an answer, so long as you are helpful and forthcoming about how they can be used and providing them - then we do have powerful entities called Eternals that do grant strange magical powers, but honestly I think that will just invite more questions.

Being secretive will be much less suspicious than being accidentally open about something that interests people - they should be easily diverted onto discussions of the mechanics of what you can do for them, rather than the source or - matters of odology.

The Winter Solstice is when the boon of the Eternal that is permitting the expedition to occur will run out, and also when the next great gathering in Anvil will convene."

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"They'll probably ask what some of your more esoteric spells do to the soul, whether you can teach them, generally 'how can I become powerful like you' kind of questions," adds Allegra.

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"Hm, I see. So it would make sense for us to go to the Broc, and then travel to Anvil afterward.

Sadly I wouldn't be able to teach them. I suppose I can fold that into the 'it's a secret' narrative. As long as they accept our help and we're paid, then it's all fine."

She and Elias look at each other for a moment, and then Felicia nods.

"We accept. What preparations do we need to do on our side?"

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"I'll assemble a catalog of what is readily available, and send a buy order for diamonds with a price cap rather than waiting for the price to come back; you'll need to come back this afternoon for the catalog and pick out what you want, then tomorrow for delivery; hopefully we'll get some diamonds back tomorrow evening, otherwise it'll need to be the next day.

You'll want travel equipment if you don't already have it, I'm assuming you'd rather shop for that yourselves as you know your preferences better than I do; I expect there to be base camps set up, but there being a reasonable chance of getting stuck out somewhere overnight, or even having to await rescue for a few days. There are no shortage of good suppliers here, good travel gear is something of a national obsession; tell people you're off to the Broc and they'll give good recommendations, although also possibly their own favourite horror stories.

Other than that, whatever you'd normally do before being in the field for an extended period of time - once you get past the Broch settlement in Black Boughs, there are no permanent structures. It's a nice stroll down the Trod from here to there, though."

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"We'll need time to shop, so it's not terribly urgent for the diamonds to arrive immediately. I cannot demonstrate the spell anyway unless you happen to have a recently dead person you want raised. I should note that Raise Dead has a time limit. The person cannot be dead for more than nine days, even if the body has been preserved. The soul would have progressed too much in the afterlife in that time, and I cannot bring them back using that spell. 

I do have another spell called Gentle Repose which preserves a body as well as halting their soul's progression in the afterlife, widening the window for revivification."

Shopping time! Right, they don't have an arcane caster with them. Anything divine magic can't do has to be recreated using mundane means. It will be like real adventuring.

She's not the sort of person to go adventuring. She's too attached to the comforts of civilization.

"I was wondering whether you could direct us to good shops.

We have our own tent, but it only fits two people comfortably. I think we'll defer to Allegra for advice on camping and such – we don't know the local wilderness and so don't know whether there might be something we're missing. I can conjure drinking water with Create Water, though I usually prepare Purify Food and Drink instead – it makes foraged food and water safe to eat and drink. I can also conjure food, but it's not a cantrip, so I'll have to use a slot for it. Not very efficient. Better to bring some emergency food rations just in case. 

Let me see. I think buying medical supplies would be good too. The two of us are trained in mundane healing, even though Elias cannot provide magical healing. 

I think we'd also need firestarting supplies, or a magical heating stone, if you have those. It's awful trying to cook with Prestidigitation."

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"Yes, that makes sense - I'd expect it to just not work on a Paragon, but most people aren't that, and are likely to hang around in the Labyrinth at least that long.

Gentle Repose... I mean, that sounds very useful, but also don't tell the Highborn. I think that must be very similar to what the Axou do to their dead, to stop them going to the Labyrinth in the first place.

Allegra can make sure you're not in the tourist district, but otherwise anyone selling inferior equipment to people who are off to fight the Vallorn would have been run out of town, so it's mostly a matter of taste.

Medical supplies are a good idea - most Navarri physicks will be using herbal remedies or blood resonance so that's what you'll likely find tools and supplies for around here, let me know if you can't find whatever you use for your healing and I'll see what we can do.

We don't have magical heating stones but we do have some pretty good firestarters, there's this white waxy stuff which goes up really well and burns for long enough you can usually get any decently laid fire to light, and firestarting sticks that you can light it from, although you probably want to pick up a flint and steel kit as well because they don't do well when you get them wet, and they're one-use."

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She nods, and wishes she had something to write with. She'll just have to try and remember it. Fortunately, she has a good memory. You kind of have to have that to survive not knowing how to read and write the first two decades of your life.

"Thank you for your advice. Aside from that – and this question is for Allegra as well – how do you think we should disguise Elias's fear aura?

Additionally, how should we present our spells? If we knew more about how rituals work, I could probably dress up some of the spells as rituals, especially since you have relatively few spells compared to us, and anything complex or powerful must be done by means of ritual. Is it like...performing? Acting? Or is it something involving mathematics? Allegra cast Bright Lantern of Ophis on Elias, and the way she cast it is very similar to a spell from our world, but as I understand it, Bright Lantern of Ophis isn't a high, er, magnitude ritual.

It is especially problematic because I don't use mana crystals in my work – indeed, I haven't seen a mana crystal ever until we came here. That's probably a big part of what might make me selling spells profitable: I can cast Remove Curse without needing to buy or find mana crystals."

 

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"Now that is going to make you very rich at Anvil, if you can do it without getting arrested," replies Verys, somewhat enviously. "State of the art in curse removal is the White Stone, which is seventieth magnitude, requires a ring of Ilium, and only does physical-effect curses.

I'll defer to Allegra on this, but I wouldn't try to lie about your spells or dress them up; you are Strange Foreigners who have Strange Foreign Magic which you're not interested or able to teach anyone and aren't revealing your sources, but look, it's super helpful. You might need a better cover story for your sources at Anvil, but I think Allegra probably overestimates how suspicious everyone is, most of the time..."

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"I think 'Elias is cursed' is the obvious way to do it, but that does kind of conflict with selling curse removal," offers Allegra. "Curses come in lots of varieties, though, maybe this one is just one that your spell won't shift. People will probably try to fix it for him when he gets to Anvil, but it's not illegal to be cursed, even with weird malign auras, as long as you're not going around claiming you intended it, and you're not intentionally hurting people with it - or being really careless about where you point it, I guess.

Even if someone tags you with Wisdom of the Balanced Blade - and that's hard to do subtly, they've got to follow you around blatantly chanting for at least two minutes - they will probably get an extremely confusing summary that's hard to prove anything off. And Verys is right, you actually have to come to the attention of the Synod and have them go through quite a bit of bureaucracy to get arrested for a religious crime normally - if you're doing something extremely obvious, like telling everyone you follow gods or that fear is great actually, the militia might try to arrest you pre-emptively, but they get into a lot of trouble if it's not clear-cut.

You'll need to be careful, and ready to leave in a hurry if someone does decide to move against you, but if you're not actively involving Imperial citizens, even foreigners with blatant religious behaviour are usually just deported at worst. We probably want to say you come from somewhere beyond the Commonwealth, it's not a lie for carefully chosen values of 'beyond', and if we do get into really serious trouble, we can get you put on a ship bound to there; I used to speak a bit of their language and they're generally the least objectionable foreign nation, they'd be pretty happy to get to study your weird foreign magic too, although I don't think they have anything like the Gate.

Some people will refuse your services because you won't say where they come from, but as Verys says, probably not amongst the Navarr; we tend to be a lot more practical about it. We will be travelling through Highguard to get to the Broc, though, and it's probably worth just not saying anything of substance to anyone while we're in their territory; Anvil's technically also in Highguard but it's a bit of a special case."

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Sigh. Well, people being religiously discriminatory isn't new. That's kind of just a fact of life for Chaotic Evil clerics. She wonders how a cleric of Iomedae, Pharasma or Sarenrae would fare here. The three of them are probably the most unobjectionable gods in the whole of Golarion.

"I see. Remove Curse is not a panacea – it may fail against curses which are of high strength, or have been cast by someone particularly strong. However, it is possible to try multiple times, and usually after several tries it will work, even if it is a powerful curse. Some curses are simply outside of its power to treat, though.

We're used to hiding our religious affiliations, which is part of why we wear regular clothes outside rather than formal temple robes.

I think we'll adopt the strategy of simply being extremely cagey rather than explaining things away. We would like to leave now to go shopping, and then come back later, perhaps at sunset, since the sun sets earlier this season."

She stands and turns to Allegra.

"Would you mind helping me shop? I would bring Elias, but I think that the militia would get upset over his fear aura again."

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"Yes, probably best to not cause problems in a crowded city. Anvil's nothing like the market streets of Seren; there are crowds in places, but they can be avoided, and people are expecting strange things to happen much more often."

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"I'll put together the catalog for sunset, then." Verys heads towards the door to escort them back out of the maze-like building.

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Felicia goes with Allegra and Elias back to the Clearview to drop him off, and then go back downstairs to go shopping. 

"You know Seren much better than me, so you should pick which shops we ought to go to. Since you're traveling with us, feel free to lump in what supplies you'll need to our expenses. I'm willing to pay for it, since you're already helping us with your knowledge and connections.

So far, we need: firestarters, a tent for you if you want one, potentially nonperishable snacks or food, mana crystals for you for your rituals, rope, writing materials, waterskins or bottles, medical supplies and herbs...what else? That might be everything. I prefer having Elias around because I have him carry everything for me." She laughs.

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"I rarely bother carrying a tent, but it is quite tempting if I can make Elias carry that too," replies Allegra, smiling for the first time in a while. "Let's head down to Caryn Softfoot's, they'll have all the basic supplies in and they do excellent large backpacks, I get the feeling I'll be wanting one of those. They're a pain to access with a cloak on, but much easier to run in than a satchel.

We'll probably want to pick up a set of potions; I should have asked Verys to see if he can source the good stuff with your magic item order, but at the least we'll want a full set of - ugh, I can never remember what they're actually called, the vervain and the cerulean and the one that keeps you moving, maybe Surging Flame although that can be kind of dangerous."

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She laughs too. "If I prepare Ant Haul, we really could make Elias carry everything, provided the backpack is big enough. The spell triples your carrying capacity, and it lasts for three quarters of the day – which is basically the whole day, since I doubt we can sustain walking for eighteen hours straight. He probably could, but I can't. It makes sense too, since if I have to carry a heavy load, I'll probably need to prepare a Lesser Restoration or two to keep me going if we're walking from dawn to dusk. I'm only of average strength.

Do you have anything like Bags of Holding? They're enchanted sacks that connect to an extradimensional space. They let you carry more things – in the sense that the space inside is greater than the space the bag occupies, and that you only feel the weight of the bag when you carry it, not the things inside. 

It would be good to carry potions – it means I don't have to prepare as many healing spells in case of emergency."

She'll let Allegra lead the way to Caryn Softfoot's store, as well as let her negotiate on her behalf. She might be more familiar with the currency now, but she still has no idea what's a fair price or not. She doesn't think even True Appraisal spell would help her.

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"Let's get him a really big backpack, then.

The Trod should do approximately what your Lesser Restoration does; we only caught the end of one on the way here, but there's literally an unbroken line between here and the Broch, it should be a lot easier. I think we can get away with taking it through Brightway and Coombe, and not hitting Highguard at all, actually - I think that bit's Dawnish.

That sounds incredibly useful, but no, the closest we have is the Night Pouch, which hides what's in it but it still is as heavy as everything that's in it."

Caryn Softfoot's store is a sprawling warehouse full of backpacks, tents, practical clothing, travel bedding, portable cooking equipment, everything you might need for an expedition in all weathers.

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A helpful attendant is soon with them, as a Vate and an unusually dressed visitor might be lucrative customers. "Hi, I'm Helyn Softfoot - what brings you here today?"

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"Equipping three to head into the Broc. The other member of the party is rather larger and stronger than us and would like the largest available backpack; I'd like one at a somewhat more reasonable size. We've already one tent, but a small one-person shelter would be good, then I'll look at whatever you recommend. And are you selling potions this season, or can you recommend a good supplier for the basics?"

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"Certainly ma'am, right this way," replies Helyn, and begins to lead them into the maze of goods.

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It's very obvious that this is not a Golarion store. Stores for adventurers are usually laid out similarly, since adventurers travel widely and prefer that they know exactly where to go in order to find things. Stores that want to be different are either selling extremely rare items, or will go out of business within the month. There are many things she's curious about and look interesting, but she's Wise enough to suppress the urge to touch and examine them.

"I shop for a lot of the other people at our ch– organization, so I know their clothing measurements, not to mention that we do some tailoring and armorsmithing in-house. I can give you my companion's size..." and she lists off Elias's body measurements.

She's really curious about the potions, too. Potions in Golarion are just spells packaged in a different form. Would Imperial potions be the same? 

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"Are you looking for armour, or just outdoor layers? And do you have any particular aesthetic preferences?"

The display of potions is near the cash desk, and kept locked; it seems like these are one of the more valuable items in the store.

"We've got the basic potions, Oakhide, Blackthorn, and I think we've got two Surging Flame left. A crown for Vitae or Anodyne, crown ten for Bloodharrow, Feverfail, Ossean, Oakhide; two ten for Blackthorn or Surging Flame - those are special Broc rates, normally it'd be more."

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"What's your potion budget, Felicia? Vitae gets you back on your feet from most things, Anodyne for anything more complicated - at least for long enough to drag yourself to a physick; Bloodharrow cures poison and Feverfail cures weakness, Ossean will mend a limb, Oakhide makes you a bit harder to drop in the first place; Blackthorn gives your blade a shot of poison that will knock down a vallornspawn, Surging Flame lets you get yourself back up once - but it makes you overconfident in the first place, which has been the downfall of many a fighter.

Normally I'd expect a lot of poison in the Vallorn, but the Eternal boon might well cover all of that, so I'm less concerned with that than I might otherwise be. Weakness - possible, but unlikely, I suppose there are a few Druj to clear out but I expect that will be well in hand by the time we get there."

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"Just outdoor layers, we have our own armor. My companion doesn't care much for aesthetics, but I do. Browns and earth tones work well for me, so I think I'd prefer those if you have that sort of color of fur or cloth in stock, preferably if they're on the lighter side." 

She leans closer to Allegra and lowers her voice somewhat.

"I'm tempted to buy one of each potion to try how they work, but it would be more sensible to buy potions with effects that are hard to replicate with my magic. Vitae is Cure Wounds...hm, Anodyne doesn't cure things, I assume, from the name. In that case, that would be Delay Pain. Bloodharrow is Neutralize Poison. Feverfail is Restoration. Oakhide is Aid or Virtue, or False Life, although I can't cast that. I'd be interested in Blackthorn. There are no spells I know of that specifically empoison a weapon, rather than directly infusing poison into the person – I can prepare Poison as a spell, but it functions as a touch spell. Surging Flame is Breath of Life. 

Ossean is the one I'm most interested in. Regenerate is a seventh-circle spell. It is remarkably difficult to restore limbs using my magic, whereas it seems like it's easier for you."

Then, back to her normal speaking voice.

"I think I want to buy one of Vitae and Bloodharrow for Elias, in case I'm unavailable, one of Surging Flame for me, and three of Ossean. That will be...six crowns and sixty rings...which is nine crowns." Hopefully she did the math correctly. This currency system is breaking her brain.

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"Let's gather up the rest of the stuff and see if we can get a bulk discount," replies Allegra.

She looks up at Helyn and begins to follow and direct him around the store, gradually accreting survival supplies. There's pretty much everything you might want, mostly at a Golarion-minus-magic tech level but with weird exceptions where there are strangely mundane-but-advanced solutions for things like lighting fires, purifying water with little blocks of material, even little bags which claim to make your waste products dry and sterile for easy carrying out of places you can't bury them - all the weird stuff seems to be limited-use, but not actually magical, more like it's using some kind of mundane alchemy.

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It makes sense that artisans would spend more time crafting items for water purification and lighting fires if you don't have clerics and wizards to cast Purify Food and Drink and Spark for you. But...the waste product bag seems really weird? She supposes that in some areas you can't bury your waste, because the ground is frozen, like at Sarkoris Scar, but in that case you can just leave it on the ground. Sure, it's not very aesthetically pleasing, but it's the wilderness, not a city street. And it doesn't seem like a druid-like thing either, because even animals do that.

She'll let Allegra pick out the rest of the items. She doesn't anticipate Allegra buying anything totally unnecessary, and Allegra would be more familiar with the sort of items that would make life better when camping out here.

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She does indeed not pick up any of the waste product bags, although she does pick up some waterproof bags of pre-soaped damp cloths, which might not actually be quite so necessary with prestidigitation.

"Is it going to be useful for me to pick up Purify on the way, or do you have water purification handled?" she asks. "Trades off against repel, I think I'll only be able to get one before we're there. And what's your favourite trail food, I don't think the hunting will be great."

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Felicia tells Allegra that it's possible to use Prestidigitation to clean your body, and that that's what they use to clean themselves, but that she's not opposed to Allegra buying cleaning supplies for herself. "Elias and I are close enough that I can Prestidigitate him clean without it being awkward – you have to strip naked if you want me to be able to clean both your clothes and your body – but I understand that you might not feel the same way." Elias would definitely not say this, if he was her, and ask Allegra to get over it if she complained, but she's more accommodating, partially due to theological reasons.

"I can handle water and food purification. Purify Food and Drink will remove contaminants and poisons so long as they aren't of magical origin. Better for you to have Repel. Hm, trail food. I can conjure food with magic, but I agree that it's not the best use for spell slots – I'll prepare it if we get stranded, I guess. I'm partial to dried fruit. Jerky too, if they have it. Elias will like that too, so get more of that. Oh, and nuts. Walnuts are great. I'm not sure what sort of trail food you have – the usual Golarion adventurer trail food is wandermeal, which is this grainy dried cake that tastes really bland. They make it using cereals, I think."

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"I think we call that cereal bars, although they generally put honey or maple syrup in to make them not awful. That's all pretty standard, I'll just get a selection. Oh, I normally get non spicy jerky but I know other people have different preferences there?

I'm definitely happy to carry less cleaning supplies if you are happy to sort that out, I left my nudity taboo behind in Reikos over a decade ago."

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"Ooh, it does sound better with honey. And yes, non-spicy jerky is good. I also don't really care about modesty, but...I wasn't sure if this place cares about that? I know people can get sensitive, especially when it comes to women – some places in Golarion are like that, like Osirion."

How much will the camp supplies plus the potions cost?

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"Oh, lots of people do care about it, not particularly more one way round than the other - it'd be impolite to be naked in public because you don't know if anyone who is bothered by it is going to show up. I've never really understood it, but it does seem to upset some people a lot."

After a bit of friendly haggling, the whole lot comes to ten crowns, which the cashier makes very clear is a special deal because of the opportunity in Broceliande and not something they should expect to be repeated.

It's a bit cumbersome to carry everything; Allegra can just about manage one full backpack but there's another full one for Felicia and some leftovers in the extremely large pack purchased for Elias. "It'll be easier when we're wearing more of it," Allegra explains apologetically as she tries to get Felicia to carry Elias' bag.

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Eeeeeeh. Well, at least it's only a short walk to the Clearview. Elias will have to carry his bag the whole journey. She reluctantly accepts the bag: she is stronger than Allegra, though not by a lot. She tightens the straps on Elias's bag, then puts on her own backpack, before putting on Elias's bag on her front, so she has two packs on both sides of her. It's awkward and bulky, but she has more core and leg strength than arm strength – there is no way she would be able to carry Elias's pack with her arms with her own pack on.

Hopefully they don't run into anyone or tip over while walking back. She would make conversation, but it's already taking all her breath not to crumple.

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Allegra is not exactly in the mood to be interrupted on the way back - she usually travels much lighter than this, but also she doesn't walk actually into the heart of the Vallorn, and expects to find a wayhouse at least one night in two - and leads them very efficiently, if at a somewhat sedate pace to avoid total exhaustion, back to the Clearview.

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She stays quiet until they reach the Clearview, at which point they'll probably be able to find a porter or someone else to help them carry their stuff. Even non-fancy hotels have them, so she'd be really surprised if there aren't any.

Once they've dropped off their items, Felicia goes to talk to Allegra before dinnertime, in the corridor.

"Aside from talking about magic items and preparations to fight the Vallorn, what other topics do you think I should broach with Verys? Oh, and we should discuss what sort of arrangement we have, in terms of obligations we have toward one another." 

She lowers her voice.

"It's better to talk to me about it so that I can relay it to Elias, because Elias will probably react badly if we negotiate in front of him. It's theologically problematic to make deals with outsiders, for them, whereas with us it's less so. It's only problematic in the sense that doing it might upset them. What sort of payment arrangement do you think is good? We would prefer that there are no debts between you and us – being indebted to people is theologically problematic to both of us."

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There isn't an obvious porter hanging around, but the person behind the front desk helps them carry their stuff; she apologises that the Clearview is short-staffed at the moment, apparently a lot of the kind of eager young people who would normally be carrying bags have run off to Broceliande.

Allegra starts to say something about the first question, then stops and starts again when Felicia goes on to talk about payment.

"Okay, let's talk about that first," replies Allegra.

"I'm doing this for two reasons; probably three, now I think about it. First is for information. I've already heard quite a bit about your capabilities, probably more than I'd have ever found out if I'd just pointed you at Seren and left you to it, and I expect to learn more when I actually see you in action. Also, I get to find out what happens next, which has always been something of an obsession of mine.

Second is for control. I don't believe for a moment that I have any firm control over either of you, but so far as it advances our mutual goals, I can keep you from making a terrible mess in my back yard - like, we're onto my metaphorical back yard now, but I do feel some responsibility for Navarr and the Empire as a whole. I'm fairly sure it goes badly for everyone if you have to go loud because you made people suspicious, but it certainly goes badly for people I kind of like.

And third is also kind of control - I get to point you in directions where you're likely to be more beneficial for causes I care about than detrimental, at least to some extent.

I appreciate this is all kind of vague and illegible, and I know if you were Freeborn - they also really hate interpersonal debt - you'd probably walk out on principle about now, but I'm betting that you're not actually much like that and you'd like to continue working out where we can help each other and doing that."

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Her face is neutral when Allegra tells her first, then changes into a look of vague displeasure when she gets on to the second and third.

"Could you elaborate on what you mean by a 'terrible mess'? I don't want to assume and infer what you mean by that. I'm mildly put off by your third reason, because it implies that you would be willing to mislead us. Which is exactly the opposite thing you want in a guide. 

We offered you money because money doesn't create a bond when it's given. We can go about our business, and you get something out of it. It is against our way to bind ourselves to outsiders. Normally, we would indeed just walk out, but I do like you and would prefer not to abandon you. I'm fine with taking into account your preferences, but that's because I'm a cleric, and clerics can be looser with being aligned with their deity. Antipaladins are selected much more stringently, and have stricter guidelines for behavior.

Also, he's a Conradian, and they're less...mmm...they're less tolerant of ambiguous loyalties. They have a 'you're with us or against us' attitude, whereas Damianites are more flexible with people whose goals only align with ours partially.

I deliberately asked you this without involving Elias because if he heard me accepting a deal like this, there's a chance that he'd just walk out on me. Or, more likely...he'll decide he ought to kill you, and I will be powerless to prevent it unless I decide to rebuke Damian. Which I won't."

Dealing with non-church members is such a pain. She really does like Allegra, and doesn't want to hurt her, but she has always looked out for herself first ever since she was young. She is honest when she says that she won't stop Elias.

"If you would prefer to leave us now, I am willing to pay you a throne for your services thus far, and for your silence on the information we have given you. I'll use Zone of Truth to verify that you actually mean your promise if you decide to leave us." 

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"I mean, for instance, that if you killed me in this hotel, I expect the militia would tirelessly hunt for you across the entire Empire and call in an army or two once you'd dispatched the first couple of escalating-sized parties of militia members.

That would be a terrible mess, and it'd probably have happened if you offed a random priest as well, although they might have fewer international friends to prolong the hunt. Basically, if lots of Imperial citizens get killed trying to kill you, that's a terrible mess.

I'd love to know if I could genuinely be 'with' Elias, but I'd have to know a lot more about what you're about than what you've shown so far - all I really know is that you like shiny magic things and would like to try to get home with armfuls of them, and that's the kind of motivation almost anyone could have?

I've definitely tried not to mislead you, because I'm not stupid and I don't expect it'd take much of a hint of betrayal to get bisected once we're off in the woods and you can disappear quietly. But there's always a choice between directions - there's an awful lot of world out there - so as I said, I've picked directions for our mutual benefit rather than just thinking solely of you. I'm pretty sure everyone you meet will be doing that, it's just some of them will be less inclined to be honest about it."

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"I see. Well, I would consider that to be a terrible mess too, so my initial guess wasn't off.

I don't think you can really do that unless you join our church...which, even if you wanted to do that, I'm not sure if I have the authority to let you in. I'll have to pray about that. Especially since I cannot seem to conjure any of the outsiders that would normally officiate the joining.

The Conradians definitely just want to get magic items and also tomes about this world's magic and how to learn it. For myself, I want to bring back food – new food that our world doesn't have – new plants, especially those useful for alchemy or chirurgery, or those which are good for perfumery or have good aesthetic value. Maybe art pieces. Nice clothes. I suppose luxury items in general. My goal here is for Elias to tolerate you and not kill you. It will be impossible to get him to like you. My church values – experiencing depth and breadth of experience. It's difficult to describe it in few words.

I'm sort of in a bind here, in that we have very specific instructions not to reveal too much information about us. We prefer to keep a low profile. However, I do need to tell you the sort of things we want if we want you to figure out which places we ought to go. The usual solution, if we had a wizard here, would be to just tell you everything, Geas you to prevent you from talking to outside people about us, and then remove your memory of us and dispel the Geas when you decided to leave, or when our business is concluded. I can't cast the memory removal spell, but I can cast the Geas. Which I have refrained from doing, because generally cursing people makes them upset at you."

She pauses for a moment and breathes, then continues.

"Basically, we're fine if you break with us because we decide to do something displeasing to you. I just want your word that you won't oppose us in that case, and to leave us in peace. It will be very hard for me to convince Elias to get along if you're unable to swear to this."

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"So, it sounds like I should tell you under what circumstances I would oppose you, and we can see if we can come to a set of promises that work?

If you were attempting to strengthen the Vallorn, or generally increase its spread or ability to resist us, I'd be oath-bound to oppose you. If you were trying to actively harm my people in Foundhome, I'd oppose you. If you were aiding a foreign power to conquer the Empire, I'd probably oppose you absent a good reason that it wouldn't be spectacularly worse for the average citizen; after all, that would count as harming Foundhome, for a start.

Short of those things, I can promise a limited duration of not opposing you. I won't be happy if you start, I don't know, casually murdering Imperial citizens, but if they're not my people then it's not directly my business. I also consider the spire of Shatterspire in Urizen, the Steading of Bont Goch in Hercynia, and fewer than a dozen specific people across the Empire that I can list for you if you'd like and indicate if they become relevant, my people.

I won't promise to never oppose you - I take my oaths extremely seriously - but I can promise you a year head start if you can agree to these conditions, and it's very likely that it would be more than that; I'm not actually sure what you could do which would be a dealbreaker and I haven't yet mentioned, but one thing I have certainly learned is people are very inventive."

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"Yes," she affirms, and lets Allegra speak. She listens intently.

She doesn't think the year's head start will be relevant – if they were to fight against the Empire, either they or Allegra would be dead before the year's passing. Still, it's a nice thing to have, she supposes.

"Okay, that seems reasonable enough to me. Here's how I'll explain your position to Elias: you're the leader of Foundhome, or something like it, and so would prefer that your settlement comes out on top – or at least does not suffer – now that we have come along with our magic. I'll say that you'll help us so long as we do not harm Foundhome, and preferentially take actions that also benefit it.

It will be more difficult to get him to agree with the part about opposing the Empire, or special protections for Shatterspire or Bont Goch – your relationship with them doesn't seem strong enough for him to accept – although I can get him to agree not to harm the special people you mentioned. Generally, the Conradians are only amenable to refraining from taking directly harmful actions, not indirectly harmful ones: they are willing to agree not to attack Foundhome's people and property, but they won't agree not to attack the Empire for the simple fact that Foundhome is in it. They are likely be willing to partially offset the indirect harm to Foundhome with money or supplies. Also, the Empire is vastly larger than Foundhome: they will only tolerate so many people to take shelter under your aegis.

Likewise, we also cannot promise not to oppose you, but I will tell you whether we're planning on doing something that might be displeasing to you, and you can tell me if you want to leave us, or propose some alternative course of action. If you cannot swear to not opposing us when you leave, then it will be...difficult for us to let you go. I would be content with you swearing to a lesser oath of silence about our capabilities and intentions, but Elias will definitely not be. I can...stretch the truth when talking to him, but I can't plainly deceive him. I'll surely be excommunicated if I do that."

She pauses for a moment to think.

"Let me elaborate on why it's theologically problematic. Our gods are what we call Chaotic – this is a technical term – as opposed to being Lawful. To be Chaotic is to be unfettered, unbound, free, to affirm one's inherent capacity to make choices. Making promises and keeping them is Lawful. As a Chaotic organization, we are more reliant on strict selection, trust, and maintaining exit rights to ensure we can work together. A Lawful organization would set up a system of binding oaths and promises. A Lawful organization would be fine with an oath not to do something, whereas a Chaotic organization would demand that the capacity to do that thing be removed.

To make too many oaths is to restrict one's self, which is against the spirit of Chaos. If we lose our Chaos, we are liable to upset our gods and have them take away our divine magic, or also nullify the mechanism by which we go to their afterlives. Antipaladins must adhere to our god's concepts more strictly, so if he loses his Chaos, he loses his status. Whereas with me, I can lose my Chaos and become Neutral and still be fine. That's part of why I'm negotiating on his behalf. 

Of course, we could totally just say an oath to you and break it, but we do understand the value of promises – we are amenable to making short term promises with escape clauses, but not unbounded or undispellable promises. Also, that would constitute deceiving you, which I'm not keen to do."

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"I don't expect us to get anywhere near Shatterspire or Bont Goch particularly. I'm mostly just listing my pre-existing commitments; I haven't sworn to defend the Empire, it's just where I keep my things.

All I'm after is an agreement along the lines of - you acknowledge that there are some things that are important to me that I won't betray for you - the fight against the Vallorn, Foundhome, the immediate safety of my friends. I understand that if I start messing with you then I'm probably not walking out of the woods alive to continue to do so, and affirm that I'm genuinely trying to help you with your own ends, and will continue doing so if they're not in direct conflict with the first set of things, in return for finding out what you can do and what you're doing with it.

Ideally, you also agree to ask me about what's going on if you're suspicious instead of killing me out of hand, and in return I agree to your truth-telling magic whenever you feel it's necessary?

If you feel like covering my expenses that's convenient, but otherwise all I'd be doing with money is buying weirwood for better buildings in Foundhome, which isn't much use if the place has been burnt to the ground or suffocated by encroaching Vallorn."

Allegra doesn't sound particularly afraid at the prospect of getting murdered in the woods; this is all in the tone of an ordinary negotiation, like one would expect to do on a fairly routine basis.

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"Okay. I think now that you phrase it like that, both Elias and I can get on board. That isn't the extremely limiting sort of agreement that would be problematic. I'll talk to him about it before we go to bed."

She starts to speak as though reciting from a book.

"I acknowledge that there are important things to you for which you will not betray us – the Vallorn fight, and your friends' safety – and that trying to harm or mislead us would end badly for you. I also agree to tell you if we have misgivings about you and talk to you about it rather than neutralizing you out of caution."

She returns to her regular voice.

"Given what you've said, we won't pay you for your general services or pay you a retainer fee, but we may give you a portion of the rewards given to us – perhaps one twentieth of the value we would receive – both as a gift to you, in the spirit of continued cooperation, and also to incentivize you to lead us to business prospects that would be most profitable."

Felicia is a little surprised that Allegra is taking this in stride, but not very. Even without direct measurement, she suspects Allegra is very Wise, and besides, she is the leader-figure of her settlement.

"We can talk about what to ask Verys in my room, since it's fine if Elias hears that. Besides, he might have something to add anyway, though I suspect I'll still be doing all the talking." She has a look of amusement.

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"I agree to avoid harming or misleading you unless you're directly threatening the fight against the Vallorn or my people's or friends' safety; even then, I'll tell you straight and attempt to talk you out of it rather than acting against you, unless that would be totally stupid - and I don't currently expect the latter situation to occur. If you feel like doing some truth magic to confirm this, I'm fine with that, and prefer it to there being suspicion between us.

Let's go strategize about Verys. I did to some extent call on him because I thought he could evaluate your character as well as be useful, but it turns out he's being very useful anyway, and I'm not sure I can think offhand of who I'd go to instead for a pile of magic items if I wasn't also hoping for a second opinion on you."

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"I don't have Zone of Truth prepared today, but I can do it tomorrow. Mm, I'm not sure what to think about that, but it's all past now. I don't blame you for doing that."

She knocks, then opens the door. Elias startles and sits up from the bed, then lies back down when he sees Felicia.

"Verys seems like more than just a merchant. Does he have pull in Anvil? It would be good to have friends in high places when we actually go there, especially given the potential controversy raising the dead might have with the church."

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"He doesn't, but his family does; the Eternal family are one of the most prominent Broker groups in the Navarr at Anvil, his brother Idris has been sitting on the Bourse on the Navarr national seat for a long time now.

Shatterspire still has one member that attends Anvil, Alcuin, and he's the proxy to the Seer of the Gateway, who I also know well; they're the ones who take the records of those who have True Liao visions. It's a fairly soft power kind of position but they do write accounts that influence the spiritual basis of the Empire, although they can't go too far astray from what the visionaries report without losing trust.

I'm pretty sure Ariadne's still the senator for Morrow and I'd expect her to remember me. My first approach to Anvil will probably be getting a political briefing off Alcuin Shatterspire and Saeros Splitroot - both of them are magicians who are relatively open-minded, Alcuin is basically just a friendly and curious soul although not necessarily much for discretion, Saeros has serious ambitions for the Navarr and doesn't really mind what anyone does to help him secure them.

It's also possible we'll make sufficient contacts at Broceliande to make all that irrelevant - it's a high profile expedition, I'd expect to meet a lot of current Anvil-goers and have an opportunity to work out how the situation has changed since I was last paying attention."

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"Wow, you have...a lot of connections. Er, please don't take that the wrong way. Is it accurate to say that you...'retired'? You were originally from Urizen, right? 

How open should I be with Verys about our capabilities? I won't tell him everything, much like how I won't tell you everything, but I'm willing to open up to him about most other things in case they might be relevant to our fight against the Vallorn, or simply because it would be profitable in this world, so long as you think it's wise. More specifically, I wonder how we're going to test the Raise Dead spell. It can resurrect any once-living creature – provided they have no external animating force currently operating on them, like the Vallorn – but it requires that that creature originally held a soul. We can test it on an animal, but I don't know whether animals have souls here.

The body additionally must be fresh, and I'm quite sure that Verys or you will be upset if we go to a hospital and steal an unclaimed recently dead body from the morgue."

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"Yes, I'm a retired Anvil-goer. Although it looks like that's going to be a temporary status, alas.

I was from Urizen originally; I moved to Navarr because I fell in love, although - she was murdered, at Anvil, just a few seasons later."

That admission does come with a visible emotion; those have otherwise been somewhat thin on the ground - but it's quickly covered over.

"Verys will likely draw up a detailed report for his family; you can probably pay him to not release it immediately, but if it looks like you're a threat to the Empire - or rather, to Navarr in particular - he won't hesitate to act on it then. Their main concern is the long term prosperity of Navarr, by way of securing that for themselves - Eternal is a chosen name, all Navarri surnames are, and a very bold choice at that. They're otherwise generally fairly secretive; if they think it's to their advantage to hoard the information to themselves, that's what they'll do.

I'd imagined we'd test Raise Dead in the field - I expect no shortage of potential subjects once we're exploring into the Vallorn. If you want to test it beforehand, Verys can probably set us up to fetch a terminal patient from one of Seren's medical facilities, someone who had bad luck out in the wilderness, but there might not be anyone today or tomorrow, whereas there's likely to be our pick of casualties in Broceliande - and ones that are much more likely to not have received detailed medical care and not be suspicious that we revived them with a new medical technique.

I'm not convinced we're going to get a better monetary offer than what Verys has offered, especially without making a very big and public show of your capabilities - it's actually quite hard to earn really considerable quantities of money, that tends to all be locked up in the bourse materials trade and so you'd need to find something that's useful to people in that sphere. It's often easier to earn favours from people who can get you what you want directly, instead, though."

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...wow. Well, she shouldn't be surprised that assassinations occur at the capital. She largely mirrors Allegra's emotions: a polite frown, followed by neutrality.

"Do you think what we've shown Verys thus far constitutes a threat to the Empire? What sort of things should we refrain from showing to avoid that? I've been deliberately concealing the combat oriented spells and only showing the ones that could potentially have economic value.

Hm, yes, that makes more sense. Do you know how many people are at Broceliande already? It seems like a lot, but I don't have a sense of scale. Hundreds? Thousands?

What are bourse materials? You mentioned the bourse earlier, and again now. Are they like...magical resources? Like our spellsilver.

Another thing: Verys said that he'll come with a catalog of magic items for us to look at. Since you'll be working for us now, is there any item you might want? I'm willing to purchase it for you – or ask Verys to take it out of our budget – and let you borrow it for as long as you're with us, if it will help you. You don't need to pick now, but you should think about that so we know what to get you. It should be in the same price range as the items we'd get for ourselves, though – we won't buy you anything too expensive. I'm willing to go higher if it's something that might be useful to us after you've decided to stop working with us for one reason or another."

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Elias makes a curious face when Felicia mentions she'd pay for a magic item for Allegra, but he doesn't say anything. He's currently in regular clothes – his plate armor and aketon neatly arranged on the floor beside the bed. He moves to the window and looks outside. He doesn't seem particularly interested in the current conversation.

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"Not on its own, no; if you then went to an enemy of the Empire and offered them your services against the Empire, then it would be. Unless you're going to unveil an ability to summon an army to invade from your homeland, I don't think any individual capability that you're not putting at the service of someone else with an army is going to unduly alarm him. He'll be thinking more along the lines of, what does this do to the balance of power and how can it definitely stay in the Empire; his family is much more predisposed to see things as opportunities than threats on the individual level.

They wouldn't want to invite religious trouble, but as long as you seem relatively willing to be circumspect, they certainly won't cause the trouble themselves; that would be entirely counterproductive for them.

I'd expect thousands of people - mostly organised into small military units, maybe a hundred people with an individual leader, or fewer if they're elite units. The leaders will mostly be Anvil-goers, so there will be well over a hundred of them, maybe hundreds. And a lot of hangers on, logistics, people trying to sell people things, people hanging around the edges hoping to hear the news first without actually having to go into danger, that sort of thing.

Bourse materials - are kind of like anti-magic materials, actually? One of their major properties is that magic doesn't affect them as much, which is why you build fortifications out of them, use them to channel the flows of magic where mundane materials would wear out, that kind of thing. Weirwood's one of them - the beautiful trees you see out the window are weirwood trees, although it only retains its properties if it's harvested at the right time for the tree. Then you've got mithril, which I expect you'll see a lot of in Broceliande, it makes an excellent steel alloy that is much lighter and stronger so it's in high demand for weapons and armour; white granite, which is a light and strong building material; and ilium, which is a bit of the odd one out, it is highly attuned to magic and absorbs it very well, you need it to make permanent artefacts and rituals.

It doesn't look much like your description of spellsilver - it's a kind of electrum-coloured, very solid metal - but I suppose it does actually do very similar things, you might be able to use it?

Hmm. I've always wanted a Staff of Life - it might actually be quite useful, it'd let me act as a backup healer and mend limbs as well as do basic healing, and it comes with Purify too. If we're soaking Verys for it we might get a Staff of Imperial Mastery, but as that sounds it's definitely a very expensive item - it lets me cast any spell. I've still only got a fairly small amount of personal mana though - not much call for it out at Foundhome, so I'm out of practice. There are items for that, too."

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She nods. That's good – Verys doesn't seem like he'd give them trouble even if she was to open up to him to the same degree as Allegra.

"Our summoning spells can only bring forth one or a few creatures at a time, and, well, my summoning spell failed when I tried it, so he has very little to worry about with regard to us summoning invasion armies. 

Do you know any of the leaders of the groups at Broceliande? Who do we talk to who will be useful to us and won't react badly? Do you have connections there too?

Interesting. We have none of those materials save mithril," Elias suddenly looks in their direction, "and perhaps ilium, as you say. Spellsilver is a silvery-gray soft metal, softer than pure gold. It tarnishes very quickly when exposed to air, and so has to be stored in oil. Even if it was equivalent to spellsilver, I wouldn't be able to use it anyway – I am no magic item crafter, and I am not nearly Intelligent enough to try to rederive our world's magic item crafting theory from scratch.

Staff of Life is good. I might have suggested you get one even if I didn't offer you a magic item, actually, since it's not good to only have one healer in a party. If Elias is injured, I can heal him, but if the reverse occurs, Elias can only do mundane healing on me. He's surprisingly good at it, despite his...aesthetic...but magical healing is instant and guaranteed to work. At least in this case, even if I'm hurt, you can patch me up. It will also save me from having to prepare mundane healing spells and use my slots for other things.

I think that's all the things I have for now. Is there anything else you want to discuss? If not, then we can take a break for late lunch, and then go to Verys in the afternoon, since he should have the catalog ready by then."

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"I'm not sure who's going - it's all a bit chaotic. If any of Eleri's lot from Therunin are down there, I'd probably try to meet up with them - they're a bit on the religious side, but generally fairly pragmatic. Otherwise, we might run into some Brackensongs or Splitroots that I recognise? I wouldn't trust them with too much, but I'd expect most Navarr to be more interested in receiving assistance than worrying about the implications.

Part of this is just going to be talking carefully to as many as possible and seeing who might be useful, especially in Conclave or when it comes to securing more of the things you might want to take through the Gate. And getting to retrieve things from Broceliande itself - if we can get our hands on anything of interesting historical value, we can take it to the Printers' Guild and that opens up a lot of possibilities in the League, which is where you'll find most of the finest luxury goods in the Empire, and most of the money.

I might want to see if we can get Verys to cough up something that gives me more personal mana as well - if I'm going to be backup healer, possibly repelling things, and also detecting magic to get a sense of how interesting things are that we might carry back, I'm going to run out pretty quickly."

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She briefly wonders whether all Navarri surnames are two words put together, before realizing that 'Eternal' is just one word.

"I might ask him to get two of that, then, to see if it might work for my magic too. There are magic items in my world called pearls of power, which let you cast a spell you already cast in the day. They can only refill one spell per day, and they're rated based on the highest circle of spell they can power. First-circle pearls are relatively cheap, but the price rises quickly as you go up in circle. Is it possible for you to use two of them? If so, then it would be worth getting two to try, and then lending you the second one in case it doesn't work for me.

I don't think I have anything else to ask. Is there some other matter you want to bring up? Otherwise, we can adjourn for now."

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"Pearls sound more like mageblood - that's a potion for replenishing personal mana. Something like an apprentice's wand - I know they come in mage armour too, I just can't remember the names - increases the size of your personal mana pool, rather than refilling it. I guess if it did work on you, it'd give you more spell slots? I expect Verys will have a pile of things for you to try on, just in case of interesting interactions like that.

I think that's all we can do for now, unless you want to ask anything else about what we might find in the Broc and what might be useful to you - but Verys will probably answer the latter better than me, I've never dealt heavily in magic items."

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"I'll definitely ask Verys about that. And I'll ask my Broc questions when Verys is around, so that the both of you can answer and I only have to ask once." She laughs slightly.

Felicia will get lunch for the Elias and herself, which they'll eat in the bedroom. Then, they'll get dressed to get ready to meet with Verys in the afternoon, waiting at the corridor for Allegra.

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Allegra's listening for the sound of them coming out of their room, and joins them quickly; they head off towards Verys' place, Allegra knocks at the door for them again, and they're led carefully by the attendant (who has clearly been briefed not to let anyone get too close to Elias, although not necessarily why) to the nice sitting room to wait for Verys to get back - apparently he'll be a few minutes, as he's still out talking to the last few potential suppliers.

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Felicia will sit, but Elias will continue not using the sitting room for its intended purpose and remain standing – sitting in armor isn't that restful. He's going to stand at a far corner of the sitting room to cause the least disruption. Hopefully.

 

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She hopes the suppliers talk only to Verys and not them. She doesn't know any of the magic items available without having seen the catalog yet, and the suppliers might have other questions she'll have to awkwardly deflect.

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The attendant offers tea and biscuits, and asks if there's anything else they might like while they're waiting, it shouldn't be long.

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Tea! She will accept the tea happily. No, there's nothing else they want while waiting. 

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Elias refuses both the tea and the biscuits and instead will start getting antsy, shifting his weight from side to side every couple of rounds. Not quite antsy enough to pace, though – that might cause Aura Drama as well as make clinking noises.

Why is it taking so long?

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They're still waiting a few minutes later when the attendant comes back with a tray with two pots of tea - one sweet chestnut and one rooibos - an array of cups and a little pot of sugar cubes.

"I've sent someone to fetch him, but if he's mid negotiation it might be a little while," he apologises.

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She glances at Elias for a moment before turning to the attendant.

"I don't mind waiting if it means getting more of this tea," she says with a smile, and adds a sugar cube before drinking.

"Allegra, Verys mentioned earlier that he wouldn't be able to get us any artifacts. We have a concept of 'artifact' back home, but it seems to be a technical term. What distinguishes artifacts from regular magic items?"

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"Artefacts last forever. Generally they also do something else weird, although usually it's just that they make you feel a certain way, like hallowed items. Magic items only last a year. To make an artefact you have to use ilium in the construction, which is incredibly expensive - a ring of ilium generally goes for a few thrones, and you need at least ten, and up to, like, fifty or more for the best items."

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"Wow, that's really expensive. Our entire thirty throne payout would only be able to purchase a single artifact, then? And one of only middling quality." She looks saddened, then sips the tea, which restores her polite and mildly cheerful expression.

She puts her hand to stomach, then says, "Mm, I just realized I forgot to use the restroom at the hotel. Do you know the way to the restroom here?" She asks the question both to Allegra and the attendant, if they haven't left yet.

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"Yes, most people will never even see an artefact; they tend to be bought by whole nations to commemorate specific events, and handed down through the generations. One of the reasons so many people are down in Broceliande is because the area hasn't been accessible for a long time, there might be artefacts there from people who died trying to explore it previously, or even right back from Teruneal before the Vallorn took over the area.

Uh, I have no idea where Verys keeps his toilet, I expect if you start wandering around the corridors someone will very politely intercept you and point you in the right direction."

The attendant, alas, has bustled off somewhere after leaving the tea tray.

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She kind of doesn't pay that much attention to Allegra's answer, because she really needs to go to the restroom now. She walks briskly away into the corridors.

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Elias was totally listening, though! Looting artifacts from dead bodies – he feels like a real adventurer already.

"We'd definitely be interested in seeing whether we could acquire some artifacts during our expedition. What sort of artifacts are there, and what are their effects? Does your polity, the Navarr, have any artifacts?"

He walks over nearer to Allegra, but deliberately refrains from getting too close.

He adds offhandedly, "Felicia and you have been talking a lot, I notice."

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"Anything you can get in a magic item, you can also get in an artefact. Older ones tend to be stranger - Highguard has a quill that can cast Winged Messenger, for instance, which we have no idea how to make any more.

Navarr has at least one - there's a spear, Gerallt's Barb, that gets awarded to someone who wins a contest of fighting and storytelling every year, that was made in honour of the Pride exemplar Gerralt Brackensong - he founded an important cultural event that takes place at Anvil. I think it's the one-handed spear that's good at tripping people over, but I really don't know much about martial magic items - I've always been a magician.

She does seem to talk more than you, yes - I'd be interested to hear what you're looking to get out of all this, I know she's always interested in where she can find the best luxury items to experience or take back with her."

Allegra has taken a seat in a nice armchair; she looks up at Elias politely, but entirely refuses to be intimidated by his obvious attempt at looming.

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"Oh, like a shortspear. Very few people in our organization use that weapon.

Yes, talking is her specialty, not mine. I'm not very good at talking, and besides, Felicia is more Wise and Intelligent than I am.

I'm interested in getting magic items. A wizard from my organization would love to learn your spells and rituals, but I have little facility with that. You mentioned that it was possible to use music to spellcast. I'm no good at playing instruments, but I used to sing when I was young. Apparently, I was quite good at it, but I never really practiced since then. 

You must have had quite a storied history to end up as the leader of Foundhome. The founders of our organization likewise went through many trials before they ended up creating our group, and we study it when we enter. We fight demons where we live, but here you fight the Vallorn – you are oathbound to do so, no? Have you fought the Vallorn before?"

Elias remains still and neither moves back nor moves closer. His voice has a muffled quality, since he doesn't have his visor pulled up.

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If he's good at spotting reactions, he'll see her eyes narrow slightly at the mention of music and childhood singing, before she catches herself.

"Yes, although through the Gate, rather than overland. As a ritualist I'm often kept at the back for specific investigations and rituals, but I did once save the egregore-host's life from some Arhallogen heralds while we were trying to retrieve a Singing Stone; usually I've been fighting with politics and resourcing and so on rather than direct physical violence, though.

I did a lot more direct fighting when I was younger, but that was in Urizen's army, not with the Navarr."

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Felicia is indeed intercepted by a worried-looking lady with pointed ears, and directed downstairs and out to a set of latrines in a small courtyard. They are not quite as well-kept as Clearview's or even Foundhome's.

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Eeeeeeeh. She is so glad that Damian gives out Prestidigitation, and that the spell has a ten foot range.

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He'll notice, but he won't attribute anything to it.

"That is a very admirable trait: that you would be willing to stake your life to protect someone dear to you, someone that is important to you. I'm not sure whether Felicia has mentioned this, but antipaladins are selected differently from clerics. We are called to do what is necessary. We are selected to approach without apprehension, to strike without shaking, to fathom without fear. Felicia is kin to me, by virtue of the fact that she is part of our group, in the same way you must feel toward the briars at Foundhome."

He pauses.

"Conrad teaches that the only way to true friendship is to make one's self vulnerable to the other. In that case, let me share a secret with you. Do your Eternals have particular spheres of interests to which they have a close attachment to, in which they meddle frequently? The domains of Conrad are Evil, Chaos, Magic, and Strength. The domains of Damian are Evil, Chaos, Charm, and Plant. Clerics, unlike antipaladins, attune themselves to two domains of their deity. In Felicia's case, she is attuned to Charm and Plant.

It would do well for you to consider carefully what she says to you. The followers of Damian are devious and cunning – Conradians are more honest and forthright. I do not wish to see her misled, but likewise, I don't want you to have misconceptions about what we're about, before we go on our adventure."

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Allegra regards him coolly. "She seems to be considerably more about cultivated plants than wild ones, and I didn't see any trace of intent to help the Vallorn; if that's what you're trying to tell me, we would have a problem, but I am rather hoping it is not that?

I am operating under the assumption that you are, indeed, attempting to obtain interesting items from this place, make connections that will let you pursue returning to where you came from, and return there with whatever you have gathered; if there's anything else, you should probably use that honesty and forthrightness to let me know now, before I accidentally mislead you into the wrong strategy for the things you desire."

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"Yes, Damian is more about cultivated plants, and no, she has no plans to help the Vallorn.

That is a safe assumption. See, you detected to me as Good the first time we met – this is one of my god's boons – which made me think that you would become hostile to us once we made our true natures evident to you. But perhaps it is miscalibrated, given that we are operating outside the remit of Pharasma. I am glad that you have no issue with us."

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Felicia leaves the restroom considerably cleaner than when she enters. When she returns, she has a vaguely disgusted look on her place. She visibly casts Prestidigitation on her hands, even though her hands are still wet from when she washed them in the sink.

"Ah, I haven't arrived too late. Do you usually have to wait this long when you come here?"

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There is a slightly incredulous expression on Allegra's face at the mention that she detects as 'good', whatever that even means; she smooths it away shortly thereafter.

"Yes, it can take half an hour or so to drag him out of whatever he's engaged in; I'd expect him to show up shortly, though."

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She sits back down. It doesn't seem like she's up for more smalltalk, though. She drinks more of the tea.

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Elias returns to his original position and also doesn't seem like talking some more. 

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As if on cue, Verys arrives very shortly thereafter, clutching a sheet of paper and a broken shield, and with three wands, a mace, a sword and several broken daggers variously attached to his belt.

"I'm so sorry to have kept you waiting! I'd heard someone might have a suit of Winterborn Warmail, which seemed worth attempting to chase down.

Here. I have a big list of items, which we can go through in a minute, and a couple of samples to try out, to see if they can be used by you."

He puts the list on the coffee table, and the larger objects down on the side table.

"This shield here is a Burnished Rampart. You see it is broken - the ability of the Burnished Rampart is that you can repair it with heroic vigour. Unfortunately, this will only work if you're skilled at using a shield, otherwise we'll have to try," he taps the mace, "the Thundering Mace, which knocks someone over with a single blow, which is at least a little safer than cutting their arm off!

A lot of the weapons and armour depend on this ability, so it narrows the list down rather if you can't, but there are still some worthwhile pieces out there. Also, this sword is a Triumphant Blade - it grants you one shot of heroic vigour, so if that turns out to work for you, we could think about something like this in conjunction with something else you like.

This wand here," he taps a metal wand with a reddish, bloodstained look, "the Redsteel Chisel, will let you cast Mend as if you know it, without any mana, if you have the right kind of magical aptitude; that seemed like the easiest way to test whether any of the magician items will work for you at all.

If they do, then this wand," he taps a simple wooden wand with a metal spike on the end, "the Runesmith's Gavel, will let you cast Mend if you have any personal mana to use on it, and this one," he taps a twisted, blackened wooden wand, "the Witchwood Wand, will grant you a point of personal mana; you can't use both at once, but between them we should be able to see how this interacts with your own magic, if it does at all."