A young woman, maybe fifteen or sixteen, dressed in somewhat low-tech-looking clothes and sporting more than a few bruises walks into a bar. It's empty right now, except for her. After staring at the exploding stars for a while, then briefly quizzing the bar, she has a nice, tall fruit smoothie for her free drink and solicits a book suggestion. She probably shouldn't stay here too long, but she can't pass up the opportunity to take a break from the rather intense schedule of Witch Wings training.
"I think our biggest weakness is lack of endurance. Our kind of Witch can run out of magic, fights use a lot of magic. Neuroi vary a lot, fast, slow, big, small, maneuverable or not, tough or weak. Their attacks are either physical blades, not that common, or glowing red beams of light and heat. We're okay on defense except for the endurance thing." She demonstrates with a little shield, two rings of blue with vaguely rune-like symbols attached, spinning in opposite directions.
"Not anything. There are a few hard limits." She is sad at that part, but cheers up a bit. "So what I'm making now is magical items that can be charged up and will slice the thing you aim at when activated. To activate, say the thing written on them, precisely and loudly for best results. I'll teach you to say them a bit later. Then there's the potions, spill them on stuff you want destroyed. If you think of specific effects you might find useful, tell us."
"I could do a pair of mirrors that can communicate between each other! Portal rings, those too, but they're harder, we might need to work together, even call in other people. Healing, yes, healing potions are nice and easy! Alright! There is in fact a thing that could be called magic coffee, but I'd need to look that one up. I can also get you tech with some finagling, just produced for free. Oh, and large amounts of our magic break tech. So we should probably get them separately."
Flora has finished reading.
"Just a thing to remember: don't overuse the magic coffee, it has side effects just like the normal kind. Actually, take notes of everything, starting with that. Let's make a to-do list, task allocation, things and people we need to get, all of that. Oh, and I'm ready to do the analysis. Are you ready?"
She has been moderately distracted by the magical goings-on, but they're not really copyable.
"Right... It's totally random, not passed on in families. About one in five hundred girls, but not in boys. First signs when you're ten to twelve. It's mostly intuitive, when we're using it, learning, practicing, doesn't help much... Specials can be just about anything. Magic items of any kind are extremely rare, in my world, legendary even. Trying to think if I'm forgetting things."
"...Flying! How do I explain flying? We can fly, but only on tools. Brooms are the classic choice, but they're actually really hard to balance on. They make special not-brooms that are faster, more stable, that kind of thing. But the flight comes from the witch, not the broom or not-broom. That's all I can think of, I think."
It has a sort of simple elegance to it. A sharp line of power branching out and blossoming. The magic originates in her body, seated somewhere deep inside and strongly interconnected with the concept of life, though exactly what the connections are is not clear. The magic's core structure is clear and strong, shining starkly as if in defiance of the laws of physics. Flight, shields, strength, light and blasts - these things are brutally simple, hardcoded in a way. The edges, however, are - shifting. A confusing blur of nodes and connections and colors that change even as she looks at them. After a few moments part of the periphery becomes a miniature version of the core, with a miniature version of the core, with a miniature version of the core, repeated until it's too indistinct to tell. That part is probably Gren copying the analysis, from context.
The confusing blur has- A cleaning spell. Electricity. Enhanced sight. Something with light. Elementalism. Telekinesis. Healing. Invisibility? Strange sensing powers. Something to do with crystals. Bits of this and that and everything. They feel things-Gren-has-copied.
The connections remain thickly overlaid on each other, but there are strong overtones of - children, motherhood, fertility, a cycle like a brilliantly blooming flower that will inevitably wither when its time is done.
"That's... Kinda strange. I'd get someone but I don't think I can. Bar took over the inside door of my room."
A napkin interrupts, To clarify, I do not control the movements of the door. My apologies for the inconvenience. As I said earlier, it will usually be the same time in your world when you leave as it was when you entered.
"I could take some of these potions and try them. Witches can already transfer mana, er, magic fuel to each other, it just takes gold tools and is kinda inefficient. Too bad there's apparently no way to know how often you'll find Milliways."
It would be tricky. A shortcut may be available: The gold's can-hold-magic is not 'dense' enough to 'fill' the gold. Increasing the magical property is already there would be easier than trying to change how it works or imitate it on something else, and such a procedure could help it store more before leaking, and would increase its efficiency as well.
She takes a napkin and transfigures it into a chunk of gold. "We have computers and cars? But our tech won't work if we're going to get you a lot of magic stuff, so you're better off either doing that later and somehow getting someone to take the magic stuff away or just taking textbooks. I can suggest a few, but not that many." Finished. Analysis stare. Does this gold have can-hold-magicness, pray tell?
"Transfigured gold almost doesn't work at all. I will work on a spell to increase this gold's magic- no, mana holding ability, if we can get it in rune form then it'll be useful. Oh, wait, I've been operating under the underlying assumption that your world has ley lines. Does it? If so, we do actually need to call in someone who can go get either books about tech and science, or book recommendations."
Amy is at the other end of the bar, making more stuff, mostly re-useable (specifically in a world that has ley lines).
"Holes in the wall are kinda cheap. Paying you for stuff that could turn the balance of the war is worth a lot. Same with testing things that might or might not work. Say, I think I might be able to make a potion. Whatever you're doing to the mix is registering on my copysense. Sonorous is a louder-ifiying spell?"
Flora gets a mug of rich, sweet-smelling hot chocolate at exactly the right temperature, with five small marshmallows.
Amy gets - Something bright orange with swirls of yellow and green, condensation forming on the glass. When the liquid hits her tongue it briefly crystallizes into fruit-flavored ice before melting, changing flavors as it does so.
Such books would start at about £40 each. The entire list would cost at least £1500, depending on the particular books I choose. Gren flinches at the number. It's almost enough to buy a house! My apologies. I am obliged to charge significantly more than average for books of a technology level higher than your own, especially many years higher.
She returns the forgotten potions book, which is absolutely undamaged. Her tab is now 0.
She quickly converts the £155 to wixen money in her head, just in case it isn't as bad as it sounds, (it's worse) and... thinks about how to cheat.
I need to get the information to Gren's world, not specifically the books. So, if I put them on my tab, and find a way to re-record them... Was there a spell for that? Duplicating, doubling-- aha, the Doubling Charm, she remembers.
That one was a hard one at the best of times. I need my notes.
She summons her notes again.
"I may be able to make temporary copies of any books we get on our tabs, but it's a really hard spell. I've got to read the notes first, of course, as always, and practice on something else a whole lot of times."
"Uh, hey, I will totally knock a hole in the wall and get someone from the government with government money to come here, we don't have to cheat too hard and I can pay you for all the magic stuff. Amy, I bet they'll buy you a year's supply and then some for all the potions and the communication mirrors and cutting runes and so on. Bar says she can drain money straight from bank accounts."
So she stands up and walks over to the door and opens it to a very... Plain-looking and small room. There is a small, dirty window overlooking some kind of town or city. Not much detail is available; It's foggy.
"You'll probably need the shouting spell, to get anyone's attention."
There are some confused-looking people dressed like Gren, whose reactions seem to be variations on 'Gren's doing weird things again'. And shortly thereafter, there is a very prim-and-proper older woman and a buff-looking moustached man in very bright uniforms emblazoned 'UDF'.
Sergeant Hamil has lots of questions about how their magic works, what else it can do, what the limits or hidden dangers are, and is willing to drink a fertility potion as a test. Also if they can produce something that grants haste, enhanced concentration, or similar, that would be great.
She looks at what they've already produced so far and offers an amount that Bar translates to... Almost 200 Galleons.
She is briefly surprised they accepted what she considered a rather low opening offer with glee. She immediately arranges not to look surprised. "That's if a few tests on whether it works as described bear out, of course. Those cutting hexes in particular will only be useful only if they charge over time as expected."