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a tornado with human eyes
What if Tim Powers wrote a magical girl story?
Permalink Mark Unread

Nico makes a lot of checklists.  He is not, by nature, the kind of guy who stays on task, and for an alchemist that can be a real health hazard.  Some parts of the practice can be done with just intuition and verve -- Nico paints the best Tarot decks in the world, just to pick one example, and he does it with twenty partial cards laid out at once, switching between them as the mood strikes.  But a lot of alchemy is about doing exactly the right things, in exactly the right order, for exactly the right amount of time, with some pretty bad consequences if you mess up.  So, checklists.

It's a kind of self-refinement through the incorporation of opposites, and that's a lot of what alchemy is all about, when you get right down to it.

Lately Nico's checklists have been pretty weird even by his standards, with entries like "scatter a pint of blood into Lake Winnipesaukee", "attend a Magic: the Gathering tournament in Boston but don't actually play", and "buy the crappiest possible Tarot deck using only silver dollars".  It's been a busy, stressful month, mostly setting up contingencies he probably won't even need, but you can never tell: the Lake Winnipesaukee thing saved his life an hour ago.  But he's almost done now: he just checked off "kill the occult master of New Hampshire", leaving only four items undone.

The next one reads, "On holy Saturday, declare my intentions in the heart of my enemy's power".  That would probably work OK anywhere in New Hampshire, but why stop at "OK"?  The best place would be his enemy's actual house.  Was the dead alchemist carrying a driver's license, by any chance?

Permalink Mark Unread

He sure was!  It identifies him as Samuel Lane, age 43, picture and description consistent with the guy you just killed.  It gives his address, a street in Raymond, New Hampshire.  He's got some keys, too, do you want those?

Permalink Mark Unread

Nico's never heard of Raymond; the GPS says it's about an hour and a half away.  Sure, let's give that a shot.  If it doesn't work out, he'll just find a nice graveyard and do his declaration there.

He'll scoop up the license and the keys, plus any random cash, and start driving south.

Permalink Mark Unread

There's not much traffic in this direction, in the afternoon on Easter Saturday.  In not much time at all, you're pulling into your enemy's driveway.

It turns out that the heart of your enemy's power is a little one-story house, painted yellow with a sunken garage.  The windows are arranged in groups of two, all across the front facing.  The blinds are all drawn.  There's only one obvious door, facing the street.

Permalink Mark Unread

(twos, stable strength, growth out of fertile soil, the joining of opposed forces to a common purpose, dominion...)

Nico probably shouldn't bring more of his magical tools across this threshold than he has to; then again, there are some things he can't bear to leave behind.  He'll fill his shoulder bag with just the three Tarot decks, two high-precision thermometers, a lighter, a candle, and a half-full water bottle.  The rest of his tools can wait in the car.

He'll pull in his aura all the way, just so none of the neighbors pay him any attention, and breathe through a few breaths to make sure he's got it stable.  Then he'll get out of the car, walk over to the one door (one, ace, first force, fixed point, pure unshaped potential...) and try out his new ring of keys.  Do any of them fit the dead wizard's lock?

Permalink Mark Unread

The keys are a little clumsy in your fingers, but the third one works.  The door opens onto a picture-perfect American living room: big comfortable couch and recliner chairs, oriented around a huge TV.  There's a bookcase over the couch; at a glance the titles are all classics and pop sociology.  Through a hallway to the left a kitchen is just barely visible, gleaming white.

Permalink Mark Unread

He's had this body for three weeks how are the fingers still a problem?!

Permalink Mark Unread

But OK, fine, this setup is less wizard-y than expected but on reflection it makes sense.  This is a small town in New England; Nico doesn't have to meet the neighbors to know that they're curious as cats, behind their bland Yankee exteriors, and they wouldn't be put off by something as simple as a set of closed blinds.  The more occult stuff, the real heart of the house, won't be out in public view.

He'll shut the door and walk around the living room a little bit, trying to read the traces of the old owner's attention.  He should be able to do that much, even through this crappy body.

Permalink Mark Unread

Sure.  But in this room there's not much to find: a few traces of attention on the TV, a little more on one of the recliners.  Nothing on the bookshelf.

The kitchen is a little better.  Everything's painted a sterile white but he does use it, especially the big four-burner stove.  The dishwasher is about half-full of dirty dishes, mostly glasses and little bowls.

But the bulk of his attention was focused on something under your feet somewhere; you can feel it even through the floor.

Permalink Mark Unread

Oh really now.  Okay, let's look around for the basement stairs.

Permalink Mark Unread

It turns out that they're in the pantry.  The door isn't hidden, exactly, just sort of not obvious in the shadow past the shelves of dry goods.  It's locked, but one of your new keys unlocks it.

Permalink Mark Unread

Yeah, let's see the wizard's lair.  He opens the door and walks through, all senses on alert.  There probably aren't any traps -- it's hard to set a magical trap that will outlive you, and dangerous to set a mundane one in your own home -- but there are any, they'll be right here.

Permalink Mark Unread

No traps, just a warm, earthy smell, like an old forest on a warm spring day.  Narrow stone steps with a clearly home-made wooden handrail lead down, weirdly far down, into a wide unfinished basement stuffed with rough wooden shelves and tables, covered with books and papers and bags.  It's lit with a dozen rock-crystal lamps, not arranged to any plan you can see, powered with a sprawling octopus of power strips and extension cords.  As your eyes adjust you realize that while there are lots of shelves and work surfaces, there's only one chair, a cheap little folding job in front of an animal cage.

There are a lot of animal cages, actually, strewn throughout the space, and they're all occupied.  All local animals, it looks like: just at first glance you see squirrels, magpies, a goose, and two small housecats sharing a bigger cage near the stairs.

All of them are watching you, unblinking.

Permalink Mark Unread

Okay that's wildly impressive.  Nico isn't an animal expert but he's pretty sure that if you put this many animals in a basement, it doesn't smell like an old forest on a warm spring day.  And it's still working!  Crazy.  Unless they're constructs instead of real animals, he guesses, which would be wildly impressive for a totally different reason.

Nico will wander around a little bit, peering at any books or papers that happen to be visible, checking on the animals-or-constructs-or-whatever-they-are.  Do they have food and water?  Is there more around for them?  Does everybody have enough?  Are any of them thirsty?  And, ah, what of the inevitable consequences of feeding and watering your animals?  Or is there a magical solution to that?

Permalink Mark Unread

All the animals have water, but some of their food dishes are empty.  Some of the bags turn out to be animal food, just standard pet store fare.  Wandering around you find even more animals: a sparrow, a fox, and a family of rabbits, too, kept in another large cage with a sort of hamster-maze construct to hop around in.  But again, they're all just watching you.

The books are mostly in Latin, with a little Hebrew thrown in for spice.  Lots of diagrams: some anatomical sketches of the brain from various angles, a few of the top bit of the sephirot, some totally obscure.  Almost everything is in the same handwriting.

There is no magical solution to animal poop, or at least this particular practitioner didn't have one.  There's a plumbing hookup in one corner of the basement, with a big industrial sink, that seems to be the basic plan.

Permalink Mark Unread

Nico's Qabalah sucks; there's no way he's going to understand this in any depth.  If he had a week to translate everything, and check his own sources, and read the experiment logs (this guy obviously kept experiment logs, measuring the exact amount of divine light shone onto each brain area, or whatever Qabalistic magicians do), then, honestly, probably he still wouldn't get it.  On the traditional wizard-to-psychic scale Nico is mostly a psychic, whereas this guy was obviously pure wizard.

Traditionally this is one of the big drawbacks of killing a fellow practitioner: they'll never get a chance to explain all the cool stuff they were working on.  If Nico's plan works...but it's too early to think hard about that.  Stay with the checklist, focus on what's in front of you.

Permalink Mark Unread

The wizard/psychic divide is deeply false, as you well know.

Permalink Mark Unread

Well, yes, but it's shallowly true.  Nico has ever written an experiment log, when he absolutely couldn't escape it, but in the back of his mind he still wonders what he lost by making it.  He's not worried that knowledge will get away from him if he doesn't write it down, he's worried about chopping off all the parts he doesn't know how to frame in human words.

A true alchemist, of course, would just fuse the two halves of the binary and do both.

Speaking of that, Nico will go around refilling the different food bowls, if he can figure out which foods go where.  And he'll clean the cages too, he guesses, if any of them are in really bad shape.  Then he'll address his audience:

"Okay, everybody, here's the deal.  I need you to witness a ritual.  It should take about ten minutes, unless something strange, ah, unless a different strange thing than I expect happens."  Something about this is taking him way back, to class presentations in school, total enforced attention without any sign of interest or understanding.  "All I want from you is your attention, just like you're giving me now.  After that, I'll make sure you're taken care of."

Any reaction from his audience?

Permalink Mark Unread

"Total enforced attention without any sign of interest or understanding" sums it up pretty well, actually.

Permalink Mark Unread

Good enough.  Nico will clear a space on a table, somewhere close to the middle of the room, and start laying things out.

First the two startlingly expensive thermometers, on either side of the workspace. They take a little fumbling, before he figures out how to turn them on, but they have to go first to give them time to calibrate. Second the water bottle, set on the far side of the table, in plain view. Third the candle; Nico thinks a minute, then clears all the books and papers off of his chosen table, instead of just shoving them to the side.

Last, at least for this step: one absolutely worthless Tarot deck, as a control.

Permalink Mark Unread

The deck is cartoon animal themed. According to the packaging, it's suitable for children five and up. Nico cuts the deck, and gives it a few slow riffle shuffles. The cards are awkwardly big, maybe so the intended audience can't choke on them, but this body should be good at handling cards, even if it's still clumsy with keys (after three weeks).

He lights the candle, shuffles the deck overhand while the smoke curls up to the ceiling, then deals himself three cards, face up.

Permalink Mark Unread

Ace of Cats Nine of Birds The Tower

Permalink Mark Unread

UUUUUUUGH. Why does the raccoon look like it's floating upward? Why a fishing pole? Why is everything apparently happening in a hurricane? Why a crown of fishbones? FISH LIVE IN WATER, THEIR BONES INVERT THE WHOLE MEANING OF THE CARD!

Tarot cards can be dangerous. Even a glance at a card from a powerful Tarot deck can damage a person's psyche, if they're vulnerable in the right ways. Apparently exceptionally weak cards can have the same effect! What a great thing to know.

But really, it's good that Nico feels this way. Each card is supposed to represent an Archetype, one of the big, simplistic mental entities that make up the human psyche -- or were created by the human psyche, no one really knows -- and that exist outside this layer of reality. They pay attention to things that resemble themselves, is the key. If you make a good symbolic representation of the Thing humans call The Fool, then that Thing will start to focus on it, and Foolish things will happen. Put several such representations together, and they'll interact, often in ways humans find hard to predict. But that's still the best way to use them, because the Archetypes by themselves are usually more trouble than they're worth. The Fool walks along the edge of a cliff -- unguided he inevitably falls. The Ace of Wands pours out power -- but doesn't try to channel or control it. The Eight of Cups walks away from a nourishing situation, just before it collapses or dries up -- but you can't spend your whole life doing that.

Anyway, the key point here is that there's no way in the world that any of these cards are drawing any attention on their own. The only way that could happen, he thinks, glancing nervously at the candle smoke, at the water bottle, at the thermometers, is if some of the Archetypes are already paying attention to him personally. If that's the case, then the fact that he spread the cards tonight, cards bought with the oldest and purest money there is, ought to provoke a reaction.

There are simple things that happen, when that attention begins to gather. Water that doesn't quite sit level. Candle smoke that puddles in the center of the table. Unexplained chills and drafts.

Well?

Permalink Mark Unread

The water is flat in its bottle, the candle smoke is curling upward, the two thermometers are reading a steady 74.2 degrees.

Permalink Mark Unread

Okay.  Good.  Great.  Nico sweeps up the cards, hopefully forever, and puts them back in his bag.  On to the second test.

The second pack he pulls out is one he's used many times before, one of the first he ever painted himself, based on the classic Rider-Waite deck from the early 1900s.  These designs were the gold standard for decades; Carl Jung is supposed to have treated a depressive, once, by showing him a Ten of Cups from this deck at an appropriate moment.  But it's still an old deck, not powerful at all compared to the third one he's carrying, and he's seen the symbols too many times to be worried that they can push him around.  And just in case, he's wearing that borrowed body.

The first spread was just Nico scouting out the psychic landscape, doing a little dowsing.  This time it's real divination.  He alternates riffles and overhand shuffles, slows down his breathing and clears his mind of everything but his question.  Splits the cards into four even piles, a quarter at a time rather than three half cuts, and lays them out in a diamond, north-south-east-west.  He flips the top cards over, one at a time, and asks:

"Where shall I open the gate?"

Permalink Mark Unread

 

 

The Northern card turns easily, almost pops off the pile into your hand:


The Southern card is slower, smoother, like it wants to flip but only along the exact trajectory it's already chosen:


The Eastern card is just heavy, turning in your hand like long, skinny lead brick:

 


The Western card doesn't fight you, but as you turn it you have a sudden sense of vertigo, as though the whole room is turning with you.  The water in the bottle sloshes sideways, so strongly that it wobbles, tips, and falls sideways.  As the card falls into place the sensation vanishes.  The water bottle jolts a little, and rolls onto the floor.

 

Permalink Mark Unread

Yes!  Yes!  Yes!

Nico can read a spread like this as easily as he reads English.  He's supposed to be outside during the day (the Sun in the south, a source of energy, doubled fire alignment), alone (stability from the two in the north reversed by the upside-down card, a warning against performative enjoyment, the Hermit to the east, connection and communication denied), near here (passivity of the four of cups, reflection rather than action), and at the intersection of all four elements (the alignment of the cards and compass points, the progressive dislocation of the spread).  It should be easy to find a spot tonight, with the GPS or just driving around, and then he'll call his two henchmen down from the lake and they can finish setting up.  The rest is going to be easy!

Nico takes a few deep breaths, tries to tamp his spreading elation down to something more reasonable.  The cards are dangerous; you want to approach them with a tranquil mind, always.  But he's so close!  He flips the four cards back over, piles them back together.

Oh, by the way, what were the thermometers doing?

Permalink Mark Unread

73.2 degrees to the left, 75.7 degrees to the right.

Permalink Mark Unread

Time for the third deck, then.

Conventional alchemical wisdom says there's only so good a Tarot deck can be.  Nobody thinks the Rider-Waite deck is the best possible representation of the core building blocks of the human mind, it's just that if you want better symbols a human has to paint them, staring at them for hours or days while picturing them perfectly.  Not a lot of people can improve on Rider-Waite; hardly anybody can paint 78 cards and still retain enough personality to remember why they're doing it.

Nico had to invent a whole new method, painting a dozen cards at once to keep any particular one from digging into his mind too deeply.  Even then, this last deck took him two years and almost half a million dollars of highly customized image-editing software, supplied by a confused team of freelance programmers from Poland.  The details could fill a book, if Nico ever had the patience to write one, but the gist is that he drew them all on a computer according to his own sense of what was right, printed and laminated them with his own customized equipment, and has never seen or precisely visualized a whole card from the deck.

They're big for playing cards, probably longer than your hand.  Between that and the lamination you'd think they'd be hard to shuffle, but they're not: they like to stick together.  Cutting them can be difficult.  Once, as an experiment, Nico peeled off the top card and tried to throw it away.  A stray breeze caught it, inside his sealed workshop, and dropped it right back on top of the deck.

He keeps them in a lead box when he's not using them.

He lays the deck face-up on the table, his palm over the top card, and smears them over the table, just the top-left corners showing.  Then, just like it says on his checklist, he declares his intention:

I will break in the doors of hell and smash the bolts; there will be confusion of people, those above with those from the lower depths. I shall bring up the dead to eat food like the living; and the hosts of dead will outnumber the living.

He wanted to learn it in Akkadian, the language the Epic of Gilgamesh was originally written in, four thousand years ago.  But no one knows it; the sounds scholars make when the speak Akkadian to each other are all lies, guesses to make it easier to talk about the language.  English will have to do.

A lot more people spoke it than ever spoke Akkadian, anyway.

Permalink Mark Unread

The animals hated that!

The basement explodes with noise: cats snarling, geese hissing, and cages rattling,   The rabbits are screaming like you tried to kill them.  They're just making animal sounds but you imagine you can hear them saying, "Go!  Get out of here!  You don't belong in this town!"

Permalink Mark Unread

This takes Nico back to his school days too, back before he learned to make his weirdness productive, to stand in front of crowds instead of just outside them.  He won't bother putting everything away properly, he'll just pinch out the candle, grab his bag and deck, and flee up the stairs.  Then he'll take a minute, leaning against the door, and run a little energy up and down his spine and vagus nerve until he has himself back together.

It's ok, he reminds himself, that he feels this way.  Alchemists can't have any buried trauma; to refine yourself you have to know yourself.  But unburied trauma is allowed, temporarily.

Permalink Mark Unread

Gradually, as your nerves settle, you become aware that someone's knocking on the front door.

Permalink Mark Unread

Now what.  There's only the one door (right?) but Nico could flee out a kitchen window...but no, his car is parked out front.

Ok.  Fine.  He'll put his deck away in its lead box, but he'll pull out the Tower first, and put it in his pocket.  Just in case.

Who's at the door?

Permalink Mark Unread

The Raymond, New Hampshire police force is not in the habit of sending a car over every time Missus Emery thinks she saw a stranger.  Raymond is a small New England town, yes, but there are limits.  But usually she thinks she saw someone planning to break into the graveyard down the street and steal the bones, or do heathen rituals, or whatever bad people get up to in graveyards.  "A strange car is parked outside Mr. Lane's house" is actually pretty mundane, for her, which wraps around and makes it weird again.

And Mr. Lane himself is a bit of an enigma, in fact.  Bought his house for cash 12 years ago.  Allegedly had people out west in California, or maybe in Florida; rumors disagreed.  No close friends, no visible means of support.  Maybe a writer, maybe a retired stock broker; rumors disagreed about that, too.  Pays neighborhood kids to keep up his lawn, instead of doing it himself.  Nothing illegal about any of that, of course.  Just odd.

And there is that missing kid.  The Merrill boy, Ken, Keith, no, Kyle Merrill.  No reason to expect him to be here, or even alive at all, for all they'd talked around it with the boy's father.  Mysterious, though.  The last kid they lost was that poor girl who drowned herself, six years back now.  No mystery there; her parents moved away, afterwards, and good riddance.  But Kyle's folks were good people.

And now that Officer Radley is driving past, sure enough, there's a strange car in the driveway, an old blue Toyota with Massachusetts license plates.  Mr. Lane drove a Ford, Radley seems to recall, big enough that you could hardly miss it, but it's not here now.

Radley came out here without a partner, like they always do when they want to soothe Missus Emery down.  He's tempted to get on the radio, call for backup, do things right...but no.  His boss already razzes him for reading Stephen King; if he lets himself get spooked by a stray car he'll be hearing about it for months.

Better just to get it over with.  Radley parks his car, blocking in the Toyota, and walks up to the front door and knocks.  

Permalink Mark Unread

The cops are here?!  They shouldn't even know the wizard's dead yet, how could they -- probably they don't.  Probably this is something else.

This is fine, he can talk his way through.  Nothing he's carrying is illegal, and any weird stuff in the house clearly isn't his responsibility.  He doesn't live here, he's just, let's think, the dead wizard's nephew, visiting from Ohio.  Nico was born in Ohio, he can sell that even if the cop was born in Youngstown, or something absurdly unlucky like that.  Worst case, the body he's wearing isn't even his.  Whatever he does here doesn't have to be foolproof, it just has to hold up for one more day.

Permalink Mark Unread

He'll set down his bag by one of the recliners, then pull open the door.

"Oh, hi officer, how can I help you?"

Permalink Mark Unread

The kid looks familiar.  Probably a local, though he can't place the name.  16, 17, somewhere in there.  Real composed.  Most kids are a little shy of the uniform at first, Radley finds, but not this one.  Odd, just odd.

"Afternoon, son," he hears himself say.  "You mind if I come inside?  This might take a minute."  There's no strategy behind this, just instinct: no matter what, it's always best to do things behind closed doors.

Permalink Mark Unread

"Uh, sure, I guess.  Come on in."  Over the cop's shoulder, he'll check for a second one in the car, then step aside and wave him in.

"You want a glass of water or something?  I should tell you, if you came to talk to my uncle, he won't be back until later."

Permalink Mark Unread

Uncle, huh?  Not a lot of family resemblence there, Sam Lane was a big blonde guy.  Damn it, why is he so familiar?

"That's funny, I didn't know Sam had any siblings.  I always thought he was an only child."

Permalink Mark Unread

"He had a younger sister, at least.  She died when I was little, maybe he doesn't like talking about her?"

 

Permalink Mark Unread

That doesn't quite scan, to Radley.  The kid's a little too eager to explain himself, a little too aware that his story might sound like bullshit.

"Well, it's good to meet you, Sam's nephew.  I'm officer Radley."

Permalink Mark Unread

Ugh why hasn't he said what the problem is.

Nico can't remember the name on his stolen driver's license.  He's probably only looked at it once this whole time, and he's been busy.  "I'm Nick, uh, Nick Tempesta."  Okay, Nico's fake dad is Italian apparently.

Permalink Mark Unread

Those "uh"s aren't doing it for Radley either.  Too controlled somehow, like hearing a dog say "woof" instead of barking.  He nods in a friendly way, walks around the kid a little like he's headed to the kitchen, and tries like hell to think who he reminds him of.

"And what brings you here to Raymond, if you don't mind my asking?"

No one ever says they mind; they think it sounds suspicious.

Permalink Mark Unread

He absolutely minds but you're not supposed to say that, are you.  "I, uh," what's a story a small-town cop would find sympathetic, "I got in a fight with my stepmom.  Uncle" what was his name "Samuel said last time that if it happened again he'd put me up for the weekend and give everybody a chance to cool off, you know?  He even gave me a key, see?"  He roots it out of his pocket as evidence.  "I'm not running away, honest; I'm driving back tomorrow night."

Oh no, what if the cop wants to talk to his fake parents.  Is there a number he remembers that he's sure no one will pick up at...

Permalink Mark Unread

It's the phrase "running away" that makes it click, for Radley. Dark hair, skinny, little hints of Chinese ancestry in the nose and chin. This kid looks like a teenage Abe Merrill, is what, and lately Abe is better known as "the missing kid's dad". Four out of four members of Raymond law enforcement agreed that poor Kyle was probably dead, but he could just have run away, and stayed away. "Nick Tempsta", Radley's hairy ass; this kid's name is Kyle. When Radley can get a minute he'll check the picture on his phone, just to be sure. Or no, not "just to be sure", he's already sure. Just because that's what you do.

Run away, stayed away, and then popped up at Sam Lane's place for some goddamn reason. Running from something? Hiding from something? He disappeared in Boston, so maybe drugs? How did Lane pay for this nice house, anyway? Radley is starting to get excited; clearly something's gone wrong, here, and for once he might be able to fix it before anything bad happened. Thank you Missus Emery, he thinks, for showing me this. I'll patrol that damn graveyard every day in your honor.

He circles back around. Takes another look at the kid, tries to casually put himself between him and the door. He looks tired, Radley thinks. Tired, and too skinny. But he doesn't act tired, does he. Mark down another point in the "drugs" column. And his accent is weird, you'd never guess he grew up here. Trying to hide? Should have dyed your hair, he thinks, but he's real glad he didn't. To think he almost missed this!

Radley thinks a second more, picks an angle. "That makes sense to me," he says easily. "My boys don't fight with my wife much, but they're just five and nine, and anyway she's their real mother. It makes a difference. Everyone says it gets bad when they're teenagers, and then it gets better. You're, what, seventeen? I remember seventeen. Everything big, everything urgent, world fulla disasters and opportunities. I did some dumb stuff, I don't mind telling you, but seventeen's a good age for that."

How is this landing?

Permalink Mark Unread

Nick Tempesta can be seventeen, sure. Nico's not really giving the speech his full attention, he's too busy trying to figure out what could have drawn the cop here in the first place. It's belatedly occuring to Nico that Samuel the wizard might have had mundane henchmen, just like Nico does, and set them to guard his house while he was up at the lake. That would be pretty paranoid, Nico's almost sure his ambush was a total surprise, but what if Officer Friendly here is a delaying action, meant to hold him in place for a counterattack?

He has to think of a way to get rid of this guy, without drawing any more mundane attention. Would the basement be enough of a distraction?

Permalink Mark Unread

So, not landing. Fine, let's get direct.

"Look. I know your name's not Nick. You're Kyle Merrill, Abe's kid, Beth and Barney's grandson. You had to know someone might recognize you, if you came back. You didn't even dye your hair, for Chrissake. I think deep down you wanted some help. I want to help you, Kyle. But you have to tell me what's going on."

Permalink Mark Unread

...is his body's name Kyle? It might be! But, like. He grabbed this kid in Boston. Why would his hometown be in New Hampshire? Why would it be this exact tiny town? WHAT ARE THE ODDS?

That's an interesting point, actually, "random coincidences" in alchemy often aren't. But he can't think about it now. There's zero chance the cop will let him out of sight, not now that he's solved a kidnapping, or whatever he thinks happened to Nico's borrowed body. Can he invent a story so good that the cop will have to go charging after it immediately, and give Nico a chance to slip away?

Nothing's coming to mind. Nico doesn't have time for this; his checklist just has three more items but they're big, and now he's thinking he wants to have everything wrapped up on Sunday morning, before too many more things have a chance to go wrong. Let's get this done and clear out. He'll have to ditch the car just in case, but he knows where he can get another...

He looks down. "You're right. And it's kinda complicated, but if you look at this you'll mostly get it. Then I'll answer your questions if you want." He reaches into his pocket, slowly and carefully, and pulls out the Tower.

Permalink Mark Unread

It's a little annoying how careful the kid's being.  What does he think, that Radley's going to shoot him?  But whatever.  Probably he's about to see a photograph, maybe of something too unpleasant to talk about.  He takes a step closer and leans in to get a good look at whatever Kyle's trying to show him.

Permalink Mark Unread

Permalink Mark Unread

The Tower card traditionally depicts an isolated tower, struck by lightning and decapitated.  To either side we see falling figures, jumping out of or being flung from what was once a place of safety.  Nico's depiction shows the tower slightly tilted, and not quite centered in the frame, hinting that the foundation is unstable and that the whole building, and everyone in it, will soon come tumbling down.

Drawn in a spread, the Tower represents sudden, destabilizing change.  At its most hopeful it can presage freedom from a confining or oppressive structure (prison, a bad marriage, or the like), but to those who are satisfied -- or think they are -- it's very threatening.  The Tower is made of safety proven false, lies revealed, material wealth made useless, and weak foundations overthrown.  Whoever wrote that "Anything that can be destroyed by the truth should be" was standing very close to the essence of the card.

Radley's mind absorbs that image, and the Entity behind it.

Permalink Mark Unread

Radley is satisfied.  His wife adores him, his kids are doing great, he's got a steady job in his hometown.  What more could a man want?

Watching the other guys play basketball Mary with the white ribbons Worcester college Sleeping in on Sunday Hiding the candy he'd stolen

Why did Kyle show him that?  Is he the tower, the falling man, the lightning bolt?  Which is it?

He takes a step back, away from the card away from Kyle toward the couch.  He needs to lie down There's pressure all around him like falling in the pool like covering up that Penthouse he doesn't know what it's like yes he does he needs to get out he needs to get away but he can't forget all this he has to

"Kyle, you, I, don't"  He closes his eyes but it doesn't help, he's still picturing it, he contains it it contains him you can't not think about things you can't pull yourself up I wish I could fly wish I was rich only losers wish for things sonny you've got to live in this world not up above it

He tries to push it away again, but you can't push without something solid to stand on.  He tries to organize his thoughts, but he can't find anything to organize them around.  And who is "he", anyway?  The kid who found a baby bird on the ground and broke its wing trying to put it back?  Who stole a whole bag of halloween candy off the ground, and blamed the fat kid no one liked? The guy who dreamed about fucking Mary Waller, but asked out her friend instead because it seemed like she'd say yes?  The kid who sat on the toilet for an hour trying to poop so he could do it right, and cried when he failed?  Who wants to drive to see Mount Rushmore and doesn't think he ever will? Who who who who who who who

Far away, outside himself somewhere, he hears a clap of thunder.  Dangerous.  A sliver of something he's forgotten the name of opens his eyes for him.  It's plain white above him, bright, and for a minute he can't tell if the brightness is him or not.  He tries to pull it closer, and suddenly there's movement.  A hand.  There's a difference between him and everything else, he realizes again, watching it.  It's his hand, not anyone else's.

That much, at least, he knows for sure.

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That seems like it worked pretty well!

He puts the card back in his pocket, taking care not to look directly at it.  Nico's a lot more together psychologically than some small-town deputy could ever be, and he has Kyle(?)'s mind for a buffer just in case, but still.  He'll leave the cop where he's lying; watching him crack up he'd been thinking he'd lay a trail of clues toward to the basement but it hardly seems necessary, when the cop's friends show up they'll search the place just on principle, right?  Nico would.

And speaking of the cop's friends, now it's really really time to go; between them and that random bolt of lightning, he's spent as much time in this house as he cares to.  He'll peek out the window first, just in case, but if the coast is clear he'll just calmly walk to his car, get in, and drive over the grass around the cop car and away.  As soon as he's on the street he'll fish the cell phone out of the glove compartment: it's a pain in the ass to use out here where the cell reception is so bad, but his henchmen are still at Lake Winnipesaukee, and since he apparently can't show his face in this town he's going to need at least one of them here.  Where should he leave his real body in the meantime, so that it's still ready to hand for tomorrow?

Thinking furiously, he turns left on to route 27, and drives away.

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The Following Morning

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The Easter sunrise service at Good Hope Church is always well-attended.  People get out of the habit of coming to church through the year, get lost in their material lives, and then try to make up for it all at once by getting up before dawn on Easter morning.  That doesn't work, but it can be the start of something that does, so Pastor Reed never gives them a hard time.

It's not a day or a time for complicated messages.  He keeps it simple: Christ is risen, we live in the hope of the resurrection, the last enemy to be destroyed is death.  He puts the emphasis on "last" instead of "destroyed", this year, and lingers a little on the grief of the women before the tomb, and the fear of the disciples in the upper room.  He doesn't think people need to be reminded to be kind to the Merrills, or to support each other, but it will help to hear it anyway.  A lot of being a pastor is just helping people feel like being good is a normal thing to do.

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This sermon isn't aimed at Sophie, particularly, but it kinda feels like it is. She and Kyle had been dating for almost four months when he disappeared, but no one knew except her and him. Mostly it was a secret from their dads, but the only way to keep a secret in Raymond is to tell nobody, literally not one single person, so they never did.

It would make sense if she were secretly grieving, but instead she's...not? She's not worried at all, actually? She's totally sure, in a way that she can't shake or explain, that she's going to see Kyle again.

She thought it was denial, at first. She's spent a bunch of time doing what she calls "standing outside herself", trying to walk around the feeling and get a look at it from different angles. It's so narrow and specific! Does she think he's going to come back and live in Raymond? She doesn't know. Does she think they're ever going to visit his treehouse again? No idea. Does she think she and Kyle are going to get married and have six kids? No, and she doesn't even want that with him, not now and maybe not ever. But is she going to see him again, and talk to him again? Yes, yes she is.

It doesn't feel painful, or frightening to think about. It feels like knowing a secret she can't figure out how to tell.

She wishes she could. His little sister Emily, especially, could really use some good news. Kyle would want Sophie to look out for her, since he can't right now, but every time she tries to imagine a conversation it goes so wrong. "Hi Emily, I know you a lot better than you know me because your brother talks about you all the time, and I just want you to know that he's not dead. No, I'm sure, I just can't explain why. How did I know him, given that he's a year older than me and not in any of my classes? Well, we were dating. It was a secret. We even had sex once! But it's not affecting my judgement here at all, promise!"

Ugh.

Sophie starts to feel bad about thinking about sex in church, but then she changes her mind. Thinking about talking about sex is different from thinking about sex, and anyway she was doing it to comfort the grieving, like the sermon said. And anyway she talked herself out of it.

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The organist leads the congregation through the last hymn, then starts the outro.  Everybody clumps into little groups, mingling a little as they gather themselves to go out into the windy April morning and drive over to the school for the pancake breakfast.  The four Merrills, Sophie can see, are lingering by the outer door, talking with a friend of Mr. Merrill's.  Emily is, for the moment, off to the side and alone.

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Sophie talks herself out of doing things a lot.  It's a bad habit, and she's trying to stop, except that stopping is really the opposite of what she wants to do, isn't it?  But you can't just "start", you have to start something specific.  Right now, with Emily, she should walk over and say...and say...

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Mr. Merrill's conversation seems to be winding down.  Sophie's window is still open, but not for long!

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If you can't come up with a good idea, just go with a bad one!

A test prep coach said that to Sophie's class last year, part of some advice about essay questions.  She meant it as a throwaway line, almost a joke, but Sophie's a little obsessed with it.  On tests she can apply it; in life it's harder.

She stands and watches the Merrills.

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Emily might be watching back. She's got her hair down, dangling in front of her eyes, but she's facing the right way. What Sophie can see of her expression is stony.

Maybe she's mad at Sophie for some reason!

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Shit, she thinks, and then oops, sorry God.

That's got to be projection. But still, she'll wait until the Merrills are safey out the door before she starts bugging her dad to leave. Her friends will be at the pancake breakfast; soon she can put this whole embarrasing incident behind her.

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Aw, his daughter waited for him to be done talking to his friend Shiela before she asked to leave!

He raised a good kid.  He knew that already but it's still nice to see.  Sure, they can go get some breakfast.  He'll check his phone on his way out and see if his wife texted, but probably she's still asleep.  He'll have to see if he can make her up a to-go box, pancakes don't really work for that but maybe they'll have something...

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She'll try and get her dad to let drive over to the school.  It's only ten minutes and there's no snow, so she feels like she's got a good shot.

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Of course!  Sophie is very responsible and the weather is fine.

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Honestly the weather is not "fine", the wind has picked up even more since sunrise and it's so gusty that Sophie and Frank have to walk a little carefully to avoid getting pushed around. But of course the car is stable.

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Good enough!

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The drive is uneventful, and kinda slow: there's only one good route from Good Hope Church to the school, so the Smiths wind up traveling in convoy with the rest of the congregation.  The front parking lot is already full -- Raymond Baptist's service ran a little shorter this year, it seems -- so Sophie has to drive around to the back and park facing the woods on Flint Hill.

The tree branches are swaying and the bushes are rustling, more than Sophie's ever seen them.  A stray gust almost blows Sophie's car door shut, the first time she tries to get out. But that only happens once, the second time she can force her way out.  As she's locking up the car, she suddenly realizes that there's a bear watching her, from behind several layers of bushes in the forest.

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What?

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No there's not, Raymond hardly had bears even during settler times, let alone now, and there aren't any zoos for it to have escaped from.  She's been in those woods, many times, and never seen anything bigger than a coyote.

Sophie peers into the forest, trying to figure out what she really saw.  But she'll keep the car door between her and the woods, just in case.

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Well, it's definitely a bear's head, anyway; the rest of the bear, or whatever, is concealed by all that thick New England undergrowth.  But the morning is bright and the sky is clear, for all that the air is getting that electric pre-thunderstorm quality: there's no doubt in Sophie's mind about what she's seeing.

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As soon as Sophie makes eye contact, the whatever-it-is with a bear's head startles, then falls backward into the underbrush.  A little behind the place where Sophie saw it a decent-size tree shudders, as though something heavy ran into it at high speed.

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...huh.  That was weird.

As she's walking over to the school's back door with her dad, she decides not to tell him about whatever she just saw.  Sophie knows her dad loves her, but one of the things he loves about her is that she's his sensible girl, who makes good choices and doesn't panic or blow things out of proportion.  If she tells him she saw a bear in one of the least bear-y parts of New Hampshire on a Sunday morning where she's already kinda sleepy, he is not going to call the Fish and Game service, he's just going to frown at her in a disappointed way and ask her to think back and figure out what she really saw.

Because really, why would there be a bear loose, here, now?

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Hey Nico, did you ever check out Sam Lane's yard, or any of the woods in his back lot?

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No, why?

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No reason!

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Nico has not given a ton of thought to the dead wizard since he left his house.  He's been busy: picking the ritual site wasn't too hard once he stopped to review his map, but after that he had to place the cards around it in a 20-mile-wide ritual diagram.  Worse, he has to lay them down in the right order, a few at a time, so there's a lot of driving back and forth on New Hampshire's poky little highways, and a lot of pulling off into random fields and trekking into the woods to find the exact right tree.

Of the two henchmen he brought for the last stage of this scheme, he's decided to call down Christopher and leave Adam up at the lake.  Neither one will be any help in a direct confrontation -- part of the deal by which he poached them from their former employers was that he'd never ask them to hurt another human being -- but they're great for lugging ladders and plastic sheeting from a storage unit at 3am, and Christopher in particular isn't bothered by the supernatural side of the business.  He's not a smart man, exactly, but he has a calm curiosity that Nico respects: show him a bottle whose water doesn't sit level and he won't deny it or get scared by it: he'll start tilting it and shaking it, watching it resettle at various angles, and if you give him a few minutes he'll drink from it.

Reliable help is a rare treasure, to an alchemist, and Nico knows he's lucky to have one good assistant, let alone two.  Usually they don't take the alchemical parts seriously, and don't respect you -- or they do, and stop showing up for work after a while.  Or they try to kill you and steal your power; Nico's had a few of those, too.

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First, the barrier.

It has to be wide.  The energies Nico's calling on need space to circulate safely, and it needs to comfortably encompass both the ritual site on Flint Hill and the setup around his real body, stashed near Pawtuckawy Lake eight miles north.  He's treating those two points, the two places where he's standing, as coequal poles (two, the organization of outpouring force, balanced opposition), and organizing the energy into a steady ellipsoid flow around them.  He wanted a figure-eight, an infinity, but didn't quite dare to try it; he doesn't see a way to guide the forces in and out again smoothly, not to mention what sorts of odd effects the crossing flows themselves might cause.  An ellipse will have to do.

The order matters too.  The Major Arcana encode a story, for those wise enough to read it: the Fool begins as pure innocent potential, meets with trials and shadows, is enlightened, and returns transformed and unified.  Nico's boundary tells a story too: the Nine of Pentacles (a constructed harmonious space, secure boundaries), the King of Pentacles (power and success within that space), Temperance (freedom from the constructed ego, what remains after the shattering transformation of Death), the High Priestess (the perspective required to peer into the veiled sanctuary), the Three of Cups (comingling, shared experiences drawing together).  He'll still reading them out of the corner of his eye, looking for them in the pack without ever taking any of them into himself completely.

For each card, Nico picks a spot off the road in the forest (there is always forest), then lashes the card to a likely-looking tree with duct tape and plastic sheeting.  The cards are laminated, and no rain was forecast anyway, but it would be annoying for the ritual to fail because some random bird decided to use the Nine of Pentacles as nesting material.

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There's no need to search for them; the top card of the pack is always the card you want, every time. But they do have inertia, now; there's a real sense of effort in pulling each card away from its pack and fixing it to its tree.  Their attention is drawn like hot wire, crossing and recrossing rural New Hampshire.  It moves with you, now, whether you look at them or not, whether you keep them in your lead box or on your lap in the passenger's seat. But mostly they're watching each other, not you.  Mostly.

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That sounds like the sort of thing that would happen just before a successful ritual!

He'll keep the cards (the Adam deck, his mind volunteers, even though he told himself he shouldn't call them that until after this worked) in their lead box anyway.  He hates to do it, but he'd hate it more if Christopher hit a pothole or something and the cards went flying all over the car.

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Second, the power sources.  This was the first part he ever figured out, years ago, even before he'd made the Adam deck itself.  First, the four aces: Wands to the West, Cups to the East, Swords to the North, and Pentacles to the South.  This doesn't follow any of the usual associations between the suits and the directions, but that's OK.  Nico is setting himself against the natural order, today, and he wants power that's a little askew of its natural flow.  To fill in some gaps he adds the Three, Eight, and Queen of Wands, as well as the Queen of Cups.  All those cards have subtleties to them that won't be relevant today; all Nico needs is a connection to a steady outpouring of power, without being explicitly limitless or uncontrollable (looking at you, Four of Wands).

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Nothing disrupts you in the second phase of your plan.  The sense of being watched is near-constant, now; you can't even tell anymore when Christopher turns to look at you, unless you happen to be looking at him.

By the time you've placed the last card it's almost four AM.  Your body is starting to flag for lack of food and sleep, but it's nothing you can't push through, you don't think.

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He'll add Strength, Sun, and the Chariot around the actual ritual site, then, and send Christopher somewhere for takeout.  Can he get Burger King or something, at 4am on Easter Sunday?

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Of course!

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Thank you, America, for being what you are.

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He'll try and set up the ritual tent on Flint Hill.  It's in about the right spot, and according to Maps' satellite view it's got a big open meadow with a stream running through it, but surrounded by trees with no nearby houses: isolated, aligned with all four elements, and open to the sun.  The closest building is a school, almost certainly deserted today, and even if it's not it's a quarter mile of hilly forest away.

Assuming there's no problem with that he'll set up the tent, eat his takeout with Christopher, and wait for the sun to peek over the trees.

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No problems, per se, but it's a good thing you brought that tent: the wind is getting awfully gusty and it'll blow your french fries right over if you're not careful.

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Argh, does it look like it's going to rain?

Nico will do it anyway if he has to, everything's already set up and the symbolism of calling up the souls of the dead on Easter Sunday is too strong to ignore.  But the Sun was in the South, the cards specifically told him to use daylight.  He's got gasoline and a lighter, maybe he can gather enough deadfall to make a bonfire, and get the fire influence that way?  Probably a bad idea, he should just wait for a break in the cloud cover.

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Well, from your clearing you can only see the sky right overhead, but it's clear.  The very first bits of pre-dawn light are starting to blot out the night sky.

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That...sounds fine.  And the cards led him here.  Nico stated his intentions, asked his question in good faith with a whole heart, and the cards led him here.  Probably this isn't going to be a problem, and Nico's literal years of preparation aren't about to be blown up by a meterological accident.  Probably.  Almost certainly.

Nico and Christopher will start clearing a space by the stream, and gathering firewood, and then throwing plastic sheeting over top of it to keep it dry.  Just in case.

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Meanwhile, at breakfast

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Joanna (not Jo) loves the pancake breakfast.  The recipe is a legit secret; the old church ladies just memorize it and pass it on by word of mouth, they never write it down.  Joanna's pretty sure it's some kind of sin, to know how to make pancakes this fluffy and not share it with the world, but the old church ladies have all been going to church for like sixty years, they probably figure they don't have to sweat little sins like that. 

And it doesn't stop with the pancakes: the adults in her life usually have restrictive ideas about "reasonable amounts of whipped cream", but on Pancake Breakfast Sunday no one gives a shit.  If they did this after church on Sunday she'd go every week, really she would.

She's only got two more of these, before she graduates high school, moves to Los Angeles, and becomes an actress.  Mostly she doesn't think about what she'll be leaving behind, but with things that come once a year it's tough, because you can count them, you know? It makes her feel sappy, and she hates feeling sappy.

Luckily for her, her friend Sophie's looking kinda down, so she can focus on that instead of her own problems!  And she's perfectly set up to do it, because Joanna legit needs advice, and Sophie loves giving advice.

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"So, who wants to hear how I spent my Saturday?"

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*vague interested noises through an enormous mouthful of pancakes*

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"You were going to the lake with that kid from gymnastics camp, the one who said he had something special planned."  Carol does her best to waggle her eyebrows suggestively.  She's pretty sure she's doing it wrong but she and Joanna have been friends since they were babies, it'll come across.

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It does!

"He did, but I told him no funny business and he was a perfect gentleman."  She smirks, then sighs theatrically.  "And on the drive over he was really sweet and funny.  But when we got there..."  She pauses, letting the dramatic tension build.

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Playing along with Joanna when she's in this sort of mood is a lot more fun than brooding.  Sophie obligingly picks up her cue.  "When you got there, what?  What was his big secret date idea?"

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"Fireworks"

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Carol wrinkles her nose.  "I thought this was in the afternoon?  Where was there a fireworks show?"

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"It waaaaaaas."  She puts her face in her hands, careful not to let her hair fall in the leftover whipped cream.  "There was no fireworks show.  Just us, and some bangers his older brother bought him.  That was his date idea, standing by the lake with our fingers in our ears, listening to things explode."

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Carol finished her breakfast already; she'll grab Joanna's plate and pull it over on top of hers, so there's room for Joanna to slam her head onto the table if she wants.  It would be kinda dramatic even by Joanna's standards, but it sounds like she's earned it.

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Carol is a true friend.

Joanna will not slam her head on the table, but she will delicately and gracefully allow it to rest on the table.  "Soph, what do I do?  This is the most beautiful man I have ever seen in my life, and he is smart, he is sensitive, he is funny, he is completely obsessed with me and I want to be obsessed with him but I just - " She waggles her fingers a little, to gesture at flailing her arms in frustration without whacking anyone in the head.

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Yeah, Sophie knew this was coming.

People ask her for advice all the time and she honestly doesn't know why.  All she ever says, just about, is "At the beginning you said you thought you knew what you should do, and you're right, you should do that", or "You should go to that other person and tell them what you told me", or sometimes "Wait a few days and see if this still seems like such a big deal".  Joanna's problem today obviously wants Solution #2, like most of her problems do.  She reaches over and pats Joanna's hand sympathetically.

"Did you tell him you didn't like the fireworks?  Does he know you had a bad time?"

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Aw, look at that little smile!  Sophie can brood all day if you leave her alone, but Joanna fixed it in just five minutes!  She really is an amazing friend.  She leaves her head lying on the table.  "I mean I didn't tell him tell him but I think he knows, I wasn't trying that hard to hide it and the ride back was so awkward, I wanted to die.  He texted me this morning just saying he had a great time and I read it, it has a read receipt, I have to text him back."

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Carol reaches over and pats Joanna's other hand.  "A rookie mistake."

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"I knoooooow!  I was flustered!"

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"It's ok, you can fix this.  Don't tell him you had a great time, because you didn't.  Just tell him that you like him," Sophie doesn't know why she bothers saying that, no one ever listens to her when she suggests it, which is weird because it worked out great when she tried it, "or if that's too much, just tell him you want to go on another date and suggest something you actually want to do.  Once you've been out a few times you can tell him you hate fireworks, and then it won't be a big deal because things are more settled, it'll just be a funny story the two of you have."  Let's see, does she know something Joanna would actually want to -- ah.  "There's this sushi place that opened in Epping, I think you'd like it.  I went there with my parents once."  That last sentence is so close to being true!

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She looks up from the table, just a little.  "I've never had real sushi, just that takeout stuff they have by the Rite-Aid."

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"That doesn't count.  You'll like the real thing, I promise."

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"Okay then.  Plan decided.  Thanks, Soph, you're a lifesaver."  She pushes herself back up into a sitting position, and pulls out her phone.  "How...about...next...time...we...get...dinner?  My...friend...says...the...sushi...place...in...Epping...is...good...want...to...try...it?  Smilie face.  No!  Kissing face!  And send!"  She gets the "message not delivered" notification, but Raymond is like that; it'll get through eventually.

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"And just like that, the heroine was saved from a lifetime of tinnitis."  Carol wants to do more than just throw in sarcastic remarks but it's early, sarcasm is all she's got.

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Sophie laughs anyway.  What are friends for?

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Meanwhile

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Dawn has broken, but not for you, Nico!  There's a cloud front boiling up in the east just barely ahead of the sunrise, and the wind is still getting stronger.  If you want to chat with your henchman, you're going to have to shout.

But the power is still flowing.  It's a little choppy, and the ellipse you set up keeps trying to collapse into a circle, but your placements are good: the two focal points are holding.  Even from miles away you can feel it, and with it the attention of the cards you spent all night putting up.  It's spiraling through the clearing with you as the focus, never quite touching you.

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This is the biggest thing Nico's ever done with the cards, maybe the biggest thing anybody's done with anything since John Dee sank the Spanish Armada.  Probably bigger than that.  No one knows what Dee did, exactly; if he had apprentices at all, their line didn't make it down to the present.  In those days, alchemists were respected...but there's no reason to brood.  Nico's about to fix it.

But where is the sun though, the cards specifically said there'd be sun No, no, it's still too early to panic.

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Nico can take maybe an hour of not panicking. He'll keep one eye on the skies, one eye on the pile of firewood, and maybe put some more rocks on the plastic sheeting in case it seems like it'll blow away. He'll send Christopher back to the lake; he hates feeling watched when he's nervous or uncertain.

He'll get over that today, too, if he can just pass through this last gate.

How does it look after an hour?

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Great, if you love thunderstorms. The cloud shelf is still building, a dark solid gray lit with the occasional ominous flicker. The pressure is dropping, too; you have to pop your ears a few times.

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...

Nico is going to break one of his self-imposed rules, and ask the cards if they were sure about this ritual site.

Nico's Tarot spreads teach him more, faster, than any other alchemist he's ever heard of. The Powers have been good to Nico. Partially that's because he's studied them, and partially that's because he gets them on a level too deep to ever express in human words, but partially, he thinks, it's because he respects their time and attention. He doesn't ask them things he can figure out himself. He never commits the error of Saul; when he's given advice he understands, he always follows it. And he never, ever asks the same question twice.

But today is a day of exceptions and inversions, so maybe it fits.

He'll go back to his car, to get away from the wind, and pull out his old Rider-Waite deck. Where shall I open the gate?, he thinks, and flips the top three cards onto the passenger's seat, fast, before he can change his mind.

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Eight of Swords: Loose ropes, a fence of swords with a clear path out. A prison with no jailers, which can be escaped at any time.

The Hermit: Solitude. Wisdom. A lamp illuminating the darkness. The seal of Solomon, bound and put to use.

Eight of Pentacles: Industry. The value of training and skill. A project almost, but not quite, completed. An apprentice too intent on his task to see the city behind him.

Taken together: Quit doubting yourself and hesitating, and do what you came here to do.

Okay then.

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I'll interject briefly here to explain Nico's plan in ordinary language, since it doesn't look like Nico is ever going to.

Humans have three souls, which alchemists think of as the Animal soul, the Knowledgeable soul, and the Divine soul (except they usually use Latin or Hebrew or something, because alchemists). The Animal soul is mostly just about instincts; it doesn't persist after death, and alchemists don't usually pay that much attention to it (though admittedly Nico did do something pretty clever with it when he took over Kyle's body). The Divine soul is the part that gets reincarnated; when somebody says they were Cleopatra in a past life, what they mean is that they have same Divine soul she did. This is not as useful as you'd hope. You'll tend to have the same sorts of values and intuitions Cleopatra had, and you might get a few subconscious influences about things that were emotionally important to her, but even if you get in touch with your past lives you won't suddenly learn how to speak Demotic Egyptian.

Except that there's also the Knowledgeable soul, and it's a puzzle. Because, you see, if you do exactly the right things in exactly the right way at exactly the right time, you actually can learn to speak Demotic Egyptian from your past life. It's hard to do, and doesn't last very long, but you can, and lots of people have (at least by alchemy standards). So all that knowledge is clearly being stored somewhere: it doesn't dissipate the way the Animal soul does, and doesn't get passed from life to life the way the Divine soul does; some secret third thing happens instead.

(There's also a whole separate line of evidence involving ghosts, but it's complicated and not relevant to Nico's plan so we're mostly going to skip over it. tldr most ghosts sightings are fake but ghosts are real, and you don't necessarily have to die to make one).

Not everything in those last few paragraphs is true, but it's pretty close and Nico believes it so let's go with it for now.

Meanwhile, a sad fact about alchemical knowledge is that it gets lost a lot. One person figures something out, but then before they figure out how to tell people they blow themselves up trying an ill-considered reaction, or breathe too many mercury fumes and poison themselves, or just melt their brains trying to eff the ineffable. Or, to be fair, they reach a certain kind of enlightenment and conclude that everything is perfect as it is and there's no need to teach anyone anything -- but those people might as well be dead, from Nico's point of view. Not everything disappears that way; a lot of what we now call "chemistry" is alchemy that went mainstream. But the weird, hard-to-explain stuff gets reinvented over and over, mostly by people who are one insight away from catastrophe. Hardly anybody believes in the occult anymore, and this is a lot of why.

But all that knowledge isn't really going away. It's still Out There, and Nico figures he knows where. His plan, if you really boil it down and gloss the occult parts, is to open the gate that separates all those lost souls from the material world, reach in, and gorge himself until he knows every alchemical secret anyone ever learned. If a normal alchemist tried this they'd probably just ruin their Divine souls and then die, but Nico's been preparing himself for years. He might not be able to learn everything he wants to learn, but he'll live to try again. The stack of souls that calls itself Kyle Merrill is doomed, but Nico will be OK.

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Nico packs the lesser cards away, hopefully for the last time, and heads back to the pavilion he set up. How bad is the wind? If he ties the flaps shut, can he get away with laying the cards on the table?

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As long as the tent stays up you'll be fine.

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What an ominous way to phrase that answer!

But Nico isn't really bothered. The cards said not to be, and he's decided to trust in that. There's a time to carefully follow your checklist and a time to throw yourself wholeheartedly into the practice, and now, finally, it's time for some wholehearted self-throwing.

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The first thing to do is start a fire.

Nico wants influence from all four elements, here at the heart of the ritual. The dominant force is clearly going to be air, but that's not so bad: air is the element of intellect, ephemeral and quick-moving. Looked at a certain way, it's good that it's so active. Earth influence is abundant from the forest, water he gets from the little river, but he lacks fire, and apparently it's not going to come from the sun.

It's still not raining, is it?

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No, though a few hailstones are starting to fall, here and there.

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Best to hurry, then. They have gasoline, but just as he's opening the trunk to get it Nico thinks of another test, and walks back to draw a ritual circle around the pile of firewood. It's possible, sometimes, to divide a particular element out of chaos. It mostly doesn't work even if you're as good as Nico is, but today? It can't hurt to try.

Nico finishes his circle, stands with one foot on either side of the boundary, and calls for a reduction of primordium to fire.

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A little flame catches the tinder, and in minutes the whole pile is burning brightly. The wind pushes the flames around a little, but it never strays out of the circle.

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Beautiful. He'll double-check that the space around it is clear and un-flammable, just in case something breaks his circle, then grab his other ritual tools and head for the ritual tent.

He's not trying as hard to avoid looking at the cards, anymore. Soon he's going to have to let everything in, and it's time to start widening his side of the gate. One by one, he'll peel them off the top of the Adam deck, and stick them to the table with clear tape:

The Two of Swords, the Six of Swords, and the High Priestess to open the gate.

The Magician and the Devil to bind the souls as they pour out.

The Hanged Man for Nico himself, inverted, at angles to the world, but correctly oriented to the Devil's upside-down pentagram and able to pierce the illusion it implies.

Justice last, to control what follows.

Spontaneously, Nico decides to draw one more card. The World, he decides, is also necessary here. Is that what's on top?

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Of course it is.

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Of course it is.

Every spread tells a story. This, Nico decides, will be the story of the next few hours.

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Everyone eats their fill, and then a little more just because, and the morning naturally evolves into small knots of friends talking to each other.  This is the town passtime, and over the centuries they've gotten pretty good at it.  The adults congregate in the school cafeteria; the kids, who spend way too much time in school as it is, are naturally drawn to the grassy fields around the parking lot.  The wind is still intense, but it's not cold; if anything the breeze is weirdly warm.  The clouds are starting to pile up in the northern sky, but nothing's actually hit yet; you just have to pop your ears from time to time.  A lot of the younger are running around yelling, as younger kids do.  Against that backdrop, it isn't immediately obvious that anything's wrong when Emily Merrill goes charging through the undergrowth into the forest that surrounds the school.  Sophie might be the only one who even notices her.

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It takes Sophie a minute to realize that this is is an opportunity, and another minute to talk herself into doing anything with it. If you can't do something smart... she's on her feet before she really knows she's planning to move.  "Cover for me if my dad comes looking?  I just have something I have to do real quick."  She starts walking away before her friends can ask any awkward questions, like "Huh?", or "Where?", or "Why?"

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Carol doesn't like the look of those clouds but obviously she'll support whatever this is.

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Joanna would probably approve of this if she understood it, sure.

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It should be calmer inside the dense New England forest than on the open field, but it's not; somehow the tree trunks just break up the gusts enough that they can hit Sophie from every possible angle.  There's no sign of Emily.  No birds or squirrels, either.  Everything sensible is under cover.

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Well, that's what she signed up for, isn't it.

Her plan here isn't totally insane, she doesn't think. She may not know where Emily is but she bets she knows where she's going: back to her house, two doors down from Sophie's, cutting across Flint Hill instead instead of going around its three sides. Sophie's done that plenty of times. Teachers hate it when you do this but it's not like Flint Hill is dangerous: it's barely a mile across and half of that is hiking trails, so it's not like you can get lost, and aside from the river and a couple of little cliffs there aren't really any ways to hurt yourself. Her own dad thinks it's fine. It's fine.

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Anyway, Sophie is also taller than Emily is, so the plan is to follow her same path, but faster, help her with whatever problem sent her out here, and then tell her her brother isn't dead hint that things might be better than they seem honestly describe her subjective sense as best she can she'll have to figure it out in the moment, apparently.

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There aren't any trails on the west side of the hill but it's still not difficult, and Sophie can spend a few minutes jogging through the underbrush without any real problems. The wind does keep trying to blow her around, and it's pretty dark under the trees, but Sophie's done this hundreds of times.

Then, suddenly, there's a sharp crack of thunder, almost directly overhead, and a rattling sound in the leaves. A pea-sized hailstone smacks Sophie in the eye, blown up at her by another stray gust.

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OW!

Okay, new simpler plan: just find Emily and get her back to the school. They can have their heart-to-heart someplace with a roof.

How nice, she has a little while longer to figure out what to say. In the meantime, she'll just keep following her route home, yelling "Emily! EMILY!"

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The hail and wind get more and more intense; it's like shouting out of a moving car. Emily doesn't respond. After few iterations of this Sophie hears herself think, "She's off to the left a little more, under the big tree on the other side of that slope! Hurry, she might be hurt!"

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Absolutely not. Sophie knows exactly what her mental voice sounds like, that definitely wasn't it. She doesn't have any kind of guess at all about what it was, but it wasn't that.

Rather than do what the mystery voice says she will stop, look around behind her, and try to figure out what she heard.

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Behind her, about twenty feet away and mostly concealed behind a big pine tree, is a smallish black bear. Well, small for a bear; it probably weighs about three hundred pounds and it's taller than Sophie when it's standing on its hind legs, like it is right now. Its expression, if you trust your ability to read bear expressions, is pure panic. It begins to back away, still on its hind legs, forepaws waving frantically.

Sophie hears herself think, "That's not a dangerous kind of bear! There's no reason to worry about it! Just go help your friend!"

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...does it, by any chance, look like a human wearing a bear suit?

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All bears kinda look like humans wearing bear suits. This one no more than most, though.

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Sophie should be scared right now, she guesses, but really she's just pissed. She already has a missing boyfriend, and a missing boyfriend's sister, and a crazy storm, and an eye that still kinda hurts! Why is there more? Why is the more a bear? Again, there aren't bears in southern New Hampshire!

She points at it like she's throwing a javelin. "YOU! EXPLAIN YOURSELF!"

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The bear squeals, and backs up faster. It clips another big pine as it retreats, and falls sideways onto the forest floor with a heavy thud. But it doesn't seem hurt: it rolls to fall fours and bounds clumsily away.

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NO! The psychic bear is not allowed to just leave! Her first impulse is to chase it down and threaten it until it explains what it is and how it got here.

...this new "do the dumb thing" philosophy of Sophie's probably should have some limits. She'll watch it for a bit in case it circles back, with one hand shading her eyes so the hail can't get her, and then switch back to her original plan.

She'll try taking its advice about where to find Emily, though. Just to see.

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Circle back? No thank you! The bear runs straight away from Sophie by the shortest route available, sometimes trampling right over bushes or small saplings. Once it glances back over its shoulder, sees her watching it, and puts on another burst of speed.

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Turning a little to the left, Sophie scrambles up the slope and peers down to find...

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This is the worst day of Emily's whole life.

Just for a second she's happy to be rescued. She twisted her stupid ankle going down the hill, her balance was fine but the wind PUSHED her, and now she's not even sure she can get back to school, let alone get home like she planned. She can stand, and sort of hobble from tree to tree, but the wind KEEPS pushing at her and now it's hailing, too. She was worried she'd have to start yelling for help like a third grader, and then her dad would come find her, the same dad who's just GIVING UP on her brother, who wants to have a funeral even though they haven't seen a body.

Compared to that almost anything would be a relief, until she remembers she hates Sophie now, too.

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"Go away! I'm fine!"

That might be the stupidest thing anyone's ever said, but she's stuck with it now. Ugh. What would a fine person say?

"I was...taking a walk! But now I'm heading back! So everything's fine!" Wait she has to explain why she's lying down. "I'm just enjoying the breeze! It's refreshing!"

Maybe a tree will fall on her and she'll die. She can hope.

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Sophie is still pretty wired from the bear thing, but yelling didn't help there and it won't help here either. She breathes in deeply, for control, and hopes she doesn't get a hailstone stuck in her nose.

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No comically timed hailstones, this time.

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Emily doesn't look fine; she looks mad and scared. You can't argue mad scared people into doing things your way. Sophie tried that all the time when she was a kid, and it never worked.

Not a lot of things did work.

What if she...

What if she...

...what if she just honestly said what was on her mind? It would have the advantage of surprise, at least.

"Listen, Emily, Kyle isn't dead! I'm going to see him again! I don't know how I know that, I can't explain it but you don't have to be sad!"

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...

Finally someone with some sense!

Emily knew about the whole secret-dating thing. Kyle swore her to secrecy, and it was one the most romantic things she'd ever seen in real life, but then he died disappeared and she REALLY wanted to talk to Sophie about it even though they didn't talk much before but she COULDN'T because Sophie wasn't even SAD, like she never cared about him at all even though he LOVED her. He never exactly said that, but Emily could tell.

Maybe they have some kind of bond, or psychic link, so that Sophie always knows when he's in trouble! If things like that can happen, they'd definitely happen to her brother, that just makes sense.

This is honestly SUCH a relief. "You think so too!? That's so good, I wanted to talk to you but I couldn't think of what to say, and I -"

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There's a bright flash of lightning, and moments later a crash of thunder, astonishingly loud. The storm is clearly almost on top of them.

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Oh, right. "Uh. Help me up? I kinda fell a little." She reaches out a hand in Sophie's direction.

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Well that went concerningly smoothly. Either Sophie and Emily are friends for life now, or she's just created some huge problems for herself later.

Sophie picks her way carefully down the slope, grabs Emily's hand, and hauls her to her feet. She still knows her way back to the school, she's pretty sure, and when she's not sure it's usually right to just go downhill.

One problem solved. Now there's just the storm and the bear. The storm isn't that big a problem while they're under the trees, and in the school it won't matter at all. And the bear isn't a problem because it's scared of her, because...she doesn't know why because. It is just is. Which means she shouldn't rely on it, but she's going to, because she can't figure out what else to do. Two problems, both solvable, kinda.

Three problems, actually, if Emily's hurt. How bad off is she? Can she walk?

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It's really more of a hobble; she twisted her ankle going down the slope.  With a hand on Sophie's shoulder she can pretty much manage a walking pace.  She'd be better off if the wind didn't keep catching at her, or if they didn't have to push through so many bushes, but she can deal.

And when Emily thinks back to what Sophie said about her brother, with that totally confident cool-older-sister vibe she has, she feels like she can float back to school with no trouble at all.

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Elsewhere, across New Hampshire.

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As you saw in Samuel Lane's basement, many kinds of occult phenomena create a temperature gradient: when Nico did his invocation, two thermometers on opposite ends of a table started showing different temperatures even though they'd been the same a few minutes earlier. This is a pretty common magical side effect; it's why cold spots and unexplained drafts are so diagnostic of occult activity.

So when Nico did one of the biggest occult workings ever, across twenty miles of New England instead of just one table, he got a much larger temperature gradient, running west to east over the whole area of the ritual. What happens then?

When the cold air on the west side meets the warm air on the east side, the warm air is forced upward (because it's less dense; recall that warm gases expand). As it rises, it cools again, and the water vapor condenses into clouds. Meanwhile, the continuous air movement creates a complicated system of rotating and outflow winds, blowing mostly east at first but getting more chaotic as the storm gathers energy. The bigger the difference in temperatures, the faster this happens. Usually this would stabilize after a while as the temperatures evened out, but here Nico's ritual keeps stealing energy from the west and leaking it out to the east, creating a continuous cloud and wind factory on the north-south axis where the cold and warm air meet.

And where you have lots of clouds and air movement, you have lightning! The strong winds create pairs of positively and negatively charged water droplets and ice crystals through frequent collisions, and then the updrafts will carry the positively-charged particles to the tops of the cloud, while negatively-charged particles gather at the bottom. This difference in charges is what makes lightning bolts. At first they'll just stay inside the clouds, but as the storm gets more energetic they'll start to reach the ground, too!

This is a little bit like how a hurricane forms. There the energy for the storm comes from the steady evaporation of warm ocean water, which is why they mostly can't form on land. Here the storm feeds on the temperature contrast directly, creating a more linear system called a derecho. If that sounds like good news for the people of Raymond, it really shouldn't (https://en.wikipedia.org/wiki/June_2012_North_American_derecho). With luck, emergency relief efforts are already underway, but probably the NWS is still checking for sensor failure.

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Nico, the lightning flashes are coming closer together now, ten or fifteen seconds apart.

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Good.  Sudden illumination and transformation is exactly the energy Nico wants.  Also, Nico has some personal theories that connect lightning to angels, and if they're showing up to watch him here, now, then he's probably right.  But there's no reason to get distracted thinking about it; in a few minutes he'll know much more.

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He's looking out over the cards he made, taking in the whole story with his eyes unfocused, not resting on any particular one.  He didn't prepare any ritual words.  He knew he'd have to find them in the moment, and he knew he'd be able to, and here they are:

"Alchemy is refinement.  We make corrupt things pure, broken things whole, and fallen things sacred.

Thus it is said that an alchemist can turn lead into gold.  To many people that's all alchemy is.  To them, purification means creating valuable things, and refining the material world means finding ways to live comfortably within it.

But why stop there?

Alchemy is power.  Simon Magus, it's said, flew on a chariot pulled by demons.  John Dee turned back an invasion for his queen.  People hear about that power and they imagine what they'd do with it.  To them, knowledge is a means of exerting control, and the material world is the only possible object of that control.

But why stop there?

Alchemy is duality.  We see upright cards and reversed, wisdom and folly, men and women, matter and spirit.  But we understand that each side of the divide is touched by the other, and that the pieces, to be refined, must be brought together.  What is pure must be created from what is impure, and what is worthless must be thrown away.

To some this represents the triumph of spirit over matter.  The world is fallen, we are told, and spirit must rule over matter as the top point of the pentacle rules over the bottom four.  To refine ourselves is to bring this change about within ourselves.  This, in their hubris, our learned ancestors called the Great Work.  

And yet, The World depicts a hemaphrodite, not a woman or a man.  Wisdom is created only out of folly. And so I ask you, Archetypes, Dwellers Without, Shadows of the Long Dark: why stop there?

There is nothing of matter without spirit.  There is nothing of spirit without matter.  

Let what was lost be restored.  Let what was hidden away be revealed.  Let this fallen world be elevated."

Nico draws his sticks-and-twine pentagram from his pocket and lays it on the table, upward point facing the Hanged Man.  He grabs the air and water points, upper right and upper left, and slowly pull on them until they form a line.  Then he'll fold them in until all the sticks overlap...and finally break them in half, bringing the points together.

"Let the gate be opened!"

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All through your ritual the attention builds, tightening down from every placement you made until the whole Adam deck is focused on you alone. Your view of the world around you distorts and flattens, and you realize that everything around you is just one thin slice of a long tube, a serpent that gyrates endlessly through some boundless space. You're seeing it from two directions, you suddenly realize, and that parallax view is just clear enough to make out a faraway, ominous shape: a spear, piercing the serpent through the belly, a fixed axis that it can thrash around but not escape.

The power is drawing inward, as you hoped it would, forming a spout perpendicular to the ground. Two more perspectives join the two you had, one in the sky looking down on your bodies, and one in the earth, watching the power approach.

As you break the sticks of your collapsed pentagram, the pace of the thunderclaps suddenly quickens. The lightning is strobing, burning away the darkness of the cloud cover and flickering the world on and off like a faulty lamp.

As you say the word "be", in the very last line, a sudden gust of wind grabs the walls of your tent, and the ritual table and then you, flinging everything backward. The table strikes you flat on and then skews sideways, spinning away into the flickering darkness.

Moments after that, a huge tree at the edge of the clearing tilts and falls, slapping the earth where you and your tent used to be. It bounces once, spraying you with loose dirt, then settles.

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"...opened!" Nico will rasp it if he has to, he'll whisper it if he has to, but he'll finish what he started. Then he'll lie back, waiting; he's done what he came here to do, and he's clearly not running this show anymore.

Although, one question: is Kyle's body dying? Does he have to bail out and finish this in his original form?

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You're on the ground, now, staring at the sky. Those other perspectives have faded, and the world around you just looks like the world, lit only by lightning and fire. You're just barely back in your body enough to know that breathing hurts. You don't feel like you're dying, though.

The clouds above are solid gray, but not quite uniform, and you suddenly realize that they form a face, with huge empty eyes and a frowning mouth. The mouth opens, just slightly, and suddenly a great wind rushes straight upward. The lightning stops, and all around you little fluttering lights rush up to join the great face. They're the cards of the Adam deck, glowing. For just a moment the face seems to have a dozen eyes, swirling upward, shining against the dark clouds. Then there's another lightning flash, wilder and vaster than the others, and when your vision clears the cards and the face behind them are gone.

But there's something left behind, a wire of energy and focus running from the sky, through you, down into the deep earth.

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Nico take a deep breath, for calm, letting the pain flow through him without impediment.

Did his painstakingly drawn cards just get blown up by angels? Did that happen?

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No, you can still feel the threads of their attention: a tapestry of seventy-eight threads, or a mansion with seventy-eight windows. Or a human, give or take, with seventy-eight eyes. But they're flying away from you, in every direction, even the ones you had in that box.

The thunder and lightning have started again, every few seconds, and there's a smell of burnt rubber in the air to go with the woodsmoke and ozone. The hail is falling faster now.

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Okay. Okay.

There comes a time in every alchemist's life when he has to look around the shattered remnants of his workshop and ask himself, did that work? And if it didn't, what happened instead?

That time comes after you get a little distance from the accident site.

Step one: get off this forest-y hill, so he doesn't get crushed by trees or struck by lightning. Step two: collect the cards. Step three: figure out what happened, and do some experiments with that wire to find out what exactly it's connected to.

One thing at a time. How is the car looking?

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There's a scorch mark on the roof, two of the tires are flat, and one of the windows has a long crack running through it. Not quite how you left it!

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So the car probably isn't driveable or safe. Time for a new anti-lightning plan.

Nico isn't any sort of woodsman, but lightning bolts go for tall things and metal things, right? And water. So he needs to go away from the river, downslope, and near trees -- but only the shorter trees.

Seems achievable.

He'll pick a direction and start walking. Or crawling, if it's the best he can do.

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You can walk pretty well. There's something painfully wrong with your left hip, and that shin is bleeding too, but it seems like your only real injury is the rib that's making it hard to breathe.

Just as you reach the treeline, the hail dissolves into pouring rain. The late-spring leaf cover protects you a little, but you're lucky Kyle's jacket is so long and waterproof.

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By the time the rain starts, Nico is already rewriting his mental checklist. Getting off the hill is going to take a little while, and once he does he's just going to wind up hiding in someone's garage or something until the storm finally fades. Collecting the cards is going to take even longer; he can find the cards through their connection to him but he still has to chase them down. He's going to wind up driving all over New Hampshire again. It could take days.

But: experimenting with the wire, and finding out whether the ritual worked -- that he could start right away. And if he got an interesting result, maybe he could use it to speed up the other steps.

This is motivated reasoning; Nico has no trouble seeing that. But sometimes a motivated reason is still correct, and as Nico walks he gradually comes around to the idea that a few quick experiments make sense. As soon as he comes to a group of four trees that form a square or rectangle around a bush or interesting rock, he'll stop and try something. It's a nice thick forest, so with luck that won't take too long?

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It doesn't. There are so many trees that finding four in a square isn't any challenge, and there's always some undergrowth between them.

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Yeah, that tracks. Nico didn't know much about New England forest going into all of this, but he's sure had a crash course these last 48 hours.

He'll draw a line in the dirt with his foot, connecting the four trees. As ritual barriers go it's pretty minimalist, but four is a stable number and squares are a stable arrangement. And, probably he won't even need it.

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It's already more like mud than dirt, but you manage.

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Now, let's see about this wire.

The main thing is to not break it. It felt like focus, before, like something is paying attention to him that wasn't before. Or, no, it goes in both directions. Like two things were paying attention to each other, and now he's standing between them.

You can't interact with human attention very much. You can track it, compel it a little, or deflect a little, but that's about it. These, though, clearly aren't (just?) human.

Can the energies of his own two souls interact with it, the way it does with his vagus nerve?

If that works, can he interact with the part that isn't running directly through him, toward the ground or the sky?

And if that works, can he nudge it aside just a little bit, so that it runs through that bush before it disappears into the earth? He's not going to try to shift the part that runs through him, just in case he can.

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Yes, that all works. The wire is phenomenally responsive to your will. You have the strong impression that whatever's at either end of it is paying attention to you particularly; you aren't just standing in the way.

You're pretty sure that you could push it outside of yourself, if you made the effort, but it would snap right back into you as soon as you allowed it.

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See that's the kind of thing you test in a workshop, under controlled conditions.

Let's try a different ambitious thing, instead.

Nico sits down in the mud, one hand on his chosen bush. Slowly, slowly, he lets his awareness of the rain and wind and thunder fade away, until his whole world is just that one thin strand of power.

Most things that people knew, through history, were not powerful alchemical secrets. Nico knew he was going to have to search through all the world's lost lore to get the things he really wanted, and right now he doesn't see any way to do that. He doesn't know, strictly speaking, that what he's connected to has anything to do with his objective at all. So he's not going to put any expectations into this fast, dirty little working. He's just going to issue an invitation. Just...meet the new neighbors. Be friendly. But he'll leave the bush between him and whatever he's inviting, just in case.

He composes himself into a spirit of hopeful welcome, and says, calmly, steadily, "Come up and say hello."

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The wire seems to vibrate faintly, like a plucked harpstring. Almost at once a tiny eyeless face, really just a mouth and a suggestion of a chin, presses outward from the bark of one of the branches of the bush. The mouth is moving, but nothing's audible over the rain and wind.

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This kind of thing never happens!! Nico leans closer.

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"Siki gu-la nu-ub-da-an-ku₄ — geme₂-e ĝiš-gana₂-tug₂"

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That was language!

But...not language he recognizes. Most people in history spoke languages Nico doesn't recognize that's probably wrong, the Long Dark was long but also sparsely populated. Still, as a way of gaining knowledge right now this isn't very promising. Inviting the spirit into himself might work better...but first he should, at the very least, figure out how to invite the specific spirits he wants. It will take some more study and ritual, and probably the whole Adam deck back together again, but there's a path.

And even if there's not, he's going to have conjured material assistants, like Simon Magus had! Lots of alchemists conjured spirits to learn from, but only old Simon got them to carry him around through the sky. Nico can probably do something at least that good. The two greatest alchemists ever are Simon Magus and Nicolas Anastos.

In that order, for now.

"Return to your home," he tells the spirit. "I'll call you again when I have need of you." He'll pull the wire back out of it, too.

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"Uri₂ki ba-gul — ki-sikil er₂ im-ma-ši-in-de₂—"

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It doesn't leave. If anything, it's getting more excited. The branches of the bush begin to wave against the gusting wind, and curl toward you. Now that the wire is out of it you can feel the pressure of its own attention, distinct from whatever lives in the ground and sky.

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Hmmmm.

Nico will walk away a bit and step over his ritual barrier, such as it is. Does that do anything?

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It stops trying to reach out to you, anyway. It settles in place, leaves drooping sadly. But it's still whispering to itself, something you can't catch over the storm.

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That...will probably stop on its own, after a while. Though wouldn't it be interesting if it didn't? Nico will check on it later, after things have calmed down a little.

The next thing to do is to test it on something inorganic, like a rock no, there's no reason to think that test would turn out any better, as far as Nico's short-term goals are concerned. Later he can try it out with a rock Kyle's car a HELICOPTER probably better to start small but this is also a decision he can make later when he's out of the rain and had some sleep, and maybe thought a little harder about how to get rid of these things if they don't feel like leaving. For now, back to the original plan.

Nico walks away, downhill as best he can gauge it, and doesn't look back.

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The first few rumbles of thunder didn't worry Sophie. She's been in thunderstorms before, it's not that big a deal. The darkness didn't bother her either; they both have cell phones, and even if they can't use them to call people they still make good flashlights.

But once the thunderclaps start coming every single second, once she can put away her phone flashlight because the lightning bolts are strobing fast enough to see by...she tries to hide it from Emily but she admits it to herself, she's shaken.

If I die out here, my dad is going to kill me spiral into depression and never recover.

Oops, that was supposed to be a sarcastic mood-lightening joke, and then it went wrong at the very end! Shit! She did ONE impulsive thing and it's already gone SO BAD.

Except, no, if she'd gone with her instincts then Emily would be out here alone, and that would be even worse.

The problem, she decides, looking at her rising panic from the outside, is that there isn't anything they can do better. They're already hobbling as fast as Emily can, in what they both think is the right direction. But they keep getting blown around, and they have to stay awkwardly close so that Emily can lean on her, and Sophie doesn't think she can carry Emily piggyback, not for any distance in this wind. All her nervous energy is just trapped, spiraling, not doing anything useful.

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In the spaces between thunderclaps, Sophie and Emily hear a steady roaring from the leaves far above.  It's started to rain, and rain hard, and it splashes at them in vindictive little bursts as the spring leaves get overloaded.

Then there's a new sound, an explosive crack like a shot from an enormous rifle.  Sophie's vision cuts out, then fades back in through a glaring white afterimage.  Her legs are tingling, but she's still on her feet.

Emily's fallen over, bleeding from the head.  Sophie can't tell what struck her.  Her eyes are open but they don't look too focused.

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That was a flash.  Of lightning.  Lightning must have struck one of the trees. Oh shit.

"Emily!"

Can she walk?  It's become really really important that she walk.

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"don' worr'. wull way 'eer..." Her speech is slurred and uncertain. Her eyes, as they meet Sophie's, aren't quite focusing. She waves one hand a little but she isn't trying to get up.

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Sure. Of course! Why wouldn't there be more?! She's going to have to try to carry Emily and she can't, she isn't strong, but maybe she can manage 100 feet and maybe that will be enough.

This isn't going to work.

No. Think it outright: this isn't going to work. She needs something better. There has to be something.

She needs...she needs...she has to...

There's one resource she hasn't tried to tap yet.

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"HEY! PSYCHIC BEAR! THIS WHOLE WEIRD DAY IS PROBABLY YOUR FAULT, OR IF IT'S NOT YOU PROBABLY KNOW SOMETHING! SO GET OVER HERE AND TELL ME ABOUT IT! I PROMISE NOT TO KILL YOU WITH MY MIND, OR WHATEVER YOU WERE AFRAID OF BEFORE! I JUST WANT TO TALK!"

Did that do anything?

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The thunder rages. No bear appears.

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The bear wasn't giving off mastermind vibes anyway, was it.

"HEY, PSYCHIC BEAR'S BOSS! YEAH, I KNOW YOU EXIST! THERE CAN'T JUST BE A PSYCHIC BEAR! THERE'S A WHOLE THING HAPPENING, AND I PROMISE I DON'T CARE ABOUT IT, I JUST WANT TO HELP MY FRIEND! BUT I CAN'T! I DON'T KNOW WHAT'S GOING ON! HELP ME AND I'LL PAY YOU BACK! I'LL FIND A WAY, I PROMISE!"

"I give good advice," she adds to herself, probably lost in the thunder. "You seem like maybe you could use it."

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The thunder's getting a little quieter, though no less frequent; maybe the storm is moving?

Out of the corner of Sophie's eye there's a twinkle of red light, somehow distinct amid all the lightning flashes.

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Is a faerie going to lead them to safety? Whatever it is, she'll take it.

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It's moving fast, weaving and dipping erratically without ever quite hitting any of the trees. It doesn't seem like a faerie but it's so wide and agile that it might be a bird...but no, it's a piece of paper, sheathed in plastic, a little bigger than Sophie's hand. It seems like it's heading toward Sophie, but then another gust catches it and it flutters to the right.

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She wants to try to catch it, but she can't leave Emily, can she? She'll reach toward it a little, that's as far as her instincts can take her.

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As Sophie reaches out, the paper spins upward in mid-air, caught between several breezes.  Finally one of them wins: it swoops back toward Sophie, suddenly tilts up a bit, and slaps her full in the face.

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She closes her eyes reflexively, but not quite in time.

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Nico's interpretation of this card is similar to the Rider-Waite: five figures, struggling in a five-sided contest with heavy staves interlocking in no discernable pattern. But his background is more elaborate: the fight is happening at the rim of a caldera, with the open volcano still visible in the far distance. Reversed, the figures seem to plummet toward a sea of fire, still fighting one another as they fall.

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FIGHT

STRIVE

OVERCOME

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Yes, that's right, isn't it.

Sophie wants to fight. She wants to see her rivals crushed. Everyone who's ever challenged her should lie broken at her feet, gazing upward with helpless and unwilling awe. Myra Stiles from kindergarten, that substitute teacher, Kyle's grandparents: all of them should face her now, so that she can grind into them the utter futility of keeping her from anything she chooses to take. Her whole mind is fire, cleansing and irresistible. Beneath it her will piles up like lava, building and building under terrible pressure, ready to erupt...

Although.

Wait.

Doesn't she usually think about this differently?

She does.

There's something Else in here with her, isn't there?

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ADVANCE

ACT

ATTACK

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I want to be strong.

That time, the thought feels like hers. Sophie likes giving advice, and one thing she likes about it is that she doesn't have to do anything herself. Telling Joanna to talk to whats-his-name was easy; telling Kyle she liked him was hard. Rewarding -- she has a sudden, vivid memory of just how rewarding -- but hard. Standing up to go after Emily was hard. Helping her -- God! It's been the hardest thing she's ever done.

The storm is still out there, that thought vaguely reminds her, away from the fire that's kindling in her brain.

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OVERWHELM IT

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Yes. I want that.

If she keeps her mind on it, Sophie can remember that she doesn't have rivals she wants crushed, not really. But there are still things I want to overcome. That part of the strange thoughts that she and this other Thing had together, that part could have been pure Sophie.

What are you?

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CONFLICT

COMPETITION

STRIFE

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This isn't like the bear. Those are all Sophie's thoughts, made in Sophie's brain, just...in a different key than usual. At a different angle. Something.

Sophie's eyes are closed, but she can still see the picture on the card: five people, genders not quite clear, falling to their deaths and still fighting anyway. She saw it for a fraction of a second and it left an afterimage in her brain, only it's not fading. She's never stopped thinking about it, this whole time.

That's where this is all coming from. It's all this new Thing, sustained in her own thoughts like a wave in a lake, just foreign enough that it doesn't, quite, feel like her. But that's a trick.

I'm making You right now, aren't I? Out of me. Out of pieces of me that I didn't know I had, or didn't know how to use. Out of pieces that are precious to me.

It isn't a different person. That's wrong on several levels, Sophie sees that now. But it might as well be: even if it's using Sophie's thoughts, it's using them very differently than she ever did. It's more like...a twin sister. Perfectly like her in some ways, profoundly different in others, and irrevocably part of her life.

Wait. Irrevocably? Could she stop thinking about it?

Would she want to, if she could?

Sophie has learned a lot, lately, about how to welcome another person into her life without being overwhelmed by them. It's part of growing up, she thinks, because you can't learn it from your parents, only from a peer.

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Whatever this Thing is, it isn't a peer. Each one of those thoughts had a crushing weight to it, an unfathomable depth.

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Yes, it's deep. But it's narrow, too. It's a Thing of few words. Of few concepts.

Maybe she can teach it more, in return for whatever it's trying to give her.

Yes. Stay. I have a place for you. We can work together. We're not going to do everything your way, but it won't be bad. You'll see.

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And the fire roars upward.

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Hey Nico, one of your cards just stopped moving. It's not paying as much attention to you as it was, but it's a lot more present than it was a minute ago.

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That's...Nico doesn't know what that is. Good or bad, definitely one of those. We're in uncharted territory here, that was the whole point.

How close is it? Within easy walking distance? Better question, is it still under the trees, or would he have to play dodge-the-thunderbolt to get to it?

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Probably not more than a mile? You've got a good sense of its direction but only a slight sense of distance. As for the rest, you don't know this area well.

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True enough. It was a silly question, really; what was he going to do, not follow it?

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When you come back to yourself you're lying down, a little distance from Emily. You feel fine. Better than fine, you feel ready to get up and run a dozen marathons. But as you get up, you notice that the clothes you had on before are missing. Instead you're wearing...it's sort of like a t-shirt, you guess, made of soft red fabric, but long enough to reach your knees. It's got a belt with a simple metal buckle. There are sandals on your feet, open in the toes but with leather wrapping all the way up the calf. It sounds cold but you're not: you feel like you're standing before a warm fire.

As you stand, you come to realize that there's something important, something your new Friend is paying close attention to, back behind you up the hill a ways. It's not a compulsion, just a steady draw, like a compass in your soul.

The rain doesn't touch you. About two feet away from your skin it starts to hiss like it's boiling, and it billows away from you in little wisps of steam. Just enough makes it through to warm the space around you a little, like being in a room where someone just took a hot shower. It's pleasant.

And one more thing: looking around you, seeing the trees and shrubs in the dark moments between lightning flashes, you realize that you're glowing a little.

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Yes. This feels right. Later she'll examine that feeling; right now she wants to ride it as far as she can.

She feels powerful, but is she? She'll squat down and try to gently pick up Emily, taking care not to jostle her head or spine.

She'll grab on to the card, too, before it gets blown away.

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It somehow got blown into a pocket on your tunic. How convenient!

Picking up Emily is as easy as thinking about it. You could pick up three more kids just like her. There's something slightly off about how it goes, though. Nothing bad, just not quite what your subconscious expected.

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Not a lot of this has gone how her subconscious expected. Put it on the "to think about later" pile.

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Emily smiles up at the beautiful stranger. "'r you'n angel?"

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UM. She'd been assuming Emily would recognize her. She sure hopes that's magic and not a concussion!

"I'm going to keep you safe," she tries.

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"Keep m' sist'r safe too."

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Emily doesn't have a - OH!

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That might also be a concussion, but still.

"I will."

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Just as you straighten up, you hear yourself think, "I came as fast as I could, everything's crazy, I don't know what's happening, I don't know if I can carry you but I'll -- ooh! Pretty!"

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Sophie turns around, carefully, still holding Emily. To the bear, because this is obviously the bear, she says, "You again!"

And then, because that seems ungrateful, "I'm glad you came. Can you walk with me? My friend is hurt, so I need to take her to the school, but I really want to talk to you."

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Yep, it sure is the bear. Sophie hears herself think, "Wait, who are you?" Then, a beat later, "You're the girl who was looking for the other girl? You changed..."

It's staring at Sophie with open fascination, like she's the most complicatedly marvelous thing it's ever seen.

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That is not a look Sophie gets much, and it touches her even though, you know, bear. "Yes, I'm still me, and my friend still needs help."

Uh, is Emily reacting to SUDDENLY BEAR at all?

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Her head REALLY hurts, and most of her attention is on the angel glowing stranger no probably she was right the first time. The angel can have a bear servitor if she wants, that seems fair.

Where's Sophie?

Honestly it's all getting to be too much to pay close attention to. She closes her eyes.

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Yeah it's time to get Emily indoors.

She'll start off walking, then experiment with moving faster: how quickly can she go and still be absolutely sure not to jostle Emily in any way, or hit her with branches, or anything like that? And does the bear follow her?

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Under those constraints you can manage a sort of fast power walk. On your own, you're sure, you could go much faster.

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The bear follows, but has a weirdly hard time keeping up. He only has two speeds: a casual amble that's too slow, and a sprint that's too fast. He alternates awkwardly between them, and doesn't complain.

She seems nice, he thinks, in thoughts that don't readily bend into human language, and Dad will want to know about her. When he gets back.

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Sophie wants to go faster but she'll keep a leash on it. Some problems can't be bludgeoned into submission, she tells her new other self. Be patient for now.

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Sophie hears herself think, "When did you start glowing like that?"

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Sophie is guiltily aware that she's not paying the PSYCHIC TALKING BEAR THAT SHOWED UP IN A THUNDERSTORM TO HELP HER as much attention as she really should. Her brain is mostly focused on Emily (is she still conscious? Is she still breathing?) but she's already doing the best she can there, focusing more won't actually help things go better. She should talk to the nice(?) bear. If nothing else there are probably a bunch of magical secrets at her fingertips, free for the asking, but she's just having such a hard time mustering the interest.

She can at least muster politeness, right? "It was a little before you showed up, everything sorta happened at once."

And then, because she can't seem to help herself: "But, I'm sorry, could you stop talking in my head like that? It's jarring. Can you speak out loud, like I'm doing?"

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Emily is still breathing. Her eyes are mostly shut but she's mumbling to herself, too quietly for anyone to make out the words.

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That's weird, Dad never minded. But really, what does he know about what humans do and don't like? In his whole life he's met four, and one of them's been asleep this whole time.

He'll give the nice lady his best effort, and emits a rasping growl. It sorta sounds like "no", if you're a generous listener.

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"Don't worry about it then, I'll get used to it." She's not so sure about that, it's REALLY annoying, but...magical secrets. Probably-nice bear. She casts about for a way to continue the conversation, something friendly that'll teach her something useful about this weird world she's suddenly found herself in.

What do you ask a talking bear, anyway? She wants to start with "Please explain everything about today," only it already said it didn't know.

Lacking clear direction from her brain, Sophie's mouth takes initiative: "So, have you always been a talking bear?"

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Oh good, a question he knows the answer to.

"Not really? It was already starting to get cold for this year when I figured it out. But I've been living here a lot longer, with my dad, only..."

He trails off, as he suddenly remembers why he's not at home right now.

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"Only?"

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"...I think something bad happened. He left on an errand, day before yesterday. He said he'd be back yesterday but he wasn't, and a bunch of other people came, and they went down in his lab. He never lets anyone down in his lab. I was outside, so I don't think they saw me."

Up until now it was the worst thing he'd ever felt: watching, and knowing he should be doing something to help, but not knowing what.

The feeling right before his next question is worse, but he has to know. "He always said never to let anyone see me, that people would get scared. You're not scared, are you?"

He immediately decides that asking that question was a mistake. What if she says yes?

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Only one possible answer there. Luckily for Sophie, it's true: "No, I'm not scared of you. You were scared of me before, weren't you? I'm sorry about that."

Was she scared of the surprise bear, three hours ago back when everything was normal? That wasn't the question, so there's no need to talk about it. Now all she wants to do is give it a hug, just...not badly enough to put down Emily or stop.

Uh, but come to think of it there's another way to get this wrong, isn't there. "Other people might be, though. Probably they would be. So, keep hiding for now. But I'll introduce you to some people, don't worry." Sophie said that without really thinking it through but she endorses it, other people will want to meet the psychic bear and it seems lonely. "Hey, what's your name, anyway?"

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Does the glowing human...like him?!? It kinda seems like maybe! He does hear the other stuff about other people but it doesn't seem that important.

"It's Otso! Dad said it meant 'forest apple'. What's yours?"

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"Sophie. It means 'wisdom'."

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"Cool."

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"Yeah. My mom picked it."

Which, wait, back up a second. "Your dad went on an errand, you said? Do you know what he was doing? What kinds of errands do psychic bear dads go on? And he had a lab?"

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"Huh? Oh! I'm adopted, Dad's a human like you. Well, taller. I don't know what he was doing, he just said it was important."

Otso very rarely knew what his dad was doing, and up until this exact second he didn't see anything strange about that.

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Right, Otso said other people. "Do you think your dad might have caused - " she jerks her head to take in the wind, the constant lightning, the roars of thunder " - all this?"

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That's actually a little offensive.

"No way! Dad's good. He keeps everyone here safe! That's his job, and it's going to be my job when I'm older. If..."

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If he's OK, which he might not be, right, time for a change of subject. Does she have anything at all in common with this bear, aside from magic weirdness that might have killed his dad and might still kill her friend.

"How do you like this part of Flint Hill? It's one of my favorites in town."

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"Right now it's kinda scary? But normally I think it would be really nice!"

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"You haven't seen it before? I figured you'd probably been all over town and I just never noticed you."

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"Not really. My dad said I should hide most of the time, remember?"

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"Sure, but even at night?"

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"People sleep at night."

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"Right, that's why it would be safe. Well, safer."

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"I'm people."

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He's got her there, doesn't he.

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Around then you break through the trees into the school parking lot. Nobody's hanging around outside, of course, but the lights are on in the gym. What now, Sophie?

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Hmm. Sophie doesn't, actually, want to show whatever's going on with her to all her friends and neighbors -- not until she understands it better, and maybe never. She doesn't know how to turn it off. Also, if she did turn it off her dad and teachers and everybody would probably make her stay inside where it's safe, rather than going off to find whatever that new extra sense she has is pointing her towards.

Leaving Emily in the rain in the parking lot obviously doesn't work. Neither does standing around dithering while her concussion gets worse, or whatever it is.

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Emily's started muttering to herself, eyes still mostly closed. The gist seems to be that she doesn't like Christmas pageants.

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That thing you can sense is slowly getting closer, by the way.

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OK, no more thinking time. Emily didn't recognize her, maybe whoever's at the door won't either. And if they do she'll...figure it out then.

First, to Otso: "Stay here in the trees for a sec, I'll be right back once I drop off my friend."

She'll step out of the trees and into the rain, hunched forward to keep Emily out of the rain.

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Your rain shield still covers Emily, even here in the open.

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This is a pretty convenient set of superpowers!

Probably people are mostly in the gym, since that's where the pancakes were? She'll trot across the parking lot to the gym door and peer through. She's looking for a responsible adult to hand Emily off to, ideally one who doesn't know Sophie personally.

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The adults have only just realized that Emily might be missing. People are searching the empty classrooms right now, just to be sure, before they send a much-riskier rescue party out into the storm.

They don't know about Sophie. She asked her friends to cover for her, and they said they would, and no one has directly asked them about her yet. They're having a furious, whispered argument in one corner of the gym, the kind where you both know the right answer but you want the other person to be responsible for saying it out loud. If Sophie were there, she'd just...but she's not.

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And Pastor Reed is standing at the gym door, watching the lightning illuminate the world and praying for Emily's safe return.

They're not very coherent prayers, just variations on Both of them, Lord? Not that. Please not that. Please...

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And then a face appears in the window!

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This is fine, Pastor Reed only sees her once a week and she's just one person in a crowd.

Sophie doesn't want to take a hand off of Emily, so she'll kick the gym door a little, to get him to open it.

She'll also try to open the door with her mind powers, just in case she has mind powers.

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No mind powers, sorry.

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Reed yanks the door open so hard it bangs off the wall. His prayer cuts off in midword as he tries to understand what he's seeing. There's a strange woman framed in the doorway, tall and confident-looking, light shining faintly from her skin, dressed in a long red tunic (medieval, his unfinished history degree puts in, maybe 13th or 14th century). She's wreathed in mist, and heat pours off her like a campfire, but she's not burning, just staring at him intensely.

And she's holding Emily Merrill, what the

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"Don't be scared!"

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That helps. "Who - " no, wrong first question, "is she hurt?" Also idiotic, he can see the blood on her face, but maybe it's better than it looks?

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So far so good. "She got hit in the head with a piece of flying wood, I think. She's awake but pretty out of it. I'm worried about her. Is - she needs a nurse. Or a doctor."

She almost just asked, "Is Ms. Blogett here?" Ms. Blogett is the school nurse. Ms. Blogett is not someone Sophie's mysterious alter ego should know about! Maybe this will get easier with practice.

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Reed will reach for Emily, if the radiant, enigmatic stranger is offering her up.

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Right, yes, she'll pass Emily over.

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Emily stirs a little as she's handed across. "...don' put the bear in the gym today. Saf'r in the library..."

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That doesn't sound good. "We'll see to her immediately. But she probably needs a hospital, and it isn't safe to travel in this storm." He takes a breath. "What's going on here, really? And when will it stop?"

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Why would she know that. What possible explanation can she give. Her first thought is, "the psychic bear didn't know either"; what would a better second thought be?

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People are looking your way, Sophie, from all across the gym, drawn by the sound of the banging door.

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Or consider: when adults ask Sophie questions, she has to answer them. But right now she isn't Sophie, exactly, is she? Would her Friend stick around and answer impossible questions?

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NO

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Right, of course not! That's the mindset she needs right now.

"I have to go," she says instead. No need to add anything dumb like "Please take good care of Emily", obviously they will. She turns and runs away.

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"Wait!"

And, assuming that holds her: "Is anyone else hurt or missing? Please, at least tell me that!"

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Nope! Didn't even hear it! Sophie's finally trying out her new powers at full strength, and if they work as advertised she's already across the parking lot.

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They sure do! You cross the parking lot in seconds, and once you're under the trees you feel even faster.

Where are you going, exactly?

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Toward that thing her new Friend is paying attention to, obviously. Sophie wants to know what the hell happened today, and it probably won't know all the answers but it's sure a place to start. She was going to talk to Otso some more, but probably this is faster, and if it's not she can talk to him later.

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Otso picks up the new direction, and charges after her through the underbrush. He'll do his best to keep up, or failing that to follow Sophie's trail of broken branches.

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No offense, Otso, but right now Sophie wants to leave you tracking branches.

Let's see what Super Sophie can do! FULL POWER!

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You're faster than Otso even when he's sprinting all-out. One difficulty, though: you have super strength, but apparently not so super reflexes. After a minute of sprinting up hills and leaping over bushes, you misjudge a jump just slightly and clip your shoulder off a big oak tree, and suddenly you're spinning through the air, then bouncing through the underbrush. After a few confusing seconds you come to tooth-jarring stop at the base of another big tree.

Your shoulder hurts a little, like you ran into a door, but otherwise you're fine.

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No scratches, no bitten tongue, nothing?

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Not that you can see, and you sure did plow through that blackberry bush with your bare arms and legs.

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The BEST superpowers. Sophie doesn't really know what she can do for her new Friend, but she's going to figure it out and do it SO HARD.

How close to her target did she get, before her little accident?

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Quite close, it feels like. Up the hill a bit. Right over there.

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Great. Sophie will climb the hill at a slightly more reasonable pace, keeping her eyes peeled for anything surprising.

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You push through another set of bushes, and through the trees and rain you see...

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Who, by all the Powers above and below, is that?

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It's the card you were following, of course! It's also a tall, glowing woman you've never seen before, dressed in medieval tunic and sandals, totally untouched by the chaos and disasters of the morning.

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"...Kyle?"

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And it's addressing you by name, sort of!

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Now that he's closer, can he tell which card it is?

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There's fire energy pouring out all around her, that's easy enough to sense. If you were standing next to her you doubt you'd even need any special attunement, you could literally feel the heat. The way she's overwhelming the water influence of the rain around her is also a pretty big clue.

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Wands, then, and probably a low number.

...did Nico somehow create bodies for the Archetypes? No, that doesn't fit, everything he did was aimed at the spirit world, the material world he pretty much left alone. Even if everything went as wrong as it possibly could, it ought to have gone wrong with spirits, not bodies.

Was she like that the whole time? Maybe she's carrying around the Moon, or something, and the fire aspecting is just a coincidence.

Did she get a wire too? Did everyone in this town get one? What happens if you invest a spirit of intellect in something that's already a near-flawless representation of a spiritual entity? That doesn't seem likely, the Adam deck was and is focused on him particularly, and yet...

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She wants to sprint forward and fling herself into his arms, but she doesn't want a repeat of the Oak Tree Incident and she doesn't like how his reaction...isn't. She will slowly and calmly walk toward him, and channel her excess energy into crushing any plant life foolish enough to exist in her way.

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This does not feel like a safe situation to Nico. This person is clearly very powerful, was lurking in the vicinity completely undetected, and popped up just in time to steal a piece of his power. Now she's smashing her way toward him with an intense, worried expression.

She recognized his body. Can he bluff his way out, pretend to be plain old Kyle just lost in the big scary storm? That could have worked on that cop -- did work, basically, even though he was trying to do the opposite.

Then again, the cop clearly didn't know anything about anything. This woman knew enough to find his card in the big scary storm. She knew enough to use it to find him; there's no chance at all this meeting is a coincidence, even if she clearly wasn't expecting him to look the way he does. She might believe he's Kyle, if he can skate over his lack of Kyle's memories somehow; she won't and shouldn't believe he's uninvolved. What kind of story puts him at the center of all this mess, without making him responsible for any of it?

And if he can't come up with one, what is his plan here?

Nico does not, as a rule, fight people. He prefers not to tangle with other practitioners at all, and when he does he studies their methods and tools, secretly subverts their defenses, and then kills them without any excitement or risk to himself. Make the checklist, follow the checklist: that's how Nico wins. Getting into random forest brawls with strangers is...not that. He has ever in his life done things that stupid, but if he makes a habit of it then eventually he's going to become another sad story of lost lore.

He kinda just wants to bail out, to let Kyle's body fall over and snap back to his original one for good. He can track her through the card, and set up an ambush later after he -- but wait, no, he thought about this already. He can track the card she stole but it points to him, too. If he goes back to the body he was born with she'll just follow him there, and then he'll be in real trouble. It's far safer to have this conflict here.

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Kyle please just say something so I knows you're OK. She can't bring herself to say it out loud.

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He looks OK, for some weird new definition of "OK". His jeans are torn and shin is bleeding, and he clearly needs some sleep, but he's standing there steadily in the rain, not seeming to notice or care as it runs in rivulets off his jacket and onto his shoes. He looks like he's the only real thing in the whole forest, like all the rain and thunder and trees and bushes are just cheap set dressing.

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Yeah that's probably just Sophie's point of view. She keeps walking closer.

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Can he pretend to be Kyle, but with ritual-induced amnesia? Nico doesn't think that's a thing, but he doesn't know it's not. Would she?

Whoever she is, there's no way she understands everything that's happening, not if even Nico doesn't. Or if she does, she's from some hidden order of double-secret super alchemists, and he's just doomed. So assume she's confused too. Think it through from her perspective: she found the card, and followed it back to its maker, so she probably thinks that he's powerful (true!), caused this (kinda!) and knows what's going on (not as such!). And if she thinks that, she's not going to want to mess with him, not right in the middle of his big mysterious working. Nico can use that; he might be able to scare her off.

On the other hand, if he can pretend to be Kyle, then he's set: she'll let her guard down, probably lead him to safety, and sooner or later he'll get a chance to retrieve his card. He might not even have to kill her!

Too bad he knows nothing about her, and has no way of guessing which plan is better.

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She's getting close, Nico; you have to commit!

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Split the difference, then. He'll take a moment to tweak poor Kyle's overworked nervous system, ratchet it a little further toward tension and suspicion, and say:

"Who are you supposed to be?"

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Sophie stops. It's Kyle's mouth moving, but it's not his voice. Not his expression either, or his way of standing, she's realizing, now that she's getting over the shock of seeing him again. Grappling with that, it takes a moment for the actual meaning to penetrate, and then she's confused all over again as "of course he doesn't recognize me, it's not him" collides with "of course he doesn't recognize me, I'm not me" in her flailing brain.

Did Sophie's superpowers lead her to Kyle's secret twin brother from Ohio, or something?

"Who are you?"

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Well that half of the plan lasted about four seconds. No big deal, that's why he made another. He starts smoothing away all that new tension, aiming for overwhelming and obnoxious confidence. "This morning, I'm the master of New Hampshire. Thanks for returning my property." He'll hold out a hand palm up, like he's expecting her to put something in it. That works far more often than it should, even on other alchemists.

Also, special bonus test: will she recognize the reference to the wizard Nico killed earlier?

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It's not going to work on Sophie! Whoever this guy really is, screw him, he's not getting anything he wants.

"Why do you look like that?"

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"Oh, this?" Nico will make a show of looking over the hand he held out to her, the one that she so rudely ignored. "I'm just borrowing it. A basic precaution, for a ritual like this."

Nico knows of exactly one other alchemist who ever did this body-stealing trick, and that was a century ago. This should be at least a little impressive.

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It's not. "Give him back!"

Slowly, unevenly, Sophie's brain is starting to work again. Something stole Kyle's body? What could do that? She did just learn about a kind of thing that can rearrange your mind, didn't she. What would have happened, exactly, if she hadn't decided to welcome her new Friend and also couldn't get rid of her?

Except...it owns her Friend? Or, her card? It did a ritual?

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She doesn't talk like a powerful alchemist, is the thing. His missing card is for sure right there?

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It is, and more densely present than you've ever felt it.

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Nothing Nico can think of even remotely explains what he's seeing. And why is she dressed like that, in the rain and morning chill? It's fine now that she has all that fire energy, but what about before? Was she already like that, somehow, and that's why the card went to her? It's so...overt. It shouldn't be possible.

In any case, he's certainly not going to just give up Kyle's body for nothing. "Not yet," he tries. "For now I still need him. Once I've retrieved all my lost property, I'll go, and then I'll happily return his body to you." Kyle's higher souls are probably in tangled shreds by now, but she doesn't seem to know that and it won't be Nico's problem once she can't track him anymore.

Could he make a deal with her? Trade Kyle's body for the cards? It's tricky. If she gives him each card as she finds it, she won't have any guarantee that he'll really give up Kyle's body at the end. If she keeps the cards herself until they're all together, he doesn't have any guarantee that she won't somehow form her own relationship with them like she apparently did with his Wand.

How's she taking it?

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DESTROY HIM

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DESTROY HIM

Just remember not to hurt Kyle too much.

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She'll charge across the rest of the space between him, not quite as fast as she can, and try and knock him down and sit on him. Maybe she can slap him unconscious, and then find a priest to get him an exorcism, or something. She'll figure it out when she gets there.

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Wait, was that just th - ack!

Nico goes right down; brawling isn't his specialty to begin with and he's still a little clumsy with Kyle's body. Or, no, be honest, neither of those things matter because she's so much stronger than he is. How?

This is why he prefers meticulously-planned ambushes!

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Up close the heat coming off her skin is striking, even though your coat. This is clearly not just a normal woman.

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Yeah, yeah, it's somehow the card too. He decides to try a different test. "Reveal yourself!" he commands, if he can get it out with the thief sitting on his chest. He's not talking to her.

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It comes out in a whisper, but you can do it; she's not any heavier than a woman her height should be.

Somewhere nearby there's another lightning strike. Light and sound disappear for a moment, and as they return Nico sees five branches whip past overhead, locked together in a chaotic not-quite-pattern.

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The Five of Wands. Elemental fire from the Wands, balance between power and restraint from the Five. Upright it's about healthy and nourishing competition: training spars, say, or the kind of debate where everyone learns something. Reversed it's much bloodier: serious conflicts, deadly fights, contests with real stakes. The Golden Dawn called it "Strife", and said it had "volcanic energy".

This went so wrong, so quickly. Is this how Lane felt, when he called to Lake Winnipesaukee and it didn't answer? What can he do with this? What's the angle?

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Sophie, the lightning whited out your vision for a second but you feel fine. You're sitting on Kyle(?)'s chest, knees on his upper arms. He's looking terrified and enlightened, like he just figured out the exact make and model of a missile that's about to hit him.

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Sophie LOVES THAT. Let's work with that.

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"Go away! Get out of here! Give him back!"

Can you scare a ghost so badly that it gives up on possessing someone? Does it make sense that ghost did a ritual? Maybe it was lying? Does she have any way to tell? Sophie's thoughts aren't keeping up with the pace of events, she can feel that, but her instincts, old and new, tell her that she's winning.

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"Never!"

Sometimes it just feels good to shout defiance.

If you had to beat up the Five of Wands, how would you do it? It's a question that misunderstands every concept of the Tarot, but, well, here Nico is.

Opposite elements, water smothering fire. But he walked away from the river, where can he find - it comes to him that he doesn't have to search.

He'll try another evocation, dividing primordium into water right over the strange woman's head, then try to break free.

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Suddenly a bathtub full of water pours down from above, all over you, Sophie. For one sudden moment you feel cold and weak, and Kyle's body is bucking free underneath you. You fall sideways, then the water on your skin starts to steam. As Kyle climbs to his feet your strength is already returning.

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As soon as she possibly can, she'll knock him right over again.

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That was hugely more effective than the evocation earlier, and it seemed like it worked pretty - no!

He goes right back down. Right idea, it seems like, just not enough power. He'll do another evocation, just to see.

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The water's weaker the second time: more of a dense cloud than a splash. It sizzles right off of her. You could probably evoke a lot of fire right now, if you wanted.

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That doesn't sound helpful, no.

That was by far the best evocation he's ever even heard of, and it didn't help at all!

Can he do something with the wire? Even showing it to her, when she can apparently steal his cards, seems like a supremely bad idea.

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Weirdly, the water helped; Sophie's thoughts feel a little more centered, a little better at keeping up with the fight she's in.

What even was that? Can this thing that's possessing Kyle just summon water whenever it wants? That first attack almost worked, and if it keeps messing around maybe it'll find something even better. She has to stop it from doing things until she can come up with a proper plan.

Sophie vaguely knows that you can't really knock people out by hitting them on the head like you can on TV. What about choking? Is that safer? A little uncertainly, she puts her hands around his neck and tightens them just slightly.

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"Careful," Nico rasps, around her too-strong fingers. "I can survive without this body, but poor Kyle won't be so lucky."

Nico's been focusing too much on the occult aspects of this. She's somehow somewhat the Five of Wands but she's also a person. The way Nico's weekend is going, she's probably his mom. And also a powerful spiritualist or something. WHAT ARE THE ODDS later, that's an important question but he has to save it for later. Right now he has to somehow resolve this weird standoff. She doesn't want to hurt his body but she's so much stronger than him, she can just pick him up and carry him away to her lab, or dungeon, or basement if that's all she has.

He doesn't have any tools or weapons. How can he still win?

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Sophie keeps kneeling on her possessed boyfriend, trying to think. This is not the kind of problem her Friend knows how to solve; this part is clearly her job.

People can live without oxygen for minutes, underwater, and not drown. If Kyle's still in there (please God let him still be in there), a little choking shouldn't hurt him too much.

Maybe the ghost-or-whatever will have to let him go once he's asleep, and that's why he looks so tired. Maybe she can research an exorcism online once he's unconscious. Maybe Pastor Reed can help.

She just has to try something.

She tightens her fingers around his neck, trying to cut off his breathing without crushing anything important.

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Glrk.

He can't keep Kyle's body moving if it's unconscious. If he bails out she'll come for his real body. Only moments to decide. He needs to do something smart, fast, but he can't breathe. Air is the element of thought and he doesn't have any...

Elemental opposition. Water. He needs more water.

This stupid state is full of lakes, is the ironic thing. He's spent days driving around them, or over them. Ancient water systems, not exactly aware, certainly not smart, but powerful. Places Sam Lane knew well. If this woman were trying to kill Lane, the whole water table would rise up and...

Ah. Of course. What a stupid, brilliant idea.

He gathers himself, carefully attending to all the points where his two higher souls touch Kyle's lower one, and all at once relaxes, letting himself be pulled back north to his body at Pawtuckaway Lake.

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Kyle's purpling face isn't quite unconscious when his expression suddenly shifts, from frightened-but-defiant to confused-and-desperate. You've never seen that look on his face before, but somehow it's made of familiar pieces in a way none of the others were. At the same time, your Friend's sense of him withers away; she's paying attention to something else, now, a long distance over there.

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She'll let go of his neck immediately; if it's a trick she can just grab him again. She swallows. Thinks about her Friend, and gathers her courage.

"...Kyle?"

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Kyle blinks, and there's a sense of effort to it, of weight. That's new no. He remembers this feeling. Once his whole life was like this. Before Boston. Before...

He was driving up the hill, over the bushes.

He drew a circle in the dirt with his foot.

He called to fire, and it answered.

He tied shut the door

He saw

He flinches away. That's too hard for now, forget about it.

There's a beautiful, shining woman leaning over him. She called him "Kyle". That's...right, he decides. He's using parts of himself that haven't needed to do any work in quite a while, and it's a strain, but...maybe not a bad one. He blinks again, savoring the weight of it.

Kyle. If he thinks about that word too much he'll lose himself again, but as long as he just focuses on each moment as it comes it's not so bad. Except as each moment lands, drip drip drip, he's starting to realize what might have happened.

"Am I - did I die?" His eyes focus on the glowing stranger's face. "Is this heaven?" Then he looks over her shoulder, at the trees lit from above by pulsing lightning. "Or...not?"

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Can her Friend stop her from literally dying of anguished uncertainty? No, probably not; she has to do it herself. She does her absolute best to keep her voice level and gentle. "No, Kyle, you're still alive. I'm Sophie. I know I don't look like it but it's true. You - you got lost somehow, no one knew where you were, but you came back and I saved you. Or I'm working on it anyway."

She stops herself, before the strands of her self control get any more frayed. What does long-term water ghost possession do to a person? What does he even remember?

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Sophie. That's another deep word; if he leans too far into it, he'll fall. He pulls himself away, puts his focus on the stranger's face. There's a wholeness in the duality of it, he realizes, the way the perfect pairs of eyes and ears and nostrils defy their two-ness and become one.

It's sparkling and pure.

But not familiar.

There was a person named Sophie. He can get a little closer to that thought now, without losing his place to stand. And, there is someone sitting on my chest. Is there any kind of unity that bridges the duality of those two facts? The branches overhead seem to bend inward toward her, at the edges of his vision, wreathing her head in a spiky language that he almost thinks he could read, if only

He's getting lost again. She...asked him something, or wanted something, and he's forgotten what it was.

"Sophie," he breathes. "I don't..."

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"Yes, it's me. I saw the light in your treehouse and you let me in and we talked about your mom and we kept meeting there and then I kissed you and you kissed me and it wasn't perfect but it was great right up until you disappeared but I wasn't worried because I knew I'd see you again but this is it, I'm seeing you again, and I don't know what's going to happen now..."

Shit. She only just realized that as she was saying it, but it's true.

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It's the treehouse that does it. He remembers the work of it, the sore muscles and sweat, how he and his father - what a blazing, annihilating thing, to have a father! - built it and expanded it, three summers in a row. They didn't own the land it was built on, it was a little too deep in the woods for that, but who ever checks?

And then...it wasn't perfect, but it was great. Yes. It's a beautiful thought, bizarre and alien to --

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-- he flinches again, can't finish the thought, but it's ok. Now he can picture her, his Sophie, who apparently is also this Sophie even though she doesn't look the same. Only maybe she looked like that all along, and he just never realized? There's something profound there, and he tries to chase after it, but when he nails it to the English language it reads nothing looks like it looks. Disgusting.

She's crying, he suddenly realizes. Or, no, he knew it before; now he understands it, knows it's important. That triggers a reflex, which triggers another, and then he's trying to reach up and wipe the tears off her cheek. He can't, though; she's still kneeling on his arms.

"Hey. Hey. We'll fix it."

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It's you. Whatever happened to you, you're still in there.

The relief is so intense it's like another lightning strike, washing out every thought and feeling she's had on this long, ghastly morning. It wasn't too late. Gradually, though, the afterimage fades, and the reality of their situation presses in around the corners. They're not actually done, are they. Nowhere close. They have to get somewhere safe. Kyle needs a hospital. The ghost could come back. There's still more.

Why is there more

She'll keep sitting on him; she can wipe her own face, thanks all the same. He stays down until she's sure the water ghost isn't coming back.

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He won't fight her on it. He feels absolutely exhausted, right down to his bones, and he'd like to just lie here for another year, storm and all.

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Priorities. Sophie is good at priorities. What does she need to know, right now?

how ok kyle is really how her magic works how other magic works how otso works what his dad is up to where ghosts come from how you banish them what the ritual did who really did it are they even a ghost if you do magic on tv does someone assassinate you how's emily doing what happens if you get the wrong card are there more where are they does this mean god is real not like existing but doing stuff where did the ghost go if she chased it now could she catch it and finish this does she know any wizards if she wanted to summon a storm like this could she could she stop one can she show carol her card should she should she show kyle what does the pastor think happened is the house ok is mom ok should she find -

Sophie cuts herself off, embarrassed and a little scared. She mostly feels like she's got herself under control, here, and that's not a lie but it's not complete, either. There's pressure building up somewhere, in directions her Friend can't understand. Consequences, maybe, of all the times she's told herself "I'll think about that later." She really wants it to be later but it isn't yet.

Refocus. What would she tell herself to do, if she were someone else?

Try something simpler: what does she want Kyle to tell her?

"Kyle, do you remember where you've been, these last three weeks? What you were doing?"

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He's starting to. It's like a dream, only he woke up and everything is still real.

"...I killed someone."

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...he means while he was possessed, right?

"I don't think it was you, you were possessed by a ghost, or, or a demon or something. It's not that weird, I got possessed by a playing card, that's how things are around here right now. Just tell me."

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Kyle hears that, but he's having a hard time processing it. He's remembering a face in the smoke, the different feels of the knife as it thrust into and through the wizard's heart, the way the lakewater leapt out of the bowl to avoid touching his blood...

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Maybe a prompt will help.

"How did it start?"

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It does help. He flexes his hands, feels the fresh intensity of skin and tendon. When was the last time I felt like that? That catches at a feeling he can follow, and then he has it.

"I was...down in Boston. For the tournament?"

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She nods.

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"There was a guy there...giving away free juice. Tall. Old. Weird somehow. But it was free, and bottled...so why not? A bunch of us took some."

"I made the finals...so I was late. It was dark out, no one around. I got to my car and the juice guy was there. He was holding a coin, and the streetlight was shining off of it...and then he was falling over and I caught him, and laid him out in the backseat of my car."

"I drove away. I went to this tattoo parlor, I'd never seen it before but I drove straight there. They were expecting me. I got a tattoo." It hurt, but he never flinched, never moved at all. "It's on the back of my thigh, I never saw it." His brain catches, remembering how he just whipped off his own pants for the elderly tattooist with no hesitation or shame.

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A Clue! They can look at it together later. Right now she wants to hear the rest of the story. She nods again.

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If he just keeps saying things, keeps letting one thought connect to another, then he can do this, he thinks.

"I drove north out of Boston. It felt like I was going home but we stopped by a bridge. This other big old guy was there. I said,"

and suddenly the sense memory catches him

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"Sorry I'm late, this the only one who came out alone."

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WHY IS KYLE USING THE EVIL GHOST VOICE ALL OF A SUDDEN

Wait, don't panic, she doesn't have to guess about this. Where does her Friend think the ghost is; over there, or right here?

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Still all the way over there, don't worry don't worry about that, anyway.

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She'll watch Kyle warily anyway, just in case.

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Huh, that was weird. Kyle flails for momentum, and catches it.

"The guy just nodded, and we moved the body into his car. We went around..."

A pause. They spent a lot of time on New Hampshire highways, which all basically look alike even if you know them well. He can't get the impressions of tree-lined roads and nicely-painted houses to settle into any sort of order.

"I don't know, it's patchy. I kept talking to that other guy, about souls, about turning lead into gold. About dividing things into three and fours. I bought a bunch of cell phones, there was this other guy I kept calling, on a different one each time, and I'd tell him to go to Home Depot and get more plastic sheeting, or to double-check how long the ladder was, stuff like that. The guys did whatever I said.

We bought some decks of cards. One we set on fire, uh, we were up in Hebron for that I think. And we spent like three days around some lake, burying coins in different places. I always knew where to put them, we never talked about it. Sometimes I'd drink some more of that juice, the other guy had a bunch of it. Other times I'd take Nyquil, and when I woke up we'd be in the car already, with the guy driving me somewhere.

I don't know what happened to the juice guy, I never saw him wake up, his body was just gone."

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Sophie can find it, she bets. But it's been a minute and it's starting to look like she scared him away. She'll scooch off of Kyle, let him sit up and get his bearings a little.

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He does his best. He needs a hand from Sophie to sit up, and winds up half slumped against her, clutching the red fabric of her tunic.

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She'll pet his hair. "What happened next?"

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"I killed somebody." That didn't happen next but Kyle can't keep not talking about it.

"He was sitting on the beach of that lake, I don't even know which one we saw so many. His hair was gray, all slicked back. He had this bowl with four little fires in it, and the water kept rolling out of the lake in these big waves and washing over him, and his pants were getting wet but he just kept sitting there. No towel or anything, no jacket. Or wind either, except something kept pushing the different smokes together, and you could almost see these different animal faces, or human faces, or..." Both of those are false, and he flails a moment trying to say something true, but...keep going, just keep going.

"But he was looking out at the lake, so I could walk right up to him and he didn't see me. He had a big circle with these spiky little teeth on it, drawn in the sand, and I stepped over it really carefully and walked up behind him and took this big wavy knife I had, I don't know where it came from it was just in car, and I took it and I stabbed him in the back, right through his shirt.

He tried to stand up but I grabbed him and we kinda fell over sideways. The fire bowl got knocked over. He was fighting but not that hard, and he had this look on his face like 'what kind of idiot tries to kill someone with a knife', only when the next wave came it rolled around him, just parted so it wouldn't touch him. Or his blood. He was so surprised, and he tried to say something but I couldn't hear it, and then he fought a little more but I was sitting on him and he couldn't get me off of him and I grabbed his wrists, and he got weaker and weaker and then he died. It was so clear. It was so obvious when it happened.

I just watched a minute, and when the blood stopped flowing I grabbed his body and wrapped it up in a tarp. I didn't take the knife out, I guess it's still there.

I think that was yesterday."

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That's an awful story, but Sophie has apparently had too many emotional shocks today; the horror of it, and even her concern for Kyle, have this weird distant quality, like she's watching them through binoculars. The thing she's feeling most clearly is relief; there was apparently a part of her that was expecting something worse, even if she can't pin down what exactly right now.

She'll pet his hair some more. "It wasn't you," she says again, really trying to make him believe it. "It was the Juice Man. I'm going to - " kill him crush him force him to submit " - do something about it. I can, you know. I have superpowers now."

She's feeling pretty good about that, as seconds pass and the Juice Man (or the ghost/demon/whatever that possessed him?) doesn't reappear. And that means she should probably bring Kyle to school, like she did Emily. He doesn't have superpowers, and if he used to have some kind of magic storm protection he probably doesn't anymore.

"Do you think you can walk? I want to hear the rest but I think we should get under cover."

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He nods a little, but it turns out to be very much a lie: when he tries to stand he winds up on his hands and knees. His left side really hurts, he's noticing, above and beyond the crushing dissociation and fatigue.

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Not a problem, Sophie will just scoop him up in a bridal carry like she did Emily. It's a little awkward since he's taller than her, but she'll fiddle with it until they find something comfortable.

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"Comfortable" is probably too ambitious right now, but he won't complain as long as there's no pressure on his broken rib.

And he thought he'd be cold, but: "Your skin is warm. Really warm."

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"Like I said, superpowers."

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"No. You were always hot." It's a feeble joke, but it makes him feel a little more like himself.

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It's always disorienting, waking up in a new body. Everything's the wrong color, the wrong distance from the floor, feels wrong against the skin. The three souls share sense perception in a way that's hard to disentangle or get used to. Nico deals with this by not switching bodies more than he can help, but right now he can't afford a distraction.

Is he still in that hut by Pawtuckaway Lake? Is Adam here?

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Yes, to both. The power's out, though, and the rain is falling in sheets. Adam is in a chair by your bed, reading a paperback book by flashlight; the lightning flashes are down to every five seconds or so.

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Adam comes alert as soon as he sees Nico stir. "Boss? Are we done?"

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What a question. "I need a map. How far are we from Lane's corpse?"

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This only rates about a 2 out of 10, on Adam's internal weird-requests meter. He'll dig through the New Hampshire maps until he finds the one with all the river systems drawn in, but he doesn't need it to answer the question.

"Forty, forty-five minutes, if no one's found it."

He glances at the window, pointedly, and adds, "And if we drove."

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Oh, right, that. Whatever they're doing, they're pretty much stuck doing it here. But it ought to be all right, so long as...

"Lane had a close personal relationship with the Merrimack River water system. It could have protected him, if we hadn't gone to all that trouble screening it out, and it will definitely try to avenge him once it realizes he's dead."

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Adam knew that already, or at any rate had heard it before, but sometimes Nico just needs to think out loud. He nods.

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Nico takes the map and the flashlight, and starts tracing lines down from Lake Winnipesaukee.

"My original idea to get it to come after me was to throw the body in the lake. Can't get any clearer than that, right? If only I'd left one of you there! But it would take too long to get there even if we could drive, which, you're right, we can't. But Pawtuckaway Lake is right outside, and it's..." Nico stutters as he finds the right part of the map, "...not, in fact, part of the Merrimack River system, and so it's useless to us."

A brilliant plan, ruined by brute geography.

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Cycles of elation and despair are part of Nico's process. It's not, Adam judges, time yet for him to say anything soothing or reassuring, and not time to worry about the "get it to come after me" part of the plan either.

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Nico keeps tracing. "The closest is Onway Lake, which is - " a quick finger-walk to estimate the distance " - fifteen minutes away by car. And then more, to find another safe place."

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...still not time, he doesn't think. He doesn't say anything. Doesn't move. Doesn't even change expression.

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"Yes, yes, you're right, we can't risk that either." Nico puts the map down, and settles back onto the bed. His sense of urgency is fading a little, now that he's away from Kyle's teenage-body hormones. His own adrenaline glands are getting old, and weren't there for scariest parts anyway. He doesn't have hours to solve his latest set of problems, probably, but he does have minutes. He can take a moment and think. What does he actually want?

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Sometimes even alchemists have a hard time answering that question, but right now the answer comes immediately, with no resistance: to finish my ritual in peace. Sometimes at this point Nico likes to stop and double-check that his answer makes sense with his other goals, but here he figures he can skip that step. He's so, so close to changing everything.

Finish the ritual. What does that imply? What steps does he have to take to make that happen?

First, to kill the thief. There's no getting around it: she's strong, she can find him through his connection to the card, and she's already mad at him. At the very least she can sell him out to the Masons, or maybe even cut a deal with the Salt. She could easily kill Kyle, too, though it didn't look like she wanted to. At least she can't sneak up on him.

Second, to get the rest of his cards back. He'll certainly need them to finish what he started, and they'll draw attention if they're left lying around. What if the Tower is just sitting face up on someone's lawn somewhere? Most magical tools don't look like anything special when you're not using them; pieces of the Adam deck can attract a news crew all by themselves. They won't know what they're looking it, but if it's strange enough they'll just report on it anyway, and in effect will sell him out as completely as the thief could, completely by accident.

Third, to work uninterrupted for a few days -- or, fine, maybe as much as a week. That, at least, should be easy to arrange, once he can fade into the background again.

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Now, what are his major constraints? What are the boundaries of the space he has to work within?

First, the thief probably can't cut his connection to Kyle's body completely (unless double-secret super alchemist, et cetera), but it would be easy to stop him from finding it at a distance, if she thinks of it and has enough nerve. If he wants to do anything with the Kyle body, it probably has to be in the next few minutes.

Second, he can't move around much or call anybody, thanks to the storm (and why was there such a big storm anyway? it's not later enough for that yet, save it for step three).

Third, Kyle has no weapons and just normal teenage boy strength. Nico has a gun, but no way to get it to where it needs to be (and guns are chancy weapons against alchemists anyway; too many ways for small forces to interfere).

Those...are some pretty sharp constraints. The sand is falling, Nico. Think!

The thief is the most time-sensitive part of this, he decides. If he can just deal with her, he'll probably have a day or two to gather up the cards, and then as long as he needs to fill out the rest of the puzzle. How can he win that fight decisively, right now?

Steal a firetruck and spray her with the hose? Requires a little too much going outside.

Get her inside that school and set off the sprinklers? Requires lots of things to go right and then probably isn't strong enough anyway.

Get Adam to -- probably Christopher and Adam shouldn't be involved in this. They didn't help kill Lane exactly but they drove him around and fetched things while he set it up, and even that much strained his old agreement with them. Better to leave them out completely, unless it's down to his life or hers.

Try to get them both struck by lightning? Could work, very bad if she survived, and he'd have to get the card away from the blast site first. Call it plan C.

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What if he did some more experiments with the wire? That's the kind of thing he's supposed to save for step three, but maybe his thinking here has been too rigid. That's...not usually Nico's problem, yes, all right, fine, and he's trained himself to be suspicious whenever he starting thinking he should bend his checklist a little, but it's been a deeply unusual morning and he's not getting anywhere.

...

It doesn't seem like it would help. That thing he summoned before wasn't all that threatening, and it didn't especially obey him, either, did it. He could get a tree to reach out for him, maybe grab him, but what would that accomplish? He needs something bigger; to summon the discipline and valor of a whole legion of Roman soldiers into the trees of the forest, say, so that they'd all march against the thief at his command. He doesn't know how to do that, but maybe he should try having a major alchemical insight, right here on the spot, with no safeguards or backup or understanding of what exactly he's doing.

...yeah, no.

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This is infuriating. His original plan was so good!

As soon as the Merrimack realized he'd killed Lane, it would rise up from its various banks and seek revenge. But it was Kyle's body that did the killing, so it would naturally follow and attack, drowning him and anyone near him. Nico would probably have to be in Kyle's body at the time, but that's fine; he could help distract her, and then get out of Kyle for good before he completely died. Even better, with all the chaos this morning no one would even be suspicious of the unusual flood! By Nico's normal standards it was, admittedly, a rather stupid and insane plan, but for something made up on the spur of the moment to beat an almost entirely unknown adversary it was brilliant. It would have worked! Probably!

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Well, give it some more thought.

Meanwhile, Sophie, I'm sorry to say it but you are lost.

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What? No. She's lived here all her life, she walks on this hill all the time.

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You walk one specific route to and from your school. You know a thin slice of the hill, and it's usually still light out when you walk it. This time you went charging off with nothing but superpower sense to guide you, totally off your mental map, and it's too dark to even know which way is north.

Also you keep finding fallen trees that you're pretty sure weren't fallen yesterday.

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...fair.

Okay, well, Flint Hill isn't that big. If they just keep going downhill she'll hit a road, and then they can stay on someone's porch or something. She's pretty much given up on keeping her absence a secret from her parents; she had some plans for how to do it after rescuing Emily but it's probably already too late. Here's hoping her friends didn't tell too many easily-checkable lies when they were covering for her.

What kind of story is she going to tell about her and Kyle? That they, what, just bumped into each other on the hill? That sounds like an insanely obvious lie to Sophie, but if she just sticks to it she doesn't see how anyone could prove anything. They're definitely not going to guess the truth.

Maybe they'll be so excited to have Kyle back that no one will question it.

Speaking of, how's Kyle doing? If he possibly can, she wants to hear the story of what he the Juice Man was doing right before the storm got so bad.

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Kyle's memories get pretty dreamlike toward the end, and cut out completely before the storm started. His last clear recollection is of installing a bunch of windows in a bunch of trees, climbing up and down ladders in the dark and dragging the heavy windowframes behind him. His last clear recollection that he's sure actually happened is a sort-of-conversation in the car between himself and the other man, late at night:

Man: "You know, I quit that factory way back when because I kept pulling night shifts."

Kyle, smirking: "If you wanted a normal schedule, you shouldn't have gone to work for an alchemist."

Man: "Puh. Alchemists. Always know the phase of the moon, but never the time of day."

Kyle, laughing: "And we cut our pizza into twelve slices."

Man: "And make quicksilver smoothies."

Kyle: "And we're too stuck up to play cards."

That last line got a big laugh, for some reason. The other guy had a reply, but Kyle can't quite bring it to mind; right now he's about three quarters asleep, with his neck tucked up so he can rest his head on Sophie's shoulder.

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Aww.

But also: "alchemist"? It's not a word that means much to Sophie. Somebody from medieval times. Somebody who makes potions? The juice was probably a potion! It fits.

The storm and playing card were...?

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A diffident voice forms in Sophie's mind, "Hey, what's going on? Who is that guy? Is it safe to come out?"

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!?!

She certainly didn't forget about her new psychic bear friend Otso in all the excitement, that would be ridiculous.

Hmm. She wants Kyle and Otso to meet...but maybe he should get a night's sleep first. He took the superpowers thing pretty well, but she'd like him to not get any more shocks for a day or two.

"Kyle's important to me. He was possessed by something dangerous, but I think things are all right now. But we should still be cautious. But don't hurt him." She shuts her mouth before she can say anything even more mangled; her brain sure can get tired even if her body can't. How did Kyle take it? She was trying to be a little vague.

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"Okay." Otso honestly feels a little put-upon that Sophie is allowed to sit on this guy and strangle him but Otso can't. Doesn't she TRUST him? But that's pretty immature, he tells himself. He's in a grown-up situation now; he has to use his head.

That's what Dad would say, if he were here.

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Kyle stirs a little at the sound of her voice, and cranes his neck just slightly to see if he can figure out who she's talking to.

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She'll stroke his head. "Shh, shh, don't worry." If he really wants to see the bear she'll let him, she just wants to keep it down to one reality-shattering revelation per day like she wishes someone did for her.

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Yeah no, "craning his neck just slightly" is Kyle's exact limit right now. If super-Sophie says it's fine, it's fine.

Insofar as he's having thoughts in words at all, he's trying to figure out if Sophie's really different than she used to be, or if he just understands her better. Maybe he just...sees peoples' souls now, and this is what Sophie's looks like. That would track. He wishes there were some more people around he could look at, just to compare. Wasn't Sophie talking to someone, a moment ago? He doesn't see anybody, just her and trees and rain. He feels like there are more people around, like there's someone right behind them. Maybe that's who Sophie was talking to.

What would his friends be like, if he could see them this way? He doesn't have any guesses, he realizes. Disturbing.

Mr. Walz would be...a big cockroach, maybe, like in the Metamorphosis.

What would his grandparents look like?

After that he can't hold his thoughts together anymore, and he's asleep.

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Seconds pass, and bad things keep not happening to you, Sophie.  Eventually a full minute has gone by without a fight, or a dangerous animal encounter, or a terribly fraught conversation, or anything at all.

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Sophie is not relaxed, as such, but she's starting to feel freer to imagine the future. Well, futures; she's got a lot more of them than she did when she woke up this morning.

Magic is real. At least, some of it is. People can create water out of nothing, and steal bodies, and turn into whatever it is Sophie turned into. There are Concepts out there, ideas so powerful that just seeing them once permanently changes you, and you can make friends with them. Sophie grew up in a small town; she always knew the world would turn out to be something bigger than what she'd understood as a child. But this...

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She's going to tell Carol and Joanna. That isn't even a decision, she just realized suddenly that it was true. She could have told them about Kyle, she sees that now, she just...got caught up in the drama of hiding from their dads, and liked having a secret boyfriend. They'll forgive her for that, she feels sure. They'd probably forgive her for hiding magic from them, too, but they shouldn't. They deserve to know.

And...so do her parents. That feels like a decision, a scary one. Her friends will keep her secrets, if she decides that's what she wants, but her parents will just do whatever they think is right, maybe without even talking to her first, because they'll trust that she's sensible, just like they are, and so would definitely agree with them.

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CRUSH THEM

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That's...no. She understands the impulse, but no. Sometimes people have different opinions than you do, and you just have to live with it. Or, even if you don't have to live with it, you still should.

But she can try to persuade them, at least. She tries it out in her head: I'm basically an adult. I can drive safely. I get good grades. My friends' parents all think I'm a good influence. I kissed a boy I liked, and rescued him from a demon. I probably saved Emily's life. I can glow in the dark. I can be trusted to make my own decisions about my own superpowers.

...maybe don't tell them the "kissing a boy" thing quite yet, that just kinda slipped out.

...the fact that she still thinks she can't tell them that is a Sign, isn't it?

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She follows that thought a little further, tries to really imagine that conversation going well, tries to think through how it could go, if it ended up with them agreeing that they'd keep her secret or not, as she preferred...and, yeah, she can't. Maybe they'd try to ban her from transforming again, or go to the police, or, or, she doesn't know what. All kinds of things could happen. What can't happen is them wanting one thing, her wanting another, and them going along with it.

Well then, do it the other way: she tries to imagine not telling them, keeping it just her secret and her friends', for -- months? years? She can imagine that, it turns out, it just sucks. She's going to, what, go fight the Juice Man after school while her friends cover for her, for however long that takes? And then more demons, or alchemists or whatever, for her next two years at Raymond high, and then off to college to do it all over again there? Sneaking in late at night, telling implausible lies? They're going to think she's on drugs. Disappearing from school in the middle of the storm is already going to be hard enough to explain; does she really want to spend her last years at home doing more of that?

Sophie always thought her life was low in parental angst, but, no; her whole lifetime supply was just being saved for this moment.

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She had an interesting thought just there, actually. Why did she assume there'd be more enemies after the Juice Man?

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What she comes up with, after another minute's thought, doesn't feel like a complete explanation, but it isn't nothing, either:

It isn't very likely that Sophie is the first glowing superheroine. Probably Otso isn't the first-ever talking bear. The demon she fought, or alchemist, or demon-summoning alchemist...there are probably more of those out there. But those aren't the kinds of secrets that would keep themselves, are they. People would really have to work for it.

Magic is real, and no one told her. Probably not a lot of people know. Kids believe in talking bears and glowing superheroines; adults, and serious-minded almost-adults, know better. Which works out pretty well for the wizards alchemists, probably, when you think about it.

Maybe this is what secret societies are. You get into Skull and Bones, or one of those, and eventually someone sits you down and explains how things really work. And then you get rich and powerful, because it would be easy to get rich and powerful if you could do magic and no one knew, probably, right?

And if you had something like that, you'd need ways of dealing with people who stumbled onto the secret.

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CRUSH THEM TOO

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That's...yes, all right, Sophie endorses that one. But if they exist, she's probably not the first person to want to crush them, and yet there they hypothetically still are, un-crushed. So far she's been in exactly one magic fight, and it went pretty well but she doesn't even really know why she won, or what her enemy was capable of, or what she's capable of. She should focus on crushing Juice Man, and work her way up to secret societies. Maybe he's a member of a secret society, and after she crushes him they'll send others, and she can train that way...

She's getting ahead of herself. All she's really seen is her own superpowers, her new Friend, and whatever Juice Man's deal was. For the rest she's applying her common-sense understanding of the world, and that's not a bad place to start but she can't hold onto it too hard. She hasn't adjusted to the common sense of the world she really lives in; how could she have? She found out about it like two hours ago.

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Could she show the card to other people? Should she?

Just thinking about it makes her cringe, and it's not hard to figure out why. Inside her own head, where no one could ever hear, she'll admit it: she likes the idea of being the only one with superpowers. But she just thought this through, right? She probably isn't the only one. Most likely there are others, working in secret for...some reason. So ask the real question, the one that lines up with the world as it is: does she like the idea of being the only person she knows and likes with superpowers?

Then again: can she give other people the powers she has, really? Everything about her new self feels perfect now, but at the beginning, at that first moment when she didn't even know whose thoughts were whose no, that's wrong, all the thoughts are Sophie's. When she didn't know that she'd changed, when she couldn't reflect on it, put it that way. If she'd just gone along with things, yes, all right, that could have been bad. If she'd had the wrong thought about her dad, and he'd been right in front of her, it could have been really bad. At first she was Sophie, and now she's Sophie and her Friend, but in the middle there was...less, and more. Something died, and something else was reborn in flames. What would have happened, if she hadn't been able to stop and reorient herself in the middle? Her Friend would still be here, she's certain of that, but would Sophie?

It's daunting. But then again, she was caught by surprise. If she just showed people some magic first, explained what would happen, and told them what to do and expect, maybe they'd be fine. Even then, would it really be OK for someone else to make the same Friend she did? Sophie is managing her crushing-related urges pretty well, she thinks, but it's work. How would someone else handle it? She can't focus on that, it's too vague, try again: would it be OK for Joanna, say?

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Hmmmm. Joanna's smart. She's strong and confident. Her impulse control is...good enough for life in small town New England, where nothing ever really happens. She likes competing, likes winning. She has a whole wall of cheer and gymnastics trophies, and she can tell you a story about every single one of them. Giving her an insatiable appetite for conquest...seems like it could go wrong, actually. Maybe really wrong.

She needs a different card, for a different Concept with a different personality. Are there more cards? It seems like there ought to be. Cards come in decks, right? Come to think, didn't the Juice Man say there were? She can't remember the exact wording, something about retrieving everything that belonged to him. There are probably more of these things out there; maybe as many as 51 more, if there are 52 altogether like in a normal deck. They could be anywhere. They could be everywhere. Maybe twenty other people got powers at the same time she did. Well, probably not; sane people don't go out in storms like this. But sometime soon the storm will stop, right? Then what? I need to find the rest of those cards, before anyone else gets hurt. And before the Juice Man gets them.

Fifty-one pieces of laminated paper, blown all over by the worst storm in Raymond history. Finding them sounds...time-consuming. If only she could trust her parents to work with her, instead of assuming she'd work with them!

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She's going in circles; she's just too tired to hold all the different considerations in her head at the same time. She needs to sit down with her friends, and maybe a few sheets of paper, and talk things through. Tonight, she decides. I'll make my life-altering and maybe world-altering decisions tonight, after some dinner and a long talk with Carol and Joanna.

Hey, come to think of it, she's only going in circles figuratively, right? Shouldn't she have come to the school or a road or something by now?

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You've come to a flat section, but it's still all dense forest. There aren't any roads or schools in your line of sight, but between the trees, bushes, rain, and steam, your "line of sight" is about fifteen feet.

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Huh.

She's sure she didn't go all the way over the ridge, or she'd've come to the river, so, what, maybe she's a lot further north than she thought? Her sense of direction is just OK but she can remember what the map looks like, and the flat area around the school is basically just the parking lot. Unless there's a bit she's misremembering? She doesn't think so, but...

She's wrong about something, here, but she's not sure what. How can she check?

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Hey, wait, why is she worried about getting lost in the forest? She can just climb a tree and look around! She wasn't great at climbing even as a kid, and the trees they have here are much too tall to be safe, but, again, superpowers. She'll set Kyle down at the base of a short one, for lightning safety, then look around for something tall for herself.

I'm going to have to make this a habit, she thinks, while she's looking around trying to decide which tree is tallest. When I'm in random normal situations having random normal problems, I need to remember to stop and ask myself, hey, would superpowers help with this somehow? Knowing she has them is one thing, getting used to them the way she's used to her arms and legs is going to be something else.

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It's hard to judge which trees are tallest from down here, but finding a tall one is easy.

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Well, let's not let the perfect be the enemy of the good, here. She'll pick a reasonable one and hoist herself up it. How is she at climbing trees now?

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The actual climbing is trivial; you can lift your whole body with one hand without straining at all. You're not much more flexible than you used to be, but these trees have lots of branches so you don't ever need to contort yourself to reach the next one. The bark isn't even painful under your palms; you can feel the roughness of it as keenly as ever, but in some new, unthreatening way.

The first tree you pick isn't quite tall enough to get above the crown of the forest, but it would be easy to jump over to a taller one.

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It certainly is high up here!

The Oak Tree Incident actually turned out fine for her, she reminds herself. If she falls, she'll just hit a few branches and then catch one, no harm done. Normal people have to worry about stuff like that; Sophie doesn't, anymore. There's no logical reason not to jump for it.

She doesn't jump for it.

Does her Friend have anything she'd like to contribute?

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REACH THE PINNACLE

STRIVE, STRIVE, AND OVERCOME

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Exactly, makes sense, thank you.

She jumps.

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There's a scary moment where it looks like you overshot your chosen tree, and your momentum swings you around the trunk as you grab for it, but in the end it works out. You climb to the top of the tallest tree and look around.

It should be midmorning, but the sky is still black with clouds, lit only by flickers of lightning. Here above the crown the rain is pouring down even harder than on the forest floor. As in the school parking lot it all steams away before it touches you, but there's a sense of...compression, or maybe even oppression. A sense that the burning energy pouring out of you is being forced back, bit by bit, until it finds a tighter new equilibrium.

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Sophie notes the way her rain shield is behaving in the back of her mind, but mostly she's focused on the lightning. There was a good reason not to come up here, wasn't there? She remembered that Kyle could be hurt by lightning, but somehow she forgot that she could (probably?!).

She's already up here so she'll look around quickly and see if she can find the school. It's a broad, flat space with one broad, flat building where everything else is just narrow roads through trees, so maybe she can spot it even through the rain and steam?

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You think it's over there, a good distance away, so far to the left of where you were heading that it's basically behind you. There's a loop of roads and backyards almost dead ahead, much closer.

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Loop of roads, huh? Must be Glen Ridge Road and Poplar -- or maybe Donna, either way. Good enough. They can go knock on doors, and eventually someone will let them in.

That is, so long as she actually finds the road, and doesn't go off at a weird angle accidentally. Again.

Where are the road with respect to her sense of the Juice Man? Is he holding still enough that she could use him to navigate, or has he been moving around?

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He's been over there, a little to the right of where you want to go, very consistently this whole time.

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It's settled, then. Sophie will shimmy back down the tree, scoop up Kyle, and head a little to the left of where her Enemy Sense is telling her to go. All she wants in life is a backyard, or a fence, or any sign of human habitation.

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Well, that certainly took a minute but it seems like it'll probably turn out well.

Nico, what have you been up to?

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He's been doing EXPERIMENTS, of course!

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Well, before that he's going to explain the situation to his faithful henchman. That is: the ritual mostly worked but was disrupted by the storm, some things happened that he doesn't understand yet, the cards got blown to the four corners of hopefully just the city and not all New Hampshire but we'll see, he has an interesting new magic relationship he's going to explore, an enemy alchemist came out of nowhere at Nico the way Nico usually does to other people, he's going to try one more thing to win that fight and then they get to drive around New Hampshire some more picking cards out of bushes.

Just the basics, in other words.

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Adam grimaces a little at the idea doing any driving today, even if the lightning does seem to be slowing down, but he doesn't complain. Nico has a pretty relaxed approach to lab safety -- he's remarked more than once that the published mercury toxicity thresholds were made up by cowards for cowards -- but he's been incredibly rigorous about making sure that he and Chris never get a glimpse of these cards. He worked on them in a special locked room that they never had a key to. He made a special warning light linked up to his computer, that lit up whenever it was running, so that if the door somehow wasn't locked Chris and Adam would still know it wasn't safe to come in. He made Adam wear a blindfold while they were taping cards to trees yesterday; Adam's probably spent a whole literal hour out of the last twenty-four holding ladders while blindfolded. It was crazy and extreme in a completely different way than Nico is usually crazy and extreme, and if the point was to get them to respect the cards it definitely worked. And now those cards are just sitting out there? The locked-door-warning-light-blindfold cards? Those? Yeah, let's get in the fucking car already.

Still, he might as well put the squeeze on while he can. "You'll owe us," is all he says to Nico out loud.

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Nico nods. Yes, he owes them and will owe them. He pays them well, but what they give him he can't buy or conjure. Just for a moment he relaxes a little, enjoying that warm safe connection.

Then it's time to work.

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Speculative Assassination Plan Failure Point Number Two*: can Nico dismiss a Knowledgeable Soul, after he's summoned one?

*The points are numbered by their chronological appearance in the plan, rather than by their chronological appearance in his preparations.

In retrospect, Nico feels pretty bad about what he did to that first spirit up on the hill. He sent out a greeting, guided something into the world of matter in a wholly new way, and then when it reached for him he ran away and hid behind a magical barrier. He was in a hurry, yes, but it was rude and disrespectful, and if the spirits can somehow gossip with each other then it'll be much harder to summon another one.

He doesn't know enough yet to properly coerce or bargain with the things he's summoning, so for now all he can really do is set clearer expectations in the summoning ritual. He'll try a few variations, just trying to feel things out:

  • He'll try inviting a guest for a short visit, to end when his hostly hospitality runs out.
  • He'll try commanding a servant, to be released when his tyrannical will is satisfied.
  • He'll try inviting a spirit up for just one minute, and see if they can keep time.

While he's at it, he'll call up his inner wizard and try out summoning them into different sorts of objects: a quarter, a sketched human face, the bathroom mirror, and the drawer -- just the drawer! -- of the bedside cabinet. And let's try a sketched animal face too; free associating, Nico lands on a raven, like one of the birds he saw in Lane's basement.

He'll do just five experiments, instead of filling out all the combinations with fifteen. If the two halves of the experiment interfere with each other, then he's wasting his time anyway. And he can't help but think, with well-controlled anxiety, that the longer he spends at this, the more likely it is that the other parts of the plan will fail.

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That's certainly a whole range of experiments! Which ritual would you like to use with which vessel?

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A worthy question! He'll put the timekeeping ritual in just the quarter. That one's most likely to fail, and if it does he wants to be able to take the bound spirit away with him, and not crush it accidentally. Just one tyrannical command, too, in case the spirit resents it; put that one in the sketched human face. The others will be friendly invitations.

He'll keep the ritual attitude short and simple, as he did the first time. Nico thinks he has one more big emotive effort in him today, and this is not the place to spend it.

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Congratulations, Nico; all five of your summonings work! Your cabin is now restlessly alive with whispered lore.

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An impression of lips and brow presses out of the paper, not quite in line with the human face drawn there, and sternly mutters, "Asp rā bā khashm maran — ān-che az tarsīdan yābī, az mihr nīz tawān yāft, u pāydārtar..."

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The bathroom mirror reacts the same way, and its shiny lips speak: "ul zag-ga — za-e izi ba-ab-bil..."

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The raven on the paper is ignored entirely: "凡渡洋以牽星為準牽星者以牀牛象牙為板長二尺闊二寸以繩頭係板頭係手自目注視至星之上視板之高低以為程途近"

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The drawer slides open to its limit; the face is on the inside, for some reason. "...ante omnia considerare debet. Si cutis rubra est et pulsus fortis..."

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On the quarter, George Washington's lips begin to move, and he rasps, "...pāy-e khāneh bar sang bāyad nehād, na bar khāk-e narm — ke zamīn farmān-bardār-e āb ast..."

It does not stop, even after sixty seconds have passed.

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Hey, the drawer is speaking Latin! Nico speaks Latin!

...sounds like it's giving medical advice. Nico missed the first few words but the next bit was, "if the skin is red and the pulse is strong...". What comes after that?

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"...sanguis nimius est; si cutis frigida est et oculi languidi, phlegma abundat. Ventrem quoque medicus inspiciat, nam in ventre multa signa latent. Si venter durus est et tumidus, obstructionem significat. Si autem..."

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"...then there is too much blood; if the skin is cold and the eyes are languid, there's a lot of phlegm. The physician should also examine the abdomen, for many signs are hidden there. If the abdomen is hard and swollen, it indicates an obstruction. But if - "

Nico pulls himself back from listening to it, with some effort. He's getting sick of seeing fascinating new things and having to ignore them Why did the body he stole happen to come from Lane's hometown? What was Lane doing with those animals? Why is his enemy dressed like that? but this would be a bad, bad time to lose focus.

Just a little more, he promises himself, and then you can do all the experiments you want.

He could pull out one of his normal Tarot decks and see how the cards feel about all this, but he doesn't quite dare. Anything that might damage his connection to the Adam deck has to, sigh, wait for later. Just as well; he'd have a hard time settling his mind on one clear question anyway.

The main thing to notice, here, is that each spirit entered into the physical object he called it to, not to the images lying atop them. He wanted to learn that, he did learn it even if there are still variations to try, it's time to move on.

Now the important test. He'll bid each spirit to go, commandingly for the human-faced paper and politely for the other four.

Do they?

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"...absinthii dicam: folia eius trita et in aqua calida dissoluta, stomacho prosunt. Radix --"

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Each spirit cuts itself off as you bid it, except for the one in the quarter.

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"...khāneh dur konad. Āb dushman-e sang nīst, ammā dushman-e ānjāst ke sang o khāk bā ham mishavand..."

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This is pretty spooky even by Nico's standards!

Adam will not interrupt, and will try not to do anything Nico might find distracting. He'll...turn his attention back to his book, though he won't bother trying to read anything. This probably isn't as dangerous as it feels, and if it is then interrupting it won't help. He's just got to bet that Nico knows what he's doing.

It's OK, he tells himself. He's made that bet plenty of times before, and always won.

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Nico will leave the coin on the bed for now, and firmly direct his own attention away from questions like "How do I find someone who can translate for it?"

Four spirits left when bid to leave, one stayed. Quickly now: what's special about the fifth? Nico lets his mind float, lets hypotheses bubble up from his subconscious unimpeded.

The object already had a human face.

I didn't explicitly warn it that I would later tell it to leave.

...?

Nico stays in that floating space a few heartbeats more, but nothing else suggests itself. No obvious way to distinguish the two possibilities suggests itself either, from what little he's already seen. Neither idea seems unreasonable. Happily, it doesn't matter: neither option implies anything bad for his plan. Speculative Assassination Plan Failure Point Number Two has been successfully overcome.

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Now it's time to investigate Speculative Assassination Plan Failure Point Number Three: can he get back to Kyle's body, or has his enemy blocked him?

"Back in a moment," he says to Adam, and then lie back down on the bed. Gradually he'll loosen the bonds that tie his Animal Soul to the other two, and let himself fall into the deep place that lies between human experiences.

He's not going to try to re-possess Kyle, not yet. But he gave Kyle's body a tattoo, his own design with drops of his own blood. He's found it before, here on the underside of the human mind; can he find it again?

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Yes, easily. It's still there, totally undamaged and clear in your mind's eye.

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...huh.

Nico pulls himself back up into his own body, thinking. He'd worried that she might have flayed off the tattoo altogether. More likely, he'd guessed, was that the tattoo would be damaged, just not badly enough to stop him from finding it. That it hasn't been touched at all is a little surprising. She definitely acted like she wanted to protect Kyle from him, so why not make it harder for him to assert possession? Could this be a trap?

More likely she just didn't figure it out, or rather, didn't figure it out yet. Nico has certainly made some mistakes, these last few days; it's not so suspicious that his opponent would make some too.

So much for Speculative Assassination Plan Failure Point Number Three. Now for a tough one. Speculative Assassination Plan Failure Point Number One: can Nico call a spirit into something that isn't a solid object?

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Someday -- likely someday soon -- Nico will use these conjurations to unite the realms of spirit and matter and attain ultimate wisdom. Right now, though, they're pretty useless. Whispering random bits of lore in languages nobody speaks is overt, Nico will give it that; if he ever wanted to abandon secrecy and start working with the CIA, or something along those lines, he'll have no trouble getting their attention.

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Somebody tried that in the seventies, allegedly, but all you've heard is that it "didn't turn out well for anybody".

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Yeah, Nico remembers. He doesn't want to do magic at other peoples' command anyway, especially not the kind of people who'd wind up working for a government. It's probably even worse than joining the Masons. Though if he needs a force he can pit against them, then maybe...

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Anyway.

Whispering random bits of lore in languages nobody speaks isn't the only thing these spirits do, actually, is it. Nico saw it with the plant, and then again with the drawer. First, the spirit starts to talk. And then, to the limits of form it's inhabited, it tries to reach for him.

His original plan isn't lost, not yet. It just needs a slightly different ritual.

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It also calls for a little more communication and coordination than he's been doing these last few hours. He'll get Adam's attention, and explain things as clearly as he can. And, ah, as soothingly as he can, given the subject matter:

"The next step requires that we go outside, I'm afraid. I'm going to wade a little way into the cove, and try to call a spirit into it the way I did into these other objects. If it works, the cove will begin to speak, and probably to reach out. I don't know what precise form that will take, but it may be dramatic. If, as I hope, it begins to follow me, then I'll go back into that boy on the hillside, and it will chase after me there. I'll need you to drive us away a little bit, just to get out of the water's path. Once it's past you can go back to the cabin and wait. It should only take a few minutes, and then we can wait out the rest of the lightning."

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!!

Okay, what Adam meant before is that when it comes to alchemy he can bet that Nico knows what he's doing. When it comes to going wading in a thunderstorm Adam does have something of his own to contribute. They have some rope in this stupid cabin, don't they?

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Yes indeed.

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"Boss, wait. Let me at least make you a safety harness."

Unless Nico stops him, he'll loop the rope around Nico's back and shoulders, so that he can drag him to shore and start CPR if something bad happens. Would that even work, if the lake were struck by lightning? Adam isn't sure, but he wants to at least have a chance to try it.

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THIS! THIS is what Nico was talking about! Thousands of henchmen will try to kill you as soon as your back is turned, and thousands more will let you walk into your death. How many will make up their own plans to protect you, and then act on them unprompted? In a world full of henchmen Nico has found exactly two, and they both work for him.

Of course Adam can put a safety leash on him. It takes time, and Nico does feel that loss, but some things you just shouldn't discourage. And who knows? It might matter.

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After his safety rope is secure, Nico walks out of the cabin, into the rain, into the storm he probably created, or at least precipitated, ha ha. There's a kind of balance to it: the sky is pressing down on him, more overtly than usual, just as the ground presses up. And in the middle there's Nico, closely watched from all sides, broken down and built up, marrying the opposites.

I am an alchemist, he thinks, as he stirs up the feelings he'll need for this next effort. I want to know. Even when I cannot understand, I want to know. And when I cannot know, even then I want to see.

Who was I talking to, in that cabin just now?

What did you hear, when you heard my call?

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Subject and object; that's another binary division. Self and other. That's something Nico gets about the Archetypes, something he suspects most people haven't really internalized: you relate to them, but they relate to you, too. They almost can't. They're almost too big, too narrow. But not quite.

The things he's talking to now won't be like that. At most they were parts of people, memories without values or instincts to contextualize them. They can't do the whole work of personhood themselves, any more than the other two souls could. But they still reach out. They still want...connection.

Nico can use that.

He'll step through the rain as calmly and steadily as he can, and walk straight down the little slope to the lakeshore, and then further into the water. He doesn't want to go far into the lake, he doesn't think. Just ankle deep, just enough that the water can touch his bare skin.

It doesn't react to his mere presence, does it? That would be bad.

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The lake is wild and choppy, lashed by wind, and boiling with chaotic fury. So, pretty much the same as it was before you stepped into it.

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Adam is still behind Nico, holding the safety rope, ready to drag him away at the first sign of trouble.

If he does have to drag Nico into the car in a hurry, how should he do it?

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I am the one who called to you. I am the one who speaks to you. I am your hope of resurrection!

That was how Nico planned to start, as he was walking toward the shore. Now that he's here, now that he can feel the lakewater slapping at his knees and soaking into his socks, it feels empty. Dissonant. Where is that feeling coming from?

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I resent that I have to do this.

Well, that thought sure popped right up as soon as he allowed it to. It isn't a surprise: Nico wanted, and expected, to be done with the hardest parts by now. The cards promised him he doesn't know what went wrong or why. But, yes, he is not fully unified behind this ritual. It's awful that it's necessary. That's not what's wrong with it, exactly, but it's why he didn't land on the right thing at first.

Is that the only reason, or is there more?

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I am afraid.

Not of death, particularly; Nico realized long ago that every safe alchemical discovery had already been made, and he's still satisfied with the choice he made back then. It isn't even that he fears uncertainty; Nico is not in general afraid of the dark, physical or metaphorical. He trusts that he can navigate it better than anything that might try to hunt him, has made that confidence one of the cornerstones of his whole personality, and now that certainty is under threat. So many strange things have happened, in such a small space of time. Is he coping with this better than his adversary, really?

Is there more?

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At some level these are not new thoughts. He's just been pushing them all to the side, not quite letting them surface, and that made tactical sense for a while but it's blocking him now. He's been all kinds of places this morning, physical and spiritual, and he's gotten caught up in the flow of things a little bit. There's a part of him that feels...trapped. Yes, there it is. At some point he let the consequences of failure become unthinkable, rather than just awful, and now his shadow is rebelling.

So, think it clearly: he could leave. He could abandon the ritual, abandon the cards, just thinking it gives him vertigo but he could do it. He could flee New Hampshire like he fled Reno all those years ago, and let the Masons clean up the mess he's left behind. He could let them try to study his cards, let them painfully work out how to use them for their own purposes. They'd certainly try to trace him, through the cards and Kyle's body both. He has ideas for how to deflect that but he doesn't know that he could beat their best efforts, and he might not win the conflicts that followed.

All of these things are possible. He could do them. He doesn't want to, but he could. Is it worth the fear to avoid it? Is it worth the trembling in the long-laid foundations of his psyche?

Even thinking about leaving the cards behind is spiking his adrenaline, wearing at his nerves. For once he doesn't use his energies to soothe them down or work them up. Let his glands do whatever they want; this isn't the moment to control his feelings strategically. He's an alchemist, right? He wants to understand, wants to know, wants to see? Let's see what he's really thinking, all of it with no inhibitions.

Is it worth it?

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The cold water helps center him. He's still feeling that link between ground and sky, and now he's connected to the sea, too. Three elements out of four -- four out of five, if you count his own spirit. Only fire is missing, just like it was at the ritual site. Curious.

He's faced choices like this before. He thought his shadow would want to show him imagined futures, but no: he's thinking back to lower secondary school, to his life before initiation. Before he learned to live deliberately. His personality has changed so much since then that it can barely hold that little boy's thoughts, but in broad strokes he remembers: always scared, always angry, rejecting a world that seemed to be made of only worthless grime. And then old Sofia Apostolou -- who must have been younger then than Nico is now, what a thought -- sat with him in a small closed room, where the smoke from her cigarette gathered at the center of the ceiling and the coke in his bottle didn't quite sit level, and challenged him to see what he was looking at.

Even that simple thing wasn't easy for him then. The mind always struggles to accept a mystery where there should be nothing at all; that's what the word "eerie" means. But it was less complicated, in certain critical ways, than the so-called "normal" school life he'd had up until then. Under the grime there was shining gold, if you could nerve yourself to see it.

He could have run away. People often do, at that moment; Nico used to lose a lot of employees that way, before he learned to maintain a little distance. He almost did back then, back into his safe familiar world of bullies and lectures and insane, incomprehensible expectations. In that world he knew what was going to happen, even if he didn't quite know why, and parts of him really did want to cling to that, despite everything.

That's why he's thinking about this now, he realizes. He was ready for profound new surprises, at the peak of the ritual, but nothing quite as surprising as what he actually got. Now, if he wants, he can step back. His new enemy might follow him, but whatever happened with his card, he doesn't think she can beat the explosives at his house in Agriosikia, let alone the other things he's stored there. The Masons maybe could, if they kept trying and learned from their first failures, but he's fought them before. Their limits are considerable, but he knows them. It would be grimy, but familiar. Difficult, and looking at it objectively he sees now that he'd probably die...but he could die in a way he understood and expected. That's what he can win, if he stops right now.

Nico laughs out loud; he can't help it. He's laughing at himself, at his life, at the endless cycles of experience. At what flawed things human souls are, no matter how long you spend refining them.

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Say this for Adam, he does not startle easily. Laughter is a good sign, probably. He'll keep holding the rope, but won't interfere.

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"Earth, air, water, spirit," Nico hears himself say. "Let this moment be defined by what it lacks."

Now. What was Nico looking away from, before? Why did he come up with that false ritual? What was missing from it?

Friendly invitations worked, but right now he doesn't need a neighbor. Tyrannical commands also worked, and Nico thinks that's what he was trying for, but he sees now that it wasn't quite coherent. He wanted a soldier to order into battle, while he stayed safe behind in some kind of metaphorical command tent, but he doesn't, actually, know how to command the spirits that finely. However this fight goes, he and it are going to be there together.

What I need is...help.

Or, no, even that isn't quite right. Try again.

What I need is...protection.

There it is.

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It's not that Nico can't rely on other people. He relies on Christopher and Adam, every day, and he's happy to do it. But it took such a long time to find them, though so many ugly false starts, and it took time to build their relationship up to its present peak. Even now it isn't perfect; he sent Christopher away, in the last moments before the ritual, because he didn't want to be seen hesitating. He knew it reflected a flaw in his refinement even then. He just...thought he could put off fixing until after he attained unfathomable knowledge and power. Not an unreasonable plan, he still doesn't think, but it didn't work, so now what?

He doesn't need to get over it all today. He just needs to take one more step. Needs to exhale something depleted, and inhale something sustaining.

He'll glance over his shoulder at Adam, for both their reassurance, then kneel down in the lake. Can the waves reach his face? If they can't he'll bend over further, pressing his face down toward the water so that his breath can pass over it as he speaks. He wants the water to track his breath, wants it to feel the connection to his airy thoughts rather than his earthly body.

"Hear me. Understand me. Know me. I have called out, and been answered. I have reached out, and felt another hand in mine.

Now I am in danger. Now, I come to you in need.

You, who are formless and expansive, bear me up.

You, who once tied earth to heaven, hold me securely.

You, who once shaped a fragment of the divine, come forth and mark this world again.

Protect me, until the danger is past.

Come forth and shelter me.

Come forth!"

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As you speak, the waves begin to flow away, with little white crests like messenger birds. Behind you the wind is blowing forward, and the sheets of rain race past you to dive into the lake. As you speak the last word everything seems to stop, for just a moment: the lake holds its breath and the rain trembles in midair, starkly illuminated by a flash of captured lightning.

Then, suddenly, every wave in the whole lake is rolling toward you.

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"Ἀκτὶς ἀελίου, τι πολύσκοπ’ ἐμήσαο"

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Huh, Greek again, but awfully distorted. But never mind that, it's clearly time to go! "Back to the car!" Nico shouts, then he'll stand, turn, and sprint for it.

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The water swirls around your ankles, pitching you sideways as soon as you try to stand. You wind up back on your knees, with waves splashing at your waist and more lake water rapidly incoming.

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"ὦ μάτερ ἀμμάτων, ἄστρον ὑπέρτατον

ἐν άμέρά κλεπτομενον, τί δ' ἔθηκας ἀμάχάνον ἰσχύν τ’ ἀνδράσι καὶ σοφίας ὁδόν

ἐπίσκοτον άτράπὸν ἐσσυμένα,

ἐλάννεις τι νεώτερον ἢ πάρος"

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Why is getting wet and knocked over the theme for today?

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Floodwater can knock a grown man off his feet at ankle depth, even moving at as little as five miles per hour! Thank you for subscribing to Meteorology Facts!

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That doesn't matter because we have a SAFETY ROPE! Adam will haul his boss' dumb ass across the wet sand to the car, dive through the passenger side door to the driver's seat, drag Nico face-first into the passenger's seat, and start driving before the door's even closed.

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"ἀλλά σε πρὸς Διὸς, ἱπποσόαθοάς,

ἱκετεύω, ἀπήμονα..."

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The BEST henchmen!

As soon as Nico can scramble upright, he'll twist around and look back toward the lake. Is it working? Is it still following?

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"Boss. Seatbelt." Adam will swing the car south, away from the lake. It's the same road he took to get here, except he's really worried that it might have some new fallen trees since last night. He's trying to go slowly enough that he'll have a hope of braking (on the wet pavement!) if they run into encounter one. But, you know, not so slowly that they get swallowed by the sea.

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Sure, fine, seatbelt; Nico's probably not going to want to leave this car any time soon. He buckles his seatbelt.

But, for real, is it working?

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It's hard to tell through the rain exactly how much water is following you, but something certainly is. The dock by your cabin is totally invisible, immersed, and something dark and shiny is puddling up over the road behind you.

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Sounds like Speculative Assassination Plan Failure Point Number Four won't be a problem either! He reclines the seat as best he can, tries to get comfortable.

"I'm moving back to the other body now. As soon as you can, turn east or west. If the water keeps following you, abandon this body and flee; the water won't hurt me." He's almost sure of that, sure enough that he's not comfortable risking Adam's life for that one last sliver of certainty.

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"Will do, boss."

Will he actually? He'll figure it out when he gets there.

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Nico closes his eyes, breathes in and out just once more, and plunges back into the well.

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Meanwhile

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Your plan worked, Sophie: you found a random person's yard! There's a big bare oak tree looming over the house; it probably gets nice and shady around May. A tire swing rocks uneasily in the wind, jerking toward you and falling back away. The windows, visible in stripes through the branches, are dark and uninviting.

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Otso wants to follow her into the yard, but he isn't sure he should. His dad and Sophie both said he should stay away from places where people could see him. On the other hand he doesn't want his new friend to leave him alone wants to see the yard, he's never seen a tire swing up close before and wants to know if he could swing from it.

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If Sophie sees him hesitate, she'll beckon him to follow her.

"I know I said you should hide, but I literally glow. The rain is still..." she waves at the cloud of steam around her. It doesn't seem like it's hot enough to be boiling but it's sure doing something other than falling down like it's supposed to. "People are going to notice that something's up. So long as you don't talk you're the least weird part of this whole situation. If anyone asks, I'll tell them you're my magical guardian bear and I trust you with my life. That's not even a lie, come to think."

It even works out Biblically, she vaguely remembers. Didn't one of the prophets have bears for companions? Maybe one of the hermity ones? She can look it up later.

And if he say the tire swing thing out loud in her head ugh ugh ugh, she'll reply that probably the branch and rope aren't sturdy enough and he should leave it alone.

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Magical guardian bear?!

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TRUSTS HIM WITH HER LIFE?!?!?!

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All he'll say, once he's got himself under control a little bit, is "That makes sense. Too bad about the tire swing. It looks fun."

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"Once Kyle's feeling better he can make you one with thicker branches and, um, a chain or something. He's good at stuff like that."

The windows of the house are all dark? No lights in the basement, none in the attic, nowhere?

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Nowhere.

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Probably no one's home, fair enough. Are the houses on either side close enough to see? If not, or if they're dark too, she'll just walk around to the road.

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You can't tell; this is one of the sparser parts of Raymond and the forest is encroaching on either side of the yard. Once you reach the street you can spot a few more houses, but their windows aren't lit either.

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That's pretty unlucky, not everybody goes to church on Sunday morning. Or, ooh, maybe the power's out. It probably is. Rats. Is she just going to have to knock on every door on Glen Ridge Road until someone hears her over the storm and decides to answer? She can do that, it's not like her plan was super sophisticated in the first place, but there really nothing smarter?

There is, at least little bit: where's the nearest parked car? She'll just go bother every household with a car in the driveway: maybe some of them took just have two cars but it's some kind of clue at least. It's not very clever, but it's been a long hour (or so!?) and Sophie is all out of clever. Persistent will have to do.

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A lot of these folks have covered garages like your family's, but as you walk up the road you find a one with a car parked in front of the garage, instead of inside it. It doesn't really have a porch, but there's a little awning over the front door to give your rain shield a break.

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Good enough.

Knock, knock, knock!

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!!

Jill is not an old lady. She was born sixty-three years ago, that's just a fact, but old-ladying is something you do. It's quitting book club because you can't face taking the stairs down into the town hall basement. It's complaining about Youth These Days, or your bowel problems, or whatever damnfool thing you saw on TV last night. It's being scared of the unknown. She saw it in her mother, she's starting to see it in her friends, and she for damn sure won't accept it in herself. Sitting a rocking chair reading a murder mystery by flashlight like she's been doing is a borderline case, but she'd've done that when she was thirty, too, so she thinks it squeaks by.

Startling so badly you almost fall out of your chair, when somebody knocks in the middle of a roaring thunderstorm and a power outage, is old-ladying for sure.

She'll curse herself for a timid old fool, just once, then take her flashlight and go off to investigate.

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A magnificent glowing woman is at the door, holding an unconscious teenage boy! Gillian doesn't need her flashlight to pick out the girl's features, and the boy barely reacts to it. She doesn't recognize either of them.

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...huh.

Her first thought is ghosts. Ghosts aren't real, or at any rate she's never seen one, but glowing women aren't real either so there you are. Her second thought is stories her own grandmother used to tell, about the odd strangers one meets at night and the things that happen to people who turn them away. Does believing stuff like that count as old-ladying? It might. But then again, isn't it just common sense to help people in trouble?

Does she look like she's in trouble?

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She looks relieved, mostly. Sophie was getting a little impatient with her own plan, there, but now it looks like she might get to sit down and stop doing things for a few hours.

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Good enough. She'll open the door. "You folks lost?"

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"I found him," she'll toss in a nod toward Kyle, "up on Flint Hill. He's exhausted, and hurt, too. Once this storm stops, I'm going to take him to the hospital. Until then he needs a place to rest. Can we stay in your living room for a few hours? If that's all right?"

She planned that out in advance, but actually saying it is pretty weird. The tone she's aiming for is "government official commandeering your vehicle in an emergency", but she's never done that and she has done a lot of "good child asking for an extra-special favor" and she feels like she's getting them mixed up.

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And oops she almost forgot. "The bear behind me is named Otso. You don't have to worry about him, he's a magical guardian bear, he's not dangerous."

Why did that feel less weird than asking to use this lady's living room?

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"Excuse me, the what?" She'll play the flashlight beam over the space behind them, trying to find this mystery bear.

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Otso was kinda half-hiding behind her car. Meeting new people is scary, ok? When the flashlight lands on him he'll lift up one paw and wave a little.

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She manages not to startle this time, even though, really, she has a much better reason to.

...pretty polite for a bear. Pretty polite for a ghost, too. Still, though. She flails around for some polite way out of whatever this just turned into, and comes up with: "You can't bring a bear into my house, he'll scratch up the floors."

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Ohhh no that's a really fair and reasonable response.

"In that case, can we use your garage? We don't want to mess up your house, we just need to get out of the rain for a while."

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Well now she feels like a jerk. But...she doesn't want a bear in her house. Nobody would. It doesn't make her a bad host who gets turned into a rabbit by vengeful faeries. But stashing them in the garage with her late husband's lumber just doesn't feel right. "Are you sure you won't get cold?"

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Sophie puts on her best mysterious smile. "We don't get cold." And she'll step back into the rain, letting her shield turn it to mist around her.

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Jill just has time to think she's bone-dry, isn't she, even in that little shirt-dress thing she's wearing, before her visitor starts showing off.

All right, fine, if she wants the garage she's welcome to it. She'll go unlock it (from the inside; she gets wet like anyone would), and invite her new guests in. It's full of junk and old power tools, but at least there are plenty of places to sit. She'll bring in some spare blankets, too, for the sleeping boy; she can wash them later. As she's puttering around she'll take care not to touch any of them, just in case they're less solid than they look. And she'll try to keep the humans between her and the bear, without being too obvious about it.

Once everyone's settled: "What's your name, sweetheart?"

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Sophie did try to come up with a cool superhero name on the way over, but nothing really good came to mind. And anyway, she doesn't read comics; it'd be embarrassing if she called herself "Firefly", or something, and it turned out there was a famous character called that. She and Carol can figure it out together, that'll work a lot better. For now she just smiles mysteriously again. "I'm afraid I can't say. But the boy's name is Kyle Merrill."

With luck that will distract her.

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No, sorry; Jill read the articles but her memory for names isn't great. "Well, I'm Jill Abbott, and it's a pleasure to meet the two, I mean the three of you." She'll give the bear a little smile and nod.

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Oh look they're indoors now. Wonder why...

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Otso will give her the one-paw wave again. He doesn't like the cement floor but it seems like it would take a while to drag in enough leaves and branches to make a decent bed, and anyway Jill would probably say no.

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Once the garage door is shut, Sophie's heat aura warms the space up pretty quickly. Soon Jill doesn't need her coat, and Otso's fur finally starts to dry.

It turns out that wet bear smells like wet dog, only more so, with heavy notes of bark and forest loam.

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Well, that sounds like a fine thing to not remark on. Moving right along: "Can I make you some coffee, dear? The stove's gas, I can light it with a match no trouble." She hesitates, then decides to go for it, "or you could boil the water yourself, like you did to the rain out there."

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Sophie's had coffee twice in her life, and does not get the point of it at all. It's nice of Jill to offer, but...hey, actually, could she boil water in a kettle? Would her rain shield do that on its own, if the kettle were close to her? And if it didn't, could she persuade it to?

She shouldn't test this now. She's literally surrounded by wood, and that snowblower in the back probably has gasoline in it. She doesn't even want coffee! But, geez, it's tempting.

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As you're having that last thought, Sophie, your sense of the Juice Man's location suddenly re-orients from "somewhere over there somewhere" to "lying in the blankets at your feet".

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What? No. No no no no

They already DID THIS, it's OVER. She WON this fight, it...

Fine. There's still more. Of course there is. She won this fight, therefore she can win it again.

Her first impulse is to just jump on Kyle the Juice Man and choke him some more, but there's the old lady to think about. Did she notice anything?

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Uh, yeah, she noticed how her cheeky question upset her guest! No asking the ghost faerie about her abilities, got it, no problem.

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Nico's holding as still as possible, just on the off chance that his enemy won't notice him right away. But he'll open his eyes just a little, and try to get a sense of where he's landed.

Was this in fact a trap?

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It's dark, is what it is. You're indoors, somewhere with a smell of wood and gasoline and wet fur. You're lying on the floor, wrapped in blankets. You can see your adversary sitting on a pile of 2 by 4 boards just above you, still glowing faintly. There's someone else nearby holding a flashlight, pointed in your general direction, but you can't make out much about them through the glare; maybe an elderly woman?

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All right, but is he restrained, or surrounded by a circle of salt, or anything like that? Is the thief looking down on him with contemptuous triumph, delighted that he's been so foolish as to once again place himself within her power?

He doesn't expect that, but one wants to be sure about these things.

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The blankets are a little confining, but not much.

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As for Sophie, she's trying to look neutral for Ms. Abbot's Jill's* sake, but it's probably not working.

*Sophie is an adult right now, so she gets to call other adults by their first names, right?

Um. Can the Juice Man possess Jill? Oh, duh, probably not, probably the juice was important, but it's still making Sophie really anxious to have her right there where he can see her.

"You know, some coffee would be great. Please go make some. Right now."

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Well that was rude. She opens her mouth to let her guest know that she won't be pushed around, glow or no glow...and stops.

Why is the glowing girl so scared all of a sudden?

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All right, yes, he's clearly been spotted. He should stop trying to hide from her, it never works.

She must have taken him to one of the houses around the hill, probably one where she has friends or allies. And yet she's trying to send the other woman away. Why? To protect her?

Well, if she wants it he should try to jam it up. "Wait!"

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Jill pauses with her hand on the doorknob. Huh, the boy's not from around here. What is that accent?

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From behind the Juice Man, Sophie frantically shakes her head and makes little shooing motions at Ms. Abbott Jill, damn it.

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"Don't leave me alone with her!"

There's a decent chance this won't work, but maybe the old lady hasn't heard the whole story yet, or didn't believe it. It doesn't need to stick. He just needs to stall until the cavalry arrives.

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Jill forgot something important about ghosts. Not that they don't exist; she passed that point, psychologically, when she watched the rain dissolve. It's that they mostly show up in horror movies.

A stranger brought an injured boy to her house. Jill was scared, but she pushed forward anyway. You start cutting yourself off from the world because it's too difficult and scary, you end up in the memory care unit. She's seen it happen. So she let them in, the boy and the girl and her bear (and it sure feels different all of a sudden, having a bear in this room with her!). It was scary, but it felt right. Like she was embracing a spirit of adventure

Now she feels like one of those people who says, "We should split up and search for her, it'll be faster."

The girl knew what the boy (Kyle) would say, when he woke up. She wanted Jill out of the picture as soon as he stirred. What did he even think she could do for him? There must have been something, if she could only think. The phone doesn't work, and if it did the police are probably busy. She's not really religious; she probably has a Bible in the house somewhere, but what do you do with it? Or do you need salt? What with salt? Do you just throw it at them?

Jill might have killed herself, just by answering the door and trying to help a stranger.

It doesn't seem fair.

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And Sophie somehow already forgot her first rule of magical combat: don't let your opponent do anything, ever! There's no way it works out for you if the other guy gets to do things!

Well, she can't fix her mistake but she doesn't have to keep making it, does she? She'll hop off the 2 by 4s onto the Juice Man and (carefully!) start strangling him again. It really hurts to do this with Jill watching; is there maybe something she can think of to say to make all this seem less insane?

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Nico will try to fight her off, just out of instinct, but he can't imagine it'll work any better than it did the first two times. And he'll try to blurt out "She kidnapped me! I'm Kyle Merrill, it was on the news - "

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You're still wrapped up in blankets; by the time you can even get an arm free it's all over. But you do get as far as "She kidnapped me!"

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Jill's youngest has been out of the house for ten years, but there are some reflexes you never lose. Despite herself she steps toward the melee. "You let him go right this instant!" And then freezes, because what if it turns on her instead?

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Oh this looks so bad. "He's possessed by a demon," she says, trying to sound matter-of-fact. "We're working on it. I don - " she chokes, tries again " - I don't know what to do about it yet."

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Jill hesitates. She sounds so sincere. But then again, so did he. Do demons get scared, the way that boy was scared?

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Possessed by a demon!?

It's possible that Nico may have misunderstood some things about his adversary.

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Ah, Nico, all while this is going on you're being strangled, how's that going?

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Nico has a plan of sorts for that, this time.

A human body at rest breathes about every four seconds, and takes in maybe half a liter of air each time. The oxygen their lungs take in is spread around by the heart, beating maybe once per second and circulating the whole volume of blood once per minute. For a human body locked in struggle with a powerful, mysterious adversary those figures are much higher.

But who says the metabolism has to go that fast? Who says the heart has to beat that often? This stuff all runs on ancient, ancient reflexes, from far before humans were humans. It was made to solve problems Nico does not currently have. If you don't need to run or fight, it's possible to do better.

I know this situation feels like a crisis, but it's not. Nico tells Kyle's heart and lungs. All we have to do is kill a little time, and then we win. There's no emergency here. He spreads his energies through those nerves like floodwater, settling and settling on top of itself. This will cause problems later if he has to move fast or react quickly, but there's no possible way for him to win by being stronger or faster than the thief is, and his best defense is that she doesn't want him to die.

Everything is fine. There's no danger. Slow down. Slow down. Slow down.

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Sophie's focus is still on Jill, trying to make her understand this incomprehensible situation by sheer force of need. "This worked once. I don't really know why. I'm just hoping it works again, because - " she swallows. "He's important to me."

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...oh.

Jill thinks maybe she gets it now. Oh no. These poor children.

"I know you do," she says softly. "I believe that. I see that. You've been protecting him for a long time, haven't you?"

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Nooooot really? It feels like a long time, granted. Sophie shakes her head a little, not sure where Jill is going with this.

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Jill takes a breath, praying to a God she mostly stopped believing years ago in to give her the words to persuade this poor lost ghost to let her boyfriend live on his own -

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- when there's a CRASH! at the garage door!

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Huh?

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Eek!

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Now what?!?

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Finally.

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Jill turns her flashlight to the door. What's going on?

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Something heavy hit the garage door at about waist height, and damaged the wood without quite breaking through. But it's a little out of frame now, and water is rapidly seeping through the bottom.

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...how rapidly? Like, accumulated rainfall rapidly?

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Much more rapidly than that.

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Sophie turns back to the Juice Man. "You. What did you do?!"

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Nico's still too deeply in his trance to laugh, but surely he can manage a smile at least.

Let's see you get out of this, thief.

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She has to find out what's going on. Is this the kind of garage door with windows?

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No, but there's a human-size side door to the side that has some.

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She has to go look and see what the Juice Man did, she can't let him get away...

"Otso! Cover him! Don't let him up!"

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Awww, she does trust him!

Otso trundles over to the dark-haired guy and puts one paw on his chest, gently.

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A bear is now looming over you, Nico.

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Ack!

Nico's deep trance has another benefit; he manages, barely, to stop Kyle's body from panicking and trying to escape.

This is progress, if you think about it, Nico tells himself. Bears are strong, but so was the thief, and she was surely smarter.

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Now, as quickly as she can, Sophie will head for that window. What's happening outside?

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The lightning isn't as frequent as it was, but as you look out there's one quick flash, enough for you to take in the scene. Jill's house is surrounded by a moat, now: there's water clear to the street, flowing around the side of the house and swirling up at the doorframe. Right now it's about two feet high. The impact was from the car you saw in the driveway, carried toward you by the flood as far as it could go.

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What? How? It's not even that much water!

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Two feet of moving water can shift a car -- or even an SUV! Thank you for subscribing to Meteorology Facts!

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Fine, whatever, this is happening, no point in complaining about it.

What else is happening here, what else does she need to fix.

What's Jill doing?

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She's...frozen in shock, to her own belated embarrassment. "Is that - "

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"It's him," Sophie points at Kyle. "I don't know how he did it but he summoned a flood here. He's trying to kill me, before I can get rid of him."

...she hadn't consciously put that together until just now. This total stranger is trying to kill her. He might kill Jill completely by accident! What the hell? And how does she stop it?

Does this house have a second story? Can Jill maybe climb out of reach?

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Like most of the houses on this street, it's one story, built long rather than tall.

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"Get as high up as you can, maybe sit on a table or something. I'm going to try to fix this." She'll glance briefly toward Kyle; with luck Jill will read this as "I don't want to talk about my plan where our enemy can hear" and not "I just made a promise I have absolutely no idea how to keep."

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Jill nods shakily, and retreats back into the hallway. She leaves the door open.

She'll head for the living room, to get some cushions to put on the dining room table. But first she'll try and find some salt. Just in case.

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The floodwater is spreading across the garage floor, flowing toward Kyle.

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Not toward Sophie?

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Not particularly. It's spreading out, as water does, but not as much as it should: it's as through the flat garage floor is secretly somewhat curved, into a funnel with Kyle at the bottom.

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Just to see, she'll put one foot into the flood's path.

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It doesn't part around you or anything, but you can feel the rain shield engage. There's pressure, a sense of conflict between the water and your Friend, and the water gives up and flees in a cloud of mist.

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So she can, with effort, fight off maybe 5% of the water her enemy found. Great.

He managed to make water out of nothing before, just drop it on her out of nowhere. It was a lot less than this but he can, he did, and just for a moment it took her powers away. She could grab him, punch her way out of the garage roof, and then try to escape by jumping from tree to tree, but what if he caught her in mid-leap? She needs to put him to sleep first, for real, only where's she going to find the time? The flood's already here!

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WHY TRY TO ESCAPE?

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Because if she gets caught with this much water in this little space she could just drown! And what about Otso? Bears can swim, but can he?

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The flood is flowing in faster now; the pressure of the water is pushing the door open.

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EVEN FALLING, WE FIGHT

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Five figures, fighting even as they fall. A fundamentally hopeless battle, carried on to the bitter end. That's what Sophie welcomed into her heart.

I'm sorry, she tells her Friend, there isn't anyone we can crush to solve this problem.

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ARE YOU SURE?

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Yes!

Even running away probably won't work, she realizes, watching the water burn to mist around her foot. The nearest lake is like a mile away. Wherever he got this water from -- and she doesn't think he can have called it out of nothing, or he'd have done it right on top of her -- it's come a long way to get her. If she keeps moving, it will too. She has to come up with an answer sooner or later; she might as well do it here, before it wrecks Jill's house and maybe kills her.

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EVEN DYING, WE FIGHT

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NO!

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No, that isn't good enough! Fighting isn't good enough! We have to actually win!

We have to...

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Ah. I'm still thinking about this the wrong way.

Duality. Herself, super Sophie. Her Friend, the source of her new powers.

Didn't I already say that that was wrong?

It's so compelling, though. Her Friend's thoughts are so strange. So unlike anything Sophie would ever consciously think. But, still, they're all my thoughts. I was right when I said that before, but I haven't been acting like it. Sophie's new Friend...is Sophie. There was a girl with that name yesterday, but yesterday's girl is gone. Today...

It's all just Me.

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Fine. I have to save everyone. The two of Me, together, alone. Whatever.

What does that look like, exactly?

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The water is still flooding in. It's soaking Kyle's blankets. Even so, it looks higher outside than before; however quickly it's coming into the garage, it's arriving from the forest even faster. The garage door creaks, as Jill's car rocks gently against it.

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Otso will shuffle around a little bit, so he can keep a paw on their friend/enemy and also get Sophie in his line of sight. She has a plan for this, right? Because right now he has no idea what to do.

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Sophie looks through the window again, out at the oncoming flood.

He saw how the water got to me before. His idea was to just do the same thing, but bigger and stronger.

Why not? It almost worked the first time. He doesn't know her limits. How could he? How could she? She's barely two hours old.

He thinks he can crush me with sheer volume.

But who's to say what I can do, now, if I truly set my mind to it?

Let's test it.

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IF YOU CAN'T DO SOMETHING SMART...

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...YOU CAN STILL FIGHT

WITH EVERYTHING YOU HAVE.

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There it is.

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The world is full of secret fire.

It's in the people, Jill and Kyle and Otso. It's in the animals, tight in their dens against this impossible storm. It's lurking in the gas can in the back. It's even in the wood of the garage door, in the 2 by 4s and scrap wood on the floor of the garage, just waiting to unfurl itself.

And it's all around you, pouring out of you, in every possible direction. Not quite literal fire -- though you think it could be, if you asked for it -- but everything that fire represents: energy, action, transformation. Purification. The most common, most profound, and most secret thing in the universe. You feel it like your breath, rushing outward to dominate the tide, to shred it into steam and force it away. The water on the floor bursts immediately into steam.

It isn't, exactly, an opposing force. Your fire is merging with the water, not destroying it.

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Today that doesn't matter. Sophie wants it to go away.

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Well, your fire aura is dominating the garage no problem. The water influence there is screened out completely, overwhelmed by the power flowing through you. But when you look out into the darkness, into that new chill space that you don't need eyes to see, you realize that you won't, quite, be strong enough.

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That isn't surprising, now that she's seeing it from the inside. The question is mindset. Sophie knows, let's say, two kinds of thinking. They're good in different ways, at different things. Each of them opens that secret channel in a certain shape, to a certain width. Where do they overlap?

She's so close. What can her whole new Self honestly endorse?

She steps out of the water, back in front of the human door, and looks out at the force that was sent to kill her.

"I wished for the strength to act on my own," she says, "and I don't take that wish back."

"I could run away right now," she says, "but I want to protect these people."

"I am choosing to fight," she shouts, "and I am going to win!"

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Sophie opens the door, and steps into the flood.

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What an impossibly beautiful piece of magic.

This isn't what Nico wanted, at all. He was trying to re-learn all the old, lost arts, trying to understand what the old Greek scholars hinted at, what the Roman public stoned Simon Magus for knowing.

But why stop there? Why not create something new and glorious, far beyond anything the old masters could imagine?

I have to find out how she did that.

One limitation of alchemy, he's realizing now, is that only alchemists do it. People learn by inches, pan for tiny secrets through tailings of the ancient masters. They learn to manipulate their own energies, to control themselves, because that's the only thing you can teach an apprentice. They're all melted down by the same fire, because it works, and even people like Nico who find their own ambitions later are shaped by that first deforming pour.

But this person isn't an alchemist. He saw that over and over, and rejected it because he couldn't believe that anyone else could achieve something so astonishing. It's possible that she's just pure talent, some unlikely lineage with connections to the spirit world that let her survive what others couldn't. But it's also possible that she knows something, something that let her blunder her way into an entirely new place without any of the training everyone thinks is necessary.

I have to know what she knows.

Unfortunate, then, that he's set up a trap to kill her, and that if it fails she'll probably try to kill him.

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Sophie's thoughts are floating. She feels powerful, unstoppable, but somehow delicately balanced. It's like water skiing, with herself as both skier and boat. As long as she keeps pulling forward, she thinks, and doesn't lean against the force she's channeling, she'll be all right.

What's happening outside?

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When you step out onto the driveway the water recoils from you like you bit it, until you're standing in a circle of perfect dryness four feet across. It's still trying to slip around you to sneak into the garage. Above you, your aura reaches so high into the sky that you can't even see the place where it's transforming rain into mist. On this block of Glen Ridge Road, the storm is canceled.

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Sophie smiles a little. That's nice, but probably pretty wasteful. She needs to set herself against the flood, not the whole storm all at once. We fight, she tells herself, but one foe at a time.

She'll try something simpler, first.

"Focus," she whispers. "Be the needle that joins up earth and sky."

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As you hoped, the rain shield contracts, from a sphere to a narrow cylinder. It reaches up and up, you feel resistance as it touches the heavy clouds...and then it breaks through, into a space you can barely feel. But you still can't see the sky; your own aura is shining too brightly.

The water reacts. It rears up, then collapses sideways into itself in a roiling spray. Just for a instant you think you see a face in the water, and you hear a roaring voice.

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"τί εἶ? τί δὲ μεταξὺ ἐμοῦ τε καὶ τοῦ διδασκάλου ἕστηκας?"

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Yes. This water...isn't just water, is it. There's air in there too, far too much, pulling it about and whispering to it under its choppy surface. Something of earth, too, she thinks, like the wooden garage door behind her.

But no fire. That, today, belongs to her.

If it speaks, perhaps it can listen.

"Turn away. Go back to wherever that devil found you, and leave these people alone!"

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"ὄπισθέ σού ἐστιν," the waters reply. "ἔκστηθι, ἢ ἀποκλυσθήσῃ!"

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I don't think it understood me. Well, so; she didn't understand it, either. It sure sounded hostile, though. She wasn't expecting to have a real enemy, but she's glad. It makes things easier, gives her something to focus on.

She breathes out, and rotates the impossible new part of herself forward.

"Rise up among my enemies."

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The water begins to bubble and roil, then suddenly parts, rushing wide around her under the car and into the garage.

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"No."

Sophie spreads her hands, like she can maybe draw the fire wider by pulling on it. She wants to cover the whole garage, cover the whole front of the house. But low, so low, no taller than Sophie is, and mostly toward the street. She doesn't want to purge all the water behind her, after all. Kyle is mostly water. And so, she surprises herself to realize, is she, even now.

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Your aura tends to expand uncontrollably in all directions as it gets further away from you; you can somewhat manage to keep it low right around you but it roars up high toward the edges. The overall effect is to make yourself a valley, surrounded by rising slopes of quivering flame.

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At first it seems to work: the water hisses, recoils from the house and pulls together, swelling higher and higher until it's a single blob taller than Sophie, then taller than the house behind her. Little ripples run down its surface as the rain nurtures it.

It does not know what it is.

It does not know what faces it.

But it knows what it wants to do.

The shining thing, the horrible eroding light, is between it and its charge.

So: snuff the light out.

It rushes forward.

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Sophie steps forward to meet it, exhilarated. Yes. Give me everything you have.

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There's a roar like a waterfall. The attacking flood unites with your aura, and the air around you is thick with steam. But your shield holds, and the water retreats, visibly smaller.

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It doesn't know what it is, but it knows that it failed.

It has to try again.

. . .

The light is wide, but there's a shallow point in the middle. A vulnerable point? If the light is broader now, it must also be thinner. Mustn't it?

It begins to roil, gathering strength.

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She'll take another step forward. "You can't beat me. Leave, or I'll destroy you." It's so, so thrilling to issue threats of destruction like that, knowing that she can back them up.

But she has to be fair. She has to give whatever-this-is a chance to run away. "Go!"

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"οὐδαμῶς!"

The water roils a little more, then stretches out into a geyser, up and over the wall of light.

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Hah! Nice try, but no.

Sophie pulls her aura back in, to make something tight around herself like she's had it all day.

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Ah, but that wasn't by choice. The fire doesn't want to contract. It wants to expand, without limits or bounds, and even before it was doing the best it could.

It obeys you somewhat, flowing back into a simpler sphere shape, but slowly, so slowly. Too slowly.

There's a sharp cold shock as the water pours through your hair, down your back, and suddenly your aura is gone.

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The waters rush forward. The spirit can't feel pain in any human sense, but it knows how close it came to destruction earlier, and it understands revenge. It presses in, trying to fill her mouth and nose, trying to quench her as completely as it can.

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Sophie strikes out frantically, trying to swim to the surface, trying to grab for the state of mind she lost. She's so cold. She'd forgotten, already, what it was like to be cold. She huffs her breath out, trying to push the water from her nose, but then she's got no air left.

No. Forget the physical. She just needs to re-forge the connection she had before, the sense of stable balance between her two halves.

Or what she had before that.

Or anything at all.

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She tries to focus on the image itself. It filled her mind, once, in the forest; can she do that again?

I can't die here.

I can't give up.

I need...

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I need...

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...to...

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WIN!

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You reach for something, and manage to catch it, and suddenly your body is dry again. You land sideways on the pavement. The water is still all around you, whirlpool-like, pressing from every angle, searching for a crack that will let it finish what it started.

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You dare?

Sophie's world brightens, and narrows, until her whole mind is full of this lost futile thing that thought to challenge her. All it is is water and a little air, mere traces of will and knowledge, and it wants to face her? It wants to kill her?

"Die."

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No, it will not! It keeps pressing inward...

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...but your aura is too strong for it now. Around you the water boils, and boils, and boils...

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...and finally it seems to realize that there are no more vulnerabilities to find. It rushes sideways, all in a single wave, trying to skirt around to the garage.

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"No."

Sophie doesn't quite dare reshape herself again, so she'll just follow it with her body, pressing outward with her fire in every direction so there's no possible place for it to hide.

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It tries, futilely, to circle back around, then makes a break for the street. But as it's grown smaller it's grown slower, too, and Sophie on foot is easily faster.

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Then she'll stay at pace with it, step by step, until it has nothing left to run with.

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The hiss of boiling water gets weaker and weaker. There might be words in it, but not in any language Sophie knows, and too quiet and distorted to hear anyway.

Finally, there's only silence. A few still puddles litter the street and yard, here and there, but whatever there was of air and thought in it is dispersed away, long gone.

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I win. Has she ever won anything as clearly and completely as this? Usually when there's a conflict she tries to find a compromise, tries to understand the other person, and gets some of the things she wants but not others. No chance of that here today. All she could do was win or lose, and she won. Is this what drives Joanna, in her cheer competitions? She thought before that she understood her friend; now, maybe, she really does.

How wonderful it is!

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Your aura is weaker than it was, Sophie; the channel feels constrained in a way it wasn't before. It's more than enough to fend off the rain, but you can't reach the clouds anymore.

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Odd. Or maybe not: she took some sharp shocks in that last fight, and she's been working hard in a totally new way. But she doesn't feel tired, is the thing. She feels clear, and clean, and glorious in her victory. She'll boil the whole street dry, just on principle. Better not to do the lawn, she doesn't want to mess up the grass.

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Sure, that's easy.

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Now what?

Can she...conjure fire, in mid-air? She doesn't want to burn down the forest, but she's really curious how far she can push this, now.

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With some concentration you manage a series of little blasts, like firecrackers. A steady floating light seems to be beyond you.

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Cool.

But she shouldn't be playing around. It's time to move on to the next thing. She was worried before, about living a life where she'd have to sneak around fighting evil after school, but now she sees how silly that was. She was just assuming it would take her a long time to win, because big problems have big solutions, right? But of course that's wrong. She can, and should, end this before lunch.

She'll look back toward the garage. Can she still sense the Juice Man and Otso in there, by the fire in their bodies?

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You wouldn't need that for the Juice Man; your sense of connection to him is stronger than it's ever been. But yes, Otso is in there too, still on guard, still burning in every cell. There's someone else deeper in the house; must be Jill.

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How nice.

She could go back through the small door, but...the garage door is just wood, right? Can she burn or rot a hole in it, instead? She'll put a hand on it and try.

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Yeah, that's easy too. An oval taller than you are dissolves into ash and scorched paint.

Nico, the glowing woman just burned a hole in the garage door. Steam billows through the gap so quickly that you mostly can't see her, but her eyes are still glowing with a hundred tiny fires, piercing the dark garage like a searchlight. In her, the Five of Wands is more present than ever.

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Well.

Speculative Assassination Plan Failure Point Number Five ("can Nico hold her still long enough for the flood to get to her?") was a success, but Speculative Assassination Plan Failure Point Number Six ("can the flood finish her?") crashed and burned, so to speak, and that means the whole plan failed. That's what you should expect to happen, when you try a plan with six distinct failure modes.

But he came so close!

Nico had been starting to hope that she'd survive, just so that all this wouldn't turn into lost lore. Now that he's watching her approach, eyes glowing red in the fog, he's changed his mind. But there's no need to panic. He has, exactly once in his life, been in a situation this bad. He survived Reno, therefore he can survive this. There's a temptation to give up at this point, to say that she has all the power and she'll decide how this goes, but that's wrong. Even now, there may be an opening. He just has to keep his mind fluid and watch for an opportunity.

He holds onto that thought with his whole heart and lies still on the garage floor, barely breathing.

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She'll step into the garage, picking her way around all the random junk and piles of lumber. She won't make any missteps, despite the dark and steam; there's lots of fire in the wood, more than enough for her to sense. It would be so easy to make it show itself, but she won't. Not now. Maybe later she'll be lucky, and the Juice Man will fortify himself in a house she can burn down.

First, though, she has to deal with him here.

"Move away, Otso," she says.

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Her voice.

It's not loud, but it carries, and in the dark it echoes and compounds until it's like she's shouting from every misty shadow. For all that there's a sense of restraint to it, as if she could shout the whole house apart and is, for the moment, choosing not to. And under her spoken meaning there's another, as obvious as dawn: I'm going to kill you.

It is time to attempt negotiations. He opens his mouth...

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Her voice. This is so scary why.

"Um, S - " Oh no he almost said her name in front of the bad guy. "Um, how? You're a little, you're not quite like...yourself."

He shifts around some more, so that he's between Sophie and the other guy instead of standing over him.

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Was that the bear?! The bear can talk?!

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Sophie smiles, probably hidden by the steam and darkness.

"I figured something out, that's all. I've been focusing too much on fighting, and not enough on winning. I took the wrong lessons from that card, I think. But that's all right." She takes a few more careful steps forward, until she's almost standing on Otso's paws. "I'm still new. Young creatures are allowed time, to figure out what they really are."

"But now I know. I'm not going to let him steal any more bodies, or make any more storms, or do any of the other awful things I'm sure he's done. I'm going to win, today, forever. So I'll ask again: step aside."