There's another echo. Echoes start in a myriad ways but this one is reminiscent of her first one: the non-sound of her footsteps changing. It's still rock, but it's different rock, and the light slowly turns red. Red crystals start dotting her landscape, some of them mere glints on the ground, some jutting out taller than she is, sharp points threatening the now-present ceiling.
It's a cave, it's very definitely a cave. The next change in features is floating rocks—from pebbles to boulders, some of them sporting more of the red crystals. The mist starts thinning again and she can see a person in the distance, fighting what seems to be another person, this one made entirely of lightning and as tall as two adult human males.
"Why is it always fighting," she wonders to no one in particular. "You'd think sometimes there would be something for important and historical tax implementation."
She proceeds towards the person and the lightning person, idly wondering if this is going to be one of the ones she can talk to through illusions, or if there will be nothing for her to do.
The person dodges a lightning bolt, and three spheres of red light are floating lazily in their general direction. The presence of a Flesh Golem betrays this person as a necromancer, in another parallel of the first echo she saw. The person is wearing a fairly interesting choice of armour set but it doesn't seem to be hindering them any. They are wielding a scepter in one hand and a long sharp-looking knife in the other, but they quickly and dexterously switch to a long two-handed staff which they use to cast a chilling effect on the lightning person.
And then the mists dissipate completely, the lightning person looks directly at Vetareh, the necromancer shouts "Look out!" and his Flesh Golem tackles her out of the way of a lightning bolt that hits the exact spot she'd been standing on.
What the—?
There's a rush of sensory experiences. Tiredness and temperature and wind and proper sound and the air in her lungs and she's not in the Mists anymore. She takes half a second to adjust, then huffs a little laugh. She did it. She actually did it.
Which of course is precisely when she's tackled by a Flesh Golem.
"Figures," she snorts.
She scootches out from underneath the Flesh Golem, because this is a bad place to be, much as she appreciates the quick save. She dumps a hex on lightning person; she is very sure about whose side she is on, here. Somehow she expects the necromancer will like the effects of it. Then she gives a sharp whistle. C'mon, lightning guy, do that lightning thing again, she dares you.
"Welcome!" he calls back before closing one fist and making a creature made of shadows with six eyes appear out of thin air. It actually looks quite adorable.
The necromancer grunts as he casts another spell but immediately makes another large symbol appear on the ground below the lightning person and as the symbol disappears the humanoid visibly falters.
Not quite yet! Lightning person does nothing visible but the spheres of red lightning start moving towards Vetareh. The necromancer makes a further symbol appear below them, and after a puff of black smoke they start going away from her. "—hey, thanks for that," he says when he notices that this is the third spell that he's cast much more quickly than normal. He switches to the scepter and knife again and points the scepter at lightning person, making skeleton hands emerge from the ground to pull and scrape and punch lightning person.
Now lightning person tries to cast.
It staggers back, and a plague of ethereal green spirit locusts is dropped on its head.
And then the necromancer is covered with dark green shadows and he instantly teleports towards the lightning person and does a series of things a bit too fast to follow and the lightning person suddenly fizzles out.
Well, that's a thing she hasn't seen before. She raises her eyebrows slightly. Okay necromancer, calm down, no need to show off too much just because she's a lady.
"Was that the only one?" she affirms, because she really needs to get that out of the way before she attempts to do anything else.
The shadows around him disappear, and he removes his mask to reveal a handsome if unnaturally pale face with a thin scar from a cut to his right eye. He has one earring on each ear, both of them gold with a bright purple spherical jewel in the middle. "I hope to Grenth it was. Are you alright?"
His minions rejoin him and stand in formation behind him.
She lets out a breath. 1329 AE. That's... such an impossibly large number. She flicks a finger to do some quick illusionary math. 263 years. That... is a very long time.
"I was in the Mists," she says very softly, staring at her little illusionary numbers. "And just finally found my way out. I don't think I'm all right."
"That's—it—it was destroyed over two hundred and fifty years ago—" He takes a step forward, then looks down at his hands and quickly unclasps his gloves and removes his shoulder guards (the fire in these pieces going out as soon as they get detached from him). He leaves the pieces of armour behind and takes another tentative step forward—not so threatening, anymore, without the spikes and the fire...
If there are things to say, she definitely doesn't know what they are. She's just... she's so tired, yet also strangely wired. She wants nothing more than to collapse and cry forever, except for how she wants to never ever cry again and go live a long and aggressively happy life just to spite the Mists, because fuck that fucking place.
"Well. I did it. I made it out. D-do I get a prize?" she mumbles into his shoulder.
"In a manner of speaking. I was... investigating this place."
'This place' being the barely described cave, which now that she can pay attention to it seems rather... expansive. The ceiling is very high—some twenty or thirty meters high—and there are red crystals everywhere, emanating an eerie red glow that's the main source of light in the cave. There are floating stones, boulders—in fact, there's one piece of floating rock large enough to support what looks to be a small stone arena or temple of sorts. There are trails of orange and blue light flowing in the air from place to place, but they don't seem to do... anything. Just exist, and be pretty.
"Each of the three human kingdoms responded differently to the Flame Legion's attacks. Ascalon fled, Orr sunk, Kryta was usurped by the White Mantle. They sacrificed people to their gods on magical stones called Bloodstones." He gestures with his head towards a crystal. "One here exploded. The explosion was big enough to wipe out half of Tyria, except it mysteriously collapsed in on itself and only destroyed this small area."
"Yes, agreed. Um." A little regretfully, she pulls away so she can look at him properly. "Look, if there's no way to take me to a safe place, then don't. This sounds important. Instead, I can aspire to be a duckling, and follow you around. It's not exactly like I'm a helpless waif, here."
"—the Lost Princess of Orr, of course." He sketches a bow that's mostly Krytan except for the foot placement that's more Orrian and a little flourish of the hand behind his back that's distinctly Ascalonian. "I am James Orland, Commander of the Pact and now leader of Dragon's Watch. It is an honour to meet you."
This statement startles a laugh out of her.
"The lost what of Orr?" she repeats, archly. "I'm not a princess. I was in no way in line for any thrones. I'd be closer to inheriting Ascalon's throne, my parents immigrated to Orr to get away from most of the fighting of the Third Guild War."
"It was said that your beauty was such that Grenth and Balthazar fought for your favour, and when their contest could not be decided they brought you to their realm so that you could decide. Some variants of the story include you picking Lyssa instead." Pause. "The stories got one thing right, at least."
There are several things she could say to that, such as, 'Picking Lyssa instead of the two boys fighting over me sounds very in character,' or, 'I see the bards were so enchanted by the idea of a lost beauty that they exaggerated extravagantly,' or, 'That sounds like much more fun than what I actually got.' But none of them come to her lips, because the whole premise is absurd, and moreover, she hasn't been flirted with since she was in Orr. The latter turns out to be more relevant than the former. He is distinctly not unattractive, and he's the first person who's touched her in what feels like centuries, and if he thinks she's beautiful then he can just keep touching her—
She turns a delicate shade of pink, more from that particular line of thought than the flirting. Not that she minds the flirting.
"Um," she says, instead of all of those other, much more clever things she could be saying.
... Right, they are still in a cave, and there are still important things besides her touch starvation, loneliness, and his pretty smile. Right. She doesn't particularly want to tackle the poor man for casually flirting with her. Well, not intellectually, and not necessarily immediately, anyway. Focusing back on important business while she acclimatizes to not being in the Mists sounds like a wise course of action.
"Oh, no, I was planning to sit in a cave forever and count the floating rocks." For some reason her wit is the first thing to come online. Possibly from its frequent use as a coping mechanism in the Mists. ... That might perhaps cause her problems down the road, but she can't bring herself to care very much. At least she's saying something instead of another 'um.'
"Put your clothes back on," she informs him imperiously, "you might offend my delicate princessly sensibilities."
She smirks at him. Oh, this is going to be trouble, isn't it. She's in trouble. Or maybe he is, or they both are. They'll probably find out at some point.
But not tackling him to have her way with him is much easier when he's covered in spikes, fire, and his pretty face is safely hidden away, which makes things much easier.
"No, I'm afraid not. They do what they sound like, though?"
Yep. She will agree to this. She'll even cast an enchantment on herself to make herself a bit lighter, that seems like the smart thing to do when one is a passenger on a glider. If weight were a very difficult thing to mess with, mesmer enchanted bags would be much less convenient.
"Your gauntlets are uncomfortable," she informs him, once she's in his arms.
"I apologise for the oversight. Next time I will remove them." He peers around then walks over to an oddly-shapped boulder that's surrounding a few crystals. He steps on his Flesh Golem's helpful shoulders then onto the boulder, and the air is noticeably warmer there. "Ready, princess?" he asks with no sign of exertion.
And he—
—jumps—
—and a large green glider appears on his back and immediately catches the strong updraft coming from the warm Bloodstone crystals below them. They're still not high enough to quite reach the floating temple but the purposefulness with which James is angling his glider suggests he knows how to get there.
"Oh," she giggles, "yes."
At long, long last, she's not in the Mists. Instead she's free, free, free in Tyria and she can go gliding and flirt with pretty men and finally begin living again. If she hadn't already done quite a lot of crying earlier, she'd be tempted to start again.
"Good. I can teach you to glide sometime, it's really useful. Get ready." And then they reach another updraft—how James found it is a mystery—and now they're gliding above the arena/temple, which has no ceiling and absolutely nothing in it except for a circular pedestal in the middle.
He tilts his head and seems about to say something when a voice behind Vetareh says, "Not this flirtatious," which makes him jump.
"Caithe! I didn't see you there."
"And that was by design," says... apparently it's a woman made of plants. "Who's this?"
Vetareh doesn't jump, but she does freeze, and her hand twitches to her scepter. She does not like being taken by surprise. Being taken by surprise only happens with very, very dangerous things in the Mists. Then she notes James's familiarity with the person responsible, and she consciously wills herself to relax. Fortunately, she did not go so far as to cast a hex, though it was a near thing.
She takes a single measured step to the side and pivots to look at the woman. Plants. Okay. Sure, whatever, not important in comparison to random plant lady being stupid enough to sneak up on her. She's seen weirder things, who cares if the woman is made out of plants.
"Vetareh. Hello." She fixes 'Caithe' with a look. If Caithe was clever enough to be that sneaky, then she is clever enough to know what almost just happened. Hopefully she is wise enough to never do it again.
"She's a friend," James tells Caithe, a touch cold, which in contrast to how he's been treating Vetareh must be quite a shock.
Caithe points a wan smile at Vetareh. "Hello." Then she looks at James again. "Are you...?"
"Trying to figure out why the explosion reversed itself and the trail led me here." The pause in which he tries to get his bearings and not bite Caithe's head off is barely noticeable, but it's there. He assumes a more professional tone. "Look at these marks," he says, gesturing at glowing red marks on the ground that lead to the archway out. "Could these have been made by a torrent of magic?"
"Possibly," she says, not showing any surprise at his sudden shift in demeanour. She throws Vetareh a very short glance before looking at James and continuing. "You think something or someone was behind this? Or was it a natural disaster?"
Vetareh does not actually find it all that shocking that James is cold towards this person. She doesn't really like her either, and she's only known her for about a minute. Still, they clearly have a working relationship of some kind, Vetareh can follow that lead instead of growling at Caithe.
"We might be able to just check," she says, thoughtfully. "Magic of this magnitude doesn't just dissipate. It leaves—echoes." Sometimes to the Mists themselves, as she well knows. Ha, ha. But the Mists are very good at absorbing whatever is thrown into them. Not many things can make that claim.
... Except, perhaps, things that were used to absorb large amounts of magical energy from human sacrifice. Any material wouldn't do for that, it would have to be something that was already inclined to pick up magical energy.
"Bloodstones were used to absorb magical energy, correct? So why would the ones here be any different?"
Caithe looks at Vetareh again, this time with a measuring gaze. "That's actually quite a good idea. Bloodstone magic could be used to reproduce whatever happened here..."
"Good thinking," he says to Vetareh, far more kindly than Caithe did. "This pedestal seems to be at the nexus of it all, so there's a good chance we will be able to reproduce it. We should go find some Bloodstone crystals."
"Thank you," says Vetareh, smiling a little. She likes being clever. "Yes, preferably a few from different sections around here, to get a more complete picture. The shards wouldn't be absorbing the whole picture, just the ones they were magically blasted with."
Unfortunately for her, there aren't actually any bloodstone crystals in the immediate vicinity. Which makes sense, this was the center of the explosion. Instead, they're all over everywhere in this incredibly vertical location. Some, on floating rocks. As a person that does not have a glider.... yeah she's not going to be much use, here. Unless she wants to go splat, anyway.
"I think I'd be getting in the way in collecting them," she observes.
"Have fun."
Well, while they're doing the boring menial labor part, she'll do the tricky scholarly part. She's highly attuned to magic anyway, what with specializing in disrupting enemy magic. Maybe she can get some kind of picture of what echoes they're dealing with here, and how they can best position and use the bloodstone crystals.
Good.
The details of the beginning of the explosion are the equivalent to magical mush to her unaided eyes, but she can see enough of the echoes to see the general arc. The explosion started here, and the waves of magical energy of this flavor went that way, and that other flavor went this way...
She expects to have a decent idea of where it will be best to place all of the bloodstone shards by the time James and Caithe return.
That's interesting. Maybe it was some kind of past drama, or being upset about being interrupted while flirting with her. Or something. She doesn't really know. It's probably not her business.
"Welcome back!" she chirps, brightly. "Bloodstone crystals, please? I think I know where best to put them."
"Thank you," she says.
She peers at them to get a good idea of which flavors of magic each one has, then carefully begins distributing them into positions on the pedestal that look kind of inscrutable to outside viewers.
"Okay. That should do it. And none of these feel so magically charged that they should explode, so if we're careful we won't be looking at a mess."
She smiles at James. James continues to be cute and it continues to be a good(?) thing that he's covered in spikes and fire.
"Not really. Though—I suppose I do need you to not do things. No magic for a little while. We'll essentially be gently nudging faint magical echoes to be a bit louder, and they can get drowned out by other, stronger magic nearby. Which in this case would be just about anything."
It is really nice to just be an expert in a subject again. It's even nicer to solve actual problems that actually matter, instead of running around in a realm where nothing matters at all. She's having real actual effects on the world!! She's solving a problem because she's very clever! Ahahahaha!!!
"Okay," she says, clamping down on her urge to bounce up and down like a small, excited child. "Give me a bit, this shouldn't take too long."
Then she begins gently magically nudging the shards appropriately. A lot of this is finicky finesse, with a heaping of guesswork, but she just so happens to be rather attuned to knowing what signs imply echoes getting stronger. If she's just patient and watchful and careful, she should get it to work...
The Bloodstones emanate light that crosses in the centre of the platform, showing the echo of a person standing on it. There are other people around, wearing white armour and robes, waiting while Bloodstone pours its power into the person in the centre—
—then the person starts glowing, as brightly as the lightning creature from before—
—and explodes, turning everyone around them to ash.
"I saw white armor and robes," offers Vetareh, who's probably the best at spotting little details like that. Since she's had the practice. "But I think that's all the detail we're going to get. It's not worth the time investment, the echo's not going to want to stretch to before large amounts of magic got thrown around. So we can leave now to find and warn him, there's not much reason to stick around."
She looks at him, then raises her eyebrows slightly.
"And you're worried about him still being alive. So." She recasts the enchantment that makes her lighter and looks at him expectantly. "Gauntlets off, sir, I appreciate the explanation, but it can happen on the way there."
Caithe raises an eyebrow at 'gauntlets off' but doesn't comment as James gingerly detaches the gauntlets and stashes them in a small mesmer-enchanted space-warping bag attached to his waist.
"Commander! Are you up there?" comes a voice from the ground level.
"Sounds like someone's looking for you," Caithe says softly.
Vetareh is starting to like Caithe.
She clamps down on the urge to giggle with delight at the gliding, but she permits herself a fond smile. This is still pretty lovely. Gliding on her own sounds fun, but it's also pretty nice to get carried around by a dashing necromancer.
The human nods and looks at James again like it's all in a day's business. She clears her throat. "Canach ordered us to find you. Minister Caudecus is in the area."
"Canach's alive!" James exclaims, and there's a subtle relaxation of a certain tension in his posture that might not have been noticeable before it was gone. "I need to tell him what we just witnessed. Point me in the right direction. ...uh, Caithe?"
"You know what, I think I'll stay a moment. Maybe poke around some more."
"Are you sure? Will you be okay?"
"It's fine, Commander. Remember? I'm a shadow."
He nods and looks at Vetareh.
He nods and looks at the other human woman again. "Lead the way, officer," he says, and Caithe disappears into shadow.
The officer salutes and starts walking towards the other end of the cave. "I believe Canach tracked the Minister into the floating coliseum."
"I wonder what he's up to."
"'Let's hope he's not too high on power.' 'I see he's keeping up his habit of looking down on everyone.'" She pauses, and tries to come up with a third one, and only manages several innuendos. "... Though honestly, there's more material available in the realm of innuendo than anything else."
This time he makes his glider appear before they're in the air, and he doesn't take one of the updrafts again. Instead, he walks to one of the light lines that are pointing up and out of the cave and—
—their bodies are covered by a slightly tingly type of forcefield—
—and he's riding the magical line as if an impossible-to-feel wind is carrying them, up up up...
...that might just be too adorable for words. It's a good thing he's too busy conducting the glider for it to really be weird if he doesn't use words.
Eventually they reach the lip of the crater, and eventually they're far above the lip of the crater. The line of magic ends some fifty metres up in the air, and James angles his glider towards the west. "I can take it from here, officer! Thank you for your help," he calls.
"Yes, Commander!" the woman says, and she starts gliding southwest.
And now there is a pretty view to look at! While she's being held by a dashing necromancer as they fly through the sky! Today is a good day. She happily leans into James and admires the view.
"So I get the impression that I should not be calling you 'James' in front of people if we don't want people assuming things of us," she observes.
—Nope, not doing the first thing that she wants to do in response to that. That would be dangerous. Nope, nope, nope.
She takes a deep breath, because she is an adult, and she is better than her base impulses.
"You're a bad man," she says, instead. "A very bad man who is so very lucky that he is covered in spikes and fire, and really high up in the air. So lucky. But I can promise to be very good and not distract you while we're doing important things. How about that?"
"Some kind of history, yes." He looks at the distance between them and the floating coliseum. "It's a bit of a long story and needs quite some context, but she did something that—at the time—looked a lot like betraying me and her other friends. It turned out fine in the end, and she just shed some light on why she did it and apologised. The whole story involves the reason why I'm called Commander and a good deal of things that have happened between the sinking of Orr and today."
"You most definitely can, although we do not currently have plans to deal with them." Pause. "And it occurs to me that you might want to know... One of the dragons, Zhaitan, the first one we killed, he... he was asleep under Orr, and when he rose he lifted Orr back up. It is now an island. And he was the undead dragon, so he rose many Orrians as undead."
Nod. "Thank you," she repeats. "Sorry, I'm not—one of those people that gets fussy about what happens to my corpse after I leave it, I just. My father was a necromancer, and so I'm opinionated about how the dead are for the defense of the living. Not as some giant monster's playthings."
"Right," she agrees, carefully taking slow, measured breaths. "He's dead, you killed him, his lieutenants are dead, everyone he trapped in their own rotting corpse is either free or on their way to being free. He is dead, and he's not coming back, and if he does so help me I will rip him to pieces with my bare fucking hands—" She sucks in another breath, and closes her eyes. No, calm. "Dead. He's dead. Very dead."
"I don't think there could be a best way. I don't think this is that kind of thing. I think it's just, just bound to be awful no matter how you could have approached it. You don't have anything to be sorry for. I'd rather know than not." Lean. Carefully measured breaths. "The important thing is that the bastard is dead."
"I realize the others are probably just as bad in new and exciting ways, but I am glad you found out with him. I'm glad he was first." Deep breath. She's calming down a little now. "He's very extremely dead. Thank you, on my own behalf and on, on whatever ability I have to thank you on Orr's behalf."
She leans into him and lets herself make a little sigh. Yes, that's very soothing, gliding is so great.
"So," she says, attempting to change topics a little so that she can get some distance from her anger, "if he was one of the dragons, I am definitely available for further dragonslaying. I don't—I don't want monsters like that to exist in the world." Lean. "I figure after the Mists I get to have a long and aggressively happy life, it's not my problem if they just so happen to be stupid enough to try to get in the way of that."
"Good." She smiles prettily up at him. "You're..." She's not sure how to put her feelings into words without it coming out wrong. It's much easier just to say something witty and irreverent, she has a lot of practice with that. Not with feelings. "... I'm glad you were the person I landed on straight out of the Mists. I like you."
He goes through the doorway on the wall that's still standing and there's another wall with another doorway on the other side of that space, but he stops a couple of feet before it and peers at the spot on the floor directly in front of the doorway.
There are several circular holes on it.
"I think so. Hmm. Give me a minute." He closes his eyes then grunts, which causes his hands to glow green and two small creepy corpse-y things emerge from a green glow on the ground. "I'm gonna use them as bait, see if there's a timer or something."
He laughs, and one of the bone minions runs on ahead. Several spikes emerge from the holes and pierce the minion, making it melt into slimy shadow that eventually dissipates. The second bone minion runs ahead as soon as the spikes are gone, and they don't emerge this time. "Couple of seconds..." Then that second minion runs back and the spikes kill it. "Yeah, timer or something."
"I mean, not really! These are not very subtle, but they're in the way of everyone that would want to come through! So people that live here can't go around them and have to do the whole song and dance every single time, and the people that explore the place can easily see them and avoid them with casual minion sacrifice! ... Or possibly poking it with a stick, it might have been smart to try that, too."
"An illusion of a rug over it would have helped, and wouldn't leave holes after use, but that doesn't solve the practicality problem for the people living here." Huff. "But maybe there's an off switch somewhere we don't know about, or it got stuck always on from the explosion. ... Fine, maybe this was actually practical at some point in time."
There's another trap by the next door but the next "room" contains a plant person, a human, and... a charr.
"Canach, glad to see you're alive. I was afraid you'd been caught in the blast."
"Hmm," says plant person.
James nods. "Your troops?"
"Some of them are still looking for you," he says, curtly and professionally, "and the rest are forming a perimeter around this place. But the minister is my job. And then I ran into Rytlock and Marjory."
"Who's that?" growls the charr, hiking a thumb at Vetareh.
"Canach, Marjory, Rytlock, this is Vetareh. Vetareh, these are Canach," he nods at the sylvari, "Marjory," human, "and Rytlock," charr.
Huh. A charr. ... Okay. It's not like she's met any before, and it's not like this one could have possibly taken any part in invading Orr. James isn't freaking out, so it's probably fine. Even though the charr is blindfolded. For some reason.
"Hello. Pleasure to make your acquaintances." She considers how to explain herself, and decides to make James do it. These people seem a bit too important to accept the handwave of 'he found me in a cave,' and she doesn't particularly want to get into 'I fell out of the Mists' right now.
"I found her in a cave," James provides helpfully.
"...of course you did," sighs Canach. Rytlock grunts, and Marjory smiles and waves at her.
"Anyway, Canach, you're here under the orders of...?" Marjory asks.
"Countess Anise's. I have been tasked with ensuring the well-being of the minister, who is innocent until proven guilty."
Vetareh smiles a little at James's explanation. Okay then, finding her in a cave is an explanation suited for everyone.
"Well, the innocent-until-proven-guilty minister might have eaten quite a lot of magic from the bloodstone, so he might be troublesome to return home safely. Or primed to explode. I'm not actually sure. So, uh. Be aware of that."
"If he did, we can't just let him loose on Kryta... or maybe all of Tyria is his prize this time," says Marjory.
"The safety of the world is outside my remit," Canach says, neutrally.
Six mesmer portals choose this moment to appear, and White Mantle troops emerge from them. "For Kryta!" one of them shouts.
"We have company," says Rytlock, drawing his sword.
"Why am I not surprised."
Those portals are alarming, she makes a note to keep an eye out for them in the future, and try to find the person responsible. She doesn't like ambushes. But since they've been ambushed, clearly it is her job to destroy any enemy casters. Are there any obvious candidates for her to torment?
Eenie, meenie, miney... ooo, that one looks like an elementalist. She'll take that one.
She's in a bit of a rush, on account of the ambush, so she'll make this quick. Hex, hex, hex, one after another—backfire, wastrel's demise, wastrel's worry. The first will drive any spell someone casts to instability so that it, well, does precisely what the name implies. The latter two will prevent easy hex removal of the first, and also explode a little if no spell is cast. Pick your poison, elementalist, she's got all kinds.
Her interrupts are going to be held in reserve for now in case anyone looks like they need it, and the group hex that slows down enemy casting and speeds up ally casting is going to wait on them being a bit more grouped up.
Her interrupts turn out to be unnecessary; with the help of her first hexes and the rest of the group they all make short work of the White Mantle.
"These guards weren't affected by the Bloodstone like the others I've fought," James says. "They must have arrived after the explosion."
"Then it is likely they came with Caudecus," says Canach. "We're close."
The next fun thing in this house of delights turns out to be another Bloodstone crystal, this one thin and taller than James, and as soon as they spot it the crystal connects to everyone there with a red lightning stream. Vetareh feels no pain, but on the other hand she does start feeling rather fatigued...
The flow of the lightning stream reverses itself for a second and then the crystal explodes into dust, and the lightning stops.
Canach nods curtly at her. "Good job," he says.
(And James has a mask so Vetareh doesn't see the expression he's wearing as he looks at her.)
She definitely can't! It is again fortunate that he's covered in spikes and fire, but this time for reasons she's not aware of.
"Yep. Honestly, what kind of shoddy magical work is this?" she mutters, stalking forward. Hex, hex, hex, one explosion after another. Bye crystals, you will not be missed.
"To be fair, I needed to learn fairly ancient magic to be able to counter these, myself," James comments lightly.
"Yes, that is impressive," Marjory adds. "Countering the magic of these Bloodstones returns whatever magical properties it absorbed. I know a certain big-eared asura who'd love to be here to study this..."
"I heard that!" comes a slightly distorted young voice from somewhere on James's back.
And James freezes.
Canach... looks at James.
"Taimi..." James starts. "How much... have you heard...?"
"Oh, don't worry about it, pooh-bah, I'm not listening all the time, I have better things to do with my time than spy on you," says the voice coming out of the probable communications device attached to the neck of James's armour. "By the way, nice to meet you, princess!"
"Princess?" asks Marjory, who looks like her face is doing its utmost not to turn into a smirk, while Rytlock starts laughing.
So Rytlock is clearly a sadist, and she was a fool to not immediately be racist towards him based on his species. A fool.
Still, she doesn't want to stretch out this agony any further, so: yes, let's lead the way with James. While everybody no doubt giggles behind them. Yep.
"This is your fault," she informs James, matter of factly, but without any real heat.
"I admit to that," he nods, and onwards they go.
The next room contains two more Bloodstone crystals, but these don't react to their presences; instead, they seem to be feeding forcefields around two Bloodstone elementals.
"Mmm," she hums, peering at this. "This is a bit better. The shields look passable. But putting these after the draining crystals just makes it obvious how to break them, so I don't think it's into the realm of 'good.'"
She considers. "We're in a rush, so I'll try the quick method for dealing with ancient magical artifacts."
That is, hitting it. She picks a bloodstone crystal, and dumps the wastrels' hexes onto it. It's not like the crystal is going to be casting anything. Hopefully the hostile magic will cause the crystal to turn unstable to start draining magic, but if it doesn't, they have a spare.
That works; the drainage hits the closest elemental's shield and both shield and crystal explode.
Elemental is not happy with this. Elemental charges. James summons a Flesh Golem to intercept it in its path—it's shorter than the elemental but bulky and made of muscles and spite, so it does its job.
Ugh. Physical attackers. Why. Who would do that, when magic exists? ... Probably people that are annoyed with people like her, really. That's fair enough, actually.
She's just going to chain wastrels' hexes. And stay far away from it. She is squishy and delicate and looks better when she's not a smear on the floor.
He grunts in what sounds like an affirmative sound!
"The Commander's taken worse," says Rytlock.
"Like that time with the puppets," suggests Canach.
"Or in Tarir," remembers Marjory.
"Or the paneer incident," Rytlock grunts.
"Rrrr," shudders Marjory. "Let's not talk about the paneer incident."
She edges a little closer, but not quite as far to the door, then purses her lips and tries to get a feel for the magic on the other side. Luckily for her, she has had so very much practice feeling bloodstone related things lately.
'Large bloodstone crystal on the other side. No large power source indicative of person/thing that absorbed the bloodstone's power,' she writes, where everyone (except, she supposes, Rytlock, unless his whatever-he-has is good enough at detail work to catch illusionary letters) can see it. She looks at Canach. He's the one that's supposed to be doing the 'rescuing' of the minister, after all, this seems like it's his show.
No further noises seem to be forthcoming.
"Sounds like we have some fun ahead of us," growls Rytlock.
"I will take the lead, Rytlock," says Canach. "I was given specific orders on how this was supposed to be executed, and cannot afford for you to blindly smite."
"If that's a blindfold crack..."
"Commander, care to take the door?" Canach says in lieu of responding.
"With pleasure," says James, opening the door with a kick.
Canach is the first to rush in. "Minister Caudecus, it seems that you have..." He pauses and looks around. The room contains a Bloodstone crystal in the centre, surrounded by White Mantle. No one's obviously ministerly. "Oh. He's not here. Feel free to smite."
"With pleasure."
James opening the door with a kick: kind of hot. Not that this observation shows in her face, or anything, her sense of professionalism isn't inclined to let her sink into eating the eye candy. ... Proverbial eye candy, since he's still covered in spikes and fire.
She surveys the room and—for the love of Dwayna they're still not grouped up—
"If we're smiting, can we get them to clump up in a large convenient group so I can hex them all?"
"With pleasure," says James before he grunts and sends a gauntlet made of shadow in the direction of the White Mantle farthest away from the group, and then the gauntlet is pulled towards them and every other White Mantle in the room is dragged with them. "Clumpy enough for you?"
There's a fair share of elementalists and mesmers on the team.
One of the White Mantle—this one's wearing finer robes, probably a lieutenant or something—gets up with a roar and swings her enormous hammer overhead to hit the ground with it, causing the ground to literally crack and shake. "Do you actually think we'd let you take him from us?"
"He's not yours to keep," says Canach from where he's getting up.
"These fools must be taught their place!"
Whoops, down goes Vetareh, that's annoying.
"Already know," she grumbles mostly to herself, as she drags herself back to her feet, "above you, but thanks for checking."
Right, let's take this anger out on—uh, not the mesmer, the mesmer has several copies, and she cannot actually tell which mesmer is the real mesmer—the elementalist. She would like to dump her trio of mean choice hexes on them while she tries to figure out how she can tell which member of the clone brigade is actually real. Damn, she hates fighting without enough knowledge of the magic at play, this is so annoying, she's going to have so much studying to do.
She appreciates James very much, and would probably appreciate him more if she were less busy. However: she is kind of busy. She interrupts a spell from someone else that looks large scale and nasty, recasts her stolen speed hex just before it dissipates over its subjects, and also does her best to persuade that one elementalist to curl up in a ball and cry about the bad woman and her hexes. This is much more her element than dealing with large physical combatants—keeping track of a bunch of things at once, flickering her attention around to whomever seems like they need it the most, and very quietly causing a lot of trouble.
Vetareh rolls her eyes, and then about five seconds later, the Important Lady no longer has magic from bloodstones empowering her. It's almost like it was a bad idea to put shielded elementals in front, in a place where Vetareh could safely figure out how to dismantle the shield. Instead of not doing that.
It's so nice to have her hard work appreciated, except also ow.
She growls, then picks a mesmer to put a hex on, but hexes are too slow. She needs speed, so she casts her spell to viciously twist the hex to shatter it—that was a clone, but at least she knows which one is real now—and then the real mesmer can eat several interrupts, in a row, because fuck them.
Canach uses that moment to knock said mesmer out.
But there goes the lady with the shield again. And more White Mantle going after Vetareh.
Except, of course, now James uses some countermagic of sorts—on the Bloodstone crystal, creating a connection of thick red mist between himself and it. He positions himself so that this red mist is touching the White Mantle's shield until it implodes—and then the shield is on James himself.
"KILL THEM! KILL THEM BOTH!" shrieks the dazed White Mantle.
James is so great, and she's going to tell him so when they are not in the middle of... this thing.
"I'm just going to hide behind you now," she informs Canach seriously.
She takes the opportunity to steal someone else's magical energy to heal herself, because ow, and then goes right back to what she'd been doing before. Priority towards the ones that are trying to kill her, because she'd like to not be dead, thanks. Also, somewhere in that, her stolen speed hex ran out, that can be reapplied.
And in due time the opposition is reduced to only that one unfairly durable lady, who's finished by a blow of Canach's sword. "Well, that was that, then," he sighs. "You have a peculiar fighting style," he directs at Vetareh. "I hope you usually have people around to hide behind."
Vetareh swallows her shriek and forces calm.
The gods are gone. They have left. Resurrection does not work. Death is final, except in the cases where one's soul can be chained to their rotting corpse and twisted into a puppet by a monster. Dragons exist, and want to eat the world. Without Grenth, the Underworld might fall into chaos, and all the souls therein might be eaten by whatever happens to be hungry. It all seems like a cruel, cruel joke. She's out of the Mists, but now the whole world is broken.
This is not calm. This is distinctly not calm. This is cold unrelenting fury at the injustice of it all. Strangely enough, it's not as debilitating as one might expect. Sort of the opposite. The world is broken. There are no gods to fix it. Therefore; it's her job.
Or, well. Not just hers. Other people also exist in the world, and she's hardly going to get anywhere useful with her god complex if she cuts herself off from them. And James is absolutely right, and she knows it. There is a time-sensitive thing that needs doing, and she does not have time for this.
"... Yeah," she agrees. She sounds calm. She doesn't know where it's coming from. "Time-sensitive quest first, then I can explain my tragic backstory. I'm good to go."
Because clearly she's not flinching and leaving now just because she knows death is permanent. As fates go, death isn't the worst one. She'd know.
Oh, oh honey no, she doesn't think he did anything wrong.
"Hey, no," she murmurs back. Fuck it, discretion's in shambles and she's no longer concerned about keeping a lid on where she came from anymore. He's wearing spiked and flaming gauntlets, but she can still reach out to (briefly) hold his hand. "It sounds like they've been gone almost as long as I have. It'd just be—normal, to you. And it's not exactly easy to relay almost three hundred years of history, especially when it sounds like the history's been so busy. It's okay."
She considers commenting that it's not the most cheerful homecoming, but then decides that she doesn't want to potentially persuade people to ask her questions just yet, so she stays quiet and looks out at the magic storm. Welcome home, Vetareh. Here's your new world.
Aaaaand now she's back to being fully sad/angry at the brokenness of the world again. Hooray.
"So, Commander, you really think Caudecus caused the blast to reverse itself?" asks Marjory.
"Possibly. Vetareh, Caithe, and I found ground zero and determined something or someone soaked up most of the magic."
"Hmm. The timing of his escape was suspicious," muses Canach.
"He might not be the one to have soaked up the power. Correct me if I'm wrong, but I'm getting the impression that he wouldn't have been brave enough to personally try it. It'd be risky to put that much power into someone. It's more likely to kill the subject than anything else. Most mortal beings just aren't able to handle it."
They reach the top of the stone stairs, right outside a door to a circular room that's presumably the coliseum. James raises a finger to his lips again—
—but it turns out to be quite unnecessary; with the way someone's yelling in there, they wouldn't hear the party anyway.
"Why do I feel like I'm repeating myself? YOU follow MY orders! I don't know where these delusions are coming from... There is one White Mantle, do you hear me? ONE!"
"Minister, I understand but—"
"But! But! Quiet! Now tell me again what this pile of rocks can do. Are there magic words? How powerful is it? Well...?"
Canach walks in and starts his speech: "Minister Caudecus, it seems you have been taken prisoner by the White Mantle. Please, allow us to return you to the safety of the Royal Palace."
"Let's drop the charade, shall we, you ignorant leaf! I will not be returning to Divinity's Reach until I wear the crown!" calls a man who's presumably minister Caudecus, standing atop a standing ground on the coliseum wall across the room from them. There are two more White Mantle to either side of him, high-ranking if judging by the robes, as well as several other White Mantle scattered in the actual coliseum, all of them surrounding a pile of green-purple stone and taking pieces of Bloodstone crystals around to it. More White Mantle start filing onto the top of the wall surrounding the coliseum, coming from a staircase behind the minister.
"So you're saying," Canach continues, neutrally, "that you work with the White Mantle."
"Are you quite touched? I'm their supreme leader! And they will carry me all the way to the throne of Kryta!!"
He offers James another one of his meaningful looks.
"Then by the providence granted to me by Countess Anise, Caudecus Beetlestone," intones the sylvari, "for the crime of high treason I sentence you to death."
"Get them! Turn this thing on!" Two White Mantle do something to the pile of rocks, and it begins floating and taking an... unusual shape. "What do you think of my latest find, Commander? It was a bit of a fixer-upper, but nothing a few Bloodstones couldn't mend."
Vetareh sighs heavily, and waits for the floating pile of rocks to inevitably get shielded, because no one in the White Mantle seems to have an ounce of creativity. They seem to just be shoving bloodstones into everything. She hopes the Minister isn't married, because if so, the spouse must be very unhappy.
This one hits significantly harder than the Bloodstone elementals. And through whatever vagaries of fate, the White Mantle have noticed she's a mesmer, now, and there are three of them going her way. James's Flesh Golem tackles one of them and James himself is holding another one off.
The third one's hers, then. (Also, James is great.)
Her hexes don't really slow the third one down enough for her taste. She decides that, actually, now is a good time for her knife to see some use. For some reason her attacker was not expecting her to produce a knife from a sleeve and flicker forward to stab them in the jugular. Weird. Not really her problem, though. The blood maybe is, but that's a for-later problem.
She goes back to enemy harassment like she did not just viciously stab someone. Hello, spellcasters, Vetareh will be your worst nightmare for this evening.
"I wanted to see this thing trample Kryta! Get in there and save it!" growls Caudecus, and a couple more White Mantle jump in and do something to make the Jade Construct get shielded again.
(The others are respectively either fighting it or downing other White Mantle.)
One curse here, one reaping there, the spirit of an ancient dwarven king from behind, and the pile of jade crumbles to pieces.
And then out of completely nowhere they are all trapped in place and unable to use magic, courtesy of a mesmer spell by the lady standing next to Caudecus. "You will not stop me!" Caudecus raves. "The Krytan throne was built upon White Mantle blood, and we are its rightful heirs!"
Son of a bitch. She should have expected this and countered it. It's not really clear how she would have done that, but she should have, clearly. She hates not having complete magical understanding of everything around her, and she especially hates losing. She can't help but feel that this is a personal mark against her honor as a mesmer, to get beaten at her own game. Rrrrrgh she's going to learn all of the magic ever and show everyone in the modern era why Orr was a magical force to be reckoned with.
How does the trapped in place and unable to use magic work, can she tell, is there a way for her to wiggle out of these stupid restraints so she can shove half a dozen hexes and several interrupts down the enemy mesmer's throat?
Hmmmmmm maybe, if she doesn't get distracted by the truly absurd amounts of magic appearing behind Caudecus in the shape of a floating humanoid with bird feet in golden armour. "You are a heretic, Caudecus! And you shall lead no White Mantle, for I am their GOD!"
"What? It—it can't be...!"
Well maybe there's this...
"I am the last mursaat. Many years ago, you knew me as Lazarus the Dire. I have returned from the brink of existence!"
"No!" cries the minister. "You are a false god! The White Mantle is mine! Don't listen to him!"
Perhaps if she looks at that thing...
"Empty words formed by the forked tongue of a snake. The human seat of power and its current monarch are inconsequential. We are destined to face more virtuous pursuits."
Aha! She can shatter the hex!
Right, she only gets one chance at this, and she'll be the only one not still frozen, so she'd better not waste it. Luckily for her, there is a very large magical thing nearby, who is very loud. It's awfully easy for little things to get lost in comparison. Like when she needed magical silence to study the echoes; the enemy mesmer might just miss Vetareh breaking free. She's got to make her one chance count, which means picking her moment. She shatters the hex, stifling a little whimper at the pain; she did not make this spell to be nice, it's for shattering hexes on enemies, not allies, but it will do in a pinch.
Instead of immediately falling to her knees from the release, or rushing at the enemy mesmer, or giving any indication that she broke free whatsoever... she stays completely still. There's a slight twitch to her limbs after she breaks free, and the slightest of quivering from the pain of the shattered hex, but to the casual viewer from far away, nothing has happened at all. There's no reason to give herself away, after all. Her scepter's still in her hand, she's armed and ready and waiting for her moment to catch everyone off guard.
"My true believers, you're welcome to seek shelter in my light. To those who doubt... you're welcome to burn." And all the White Mantle except for Caudecus and his protecting mesmer catch fire.
"Don't stand there with your mouth agape!" Caudecus yells at the mesmer. "Get me out of here!"
Now looks like it's a good moment.
"No," she hisses, and slams the mesmer with an interrupt.
No time to waste, she has to capitalize on this moment; she sprints forward. She'd been hoping she'd have enough time for her shatter hex to recover from being used, so she could free someone else, but clearly she's not getting that. Instead she'll will just have to handle this herself.
Interrupt. Then the stolen speed hex, just for good measure.
Come on come on come on, get to her soon enough to stab her before she does something else, come on, she doesn't have infinite interrupts she can't interrupt the next thing this woman does—
She makes it to her and her knife's in her hand and she is going to fucking stab her—
Rrrrgh—!
"Bitch," she snarls, but this woman is now more useful alive than dead, so she checks her knife and instead breaks her nose.
Then she grabs her by the hair and brings the knife to her throat so she can't fucking do anything else, the bitch.
"You surrender," she informs the mesmer, in a tone that says there is no space for 'no.' Her knife is very sharp, and it agrees. "You will end the hex on them."
That second one: also not a request.
Snort.
Though, 'new guild'? She likes these people. While she doesn't know them very well, what she's seen so far has been pretty good. The words 'Can I join,' go unsaid. She probably hasn't known any of these people long enough to make it something other than awkward if she asks for membership.
Vetareh huffs a little laugh.
"Yes. From just before it blew itself up. I, uh."
She stops. The next words don't come, for some reason. Why is this so hard to say, it being hard to say is stupid. Fine, whatever, she's a mesmer, finding ways around problems is her thing, she can just figure out a different way. She makes her voice light and sarcastic so as not to engage with the complicated web of emotions involving her state for the last several hundred years.
"I decided that Orr just wasn't scenic enough and took a lovely stroll in the Mists."
"It's an asuran invention that allows quick transit. Any functioning waypoint can be used to go to any other waypoint, if you've been there before and can identify it. I have a few keys that will let you follow me even though you have never been to any waypoints in Divinity's Reach."
She distracts herself with the weight lightening enchantment while something in her stomach does a lovely little flip at 'my princess.' That... certainly feels different than before. Less affectionate teasing, more sincere affection.
Arms!
"Your princess?" she wonders, going for wry or arch and... only really making it to 'barely concealed delight.'
When he jumps without a glider, she gives a little startled yelp, clinging to him in alarm. "James—"
And then he activates his glider and she finds herself laughing dizzily with delight and relief and how much she really, really wants to kiss this smug bastard.
"You're—you—" she begins, but she can't get much of anywhere in that sentence, she's too busy laughing.
There is a door on each side of the ship, and James takes the one on the left. There are a few people inside, but the one closest to the door, a grey charr, salutes James. "Commander!"
"At ease, Captain. Before anything, let me introduce you—Captain, this is Vetareh; Vetareh, Captain Almorra Soulkeeper."
"Did he? Good on you," says Soulkeeper. "It's an honour to meet anyone the Commander considers a friend."
James looks at the charr again. "I found Canach—alive—and we ran into Minister Caudecus."
"Did you get him?"
"No, unfortunately he managed to escape, but we captured one of his main lieutenants, Lady Valette Wi of Divinity's Reach."
She growls. "The rot runs deep in that court."
"Deeper than I expected," James agrees. "We are going to find him."
"Good. And did you find out what was behind that blast?"
"I'm afraid so. It seems that the White Mantle have been experimenting on the Bloodstone for a long time, here, and eventually it gave—but Lazarus the Dire, a mursaat, somehow absorbed the released energy and returned to life."
"Burn my fur, I thought they were extinct!"
"Me, too. He seems not to be interested in the Krytan throne, though, and mentioned seeking 'nobler pursuits.' We can only speculate about what that means. We also intend to find him and question him."
"Let's not make the mistake of trusting the mursaat; it did not go well last time."
"We will not. Now if you'll excuse me, Vetareh and I have matters to attend to in Divinity's Reach."
"Understood. The Pact will stay here for the time being to see if we find any more survivors or kill any more White Mantle scum."
The charr goes off to do something else, and James looks at Vetareh again. "Okay, so, that," he points at a floating rock with a blue light coming from it, "is a waypoint. Here..." He reaches inside one of his bags for a marble-sized squareish wooden object with a rune inscribed on it. "I'm going to step into the waypoint and, after I disappear, just come after me while holding this. It'll be obvious what to do." He offers her the object.
There is a blue flash, and a faint sense of movement and time, and then the little wooden rune is gone and she's standing on a cobblestone street of a huge circular city. It's surrounded by an incredibly tall wall, and they're closer to it than to its centre, where a palace towers above everything else, visible only in the small spaces between buildings.
James is there, waiting for her. "Welcome to Divinity's Reach."
He laughs, then stops before a wooden door embedded onto a stone wall that seems to be surrounding a district of the city.
There's a guard in front of the door. "Commander!" he salutes, but then relaxes. "Good to see you again."
"Nicholas! Haven't seen you in a while. Was the baby born? How's Tiffany doing?"
"She was! A cute baby girl, we named her Liseh, looks just like her mother, the gods be thanked. Tiffany is recovering but, you know her, she can't wait to be out and about again."
"Tell her I sent my regards and can't wait to meet Liseh."
"Will do, Commander!" And with that, the guard opens the door into the district.
Inside the district ("District Salma, it's a residential district named in honour of the Queen who was instated after the White Mantle were defeated, a few years after your time.") her suspicions are confirmed. That's Maria, she used to be a soldier in a squadron dedicated to fighting the centaurs, but she was injured in a fight shortly before peace talks succeeded so she decided to retire early and become a baker. This is Ivan, he works as a clerk at the Black Lion Trading Post and moonlights as a poet. These are Irinna and Wolter, actors, married to each other, who recently starred in a production for the Queen about court intrigues and forbidden love. This is John, he's a very skilled carpenter who talks James's ear off about twenty different things in two minutes and does not let him walk away until he's accepted a little enchanted wooden box that can keep daggers preserved from rust or loss of sharpness.
He is greeted by many people, and has similar knowledge of their backgrounds. Some are curious about Vetareh, but all seem satisfied by the "found in a cave" explanation.
And after a few more minutes' walk they reach a three-story building, built with fine stone and looking as if exquisite care was taken so that it not look worn or old. A small garden plot in front of it is tastefully decorated with exotic flowers from all over Tyria, including some that must be—and in fact are—using magic to stay alive in this climate. "Welcome to my humble abode."
It's delightful how everyone is satisfied by this absurd explanation. Vetareh is smiley and polite and even makes pleasant small talk. Hello! She is a mesmer, she assisted the Commander with a problem. This is her first time in Divinity's Reach, it's such a lovely city, she can't wait to see more of it. Any recommendations for nice vistas or places to visit while she's here? Thank you, that sounds lovely, she'll try to make it there. Sorry they really must be off, it was a pleasure meeting you, have a good day. It's been a while since she made pleasant small talk, but it's not hard. And it's nice to just talk to people, again. Soothing. She's not a ghost running around in looping echoes, she's a person, and she can talk to people.
When they reach his home she smiles up at it, especially the garden. It's cute and delightful and she loves it immediately. Then she quirks an eyebrow at James. "So this is you when you're being humble, then?"
"It is in fact much easier to move all kinds of things from one place to another," he agrees, closing the door behind him as he enters.
It's... large. Very large. Noble large. With decorations and nice wood and well-tended-to plants and all that jazz. The entrance hall has stairs going up as well as doors leading to various living rooms in subtly different styles. He leads her to one inside which a bookshelf can be seen.
Goodness, look at it all. It's bigger than her parents' house in Arah, and her parents' house was distinctly not small. It's much larger than what her own more modest apartment had been. She's hit with a bizarre wave of Aaaaaa I'm in his really nice house aaaa and he likes me and we're probably going to end up in bed together aaaaaaaa what do I do, what do I do, it's all so great, that gets politely stomped on. No, she is not going to be intimidated by a large and pretty house, that would be weird. Especially after everything else. Besides, he's here, and he's... not intimidating, or at least not in the daunting sort of way that might give her pause. She knows what she's here for: James, not the big and pretty house.
She trails after him accordingly. "Well, inherited or not, it's lovely. Do you live alone?"
"As much as I live here, which is not much, I will admit. I have a couple of people who work here but they do not live here permanently." The room has: books! It's not too large, fairly cosy actually, and has a couple of sofas and armchairs as well as a pretty marble set of some Krytan board game Vetareh's probably never seen before. "Does this seem like a good place to talk about the history of the world up until this point?"
"It has not happened in my experience," he agrees. "Let's see how to start, then... A few years after you—left Orr, the charr cast a terrible spell that turned all of Ascalon into a charred crater. Not everyone died, but many did. They simultaneously launched offensives against Kryta and Orr, boasting numbers and magic hitherto unsuspected. One year later, Orr was sunk by Vizier Khilbron's spell. The Krytan military was also incapable of stopping the charr, and that's when the White Mantle showed up—they had powerful magic conferred to them by their gods, the Unseen Ones, who were in... vis..." He pauses. "We... could see Lazarus."
He squeezes her hand. "A year after that, most of Kryta was under White Mantle rule; the royal family was in hiding and wanted. The White Mantle periodically went through the towns and cities with the Eye of Janthir—a big magic pyramid with an eye inside it that could detect people who were the Chosen Ones. It was seen as a great honour to be a Chosen One, and the White Mantle took those people with them to—I'm not sure what they told the populace they did with the Chosen Ones, but they were never seen again after that."
He laughs. "There was a prophecy that said they would lead the White Mantle and their masters to their ends, but I do not know how the Eye knew who was a potential prophecy-filler, no.
"At any rate, a year after the White Mantle took control the Ascalonian prince led a band of refugees to cross the Shiverpeak Mountains to Kryta. He died on the way, but the refugees eventually did cross, with help from the dwarves. And it turned out that a handful of them were Chosen, too, but they found out about the sacrifices and escaped the White Mantle with the help of the Shining Blade, an order sworn to protect the Krytan royal line. The Shining Blade was then sold out by a traitor, but not before the Ascalonians took a boat in the Maguuma Jungle to the Crystal Desert."
He nods. "Throughout these travels they were being helped by this wizard who told them they should go back to the Shiverpeaks next in order to find the last Seers, who would be able to provide them with a magic protection to the mursaat's most powerful weapon, a form of magical torture called Spectral Agony. So they went there."
He grins. "So. After that, they went to the Ring of Fire islands, where some mursaat were holed up, and fought them there, but the wizard who was helping them turned out to be the undead lich of Vizier Khilbron. The White Mantle's sacrifices to the Bloodstone were powering a seal on a portal to the Mists in a volcano, there, and Khilbron tricked the Ascalonians into breaking the seal and releasing demons called Titans into the world. Titans apparently had a bone to pick with the mursaat, because they systematically hunted them to extinction—with Lazarus being the exception, there. The Ascalonians also killed Khilbron again because he wanted to control the Titans—I don't actually know why, but it was presumably bad."
"So the Vizier did actually become an undead lich after blowing up my country. Great. Wonderful. Glad he's completely dead, then. What spell did he cast, though, it's not like any normal large destructive spell would end in becoming a—damn, there I go again, I'm sorry. I am very easy to distract when it comes to how magic works."
"—huh. Yeah that could be him. So, there was this bodyguard who let out a magic scream when he died that turned the Jade Sea into jade and the Echovald Forest into stone. His spirit returned a long time after that to try to exact revenge and become corporeal again, and his influence created a horrible affliction that turned people into monsters. After he was defeated—by that same man and some other people—Cantha created the Ministry of Purity to deal with the Afflicted, and later they expelled all nonhumans from Cantha, closed borders, and that's the last we have heard of them in over a century."
He shrugs helplessly. "It's what the history books say, the serious ones, so it must be true.
"So, about Abaddon: there were six, not five, original gods. And they also did not create Tyria, they arrived here from elsewhere. Abaddon was the god of secrets and he was erased from history and trapped by the other gods."
She pauses to digest this. For a woman from what had been the most religious country in the world, with the sacred city built by the gods as its capital, it's certainly a lot to take in.
"... Kind of ironic, that the god of secrets becomes himself a secret. Okay. Extra, secret god, I'll roll with it. Uh. The gods arriving from elsewhere makes sense when considered with how they left, I suppose. They might have been godding it up in some other world, first. Then when this world became tiresome or inconvenient, they left. Which is incredibly insulting, actually, I would like to reaffirm my newfound atheism."
"It is not, I should say, universal belief that they have left. Many people think they merely chose to become less active. No one has been to their realms and returned in a while, and even then Grenth was not one for public appearances. And Mad King Thorn showed up again last year after two centuries gone, so who knows."
"Well, if they chose to become less active, then I still have a problem with them, because clearly the world is not okay. Grenth might be off the hook, but where's Dwayna flying around helping the injured? Where's Melandru helping restore the newly risen Orr with life? Where's Lyssa with her sneaky 'hey guys be happy,' thing? I suppose Balthazar might be happy with going to war with the Dragons, but he's not helping, so where is everyone? If they're to be my gods, then they damn well need to take a sliver of responsibility for what happens in the world. Otherwise they're just powerful beings that fuck with us, and as you might have noticed from my opinion of the Dragons, I'm not okay with those."
He reminds himself that he'll kiss her after storytime and controls his immediate urge. "That is a sentiment I can agree with.
"So, Abaddon was trapped in the Realm of Torment, but the Warmarshal of the Elonian country of Kourna, Varesh Ossa, was his follower, corrupted by his influence. She started a plan to bring about Nightfall—the return of Abaddon and eternal night. "
"No, they did not. They did, however, grant a gift to the Istani Spearmarshal, Kormir. The other Elonian countries waged war against Kourna and the Warmarshal, and that same Ascalonian from before joined Kormir and the Sunspears—an elite group of fighters from Istan—against her. She fled north through the Desolation—a part of the Crystal Desert that was turned caustic and lethal by the gods' war on Abaddon when they imprisoned him—and they couldn't go through. So they freed the undead lord Palawa Joko so that he'd help them cross."
Her hand tightens in his and she stares. "They did what. But. He. But. No! No why would you—I suppose the world was ending a little but they—but he—Orr was very fucking lucky he went south instead of north! He killed many people! Trapped! Many people! As his undead servants! Souls! In their corpses! Is he still running loose did they stop him?"
"They did not," he sighs. "They stopped Abaddon—killed him, Kormir took his power and became goddess of knowledge—and the Sunspears fought Palawa Joko tooth and nail after he restored his army, but he conquered all of Elona, eventually, and unified them under his rule and—he is still king, there."
She opens her mouth to reply, and all that comes out is a hoarse whimper. She closes it, then her eyes, takes a deep breath, and opens both to try again.
"Let me. Let me get this straight. A mortal ascended to godhood by helping to kill a rogue god. Which they got to. By releasing the most terrifying and amoral undead necromancer king that history's ever seen, who was only barely defeated, and could not be killed. And she did not use her new divinity to put him back. Or kill him! Or tell mortals how to kill him, since she's the goddess of fucking knowledge."
"Definitely an atheist. Definitely a fucking atheist, unless Grenth shows up and says that he thinks the rest of the gods are nuts, but he's been taking fucking care of us after we die, and he's very sorry he can't do resurrections anymore because he needed their help for it and they fucked off! That's it! Everybody else gets no excuse at all, especially the new one that was once a mortal and casually fucked a quarter of the continent over! Especially when that quarter of a continent might at some point come north through the desert for the rest of the continent with his unstoppable undead army of tortured and enslaved souls!"
She's maybe shrieking a little. That should maybe stop.
She scrunches into him and attempts to resemble calm again. "Right, I understand, I'm not mad at you," she murmurs into his shoulder. "World-ending beasts first, yes, very sensible priorities, I am so with you there. I'm sorry, I don't mean to shriek at you, none of this is your fault, you're helping the world, I just." She stops, and she grasps at words. "When I lived in Orr, the world was fine. I am very upset that it stopped being fine in my absence."
"Sounds good to me.
"A few years later, there were tremours all over Tyria, and a subterranean race called the asura emerged, driven away by fire creatures called Destroyers. Turns out they had been living underground all along. A group of asura, as well as norn—a species that used to live in the far north—and charr fought them alongside the dwarves. Oh, and about the charr—it turns out they were being led by a faction called the Flame Legion whose magic and power came from the Titans. The other Legions were not the happiest about this, and when the Titans were killed some time later they united and banished the Flame Legion."
"Yes and no. The dwarves had a legend about the Great Destroyer, who was the antithesis of their god, the Great Dwarf. So, according to a prophecy, they performed a ritual to become creatures made of stone and live forever in the underground fighting the Destroyers. And they have been doing that ever since."
"I have only ever met one, a dwarf named Ogden Stonehealer. He is aboveground, member of the Durmand Priory—but I should explain dragons.
"It was discovered that Tyria has six Elder Dragons—Primordus, Jormag, Zhaitan, Mordremoth, Kralkatorrik, and... I have no idea what the deep sea dragon is called. They wake in cycles, consume all the magic in the world, then go into hibernation and leak magic back into the world. During that time, civilisation exists. We were in such a time until about two hundred years ago."
"Next is Jormag, ice dragon; it was hibernating in the far north, and it forced the norn farther south than they'd ever lived. Then Zhaitan rose, and lifted Orr when he did, flooding the old Lion's Arch and much of the coastal areas around. After Zhaitan came Kralkatorrik, the crystal dragon. Whenever he flies, the area under him becomes crystal, and living beings in his path are converted into his minions. I can take you to Ascalon sometime to see the brand. It's gorgeous, if you forget what caused it, and terrifying, if you don't."
"I can't say I killed Zhaitan. The Pact killed Zhaitan, three years ago. The guild is called that because it was the union of the three main guilds that were working against the dragons at the time: the Order of Whispers, the Durmand Priory, and the Vigil.
"Mordremoth I did kill. He was the plant and mind dragon, and he awoke last year. The sylvari, it was discovered, were originally meant to be his minions, but somehow the Pale Tree was purified and started creating them before Mordremoth ever rose. When he did, his influence was too strong for some sylvari, and they succumbed to him. We killed him personally—Caithe, Canach, and I—by entering his mind and slaying his avatar there—" He pauses, here, and closes his eyes. "And then by killing a dear friend of ours, Trahearne, the Marshal of the Pact, because the last sliver of Mordremoth had lodged itself inside him."
He nods, purses his lips, but presses on. "And yesterday I was at the memorial of another friend that Mordremoth killed—Eir Stegalkin.
"I should also mention, because it's relevant—Glint turned out to be Kralkatorrik's daughter, and she turned against her master at the time of the dragons' last awakening thousands of years ago. I... don't know what caused her change of heart, but she was a strong force against him until he killed her in a fight between a guild called Destiny's Edge and himself. That guild—Caithe used to be part of it, and Rytlock, too, as well as Eir, a human called Logan Thackeray, an asura called Zojja—she's Taimi's mentor—and another asura called Snaff, who was killed by Kralkatorrik when Glint was. They are all legendary heroes in their own right."
He laughs, and kisses the top of her head. "I believe the last bit of history is—well, not history, closer to current events. Before Glint died, she left one egg in the care of a group of humans called the Zephyrites. Mordremoth crashed their airship, and the egg—imprinted on me. I became its guardian. And then Caithe—she stole it from me. That was what had looked like a betrayal, that I talked about earlier."
"I got it back from her. The reason for it was—some sylvari have a mission thrust upon them when they are born, called a Wyld Hunt. It calls to them throughout their lives. Caithe's was to kill Zhaitan—and she fulfilled it.
"And then, unprecedentedly, she got a second Wyld Hunt: to protect the egg. And between Mordremoth's voice and the Wyld Hunt, she did not know who to trust, and she ran. But eventually I did get it back from her, and in the Maguuma Jungle we found a city, called Tarir. It was built by followers of Glint who had shed their mortal forms to become beings of energy and guard her legacy. The egg is there." He lets go of her hand to reach into a pouch and grab—a small round golden stone. "This portal stone will take me to the egg chamber if I want. I will show you it sometime."
"Okay. I think I'd like to see it, if you're willing to show me and the various followers of Glint won't poke holes in me for being there." Snuggle. "Poor Caithe. Poor all sylvari, actually, for having Mordremoth in their head. I'd find having a Wyld Hunt oppressive, too, but maybe they're different."
Vetareh laughs, softly. Yes, that does seem like a good place for the communicator right now, doesn't it.
"Thank you. On to other things, then," she murmurs. She repositions herself so she can gaze up at his pretty face. "You know, I was all set to jump into bed with you, but I think we might have accidentally acquired a little bit of emotional intimacy somewhere in there. Am I, uh, seeing things there, or...?"
Snort. She traces fond circles into his shoulder and gazes up at him affectionately.
"Oh, good. I, um. Do you want to maybe talk about... whatever we are and whatever we want to be before we jump into bed together? Or just put that on hold, because it's complicated and maybe a little scary and I think it's been a long day for both of us, and we'd really just like to enjoy each other's company without having to disentangle feelings? Because personally I could go either way, I'm not exactly in a rush here."
"Did you know," she continues in her very soft purr, "that there are some ways a mesmer's magic can be twisted that result in interesting effects? We're a bunch of illusionists, after all, playing with the senses is kind of our thing."
She sketches a contraception signet with a free hand and casts it. Yep, she remembers that just fine, she senses the magic go through and everything settle into place properly.
"Oh, don't worry. I wouldn't want to surprise you. So instead I'm just going to tell you about each and every single one of them, in agonizing detail, and you're just going to have to convince me that you want to see what it's like first hand. Apparently they're quite nice, but I just don't know the modern sensibilities all that well." She blinks, innocently. "To your room? We'll have more space."
She giggles airily on the way there. Then, once they're safely in his room, she pulls him down after her on the bed, and finally, finally kisses him.
Yeah, these are definitely some terrible things that she ends up doing to him. She is very good at magic. Also good at describing magic and the effects of magic.
But she's also sweet, and thoughtful, and attentive, and observant, and impish, and she appreciates him very much. It's crystal clear that however much she enjoys toying with him, she always, always respects him, and her priority is not actually her own pleasure. That's just a nice bonus. She wants him, but she wants his smile, his delight, his laughter, the hitch in his throat when she kisses the right place and the way his eyes soften or light up or crinkle when he sees her. There is an edge of need in her, for touch, for affection, for gentleness and sweetness and happiness, and clearly she's decided to get it by giving it. Freely and openly and without a trace of hesitation or shame. Because he should have it, and it's ever so much fun to give that to him.
He is ever so appreciative of everything she does, and he drinks her—her kiss, her skin, her touch, her smile, her laugh, her gasp, her moan—he drinks her like a man in the desert drinks water. He wants her, too, he wants her more than he's wanted anyone; they fit together more than he's fit with anyone. The closest he's had to this was Canach, and even that was a pale shadow compared to it.
Food for thought.
But that's for later, because for now he has to touch her, has to kiss her, has to hug her and hold her and bite her and please her and take her with him to the same heights she's taking him, be sweet when sweetness is called for and be rough when roughness is called for, be hers and hers only, if only for tonight. And in the end he looks at her, looks at her with fondness and care and passion and delight. He communicates, not with his words, but with his eyes, with his smile, with his touch, with his kiss.
And they sleep, because they have both had a very, very long day.
Vetareh hasn't slept in several centuries. She'd never tried, out of a mix of desire to get home and fear of what things might find her while she slept. Because of the Mists, there was never any need to.
Nestled contently in his arms, drifting off listening to his heartbeat, she can't imagine any better place to finally, finally fall asleep.
"I'm here," he says, more loudly, standing up immediately and grabbing the communicator. "What do you have?"
"Something possibly... slightly... marginally...cataclysmic," she says. "I managed to finally get detailed ley readings from the map and determined... well..."
"...yes?"
"Primordus is active."
"And breakfast. I haven't eaten anything in literal centuries," she adds. There are now two piles of clothes, vaguely sorted by which pieces go on first to which go on last. For James's clothes, this is mostly guesswork from which objects she got off first the night before, but it approximates closely enough.
"I mean, yes, but I think I'd also want another set of clothes to change into. And if I'm getting new clothes they'd need to be enchanted so I would not be even more squishy and delicate, and I'd want to also get bags and supplies and—there would be a whole list. It can wait, Primordius being active sounds like a big deal?"
"Um," she says, blinking. Oh. Oh, yes, she did say that, didn't she, uh. "I—I mean, if you'd like to be? I was being more cranky than possessive, we still haven't talked about what things we want from whatever it is that we have, I'm not under the impression that I have any actual claim on you just because we shared the best night of my life—oh no I'm babbling, help."
"In my experience it's in, mm... chunks? The people involved in the relationship figure out what they want at the start, and tell each other and see if it matches up, and then later they re-evaluate and do it again, and again, and again, until eventually they've either realized they're incompatible, or that they're not. All of that doesn't tend to happen in a day, because people are complicated and so are their needs." Pause. "That's not to say we need to figure anything out now, it sounds like you just want some time to think? Which, yeah, fair enough, it's been a day."
He nods. "It's... I like you a lot. And I've been with enough people—but this feels different. On the other hand, you spent yesterday with me, you saw what my life is like. It is not what most people look for, I think, to be running around all over Tyria doing what I do."
"Aw." She finds one of his hands and brings it to her lips to kiss. "I like you a lot, too. So, so much. I've had relationships of my own, some of them emotionally intimate, but, um. Yeah this feels different to me, too. Some of that might be Mist-related trauma, where I'm just so touch starved and lonely that I just fling myself at the first person available, but." She trails off. "... I don't think that's what's going on. And to be honest, after being stuck in the Mists for ages, unable to do anything that mattered, it sounds fantastic to be running all over Tyria doing things."
Oh no now she's giggling.
"You're a delight," she cackles, then she catches her breath and schools seriousness into herself and takes his hand so she can answer his question properly. "Yes, happily. Though I'm not sure I'll be able to make it to every adventure, I expect I'll need downtime to figure out how to best leverage my spells to cause mayhem and chaos to all who dare to oppose us, and the like, but. Yes, I would love to keep having adventures with you, I had such fun."
Kiss! "Every now and then. Ahuh." Her eyes sparkle and she gives him an amused look. "I might turn out to need more than you, I get the impression that yesterday was not the busiest your days can get. That doesn't mean I won't support you in your adventuring, or anything, just that I might need sleep."
He starts counting on his fingers. "Eir's memorial and the founding of the new guild, then I went to Taimi's lab and fought some chak—enormous, disgusting, magic-eating bugs—and from there I took an airship to northern Maguuma. There was the explosion, it reverted itself, and I explored around the place. Fought some ghosts, fought some White Mantle, rescued a few Pact members, regrouped with Captain Almorra, and went exploring the crater. Fought some more White Mantle, then that energy anomaly attacked me and that's where you found me."
Eugh. So early. At least there is coffee and breakfast and a new set of clean clothes that she has not been wearing for who knows how long. That last one is certainly a change, she needs to take a couple of minutes to figure out a good place to hide her knife.
... James might notice during this that it's a very nice knife. Pretty, delicate, polished so clear that it could be a shard from a mirror, and loaded with some very fancy looking enchantments.
To the waypoint!
"Sounds good." Then she smiles brilliantly and bounces a little on the balls of her feet. "I'm getting things! Supplies! A proper mesmer bag! Bandages! Water canteen!" Then she clears her throat and attempts to look slightly more dignified. "I am very pleased to get to own more than two physical objects."
"No kidding! Oh, oh, and I get books on modern magic! I am so deprived, you have no idea, it's terrible not having a complete understanding of all of the magic that's getting thrown around, I was having to rely on guesswork."
Here is the waypoint! Vetareh might need a key.
He hands her a key, and to Lion's Arch they go.
The sun has not yet quite risen, but it's just below the horizon, coloring the city in purple and orange. The waypoint they get to is in a very open area from which one can see the sea to the south. It is very much a pirate's city: most of the places visible from where they are are either exposed to the sky or have no walls, letting the ocean wind—calm and slow and chilly, at this time in the morning—touch everything. Wooden structures and buildings are the norm in the architecture, but there is the occasional stone building and arch and statue decorating it, as well as several decorative grass gardens with coastal trees dotting the landscape. Directly behind them there is a circular area, about three metres in diameter, from which a strange blue fire is funnelling itself into the sky.
"That's the crafters' corner," James says, pointing at a structure with a star-shaped ceiling supported by stone beams. "And behind it is the Black Lion Trading Post," he says, and starts leading the way. "We can find almost anything there."
"I love it already," she declares. A pirate's city. Not what she expected Lion's Arch to look like in two and a half centuries, but it certainly has its charm.
Vetareh turns out to want many things. Her list is long, and kind of impressive. If she is going to be adventuring, then she is going to be adventuring prepared. It's clear, however, that she does not actually want to stuff literally everything she can fit into a mesmer bag. There is a system to this, she has thought about what she would like very carefully, and she is not interested in carrying a bunch of junk around. It is all highly practical; a canteen that could be used to boil water, a firestarter, a length of rope, a compass, food that won't spoil, blank books, pens, ink, and of course, books on magic. She doesn't need them to be very fancy books, she'll work her way up from the basics to more complicated things. Furthermore, she is also not interested in wasting time shopping for it. Yes, hello, Black Lion Trading Post, you will divest yourself of these items, right this instant. She will hunt each and every one of them down and acquire them, and there is nothing this trading post can do to stop her.
Soon enough, she has everything she wanted, including a new set of enchanted clothes that are a bit less... ragged from running around in the Mists for ages. She wasn't in actual rags, but she was a bit less put together than she'd prefer to look. Now she's in practical clothes without long skirts that might catch on things and tear, colored dark blue and black instead of the multicolored and flowing style more fitting of Orr. Actually, while she's thinking about this: illusionary perfect makeup, please and thank you, being a mesmer is so great.
"Okay, all done," she announces, emerging from where she'd been changing. Her knife has a new hiding place that she'll have to get used to. "And now we can go save the world."
She beams at him. Being pretty is fun.
"Would you like me to attempt to pay you back in coins that... actually might be worth a lot, now that I think about it, too late I have decided here you go."
She offers James her bag of Orrian coins, because she sure doesn't want to see them ever again.
"Let's!" she agrees, brightly.
Perhaps she should have kept the coins to auction herself and paid him back a bit more accurately, but she's not particularly worried about her own financial security. She's a talented mesmer from Orr, with knowledge of ancient magic of and outside of her own profession. That makes her mind a unique resource more valuable than some coins that she despises for having carried around for ages. She expects to be fine.
He laughs, then gestures with his head at one of the short, big-eared people. "Those are asura. Geniuses, all of them, to one extent or another."
She nods. In that case, while she likes this city a lot, she absolutely does not want to live here, ever. She has had quite enough magical accidents for one lifetime, thank you. And she knows precisely what very smart people with magic get up to when left to their own devices.
"Reminds me a little of—well, not quite Arah, but of a vague impression of an Orrian city of no name or description, maybe."
"I could try to create an illusion of Arah, but I'd worry that I wouldn't be able to do it justice," she says, falling in step beside him. "Then again, I suppose there's not really anyone else who could do it. At some point I could pick it up as a side project, and show people."
"That would be lovely. I bet there are some asura who would help you make a hologram of it."
James starts climbing the ramp leading up to the asura gate but when Vetareh gets too close a small floating beanshaped golem stops in front of her. "Excuse-me. Only-authorised-personnel-are-authorised-through."
"Oh, she's authorised, she's with me," says James.
The golem swirls in place to look at him and beeps a few times. "Authorisation-acknowledged. Permission-granted." And goes on its way.
Vetareh peers with obvious fascination at the little golem. It's just so cool, filled with and running on magic and ruthlessly efficient and fascinatingly complicated. She looks mildly disappointed when it floats away and stops being in range of study.
"I don't know what that is, but that sounds like it'd be nice," she says, picking up her train of thought from before.
And on the other side: another lab! Only Rytlock and an asura even tinier than the other ones are there, though.
"Took your sweet time," the asura says, looking up from the console at the pair.
"Taimi!" James replies in his business voice. "Please tell me there was some sort of calculations error. Primordus is really active?"
"An error? You think I made an—hey, good to see you too. And nice to meet you, not-a-princess."
"Sorry. I didn't think we'd be dealing with another dragon so soon."
She notes the charr facial expression, but not having exactly interacted with many charr, she doesn't know what it means. The air sniff and direction of the facial expression implies some things, though. It's not very hard to guess what he just figured out. A bath doesn't help a ton with getting the smell of each other off if they have it together. She's kind of uncomfortable about this information being available to the public, and shifts her weight a bit from one foot to another. Still, she's not sorry, ashamed, or interested in denying it. If anyone tries to tell her she was wrong to spend the night with him, then she has a knife and a couple hexes they can introduce themselves to. Rytlock doesn't exactly have a gaze to meet, but she can give him a calm, steady look of 'Yes, and?' She is completely certain that no one on that floating rock is going to be surprised that she and James are sleeping together. No one. Well, maybe the minister. He seemed kind of dense.
The fact that charr seem to be able to tell who has been intimate is... good to know, though, she guesses. She really wishes that information were not under their purview, but apparently it is, and it's not like anyone can do anything about that. There might be a spell for disguising it, or they could take separate baths, or—but no, she doesn't actually want to arrange her personal life around this. They get confirmation of a thing that most smart people would eventually figure out on their own, good for them, it's still not their damn business.
Her eyebrows quirk a bit when Taimi pretends James asked about the good news first, but, okay, sure, eye feasting may commence?
"Is it built for running many kinds of crazy simulations, or is it more specialized?" she asks, and then she clamps down on the next five questions she wants to ask because there is a Dragon on the loose. Somehow, she suspects that Taimi is the sort of person that could fall into a magical theory talk for hours. Sort of like her. As a responsible adult, Vetareh would like to keep on track.
But how does it process the numerous experimental theories, how does it calculate what things to show, how in-depth is the simulation's simulations, does it do touch and heat and the like, does it also simulate magic that enemies use, by what mechanism does it do any of this, what is the construction of the systems, how—
Learning all of the details of how this works is not conducive to being a better mesmer in a more modern time. She was already clamping down on her urge to ask questions, but now she has to do it hard enough that she... can't actually think of things to say. There are only questions. That she cannot say.
James watches the procession of thoughts going through Vetareh's head as reflected on her face and laughs then shakes his head. "I'm sure you'll be able to ask Taimi all about it later." He looks at the asura. "You probably did not call us here just to show Moto's genius off."
Thank you, James, for saving her. She needed it. She does not want to get sucked into this nerd vortex, there would be no escape.
"Will it disturb any of your instruments or readings if I sit in a corner and try to catch up on two hundred and fifty years of magical progress and make illusions to myself?"
Okay, so she distinctly remembers James switching weapons mid-battle and switching battle spells with them. She has no idea how this works, or how it would work. She knows more spells than she can comfortably have prepared to use in a combat situation—minor spells and enchantments like the weight lightening enchantment and contraception signet are easy, but spells that are up to breaking through enemy magical defenses are, magically speaking, expensive. Also rather complicated. They're finicky enough to set up that switching between available spells mid-combat sounds... distinctly unwise. Otherwise, she would have swapped her hex breaking spell for something less mean. So how do these people do it? Clearly it has something to do with weaponry, so she'll start there.
The books she acquired are all for beginners, of which she is distinctly not, but it's not like anyone's written a book aimed at people two and a half centuries out of date on magical theory, so she'll stomach the simple explanations that are probably going to feel at least a little bit condescending. She picks up the first book on mesmers and weaponry, and begins to read.
It's a very introductory book, so it covers the very basics. It's also quite deep, though, and goes into the theory.
Mesmer is a profession based around the Denial and Preservation schools of magic with minor traits in Aggression. The mesmer utilises illusion as their main tool, and also has the ability to manipulate space and time to their advantage. As such, it's a midrange profession that switches between melee and ranged combat with practised ease and battlefield control that leaves their opponents wondering where they actually are and what they are actually doing.
To fight, one needs weapons. As a scholar profession, mesmers use their weapons mostly to channel magic. The basic mesmer training includes training in greatswords, staves, scepters, swords, foci, pistols, and torches. Certain spells are attuned to weapons, and it's easier and more efficient to use them with those spells through those weapons. The intrinsic nature of weapons determines which spells stick best, and the end of this book contains a list of the most common spells to be found enchanted in each of the weapons mesmers can use.
The types of magic and their mesmer uses in each weapon type are:
- Greatsword: this two-handed weapon is best at skills that focus on a single foe, but also have side effects on nearby ones, with very high single-hit damage. Cleaving, slashing, spinning, blocking, knocking down, pushing, and bouncing are the sorts of abilities one will find associated with a greatsword. Mesmers use them to shoot energy beams at a target and nearby foes, creating illusionary greatswords that bounce between foes, sending waves of magical energy, and creating localised magical effects around themselves;
- Staff: the staff is a long-range two-handed weapon, best at area of effect magic, support, and crowd control. Cleaving, swiping, creating areas of damage, barriers, armour, and affecting groups of enemies are all things they're good at. Mesmers use staves to create energy projectiles that affect multiple enemies, armour themselves up, create magical storms, and strengthen their allies while debilitating their nearby enemies;
- Scepter: a medium-range one-handed weapon that's good at debilitating effects, typically but not always single-target. Single-target projectiles, bleeding, tormenting, and confusing are things often seen in magic associated with scepters. Mesmers use them to apply torment and confusion at a single target;
- Sword: it's a one-handed weapon, and it balances positioning and damage dealing. Parrying, evasion, blocking, slashing, and single-target slashing are typical abilities associated with swords. Mesmers use the sword to create evasive sorts of illusions, switching locations and using sneak attacks;
- Focus: foci are technically not weapons; they're enchanted objects of various kinds that typically have supportive and defensive magic associated, mostly used by scholar professions. Barriers, defensive bubbles, armour, and boon-stripping (for foes) and granting (for allies) are common spells associated with foci. Mesmers use them to create barriers and protective bubbles;
- Pistol: long-range single-target rapid-use weapons, pistols aren't often used by scholar professions for their lack of strong magical resonance. Mesmers' high enchantment ability makes them an exception, but only as a secondary weapon, which they use to debilitate foes with magical conditions and to create illusions that shoot illusionary bullets;
- Torch: torches cannot be used as a main weapon, because they're not magically resonant enough for spellcasting nor physically sturdy enough for direct combat. They focus on burning foes—either directly in melee or indirectly via burning-related magic—and mesmers use them to generate smoke for their illusions.
Vetareh takes notes in illusion as she skims, picking up important things and where she finds them so she can more easily find them later in case they turn out to be important. There's a lot to compare to what she knows of magical theory.
It's interesting that they say a mesmer needs weapons to fight, because actually, she doesn't. Her scepter certainly helps, without it she'd have a bit less punch to her spells, and she can use it to throw minor magical projectiles at people, but her spells are hers, not tied to a weapon. This sounds like they outsource them to enchanted weapons with spell... patterns on them. That's interesting, and clearly helps with flexibility on the battlefield, but she gets the impression from reading this that everyone's sort of... working from the same seven possible objects to carry around. That's, what—she does some quick illusionary math—ten possible spell load outs? Is that it, really? She double checks, because that just seems tragic—yes, two two-handed weapons, two primary weapons, and four off-hand. Ten.
No wonder everybody's been taken by surprise by her. She is accustomed to there being more than ten possible spell load outs. In fact, she has seventy-seven combat capable spells, not counting the now useless resurrection signet. Four of those are elite spells, of which she can only use one at a time. But the rest? She is entirely free to pick and choose what she does and doesn't want to bring. Just, well, she'd better be sure about those choices she made, because she can't possibly have them all ready to cast, since she doesn't get to switch on the fly. Clearly this system is more flexible, and she expects even when following spell patterns enchanted onto weapons that there's a bit of flexibility in the spells themselves, but. Wow. That's. She understands why they wouldn't want to be caught with the wrong spells for the job and unable to switch, but she can't help but feel that something has been lost, here.
The part about weapons only really being good for specific sorts of things sounds... odd, to her. She's not sure why that would be. It's all just enchanted matter with spells inscribed onto it anyway. It matters that it's well crafted and made from the materials that resonate in the right sort of way and enchanted well, but that's it. The shape is immaterial. There are some allowances for what materials can be arranged into what shapes practically, of course, but there should be a lot more room for creativity. Magic is not naturally this constrained. So what's going on?
... She hates wrapping right back around to echoes every five seconds, but, honestly, it's the only thing that makes sense. Are they finding it easier to copy things that have been done before, all stuck in a magical rut? Or perhaps it's hard enough to enchant weaponry to hold spell patterns that they're forced to follow things that have already been done to get anything powerful enough to use in combat? An artificing book would have a better answer to that one than this basic book on mesmers, she thinks. Not that she thought to buy one of those while she was shopping. She's done artificing before, she made her scepter (not that it's very good, she was midway through a better replacement when she fell into the Mists) and could probably pick up the modern version without too much trouble. Well. Probably some amount of trouble. But it'd be worth it, to not be stuck with the same ten combinations as everyone else.
Still. It would pay to know how the various weapon combinations work, and how they'd interface with her own spell selection. Perhaps she can pick up a couple weapons and see what happens. It'd be very nice to have her usual spell load out and the spell patterns the weapons have, but she suspects that if it were that easy, this book would not say that to fight, one needs weapons. Realistically, the best she can probably hope for is that it only requires her to sacrifice some of her space for spells to use the weapons as they were intended. At worst... well, she'd honestly rather be unique than be just another mesmer with the same ten combinations. She'd be constrained, but she'd be uniquely constrained, and unpredictability and the element of surprise have always been a mesmer's best weapons.
Aw. That's cute. She's glad they're having fun. And they're probably also learning a lot.
Okay, so, she'd said she'd work to be less squishy, but she doesn't really have any obvious routes to doing that very quickly. Not by getting new magic, anyway. The fastest would be 'Go get some weapons, test them out and see what happens,' and that involves familiarizing herself with a whole new way of using magic. Creating a spell for it is the most obvious option—she did that for her own personalized shatter hex—but that'll take a while, and she doesn't see any clear routes to making herself safe very quickly that way. Her problem is that learning new spells and magic takes time, of which she doesn't really have.
So. How can she use the spells she has available to her currently to be less squishy? She's certainly got a lot of them, there's probably something she can figure out.
A span of time later, she... definitely has something. It's definitely something. Probably a monstrosity against nature that would horribly offend mesmers everywhere, herself included. There is no subtlety to this, this. Whatever this is. She has tossed out all ability to counter enemy casters in favor of A: not dying, and B: killing the other guys first. That's it. That's what this does. No hex removal, no backfire, only one hex. No illusions or subtlety or grace, just. Bash everyone that dares to oppose her with the biggest stick she has. She feels slightly unclean. On the bright side, she expects the boys will be very surprised.
"Do you mind if I try a round?" she asks, after her monstrosity has settled in properly. "I have a... thing I'd like to test out."
(The boys seem to be just finishing up bashing a...
....
...that sure looks like a giant monkey made of blocks.
And it looks to not be exactly an easy fight that's going on there.)
Taimi looks at her. "Oh, sure! Just wait for this one wave to finish."
And then she finds herself in the cubic room. The walls are not transparent like they were from outside the hologram, and she can't see the lab anymore; just the inside of the room.
Rytlock eyes her lack of weapon and gives her another charr facial expression. "Think you can keep up? This isn't a walk in the park with the Commander."
"I have turned myself from a delicate rapier into a battering ram," she informs him, with utmost gravity. Then she shrugs and smiles wryly. "So, I guess we'll see."
Right, this needs a bit of setup. She casts an enchantment on herself called symbolic celerity; it is a mostly useless enchantment, except for how it makes signets more potent the faster they're drawn. This is about to be very relevant. Then, she takes a deep breath, and her stance changes and she channels magic into something called a mantra. Magic can hang onto a number of things, including a tune. With a simple and repetitive tune, the magic can be led through a cycle instead of dissipating early without something to hang onto. Usually it's better to just hang magic on an object, but there are benefits to magic swirling around her in a cycle, instead. It can do more complicated things, or be set up to pull resources from something normal enchantments don't know to watch for, and do something complicated with them. The one she begins humming is called the mantra of signets.
Her form wavers slightly, pulsing with each note change in her repetitive, simple tune. The notes become echoey, unearthly, and a little haunting, with magic hanging onto them and tugging at the sound.
She stands and patiently waits for their enemies to arrive, looking rather like some kind of ghost.
"I had to let Cami in on it," Taimi says. "A) she's cool, don't worry. B) someone had to watch our backs while Moto and I got this thing up and running. And C) incoming!"
And that's when a very large crab made of lava shows up.
Vetareh feels sort of contractually obligated to stomp Cami's high score into the ground. It's only right and proper, after all, since she's twisted the definition of 'mesmer' until it could be argued that while she's doing this, she only very nominally counts as one. She feels she should get bragging rights, at the very least.
Spell casters are many things, but one of them is 'a vessel into which magic goes.' They collect and store magical energy from their surroundings, which they can then push out onto the world later to do magic. Most combat magic's done by directly releasing and manipulating magical energy, the limits and abilities of the magic energy type depending on the magical profession of the caster. Spells are patterns that one pushes out into the world, built from differently flavored building blocks.
So what happens if instead of personally gathering and releasing magical energy, a caster were to make a battery outside of themselves? If they were to make, say, an empty void in the shape of a spell, into which magic is directed, that can then be pushed forth onto the world? Why, then you'd get magic that is just magic, with no additional flavoring from the being that held it. Magic in its purest, rawest form. This is what happens when one uses a signet. The drawn symbol is the battery, the shape of the symbol tied to the impression of a spell, and then the whole thing gets shoved at whatever the intended target is. Additional nuance can be added with ordinary magic the caster releases, the unleashed power from the signet gently steered or twisted in just the right way to pull the magic just a little bit in the direction of the profession's strengths.
That is what she is going to be doing today. With an enchantment that strengthens the power of signets by how quickly they're drawn, humming a mantra that shields and heals her every time it can catch the spare energy from a drawn signet. She stands in the center of a swirling hurricane of magical power surrounded by a void of it, sucking in nearby energy and releasing it. Despite the power that implies, she is astonishingly fragile. Instead of physically fragile, she's magically fragile, her entire protections reliant on a hummed tune that could be interrupted, and her entire offensive capabilities reliant on a simple enchantment that someone else could dispel or shatter.
This is either going to go really great, or really badly, and there is approximately no in between.
With her index finger, she draws her first signet, appropriately named the signet of sorrow, and a wave of nearly-raw magical energy slams into the crab.
Aha, and there are the large numbers of enemies she was really hoping for.
She conscientiously steps closer to the large crab, so that the crablings will cluster around it and her. It doesn't really matter if it hits her right now; she's got some impressive protections, and she's going to be healing herself, just as long as she keeps on humming. She draws out her second signet; this one is significantly more potent than the last. This is an elite signet, called the keystone signet. It doesn't do damage directly. Instead, it collects an impressive amount of power around her, which then floats around where they can get tacked on to other signets she draws. The power isn't aimed well enough to strike a single target, but for targets around whatever she's aiming at? Well. They might just have a bad time.
More signets follow; signet of weariness to exhaust the enemies before they've even attacked. Her singular hex wastrel's demise, followed by unnatural signet that explodes when pointed at a target that's been hexed or enchanted. When they finally get to attacking her, signet of clumsiness, which takes advantage of a mesmer's ability to meddle with weight to knock her attackers down. Then signet of sorrows again, and then the keystone signet again, to power up and refresh all of her other signets for use, so they're ready now—
She really wasn't kidding when she said she'd turned herself into a battering ram. These crablings are having a very bad time. Signet. Signet. Signet. Some of their attacks make it past the mantra's defenses, the minor injuries occasionally causing the echoing tune to waver, but not enough to actually make her stop. Her injuries heal with every symbol she draws, and she has had more than enough time to grow enough stubbornness to not let something like 'getting attacked' wreck her concentration.
"I have some more, let's say 'trusted associates' there setting up a gate scouting. But Phlunt really organized the whole operation. Primordus's movement was something I purposely let slip," she explains. "It's good because it keeps him out of my ears for a little while, and it also makes him feel like a big shot."
She shouldn't be listening to silly comm chatter because she's a bit busy, but despite herself Vetareh giggles. Funny things are more distracting than getting attacked.
Her mantra wavers, because she's too busy giggling to hum.
"—shit," she hisses, as one of the crablings hits significantly harder than it'd just been hitting her, "fuck, damn it, ow—"
She pauses briefly in her signet drawing to recast her mantra, humming a bit more forcefully this time. The injuries sustained will heal if she just draws more signets, but that was certainly a wake up call. Vetareh is distinctly not unassailable, she just happens to resemble it to the casual viewer. If her concentration slips, there is a long way to fall.
Vetareh lets the mantra die with a huff of released breath. Eugh. That was fun, but kind of nervewracking. She does not think she wants to make a habit of using this strategy.
"Thanks," she says sincerely, to Rytlock. "So, think that was proportional to a walk in the park with the Commander?"
Vetareh does the same, of course. Before she remembers that she's in a fantastically complicated magical contraption and has the urge to take it all apart right this minute.
"So, did we beat Cami's high score?" she asks once she's out, because she definitely has her priorities in order, thank you very much.
"Well, Taimi, outside a few monkey anomalies, the room was very impressive. Next time, you'll have to program in some Jormag minions." He pauses, then looks at Vetareh. "And that was the bad news, I don't know if you were listening when Taimi said it. Jormag is active, too."
She nods, looking thoughtful.
... Hm. The Dragons began waking up after Abaddon was killed. It occurs to her that a god's death might release quite a lot of magic, even if a lot of it got slurped up by a mortal to become a new god. Then the gods all left. Right around when the Dragons woke up. Rather like they didn't want to clean up after their mistake, and abandoned everyone in the world to deal with it instead. What the fuck, gods?
Carefully, she takes a deep breath, and forces herself to relax. Now is not the time to start shouting about how the gods suck some more. She doubts Taimi and Rytlock care; the five gods (well, technically six, now) exclusively favored humans.
"So it might actually be sort of a good thing that Lazarus ate most of the bloodstone's magic. Because this way it didn't go to the Dragons, and if we decide he needs to die, we have time to figure out some way to capture it without letting it run off into leylines that feed the Dragons."
"The Mists aren't actually patient," clarifies Vetareh, dryly. "They are a void of patience, devouring endless amounts of self restraint and willpower into an uncaring eternally hungering maw. Trying to channel patience from there is like trying to channel water from a desert."
This said, she glances at Rytlock. She'd been avoiding squinting too hard at everyone's magic for fear of getting, well, sucked into studying them too hard, but now that 'Mists' and 'Rytlock' have been brought up in the same sentence... yes, that does ring a bell, doesn't it. She didn't know what to compare his magic to and hadn't put any thought into it, but yes, it does taste like echoes and emptiness and the Mists, doesn't it. Put together with 'The Mists does like collecting prizes,' said like he knew, and, well.
Maybe she's not the only one in Tyria that knows what the Mists are like.
Vetareh's pretty comfortable not talking about the Mists at all right now, yep. Factual 'this is what the Mists are like' is sort of okay, but starting to edge into dangerous territory with terrifying beasts made out of emotions. Emotional beasts are not things one tangles with lightly. Talking about her experiences, or someone else's experiences is worse, it's...
...Nope. Not right now. She's not doing it and they can't make her and they can't make Rytlock, either. She will deal with her baggage later, along with addressing the 'Orr' problem. It is only fair that she gets some time to exist in the world without having to get dragged right back to the Mists and to Orr, that goes for Rytlock, too.
She nods at James's assertion, and obligingly changes the subject. "So as I see it, the problem is not actually that the Dragons exist, per say. The problem is that they wake up and kill people and eat magic. Could we figure out ways to prevent them from eating, and maybe send them back to bed?"
"Slow down, not-princess, I'm getting there!" She eventually reaches the other desk, which contains a cylindrical glass tube with some green liquid inside it, and floating in the liquid there's some sort of kidney-like organ. "When I first started messing with Spencer, I found out that it altered magic in a way I... couldn't quite figure out," she explains, for Vetareh's sake. "But I finally cracked it, and it's paradigm-shifting!" She looks at James. "The chak feed off ley energy, right? And we know that each dragon has a 'domain' when it comes to their magic; Zhaitan's was death, obviously. Well you know what's guaranteed to give chak a bad stomachache? Death magic! Spencer filters 'death' out of ley energy!"
Vetareh nods and amiably heads lab-wards. "Magic buildup of specific types can lead to creatures taking on characteristics from the magic. So, lots of death-flavored magic in an area can lead to lots of creatures with death magic. I think it'd be good for cleaning up areas where a lot of nasty magic occurred and making them more livable. Though I suppose with only death magic, if it only does the one type." Like, oh, Orr. The place where the dragon of death marauded around a lot. Like that.
But she does not want to talk about Orr right now so she does not bring this up.
On the other side, two charr in military outfits seem to be waiting.
"Rytlock Brimstone," one of them says.
"That's 'Tribune' to you, soldier."
"Not any more, it's not. You've ignored numerous requests from the Black Citadel to account for your time in the Mists and explain this new... magic. Thus, you've been stripped of your rank and are hereby charged with dereliction of duty."
...
She doesn't think she likes a group that forces one of its members to talk about something as unpleasant as the Mists by arresting them if they don't. She makes an expression, but doesn't speak. This is Rytlock's show.
She'll just quietly recast her enchantment in case that happens to be necessary. For some reason. Like Rytlock resisting arrest, or something.
"You're to come with us, Rytlock... Sir," says the other charr.
"And if I don't?"
"We've been authorized to use force," the first one explains.
"But we'd hate to cause a scene," the second hastily adds.
"I'm sure you would, pup. Getting this assignment, you two must either be the best warriors in the Iron Legion, or the ones with the worst luck..." He looks between the two of them. "So?"
"Top of my class," the first charr says, a bit smugly.
"But it's starting to feel like both..."
"It's okay, Commander. I'll straighten this out. It appears I underestimated the citadel's response," Rytlock tells James, before turning back to the charr. "Hope you enjoy the medal I'm earning you today, soldier. You get to return with Rytlock Brimstone in tow."
"Without a fight?" second charr asks, with hope.
"Depends on my travel accommodations."
"You can have my seat!" he says hastily.
The first charr snorts. "C'mon, Vikon, you gonna groom him too?" she asks.
"Sorry I'll miss out on all the fun, Commander. I'll catch up with you as soon as I'm able." The soldiers make their way to the gate (the one called Vikon sometimes looking over his shoulder nervously), and Rytlock follows.
"It could be argued that it is akin to treason to withhold critical military information, and Rytlock probably knew this was a responsibility entailed by the job going in. Rytlock's business, though, I agree." He shrugs. "So, looks like I'm headed to the Fire Islands, then."
Vetareh glances towards the asura in alarm. She...
... is absolutely useless right now, in almost every sense of the word. Also defenseless. A large portion of her magical defenses are currently fried on account of replacing her spells. Are they under attack? Does she need to hide and wait for her spells to finish settling? Because that's about all she's going to be able to do right now, if they're under attack.
"Windall, what happened?" Taimi says, quickly limping over to the asura.
"The Fire Islands! Our party... lost," he breathes, falling to his knees. "We shouldn't have strayed from the main outposts! Cami held them off as long as she could, but..."
"No!" Taimi gasps, covering her mouth with both hands. "Did she make it?"
"No. She... They changed, Taimi. The Destroyers there."
"Oh!"
"Like Risen... and Mordrem. Unstoppable."
"Risen and Mordrem? What do you mean?"
"They're not like they were. Different attacks, a different... feel. I don't—"
"It's okay, it's okay." Taimi looks up at a researcher. "Take him away and get him some care."
The researcher nods and two med golems walk over to Windall to carry him.
Vetareh's spells settle in, and she internally sighs in relief. Phew. She's no longer powerless and defenseless. That was nerve wracking. She makes a note to herself to minimize swapping spells, because she's around James, and James is an incorrigible trouble magnet.
"... They've been absorbing the dead dragons' magic. And they don't... necessarily work like we do. Instead of just converting the magical energy they gather into something else, maybe they could use the magic they get. In order to augment their minions. Or at least other dragons' magic, maybe not all types, I don't want to make too many assumptions."
"The ones who came from the blighting pods! Mordremoth had its minions, the sylvari, right? But it was able to create more, new ones from the dead! That power came from Zhaitan! Killing Zhaitan caused the other dragons to absorb the death spectrum, but we only saw it in Mordremoth because it was active." She takes a deep breath before continuing with the obvious conclusion. "Then we killed Mordremoth, and now Primordus has absorbed some of the death and, and... planty... ness... I think..."
"Aw," says Vetareh, fondly. It's very sweet that he doesn't just assume she's definitely going to come along, but she's definitely going to come along. "There might be variation in how much death and plant are in each minion. I bet if I'm paying attention I might be able to pick up on it, and we can get Taimi a variety of samples so she can figure out if and what the range of variation is."
James steps through right after her.
The other side of the gate is: warm. Very, very warm. One might even say sweltering. They're inside a cave of obsidian, and there are a few tents and a couple of asura with various technomagical instruments around.
"Commander. Welcome to the Fire Islands," says an asura researcher who notices them. She then turns to Vetareh. "And Ms., uh..."
James is looking around at the... scenery...
"The place's name is fitting. I'm surprised anything can survive here. Can you give me a status report?"
"We're still assessing, but our preliminary findings are... troubling. Primordus's arrival is having a profound impact on the island. The Destroyers are surging in record numbers, and there's been a marked increase in the local seismic and volcanic activity. I've been trying to get word to Taimi, but the atmospheric interference is wreaking havoc on our long-range comms. I doubt you'll get much use out of that communicator she gave you while you're here."
"About the Destroyers—we received word that they've been exhibiting new abilities. Changed somehow. Vetareh and I are here to gather samples to confirm the report. Where should we begin our search?
"Hm... Not long ago, we sent a scout east to locate a nest—I'd begin your search there."
Vetareh sips her coffee and briefly regrets that she's not an elementalist. She could make this into iced coffee. Oh well.
To the east! She even has a compass now, she can just check which way east is and then go that way! She represses the urge to cackle at how she has more than two objects. ... Well. Two objects and a useless bag of coins. Three objects, one of which earned her ire. Now she has more than that, and none of her objects have earned her ire yet.
The cave faces the south and opens to a very, very small peninsula on unreasonably warm waters. To the east there's water and the rest of the island, and to the west there's the start of a treacherous path that probably circles the volcano this cave is in.
And above them, visible everywhere, are lines of magic like the ones James took to get them out of the cave he found Vetareh into. "Shall I carry you again, my princess?"
She snorts, and has a sip of her coffee to distract herself from the urge to kiss him.
"You realize that you were the one to start with the yours-ing. I grumpily claimed that you were mine in a fit of sleep deprived pique, you went and started calling me your princess."
He laughs. "Meant to be, really."
Eventually they reach dry land again, and he disengages from the leyline and slows down. There is another volcano up ahead, to the southeast, and a bigger one to the north. They're all active enough that lava can be seen flowing in various crevices and caves, down into whatever underground tunnels the lava that hasn't pooled in the ocean floor and solidified goes. Up ahead, sheltered under a stone ledge, there's one of those tents, with a dismantled golem smoking visibly next to it, and an asura furiously typing into some sort of flat stone surface in her hand.
He walks over to the asura. "Excuse me?"
"What do you want? I'm quite busy watching my work get repeatedly dismantled by monsters, so if you don't mind—"
"Easy there. Taimi sent me. I'm here to help you retrieve those Destroyer samples."
"At last support! I located a sizable Destroyer nest, but the beasts ambushed me. Made a mess of my comms equipment. Help me deal with the Destroyers and fix the equipment, and I'll get any samples you retrieve back to Taimi."
"Consider it done."
"Let's move quickly. The sooner we're done, the sooner we can all retreat to... a less life-threatening environment."
"Yes, yes, but it should be fairly easy, it's those golems and recorders over there, see?" She points at various dismantled golems and poles with cubes amidst the Destroyers, a few minutes' walk away. There are streams of lava everywhere, and the creatures seem to like swarming around them.
"Fairly easy for a bookah?" James asks, wryly.
"Of course, an asura progeny1 could do it in their sleep."
1 Progeny: term used to refer to younger asura and has different cultural connotations than the standard English meaning. In particular, an asura progeny typically has never been part of a krewe2 and has not finished their first degree in the university. It is not an insulting term. Except in this case it is slightly insulting because it is saying that the average human is much less smart and capable than the average asura child.
2 Krewe: the basic unit of organisation in asura society, consists of a (typically but not always) temporary group of (usually) asura working on a single project or meta-project over an extended span of time.
"The small ones, they self-destruct and it's nasty."
The Flesh Golem starts running forward and so does James, and he starts casting something that makes several giant bone hands emerge from the ground and grab some Destroyers, pulling them and squishing them against the hard stone.
She follows after him. The little ones self destruct, hm? It's a pity she hadn't been watching for that kind of thing in the simulation, she could have seen by what mechanism they self destructed and learned how to intercept it. Instead, she was a battering ram. Not a pointless pursuit, clearly, but still. Oh well, something to learn for next time.
Stolen speed on the largest group available, backfire on the most prolific looking caster, and the wastrels' hexes on one of the little ones, while she tries to figure out how their self destruct works. Is it a spell that she can interrupt?
Since James can dodge the meteor shower, and destroyers don't seem to be very smart, she'll just let that flying destroyer cast itself to death under backfire, and save her interrupts for the little explodey ones.
She likes working with James, for more reasons than just the fact that she's sleeping with him. He's a caster that directly benefits from her group hex, creates meat shield minions that get between her and the monsters, draws groups together so she can hex large groups at once, and he is personally scary enough that most things are really quite distracted by the shadow of death among them. This is about the perfect partner she could have, really. She's free to work her sneaky mayhem and quietly support him and protect him from things that would actually seriously hurt him. Like the little explodey destroyers.
She beams back at him, resisting the urge to giggle and hug him.
"You can do it, I believe in you. While you're doing that, I'm going to go collect destroyer samples for Taimi before their magic starts to dissipate too much to lose the useful data. Call me if you need help." She winks at him.
Collecting samples is easy enough, she knows a signet for preserving the magical energy of a gathered material. This isn't necessary for all magically imbued materials harvested from monsters, some take centuries to lose whatever magical properties they have, and some never do. For a set of research samples, though, it's highly recommended to preserve them like she's doing. Where 'highly recommended' means, 'if she didn't with research samples in Orr, some specialist would be highly inclined to personally kill her.' She suspects it's the same way with the asura, and she does not want to die today.
Because she's a professional, she also collects samples of the more ordinary destroyers, for comparison. Taimi probably already has some samples of these, but it's important to establish something that at least resembles a control. She also carefully attaches little labels to each sample as she goes, so Taimi will have less to sort through, and more to go off of. Here is the span of time between monster death and sample harvest, here are the flavors of magic she spotted already present, here is what magic they were killed with in case cross contamination occurred during the killing, and here is the location they were acquired. She'll also write up notes on the specific preservation signet she used, in case that's relevant, but that'll come after the gross bit where she runs around prying organs out of dead things.
She's very efficient about it. One might get the impression that she has practice gathering research samples. What with having been a professional nerd in the ancient nerd capital of magic and religion. Funny how that works.
"Done," she pronounces, once all samples have been gathered and properly labeled.
She giggles. Gods (that she reminds herself she doesn't worship anymore) he's cute.
Since he's busy, she can just get to writing a report to Taimi on the preservation signet she used. There are subtly different ways to preserve magical monster bits, and it's important to provide documentation in case the information becomes relevant. ... While she writes, something occurs to her.
"Did you standardize preservation signets in the past couple of centuries? I pushed for it for years, but no one wanted to commit, it was terribly annoying."
She suppresses another giggle. He's so cute when he's trying to live up to unfair standards set by an arrogant researcher that thinks that just because he knows a field like the back of his hand, others will too.
"Well, I suppose I'll just write a very thorough report, then." She eyes his efforts fixing the golem, then decides to weigh in. "You can do it, darling, you're brilliant and I believe in you. You are overcoming adversity because you had a different educational background than an asuran progeny, and this proves that you are both very smart and very good at adapting to new systems."
Oh, it has a course on how to repair golems! That is much more intelligible than the earlier thing. Wait, no, she's not supposed to be paying attention to the golem.
Instead, Vetareh hyper focuses on her report. It will be a thing of beauty. Taimi will be so pleased with it that she won't even be inclined to complain too much if there is a standardized signet. If there isn't, eh, she'll keep using this signet and won't have to write another one of these ever again. If the world has forgotten that this is a thing, then she will expand upon this report, publish, and become ridiculously wealthy. No matter which way it goes, she wins.
"Oh, there's more," she snorts. "Of course, why wouldn't there be, how silly of me to expect it was just one golem. Never mind, the samples will keep, and I don't see why I shouldn't collect more if the destroyers are available. Time to go trek somewhere else and do this all again."
"Sure! I don't expect we'll get too distracted to defend ourselves from an ambush."
Picnic! They find a suitable location that's easy to defend, out of the way, and not too close to any lava flows. Vetareh has a blanket and food, because why wouldn't she have those things, she has a mesmer bag and had shopping time. The blanket is rolled out, the food is unpacked, and the mesmer daintily sits at a corner and smiles brilliantly at James.
"I was a researcher in Orr. Professionally, I mean. Specializing in studying the interplay of different magic types, with special respect to the subtle changes mesmer magic can have on other branches of magic. Beholden to the crown, with a lab and an office and grants for my research. It was pretty cushy, though it did mean that if the king said jump, I was beholden to jump."
"Yep, thank you for noticing!" she agrees. "Later in my career I ended up doing more and more field research, because, uh. People started realizing that it was useful to have me around to disentangle weird magical stuff. I got ordered to go to weird places with growing frequency. Ironically I ended up being more of a specialist in dealing with out of control magical anomalies, because, well. I could often just shut them down."
This makes it a pretty good date. She likes being useful, she likes doing things that matter, she likes getting to watch James work and fight with him, and she likes gathering samples. There are very real stakes at play and she doesn't think that's changed or her own personal sense of fun is somehow more important than saving the world, but she sees no reason why she shouldn't enjoy herself while she's saving the world.
She slowly learns the ins and outs of the destroyers, and counters them more effectively as time goes on. At the same time, she also gets more of a feel for how James's spells work, and carefully times her own to synergize better with his. It's sort of romantic, actually.
Eventually, though, they're going to run out of equipment to fix.
Vetareh produces an impressive amount of samples from her mesmer bag. All labeled. With attached documentation. All together, the package is almost bigger than the researcher.
"And here are the destroyer samples for Taimi. This is an explanation of the preservation signet I used and all expected effects and all of the parameters it meets. I'm afraid I haven't worked with asura before, and so wasn't sure if there was a scientific standard you kept, so I just used my favorite."
The researcher raises a sceptical eyebrow but accepts the package and starts skimming through the report. She pauses on page six, then continues skimming but with a bit more attention paid to it, the eyebrow going from sceptical to pleasantly surprised.
She reaches the end and looks up at James. "How come you have a reputation and she doesn't?"
James just shrugs in response.
"Yes. I'd never seen a signet like this one before. The standard one is better, of course, but this is close enough I wouldn't expect a b—a human to know it. Anyway, I'll take them to Taimi at once."
And then there's a sudden tremor, apparently all over the island, strong enough to almost knock the asura over.
"Not this much," the researcher says, shaking her head. "Ember Bay's always presented powerful volcanic and seismic activity, but the intensity of these events is unprecedented."
"Thanks to Primordus, I'd guess. The ground felt like it was about to come apart right under us. Are the islands in danger?"
"Given the dragon's presence, it's certainly a possibility. Unfortunately, I lack the proper equipment to know for sure. One of my colleagues was tasked with monitoring the seismic activity just east of here. He may know more."
"We'll check it out tomorrow first thing in the morning."
"Good luck, Commander and... friend."
Yeah, calling it here sounds smart. It's starting to get dark, which will not help them fight destroyers, and she's rapidly running out of the time the caffeine bought her. They push it much further, and she might start being a liability.
"Vetareh. Thanks, you too, with your research and equipment."
Well, her eyes sort of feel like they're lined with sandpaper, and she's going to collapse the minute she's prone. However, she has certain standards for her conduct. If he's going to go so far as to pick her up, she doesn't see any reason not to wrap her legs and arms around him and kiss him right back.
On the way there, she considers the best possible way to combine 'sex' with 'sleep,' without compromising either overmuch. It should theoretically be possible, if they keep it quick and to the point. Surely this is not a flawed plan that will fail in any way at all, and there are no possible oversights.
Then she is in a soft bed, with a warm comfortable James, and wow that coffee sure was a while ago, wasn't it. She considers how it would be embarrassing to fall asleep while they're busy, not to mention rather rude—
...
She cracks up, and kisses his forehead. Oh, but she has it bad for him.
Then she wriggles out from under him, and gets his boots and spikes off of him, and drags him so he's a bit better placed on the bed. This complete, her own boots come off, and she collapses beside him to join him in slumber.
She wakes first, since while she had probably technically gone longer without sleep, the Mists kept her from really feeling it.
Half asleep and still covered in soot and ash and monster blood, she looks at him through half lidded eyes. He's so pretty. And strong and brave and charismatic and friendly and good and courageous and maybe a little bit mad. It is the most obvious thing in the world that this is precisely how she wants to wake up every morning. Next to him. Covered in monster slime or dragged out of bed at an obscene hour or waking to a house on fire and filled with assassins, or...
It doesn't matter. She doesn't care. She nestles closer to him to listen to his heartbeat, and she leaves tear stains down her ash covered cheeks, wondering if she's in love.
He's so great, how can he exist, this should not be possible, how could she have possibly landed on the perfect man right out of the Mists? That seems impossible, or crazy, or unhealthy in some way, but he's so wonderful and they're actually impressively thoughtful and respectful and communicative for all of their two days of knowing each other, and he calls her his princess and, and.
Yeah she's just going to be crying on him for a while.
"Mhm," she affirms. "Better than okay. G-good tears, you're wonderful, I want to wake up next to you covered in monster blood every morning. If I get to every day until we're in our hundreds, it won't be enough, shit I'm sorry that's probably coming on a bit too strong."
Hooray! Exposure to the bath gets her to finally stop crying. If she had to guess why, it was probably the coordination it takes to disentangle herself from him enough to take off her clothes and get into the bath.
"Ugh," she says, scrubbing at her red and swollen face. "This is embarrassing, I'm sorry."
"Oh, uh. Well, usually I'm very proud of all of my personal qualities and quirks? I like being myself, and I like who I am. I'm not ashamed of crying on you, and I don't think it's bad, or that I should have had a stiff upper lip and held it in, but it's. A side of myself I'm not accustomed to. And now you've seen it. And it's sort of private and a little personal and I'm bizarrely concerned that you'll find it off putting or treat me differently because of it, even though you're wonderful—" her voice cracks and she takes a deep breath. "Damn it, no, it will be so much harder to talk if I'm crying in the middle of it, stop that."
"Okay. I guess I can start, then." She takes a deep breath. "I have no clue in Tyria what I want from you besides, like. Waking up next to you and adventuring with you and saving the world with you and having sex with you on a regular basis. I want you to be happy and fulfilled, I want you to keep calling me princess, I sort of want us to see if we fall in love and spend our lives together? But we're from two different cultures and there are bound to be differences, and I don't know how it works in yours. Or if you care about how it does or not. I don't have a, a guidebook or model for how a relationship of this kind should go, to compare against. Or any idea where to find one, or if we'd even want one."
She is briefly distracted by the scalp massage, then she blinks and sits up.
“... I actually have like, half a drop of royal blood in me, on my mother’s side. To Ascalon’s line. Which she technically forefeited when she fled the country, not that she was ever in line for the throne. Just. Distantly related to people that were. Um.” She opens her mouth, then closes it. “I have the vague suspicion that if I mention this to anyone but you, I might have a. A flock of suitors. Tell me I’m wrong, James, I do not want a flock of suitors!”
"Princess, I think if you weren't clearly attached to yours truly you would have a flock of suitors all the same," he says, a smirk playing on his lips. "That's also a thing we should talk about," he adds, musingly, then shrugs. "But in any case I'm not actually sure what their reaction would be, Ascalon is charr territory now, with perhaps the exception of Ebonhawke."
“I’m up for just never mentioning it again. Then I never have to find out,” she says, pausing to wash the soap out of her hair. “Anyway, the culture thing was just waving at a concept, what I mean is that I don’t want to leave either of us to assume how this delightful whatever it is will go? Because I bet if we did that there’d be a huge gap. Somewhere. And I hear those can be hazardous to one’s health.”
He grins at her and turns her head to kiss the tip of her nose. "What was expected of me, romance-wise, was just... never going to happen. I am not going to settle down and have many royal-blooded kids and teach them table manners and play Krytan politics. I had not expected to... ever do anything resembling romance, even. The closest I have to that is Canach and." He raises an eyebrow and shakes his head before continuing, "And I think this is in our blood. My older sister, Deborah, was a Seraph and later joined the Vigil—they're one of the groups dealing with dragons, or were before we created the Pact—although now she's taking care of her late boyfriend's family here in Divinity's Reach.
"So I suppose what I mean to say is, I cannot promise stability or children or even a very long life. And that has informed most of my choices in the romance and sex department so far."
She nods.
“Yes, that makes perfect sense, and is a very responsible sort of decision. I like children, but I’m not... I’d want to do right by any I’d have? And I don’t think I could do that with my current set of goals. Not responsibly, anyway, not without exposing a child to danger and being their mostly absent mother, and...” She trails off. “It feels like I have more pressing matters. So that’s not a loss for me, I don’t think my lifestyle would work with having a bunch of children. Or maybe any.”
She blinks, then scoots over to scrub his back. “I’m sort of curious about the range and mechanics there, but that seems like it might be prying a bit too much to actually ask. I’ve been with a fair number of humans. Probably less than you, from the sound of it. Some casually, some... not. Uh, distributed genders too, since I doubt you’re going to tell me to grow up and marry a nice boy instead of ‘pursuing childish indiscretions.’”
“Charr’s brave, I’d be too thrown by the... everything... to get as into it as I’d feel the other person would deserve. Canach is cute, though, that one I can see. Sylvari are weird to have relations with, because of the age or... I suppose Canach was a bit prickly? Is that, does that follow everywhere, he was in armor I couldn’t really tell. Wait, no, this is rude, I should not ask intrusive questions about your previous partners, I apologize.”
He laughs. "I would have to ask him if he has problems with sharing this information but I would expect not, sylvari are all fairly laid back about sex and all bisexual. But yes, people wonder about these things and find it strange for others to decide to figure it out empirically." He shudders a bit when she scrubs a particularly nice place to be scrubbed at then says, "So, I take it you are not about to run away screaming?"
She blinks at him, confused. “... No? Why would I do that? If you’ve caught anything, there are spells for that, and I don’t expect you’d have slept with me without warning me if any were incurable and transferable? I do not expect my partners to be as untouched as freshly fallen snow. I don’t see a problem with finding things out empirically.”
“Ah,” she says softly, and scoots towards him so she can cuddle him.
“I wasn’t going to assume we were exclusive until we talked about it. I do fine with exclusivity, but I might not need it. I don’t know for sure, though, it came with all my previous serious relationships. ... Well except for that threesome, but for the most part it was exclusive. Uh, what does your perfect future look like? What things do you need?”
She pets his hair fondly, then retrieves the appropriate soap and moves on to washing his hair.
“Well,” she says while she gently scrubs, “I don’t have any moral problems with any of that, it sounds like positive experiences all around? I don’t think I want to deprive you of them. That sounds like something important is getting lost by being with me. But on the other hand, I don’t know if I’d be hurt by it or not. It’s dealing with squishy feelings, and those are hard. My citation for that one is how I cried on you about how great you are.”
“I’d prefer to keep you, too! You’re thoughtful and mature and brave and strong and our life goals line up nicely and we’re really great together, and I just want us to work.” She finishes scrubbing his hair, and kisses his shoulder fondly. “Want to not be exclusive, but take it slow and give me warning before running off to try new people? Until we know how I’ll feel about it in the moment.”
At some point she should meet and befriend his chef, along with the rest of his staff. Not knowing them all feels incorrect. She doesn’t expect to be as good at remembering all of the details of everyone James meets, but she’d like to know the people that directly work for him.
... ‘At some point’ might be now, actually, she does not expect James’s schedule to miraculously clear. Now might be a good time to mention this ambition of hers, at least.
“I kind of want to meet all of your staff at some point,” she says, while nibbling breakfast. “I bet they’re all very nice.”
"Also a sap! A corny, romantic sap that can't believe she said something that... that. However much she means it." She quickly scarfs down the last of her breakfast. "Okay, done, let's go meet your staff before I say something else in that vein, clearly I cannot be around you without supervision, for fear of being too... that."
"No, it's fine. I'll get it!" he calls to his servants, and downstairs he goes to open the door to—
—a woman who looks very much like him. Tall, similarly-coloured-hair, the same eyes and nose and jaw, the same air. They're very clearly related, and she's just as beautiful as he is. "Oh, Commander! What a pleasure to catch you."
"—Deborah."
"You remember my name! I should be honoured. And are you going to introduce me?" she asks, leaning to the side to look at Vetareh.
"Ah, Vetareh, this is Deborah, my sister. Deborah, this is Vetareh, my girlfriend."
... This feels a little too convenient for Vetareh, but okay, sure, she can be polite to James's sister.
She curtsies politely. "Pleasure to make your acquaintance, Deborah. He's mentioned you, I'm glad we could meet."
That last part was to help James with that barb about forgetting her. See? She's helpful.
"I'm very glad, too! Now how come, dear brother, that I hear about Vetareh from the grapevine before being properly introduced by yourself?"
"Deborah, I've been around for two days—"
"And you brought her to your place both days, don't think I've missed that!"
"—and we always arrived extremely late at night after very busy days working on saving the world from Elder Dragons!"
"How convenient, that the Commander always has such excuses—"
He steps forward and hugs her. "I've missed you, dear sister."
After a stunned second, she hugs him back. "I've missed you, too. I love you, and I worry about you." She blinks then looks up at Vetareh and steps away from the hug. "My apologies for making such a fool of myself," Deborah tells her. "It really is a pleasure to meet my brother's—" She looks at him again. "Girlfriend, really? Didn't think you did that."
"Times change," he shrugs, a smile playing on his lips.
"Ah, that explains it, of course my brother would find his girlfriend in a cave."
"Well, er—do you wanna come in? I was gonna introduce Vetareh to everyone and then we were going back to the Fire Islands—"
"The Fire Islands, what in the Mists were you doing in the Fire Islands? —and I expect you'll go with him, won't you, of course he'd find someone just as fond of finding things to do in the most remote confines of Tyria as he is." She walks around James and towards Vetareh. "Come on, I'll show you around, knowing my brother I bet he hasn't shown you even half of the rooms here."
Vetareh snorts. But, yes, okay, she can get a tour from James's sister? If James is okay with it??
"No, not yet. To be fair, we've been busy," shit, no, that is the wrong line of conversation to go down, do not remind his sister that they're sleeping together, "the Fire Islands are kind of fascinating, and I've enjoyed the chance to do field research."
She's not quite sure what sorts of things are okay to talk about, but she can wing it. Probably.
"Well, it's been a while since I've done field research, so I'm a bit rusty. To make matters worse, I haven't worked with asura before in research projects. I was just sort of... winging it." Like now. "It's sort of a pity I didn't know their standard preservation signet, I'll have to fix that when we get the chance. I expect Taimi will be pleased anyway, the researcher I handed it to was enticed away from her skepticism of my qualifications by my report on the signet I used, which I'm very pleased about."
"I have a complicated personal history that I'm not quite ready for Divinity's Reach to gossip about, so please don't, uh. Run off to gossip about it." Oooo, library. She's briefly distracted from talking about difficult subjects by library. This is not entirely by accident.
"You don't need to tell me if you don't want to, I know what tragic backstories are like," Deborah says, shrugging a bit.
The library: is very nice! It doesn't have much magical theory stuff and what little it does is necromancer stuff, but it has history and geography and geopolitics and biology and fiction and even philosophy.
"I don't mind people knowing, precisely, but I have trouble talking about it." She wanders down the stacks and busies herself with looking at books and pretending she's not talking about her tragic backstory.
"I'm from Orr. I fell into the Mists a little over two hundred and fifty years ago." Wander wander, such nice books, there is no reason at all for her to be looking at anyone, because she's looking at books. "I only recently fell out. In front of James, in a cave. This was how we met."
"Yeah." Okay, wallowing is stupid, and pity is uncomfortable, let's stop this now.
"I'll be okay," she says, taking a shaky breath and offering them both a little smile. "It doesn't get to win. I do. I got out, now all that's left is a long and aggressively happy life. And I think I'm doing pretty well so far."
Oh dear.
"He's not working alone, nor charging blindly into danger. We're gathering data to properly counter them and learn the breadth and depth of their abilities. I can't say he's safe, but he is prepared and acting deliberately, and he's very, very good at staying alive." Softly, she adds, "And he's happy."
Deborah can continue the tour! She's pleasant company and curious to get to know her brother's apparently-girlfriend better. When they reach the kitchen there is an older man wearing an apron organising things.
"Henry!"
"Ms. Orland!" he says, turning around and grinning at her.
"Oh, stop it with that Ms. Orland thing, it's Debs for you."
"And Commander, it's good to see you, too," he says, turning a kindly smile towards James.
Deborah turns a can-you-believe-that-guy look at James.
James's apparently-girlfriend is perfectly polite, and happy to get to know Deborah, too! She's a mesmer, has a lot of magic to catch up on, and she thinks it's interesting how everything has shifted to a focus on weapons over spells. Depending on how modern magic has changed, Vetareh suspects that she can write a couple of books on ancient magical theory and make a tidy sum of money, and is considering how best to do that without wasting too much time, or giving away the weaknesses of her currently unique style of magic. She talks about how interesting the modern era is, about how impressed she is with all they've accomplished, how pretty Divinity's Reach is and how friendly all the people she's met are. It's clear that she's happy, too, and just a little bit head over heels for James.
When they reach the kitchen, she smiles warmly at Henry.
"Pleasure to meet you," she says, with a polite little incline of her head. "Are you responsible for breakfast? Because I have to tell whoever made it that it was delicious."
She wonders if it's too soon or not to ask for a room to turn into an office/workshop. They definitely have enough spare rooms for it, but it seems like it might be moving too quickly. Besides, she's not sure if she is an official resident, or if she's just sleeping here temporarily because she's having sex with James, and it's therefore convenient to just fall asleep here after. That's probably a conversation to have with James later, when they are not in front of his sister. In front of Deborah, she would sort of like to pretend that theirs is a celibate love affair. It won't be very credible, but she can pretend.
Deborah's nice, she likes her well enough so far, in spite of the... less than stellar start. She seems like a sweetheart, and it's probably very hard to be related to someone like James, who runs all over creation and risks his life daily. Vetareh understands how that could cause some emotional turmoil. There's no real reason to hold it against her, and she's glad James has family.
"The house is really lovely," she sighs fondly, when the tour concludes. "Thank you for showing it to me."
"I'm sure you could get around to it if you really wanted to," Deborah says, rolling her eyes. "Anyway, now you've seen the whole house and can be allowed to go back to the Fire Islands to fight an Elder Dragon." She shakes her head. "Little brother, you've made my past few years very surreal."
Goodness. Yes, that is some excellent detail work. Vetareh picks up on it and distributes appropriate compliments, then limits herself to only asking cursory questions about how it all works. Rather quickly, she decides that she likes Clara. She likes Henry, too, but Clara strikes her as practical and sensible. It's not very hard to be charming at her.
She wraps up the conversation before she's in danger of asking more than cursory questions about the magical detail work or the state of the estate, though. The world needs saving, after all. Primordius and Jormag won't kill themselves. Besides, she doesn't want to deal with having a bored boyfriend and several Elder Dragons to deal with. A bored James sounds like a terrible thing. Clara is bid a friendly goodbye, and then it's off to adventure.
"So, checking in with Taimi first?" she asks, hooking her arm through James's.
"Yep!" Then she turns to Vetareh. "Not-a-princess! Congratulations, you've been officially given a position of honour in Taimi's krewe, you will henceforth be in charge of sample collection. You have full discretion over your choice of staff. I'd recommend hiring a bodyguard, and I hear the Commander just went out of a job and he's pretty good at hitting things."
Vetareh goes from confused, to amused, to trying not to crack up.
"Thank you, Taimi. I will work to live up to your standards so your krewe can be worthy of your name." She turns to James, smirking. "My! Out of a job, hm? Well I just so happen to be a member of Taimi's krewe, and have full discretion for hiring staff. I could use a person that is good at hitting things, I hear you're an expert. Want to be my bodyguard?"
"You cannot," she says, sagely. Then she turns back to Taimi before she goes and says something gooey and romantic again.
"Genius head researcher Taimi, I would like to learn the standard preservation signet, so that no asura anywhere can look at me or you askance, and we can show them all what fools they were to doubt us with our combined brilliance," she says, absolutely deadpan.
"Finally an apprentice who properly appreciates my genius! Commander, you should learn from her. Come here, I'll show you the state of the art, although if I'd known Orrian humans were as good at this as you are I'd have been much more interested in that place before." She turns around and starts limping towards one of her terminals, then pauses, turns back around to look at James, and says, "You can amuse yourself with something while the grownups have grownup talk, Commander."
Vetareh beams at the praise, then gives James a fond little wave, and trails after Taimi dutifully.
"Thank you! Not all Orrians were huge magic nerds, though. We really specialized more in being the dogmatically religious and pious branch of humanity. But the powerful magical beings formerly known as gods helped teach magic, so the two sort of dovetailed?"
"In my time they were no longer walking about in the world. They had not left however, and did resurrections and blessings and the like. You could go to their shrines and talk to an avatar, to receive blessings or even talk about magical theory or theology or something, if they weren't very busy and they liked you. I've done that. I once had a several hour long philosophical discussion with Lyssa's avatar about the mechanics of mesmers' magic. It was nice."
Then she shrugs.
"But the gods have since left. So I am an atheist, because if they abandon their followers, then they are not worthy of my worship. Maybe Grenth if he's still taking care of the Underworld, or Lyssa if she went rogue and is secretly hiding among us in the world, helping where she can. But I am not particularly charitable towards the others, who don't have those excuses. If other people want to worship them, then, uh, okay. But I don't."
"Huh. Okay. Aha, here it is." And there's a holographic screen with notes and instructions on the standard preservation signet. "I could probably print this to you, if you wanna take it with you. It does the same things yours does but some of this stuff is slightly different so it might be more useful to just tweak yours to add the changes? I'm sure those stuffy councillors wouldn't accept your new signet before they tested that it was thoroughly the same as ours but I checked and it is so I don't care about them."
Vetareh smiles fondly.
"I'd be a hypocrite if I didn't convert over to the standard signet instead of holding out with my old one. I'd pushed for it in Orr, and was always very frustrated that it was so hard to get everyone to commit. I could tweak my signet to give you the data you need promptly, and also study and learn the new standard and swap when I've got it? That way I'm not held up relearning a thing I already have, but am not a hypocrite. If it were lesser I'd do it as fast as possible, but if you say it's not, then I believe you."
Probably! They can take the waypoint near the Fire Islands gate to the other Fire Islands waypoint they have unlocked north of the Destroyer hive. "Now we have an asuran researcher to find. Should be easy enough, just follow the arrogant orders or the frustrated despair."
...yes, actually! There's an asura over there on top of an elevated stone platform grumbling at a device that looks very obviously broken, and a skritt in pirate gear watching him.
He looks up at her and looks close to tears. "This miserable device won't activate! And the skritt won't help!"
"No! Smelly asura will ruin everything! Leave it to skritt! Champions of Rock Face!" says the skritt.
"Are you the researcher in charge of figuring out what's going on with the tremors?"
"Yes! —wait, you're the Commander. Surely you can help?"
"With what?"
"According to these skritt, this device has something to do with the building seismic pressure beneath the island. If we can't figure out how to activate it, the pressure builds and builds until... well, as the skritt say, 'pop'."
"Pop! Pop! Weeeee hee hee!"
The skritt leads them east over a lava river then a ways south to a shack made of scrap metal. There's another skritt pirate there guarding the entrance.
"You! What do you want with the Rock Face? Speak! Speak!"
"Let me pass. I need to speak with the... 'Rock Face'."
"No! Nobody sees Rock Face without skritt say-so! Friends of skritt only!"
Aw, good. And once they are safely off the islands in lava, she can give them water and bandages and other medical attention. She's not a medic, but she has ever been on a battlefield before. It is useful to know extremely basic first aid when one has been on a battlefield before. She can maybe patch them up well enough that they can be brought back for more careful attention at their camp.
"... When we're not doing anything important, I can blow the dust off of my poor ignored necromancer secondary profession and demonstrate minion summoning from corpses? So you can compare and explain? I'm not very good at it, but I wanted to learn at least one minion summoning spell."
He's such a good adventuring boyfriend. ... Eeee, she can use that word to describe him, they're dating, he likes her so much that she's his girlfriend.
She attends to the skritt, but maybe while badly disguising a smile that is... definitely somewhere on the road to being goofy.
He returns! And they proceed to continue helping skritt here and there.
Vetareh might notice they get... significantly smarter when they're closer to their camp. In particular, they seem to communicate with each other really fast and be able to remember more things, and their speech becomes more complex and organised.
That's interesting. Something to do with collective communication based intelligence? At some point she'll probably have to sit down and learn about all of the various species in Tyria. She is getting the impression that modern society is a lot more intermingled than what she's used to, and she'd really rather not trip into some kind of complicated societal issue.
Anyway, that's both destroyers fought and skritt saved. How do they go about arming them?
Perhaps.
"We've done what you asked," James says to the firstish mate. "Are we allowed to pass yet?"
"Good! Yes, good! Skritt are safer, stronger! Come in, come in! Don't break anything."
"Let's go, my princess."
("Boing boing heeeeeee hehe heeeeee," calls the injured skritt from a cot just outside.)
Into the li'l cabin they go! It has a clutter of shinies and random junk and there, in the middle, propped against the tent's pole, is indeed a dwarf head.
"Well, are you just gonna stare at me slack-jawed, or is there something I can do for you?"
"—I'm sorry. I'd, uh. Never met a piece of a dwarf."
That... can't be healthy for him. Or comfortable. This might actually be the weirdest thing she's seen all day. Not the weirdest thing she's seen ever, she wandered around in the Mists and she's seen some shit, but the weirdest thing today. It beats the pirate rat things.
"Pleasure to meet you," she says, with a polite little curtsy. She bets someone who is in... the situation this stone dwarf is in... would appreciate courtesy. "I'm Vetareh, this is James Orland, we have noticed that the island is about to explode and heard you might be able to help with that."
"James, eh? The famous Commander? Well, yes, you've come to the right dwarf," he says. "There's a torrent of magical energy building up beneath these islands. Energy that feeds directly into the volcano. My brothers and I have been tending to it for years, using four contraptions to release the pressure and delay an eruption. Then Primordus and the blasted Destroyers turned up. Wrecked the machines, killed the other dwarves. Almost did me in too, but I'm still standing. In a manner of speaking."
She opens her mouth, then closes it, and looks at the rubble on the ground. Ah. Yes. That one is certainly... thumb shaped.
Briefly, she considers whether or not she'd like to pick up the petrified limb of a person, and then looks at James and smiles winningly. Clearly this is a job for the boyfriend. Killing spiders, opening jars, and picking up gross things: all within typical boyfriend duties. This is clearly his territory.
"Right. Thank you."
Something about this dwarf is more viscerally disturbing than the way he's in pieces and casually handing some of them off to strangers. She's not quite sure what's bothering her, but she's still nonetheless mildly unsettled. Time to go. Maybe she can find an asura to see about the project of putting Rhoban back together. That seems like it'd be a very thoughtful thing to do.
Off they go! They even know where the first one is, which might hopefully buy them time to find the others before the islands explode.
"His thumb? Huh. That's... disturbing. But logical I suppose. I figured there had to be some knack to it. Being that the dwarf entrusted you with... himself, I'll let you do the honours."
James does the honours. The machine makes a noise, then starts floating and rotating and emitting steam at the top.
"That appears to have worked! And to think, all this time, all I needed was a discarded stone thumb..."
"The dwarf mentioned that there are four of these contraptions around the island. Do you know where the others are?"
"Four of them, eh? Well, I believe one of the other researchers spotted a similar contraption on the western coast," the researcher says, pointing in its general direction. "There's another inside the caldera. As for the fourth, I'm not sure. One of the others might know. Good luck, Commander!"
And back to the small peninsula sticking out of the cave where the asura gate is. James walks out towards the west and looks around for an easier way there. His gaze is drawn towards an orange glow on the ground a ways south. He walks in that direction and, seeing something he deems useful, walks towards it with purpose.
The orange glow turns out to be a hole in the ground. Filled with magma.
He laughs, and does. It's... not the simplest thing, but well within her abilities. It involves, as he explained, using nearby magic and channeling it around oneself to absorb the heat and use it as propulsion.
There is a fiddly bit in that these tubes usually run a ways underground before ending in an exit hole, so she has to pay attention to the magic to use a little bit of it to move forwards inside the tube while absorbing the remaining heat to produce the final boost.
"This is fine. We're in a rush, the mechanics seem sound and actionable, and I already dealt with a fate worse than death, so what's the threat of it to me now? Though if I die from it I'm haunting you. This is not a turn of phrase, I will be your personal poltergeist, and warn people away from jumping into holes with you."
"Yeah."
First, though: kiss, because she can't listen to a man declare that he would raid the Underworld to retrieve her soul and not kiss him. But it can be a quick peck instead of the passionate delight such a declaration deserves, because there's an island that is in danger of exploding and she'd like that to not happen.
He kisses her back earnestly then proceeds to demonstrate. First he coats himself in magic, then he steps gingerly onto the lip of the hole. He curls down into a ball and tips forward—then falls, hugging his knees to his chest and transferring heat to motion.
He disappears from view into the lava quickly, but Vetareh might be able to detect the magic working underground but close to the surface, driving him a few dozen feet forward until he is spit out the other side—what looked like a rock from here is in fact a protruding exit. He is ejected at a rather high speed, rolling in the air like a beach ball, some excess magic leaking in the form of visible light, and he's off, shooting into the sky and the distance.
That is utterly absurd, ridiculously dangerous, and... looks like quite a lot of fun, really. And yep, that magic sure is holding up and not causing James to burn to a crisp, that's a nice thing to witness and confirm. Well then. There's nothing else to do but follow him. She coats herself in the appropriate magic, checks that she definitely got it all right and that it matches James's instructions and the observations she made of his own example. Yep, that all ties in together nicely.
This accomplished, she swallows her nervousness, tucks herself into a ball, tips forward, and falls. This would be a really embarrassing way to die if she screwed up, so she sincerely hopes that she didn't. Also: she'd like to live. Just as a general preference.
It's warm inside, but not uncomfortably so. The magic keeps the sticky magma off, so once she's inside it feels a bit like propping forward through something like thick, hot air. Except she shouldn't try to breathe, of course.
Eyes closed as James instructed, it is utterly dark inside the tube, and only the magic is telling her she's actually moving. After a few seconds of black breathlessness, the lava becomes slightly lighter and less dense, which signs James explained mean she is approaching the exit—
—and then out she pops, the cold thin air a nice (and breathable!) contrast to her previous environment. Now all she has to do is make sure she doesn't let go of her knees and enjoy the flight.
Wheeee!
She reaches the top of her arc then starts sailing back down—
—and James receives her in his arms, taking a couple of steps back and exhaling an "oof" when she hits his chest. Still better than the inevitable loss of balance she'd face on her own.
She might find herself rather extremely dizzy.
"You were absolutely right!" She feels steady enough to pull back from him enough to grin up at him, though she stumbles slightly and nearly tips over before she catches herself on him, grinning all the while.
"You're going to be smug about this, aren't you. In fact, you're already smug."
After walking for a bit James walks up to someone dressed funnily and asks that, and the person points in a direction. He thanks them and walks in that direction, and eventually they can see a... rather peculiarly dressed human woman who must be their target.
The woman turns to look at her from where she was filling out what looks like a puzzle and blinks. "A dwarven...? Wait, I don't know you two—customers! Real customers! Oh, I'm not prepared—" She clears her throat. "Welcome to Ember Bay's one-and-only circus, where you'll witness the grandest marvels Tyria has to offer! Want to buy a ticket?"
Vetareh stares at the woman, blankly. It appears that she did not impress the full emergency of the situation. Time to correct that.
"This is Commander James Orland, of the Pact and Dragon's Watch. My name is Vetareh, I am an expert in ancient magical phenomenon. We are working to find and activate several ancient dwarven devices to prevent the islands from exploding. We would very much appreciate if you could point us to one if you've seen something, but if you can't, then we really have to be on our way."
The ringmaster laughs nervously. "Welllll, I suppose I can waive your ticket today. I might know where such a device would be." She casts a portal spell behind herself. "Come on in, and find the wonders of Ember Bay's greatest mysteries!"
(James just looks at Vetareh in delight.)
"Thank you kindly," says Vetareh, a little bit dryly.
James does not have on his helmet this time! So she notices his delight. She flashes him a quick smile before it's back to business. To the portal!
... Is it obvious how to use this thing, she hopes it's obvious, it would be terribly embarrassing to tell someone that she is an expert in ancient magical phenomenon, and then completely fail to have any idea how to go through a portal.
He laughs. "The circus did seem to have a waypoint so presumably they are stuck here of their own volition. Or maybe the asura were the ones who brought the waypoints here and they're new. Anyway, we can use it to go to the waypoint near the skritt encampment and start our trek north."
She nods; this seems like a good way to get to where they're going.
"The asura bringing the waypoints makes the most sense, and the wrecked ship implies they got here by accident. Otherwise, why would they stay? This is an objectively horrible place for a circus to be. No customers. But all of the equipment probably takes some time to move, and it's not like they'd have a new place to go lined up immediately just because there's now a waypoint." She pauses and considers this statement and its implications. It sounds like it'd be kind of fun to go to the bizarre inexplicable circus, now that she thinks about it. She turns a little sly smile on James as they head back to the circus waypoint.
"... So clearly if we want to go to the singular circus on the Fire Islands, it'll have to be soon after we're done preventing the islands from exploding. We can even buy tickets."
"Have I not mentioned? All Norn can shapeshift into a creature inspired by one of their great spirits. Individuals tend to favour specific spirits to shift under, but they all straightforwardly have the innate ability. I'll introduce you to Braham sometime and he will show you his Bear form."
"Sylvari have... interesting textures. They can shapeshift to a certain extent; minor alterations they can do easily and at-will, major body modifications they can effect over the course of weeks or months. I'm told Canach spent a long time being very... cactus-y... a few years after he was born."
"That I have. Wow. All right. Well, I hope they avoid the horrors of sylvari-flavored old age, be it wrinkles or wilting." She considers asking why Canach became a cactus, then decides that this may be prying a bit too much into Canach's personal life, so she'll skip that unless Canach would like to explain it himself.
Instead: "So presumably there would be, um. Variety? With..." She waves a hand, vaguely. "Assorted parts."
She is suddenly very concerned for the future of the sylvari, if there's only one singular tree that they all come from. A single point of failure for an entire species seems... dangerous. "All right. Well, I hope they can, uh, get their tree to make a seedling or something, so they have more than one point of failure for the entire future of their species."
She nods. "I apologize for being a bit flippant with the phrasing. The Pale Tree sounds like it'd be more important to the sylvari than the gods... were... to us. I'm concerned for them and want them to be all right. I liked Canach. Caithe too, a little, though she really needs to not sneak up on people with trauma."
"Asura are pretty fascinating, actually. They're technically not mammals at all! The males have slits out of which their penises emerge. And they have orgasms that can last almost a whole hour. They mostly find this pretty distracting from more interesting things so they do not always want to indulge, though."
James starts walking towards the place the sound probably came from, northwest of where they currently are. It's not too big a detour—the volcano is still a ways north, so they're still walking in the same vague direction.
He conjures a flesh golem and draws his weapons.
Vetareh similarly draws her scepter; this is all of the preparation she needs.
The fact that they heard the sound at different times is... concerning. It implies that there's something going on with mental magic. As a mesmer with dominion over types of magic including mental magic, it's very bad that she didn't notice the effect occurring. It's probably not a hex, but she casts her hex breaker on herself just to see what happens. If there's no hex to shatter, then this will not hurt her; if there is a hex on her, she'd rather be mildly hurt than have her senses messed with.
"Uh. Maybe? It depends on what the incorporeal magical anomaly is made out of. I can do some different basic enchantments on some vials to cast a wide proverbial net. Proper equipment for the purposes of catching incorporeal magical anomalies would be leagues better, but crappy enchanted vials could work in a pinch. What with how we're away from waypoints and under a time crunch."
She shakes her head. "I'll enchant and walk at the same time. These won't be enchantments that are any good? No fancy materials to hold anything down, so the enchantments will fade to nothingness within the month at best. If we catch anything, we'll need to transfer the samples to something more permanent."
"Yeah. Thataway," she adds, pointing with a vial. Okay, what minor enchantments would be good for maximizing her chances of potentially catching bits of some kind of unknown entity? Hmm...
"When I'm done enchanting this," she says as she begins enchanting, "I'm going to hand the vial to you so you can try to grab the sample while I enchant something else. There will be no trick to it, just waft the opening of the vial through the thing and see if it catches anything."
That's interesting, though she doesn't really have the brainspace to try and figure out what that means right now. Her attention is kind of spread a bit thin. She similarly calls out when she hears the thunderclaps, trailing along after him and trying industriously not to trip over stray rocks while enchanting and walking at the same time. For the most part, she succeeds. Soon enough, she offers James the very first enchanted vial of experimental maybe-it'll-catch-a-thing. It will be up to him to flail around like a crazy person with the vial.
Vetareh pauses between vial enchantments to think about this.
"So, the sounds are coming from different locations, and we're not hearing the noises at the same time. I'm not sensing anything around us magically, but what if—I don't know. Little wisps of the anomaly thing attached itself to both of us when it died? Or something?"
"Tricks of the mind? Drawn to us but not precisely at us? The Fire Islands are nowhere near the bloodstone explosion epicenter, anyway. So if it's here, it's probably associated with us somehow. Maybe. Probably. I'm not sure; I'm just really just guessing. But I'm starting to think that this will be a tricky enough problem to solve that we need to make sure the islands don't explode first, then go to Taimi for backup and study and proper research equipment."
He grins at her and continues making his way to the sound's origin.
Eventually they're close enough to the two different sounds' locations that their paths diverge. From their strength, it's likely their origins are within sight of each other, if not quick running reach. "Should we go to mine first then yours?"
"Yeah. You're more mobile than I am and will have a better chance if it turns into some kind of chase." She transfers the rest of the enchanted vials to him; they all feel subtly different, magically speaking. Proper research equipment would cover all of these magic types (and probably a few more) with one device, but they do not have proper research equipment. They'll just have to see if any of these hack jobs can manage to catch and contain anything at all.
"Yes, well, I am several hundred years behind the modern technomagical curve! We're lucky I'm able to contribute to combat in literally any way!" She huffs, crossing her arms. "It is a testament to my skill and talent that I am at all useful. Also a testament to the natural results of taking out the magical traditions of several nations. Of course the Krytans would obsessively specialize in illusions and flittering around the battlefield like nitwits, they were never very direct. Do you know what modern combat magic would be like if Orr didn't blow itself up, James?"
"Significantly less things would explode," she sniffs. "Because explosions can be dodged, and any firepower that hits something other than the target is a waste of magic. There would be a lot more really nasty hexes. Being countered by someone rolling around in the dirt is silly."
He is very fortunate that his girlfriend is assured of his sanity, because waving a bunch of badly enchanted flasks through the air would look totally crazy to someone that is not accustomed to how field research in Tyria sometimes goes. Also fortunately for him, his girlfriend is accustomed to that, too.
"Anything?" she asks, once all vials have been waved through that bit of Absolutely Nothing, Right There.
"All right. Would you mind writing a quick description of it? And then I'll go look at mine and write a description of it, and we'll compare. If we wanted to be really thorough I could enchant up my own set of shitty vials and try waving them at the thing, but... eh. Not worth the time investment, I think."
"I can do that." Presuming she has writing implements to lend him he will write up a description of the invisible anomaly.
She does! Paper and pen and a thing to write on, because she's a good little field researcher, with a glorious, glorious mesmer bag!
While he's writing, she goes off to peer at her own invisible anomaly, to write a matching description. Soon enough, they're both done and can move on.
"This is definitely too weird to solve in the middle of stopping the islands from exploding," she says, carefully clipping both descriptions together with the vials that probably don't have anything in them. All three go into the (glorious) mesmer bag. "Time to move on, darling?"
Turns out to the east of the volcano there's a fairly walkable, if pretty uneven, spiral path up the stone wall.
It also turns out that from that spot they can see, down farther east on the beach and the water near the shore, a myriad bizarre giant stone crustaceans.
Euuuughhhh.
"I really hope that someone was wise enough to put a waypoint up there," she mutters. "Maybe I should break out the fire resistance mantra. It'd probably help with this heat. That would make this climb slightly less unpleasant. Except for the part where I'd have to hum. Incessantly."
"I have some, thank you, I'm just—I'm actually still thinking about how I can be slightly less squishy, it's got me picking apart all of my known spells for what sorts of combinations I could make that would keep me not-dead. And going, 'Maybe I can solve my current problems with this spell!' ... Also bitching a little, admittedly, sorry about that."
"I have a hex that would hit multiple enemies; it would make them all attack faster, but throw off their aim. And then I have several other hexes that would hurt them every time they attacked. But I would feel better about using these if there was some extra thing there to make it more likely that they'll miss, so I'm not helping the enemy hit you faster."
"Okay. We should definitely eat on the way, regardless; it doesn't take very much time. I'm less sure about what to do about sleep. I think you're probably more experienced with these kinds of trade offs than I am, darling. If you think we ought to sleep, I could put an illusion over some kind of sleeping nook to disguise us?"
Eventually, they find a nice little overhang against one of the volcano's rock faces. Vetareh can make it look like the rock goes straight down, with no overhang at all, and they can sleep in the hidden space therein.
"Though I'll need a bit of time to fiddle with it to make sure it won't disappear when I fall asleep," she explains, as she frowns thoughtfully at it. "So you have time for traps and careful minion placement."
"Yes, ma'am."
He summons four minions out of thin air to accompany his flesh golem: a shadow fiend, a blood fiend, a bone fiend, and an immobile flesh wurm. Then he grabs his staff and starts making various faintly glowing circular marks appear on the ground around them.
And Vetareh begins carefully weaving an illusion. The rock face itself isn't all that hard; she can copy parts from above and flip and reflect and stretch or squash them so they don't look quite so copied. She can even disguise his glowing runes, and give his minions little illusions to hide in. His mobile minions get space underneath the hidden overhang, or in extra space created against a nearby rockface; the wurm gets to be a rock. This isn't particularly difficult. Instead, the trouble is everything else. It needs to reflect light correctly instead of just copying the surroundings, so she also needs to weave an illusion behind her illusion to project the reflected light. Then, behind that, she needs to add an illusion that will prevent ordinary light coming from the other direction, so that the entire thing casts shadows correctly, and so they could have some kind of light source inside the sleeping nook without giving themselves away.
Then, she needs to tie the whole nest of magic off, so it's tidy and self contained and won't bleed off power in a way that would be notable to people with a magic sensitivity as keenly honed as Vetareh. Once that's done, she needs to gently remove the parts of her magical essence that are propping this whole illusion up and settle the weight of this magical web over something else, because she doesn't want this whole thing to collapse into nothingness the minute she falls asleep. Because of that, she needs to find suitable bits of rock that are magically resonant enough to hang an illusion off of without dissipating so much that the illusion fades, or bleed off notable amounts of power. It's a balancing act, and a tricky one, at that. If she gets it too wrong, removes magical support too hastily, misjudges the weaknesses and strengths of her creation, the whole thing could come tumbling down and dissipate into nothingness. She'd need to start over.
Fortunately, this doesn't come up.
"... There," she says, letting out a breath she'd been holding as she successfully removes the last of her supports without the whole thing falling to pieces. Breathing too hard wouldn't actually disrupt a magical illusion, but try telling that to one's psychology. "Done. That should hold while we sleep."
She blinks confusedly at him. For once, she's not actually sure what she did that was so attractive, this time. It's not like she's a particularly notable illusionist; she knows (knew) mesmers that would have pulled that off in a quarter of the time.
"... What? Did I take so long that you got bored and started imagining me naked?"
"Aw. Thank you, dear." She bestows him with a kiss, then spends a little while smiling goofily at him.
After a few seconds of that, she remembers herself, and gets to setting out a little place for them to sleep underneath the illusion. There isn't all that much space in there, so they'll have to cuddle. The horror.
Yeah, it definitely seems like it. He probably achieved it through a lot of practice sleeping in really terrible places. She'd be jealous, except it probably wasn't all that fun of a skill to cultivate.
She takes a bit longer to fall asleep. It's too hot on these islands, sleeping on a padded mat in a tent on the ground isn't particularly comfortable, prolonged silence is a little psychologically uncomfortable after the Mists, and while he feels safe, he's not quite passed the threshold into 'familiar,' yet. But she did a lot of walking and fighting today, she has ever slept on a padded mat in a tent on the ground before, and she can soothe her discomfort with silence with the even sound of his breathing and the steady rhythm of his heartbeat. Eventually, they lull her to sleep.
She puts her jacket and boots back on, and teases the tangles out of her hair with a brush. Then, for practicality, she pins it carefully out of the way with the help of an illusionary mirror. For vanity, she recasts her personal illusion with the help of the same, and then dismisses her fake mirror and gets to packing up the bedding and tent. Then: yes, breakfast, sounds good. Even if it's rations, it's, you know. Eating. Instead of not. For an unknown but long period of time. Eee.
"Well, yes, but also I need to be a bit careful with that? I will eventually run out of ancient knowledge, and I need to make sure that I either earn enough off of it that I'm so rich I make money just by being rich, or have some other sustainable money maker besides, like, being paraded around being the neat living Orrian. I do not want to be paraded about Divinity's Reach as my only source of income, James, that does not sound like a great time."
"Mhm! Mostly illusionary ones that wouldn't translate well to mass printing, but there are probably some that other people would find fun. I'll have to think about it, but it'd be nice if my seemingly pointless boredom ended up benefiting me in some obvious way, you know?"
"I would appreciate it, but it is not required! And you should maybe wait to see if I can come up with a good puzzle book that people actually like. There's a difference between puzzles that amuse me when I have nothing better to do and puzzles that amuse other people when they have lots of options, you know?"
Vetareh cackles, then carefully swaps out two of her spells for her two death magic spells. She'll drop one of the wastrel's hexes and her hex breaker; they're not super useful here anyway.
"So," she says, after her spells have settled again, "I want to be clear, that I kind of really suck at death magic, and this first spell was learned on principle of 'I am a necromancer, I should know how to make a minion.' So here it is."
She casts the spell animate bone horror. A twisted and wretched monstrosity bursts from the flesh golem's corpse. It is... small. And not very powerful. Or sturdy. Or well balanced. It is, to put it lightly, not a very good minion. Already, it's starting to fall apart. It wobbles precariously, then dutifully shambles over to its master, who looks at it with a mixture of guilt and pity.
"Oh, honey. I'm sorry about your wretched existence," she tells the mindless and obedient minion.
"...huh. So from what I got there you used the life force lingering in my golem's body to fuel this one, but it leaks, and it's not connected to your life force? That's an interesting way to do it. Does that mean you can have dozens of minions around at the same time?"
"It is not connected to my life force in any way. Though, if I were to die, the little guy would attempt to go on a murderous rampage. My dad could have about a dozen running around at once? From how long it takes you to resummon your minions from nowhere, he could make them faster than you can, but needed corpses to do it, so uh. Tradeoffs."
She nods. Her sad and twisted little minion finishes falling apart and finally expires. "I can cast it again on a newly dead golem, if you'd like to see if you can learn it and then work your way up to better minions? That was not the only minion type ancient times had to offer, it's just the uh. Only one I can make."
Giggle. "Fair enough."
She waits for the flesh golem to die, then quirks a smile and says, "Hey, James. I actually can teleport."
Then she casts the spell consume corpse, and she turns into a black shroud and disappears. A dark form bursts from the flesh golem's corpse, then regains its colors to reveal his girlfriend, who looks unhappily at the results of bursting from a corpse on her shoes.
"Useful. But gross," she asserts, carefully stepping out of the blackened and twisted corpse goop.
Glomp. She can cling to him and shake and attempt to put words together.
"Good. Good job? Thank you? It is a good thing he. Died that second time? He, he's back in the Underworld now and he has forever to be fine, and did you happen to also fight someone in Orr who set lots of things on fire, she would also have been very memorable and probably an absolute pain to fight."
"See I shouldn't be happy about that, because that means that she might still be trapped in her own corpse, which is distinctly not better than, than what would have hopefully happened if you'd met her, but—this was a lot easier to handle when I did not have real actual proof that the people I loved were—I—did dad stick around as a ghost after you killed him the second time, say anything, or, I'm actually maybe having some kind of breakdown maybe just hold me."
"You have nothing to be sorry for, I am very glad you killed the, the mockery of him that he got shackled to by an evil dragon. You did the absolute best thing you could have done and he thanked you for it, I, just." She squeezes him and whines. "I love him, I, I consoled myself in the Mists with the idea that he and my mother would be okay and, that. Turned out to be incorrect."
Serves the world right, for being so terrible.
But: they are on something of a deadline, vague and nebulous though it might be, and she doesn't really want to try and untangle her feelings with it hanging over her. Because she does not want to explode.
"Okay," she murmurs. "So I think at some point in the near future I'm going to go to Orr, and. Probably hunt down and kill my undead mother, and get myself some kind of emotional closure and get her some not being trapped in a horribly tortured existence closure. But exploding islands first, because the dragons are important and I'm already here. Sounds like a good plan?"
"Yeah. Though depending on the emergency I, um. If it would be extremely useful to have me along, my priority would be keeping the world safe? My mother is an exceedingly practical woman. She would be terribly annoyed with me if I ran off to save her when I could help deal with an Elder Dragon. Especially considering how long she would have been, ah. In the state of being undead."
She recovers herself in the interim, and puts her spells back where they were. She'll show James more ancient necromantic magic sometime in the future, when she's not so... sensitive.
"Oh, thank," she begins, then pauses. "... the clever asura who installed that waypoint."
"Yeah, that's a good idea."
The path continues just a little bit further before ending in the lip of the volcano. However, once they reach it, they're staring down a steep descent down into the belly of the volcano, which is mostly solidified. There is a lake of lava and some magma rivers feeding into it to the southwest, but most of the rest of the space is dominated by one of Destroyers, asuran equipment, or nothing.
A huge golem, three times as tall and four times as wide as James, is standing at one spot next to a cliff that leads to the lava lake. "That seems like as good a place to find them as any."
"That it does," she agrees with a nod. Though, she wonders why the waypoint isn't directly in the camp. Maybe something to do with security risks? Or being unable to move the waypoint after placing it, and then moving the camp after for... some reason? She's not sure. There is probably some kind of sensible explanation, though, she doesn't get the impression that the asura do things randomly.
Well, either way, off they go. The destroyers in their way are a little boring by this point; she is well and truly used to their brand of magic by now, and countering them is downright dull. Backfire on the meteor caster, interrupts for the little exploding ones, wastrels' hexes on them while she prevents them from doing anything that might disrupt the delicate hexes, shattering the delicate hexes with her spell when it looks like they're about to cast anyway, mass slow hex for everything else after James has grouped them all up, blah blah. Boring. Not boring enough for her to get comfortable, but boring enough that she starts looking for ways to pay the proper amount of attention instead of letting her mind wander. She starts paying closer attention to the hostile magic surrounding her enemies; maybe she can start picking apart how some modern necromancy works from James. That seems like a worthwhile use of her time.
That is—
Well the implications of that are—
Why didn't he tell her he could do that, she could have caused so much mayhem—
Vetareh blinks from the sheer weight of the potential possibilities, and is so surprised that she almost misses an interrupt for the little explodey ones. Maybe she should wait until after the destroyers are thoroughly trashed before she reacts to this information. Yes, that seems wise.
"I have one that vampirically steals life force that transfers to me and heals me every time someone hexed hits with an attack. And one that does damage every time someone misses. And one that does damage every time someone tries to attack. And an interrupt hex that interrupts someone when it's put on and when it ends, darling!"
"They are! You see why I am reacting like this! It is a big deal! So if you'll give me a bit, I'm going to swap a good portion of my spells out, take the nasty single target hexes, and then when we get to the next batch of destroyers I'm going to mark a target for epidemic and you can transfer the hexes to everything. And we will cause mayhem and chaos together. Okay?"
"That's fine," she agrees. "I can hit the main group around you with the nasty hexes, you spread them, and then I pick off and disrupt the stragglers on the edges with my various disrupting abilities." She carefully begins swapping out her spells; she can capitalize on her earlier idea for being less squishy big time with this information.
There is an asura next to the golem fussing with a data console embedded on the rock. She doesn't notice their approach and jumps when James says "Excuse me?"
"Oh, do you want to kill me? Well, that'll be unexpected anyway, I'm expecting to die of lava wurm or island explosion, honestly."
"Yes! Yes I have! Quickk has it up there," she says, pointing west and up to the lip of the volcano. "Or, well, has what's left of it. It was hit by a volcanic bomb expelled from the caldera and the pieces are all over the place but I can't leave my post, the lava wurm can wake up at any moment and we need to be ready."
"Lava wurm."
"Yes, yes. So, can you help? With either problem?"
Excellent.
Her first two hexes are actually mass hexes, and don't actually require James's help to spread. Visions of regret is an elite spell that damages someone every time they use magic, and does twice the damage if it's the only mesmer hex on the target. With a bunch of other mesmer hexes, it's useful, but not precisely great. But she is not only a mesmer, and if the hex doesn't have any other mesmer hex magic getting in its way, it's... well, arguably the best elite spell she has. Her second mass hex is called reckless haste; it would be the one that causes enemies to attack faster at a cost of accuracy. Generally, the ratio of hits that actually land while an enemy is under the hex is less than what would have landed without. It's not bad by itself, as counterproductive as it might seem at first glance. However, combined with a hex named price of failure that punishes an enemy for every time they miss with an attack, and, well. This is a recipe for chaos and mayhem, now isn't it. The only problem was that price of failure can only be aimed at one target at a time. Except, as pointed out, James can spread hexes to multiple foes.
Her last set of spells were inexpensive, energy wise; backfire was the most magically expensive of the lot, and wasn't used often enough to make much of a dent in her energy reserves. These set of spells... not so much. Reckless haste and price of failure take about as much as the complicated backfire, each, and visions of regret isn't all that much better. And she just did one, after the other, after the other, and is starting to feel just a little bit spent. She ignores the faint weightlessness feeling from being pretty empty of magic reserves, and waits just long enough for them to refill enough to cast a fourth, thankfully much more economic hex. Parasitic bond is not a very fancy necromancer hex, but it is rather useful to her purposes of not dying. Or, it will be, later. Right now it's just sort of innocently nibbling at the edges of its target's life.
All major hexes cast, she hisses a breath through her teeth and casts an illusion. Not an expensive and fancy battle spell illusion that would hold up under pressure; this one will get dispelled in a couple seconds by all of the flying magic. Still, the flash of violet light around this one unlucky destroyer is enough to alert James to the fact that she would like him to please make a plague of her hexes.
Price of failure is the only one to last that long, but Vetareh doesn't much mind the other three ending. Two are the mass hexes that double up when spread regardless, and as for parasitic bond, well. She doesn't particularly mind that one ending. The almost harmless nibbling it was doing? At the end of the hex, the collected lifeforce swirls back to the caster, healing her. Each separate casting by itself would heal her by a small but respectable amount; spread out among the many targets and diminished in duration by the epidemic, and she has quite a lot of healing power returning to her. This is an excellent solution to the problem of being too vulnerable.
She manages to regain the necessary energy to recast her mass hexes and parasitic bond for his second round of epidemic with the use of an energy stealing interrupt spell. She spots one of the little explodey ones about to go off just as James begins to cast his latest round of epidemic on something else, and she slides her second interrupt onto the target of his spell. This one is a new one; an interrupting hex called web of disruption. While her target is not the one she really wants to interrupt, that doesn't much matter; it's a hex. So as James spreads it with his epidemic, the little explodey one gets interrupted anyway. Along with four other destroyers around him. And again, ten seconds later, when the hex ends on its own, or when Vetareh shatters it with her hex breaker at an opportune moment. This mesmer hex lessens the damage done by visions of regret, of course, but such is life.
To say the destroyers have a hard time of it would be putting it lightly.
No lava wurms come bursting out of the ground to murder them, though, so it's not all bad. Though, now that she's thought about that, maybe one will show up just to prove her wrong.
"Let's get these back to the device and see about repairing it while we eat?" she says. "It's not like we know the exact number of missing pieces, yet."
They find an asura, eventually.
"Excellent, assistants arrive!" he says when he notices them from the corner of his eyes, looking up from the broken machine in front of himself. "I must remember to thank Taimi once we're out of here. Now, to buisness: what do you suppose this contraption is?"
The scientist blinks at the pieces, then looks up at Vetareh. "Well, you're... surprisingly informed and proactive for an assistant. Let me see, let me see..." He takes the pieces and starts fiddling with the device. "...impressive. Very impressive. Yes, this is all of it! Tell Taimi I recommend you two get a raise."
"Thank you. We'll be sure to let her know," says Vetareh a little wryly, not pointing out that neither of them are actually getting paid at all. As far as she knows, anyway. "Do you need help repairing it? The Commander," it feels so weird to call him that instead of his name, "is carrying an item that will activate it once it's all in one piece."
"I'll repair it in thirty-seven seconds," Quickk huffs. It takes him thirty-five, and he presents them with the inert-but-fixed device as well as a self-satisfied grin. James rolls his eyes but he's too hidden by the armour for this to be noticed. Instead, he taps the device with the dwarf's thumb, and it immediately lifts up off the ground and starts glowing and rotating. "Well, that was... anticlimactic," the scientist comments.
"There's still one more machine we must activate," says James. "Do you know where we can find it?"
"We detected the signature of another one of these devices in the mursaat fortress. West of here, near the coast," Quickk explains, pointing west. From where they are, they can see... volcanoes, in the distance. No mursaat fortress is in evidence but it's probably far enough away that it wouldn't be. "We'd have investigated it already, but none of us have dared set a foot in that perilous place. Do be careful, Commander and...?"
Vetareh does not roll her eyes, because she's accustomed to hanging around self important nerds. Instead, she dutifully looks very impressed, like the good little assistant that she is.
"Vetareh," she clarifies, feeling like this is going to be a theme. "Thank you, we can hardly get any proper research done if we're dead."
She looks at James. "Lunch before we head out?"
"We'll leave you to your work," she says, amused.
A picnicking location is acquired and a blanket unfurled for sitting while eating. They're within eyesight of the asura, so that if a lava wurm shows up, they can maybe help out before Quickk and his worried helper get toasted and eaten.
This seems like a fairly peaceful spot that Quickk has found. Doubtlessly the dwarves chose it for the device for this same reason. There are some embers and some more dangerous flying fire elementals in the distance, but there's no direct path from them to this spot and the sources of lava and fire are about as far from here as they can be from anywhere in these islands.
James and Vetareh can have their picnic in peace.
And then they can head out west to find the mursaat fortress and hopefully turn on the device that'll prevent the islands from exploding!
"If the dwarves set up this device in a mursaat fortress, there has to be a safe way to get to it. Because then otherwise how would they set it up?" she muses. "So we just need to figure out how they did it and do the same. Hopefully."
She considers this, and mentally weighs it in comparison to the prospect of enduring an eternity in a boring misty expanse and watching her mind slowly beginning to unravel from the strain and loneliness. Yeah, no, she'll take unbearable agony just for the novelty of it, thanks. She can switch back once she's tired of it.
"Charming. But at least I won't be bored."
The gliding was nice while it lasted, but she wasn't really expecting to stay airborne forever. Even if it would have been lovely. Back to walking it is, then. She doesn't actually have any conversation topics at hand to keep the boring walking parts interesting, but she doesn't think she needs to talk all the time, and... it's nice to just be near him.
To be expected, really. They would not work quite so well as a team if she insisted on having hold of his arm the entire time during combat. That would just be silly.
But after the Destroyers have ceased to be alive, she hooks her arm in his and smiles affectionately at him. Onwards!
The journey takes a while. They reach a waypoint and take it to the circus, and from there they make their way northwest. Another uneventful night camping and then more walking, with some speedups thanks to thermal tubes pointing in the right direction.
And then they can see the jade spires of the mursaat fortress in the distance.

The journey itself is nice. A bit boring, admittedly, but not uncomfortably so. The company helps make all the difference.
She peers thoughtfully at the spires in the distance. They're much too far away to make out any sort of magical anything at this range, but dozens of large and intimidating constructs made out of igneous rock leave all kinds of ways to hide nasty wards and traps, magically speaking. The place could maybe scream death a little harder, if it was swarming with tortured souls or on fire. Oh, wait, it's the Fire Islands, so the fire is instead melted rock, which is distinctly worse than fire. Swarming with tortured souls, then. That's how it could be more intimidating. Mounted skulls would be more macabre, but significantly less actively dangerous.
"Well, I feel welcomed. Do you feel welcomed? I don't see why the nobility from Kryta haven't pegged this place for vacation homes, it's certainly cheery enough."
Handholding!!
But adorable handholding is no reason not to keep an eye out for Mursaat traps and strange magic in the area. She can do both! So she does. Is there anything on the way there that looks weird or potentially murderous? It's safest to peer at the weird things safely instead of bumbling mindlessly into them.
Not very murderous. There's magic all around, dormant and sunk deep into the jade towers, and most of it seems to not want to kill them.
There's also some disturbance, though. It is recent and small, compared to the power these ruins could bear once upon a time, when the mursaat civilisation was at its appex and had magical power and knowledge to rival any other species's—but it is definitely there, present, an undercurrent of disturbance and renewed activity that feels chilly in her spine.
Like most mursaat magic, it is fueled by the Bloodstone; it is fueled by death, by sacrifices. The structures they are approaching are not currently malicious towards them, but with such a malicious base, it seems like they're ready to turn on them the moment they become a menace to the erstwhile city.
"What, really? When did you—actually, no, no, I'll ask later when we're less busy. The trouble with the doorbell idea is that I really doubt that the ominous fortress built on the power of blood sacrifice, on an active volcanic island, surrounded by rocky shores that would ground most ships, would expect any visitors at all. So, no way for outsiders to knock and be let inside. Knocking would be 'Hello, I am an intruder, please transmute my blood into the essence of pure agony, thanks!'"
Vetareh raises her eyebrows. Well. It stands to reason, in a place with so much death, that some of them would slip out of their bloodstone captivity and then decide to stick around in an effort to have the whole thing torn down, or to warn people away from the same horrible fate. Ideally, it's what she'd do.
"Well," she murmurs, "I think we should go say hello, how about you, darling?"
"I expect that if the mursaat wanted a sentry, they'd have better options than a ghost. Like a ghost tied to a suit of armor, or several ghosts unethically stitched together into some abomination, or something. Besides, the two of us would make terrible subjects for blood sacrifice. I'm a magic disrupting mesmer and you're a lifeforce sucking necromancer. We're the worst people to put as batteries in a complicated magical system. So, come on, let's go say hello!"
She hooks her arm through his and heads over, smiling.
James grins at her and then puts his mask back on.
The ghost notices their approach and turns to face them, raising a hand in greeting. "Ahoy there, friends!" he calls, his voice made out of a somewhat cacophonous superposition of the voices he had when he was alive. "Watch your step up ahead—that fortress is fit with defenses that'll tear you to shreds."
He shakes his head sadly. "The defenses only allow mursaat to enter. Anybody who doesn't look the part is cut down where they stand."
"...look the part. Could I disguise myself as a mursaat to fool the defenses?"
The ghost looks stunned. "What? That'll never work. ...wait, could that work? ...that might actually work." He pauses to ponder this. "I saw some mursaat armor around... The place's very well defended, but if you can get it, it'd make a serviceable disguise."
"Oh, that's a good idea. Both of them, I mean. Salvaging actual mursaat armor would help immensely. I doubt my illusions on their own would hold up to any real scrutiny, but I could certainly add little touches and fill in awkward gaps to make the whole thing look better."
"Well, if you're set on this, worst-case I'll have some company." He turns around and points. "See those triangular jade things over there? Those are Jade Armours and Jade Scouts." He turns back to the two. "They're not moving right now but if you get close enough they'll attack. Nasty, the whole lot. Look around in places where they're concentrating, you'll find armour pieces soon enough. Most are old and rusty but some are fine—good magic."
"Thank you very much for your help. What's your name, friend?"
"Grumby, used to be Captain."
"I'm James Orland—"
"Ah, the famous Commander!"
"—and she's Vetareh."
"We shall!"
She doubts she can prevent the Jade Armours and Jade Scouts from reforming with an interrupt, and it'd be kind of a waste to try and fail and be stuck with a spell that she can't use for half of the battle. Just because an interrupt doesn't do anything doesn't mean it doesn't get used. That's not how it works. If a spell is cast, it's cast, even if it's useless. So for the first enemy she'll watch how the awakening process works to see if it's the sort of thing she even can interrupt, just in case, but.... Yeah, not worth the risk when she doesn't know what other dangerous things they might do.
James is in charge of going closer to them to wake them up, though. Sorry, darling, but she's made of paper. Best if she stays away from it and plays saboteur while he does all of that 'getting injured' business.
James is fine with this. He has a tanky minion and can use the life force he's collected to create an energy coat that absorbs damage or rapidly heal himself. He cautiously approaches one of the triangular piles of jade, sceptre in one hand and dagger in the other.
Then it wakes.

The creature it forms looks rather intimidating—taller than James himself is, even without taking the fact that it's floating into account. Six eyes light up, like a mursaat's, and immediately fixate on him. The creature then forms a sword from jade pieces and slashes at the necromancer, who dodges to the side while mentally commanding his minion to tackle the creature.
"Looks like I've got my work cut out for me."
She snarls and checks her first instinct to shatter the hex on him to check that whatever it is even is a hex—
—no, that feels all wrong for a hex, it's like it's ripping at the foundation of his being, that's significantly harder to get off of him than a hex nibbling at him from the outside. Fuck. If she tried the hex breaker it just wouldn't do anything at all. There isn't actually anything she can do to save her boyfriend from agony. She cannot, actually, even heal him at all. That's just not the kind of magic she can do.
She can drag him out of range while his flesh golem distracts it, though. Does she need to drag him out of range while his flesh golem distracts it? Because she can totally do that.
Oh, good. She breathes a little sigh of relief. Okay, now to figure out how to prevent that from ever happening again, because that is her boyfriend, thank you, and fuck you if you think you're allowed to do that to him.
It didn't look like a spell, though, which makes preventing it from happening again... tricky. Spells take time to cast and are easier to interrupt. From what she could see it was attached to the creature's physical attack, and it was only when it connected with James that it actually did the agony thing. So she's helping by getting it to miss more with her many layered hexes. But 'miss more often' is not 'miss always,' and so sometimes it'll connect and do that to her boyfriend. This is clearly not a perfect solution, so she's not accepting it.
Just in case, she watches for when it next manages to connect with James to try seeing if she can interrupt whatever the heck is going on there.
She watches like a hawk, and attempts an interrupt at the moment construct meets boyfriend. With the spell most likely to actually manage it.
Her timing is made perfect by the crystal clear lens of rage, but unfortunately: nope. Her interrupt doesn't actually interrupt anything in particular.
Rrrrrgggg.
James isn't hit any more times before he manages to deal enough damage to the construct to disrupt its magic, causing it to crumble into an inert pile of rock.
He stops and leans forward, resting his hands on his thighs and panting, but he looks up and pulls his mask off to grin at Vetareh.
"The fact that it wasn't a flesh wound proves nothing!" she insists, "There are all sorts of ways to injure you without actually inflicting anything physically! I'm just being thorough." Then she has an iota of self awareness and controls her urges to mother him.
"You're my boyfriend, of course I don't like when magic rock monsters inflict magical agony on you. That's clearly my job."
"Yes, yes, I can look for things while bickering, thank you very much." She begins looking accordingly. "Of course I helped! I would be a damn poor mesmer if I didn't help at all and just stood in the back wringing my hands!! I just don't like letting things like that get any hits in with that sort of thing. Maybe I could counter its bullshit ancient magic with my own blackout bullshit? .... Nnnno, then I really would just be stuck wringing my hands, since we can't predict when it'll hit you, and I'd need to just constantly poke it to prevent it from doing anything at all. Ugh. Diversion? But then you'd need to get hit with it once and that's just unacceptable..."
Vetareh hisses through her teeth, annoyed. "Right. Diversion, then. You're probably going to get hit no matter what I do, so if it's going to happen I might as well just capitalize on it relentlessly and stop it from happening in the future." She crosses her arms and swaps out a couple spells accordingly. No interrupts because they were useless against this sort of enemy, and no hex breaker because it's mostly not useful here. She can bring other spells that might have a chance at screwing up that thing. "For the record, I'd just like to say that I'm very annoyed at the Mursaat. For making this thing that I can't easily counter. Jerks."
She smiles back. "I know. You'll get hurt a lot, have gotten hurt a lot, and you've faced tougher things than these in worse circumstances. You could and would absolutely wipe the floor with these stupid piles of rock with or without me here. You'd just have a tougher time of it. It's not that I don't think you're fine when you say you're fine, or that I'm somehow supposed to protect you from any and all harm, I just..." she trails off, thoughtfully.
"Really, it's more a matter of professional pride than anything else. I like winning so thoroughly that the enemy doesn't manage to accomplish anything at all. It's annoying when I can't do that, and I'm going to be annoyed about it until I figure out how to pull it off, and... it's got a little to do with you, because you're my boyfriend and I'm running around having adventures with you and want to be the best adventuring partner you've ever had, but. Honestly it's mostly a me thing?"
Look, if they weren't here to kill it, then it'd just sit here waiting until some poor unaware fool inevitably stumbled across it later. These are proactive choices, not poor ones.
While she understands this intellectually, in her gut she's still not very happy that her best plan for shutting down the jade construct's agony thing is 'let it do it once.' Admittedly, this feels like something of a set of poor, poor life choices. Better than if she weren't here, though. She waits for her moment to strike to prevent this rude magical construct from getting to use its agony thing more than just the once. In the meantime, she is going to do her best to kill it dead.
Delightful.
A couple of encounters later finds them the first piece of armour: a dented helmet!
She inspects the helmet critically, then nods.
"This will hold an illusion well enough to cover the dent, though maybe not enough to last through proper combat." This is mostly because she's not a particularly good illusionist, not any lack of material or craftsmanship in the helmet itself, but she doesn't need to belabor her own shortcomings as a mesmer to make her point. "I think this'll work. Provided we find more, of course."
"I imagine the dwarves put it here on purpose, since I expect the mursaat were smart enough to build their fortress on a confluence of magical ley-lines that they could weave extra defensive power from. If the dwarves didn't place the devices carefully, there would likely be twice as many for us to run around and activate, if they'd even work at all. How they pulled off putting their own magical device in an abandoned fortress with functional defenses is harder, but they also would have had more time than we do to figure out clever ways around the system. This is a quick and dirty method of sneaking past defenses, darling." She smiles fondly at him.
"... As to the stray armor pieces, I've no idea. Perhaps the last two mursaat in the fortress desperately wanted to get each other's clothes off, and couldn't wait until they were in private to start."
She does eventually stop kicking the constructs once they're good and dead, and perfects the art of killing them as quickly as possible and preventing them from using their agony thing more than just the once, but that's about all of narrative interest.
Is there an almost full suit of mursaat armor that they can cobble together?
Oh, good. ... They probably don't have the time to scrape together two sets of mismatched armor, do they. Great. They'd better have a conversation about this, then.
"So I'm guessing you would like very much to be the only one to put on the cobbled together armor for this quick and dirty infiltration plan instead of seeing if there are somehow, miraculously, enough stray pieces of armor for two disguises," she says. It doesn't sound very much like a question, despite the phrasing.
"I think I'm also less likely to trip any notable defenses and will have an easier time locating the device," she replies, without any real heat. "... But yes, agreed. You'd recover from any mistakes far better than I." She huffs, annoyed. "Fine, fine, but if you die I swear I will figure out how to get resurrections working so I can kill you again. Clear?"
She disguises the dents and scorch marks and other imperfections with magic, then adds finishing touches like the wings and skin tone. She can't make it so that he looks like he's floating instead of walking, but hopefully the ancient and faded defenses aren't actually smart enough to understand this as a flaw.
"Okay. That's as good as I can make it from memory without spending too much time fussing over if it'll hold in combat," she says, after her third inspection of her work. "It will probably not hold in combat. I don't want to do too much and cover up too much of the mursaat magic in the armor with mesmer magic. The riskiest places are at gates and checkpoints, if you're not sure if you can get past one, don't try it, come back and I can help figure out how you can trick it. It's easier to take the time to sneak past it correctly than to fight the whole damn fortress with just two people if you wake it up." It occurs to her that he probably knows all of this already, and that she's fretting.
She kisses him gently, gives him what will certainly not be a final squeeze, and immediately starts pretending that she isn't nervous. What is there to be nervous about? Nothing, surely. He's a powerful, intelligent, and experienced necromancer who has done things much more dangerous than this. Probably. It's fine. It will be fine. He'll be fine, and come back. Besides, if he does wake the entire fortress, it's built for defense anyway. If it doesn't kill him instantly it'll likely be possible to outrun whatever horrible monstrosities that show up to kill him and she is going to stop thinking about this now, okay? Okay.
Instead she distracts herself, figuring out which of her puzzles would be good for mass production and sale. And doing them. Doing them also helps.
Good! That's good! Probably. Unless he couldn't manage to get a message to her from in there if something went horribly wrong, in which case that's very bad and she wouldn't even know that he needs help and wow how about those puzzles that she's sick to death of, huh? How about those, those are neat except for how she hates them.
Auggggghhhhhhhhh.
Is it disingenuous if she says that she's too old for this kind of stress? She's technically over two hundred but with the Mists and its wibbly time shit it's not quite accurate, so, it really doesn't count and she shouldn't act like she's actually lived through each and every year since she was born.
She sits down and grumpily starts penning an explanation of resurrection signets and how they were used. Probably someone already knows this, but it's possible that since they stopped working someone stopped recording them entirely for some shitty reason. Really, she's just being thorough on a subject she has a unique perspective on in the current world that has nothing to do with any possible subject in her day to day life. None whatsoever. Nope.
She jumps a little at the sound, and spends several seconds firmly telling herself that it would be dumb to pick a fight with some lava crabs just because she's antsy. It's that sort of thing that would lead to James coming back to a corpse, which would just be the most stupid thing possible. Except possibly going alone into a super deadly fortress of sacrificed souls with nothing but some scavenged armor and a cheap illusion from a mesmer that isn't even specialized in illusions. Except that.
She writes hypotheses on why the gods were necessary for resurrection to work, and guesses possible ways this could be circumvented. The most obvious reason is sheer power, but something about finesse in the restoration of the body and reconnection of the soul might play in as well, not to mention locating the soul itself, and making sure it's fully intact and not having the memory and homicidal impulses problem lost souls sometimes have when they don't stick to the Underworld where they belong?
Writing hypotheses on stuff is rather hard when she doesn't have a good grasp of the situation, what the modern magical standard is anymore, what went wrong, or what a resurrection failure even looks like. She gets herself a list of things to test and observe in order to make more grounded hypotheses, and then... doesn't have anything to do.
...
Fine.
She's bored and anxious and she hates it.
She writes a little note in violet illusion on the ground for James, so he knows where to find her, and then carefully sneaks back to where Captain Grumby is in order to have literally anyone to talk to. Fortunately for her, they cleared a lot of the constructs on the way here, so she can retrace their steps without all that much danger. She might be accosted by a stray lava crab, but she is not actually so delicate as to not be able to take a stray lava crab in combat.
She huffs half a laugh, despite her nerves. "Pity. Though I probably shouldn't be drinking under the circumstances, but thanks anyway."
Vetareh considers how long this ghost has been here, alone, bored, with nothing but broken constructs and lava crabs for company.
"I have some illusionary puzzles, if you'd like to see some of them?"
"Luck, stubbornness, and a lot of wandering." She doesn't quite know what kind of conversation she wanted to have with a ghost, but talking about the Mists definitely isn't it. She regrets even bringing it up; her plan had been to commiserate with someone that might understand, but now she just feels like a neat specimen to be studied.
"Do you want me to try to put up a sign, or something? So you don't have to stick around to warn people about the ah, death and destruction that awaits them beyond?"
"... I don't have to, of course. And I doubt a sign could actually do as much as a ghost that can find and warn people and answer questions could."
There's his conversational out, if he wants it, though she's damned curious about why he isn't desperate to get out of this place.
She is delighted that someone feels something more than detached frustrated loathing for them from sheer exposure, really. And it's nice that all of her hard work in the Mists is not going unnoticed. It almost makes it feel sort of like all of that awful time was worth it! Almost.
"Hm?" she says, blinking and dropping her concentration on updating the illusion for his progress in the puzzle. She can keep it active without concentrating, but changing as a result of his actions takes actual focus and care.
She looks over to the something in the distance. Is the maybe-a-mursaat walking in slightly clunky bird feet boots?
She beams, and waves at him. The tension she'd been carefully smoothing over and ignoring disappears, though Grumby might not be observant enough to notice. He didn't die the moment she let him out of her sight! Hooray!!!
"He's back. Mursaat obnoxiously float everywhere, whereas I couldn't believably fake it with an illusion."
It would be very rude for Vetareh to ask just precisely who Grumby would be telling this story to, so she doesn't. But she thinks it.
"Have fun," she says instead. Then she looks to James. "We should! You... didn't take any notes on the interior of the fortress, did you."
They can leave the mursaat disguise with Grumby, so that someone later can perhaps don the armor and do a more thorough job of studying the fortress. She'll... send some asura this way. Even though they wouldn't fit in the armor unless two stood on each other's shoulders. They're smart, they'll figure a way to use it. Right? Right.
Hopefully the trip back to Rhoban will be uneventful. ... And filled with hand holding. Look, she was worried, okay.
Both things happen! And then they reach the skritt camp again and Rhoban's broken-off bust is waiting for them there.
"The isles are downright peaceful. Guess you found all of the contraptions, eh?" he calls when he spots them. "Of course, it won't be long until the torrent builds up again. Perhaps by then I'll have these skritt whipped into shape..."
"I could actually get you and the skritt some leverage if their behaving is in question..." she says thoughtfully, then she notices the boyfriend that is spacing out.
She waves a hand in front of his face. Yeah, he's not still with them. Well, that's unexpected, if not quite into alarming just yet. Probably not a delayed trap from the mursaat fortress, she'd have noticed if there was some sort of hex on him, even if it was just dormant and waiting to activate. It's not clear what's going on instead, though. Nothing's punctured his magical defenses, which either means it's friendly and he's letting it in, or it's very, very bad.
"Ah, James..?"
It takes a few more seconds, but eventually James blinks and shakes his head quickly as if to dispel some thought.
"Hey! Where'd you float off to just now?" Rhoban asks, a frown creasing his eyebrows. "You alright?"
"I just had a vision. A pretty ominous one."
"A vision? You sure it's not just the heat playing tricks on you?"
"This was no hallucination." He turns to Vetareh with an intense look in his eyes. "I have to get back to Tarir as soon as possible."
She blows him a fond kiss, then returns to business.
Since the torrent building up again is likely to be a problem, then she'll give directions to Captain Grumby and the disguise to Rhoban. Clearly he's the one that needs access to it the most, after all.
"It also means," she adds, "that if the asura would like to study the mursaat fortress with the suit of armor, they'll need to work with you. Do you expect that will get them to behave?"
"Precisely. And here's your thumb back, thank you for lending it out." And now she put it down and stop touching it, which is excellent, because ew ew ew ew. Not that this shows on her face, she's a mesmer, but: yeah, ew.
"I'll see about sending friendly asura your way - is there anything you might need from a bunch of obsessive researchers? Or from me?"
"All right. Good luck, and thank you for the help."
Okay, the best person to inform of the situation would be Taimi, who is also technically sort of her boss anyway so this is really just good practice. Plus she has neat samples that will probably be appreciated. She swaps out her spells for a set that are less reliant on James using epidemic regularly, so that she can actually defend herself. James probably cleared the way to the nearest waypoint, but there's no need to be stupid and expect to not get ambushed by at least one lava crab on the way there.
Vetareh's mouth twitches.
"I'll work on that. He mentioned something about an ominous vision and that he needed to go to Tarir, I didn't want to keep him. We figured out some stuff on the Fire Islands, mostly how to keep Primordus from overloading the ley lines in the area and setting off volcanic eruptions."
She then explains the devices, Rhoban and his skritt, and then the part Taimi will likely actually care about, which would be the mursaat fortress. Look, she has samples of their constructs!
"... and we left Rhoban with directions to Grumby and the disguise. He's willing to work with the asura in regards to the devices and the fortress, but he's got a whole bunch of skritt working as his minions, and would appreciate asuran research on how to get them to cooperate together to help smooth everything over."
Taimi is kind of staring. "...you are a much better minion than the Commander. I should give you a raise. How about a fifty percent raise? Done." Fifty percent raise on zero is still zero. "—oh, but there was this big magical thing in Tarir just a while ago! That must be what they're doing? It wasn't, like, Elder Dragon levels of big but it was a noticeable blip, here, look—" She puts up a holographic image of a map of central Tyria with various glowy dots of various sizes in various locations. "See there, in the middle of the Maguuma Jungle? That's Tarir. Biiiiig leyline confluence, there. And it's not usually this bright, most times it's as bright as this other one here. I wonder what that's about."
Vetareh hums thoughtfully. "It probably has something to do with Glint's egg. But I mean to find out, anyway, I'm heading there after this. I just didn't want to do that without checking in and getting you the samples while we could. Samples of mursaat magic seemed like it'd be useful to have as soon as possible, considering the whole Lazarus thing."
"Yeah, and with the Commander on the case I'm sure whatever needs punching in Tarir will be punched. He helped lead a counterattack when Mordremoth was holding the whole city, once, and they scoured the city clean of dragon minions, did you know that? Pretty sure whatever this is can't be bigger than—oh. Oh dear." A horde of very small, red glowy dots starts appearing around the city and quickly moving in to the center. "Okay, maybe I spoke too soon."
And she will quickly get to Tarir.

The ancient lost city of gold, built by Glint's followers who transcended flesh to become the exalted, beings of pure magic whose sole purpose was to ensure Glint's legacy would be preserved. It would be a beautiful tourist destination if it weren't for the hordes of Destroyers coming in from all directions. From small lava crabs to insectile horselike creatures as tall as an elephant, some even emerge from the ground in lieu of using the doors. Groups of exalted are trying to keep them at bay, but failing to contain all of them, and they seem to all be making a beeline for a very specific hole in the ground over there.
Oh boy.
She's not going to be very much good defending a hole in the ground; her specialization is disruption and sabotage. She can help the exalted out by dumping stolen speed on the largest group of destroyers available, but really, she should try to find the biggest and most threatening beastie around here and ruin its day before it can wreck anything important. This is somewhat convenient, because she bets that will also be where James is.
Might as well ask for directions, though.
While dumping wastrels' hexes on destroyers that look like they need them, she shouts to the exalted group, "Which way's the Commander?"
The exalted looks at her and, even though it has a helmet and not a face, manages to exude contempt. "The egg chamber, downstairs," it says in an echo-y voice, pointing at the hole. "Or should I call it the dragon chamber now?" it muses, mostly to itself, before turning back to fighting more Destroyers.
Great. Then she'll gingerly descend with the greatest combination of safety and speed she can manage, muttering a little "ow," on each landing. Look, usually this sort of thing doesn't involve quite so much jumping, this is new territory for her.
She hopes it will be obvious from here which way the egg/dragon chamber is. If not, she can follow the destroyers.
She doesn't actually want to pick a fight with them in close quarters with no one less squishy to hide behind. Bothering them is the sort of thing that'll wait on backup. Or a really big one instead of lots of little ones. She is really not equipped to handle lots of little ones right now.
To the chamber of somewhat dubious name!
Lazarus? Why is he here?
She supposes it doesn't matter, he's helping, so she's really not going to question it when it's four people and a newly hatched dragon against quite a lot of destroyers. But she'll be watching if he tries anything.
First order of business: hide behind James's minions. Second order of business: stolen speed hex for the biggest group of destroyers available. Third order of business: what ritual is the exalted doing, and is it something she could probably help with?
"Can do."
This is definitely more her speed than dealing with waves of destroyers. A backfire missing some of its teeth for this giant knot of magic over there, an interrupt before this confused tangle can get in the way of the exalted's fancy bit of magic there, and walking up and stabbing a bit of the scenery that's anchoring a rather problematic bit of magic that is definitely not falling into line for the ritual fast enough.
Wow, she really is in her element here, isn't she.
When she runs out of things that need disruption, she gets to helping with the ritual itself. If she didn't have a good feel for what was going on, she'd expect to be doing more harm than good, but since this is Orrian, well. She has a pretty good idea of what magic needs to go where. She'll leave all of the complicated and tricky stuff to the exalted, but she can get to shoving the ambient magic in the confluence of ley-lines into place, making the distance to reach for the proverbial threads for this enchantment he's weaving shorter and less tangled.
Rrrrrrr this is not going fast enough, two people are not enough. Fortunately, they have a bit more than two people. James is most necessary for defending against waves of destroyers, the dragon that is maybe fifteen minutes old is perhaps not up to following instructions just yet, so that just leaves...
"Lazarus!" she calls, gritting her teeth and shoving the magic into place for the exalted's ritual, "Fly up there," she points up to the spiral thing above them, "stand on the spiral thing, and flare your absurdly big bloodstone magic aura when I say!"
Oh good, because she doesn't have a better idea for pulling off this crazy idea if he didn't follow directions.
She shoves another bit of magic into place, waits a couple seconds until everything looks settled in and the exalted has a good handle on things, then:
"Okay, now!"
Yeah, good for it, she doesn't care. But it's a lot of tasty looking magic that tangles up ambient ley magic in its absurdly large bullshit, which is what she needs for the next bit. The timing here is rather tricky, but if she just waits until right.... now...
"Stop!" she calls, to Lazarus, and then she waits half a heartbeat until his aura is good and put away and then—Interrupt.
She can slice through the majority of the tangled threads of magic, bundled together in a messy ball above them, letting the frayed remnants fall below, right into place to help fill in the missing gaps in the ritual, and with no pesky ideas of their own about what sort of thing they should be.
There is, of course, a moderate explosion, but that's honestly just to be expected when working with this kind of powerful magic.
And then a magical barrier abruptly springs into existence. One aspect of it immediately surrounds the chamber, and the bigger aspect surrounds the entire city, cutting off all unauthorised persons from accessing it.
And from there it's a piece of cake to cut all the Destroyers down. The baby dragon trills happily and spits jets of blue-purple magic at the mindless creatures with wild abandon.
The hottest girlfriend has absolutely no idea that James is looking at her like that, because wow adrenaline is such a thing.
She grins wickedly and huffs with satisfaction. Yes it worked, haha she's brilliant!!!
"Thank you," she says to Lazarus, because she knows what manners are, actually.
Yeah, Vetareh thinks she's just going to sit down. She's very tired and did a lot of running, and jumping, and thinking, and then some very tiring and very complicated and crazy magic. So: sitting down. Okay? Okay.
"James, if he wanted the dragon dead he could have just done it then," she points out. She looks at the little dragon. "No offense."
"He is still a mursaat," says the exalted. "The tales the Forgotten passed on about these creatures... it bears not thinking if he has any plans like those."
"The mursaat I was in the tales of the Forgotten is dead," Lazarus declares in imperious tones. "I have been reborn, and rising from the void brings with it... a new perspective."
Scritch scritch scritch scritch, here, Caithe, the little dragon likes scritches behind her swirly head decoration things, you can help too, there is plenty of dragon to scritch.
"Don't the White Mantle worship you? Doesn't that make you responsible for their misguided tinkering?"
"Well, yes, but 'Hey guys, it's totally fine to tinker with the big scary magic thing for power,' seems like the results of administrative decisions that are somewhat indicative of one's priorities as a leader. I'm just saying, it's weird to hear you bring up the number of lives saved in contrast to... everything else the mursaat are famous for."
(Scritch scritch scritch scritch, Who's a good dragon? You're a good dragon!!)
"The salvation of this world." He looks at Vetareh directly. "The White Mantle is splintering. Those who follow Caudecus, and those loyal to me. It was the former group that destroyed the Bloodstone. But if I can unite them—I can make them a force for good; another spear in an army against the dragons."
"This is the same accord the mursaat struck with the Forgotten," points out the exalted. "Then, they simply broke their word and disappeared."
"That was a cowardly act of self-preservation, and something I will not repeat."
"Also, the topic James and I have been dancing around because it might actually start a fight and now is not the time," scritch scritch the baby dragon who is too precious for fights right now, "we just came back from the mursaat's old fortress, powered by tortured souls and guarded by agony constructs, so, uh, be aware of the possible worse than death fail states that might occur here."
"There's something about him... Makes the hair on the back of my neck stand up. And I can't tell if it's in a good way or a bad way, but I do plan to find out." She smiles. "I'm glad to be part of Dragon's Watch, and I appreciate you looking out for me, but," and she turns her smile to Vetareh, more warmly, "I won't be told what I can and can't do." Then she nods and turns back to the mursaat. "Lazarus, let's move out. We have a lot to talk about, my floaty new friend."
"Thank you." Scritch scritch scritch scritch.
"Now, this is a hard task, but I think you're up for it, little one," she says to Aurene, with mock seriousness. "You be very cute while we're gone. The cutest. Charm all of the glowy people, and Caithe, and any random passerbys that happen to show up. It will give you openings for later when you strike." She pecks a tiny kiss on the little dragon's head, then gets to standing. "Also be safe, but you know, for right now that's really more Caithe's problem!"
Yay! To the big house that still doesn't really feel like a home at all yet!
There is a really nice bath in there that has her name on it!!
And then: gosh, is that a real actual bed instead of sleeping in an illusioned cave on the Fire Islands? Such luxury. Clearly it must be used immediately.








