No dungeon's easy during a confluence, but this one was a soft medium. Monsters were tough, but Toby and a bevy of DRT officers with automatic rifles were tougher. The place is fully LIDAR-mapped out - it wasn't going for labyrinthine - and nobody's left in any room contiguous with the entrance hall. The core's been recovered and relocated to the entrance; the whole squad is regrouped at base camp looking at the portal. Final checks are going off without a hitch.
Everyone has been very professional, even when things got a bit tense here and there, so it's a bit of an abrupt tonal shift when the DRT officer who just went through the portal to check that there was room for an orderly exit on the other side comes back through mid-bellow of "—TYFUCKING CHRIST, GET BACK GET BACK" and just about tackles the nearest human body out of the way of a small flood of panicked rescuees.
Someone's crying. Someone trips on their way in and someone else picks them up and pulls them forward, out of the way of the next person, who is yelling incoherently in a panic. Someone keeps running deeper into the dungeon and has to be snagged by a DRT officer before they get out of sight. It is just about as disorderly an exit as you could ask for, and it is, inexplicably, rescuees running back into the dungeon they just left with a handful of support workers in tow and one more DRT officer bringing up the rear.
And then the flow cuts off.
"—giant worm," says the officer who was so unprofessional as to cuss at the top of his lungs in the middle of a rescue operation, once he has a moment to at least begin to catch his breath. "Uh, giant worm tearing up the street. I think it ate the tents." A heaving, stuttering gasp. "Fuck, shit."
Sitko glances around briefly for Field Officer Fitzpatrick, and, finding no such person in the dungeon antechamber, says, "All right, everybody keep back from the portal. Rescues and support staff to the left with Clancy and Lopez. Du, Connelly, truck the core out of here, two rooms back. Peregrine, with them, in case one of those things decides to crawl out of it. Davis, get me a selfie stick. Burns," this being the bearer of bad news, "Shadowcat, with me."
He straightens up and takes a deep breath. "Something big came out of the ground, right under the tents. It had a..." he forms his hands into a crude approximation of radial jaws opening and closing. "A face like that. Swallowed half the camp on its way up, big ugly towering round wormy thing, then started falling toward the portal. I hadn't been out more than ten seconds so I was closest, and I could see Leblanc and Fitzpatrick rushing everybody toward me, so I turned around and went back through, to, uh, clear the way." He's a bit sheepish about how exactly he approached that.
Sitko eyes the portal too.
"Well," she says. " 'S where we're at. Good work, both of you."
Davis arrives. "Selfie stick, sir."
"Good man," Sitko says. She whistles, piercingly, for attention. "All right listen up. We're gonna check things out as best we can, but it sounds to me like Arrakis just hit Toronto. We're safe in here, the portal won't pull something that big through. Anybody here served against Arrakis before?"
Shaking heads.
"All right. Best of my knowledge, if this worm showed up without warning, it means the dungeon just hit, 'cuz otherwise we would have heard the screaming first, and it means the entry portal is underneath us. If that holds, then backup SWAT teams and espers are on their way or will be soon. But right now all we know for sure is that a worm hit base camp. This dungeon is cleared, and we got guns on the core in case it tries something, so in here is the safest place we could be, but everybody's gonna stay together."
"Way I see it, we got a portal, we don't know what's on the other side, standard procedure. Davis is gonna take a few first look shots, just like we were going in instead of out, while I talk to Shadowcat."
But no giant worms currently thrashing or lolloping catastrophically around. Good to know. "Shadowcat, you're up. Report in, radio for backup, but let's not hang too much hope on it getting here any time soon. Check out the remains of base camp, once around as far as you safely can. Anybody alive and safely mobile, bring them back here. Anyone alive and not safely mobile, make a note for the meds, we'll send them out. Track what the worm is doing best you can."
"Yes sir." He regards the portal and rolls his shoulders. He clicks his power on: No Sandworms should be allowed to register or react to his presence in any way. (Nothing pings him inside the dungeon, thank God.)
This was not what he fucking meant when he said ready to go round two.
Nothing for it. He steps through.
Lotta rubble out here. The street is badly torn up. There seems to be an approximate divide between places where the ground level is a little too low (by the guiding and first aid tents where most of the rescuees would've been) and where the ground level is a little too high (closer to the portal), as though somebody came through with a big shovel, scooped up a quick shovel-load of fresh dungeon victims along with the asphalt they were standing on, gave the rest of the area a few solid whacks to crudely level out this strange irregularity known as 'buildings', and left.
But from the screams, from the relative stillness of the ground, the worm that just attacked their base camp doesn't seem to be sticking around. Arrakis worms are supposed to come out gradually, one by one, but it seems like they're all over the city in a matter of minutes.
First step is to radio this in. His name's Shadowcat, calling in from outside .14021, outdoors in the middle of Maple Ridge, dungeon's cleared but an Arrakis worm ate their base camp and wrecked the whole block. Everyone who could fled into the cleared dungeon, he's checking for worm activity and movable casualties, they could use backup.
Yeah.
Okay. Wrecked street. Wrecked cars. Wrecked DRT caution tape. Wrecked human bodies. Smell of dust and blood. Cautiously, lopingly, keeping his center of gravity low, he starts to move along the rubble, careful of any shifts beneath his feat, toward the nearest coherent human sound.
The nearest coherent human sound looks to be this person over here.
Let's start with the good news: head and torso intact and visible, one arm definitely free, seems conscious if woozy, making something resembling an effort to free themself from the rubble.
And now for the bad news: their legs are pretty buried and it's hard to see what's going on down there but this is not a "no news is good news" kind of situation; they're woozy enough to be having serious trouble taking directed action; the actions they are taking are making an amount of noise that will probably result in Further Worm Attention sooner or later.
- he can't help this person yet. He'll reassess if any worms seem to start heading their way, but - he needs to check over the rubble to make sure the medical support can transit it safely, they'll be more able to help the stranger than Bryce working alone. If anyone can walk, he'll bring them to the portal. Otherwise -
Well. They're not the only person he can hear screaming. Some days, in this job, it pays not to be a good person.
Ground's pretty stable. Most of the medical supplies were in the tent, but this hospital van looks like it might have some intact stuff in it. Anybody on their feet -
Sure aren't.
Back in. He gives Sitko and the medical team a fast rundown: here's the nearest people, here's the ones with rubble that looks like it can be moved off them without disturbing anything precarious, here's the least wrecked looking medical vans. Most of the wrecked street is pretty stable but these are the stablest paths across it. Lots of people alive and screaming but nobody ambulatory.
The worm's not paying them any attention, far as he can tell, but there's a lot more than one thing that can hear him when he taps his foot. From the reply when he called it in, there's a lot more than one worm breaching. From the wormsong, it might be for miles around.
Their rescuee cringes slightly in anticipation, and—
—well. It's not as bad as it could have been. All the bits are still attached and in roughly the correct places. Modern medicine can probably treat this, unless it's worse than it looks, which to be fair it might be; not all injuries are obvious at a glance.
The fact that it's a fairly optimistic picture does not stop the injured party from venting a shocked, breathless sob and then passing out.
Shadowcat's most important contribution to most of them is brute strength; an esper is valuable for shifting chunks of wrecked macadam. Occasionally, he can lay his hand on an injured leg or arm, gently enough to not damage it further, but firmly enough to be The Cause of the pain, and flick on his power to render his touch, and the pain it causes, more easily ignorable, for a moment.
He double checks with Toby that he's really still zeroed, and that he didn't get pinged just barely in a way that got lost in the general emotional noise of the worst morning ever, and then reports: no worm activity in the immediate vicinity, no word on where the portal is.
Well, if he's outside at the time, he might catch sight of a bike navigating the rubble. There's two people on it, though they have to hop off before they reach the portal due to the destruction surrounding it.
Jamie (:3) pauses next to the bike to take it all in, clearly pretty distressed by it all.
...oh, despite everything, Jamie's cute.
"Jamie, Counterweight," he says. "We had just finished clearing out this place - " he jabs his thumb over his shoulder at the red portal behind him - "when Arrakis hit. The squad and the vics are holed up in the dungeon antechamber to stay clear of worm activity."
OK
He was briefly tempted to tap MKAY but that feels like it would be kind of a silly affectation.
LMK IF U NEED BREAK
OR CAN JUST (okay well this is way too much talking to make somebody sit through when you have to tap it out laboriously letter by letter but he's committed now) TAKE HAND BACK