If it's just the hezrou, the fort can maybe handle it with some casualties but no serious operational consequences, but hezrous are only mostly solitary and you can't rely on demons doing what they mostly do. The commander gives the order to read off a Sending scroll calling for a strike team before he heads out to be ready to meet the thing in battle.
Stef isn't at the garrison today, which is fine with Venn, both because she finds Stef a little annoying (because he will not stop singing about his hot boyfriend) and because it means she's first in line for deployment when the call goes out.
She's a biiit less excited about going to help one of the Chelish forts (especially since the Four Day War - they've been called to several Chelish forts in the aftermath, and some of them been distressingly unprofessional, though not the point of Venn reporting a treaty violation), but Rowen reassures her that fort #11 is actually really well-run, Chelish or not.
Song-sorceresses have an easy time preparing. She slides into her chain shirt, straps on her singing steel buckler, helps Marit finish putting on his fancy paladin full plate, and then they're ready to go; her, Rowen, Marit, and the (admittedly kinda hot) ranger who's too cool for names and calls herself Demonscourge.
They appear to find the forces of #11 already locked in battle with the hezrou, a platoon of melee warriors hedging in its movement with spears and maces and swords while the archers harry it from the fortress parapets. When the teleporters emerge from the designated teleport arrival room and get a quick Fiendish Presence check from the wizard awaiting their arrival, they're ushered right out the front gate just in time to watch one of the Asmodeans land a Channel Smite on the demon.
Rowen assesses the scene.
"Going to pop us right in there. Prep for Dimension Door in fiv-"
Venn casts Invisibility, "three, two", slaps her buckler and harmonizes with it, starting up her inspiring song, "one", and takes Rowen's hand, "mark!"
And suddenly every soldier fighting the hezrou in melee is feeling braver, more sure of themselves, and much deadlier.
Marit smites evil and charges. Demonscourge starts unloading arrows.
The thing about strike teams is that if they are good at their jobs, which they generally are, they end things so quickly upon arrival that it feels silly to have called them, but there's no shortage of casualties on the ground belying the idea. Hezrous don't even flinch at cold iron; the holy attacks and smites are the only things doing much.
Once the hezrou is down the commander directs those of his soldiers who are still up to check for pulses on those who are down, and follows the calls to stabilize people who need it.
The song-sorceress switches to a far less commonly-heard tune, and suddenly everyone in range to hear it begins to notice their wounds stitching up.
(It's not efficient to keep this going for long, not when they don't know if they'll be attacked again. But it's much faster than running around trying to stabilize everyone.)
Demonscourge is their expert here and has several requests (at least one of which might be for trophy purposes, but she sure isn't clarifying.)
Venn stops singing once it's clear who will and who won't get up on their own and looks around. Rowen is hanging around near the fort commander, waiting to debrief. Marit is keeping his distance from everyone at the fort, which Venn definitely understands, but - it feels a bit cruel right now.
She heads over to where Rowen and the fort commander are.
Good. The strike team and Commander Artigas (it says ARTIGAS on his coat) can all migrate indoors while the rank and file bury the dead and burn whatever parts of the demon are not exciting. "Do you accept Chelish notes to exchange with the Abadarans, or shall I dig into the coinage supply?"
Rowen hands over the scroll and pockets the money. "Do you need anything else, Chosen?"
If not, he'll send Urdina to grab Marit and then they can get out of here before Demonscourge starts insulting people (He kind of hates bringing her to Chelish forts, but if there had been two hezrou's they would have badly needed her. So it goes.)
The place looks a bit harried at the moment, people updating each other with lists of names of who died, the hall looking sparser than it probably usually is.
"If you could spare a channel, I believe the song helped considerably but any demon that got a look at that fight or even just the blood on the snow will be expecting us to be on the back foot, and at present they'd be right."
...He looks at Urdina. She nods at him.
"...our Paladin has one of those unusual channeling abilities that isn't very good at healing, and he likes to save it for battle, but Urdina here can sing for your people - her healing song has the same effective range as a channel."
He has ever managed a channel before, apparently, and knows how far out thirty feet is and how closely people can huddle in around her before some of them are occluded from the line of effect. Eventually he is satisfied with the layout and gestures encouragingly at her from the edge of the circle. He took some damage in the fight but has not been letting it slow him down.
"If you need to cycle a new set of people through, make a signal and I'll stop. I can do this for about two minutes."
She takes out a beautiful-looking harp and plays a backing tune for her singing. She doesn't need to, for the magic, but it makes the song sound better, harmonizing with herself.
She's excellent with both song and string, of course, and as before, the wounds of those in range slowly but surely start to heal up.
The room is unoccupied except for their party. It has beds big enough for two-if-they're-friendly-and-it's-cold, bunked, enough that the room could sleep sixteen if it had to. An un-uniformed woman is dropping off blankets and ducks her head to Venn as she arrives. The party is presumably entitled to rations in the mess hall, which is in between everything else and easy to find again as soon as they're hungry.
She shakes her head. "No, sir. Their commander organized everything."
She slips off her backpack, putting it down next to one of the unclaimed beds. "I'm going to go hang out in their dining hall for a while, if you don't need anything."
She's curious why #11 seems to be doing so much better than the other Chelish forts she's been deployed to in the weeks since the four day war, and a dining hall is the right place to investigate.
People there are eating stew, playing cards, chatting. Blue hair attracts attention, though she's not the only person with a little color (there's a wizard who's got a streak of white in his, and one of the whores is sitting with a different wizard who's ?flirting? by putting interesting colors on her arm). There are, of course, Asmodean clerics; their motion through the room prompts little ripples of attention but not alarm.
"So I said, yeah, I think I can figure out making ox parchment, it'll be kind of shit, you want a goat or at least a calf for the good kind you write spells on, but for letters it'd do maybe. So I'm on that now, apparently, till the supply is back to normal, Prestidigitating the fur off the damn hides and trying to rig up a stretching frame."
"You'd think the one thing the government'd agree with the last one about is the fucking Worldwound."
"You'd think! But I'd take this over fucking patrols or I wouldn't've let on that my folks made parchment."
--
"You ever heard of a singing healer?"
"Yeah, sure, is that not how how they usually do it?"
"Fucked if I know."
--
"Trade you the sequel for your bird book."
"Fuck you, Inky loves the bird book."
"Then I guess you'll never find out what happens to Lady Blanca, will you..."
"Chicken and dumplings."
"Peach cake."
"Idiot, it's still going to be shaped like rice and beef, haven't you ever gotten Txell or somebody to do this one for you?"
"I don't fucking care, it's been so long since I had peach cake at this point I won't know the difference."
"Salmon and potatoes."
"Oh that's a good idea, I'm stealing it."
"Bitch."
Prestidigitation will indeed not change the texture or shape, but rice and beef that tastes like peach cake can still be interesting. She spends a bit of extra time to concentrate the peach-y flavor in the beef - she's been doing this for years, now, and small differences like that can matter a lot.
She does a similar thing with the salmon and chicken flavors, for the other three.
"I've never eaten real cinnamon; I picked up the flavor from the other song-sorcerer at my garrison. He says it's the kind of ghastly expensive spice that rich nobles with more money than sense eat to show off how wealthy they are." She grins. "He might have just been fucking with me, though, he does that sometimes when he gets bored."
She does her best to subtly steer the topic of conversation towards fort #11, and how it's been faring recently. (Her best is pretty good.)
"Yeah they just fucking sent out, fucking, flyers, to post to the wall with all the other bulletins. Cheliax under attack, hold position, prepare for supply disruptions and some personnel recall, and then four days later. Four fucking days."
"We've been on seven-eighths rations, the bastards."
"Better seven-eighths for a long while than halfsies for a short one. Especially as the patrol schedule hasn't let up."
"Yeah, yeah."
"That's because for some reason Artigas keeps trading units with the neighbors and they keep letting him even though he gives away fuckups who can't follow an order if it's holding a Light right in front of their nose."
"They like excuses to have the rack occupied, I've told you that."
"You'd think they'd run out of racks! Or space to put racks! Or room in the schedule for somebody they're only feeding to make them patrol, to be on the rack instead!"
"I'm not saying it's how I'd do it, just, that's why they keep letting him trade and haven't been like 'hey fuck you for hogging all the good ones'."
"Well, he doesn't keep the rack full."
"Not like he's squeamish, he'll do it for desertion just like it says on the books."
"Makes Ventura do it, more like."
"Sure but like it gets done. I heard Grec say something one time and Artigas was like, something something, it's on the books, but real mercilessness would, something something, Hell is better at torturing people anyway."
Venn is herself squeamish (for definitions of squeamish that include "anti-torture"), but she's been to a Chelish fort before, and she's pretty good at controlling her facial expressions. It's just not very useful, being horrified or sad at Chelish worldwound soldiers, and so she doesn't do it.
She's still curious about Artigas. She rotates between tables, ingratiating herself with food flavorings and then catching up on local gossip, with an ear towards the unusual commander. (She asks about plenty of other things, too - it's no good to seem like you're snooping, even if you're doing it out of simple curiosity.)
One line of questioning gets her only repressed giggles.
--
"Grec" is apparently the First Arcane, in charge of the wizards and wizard-specific situations, though he also patrols sometimes (nobody gets out of patrolling - even a lot of the cooks and whores marched here, not urgent enough deployments to get teleported in with the stew ingredients, making their way around the border with regular squads, though the cooks and whores did not per se have duties on those patrols besides "walk"). He's very much Artigas's man, though he's got a favorite whore and nobody seems to take the idea that he and Artigas are fucking seriously. (Artigas, notably, does not appear to make use of the whores at all, that anyone leaks to Venn.)
--
Artigas is the Lawfullest Lawful Law-hole who ever Lawed, and will come down even on people he otherwise likes for minor fuckups like "claiming you had eyes on the squad cleric the whole time even though actually once you took a piss break and were not staring at her during that minute". Not, like, with the rack, generally, but if you do it a lot he'll trade you and he's very free with removing people's alcohol rations or putting them on worse shifts or reassigning them away from their pals if he thinks they're making each other worse.
She exchanges anecdotes from the other forts, tales of the more exciting incidents she's been deployed to, and other tidbits she thinks they might find interesting.
The things she's learning are fascinating! Better yet, she's pretty sure she's not getting the full picture, missing some important details that will make the rest of it make more sense. Social mysteries at a Chelish fort have a potential to be terrible, of course, but she's curious.
She disentangles herself from the last group she's been chatting with and heads back to her squad's room.
Ah, she's back. That was almost an hour, but not quite. "Learn anything interesting?"
Urdina's definitions of interesting are very different from his, but she's got a good eye and ear for troop morale. #11, according to her, seems higher-functioning and less socially frictious than #9, #20, and #43 (those being the other Chelish forts she's spent non-combat time at). Her best guess is that this has something to do with the commander, Chosen Artigas, who has some sort of non-obvious trick or strategy for making good personnel trades with the adjacent Chelish forts and whose most gossip-worthy trait is apparently that he is "really lawful, no, like, more lawful than that, lawful like you would not believe". (She does a good but also totally unnecessary Chelish accent for that bit.)
She thinks she's missing something about what's going on here, but she doesn't think it's urgent. He nods approvingly.
The 'nice' thing about Demonscourge is that because she doesn't (as far as Venn can tell) actually care about how Venn reacts to her barbs, there isn't any practical reason not to radiate the annoyance she's feeling. (She doesn't say anything, of course. That would be Unprofessional.)
Venn loves to stay up late when there's reason to, but she's not exactly interested in shooting the shit with this particular squad, as much as she respects Rowen and Marit for what they do. She's asleep before the other two return, which means she's the first of the four to wake up.
She goes through her morning routine in silence and then sneaks out of the room to see if the mess hall is open.
Oookay. She goes back to their room, and, oh, good, Rowen's awake.
She sits down on the floor next to him. "Sir, I think something unusual happened here last night. Weird mood in the mess hall, and their second-in-command wants me to do some healing for routine patrol injuries, was evasive when I asked about their usual healing."
He blinks. It's far too early in the morning for intrigue, but it seems that intrigue is happening anyways. Okay. What are the relevant considerations...
"Stef gets back from his leave today, so if you want to spend your song-sorcery here, I won't stop you." He pauses to think. "...Don't spy on our allies, obviously, but if there's any tactically relevant information that you can learn licitly..." he waves a hand vaguely. "Be careful, though. The people here are reliable allies. They are not our friends." Urdina isn't stupid, but she can be dangerously optimistic, in his opinion.
He shoos her so he can prepare his spells in peace.
It's the same song as last time, but instead of singing with harp accompaniment, she plays it on a flute. It's still beautiful, and still heals the wounds of the audience, slowly but surely.
(She keeps a watchful eye on the assembled soldiers, before, during, and after, trying to see if she can learn anything more about what's going on here...)
They huddle up pretty pensively. The ones who were on the overnight patrol look pretty groggy, which makes sense if they were woken up from sleeping off their injuries to come get healed; the squad includes what look like four martials and a wizard, which is understrength for a patrol squad but maybe they lost a guy against the hezrou.
Venn nods. "I'll think it over."
She heads back to their room. "I think something happened to their healing situation. The second-in-command invited me to stay here instead of at the garrison, and he was casual about it but he's nervous - I'd say they're not desperate now, but if things don't get better, they might be."
"Urdina mentioned you'd appreciate it if I left her here for a few days, instead of having her on secondary standby back at the garrison. I can authorize this, but wanted to check in with you first" and he's not going to say and be sure she'll be treated well because that would be unprofessional, but he's thinking it.
Hmmm. "Well, her senior bard is starting a two week shift, so unless something happens to him she's not urgently needed back for at least that long. I expect I'll Sending her in a few days to get a status report and go from there. ...Don't send her out on routine patrols if you can help it, it's not a good use of her talents and she's supposed to be on reserve duty."