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Bibliophobia
Amentans colonizing places
Permalink Mark Unread

Seen from space, the planet is a mottled ball covered in vivid colors, with just under half the surface covered in oceans dotted with archipelagos and large islands a hundred or two miles wide at the most. There is only one continent, though it may as well be three, with a massive series of inland seas and channels almost severing it. Grassland, prairie, forest, mountains, jungles, deserts, and ice sheets cover the surface in appropriate places. A dozen shades of green and half as many colors of brown and grey speckle the surface, along with rarer instances of stranger colors - a dull purple, black, brownish-red, neon orange streaked through with blue. The biomes don't quite look natural. They're all roughly round, and mostly the same size. The placements don't always make sense. Weather patterns ought to dictate a mountain range between forested areas and deserts, but this is only usually the case.

And there are people down there, living low-tech lives. Sporting tails and covered in various shades of colorful fur, with long snouts sometimes bearing tusk-like teeth, tough ridged horns that grow to considerable length, and a dog's nose, moving on digitigrade feet- Something like a cross between a fox or boar, and a goat or deer, walking on two legs. A pretty even density all across the planet, even in the areas with nasty predators. The highest visible evidence of technology are stone walls, steel swords, and muscle-powered cranes.

Permalink Mark Unread

Huh, furry people. Furry steel-age people! They can help them like nobody helped Amenta! The round biomes is weird, maybe there are underlying craters with mineral deposits that affect things or something like that.

A shuttle lands about a mile away from a village in a low-nasty-predator-concentration prairie.

Permalink Mark Unread

They notice right away. The thing they do about it is make a lot of noise and go up and touch a tree in the village grounds for a few seconds one after the other, before assembling into a militia.

One old-looking alien (grey fur, hunched posture, broken horn) calmly walks out from the village with no visible weapons, to stare curiously at the shuttle and the newcomers. The locals' clothes are very loose and light and not super covering, probably because of the fur. At least five more are watching from a good distance away with bows and arrows.

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A green steps out, with her hands up, nervously glancing at the bows and arrows but still advancing till there is some reaction.

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The old alien makes a barking sort of sound sort of sound and keeps walking forward, stopping about ten feet away. Takes a sheathed knife off their belt and makes a tossing motion and a 'mrr' sound that might be inquisitive.

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The green slowly shakes her head, ready to bolt if headshaking turns out to mean "stab me" on this planet.

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Headtilt.

"Only the old, old, oldest tales speak of those who live beyond the sky. Which I presume you must be. I offer you my blade, will you not take it?" The alien sentence uses sounds Amentans could make, plus a sort of tonal barking, and concludes with another 'mrr' and a more insistent wave of the sheathed knife.

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...she holds out her hands, tentative. The mic pickup on her shoulder grabs everything he says but that doesn't mean they understand it.

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Alien hands it to her handle-first, then steps back again with a happy bark. They wait expectantly for a few seconds, then seem to dismiss whatever they were waiting for with a head-jerk to the side.

They gesture at the shuttle. "This is your sky-ship or what have you, mrr? Such a ridiculous amount of metal. Ahh, you don't understand this do you..."

Head-jerk again. "...Sky." Pointing upward. "Ground." Down. "Sky-ship." Shuttle. Headtilt.

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The green repeats these words as best she can, which is pretty well, and then points at the knife, and the native who gave it to her.

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"Knife. Balori. Mrr? Dwellin." Pause. Alien points to the bow-wielders who are still a bit wary in turn. "Dwellin, Hista. Dwellin, Mako. Dwellin, Captu."

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"Amentan, Kasotu," says the green, pointing to herself.

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"Amentan?" Pointing at a grey closer to the shuttle.

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"Amentan, Hatsush."

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"Kasotu, Hatsush. Mrr..."

Alien spins around and gets into a low stance, arms raised and teeth bared against an invisible foe, tail lashing, striking out with a lunging punch. Then smooths everything and turns again. "Fight. Was fighting. Amentan fight?"

Permalink Mark Unread

Headshake headshake!

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Alien barks loudly and shouts something to the watchers. They also start barking repeatedly. It might be laughter?

Then they rip up a patch of grass with their clawed feet and start drawing in the dirt with a finger, a crude sketch of one of the local animals- A quadrupedal boar-looking thing. "Leadfoot fight Amentan! Careful careful!"

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"Hatsush fight leadfoot," Kasotu says. "Amentan not fight Dwellin."

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"Not, mrr? Not ground?" Alien points at the sky. "Not, 'Not'. Only Hatsush fight? Not Kasotu?"

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"Kasotu not fight. Kasotu -" She touches her green ringlets. "Green. Hatsush grey. Grey Amentan fight, green Amentan not fight."

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Alien seems to think this is deeply weird. "All Dwellin fight."

Balori is happy to exchange words via pointing and charades with Kasotu for a while. This is the kind of thing that takes patience.

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Kasotu does charades! Insofar as there is any room for figuring out anything specific besides what's convenient she's curious about their legends regarding sky-ships.

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Some of the very oldest and completely unverifiable legends say that people wander the sea above the sky in ships of metal, and don't agree much beyond that. This is far beyond living memory.

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Huh. Amentans are new to wandering the sky in ships of metal, so they are not who the legends are about.

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Balori doesn't know who they could be about, if they're about anyone at all, and shrugs (that head-jerk to the side is their shrug) about it. You'd need A LOT of metal and master craftsmen to try and make something like that.

Permalink Mark Unread

Is it very hard to find metal on this planet?

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"Maybe? No, but Amentan have huge metal so maybe huge metal from Amentan place."

Some more Dwellin are showing up now that violence has failed to break out. They linger a good ways back, talking to each other, all armed but not looking especially violent at the moment.

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More Amentans come out of the shuttle! They are mostly greens, with a couple more greys, a couple purples, one blue, an orange, and a yellow.

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Balori relays her fellows' requests in a halting pidgin of their language and Kasotu's.

Suusvu wants to buy some of their metal since they seem to have so much of it. Krala wants to fight Hatsush so they can brag about sparring with an alien. Or maybe fight all three greys at once. (Krala is very confident.) Ludi wants to offer Amentans some local fruit to see if they like it. Jaidel and Cerema both think Amentans are kind of hot. Nukol and her kids Bittru and Chirri (who look about Amentan-equivalent 4 and 2 respectively, all three of them bright red in coloration) are here just to get a slightly closer look at the shuttle.

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Hatsush seems inclined to take Krala up on that but the blue tells him no. They don't have any spare metal with them, but can bring some next time, what kinds would they like and what would they like to trade for it? One of the purples will try a fruit after one of the greens has investigated it with some equpiment. These Ametans are all too well-prepped to startle at the red furry aliens.

Permalink Mark Unread

The fruit is firm and juicy like a peach but tastes slightly spicy!

Green-ore orange-metal is great stuff and hard to find. Iron is fine. Yellow-soft-metal is good. Small samples of anything else they have a lot of so he can check whether they know about it, too. They can offer... Maybe food? They've got food. Lumber too. Various handcrafts, like furniture and dishware and stuff? Trophies from the local wildlife?

Krala calls all Amentans cowards; The others rib her a bit about it but don't actually disagree. Krala stalks off.

Permalink Mark Unread

Amentans would be super happy to trade metals (they call green-ore-orange-metal "copper" and yellow-soft-metal "gold") for local foods and souvenirs! Also land, Amentans would like some land.

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Sounds like a good trade to Suusvu too. Once they know more about what Amentans have maybe other stuff than metal.

...Do they mean like, a house right in the middle of the village?

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They mean like a big area of land where they can build a big Amentan village and farms! Like about from... here to there, times a hundred, squared, would be a good amount, even if they have to buy it from other villages too in pieces.

Permalink Mark Unread

Dwellin don't really do ownership of the bits of wilderness between villages? But a new village in the area that big would be kind of a problem, people would have to move if they wanted kids.

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Yeah, the reason the Amentans want land is to have more space for their kids. They can pile a lot of people on top of each other - here's a picture of an Amentan city - but it still does take up some room.

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...Wow, that is a tall building.

They think that putting lots of those up could very quickly become a problem, if the Amentans aren't careful.

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What kind of problem?

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"If you destroy too much nature, nature will fight Amentans. We Dwellin will help if that happens. We don't mind visitors much I think, but destroyers are different."

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"What do you mean, nature will fight Amentans?"

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"Nature is slow and patient, but it will not just lie down and die if you are determined to kill it. We have legends about this, too."

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The Amentans look at each other. "Will you tell us the legends?" says Kasotu.

Permalink Mark Unread

"Sure. But if you look around the larger villages, you could probably find someone who actually remembers the-" (A digression: A chief is a village leader, a king is a chief of chiefs, an emperor is a king of kings) "Who remembers the Black Emperor, and his terribleness."

Permalink Mark Unread

"We will do that too, but it would be good to hear your legends as you know them now!"

Permalink Mark Unread

Well the short version of the story goes like this-

"Long ago, there was a chief who sought to be an emperor. He was an ambitious and clever ruler, a brilliant tactician, and a genius inventor. His village invented many interesting new crafts and machines, and became a center of trade and wealth, attracting famous hunters and explorers from the entire continent. Soon, he was a king, with other villages providing tribute of raw material and labor, and his works grew ever more grand. But he was selfish and arrogant. He lived in grand palaces and had as many women as he wanted, he stole others' children to raise as his own, he ordered slaughters at the slightest obstacle instead of trying for trade and peace. The empire he built hungered like an insane beast, consuming more than it could ever possibly need, growing ceaselessly. Strip mines and clear-cutting roused the slow but implacable wrath of nature, and all at once every right-thinking Dwellin suddenly knew that the Black Empire had to be erased. Dwellin and beast alike all stormed the Black Empire's holdings, and the corruption of generations was destroyed."

Permalink Mark Unread

...gosh, what a story. How long ago did they say this was?

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After some conferring, they think it was roughly 30 generations ago?

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How long are their generations?

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By 'generation' they mean 8 local years (it's about 3/4 of an Amentan year). They can have kids at 6 or 7 and all throughout their lives if they're lucky, though.

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Do they have any written records of -

- Do they have writing?

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Yes, they make - warnings and property labels and store signs...

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Okay, do they have written records of the legend or just oral tradition?

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"Why would- No. No. We would not write such things. The Well and oral tradition is the proper way. Writing is for... Practical things only. Hungry animal lives here. This is poison. Bread costs this much."

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"The Well?"

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"The Well of Souls. Where your memories go, so you can come back again in some new mother's arms?"

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They would like to hear more about that!

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They make sure to touch the leaves of these special trees as often as possible, it's a pretty distinct feeling as the Well accepts your memories. When new babies are born, at about a third of a year of age they are 'baptized' by touching them to the same trees. And most of the time, the baby receives the soul of someone who died and starts remembering lots of details of their past lives as they grow up.

Permalink Mark Unread

Wow. Does the same set of memories ever appear in two different children? What happens when the child doesn't get a set of memories from touching the tree? How did they originally learn to do this?

Permalink Mark Unread

It's been this way as long as anyone can remember, and they have heard of someone being alive twice at a time but it might be a tall tale- Someone who became a hermit and avoided the trees for decades, the Well thought they had died and split the soul into both the hermit and a child. New souls are blessed in their own way and often have interesting ideas about how to do things, though of course they mustn't take those too far.

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Too far like how?

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"Like the Black Emperor, for one. He was a new soul." There's a round of muttering at this. "Breaking things that work fine already. But- Amentans do not have a Well of Souls?"

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"That kind of tree does not grow on our planet."

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"...We should do the dying if there's dying to be doing. We mostly come back, and that means more kids for a while too. This place is mostly safe, though."

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"It means more kids?"

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"Yes. If things are crowded, no kids no matter how much you fuck. More deaths, more space, more kids, and the dead get to come back sooner or later. Nobody likes dying but better us than you, if you don't even come back!"

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"...how crowded?"

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"You definitely wouldn't live on one of your cities if you were trying for one. The biggest city I remember visiting had buildings with four floors and basements and there were hardly any kids around."

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This concerns the Amentans very much. They are all quiet for awhile.

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The Dwellins aren't asking many questions but they're a bit concerned at this. The one in the fanciest armor walks up (handing his sword off to another) and asks if they've offended their visitors somehow.

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"No, no, you haven't offended us at all," Kasotu assures him. "It seems like it might not be good for Amentans to live here."

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"Maybe, maybe not." The chief says thoughtfully. "I think some of you would not be a problem at all, but perhaps not as many as you would like, mrr? We all have a lot to learn here. I don't know if we can expect the same thing to happen to you with crowding here preventing children. I would guess not, that it is a Dwellin thing and not a here thing, but I don't know. I don't know how far you can push before nature decides it doesn't like you, and I can not imagine a safe way to find out. But both of those things are things you'd really rather know, mrr? Not good."

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"Does it happen with animals?" she ventures.

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The chief thinks hard. "...I do not know enough to say. The most dangerous animals have not left their homes and spread across the world, and I think a purple forest predator would dominate places like this if unopposed. Then again, I know small animals can grow rampant for a time and eat and dirty all your food stores, if you don't have ways to stop them from doing that. And food birds multiply well enough if you're eating some regularly. But I did not set out to study this, so, I do not know."

Permalink Mark Unread

Maybe a few Amentans will hang out on this planet and do science experiments, but not build an entire city right away. Hopefully there will be other planets that don't have this problem but they were very optimistic about this one.

Permalink Mark Unread

They would be perfectly welcome to build a village as big as the local one for... What is 'science experiments'?

Permalink Mark Unread

Science experiments are when you try to figure out how the world works by trying different things! They can study local plants and animals and learn more about the locals, too, but mostly they'd be trying to figure out how the trees work and how the natural population control works.

Permalink Mark Unread

Sounds interesting! Some Dwellin would probably want to help.

An Amentan could go touch their local Well if they wanted, to see if anything happens.

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The Amentans confer among themselves and select a volunteer, one of the greys.

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Well, this way, it's in the village.

Two locals assign themselves as guides and start jogging off. Rather quickly. 

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The grey can keep up!

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They have to work for it, Dwellin have long strides.

Here is a small iron age village with a short wooden palisade. The gates are wide open and the main street is cobblestone. All the huts look, perhaps surprisingly, well made, neat and tidy.

There's a sort of little park in the center, with a tall tree that has very pale bark and a rainbow of leaf colors. His guides tell the curious onlookers that the alien is going to see what the Well does for them.

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It's good it's neat and tidy!

The grey approaches the tree and pinches a leaf between her fingers.

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Nothing seems to happen. The blue leaf feels a bit rough, but that's it. It will come off easily if she pulls.

The guides reach for leaves of their own, and both - shift their posture, look distracted for a moment.

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She holds on for a bit in case it just takes a while the first time, but eventually gives up and shakes her head.

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"That means no, right?"

"I think so. I didn't catch much of it."

The first one head-jerk-shrugs and unceremoniously breaks off a smallish twig with mostly blue leaves, proferring it.

"Science experiment," in the Amentan language.

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She accepts it.

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"Let's go back then."

"Wait, if their chief isn't here-"

"Jikka..."

"No, mrr, blue here. Want to fight?"

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She's a little torn but shakes her head. "Blue find out."

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Dwellin use a dissapointed sigh the same way as Amentans do apparently.

The other one laughs. "Told you so."

"Go shuttle." And they can go back.

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They go back to the shuttle. The grey reports on these events to the blue.

The blue, after some conference with a green, decides it is okay if one or two greys want to nonlethally spar with the locals.

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The Dwellin have these leather foot covers to make kicks less lethal! They decide to have a tiny lottery to pick out their fighters since so many want to. Nobody goes to fetch the one who stomped off earlier. 

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The Amentans brought weapons but not sparring-for-fun weapons, so they can just try this unarmed?

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Sure, that's easiest. They draw out a little circular arena in the dirt.

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What are the usual rules?

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Wear claw guards, to first blood or yield, no eye or crotch shots? If it were a serious match it'd be to incapacitation or yield and anything goes.

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Okay! Usually the grey would want a mouth guard for her teeth but she didn't pack one, so maybe don't sock her in the jaw too hard.

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Right!!!

The winner of the mini-lottery is Tarin, and appears to be the alien equivalent of a 4-year-old, a bit short and generally smaller. They're grinning (which sort of looks like the expression a happy dog makes???) as they step into the ring. Their compatriots cheer them on. Someone warns the grey not to get complacent, Tarin was a soldier in a past life!

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She was a soldier in this life! Admittedly that tends to involve very little hand to hand.

She circles him slowly.

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Tarin holds almost perfectly still, then launches headlong into motion with as fast a series of feints and strikes as he can manage. 

He's fast. And startlingly strong for his size. And not hesitating at all.

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He can beat her pretty quick, though she's slippery the first couple times he gets a hold of her. She's pretty good natured about the loss, wants to know if her crew got that on video. (They did.)

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"That was fun! Thanks for the spar!" Tarin agrees. (He then goes and brags and poses for his compatriots.)

 

Suusvu the prospective metal-buyer wants to know what video is?

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They can show it! They even have a moderately sized screen for pictorial communication.

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...The locals seem a bit uncomfortable about the video recording, muttering to each other and such.

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Is something wrong?

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"I think we have different things we say are good and bad because you are aliens," the chief slowly replies. "'Video' is... It is hard to say, but it could be bad, like writing too much."

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...bad how. What happens if you write too much.

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"It's just wrong. It is... The best way to learn something is to remember it from the Well. The next best way is to do it and make mistakes, bad ways of doing it, and then make less mistakes. The next best way is to find a teacher, someone who says how to do it to you. Reading how to do it is just... Bad."

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...Amentans have not found this to be the case, they say cautiously.

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"I'm sure you can learn from writing. But why would anyone want to? It'd be like eating old fruit. No center. You're aliens, it's not the same for you."

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All right. They aren't planning to ask the locals to read anything. And they don't have to watch videos if they don't want to.

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"Some kinds of writing are okay. Mostly short things. Some kinds of video might be okay. But it's not something we imagined before now."

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It requires pretty advanced technology.

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Yeah, the shuttle made it obvious they have a lot of that. It's part of what's making everyone kind of worried rather than just excited.

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Is technology also... bad?

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Not the same way, it just makes the Amentans kind of scary.

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They don't want to hurt anybody.

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That's good! Technology seems useful and interesting! It's just that the Amentans have more right now.

How do they decide who gets to be chief of their insanely huge villages?

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Elections! They explain the basic concept and then if the Dwellin are interested they can elaborate on how it works in their country at various levels.

Permalink Mark Unread

Huh. Yeah, they do elections on the local level, but in a lot of places it's hereditary or some other weird process or just warlords. But the Savannah Guard is more or less their 'country'. They collect taxes and keep the peace and catch bandits, at least. They're led by the best fighter, there's a whole big tournament every summer.

So, 'countries' are sort of like kingships or empires? How does theirs work?

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They can see a map of Tapa if that isn't too much, uh, information recording?

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Maps are one of the few explicitly allowed kinds of writing, much like menus, warnings, and (acceptably brief) codes of law!

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Here is a map of Tapa! The capital is over here, and there are all these provinces, and they have their own capitals for province level administration, and then there are cities with municipal administrations, and all these levels of government are elected, but you can only vote for locations you count as resident in.

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Wow, just by number of layers of government Tapa counts as an empire. And a big one. It makes perfect sense that someone who lives here can't vote for someone all the way over there, though.

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Yup. Though it doesn't matter where in Tapa you live for federal elections.

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They like that the Savannah Guard leader isn't elected. It would be annoying and confusing to have to worry about who's fit to run a kingdom and an empire instead of just a village.

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Amentans would mostly be worried that being good at fighting isn't much like being good at ruling.

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Basically all the Savannah Guard does is fighting. If it were a merchant group or something it would be different.

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That makes sense. Who do they fight? Are they at war now?

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Animals, mostly. And road thieves. Sometimes the Barkbiters from the east will try a raid to steal stuff.

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What leads people to become thieves, around here?

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"...Thinking that they can get away with it, mrr?"

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Well, presumably, but like, are they hungry, are they greedy, are they unskilled...

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"Greed for things and for feeling strong, mrr?"

"Not because they're hungry. Finding plants and animals to eat is not so hard. If a village says to go away maybe, it is not so safe on your own."

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So it might mainly be a shelter issue? (Crime rates on Amenta are very low partly because of strong social services.)

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Yeah, they don't really know. It's not like anyone goes around interviewing bandits. Good for Amentans, though.

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Maybe Amentans will interview some bandits at some point. Though it seems like they might be hard to catch, ha ha.

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Haha. A shuttle would be pretty good at catching bandits, though.

Maybe Amentans could pay the Savannah Guard to turn over bandits for interviewing or science experiments.

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They could! What does the Guard usually do with bandits?

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It's a judgement call based on how bad they were. A beating and lecture and sending them home, or exile, or execution (after letting them visit the Well one last time of course).

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Huh, it seems like it might be a bad idea to let criminal tendencies into their soul pool.

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Everyone gets to visit the Well, no exceptions. If they're terrible enough it won't spit them back out again, but even then they still exist and that is very important. They hope there's some way to make it accept Amentans.

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Huh. How does it decide not to spit somebody back out?

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Well, they have lots of anecdotes about how a forest village got people who were carpenters and a place dealing with too many packhunting omnivores got great trappers and the Black Emperor never returned and so on.

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Huh, cool.

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They think castes are a bit strange. People mostly take the same job they had in past lives but they still figure out what they want themselves the first time around.

(They've been talking for a while by now, mostly the time-consuming pointing at things and charades at the start. The Dwellin will have to go home for dinner and chores many of them have neglected to come meet the aliens soon.)

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That makes sense, the aliens need to go in their shuttle and eat and rest themselves.

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Will they still be here tomorrow?

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Yup! Though after a while they might want to go meet more people on other parts of this planet.

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Just remember that Suusvu wants to buy metal! Good night!

If the greens look at the twig from the Well tree, they'll probably notice that it seems really weird.

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They do look at it! Weird how?

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The leaf and limb have neurons in them, as well as bacteria-sized metal nodules, and lots of different cell types. The genome is extremely long and it seems like each leaf has a different but related one. Also, none of the telltale signs you use to track an organism's evolutionary history are there, at least on a first glance.

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WOW. They will try to get a normal amount of sleep but they really want to study the twig more.

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Suusvu walks out with a wheelbarrow-style cart laden with bags and boxes in the pre-dawn light, chatting cheerfully with the hunter who watched the shuttle overnight as they pass.

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In the morning the greens want to ask if the tree has any relatives? Other plants that are - weird?

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Suusvu is the only one here quite yet. "The Well of Souls is one of the weirdest things around! We have the gods to thank for it. But here, I have things to sell you! Payment can come later!"

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Sure, they've already notified their homeworld that the locals want metal and it's on the way, what's he got?

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He has brightly decorated little knives, carved amulets of bone or odd-colored wood, scarves and wraps with geometric designs and tassels on the end, ceramic plates and bowls and cups with elaborate designs, a lot of polished wooden and stone statuettes mostly of local plants and animals, some live birds in cages that are sort of like small chickens, elaborately decorated leather sheaves and pouches, wickerwork baskets and bowls and hats and chairs. The craftsmanship on everything seems pretty good, if not to industrial precision.

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How much does he want for all these things? Also they don't know if the birds will live okay on Amentan foods, which would make getting them to people who want birds difficult.

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He names various weights of copper or much smaller weights of gold, and has the weights and scales he uses to trade with on hand so they can compare to their own. And he wouldn't say no to Amentan souvenirs to sell locally either.

"Kiki are sturdy! But that is a risk you would be taking if you don't just want to eat them or do science."

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They establish conversions between the measuring systems and inquire if haggling is customary here.

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"If there's a sign saying the prices it's not, but I don't have one of those, do I, mrr?"

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They look up the commodity prices of metals on the Amentan market, convert everything into tap, and start trying to figure out how much these things are likely to be worth. They don't wind up haggling much except for the birds.

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He'll let the birds go cheap. More where that came from.

"If I find 'weird' plants for you, is that worth something as well? Depending on what's so weird about the Well I have a few ideas there."

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They explain that it's weird that it stores memories, but it also looks odd to other kinds of analysis. Of course they'd also like to see some other more pedestrian local plants.

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"Mrr. I'll get you one of every crop and herb in town for the same price as three plates. What about animal parts?"

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Parts aren't useless but they can learn more from live animals. They will also pay for animal feed, for small numbers of each animal to be studied onsite.

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Well, the kiki are the only ones he could get on short notice. He'll get some feed for them. He probably won't bother getting them animals, they're a pain, but someone will eventually.

He's curious what kinds of analysis the Well tree looks weird to. Nothing else has quite the same colors or is so terribly hard to grow, but they probably have more technological things to do to it than just looking at it, yes?

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Yes. Though some of it is just looking, see, there's this microscope.

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"Hoh. I want one of these. I know someone who will think it's the best gift ever. After I file off all the labels, I mean. Is the lens... Mrr, hot-sand? Or something else?"

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It is hot-sand, yes! They can get another microscope for... they look this up... yea much gold or yea much copper, or things worth that much.

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"Yes, deal. I'm leaving today to get more souvenirs for you, I'll be back in a few days with several carts. Too bad I can't have a look around your village and see what else I might want to buy from you that easy, mrr."

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If some Dwellin want to come to Amenta they can do that, they'll just have to be thoroughly cleaned first to make really sure no germs can spread that way - the Amentans here all did that before they landed, and sterilized their shuttle.

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"Hoh. How long does it take to sail the stars? And what are germs?"

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Depends how far apart the stars are - the Dwellin planet is about three days from Amenta. Germs are little creatures that are usually harmless but some kinds make people sick.

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He might want to go, then. As long as he can come back home after a week or two, since they don't have any Wells. He'd get nervous going too long without touching one. And germs- Oh yeah, those. His friend the microscope is for talks about them sometimes. Though Dwellin don't get sick often, is it a big problem for Amentans?

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Not anymore, but it was before they had modern sanitation! They live in much larger groups, so they need to be really on top of not letting any diseases get started; even if a really bad one got loose here it seems like it might barely affect a hundred people before dying out, unless it had some other reservoir.

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There was a disease that just kept going around when he lived in the city of clams. He died before it got resolved - not from the disease, he had a sparring accident - but he heard eventually they got fed up and went through a lot of effort to get rid of it. Maybe the bigger settlements would want to know more.

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Sure, the Amentans would be happy to bring them soap and help them figure out plumbing. - assuming plumbing is not also bad or dangerous in some way.

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Mrr... The city of clams had soap and plumbing. Maybe not as much as Amenta does. Plumbing is kind of expensive, it's hard to get enough heavy grey soft metal for the pipes.

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Oh, that kind of metal is actually poisonous to Amentans. It might or might not be poisonous to Dwellin, but Amentans wouldn't make their plumbing out of it, they like the orange kind for that.

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Huh. He doesn't think it's poisonous to them. Anyway, he has to go get more souvenirs but he remembers how much copper they owe him after the haggling so far!

The trader leaves, but before long more of the locals are showing up again, including the old one who came out first yesterday and a couple of curious 2 and 3 year old-looking kids who try to go up and touch the shuttle.

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Alien children! The Amentans are really charmed by the alien children and want to talk to them and give them presents (they don't have a ton of spare stuff along but somebody donates a necklace and somebody else offers a magnetic fidget toy.

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The kids chatter very quickly without paying much attention to being understandable. An ALIEN necklace! The toy is cooool, one of the kids starts telling the others about magnets and compasses and sailing but the others just want to fidget with it. They briefly fight over the fidget toy until the old one yells that stealing is bad and they can share it. They heard the sky ship can FLY and that Amentans have weird clothes which is TRUE and that only grey hair people fight, are they just scared all the time because they can't fight? Also can they throw rocks for a game, are they better at throwing than Balori?

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They are not scared all the time, and they will try throwing rocks, and they are interested in hearing about the locals' state of the art on sailing!

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The 3-year-old-looking kid who was a sailor in a past life is happy to talk about sailing! Most of the rest of the kids scatter out into the field and race around trying to be the first one to pick up any thrown rocks!

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Greys throw rocks, a grey with a sailor grandma talks sailing, they take a lot of pictures of cute alien children. A green wants to know if having a past life makes having new parents weird, or makes them more adult-ish than their new-soul peers.

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"I'm sure I could do everything on my own, I'm very mature," the sailor-child insists.

"You cried about missing your mom when she went to help Fastpaw!"

"Did not!"

"Did so! Don't listen to them, I used to be a blacksmith and I'm gonna be again but not yet, being a kid is the same every time. I practice hammer swings so I'll get strong enough! I don't remember it all yet and I'm still little so I need my parents, though."

"...I like my now-parents better than my last parents, they were mean. I was mean too, I'm trying to get better."

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Awwwwww they're so cute would they like to tell stories about their past lives??

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Most of the kids will tell one or two stories. The former lives suggested by the kids' stories are sailor, blacksmith, farmer, hunter, soldier, singer, potter, mason, tailor, artist, trapper, hunter, farmer, merchant, sex worker (they say with a shrug that they'll probably remember what was so fun about it in a year or two). The smallest, who looks just over one, says she can't remember much except sitting in her past dad's lap with a ball of yarn, and one kid proclaims being new. Some of the adults contribute anecdotes too.

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Do people often find their previous family members and friends? Does this affect how language evolves on their planet?

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Not all the time, it's always a great moment when you find someone you knew ages ago! This adult goes drinking with someone she once killed in battle, sometimes, they're great friends. They don't think they understand what the Amentans are asking about languages? There's like three major ones and then dialects.

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Are people usually born into a language group the same as the one they were previously in, or are a lot of people reincarnated such that they're multilingual?

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That's kind of uncommon. Most people come back at least sort of close to where they died, or at least where they last touched a Well. Within three or four biomes' distance, most of the time. Sometimes right into the same village! Though the amount of time they spend dead also varies a lot.

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A biome is a unit of distance?

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Yep! The average diameter of one, four days' hiking at a fast pace with a light load in easy terrain like savannah. (They're about 160 miles across to satellite measurements). They're all more or less the same size as each other, so they make a good shorthand.

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Why are they the same size as each other?

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Nature just likes it that way, though old legends disagree on why (allowing people to live an easy life or a challenging one if they wish? something about a grand design for the world? separating it into different domains for different gods?), and puts them back if anything majorly changes them. Though it can take centuries to do that.

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...huh. That definitely calls for some science experiments - is biome alteration a thing that also makes nature angry, or -

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If you grow some foreign plants in your fields not really, but if you, like, set forest fires, yeah. It starts with the animals getting a lot more aggressive, so that's a warning sign to watch for.

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Okay, and if the animals start getting aggressive what is the thing to do, just back off on whatever you were up to?

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Yes. And maybe ask a nature-studier what they're doing wrong in case they can tell?

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Is there a nature-studier in this village?

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No, they're pretty rare and tend to like forests and jungles.

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Fair enough. Will there be any diplomatic complications if Amentans want to go talk to lots more Dwellin on different parts of the planet?

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They won't mind Amentans going other places. A warlord might try something stupid against them though.

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They will probably just leave if that happens. Do they know where the warlords tend to hang out?

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Orange swamps and purple forests and black jungles especially. They're very dangerous, those areas, and that seems to promote warlording.

They can point out a few other known warlord-y places on the map, and one mountain biome that apparently has a - literally scheduled - annual war.

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...why does it have a literally scheduled annual war.

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So that the participants can win glory and fame?

...Glory and fame makes it much more likely Dwellin become fertile.

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Oh, interesting. Directly or just because wars have casualties and lower population density?

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They're pretty sure that famous and important people have more kids even in dense areas, though they don't really know how or why.

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And they don't have a guess how the fertility inhibition works at all?

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Well, it's probably Nature making sure they don't turn the whole world into cities, now that they think about it.

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Do they have any understanding of how Nature got so opinionated?

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The gods made it that way, and also made the Dwellin, once upon a time.

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They'd like to hear those stories too.

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Once, the world was a barren rock that the sun shone pointlessly on. It had seas but no fish. It had plains but no grass. The five gods Firnu, Dela, Kanku, Elbon, and Hessen saw this and thought to create something new. Firnu smote and sculpted the earth with mighty hammers and exhaled the sky, turning it blue. Dela took the barren soil and sea and bled into it, filling the world with nutrition. Kanku was mother to all the tens of thousands and more kinds of plants and animals and insects, and loved watching them live. Elbon saw that the world was full of life and that it was good, but worried that it would destroy itself, and so worked with the other gods to give nature itself a sense of right and wrong. And finally, Hessen knew that without someone to enjoy the new world and its challenges, all their work would be for nothing, and thus created the Dwellin. Each of the gods also gave something else to the Dwellin. Firnu's strength, Dela's wisdom, Kanku's fertility, Hessen's cleverness, and Elbon created the Well of Souls.

Other places have different versions of the legend, though.

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Hmm. And what are all those gods up to nowadays?

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Most people agree they probably left to look for more new worlds a long time ago.

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And never came back?

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No. Some people say they're still watching and sometimes nudge things if you think at them.

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Maybe they will do science experiments about that, what kinds of nudges?

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Oh, that would be interesting actually. About the weather and trying for children and skill in learning and luck in combat.

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Those are subtle enough to require pretty big experiments but they can do those.

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(The kids have thoroughly gotten bored and are playing some sort of team-based tag now)

How would those experiments work? Would it involve a lot of writing? Knowing the answer was gotten with writing is... Probably fine, if they don't have to do it themselves.

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They would write some things down but the Dwellin don't have to do any of it.

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Well, good. And they tentatively think that video is fine if you're not using it as a replacement for actually learning or experiencing things.

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What do they think of reading aloud?

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...They'd have to try it and see.

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An Amentan could read them a story?

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They should tell them a few stories and not say which one was written down.

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Sure, okay, it can be a science experiment. This green will tell some stories and pretend to be looking at her everything for all of them and be actually reading one of them. To make sure there isn't an obvious style difference the one she reads is auto-transcribed from a spoken anecdote.

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The Dwellin who stayed to listen feel a little bit uncomfortable about all the stories but it might just be general anxiousness? They wouldn't have been able to read something that length that wasn't clearly a warning sign or something.

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Wouldn't have been able?

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"No, no. That was saying something more than is true. If I needed to read a book to save my friend's life, I could. But it would feel very wrong and I'm not sure how much of it I would actually remember."

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Well, maybe Amentans can have readers-aloud available for any written down stuff Dwellin want to know, as long as they're going to be setting up science stations.

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"Maybe. I don't know what your visiting means for us in the long term yet, but you are certainly interesting!" The chief declares. "Hopefully we have enough to trade to be worth the trouble, I think this could be very good, but it's very very strange."

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"There are a lot more of us than of you, so even if only some Amentans want souvenirs from here, or want to visit, I think there will be enough trade to be worth it for you," says a green.

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"Visitors sound fun! More fun than new neighbors."

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"Oh? Why more fun?"

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"We'll get to show off what's special about our place again and again! And always meet interesting new people!"

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"Okay! I'm glad you're excited about tourists. They'll want to see all the interesting places, and watch entertainment - some people might even want to watch the war, if they can sit out of the way somewhere -"

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"We have festivals and plays and sports and whores and interesting places! You'd have to talk to someone closer to the Teeth Mountains about the war but it does not sound impossible, there are referees."

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Cool. The Amentans are still disappointed that they can't just move in en masse but they can at least have science outposts and trade and tourism.

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The Dwellin wish them luck finding other places!

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If they do, will any Dwellin want to move away? If they can transplant the trees, presumably.

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The city looked pretty overwhelming... And whoever tests the tree working somewhere else would have to be very brave.

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Well, they could test the tree with a visiting Dwellin who'd go right home if it didn't work, presumably.

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The best sign it works would be if a kid is successfully ensouled and you have to trust your kid to the experiment, then.

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They thought it also felt like something?

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Yes, but it's not a real test of a thing unless you test all its functions?

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That makes sense. Maybe someone will be that brave.

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Probably! It sounds like a good way to get famous. Nobody here is volunteering, though.

A few more Dwellin have heard the Amentans want souvenirs and give them this and that as gifts, but their meeting place is not as busy as before, especially now that the kids are getting called back to do their chores.

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That makes sense.

They promise to come back when the cargo for trade is in, and exchange metals for stuff, but for now they are going to go explore somewhere else!

They go to another, larger village.

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Here are some rolling grasslands by the ocean and a village with some kind of large building near the middle of town and a stone wall and piers along the river!

Loud bells ring repeatedly in town and dozens of locals watch warily from several hundred meters away. All armed again, but that seems to be a constant of Dwellin.

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They hopefully will get somebody who speaks the language they've been learning. "Hello! We are friendly!"

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"Who are you!" Comes back an accented call.

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"We are called Amentans! We are from another planet and came across the sky to meet you."

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"Old stories only!"

"Will you give us a blade?" A different voice calls from off to the left.

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"...We did not bring blades of our own, but we have one from some other Dwellin, will that do?"

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"...It means peace! Giving up a weapon is a show of trust!"

Several of the distant watchers dart for the town at this point. Also, some of them are trying to sneak closer through the low spots in the hills, only foiled due to the shuttle's height.

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They find the knife they got from the other Dwellin and hand it over despite the objections of one green who thinks it will be of tremendous historical significance.

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Everyone seems to calm down as soon as they do. Another batch of runners is sent off.

"You truly come from across the sky? With a flying ship, perhaps we will believe you. I am second-" (an unfamiliar word), "-chief of Three Bells, named Yaowek. If you mean no harm, be welcome to approach the gates."

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A subset approach the gates!

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The gates are open. Dwellin in armor line the walls, pushing for space to stare curiously. Farmers from the surroundings gawk and point from hilltops, too. Yaowek and a few others are the ones to actually approach. The bells stop ringing.

"Such weird strangers I have never seen before," Yaowek declares, "Snout-less, nearly hairless, hornless, and yet so similar despite it all. You even mostly talk like us! What is the sea beyond the sky like?"

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"We learned this language from other Dwellin and speak differently at home! Our oceans look much like yours."

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"No, the sea beyond the sky! The place you use to go from one planet to another!"

"More importantly, second Yaowek, what exactly do you wish to find here?" An orange-furred Dwellin with forward-curving horns asks.

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"The place we fly in to get off of planets is very empty, with no air! The stars are easier to see, and we stay inside ships sealed full of air to breathe. Here we want to meet people and learn things and trade."

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"No air! And clear stars! Oh, I want to see it now..." Yaowek bounces on her feet. "Meet people, eh? Well, hello! I like learning things too!"

"Trade? Trade is good. We have a market if you'd like to see it?" The orange one says, relaxing at the word.

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"Yes, please!"

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This town has the buildings a lot closer together and some of them have two floors. All the streets are neat cobblestone and the buildings display solid workmanship.

"That's a restaurant and that's a school and that's a militia house don't go in it and that's the waste house and that's a place for plays and that's a law house and that's a granary and that's a drinking place..." Yaowek keeps up a running commentary as they go. People lean out of houses and alleys to look at the Amentans, giving them space.

"And here's the marketplace!" It's a large open area filled with wood stalls with colorful awnings and a fair amount of shouting. The smell of cooking is on the air. At the far end of the open square is the large stone building- It towers over the rest of the town and has a big stained-glass window depicting two Dwellin embracing.

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Lovely! Amentans take many pictures of things and want to know who's depicted in the stained glass.

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"Donraf Sea-Eyes and Nuumil, the Architect! Nuumil basically built Three Bells, by building the harbor that supports us and then designing the walls, the grand hall, and many other buildings over the decades. Every one of their incarnations, they quest to meet each other again and return here, adding another square to their hard-won tapestry of love! They, ah, haven't been around for the last two decades but I'm sure they'll arrive sooner or later."

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Hey, how do they tell for sure if someone is really a particular person's reincarnation or just making it up?

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"Oh, you can't tell for sure. I've seen fake reincarnations. Or just mistaken ones, sometimes. But the pair leave hidden notes to themselves and know how to open a special vault, which is at least hard to fake."

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Cool! Are the two of them generally reincarnated around the same time?

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"Oh yeah, I don't know the full timeline, who remembers all that, but - within 5 years of each other, usually, and they come back pretty quick. Some people have to wait decades to come back. Though the waiting doesn't feel like anything, you can find your family all scattered and the villages different if it's too long."

The merchants hesitate to hawk as loudly around the Amentans as they walk, but are still displaying their wares and talking them up as they pass. Everything the other place had and more is on offer.

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What do they want for instances of the stuff? Metal also?

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Yes, metal! Three Bells uses these minted copper and silver coins as currency so those would do nicely. Or big rolls of the nice cloth their clothes are made of or exotic spices and dyes or samples of exotic wood and stone or Amentan souvenirs or-

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Fabric, dyes, spices - they're not, mind, sure yet if they're biocompatible - wood, stone, souvenirs, got it! It'll take days for the stuff to arrive, because their planet is far away, but they will bring stuff.

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Gosh, a whole other planet. Hmm well only a few of the merchants are willing to sell right now, on credit, and at worse prices, but they'll still be here in a few days!

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Yup, they aren't urgent about any of it. If some brave soul wants to try some Amentan food they did bring some of that!

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They will try Amentan food!

Lots of Dwellin offer to spar with the Amentans, again. One of them says they need weapons. Some of them ask if Amentans find them attractive? The Dwellin think they look interesting and exciting and that is mostly the same thing.

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They're pretty sure that unarmed the Dwellin would win, and if the Amentans were trying to win it would be not much like a sparring match. None of these Amentans find them attractive but tastes vary very widely and some surely will, there is porn of imaginary aliens vaguely like them in many ways.

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Oh, there's an idea, the merchants will buy porn too!

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...just still images or is video okay too?

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After another explanation of video... They're unsure? It feels a little taboo, they'll have to think about it and probably ask ethics-thinkers.

Yaowek, who has been sticking close and asking lots of questions about Amenta, gets a whispered message from a runner then says, "Good news! Mrr, well, news! King Leuu'k wants to meet you all."

 

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They would be happy to go meet King Leuu'k.

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The king apparently rules from a two-story stone building near the huge hall, instead of the hall itself. Brightly decorated hallways, lots of side offices, a bustling 'map room' full of various labelled maps and models, and an open courtyard with another Tree of Souls. Then the king's chamber, where he sits on a throne decorated with bright white furs.

"I thank my visitors for taking the time to answer my summons. As one might imagine, such a momentous occasion is concerning. I would not want to make new enemies by accident. I hope my escort has prevented any trouble?"

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"There has been no trouble! Your people have been hospitable."

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"I am pleasantly surprised. But Yaowek is rather infamous here, if anyone would deter trouble..." (Yaowek laughs.) "It seems to me that trying to fight Amentans without being forced to would be a terrible waste, but not all share that thought. I have heard some of what you've explained already from my helpers, and I say we should plan for trouble before you visit again."

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"What kind of trouble?"

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"You should review our laws. We must decide how to handle matters of accident and ignorant harm, or deliberate or reckless harm- By my people against yours, and by yours against mine. Also, I will choose someone to by my voice in the matter of Amentans. As king of Three Bells, I administer this village and nine others in the area-"

He waves a hand and a roll of heavy paper gently lifts itself from the table and floats towards the Amentans.

"This is a map of the area, a gift to you."

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"..."

"- thank you! It seems prudent to appoint a diplomat and be aware of each other's likely patterns of behavior and of course we would like to know how to follow local law. Uh, how did you - do that?"

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The map settles gently to the floor if they don't catch it.

"My salk? That- Mrr. Perhaps we will tell you when we have had time to trust each other."

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They pick up the map once it's stopped moving. "...okay," says the spokesAmentan.

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"I am sure you have capabilities you have not described to us. The methods you use to construct huge buildings of steel and glass. Weapons as strange as the shuttle or more. Trust takes time. But exchanging diplomats would be very good. If you wish to be granted a building to make your own while you visit, that would be acceptable."

The paper map shows that Three Bells apparently claims a large section of the local coast and riverine system, though not the whole biome. The nine other villages claimed are the larger towns, there are also dotted smaller communities here and there.

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The Amentans would prefer to build their own building eventually if that's okay - they want things like plumbing and electricity. Is this blue they've brought along a suitable diplomat or are there particular traits they should screen for?

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"You may also receive a plot of land, though it would not be as centrally located. I would be greatly pleased if you allowed us to learn by assisting construction in some small way. In Dwellin diplomats I look for someone patient, who understands their own group's priorities and is able to empathize with mine- If this describes your 'blues' I see no reason to ask for someone else."

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This blue will be the ambassador to Three Bells, then! They would be happy to hire some local labor for some of the less complicated parts of construction, though they have a lot of advanced technology and can't promise that much will be learned that way. Trade goods and construction equipment for Amentan outposts and some construction workers are already on the way.

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The King is glad to meet them and looks forward to trade! He still has to decide who would be a good ambassador to Tapa but expects whoever he picks to be fine with cleaning procedures and following Amentan laws as best they are able, he'll come to a decision within two days. In the meantime, the laws are written down in another room but do they have any questions directly for him?

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How many citizens are in Three Bells? Are they getting along with their neighbors?

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There are about 35,500 people living in the town itself of Three Bells. About three times more, across the whole polity. It's hard to keep an exact count, naturally. They don't have any trouble with their land-based neighbors but have some on and off again conflict with distant seafaring groups and pirate cliques.

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Is 35,000 people enough that they have trouble having kids?

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The king calls for someone else to answer that in more detail-

They estimate fertility in the city is 40% lower, but people who live in smaller towns for at least 3 years seem to get it back. They've been growing steadily for a while.

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Cool. And their level of growth has not caused any wild animal related problems?

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They had a spate of shark attacks until they figured out a better waste treatment system that didn't use sulfur.

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Oh, interesting.

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And they have to be careful not to overfish and with polluting industries like smelting. But otherwise, this level of development seems perfectly fine.

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How much fish can they take without an issue?

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They have to summon someone else for this- The king shoos them into a side chamber so he can get on with other things- The First Fishing Chief is happy to tell them about their fishing habits. While they don't really have exact figures they're much smaller than industrial fishing, and mostly stick close to shore for it. They feed about a third of the population with fish.

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What else do they eat?

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Lots of fruit, lots of vegetables, some grains, some hunted and some domestic meat. If something happened to their food supply they'd intensify fishing and fertilizer use for a year or two and deal with the animal warnings.

A different functionary is eager to tell the Amentans about how they're trying a thing where the farms are carefully disguised to still look like wilderness and people can wander through, to see if that helps with fertility! People living in that place seem to have more kids, but there's arguments over whether that's the farms or something else or just coincidence.

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Ooh, that's clever. How do they disguise them?

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Avoiding obvious paths and fences, scattered naturalistic placement of fruit-bearing trees and bushes, free-roaming livestock, placement of other crops in small patches without rigid rows. Unfortunately they're pretty expensive to run, though people do seem to enjoy them a lot as parks.

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They sound pleasant! But yeah, not that efficient to harvest.

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Someone hauls in a copy of the laws. It's one short scroll no bigger than the map- No slavery. Citizens are guaranteed food and have mandatory militia service, if called up. Taxes in the form of a corvee, waived for coin at the King's discretion, and entry tolls for non-citizens also at the King's discretion. Laconic descriptions of penalty ranges for murder, fraud, theft, assault, and environmental crime. Anything can go to one of the King's arbitrators for a trial, but use of that right judged 'unnecessary' will get you punished too.

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Where do the entry fees come up and how big are they? Also what are the boundaries of environmental crime and how will that affect science experiments? Will long term Amentan visitors who are there for a few years count as citizens for tax or militia purposes?

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The entry tolls are a way to capture value from being a safe trade center and pay for fleet and facilities maintenance, the law-bearer explains. They get changed but right now are just one small copper coin per head (person or animal) and per wheel (on carts and such). And environmental crime is ignoring the administration's directions regarding the environment. Any diplomats certainly wouldn't count as citizens if they don't want to, that's an established policy, and they imagine that alien visitors could have something similar worked out probably involving a fee.

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Okay, cool. They were hoping to be able to move lots of Amentans to a new planet but it seems like this one isn't suited for that, but there will still be a tourism industry and science stuff, so it's good to work out how that will play out when they scatter buildings all over the planet.

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Buildings outside of civilized areas will tend to get attacked, by the way. They can only speak for Three Bells but if they're paying some sort of taxes the army will defend them just as much as anyone else.

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The Amentans are willing to have their own security if they build out in the wilderness - which they might, since there's not much wilderness to see on their planet - but appreciate the option of having resorts and science based in safe places and are happy to pay for it.

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They will make sure the king also considers how to handle Amentan long-term residents. The diplomat and their team can come back tomorrow to see the plot of land they're being assigned.

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Okay! How big is it going to be, about?

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That depends on if they want bigger or closer to the center of town.

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Bigger. They can have bicycles for getting around if the distances are annoying.

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Okay, then the plot they'll probably get is- They retrieve a map from the map room- Is about twenty body-heights by thirty-five body-heights, slightly longer on one side than the other. (This includes horns, making the effective measure a bit taller than the average Amentan.)

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That's big enough for a decent sized building. It will take them some time to put up and they might need to stage some stuff outside the plot itself during construction.

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That's not exactly standard for construction. She'll look into allowing them to block the street or neighbors amenable to it.

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They can probably do it within the footprint if they have to.

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Well, things should be worked out by tomorrow. Would they like to do anything else in the government building since they're already here? Or maybe go see the Bell Hall? There's a lot of art in there.

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They would love to see the art!

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Art!! There's a huge hall with a painted ceiling inside, where blue tinted light filters in through glass skylights and more stained glass windows. The art is scattered all around, including in side rooms and a second floor with sets of balconies. Sculpture and painting, mostly, including some incredibly detailed ones where every tuft of fur is clearly seen in marble. Though there's also fancy tapestries and jewelry and extremely flashy weapons, behind ruddy and imperfect glass cases. The art leans strongly towards gentle, asymmetrical nature-like curves and fratals, or realism or still-life. There's some probably-porn, just incidentally, without a real focus on it. The Amentans can't visit the bell room, it's only for god-followers, but you get there through that tall ladder into a loft area.

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Can the Amentans show somebody how to take a picture and get a picture of the bell-room without going into it?

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Uh, no, that would defeat the point that only god-followers see the art in there.

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Okay, they weren't sure if it was about seeing it or about entering the space. Why is that the point?

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You need to have an understanding of the gods to properly appreciate it. And looking at god art without properly appreciating it is disrespectful to them.

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Okay. They will not go look at the art in there. They take pictures of the rest of it though.

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Are lots of people are going to see those?

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...yes. Do they need to work out an IP arrangement?

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They need proper attribution and a way to notify the artists of their fame, that's the important part. The caretakers can name the artist of every piece from memory.

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Okay! They will write that down diligently and can send a regular update on the number of hits each piece gets to the museum.

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Murrr, writing... No, no, lists are ok-ish, they'll be fine.

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The curator's memory is very impressive! They just don't have memories like that.

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Probably this is because Dwellin have a close connection to memory.

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Yes, that seems likely. Also practice, since they don't usually write things down and Amentans get used to relying on it.

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Perhaps. The curator can ask if any artists want to send their work to Amenta, if that's a thing the Amentans would want?

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They would! They can do an art exchange, if they want any Amentan art to display.

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The curator would enjoy looking through pictures of Amentan art that might be on offer and seeing if any of it looks interesting.

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Sure! They scroll through some stuff that goes on exhibit tours.

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Abstract art doesn't make much sense to her. But some of the stuff with happy families in it is very warm and hopeful, that's a maybe! Do they have war art, like the room full of paintings of battles against scary animals and other Dwellin?

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Sure, here's a really big painting of the Battle of Shapto Mountain, and here's a sculpture of an Erethani fighting a polar bear, and here's an exhibit of portraiture of martial artists in fighting poses.

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Oh wow, now she wants to fight one of those. She'll look into getting appropriately good stuff to potentially exchange!

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Awesome! They will want examples of lots of different artistic traditions and there are many more Amentans than Dwellin so they can probably absorb as many art objects as they can spare.

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Oho, a call to get creative, some people will enjoy that. Have a lovely day, Amentans!

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They are! They are having a very lovely day.

After they have finished their preliminary survey of Three Bells they promise to come back with the ambassador and the trade goods soon, and hop over to another biome.

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This one is a chilly, craggy lake area, with sharp mountains and lots of cliffs cut up by a mix of forested and open valleys, lakes, and rivers.

There's several villages they could land nearby, and- Actually, what is that? It's the size of a house, whatever it is, a silhouette broken up and half hidden by the trees, shaking them as it moves with bellowing rage. A big pack of Dwellin run along the shore with more weaving in and out of the trees, some of them carrying wounded on their backs.

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Oh no, the poor natives!

The shuttle lands in the shallow water and a couple greys assemble their rifles and take shots when they have them.

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This only adds to their panic and confusion, but they recognize a weapon when they hear one, since bursts of blood and monstrous jerks tend to follow the sharp cracks.

The hunt leaders herd the thing out closer to shore and away from cover, knocking down trees as it goes. It looks... Sort of like a giant, scaly, six limbed beaver-bear? It's already wounded in a bunch of places, with spears and arrows sticking out of it and blood smearing the green scales of its front arms.

It roars at a grouping of Dwellin, so loud that it distorts the air. The targets all stumble and clutch their ears in pain.

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The greys have loud rifles and hearing protection. They pepper it with a few more rounds, aiming for the eyes.

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It's much less of a threat blinded, and the Dwellin continue working hard to harass and hurt it. One goes flying into the lake from a paw swing, another loses an ear and falls to the ground.

The creature can take one hell of a beating, apparently. But it's panicking and slowing. And after more punishment than something that size should be able to take- It falls, and doesn't get up.

A victory chant goes up- Only half intelligible from the language they've been learning. Locals wave in the shuttle's direction and throw their weapons into the air, celebrating.

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Greys unload their rifles and toss them too, whooping! Hopefully this will get across all right.

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They seem to get it!

More Dwellin emerge from the trees, many of them carrying large packs. They start treating their wounded. A pair of white-furred ones leave their compatriots and jog towards the shuttle. (The lake-tossed one manages to swim to shore).

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The greys aren't super keeping up with the language acquisition and are joined by more Amentans. "Hello!"

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This language seems to be kind of far from the previous one. "Hello strange (people?)! Many thanks! You (something) killed the walkutan! Are those wealons salk? Stupid (us?) were (something something something) dead! We give you (something)!"

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They can do the new vocabulary game with these folks too!

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Oh, okay, vocabulary games.

'Salk' is 'magic' - the word for abilities that beings don't normally possess, like the king's telekinesis and the walkutan's sonic scream. These Dwellin were a hunting party specifically trying to get this thing to steal its magic! But they underestimated it and were probably all going to die. Therefore, Amentans get first pick of the kill!

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Gosh. How does stealing its magic work.

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Well, you have to find the bits of magic inside it and eat them. You don't get the same kind of magic it had, and you have to figure it out yourself. That's by far the most valuable part of this thing so if the Amentans want its magic they can only have most of it, and none of the flesh or bones or scales or anything!

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They would like enough magic parts for one Amentan to try it out, since they don't know if it will work for them.

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Huh, okay. That's perfectly reasonable even if they do all the butchering work. Also, the Dwellin are really curious how the guns work, are they like bows in some way? And where did they even come from and why do they look like that?

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They are sort of like bows but powered by explosions! They came from another planet and everyone there looks like them, and they've been bopping around here meeting Dwellin.

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Well they saved these Dwellin's lives! Most of them. They should come join the feast!

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Okay! They aren't sure yet about whether they should eat lots of Dwellin food yet but they'll come hang out.

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It's definitely a loud party. They're building bonfires and washing things off with ashy soap in tubs filled from the lake and dancing and hollering and steadily chopping up and cooking the giant beast and many couples have snuck off with each other. More and more Dwellin come in, with walking wounded and non-walking wounded and bloody extra equipment and camp supplies.

The hunt leader says this will be an excellent story- Even if they kind of stole his glory, he didn't deserve it in the first place!

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They are glad they were able to help! They don't have many dangerous animals on their planet any more and they seem like a real menace. Which part of the animal is the magic part?

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People leave the places really dangerous beasts live in alone, unless they want to hunt them, and that tends to work out fine. They knew what they were trying was dangerous.

It's these little gemstones, usually in the brain and spine. They're going to carefully dig through those bits to make sure to get them all.

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How much does somebody have to eat to get magic?

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It kind of depends, but a good fingerweight is usually enough. Powdered is fine, but most people eat them whole so they don't lose any material. Eating the salkstones is just the beginning, though. It takes a lot of practice and experimenting to actually use your magic. There's not much good generalizable advice about it than 'try'. One of the white-furred ones shows off how they can make a blade very very sharp for a single cut by running their fingers along it.

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Oh that's really cool! What are other examples of magic they can get?

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Making yourself stronger and tougher, permanently. Enhanced senses, like telescopic vision or sensing metal. Creating venoms. Sheathes of glowing force around your body as a weapon or shield. Telekinesis. Pyrokinesis. Health-sensing. A bunch of hard to explain things that help with crafting, like the super-blade thing.

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Amazing.

Once the gems are extracted one of the greys washes her share off very thoroughly and swallows them like pills.

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Haha, yeah, of course you want to take them right away. Basically nobody ever sells these when they could take them themselves, unless they're old. Magic doesn't carry over to a new life. It doesn't really feel like anything until you're actually doing magic and then it feels kind of like remembering something that didn't actually happen until the magic becomes instinct.

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How long do they take to digest or whatever?

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They've never heard of anyone getting it down in less than a week, so that's an upper limit?

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Okay, cool! That grey will, uh, try.

They have similar questions about these Dwellin's political status with their neighbors and desired trade relations and possible science/tourism outposts.

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They're kind of nomads and often get into trouble with the areas they wander through, with their camp and kids waiting a few days back whenever they try anything dangerous. Though they tend to have good relations with fellow nomad groups. They could sell animal pelts and scrimshaw and smoked meat and info about interesting places they've been? Can they buy guns?

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They would need to talk to their government back home about selling guns but they can buy some of the other stuff!

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They have to travel light, can't go buying unnecessary stuff. Amentans can have a few scrimshaw pieces as presents though. 

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They appreciate that.

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As the party and chat goes on they pay more attention to pocket everythings- Light making thingies like that would be pretty handy actually. And that water bottle the grey has, it's amazingly light!

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The pocket everythings are mostly not for being flashlights; they can give them a flashlight that is, but explain it will run out of charge sooner or later. They can have a spare water bottle too.

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Oh if it doesn't last forever that sucks, but it's still better than a torch for some places. Thank you!

Party continues. These Dwellin are happy to offer food to the Amentans and tell stories. Mostly violent ones. This biome is adored by climbers, and the more built up parts of it have lots of ropewalks and bridges between the cliffy parts. There's a great view from this one mountain. They nearly got half the party taken as slaves once but their chief pretended to take the deal and betrayed the slavers, serves 'em right! They were mercenaries in the 971st Teeth Mountain War half a decade ago. And so on.

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Yeah, serves the slavers right! The Amentans might try coordinating anti-slavery Dwellin to abolish the practice worldwide once they have an established presence.

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That'd be a fun war to fight for sure!

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And then there would be no more slavery, it'd be great.

The next day the trade goods are incoming and they go back to their orbital ship to collect various personnel and objects they are distributing to various places. This time more shuttles disperse. The would-be magic grey stays in orbit to "try".

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The village in the savannah is happy to welcome them back! That one merchant has a lot more stuff and is delighted to collect his copper. Three Bells has a plot and Dwellin diplomat prepared for them as promised. The nomads are still camped out in the same place this morning.

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The stuff shipped in from Amenta is enough to let some purples and their yellow clerk/translator get started building on their plot. In the meantime they'll live in their shuttle, including the ambassador to Three Bells. The nomads can get traded with and the Amentans would like to know for future reference where their home camp is.

More shuttles deploy to elsewhere in the world to learn more languages and meet more people.

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The nomads don't really have a home camp but they have a usual route and will make a map of it. You can bet they'll come see if they see a shuttle landing.

Three Bells's people are very curious and bother the Amentans with questions and hang out on nearby roofs to watch them. Their diplomat would like to spend time discussing everything Amenta's government does with his counterpart- It sounds like Amenta has more complications to deal with.

Other landings mostly go well. It looks like Three Bells is on the upper third of the bell curve when it comes to size and organization. They've outpaced actual news of the previous landings, though not rampant speculation about the trails the shuttles make in the sky. Though the more dangerous areas have... More paranoid and aggressive inhabitants.

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Amenta does have more complications and the ambassador is happy to discuss them by way of practicing the new language he has to learn!

The Amentans favor withdrawing rather than fighting when they encounter would-be ambushes but if necessary will cover their retreat with return fire. They try to make friends with somebody adjacent to every hostile group for intel and a place to fall back short of orbit.

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Return fire is very deterring! Sometimes the neighbors are hostile too, and some of the 'friendly' groups are clearly looking for weaknesses. A bunch of probably-slavers offer to sell Dwellin tranquilizer to the Amentans as a nonlethal measure.

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...what do they want for the tranquilizer and how can they be sure it's what they say it is.

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An amount of metal, pricier than the usual souvenirs but not obviously scammy. They'll test it on a volunteer, this merchant's assistant right here will volunteer and be fine after an hour.

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Sure, if they can pick a dose out of the whole lot for the test and their orange can inspect the volunteer.

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They'll load a dose into a bone needle right in front of them. What would they be inspecting?

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Whether the patient is faking.

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What! Why would they be faking! That would be dishonest! ...Hmph. Very well, just don't hurt him okay? (The patient tells the merchant to stop the show and just get on with it, please.)

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They pick out a dose and the orange tries the standard tricks to check for consciousness that work on Amentans and most animals, like shining light in their eyes and pinching their fingernail a bit.

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He's either out like a light or real good at pretending. He bites suddenly at one of the checks, but the merchant says that's a reflex.

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Huh, okay, they'll buy.

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Good. He carefully carries the patient into a backroom to recover. How much do they want? They can get a steady supply with the Star Bay Town's secret recipe!

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They'll take a few gallons to start and see if there's any issues with getting it into their style of tranq gun. Also, heads up, they are in serious talks with their leaders about organizing a planetwide end to slavery, and these nice folks might want to sell theirs on or free them before they get caught in that.

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Pfft, an end to slavery? Good luck with that. Not that they have any slaves.

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Up to them! But they have very much superior logistics capacity so they expect to win any fights they start over whether slavery should be a thing. Good day!

They issue tranqs to people, though they don't take back anybody's rifles, and prefer the tranqs as a first line.

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Star Bay thinks Dwellin will unify to preserve Dwellin values if it comes to that!

Tranqs are not as effective at getting the aliens to back off, but the backup rifles still work for hard cases.

The diplomat from Three Bells explains how things work there, and informs his blue counterpart when they receive orders to move their fleet out.

"There is a limited window of opportunity for a raid on a pirate faction, the Three Kills. Originally deserters. There is some resentment here. There is a chance that another clique could sense weakness and raid the city, but we are preparing for that as well."

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"Do you need help securing the city?" asks the ambassador.

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"We don't expect any trouble with that. The threat would be opportunistic, and most of our precautions are calling the militia for readiness, where everyone reviews their duties in case of alarm and keeps their armor near them. It also includes heavily increased scouting. But we thought you would want to be aware in case any Amentans wished to leave just in case."

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"We can have a shuttle on standby and let some nonessential personnel go, thank you for the heads up."

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"Thanks accepted. We expect to hear back about the naval results in about six days, and the fleet shouldn't take longer than twelve days to return unless things go very wrong. We don't want to strain our relationship by asking for military aid, but intelligence aid from eyes in the sky would be very pleasing."

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They can do that, sure, here's some photos.

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Excellent. He'll want to follow up on buying radio equipment later, but it's too late to get it and get the crews trained on it now. They can talk to him any time with any concerns!

 

Overall Dwellin sentiment about the Amentans is cautiously positive. A common thought is that if the Amentans turn out to be evil, Nature will help them fight the resulting war.

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Two days later, an unusual person walks down the street in Three Bells, a flame hovering above their head the whole time. People get out of their way and the gossip spreads quickly about how a nature-studier is checking on the Wells today.

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Ooh, what's a nature-studier? asks an emplaced scientist who is trying to catalogue plants.

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Someone kind of like the green! Except more... God-ish. With a kind of intuition for what nature wants and the attention of at least one god.

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The green will hustle out to the Wells.

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There are half a dozen Wells spread out around the city. The first one they try doesn't have her, the second one they try says she just left, he catches up to her on the way to the third, staring straight ahead as she walks silently.

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The green follows her, curious what she will do if not interrupted.

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Glance back, flick an ear, and say, "Hoh. Green is studiers, yes? I have my duty first, then I would like to talk." And go back to walking straight down the street.

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"All right!" replies the green cheerily, trotting after her.

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When she gets to the next park with a Well, she closes her eyes and walks slowly around it, then touches the roots, trunk, and several spots of leaves on the Well tree, lingering a bit. She carefully takes a tiny sliver of trunk, an insect analogue from the branches, a small amount of dirt, and a single leaf, into separate glass vials that go into a messenger bag before moving on.

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Follow follow. Is it the same with all of them?

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Yep. Plus an annoyed headshake at one of them.

"I need to check again tonight, and tomorrow. And do some other work. But not now. Hello, so you're an Amentan, mrr? Karakan." The name means Stoneheart. "You?"

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"Sata Pon. It's nice to meet you."

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"Interesting at least. Would you like to bring me somewhere we can have a lengthy discussion? I think we both have questions."

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"Would you like to see our building? The first floor is habitable enough now, they're still finishing the upstairs."

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"Yes, that sounds good! I imagine your blue will wish to speak to me as well?"

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"Maybe! Is there a specific thing you need him for?"

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"I'd like to get a feel for Amentans. I certainly can't travel there right now like I hear some people discussing, too many obligations, but another planet? With yet more possible? That's important."

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"Yeah, we're excited about it too. I can ask him to come over later, I think he's in a meeting right now. So what do you do with the Well trees?"

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"They're particular. Not frail exactly, but there is a lot you can know about a single tree. Most places know how to care for them through accumulated common knowledge, but a careful eye looking for any abnormalities never hurts. They're our permanence, so they're vitally important. Likely the most important thing on the planet."

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"Yes, it's really fascinating, we don't have anything like it ourselves. Do you know how they work at all?"

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"Suggestive observations that don't form a full explanation, hunches... Perhaps it's folly to try to understand the work of a god but I'm a fool, then."

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"Ooh, can you tell me your observations?"

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"That would take weeks," she makes a cheerful noise. "Let's get to that building you mentioned first."

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"Okay!" Pon leads her back to the Amentans' building. Some purples are swarming the scaffolding around it, putting down tiles and doing electrical work and such, but the first floor is basically finished, if undecorated, and all the construction dust in it has been vacuumed up. Pon snags them a small conference room.

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As soon as she crosses the threshold, the flame above her head winks out. "I almost can't tell what materials went into building this place... Masterfully refined, all of it."

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"We have a few hundred years on the local tech level! Plus, uh, nature on Amenta doesn't try to kill us nearly as much, so we can experiment some more. Is the fire thing something you got from eating one of those - animal crystals?"

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"It is part of my salk, yes, though the exact details of one's salk can be a deeply personal thing. It's also a symbol- Firnu's flame, as eternal as the sun."

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"Stars last a long time!" says Pon agreeably.

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"Yes, it's admirable."

 

"Wait. What do you know about stars - they're the same as the sun after all - you said a long time. Not forever?"

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"- no, not forever. Billions of years! But not forever."

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"That-

That's theologically important."

She rests her head in her hands, holding it off the table by the horns.

"I would like to know more about this. Why you think it, what- What a star is -"

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"...I'm a botanist, but I can give you what I know."

She explains about stars insofar as she learned.

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"My theology is - an important part of it is that some things are stable and permanent. Like the Well of Souls and the sun. Billions of years is not forever and I want to know more, the supporting studies. But you're a botanist."

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"Yes. I don't think there's an astronomer here right now but I could maybe get one on subspace from Amenta?"

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"I want that. However, not grab-a-spear-and-run urgently. The facts won't change if I take a bit longer to learn them. We can talk about botany."

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"Okay." The botanist can show her the samples she's already taken and what she has been learning about them!

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How fascinating!

Any patch of bare enough skin works for connecting to a Well, if your fingers are too burned you can taste it and that works for example. The neurons in that part of the skin become depressed and less sensitive for a while, exhausted. She thinks the metal nodules are what actually holds the memories, or possibly one of several systems that do so. The insects she caught examples of have them, too, and can be seen flying from tree to tree sometimes. She also has a lot of observations about the special metal-rich fertilizers they require.

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Are the memories stored redundantly, so if one tree has a problem nobody's memories are lost?

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Yes! It would be horrible if someone's memories were lost. Just how redundantly is an ongoing question, so they do their best to prevent losses, especially the loss of every tree in an area.

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Okay, but redundantly enough that it would be okay for Pon to take some samples and get a much much closer look at the metal nodules?

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"Assuredly. Wells lose twigs and even limbs all the time. The only problem with taking samples is if you harm the tree in the taking."

Permalink Mark Unread

"And taking a branch off wouldn't harm the tree?"

Permalink Mark Unread

"No more than clipping a finger with a knife. I'd want to pick the branch."

Permalink Mark Unread

"That's fine by me! I want to put bits of it under a microscope - we were given a twig, but ideally there'd be more to work with -"

Permalink Mark Unread

"Mrr, very well. I want to participate with the microscope, it's very new to me."

Permalink Mark Unread

"Sure, you can see mine! I'm set up in a closet right now, I'm going to have a lab upstairs but they're not done yet..." She leads Stoneheart to the closet where she's got her microscope and some of her samples.

Permalink Mark Unread

It's kind of amazing, seeing things in such a new light. She had an idea that cells existed and were different, but seeing things in such detail... She puts a drop of her own blood on a slide, digging into a fingertip with the edge of her horn, and looks at it. It looks pretty much the same as most blood.

"Let's go get that branch... Come to think of it, they may be annoyed by me taking a branch." She makes an annoyed yip. "Or just try to tally it as an informal minor favor, politics."

Permalink Mark Unread

"They sent the twig all the way back to Amenta, they're trying to get it to grow as a cutting."

Permalink Mark Unread

She shifts uncomfortably. "...Unlikely."

Permalink Mark Unread

"- I mean, I agree, but why do you think so?"

Permalink Mark Unread

"Lack of expertise and of - signals. The subtle ones all in the soil and air and water, from other life. And now I'm thinking about what two separate Wells on two separate planets would mean, really. I should have expected that aliens would challenge my old thoughts."

Permalink Mark Unread

"We've certainly had some surprises here!"

Permalink Mark Unread

"What is most surprising?"

Permalink Mark Unread

"The Well working at all is very weird, but I think it might actually be less surprising than the fertility crash you guys have in dense areas, and probably the weirdest thing is all the animals getting hostile if you do certain things. There's nothing like that on Amenta and we can't quite suss out how it would work."

Permalink Mark Unread

"It is one thing to say 'it's the gods' design' and another to actually understand it, yes. My suspicion is that some plants and animals are... Like neurons. Individually, they do little. Together..."

Permalink Mark Unread

"Some kind of superorganism, yeah, but why would there be a superorganism to begin with? I guess each biome could be a separate one..."

Permalink Mark Unread

"Because the gods made it. And us. Perhaps not you."

Permalink Mark Unread

"That just pushes back the question - where did the gods come from and why did they decide to make a superorganism planet and put Dwellin on it and then leave?"

Permalink Mark Unread

"That's a better question at least. I don't know, I don't know that anyone knows, anymore."

Permalink Mark Unread

"Anymore? If it were known at one point, shouldn't it be in the Well?"

Permalink Mark Unread

"Even our minds can only hold so much. The older a memory is, the less often the Well grants it to us in a new life. Perhaps this is so that we can grow, rather than being forever reliving a past long gone. I have tried to use my salk to access my oldest memories. Without success yet."

Permalink Mark Unread

"And I suppose you don't like to write anything down... which means you can just forget, outright, really important things that happened..."

Permalink Mark Unread

"I'm not sure a physical record would last forever, either. War, accident, politics, deterioration, corruption of a book keeping order's mission over generations... What is the oldest known book on Amenta?"

Permalink Mark Unread

"Uh... hang on, I know this one... the Codex of Princess Satsamun, from... twenty... thirteen. But we have evidence of writing longer ago than that."

Permalink Mark Unread

"Perhaps there is an intact ruin buried somewhere. Old legends tell of such places, caverns of rusting metal. How many years ago is twenty thirteen?"

Permalink Mark Unread

"In Amentan years it's 3434 now. Amentan years are longer than yours though."

Permalink Mark Unread

"One thousand three hundred twenty seven of your years. It's difficult to put numbers to it, but we have reasonably sound oral history of things that happened about three to four thousand years ago- Specifically, a colossal volcanic eruption, and global cooling that followed it. You can see the layer of ash in certain rocks."

Permalink Mark Unread

"Mm-hm?"

Permalink Mark Unread

She shares some of the legend in a slightly different, melodic register. A time of woe, of quiet and fear. The storms made all the inner seas inaccessible for a third of a year. Many Dwellin committed suicide, hoping to return to a less woesome time. Many launched vicious and risky wars, thinking that the gods were displeased at their cowardice. Some turned to evil, preserving themselves, and some to charity even at the cost of their own deaths- The artificial winter lasted for two years, and the slow recovery of the land is chronicled in legend as well, with a story of successive generations watching their forest home slowly regrow and life become easier again.

Permalink Mark Unread

"Is it likely the superorganism was provoked by some Dwellin action or that it was just a volcanic eruption?"

Permalink Mark Unread

"That is a matter that my colleagues will viciously debate to this day. I try to stay out of such things when I don't have enough information."

Permalink Mark Unread

Nod nod. "Do you have a lot of past lives to remember about history like that?"

Permalink Mark Unread

"Enough that I cannot confidently say the number, yes. Though part of it is simply participation in storytelling and seeking out history."

Permalink Mark Unread

"Is there a particular reason you brought up the volcano?"

Permalink Mark Unread

"As an example of something we have knowledge of older than what you mentioned as the oldest book. But I'm not actually particularly invested in arguing writing isn't a suitable method of history. More interested in discovering new things."

Permalink Mark Unread

"Oh, we do have older records, the Codex is just the oldest book. Before that there was plenty of archaeology we can use to figure out what was going on."

Permalink Mark Unread

"I might like to talk to someone who does that, too. For now I think I'll go get your branch - I'll likely play it as a small favor from Three Bells to Amentans, to smooth things over, since it really is a cost to a precious resource, if a small one."

Permalink Mark Unread

"It doesn't have to be very big, but I'll want to make lots of slides."

Permalink Mark Unread

"I just don't want to incur intangible costs without you realizing it and I don't know how you handle favors and such. A forearm's worth?"

Permalink Mark Unread

"That would be great. Does the tree fruit? Or flower? I realize they're not doing it right now but I'd like to look at those when they come in season."

Permalink Mark Unread

"It flowers, but doesn't actually need pollinating- You won't know that word, doesn't need plant sex. Once a year. They're very beautiful, though. And it fruits in the sense of producing seeds. They're not edible. I will be back soon. I have another errand as well while I'm out."

And she's gone, flame winking into existence as she steps outside.

She's back most of an hour later, with a foot-long-and-a-bit branch that splits into several small twigs at the end, holding it very carefully.

Permalink Mark Unread

Pon has prepared many slides and takes careful tiny pieces off various parts of the tree's anatomy for them.

Permalink Mark Unread

Karakan assists assiduously with this, with occasional quiet questions about Amentan science and technology at interruptible moments.

Permalink Mark Unread

Pon is happy to answer them! It's good to have language practice that touches on her specialty more than incidentals.

Permalink Mark Unread

Companionable science in a closet!

 

 

"...I want to examine a salkstone underneath a microscope now. Theology and legends imply they were designed as rewards for daring hunters, but we have absolutely no idea how they work."

Permalink Mark Unread

"I don't think we have any leftover - we got some but a grey ate them as a test."

Permalink Mark Unread

"I eat any I come into immediately as well. They stack. If I happened to not eat them immediately and anyone knew I had them on me I would be targeted by all sorts of people, purported divine disapproval or not. But perhaps I will have both salkstones and a microscope at some point and see what I can see."

Permalink Mark Unread

"You can bring one here anytime, if you want, we're not going to steal your rock."

Permalink Mark Unread

"I'll keep it in mind."

Permalink Mark Unread

Pon takes notes on everything she observes about the branch.

Permalink Mark Unread

She says lots of things about it.

She's fascinated by the Amentan study of genetics; Dwellin don't have a way to directly look at DNA, though they've made many of the same conclusions through roundabout observations.

Permalink Mark Unread

It's interesting the ways in which their technology and knowledge are and aren't depressed by the lack of writing and industrialization. Pon will chatter about genetics quite a bit if Stoneheart wants.

Permalink Mark Unread

Genetics is fascinating.

Eventually she says, "I wished to meet your diplomat at some point. If not soon, perhaps tomorrow. I have to do other work soon."

Permalink Mark Unread

"I can go get him, his meeting should be over by now." Pon goes and comes back with the blue, who waves Stoneheart into a conference room out of the biology closet.

Permalink Mark Unread

"Hello, I am Karakan. Thank you for taking the time to meet me. I am sure you are busy. As a nature-studier, I thought I ought to meet you. The role has cultural weight and is not solely green."

Permalink Mark Unread

"Oh, do tell?"

Permalink Mark Unread

"A nature-studier is not just one who studies nature- Historically, perhaps, but the name grew to mean one who knows enough about nature to determine what is causing a negative reaction, and how to make the Well of Souls thrive. These are extremely desired services. Nature-studiers worth their name became people who everyone wanted available. Starting with the Empire of Grass, a very ancient polity, there grew a tradition that nature-studiers were not to be impeded unnecessarily, and given hospitality. We also are thought to have a closer connection to the gods through an understanding of their work. The tradition has morphed and expanded since then, with much kerkaf about who really counts and how far privilege extends, but here I stand the subject of city-wide gossip by simply appearing for a routine checkup."

Permalink Mark Unread

"How did your checkup go? Everything all right hereabouts? We're trying to keep an eye out for signs that our presence is disrupting the ecosystem but it sounds like you're the one to ask."

Permalink Mark Unread

"It's not finished but I've found nothing troubling so far. It's good that you're taking that seriously, it was one of my biggest worries about you."

Permalink Mark Unread

"I can't say the concern's unjustified, but - conveniently in some ways, I suppose - we're not likely to try to settle this planet as much as we'd originally imagined, so we should be able to keep our footprint pretty small."

Permalink Mark Unread

"We clearly have very different values, as species. Convenient in some ways that it need not necessarily lead to conflict, yes. For what it's worth I suspect some areas could support small tall-cities with enough care."

Permalink Mark Unread

"What kind of care?"

Permalink Mark Unread

"Minimizing pollution to almost nothing and simulating a natural water system."

Permalink Mark Unread

"We do try to be very careful about air and water quality, though the techniques we have for the latter might not be very natural-looking to whatever is checking."

Permalink Mark Unread

"You also can't take too much from the surroundings. One of the markers is unusual changes to the water table. I would be potentially willing to work on such a project, it's an interesting new challenge and Amentan coin seems extremely useful to have."

Permalink Mark Unread

"I'd be happy to put you in touch with some civil engineers and city planners about the prospect!"

Permalink Mark Unread

She nods.

"I'm ending my current responsibilities right now. Perhaps a month until I am entirely free. I hear you have devices to send voices over great distances? I could consult with such people sooner than otherwise with one, I'm sure."

Permalink Mark Unread

"We do! They require electricity, but any Amentan outpost will have a way to recharge one. I'll find a spare for you."

Permalink Mark Unread

"Thank you. That's everything I wish to talk about. Do you have any questions for me?"

Permalink Mark Unread

"Do you think it's likely Amentans will be able to use the Wells in the future?"

Permalink Mark Unread

"...I think with what I've seen of your science with Pon, it is not impossible. I've been trying not to think about it. It's... Troubling for people to have ephemeral souls. And I'm already shaken by the truth of stars." She sighs. "But not impossible."

Permalink Mark Unread

"The truth of stars?"

Permalink Mark Unread

"That they are not as eternal as I thought."

Permalink Mark Unread

"Ah. I hope it isn't too disruptive, that information?"

Permalink Mark Unread

"I am not going to spread it around until I have the chance to learn more. The notion of eternal stars is, if not a keystone at least a foundation stone, of much of our theology."

Permalink Mark Unread

"Can you tell me more about that?"

Permalink Mark Unread

"About theology?"

Permalink Mark Unread

"Yes, it seems like it might be important to understanding your people."

Permalink Mark Unread

"Theology is... The study of the correct way to live. Using the knowledge of the gods' legends and characteristics, what is known or thought or inferred about their designs for the world and for us, and reasoning to determine good and bad actions or thoughts. I don't hold statements about the gods to be literally true, but Firnu's key characteristic is strength and foreverness, and his aesthetic and symbol is fire, stars, and the daytime sky. From Firnu we learn that working hard, holding to your responsibilities, and patient diligence are good."

Permalink Mark Unread

"That's an interesting approach! Theology for Amentans is also about the correct way to live, but I believe they start from different principles."

Permalink Mark Unread

"I take it you are not a theologist, then? I am unsure if that would be green or blue."

Permalink Mark Unread

"Theologians are green; blues in executive positions may retain them as advisors, but I'm serving as an ambassador and those typically don't."

Permalink Mark Unread

"...What is an 'executive' position exactly?"

Permalink Mark Unread

"Ah, someone who's centrally coordinating decisionmaking for a polity. I'm more of a relay of such decisionmaking, and an advisor to the decisionmakers where the nature of Dwellin comes into it."

Permalink Mark Unread

"So a chief or king would be an executive position, the first-chief of agriculture would be one, but a second-chief who mostly acts as the hand and eye of the first would not?"

Permalink Mark Unread

"Yes."

Permalink Mark Unread

"I see. In addition to an astronomer, city planner, civil engineer, and Pon- Sata? The botanist, I think it would be interesting to converse with a theologian as well. Hardly urgent, though."

Permalink Mark Unread

"I can get you a remote meeting with a theologian if you like!"

Permalink Mark Unread

"I would like that, yes. I think all that's left here is learning to use the devices, which I assume someone else could show- Wait, new thought. If consulting on a city for you goes forward, I would want to use some of my money to hire Amentan teachers for classes of my contacts, plus tools and materials for practical lessons. Electricity, engineering, guns- It's hardly a secret how to make explosives and metal tubes, though you've refined them quite a lot- Do you foresee any obvious obstacles to this?"

Permalink Mark Unread

"I'd need to talk to some people about whether we're prepared to supply guns."

Permalink Mark Unread

"I am completely certain that at least a dozen craftsmen are attempting to make their own right now, but very well. My schedule is fluid hour to hour, any time for these remote meetings should work."

Permalink Mark Unread

"My assistant will get you on Professor Asuta's schedule!"

His assistant, yellow, does this. Professor Asuta is installed elsewhere on the planet, so the lag isn't too bad and they can videochat in a conference room when she becomes available, in two hours.

Permalink Mark Unread

Karakan ducks out for other errands again, but shows up back at the Amentans' building on time.

Permalink Mark Unread

The yellow sets her up on a video chat with Professor Asuta!

"Hello hello," says Asuta, "I understand you were curious about Amentan theology!"

Permalink Mark Unread

"Yes, as one of the closer things to a Dwellin theologist myself. Apparently we begin from very different principles- Legends of the gods, for us."

Permalink Mark Unread

"We don't have any comparable legends as far as I know. Your planet does admittedly seem more like it might have had design input from someone, though, so perhaps there's a reason for that!"

Permalink Mark Unread

"It's certainly commonly believed that the planet was designed. Slightly less commonly believed is that we were also designed. Where does Amentan theology find its roots?"

Permalink Mark Unread

"Modern schools of thought tend to be about weighing our evolutionary drives and adaptations against the considerations we can as thinking beings bring into consideration that evolution could not, and finding ways to harmonize those so that the organisms we are can live the lives we imagine as elegantly as possible."

Permalink Mark Unread

"I suppose in a way we also balance our drives and adaptations against reasoned preferences. Though not so formally. It's framed simply as 'what is best' to most, and tolerance for strictures varies a lot."

Permalink Mark Unread

"Well, of course almost anything you can spend effort on requires trading off other things. It is important to be clean, but it is possible to pursue it pathologically to the exclusion of all else; important to have a loving family, but self-defeating to refuse productive work because you can't bear being away from your children enough to make sure they're provided for; important to be healthy, but losing sight of the purpose of health to refuse all risk and pursue ever more heroic measures to preserve a deteriorating life."

Permalink Mark Unread

"I see. I think. Yes, taking anything to its extremes tends to cause nonsense results. Ecosystems are constantly in flux with many small factors combining in unexpected ways, and it is impossible to have a full picture of an entire biome and determine exactly what is needed for a particular goal, much like our lives. Even attempting the analysis is a poor use of resources. Actually part of what I am trying to get at is how we are used to... Less governance. A dull forester might bemoan the loss of his work, while one cleverer realizes that the recent wildfire is part of the cycle and an opportunity to plant new species. The second forester is acting more in accordance with theology. But these are stories, not laws."

Permalink Mark Unread

"You live in much smaller groups than we do, which might be right for Dwellin but is not the tradeoff that makes the most sense for Amentans. Some Amentans like living in rural places, but they can get what they want while others get what they want best by living near farms, not having unsettled wilderness; here on your world you need the wilderness as safety."

Permalink Mark Unread

"Maintaining the wilderness is also a terminal value. Important in itself. Amentans are more driven by dense populations, since they don't inhibit fertility for you?"

Permalink Mark Unread

"They don't inhibit fertility and they let us make more efficient use of space. Not just in terms of how much room apartments take up versus houses - Amentans in cities also produce less air pollution, for example, per person, because they can walk where they need to go, and batch shipments to the city instead of per residence, while rural people often need their own vehicles."

Permalink Mark Unread

"I think there are gains to be made in densifying Dwellin population without harming quality of life. Especially if Amentan science is able to identify exactly what factors crash fertility by observation. We could give more people families, bring more of ourselves out than before, without disrupting everything. There are stories about fertility drugs, but as far as I know none of them actually work. I am still uncertain about caste, incidentally. Or- I don't have sufficient context on the different castes and what can be expected of them. Is there a theological basis for caste?"

Permalink Mark Unread

"Yes! There are some things that every Amentan needs to do to be healthy and happy - eat, sleep, raise children, enjoy some kind of entertainment though the details vary. But there are some things that a single Amentan cannot hope to do all of. For an advanced, technological society to work, you need specialization: not everyone doing their own hunting and gathering, not everyone farming because agriculture is not to the point that anyone's labor can be spared from the fields, but interdependent specialists, each with training and a narrow career supported by others with their own tasks to perform. Some training can be acquired in adulthood, like learning how to use a particular sort of tool or keeping up with the cutting edge research in a field; some training is sufficiently generic that everyone will learn the same content, such as speaking and reading and doing arithmetic; and some is best learned early, yet not necessary for everyone. Any blue is well served by learning a second, third, even fourth language, early on before they will lose the ability to pick up new sounds and grammars easily; a purple isn't likely to need it. Any green is likely to benefit from learning to process a formal research paper, and the typical grey will not. Many greys will value time in their childhoods spent developing stamina and habits of posture and flexibility; yellows generally don't. And so on. So, by specializing, not just on the level of an individual's life and training and career, but by caste, we can gather more of the benefits associated with specialization, acculturating everyone into an appropriate domain. There are also eugenic benefits but that's not really the province of theology."

Permalink Mark Unread

"Dwellin rarely change their major career paths after one or two lives. While not all kings can reclaim their thrones upon rebirth, they tend to find some sort of leadership. I suppose having more opportunity to accumulate experience is our method of specialization, though we do have less of it."

Permalink Mark Unread

"Yes, you're inhibited in other ways. Not having castes seems to work for you! It's just not the way that makes the most sense for Amentans to do things."

Permalink Mark Unread

Nodnod. "I would be interested in learning a thorough understanding of Amentan theology, but being thorough would take time and I'm sure we are both busy people. And the obvious method to educate oneself without inconveniencing others, reading, is not especially open to us. Alas. Regardless, would you like me to summarize the basics of our theology? We are still in low-hanging fruit territory here."

Permalink Mark Unread

"I assume audiobooks wouldn't solve your problem there? But, yes, please, I would be fascinated."

Permalink Mark Unread

"...You can make a book that is a voice? Oh, some sort of extension of the voice transmission. Ahem."

"Firnu is the Smith and the Breath. His key characteristic is strength and foreverness, and his aesthetic and symbol is fire, stars, and the daytime sky. From Firnu we learn that working hard, holding to your responsibilities, and patient diligence are good."

"Dela is the Farmer-Forester* and the Blood. Her key characteristic is love and thoughtfulness and her symbol is the oceans, blood, and summer. From Dela we learn to take care of the land and our families, and to think of the future our actions build a path to."

"Kanku is the Mother and the Loins. Her key characteristic is fertility and fertility** and her symbol is the soil, sex, and dawn. From Kanku we learn how to care for children, the constant change of the world, and of nutrition, health, and ecology."

"Elbon is the King and the Brain. Their key characteristic is temperance and caution and their symbol is stone, bones, and winter. From Elbon we learn that not all change is good, to remember the impact our actions have on others, and that all can be forgiven."

"Hessen is the Teacher and the Hand. Their key characteristic is ambition and drive and their symbol is wood or metal, fighting, and storms. From Hessen we learn to challenge ourselves to learn and do more, for stagnation is akin to true death."

 

*This is a single word denoting both jobs

**The first in the sense of children, the second in the sense of plants

Permalink Mark Unread

"That's a lovely set of symbology. How are those lessons learned from those figures?"

Permalink Mark Unread

"I don't hold, though some of my colleagues and dedicated theologians do, that our current understandings of the gods depict actual beings with any accuracy. The gods surely existed, but people cannot be reduced to a few symbols and things grow warped in the retelling even with the most dedicated oral tradition. Our conception of the gods is thus not of people, but of convenient symbols in a vaguely personlike shape of the sort memory holds onto more easily, and also stock characters who are understood to represent them. The wildfire parable has stock characters symbolizing Firnu and Dela appear briefly, while Elbon's stand-in has multiple long conversations with the blank subject of the tale."

Permalink Mark Unread

"Interesting! So they're more of a mnemonic device for Dwellin theological principles than the direct teachers of those principles."

Permalink Mark Unread

"In the symbolic tradition, yes."

Permalink Mark Unread

"I understand, no field has that much consensus. They seem like sound principles to hang a theology on."

Permalink Mark Unread

"Theology does extend past the gods, there are not merely five poles. The nature of power, political and military. Meditations on tactics and negotiating. The use of different weapons and dangerous animals as symbols for different personalities or approaches to a problem. Many of my colleagues are rather hung up on conflict, from my perspective, but I find those parts less compelling. Also, I am not a full-time theologist."

Permalink Mark Unread

"It's usually a career, for Amentans, but I think we may be more careerist in some ways."

Permalink Mark Unread

"You seem to have thousands of narrow specialized tasks through high technology and high population. A job that one in a million people need to do can be a career if you have a million people. It's tacked on to someone else's tasks here, if we have something comparable at all."

Permalink Mark Unread

"In some ways it's unfortunate that we've developed so much complexity that not only can no one person do all the things needed to support them, they probably don't even know what they all are. But it's enabled some things that are very important to us, like being able to cross the sky to meet you."

Permalink Mark Unread

"And hopefully also find less annoying planets to build new cities on?"

Permalink Mark Unread

"We're working on it! Most planets don't have breathable air, but even one that we had to build domes on to live there would be good as long as its years were close to our planet's length. This one isn't far enough off that no one can season here but we're still cycling personnel a fair bit as people see whether they do or don't season here."

Permalink Mark Unread

"I heard a bit about your labyrinthine hormonal system from one Pon, Sa-something I think, I'm no good at remembering double names."

Permalink Mark Unread

"Job names are for if you meet someone while they're doing their job, and personal names are for other contexts. I haven't met Pon personally but I know of her."

Permalink Mark Unread

"Is Pon a job name or a personal name, then?"

Permalink Mark Unread

"Job name. They come second."

Permalink Mark Unread

"I see. So from what I understand, an Amentan might consider an ideal life to be one where their home is clean, they are safe and healthy, have productive and valuable work, and have multiple children for whom the same holds?"

Permalink Mark Unread

"That sounds about right, yes. They generally also want hobbies and friends."

Permalink Mark Unread

"For us that list would include the ability to feel accomplished at something and would not hold clean specifically aside from safe and healthy. I've also heard that if I wish to visit Amenta I'll need an extensive cleaning. Can you tell me more about that?"

Permalink Mark Unread

"We care a lot about being clean! We're pretty sure this evolved because sanitation improves the disease environment a lot, but of course that doesn't change how we feel about it any more than knowing that love is derived from kin selection pressure does. And it isn't just germs we're concerned with; pollen stains on a window are also troubling to have present, and satisfying to have cleaned away. But the things that are the most distressing are all serious infection or contamination risks, to us or to things like food stores."

Permalink Mark Unread

"Love is real, the joy of battle is real, and cleanliness desire is real, regardless of their ultimate origins, I agree. Ah, just so you can alert someone relevant, there is a pest species called the mask-rats who are terribly clever for their size and excellent at hiding signs of their presence and will gladly eat anything there is to be eaten. They can even change color, scent, and move silently. Only common in the more dangerous kinds of jungles and in cave systems, I believe."

Permalink Mark Unread

"I'll pass that along to the naturalists, thank you."

Permalink Mark Unread

Nod. "I believe I mentioned the parable of the wildfire, I feel it's a good piece to introduce some ideas with..."

Karakan will gladly spend an hour or two discussing theology, though not much more than that.

Permalink Mark Unread

He's perfectly happy to abide by her schedule.

Permalink Mark Unread

Eventually, Karakan says she enjoyed the discussion and leaves. She spends another day in Three Bells and pronounces the Wells healthy before moving on to a circuit of the outlying villages.

Permalink Mark Unread

A few days after that, the diplomat to Tapa from Three Bells requests a meeting with his counterpart regarding developments in the conflict against the pirate clique Three Kills.

Permalink Mark Unread

...is that supposed to be a pun? Also sure, what's up?

Permalink Mark Unread

"I'm not sure what looks like a pun? The group calls themselves Three Kills. They were formed by a group of deserters from our navy. Anyway, we won. The satellite photos helped, we knew what port facilities to bombard and where to go ashore. Burned several ships, extracted a surrender, took a lot of prisoners. The bulk of the attack fleet will be back in three days, so the window of danger is closed."

Permalink Mark Unread

Both groups being called Three followed by a plural noun looks sort of punnish. "What do you do with prisoners here?"

Permalink Mark Unread

"In this case we'll likely have a trial for the leadership and ransom the rest, returning them if Three Kills agrees to stop their piracy and accept a few observers to enforce this."

Permalink Mark Unread

"And they're overwhelmingly likely to agree?"

Permalink Mark Unread

"Ransoms of various sorts are common. It's overwhelmingly likely we'll come to some sort of agreement securing their release, whether or not it's the one Three Bells wants."

Permalink Mark Unread

"I'm glad we were able to help you put a stop to it."

Permalink Mark Unread

"We're glad as well! You'll be welcome to send someone to observe the trials and prison conditions, if you wish. We want to display our suitability as a diplomatic contact, after all. The King has also told me he's willing to talk more about magic now, if you wish, and apologizes but says it's only natural to be hesitant in such a new situation."

Permalink Mark Unread

"I'd love to learn more, and yes, I'll request an observer."

Permalink Mark Unread

"I'll get you and whoever else an appointment in court! Tomorrow afternoon?"

Permalink Mark Unread

"Sure, I'm sure there's a yellow in orbit with observational experience who can be here by then."

Permalink Mark Unread

The diplomat returns shortly with an hourlong appointment just after lunch; Agenda will be discussing observers, magic, and anything else Tapa wants to bring up.

Permalink Mark Unread

The ambassador to Three Bells arrives punctually, with a slightly laggy connection to the incoming yellow on his pocket everything.

Permalink Mark Unread

King Leuu'k opens the meeting with, "My thanks for Tapa's assistance in a great victory against the evils of piracy! We will only grow more capable of enforcing peace upon the waves with further cooperation."

Permalink Mark Unread

"We are delighted to have been of service! Peace is the best backdrop against which to learn and trade."

Permalink Mark Unread

"Mm. Conflict is in our very natures and piracy is sadly not uncommon, but this is still a step forward. If our nature is channeled properly into sports, arenas, and civilized war - meaning customs against needless destruction and such, or even formalized war by volunteers - learning and trade will be able to flourish."

Permalink Mark Unread

"Do you suppose there'd be much uptake of Amentan sports? I got a letter recently wondering."

Permalink Mark Unread

"Oh? People will definitely try it, though I don't know the differences between our sports and yours!"

Permalink Mark Unread

"Ha, I'm not the expert but I can have one drop by to see what games can be played here without an entire floodlit amphitheater!"

Permalink Mark Unread

"I'll look forward to that. We might want one of those built anyway, as an arena if nothing else. Good arena skirmishes are extremely popular."

Permalink Mark Unread

"If it can be done without upsetting the wildlife I'm sure we can arrange one."

Permalink Mark Unread

"Ah yes, that would be quite a problem. I'll make sure to have someone look into that later."

Permalink Mark Unread

"I believe a few of my greens had a wonderful time talking to Stoneheart about that among other things. Apparently she too has magic!"

Permalink Mark Unread

"Oh yes, the nature-studier. Quite the hidden depths on that one. Stoneheart is always welcome in these lands, much as she does not wish to speak to me. A shame, someone as strong as her is someone I would appreciate closer relations with."

Permalink Mark Unread

"That I hadn't heard of. Do you have some kind of history?"

Permalink Mark Unread

"She is well known as a very private and serious individual, one who generally disdains politics and fighting. Not that she isn't terrifyingly skilled at fighting." The king is smiling wistfully. "Extremely reliable, of course. A very model of Firnu's virtues. But wanting nothing to do with my government, or any as far as I can tell."

Permalink Mark Unread

"I spotted a flame over her head, but didn't get a chance to ask what it meant, do you know?"

Permalink Mark Unread

"It's a mark of devotion, a very serious thing. Firnu's flame- Essentially declaring herself a reflection of the god through her magic. Devotion to what? Her self-imposed responsibilities, I can only assume."

Permalink Mark Unread

"Are nature-studiers not a, hm, institution? A standard occupation?"

Permalink Mark Unread

"Nothing so formal. There are loose associations, bonds of comradery for colleagues, and even holy sites they meet at to share news, but if you're imagining someone arranging a vote of all the nature-studiers, that does not happen."

Permalink Mark Unread

"Are the holy sites like the room in the museum, barred to casual inspection?"

Permalink Mark Unread

"Generally, yes. Though I know of one that is specifically open to any who are capable of reaching it, the Eye of Hessen, a large plateau with a central lake in the northern hemisphere. I can't help but wonder how they'd react to a shuttle." The king chuckles.

Permalink Mark Unread

"Maybe somebody'll try it! Not me, I'm just glad I got a nice stable posting with a nice friendly polity."

Permalink Mark Unread

"I'm glad to be able to provide safety to my citizens and guests. In regards to the observation of the prisoners, how do you see that happening?"

Permalink Mark Unread

"What Amentans observing other Amentans in situations analogous to this usually do is send a yellow who takes notes - we can substitute a video recording, if that's preferable. And then they report back about how well whatever guidelines are in force are being followed."

Permalink Mark Unread

"It seems to me then that we should discuss the customary treatment of prisoners, and the usual rules of trials, for both our polities."

Permalink Mark Unread

"Please go right ahead - is it all right if I write things down?"

Permalink Mark Unread

The king grimaces slightly but says, "Yes, that's fine. Amentans are not Dwellin. We generally will be uncomfortable, but this is your way. Prisoners are to be given a safe place to sleep, reasonable  privacy, sufficient food and water, and the opportunity to exercise. They are not to be harassed or assaulted without provocation. We sometimes allow them to work simple labor in exchange for privileges for their exercise, but this is voluntary."

Permalink Mark Unread

"That sounds like a very reasonable list."

Permalink Mark Unread

"Oh, and I thought this went unsaid but better to actually say it- They may visit the Well of Souls, of course. The purpose of the trials will be to establish an understanding of Three Kills' recent piracy and the level of culpability that the captured leadership has. We are interested mostly in the piracy and related matters like killings, and won't be interrogating them about their entire lives or unrelated crimes."

Permalink Mark Unread

"That sounds really enlightened, occasionally Amentan judges get a bit too in-depth when interviewing and it's a problem with trust in the justice system."

Permalink Mark Unread

"It's largely a concession to appearances, I want to reach a dominant naval position so punishing piracy is expected of us but many of our neighbors would question the legitimacy of a trial that did not focus specifically on piracy."

Permalink Mark Unread

"Are your neighbors sending observers too?"

Permalink Mark Unread

"Most likely. We've notified everyone close- Deepwoods Fort, Charcoal Junction, Sandstone Temple, and the Olive Council. Probably the Wave Callers will make a lot of noise but not actually ask for anything as usual. I'm surprised our neighbors haven't sent representatives of their own to meet you, honestly."

Permalink Mark Unread

"We'll have more outposts eventually, including there if they'll have us, but it's easier in a lot of ways when we have one all built to fall back to between chunks of work on it. What will the Wave Callers be likely to remark on?"

Permalink Mark Unread

"They want everyone to stop fishing and only sail near the coast, for theological reasons. And also fund some sort of ceremony they like to do. Neither of which I think serves my people, though I'd permit them to do their ceremony in my land if they wished, I simply won't fund it or let them swindle money from my people."

Permalink Mark Unread

"How much of the theology and so on is based in - material concern for hostile environmental reactions, which we'll have to track ourselves too?"

Permalink Mark Unread

"It can be difficult to tell. Theology is not simply practical, it's about your beliefs and spiritual fulfillment. I had my advisors ask Stoneheart and another nature-studier by the name of Sleeping Acorn about the Wave Callers a few years ago, and both said they were being overly cautious."

Permalink Mark Unread

"Oh, good. Are we likely to meet Sleeping Acorn?"

Permalink Mark Unread

"He mostly operates north of here, but I'd bet that will happen eventually, yes. He also has magic- Not all nature-studiers do, but a majority."

Permalink Mark Unread

"Why is it that most of them wind up with magic?"

Permalink Mark Unread

"...Because most highly-accomplished Dwellin will seek out magic if they have the means? I hunted mine myself, but a sufficiently important personage could organize an expedition for it."

Permalink Mark Unread

"Ah, I see. Is there any worry about overhunting the animals that have it available? Presumably someone who did it habitually would not be particularly afraid of more animals coming after them."

Permalink Mark Unread

"Ah, you have found a controversial matter. We do not have a full understanding of this, but historically, any biome that is meant to have magic animals develops them again even if they are overhunted. Also, the young don't have the stones, so they get left alone."

Permalink Mark Unread

"That makes sense. It seems like if they're so resistant to overhunting then it would be possible for Amentans to make a little industry out of hunting them for the stones."

Permalink Mark Unread

"Aha. Well, if you have the skills to successfully hunt them, then you deserve magic! There's nothing really wrong with selling your prizes, though it's unusual."

Permalink Mark Unread

"I suppose it's possible the monsters would - become more difficult to hunt, somehow? If they were frequently taken down with advanced weapons?"

Permalink Mark Unread

"Hmm. If there's no challenge, there's no reward. I'm no theologian, but that does sound plausible. If Amentans regularly hunted magic beasts - a task that is considered sacred by many - with no real challenge or risk, that would be wrong."

Permalink Mark Unread

"I think it would still be challenging and risky, I believe that hunting giant sea turtles on our own planet is both, but perhaps not as much so as the locals' methods."

Permalink Mark Unread

"It's probably fine as long as you don't drop bombs on them from above with no chance of a return threat or something like that!"

Permalink Mark Unread

"I'll include that in my report! Do you have bombs, here?"

Permalink Mark Unread

"I'm not quite sure what you're asking. Do people make them? Yes, of course? Unwieldy, but excellent weapons for niche situations. Do we have any in the city? No. Do we have any as a military? Yes."

Permalink Mark Unread

"It was the first thing I was asking, I'm still adjusting to the technology mix here."

Permalink Mark Unread

The king nods. "Reasonable. I'm curious if the grey who ate salkstones has figured out their magic yet. I'm happy to talk about mine, though they're individual enough that it doesn't tend to help."

Permalink Mark Unread

"The last I heard she thought she had the inklings of something. What's yours?"

Permalink Mark Unread

"I have a... Volume of space centered on me, but which I can move slowly in any direction as long as I remain within. I am aware of things within that volume in a hard to describe extra sense a bit like knowing where your hand is. And I can apply force to things in that volume, though complex tricks take all my focus."

Permalink Mark Unread

"That sounds so convenient! How many salkstones did that take?"

Permalink Mark Unread

"I've eaten about two pounds worth. Three handfuls, from three animals. It was much smaller with the first and got larger and stronger with both additional doses. Some people's grow broader instead. I don't intend to hunt any more, leave that for others to reap the rewards. Besides, I have a land to govern while we await the Architect and his love to return."

Permalink Mark Unread

"Is that expected soon?"

Permalink Mark Unread

"It's been twenty six years, and in the past has taken anywhere from six years to a hundred years, though generally closer to ten, fifteen. So, yes. And you can bet that there will be the mother of all festivals when it happens."

Permalink Mark Unread

"What are festivals here like?"

Permalink Mark Unread

"Music, feasting, contests with huge prizes, speeches and street shows, displays of new art and talent shows, religious ceremonies..."

Permalink Mark Unread

"Sounds like a great time! What should we know about the religious ceremonies?"

Permalink Mark Unread

"Well, don't interrupt! They're very important to the people doing them. If you'd like to learn more or participate I think you should talk with a priest about that."

Permalink Mark Unread

"How will we recognize them so we know what not to interrupt?"

Permalink Mark Unread

"Oh, good point. The main one for the summer festival that's coming up is the Procession of the Blood. People who have regrets especially for causing impulsive harm cut their own forehead and don't bandage it, and take a hike to the highest place they can reach in a few hours, and confess their regrets to a priest, and then perform a ritual bath."

Permalink Mark Unread

"All right, I'll let everyone know not to be alarmed by people cutting their foreheads!"

Permalink Mark Unread

"What are Amentan festivals like, I wonder?"

Permalink Mark Unread

"A lot of the same elements are there, mixed and matched depending on the occasion! Though I can't think of any with ritual cutting. But we love food and dancing and decorations and music and art and shows and contests too."

Permalink Mark Unread

"I hope you'll enjoy the festival. Oh, I'd also like to hurry up on buying radios if that's acceptable, communication will make us vastly more effective as a state."

Permalink Mark Unread

"I think we can arrange that! Were there particular features you had in mind?"

Permalink Mark Unread

"I think I've had our ambassador ask some greens about some of the details- We want something like voice-only pocket everythings for normal use, and some long-range sets that can do encryption as we're expecting that other Dwellin can and will get radio interception equipment eventually."

Permalink Mark Unread

"Sounds like a plan. I'll make sure our folks are on that."

Permalink Mark Unread

"I'd love to meet your magic-bearer! But for now, if there's nothing else..."

Permalink Mark Unread

"I can invite her down! I think that's everything I'd wanted to cover."

Permalink Mark Unread

"Have a pleasant day, I'll have them tell you when the prisoners arrive and when the trial's scheduled."

Permalink Mark Unread

The magic grey and some city planners arrive on the next shuttle down.

Permalink Mark Unread

Every Dwellin treats the magic grey like a minor celebrity when it's mentioned that she has magic!! She must be a mighty warrior!! Has she figured out what it is yet?

Permalink Mark Unread

It's a balance sense! It's mostly good for operating in zero gravity, but that's lots of fun, here's a video of her playing around with it.

Permalink Mark Unread

Zero gravity is kind of a mind-boggling concept and that's very impressive!!! Lots of Dwellin would really like the chance to experience it!!! Would she like to spar with anyone?? (Some of the bolder Dwellin will try to hit on her.)

Permalink Mark Unread

You know what she is totally up to try boinking a Dwellin today, she's in that kind of a mood. And spar. Not necessarily in that order.

Permalink Mark Unread

A good spar with an equal-ish opponent is excellent foreplay! Seems to be in general agreement. She has plenty of picks for sparring partners. Somewhat fewer prospective sex partners. There's a nice arena half a block away if the middle of the street won't do for the fight.

Permalink Mark Unread

She picks a member of the overlap between the sets who has a nice looking fur pattern and heads for the arena to try to beat him up.

Permalink Mark Unread

The arena is promptly packed by the crowd that follows them there.

"Friendly fight, body and limb hits only, best of five?" The white and silvery-grey furred Dwellin asks smilingly as he puts on his claw guards.

Permalink Mark Unread

"Sounds good to me!"

Permalink Mark Unread

Then they can fight!

He's a fairly skilled amateur and really strong for his size like all Dwellin, but not actually a professional brawler.

Permalink Mark Unread

She's not a professional brawler either; she has a little martial arts training but is mostly a gymnast. She's willing to cheat with her magic, though.

Permalink Mark Unread

"It's not cheating at all!" Her opponent insists, grinning. "Hardly anyone gets to fight someone with magic! You have it- Use it!"

She wins 3-1 by dint of her magic making throws and footwork a lot easier.

Permalink Mark Unread

She is suitably pleased with herself! Where is privacy for the followup?

Permalink Mark Unread

There's a sort of locker room they could lock, or he has a place a few minutes away?

Permalink Mark Unread

Are the locker rooms cleaned regularly?

Permalink Mark Unread

...Yeah but maybe not to Amentan standards, he hears they care about that a lot. (He took a bath this morning, it's why his fur's still shiny.)

Permalink Mark Unread

They do care about that a lot. So, his place then.

Permalink Mark Unread

They can dodge the crowd looking to talk to the MAGIC ALIEN out the back door.

He has his own house that smells kind of woody, with one side room filled with lots of thin wood rods and half-complete wickerwork! That's what he does for a living. (Nimble fingers, he jokes.) It's nice stone structure, neat and tidy and solid. There's a bed with only few small strands of fur on the covers and a soapy-smelling bathroom.

Permalink Mark Unread

She'll take it! The wickerwork is kind of neat but she can look at it after. Now, uh, how does one have sex with a Dwellin.

Permalink Mark Unread

It turns out the parts match. They don't really do kissing, but their fur is smooth and soft and not scratchy, and this Dwellin at least likes lots of fur-skin contact.

Permalink Mark Unread

Cool. Pet pet pet.

Permalink Mark Unread

Yeah, that's niiice. He'll do his best to be nice too.

Permalink Mark Unread

She does admire the wickerwork afterwards but after that wants to get back into space and resume training for zero-g gymnastics exhibitions.

Permalink Mark Unread

Yeah, this was pretty much just a hookup but it was fun. She can have a little decorative spirally thing as a gift if she wants! Zero-g is still SO COOL!

Permalink Mark Unread

Stoneheart shows up at the Amentans' building about three hours later, despite having been in a distant town this morning.

Permalink Mark Unread

The city planners are waiting for her inside! They're talking over a possible resort plan in a spot with nice weather.

Permalink Mark Unread

She introduces herself politely. "A city of some sort is potentially feasible, but there are a lot of details to consider. Just to get an idea of things, how big will the place be? Where exactly are you planning to put it? What will be done there?"

Permalink Mark Unread

"A big city will typically be a couple dozen square miles, but smaller cities are possible, though that's not accounting for suburban smaller cities. And also not accounting for the farms, water treatment, landfill, and other rural industry to support the city."

Permalink Mark Unread

"I think you should plan on a smaller city than that, possibly with plans for expansion if things go well initially. Water treatment and landfill will be major concerns."

Permalink Mark Unread

"We can use incineration for some things instead of landfill, I don't know how the superorganism tracks air quality?"

Permalink Mark Unread

"Mostly through plants. I couldn't tell you specific safe concentrations, I've never done something like this either, but once we cover the basics I am familiar with what tends to cause adverse reactions. You will have room for imperfection, slack from nature- But every fingerwidth of that you use is slack you can't use for other tradeoffs."

Permalink Mark Unread

"What do Dwellin usually do with garbage?"

Permalink Mark Unread

"Metal is reforged. Everything else is recycled, composted, or incinerated. Mining tailings in particular require special care and are sometimes landfilled. Incineration is preferred to landfill, I'm simply concerned at how much volume of garbage a tallcity will produce, and whether it will have anything weird in the ash."

Permalink Mark Unread

"It might have something weird in the ash. We can be more aggressive about composting and recycling, but I don't know how much that will cover - I should have brought my civil engineer -"

Permalink Mark Unread

"This is simply a preliminary discussion. If there's something weird in the ash, it can be filtered in principle, or it might not be a concern at all. I think I will have to visit an Amentan city after all to get a sense of all the additional factors, but that can wait too... You'll want as closed a water system as possible, not diverting more of the local water system than necessary."

Permalink Mark Unread

"A closed water system is doable but will tend to take up more space."

Permalink Mark Unread

"Also more expensive, I would assume? I'd need a lot more information and a site picked out to accurately tell you the tradeoffs."

Permalink Mark Unread

"More expensive too, yes. Though it does have the advantage of greater resistance to weather shock."

Permalink Mark Unread

"How do your water systems... Work?"

Permalink Mark Unread

"Didn't bring my civil engineer, but in the basics -" He explains how water is piped in through various pump and valve and pressure systems for cleaning, cooking, and drinking purposes, and then wastewater is removed by a different set of pipes - some closed systems use greywater for flushing toilets, first - and then there are a series of treatments, usually in covered pools so they don't have animals partaking of undertreated water, where various chemical and plant and radiation interventions are applied until the water is clean again. This usually requires a series of at least a dozen chambers at various stages, and there is some water loss at various points in the process if you're on a planet and not a spaceship (the spaceship can reclaim water with dehumidifiers; on a planet that water will just evaporate away) but they can keep it limited..

Permalink Mark Unread

"If your largest outflow is evaporation that will be fine."

Permalink Mark Unread

"Oh, good. Is construction dust likely to be a problem? Subway tunnels? We won't need to mine locally much, we can do asteroid mining for anything that isn't abundant on this planet without invasive methods."

Permalink Mark Unread

"Oh, you'll have to ensure good drainage for when it rains, and mind what runs off into the drains when that happens, other than that digging down doesn't cost much more than laying down a foundation at all does. I'm not sure about construction dust, but as a temporary condition there's a bit less concern there."

Permalink Mark Unread

"What kinds of runoff do you mean?"

Permalink Mark Unread

"Whatever cruft or oil from your workshops cakes onto the walls, accidental spills of this and that onto the streets, I would say tar from the building joinery if you used tar..."

Permalink Mark Unread

"I see. We can make sure to clean things like that up early and often."

Permalink Mark Unread

"Are you going to farm here?"

Permalink Mark Unread

"If possible. Importing our food would be very expensive - we can send lots of ships back and forth but the more cargo involved the more expense."

Permalink Mark Unread

"So the star-ships are not cheap even for you. Well, farming would merit more attention and have more pitfalls than the city itself by mere fact of requiring more land... Once we're past preliminary discussions I would like to work out a consulting rate with someone by the way."

Permalink Mark Unread

"Of course! I usually pay my consultants by the day, I don't know if that will work best for you?"

Permalink Mark Unread

"Yes, that'll work well enough. Though I'm not really available until I finish my last circuit here. Ten days from now barring delays. I've cut out leisure and travelled nights to finish quickly."

Permalink Mark Unread

"That's very dedicated of you!"

Permalink Mark Unread

"Aliens are very important. I'd like to visit Amenta once done. Also, may I have a lightbulb? I want to try something with it."

Permalink Mark Unread

"Just a lightbulb all by itself?"

"Hey, you," says one to a purple, "get Stoneheart here a spare lightbulb."

Permalink Mark Unread

"Yes, if I'm right I can power it with my magic and then use the same method to power the everything that was gifted to me."

Permalink Mark Unread

The purple fetches a spare lightbulb and gives it to her still in its box.

Permalink Mark Unread

"Thank you."

She unboxes it, carefully holds it by the metal bit and tilts her head-

It lights up - half a second later there's a sharp cracking sound, and she drops it with a start and a hiss.

"That- Metal, right. I've broken it. Sorry about that."

Permalink Mark Unread

"No big deal," a city planner assures her, passing the box and busted bulb back to the purple to deal with.

Permalink Mark Unread

"The everything is much more expensive than the lightbulb, I gather, hence the safer first test. Anyway." Headshake. "Where were we? Farming?"

Permalink Mark Unread

"Farming, that's right. We use a lot of fertilizer but we can probably design the irrigation systems so the fertilizer-laced runoff hits other fields first before finally reaching, hm, some kind of aquaculture which will tolerate it well, maybe."

Permalink Mark Unread

"It sounds like I will need to visit farms to have an informed assessment of that."

Permalink Mark Unread

"If you're going to Amenta that can certainly be arranged."

Permalink Mark Unread

"I want to, yes, whether or not it's compatible with consulting on this at the same time. I'm perfectly willing to take the quarantine shower."

Permalink Mark Unread

"Glad to hear it's not too onerous!"

Permalink Mark Unread

"I would never disrespect your theology!"

 

She stays to discuss potential city plans a while longer, but there's only so much to be said without a civil engineer here or a specific site picked out.

Permalink Mark Unread

A few days later, Three Bells' diplomat informs the Amentans that their prisoners from the pirate faction have arrived and been processed into their prison.

Permalink Mark Unread

The ambassador dispatches an observer yellow to see how they're getting on!

Permalink Mark Unread

The prison is a fortified-looking stone building with a big yard and a brick wall on the edge of town; The warden was told to expect them and waves the yellow into her office where she's idly sharpening a knife.

"So do you just want to look around, or what?"

Permalink Mark Unread

"And maybe talk to the prisoners."

Permalink Mark Unread

"Sure. Through bars or with a guard there, though. Can't have one clobbering you."

Permalink Mark Unread

"Oh, sure, I don't need to get very close." She starts circulating through the prison, getting a sense of the layout and amenities.

Permalink Mark Unread

The whole place is stone. There's a lot more group cells than individual ones, large rooms with little privacy dividers around beds, with metal-barred doors. The place is subdivided into three blocks with the exits to the blocks secured, but prisoners are mostly free to wander during the day. There's a central bathing area with wooden tubs and brushes and stuff, a big central canteen, waste rooms for each block, an exercise area with hanging bags and various other equipment, a big outdoor area with a few game fields marked out (and watchtowers at the corners), and some workshops where volunteers do stuff like weaving and wickerwork for extra stuff and privileges. Their escort mentions that all prisoners are allowed to visit the Well of Souls escorted upon request, at most once a week.

Permalink Mark Unread

"Is it too difficult to grow one on the premises?"

Permalink Mark Unread

The guard snorts. "We have six for the entire city. They take super careful work and rare fertilizer. So, yeah."

Permalink Mark Unread

She wanders around checking that everything looks clean and well maintained and seeing if any prisoners want to talk (complain) to her.

Permalink Mark Unread

They don't clean up to Amentan standards, but things are mostly clean-ish.

Some prisoners want to complain! That they are not a bunch of damn pirates, that's a lie!

Permalink Mark Unread

She would love to hear their side of the story.

Permalink Mark Unread

Maybe not with the guard there, he'll just interrupt.

Guard snorts and walks down the hall.

"So, I don't know what's up with aliens-"

"We heard a lot about you but never saw one until now."

"-But you seem to be like, working with the Bell Heads, so we obviously can't give you anything they don't already know, but. My grandparents were pirates. They'd been abused so badly by Captain Kittiso that they, yes, they mutinied and murdered him and stole some boats. With good reason! I can tell you lots of horrible stories, but first- I'm not a pirate. They did the pirate thing for a while, and then they settled down and built a village, that's where I was born. What we're doing now is collecting a small toll for passage through a narrow sound. Taxes, not piracy."

Permalink Mark Unread

"Hmm, and Three Bells doesn't think you have the claim to the sound?"

Permalink Mark Unread

"Yeah, they want all the trade waterways so they'll get even more stinking rich."

Permalink Mark Unread

"Will this come up in your trial?"

Permalink Mark Unread

"I'm gonna say it, so people know. Maybe they won't even deny it."

Permalink Mark Unread

"How long have you claimed the sound?"

Permalink Mark Unread

"Longer than I've been alive. It was their haunt even before they stopped hunting ships."

Permalink Mark Unread

"Hm. Well, I'm just here to observe, but I can tell my superiors anything you'd like them to know, if you think that might help."

Permalink Mark Unread

"I mean, that's politics. They have the big stick. I just don't want it forgotten that they're hitting people with it. I want my town left alone. I want a kid, but 'prisoner' is kind of a crushing blow to your pride so that's not happening when they let us out. I'm rambling. Just, if you don't approve of annexation, let em know?"

Permalink Mark Unread

She nods solemnly and writes this down. The ambassador later finds an excuse to inquire after the history of the area in which piracy occurred.

Permalink Mark Unread

What sort of history? On what timescale- Decade, century, millenium?

Permalink Mark Unread

Century-ish?

Permalink Mark Unread

Well, Pune Burr Strait is a few hundred miles away. Three Bells has been around for centuries but wasn't a big naval power then. The area was claimed by a polity known as Oak Spears, but then Oak Spears kind of semi-collapsed into a federation, leaving the area unpatrolled. It was a high-traffic area under Oak Spears, saving about 1200 miles of travel along the route to the southeastern inner sea, but with their collapse the area's small towns started practicing piracy when they could get away with it, like always happens. Traffic declined a lot, with only well-armed or daring captains taking the route. Then the Three Kills set up shop there about fifty years ago and occasionally raids further afield ever since then. About thirty-five years ago a massive band of raiders under the Duelist Sea King Ullumar marauded across the region- Three Bells gathered an alliance fleet to oppose this planning a decisive battle at the strait, but Three Kills leaked intelligence to Ullumar and it was a horrible defeat. A bit after that, a series of polities in the area started trying to seize the strait but nobody could decisively win and by then the pirate clique was pretty established. About ten years ago Three Bells attempted to organize a local alliance to dislodge them but the alliance fell apart to infighting, and of course just now they found out that most of the Three Kills' navy was elsewhere and launched a decisive raid while they were distracted, hopefully opening the way to restoring peaceful trade through the region.

Permalink Mark Unread

Great, it's nice to have a perspective on how history unfolds here.

Permalink Mark Unread

History beyond a century or two is mostly told in stories and legends, of course. If they wanted the millennia-long version they would have gotten the Epic of Yusuf, about a possibly fictional hero, among other things.

Permalink Mark Unread

Maybe another time. Who were Three Bells's allies in these actions?

Permalink Mark Unread

Deepwoods Fort, Sandstone Temple, the Olive Council, and a now-defunct state called Strength of Stone was the alliance they tried to wield against the pirates. The alliance against Ullumar was a lot bigger, consisting of over 20 polities, and Three Bells wasn't the overall leader- Corewoods, one of the Oak Spears successor states, was. They're defunct too, now, Ullumar was not kind to them.

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Are any of those party to the current pacification of Three Kills?

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Nope, that's an all-Three Bells fight! They're very proud of how far they've grown in strength!

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Okay!

The Amentan observer attends the trial.

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It seems to be more of a show than a formal process.

They have a prosecution and a defense, one chosen by the accused, even. The defendants are three captains and the commander of their shore defense. Lots of observers are present, including diplomats from the defeated town, and several of them are looking at the Amentan in the room more than the actual trial. The king is in attendance, but the judge is someone else. First they establish facts and a timeline, including listing specific ships that were stopped.

Did you attack this ship?

Yes, but they shot first.

Did a sailor truly murder two of this ship's crew in cold blood?

Yes, and the soldier was executed for it. By the offended ship's captain!

Did they forbid the Three Bells trading ship Heavy Belly from going through the pass? And also attacked two military ships pursuing a pirate vessel?

Only if they didn't pay the toll, which they refused to do. Three Bells' ships proceeded even when warned, they were defending themselves.

Ah, but Three Bells does think it's their business. And the deal they're offering involves taking the rest of Three Kills' navy, ceding total control of the strait and basing rights on a little patch of land, in exchange for protection, passage rights, and some rent.

So Three Bells is admitting to projecting power and wanting to control the strait, regardless of the locals' wishes?

Three Bells is reliant on sea trade and extending a single policy over critical regional waterways is a major interest of theirs. They can't negotiate in good faith with pirates, unfortunately.

Three Kills' delegate insists they're not pirates.

Court is adjourned, with 'further negotiations pending'.

(The diplomat to Tapa later privately says they will take the Amentans' opinion on this matter into account but think they have more than enough leverage to get what they want, here.)

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Tapa doesn't have a strong interest either way, though they will have to consider this sort of thing as representative of Three Bells's track record if considering assisting in future conflicts, especially as they develop more ties on the planet.

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This particular band of pirates is a unique situation as far as their diplomatic relations goes.

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Then perhaps no future situations will particularly resemble it! Tapa has, again, no interests one way or the other about the outcome.

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Three Bells cedes some concessions (leaving them half their navy, more money), officially recognizes them as no longer pirates, and exchanges a diplomat with them.

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Just as all that is getting finished up, Stoneheart shows up at the Amentans' place in Three Bells again, ready to leave. There are other Dwellin in other locations who'd like to visit Amenta, too.

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Sure! They can all shower aboard a ship and then be toted to Tapa.

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Even the ones specifically chosen as diplomats get pretty antsy confined to a smallish ship for three days. Is there a zero-g section to play in? An exercise room to exhaust themselves competitively in at least? But no major incidents. The other Dwellin all leave Stoneheart alone and she lurks in her room, but everyone oohs and ahhs at the spaceport architecture when they land.

"How do you even build something so large?"

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There is a place to exercise aboard the ship!

The blue they meet at the spaceport is happy to talk about steel and carbon fiber and heavy-duty glass and cranes and concrete, at least on a layperson's level. Also she has a passing command of the Dwellin language now.

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(There are several Dwellin languages, but those here all speak the most universal one, albeit with accents.)

Stoneheart, whose flame is still there, would like part of her visit to include talking to purples who know these things, it's all very fascinating. And she should meet this one city planner's staff and have a careful look around some farms and water treatment plants and so on, but that can wait a bit.

The other Dwellin are excitedly curious too! More about new people to meet and exciting sights than the wonders of modern science, but. Is there some sort of plan for the visit? It's not like most of these Dwellin can usefully do Amentan work, though they'd be happy to try.

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They can get her a meeting with an architectural engineer and the city planner's staff and some farmers and the clean end of water treatment! The visitors are not expected to do Amentan work; they can stay in this nice hotel and see tourist stuff and have lots of people take pictures of them if they don't have priorities of their own.

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She'll need to see the dirty end of water treatment too, to make sure all can be made well in a resort city.

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...they can probably get her into a hazmat suit and have a social worker escort her if she really needs to.

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"...What? I think there has been some sort of miscommunication. Why would a social worker be necessary for a close look at wastewater treatment?"

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"The staff at a facility like that aren't going to be prepared to directly talk to an alien, and the social worker would be there to interface if you had any questions for them."

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"I'm more concerned with the processes and ecological impact than the actual workers, but that sounds unusual and troubling."

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"They won't know anything about the ecological impact, either."

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Her ears flick uncertainly and she tilts her head. "Well, most of why I'm here is to experience an Amentan city and help plan how to avoid backlash when you build one at home - since anything could be detrimental but I can't tell if I don't see it - but it's not like it's urgent."

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"It might be that there's a new facility going up somewhere that hasn't been put into use yet and could be toured before it's hooked up, would that work for you?"

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"...I think I'm fundamentally confused about something that will make more sense with more context. I'll come back to this some other time."

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"All right!" They can go back to planning a tourism itinerary.

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Stoneheart mostly stays out of the tourism planning aside from strenly reminding everyone that Amentans don't come back when they die so be careful and besides they are guests so be nice too.

The tourism itinerary can include meeting different people and art museums and fancy food and sports events and wouldn't it be cool to teach some Dwellin games to greys and one of the Dwellin would like to advertise that she's looking for sex and another suggests adding a gun range to the list which everyone else immediately enthusiastically agrees with and maybe a tour of a school or a tour of a factory and whatever other entertainment gets suggested they'll at least try unless it totally centers on writing.

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Their escorts know enough not to suggest things that totally center on writing! They can go to a gun range, the one who wants to do sex tourism can have her pick of a hundred alienfuckers who respond to the announcement, they can eat at a different restaurant for every meal and meet some greys who want to learn Dwellin games, they can see art museums and watch several different major league sports and visit a factory. (Schools have a lot of writing.)

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It's a great time! It turns out that Dwellin games tend to either one-on-one, or teams of 30+. They might pull some reckless stunts like climbing on the outside of buildings or poking electrified train tracks, if not stopped. They have a lot of strange questions for the factory purples; Dwellin mostly make everything by hand, though several would like to import some hand or table tools now. Amenta has really good cutting tools! A few would like to visit a school anyway, including Stoneheart, and ask about getting teachers for their species. The diplomat types in the tourist group would be up for meeting important blues too.

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They are allowed to climb some buildings but not all of them and definitely not allowed to touch electrified tracks. The factory purples are flattered to be so interesting to the aliens and are happy to recommend them some tools. Stoneheart and other school visitors can go through a purple school which has shop classes and a student kitchen and driver's ed and stuff, and an orange school where they can talk about how they'd get teachers from a pipeline like this and what they'd want them trained on. Important blues are happy to invite them to a gala or a forum meeting where members of the public can ask questions!

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They want purple engineering and electricity, basically. And guns, but they're pretty sure they can figure that out themselves since Amentans seem nervous about Dwellin with guns. Sure, they'll answer the public's questions! (Not Stoneheart, who declines with a simple 'no'.)

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Okay, trade school teachers who can pick up the language okay. It's not that they're nervous about Dwellin with guns, just hesitant to introduce guns to a non-unified set of people before all the diplomacy has shaken out.

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Well, obviously the first polities to have guns have a massive advantage. That's the point of getting guns before the other guys.

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Right, and the Amentans aren't ready to back anybody that thoroughly right now.

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Anyway, four of the tourists are particularly enthusiastic about the Q&A panel thing. Hansa the Dwellin equivalent of a bureaucrat from Three Bells, Dalvor a carpenter and carpentry teacher, Lakvar a diplomat from a state that's been kind of standoffish called Floodless Stone, and Tirktra, a professional hunter-for-food.

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Questions that get through the screening include:

- What Amentan foods do you guys like best?
- Are you worried about Amentan goods outcompeting Dwellin handicrafts?
- Why don't you like books?
- Why don't you farm the animals you like to eat?
- What are some of the neatest sights to see on the Dwellin world?
- Do Dwellin keep pets?
- What is remembering past lives like? What is having your children remember past lives like?

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The fancy seafood from this one place! Cake. Ice cream! The purples at this one restaurant looked so horrified when they poured salad dressing on the cheesy lasagna but it was still good. Thick stews and barbeque!

Not really, the economy will shift and adapt. Well, the carpenter is a little worried but he's sure people will always recognize quality and care compared to mass produced stuff. And they don't think they're going to do Amentan style factories at home or want to do tons of trade; Heavy industrialization is a no-no.

There's something uncanny about a information stored as text, especially fiction and detailed instructions. How are you supposed to get true mastery with something by reading about it? You have to do it. And the discomfort and effort of reading makes enjoying a story impossible. Also historically lots of books tended to lead to rampant industrialization, which turned out really badly and pretty much everyone agreed to drop it, or something. This was centuries ago.

They do? At least for some of them? But it's honestly easier in some ways to hunt down wild animals than build a pen and farm all that extra vegetation to feed animals and go through the fuss of guarding them and checking on sick ones and all that... Plus, hunters double as scouts and wilderness-trained people, and it's honestly just more rewarding and fulfilling than trying to farm livestock. Plus, some of the best meat animals can't be penned easily. And Tirktra wants to go on a hunt for magic eventually, so it's also training.

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Ooh! Ooh! Everyone has their own champion sights and eagerly describe them all. The one from Three Bells includes his hometown's temple-slash-art-museum of course, and the rest are mostly various natural wonders and vistas - wonderful islands, amazing rock formations, beautifully stark mountains, colorful hot springs - aside from the cliff city of Redrock which sort of counts as a natural wonder anyway. A few more civilization-y places mentioned are the Annual Teeth Mountain War, the eternal festival at Yashtu (which originally meant something else but now just means Festival Place), and the purple jungle Rumila with its incredible variety of amazing flora and fauna.

Not really, and they don't quite see the appeal. Especially when any pet would only be a part of your life incredibly briefly.

Remembering past lives is like... Hmm... It's kind of like waking up in the morning and making breakfast and walking somewhere and without entirely realizing it you're already at your place of work or standing outside near the woods, and you blink, and when you think about it you can remember how you got there but it doesn't really feel like anything. You're just suddenly there, your past life intact in a new place. The memories first come out in dreams, often, and that can be a bit more of an actual experience, but it feels natural and smooth and right. You never really know what your kids will be like, and they do grow up kind of fast, but that's part of the fun! You get to watch them remember, watching that history slowly unfold in a cute little kid and putting a slight new spin on a tale that's been echoing for a long time.

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- Have Dwellin considered having Amentans keep records for them so they can keep track of who they are and find their past families and friends easily?
- Is it safe to go see those things? They've heard it's dangerous on the planet.
- Does the planet have an endonym?

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They haven't considered that! They mull it over uncertainly for a bit and decide that maybe it would be weird and bad but maybe it would be good.

Some places are pretty dangerous, yeah. Including the purple jungle. But lots of places are safe-ish, especially if there's greys with guns (or Dwellin with crossbows!) along.

Not one in common use. There's an old theological term for 'everything the gods made' that might fit, though it technically includes the Dwellin and all the native life too. "Ko'tundus."

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Do they have a way to tell if it would be good besides trying it?

Ko'tundus it is!

What made these particular Dwellin decide to come to Amenta? What do they like about it so far? Is there anything they don't like?

Will Dwellin want to colonize other planets too like Amentans do?

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Not really, but it does seem kind of complicated and non-urgent? Though they know people who want to meet old friends a lot more who might like it!

A combination of curiosity and excitement about aliens, wanting to learn things, and diplomatic reasons, which is sort of also wanting to learn things, just different things!

They'd be happy to be brought along or visit most places but don't think they're quite so motivated about it. Also, they'll need to bring the Well of Souls to new planets and they're not sure if that's possible- Maybe that's what dour old Stoneheart is here for, though, since they can barely imagine her having fun!

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If the Well of Souls can be grown anywhere what will the Dwellin do about that?

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Well, they want more kids too so probably go other places if they can? Amenta really has the leg up on finding places, though, and they kind of need it more, they only get the one chance. What would be really hard but really awesome is if they figured out how to make the Well of Souls accept Amentans... And then any other aliens that are found later!

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So far no other aliens have been met! What do Dwellin think more aliens would be like?

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Probably pretty similar shaped, with four limbs and a head! It seems like a pretty good general design, especially since the gods used it for them and Amentans evolved into it. Not necessarily, though.

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The rest of the questions are fairly inconsequential fluff (do they like music, will they visit other countries, do they like low gravity, is anybody ever their own child's parent later on or anything like that...)

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Sure, music is fun, one will sing a low throaty thing with two others harmonizing though they caveat that they're not pros and don't have instruments. Are other empires offering? ("Empire" has more to do with the size of the state than the structure in their language, they're really just saying 'very big polity') -Anyway just Tapa is already so huge they can't really experience all of it, but maybe if there's a good reason. Zero g is fun! They want to experience more of it later. Strange childhood situations happen occasionally yeah, but it's a celebration-worthy thing rather than awkward or weird.

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Other polities are for sure offering, but if they want to stick to Tapa that's up to them. How is it not awkward to be your kid's kid?

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It just kind of isn't? Being a kid is still like being a kid, even the second time. They'll be adults by then, anyway.

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It's hard to miss the signs of a seventh caste if something has gotten you suspicious. Just wandering around and being warned off the trash alleys she wanted to have a look at is enough to solidify the vague nugget of confusion. Harder still when, unbeknownst to most, you do in fact know how to read the Amentans' language and navigate the internet, if very haltingly.

What does the internet have to say about red Amentans?

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Reds are gross, there aren't very many of them, some places have managed to "modernize" but Tapa still uses reds, they live in segregated neighborhoods, they murder roboticists.

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...What do roboticists do? What are segregated neighborhoods like?

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Roboticists try to develop machinery that can automate a lot of work. Limited forms of robots are present in factory work but more complicated robots are now getting invented in "modernized" countries where it can be done safely!

There are not pictures of red neighborhoods to be found on the public internet.

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After the next day's discussion with farm purples about pesticides and phosphorous contamination, she asks the city planner blue if there will be a red neighborhood in the new city.

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"We're actually hoping to avoid that! Tapa's a big country and modernization seems to work best for small polities but we can probably avoid having to include reds in the colony city. I'm not the final decisionmaker on that, someone might decide to bring reds anyway if they're nervous about riots or expect there to be a particularly high death rate or something like that, but it would be nice."

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"If there might be reds I really should meet some. And- I understand the institutions are not really the same, but it is very easy to draw parallels to outright slavery from our perspective, which is a bit troubling. Segregation, avoidance of outside contact..."

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"Oh, it's not like that at all. Nobody owns reds - no one would even want to. They have a lot of restrictions on where they can go to make sure everyone can keep clean, but they form their own businesses and keep their money till they buy credits with it like everyone else."

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Ear-flick. "Yes, it's not really the same thing. But the whole situation seems unfortunate, especially because Amentans are ephemeral so they never get the chance to be born into a better station... I'd like to speak to whichever greens have been experimenting with Well twigs, by the way. It'd be wonderful if there was a way to fix that."

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"Sure!" She can get escorted to a lab where they are trying to grow cuttings and figure out how the fuck this tree works.

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Cuttings don't work. You need a proper seed and certain insects and carefully finicky fertilizers with things like semirare rocks and certain wildlife organs in it. Though maybe Amentans have the relevant substances in purer form, she'll be able to tell. She has lots of observational information about the Well and some insights thanks to her magic, too, though nobody understands how it really works. Dwellin have a brain region that corresponds to ability to contact the Well; A famously horrible warlord liked destroying that region and then keeping slaves alive for decades knowing that it was completely pointless.

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Oooh can they MRI some Dwellin? Also here are all the fertilizers they have, are any of them closer than others?

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None of them are particularly close. They can MRI her. The others are a bit reluctant to tear themselves away from museums and sporting events in favor of sitting in a weird tube, but she convinces two others to do it if they get to quiz greens and oranges about medicine.

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MRI!!!! What does a Dwellin look like in the MRI?

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They look surprisingly similar! Thick skulls and lots of different brain activity patterns and more activity in the spine than an Amentan, but pretty recognizable. The Well-brain-region is just there at the spine-brain joint.

Stoneheart looks like... Static and noise as she twitches and grimaces. The interference settles down but she has a hard time holding still.

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"- are you all right?" asks the MRI orange.

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"-Magic. My magic. Feels - intense. Turn it off."

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Off goes the MRI! Does she need anything??

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Deep breaths.

"-I think I'm fine. That is a lot of electricity-force, gods. Hopefully I didn't damage it."

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"The important thing is that you're okay, but I'll run diagnostics on it later."

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"Nothing feels off, it was just reflexively lashing out really. Maybe I can get used to it and not do that. Magic enlarges the Well-connection region slightly and I'm curious what else it might do. I don't suppose you have... Electricity rulers?"

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"We do have ways to measure electricity, yes!"

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"I think playing around with one would advance my understanding of magic. And I may as well tell you all how mine works now, it seems like the sort of thing greens would like and know how to do clever things with. I can feel the electricity-force - magnetism - and affect it, just to start."

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Her escort can get her a slew of doodads for this. They take a bit to be delivered.

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She talks about the Dwellin understanding of medicine while they wait. They don't have much biochemistry or epidemiology-type knowledge but are a bit better at anatomy and Dwellin-applicable therapy and physiology.

-And manages not to break an oscilloscope, when one arrives. And to light up lightbulbs and with some trepidation charge a pocket everything by focusing on it. Apparently her magic has to do with - potential energy, is how she puts it. She can fling things around or stop them and absorb light and heat things up (cooling them down actually costs energy, she has to move the heat), and make these tiny bundles of intense stored energy and use them later, do the greens want to poke one? It explodes pretty hard for its size if disturbed too much or if she leaves it somewhere away from her for too long, fair warning.

It seems to her that most of the things magic does... Don't seem completely impossible from what she's heard of the Amentan understanding of physics. That's interesting, isn't it?

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Whoa the greens super want to poke one!!!

That's interesting, though physics is not necessarily fully understood yet so mostly that means that she isn't time traveling.

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Huh. She asks a lot of questions about electricity and particle physics in the meantime.

It's just this side of visible to the naked eye, some kind of... Actually, it's just very very weird. It has mass and weirdly-behaving atom-like things, at least.

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Amazing. Greens want to look at it for as long as it is safe with everything in the lab.

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It's safe as long as she's within twenty meters of it... And alive. Apparently she exploded last time she died, which is embarrassing. She'll do various magic exercises as repeatably as she can too, as long as they're answering her science questions.

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How do people normally get information about their past deaths like that?

Greens are thrilled about this arrangement.

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You can seek out specific people you knew or get lucky and have a glorious death in battle and have songs composed about you. In her case she didn't have to look very hard, it was quite the explosion since she'd just figured out the energy crystal thing that incarnation. So all the stories of Ullumar's rampage included her exploding at a climactic moment. Embarrassing to be so famous for an accident.

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Ullumar?

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"Oh, just another warlord-emperor who decided to try to make the whole world his and eventually died of it. Nasty magic though. Are you familiar with water-jet cutters?"

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"Yes, they're useful for various industrial purposes. He had a magic one?"

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"Indeed. With considerable range. But those who rule with force don't know how to stop fighting and tend to die by force. Thus why I don't try to rule."

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"Reasonable of you. Science is more fun anyway." SCIENCE

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SCIENCE!

Stoneheart doesn't bring up reds again. She has a vague disquiet about them and - hasn't actually talked to any, which feels annoyingly incomplete, but it's also a thorny and political thing. Nobody wants to talk about them. Exactly the sort of thing she tries to avoid because it inevitably turns into a massive headache.

She identifies several troublesome city-factors, especially with farming practices, and constantly advises that they'll have slack to ignore her more inconvenient recommendations, she's just not quite sure how much. It's moving along, though.

The planned Dwellin tourism eventually comes to a close with everyone having had a grand time. Oh, and Stoneheart will secure the things one needs to grow a Well of Souls at the start of this autumn (their autumn which is about half a season away), by the way greens.

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The botanical greens appreciate that!

The Dwellin are fetched home.

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Things proceed as normal. Lots of trade. Some more tourist visits. Dwellin are a violent bunch and frequently bug the Amentans for help against their enemies. One set of them manages to blow up a shuttle by secretly tunneling and burying a huge gunpowder bomb under the customary landing point.

 

...There are suddenly kind of a lot of alien babies around, when their fall comes around. Even the locals think this is weird! There's a lot!

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Uh! Weird and confusing! Would the locals like condoms in case they were previously relying on their mysterious fertility control feature!

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They're mostly pretty happy about the baby boom, if confused. They seem to think it's because the Amentans showed up. They'll take condoms if they're on offer, most of them anyway. It's not clear how consistently they'll use them.

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The Amentans will make getting condoms SO EASY. Why would Amentans showing up cause a baby boom????

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Dwellin theologians are pretty sure that nature decided there ought to be more Dwellin to match the Amentans but disagree on the why. They think that magic-animals are having a baby boom too.

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How does that work??????

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That gets a lot of questionable philosophical reasoning. Who can truly understand the gods' work? They more observe results and then try to figure out the reasons for them than look at the mechanics.

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Okay. Amentan scientists would like to study the Dwellin reproductive system. A lot. It seems important.

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Fine? They can get volunteers by paying them. But Dwellin don't need population control like Amentans do. This is just a short term disturbance probably.

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Yeah but what if it's not.

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It'll happen because Nature would react if they get populous enough to disturb the surface like Amenta's is disturbed, and Nature prefers gentle adjustments to drastic sudden changes, so it'll stop the baby boom once the baby boom's purpose is met. And if it's not then wars will just get deadlier but that's honestly fine, it's not as if they can really threaten Amenta.

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...well, they still really want to know what's going on but they will try not to panic too much about it.

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It'll be fiiiiine!

 

The scanners on some of the newer satellites seem to have found... Some sort of major underground complex? Or at least large voids. Caverns, maybe. City sized. There's a couple dozen of them, fairly evenly spread, though all on the main continent and not undersea or on islands.

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.......whoaaaaa.

Are there entrances?

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Nothing especially obvious to satellite observation. And the anomalies are all under the more dangerous sorts of biomes.

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...would any Dwellin like to get paid to go look for cavern entrances.

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Sounds fun! If they're getting paid well enough. These are not places one just casually wanders around.

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Stoneheart is very interested in these caverns. Can her city planner blue employer introduce her to the people who know about them. She might have to quit resort city construction supervising to investigate.

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They can show her the evidence they're using to reconstruct what the caverns must be like and where!

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Oh. This isn't what she thought it was, it's something else. But it's very very exciting! She might want to look for entrances herself.

Presumably there's science gear that would help look for passages if she hauled it into place?

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Sure... what did she think it was?

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"...It touches on some things I would rather remain secret from others of my kind, so perhaps I should not answer."

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...okay. Well, they can load her up with more portable versions of the equipment they found the caverns in the first place with.

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She (and other hired Dwellin adventurers) will travel around using ground-penetrating RADAR and GPS trackers and so on. It takes a while to cover all that ground. A few of them die to a variety of gribblies- Active-camouflaged giant lizard, titanium-feathered Amentan sized bird of prey, relentless packs of six-limbed black coyote-things-

-There's a huge tunnel leading all the way down, here, just a little bit buried under rocks in a desert region.

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...cool. What's in the tunnel?

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The one who discovered it spends a while magicking an entrance, then explores a bit in, taking pictures. The walls are smooth rock, there's some fairly extensive (unrelated to the current system) writing carved periodically, and a colossal stone door about a kilometer in that the explorer says is immune to his magic. The tunnel isn't perfect- Here and there are fractures and small cracks, or large shifts, from apparent eons of plate tectonics.

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The Amentans want pictures of ALL the writing, please and thank you.

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Ugh, fine. It's not like he's reading it. Though he's pretty weirded out that whoever built this apparently liked writing??? ...He takes pictures.

Each section takes up a good four feet by ten feet of wall at about eye level and there are 54 sets, all unique, evenly spaced on either side. There's another inscription on the door that's just 15 characters long. There are a lot of unique characters, it's pretty clearly not an alphabet.

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That won't stop the linguists from studying the shit out of it but it will certainly slow them down.

Is the door... openable?

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...Not obviously? No handles or anything. This place gives him the creeps, can't the Amentans come down and poke around themselves?

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They can if the wildlife aren't making a nuisance of themselves at the mouth of the cave, the greens aren't super excited about that part.

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Desert's mostly about ambush predators. During daytime, at least.

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Okay. They will helicopter in some people. Greys set up a perimeter, greens go down.

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The slightly absurdly big tunnel awaits them, complete with indecipherable writing!

The huge door does not especially react, though with better lighting it looks fancier than before. There is some kind of slight metallic tinged colors in wavy designs like the wall art, and gemstones, on it.

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They take lots of pictures. Does the door look like it can be pried open?

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If they can get heavy construction machinery down here, maybe.

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They will consider it! In the meantime they want to know what it's made of and check if there are signs of what tools were used and figure out how old it all is.

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The wall art looks like it might have been - melted? Lasered? There's an easily-overlooked place that must have once been a campsite in an alcove made by one of the worse breaks in the tunnel that can be sent off for analysis.

They can chip off a small section of wall and door. The tunnel rock is seemingly unremarkable sandstone that somehow hasn't been subject to erosion and stalagmite or stalactite formation. The door... Looks pretty similar to the magic rocks, under microscopes.

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Wow, that's a lot of magic rock in one place.

They call down the magic grey in case that helps.

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That one grey can read more writing on the door. Nobody else can, and the instruments can't seem to detect it either. About the same length as all the other sections, but it has a lot of repeated sequences from the other sections once painstakingly written out.

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The grey copies down the extra writing for them and tries poking things.

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Randomly poking things occasionally causes bits of the art to light up for the grey only, only to go out when another thing is poked.

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They will make her poke many things and try to figure out patterns. (She is thoroughly bored but does as she's told.)

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The same poke pattern produces the same glows each time, at least. Particular scenes in the art and particular passages light up at the same time, which should help the linguists a bit.

After a while of this a poke generates a loud, low grinding noise echoing throughout the tunnel! The floor shakes slightly. There's a rockfall a couple hundred meters back, and a mangled mummified magic-animal corpse half crushed under the rocks.

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...weird.

They investigate the dead animal. Does it have its magical rocks, how old is it. Also, can they still get out of here.

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They can still get out of here. It has its magical rocks, and seems to be... Maybe 5 million years old going by radioactive isotopes? Maybe 20? It's hard to be precise without enough context and supporting data, they could be way off if anything is weird about this particular one.

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What's in the area that it was before?

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Just a big hollow section with some kind of - now destroyed - hidden mechanism. There's more art along the walls of the space.

Scans of the walls indicate more of these here and there.

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They investigate the mechanism and avoid having the magic grey poke anything else till they have a sturdy smaller tunnel resistant to rockfall to put inside the big one so they can duck under it and be sure to get out. What did this mechanism once do?

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It looks like it held the animal upright or possibly restrained and delivered water to its mouth? And then there's a trapdoor that levers the restraints(?) away and releases it into the tunnel.

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...wow.

Just water? No residue in the piping? Where did the water come from, can they find the reservoir? Are there more setups like this?

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No residue in the piping. There doesn't seem to be a waste pipe either. The (very narrow) pipes run all along the tunnel, showing up on intense enough scanning - and up to some higher alcoves with similar setups, too. The reservoir seems to be behind the big door, there's a larger pipe running along the roof.

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Is the reservoir going to flood out if they pry the door open?

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It looks like it won't.

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Oh good.

They have the grey don protective gear and poke more things.

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They discover a few pairs of pokes that will make two things light up!

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Stoneheart has been filled with uncertainty ever since the discovery. She was less careful before. Known as the librarian, a villainous epithet that inspired hate in all, for a long time until the legends grew vague and the descriptions of her diverged enough to be unrecognizable, vanishing into the mist of time. Because she tried to share her convictions - to push through what she quietly suspects is a deliberate psychological hobbling and actually record things in perpetuity.

Her libraries are carefully buried far away from prying eyes. Multiple sites over a wide area, constructed and filled and maintained entirely by herself. She doesn't even remember writing most of the oldest notes, the Well won't give those ancient memories back- But she has been around a long, long time. How many lifetimes has she forgotten, except for carefully stored stone tablets, scored by her own hand? How many times has she learned new tricks for her magic, only to go multiple lifetimes without it and eventually forget all her knowledge and fail to rebuild the innate reactions for it? How much has she learned and forgotten?

A lot. Maintaining the copies is a burden that only consumes more of her time as the history grows. She hardly ever adds new things to her archives anymore, because if she did that more than once or twice a lifetime, it is inevitable that things would become lost. She has over twenty thousand records. Ten thousand lifetimes, at a vague guess. One million years.

It's a long time.

One million years of Dwellin being born, growing, farming, hunting, fighting, dying. A hundred million happy couples on first dates, more glorious battles than there are grains of sand on a beach, a nigh-infinity of moments flaring like a fire before slowly fading into embers, every life a spark against the emptiness of time- The immensity of it is overwhelming when she actually THINKS about just how much the world is. Tries to picture a thousand thousand of her friends or family.

Stoneheart believes that permanence is the basis of all that is right and good in the world. Leaving something behind, forever. Great legends weren't good enough. They eventually twist, distort. How accurate are the legends about the gods, really? Given how she tracked her own legend, terrifyingly inaccurate. She would be surprised if anything other than their existence was correct.

Hence her library. Her heresy. Her deepest, darkest secret.

The very oldest, carefully preserved records of hers... Are written in something that somewhat resembles the glyphs the Amentans have found. She read a few of them, the frustration and headache and the horrible falling wrongness what are you doing this is all fake none of it matters waste of time and space and energy NOTHING MATTERS- 

Stoneheart is pretty visibly not having a great time. Her work on the new city suffers. She's distractible, forgetting things, irritable.

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"Stoneheart, are you sick?" asks one of her coworkers.

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"-No." She almost leaves it at that, but. "The- I'm stressed and worried, I suppose, about that tunnel that was found."

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"It's interesting! We're wondering if it might clear up some confusion about the gods and why this planet is so weird."

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"I would be, extremely interested, in clearing up the confusion there."

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"So would we! Do you want to go look at the tunnel? I know a guy on the linguistics team."

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"Maybe I should take some time away and do that... Yes. I would appreciate that. Sorry for being - off - I'm usually not easily distracted."

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"I'll call him!" She does this and secures Stoneheart a lift to the tunnel.

The colleague meets her at the mouth of the tunnel; there's a perimeter set up against wildlife. "Hi there!" he says. "Welcome! Do you want to come in or just look at the pictures to start out, settle in to camp a bit?"

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"Hello! This is momentous, I think I may need to work myself up to it. That something like this could be just forgotten-"

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"Well - yeah, if you don't write things down it would be easier, over long enough, to forget. It's hard enough to interpret old writing, let alone do without, and being reincarnated must help a lot but... this is old."

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"Many things are old. Honestly it's a tragedy that my kind cannot, do not, read and write. Especially now that I see all you do with it."

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"I mean, you can, right, for signs and things, just not large amounts?" He offers her a bottle of water.

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Ah, plastic. Hopefully they're disposing of it properly.

"No need. But yes. Simple things only. Particularly stories, knowledge- It just sets something screaming and deeply wrong in the back of the head. For all that we're content with what we build for the most part, it's a terrible shame that nothing really lasts. I remember fragments from centuries ago, and my oldest memories imply remembering centuries before that. What have I lost? I ask myself sometimes."

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"Well - we can keep some records for you, going forward, I guess, and people can ask us questions. It'll create work for historians, at any rate."

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-Nod.

"I think I'll go hunting to clear my head." And merely avoid the looming - everything. "Who is - in charge, here?"

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"Lead archaeologist is Kiki Sunatami, over there."

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"Thank you."

She goes over and introduces herself to lead archaeologist Kiki Sunatami as simply 'Stoneheart'.

"Let me know if you want particular insight on anything? I have a native perspective. This place is fascinating and I helped search for the others but- I may not actually go in for some time."

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"Oh, that's fine, you're welcome to hang around just for the native perspective. Have you seen the writeup on what we've found so far? Or had someone read it to you, I can have someone read it to you."

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"Text to speech is sufficiently tolerable to me, so I have listened to it, at least.

-I think you should be ready for traps and other threats if you keep going down."

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"It did look like it might be set up that way, some kind of system to sic animals on people, but it doesn't look, well, maintained, so poorly aging construction is probably at least as much of a threat - you think otherwise?"

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"I don't know. The idea of labyrinths of traps and dangers hiding wondrous treasure is mentioned once or twice in the very, very old legends." That she wrote down. "'The tombs of the gods shall test your strength'... It's just a guess."

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"The tombs of the gods... does that seem likely literal?"

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"No, I don't think so. There's dozens of these, or so it seems, and the usage of 'tomb' has evolved and ancient uses of it could mean - bunker, secret buried facility, treasure vault, that kind of thing."

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"Do you have an idea what kind of strength it's supposed to be, what kind of traps are likely?"

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"I think the gods cared a lot about fighting and expect anyone going here to have well trained magic. Beyond that, I would largely be guessing."

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"What's the... point?" he wonders.

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"I wonder that, as well. The thrill of combat? Of triumph? We, my species, were designed. What's the point of us? That's the traditional answer. That we exist to fight glorious battles because those are inherently good somehow. That we reincarnate so we need not fear death."

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"It seems like such a strange reason to design a species."

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"Yes. Most of us are content with it. But me, I think I hate the gods. Or resent them, at least."

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"Well, you don't do much glorious battle, right, you do a science thing."

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"More or less, yes. I mean the inhibition against writing. It's so stupid and pointless!"

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"Do you think it would... respond to medication, or... I don't really have a guess, I'm an archaeologist."

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"I - have tried ways to get around it. Mental exercises don't seem to work. Nothing I've tried as medication has helped. I'd be the only volunteer if Amentans were to research this."

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"Are you the one who exploded an MRI, because otherwise that would be my suggestion..."

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"...Yes." Sigh. "I hate accidentally breaking things, and yet. It was like a dozen slimy loud blinding itches all at once."

 

"...My attitude towards the gods is something I try to keep to myself. Few would agree."

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"Oh, I'm not going to tell anyone, although I'm curious why you're so different?"

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"I'm pretty stubborn." Shrug. "I'll stop taking up your time now, thank you."

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"You're welcome, anytime!"

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Stoneheart assesses the Amentans' camp for how disruptive it is out of sheer habit but keeps her thoughts to herself. She talks briefly to a couple different archaeologists about some of the wall art, then heads out into the desert to think. About the gods, about her library, about the future. She's pretty sure she's already made up her mind, and is just afraid. Which is stupid of her, almost as stupid as the writing thing.

While wandering she notices how a lot of small animals and insects seem attracted to the lights, which has in turn attracted small predators and scavengers. Might attract more dangerous wildlife in time. She warns the perimeter greys about this, then yoinks a few with telekinesis and cooks and eats them. She feels much better after that. Killing and eating something is just soothing to some deep part of the Dwellin mind. Thank you, Hessen, she supposes.

The next day she works up the courage to actually go inside, and walks up to the big door to stare at it in awe.

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"It's amazing, isn't it? We're pretty sure we can pry it open but we're trying to go cautiously."

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"Yes, amazing... It's the same as the explorer said, I can't sense or affect it with my magic at all. And yet I can see all the colors." And shapes, it's better if she thinks of them as meaningless shapes. "Caution is probably good here."

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"Do you see anything our magic grey didn't see?"

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"I don't think so. Though it occurs to me that if it's some sort of puzzle lock, two or maybe more might be required to unlock it. How is - translation going?"

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"Slowly - we have basically no context, there's no illustrations, the structural features are reasonably discernible but I couldn't tell you what any of it means."

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A slow nod.

"The highest level of secrecy," she slowly says to Kiki Sunatami, "Is when one hides that there is any secret to be kept at all. I would-" Pause. "Sorry, I said that wrong. I want to tell you, the Amentan archaeological community, something useful, but it must absolutely not be connected with me."

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"- hm. Would you like to... say it into an audio recording, and I can leak it anonymously online...?"

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"Possibly..." Sigh. "Overcomplicated. And if I wanted absolute secrecy mentioning this to you defeats the point anyway, you'd guess when it comes out. I don't actually need nobody to have any way to connect it to me, simply no other members of my species. The more obscure the better. Perhaps I can simply tell you and ask you to wait a week or two and find a plausible reason before acting on it?"

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"I think I can do that? Probably, depending upon... what... it is."

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"A - location to investigate. It will be well worth the effort."

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"All right."

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She clearly enunciates a set of coordinates that indicate an unremarkable hill on a sparsely populated island.

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"I'm not sure what would be a good reason to investigate there..."

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"It doesn't look odd to satellites, like this place does? Hmm. Perhaps a geological survey could include the island. Perhaps you overheard a rumor that a great battle occurred there and want to look for arrowheads. Noone will be surprised or suspicious about rumors of great battles in odd places."

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"I can tell someone I heard there might have been a great battle over an interesting village or something there, that works."

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"If you get close the ground scanner thing should tell you where to dig." She takes a deep breath. "Perhaps I'll build the courage to say more, later. I think I'll stay for a few days and appreciate and discuss the art regardless. Fascinating place."

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"It really is, I'm having an amazing time figuring it out."

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She has a lot to say about the art- This depicts the story archetype of Kanku's Scorn (trying for a child and failing), that's an especially clever sneaky magic-animal with telekinesis, that's a weird depiction of Elbon as a somehow-living skeleton, she thinks this bit is supposed to be a tragic hero who did everything right and lost anyway-

She goes back to work on the resort city a few days later, feeling much better.

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They try translations with ideas from the illustrations as interpreted by Stoneheart.

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Since nothing is directly attached to the passage it's illustrating there's still some pretty high uncertainty but- This one is probably 'magic', this one might be animal, that is either Dwellin or Person, and this group of characters that share a core ideogram are almost certainly different kinds of battles and fights or closely related nouns/concepts, and they can generate solid seeming guesses at structural words like 'yes' 'if' 'go' 'is' 'short(time)'. They figure out the number system too, base five with a zero character.

The core message on the door remains mysterious but sort of reads like a riddle, each 'sentence' starting with a number.

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They haven't tried the door yet before a different archaeologist dispatches to the island.

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There is definitely a large rectangular cavity down there. The first fifty feet of the access tunnel is filled in with dirt and rock, with grass growing over the outer entrance.

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Way easier than the magic tunnel. Dig dig dig.

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There's a small living area with long-rotten bedding and a little kitchen and no evidence of any use of fire, and a set of hallways into big stone rooms with rows and rows of sturdy stone shelves built right into the wall, which each have a short label and rows and rows of - stone tablets full of neat and tidy writing.

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Oooooooh.

The archaeology team takes pictures of all the writing and tries to translate it.

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Most of the recent stuff is in the current vernacular.

The older stuff has occasional Rosetta Stones, clearly specifically designed as translation aides. The oldest stuff somewhat resembles the writing in the ancient tunnel.

It looks like all the records are a sort of sparse history, with mentions of important empires and heroic figures, climate shifts and natural disasters, culture shifts, and the occasional philosophical musing on the nature of truth and eternity and change.

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Wow, that's so useful! They send it to the tunnel team so they can translate it better and compare the records against what they can tell by other means about climate and empires and such.

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It looks like these records are... Old. They don't mention specific dates, though they do seem to be in chronological order, but each shelf covers what seems like a full lifetime from a single writer and there are thousands. One of the more recent ones includes quite a lot of information about the Black Empire, the legendary aborted industrialization - they had steam power and industrial weaving and early mass production - along with lengthy distressed fretting about what went wrong, it seemed so promising!

 

The tunnel inscriptions seem to be describing the history of a desert empire whose key to power was the secrets of controlling magic animals. The stone library records have no mention of such an empire. And the hidden message on the door is an elaborate riddle about the properties of various animals.

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Does the library have any solid guesses about what went wrong?

The tunnel archaeologists attempt to figure out the answers to the riddles, though they don't try to open the doors with them yet.

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The librarian eventually decides that the gods wanted willing pawns and that they hate them, and that they were wasting space with rambling and everything they add has to be maintained, so the previous rambles have been massively edited down, and the rest of that shelf is incredibly dry. (The next shelf retains some anti-god bias, but it ebbs away forward in time, somewhat)

With that much greenpower on hand, they rapidly figure out the only plausible sequence of taps indicated by the riddle.

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With considerable trepidation the magic grey does the taps. (A green has eaten the rocks they found in the mummy, but his power hasn't come in yet.)

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At the final touch, the whole door emits a deep, low ringing sound sort of like a huge bell and - crumbles to dust that swirls in the air and vanishes in an expanding circle away from the grey, opening the way deeper into the tunnel.

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They get it on video. The grey runs back up the tunnel as soon as it reacts, and then they cautiously advance as a group.

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Just beyond there's the crumbling ruins of what looks like a bus station or something? No buses in evidence. The only sign says 'if you have passed (fortress?) you may use (unknown word related to magic?) to call transport animal'

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...wow.

They will not attempt to call a transport animal at this time. They proceed, slowly, on foot, through the passage such an animal would take.

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The 'bus' tunnel's roof is lined studded with things in the roof made of magic-rock-like material like the door, but otherwise look like an ordinary series of road tunnels, complete with sidewalks, what seems like ventilation shafts, and occasional side rooms with archaeologically interesting bits of stone that must have once had metal or wood attached to them. The place is worn but doesn't appear actually damaged.

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Where do the ventilation shafts lead? Does the path branch? What seems to have happened to the metal and wood?

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The ventilation shafts are hard to explore without robots. The path doesn't branch for the first couple of kilometers as it gently curves down and left, though the side rooms get steadily bigger and one looks like it was inhabited at some point.

There ought to be rust and maybe fossilized wood here, and dust and other faint detritus, but there's just - not? 

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Huh. Maybe it was looted at some point. Though that would postulate that Dwellin were reading or that someone else was here... also that the door was replaced.

They set up a base camp, when they do get to a fork, and split off to explore the other tunnels.

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The fork is a large cavern with six exits, bits of debris in the middle, and a large, faintly glowing structure like an upside-down crystalline tree in the roof. Not very bright, starlight levels at most, but certainly emitting light. The other five exits lead to:

An irregular pile of housing and workshops and assorted structures that collectively make up a sort of town that seems almost artfully messy rather than purely chaotic,
a series of large chambers that are lightless but have soil irrigated by slight dripping from degraded wall pipes and a small and weird ecosystem
a section labelled as a mine that quickly turns into a chaotic, cramped, and confusing to navigate warren of tunnels,
a grand hall with elaborate if faded mosaics and murals and six more grand doors blocking the way (this time without any writing on them),
a lengthy series of fortifications ranging from spike pits to tall stone walls to chokepoints with openings to shoot through blocking the way forward on the point opposite the initial entrance.

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What kind of people lived here? Is it sized and marked like it was Dwellin, or someone else? What grew in the soil, what was taken from the mine? What are the artworks of? Is there anything more sophisticated than a spike pit in the way of traps?

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The town definitely looks like it was inhabited by Dwellin! The soil is so old it's hard to tell but it looks like grasses and grains. The mine seems to indicate that it was for diamonds and silver, but... That doesn't actually make any geologic sense? The artwork is mostly about six abstract humanoid figures with distinctly non-Dwellin features doing things for, with, and to Dwellin. There are definitely more sophisticated traps. The poison gas has decayed. Several collapsing wall sections have let go a long time ago. The snakes falling from ceiling holes are mummies. The swinging blades get stuck when they trigger. The collapsing floors have all already collapsed. The - this was probably a bomb, but there's no trace of anything chemically active.

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Do the abstract humanoids correspond obviously to the gods?

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With some stretching, yes! Aside from the mysterious sixth one.

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Huh. Would some Dwellin like to see the pictures?

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Sure!

 

There's... Kind of a lot... Of angry theological debate about the sixth figure. And some murders. And a small war.

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...oh dear.

What are the dominant hypotheses?

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The sixth god did something horrible and was deliberately erased. The emperor of this place was pretending to be a god. The Amentans must have faked this somehow.

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Ah.

They will be more circumspect about getting Dwellin consultations on what they find going forward. They keep exploring the tunnels, and eventually have the magic grey and green try opening the additional doors with various poking.

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It turns out the mine tunnels have traps too. Rockfalls, and pockets of carbon dioxide. Not nearly as many as the fortress gauntlet (which terminates in another big door, turns out), but if they're not cautious enough there could be a casualty or two.

The additional doors do not react to poking. Except the one at the end of the fortress, which is very heavy but can be simply pushed open on all-but-frictionless hinges.

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They're wearing hard hats, but somebody does break a few bones in a rockfall and some carbon dioxide gets someone unconscious before their companion drags them out.

They give the big door a shove.

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Just beyond the great gate is a several hundred meter open area with another bus stop, and a wide balcony with a guard rail that overlooks - a huge, perfectly dark cavern.

Once floodlights are set up, they reveal terraces and buildings built across much of the area and a stone city built all along the walls, with the centerpiece being a multi-skyscraper-sized grand pillar in the center with lots of tall arched architecture all along it. Looks like a major section broke off and crushed a few city blocks below at some point.

There's some sort of elevator bank - no cables, broken, or at least inactive - and two wide paths to either side that slowly make their way down to the 'ground' level.

Also, whenever someone with magic passes the threshold, they see the character that the best-guess-translation for is 'wrong/incorrect' flash white in the center of their vision for a few seconds before vanishing.

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Weird and concerning! Maybe just means "this is broken". What's in the buildings?

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Housing, restaurants, back alleys, guard posts, animal pens, workshops, training facilities and arenas, both individual and collective baths, a thorough sewer system. It all looks Dwellin-y, though there are also several large hotels, which modern Dwellin don't really do. Remnants of furniture. Occasional poles or spheres or boxes or - screens? - of magic rock, a few of which flicker or glow to magic-havers. The occasional intact metal object, usually weapons. Places recognizable as Dwellin-style offices, with pomp and seating and meeting rooms but no actual desks. 

Oh, and traps. Alleys and streets that upon inspection seem designed to suddenly become chokepoints. Neighborhoods of apartment buildings that form miniature fortresses around their little courtyard.

Nothing organic except very occasional long-dead Dwellin crushed under this or trapped inside that. One of them scratched the characters for 'abandonment' and 'hopelessness' into the rock walls of their tomb over and over.

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What a weird way to build a city. Is there much sign of how they got food in here - would the animal pens and the areas with soil cover it - how did their sewers work -

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The farm section wouldn't cover it by itself. The animal pens might, but there don't really seem to be correspondingly many butchers. The sewers... Are all lined with magic-rock strips and lead to a central facility in a hidden underlayer of the city that leads to a huge flooded reservoir with side channels that must be pumping stations of some sort. There's a whole buried grid of corridors and support facilities down here, some of it - might be aquaponics? It looks sort of like aquaponics setups. A lot of it is flooded, though.

(The big central spire resists casual entry.)

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Aquaponics might fill the logistics gap. They ask the geologists if there was any obvious reason not to live on the surface around this time - volcanic eruption or something? Ice age?

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There's still a pretty wide range of possible ages but uh, they think the terraforming happened about 15-20 million years ago, maybe. It's sort of hard to be sure.

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Stoneheart manages to email 'May I come back. Stoneheart.' to Kiki Sunatami.

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Kiki replies Sure, you're welcome! Where do you want to be picked up?

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No need.

She comes out of the desert, kicking up sand as she slides along the ground at trainlike speed, two days later. Nods to the perimeter greys and asks if they're having animal trouble before going into camp.

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They're not having to shoot at anything particularly large. Wow, that's a cool method of locomotion.

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Magic! Very convenient. She figured out how to charge hers off a wall outlet and was inspired by electric trains, Amenta is cool too.

She'll head down the tunnel and to the base camp.

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The archaeology team is there, busily analyzing things and discussing things. Purples are making sure to collect all matter out of place to be compressed and dealt with in some minimally disruptive manner.

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It's kind of hard to try to continue. Everything is changing. Ancient things unburied. The whole place is full of meaning.

She hangs out in the temple for a while, frowning at figure #6.

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"Please don't, uh, start a war over it, we're not really sure why that happened.

Did you see the report on the library on the island we found?" It's hard to get total privacy down here.

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"-My response is more 'sulking' than 'outrage'. But it's not like it's terribly hard to start a war among us. Probably for the best that nobody decided it merited war against Amentans. And yes. It must have been built by someone... Very stubborn. Has any Dwellin ever told you what the experience of trying to read or write something lengthy is like?"

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"I don't think so, no."

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"First of all, I think it's legitimately harder for our minds to interpret abstract shapes smoothly. An Amentan can see all sorts of symbols and instantly understand them without even thinking about it. We just... Don't. I can memorize everything icons, say, but I have to consciously think 'wait which one was the map again' every time. So reading is a process of looking at one symbol, understanding it, then looking at the next symbol. It's tolerable but boring for purely informational things. Reading a story is a painstaking process of going word by word and then assembling them into complete thoughts. And even beyond that, it instills - a sort of dread, a disconnect. It doesn't feel real. It feels like a steadily increasing sense of wrong and shameful and un-Dwellin, just like losing a horn. Writing is worse. It feels like breaking a taboo. I've heard that most Amentans find it very difficult to deliberately expose themselves to pollution, even knowing that a shower is right around the corner. That hesitation, that instinctive flinch- That's a little bit like what it feels like, with shame and anger instead of disgust."

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"Anger at - what?"

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Sigh. "Oneself, or whatever has been bothering you lately."

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"How frustrating. - with the icons I think a lot of people just memorize where they are on the screen so they don't have to look closely, but clearly this is a more general issue for you."

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"Yes, quite. That works if it gets to the point of muscle memory. Abstract work like pure math runs into the same thing. 'why am I doing this stupid and painful thing when I could be fucking or fighting or at least something productive like weaving'. Dictation and text to audio doesn't trigger it nearly as much."

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"Well, I'm glad we can help skip over some steps of the tech tree to get there for any Dwellin who want it."

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She nods. "I know people who are making their own radios, now. It's going to be turbulent times, but I think the average Dwellin really likes the idea of alien visitors, deep down? It's hard to put into words. If only we had more to offer visitors than novelty and ruins. They're pretty excellent ruins, at least."

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"More to offer like what?"

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"I don't know. Perhaps I'm just very frustrated with my species after so many lives."

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"Have you had more than most people?"

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"I don't have exact statistics obviously, but I'd say about a third of people who bother thinking about it have more past lives than they can remember, and I'm among that number."

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"Is even keeping some kind of - tally, of how many of something there are, enough to be a problem -"

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"Not especially, but it's not a natural thought. Who would bother? Just enjoy your life as it is now. And over enough time there's plenty of opportunity for the tally to get lost and start over, or memory to fail, or someone to deliberately screw up or destroy your tally, unless you put a lot of effort over lifetime after lifetime into making that not happen. That only happens if you consider it extremely important."

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"Ah. And just knowing how many lives you've lived isn't likely to be that important, by itself."

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"Not by itself, no. Even details of ancient empires and wars and stories aren't particularly important. Change the names and you can always find a more modern version that matches. In terms of building up expertise, you can do that by honing your craft, dying, and then taking it up again. But I identify quite strongly with Firnu- With the currently popular conception of Firnu. I doubt it actually resembles the being who may or may not have actually existed by a name vaguely similar to that. Permanence is right and good to me. That is my strongest conviction."

It's not actually coming out and saying it, but probably they'll get the picture.

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"I think so too. It's part of why I went into archaeology - so old civilizations won't be lost."

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"Perhaps I should learn more about it, then. There are some fascinating techniques. I was focused on electricity and farming until recently."

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"Well, those are important too, you need all kinds of things."

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"I think nobody can know it all, there's just not enough room in a mind for it."

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"That's why we're so specialized. You yourself wear more nametags than any Amentans I've met."

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"-Hmm, what nametags do I wear to you? Warrior, ecologist, theologian..."

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"You have meetings with city planners and archaeologists and botanists and who knows who else."

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"I suppose. Are there not some greens who learn eleven languages and seven disciplines and hunger for more? Purples who know two score manufacturing industries, yellows renowned as the very best for solving computer issues of any kind?"

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"Oh, sure, but they're not common."

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"Is there much Amentan interest in the content of the library you found?"

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"Sure, as it gets translated - fewer people are interested in helping with that part but enough are."

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She can't help but make a small happy sound.

"...I wonder what Amentan and Dwellin society will look like in a century. You're used to the thought of technology progressing. We're - not. It's exciting and terrifying."

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"So far most people seem to be taking it well! Though there'll probably be some lingering bad feeling if we do wind up doing the planetwide campaign to end slavery."

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"Part of me is saying that despite all the exciting new ways to - to make metal think and lightning do your bidding, nothing beats a good solid hundred feet of stone to keep something safe. Even though I know supervolcanoes exist."

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"Hmm?" says Kiki, not quite following the tangent.

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"I'm just rambling at this point, sorry. I think I could use some sleep."

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"Of course. Do you already have a place set up or should I tell ops to get you a bedroll?"

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"I'd appreciate a bedroll."

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The ops purple gets her a bedroll and an itinerary for access to the base camp features like food and showers.

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She had been planning on going hunting but that's convenient.

 

The next day she explores the little town, the farms, the mine. Identifies a mysterious tool as a horn trimmer for someone.

Heads into the city, and down to the big spire to marvel at the door and see if touching it does anything-

-Then she lets out a startled yelp that echoes through the streets. Pulls out her everything and calls Kiki.

"Kiki I think the spire is writing at me please help-"

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Kiki, her assistant, and the magic green are there as fast as their feet can carry them. "Stoneheart! Are you okay?" calls Kiki.

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"I - I'm, don't seem to be physically harmed. It startled me and it was writing and it took my magic- I still see it, can't, can't, just shapes. Meaningless shapes."

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"- how?" asks the magic green.

"What did it write?" asks the assistant.

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"Blood and curses, I can't feel my magic, I don't know! Maybe you should leave in case my stored energy explodes!"

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The assistant bolts. The magic green squints at what she was looking at. Kiki pulls out her everything and asks Stoneheart to draw the shapes.

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The door is glowing to magic green's sight! It wasn't doing that before.

She shuts her eyes and transcribes draws shapes.

Extreme-marker long(time) gods silence instruction recognize king long(time) Dwellin/person

Death wrong/incorrect unknown years fuel zero

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"It looks like - maybe - there's some system that has - acknowledged you as an administrator?" guesses Kiki after peering at this for a while. "I'm guessing..."

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"What why??? I'm panicking. That will do nobody any good. Stop panicking, me. -Not working."

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"I'm just guessing, I don't know what this means, I don't even have a guess about the second part -"

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"Long time - me not you because I'm older?" She swears some more. "Hold on there's more- I- Think it might have taken my magic to fix itself? Magic, repair... Important need many magic - something."

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"It hasn't taken mine," says the green anxiously, "or that grey's..."

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"Hold on, let me- There's a lot actually, I just need to calm down so I can show you all and I don't have to panic about reading it-"

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"...okay." They wait patiently.

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She writes it all out slowly. It's... Confusing? The first part seems to be about how something has gone terribly wrong because the original king/administrator is not available. There's a long section that sort of reads like error messages, complaining about the ways everything is broken. It wants someone to investigate the (some new character) room and provides a map in the spire depths. It wants... Authorization to destroy nonessential equipment? It wants to know if she wants to call for help. It wants to know if the two other (magic-person) are workers or (unknown character).

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"...I'm going to kick this to the linguistics team," Kiki says when they have it all transcribed.

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"I maybe should not move from this spot. This is - dire. Amazing. Only the work of the gods lasts millions and millions of years, intact... And I am a toddler at the shuttle controls."

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"...okay. What do you want me to have brought, if you need to stay right there?"

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"-Water bottle, food bedroll and waste disposal if no progress in eight hours."

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Kiki calls for those things. An ops runner brings them presently.

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"This is good. I'm sure this is a good thing, I just want to be careful. This feels like a computer, and you know computers, Amentans I mean, I just have to be patient." She seems to be talking to herself more than Kiki or anyone else.

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The Amentans look at each other nervously.

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"Well, it means the old technology is working? So we can figure out how it works and make more?"

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"I suppose," allows Kiki.

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"-Oh, of course, it's reasonable for you to be more nervous than me. The Well. Go if you want to- Ah, perhaps a battery, I can't charge my everything myself anymore-"

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The ops purple takes off and comes back with a battery.

The Amentans mostly evacuate their base camp in case the whole thing comes down around their heads.

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Stoneheart is not going to do anything much until the Amentans form more confident guesses at the translations and what she should do next.

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The linguists are on it!

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It really does read like a computer readout, with an explanation buried in the wall of text that since the place has been abandoned it offered admin access to 'the created ones'. A whole long list of systems that are not responding, reporting fatal errors, are out of power, are missing workers and animals, and so on. Such systems include power, cleanup, water, billing, security, magic management, maintenance, medical, ...cloning?, and memory backups. It seems to be asking if the magic Amentans are workers or guests. The mysterious room has something to do with power generation, but is way too small to be any kind of conventional generator (Stoneheart draws out the spire map) if it's meant to power the whole underground facility. The 'do you want to call for help' implies a transmission of some kind.

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Does there seem to be any way to access more documentation?

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...Maybe - It says that full-intent-reading-integration is not available due to low confidence, please proceed to a control console. The map helpfully points those out, some of the larger rectangles of magic rock.

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They translate this for Stoneheart.

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The control console has a GUI and a weird keyboard where you pick an ideogram and it displays hundreds of characters containing that ideogram. There does appear to be documentation here, but it's painstaking to read it out, what's most important, what's first?

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...can she let other people see it? So she won't have to?

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...After finding a manual of sorts they figure out how to let the two magic Amentans interact with the control console. They can read some things but that's about it.

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They can give her a break, at least, while they figure out the portion of it the magic Amentans can see. Mostly the green does the transcription.

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There's a public encyclopedia that has a lot of information about the infrastructure, about the wildlife, about Dwellin, an article about the gods that reads like a video game's lore page, and purported interesting sites all across the globe that are all missing including a spaceport - though it doesn't particularly go into how the tech works. But they welcome offworld visitors who wish to see the wonders and culture of the Silver Sand Empire!

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And... who would they be calling for help, if they did?

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Golden Grand Design - something - Company.

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The Amentans debate this quite a bit and then propose to Stonheart that it really would be pretty cool to have whoever built all this around to help them out and they seem most likely friendly, so perhaps they should do the call for help thing.

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She thinks about it for a while.

 

"This company, they seem to be the gods- Or at least in league with them. The same gods who crippled Dwellin, in a way. I'm not entirely sure I trust them. Or trust that they still exist- The transmission could go to anyone. I don't feel qualified to make such a decision on the behalf of my species."

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"In a lot of ways they did well for you - you have backups, and we don't - they knew how to terraform and anyway all of this was long ago, if they're still around they must have somehow forgotten about you, maybe they didn't intend to leave you this long -"

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"The backups are a kindness but- But you're right about it being such a terribly long time."

 

She tells the system she wants to call for help.

 

"-It says waveshape link destroyed."

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"...maybe we can find and reconstruct the waveshape link."

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"Or tell it to fix itself, it seems like there's a lot of self-repairing in here..."

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"Which itself might or might not still work, but it sounds like it's worth trying."

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She digs through the manual and finds an application-of-sorts that does maintenance.

"-It needs live magic animals or magic-users," she concludes after transcribing relevant sections, "Because that makes the - tiny machines - smarter, somehow, having figured out how to use your magic and worked with it, is how I understand it."

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"Tiny machines! Oh, I'm losing a bet," murmurs the magic green.

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"Tiny machines, I am pretty sure this means. Not - just that, I think, there's something about subspace here, but-"

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"Tiny subspace machines, that's so cool," the magic green says, practically vibrating.

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"Wonders of the gods indeed. I need to know if it's safe to leave and come back, I can probably convince people to sacrifice their magic to the restoration of the gods' legacy, especially if I put it like that..."

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"We can start larger-scale hunting for magic animals," Kiki says, "they've been holding off, but we can do it."

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"Live capture. I can only imagine that being - incredibly difficult, for some of the more extreme species. It might need other things too..."

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"Live capture?"

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"Either live magic animals, or live magic people. I think. It's giving me the option to take yours. I won't unless volunteered." She brings up the transcribed description. "It's hard to follow but I think this means the magic has to be 'integrated' to be good for repairs, and 'integration' decays quickly. Maybe bodies work if they're relatively fresh?"

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"Maybe we can - charge people to eat rocks, and then pay them more than that if they don't want to keep their power, to have it donated to the project."

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"I want more rocks, myself, I feel naked without it. I think that would work. And there are magic Dwellin who are old and dying or willing to sell, I would bet."

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"We can pay them too. This is big, this is worth funding, I'm sure we can."

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"Very big. Possibly as big as Amenta finding us in the first place."

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"If it pans out in either of tech we can copy or meeting another civilization, absolutely."

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"Now you can experience the same stupefaction I did at skyscrapers and computers. Less so electricity, I had a frame of reference on that, magic and all- What's yours, incidentally?"

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"Glass shaping! I was surprised."

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"People often are surprised. Mine was frustratingly abstract at first... In terms of getting tech out of this, I'm excited about the hints about backups and cloning I'm seeing."

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"Yes, it would be pretty neat if we could figure out how that works! Maybe there are even backups of your creators here," says Kiki, "so if we can't contact them wherever they are now, we could still talk to them."

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"It has the potential neatly solve reds, as I understand it, which has been bothering me." Not that she's ever met one, which feels hypocritical, but she's good at appearing politically correct, "Back them up, create a clean body, restore. We can solve slavery and have electricity, and you can solve pollution and have robots."

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"Huh. I guess that might work - I didn't take any theology in university," says Kiki.

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"Of course there's more than just that, but yes."

She goes back to transcribing the manual, haltingly. Enjoys digressions about tiny robots and science fiction - which is weird but fascinating as a genre-

After a while she determines that nothing is going to blow up if she leaves and she kind of needs a break, so she thinks she'll take a break from this and go on a tour of trying-to-bribe-magic-users. And maybe finally get those botanists their Well-growing supplies to try it on Amenta.

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Sounds good to them!

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Stoneheart leaves the ruins. Another entrance is found to one of the other ruins, but this one is right on top of a notoriously dangerous Acid Swamp and seems to be heavily infested.

Meanwhile, the tourist city being built has reached a complete enough state to start moving in more people than construction workers and farmers! All the nearby polities are friendly and trading with Tapa; The locals mostly avoid the city itself though.

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That's fine! The place fills up with Amentans who want to live in space in various tourism-friendly capacities and think they might be able to season there.

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Dwellin will try to sell their handicrafts or tour guide services. Some of them have figured out they can get ad revenue and are trying that, with sports and daredevil stunts and choreographed fights and pretty landscape photos and handicrafting videos. Are there any Amentan babies around?

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Dwellin can make money doing all those things! There are babies; some people bring theirs and some are having babies on the planet, though some people are just working there to save up and take in the experience and plan to have their babies back home.

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So cute!! Not quite as cute as their own species but definitely cute! Dwellin are exquisitely careful around babies.

(The baby boom is dropping off a fair bit, mostly thanks to condoms. Still a growth rate but a much less immediately alarming one.)

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The Amentans will keep the condoms coming while they watch to see if it will drop off on its own.

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Several political groups would like to know if the anti-slavery campaign is going to happen or not. Three Bells offers their whole army and fleet if the Amentans will help against opportunity attacks while they're away, as do lots of others. Probably most of the fighting should be between Dwellin.

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The Amentans are about ready to stage an anti-slavery campaign now! They can play defense and logistics while Dwellin go fight amongst themselves and free slaves.

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Fighting for freedom! Getting helicopter rides to scoop up whole slave convoys! Slipping weapons and agents into a city and leading an escape from within! It's all very heroic. The annual Teeth Mountain War is cancelled in favor of the Great Liberation. They have a slightly disturbing amount of fun, in between all the death.

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Well, that seems fine, they're all going to be reincarnated. Slavery is declared OVER. War correspondents have a lot of fun and make many documentaries.

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The slavers seem to be fighting more to go out in a blaze of glory than trying to win, at the end. There's lots of political wrangling about former-slaver territories and restitution and whether to have a global enforcement body (but it should be all Dwellin if they do) and tension between pro-Amentan and pro-independence thinking.

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The Amentans are mostly not threatening the independence of anyone who isn't keeping slaves. They're happy to run on voluntary trade and keep their footprint safely small. For the time being.

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Stoneheart has quietly paid a few people who were wounded and dying or just old to come give up their magic. Some of the underground city comes back online, but not in an especially ordered way. They manage to make it prioritize repairing a few handheld 'siphons', which can be touched to recently-dead magic animals to collect their integration and makes the whole thing a lot easier.

Now it wants antimatter.

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Well, uh, they do have some of that, but they would... really like to know why it wants that and what for.

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For the reactor room, apparently. To start the fusion reactor again.

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...gosh. A fusion reactor. Interesting concept.

They check over the reactor to make sure that's all it does and assuming everything checks out they will feed it some antimatter.

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And then the underground city has power again. It can manufacture arbitrary amounts of magic rock from elemental feedstock, now.

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...well, that will sure help a lot since lots of Amentans want to be magic! That's awesome!

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It is awesome! But- "The more I read the documents here- because I have to, to have a good understanding- I think this whole planet was for tourism, and Dwellin were one of the major attractions," she tells Kiki. "Thus I think it's fair for Dwellin as a whole to capture much of the value created by recovered ancient technology. Perhaps I should talk to some blues about this."

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Kiki is happy to kick that question over to some blues.

Some blues think that since Amenta is providing all the antimatter and also bankrolled the entire excavation, they don't see a particular reason for Dwellin in general to get much of a kickback, though they could buy rocks the same as Amentans could and of course will be paid market rate for providing feedstock, and Stoneheart in particular should get a big paycheck for all her help.

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Ugh politics.

Amenta was certainly of great ingenuity figuring it out and fixing it and did most of the work. They can have lots of rocks. But as a matter for the future, she doesn't want Dwellin to become - irrelevant. Amentans didn't build this place- Some ancient race who almost certainly engineered her species did. In a way it's their inheritance. Can they see why she is concerned if the vast majority of the underground city's output goes into Amentan pockets.

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They're certainly happy to hire Dwellin for various functions if Dwellin want to work in the underground city? And pay them? An inheritance is normally... not the subject of an archaeological dig and involves a conventional legal relationship or a will. They can hold some proceeds in trust till such a will is either found or definitively not going to turn up?

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It's not perfectly analogous but if technologically advanced aliens found a galactically rare renewable resource in Amenta's deep seas and set up extraction efforts through various feats of engineering and investment and then decided they'd keep almost all of the resource for themselves-

-Some sort of trust could be a good solution, though.

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Okay, they can set that up no problem!

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Who would administration of the trust devolve to if a will of some sort indicating Dwellin is found? It probably shouldn't be... Just her. But she doesn't know who else and no current polity can really claim to represent global Dwellin interests.

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They could distribute it to every individual Dwellin in proportion.

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Would that end up being a tiny amount that's hardly worth figuring out a confusing new system for if some Dwellin don't interact with Amentans already?

(She won't object to going ahead and starting to sell magic rocks while this is worked out, once she claims a sackful for herself)

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It depends on how long this takes and how big the Dwellin baby boom is? The fund will grow over time as it's conservatively invested. They can make it so it's transferable if one person wants to get all their village to donate theirs to them or something.

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She suspects the pool of all Dwellin including those who are currently dead is much, much bigger than the current population, but dealing with that in any kind of sane way seems unworkable. After some more quibbling over details and share percentages, Stoneheart thinks this is a good plan and can step away from fraught negotiation into more relaxing things. Like building up her magic again, and trying to comprehend tinymachine technology.

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Meanwhile, Amentans with more immediate concerns want things! They want:

- sex tourism
- Dwellin actors in movies
- to record Dwellin storytellers telling what all their stories are
- wildlife catalogues, with native guide assistance/escort
- Dwellin staff for resorts and hotels and similar, for ambience

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Sex tourism works out pretty well, not every Dwellin wants to but the ones who do have a lot of fun with it, making porn and everything. And cataloguing wildlife while escorting Amentans around is almost a dream job for many. Storytellers are happy to tell stories to the clink of coins, busking style. They're less sanguine about serving as hotel staff because being around tall buildings is a bit uncomfortable but ones can be found who will run around fetching towels and drinks and luggage or perform in lobby areas or whatever.

There's lots of applicants for movie actors once word gets out!!

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Cool! This one green wants to do an Authentic Reenactment of a Dwellin legend. This other one wants to do a fictionalized AU about Dwellin/Amentan contact with more excitement thrown in. This one wants child actors, of both species, to do a cute kids' movie about interspecies understanding and cooperation. This one wants to do an action-adventure with Dwellin fighting monsters to get magic rocks, though they plan to do the monsters with special effects rather than wrangle real ones on set.

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The second one sounds lots of fun. Some kids who will cooperate are found for the third. Not having real monsters kind of defeats the point and interest in the last drops off, mostly.

Ooh, what sort of legends are they looking for,  there's lots of options.

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They would like one with a satisfying-to-Amentans plot where good guys win cleverly and then settle down and have kids.

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How about the exodus of Tarn, they were displaced by war and wandered through hostile territory for a long time before meeting the Hucol who were being oppressed by bad conquerors, and then there was a big elaborate political scheming and rebellion and the Tarn joined the Hucol and Tarn himself allegedly had 12 kids.

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That sounds awesome! They would like to hear a lot of extant versions so they can get working on a composite script.

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Different versions vary a lot in the details of course. Did Tarn have 11 kids? 8? 15? Was the rebellion won because the enemy army was demoralized or because of brilliant tactical moves? Was the decisive battle along a cliffy lake or a mountain slope? Was this bit character corrupt mayor simply evil or more complex?

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The scriptwriters synthesize this in a maximally interesting way and present it for checking (by having people read it aloud).

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Seems like a perfectly acceptable telling of the Exodus of Tarn! Well, people are quibbling over details, but everyone disagrees on what's wrong so close enough.

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Cool! They will start holding auditions for all the parts.