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there's no better plan
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The Crusaders wake Tōkan up and start getting ready to go. Tōkan himself doesn't really have... belongings... He has his new clothes and his sword and his old shoes and some money and a pocket computer that's run out of charge and doesn't work without a network anyway but which is one of the main reasons why he doesn't think his Zanarkand was a dream (unless that technology does exist elsewhere, like in Luca or something, in which case it could be anything). His new clothes and his sword are on his person, and everything else is inside his bag that's attached to the waist of his skirt.

He doesn't really have anything to prepare. And he doesn't have anyone to say goodbye to, and he realises that that was the reason he didn't want to participate in the party last night: he did not want to say goodbye.

Depressing as fuck. Snap out of it, man.

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As soon as he steps out of the Crusader barracks, though, Zei walks up to him and presses two dark red spheres made of the same nonmaterial the temperature spells and the laundry spell (which he did eventually grab) were made of.

"Power Spheres," Zei explains. "They can enhance your strength and defense and healing factor."

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Tōkan blinks as he accepts the spheres. "Uh. Thanks? Also, what."

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"You'll figure it out." Then Zei rummages inside a bag and grabs a light-blue sphere. "Shower sphere. Place it above your head and activate it and it lasts about ten to fifteen minutes."

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"Oh, so that's how you guys deal with no indoor plumbing."

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"Some places have indoor plumbing! And they also use shower spheres! But yes it does make the situation in tiny villages on the whole less bothersome."

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"Let me try these first, I only have two hands..."

They feel different from the spell ones from earlier. Not physically, but—metaphysically? It's weird that he has this sense that just never sensed anything until he started interacting with this magic.

The mental motion to use a Power Sphere is also not identical to the one attached to the other spheres. It feels more... malleable? He can redirect the magic. And he also has a weird intuition for directions he can do that towards but they don't feel like three discrete categories like Zei said; more like a continuum, kind of.

But he doesn't want to try new things on his own so after some thought he thinks he found the motion he needs to perform to enhance his "defence". It's more like making his body hardier and more resistant to damage, but he supposes defence is as good a word for that as any.

Both spheres are consumed, and he nods to himself. "Strange."

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Zei has been watching Tōkan's face while he worked on that, and once the spheres are consumed he says, "You really haven't done this before, have you. You weren't actually pulling my leg. You just—somehow learned how to breathe underwater without any of this?"

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"I wasn't pulling your leg," he nods. "I don't know how you do it but the way we learn it in—uh, back where I come from—is by working on our ability to hold our breath and then once we're good enough at it we start inhaling small quantities of water and then holding our breath—it's very uncomfortable but straightforward, teach your lungs how to get the air out of the water."

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"That makes absolutely no sense. Are you sure you're human? No guado ancestry?"

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"Brother I am not sure of anything."

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"...fair, I suppose." He offers Tōkan the shower sphere. "We'll be leaving for the beach in half an hour."

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Tōkan accepts it. "My thanks," he says, and then he goes to the shared loo to use it and to... uh... wait there's an area in line of sight of the public toilet place where it seems like the dirt is wet even though no water source is immediately visible? That might be a location where people typically shower.

Upon getting there, he notices Crusader Gatta taking his own shower.

"Say, don't suppose you want to demonstrate how to use one of these to me?" Tōkan asks when he's close enough.

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    Gatta doesn't quite jump, but he does tense up at the unexpected noise (Tōkan thinks Zei was definitely bullshitting him when Zei called him loud) before relaxing when he sees who it is. "You... don't remember? Sin's toxin?" the boy guesses.

"Something like that. Zei mentioned I have to just, uh, lift the sphere above my head and turn it on...?"

    "The sphere has single-use versions of a combination of spells!" Gatta says in his explanation voice. "It will stay still in the air and generate magic water that is better than normal water at cleaning! You still need to scrub."

"...sounds straightforward enough," Tōkan nods, undressing and placing his clothes on the same square stone where Gatta left his, then lifting the sphere above his head and—yeah, it sure does have a mental motion he can do there to activate it. When he does, it starts emitting a steady shower of warm water onto him, and the sphere feels like it's literally locked in place—he can't budge it. "Interesting."

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Gatta steals glances at him when he thinks Tōkan isn't looking, but he's very very firmly in the Too Young category in Tōkan's opinion so he studiously ignores it. After Gatta's shower sphere runs out and disappears (as does all of the conjured water, which leaves him completely dry), he gets dressed and goes off to join Luzzu in guarding the gates to the village while waiting for everyone else. Tōkan finishes a few minutes after that, and joins the main contingent: the blitzball team, the summoner, and his guardians.

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"Slowpoke," says Zei as soon as he arrives.

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"You can't have such great skin and hair as I do if you rush through your showers," he replies primly.

    Jassu, one of the blitzball players, walks in front of Tōkan with his arms folded and peers. "Your skin is not that great," he declares after a few bemusing seconds, and Tōkan laughs.

"You just don't have the eye for it."

    "I think you're just making stuff up."

"Maybe you just need to look at my skin from closer up than that."

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Wakka pushes a stammering Jassu away from Tōkan. "No flirting within the team! It's the rules."

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"I'm not officially on the team!"

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"Wait 'til later!" Wakka declares. "For now we focus on the game!"

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    Luzzu comes over from the gates, does a headcount, and nods. "We're all here. Let's go." He and Gatta go ahead of everyone to clear the road of most fiends, but with this many people going in the same direction it'd be easy to deal with them anyway.

"Are fiends that much of a problem here?" Tōkan asks no one in particular.

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"They're not," says Lulu quietly, "but Luzzu is using them as field training for Gatta."

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Oh she speaks! In his presence even! He feels like he's been Accepted.

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"Besaid is far enough away from the rest of—well, everything—that most fiends that form here are pretty weak."

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...why would stronger fiends exist more in some places than others—actually this is probably a dumb question that he'll ask later, when he's expositing on his backstory.

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The party spreads along the path, with the blitzball players in the vanguard and the summoner and his guardians lagging behind by a bit. At some point Kimahri shows up out of nowhere, and just quietly stalks them as they walk.

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When they get to the zenith of the short hill, Zei stops walking for a bit to just look at the village from this vantage point.

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"Stay as long as you like," says Lulu when she notices this, and she, too, stops walking.

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Wakka, of course, also stays behind with them, although he goes over to the stone monument and kneels in front of it.

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Tōkan is getting increasingly certain that this pilgrimage is a lot more dangerous than the priest led him to believe.

He leaves Zei to his contemplation and walks over to where Wakka is to examine the stone monument in more detail. It's sufficiently ruined that it's unclear what it was originally meant to represent, and honestly looks only like rocks that were vaguely purposefully put together in a weird way.

Monument
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Wakka notices him and, without looking up, says, "It's an ancient custom. People leaving the island pray here for a safe trip." He takes a deep breath then adds, "My brother didn't pray. On the day he left. Said he'd miss his boat."

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Man what part of "not touching this with a ten-foot pole" does the plot keep missing? "I'm sorry," Tōkan says, and he does mean it. He was very young when he lost his parents, so he can't really know what that's like, but he did just lose literally everyone he's ever known literally yesterday OKAY NOT THINKING ABOUT THIS RIGHT NOW.

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When Zei pulls away from looking out at the village he also kneels in front of the monument, and Lulu mimics him.

But he only stays there a moment before standing back up and saying, "Onwards, then."

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Tōkan is relieved that Kimahri did not participate in the whole kneeling thing, either. He'd have felt a lot guiltier about it if he'd been the odd one out.

He's also kind of curious about the whole "how dangerous is this pilgrimage, really?" thing but probably the boat will be a better location for this kind of question.

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The way back to the beach is uneventful—if there were any fiends prowling the road, the advance party has dealt with them. When they get to the docks, they're empty save for the party and the people manning the boat. It's still early, and probably most villagers who didn't sleep in after last night's bonfire figure they've already said their goodbyes and it'll only make it feel harder to be here when Zei leaves.

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Tōkan is told that the boat is going to Kilika Island, which is part of the same archipelago that contains Besaid itself. There's another temple there which Zei plans to visit to get his second aeon, and after that they're going to Luca, where hopefully they'll find someone who recognises Tōkan and that will help with his memories.

Yeah, right.

The boat is sufficiently unoccupied that everyone can have an individual cabin for themselves if they want to rest. The trip will take about half a day; they should arrive in Kilika just after sundown.

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"Alright, boys!" says Wakka to the Aurochs (plus Tōkan) who are assembled on deck. "We got all day long with nothing at all planned. Know what that means?"

    "That we can rest and relax for a day?" asks Keepa.

"Funny! No. We gotta practice. Now that we got the new guy here you need to get working together. Got a feeling that we have a real chance this year!"

        "You said that last year," puts in Botta, but he withers under Wakka's glare.

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...this team is a bit dysfunctional. That'll explain why they've never won a tournament, if it's been like that.

"If I may," he says, stepping forward and turning around to face the rest of the team. "Do you guys like blitzball?"

    The team could not have been more offended if he'd tried. "Of course!" cries Jassu and "Yeah!" says Letty and so on.

Tōkan was obviously just using this as a rhetorical device, so he just nods and continues with, "And why did you join the team? The team specifically, I'm sure all of you could've played amateur blitzball for fun whenever you wanted."

    Now that question gives them more pause. "I wanted to play in Luca," Jassu says.

        "The stadiums are free to use off-season," reasons Datto.

    "...I guess," Jassu agrees, and folds his arms to think some more.

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    "I wanted to win," says Letty after half a minute of silence (when it became really clear that Tōkan was waiting for actual answers and Wakka was not going to rescue them). "I... wanted my name to be up there."

        Keepa nods, looking awkward for admitting it to himself, and Datto says, "I don't care about the personal glory... but I want Besaid to get the trophy."

            "Competing is fun," says Botta. "Tryin' to see who's best. Only..."

"...only?" prods Tōkan.

            "...only we suck."

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"Hey, now—"

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But Tōkan raises a hand to interrupt him.

"You guys suck, you say. What's that mean?"

    Once again they're not expecting this question. "It means... we aren't very good players?" tries Jassu.

"What's a good player?"

    The team looks simultaneously like the answer to that question should be obvious and also like they have no idea how to actually say it. "You know what it means," Jassu says after a few more seconds of silence. "We don't have as much—skill—"

"You know what I just saw, a couple of minutes ago?"

    Now he's wary. "What?"

"A whole team of competitive blitzball players who think they're not good enough and who still don't want to practice to get better."

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The collective flinch is painful to watch. The only one who doesn't look ashamed or upset is Wakka, who instead looks pensive.

    "I mean, what's the point?" asks Botta, his face scrunching up in—something like anger, or disappointment, or... "Practisin' won't help. It's hopeless. We, we keep tryin' to do our best and our best just ain't enough."

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"That so? So do you guys think the, the, help me out here—"

    "The Luca Goers," suggests Keepa.

"The Luca Goers don't practise? Do you think they just laze around all day and then win by Yevon's providence?"

        "...well..." starts Botta, but Tōkan interrupts him.

"I'll tell you here and now that even without any memories or knowledge I know that the Luca Goers actually spend a ridiculous amount of time practising. Now, what do you think their captain would say if you asked them what they're trying to do when they practise and play?"

            "...to win," says Letty.

"Fucking right that's what they'd say. No one cares about their best. No one cares about people trying very hard and then that not being enough. People care about winners. And winners try to win. When a winning team starts a day's practice, they don't go into it satisfied with doing their best."

        "What can we do, then? If not our best?" challenges Botta.

"Win. Your best isn't some, some immovable goal that you reach and then go 'well here I am, at my best, guess that's all I can do'. Your best should be something that changes all the time! Because you're trying to win, because your goal is victory. Every time you pass the ball, you don't do your best; you try to win. Every time you shoot into the goal, you're not doing your best; you're trying to win. Every tackle, every movement, you should always have this in mind: you want to win. What does victory look like? Is it better to try to stop that fielder right now or save your energy for later when you're in a better position to pass your ball to your own fielders? Is it better to try to prevent the other team from scoring at all costs or to sometimes accept it as a necessary part of the game and try to make up for it later?"

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"The game has a time limit. At the end of the time limit, the team with the most goals wins. It's not the team that did their best to not let the other team score. It's the team that scores the most. Blitzball is, fundamentally, a proactive sport. You want to always be on the offence, to always be looking at the field and thinking about what your next movement should be to win.

"And people who are trying to win just become better players. Their best will change, because they'll always be improving, do you see? They break their own limits, they push beyond what they thought they could do, they find the extra mile they can go.

"So what do we want?"

    Everyone is quiet again, but Letty says, tentatively, "To win?"

"Say it louder, I can't hear you."

    "To win!" he cries.

"Louder! And all of you together!"

    "To win!" the whole team shouts.

"Fucking right you want to win! Our goal here is victory! And what do winners do when they have an important tournament coming up and a lot of free time?"

        "...practise," says Jassu with a slight grimace.

"No! Not '...practise.' The correct answer is 'practise!' You want to win? Then act like it. You think you're not good enough right now? Then become someone who is good enough. And you can only do that if you try. So, what are you going to do now?"

    "Practise," the team tries.

"Can't hear you!"

    "Practise!" they shout again.

"You're gonna practise and you're gonna do better and you're gonna win. Understood?"

   "Yes, sir!" they say in unison.

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"Good. So, before practice, I want all of you to go to separate cabins downstairs and spend ten minutes by the clock thinking about things you want to do. Not just ways to improve from where you are now, I want you guys to come up with moves you always wanted to learn but never did. Go wild, list twenty of them if you want. Back here in ten minutes sharp."

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The team... looks incredibly confused by this suggestion but after a couple of seconds of looking at each other awkwardly decide to obey.

"Hey, uh," starts Wakka after everyone else's gone. "That was really good."

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"No kidding," says Zei, who somehow has mysteriously appeared leaning against the wall to the bridge.

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Tōkan nearly jumps out of his skin when he hears Zei's voice. "—you could stand to be louder! Maybe wear a bell around your neck or something!"

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"But this was much funnier."

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"Bah."

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"Say," Wakka begins, "was that... rehearsed? Or..."

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"N...ot exactly." It's the kind of speech he'd have given to his team, if his team had been this bad at self motivation.

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"Gettin' any memories back?"

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His first idea is saying that he remembers being a captain but there's like actually zero way Wakka doesn't know most of the captains around, or at least the ones that tend to go to tournaments in Luca. It would just raise more questions than it answered, if he said something like that.

Man he really doesn't like keeping this deception up. Maybe the protagonist will be able to help figure something better out later. But for now he can just spend a while looking thoughtful then shrug.

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Wakka shakes his head in sympathy. "Well, they're more motivated than I've ever seen 'em. And I could learn a thing or two from ya. To win..."

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You know what, Tōkan kinda does not like it when other people do his thing at him. It's kind of uncomfortable. Damnit, Zei, stop correctly inferring his thoughts and feelings from his body language and background knowledge!

"When's the tournament anyway?"

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"In a week."

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"—you're kidding me. Okay. Got my work cut out for me here."

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"They can do it."

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"Oh I am taking it as a point of honour now that this team will at least make it to the finals."

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Wakka grins. "They can win."

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"That's the spirit!"

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When the others return with their lists, Tōkan takes a moment to seriously read them all and ask questions about their motivations and what they currently think they can do. Once he's satisfied with the idea in his mind of what the team thinks they can do, he asks each of them to do some exercises with the blitz ball, increasing in complexity and difficulty as each of them got the earlier ones right. He includes various different types within the same "difficulty bracket" to try to suss out specific strengths and weaknesses of the whole team.

General assessment: they're better than they think they are. It's kind of interesting to see, he can tell when they're holding themselves back for fear of being too daring or too risky, and if he pushes them in the right way they even surprise themselves.

Specifics:

  • Datto is their best shot by far, and also the best at enduring tackles from other players. His thing is raw strength, though, and his actual aim isn't that great so when shooting from far enough or trying to pass the ball he's not that great. He's also kind of not the best at hand-eye coordination.
  • Letty can take a beating but he really shines in accuracy. That boy can hit a seagull with a blitzball from a hundred meters away.
  • Jassu has a mean streak, and is really good at faking opponents out and figuring out how to slip past their defences and grab the ball. He's kind of a garbage shot though.
  • Botta... is kind of a Jassu-wannabe. He's about as good as Jassu at the whole figuring out how to get the ball from others thing but less good at pretty much everything else. The one thing he's better than Jassu at is special techniques: he has memorised a whole host of those, and a lot of them are ones Tōkan has never seen before due to being literally magic.
  • Keepa is their goalkeep but he's... actually not very good at it. He mostly relies on his wide frame to throw his whole self in front of the ball when he can, but he's not super agile and takes a bit to move. He can, however, take one hell of a beating.

Okay. He can probably work with this. He doesn't think he can make this a world-class team in a week, but maybe, just maybe, they can figure out some strategies that will work, especially if he can get them to actually improve at all in anything over the week. Although he expects most of the impact he can have on the team is motivational and not actually technical. Well, whatever works. Hopefully he can watch recordings of past games when they get to Luca to figure out what they'll be up against.

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By the time they break for food, Tōkan has started going over some standard formations for pairs and having everyone other than Keepa rotate out and play against each other using those formations so they can get a bit of a feel for all of them and what they work best with. They were familiar with most of the ideas, but not all, and were not at all used to this kind of practice. At the same time, he starts working with Keepa to level him up in... well, being a goalkeep. He's done enough of this kind of thing with his own team's goalkeep—he was the best shot there—that it's pretty much muscle memory by now. Keepa is worse than the Zanarkand Abes's goalkeep was, so he has to start slower, but despite his quiet he's actually very determined and diligent when motivated.

Tōkan tells them to take an hour after food but then he expects everyone back on deck and ready to blitz.

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"You know, that was kinda hot," says Zei after he once again unreasonably quietly shows up, sitting next to Tōkan with his own food.

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Tōkan doesn't jump, this time, but it's through active effort.

"Don't you play?"

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"Yeah but I'm really not a very competitive person. At least... not in that way."

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"So in what way are you competitive?"

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"Kind of with myself? I want to be able to prove to myself that I can do... whatever it is I'm trying to do. And do it well. But I don't care so much about joining active competitions like that. I was just subbing in for Wakka because he's... kind of not in a great headspace, right now."

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"Don't tell me if he wouldn't want me to know."

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"He's probably fine with it," Zei shrugs. "Chappu—his brother—went on a mission with the Crusaders last year and was killed by Sin. Wakka heard the news just before the tournament started and it kinda messed him up. And now he's coming with me to guard me and is distracted by the game while thinking it's detracting from his responsibilities."

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"...that does sound like a mess to untangle."

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"Yeah. It is."

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Tōkan looks out into the sea from where he sat down to eat on the deck and hums thoughtfully. "I'm from Zanarkand."

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Zei chokes on the strange fruit he's eating and has to get some water to down it. "Beg your pardon?"

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"The place I'm from. My country. It's called Zanarkand, and it was big and bright and it never slept and we had machines do most of the heavy work for us and almost all of our time was spent however we wanted to spend it. No one was really poor. Fiends were rare, and a big deal when they showed up. There was no magic, no aeons, nothing like that.

"I was born and raised there. I lost my parents when I was very young, and ten years ago a man named Auron showed up and sorta-kinda adopted me for no reason. He was a dick. But he did... sort of... raise me. And then two days ago, or maybe it was three, Sin showed up out of nowhere—we had never heard of it, or I hadn't—and destroyed Zanarkand. Or at least I assume it destroyed Zanarkand, it sure was doing a great job of wrecking the port and nearby neighbourhoods. I didn't stay to watch, you see, because Auron led me towards Sin, said a bunch of cryptic shit that implied he had some weird relationship with it, and then Sin ate me."

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Now Zei is just... staring. Not saying anything, not really... showing much. He doesn't interrupt Tōkan, though.

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"I woke up in the ruins of a temple. —temples weren't really a thing, in Zanarkand, and neither was Yevon. I only found out it was a temple later, when a bunch of Al Bhed showed up and very conveniently rescued me. One of them was a girl named Rikku. Said they were on a self-assigned recon mission to explore some ruins. Sheer luck that they ran into me before I starved, or so I thought. I helped Rikku explore these weird underwater ruins, too, which somehow still had power to run even though they were at least several hundred years old.

"Then Sin showed up again and ate me again. And then when I woke up by the beach and Wakka found me.

"You got my story, now. That's all I know."

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"That... makes no sense in so many different ways."

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Snort. "You're telling me."

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"Zanarkand was destroyed a thousand years ago."

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"So I've been told."

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"After having spent a long time in a big war with a country called Bevelle, which I notice is entirely lacking from your description."

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"...right. So actually ha ha weird thing it never even occurred to me in my two decades living there that other countries might exist. I noticed a bunch of stuff that I somehow completely failed to think about until the day Sin attacked. I had never thought about—the world at large, what could exist outside my tiny island, about exploring. Even though I really really should have."

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"—tiny island?"

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"Really? Of everything I just said, that's the part that stands out to you?"

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"Unless you meant it figuratively, Zanarkand was not on an island."

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"...wait, what? No I didn't—well, it wasn't tiny, I think, I guess I don't really know how big other islands are, but. Zanarkand was very definitely on an island."

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"Zanarkand is north of here. Past Mt. Gagazet, at the northern tip of the mainland. It is reachable by foot. I guess maybe a thousand years ago it may have been an island but I don't think I have ever read any historical records saying that."

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"Well, points for the 'I made the whole thing up in my head' theory, I guess?"

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"I think," Zei says slowly, "that what's going on here is a lot weirder than that."

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"Brother I went from an airhead jock who may or may not have been mind controlled into never wondering about the world at large to a fantasy land with magic and giant monsters. Think my weird meter's broken now."

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"...Sin doesn't let us explore much farther from the mainland than Besaid. Ships that try to go out farther either never return or, when they do, have inevitably been attacked by Sin."

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"...are you saying my Zanarkand is—real, exists somewhere out there, or existed before Sin attacked, and it just—for some reason—no I don't know what you're saying."

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"I don't know what I'm saying either! Maybe it was actually Sin's toxin, but—you were a captain. Weren't you. Of a blitzball team, back wherever you're from."

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"...yeah. The Zanarkand Abes, we were called."

And here's that pang of homesickness and grief that he has to push down again because—because he should not start hyperventilating and crying right now, probably, it would—not do.

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"Wakka tells me you did a shot he'd never seen before. He described it to me, I'd never heard of it before either. He knows every captain of every team that competes in Luca, and there's no way you would be—captain of a team that doesn't. Not with that level of skill."

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"...so my Zanarkand's real, maybe destroyed now but it was real until a few days ago, and we were all mind controlled to never leave, and then for some reason—you said Auron was your father's guardian?"

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"Yeah. Died ten years ago with my father when they killed Sin."

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"—wait shit how did I not think of that, it's not that the pilgrimage is dangerous it's that killing Sin also kills you. What the fuck, dude."

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Zei laughs, weakly, mirthlessly. "So no one told you? Yeah, killing Sin has also killed every high summoner. It's the Final Aeon, it's not the same for everyone, it's personal to each high summoner and—it's more powerful, much more, since it can kill Sin. But it also kills the summoner at the same time.

"—not that the pilgrimage isn't dangerous, mind you. Summoners do die pretty often during it, when they don't give up. But it's not the reason I was treating it as goodbye, last night."

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"What the fuck, dude! And people just—just go do it anyway, knowing they'll die even if they succeed, and then the monster is gonna come back anyway?"

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"...well, yeah. I'm just one person. I'm one person, and Sin kills so many more people than that. If I die and the time Sin stays away for saves two people's lives, that's already worth it."

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No it's not, he thinks, but he can't really—argue. He doesn't know why he feels so strongly that way, he understands the maths Zei is pointing at, understands that, in the large scheme of things, even a trade of one for two like that is worth it. And it's probably a lot more than that, isn't it? If Sin is gone for even a year, that's, that's, who knows how many people will get to live who wouldn't otherwise?

But there's still some part inside him that's horrified at the thought, that's rebelling against it with all his might. It, it's, it feels wrong that that's the best they can do, that throwing promising altruistic people like that at the monster hoping this time it won't come back is, is, that's...

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"Mind you, I do want to win."

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"—huh?"

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Zei looks out at the ocean, too, and doesn't turn to look at Tōkan when he speaks. "Five times. Sin has been killed five times. Once by Lady Yunalesca and her husband, Lord Zaon. She was the one who taught us the arts of summoning and how to stop Sin, or so the story goes. I was named after her husband. And then four other people. Four other people, in a thousand years, managed to reach Zanarkand and get their Final Aeon and kill Sin."

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"...okay?"

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"That's not a statistically significant sample. Even if I save two people, that'll have been enough. But—five people did it. What are the odds that I'll figure something out that they didn't? Actually quite high, when you think about it. Or maybe I'm full of myself, I don't know. But—that's not a maybe, I am full of myself, I do think I'm special, and I do think I can figure something out. Or that there's a chance. I'm—I'm really smart, I'm driven, I'm curious, I'm studious, and I really, really want to win. I don't want to try my best, I want to win.

"And that was already true before the mystery of the century just landed on my lap as if by Yevon's providence." He gestures towards Tōkan for a moment when he says that.

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"That's really hot."

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Zei laughs. "You're stealing my lines."

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"Kinda wanna give you a blowjob again."

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"You'll get indigestion. Wait an hour after eating before strenuous physical exercise."

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"Mark my words, I will get your cock in my mouth, just you wait."

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"You're so romantic."

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"I have a lot of practice."

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"I'm not going to say I'm not tempted, but probably later, you have a team to teach."

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"We still have like half an hour, come on, grill me on my tragic backstory."

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Zei laughs. "Honestly you're such an out of context problem that I have no idea what to even ask. You had no recognisable magic but you could spontaneously develop underwater breathing. Your whole country is on an island but named the same as a country that was destroyed a thousand years ago, here, and is now holy grounds. No summoners, no other countries, definitely no Bevelle you were in a war with, you might have been mind controlled somehow. No Sin."

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"Oh! And let me show you something..." He rummages inside his bag for his pocket computer and shows it to Zei. "If you tell me this kinda tech doesn't exist anywhere that will go a long way marking me as not having made it all up in a toxin-inspired hallucination."

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"...what, uh, is it?"

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"It's a pocket computer! It can—or could, when it had charge and a connection to the network—be used to communicate with people anywhere in Zanarkand, or access various, uh, 'places' that are not like physical places, I have no idea how to explain this to people who don't have it. You can play games in them too?"

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"Yeah uh we absolutely do not have anything like that. What kind of—infrastructure—would you even need, we have computers and terminals and stuff but they're all local to individual cities and definitely not pocket."

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"No clue. I think there were towers that relayed information through the air? I never really looked it up."

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"Well. This is definitely not widely available, and as far as I know not available at all, anywhere."

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"'Kay. My Zanarkand's not made up, then." He puts his computer away. "Oh, right, another weird thing, Zanarkand uses the same currency as you guys, my gil seems to just be the same as yours."

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"...what! What!!!!! No. What? What???????"

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"...really, is that more surprising than all of the other stuff?"

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"Yes! How the fuck—your country had no contact with Spira, at all, literally no one here has ever heard of your Zanarkand—and you have the same currency??? That's not just coincidence, I can't just—just—!"

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"And that's more surprising than your father's dead guardian showing up there?"

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"Yes! Dead people stick around all the time, that's no big deal, he could've just, I don't know, swum all the way there somehow, Unsent don't need to eat, but—"

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"Dead people stick around?"

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"—yeah? Where do you think fiends come from?"

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"I don't! I didn't think to question the origin of fiends at all until now and I wouldn't really have thought they had anything to do with dead people!"

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"It's—"

But the ship suddenly lurches to one side and Zei starts sliiiiding—

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Tōkan jumps to his feet and grabs Zei's hand while holding onto the rails for extra support.

"Is it fucking Sin, does it just show up places this often or is it after me in particular—"

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Other people start coming upstairs onto the deck as a huge fin emerges from the water to the right of the ship. It reaches higher than the highest point of the ship itself and is over half as wide as it.

Definitely Sin.

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One of the boat's crewmen runs towards the harpoon gun near the tip of the boat and starts aiming.

"Are you mad?" calls Wakka. "We're gonna be pulled under!"

    "It's going for Kilika! Our families are there, we have to try to divert it." He turns to look at Zei. "Please, forgive us lord summoner!"

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"Fuck this shit," says Zei, getting to his feet and moving to the other harpoon gun himself.

    The man takes a second to interpret that but then aims again and calls: "Two, one, shoot!"

Both harpoons get stuck to the creature—not difficult, it's huge—and as the ropes connecting the boat to Sin grow taut the ship lurches again, this time from the acceleration of being pulled by Sin much faster than it had been going.

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Three little oval-shaped things shoot out of the fin in a parabola that will land them square on the deck. Then they land, and the oval things turn out to be wings that unfurl themselves to reveal disgusting little creatures.

Fiends

"What the fuck are these?" says Tōkan, grabbing his sword.

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"Sinspawn!" Lulu replies as if that name means anything.

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"Keep them occupied here, 'Lu and I will try to distract Sin."

And to punctuate that, Wakka throws something—a blitz ball?—in the direction of the fin. It really, really should not have reached that far, but somehow it did, and not only did the fin look like that was an actually significant hit but also the ball just bounced right back to his hands.

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Lulu meanwhile starts casting thunder spells at it.

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Okay. Using a blitz ball as a weapon. Totally cool and normal and not bizarre at all.

One of the sinspawn starts running at Lulu while the other two go for Wakka. Tōkan makes the executive decision of protecting Lulu because wizards are typically squishy in fantasy and Wakka looks better positioned to defend himself. He takes a leap and lands a cut that servers one of the thing's wings, but it quickly reforms the wing and turns around to go for Tōkan.

Right. Okay. Sinspawn are fiends not actual physical creatures. Good to know.

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Kimahri jumps out of nowhere and his leap goes more than three times higher up than Tōkan's. He lands lance-first onto one of the fiends going for Wakka then immediately swivels his lance—fiend still attached to it—to hit the other one.

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Zei is no longer manning the harpoon gun and, as more sinspawn start landing, summons Valefor. Then he casts some other spell on each of the combatants.

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Support spells, cool. If his feeling's right, that one was meant to bolster physical defence.

He launches a flurry of slashes at the fiend he's currently harassing, and after a few hits it can no longer maintain its form and dissolves. Easy enough, but the problem with these ones is their numbers.

The boat shifts direction as Sin itself swerves, but the captain is doing an amazing job of keeping her as steady as possible under the circumstances.

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Valefor starts flying in circles around the sinspawn, creating magic wind to box them into an enclosed area. Once the ones present are sufficiently close to each other, she starts breathing a sort of laser beam at them.

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Wakka and Lulu continue harassing the fin, and while they're not actually damaging it very meaningfully the hope here is to bother it enough that it changes its mind about going to Kilika.

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Gatta and Luzzu have joined the fray at some point in the chaos, and are doing a pretty good job of keeping the fiends boxed in where Valefor can continue burning their life out. Kimahri helps, the long range of his lance serving as a good backup to the swords.

He also does something extra, though. Something weird. When a fiend looks like it's about to lose coherence, he casts a spell of some kind, and fiends that have been targeted by that spell seem to... partially become spheres? when they die. Some of their dissipating energy coalesces into red orbs like the ones Zei offered Tōkan early that morning, and Kimahri tries to grab them whenever he can.

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...seriously? They're getting loot from the fight? Maybe the genre he should be thinking of here is a video game of some kind, that would explain some of the absurdity of this whole scenario, it's just lazy worldbuilding.

Anyway, he helps the Crusaders however he can, and as more sinspawn arrive to replace the ones they kill he tries to push them towards the little crowd they have.

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Sin swerves suddenly again, and the force of the pull is enough to rip one of the harpoon guns off the deck. It swings wildly for a moment, but Zei casts some sort of shield spell into the air that the thing bounces against before it's lost to sea, so no one is harmed by it.

Speaking of harmed, Zei is clearly the party healer. The four close range combatants are not managing to fight the fiends unharmed, but he's pretty on the ball to protect them when he can and heal them when he can't. Occasionally one of the sinspawn will throw an energy projectile from the spikes of its wings at someone else, but those are rare enough that Zei has managed to intercept and fizzle all of them so far.

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"Do we have an actual plan here?"

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"Keep Sin occupied as much as we can!" Wakka calls back.

    "It's the best we can do," says Luzzu.

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That... feels utterly hopeless but they'll know better whether this kind of thing ever actually works. Presumably it does, sometimes?

...but it is the best they can do. He'll offer what support he can.

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Despite the fate of the first harpoon gun, the second one takes much longer to give out. In the meantime, they're just playing a stalling game, with Sin sending more of the fiends attached to its ?⁠skin? and the group dealing with them and trying to convince the monster that going for Kilika is not worth its trouble. It's a long, drawn out, exhausting fight, but... it's all they can do.

It's not enough.

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The second harpoon gun manages to stay intact for over an hour, and the boat is definitely going much faster than it otherwise would as it's pulled by Sin. If it really is going for Kilika, they'll arrive there sooner than expected.

They might not arrive to anything, though. The second harpoon gun stays intact for over an hour, but eventually snaps, and although Zei tries to cast the same shield spell from before he's too tired, too slow, and as it swings wildly it hits Tōkan square on the side and pulls him with it.

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Tōkan didn't even see it coming, but he really should've. And it hurts less than he'd expected. He goes underwater and watches as the gun passes by his head above the surface of the water.

He... kinda can't move. He might've broken something.

This is not looking great for his life expectancy.

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There are more sinspawn underwater, and they certainly don't want Tōkan's life expectancy to be longer than a few more minutes.

Zei and Wakka jump into the water, though, and while Wakka distracts the fiends Zei casts a very heavy duty spell on Tōkan.

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Oh. He can feel his legs again.

Magic is really fucking cool.

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Wakka and Zei help Tōkan swim up to the surface, then get back onto the boat, where all remaining fiends seem to have been killed.

Also, Sin's fin is no longer visible in the distance.

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"Did we do it?" he asks from where he's lying on the floor. "Did it—work?"

    Luzzu shakes his head. "We won't know until we get there. But we did our best."

Their best doesn't matter. Did they win?

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No.

The trip still takes several hours—without Sin to accelerate them they can only go so fast—but no one really has the heart to do much of anything other than mope around. The Aurochs eventually resume a little bit of practice, mostly to work off the nervous energy and restlessness than to really practice. They can't fight, they only watched helplessly, and—it was the first time, for all of them, seeing Sin from up close. It always does something to you, seeing it for the first time, getting the understanding of what Sin is, what Sin does.

Kilika Village—or what's left of it—is visible from a distance. Visible enough that they know they didn't win. The village goes well into the woods—most of it in fact is not by the coast, it is not a smart idea to build settlements too close to shore when the local kaiju likes to come by water—but enough of it was by the beach and Sin came with sufficiently little warning that it's not a surprise to see shapes that are distinctly corpses floating in the water amongst the debris.

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One of the crew cries out when he sees it, and falls to his knees to sob into his hands. Another one kneels beside him to wrap an arm around him.

The silence is oppressive. No one talks, everyone is barely breathing. The only sounds are the smooth glide of the boat along the water and the distant noises of the crashes of the waves.

Zei is standing at the bow, back so straight it hurts to watch. He's holding his staff for some reason, a white-knuckled grip that almost looks like he's trying to snap it in two.

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At the sight of the boat, some of the people who were trying to pull the bodies from the water to the beach or deal with the debris stop what they're doing to help moor the boat. They send little wooden rafts to fetch the passengers on the boat, but Zei just vaults over the railing into the water and wades towards some of the people.

"I'm a summoner," he says. "Let me help."

    "Lord summoner," says the person closest to him, looking startled, "we still don't have all the bodies for a Sending—"

"I know. Let me help," he repeats. "I'll help find the bodies and clear debris and whatever else. Point me at where I can be useful."

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...yeah. That's—that's good. A good idea. Tōkan follows Zei to do the same. The Aurochs and Wakka and Kimahri and the Crusaders and the boat's crew all join them, so soon enough they are all coordinating to deal with—all of the everything. Lulu stays on the beach relaying requests and serving mostly as communication liaison.

They seem to be prioritising recovering the bodies, even those that aren't... whole... but Tōkan doesn't question it. Whether there's a practical reason or a purely sentimental one, these people have just—had their life upended, destroyed, changed forever. They deserve to have their wishes respected.

Tōkan can sympathise.

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They work well into the end of the afternoon and by the time they've determined they won't be able to find any more bodies or relevant belongings the sun is setting. People at the beach have been hard at work putting the bodies into adorned coffins, each one individually carved just then and there with the name of the deceased. A few of the coffins stand empty, but that was only to be expected. All of them have good luck charms for the Farplane and flower garlands attached.

Very few people talked, beyond the strictly necessary. The mourners all worked, with whatever they could. The grief was palpable in the air, thick enough to cut with a sword, but no one cried all afternoon. Not even the children.

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When most of the work seems to be done, the locals start pushing the coffins towards the sea, where they float lazily on the water. Tōkan is still not questioning their customs, not talking, just helping, but it still strikes him as very odd. What's the point of recovering the bodies only to put them in boxes then return them to sea?

But as the villagers all start clustering around them—around Zei in particular—he gets his answer in the sound of drums.

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Zei's feet are bare, and as he steps onto the water he does not sink. Walking on the surface, he makes his way towards the rough center of the coffins, and starts—dancing.

The drums aren't coming from anywhere. Or they're coming from everywhere. Or they're coming from the sea—from the dead. For a few seconds it is just the drums, and the waves, and Zei's dance, twirling his staff from one hand to the other and extending his arms out and up, slowly rotating in place and lowering the tip of his focus to touch the surface of the water.

And then the song. It starts at the same time as the lights begin, wisps of white and rainbow emerging from the sea, from the earth, from the coffins. Voices emerge from them, old and young, man and woman. The voices of the dead, singing in unison, in mourning of their own deaths. More and more of the wisps appear, spiralling up into the heavens, not all at the same time and not all in a rush, but all relentlessly upwards.

Some of them fan out towards the onlookers, well into the beach, and the song follows them. Some of them seem to almost stop in front of people before resuming their journey up. Not physical, not solid or even gaseous. Just light.

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It's the same song Tōkan heard in the temple in Besaid. It was just one person singing, there, and much more quietly, but the lyrics in some language he doesn't understand repeat and sear themselves into his mind now that he starts to grasp their significance.

People cry. After all day holding it back, holding it in, they finally let themselves—fall apart. Let themselves mourn, and wail, and scream. Let themselves fall to their knees sobbing, now that they know the souls of their loved ones are being cared for, are being sent on their way.

Tōkan notices he's crying, too. He's not sure when that happened. He's just been watching Zei, watching the ghastly dance, and the lid he's been keeping on his feelings dissolved like mist. He knew none of these people, but he understands. He understands what was lost, here, and he—he finally lets himself fully acknowledge what he lost.

Images start flashing in his mind, images he didn't let himself see when he was fleeing the monster in Zanarkand. Didn't let himself think, because if he didn't think, then it wasn't real. Only it was. It wasn't just the vague understanding that the water would crush people; it was remembering the faces of his team mates looking up at him as they realised they wouldn't be able to escape like he did. Watching them drain away, knowing that gravity would crush their bodies before they could do anything about it, and looking away from them because he could not do anything either. Watching a woman scream someone's name, holding his head in her lap, his lower body missing. Watching the people be drawn towards Sin's gravity effect and be torn apart by it.

He lets himself feel, for the first time, his loss. Everyone he's ever known, everyone he's ever met, gone as if it's nothing. He'll never return to Zanarkand, and even if he did, it would not be there anymore. It would be ruins and corpses and dead memories. He's crying, and he's not watching Zei anymore, because all he can see is his whole life, being snuffed out by forces far beyond his control.

He's crying, and he's on the ground, and he's shivering uncontrollably despite the warmth. The song doesn't help, the song's doing this, it just feels like death is all the more real. All the heavier. He can't look up anymore because he can't open his eyes. He can't think.

He's alone.

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He's not the only one to linger a while after the melody ends. Sitting on the sand, his feet positioned just so that the occasional wave sometimes tickled them, hugging his knees against his chest, he thinks about what his life is like now.

Tōkan likes to think he's hard to knock down. That was something he already believed of himself, back in Zanarkand, but Zanarkand had no hardship. It could have just as well been just a fancy. But he managed to prove it to himself over the past few days. He got pulled off his feet and then hit the ground running, multiple times. He's been rolling with everything, letting the plot take him to the next chapter.

Then the plot forced him to stop and made all of the feelings he'd been fleeing crash into him. He's not very good at stopping to think about things, but clearly that's what he's meant to do now.

But the thing is, he doesn't have many thoughts. He feels hollow, drained, empty. So many adjectives he can tack on, there, because he doesn't have anything else but the flowery poetry that's always at the edge of his mind. A flowery portrait of absolutely nothing, a blank space.

There's no reason for him to think about anything, really, he realises, because he's already thought it all out. He wasn't letting himself mourn his lost life, and he's sure it's not over, he's sure this feeling is going to keep haunting him and hitting him every now and then, but... it does not, in the end, change anything. He does have to follow the plot, he wouldn't be able to live with himself if he didn't, and he doesn't really regret any choices he's made so far. Kind of anticlimactic, but he doesn't actually have any hidden depths that get brought to the surface by traumatic events.

He supposes he understands Zei's position on his own sacrifice on a much more visceral level, now. If he could stop this from happening for even a year, for half a year, for a week

Is that the point the plot is trying to drive home, here? Because if so, fuck the plot very much, he could've stood to never have this particular scene happen in his story.

Well. Regardless, nothing's changed, he has no new insights, he's just in a lot of pain and very very tired and he needs to sleep. And then tomorrow the plot will resume.

He could do with someone to warm his bed now though and ohhhhhhh so that's what Wakka meant, people who live in fear of kaiju would totally be using sex as a coping mechanism and source of distraction wouldn't they? So he was saying Zei was one of those people, who sleeps around a lot so that he can occasionally forget about the weight of the world bearing on his shoulders? Honestly, legit.

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He was not the only one to linger after the melody ended, but he was definitely one of the ones who stayed the longest. At some point tall torches had been lit along the beach, and at some point the sun had entirely set. The light was enough to show him the way to the parts of the village that were more intact, so after quickly casting a spell to deal with the worst of the sand clinging to his clothes and skin he starts to make his way there.

The village has a different style than Besaid, and is bigger. The houses are uniformly wood, which makes sense—even from this edge of the island it's clear that the Kilika jungle is much thicker and more lush than the relatively sparse woods of Besaid. The ground is also covered in wood, though, in a way oddly reminiscent of streets; a boardwalk of sorts, forming paths between the various different buildings.

Probably the rest of his party has been housed at the inn, but he doesn't know for sure, so he asks around for the summoner. They did indeed go to the inn, and he's given directions to it.

It's three stories tall, a cylindrical building with a conical roof, close to the center of the village and larger than all surrounding buildings by a noticeable amount. It also looks to have more activity than Tōkan expects is the norm, probably due to the arrivals and the survivors of the attack who lost their homes.

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The inside is lined with tables, most of them only large enough to seat four. Tōkan can easily find his summoner's table by finding the grumpy ronso leaning against a wall next to it, arms folded.

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Zei's there, by himself, drinking something steaming out of a mug. The state of the table suggests his other guardians had shared a meal with him before departing, and a nearby table has three of the blitzballers, quietly chatting to each other, also looking like they just ate.

The summoner spots Tōkan before Tōkan spots him and waves him over.

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Tōkan takes a seat at the same table after giving the blitzballers a little wave.

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Before he can say anything Zei says, "I'll explain later. For now, are you hungry? And for later, do you mind sharing a room? They gave me a far-too-large one and I suspect they are a bit strained for resources. They'll give you a separate room if you prefer, though, you're coming with a summoner."

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...why is Tōkan very sure that Zei seems super uncomfortable? Actually, replaying what Zei just said in his mind, probably the discomfort is from the differential treatment; he seemed fine when he talked about just sharing a room.

"Didn't realise we'd reached that point in our relationship," Tōkan says with a smile that does not quite reach his eyes. "Yes, I'm fine with it. And I am hungry."

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Zei gestures at the leftovers on the table, then. "Feel free to take anything, it's already paid for." Bread and some exotic fruit and meat and nuts and butter and some other stuff. He continues to sip from his cup, and from this distance Tōkan can tell it's tea.

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He won't waste time arguing about manners or payment or anything like that, then, but he won't rush through dinner either. He feels like this is not a situation to be rushed.

Zei doesn't interrupt him or say anything, so after a few seconds of silence Tōkan says, "So you send the spirits of the dead away."

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Zei sets his tea down and nods. "Yes. Lest they stay and become fiends."

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"—fiends are dead people. That's why—no, I don't think I quite get it—"

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"Magic is pyreflies," he says. "Those wisps you saw coming from the bodies of the dead, that you see coming out of fiends or the spheres. Everything we call 'magic' is just shorthand for—things you can do with pyreflies. Souls are also pyreflies. The world follows precise, exceptionless laws whenever pyreflies are not involved, but when they are they break things.

"Pyreflies interact with emotion at a fundamental level. Even animals' emotions, but people's do it more and more strongly. All magic is done by feeling the right thing, by associating the feeling with the right thought, then pushing it out into the world; the pyreflies do the job of instantiating it." He pauses here, to see if Tōkan takes the next step there.

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He doesn't. He just nods along with Zei's words and waits. There's a note of confusion in the back of his mind but he doesn't poke it yet.

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Zei takes a few more sips from his mug then lowers it again. "People who die traumatic deaths—and what's traumatic changes from person to person—their last emotions aren't pleasant. Fear. Anger. Guilt. Pain. Loss. As their body dies and their souls leave, they are twisted by those emotions, lost to grief over their own deaths. Grief turns to anger, and anger turns to resentment. They envy the living for having what they cannot, become consumed by these feelings. Eventually, if they are in enough pain, or if they merge with enough other souls, they coalesce into the creatures known as fiends. The more powerful the emotion and the more people who merged into the fiend, the more powerful the fiend. This is why battlefields and great tragedies and sites of Sin's attacks produce the most fiends, and the most powerful ones."

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Some of the confusion resolves. "This is why you guys said Besaid's fiends are weaker. It's farther from bigger cities, and Sin doesn't attack as often...

"...but why did Zanarkand not have many fiends? It was—a very big city—"

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"Add another mystery to the list," shrugs Zei. "I don't know. Maybe the majority of your dead did not find their deaths traumatic. You said life was—pretty good, there?"

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"...I suppose it was. Probably the worst emotion anyone felt when dying was boredom."

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"Maybe that's all there is to it. Or maybe not. Your Zanarkand remains an unexplained phenomenon."

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"Maybe." He continues eating and thinks about what he was just told. "So—where do the dead go, when they don't become fiends?"

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"The Farplane," Zei answers. "Which just passes the buck. What's the Farplane? Where is it? Why do the dead go there? I don't know. We'll pass through Guadosalam, later, for the pilgrimage, and they have a portal that leads into the Farplane, although I hear it only looks on it from above and does not actually get to ground level, so to speak. I'm told it's beautiful."

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Hmm.

"And that's what you were doing, back there? Making sure the souls of the dead would go to the Farplane?"

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Zei nods, sipping more tea from his mug. It's starting to get cold. "It is part of a summoner's duty, to perform the Sending and make sure the dead go on to their rightful destination."

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"And only summoners can do it?"

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"No. Anyone sufficiently attuned to the more spiritual aspects of magic can learn to do it. It just happens that this job often falls to summoners and priests of Yevon, here." He finishes his tea and sets his mug down. "Summoners are selected for having more aptitude for it, though, so it's mostly us."

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"Does killing fiends do the same thing, then, or do they just return later?"

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Zei does a so-so gesture with his hand. "Souls are... not a unified whole. It is possible for a single person's soul to have pieces of it in ten different fiends, more, even, if their pain was great enough. And if their pain was great enough, they may return again as fiends even after they're killed. But that is the exception, not the rule, or so I'm told; killing a fiend always inevitably disperses some of its pyreflies into the Farplane, and most of the time it's most of them. Eventually, if you kill enough fiends, the people who make them up will move on to the Farplane."

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Tōkan nods again and looks down at the table to notice that he's eaten everything that was there.

Uh. Whoops. He hadn't realised he was that hungry.

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Zei smiles. "Let's go upstairs to our room, then."

Their room is on the third floor. It is indeed pretty large, with two straw beds, a short cupboard with a decorative plant, and an area sectioned off by a wooden divider with something like a drain on the floor and four shower spheres resting on a shelf. Zei locks the door behind them and makes a beeline for that sectioned off area, undoing his armwraps and taking off his harness and jewellery as he goes along. He's been dealing fine with the sweat and sand and grime sticking to his skin so far, in public, he has an image, but now that he's here he very definitely needs a shower asap.

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Tōkan doesn't move so quickly, stopping to examine the room after he steps in. It's... okay. Still not the level of comfort he was used to, in Zanarkand, but he's not going to complain, he doesn't actually really care all that much.

When he sees Zei start his shower, he hesitates for a second then follows, grabbing a second sphere and placing it next to Zei's.

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He's—kinda surprised, but not negatively so. "I see you're very efficiency-minded."

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"That's a word you could use to describe it." He's taller than Zei, so he placed his sphere higher, and it splashes the water more widely around them.

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"What other possible reason could you have for this?"

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"None whatsoever," he says, placing his hands on Zei's shoulder and gently turning him around and starting to scrub his back.

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Zei is taken by surprise again, but is pliant enough, and when he feels Tōkan's fingers and fingernails against the skin of his back he lets out a startled yelp.

Or a startled soft moan. He's not sure which. He's thoroughly distracted from poking fun at Tōkan, though.

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Excellent. "Two-one," he says.

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Zei splutters a bit but can't really argue.

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"I think we'll have time enough tomorrow to teach the weird foreign guy the ways of magic," he continues. "For tonight, I want to rail you senseless."

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"You continue to have such a way with words," Zei says dryly, but it's not like the words aren't having an effect.

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"I adapt my words to my audience."

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"Ah, I see, so you decided that the best way to seduce me was to explicitly and in graphic detail tell me what you want to do with me and my body parts."

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"Yes, and I was not wrong."

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Zei turns around and folds his arms, raising an eyebrow and grinning lightly. "Full of yourself much?"

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Tōkan places his hands on Zei's lower back and pulls him so they're pressing their bodies against each other. "I'm not wrong," he repeats.

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He's not.

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Zei is a heavy sleeper, and he's a long sleeper. It's still relatively early, compared to the times Tōkan's Zanarkand used to end a day, but in terms of actual number of hours spent in bed Zei is very much on the higher end.

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Tōkan isn't, not so much. He wakes up before Zei, still snuggled up to him—they pushed the two beds together last night—and smiles a bit. Waking up next to someone is always really nice, always makes him feel like everything's alright.

He doesn't feel particularly inclined to actually unsnuggle and get up, though, and opts to just stay there, eyes shut, in a half-awake doze that lets time pass him by.

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So when Zei himself wakes up Tōkan is still there to be groggily smiled at.

"Morning, handsome."

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"Morning," agrees Tōkan, pulling himself off his own doze and lifting a hand to run a finger through Zei's hair. "I figure we're not too pressed for time or we would've been woken up, yeah?"

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Another so-so gesture. "Wakka and Lulu know to give me my beauty sleep but they'll probably come knocking here soon. We do have a jungle to cross to get to the temple."

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"Exciting. ...hey, is it okay if I ask more questions?"

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"Sure," he says, and yawns hugely. "Might help wake me up."

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"When I mentioned Auron showed up in Zanarkand, you said that the dead sometimes stay, but that seems different than what you meant about fiends?"

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"Oh. Yeah. So, uh..." He stretches his neck and back, loud popping noises coming from his joints as he thinks a bit. "Some people, if they have unusual amounts of willpower and an unusually strong connection to the living world, manage to retain their senses of self even after they die. So they can pull themselves together, and reconstitute a solid body for themselves out of their own soul. These people are called Unsent. It's... not an unappealing concept, but I'm not sure I would be able to hold onto that frame of mind if I died after killing Sin; I might be too happy with my accomplishments to muster a strong enough desire to stay in the mortal world."

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"...huh. I don't think Zanarkand had that."

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"They're pretty rare, and often move on when whatever unfinished business kept them here gets... well, finished."

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"And you think Auron could've been like that?"

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"...okay so there's a weird thing, here, and you should probably treat it with about as much secrecy as your Zanarkand story." He pulls himself up some more, sitting up. "And I'm not even sure it's true, it's just a hypothesis."

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"Ooh, plot developments," says Tōkan, sitting up too.

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Zei snorts and shakes his head. "So, uh, interrupt me if any of this is news to you. Summoners go on a pilgrimage, visiting many temples across Spira, where they commune with the fayth to get their aeons..."

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Tōkan raises a hand, then says, "This isn't news to me, but I don't actually understand it. I don't know what fayth are or how the aeons work or why they're different than other regular magic."

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"—okay! Exposition detour. Aeons are, in a pretty fundamental sense, fiends."

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"...spirits of the dead sticking around in monster forms? They seem friendlier."

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"Yes, because they died voluntarily. A thousand years ago, as the story goes, after Sin showed up and destroyed Zanarkand and looked ready to destroy Bevelle, the princess of Zanarkand showed up in Bevelle to teach them summoning. Unclear how she survived Zanarkand's destruction, but anyway. The way it works is that someone who has an intense and deeply felt desire to vanquish Sin can sacrifice themself and channel that desire as they die. They bind their souls to statues, and are called fayth.

"When a summoner passes a temple's trials and enters the Chamber of the Fayth, we talk to them and—we merge with them. We join our spirits and try to get our hearts to resonate, to deeply understand each other and to combine our desires. If this succeeds, if we can find that resonance, it stays even after we leave. And then through that emotional connection, a summoner can call and empower that spirit's aeon. So, aeons are fiends, in that they are created from and fueled by the deeply felt emotions of the dead, but they are also unlike fiends, in that that's not all they are, they are also fueled by this emotional bond between summoner and fayth."

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Tōkan spends a few seconds digesting this, a faraway look in his eyes. Eventually he says, "That's—I want to say beautiful. If I were reading a story about this, I would say it's beautiful. Two souls becoming something larger than the sum of their parts through the shared desire to rid the world of suffering..."

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Zei laughs a bit and shrugs. "Somewhat more poetic than I put it but I suppose the reality of it is actually pretty poetic, isn't it?"

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There's a knock on the door right then. "Ya gonna take a while?" Wakka's voice calls. "We need to get going."

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"—right," he murmurs, then raises his voice to be heard through the door: "We'll be out in fifteen minutes!"

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"...we? Yevon help us, be quick about it!"

And the sound of his receding footsteps can be faintly heard through the door.

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Zei grins and shakes his head. "Alright, quick morning shower and washing of clothes and teeth and then let's go, no time for me to tell you the deeply speculative thing I meant to."

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"Now that's just rude," opines Tōkan, but he's also getting up. "—also, washing of clothes? What about the laundry spell?"

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"It's not as thorough. Shower spheres are enchanted to deal with dirt much more completely."

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"Huh. Alright, then."

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Showerwards!

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"If you can't tell me the speculative thing in fifteen minutes, can you tell me more about—Lady Yunalesca, you said?" Something about that story felt... off.

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"Sure. It's relevant, anyway. But also, take this with a lot of scepticism, history books from a thousand years ago had a lot of flourish in their details and I had to piece the most likely truth from a lot of different ones."

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"I will not believe everything you say completely literally," promises Tōkan.

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"So, the way the story goes is that there were many machina cities—'machina' is the word in Spiran for machines that are forbidden by Yevon—but Bevelle and Zanarkand were the largest ones. There was a war, and sources definitely do not agree on the ostensible reason for that war, so I don't want to speculate. Zanarkand and Bevelle were on opposite sides of this war, and were escalating to a point where their weapons threatened to destroy the world.

"Then Sin appeared and razed Zanarkand to the ground. Yevon's teachings—as told to us by Lady Yunalesca—say that Sin was our punishment for letting things get that far, although it is unclear who was punishing whom. Also, the name 'Yevon' comes from a person called 'Yu Yevon'. Historical sources also don't agree on who exactly he was, but his were supposedly the teachings that Lady Yunalesca shared with Bevelle."

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"—so Yevon is a person. The way everyone talks about him is confusing."

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Zei tilts his head to both sides. "Yes and no. Yu Yevon was a person, but his teachings and philosophy are more important than who he was. And his name became metonymous with the philosophy—diligence, self-restraint, agape, hard work, the joy in small things. When people say 'praise be to Yevon' we're not really praising the dude, we are expressing gratitude for good fortune presumably brought about by adherence to Yevon's philosophical principles.

"His teachings were not only philosophical, though. The art of summoning, the rites of Sending, how to defeat Sin, those were all parts of it, too. So, it's a whole bundle of things, really, and trying to look at it from just one angle won't give you the whole picture."

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Tōkan nods. "Okay, I suppose that makes sense." As much sense as anything. "—by the way, the prayer sign, the, uh..." He mimics it, arms outstretched to the sides then pulled back in towards his chest in a spiral, ending with his palms pointing up and down at each other as if they're holding an invisible sphere, with an accompanying bow. "In Zanarkand—my Zanarkand—it was just the gesture used by blitzball players and fans to wish for victory."

...he feels a wave of grief wash over him, saying that. Sayu loved using that gesture before and after every game, even games they didn't win, grinning at him widely. Like she was saying that the only victory she cared about was getting to be with the team, getting to do what they did. Like that was enough, and in the deepest of senses, it was.

That was—the most inconsequential thing, but—but yesterday's Sending seems to have pulled a dislocated bone back into position, and now every time he moves that limb it hurts. It's gonna hurt.

His eyes refocus on Zei—they didn't water, this time, he thinks, and hopefully he didn't give much away. It's—having to feel this is fine, he's okay with it, but he doesn't—doesn't want to have it impair him every time—

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"...your Zanarkand is so fucking weird. I know you know that, but. So weird."

If he noticed Tōkan's moment there, he did not react to it.

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No, Zei totally noticed. Whatever. He just shrugs. There's no... he got what he wanted, right, the fact that his head is still swimming with grief is not actually affecting their conversation so it's... fine.

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"—anyway," he continues, correctly interpreting Tōkan as not wanting to talk about whatever just happened in his head there, "Lady Yunalesca is said to have taught Bevelle the arts of summoning and Yevon's philosophy, claiming that only once we all atoned for the sins of those nations and achieved purity as all peoples would Sin be able to be truly defeated. Until then, it would always return. But it could be temporarily stopped by us, at the cost of sacrificing the summoner who did it."

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Tōkan has already informed the audience of his opinion about that last bit and will not bore them with a rehash. It doesn't interact particularly well with the state of mind he's trying to recover from, though.

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"The pilgrimage ends in Zanarkand. There, we somehow learn to summon the Final Aeon. It differs from every other aeon—physically, no two of them look the same, and in level of power. The teachings do not clarify why, or how—only that a summoner who successfully completes their pilgrimage will be rewarded with the Final Aeon. And when they summon it, it has the ability to pierce through Sin's carapace and destroy it. It also kills the summoner as well as anyone who happens to be nearby, so these fights have historically typically happened in unpopulated areas."

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"—ah." A note of—not brightness, exactly, but at least the system is not—inherently rigged. It's circumstantial. "So it's not that the summoning inherently kills the summoner, the Aeon is just so powerful that the summoner is caught in the destruction."

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Shrug. "That's the going theory, yes, but no one who's seen a Final Aeon in action has survived to tell the tale, so."

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"No Unsent, either?"

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"...no, no Unsent, either. This is... probably not a meaningful fact, like I said they're pretty rare, and Sin's only been killed five times."

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He shrugs again. "Was just a thought."

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Zei nods and spends a few seconds in silence under the water, thinking.

Then: "So, I guess maybe I can tell you about the thing anyway, this conversation was quicker than I'd expected, but... also I think you may need a bit to get recentered?"

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"Maybe. Maybe you could center me."

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Zei sporfles and looks out at Tōkan from the corners of his eyes. "You're insatiable. Maybe I should invite Jassu with us just to get you down for a while longer."

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"I knew he was into dudes. —wait, you're allowed to flirt with him?"

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"I'm not on the team even not-technically-officially. Besides, we were raised together, there have been off-season months here and there, you know!"

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"That is so unfair I would never forbid my teammates from flirting—"

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—but his brain is ahead of his mouth and he's thinking of all the times he did flirt with his team, with the way Yama just went along with it for the free dinners and never actually went any further than that and it was a lot of fun anyway, with the way Inochi melted under his fingers when they got alone in one of their bedrooms, with the way Hitomi would yell at them to get a room whenever he made Inochi blush but the three of them also had so much fun together, and with the way he matchmade Yama and Sayu, and how he met Hitomi's wife Yua one time and the two of them spent a whole night making sure Tōkan regretted meeting them very much (he loved every second of it)—

He went to Hitomi's wedding, two years ago. She was so happy, he had never seen her wear such a radiant smile, not before, not since. He understood the word 'radiant' as a descriptor of people then, the idea that someone could look so joyous they shone like the sun.

He recorded Yama's proposal to Sayu, six months ago. At Yama's request. Sayu went red as a tomato and took nearly a minute of stammering her "I do" but it's not like anyone doubted she was going to say yes. And when she did the whole team jumped out of where they were hiding to applaud and congratulate them and she meeped and she was crying and she kept punching Tōkan on the arm but she was jubilant, she was so happy that her chosen family was there to share this joy with them.

And Hideo, who was extremely ace, and who watched all of this in such amusement and exasperation. All the times he pulled Tōkan and Inochi by the ear from the locker room so they wouldn't be late for practice, all the times he flirted just to be a little shit, all the times he made Inochi and Sayu blush and laughed at their expense. He was a bit mean, and Tōkan would not have traded him for anything in the world.

Tōkan couldn't stop the tears, this time, they came unbidden and overflowed with no respect for his image or his dignity, with no respect for where he was or whom he was with. He turned around so Zei wouldn't see it, but damnit Zei was going to know, and, and was going to pity him or, or, damnit

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Zei—falls silent, and politely looks away anyway. "We can talk about that later," he murmurs, grabbing his clothes to run the magic water through them and rub them together to get rid of the accumulated grime that the laundry spell was not quite able to get rid of.

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Tōkan wants to, wants to, wants to say something, but everything he can think to say is stupid and useless and pure lies like "I'm fine" or "You shouldn't worry about me" or, or whatever. And he's not sure he can even bring himself to actually say any words, so instead he just nods because actually he does need a bit to recenter.

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Zei's shower sphere runs out, its water vanishing into pyreflies leaving him and his clothes perfectly dry. He steps into them and walks over to the door and says, "Take all the time you need. We'll wait for you downstairs." And downstairs he goes.

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Damn it.

Damn it.

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He takes another ten minutes to feel properly presentable. He's still not in the best of moods but he thinks he'll be able to catch it if something triggers him again. At least for now. He's sure he'll lower his guard at some point later and then be overwhelmed by feelings because that's very entertaining for the audience but for now he's... mostly fine.

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Zei, Wakka, and Lulu are seated at the table talking about nothing in particular, and no one comments on his tardiness. Zei smiles pleasantly at him and gestures at the food on the table still in the process of being eaten then returns to discussing the finer points of setting things on fire with Lulu.

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—oh, of course the people from the world with the rampaging kaiju know how to deal with grief. That makes a lot of sense. He'd honestly expected Wakka to get on his case but it seems he'd underestimated him.

Tōkan wonders idly what exactly Zei told them, and decides to ask later. For now, putting food inside himself is probably a good idea; they have a long day ahead.

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That they do.

Once they're done with breakfast, they rejoin the blitzball players and make their way north towards the village gates. Kimahri joins them at some point, though he wasn't inside the inn when they were having breakfast.

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Hmm.

Tōkan hangs back until he's next to the ronso. "Do you not hang out with the others much?"

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Kimahri looks down at him with... some sort of a facial expression. Then he looks ahead again. "No."

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"Why not?"

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"I do not want to."

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Tōkan should probably not draw any generalised conclusions about ronso based on this one guy.

"I'm curious about how you ended up here. Wakka and Lulu are from Besaid, right, but you seem to not be?"

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"I am not."

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...he needs a crash course in ronso body language. This looks like he's being stonewalled but as far as he knows this may be friendly.

He doesn't think so, but he'll try not to make many assumptions.

"You are one of Zei's guardians, yes?"

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"Yes."

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"So how'd you meet?"

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"I took him from Bevelle to Besaid."

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Zei is from Bevelle? Interesting.

"Ten years ago?" Tōkan guesses. "When his father killed Sin?"

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Kimahri remains silent.

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He'll... assume that means he's right.

"Why did you?"

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"I was tasked to by his father."

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Before his death, presumably.

Wait, if Kimahri took Zei from Bevelle to Besaid that means he's the one who's known Zei the longest out of everyone here. Even if only by a couple of months or whatever, he doesn't know how far Bevelle is from Besaid.

Huh.

Tōkan opens his mouth to ask something else but something tells him he should... actually back off, for now. He nods at Kimahri then picks up his pace a little bit after a minute (so it doesn't look like he's immediately fleeing) to join the main body of the group.

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Zei's closer to the back of the group, not actively participating in the conversation between the blitzballers, and he smiles at Tōkan then.

"Getting to know Kimahri?"

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"Something like that," nods Tōkan. "I don't trust my instincts about anything he does because he's not human and I don't wanna... I don't know, offend, by assuming."

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"Pay attention to the tail," Zei suggests. "If you've ever met a cat, it's similar. And he'll take a while to warm up to you, and even when he does he won't really become any more talkative, but existing in his presence and not trying to push too much will make him more comfortable."

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"...huh. Okay. Noted."

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"Tōkan mentally adds 'befriend Kimahri' to his to-do list."

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"That's not that impressive, you know, it was pretty obvious I wanted to."

...because he's used to having more friends than he currently does, i.e. arguably maybe two, and he misses it.

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"Someone's prickly today."

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...is he? Yeah, he kinda is.

"Sorry."

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Zei dismisses it with a hand. "It's fine. You've been through stuff."

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"What did you..." Wakka and Lulu can definitely overhear them, but he can't really think of a reason he wouldn't want them to. "What did you tell them?"

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"That you remembered what your life was like before, and that when Sin attacked you and took you to Besaid he also hit your friends and family."

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Another adept of the "not technically a lie" school of thought, Zei seems to be. But Tōkan nods. "How much should I..."

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"We can talk about that later, if you want, but I don't think spending time focusing on it right now is what you want to be doing."

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He's... not wrong. And also managed to answer Tōkan's real question without really giving it away.

"I don't," he agrees.

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Zei smiles again. "Anyhow, you've earned some of the red spheres from the battle with the sinspawn yesterday. You got your pick between Power, Speed, and Mana."

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...he still doesn't really understand how this all works. "Uh, how many?" he asks instead because that might... help?

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"We got enough of them that you can get to your temp max, probably."

He gives Tōkan a look.

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What does the look mean.

...oh. Yes, that is the obvious question, isn't it.

"Do you have suggestions?"

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"Yeah! If I were you I'd grab three Power and two Speed, or four Power and one Speed, depending on where you want to take things. Based on your fighting style, that is."

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Zei thinks he needs more Power than Speed? Oh, probably because he already is pretty quick, relatively speaking. Meanwhile his sword strikes were... well, even Gatta who is probably like 15 seemed more effective than he did, there.

"Four and one seems right," he nods.

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"Kimahri," Zei calls over his shoulder. "Four Power and one Speed, please?"

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The ronso wordlessly reaches into a small pouch attached to his waist and draws four spheres from it, piling them on an arm against his chest, then reaches into another small pouch for the final one. He offers them to Tōkan one by one.

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Four Power spheres, he wants to enhance something like... his physical strength. Three for arm strength, one for legs, if he's gonna be running and jumping a lot. Then the Speed sphere goes into... reflexes, that seems to be the rough shape of one of the ways Speed spheres go.

He doesn't really... feel much different? And he especially does not feel like he reached a "temp max", whatever that is. He'll have to interrogate Zei later.

"Thank you, Kimahri."

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Kimahri nods and doesn't say anything.

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They're harassed a little bit by various thankful villagers who want to show the summoner their appreciation. He's graceful enough, although Tōkan can definitely detect some lines of stress in his eyes whenever he's reminded of what happened yesterday. But anyway, it's a small village, and they're soon past the gates and into the jungle.

As is to be expected, the jungle is teeming with fiends. "Even with the Sending," Zei explains conversationally, "the local spirits get restless after an attack, and furthermore many of them ride with Sin itself and join the locals. So not only does Sin bring destruction by itself, it also leaves the whole surroundings more dangerous. It's good we're here."

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Most of the local fiends are not very threatening, however; at least not to a party as large and well-prepared as theirs. They make good time, and make the jungle safer as they do.

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There are paths cleared in the jungle, trails and beaten foliage. They're not very wide, though, and the party can only walk three abreast. They assume formation, with Kimahri in front, Wakka in the back, and Lulu and Zei square in the middle of the group. After some thinking, Tōkan joins Kimahri; his style definitely seems more offensive than anything.

The flora starts becoming a bit sparser as they approach what sounds to be a river. From the noise, it's probably narrower but faster than the rivers in Besaid, and that impression is confirmed when they actually reach it. There's a stone bridge erected over it, but the Crusaders Gatta and Luzzu are there.

    "Halt," says Luzzu, stepping between the party and the bridge. "We must advise you against this route. The Ochu Lord has been made agitated by Sin's attack and it was already a cut above the rest of local fiends."

"Ochu Lord?" asks Tōkan. "You mean there's a fiend that's been here for long enough to get a name?"

    "So say the locals," nods Luzzu. "It's not very mobile, and there are many other paths past the river that don't go near it."

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"Thank you for the warning, Luzzu, but I think we can take it."

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"...that would be risky," says Lulu mildly. "You're sure?"

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"It's in the job description," shrugs Zei. "And besides, we haven't really faced anything challenging yet, and a local big one sounds like a good test."

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Tōkan reaches up and over his own shoulder to make sure his sword is still there. Not that it wouldn't be, he's been using it all morning, but he feels a little bit fidgety by being told that this fiend will be a challenge by the dude who can summon monsters out of thin air.

    "If the Lord Summoner wishes to help," says Luzzu, now that he's sure the group understands the risks and isn't about to just barge in blindly, "we would welcome all of the aid you can lend."

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"I do," Zei agrees.

   "Very well. May Yevon guide your blades." And he steps aside to permit the party passage past the bridge.

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The path narrows again past the bridge, and does indeed lead inexorably to a clearing where the fiend awaits.

It's bulbous and rooted in place, some sort of carnivore plant with long tentacles pointing up, the tallest of which is thrice as tall as Kimahri. It sways more than the breeze would permit, but does not immediately become more agitated as the party gets closer.

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"Looks like it's right up your alley, 'Lu."

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"Hmm," she nods, acknowledging the point. "I'm sure you can keep it distracted, then."

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Zei and Lulu stand back while Kimahri and Wakka fan out to the right and left around the fiend. He side eyes Tōkan and says, "You should go show off."

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"—I don't think now's the time for flirting—"

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He rolls his eyes and gestures at Tōkan's sword with his chin and eyes while he unclicks his own staff from the harness on his back. "I've seen you fight. Do it again."

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...he hadn't thought he'd done that well actually but he'll believe in the Zei that believes in him.

He takes point, then, standing between the creature and the two squishy magic users—

—and rolls to the side when one of the (sharp!) tentacles dives for him with no warning. Seems the creature's finally noticed them.

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Zei casts a magical shield protecting him a fraction of a second before he'd have been hit but that's good reflexes, he's once again impressed and confused. The other two physical combatants get their own magical shields and then he starts buffing their combat capabilities.

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The fiend can multitask pretty well, so all three of them are being harassed at the same time.

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The two magic users are also being harassed but between the other three physically intercepting the blows and Zei's constant shields they're mostly fine. And they've both trained to not let their own casts get interrupted if attacks do go through—Zei is perfectly capable of healing any incidental damage.

Magic doesn't take hardly any time to cast but it does have a few seconds' recovery period and it does take energy. This means she can't be setting the fiend on fire all the time, but fire is still the most effective against plant fiends and the creature's reactions are appropriately distressed.

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Fiends aren't really physical creatures, so any given blow doesn't actually leave lasting damage—which is not really something Tōkan had previously consciously noted, though it's obvious now. They work more under a "hit points" paradigm where each time they're damaged they lose some of their fundamental essence and once enough of it has been spent they can no longer hold onto their own forms and they dissipate.

But cutting the tentacles off is still a pretty good idea. Even if they'll regenerate next time you look at them, that's still a couple seconds' reprieve from that particular tentacle and between Kimahri and him they can actually pretty effectively hold the creature back.

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That's not its only skill, though. For one, even though it's rooted in place, it can still "jump" in a manner of speaking, throwing most of its bulk into the air and then pulling itself down by the roots so that it can impact the ground hard enough to actually cause tremors. All three physical combatants are pretty good at keeping their footing, though: Wakka and Tōkan because of their underwater training-based skills at dealing well with miscalibrated senses of balance, Kimahri because honestly most of the time he's not actually on the ground—his style focuses on jumps and other air-based acrobatics that somehow always end up with his huge spear being driven into the fiend with unreasonable force.

Another more irritating form of attack, though, is the pollen. From the start of the fight, the ochu has been continuously releasing a mist of pollen from its "mouth". In addition to the sickly-sweet smell and the way it burns in their lungs, it seems to be attracting wasp fiends the size of hawks from the surrounding jungle.

When that starts happening Wakka has his chance to shine. His favoured weapon is a blitz ball, which, weird as it is, functions effectively as a boomerang, and he can do rather a lot of battlefield control using it at range.

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And Zei can most definitely heal the damage caused by the pollen, quickly enough that it never gets worse than an internal itch. But between the somewhat cramped battlefield and the fact that he's constantly casting recuperative magics he's kept thoroughly busy.

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And they find a rhythm. Even fiends as big as this aren't smart enough to require much creativity to defeat, this far away from major population centers, so they can just keep doing what works until it dies.

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With the same lack of fanfare as most fiends, at some indefinable threshold after which it can no longer stay solid, it droops and melts into pyreflies, leaving as the only evidence it existed the crater it created and the holes into which it'd been rooted.

But also, something as big as that is bound to drop many spheres, and indeed it does, five red ones and a yellow one clattering to the ground with a glassy clink. Kimahri moves to collect them.

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After making sure Wakka's dispatched the last extra fiends, Tōkan resheathes his sword and walks back over to Zei at the same time as the blitzballers and the Crusaders cross the bridge towards their party.

    "A summoner and his guardians," says Luzzu, looking at the crater with raised eyebrows. "Very impressive."

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Zei ducks his head and demurs, "It's in the job description," echoing his own earlier words.

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    Luzzu shakes his head. "So it is. Well, we will inform the villagers of this, they will be grateful for your help. Yevon be with you."

        As he turns around to walk back to Kilika Village, Gatta follows him in a cheerful march while singing, "Young Crusaders gather 'round! We'll beat Sin into the ground!"

Kimahri and Wakka rejoin the group, and after a few exchanged words to make sure everyone is okay and some minor healing they set off once more.

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Lulu and Zei grab one small glass vial each, from one of Lulu's pouches. The vials are filled with a blue—well, it looks like blue mist, but it behaves more like a liquid—and they each drink theirs to the last "drop".

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...it would be suspicious to ask, probably. And given that it was only the magic users who drank the potion, he suspects it's something to help recover magic energy or something.

Tōkan hangs back once again as they resume walking to lock steps with Zei. "So, why didn't you get Valefor?" He's mostly curious—the ochu was tough but with their numbers and coordination it wasn't really hard to kill, so Valefor would have probably been overkill, but overkill would have saved them some time. He's sure Zei had a good reason, though.

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He did, yes.

"A few reasons. Valefor is not the best combatant for closed spaces like jungle clearings like this, most of her attacks are area attacks rather than concentrated ones and it would've been hard to coordinate with the three of you. But the main reason is that aeons can only exist in one place at a time—if I'm using Valefor, she will not be available for other summoners to use."

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"—huh! So summoners just... share?"

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"Mmhm. We can sort of—feel?—when we try to summon, if an aeon is available—but anyway they're best used as a last resort sort of thing, only when we really need them. If I call an aeon whenever I feel like it then someone else might have need of them and not be able to."

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And all summoners are people who have been explicitly chosen by the fayth themselves to be the kind of people who won't do it frivolously. What an interesting system.

"Don't you have to train with them, though, to know best how they work and to have good tactical understanding of stuff?"

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"Hmm, yes as far as that goes, but most of them have been around for hundreds of years and will just be much better than any given summoner at battlefield tactics. Most of what summoners and their guardians need to do is learn how to be what the aeons need, really."

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"...huh. Can they speak?"

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"Not in aeon form."

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"So—how to be a game piece that plays well when the only clue you have about the overall game strategy is the behaviour of another piece."

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"Yeah. Pretty much."

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"But that still means you have to train sometimes."

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"Yeah, sure, we just limit those times somewhat and let the aeons leave immediately if they feel a call elsewhere."

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"—oh, they can do that. Okay. That makes sense."

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"Sometimes I forget most people do not work as closely to the temples and summoners," Lulu pipes in, somewhat quietly, "and don't know the workings of these things as deeply as we do."

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—oh, a ready-made excuse, thank you, Lulu, now he doesn't even need to come up with one.

"That makes me feel less bad for my ignorance."

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"Don't."

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"Never change, Lulu."

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"I would not have anyway, but thank you for the endorsement," she replies dryly.

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"So those spheres," says Tōkan, moving on to the next question. "How does that all... work? Where do they come from, why was one of them yellow?" If this is a very well-known thing he supposes he'll have to claim that he still hasn't recovered all of his memories but it feels like specific minutiae of combat that he's not necessarily going to be expected to know.

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"...I should probably just have Kimahri give you a crash course in combat spheres."

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"...hm."

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"...later?"

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"No. It is important."

The gist of it is that combat spheres are condensed power leftover from defeated fiends. Spheres in general are a natural way for pyreflies to arrange themselves in, whenever someone does the work to condense them at all, and the term "combat sphere" refers to those you extract from fiends when you use a certain special spell to do so.

By default, if you literally just grabbed a bunch of pyreflies from a dying fiend and condensed them into a sphere, you wouldn't have anything useful at the end, and you'd more likely than not end up accidentally grabbing the pieces of the souls of the dead instead, which no one wants. What this spell does is separate and order the dissipating pyreflies into useful pieces, defined sort of conceptually in intuitively straightforward ways. And more powerful fiends have more pyreflies tacked on in addition to the souls that make them up and so they typically can generate more combat spheres at the end. And then those combat spheres can get absorbed into your soul and expand your capabilities; that is the main way in which one becomes stronger.

However, you can't just graft spheres onto your soul without limit. It takes a while for the power to become truly yours, rather than borrowed or added on, and if you try to absorb too much all at once you'll end up just losing most of it; your soul won't be able to hold onto it without losing hold of itself and holding onto itself is its main job. The maximum amount of power you can safely absorb at a time is known as your "temporary maximum power", or informally "temp max". The best and quickest way to fully integrate spheres you've absorbed into yourself is through use. Typically, that just means combat, but it doesn't need to; you could in theory absorb a Power Sphere just as well by playing blitzball. It's just that eventually blitzball stops being a challenge in the right way, so you're not really meaningfully using any further improvements you get and so integrating them is slow. Fiends, on the other hand, can become unboundedly powerful, which makes combat always a good way to do it.

That spell is not, technically speaking, the only way to acquire combat spheres. You could make ones the same way you make any other spheres: gather up enough pyreflies, apply your will to them, the end. What that spell does, though, is make this process be very streamlined. Other ways of creating spheres require effort and care and thought; this spell makes use of the extant coherence of fiends, who are already solidified pyreflies themselves and who are already using those pyreflies for their own power, and just redirects that power. It's very efficient and effective, and creates a useful loop for field combatants.

As for the colour of the spheres, those are just built into the spell for ease of categorisation: red ones are standard spheres that improve you in one way or another, yellow ones are sympathetic ones that allow you to share power with someone else, and purple ones are extra-reinforced in a way that allows you to absorb them even if you're already at your temp max because they do the work of staying attached to your soul until fully integrated on their own. Which kinds of spheres a fiend drops is kind of complicatedly determined by the fiend's power and, in a manner of speaking, "personality", since all of magic is so emotions-based. Purple spheres are very rare, whereas red spheres are the most common.

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That explanation gets broken up by fights with fiends but even though they're numerous and kind of stirred up by Sin they are not, individually, very strong, especially compared to their party. The main handicap they have is protecting the blitzballers, who don't have any kind of combat experience whatsoever. It's still not particularly difficult.

The temple they're going to is at the top of a hill that is not tall enough to be called a mountain. There are stairs leading up to it, some fifteen to twenty flights of them separated by circular landings, most of them reasonably small but one large enough to serve as a good rest stop with some benches and a great view of the village and the ocean, halfway up. But despite not being a mountain it is still very, very tall, and will require Rather A Lot Of Climbing.

"Damn," sighs Zei when they get there, having to shield his eyes from the sun with a hand as he looks up. "I don't suppose we could take our lunch break right here?"

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"It'll be a lot harder to climb with a full stomach."

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"Hey, hey," says Letty. "Fancy a race up?"

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"You realise Lord Mi'ihen used to go up and down these steps to train stamina, right? No, I do not fancy a race."

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"Lord Mi'ihen? The guy who founded the Crusaders?"

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"The very same."

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"You know what, why not, I'll race you guys. To the middle landing?"

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"Yeah! That's the spirit!"

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She sighs exasperatedly.

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All of the blitzballers seem keen to race, so they all line up side-by-side at the bottom of the stairs and start stretching.

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Zei rolls his eyes with a small smile playing around his lips but then walks over next to them to extend an arm horizontally in front of them as a stand-in for a flag. "On your marks, then."

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They all assume starting positions, then.

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"Ready... set... go!"

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They go.

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"So since the three of us are the only sensible people here, let's go up at a reasonable, sedate pace, why don't we?"

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"Hm."

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When they reach the landing the whole team is various shades of dead, with Keepa and Botta literally lying facedown on the stone floor, panting heavily.

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Wakka and Tōkan look to be in best shape amongst them, and from Wakka's smug look he probably won.

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"Congratulations. Now shall we climb the rest of the stairs?"

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"Please... just... five... minutes..." says Keepa, gasping.

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"You guys chose to race, deal with the consequences," says Tōkan, who is mostly just winded.

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They all groan and whine but start to pick themselves up.

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"Mad people," says Zei, shaking his head.

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"It was fun."

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"I'm sure there are people who would agree with you."

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"It was fun."

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"You are all insane."

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"Yeah, yeah. Hyup."

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The temple itself is an imposing stone structure with arches and pillars, looking the kind of old that a stone building does when it's several centuries old but has been taken good enough care of. But the most striking features of the temple are the flames: a multitude of torches decorate it, lit even in the middle of the day, plus a myriad green glass spheres of many sizes with magic fire inside them, flickering with unfelt winds. Some people are milling about, talking to each other or sitting on stone benches or kneeling in front of a flame in what looks like prayer.

Kilika Temple

And they can also hear, very faintly, that same song from Besaid temple, that same song the dead sang while Zei Sent them, and like in Besaid it is a single voice rather than a chorus, a deep bass repeating the non-words without stop.

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"This hill used to be a volcano," explains Lulu, folding her arms. "When Ifrit became fayth, he empowered himself with the surrounding magic. The volcano no longer erupts, and summoners can partake in Ifrit's gift of fire."

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...is she talking to him? He thought Zei'd told them he'd recovered his memories, so why is she doing exposition? Well, he'll ask Zei later.

"It's beautiful."

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"Mm."

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"Anywho," says Wakka. "Let's go, ya? We don't have all day."

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Into the temple! The main entrance is a set of stairs going underground into a large hall decorated with statues, pillars, runes, and, of course, flames.

Atrium

Across the hall from the entrance is another set of steps up to a closed door, framed by four statues and yet more flames, a fire-themed version of the equivalent room in Besaid temple. A priest walks up to the group when he spots them, and Zei takes the lead.

"Milord summoner?" he asks. "The chamber of the fayth is presently occupied, but it should be available to you soon."

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"Thank you," Zei says, nodding. "We can wait a while."

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Most of the blitzballers spread around and kneel before statues and flames to start playing, but the guardians and Zei huddle together in a corner, sitting on their heels, too.

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"The summoner wasn't in Kilika for the Sending, so they must have been here a while. Hopefully they'll be done soon."

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"We can eat while we wait." They all spread their rations, dried fruit and nuts and bread, and have their late lunch.

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They eat quietly for a bit but eventually Tōkan breaks the silence to ask, "So, how does this work, exactly? Zei mentioned trials, but..."

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"The Cloister of Trials bars the way to the Chamber of the Fayth. A summoner and their guardians must go overcome it together, and it is meant to test our virtue and the strength of our bonds. The trials are not always the same; they are personalised to the people who go in."

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"So you won't be allowed inside," he tells Tōkan. "It's not done, for an outsider to come in."

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"...but if I were to become your guardian, I would be able to?"

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"You must not become a guardian out of mere curiosity," says Kimahri, with a small growl.

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"Being a guardian is a big deal, ya? It's a commitment, you're—"

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"The summoner's light and comfort. The ones who will be there for them, come what may, and who will dedicate our lives to them. We will be to the summoner what the summoner is to the people of Spira: hope, strength, resolve, support, love. We only exist in the summoner's shadow, and our name is only spoken if the summoner's name is spoken first. We leave no mark in history of our own, and we are only remembered by their side. By his side.

"I know."

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Lulu blinks and tilts her head. "Hmm. Indeed."

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"...won't you find your people in Luca?"

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He shakes his head. "I don't have any people. I lost everyone to Sin. Everyone. And I...

"...I want to defeat Sin."

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"Well. We can talk about this after I've gone through these trials. If you still feel that way when we get to the temple of Djose, then... I would be honoured to have you as my guardian."

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"I will. I know where I'm meant to be. But I won't push."

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What a bizarre human.

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After they finish eating Zei hops to his feet and goes to talk to a priest about lodgings for his non-guardian friend.

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But before they're done talking, the doors to the inner chambers up the stairs open and a pair of people step through. The woman walks down the steps slowly and precisely, but from the way presumably-her-guardian hovers, she must be drained from the over-a-day-long affair.

She spots the group on the way down, and her eyes lock with Zei's. "Ah, another summoner, are you?" she says with affected incuriosity.

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Once they have gotten down the stairs Zei walks up to meet them, and bows. "I am Zei, from the isle of Besaid."

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The other summoner's eyes narrow almost imperceptibly. "Dona," she introduces herself, "and my guardian Barthello. But enough about us—you must be the son of the High Summoner. Quite a name to live up to."

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The rest of the group follows after Zei, and if Tōkan doesn't miss his guess they feel... tense? Why would they feel tense? Aren't summoners meant to all be great people and all that?

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Dona's eyes leave Zei's and scan his little crowd before they return to his face. "My, my, my... but all these people. Are they your guardians? What a rabble. I recall your Lord father had only one guardian. Quality over quantity, my dear, whatever are you thinking?"

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...huh?

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Zei's right eyebrow slowly lifts almost all the way into his hair. "I'm sorry, what are we, twelve? Comparing dick sizes? I'll bet mine is bigger than yours."

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Lulu coughs into her hand, covering her lips with it.

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"How crass," Dona replies between pursed lips.

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Okay he's very confused, here. "Lady Dona, I had been under the impression that both of you were working towards the same goal?"

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"We are, and so I do feel entitled to criticise his methods—"

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"Sin's attacked the village," Zei says before she can finish.

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And at that she visibly sways on the spot, and her guardian is there to lend his support. "Wh-what?"

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"Sin attacked the village last night, Lady Dona," Zei repeats. "So you will forgive me if I do not currently feel up to playing the part, here. Rest and then go back down the mountain to see your family." Then, without waiting for her response, he turns to Tōkan. "We're going in now, but Father Pell will show you to your room."

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"...right."

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The other summoner looks... ill. After a second of trying to regain her composure she turns around and walks off, presumably to her room.

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"I'll see you when I see you," Zei tells Tōkan when she's gone.

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"That you will," he replies, and after watching the party go up the steps and into the inner chamber he goes looking for Father Pell.

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"I hadn't realised you were not a guardian. I'll show you to a guest room."

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"Thank you very much."

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"You must not let that get to you," he says on the way, having noticed Tōkan's confusion. "Summoners... have many responsibilities. Some of them like to be a bit of a spectacle, too. Give the people hope; give the people safety; give the people joy. I'm sure Lady Dona meant nothing by it."

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...oh that makes sense. They become entertainment, too, sort of impromptu actors. And Tōkan bets there's even a little bit of selfishness to it, too, of putting on this character so that they don't have to be themselves, vulnerable, open to the world. If they're playing a character they can distance themselves a little bit from the horrors they are constantly called to witness.

"I understand. ...do guardians have any responsibilities, there, in this masquerade?"

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"Are you planning to become one?"

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"If Zei will have me. I do not have plans to do anything other than help defeat Sin."

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"There are many other ways to help defeat Sin. Joining the Crusaders, or the priesthood, for example."

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He shakes his head. "I understand what it means to be a guardian, and it is what I want. I want to be there with Zei and see him through it."

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"Very well. You seem to have given this some thought. To answer your question, guardians are—support characters, in a manner of speaking, to the main actors of the so-called play. What this means is personal to them, and just as some summoners choose not to participate in the spectacle so too do some guardians opt to abstain. There is not, you understand, a set of rules you must follow. Your relationship with your summoner, and your summoner's relationship with the world, are your and their own. You will forge your own individual paths."

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"That we will."

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When they get to the guest bedroom Tōkan gestures at the door. "Place your hand on it so I can key your soul to it so only you can open it."

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...fantasy setting. Right. He does as instructed.

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The priest touches the door, too, closer to the handle, and it glows warmly for a second. "It should be done."

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"Thank you, Father." Pause. "Now what, uh, else is there to be done, here?"

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"...at the temple? Prayer, mostly. We have a library, too." What an odd person.

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Prayer. Okay.

"Thank you, Father," he repeats. But actually what he's going to do is find the blitzballers.

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Sure, they can be found. They're no longer praying for victory and are instead in the kitchen/cafeteria finishing up their lunch.

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"Excellent, you're all here. Half an hour to rest up and then we're going to go practise."

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"...now?"

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"No, in half an hour, I just said. Wouldn't want you guys having indigestion. You had a nice warmup this morning climbing the stairs so it is time to actually get to blitzing."

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"You're more sadistic than Wakka."

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"Sure am! Enjoy your break."

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They spend the rest of the afternoon going through the practice Tōkan had planned for them to do on the boat yesterday, and actually Botta gets to teach Tōkan some things, magical techniques that are allowed in blitzball. The players find it kind of bizarre that he doesn't know that so he just states flat out that he is not going to tell them why he doesn't and they shouldn't ask and that works well enough.

He won't be able to make a tournament-winning team out of these people in a week but hopefully they'll be good enough to not suck.

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Zei finishes the communion with the fayth in the middle of the night and dithers a bit then decides to ask for directions to Tōkan's room.

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Tōkan is extremely unused to being woken up in the middle of the night and says a very confused "Bwuh?" when he opens the door to his guest bedroom after Zei's knocked.

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"Hi. Can I sleep with you? It's fine if not."

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???

"Uh, sure?" he says, stepping aside.

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"Um, it's just that, uh..."

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"Y'don't need to explain just come in and shut the door," Tōkan says, deciding to instead immediately return to his bed rather than wait for Zei to come in.

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"...'kay. Thanks."

He closes the door behind himself then quickly strips and joins Tōkan in bed.

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He hopes Zei literally meant sleep because Tōkan does not in fact have the energy for anything else.

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Yeah he did. Just sleep.

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Cool, they can snuggle then.

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Yeah. Good. He'd like that.

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And obviously Tōkan wakes up before him again, between Zei being naturally a late sleeper and having gone to bed really late. He grabbed a local book to pass the time, last night after blitzball practice, some light fluffy fiction that is nevertheless somewhat revealing of local culture, so he resumes reading that while he waits for Zei.

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He does in fact take a long time to wake up, and even after he does he takes a little bit longer to properly come to. The first thing he says when he does is a mumbly "I could get used to this."

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"To what? Hot men in your bed?"

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"Waking up next to someone, after... you know. Trials and tribulations."

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"That's a little bit too much emotional honesty for this early in the day."

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"I'm an open book, take it or leave it."

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"I'm taking it, I'm taking it. Was it very trying, then, with the fayth? Or is it a secret?"

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"The content of the cloister of trials is secret but that's not really the hardest part. It was the communion with Ifrit. I gotta focus on aligning my heart with the fayth, and with their desire to rid the world of Sin. And after two days ago..."

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"...I had a lot of feelings about it. To put it mildly."

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"...ah. Yeah." He squeezes Zei closer into a one-armed hug.

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"Thankfully Ifrit is the fayth of fire and he was in full agreement with me about how I need to really destroy Sin. Being full of righteous anger was an asset, there."

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"...huh. I did not realise the fayth had... different dispositions. So when you said you send Valefor had philosophical differences...?"

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"Oh I meant it. Most summoners don't get every aeon that there is to get because they inevitably cannot inhabit every perspective on the problem to resonate with every fayth. I'm planning to, because I'm a completionist and I think I can inhabit every perspective but that might just be hubris."

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"I am now very curious about what the fayth are like."

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"Unfortunately summoners are the only ones allowed in the chamber of the fayth."

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"I mean as people. I want to get to know them."

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"Oh. I could probably tell you some. Aligning your heart with someone else's is a great way to get to know them."

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"That might be interesting but it's just not the same as meeting them in person. I'll live.

"Do we have a time we need to get ready by?"

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"Before lunch. The boat leaves for Luca tomorrow morning so we want to be at the village by tonight."

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"Oh can we fit in some exposition before that, then?"

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Beat. "Sure. For some reason I thought you were gonna suggest sex."

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"We have all the time in the world for that but exposition can help a lot with understanding the world right now. But I could also suck your cock, I've been wanting that since we met, it is a travesty that I haven't tasted your cum yet."

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Zei chokes on his spit. "This is like the third time I'm saying this but you have such a way with words."

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"I know your type. You're very used to being the one in control, the confident one, the one making things happen. And you are not a strict domtop, and—"

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"Domtop? What on Spira is that word?"

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"—do you not have that? Dominant person who is always doing the penetrating."

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"I could guess that, we just don't have a word for it. Or the connotations you're implying?"

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"Oh, yeah. It's a whole archetype. Anyway, what I was getting at is that I think you'd actually love it if someone else took that role sometimes. So. I will taste your cum today."

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"I've never come from a blowjob, fair warning."

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"Oh alright I won't take it personally, then. I'm still sucking your cock."

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"Fine, fine, let me take a shower first, I came here straight from the chamber."

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"Hmm I'll join you why not."

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"Getting a blowjob in the shower sounds even less likely to result in me coming."

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"No we'll make out in the shower while I get you hard and I'll blow you afterwards. Also less talk more action get up and let's go."

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"Yes, sir."

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But Zei can't exposition while making out so that'll have to wait until they are comfortably back in bed and Tōkan's head is between Zei's legs Zei can start expositioning.

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What if he instead grabs Tōkan's hair?

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Then Tōkan will gently but firmly grab Zei's wrist and pull it away. "I'll do my thing and you do yours," he says. "Exposition time."

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He grins and withdraws his hand. "Well I'm not sure what to exposition about!"

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"Let's start with the thing you got interrupted from telling me about back at the village."

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"...no, that is going to be a mood killer."

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"...will it? Alright, then... Al Bhed? What's up with them?"

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"Nnnope."

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"Is there anything more you can tell me about this world that isn't depressing?"

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"...I'm not sure?"

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"Oh, fine, grab my hair, I'll suck you off for a bit and then we can get to the depressing stuff in the afterglow."

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"I'm not sure, I don't know how into it I aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaam warn a guy before sticking a finger in his asshole!!!"

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"Relax, focus on the sensation," he says, casually fingering Zei with one hand and jerking him off with the other. "I'm going to make you feel good."

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"...alright." He doesn't grab Tōkan's hair but he does start running his fingers through it and try to focus on the sensation.

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Good good. So if Tōkan is sufficiently persistent and good with his mouth and hand he can hopefully distract Zei.

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...yeah. Yeah he can. After a few minutes Zei is starting to breathe heavily and cling to the bedsheets with one hand and Tōkan's hair with the other.

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So it's probably time for more fingers, yes?

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ngghhhhh yeah sure

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Is it cheating to suck Zei off while finger-fucking him? Maybe, but Tōkan doesn't care, he's on a mission here.

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Okay yeah sure he'll have a moaning whimpering Zei in his hands in short order, semi-unconsciously thrusting up into his mouth and clenching hard around his fingers.

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But will Zei come.

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Yes, yes he will.

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Tōkan grins like the cat that got the canary, licking the remaining cum off his fingers while he watches Zei gasping like he just swam for half an hour straight without breaks, covering his eyes with the crook of his elbow. "Was I good?"

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"Yevon you were, holy shit."

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"Always glad to service."

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"Come up here I need to kiss you."

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He does as instructed.

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Zei is still feeling kind of boneless after that but also very affectionate.

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So Tōkan won't push for more exposition for now. They can just spend a while kissing and snuggling.

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Which he could also get used to.

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...so long as Zei doesn't fall in love with him. That would not work.

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He has no comment on Tōkan's narration.

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Yeah, yeah. He kisses the top of Zei's head and says, "So, do we still have time for exposition?"

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"...right. That." Aaaand his mod is going down again.

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"Sorry. Uh, we don't have to, if you don't want to, it's just..."

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"No, no, let's. Let me get this out of the way. Back at the village we were talking about... fayth, yeah?"

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"Yeah. You were talking about the Final Aeon, then I... got... distracted."

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"...right. Okay."

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"I think I'm fine now. Or, well, not fine, but I'm not about to be overcome with grief for all of the people I've lost et cetera."

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"You'll get used to it."

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"...so fucking reassuring."

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"Yeah. Sorry."

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"Just, just tell me the thing you need to tell me."

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"...right. This is probably heretical, the only people I've discussed it with were Lulu and Kimahri."

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"Oh, fun, heretical secrets are my favourite kind of secret."

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"I think Auron is Sin."

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"Yeah, me too."

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"—alright!"

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"I don't know how or why. And it... sounded like you had a theory?"

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"I do, yeah. We were talking about how the conviction to kill Sin and the emotional bond between fayth powers each aeon, and how the Final Aeon differs for each High Summoner—"

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"Oh motherfucker summoners have to turn one of their guardians into fayth."

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"Yeah. That's... what I think happens. Summoners have to turn one of their guardians into fayth, the emotional bond they created over their pilgrimage being much stronger than anything you can do by meditating with a person who died hundreds of years ago, strong enough to create an aeon that can defeat Sin. But Sin always comes back, somehow.

"Now imagine you're some kind of spirit thing and your body has just been killed but you have this other incredibly powerful magical construct right there next to you..."

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"...you think it's possession?"

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"Or a corruption of some kind, something that causes the Final Aeon to become Sin. I don't know. The fact that Sir Auron has been sort of arguably alive for ten years in your Zanarkand suggests something weird is going on, but... yeah. Something like that."

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"...wow. So, but you said that's heretical? People don't know this, and just go on a pilgrimage to Zanarkand and then sacrifice one of their closest friends or loved ones..."

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"Yeah."

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"Lady Yunalesca came up with this? It's a shit plan. Did she know?"

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"I don't know if she knew, but right now, there's no better plan that anyone knows of.

"Which ties back into what I told you. I am very full of myself and I will find a better plan. If I get to Zanarkand and that's all that can be done, I won't do it, and I'll figure something else out. I'll comb through all of the ruins to find ancient records that might explain anything, I'll sneak into Bevelle's archives, I'll go to the Farplane and find Lady Yunalesca myself or anyone from back then, I will figure something else out."

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"I'm coming with you. There's, there's no fucking way I'm not. My Zanarkand has been destroyed, clearly there's something I'm meant to do here, something Auron thought I could do here, it can't be a coincidence. And if no one else is trying this... or even if they are, if there's anyone else who is trying to find a better way, then we will find them and work with them. But I'm not leaving, I'm not going anywhere, I am staying with you. You can wait until we get to the next temple to make it official but I will be your guardian."

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"Alright. Yeah. Let's do it."

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"And um. Thank you."

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"I couldn't do anything else. Now come on, main character, it's time to get up and go."

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He smiles, slightly. "Yes, sir."