The building where they're doing the brain scans isn't that far from campus, so it's not hard for Margaret to show up a few minutes early. She brought some homework to work on if they're not ready for her yet, but it turns out she's too excited (and maybe also nervous) to focus on Engineering Systems Design right now. She double checks the room number in the recruitment email and knocks.
The door opens freely. Inside, the waiting room reception desk is covered with a myriad of notebooks, textbooks, papers in binders, and a takeout bag from what Margaret recognizes as a local sushi place. Another door, this one already propped open, leads deeper into the lab's office spaces. Someplace down the hall, the shadows from the brighter lights shift slightly with motion.
The hallway leads past a room with a sever cluster humming away and a work station, before back to the source of the primary labs, where an vaguely Indian-looking man is fiddling with controls in a room full of yet more servers. Pushing door startles him. He looks up confused for a moment. "Margaret Peregrine? Our 3:00?"
"Excellent! Paul said he was surprised to get such an enthusiastic response to our study so quickly, PACE is letting us borrow some of their space and we're just getting set up. We're really excited about what we can do with modeling neural activity and opportunity to promote self-healing once we can reliably get a complete scan but...ah," he finally takes a breath and pauses. "You probably got that whole lecture at Paul's presentation."
"Oh yeah, sure!" Munshi says. "I, uh...might need you to pay for a couple spare hard-drives. Oh! Release forms--sorry, I got so busy getting the scanner booted up I lost track of time. Thanks for coming in on a weekend, I appreciate it."
He grabs a stack of forms off a rolling cart with a laptop on it, plugged into the server racks. There's the usual medical stuff--name, biographical details, emergency contacts, allergies, plus what looks like a boiler-plate discussion of data usage protecting the right of the PACE team to make use of data resulting from the study.
Vital statistics, mom's name and phone number, not allergic to anything, and she reads over the data usage document carefully to see if it looks like they're planning anything weird. Probably they just want to do normal science and not, what would they even do, decode her memories and steal her bank account password? Figure out how to run it and act out the plot of The Matrix?
"OK....great," Munshi says, looking quickly over the forms checking signature boxes. He gestures are a chair, surrounded by the assembly of server racks, looking like a dentist's chair and with a...helmet-like thing hanging over it. "If you want to sit down, we can get started. Shouldn't take too long at all, it's all warmed up."
It actually looks like it might--the inside of the helmet as it drops down has a big screen across the front, and various fans and speaker grills, like the inside of a fancy VR rig. "All right, here we go," Munshi says, typing away on the laptop. "Baseline reference neurograph, version 5. Data pipeline's in order, scanner's all good." Over his shoulder, he says, "This shouldn't hurt a bit, just like having your picture taken." He types a few more things. "All right, say cheese!" There's a hum from someplace behind the server racks, and a hair-standing-on-end feeling, and then it's like there's a bright light coming from the screen, from the sides of the helmet, light everywhere, like a flashlight in her eyes, like it's seeping up her optic nerve and flowing into her head, and she can't move, all sense of time wrong as it ramps up in what feel like seconds but happens all at once...and then everything goes black.
For an indefinitely infinite moment, the blackness is everything, a complete absence of qualia and then it becomes more just...darkness. Her vision is blurred, but clearing, and as her brain adjusts she recognizes there's a dim light seeping up the bottom of the helmet. The fan in the helmet is audible again, and then it shuts off, and the helmet retracts with a click, leaving behind darkness lit vaguely with a single red emergency light.
She thought she had seen the helmet folding back up? She tries to push it off again, but no, it's built into the suit covering the rest of her. She examines her hands and arms and legs, mostly by prodding but a bit by vision as her eyes start adjusting to the dark. She's super disoriented, like those moments in the middle of falling asleep where her brain starts losing track of her body and it feels like her legs go on forever or something.
The helmet's definitely part of the suit on further inspection. As her eyes adjust to the dimness of the emergency lighting, she can see that the chair she was sitting in isn't quite the same as the one she was in a moment ago. The single red light lighting the room seems like it's not a bulb, more like...the glow from something with a light inside it. It's some kind of panel, leaning open, across the room.
Oooookay this is not what she thought was happening. She couldn't have instantly ended up in a big suit like this in a different place, so either she's been unconscious for a while or, more likely, someone figured out how to run the brain scan and she's in some kind of virtual environment. It's a really good one, too; she's got proprioception and everything . . . okay, not everything. She isn't breathing. She doesn't have the option of breathing; it's like that muscle just isn't there. That's so weird. Now she's expecting to feel like she needs to breathe and being surprised that she doesn't. Which, for something that's sort of the biological opposite of a panic attack, is pretty disturbing.
She needs to stop worrying about that and figure out what sort of situation she's in and why. If it's become possible to run her brain it could be any amount of time in the future and pretty much anything could be happening. There could be whole cities of virtual people. She could be being run by another instance of herself. She could be the five hundredth one of her in this exact situation and someone somewhere could be complaining about how Margarets always take so long to boot up. It's the embarrassment of that last thought that finally gets her to walk over to the glowing panel and investigate it.
A few steps...a few steps that feel slightly wrong, and echo with a rustle and a dull metal-on-metal clunk....a few steps bring her to the panel. The red light is a few LEDs glowing dimly inside a panel set into an array of wires running along the wall. The cover hanging off exposes a big, plastic-covered switch. It's not labeled, at least not anywhere Margaret can see, but it looks like a safety shut-off switch.
Margaret gets distracted by her own legs halfway to the panel and eventually determines that she's probably taller now. Of all the weird ways to accidentally or deliberately mess up a simulated body, why that one? If it's accidental that's bad news because who knows what other parts of her world will have mistakes in them, but also maybe good news because it means the technology is probably still young and she hasn't missed a thousand years.
She does eventually get to the panel, determines that she doesn't particularly want to shut anything off, and then pulls the switch anyway because if this is a designed environment it's obvious that she's supposed to pull the switch. Maybe this is what people who run her set up so they can go do other stuff while she freaks out and get alerted once she's able to do stuff.
Maybe the switch was off to begin with, or maybe it was some kind of reset, because it freely swings from its current position, but takes a little shove to click into place in the other one. As it seats, there's a slight arcing crackle, and then lights start coming on. First, it turns out Margaret's standing next to a window, as a series of red lights in the corridor outside, then a couple overhead flood lights come on in the room she's in, and then various task lights start coming on. It reveals some kind of...work room? to her right, beside the corridor window, is a closed door with an access button glowing red, and then on the other side of the doorway is something labeled a "service console". At least ISO 9001 labeling standards are still a thing in the simulation. Or the future. Or the simulated future. Everything is metal or high-impact plastic and distinctly chunky in the way of industrial equipment designed for heavy use.
In the opposite corner from Margaret, just passed a distinctly non-industrial looking chair, the kind of stacking chair Margaret associates with a large assembly or concert in an improvised auditorium or banquet hall, are racks for six of some kind of suit, each with a racked angular helmet and a suit hanging below. Suits 05 and 06 are missing. Beside that, in the final corner and back the way Margaret came in this body with its incorrectly long legs, is a chair of the kind Munshi's lab had, but more polished. Fewer loose wires, more colored highlights, and a more compact array of server racks in the final corner linked to it by a few discrete conduits. This is that chair as a Product (tm). Somebody from the Marketing team and the Human Factors team had input in the meetings, and then Field Service got to complain a few times and...there is a stain on the floor. A red stain, just in front of the chair. And then some kind of shattered chunk of industrial robotics, in front of a shelving unit that looks right out of a McMaster catalogue. And beside that, just to Margaret's left, is a wall cubby with some kind of...thing growing out of it, like a shielded flex cable sheath an inch in diameter has forced its way out of the wall like a root and knocked some other equipment loose.
This is all very weird and kind of gross and makes no sense. Having a brain scanning chair in a virtual environment also makes no sense, but the alternative is that someone figured out how to reverse-brain-scan someone into someone else's body, which, why. Even if you scanned the original inhabitant out first, if you had somewhere else to put them why would you do the whole game of Musical Skulls. (She's not blind to the other possiblity, that she's a very elaborate murder weapon, but she doesn't want to go there without some actual reason to believe it. Hopefully the stains on the floor are not one; she doesn't feel injured anywhere.)
Whichever it is, she definitely didn't wake up in the here and now of her own accord, so someone must have done it and they must have had a reason. She starts circling the room, trying doors as she comes to them, keeping the wall on her right.
There's only the one door, the one locked beside her, that she sees.
Starting around the room counterclockwise, she passes the shelving racks, laden with a few binders and some totes full of unidentifiable spare parts. One rack's upper shelf holds a tank of some kind, with a label partially in...Japanese? Korean? Chinese? Some kind of Asian script she doesn't recognize specifically. There's a control console on one of the server racks, with industrially-ruggedized keyboard and a screen displaying the message "Automated: Unlock terminal from Service Console".
On closer inspection, the chair's got some kind of plastic cushions, like the booth of a diner. What looked like an abstract design from across the room seems to say closer up "SCX 303" and the head rest says, "Mind your head, lean back." Probably not a murder weapon, murder weapons aren't labeled for user safety.
The suit racks have a bench, apparently to sit on while you don or doff one. They look heavier than a wetsuit, more like a spacesuit? Whatever they are, they come with a helmet and special boots, and a couple terminals on sliding overhead supports would allow working on them if they weren't turned off. Behind the chair on the wall next to the service console is another electrical panel, this one closed, and bearing a warning to always wear gloves and eye protection before working on panels. The Service Console declares it is the place to service tool and cortex chips for Omnitools, and a large screen sits beside a mount for...some kind of device. Apparently it wants an Omnitool, since the screen says "Pathos II: Service Console, Insert Omnitool to Access".
Beside the service console, in the corner, is another one of those shielded cables burst through the wall, leading into a rubbery mass clinging to the wall, with some vague chunks of technical-looking metal poking out of it. It looks vaguely...Borg, or something science fictional. Directly next to the door is some kind of panel, maybe communications since it has what looks like a phone keypad and a speaker grill, and what looks like a camera lens pointed where a user would be standing at it. Under that is a fire extinguisher, and then the door and the associated locked panel next to the glass.
Okay, so she needs an omnitool to use the service console to use the terminal. She goes around the room again, looking through all the lose parts for objects shaped to fit in the service console's port. And also checks whether this suit has any pockets, because if there was ever a time for finding what you're looking for in your own pocket it's when it wasn't yours an hour ago.
She goes through the whole accessible area several times and determines that one, if there's an omnitool in here she's not going to find it, and two, this whole area is not at all what she'd expect from either a virtual environment or somewhere you would go to install a new mind in someone's brain. For one thing, it's very cluttered. For another, it's all, well, gross. Rusty and grimy and that's not even getting into whatever those cables are doing. She's pretty glad she's wearing this suit, actually, especially the gloves.
She tries yelling "Hello?" and similar a few times to see if whoever woke her up is around but apparently not. Then she tries prying open the latches on the doors with some of the metallic junk lying around. It's not breaking and entering; it's breaking and exiting.
Well that's embarrassing. On the other hand, she's not the one who locked her into a creepy empty room and wandered off somewhere. Maybe she should smash the window and get out that way.
As soon as she has that thought, some part of her becomes bizzarely confident that if she does it, someone will immediately show up to berate her for being a vandal and failing to solve the puzzle, and show her the obvious solution that was right under her helmeted nose. She does another circuit of the room, turning over every random object to see if it is, or is concealing, an omnitool or a key or a piece of paper with a riddle on it or whatever.
Nope.
At least if someone shows up to berate her she'll be interacting with another living being who might know if she's in a physical body or not. And if this is all virtual then smashed glass can be repaired in an instant, and if it isn't then it probably isn't a puzzle and might, from the look of things, be some kind of emergency.
She puts the fire extinguisher through the window, then, because you might as well be hanged for a sheep as for a lamb, does it several more times until there's a big enough hole that she can get through without cutting the suit. She's gotten kind of fond of the suit.
Climbing through the broken frame takes some care, and using the chair helps, but finally Margaret's in the hallway outside what is, apparently, the "Tech Depot". A four-armed device labeled "Pneumatic Seal" is on the outside of the door--probably why it won't open. A large handle presents itself, and no one immediately comes to investigate the noise.
The hall is shortest to the left, and Margaret starts exploring that way. Just a few steps bring her to the end of the hallway. Her steps are coming less awkwardly as she moves around, perhaps from growing used to this body's other proportions or perhaps just losing it in the awkwardness of the suit. At the end of the hallway, a gated passage turns a corner and continues straight through a T-junction. The straight passage she can see down doesn't go far before it turns again--seriously, who designed this labyrinth?--but the passage to the right has a label "Thermal Plant". The gate is locked, and rattling it produces no change. The other wall of the passage has a large grating blocking entrance into some kind of machine space, with various pipes passing through some kind of vertical shaft which passes quickly behind a bulkhead above and below the deck level. The gating seems bolted closed, and is labeled with warnings about electrical components, hot pipes, and confined space permits. One of the overhead pipes is leaking, as a trickle of water flows down a wall just where the pipe penetrates the end wall.
The other way, to the right of the Tech Depot, the hallways opens up into what's almost a mall atrium. On the left (the wall opposite the tech depot) there's a short side corridor with signs for a bathroom and Break Room. On the right, there's another gated passage, also locked, and another entrance with one of the four-clawed pneumatic seals over it, this one to the "Machine Hangar". An overhead crane rail comes out of the door, and turns to the far end of the hallway/atrium, where what looked to be a wall turns out to hold a larger door with its activator panel not even red, but simply off. Where it leads is curiously unlabeled, considering everything else is clearly labeled--looking back to the tech depot, the wall next to the gate where the atrium narrows back to the initial hallway has a list of possible destinations. The "Tech Depot" and "Thermal Plant" are back down the small corridor, the "Observation Tower," "Observation Tunnel," and "Security" are through the second locked gate off the atrium, and the "Break Room" is here off the atrium.
She is still so confused about whether she's in a simulation or not. On the one hand, simulations need bathrooms even less than they need grimy walls. On the other hand, the mention of bathrooms makes her notice that she doesn't have any of the annoying internal sensations associated with having organs, and also she still isn't breathing and still can't hear her own heartbeat even though she's creeped out enough that it ought to be really loud.
Wait, hang on, if she isn't breathing how was she talking earlier? She tries it again and realizes she can hear her voice but can't feel her mouth moving. What on Earth? Maybe she's in a robot body that's set up to feel vaguely human and doesn't need to eat or breathe or use the bathroom. That would be pretty awesome, actually. She goes into the bathroom to see if it's a fully stocked bathroom or some kind of robot plumbing repair area or an empty room that nobody uses or what.
It definitely looks like a bathroom, sink and soap dispenser and a single toilet in its own stall, apparently with a bidet as there's a nozzle in the bowl and no toilet paper to be found. Above the sink is a mirror and looking back is...a suit like the ones hanging back in the Tech Depot. That shouldn't really have been a surprise, but what is are the two glowing lights in the darkness behind the glass faceplate.
The suit is expected but the lights aren't; they're not bright enough or focused enough to act as headlights. She leans in and tilts her head around, trying to see past them to see if there's a (probably unfamiliar) human face behind them or if it's entirely a robot body.
The lights appear to be signals for the locations of two cameras on a box, with the box mounted on a stick which vanishes down the neck. She tries for a few moments, and can get a view looking down the neck of the suit where there appears to be, dimly under some kind of black goo....possibly a human neck. Ick.
Shit. She's some sort of disgusting cyborg. This is the absolute worst. She feels like she ought to feel nauseous but she doesn't have that mechanism anymore (and given the givens, thank goodness for that). At least she's got this nice environment suit so she can't look at her gross horrible neck stump again on accident. Blech.
She tries washing her gloved hands in the sink; the ritual is a little comforting but not much. Now, what's in the break room? It had better not be another horrifying revelation.
The breakroom door is next to the same kind of comm panel from the Tech Depot, this one working and displaying a message "DATA BUFFER AVAILABLE". When she touches it, there's a vague falling sensation and then there's...playback in her head. Two people, one who sounds like a woman, the other who sounds like a man and might be named "Carl" though it's hard to tell with distortion at the start of the message, talk about "perma-sealing the facility" so that some kind of "they" can't get out, and setting it up so the rest of the facility can still draw power hopefully without having to come back. The pair talk about getting to a place called "Theta" safely after they leave.
Yikes, telepathy!
Okay, she's being an idiot; this time period can run brain scans on computer hardware in real time. So if it's not just emulating each of her neurons as a black box then she's a piece of software compatible with the other software around here and the ability to open files is impressive but not separately unexplained. Sweet, telepathy! She wonders if it works for real-time communications too.
She relistens to the message again from the beginning, since she was so distracted the first time, and is thoroughly creeped out about the possibility of having been sealed in here with entities that need to not get out.
The breakroom holds few answers on entities which need to not get out, unless it's whatever came out of the open science-fiction-looking...refrigerator...thing? There's a large appliance of some kind with a snowflake on it, anyway, and some counters with a small box of curry mix, and another sink. Some people around here needed to eat at some point, anyway, so there's some real humans around, or were. The food appears to come matched with a small appliance labeled as a "Munchprint" which again sounds like Marketing was allowed to have input, but maybe to less of a worrying extent. It's like a Keurig for food printing? The boxes of food mix seem to fit into slots in the Munchprint, anyway. Beside a locker on the wall with the door, there's another one of those cable...things. This one is even larger, a good quarter meter in diameter, and where it reaches the wall it's dripping long, slow, trails of what looks like tar or used oil, which dribbles viscously into a puddle on the floor. The other part of the room holds a four-seat table, where three cups and a water bottle were left, apparently empty. A poster on one wall shows what looks for a moment like a mold stain over a pair of olive branches, before Margaret realizes the stain is just a green geometric print of some kind of complex facility in semi-transparent isometric view. It's not particularly picturesque, so why bother with such graphical fidelity? Another poster is prettier, a shot of some village on a sea coast or lake coast with docks, in a sunset. "Home is a state of mind," apparently. Looking around, she hopes the motivational poster helped with the minds of whoever lived here--it's a small touch in a fairly industrial setting.
Part of her hopes the humans are all escaped to somewhere less trashed and disgusting, but a much bigger part hopes that someone knows she's here. It seems pretty plausible that the facility on the poster is the one she's in; is it detailed enough that she can get her bearings?
The cable surface gives slightly, in a way that doesn't look like plastic, more like half-cured tar. It might be made of the same stuff that's dripping out of it? It's grown around another panel on the wall, but when pulled away, the stuff that's dripped onto it from the leak doesn't seem to be doing anything. Margaret's having a hard time coming up with it other than gray goo...except it's black.
That's gross! But it didn't throw off electric arcs, or spring to life and attack her, or instantly corrode the water bottle into dust, or whatever, so it could definitely be worse.
It looks like she's learned everything there is to learn from this room, at least for now; she moves on to the Machine Hangar.
The "pneumatic seal" on the hangar door is relatively easy to remove by twisting the handle, and once loose it falls right off the door--actually, given how easily it falls off when loose, she wonders how hard it was to hang properly? Anyway, once off, the access panel switches from red to green, and she's able to get into the hangar. It's disquieting almost immediately, though for not any reason she can put her finger on. Is it a gut feeling if it's not even your guts, and they might not even be guts anymore anyway? Anyway, just inside a doorway is a spot where more of the tentacables have burst out of a computer case and wormed into a wall. Some portions it are even glowing, little white-blue nodules of light on the dark cables. It'd almost be pretty, like Christmas lights, if they weren't so creepy, lighting up a poster of a large robot of some kind, apparently a "A-95 Worker" from Haimatsu. The name is vaguely familiar, Margaret recalls hearing it mentioned at robotics conferences back before the scan when she wasn't in this simulation, or this future, or whatever she's in. In the distance, there's a few dripping sounds, and the occasional minor groan of protesting metal, like a skyscraper in a hard storm.
Ahead are tables, with what look like fancy Remote Operated Vehicles opened up on them, surrounded by shelves, toolboxes, and diagnostic equipment. Another pair of the same type hang on the wall. The far one's camera-pod "head" has swung forward and up and it looks like it's covered with the same goo as the leaks in the walls, the tentacables wound like muscle, but looking too hard at it makes Margaret's vision--and everything else--staticky. A wall divides off the other half of the space, where the overhead rail spirals up to a high ceiling to hold another several robots, including two that look more like the A-95 poster. A large wall poster has another copy of the same logo from the breakroom, this time with more text: "Pathos II: Upsilon". One of the robots looks to be connected to the wall by a solidified mass of the black gunk, with a few small lights embedded in it, but it's not wound over with tentacables. If anything, it almost looks like it's passed out, it's head and arms sprawled out and down from the boxy main chassis. It doesn't make her vision go static. In fact, she almost feels something in the back of her brain that says she wants to touch it, pulling her in?
She stays well away from the area that makes everything go staticky even though she wants to know what's doing it--she has no idea what things can injure this body and there's no sign of anyone who might be able to help repair it, so she had better just avoid anything that does the cyborg equivalent of hurt.
Ooh, what's that collapsed robot with the lights on it, she wants to touch it--wait no why would she want to touch it, that cannot possibly be a good idea--aaaaaaa shit she's already touching it.
There's a voice, in her brain. No, not a voice, some kind of playback, the machine telepathy thing again? She can read the minds of some of the robots, apparently? There's a rattling speaker grill noise, then a human voice, which sounds like the same woman from the comms panel. She's asking the robot if it can talk "like the others". She gets no answer aside from the same rasping speaking static. Asking it "why are you like this?" brings the same answer. She offers it some "structure gel" and then tells the robot it's "creepy as hell" and that she's going to shut it down. The message goes dead halfway through her second time assuring it she's shutting it down. Margaret barely has time to wonder about why she did that before there's a loud banging sound from around the corner.
The noise appears to have been the second robot, the static one, waking up and walking out, and then slamming a hole through the door at the end of the atrium which was previously closed, and which is now cratered outwards revealing another section of the facility. Down the new hallway a short distance is visible, ending in a turn to the right. On the end wall, some kind of duct or maintenance tunnel gapes open, with tentacables trailing into it. The robot is nowhere to be seen.
Huh, the robots of the future are buggy too--plus ça change. She wonders if robotics programming has drawn on anything learned from brain scans. Hard to say, since that one wasn't acting particularly humanlike.
Also, what kind of bizzare constraints were the people who made this place operating under when they decided to have all the hallways folded up on themselves like this?
She tries to get into the ductwork, because it's always so tempting to go into the ductwork and this time it really looks like she can get away with it, but with the diving suit on and the way the hatch is stuck shut she can't quite fit, so after taking a look around she backs out and goes around the turn into the new hallway.
The new hallways turns out to open into some large chamber--what a sign on the wall refers to as the "Robot Dock," apparently for the large airlock-looking hatch that the overhead rail leads to, though it also plays host to various other equipment in alcoves. A door on the far wall leads to the "Service Station". A fence with a locked gate almost divides the room in half, though it looks like there's an open portion at the far end by the door to the Service Station.
None of the equipment looks like the hand-held Omnitool picture from the Service Console in the Tech Depot. The first pair seem like some kind of generator or material processing equipment, their function unlabeled and indistinct behind proper guarding and signage about high-voltage equipment. As she wanders around the corner, there's a loud banging, and the overhead flood lights in the Robot Dock shut off. Suddenly, from the Service Station door, there's a rattle and several crashes. The door, secured behind one of the four-armed pneumatic seals, slams several times with white glow visible where whatever it was is almost breaking through. After a few moments, whatever it was (presumably the robot?) gives up and moves on--there's another noise like it climbing back into the ducts.
Whatever damage the robot's failed attempt to get out of the Service Station did doesn't seem to have done the pneumatic seal any harm, it falls away just like the last one, and then the door slides open smoothly. The room beyond is a mess. One the back wall, there's some overgrowth of the black goo (structure gel?) complete with glowing bits. Shelves full of equipment have been knocked over and scattered as the robot made its way from the tunnel entrance on the left to the one on the right, both closed now and sealed over with some more of the gel that almost appears to be setting like a scab. In the center of the room, there's another leak of gel from the ceiling, this one apparently fresh as the puddle is small. Navigating carefully around it, Margaret strikes gold--some kind of maintenance workbench for Omnitools. There's a scattering of tools (apparently screwdrivers, torx screw sets, Allen wrenches, and battery drill/drivers haven't changed much), a poster of an Omnitool's internals, and a cabinet labeled OMNITOOL In the center of the work surface, apparently freshly repaired, is an Omnitool, a glossy trifold pamphlet introduction to the "Omnitool v2.5 Smart Access Computer", and a service manual. Apparently, they can use some kind of short-range signal to activate various doors and devices, or be jacked into various physical sockets both for extra processing power of an onboard "A.I." assistant loaded in an external Cortex Chip module this one currently lacks, or as a physical security token for accessing advanced functions. The controls are a little rudimentary, probably because according to the service manual the device is sealed for use in environments ranging from vacuum to a rather terrifying 400 atmospheres of pressure.
Finally, some good news! Margaret thinks when she gets to the omnitool bench. She immediately pockets an omnitool, and also a couple screwdrivers and an allen wrench just in case, then reads the manual cover to cover. The mention of the range of environments gets her wondering where exactly this facility is. Probably not in space, regardless of the suits and the mention of vacuum--the gravity is earthlike and the corridors don't curve the way you'd expect them to for spin gravity, and more importantly, who would build a space station with no windows? No, more likely she's underground somewhere. Or underwater, which would explain the airtight suits. And of course there's still the simulation option.
Once she's done with the manual, Margaret explores the rest of the room some more, looking for a toolbox or something she can use to carry the rest of the tools in, and also checks out the far wall. The structure gel or whatever it is reminds Margaret of early 21st century speculations about nanotechnology, both the rhapsodies about it's amazing potential and the mutterings about why it might be a bad idea.
Margaret hits paydirt early in her search for a carrying case--a cargo tote labeled with a "Carthage Industries" logo and several barcodes, apparently intended for shipping to PTH2UP. It turns out to be large enough to hold most of the tools from the desk, with some tetris work, though the spare battery for the drill driver doesn't fit, nor does the large grinder/sawz-all. With that loaded (and she'll have to find someplace to scrounge up a carry strap), she investigates the gel. She's apparently not the only person to have cause to regret the gel--deep within the mass is what looks like another suit like hers, headless and full of something that glistens unsettlingly and might be either more of the gel, or blood--it's hard to tell in the light.
The lights appear to be out everywhere in this section now, but back at the Tech Depot, the Omnitool slides into the on the Service Console like it was made for it. After a few seconds of "scanning omnitool" and some kind of clicking disk noise, a computer voice reads off, somewhat stiltedly, "Service Console Upsilon Three Including Pilot Seat activated". A menu pops up, presenting "System Status", "3progresS5scaN-MP", "Omnitool", and "Inventory". Checking System Status first shows the following:
2104/05/09
UPSILON#7185783
Run Setup...
WARNING: Remote Access Denied
WARNING: Servers offline
WARNING: Main power suspended
-> Initiate WAU setup A.41iu
...program unreliable......denied...
Emergency Systems: 13 days remaining...
The Inventory is the simplest, apparently just a tracker for the six "Haimatsu Ductile Suits" supposed to be stored here. Suit 3, hanging on the wall, apparently has an "unknown contaminant" but Suits 5 and 6 are "In Use". Apparently, all "Haimatsu Power Suits" are stored someplace called Omicron.
Under "Omnitool" is an entire sub-menu, allowing configuring a Tool Chip or Cortex Chip. It welcomes back user "Louise Meuron," and warns her Omnitool has neither chip, but a prompt allows her to unlock a tool box built into the console which holds a supply of Tool Chips, one of which is easy enough to load into the Omnitool. She's then able to flash on the latest security cyphers from the console's memory with an automated wizard (thankfully, as the user interface doesn't appear to be either Windows or a *NIX). There's also a worryingly casual training video for Field Service Operatives from one John Strohmier, Station Security Operative ("I have an office at Theta, come find me if you need any help") laying out that though Field Service Operative should have access everywhere, they don't given their Omnitool's restrictions to stop them from poking around places they shouldn't be such as research labs at "Omicron" unless they can find a way to work around them ("You're an engineer, for Christ's sake"). There's a brief flash of a diagram of the station, though badly distorted--apparently all the greek letters are different sections or zones. Apparently, with her Omnitool configured, Margaret now is equipped to go barging in all over the places. With her tool kit, she's even outfitted like a Field Service Technician.
The last section is the one with the strange name...which apparently turns out to be...well, her scan details:
theta:cache:legacy--DM_MP
unfold...
Sub.Margaret Peregrine
28xY Terminal Scan
Aut_DavidMunshi2015v1
Berkeley
Beyond that, the scan devolves into some more uninterpretable characters, something about "WAU" and unavailable and then completed operations.
The controls for the "Pilot Seat" respond to her new Omnitool configuration, but none of the functions are accessible without somebody in it--apparently the seat is OFFLINE. There's a few reports, though, including one of "Wrangler" named Carl Semken getting shocked while using the seat to control a UH-3 vehicle to replace some heat shields causing a headache and nausea, then one later of other incidents (including to a "Gavin") of similar nature, eventually requiring "Prime Factor Jane Adams" to discontinue the use of the seats to require manual control or programming to be used instead, however slower it might be. So they...don't use these for scans, but instead some kind of tele-operation control?
The "13 days remaining" is pretty nerve-wracking but she knew this place was messed up. Also, wow, it's been 89 years. Her other self, the one who got up after the brain scan and went home, is probably either migrated to her own robot body or dead.
Being able to barge in everywhere sounds . . . pretty good at this point, actually, since if there's a way to fix this place or establish communications with somewhere that has people it could be anywhere. Also she gets the sense that the laboratory quarantine mentioned in the video is already a lost cause.
Seeing her own name in the files is unsettling without being surprising. She still doesn't understand why her mind in particular was here, or why she was woken up now. Maybe this place was doing neuroscience research? That could explain why her scan was in the facility's computers, but not why she would be woken up after everyone else was gone.
While Margaret ponders that, there's more ominous bangs and rattles, apparently the other robot is on the move again. Some are distant, then grow closer--there's a terrifying moment where a crashing rattle sends the gate on the hallway to the left of the Tech Depot slamming into the far wall as a spotlight sweeps against the wall, then it fades as the bot apparently turns and wanders off. There's one final-sounding hiss-slam of a door closing, and then silence for as long as it takes for Margaret to settle.
Margaret offers up a silent apology to all the people who were scared about autonomous cars. Being around something big and fast and controlled by unknown software is pretty scary, actually. Also, wow, all those people are also either immortal or dead. Her family and friends are either immortal or dead. What if she got married had kids and there are people out there who remember decades of her life that she doesn't? Whoever woke up a scan this old had better have had a good reason.
Eventually the runaway robot and the runaway existential vertigo both back off enough that she goes back to exploring for places she hasn't looked at yet.
There's one more corridor she has access to now, leading behind the Tech Depot and the Machine Hangar. The side corridor to the "Thermal Plant" terminates in a large, sealed door which even her Omnitool can't get working, but the newly opened hallway back to the Robot Dock shows three hatches--one large one for the robots in the Robot Dock, one smaller one that appears to be marked as an "external access," and then (down short corridor) one through a final hatch to the "Observation Tunnel" and "Observation Tower". Unlike the others, this one is active and invites her to scan her Omnitool to activate.
The door opens, and a short walk through stone reveals a glass corridor and the answer to whether she's in space, underground, or underwater. She's underwater, though apparently not too deep. Light filters down, diffused but fairly bright. Small barnacles and bivalves grow on the outside, and there's a little bit of moss on the inside, but someone has gone to effort to make it homey despite the industrial touches like a hatch in the floor. A table, chairs, and coffee cup indicate somebody liked to spend time here admiring the light and scenery outside--a nice change from the dark corridors of the facility she's seen so far, even without the dark emergency lighting. The table holds sketches of strange-looking fish, apparently somebody's art project. On the other side, she can see the outside of some of the access hatches, apparently...airlocks? Waterlocks? Whatever. Several large pipes parallel the tunnel across its length of a a hundred feet or so, one with bright blue letters UPSILON lightly overgrown with moss or kelp or something. On the same wall is one of the comm panels, again displaying a "DATA BUFFER AVAILABLE MESSAGE".
In the recording, a man (Carl? The voice is familiar from earlier, and his name was on the maintenance report) asks "Amy" if she's OK. She says she'll kind of miss the place as they head back to Theta. He assures her there will be plenty of time for watching the fish back at Theta, and he won't miss a power plant full of killer robots. Amy says that's cold, and it's not Theta's fault that it got "swarmed", and she'll sort of miss it after having worked there for years. Apparently, this one comes from around when the other was made.
At the end of the tunnel, after having examined all the (mostly corrupted) terminals and Amy's drawing station, the passage re-enters the rock on the other side of the underwater canyon. Up a flight of stairs, the passage to the "Observation Tower" is closed off, and Margaret has to turn to the right to "Security".
The view is pretty, but Margaret's not really capable of appreciating it as it deserves right now. All she can think about is how many miles of water are between her and civilization. And the implication that the buggy robot killed somebody isn't great either. Though at least, she thinks as she heads toward Security, it sounds like most of the people left in good order rather than dying.
(She keeps seeing that headless body buried in the gel. She hopes the kind of person she is now doesn't need to sleep.)
The next door's access button is red, even though the door stands open, and the case of the button itself has been cracked open by the pressure of more of the structure gel. Having failed to do the same with her prybar earlier, Margaret has a sense herself of the force involved in that. There's a steady drip of the gel from the ceiling, too. Walking near it, she's overcome for a moment, as a voice intrudes on her mind. A vaguely accented voice chatting in disjointed fragments about, "I don't understand" and "I just need to get back" and "What happened?" Her vision flickers disruptively as she walks past it.
As she steps through the door and into the next room, Margaret's experience fuzzes harder, and then the lights go out and the door slams shut behind her. She's trapped, alone, in a tiny room. Dripping in the distance could be the pipe of this facility, or it could be the miles of water forcing itself down into the walls, like the gel, like the monsters. There's a duct access on the wall, but poking at the red access draws a spark of electric shock and pain. Prodding the door control from the other side to go back the way she came brings the same. More pain. Why can this body even hurt? Her vision goes more staticky, more blurred. The only thing really lighting the room is dim red emergency lights from behind the grates in the walls leading to more pipe shafts, and practically clawing at the wall brings no solution, and a large white pustule of whatever was on the walls.
This one looks different though, less misshapen, more like an even blob of garlic, except with a spot in the middle that glows gently. In fact, the more she looks at it, the more it looks...good. Inviting. Something in her makes her want to reach out...and before she can even question what part it was, she's sticking a finger of her suit body down into the gel thing. It draws a wave of the feeling of being in a magnet, and part of it opens up with an interior glow as she prods it, and then there's something like an electric shock, but one that feels good...and then she's able to stagger back. She feels fine. Actually, she feels better. The light on the thing has gone out, as have some of the other lights on bits of the gel growths elsewhere on the walls, and the light on the access to the duct is new a calm yellow.
Aaaaaaaaaagh what the fuck. Awful gross possibly-benevolent gel blob mind control thing. She has no idea if the sensations she's feeling are the cyborg equivalent of a mild ache or the cyborg equivalent of an oncoming heart attack and no way to get medical help either way because she is completely alone and lost and everything is awful.
At least she can't cry about it.
All she can do is keep moving along the duct in the only direction available.
The ducts are narrow, but not so narrow they can't be climbed through--apparently they're true access shafts, as overhead there's a neat tangle of pipes and ductwork, and the occasional server cluster mounted into a wall. As she climbs through, there's a spotlight that sweeps along the wall. The robot--the other robot?--is crawling in here too. It passes within a few seconds around the corners of the ducts. The area seems to go in circles before she realizes it's almost a figure 8, around two large "EXHAUST" lines. She's under, or just came from, an access to Robot Assembly, and the doors to Exhaust and Process Control are blocked by unresponsive red buttons. The door into Station Control, however, is responsive, and she climbs out of the duct into a room about twice the size of a living room into what would clearly be a control station even if not for the name. A pair of consoles look directly out through large windows into some space beyond, with yet another a locked door leading out the same wall. A second tier of consoles one step up has a pair of screens pointed down at it from the ceiling, too. A diagrammatic sign over the console where she climbs out helpfully explains: Upsilon Geothermal Power Plant, Pathos-II.
In the center of the room, there's a squatting, insectoid thing made of the gel-and-mechanisms combination. There's some kind of camera-thing on an arm that looks around slightly intermittently, though not in Margaret's direction or directly at any of the panels. Occasionally, one of the thing's vaguely arm-like appendages twitches, sometimes into line with the camera like it's looking at its hand. It's connected by two throbbing tentacables to two more of the power bulbs, which occasionally twitch like they're sucking something--the gel?--through them.
The question draws no reaction--the entity doesn't even pause in its cycle. Looking around the consoles, one of the two at the front seems to be some kind of communications panel--at the very least, it says "Radio Signal Blocked, Insufficient Power". On the access to the rear row of consoles, there's a note on a panel that's been covered with boils by the gel, on a remarkably normal-looking sticky note. "Don't touch the structure gel leakage. Can't confirm its effects on the WAU. Issue has been reported to SSE Wolzchek." Whatever power problems exist seems to be effecting the other computers too--none of them are responsive either.
Margaret follows the cables around and determines that the insectoid pile of stuff is pulling from the same power cables that are supposed to be powering all these consoles. Including, ironically, the console that could power on the geothermal plant. Can she, very carefully and using the longest screwdriver she has, poke it off of one of them?
It takes a bit of force, but one of the two cables falls loose. There's a flicker, again, and a flash of a single word: "Don't!" The thing on the floor, though, doesn't seem to have changed--it continues spasming randomly, and nothing happens trying to speak to it. Outside, the dark power plant lurks in a dim and vast room, the largest she's seen yet.
Aaaaaa what, is this a person after all, did she hurt them--but it doesn't respond when she asks "Are you okay", doesn't seem to have noticed her at all except for what could easily have been a recording. Can she turn the power plant on now, or is there still not enough power available?
Oh no, she's definitely injured the only other possibly-a-thinking-creature she's met in here. And it wasn't enough. If she wants the power on, and that sure seems like her best hope of a way to call for help, she has to hurt it/them again. Maybe fatally.
She searches all the areas she can get to for some other kind of power source, or some way to another part of the facility. She tries to break the window to get into the power plant room and is defeated by the reinforced safety glass. She spends--some amount of time she doesn't keep track of--slumped against a wall.
And then she pulls out the second cable, and dashes over to start the power plant and get the cable plugged back in as fast as possible, just in case the problem last time was that she wasn't fast enough, or that there wasn't enough power.
It doesn't work. As soon as she pulls the cable, the display on the reactor control computer stabilizes, but the bulb goes dark. Trying to plug it back in proves no benefit. For the first and only time, the entity makes...eye contact? It turns its head to Margaret. "Why? I need that. I was...I was OK." Even as Margaret scrabbles to plug the cable back into the darkened bulb, the lights go out on the camera head, and it slumps down.
Aaaaaaaaaaaaaaaaaaaaaaaaaa
She kind of wishes she could cry. She is pretty sure she just murdered someone and now she is EVEN MORE ALONE and also a MURDERER and everything just continues to get worse forever. She staggers over to the console and boots up the stupid fucking reactor because at least then there will have been some kind of point, sort of, even if the life she destroyed possibly had a longer life expectancy and was more worth living than her own life is right now.
The reactor console's glowing yellow activation button bears sad witness to the benefits of her possible, perhaps probable murder. A press, and the right-hand screen lights up. Apparently, there's some issue with the boot sequence, because it wants a "manual boot sequence" with the three main buttons on the console. Some experimentation shows they have to be activated in order, but not too quickly, and with not too long a pause after the second before the third, but then it comes online and completes the boot the rest of the way automatically. A screen flashes to a system display, and as it starts spinning up the turbines, there's a rumbling vibration from the room outside and the lights start to flicker on, first white task lighting, then (as the system comes to power) all the overheads. The system is now apparently online at 400 plus megawatts...and the bulbs are still dead. It's cold comfort that even if she could have figured that out fast enough, she's not sure she could have saved the entity she had to kill.
As the power comes on, the radio screen flickers to life. It tries, in order, Lisbon in Portugal, Cadiz in Spain, Site Delta, and Site Theta, all of which are OFFLINE. Site Lambda, though, is ONLINE. After a moment, a woman's voice comes over the radio.
"What, hello? Is somebody there?"
"Margaret, go upstairs, it's the room with the big dome." There's another crackle and a longer pause. "Damn, lost another relay. If you can get to the comm room, we can talk more there. It'll be okay, but I'm not sure how much longer..."
The signal hiss cuts out, and the line shows "No Signal".
She says, "Okay, I'll--I'll see you in a minute," uselessly to the dead console, pokes futilely at buttons until she admits that the signal isn't coming back, and finally turns around.
Upstairs. Comm room. Big dome. She can do this, because if she does it she will hear a human voice that is not dying. The vagueness of that "It'll be okay, but I'm not sure how much longer..." puts some urgency in her step as she starts looking for stairs going up.
Out the door, there's a large catwalk looking out over lower level, dominated by the top of a large shaft, which steams slightly. The room is alive with clanking and distant groans, but also the low thrum of machinery and a hum of electrical generators. Off to the right is a set of stairs leading up and hopefully to the comm room. However, the catwalk directly to them has collapsed where a massive tentacable exploded from the walls, and drapes down into the bowels of the shaft. In fact, about a third of the tubing leading down into the bore hole looks to be tentacables rather than ordinary pipes, some several inches in diameter. A small control console yields only the information that the facility is damaged, is currently producing 426 Megawatts, and was previously offline for 143 days, 11 hours, and 27 minutes. Following the catwalk down the left wall to try to find another way down to the floor and over to the stairs, she passes a sealed blast door to some kind of maintenance area, and then a T junction. Ahead, continuing forward, one of the maintenance tunnel doors gapes half-open. just above a ladder down to the floor. On the right, a catwalk continues across the room to a matching catwalk on the far side, but the center has fallen out.
Margaret starts to work her way down the ladder, but it breaks halfway down and drops her onto her butt. Stumbling to her feet, there's a noise from across the room--harder to see across now that she's down on the level of the large machinery and generator housings which divide it into a roughly figure-8 arrangements of aisles.
Over there turns out to be a door beside the base of the stairs leading up and out of the room...and a door through which clomps the giant robot from earlier. It waves its head around, as if surveying the scene, then starts slowly marching down on of the two main aisles. It doesn't seem like it noticed Margaret. Unlike before, when it seemed like it could move pretty fast if it wished, it's in no hurry now.
Argh why is everything here falling-apart garbage and what does that imply about her body don't think about that.
Once she's confident she's somewhere she can't get run over she tries calling out "Can you hear me?" just in case Big Stompy has been able to talk this whole time. (It doesn't seem very likely. But. She's been wrong before.)
The door in the ceiling slides open as she pulls the control handle for it, the monster clocking around someplace behind her--she's not sure if it's following her, or her attempt at a distraction, or its own agenda. She scrambles up the stairs, nearly ladder-steep, and pulls a matching handle at the top that sends the door sliding shut at her feet. She finds herself in some kind of landing--the stairs go up another level above her, but both doors on this level seem to have been locked out. Coming up stairs, lights flicker on and she finds herself in some kind of control station. On the wall, there's a map of the facility, above an area where it looks like at least one person has made a nest of pillows, a blanket, and a sketchbook:
http://tirsden.com/soma/upsilon-a_map_big.jpg
The access up to the communications tower is via another ladder, but this one's handle is resolutely unwilling to move, apparently locked out somehow. Through the open window frames in (apparently) Robot Assembly B, there's light and motion as a set of robotic arms come to life spasmodically.
"I . . . actually I kind of don't know? I was like this when I got here--I mean, I got downloaded into this body and I don't know why. Listen, what's happened to this place? Where is everyone, why are there creepy cables everywhere, what's going on?" This all comes out in an increasingly hysterical rush.
"You're at Pathos-II, Upsilon. Don't you know who I am? I don't quite know what happened, I just woke up here after using the pilot seat over in the Tech Depot. The stuff almost looks like structure gel but...listen, can you give a guy a hand? It's not like I'm stuck down on the floor here or nothing."
The robot is half-covered by a bundle of tentacables leading into a burst-open access panel in the wall, and it's held down by an "auxiliary power" cable as big around as Margaret's leg. Well, her old leg. She checks. About as big as this body's leg, too.
"So, you want me to pick up that cable on top of you and move it off of you, is that what you're asking?" This is probably a stupid question and she probably sounds like an absolute moron, but the LAST time she separated someone from the cable they were touching they DIED INSTANTLY so she wants to make absolutely 100% sure she is doing something correct and non-injurious and consensual.
"If you can't figure out how to help me out, I'm not sure I want you to move anything," the robot gestures with a claw-arm. "I'm obviously hurt, I'm not sure what's wrong with me, really. Look, if you see one of the other Wranglers around, tell them where I am, and get them to help. There's a lot of equipment and robots around here, and I think I'm stable for the moment. Don't need you getting hurt, too. Looks bad in the reports. Who are you, anyway?"
"Yeah, you look stable and I don't know anything about robot repair." She knew stuff in 2015, but you wouldn't ask the engineer of a nineteenth century steam train to help set up a new Linux install so you shouldn't ask her to do this. Even without the cable on top of him he looks awfully smashed up. "I'll try to get you help, but it might be a while--I'm not sure there's anyone left in Upsilon but the two of us." Because she murdered everyone else.
"My name's Margaret Peregrine and I don't know how I got here, I woke up alone less than a day ago. There's someone in Theta but I need to get up the communications tower to talk to her. . . . When you say you're not a doctor do you mean you know how to repair robots but not the kind you are?" Oh no, maybe "robot" is offensive and she ought to be calling him an upload or a droid or something.
"...What robot? I'm a human, like you. Look at my arms...," the robot waves its one claw again, then shakes its camera platform back and forth. "Look, you're new, you said? You got lucky on that, I didn't realize we got anyone new before...well. Just...call your orientation coordinator at Theta. Tell them Carl Semken's injured at Upsilon, and he needs them to send a doctor by the shuttle tubes, okay? They'll know better what to do."
Yes okay he's definitely human but he has . . . a robot . . . body? Whatever. She's not going to catch up on eighty years of good manners by interrogating a guy with a smashed chassis and his hydraulics sticking out all over the place, even if he can't feel pain that's got to be an absolute nightmare.
"Okay Carl. I'll get to Theta and I'll get you help as soon as I can." Margaret strides off in search of a way up the tower. She needs to override that locked stairway door, or find another way up that isn't locked.
Looking around, the first thing that strikes Margaret is the control console spread across the control station. A sticky note stuck to the terminal says, "Lockdown Procedure initiated, check terminal for details." Unfortunately, unlike the one in the thermal plant, this one wants a user access ID before letting her in--it displays a login screen that says, "Swipe card." The back wall behind the terminal is the locked door to the workshop and a giant mass of the black structure gel components bursting from the corner where the wall meets the ceiling. One of the bulb-shaped features sits among the other material, but for the moment Margaret doesn't feel drawn to it.
Aaaaaaaaaaa corpse aaaaaaaaa oh wait it's Carl and he's fine not fine but not actually dead, that's still incredibly gross, she is stealing his badge but only because it doesn't have much blood on it and she's wearing nice thick gloves (has she mentioned she loves this suit). Now to bring the badge back and see what she can learn from that computer.
The badge swipes on the reader built into the console, and reveals a menu. There's three options--an email system, a "power manager", and a staff list. On the staff list, it looks like most of the staff made it to Theta, but Amy Azzaro is apparently still at Upsilon Shuttle Station B.
In the messages, there's an unsent draft:
The power manager is less clear. there's six red icons. "Thermal Chamber," "Const. Factory," and "Siphon" are all apparently "N/A", while "Comm Center," "Storage," and "Flow Control" are just "Off".
It looks like she might be able to power some more stuff on from here . . . but she should really move that cable off of Carl first, it didn't look properly insulated and neither did he.
Also, now that she's thinking about it, Carl might not know that his biological body is dead. He would have swapped out of it before it died, right, and if he hasn't been back there he might think he can swap back in. Maybe that's why he asked for a doctor rather than an engineer.
And she's going to have to be the one to tell him. Crap.
She hesitantly makes her way back to Assembly B. "Carl? I have some bad news."
Okay either this is a very weird prank or someone here (probably Margaret?) is hallucinating wildly. (It sure would be great if all of this was a hallucination and she's about to wake up in Toronto.) She does not especially want to admit to any of this train of thought; she is supposed to be getting help like a responsible person.
"Um, anyway, I need to move that cable off of you; I'm going to be shunting power around and I don't want you to get electrocuted. Can--can you tell me right away if anything I do hurts or makes things worse?"
Back on the console, trying to turn "on" the Comm. Center brings up a message that apparently there's insufficient power without either diverting power at a console in Assembly B or in "Flow Control". Tracking cables around, it looks like the auxiliary power cable which had fallen over Carl--who gives her a look and a "What the hell are you doing?" as she passes through--is the one she'd have to divert power through from Assembly B. She's able to open up the door to Flow Control, though, where a message on a similar divert handle says, "Read This! We strained the system. If you pull this lever, there's no turning back. Make sure you want it bad enough." Upstairs, there's a locker room with a set of more suits, like the one she's...in. One is missing, and there's a note on one of the lockers: 'Theta TURN AROUND. We sealed Upsilon to keep it working, don't fuck it up. A. Azzaro. Carl was not my fault." The actual airlock seems to be disabled, too--the door button into the lock chamber is inactive. Turning to head back down the stairs from the airlock area, there's a sign:
"Welcome to Upsilon! World's largest geothermal power plant. Gas refinery. Construct factory. Enjoy your stay!"
Carl is very reasonable in asking that! She is a very confused college student from the past and has absolutely no business messing around with any of this stuff. But it's not like she has any better options! So once she's sure what everything does, she pulls the lever to divert power through the no-longer-dangerously-draped cable.
"Are you lost?" Carl asks as she find her way to the power diversion control switch in Assembly B. As she flips it, the lights cut out and the spasmodically-moving robotic assembly arms freeze in place, though Carl's still lit by the lights on the glowing mass of structure gel anchoring him to the wall. "Ah!" Carl says, shocked. "Wha...what are you doing?" On the floor, clear of Carl, the gel layer on the cable sparks slightly.
"I'm fine...well, as fine as I can be stuck down here until you get a doctor for me, but you can't just go flipping switches like that. Somebody could get hurt. We're not all in suits, you know? Basic safety shit, didn't you go through orientation? Strohmier lecture you about just breaking into places with your omnitool if you feel like it enough and all?"
"No. I didn't. I didn't go through orientation, I don't have any memories of the last several decades, I don't even know where this facility is or how I got here. I don't know anything about anything and I'm just trying to get the door to the communications tower open so I can talk to the person in Theta and get us both help, I'm sorry I'm not--someone better, someone who knows things, but I'm all we've got. I'm sorry."
She wants to add that she'll do everything she can to get them both out alive, but it feels like an empty promise.
Does he. Does he think she has impostor syndrome. No, she does not have impostor syndrome, she just is the biggest impostor who ever impersonated anyone. But if he's going to insist on believing in her she's going to do her level best to live up to that. She gets moving again, goes back to the door that her power-diversion was meant to open.
With the power diverted, the control console lets Margaret divert power to opening up the Comm Center door. Walking to the stairs up to the Comm Center, she's able to activate the lever for the big sliding (watertight?) door and move upstairs into, as promised, a room with a domed ceiling. Several large windows are set high in the metal dome, one trickling...more than is probably good for being underwater. Around the room are a few inert consoles, a few active consoles, and a large map of what looks like the Atlantic marked out with red string and pushpins. A few messages are printed out and also attached with pushpins. Reading through them, the picture gets grimmer.
She's on Earth. She's on Earth, underwater, and an asteroid hit and wiped out everything above the water. It said 05/09/2104 back on that console in the Tech Depot what feels like an hour ago...an asteroid hit the Earth 16 months ago, and she just woke up here now. On the other wall, there's a station that seems to offer a partial backup of some local site messages, and then there's what's clearly the main communications board which she could activate.
She already knew that everyone she knew was dead, but now--everyone is dead. If she had kids or grandkids, they're dead. Civilization is dead. This bizzare underwater facility is a significant chunk of humanity. She almost understands why someone would have woken her up here--just to have there be one more person in the world. No wonder Carl thought she was losing her mind from stress.
She activates the communications board and prays to the obvious lack of benevolent deities that she can get through to Lambda again.
Are those . . . ping times? No, wait, they're depths. And Tau and Phi look like they're off the continental shelf, wow. Did these get built after everyone knew there was an asteroid coming, or were they already there? Never mind. She needs to get herself and Carl out of here before the leaky roof caves in and possibly crushes her to death and definitely floods everything. She dials Lambda.
"I don't know how I got here; there was no-one there when I woke up. I'm, in a diving suit and I, um, don't super understand what's going on inside it, hardware-wise, some kind of cyborg setup." Maybe in the 22nd century it's totally normal to be gross and disgusting and not have most of your head.
Oh crap okay conversation back on important topics right now. "The roof is collapsing--how do I get to you?"
While she's waiting for an answer she runs back to the staircase and slams the watertight door shut. If there's another way out of here she can leave it closed and not dump literal tons of water on Carl.
The watertight door slams shut below her, covering over the staircase before more than a few liters overflow the rim of the stairwell. Over the comes, Catherine sounds upset. "Lambda. Come to Lambda, I'll be waiting for you here. Take the Shuttle, or a Zeppelin if you can find..."
The conversation is lost in a fizzle of static as a giant section of the ceiling, what must be a pressure dome, caves in with a torrent of water. The room fills around here, and the wave slams Margaret against the wall. For a moment, she blacks out, then comes to again face-down in a curl on the floor. The comm station is completely filled, lit by the gentle, pervasive glow of light percolating down from the surface. The door in the floor seems to be sealed and...well, at least it's hard to see how it could get worse for the moment.
This is fine. She's fine. She's not going to run out of air and die because she hasn't been breathing. There is really no need to panic.
She panics anyway.
It turns out that not needing to breathe, not having a heart that can pound in your ears, is pretty good for making it easier to stop panicking. She's okay. The communications console is dead but she's not sure she'd be comprehensible underwater anyway. She wishes Catherine had had time to say where the exit from Upsilon was. Is there a way out of this tower without opening the watertight door? . . . Actually possibly she should try swimming up through the hole in the roof and looking for the shuttle from the outside, if this diving suit isn't too heavy to swim.
Trying to jump and waving her arms proves the diving suit is too heavy to swim, apparently weighted to keep it on the bottom. However, the area where the ceiling fell in leaves a lip that's in reach of where she can reach, and with a jump, she's able to grab the ledge and start pulling herself up. Pulling this body up, anyway.
Huh, apparently this body has enough upper body strength to do a pullup. That's kind of neat. Also she has no idea how exercise or indeed any other aspect of metabolism works for her now and that's so far from the point, seriously pull yourself together Margaret. Got to find a shuttle. Is there anything on this facility that looks like a shuttle port? She's high enough up that she should have a really good vantage point if visibility isn't completely awful.
The dome is part of a canyon, apparently. There's some kind of pipeline above her, and crossing under it there's a metal platform off to the left that looks to say, "Zepplin Transport" but doesn't seem to have any signs of any actual zeppelins. Over to the right, among the coral and other sea life growing on the wall, is an airlock exterior door, but it doesn't seem to want to let her in--it must be the other side of the broken one from earlier in this part of Upsilon. A red light glows off in the distance around the corner, and following it reveals it to be on top of a lightpole, stuck into the seabed next to a pipeline running through the canyon. The lights turn on as she approaches, bring clarity to a small zone of the murky twilight around the base. Down the length of the pipeline, there's another one of the high-level red lights, and following it reveals a second light post in turn. As it turns on, the one behind her turns off--apparently, they're proximity-triggered. At the base of the third, there's a communications panel, like the first place she had the machine telepathy at Upsilon, again displaying the "Data Buffer Available" message.
Okay, sure, she'll download unfamiliar files into her brain like a clueless grandmother installing malware toolbars on her Windows XP box. Maybe it will tell her where the pipeline goes, since the people who built this place quite reasonably didn't think to label the outsides as comprehensively as the insides.
On the call recording, a very upset Amy Azarro talks to somebody name Strasky. She sounds furious, still processing Carl's death--apparently a robot killed him right in front of her--but Peter wants to know if the station's power plant was configured properly before she got out. After losing her cool and cursing him out, she finally confirms this, and that she's headed to the Shuttle station, and Peter says they're all rooting for her.
Maybe if she had any clue how and why these things got recorded she would know whether the mention of Amy going to the Shuttle station was a good sign for her being close to it. If she follows the pipeline to where it joins up with Upsilon is there any sign of a shuttle station?
Margaret doesn't know what kind of gel they mean, but if it's the kind that's all over everything inside then, uh, they're in luck. She tries talking, since she can understand them alright, and accompanies it with a gesture at the buildings: "There's lots of gel inside Upsilon but I don't know how to get back in from here."
"Eheheheheh nope" oh huh in the absence of breath she will apparently do a verbal nervous giggle but that's not the point the point is robot vampire. She backs away slowly and then somewhat less slowly and then gives up trying to go backwards in a diving suit underwater and turns around and skedaddles.
Oh dear, another entity that thinks she knows what she's doing. Or she's anthropomorphizing wildly--those beeps didn't sound particularly linguistic--but she still doesn't have any kind of systematic model of what kinds of minds go in what kinds of bodies. Whatever. Onward to places that might be a shuttle station, with her new friend along if that's what's happening.
Another few turns take her through what looks like an oil field. Pumping rigs rise out of the sea bed and are linked to the main pipeline at intervals. Actually, that one sign did say it was a natural gas refinery, so maybe it basically is an oil field. Finally, though, she comes to another collection of buildings, concrete foundations and metal pressure hulls rising from the rocky sea bed, some embedded, others supported off the sea floor. An airlock is at...ground level, with a sign that says, "Upsilon Station B: Shuttle Station". It looks like it's over-grown with little sea life, and initially doesn't respond to the button just like the one she left next to outside the comm station, but the little droid seems to know what it's doing--it lights up a torch and starts burning them off in a circle around the door ring.
Between the two of them, the job is done in a few minutes. Apparently, the robot considers its job down as it sweeps the circle clear, as it turns and jets off up into the dark of the shallower water where Margaret's diving suit can't rise to follow. it's not clear where it's going, but the "OPEN" button on the airlock allows it to swing open. Inside, the airlock is similarly overgrown, but a light above a panel that says "SWIPE OMNITOOL" seems to be working.
At the swipe, the airlock control flashes to PROCESSING, and the pumps and equipment comes to life. The outer door swings closed again, and with a slight klaxon sound, the water starts pumping down into a grating at the bottom. She can look up and watch the water level coming down above here, then it's over her mask, and then below her neck. As soon as the waterline passes, the klaxon proves it wasn't quiet, just muffled. Now it's really loud. After another few seconds, the last of the water swirls down the grating in the floor, and the klaxon cuts off as the inner door slides open with the sound of a locking bolt releasing. She's made it to the Shuttle station.
As Margaret steps across the threshold, a flashlight snaps on on her helmet. It looks from its beam like the tunnel leads down a small distance onto an island platform between two tracks, each hosting a small shuttle car, about the size of an airport tram. The lighting is dim, and someplace in the background there's the omnipresent drip of water.
Automatic headlight: cool. Automatic headlight that somehow failed to turn on until just now: less cool, but maybe getting water dumped on it jostled something back into place.
Now, does it make more sense to try to turn on the shuttle cars or to just walk along the tracks? She doesn't seem to have gotten any more tired since waking up, but it's been less than a day and it could be hundreds of kilometres to Lambda for all she knows. Probably somewhat less, since the whole complex was one pin on the big map, but it's still worth trying to get train service for a bit before giving up and walking. So it's time for another round of "follow cables back and forth looking for the on switch".
At the far end of the platform, where the shuttle tracks vanish into tubes in the wall, trying to hop the platform-edge fence shows that just down the tunnel, there's some kind of automated doors sealed over the tunnel--maybe they're subdivided, to stop water from flooding back along the tunnels if part of the system floods? There's a control box for track power, but the little screen built into it shows "insufficient power", so indeed following the cables seems to be the order of the day. However, looking back towards the right-side platform, there's a communications panel on the wall showing a buffered message, and an open door leading to some tracks back the way Margaret arrived from, to the side of the tunnel down from the surface airlock she used.
The tunnel leads back a distance long enough to hold more than a few trains--apparently it goes to some kind of maintenance facility. The whole place looks like it could use maintenance--some of the cables hang down and spark, and there's breaks in the casing of the power rails along the walls that the shuttles look like they ride. Just before a closed end door, a small set of steps lead up to a door off on the left side. From around the corner as Margaret gets close enough to see the light spilling out the door into the tunnel in front of her, she can hear a hissing sounds--hissphiss. Hissphiss. Hissphiss.
It's not a steam pipe, more of a pumping noise. Rounding the corner...there's a woman lying motionless on a pile of the structure gel. A pair of cables lead from a power box into some kind of gel structure on the wall, which is pumping like a bellows and making the noise. It's connected by a disturbing nest of tubing and cables to different spots on the woman's body. It takes a moment to realize the woman's turned her eyes and is blinking at Margaret. "Don't hurt me!" she cries out weakly.
The power board is right next to Amy in the maintenance room. There's two cables from Amy's...involuntary life support into two ports on the electrical box on the wall, which is recessed into the power lines to the track guides. The screen on it is flickering, but displays "insufficient power--drain detected--systems offline."
Fuck. Not this again, this shouldn't have happened once, why is it happening again, why?
(I need those . . . I was okay)
At least this time she can just walk to Lambda.
She should probably go back and ask Amy how far it is, before she sets out.
She doesn't want to talk to Amy. Honestly she doesn't want to look at Amy. Or think about Amy.
(Why did you do that? I was okay . . .)
But if she dies on the way to Lambda because she didn't get some important piece of information, she and Amy and Carl are all doomed.
She walks back to Amy and stares at the floor again. "I can't turn on the shuttles. I'm going to try to walk to Lambda and get help; I know there's someone there. Do you know how far it is, or which track to take?"
Without the track power on, the track bed forward to Lambda out of the station is dimly lit and faintly damp, like the track through the slightly-propped door back to the maintenance workshop and power controls where Amy is attached to...whatever the gel it is that's keeping her alive. That has been keeping her alive for...possibly a year if Margaret's doing the math right. It looks like there's some kind of main rail along the base, with guides along the walls containing power and data. It looks like the motor for the door out of the station pulls it sideways into the left side of the tunnel once it's triggered, but the one blocking the path to Lambda is a big chunk of metal for the moment. There's some kind of door at the Lambda end of the platform, too, next to where the power switch would be active, if not for Amy's life support drawing straight from the source back in the maintenance tunnels beyond the half-open other track door.
Margaret looks at the door. It looks heavy, but not so heavy that she couldn't drag it out of the way if it was unlatched. Unfortunately all the components involved in latching it are hidden by the fact that it's shut.
On the other hand, the door to the workshop Amy's in is open, and it looks a lot like this one. In fact, Amy would have had to hack it if the power was in its current state when she came in there. If she goes and checks out that door she might be able to repeat the process on this door, and then presumably again at the far end of the tunnel.
Margaret investigates the door to the maintenance tunnel, at the end of which is the workroom where Amy is stuck. A panel on the conduit running along the tunnel wall just before the door has indeed been pried open, and there's what look like a couple loose wires cut out pulled loose. It looks like they'd patch into the multimeter leads built into the Omnitool (which, as a tool issued to field technicians, conveniently has a multimeter built in). Checking the door into the tunnel forward shows the same panel and behind it is a roughly similar layout of wires.
The tunnel leads on into the dark for minutes, the light from her flashlight really only picking out a tiny cone of light inside the darkness. She's not sure how far she's gone so far, only that it's quiet and dark, her steps and a distant dripping the only sounds. After a while, what could be ten or fifteen minutes, the walls change as the tunnels seem to be sloping down. Now, there's occasional spots of what look like corrosion or maybe mold on parts of the walls, the rails, and even the power conduits. After a while further, it starts looking like there could even be cracks in the case of the tunnel walls. Finally, she comes to another one of the doors, sealed across the tunnel.
Beyond the door is...more tunnel. It's different than the one behind her, though whether for better or worse is hard to say. There's a few flickering emergency lights in this section, which is a supplement to Margaret's light, but the walls seem to be in noticeably worse shape. As the tunnel slopes down and to the right, there's a puddle ahead that quickly grows to fill the full width of the tunnel, even if it looks to be only about ten inches deep. Someplace ahead, around the curve of the tunnel, there's an echoing electronic ringing noise.
Aaaaaaaaaaaaaaaaaa
Margaret pokes despairingly at the screen a few times, but the problem is clearly on the other end. Then she gets moving down the hall again, looking for the airlock out, desperately hoping Catherine will still be alive in the laboratories when she gets there.
The maintenance hatch in the wall isn't too much further. Behind it is a short tunnel, and a ladder up into a pressure lock, this one with its doors in the floor and ceiling. With a swipe of the Omnitool on the scanner, the lock starts to cycle, filling up with water and then the upper hatch lowering and a ladder lowering down. It leads up and out of a hole in the seabed. There's a few lights visible in the distance, a few tens of meters away in the murky water.
If she heads for the lights and they turn out not to be what she wants she might lose the way back to here. On the other hand, there's no wall she can follow to get there and nothing here that she wants. She makes as sure of a mental note as she can of the ground around here and her bearing, and heads for the lights.
The lights here don't initially seem to be as much of a path as between the sections near Upsilon. Instead of being on poles, they're just...stuck to equipment projecting out of the sea bed. Hopefully they lead to Lambda? How big can this ocean be, anyway? Finally, after walking through the dark murky water for minutes from one random-looking installation to another, some overgrown with barnacles or coral, there starts being a path that looks a bit more finished. Signs on some of the installations start counting down the distance to Lambda, starting from 350 meters, then 300m at the next one, then 275m. However, before the path reaches the station, the next bend reveals the red light of one of the larger robot units drifting out around one side of what looks like a split in the path. As it turns, there's the now-familiar magnetic-interference sensation in her head. "Finally," it says. "I've been waiting for this." It starts drifting closer.
The robot is quickly left behind in her wake, unlike the guilt. Somewhere in the water disconcertingly far above, she catches the silhouette for a moment of a hammerhead shark. The path winds between more structures, finally starting to look like buildings, windows and all, sticking out of the seabed instead of just equipment. However, there's also debris, fragment of girders and tubing scattered like sticks across the seabed, some as big as this body's arms. Winding her way between them, she finally finds an airlock door, marked "LAMBDA." In front of it is a small submersible, lying off kilter lying on the seafloor like a toy tossed by a bored giant. The door opens when she tries it, possibly because it was already loose--the inside is slightly overgrown with moss and sea life. In spite of that and the pressure, the computer seems intact. It turns on to when she sticks her omnitool down into the cradle for it, but the sub's the onboard computer doesn't like something about how her omnitool is configured. "Unable to activate escape vessel--protocol missing," the omnitool Helper Jane voice says, and the screen displays "No Cortex Chip Found."
A shark disconcertingly far above is better than a shark disconcertingly nearby.
She cannot provide a cortex chip, but neither does she actually want to do much with the submersible right now; she wants to find Catherine. If Catherine hasn't gone the way of the scattered hardware. Into the airlock she goes.
The pressure lock works, at least, and admits her into another degraded-looking interior. Off to the right, she can just barely catch sight of a suit storage/dressing room like the one she awoke in, but with no chair, before there's a moan from deeper in the station and a wave of the magnetic-feeling disorientation. "Stay back!" cries a familiar voice. Catherine! There's another moan, and then Catherine cries out as another wave of disorientation sweeps over Margaret.
Rough layout (entry from the top left):
Margaret gets into the nearest concealed space, or failing that gets her back against the nearest wall, and tries to look uninteresting. She's terrified but she doesn't feel terrified, she can't hear her own racing heart or feel her limbs ready to move at top speed. It's like she's half terrified and half doesn't exist.
Margaret pulls herself against a wall in the dive prep room in a gap between a set of lockers and some piled up totes. As she does, she catches just a glimpse of a fast-moving humanoid shape down the corridor, fortunately not coming her way. There's a few clanks and rattles, but after a few minutes, Catherine's voice comes back down the hall, quietly. "I think it's gone. You should be safe to come here now."
Down the corridor, there's a locked door to some kind of laboratory on her left, and then another door, also locked, on the right. The hallway brings her to a kind of atrium around four pillars that look structural, or electrical, or something. Industrial, anyway, instead of the strange biological appearance of the tentacables, though there's a few pots in the corridor of the black gel oozing out of the corners where the walls meet the roof like poorly applied caulking. Structure gel...maybe badly applied caulk isn't a bad metaphor? Anyway, a door at the left side of the atrium beckons, and from it comes Catherine's voice. "Margaret? Are you there? I'm hurt."
The door stands open, leading into a control station. It's filled with a few large pieces of equipment in the center. The right side has something like the service console from the Tech Depot at Upsilon, with a slot for an omnitool, and a workbench scatter with tools. On the left side there's control panels and storage along the walls. There's no sign of a person, but on the ground in front of one of the panels on the left is a robot. This one has a monitor for a "head", and looks like it had legs and a claw arm at some point, but it's badly damaged. One leg and most of the arm are ripped off, leaving it leaking black gel onto the metal tile floor. It...no, she turns her head up towards Margaret. "Margaret, right here," Catherine says.
Margaret has finally found the one person who sounded like she could take charge and fix things, and she's also worse off than Margaret is and she would absolutely cry about this if she had eyes so it's arguably good that she doesn't.
"Hi." Whatever is generating her voice picks up that it should be weak and hesitant just like vocal cords would have done. "Do you--know how to repair yourself, can I help . . . ?"
Catherine tips her monitor back and forth in something like a shake of the head. "I don't think this body's repairable. Upsilon might have spares for some of this, but it'd take a lot of work. I was trying to check on the status of my project when that brute knocked me to the ground, and I've been stuck on the floor here since." She waves the stump of an arm and the broken leg twitches. "Any chance you can help me check it?"
"I don't know. There was some structural damage to Lambda when I woke up, and I couldn't override the doors to get access to the lab down the hall--some damage control protocol. I was trying to get an omnitool working, and got this door open, and then that brute hit me. It's been back a few times since, including just now." She seems to look at Margaret's tool box for the first time. "You have an omnitool! Can you try it on the computer over there?"
"I don't know if it can open doors, it only came in here once I opened the door," Catherine says. There's one of the button pads next to the door. For its part, the omnitool locks into the dock with a click, and then after a loading bar the screen displays, "Welcome, L. Meuron (UPSILON)". "Did it work?" Catherine asks.
The screen doesn't seem to want to give a menu, just hanging on the "Welcome" screen as the onboard AI says. "Lambda...terminal...27...activated."
"OK. I think the best way for you to do this is if you grab my cortex chip, and plug it into the tool. I'll power down, and then you should be able to grab the cortex chip from the slot behind the monitor, and install it into the omnitool on the console."
That sounds a lot like "pull my brain out and stick it somewhere"! "Okay but, um, please remember that I am literally from the 2010s and don't know a lot of obvious things. Is there anything at all to it other than 'pull the chip out of that slot and put it in that other slot'?"
"Nope, it should be pretty simple. It's a standardized conne..." The robot's monitor powers off and it drops down as Catherine cuts off mid-sentence. A small cover on the back marked "Cortex Acc." pops open, and there's what looks like a hand-sized disk drive. A pull of a sliding button, and it slips free. She slips free? Is the chip Catherine if she's on it, even if she's not running?
That timing weirdness does Not fill her with confidence but Margaret pulls the chip out and sticks it/her in the omnitool. Does she have a chip like that? How easily could she be removed from this body and stuck in another one, if there was anything better available?Maybe she could swap places with the entity that attacked Catherine. This is a bad plan for several reasons, starting with "it/they wouldn't cooperate" and going through "would I even know how to operate arbitrary limbs" to finish up at "actually having opposable thumbs and a normal voice is worth putting up with disgustingness I guess". Still, worth asking about, she concludes as the omnitool and the cortex chip figure each other out.
Catherine's cortex chip has a couple blobs and squiggles of the structure gel and tentacables on it, but it slots solidly into the omnitool with a click. The voice of the built-in AI chimes in: "Custom cortex chip found. Shutting down Helper Jane. Have a nice day."
The screen on the console lights up with the same static picture of Catherine's...well, human face from the comm calls earlier. "...ector, pretty much all of them will fit...huh. This...feels weird. I'm in the omnitool? Thanks."
"Carl was like me? That's strange. I never scanned him," Catherine says. "Or at least...I hadn't when I made the version of me that I am. The living Catherine...maybe she did? But that doesn't make any sense, if he was dead before they made the evacuation attempt, I couldn't have. Are you sure he was like me? There'd been other robots around, acting strange, with fragments of voice communications. Reed had been looking into it last a couple weeks before...well, anyway. That was a lot longer ago than a week now. More important right now is to find out about the ARK. I don't know what happened to it, the living Catherine might even have already launched it. Can you help me?"
"I never met Carl, he could have been someone else pretending. I will absolutely help with the ARK; what do I need to do?" The possibility that some people got out, that humanity can keep existing indefinitely, is a better reason to keep moving than she's had since . . . in a while.
"Let me see what I can find in the backup files, I should be able to finish restoring them." Catherine says. "...Ah. Well, that's got it, but I don't seem to be able to access the files I need in this condition. Can you go check the systems in the laboratory down the hall? They should have a way to tell me if the ARK is safe. I've got the door unlocked."
There's no sign of the brute as she makes her way back to the laboratory back the way she came in. As she does, Catherine's voice comes over the PA speakers. "I wonder what happened to this place, all the cameras show static. The tower, the welcome center, the shuttle station..." This time, the lab door button glows a happy green and opens when pressed, revealing a computer workstation with a chair, and another across the room. The computer screen shows, "ARK data recovered, hit any button to continue." After tapping the keyboard, the screen chases a loading bar and loads a menu: "Opnion Poll," "ARK Environments," "ARK Schematics," "Calibration Survey v0.3," and "ARK Tracker."
The tracker needs a little help, narrowing down initially from "on Earth" vs "In Space" to (after some searching) the Atlantic ocean, off the Azores. It shows a map of the facility, including the familiar "Upsilon," "Lambda," and the un-seen "Theta," but also Omicron, Delta, Tau, Phi, and Omega. It looks like Omega, Phi, and Tau at least are off the continental shelf, with Delta on a small secondary plateau. From the map, it looks like Theta is the largest of the stations...and the ARK is at Tau, apparently in one of the back rooms. "Margaret, any luck? Any information on if they launched it? Did they even finish it?"
"Well, most of it. You know, Pathos-II, 'Your expressway to the Stars'? I guess you really must be from 2015. Pathos-II is a former mining site and geothermal energy plant, and then they used the sea bottom as the base for the Omega Space Gun, a 7.25 kilometer long magnetic accelerator. It can launch ten tons into orbit for only a few hundred euros per kilogram. Phi's the service station for the launch operations staff based at Tau, down in the abyss. That's what most of the station was to support, payload preparation, power generation, and then the research team piggybacking on the support down here."
Yes, she's from 2015, about time someone believed her.
She tries to figure out how much improvement in launch costs that is, runs into a wall of not know how much the Euro has inflated, and decides she doesn't care.
"So we need to get it from Tau to Phi--do you think the launch staff are still there, will they be able to launch it?"
"So I guess we just--try to get down there and find it and see what's preventing it from being launched?" It occurs to her that if it isn't launched they might be able to transfer themselves into it--but then they might have to be outside of it to launch it--no, don't think about that, one problem at a time.
The "ARK environments" tab is a glossy set of renders of a very photorealistic interior on a live loop, showing a forest with a walking path over a river, a city, and an urban park square--apparently the interior. "It's a DSRV, a submarine designed for high pressures. It's supposed to be for research out on the continental shelf and servicing on the gun, as well as for any supplies they couldn't take down on the climber, but it's always been a bit hit or miss. The wranglers at Theta were always complaining about it."
"They really really did. Oh, I just remembered--there was a little submarine outside the airlock I entered Lambda through, about van-sized, called itself an 'escape vessel'. Does that sound useful at all?"
Also, what's in the "opinion poll" file? People's opinions on what the ARK environment should have in it?
It looks like tapes from three interviews, with a "Robin Bass," and "Ian Pederson,' and a "Mark Sarang." On the recording, Catherine asks them if they're excited about the ARK and what they think of the project. Robin seems slightly unconvinced that the ARK will save more than a part of what they are, but feels it's important even so. Ian offers the opinion that it's a great idea, if only to have something to do, and that there shouldn't be a problem building the spacecraft portion of the ARK. Sarang says the idea is just incredible, and makes him think about what it means to be human--and that the ARK represents "not just restricted to our digital progeny, but a means of actual survival" to go on living through the "reality of continuity".
"An escape vessel," Catherine muses. "I didn't think we had any assigned. They're also not deep-sea capable, but it might help us get to Theta and see about the DUNBAT."
"Will do. Actually, one more thing," she says as she starts searching for useful-looking things to add to her toolkit. "Those places where tubes and gel are coming out of the walls--what's up with that? Did this place have some kind of gel plumbing system that exploded?"
"It's part of the WAU, the station's Warden Unit. The WAU is tasked with maintaining the station's systems and supporting the crew, and uses a kind of encodable hydrocarbon matrix gel which can carry and store power, and be converted by the instructions into a kind of polymer to serve as a temporary patch in the structure. It had been starting to spread, we thought due to the damage to the station systems caused by the impact."
"That's pretty cool. Almost like a liquid battery." Also it sort of explains why she felt better after compulsively sticking her arm in it one time, if she was drawing power from it somehow. "Should I bring you out to the submarine now? . . . Are you going to go unconscious when you're not plugged into a console?"
"Of course." She doesn't seem to have the instinct to shiver, she notes, because she would have at the thought of being that vulnerable. Unable to move, never knowing when she was turned off whether she would wake up again. At least it's better than being Carl or Amy. At least there's something she can do to help.
"Before we go I should look through the rest of this area for anything useful, so we can go straight on to Theta if we can get the sub working. Can you hear me from anywhere in this area?"
The facility is cut off by debris, possibly from whenever the "tower" collapsed, but there's a dormitory/lounge area and a storage room Margaret can reach. The dorms look like they were occupied, cleared out partially, and then re-occupied with only a few beds taken. There's scatterings of personal possessions from the earlier group, but it seems like the second group were travelling light and with a goal--there's a diagram on one wall discussing equipment as "take," "leave," or "repair in place". From the look of it, things weren't nearly as bad off at the station when whoever made the list started making it. Tasks from a half-erased list are broken down by person, including "Reed," "Hart," "Golanski," "Rogers," "Holland," "Davis," "Fisher," and "Cronstedt". Other things are heart-breaking reminders of the world she's in, like a printed email which looks to have been taped inside a locker by some of the early crew, and left behind:
Another Munchprint is set up in the corner, and Margaret finds herself staring at it for a while with a dull sense that maybe it should be making her feel hungry. She's not even clear what it would mean to feel hungry in this body, or low on power, or whatever--a thought she's startled out of when what looks like the robot from outside in the water earlier slams into the glass window beside her facing out to sea. A couple cracks spread across it as the electronic interference feeling stabs into her brain, and then it lines up and tries again. There's more cracks this time, and then it tries a third times...and just when there's enough cracks Margaret might wonder about the window integrity, it appears to give up and motors away in a stream of bubbles.
Okay, so being visible from the windows for a long time is not a good idea, got it. Also she should really figure out how often she needs to do her (way, way worse and less pleasant) equivalent of eating. But first she should get to the storage room, because if anywhere is likely to have a good ratio of useful tools to unbearably sad emails it'd be there.
Margaret catches herself staring at the bulb, and then realizes she's feeling . . . not exactly hungry or tired or anything else she has a word for, but there's some way in which existing in her body is less pleasant than it was earlier.
She vaccilates an embarrassingly long time, and then she sticks her arm in the bulb and tries not to think about the fact that she'll never get to have chocolate or strawberries or pancakes with maple syrup ever again.
The bulb closes over her hand up to the wrist. Knowing what she's in for this time, she can almost feel waves in the bulb answered by waves of gel in the suit, and then her arm is a shooting but...bizarrely pleasant pins-and-needles sensation as her every sense begins to by washed by electromagnetic energy in time with the pulses. Everything in her vision goes brighter for a moment and her perception of the room around her almost overwhelms her before settling down to feeling remarkably energetic, like she just finished a good meal, as the bulb almost forces her hand out as it closes. As she staggers back ,the lights on the gel around the bulb have gone out, along with the room lights in that corner of the storage closet. Someplace far off, there's a clanking thud and a moan.
"Whatever you just did, Margaret, I think that brute's back. Watch out!"
"Oh crap." She yanks her hand out of the bulb and starts moving back toward the lab, prioritizing speed but also stealth--she doesn't know if the robot can track her by sound but does know she can't afford to let it/them get between her and Catherine. Fortunately she has a significant head start, and can move from one bit of cover to the next until she gets back to the lab.
"Sorry, Catherine, but I think we need to get out of here," she says as she scoops the broken omnitool into the repair kit and moves to disconnect the working one. "I'll see you in the sub."
Margaret whispers "I will" even though that's extremely stupid, shoves Catherine into her securest available pocket, and makes a run for the exit. If the robot follows her out she really doubts the sub will be improved by a pounding, so better hope she's the only one here who can operate an airlock.
Sprinting to the airlock, Margaret can hear something in the hallway behind her. It doesn't sound robotic, unlike her pounding footsteps. Swiping the Omnitool at the door causes the door to start closing--too slowly, faster, faster...and for a moment at the end of the hallway behind her through the closing door she can see a shape, looking humanoid but almost completely covered in the gel and glowing structures, as she gets hit by a wave of the electromagnetic static. By the time she shakes it off, the water is already rising above her knees. The dull hush of the water fills the chamber and then the outer door opens.
Walking away from Lambda to the minisub parked outside, there's no sign of the...beast? Brute? Creature? Anyway, whatever it is doesn't seem to be able to use the pressure lock, and the sub is just how she left it.
"It's got power, and the computers look intact. Hard to say what the propulsion systems look like without trying them." The door swings shut and the cabin lights flicker to life. After a moment, there's a whine and a rumble, which becomes a rattle, which becomes the entire cabin shaking. The motor shuts off with a bang. "Sorry, it's dead," Catherine says. "This EV came from the CURIE, the supply vessel we used between Lambda and Lisbon. The EV computer thinks the wreck might be around here someplace. We might be able to find another shuttle like this one there."
"Okay. Does it say roughly what direction it's in or do I need to go walk in a spiral?" She really hopes it's the former; getting lost on the seabed until she dies of generalized increasing entropy is not great even by the standards of all the ways to die she's encountered today.
"It's just a simple system for maintaining station equilibrium, or at least that's what Sarang always said. It doesn't talk, it doesn't control anything other than computer interlinks and life support systems. it's not like it's from some old science fiction show. It's just...everywhere. Like a cancer, but we...Reed and I...I'd found that it was incorporating brain scans into itself, based on some of the early work I'd done on the ARK. I don't know why, I don't know if the me that I was ever found out."
"I mean, unless someone specifically gave the WAU the ability to incorporate brain scans then there's some ability to model an environment and generate new possible actions and choose between them. Unless, and I apologize for how much this sounds like a crazy idea from someone who's read too much science fiction, someone incorporated one brain scan into the WAU and that one, uh, took over somehow and now there's some kind of modified human running the show."
Oh, thank goodness, she has a chance of ever being somewhere other than this.
"Then it kind of does matter whether the WAU is a person, right? Though I guess the WAU being able to interact with brain scans doesn't mean we can do the reverse. We should definitely try to get Amy and Carl out though, if the equipment is still around."
The path to Theta seems a bit more improved than the surface paths in the seabed around Upsilon, with a line of lights along cleared seabed for at least a little while. It becomes clear some of the wreckage around Lambda must be from CURIE, as the density of random beams and structures increases as she goes along.It's enough to start almost being peaceful, before there's the telltale flicker of electronic noise in her qualia. Up ahead, and coming her way, is one of the monsters. It looks similar to the one in Lambda, a humanoid figure with a glowing blob for a head, though it's hard to tell since the flicker in Margaret's visual field seems to be synchronized to its motion in the debris such that she never sees it moving, it's only closer along the path every time her vision flickers.
That's really screwed up and disturbing and she wants her senses to work but at least it serves as a warning. She runs away again, and gets back to the path well on the far side of the figure. (She used to wave hello to strangers coming up the road, yesterday last century.)
The application of the crowbar is enough to force the door open far enough to squeeze through. She can feel the pressure on the side of the suit as she forces her way though the gap, and then she's through into a small chamber at the end of the section of hull. The hallway's continuation ends with another section of rock wall and crumpled metal, but a ladder leads up into what looks like a maintenance conduit.
The maintenance passageway dodges around a couple short turns, and finally out through a grating in the side of the ship, leaving her on the far side of the obstruction. Beyond, the path is less clear, covered with larger sections of wreckage and large rocks the size of small boulders. Even more sections of what look like a ship's hull lie scattered around, one bearing the name "MS CURIE" in faded white paint, before a turn around it brings Margaret to view of a large structure rising from the seabed. It looks, on first impressions, less like a ship, and more like an oil platform or a bunch of buildings rising on a pylon from the sea bed. Various booms, cranes, and catwalks hang off the platform at various heights in the structure rising above Margaret as she walks around it. It looks like it's being stabilized by several giant tentacables, some with spines, several almost a foot in diameter. More than a little damage is visible, as some of the platforms look twisted at right angles. At the base, where the pylon spears into the ground, a rip in the hull promises entry to the interior.
It's sufficiently intact to register as a damaged ship rather than undifferentiated human-made debris, and sufficiently beautiful to be depressing in its brokenness. She wonders as she goes inside how many skyscrapers are still standing on the surface, and how long it will be before the last one falls.
The inside has a few lights on, and the doors work, including, annoyingly, some safety-locked hatches Margaret can't get open. Still, she can make her way inside and through some of the hatches. The interior is a mess of stairs, catwalks, and winding passages. One, in particular, seems notable--it's a staircase going entirely perpendicular to the one she's on, without intersecting it, and which looks like it dead-ends straight into a vertical wall. What's stranger is that the railing, on closer inspection, seems set up for somebody to climb the staircase starting from standing on the wall.
It doesn't take much time to cross through hallways and out an intact hatch that leads out onto one of the catwalks suspended over the open ocean floor below. The way down is torn and wrecked, but the way up looks clear. Up a few flights of stairs, another hatch leads back into the ship and into what looks like a bunkroom. A few lockers lined the walls, one of which has been knocked to the floor in the ship's collision, but there's also bunk beds, a deck, and some shelves. Through a window into a hallway, there's a sign visible saying "Escape Vessel" and pointing up a ladder. Unfortunately, there's no door next to the window, only out another wall and into a short corridor.
Down the hall, the corridor ducks around a corner. On the left is a small workroom. If there was any doubt about the infiltration of the WAU, the growth in the corner seems to answer it--it's definitely here, too. There's a skull, and what looks like part of the rest of a body on the slab. But only part, even with the decay. To the right, a hatch leads into some kind of...lounge, apparently, some of the furniture and couches scattered against the walls. The room is lit in red by a screen on the wall, showing flickering views of towers of smoke and flame. A voice is repeating on a loop, barely audible through the water. "...sky is pitch black with smoke. The ocean is dark, incredibly dark. In the distance, I can see land. According to navigation, it's Lisbon and the coast of Portugal. The flames...everything's on fire. The flames are reaching up into the sky, it's unreal." There's a tingle up Margaret's spine, and it takes a moment to realize it's a static twinge of the feeling the monsters give her, not nerves.
The Curie is a tight warren of passages, and the lounge lets out through two doors. Coming to the second, the twinge up her spine becomes a roiling electric burn and her vision starts to flicker. There's a sound in the hallway, just beyond the second door out of the lounge, the one further from the one she came in from. Clump. Clump. The thing is in the hall.
If she just holds still the thing might go past without coming in here (and holding still is easier than trying to move with her brain feeling like it's melting), but if she doesn't get lucky she's going to have to go back the way she came in a hurry. She holds still in a corner and hopes her awful spider-sense doesn't go both ways.
She forces herself to wait a little longer, give it a bit more time to get out of earshot miscellaneous sensory ranges or give herself a bit more head start, but then she goes for it. Slowly and stealthily, because being faster than most things down here in a straight line doesn't help as much when she doesn't have a known clear path.
The hallway leads around the lounge, back towards the area where she saw the ladder marked. Off to the sides, short corridors and closed doors promise other rooms, and a door (unlocked) apparently, blocks her way ahead. For the moment, whatever that thing was seems to have missed her.
The way up passes through a narrow constriction--some kind of thicker bulkhead--before leaving her on a deck straight out of an Escher painting, with a staircase across the room, a ladder on the floor, and a disorienting arrangement of hatches and doors. Behind her, there's a grunting moan, and the light of the entity's...head. It's human, or it was. There's a human body sticking out of a mass of the structure gel, coating its head and arms, with glowing spots all over it. It doesn't seem to be human intelligence now, though--it doesn't look up as it surveys the corridor below, it doesn't even look hard at the newly lowered ladder.
So a zombie, as opposed to the earlier vampire. Stupid fake taxonomy later, pulling up the ladder and getting to the escape vessel now. She considers trying to clap prime numbers at the entity first, in case there's a mind in there and the not climbing the ladder is more of a dexterity thing, but--the last couple strange language-users she met tried to attack her. This one might only be confused about where she's gone. And she's so scared and lost and exhausted in a way that electricity can't fix and she just. Can't handle trying to establish communication with an alien mind right now. She turns around and moves on.
The room she's in is some kind of storage space, with a corridor on her right that looks, dizzyingly, like it's a stairwell in the other orientation. A door to the left offers a set of corridors, and just down the hall is a passage up and to the escape vessel. It's just like the one outside Lambda, except this one is in better condition, with a little less barnacles and weeds inside it.
"Argggghhhh." So many remembered engineering lectures about Design Principles and graceful failure and what things should or shouldn't have manual overrides, with the main takeaway being 'for all x there are circumstances in which x is awful'.
"Is there a way to release it anyway? Including by finding the sensor that's objecting and either breaking it or shorting it?"
"Okay. I'll do my best." She turns to leave the escape vessel and go looking for the engine room. It would have been good to have Catherine and her up-to-date knowledge in her ear to run things past, but she's done pretty well at avoiding surprises from the (non-sentient) hardware around here so far. (She tries not to think about what that means for the last eighty years' rate of technological progress. It's all moot now anyway.)
The corridor winds on, through a galley oriented for two different directions of down and abandoned mess tables and the floating detritus of life, from clothes to empty bottles and cans, through to some kind of command center. A message plays on repeat, spurred by whatever caused the crash. "Attention crew, this is your captain speaking. The final efforts to stop the comet have, officially, failed. Impact is...imminent." Nothing immediately stands out as the "unlock lifeboats" button, though.
If she were an escape vessel control panel, where would she hide . . . . Margaret starts cleaning the algae off consoles, figuring out what each one was for (or trying to) before moving on, working her way from one end to the other. Except after about two consoles she switches to looking for the speaker that's repeating that message so she can disable it.
By the door leading into the next corridor, on the other side of the ship, there's a panel hidden under some stairs--a stack of servers and a flickering display screen. It's overgrown with structure gel polyps and a large bulb, covering portions of the glowing lights--the only set of controls that still look active. Through the algea, Margaret can read __MAGE __ONTR__, and elsewhere beyond some of the tentacables, __ENCY IN__COM___. More is hard to make out beyond the overgrowth, and the large WAU energy bulb covering much of the front of the still-active console.
She's pretty stuck on the first one, but that second one is probably "Emergency Intercom". If she clears away some of the obstruction she might find the switch to stop that awful constantly repeating message. Actually maybe she should "eat" first, just in case she damages the bulb trying to get at the panel. Who knows when she'll get the chance again, after all.
There's the flickering, electric rush in her senses as her body does...whatever it does to the bulb. As it dies down, some of the lights flicker out on the console, and the recording dies out in a few last fragments..."officially...failed....failed....failed." The ship is left alone, and chooses that moment to give a slight groan as some deep-ocean current shakes it on its pylon. Clearing away some of the algea, it looks like the bulb was growing over some kind of emergency power hookup, next to a switch that's labeled "lifeboat release," but it looks like the switch has been forced by the tentacables erupting from its housing from "RELEASE" or "OFF" to "LOCK".
Okay so the electricity she just ate was doing things, which she should have expected but did not because she's an idiot, but the thing it was doing was specifically the thing she wanted to stop, because she's an idiot who was due for some good luck. She yanks the tentacables out of the way; they leave a disgusting residue like something between pus and duct tape goo. But at least now she can flip the switch to . . . hmm, OFF or RELEASE?
If OFF doesn't do what she wants it's more likely to leave the escape vessel still stuck, but in that case she can come back here, and if RELEASE is wrong it's more likely to be wrong in the "actively flinging the lifeboat away from the ship" way. She pushes the switch through the goo to OFF.
The door at the other side of the bridge leads up a set of stairs to another control room, this one looking like it's only for use in this orientation, maybe for cargo control or something, and then aft to a cargo hold and what looks to finally be the power room. A catwalk (with a ladder leading above it) leads between large structures which are labeled as "reactors". Massive conduits mix with WAU tentacables inches in diameter, one plugged right into a bulb growing in the center of each of the reactors.
She is not going to interact with the bulbs this time, and is instead going to be silently grateful that she learned that particular lesson on something other than a probably-damaged reactor. The control panels claim they're online and stable, and it seems all too possible that the WAU is keeping them that way. Is there anything on these panels that looks like it has to do with either lifeboats or the declaration of a state of emergency?
Nothing immediately stands out--the catwalk ends in a hatch which looks like it might lead out the side of the ship, but while the first door opens, the door from the anteroom before the outer hull is stuck. There doesn't seem to be any direct panels for controls up on these catwalks, and the depths of the engine space lie below in the dim dark.
Margaret turns on her headlamp and leans over the railing, but nothing down there looks promising either in itself or as a way to get back up here. If she cut her way out the outer door, she could potentially get to the outside of the escape vessel and go at whatever is holding it in directly. But getting the door open and then navigating the outside of the hull sounds less like a plan A and more like a plan C, so before going straight to that she tries plan B: she heads back to the submersible the way she came, but instead of entering it, she opens the wall panels around the door and tries to get to the mechanism that way.
The panels come loose with a clank as Margaret sets to work on them with a screwdriver and more than a little brute force. Behind it are a tangle of wires and a smaller bundle of hoses. Some are bundled, and look more like data or digital controls, while others are larger and look like power cables. "Hello?" cries Catherine from inside the sub. "Margaret?"
"But--the ship is already sunk. Whatever signal is responsible for detecting an emergency is either disabled or can't talk to the interlocks, right, or surely it would have let us go by now. I'm worried that causing more emergency would be like--like shouting louder into a phone when you've already been hung up on. And then we'd explode."
"My plan is to keep digging into this wall until I find the physical component holding us down, find the actuator on it, and short it." She turns back to the open panel and starts examining what looks relevant to what and what can be safely moved or removed to see further in.
While it's possible to sort out the wires, eliminating the data cables and the higher-voltage power lines, the labels on the finer wiring has worn away in the time submerged. One of the bundle of ten or twelve wires must be the interlock servos, but which ones? They look like the ones from the door servos at Upsilon's shuttle terminal, but the last time Margaret did this, she had the omnitool's multimeter to help sort them out, and the signal generator to send the commands.
"Okay, see you in a minute." Hopefully Catherine doesn't awake to the discovery that Margaret has fried their escape vessel, Margaret thinks as she pulls out the omnitool. She's honestly not sure which is scarier--being totally unprepared for all of this, or trusting someone who's totally unprepared for all this. At least she can distinguish power from ground, now.
With the omnitool's tiny screen ticking away, Margaret's able to make a bit more progress, finally finding what looks like it should be the release servo control lead. Digital computers may change, apparently, but relay logic is forever--two positives and one ground lead to the circuit holding the latch closed, and one of the positives is currently energized. Probably the other is the forced release from that same panel on the bridge.
. . . Margaret had almost forgotten they've been in the water this whole time until she starts to see air, and she's kind of worried that holding the diving suit up will be hard without the buoyancy of the water helping her out, but it makes sense that the sub will be better off not having to haul all that extra mass around.
The escape vessel fills with water again and then the hatch opens up to reveal the sub is sitting on some kind of loading dock outside the largest pressure lock Margaret's seen yet. The gigantic metal doors must be 10 meters across, large enough to swallow the escape sub whole. The area is more brightly lit then outside some of the other bases, with large flood lights on posts illuminating the loading area, as well as a track leading off into the near distance where there's some kind of other structure a bit further from the base. However, Margaret doesn't have much time to take it in before there's a voice from what looked like another pile of discarded equipment at the base of one of the light poles. "Hello? Where is everyone?"
"Wait, are you talking to me from inside the Ark? I didn't realize it had a way for people in there to contact the outside." Though now that she's thinking about it it makes a lot of sense to include it, though somewhat less sense to have one of the speakers be out here.
". . . Okay, how sure are you that you're in--I mean, that you're speaking from the Ark right now? Because it's possible your scan got run twice, the WAU or something has been running a bunch of scans, and I think I'm in the real Theta. And, uh, your body doesn't look like the sort of thing most people would design for their avatar--though obviously if you did design it that's cool, it's a matter of taste."
"Got run twice? But that can't be right--I'm me, and Sarang always said there could only be one of us. That's why...well, that's why it was important to kill yourself after the scan, right? I hope Catherine didn't get too much trouble from that, Strohmeier really didn't like it when somebody killed themself after a scan. Are you sure you're not in the Ark?"
Margaret isn't going to pretend she doesn't understand the impulse not to exist down here, especially when you're already existing somewhere else. But--"Wait, why can't there be two of you? The scans are computer data, right, so they should be copiable?"
She's seen, in science fiction, the idea that scans of people would require quantum information that couldn't be copied across regular hardware, but it wasn't very plausible--a Turing machine is a Turing machine--and her brain scan wasn't with a quantum computer.
"Wow, you really aren't from Theta, there was a lot of talk about this. I hadn't realized anyone from Upsilon made scans--did the Lambda salvage team manage to make it to you? Anyway, the data may be copiable, but Sarang's whole realization was that there can only be one of you at a time. To have continuity and have the version of us that's in the Ark now be...well, us, you had to kill yourself before the scan is activated. Otherwise, the version of you outside would still be you, and the one inside the Ark wouldn't be."
"Uh. I think that is probably just false? What would it mean for one scan of you to be you and another one to not be? It's not like either one can tell that the other exists if they're not interacting with each other." That last bit she knows firsthand even apart from it being obvious--Catherine didn't know if she was running in the Ark or not.
"I don't think I can do justice to explaining it, you'll have to ask Mark if you see him. But it's like there's only one version of you that's continuous and real, right? One outside, and then one in the Ark. You don't want to survive your copy inside the Ark, you want your copy inside the Ark to survive you, so it's important that you make sure that you don't, so that the Ark copy when it's initiated is definitely you."
That's nuts. Margaret's not a scientist or a philosopher or a native of this time period but that is in fact an entire trail mix of nuts. Still, if the Ark copy is immortal and living a decent life with other people, and the outside copy is just accumulating experiences of being doomed, experiences that will never make it to the future anyway, maybe it comes to the same thing.
"I think," she says diplomatically, "that it's possible to be real in two places, but if you only want to be real in one, and have a single complete thread of experience, that's a very reasonable preference to have."
"No, because this is the outside of Theta. I've been having continuous experiences since Upsilon, and I've been to there and Lambda and the Curie and now here and I haven't met anyone who says they're in the Ark and the Catherine I met explicitly said we're not." It's kind of tempting to start doubting everything including whether any of her memories correspond to actual past experiences, but she's just going to not do that, actually.
"You probably are in the Ark, and just--can't perceive it from here because this one of your brain doesn't have access to your senses in there, and that one doesn't have access to the you out here, see? I'm not actually sure why you're also out here, though; like I said, someone or something has been running brain scans. Possibly the WAU."
Margaret understands where Robin is coming from way too well, and if she manages to copy herself into the Ark she's going to have an awful decision to make, but that's for the future, if she gets that far. "I'm on my way down to the Ark now," she says instead. "I can try to check whether you're running in there, and then come back up here and tell you and you can decide what to do then. Okay?"
Margaret looks around behind Robin's back where she can't point her eyes. "I think you do. So, then, theoretically, if you wanted me to, I could take your chip out and bring you with me to the Ark, and wake you up there and let you decide what you want to do, and then you wouldn't have to wait. But if I die on the way you might never wake up."
"Okay." How did this work with Catherine . . . "I think I need you to eject your cortex chip, can you try to figure out how to do that?" She starts speculating about potential mental motions it might feel like, then realizes that she probably also has a cortex chip and really needs to not figure out how to eject it by trial and error right now.
The casing of the robot housing Robin is cracked open and exposing both what appear to be normal components, but also large tendrils and blobs of structure gel. There doesn't look to be anything immediately obvious like a power outlet, other than one large tentacable trailing over to a WAU bulb at the base of the lamppost nearby, but the casing's intact portions have a few sealed covers screwed closed. Something might be behind there--a power switch shielded against impacts, or components which shouldn't be messed with to avoid a sudden loss of power that could hurt Robin.
"Okay, so I can see where you're getting power from, but just cutting that off wouldn't work . . . because it might . . . corrupt your data . . ."
Why did you do that? I was okay . . .
If she had known then what she knows now, could she have made a better choice?
I was okay . . .
The Bass-bot powers down at the press of the switch, the lights on the casing flickering out in what....looks, hopefully, like a controlled shutdown. After a moment, there's a click from the cortex chip slot, and then the last lights go out other than a green "ready" light above the power switch.
Okay. Good. That's good. She pockets Robin, hoping the saltwater doesn't mess up the contacts, and gets moving again. There's something else on the seabed on the other side of the sub, with a light shining on it; what is that? (Please don't let it be another sad person who needs help.)
On the other side of the submersible, there's a line of what almost look like plastic or metal storage bins embedded in a line in the seabed, half buried by silt, but each marked with an upright placard saying "ETERNITY AMONG THE STARS". On the lamppost nearby, there's a comm panel with a flashing "Buffer ready" message.
There's a crackle in Margaret's head as the recording starts, and then a vaguely familiar voice. "Is this thing on?"
"Go ahead, John," a second voice says.
"Listen up! All members of staff, the Ark project has caused a lot of arguments the last few months. I'm not going to pretend I understand what the hell Sarang talked about, and how his Continuity suddenly makes sense to kill yourself. For the love of fucking God, or whatever you think is important, don't. Kill. Yourself. This place is miserable enough. Don't force your friends to clean up your blood."
There's a pause, then the guy--who Margaret recognizes suddenly as the security guy telling field service technicians to break into any place their omnitools won't let them go--adds, "Rest in peace, all of you."
"All right, everyone, show's over. Get back to work," the second voice adds, and then the recording shuts off.
Margaret doesn't know what to say to that. She understands the suicides and she understands the need not to be surrounded by a steadily dwindling number of suicidal people talking nonsense. Everyone was trying their best--before the comet everyone was trying their best, and they still died, and after that the survivors kept on trying their best, and things kept getting worse, and now it's down to--what, five people that she knows about, plus everyone in the Ark? Still trying to build the best life they can out of scraps that crumble in their hands.
Fuck this.
But she can't quit, not really. She has just enough hope--for herself, for the Ark, for Catherine and Robin and Carl and Amy--that dying would be more like failing than like escaping. So she turns toward the doors of Theta and starts looking for a way to keep going forward.
On the right side of the massive pressure doors, there's what looks like a manual control panel under a cover. It's like the door needs to be reset, or the hydraulics pressurized, or something--yank this thing out, twist it, and shove it back in, and then the red light turns green and the big manual handle consents to move.
She watches the door heave itself open and takes a look around. Yup, the submersible will definitely fit in here; it's enormous. Once the door is done opening, she goes back to where Catherine is waiting. "I got the door open; you should be able to get us into Theta pretty easily now."
"Great!" Catherine says. After a moment, hatch slides closed and the engine whines to life. The escape vessel jerks and jostles as Catherine swings it around, and presumably (given no windows) backs it into the bay. It sets down onto the metal pressure lock floor with a massive dull clank. "All right, Margaret, go trigger the cycle, and we'll be all set to get the DUNBAT."
After a moment, the hatch pops open, just clearing a railing around the inside of the massive pressure lock chamber. The room-sized lock is like a giant version of the ones she's been using so far: bigger pipes, a bigger sump space, and a bigger fall of seaweed and moss on the sidewalls, but still a "SWIPE OMNITOOL TO ACTIVATE" on the railing near the nose of the sub.
"Looks like it needs an omnitool to cycle it. I should get that broken second one working so I don't need to keep, uh, messing with you every time I need to swipe one for something. Do you mind?" It seems pretty clear that Catherine won't mind, since she wants the lock cycled too, but not asking would be about a hundred times more awkward.
The loud klaxon of all of Pathos-II's pressure locks seems appropriate for once here, as the massive doors slam shut, leaving the room in barely-lit darkness for a moment, then the rush of massive pumps and rushing air. As the water level comes down, Margaret can't help but think of swimming pools she's been in that are smaller than the massive draining cavern. Thirty seconds later, the last of the water is draining out of the bottom and the last drips are overflowing the door sill of the escape vessel, leaving a few inches of water in the bottom of the tiny ship. The massive interior doors slide open. Inside, there's a cargo receiving area, with stairs up half a level to catwalks on either side. Ahead, there's a big set of sealed doors into "THETA LABORATORY", and off to the right is another the same size into "MACHINE HANGAR". On the right, there's two doors off the catwalk, one looking like it goes also into the Machine Hangar, the other with a glass window into some kind of overlooking space. There's two doors on the left side Margaret can't read the labels of from the ground level. It looks like there may be some issue with the power or systems--none of the door locks are showing anything, not a "locked" red, not the "ready" yellow, not an "open" green.
There's plenty of signs of the WAU, from the tiny little boxes marked WAU with slick graphics that look to be original to sprouting tentacables and growths on the wall near the sealed door to what a smaller label indicates is "Server Access" on the left side, just past "Research Ares and Living Quarters Access". There's no immediate sign of trouble in the "Control Room" on the right side visible through the partially-cracked glass, and even the fire extinguishers are still in their racks on the walls, along with a few "Caution, Slippery When Wet" signs scattered on the floor of the cargo bay.
The glass shatters with a crash and a tinkle, and Margaret's able to gain access through the looking glass...
Inside there's a variety of inert control consoles, including one labeled Machine Hangar Control with an omnitool dock, just in front of a window in the left wall into a dark space with some kind of hardware hanging from the ceiling of it.
Hmm, plug in Catherine to give her an update but risk having to unplug her again in a minute, or not that? She'd probably want to be plugged in even momentarily, in Catherine's place. But first she wants to examine the hanging hardware and anything she can see through that window.
Even with the flashlight of her suit pressed against the glass, Margaret's cameras can't make out much more than the shapes in the gloom. There's certainly something almost the size of the emergency vessel hanging in the hangar, and some kind of control console on the floor in front of it, but nothing much else is visible.
"Sure, let me see what I can do...hang on...there we go, behold...the DUNBAT!" Catherine sounds happy for a moment, as the lights in the hangar outside the window snap on, highlighting a massive, clawed submarine shape hanging from the roof, and a camera snaps on showing "DUNBAT Interior". The inside, though, is covered in WAU polyps. "Hang on, what?" Catherine says. "It's...quarantined, with some kind of security cypher."
"I don't either, this is like...q-comp level cracking," Catherine said, "We'd have better luck trying to figure out who set it than cracking it with Theta's resources. Let me unlock the rest of the station I can, maybe you can find something about who set it up." There's a click, and some additional lights come on, including the computer workstation over to the right--a conventional one, with an office chair and a remarkably normal-looking gray desktop case. Out the window, Margaret can see the lock lights on the accesses on the other side of the room turn from red to yellow.
Huh, there are quantum computers in the future, Margaret thinks as she sits down at the workstation and starts looking through the available files. That's cool. Also cool: she's been standing and walking for what must be quite a lot of hours at this point, and she doesn't have the sort of aches and physical weariness you'd get in a regular human body.
The computer shows a few menus active, and a few others greyed out as "Mainframe Inaccessible". "Site Status" reports the station in good shape, with the WAU controlling the air and station structure to within nominal levels. Despite the grime, slime, and troubling piles of debris, the WAU is apparently still keeping the station intact. The next thing is a set of maps, frustratingly unlabled, showing the three levels of the station and tracking "blackbox beacon" locations. Finally, there's a list of the staff, with far too many listed as "missing" or "dead".
Theta staff list (1/1/2014):
Alvaro, Emma – Astrodynamics Expert – THETA
Bass, Robin – Field Service Technician ((Deceased)) – THETA
Chun, Catherine – Intel. Systems Engineer ((Missing)) – THETA
Cronstedt, Dorian – Admin. Supervisor ((Deceased)) – THETA
Davis, Jessica – Structural Engineer ((Deceased)) – THETA
Defreine, Joaquin – Field Service Technician – THETA
Evans, Shawn – Field Service Technician – THETA
Fisher, Martin – Wrangler ((Deceased)) – THETA
Fourqurean, Keith – Overseer – THETA
Frost, Matthew – Biomimetics Expert – THETA
Hill, Jasper – Software Coordinator ((Missing)) – THETA
Ivashkin, Nicolai – System Architect ((Missing)) – THETA
Komorebi, Maggie – First Responder – THETA
Konrad, Guy – Wrangler ((Deceased)) – THETA
Koster, Alice – Payload Manager – THETA
Lindwall, Sarah – Payload Technician ((Missing)) – THETA
Masters, Nadine – Medical Doctor – THETA
Pedersen, Ian – Software Engineer ((Missing)) – THETA
Reed, Imogen – Mechatronics Engineer ((Missing)) – THETA
Sarang, Mark – Intelligence Analyst ((Deceased) – THETA
Strasky, Peter – Dispatcher – THETA
Strohmeier, John – Security Operative – THETA
Thabo, Richard – Mechatronics Engineer – THETA
Wolchezk, Heather – Site Service Engineer – THETA
GUESTSAdams, Jane – Chief Factor – UPSILON
Daviau, Marishika – Wrangler – LAMBDA
Finley, Gavin – F.S. Technician ((Deceased)) – UPSILON
Goya, Javid – Wrangler – DELTA
Grau, Nathan – Capt. Of Port ((Deceased)) – LAMBDA
Hart, Vanessa – Dispatcher – LAMBDA
Jonsdottir, Vigdis – Dispatcher – UPSILON
Josic, Chris – LAMBDA
Krier, Astrid – F.S. Technician ((Deceased)) – DELTA
Meuron, Louis – F.S. Technician ((Deceased)) – UPSILON
Rogers, Baxter – Geotechnical Engineer – UPSILON
Shankar, Aashish – Wrangler – UPSILON
Wan, Brandon – Wrangler – DELTA
Robin is NOT dead and Catherine is NOT missing and she's going to keep it that way as long as she can. But it's information she ought to pass on. "Looks like the people here don't know what happened to your original body either, as of January first. Or five other people."
"I'm tapped into the intercomms for this level, so I ought to be able to hear you and you should be able to hear me," Catherine says. "I don't like this, I can't hear anyone moving around other than you. It doesn't make any sense--this was the center for all of Pathos-II. If there was anyplace people should still be, it's up here by the gate and the dorms."
The corridor leading up to the living quarters seems to be cut into the rock of the seabed, and it seems like the WAU has made stabilizing any potential leaks a priority--clusters of polyps and solidified drips of structure gel lurk in the corners where the rock walls meet metal door inserts. Another WAU bulb tops a large cluster of polyps in one corner, but for the moment Margaret isn't particularly "hungry". Up a small ramp, there's a hatch off to the right labeled "R&D/Laboratory," what looks like a storage room to the left, and then down the corridor straight ahead Margaret can see what looks like an institutional lounge or waiting room--she can just barely make out a well-worn couch and some tables.
Proceeding down the corridor, it looks like it'd previously run towards the same lab section accessible from the large doors in the hangar bay, but now it's turned into another T-junction, as the door marked "laboratory" is closed and displaying a flickering red light, with structure gel leaking around and dried holding it shut. There's another room to either side of the hall, though--one with a pilot seat like the one back at Upsilon's Tech Depot, the other looking more like a computer research lab.
"Well, this is it," Catherine says over the nearest PA speaker. "I spent so much time here, even before the comet, and afterward...afterward there hardly seemed like anything else worth working on than the ARK."
"Thanks, Margaret, that means a lot," Catherine says. The room is somewhat cramped, with a smaller room off to its left side. There's an L-shaped line of work tables along the right wall and the far wall, with a couple computer terminals along it, all displaying a flashing red warning message about an inability to connect to the servers. On the wall, there's drawings of the ARK, both mechanical drawings and interior maps and renders of the virtual world like the ones Margaret saw in the computer at Lambda. On the counter, there's various connections for some kind of peripherals, looking a lot like Cortex chips but less industrial. Around the corner, the smaller rooms seems to be racks of the chips, hooked into some kind of support frames. It might have been powering them, or it might just be really fancy racks.
"It looks like the lab terminals can't contact the local cluster," Catherine says. "You might need to go downstairs and reset the servers to activate the terminals in here. You might have more luck with the systems in the scan room, they're more capable on their own and have more local storage."
The scan room has one of the robots hanging from the ceiling, apparently inert, across from one of the pilot seats. The floor around the robot is marked "Robot Control Test Area," and a diagram of the "SCX-303 Pilot Seat" is up on one wall. Unfortunately, most of the computers seem to have similar connection issues. There is, however, a comm panel with a buffer waiting on the wall, and a small corridor leads into what looks like a small server closet, though the tentacables erupting along the edges of the doorway are worrying. "Hey, Margaret, I want to check something. Can you take a look in the data cluster?" Catherine says over the PA.
The WAU tentacables and polyps are growing all over, around, and out the cabinets, but the system is apparently intact, and displaying a screen listing "Development Kit--Legacy Scans". In the list, there's one labeled "Nanami" from 2014, done with a resolution of 21 ns, then Munshi and Pegg listed at 7 and 6 ns, respectively, and then...Margaret Peregrine. Born on a familiar date in 1995, died...2093. There's also a series of recordings, one labeled, "Recommendations for working with Margaret Template Instances," another a transcript of a Turing Award address by "Dr. Margaret Peregrine" in 2035. And then, the final thing is a simple text document, labeled "A Message for Margaret."
It begins, simply: "Margaret, if you're reading this, then something remarkable has happened..."
Oh wow. She had a future. She won a Turing Award. She did things and learned things and achieved things and she can't remember any of it. Not even that, she doesn't have any of the expertise or wisdom or personality changes that come from having a long life full of doing things. It happened and then it had never happened.
She keeps reading the message from her dead future.
Margaret, if you're reading this, then something remarkable has happened. I, which is to say you, have finally succeeded at running a brain scan at high enough fidelity to preserve conscious thought. The new vistas this will open up for humanity don't need discussion, because we think about them every time we reattempt the scan, but take a moment to be happy about them anyway. The potential end of death, the freedom to explore new ways of being . . . it's a big future out there, and if the biological me is still alive, I can't wait to watch you explore it. If not, I know you're all the me I need.
She stares at the screen for a long time, memorising the message. She spent her whole life trying to wake herself up, with updated scans so she wouldn't be too far behind . . . somehow it makes everything she's experienced feel a little less awful, knowing she was accidentally fulfilling her own dream. Her future self would have wanted her to conclude that this second life was worth it; she'll make it have been worth it.
She reads the "Recommendations for working with Margaret Template Instances".
The document looks like instructions for using a non-sapient neural scan as the basis for limited AI. The instructions are written by Dr. Peregrine, circa 2040--apparently, a refinement of the work which won her the Turing Award. It looks like the idea is that by hacking an existing connectome, even a non-sapient one, many of the issues of AGI which dogged AI speculation in Margaret's 2015 can be avoided, resulting in (depending on the inputs) a specialist or generalist agent which can be created adapted to a particular task without worries about it "waking up" but retaining much of the evaluative and adaptability.
The concept of quasi-Margarets that don't talk or exhibit consciousness but are still in some sense her is kind of weird and messed up, but objectively it isn't that much weirder or more messed up than, for instance, the incoherent excuse for a mind she has while dreaming. It's also pretty cool that, according to this, her scans are "unusually suited to operating machinery with structures very different from the standard human body plan". There's also some stuff about the ideal rates of introduction of novel training data and the design of optimal reward and reinforcement patterns that reads like an extremely specific personality quiz result. The people using these systems knew more about how to teach (parts of) her things than she had learned from years of going to school.
"They're supposed to be too flat, too...blurry, you might say. I guess, actually, you did--that was the word you used in the text I read in college," Catherine says. "I used some of your work and theories combined with some other stuff of my own when we made the ARK scans. I just don't get how the WAU..." She trails off.
"The WAU does seem like a plausible culprit, yeah. I just don't understand how intelligent they are. They might be intelligent in a way pretty orthogonal to human intelligence--less language ability and theory of mind, but similar mathematical or problem-solving ability . . . I guess instead of speculating I should find some way to experiment with the WAU and get the truth."
Margaret produces an approximation of a sigh. "The WAU might have some other people we could put in the ARK, but I agree that's not our first priority. Still, if I get an opportunity to find out what the WAU's deal is, I'm going to take it. If they could wake me up, and keep Amy alive, they might be able to do other useful things too, if we can just figure out how to ask."
"Uh, Strasky, come in? I need help in the lab, the scan room," a recording of Catherine says.
"What happened?" a second voice, presumably Strasky's, asks.
"Konrad killed himself after the scan," Catherine says.
"Jesus, how?" Strasky says.
"Uh, maser tool," Catherine says. "What should I do?"
"I'm...going to need to tell Strohmeier," Strasky says.
"No! Please, I'm so close!" Catherine says. "Strohmeier's going to shut down the ARK project. It's not my fault people keep killing themselves."
"Catherine...what're you going to do? It's not like you can sneak a 300 pound body out of the lab," Strasky says.
"I...know," Catherine says, in what almost sounds like a moan.
"Catherine, are you OK?" Strasky asks.
"...Not even close," Catherine says with a sigh, and then the buffer cuts out.
"Robin--that's the one I met outside, the last thing she remembered was being scanned and she'd been planning to die afterwards--and someone called Konrad, and at least a couple others. It sounded like Strohmeier wanted you to stop scanning people over it." Which is super counterproductive, in terms of keeping people alive, unless the people other than Catherine were doing something really important that Margaret doesn't know about.
"At least some of them seem to have thought they couldn't wake up in the ARK unless they were dead out here. Like they didn't understand that they could just be in both places. And maybe some of them just couldn't stand forming memories they wouldn't get to keep."
That feels a little less relatable than it did an hour ago. Her first life mattered, to her and in general, even though everything she learned and felt is gone and she's still here. But maybe a month of despair and decades of normal life are importantly different, for that.
"Yeah," Catherine says. "What happened to Theta? No real sign--the last staff security report mentions struggling with something they called a 'proxy'." Her voice cadence changes, reading off from a report, 'The proxy we killed was blind, just like Akers, but it listens. Be careful--we spotted two more by the infirmary.' Hmmm. 'Be quiet, the proxy listens.' " There's a computer approximation of a sigh. "Thanks, Strohmeier, that's a really useful report. Be alert, Margaret."
"Will do," Margaret mutters as she goes. A proxy of what, though? She doesn't ask; it doesn't sound like Catherine knows and it does sound like she should be watching out for something that relies on sound. She keeps her footsteps as soft as the footsteps of a diving suit on a metal floor can realistically get.
The door to the server area leads down a flight of stairs, which might be normal enough institutional staircase, if not for the gigantic wall of WAU polyps growing above it, the stygian blackness it descends into, and the large tentacable which has almost knocked part of it off its structure. It's hard to tell the distant groans of stressed structure from...whatever sounds a "proxy" might make. It takes care to make the way down what must be multiple levels before reaching a small lobby with four doors. One is sealed off by a leaking crust of structure gel, two are closed but unlocked, and the fourth stands open, looking into a mazelike server room. Giant racks of green-glowing computer front panels provide most of the light in there.
Whoever designed this server room should be fired. It's not aisles so much as a maze of racks, haphazardly arranged in a way that seems calculated to block easy access. Everywhere Margaret looks, though, there's signs of trouble--a knocked-over chair near the door, an upended rack of some kind of physical peripherals, a dripping puddle of structure gels, and someplace in the maze....footsteps and what sounds like labored breathing.
The way back leads through more serves, past small objects scattered on the floor, and finally to the "Main Server Control" panel--the only spot in the room which is decently lit. It complains about the servers being out of synch, and needing a manual reset to restore synchronization.
Unfortunately, it not only beeps, it deedly-deeps about it. A scroll-bar starts across the screen, labeled "Server Booting, manual confirmation required after reset," but as it works its way across the screen, the footsteps and breathing draw closer along the other aisle (?) from the one Margaret used. Whatever it is--the proxy?--screeches as it approaches.
The proxy draws closer, and stops in front of the server access console. It stops and twitches around, listening for the source of the sound. If this thing was able to hear the beep of the console from the other side of the server room, over fans, dripping water, and its own idle moans, Margaret's glad again she doesn't have a heart to pound or breath to have to hold. Finally, after another moment, it screeches again questioningly, and wanders off, down the twisted "aisle" Margaret used to get this far back in the first place.
The path leads back to the front via a way about as clear and straightforward as the original path back on the other "aisle"--which is to say, not at all, winding around server racks arranged in random walls and clusters. On the way, creeping along, Margaret almost trips over a WAU structure stuck to the wall. Oh...not just a WAU structure. There's what looks like a person embedded in it, even more encrusted in polyps and dried structure gel than Amy was back at Upsilon. The person's eyes are closed, they don't seem to stir when Margaret practically trips over their legs, and yet, despite that, they're definitely breathing.
Margaret's feet pound on the floor, and she can hear the monster behind her. It takes a struggle to clear the near-break in the stairs, but maybe it'll stop the proxy from climbing after her. It didn't look like it had arms on its (mutated?) body. The climb up the rest of the way is accompanied by the screeches of the monster down below.
"Wow," Catherine says.
The two computers in the research lab and the one in the scan lab contain active data displays now. The one in the scan lab contains a list of locally stored resources: a scan of Imogene Reed and Guy Konrad, and a set of virtual environments: a beach, a copy of the scan room, a water floatation sensory isolation tank. The research lab's two computers look to be a work computer, and a simulation setup console, with inputs for two data chips, neither currently connected. The work computer contains, among other things, a schedule of scans--and a list of suicides.
Chun, Catherine [Jul 4]
Ivashkin, Nicolai [Jul 5]
Hill, Jasper [Jul 6]
Lindwall, Sarah [Jul 7]
Pedersen, Ian [Jul 8]
Wolchezk, Heather [Jul 10]
Sarang, Mark [Jul 12] ((Suicide))
ARK Project on hold as Strohmeir investigates the death of Sarang.
Alvaro, Emily [Jul 31]
Reed, Imogen [Jul 31]
Meuron, Louise [Aug 1] ((Suicide))
Davis, Jessica [Aug 3]
Strasky, Peter [Aug 4]
Grau, Nathan [Aug 5] ((Suicide))
Komorebi, Maggie [Aug 8]
Masters, Nadine [Aug 9]
Hart, Vanessa [Aug 10]
Fourqurean, Keith [Aug 11]
Finley, Gavin [Aug 12] ((Suicide))
Rogers, Baxter [Aug 17]
Josic, Chris [Aug 18]
Goya, Javid [Aug 19]
Krier, Astrid [Aug 20] ((Suicide))
Koster, Alice [Aug 24]
Wan, Brandon [Aug 25]
Bass, Robin [Aug 26] ((Suicide))
Strohmeier reprimanded me - one more death and we're out.
Cronstedt, Dorian [Aug 29]
Fisher, Martin [Aug 30]
Jonsdottir, Vigdis [Aug 31]
Frost, Matthew [Sep 1]
Konrad, Guy [Sep 7] ((Suicide))
ARK project on hold - indefinitely.
Under scheduled scans is another list of names: Joaquin Defreine, John Strohmeier, Richard Thabo, Jane Adams, Aashish Shankar, Marishika Daviau, and Shawn Evans.
"Sarang, he had something to do with this? I always thought he knew better than that. He seemed like the only person who got it deeply, other than Reed," Catherine says. "But...there were only seven left? Damnit, Strohmeier. August was months before they had the issues the logs are talking about here, they left it that long?"
Catherine sighs. "Until we launch the ark, none of them...none of us are really safe, anyway. We need to stay focused on that. If there's no one around to ask in person, is there anything left in the scan library? I had some offline backups planned off the research room, maybe we have something on chip still from when I was copying them to the ARK. If part of the security team is on there, they might know the cypher."
Perhaps they were, but the large racks of data modules seem to have suffered a rough time in the last few months. The support equipment they're plugged into here is offline, which seems to have been where the labels was, and a power line fallen from the ceiling has shorted across several banks. Finally, Margaret finds a single working chip, the size of a portable hard drive, labeled "Scan Data #12" which looks intact. It looks like it'd fit the slot on the simulation computer nearby in the research lab.
The sim computer pulls up a message "Loading: Slot 2: Scans" for a moment, then shows a list:
That turns out to be a useful list compared to Catherine's suggestions. Lindwall's a payload technician, Sarang an intelligence analyst and data scientist, Bass a field service technician, Koster a payload engineer, Wolchezk a site service engineer, Strasky a dispatcher, and Komorebi a medical expert...but Brandon Wan was a wrangler, apparently seconded to Strohmeier after arriving as a "refugee" from Delta, another site Margaret hasn't visited yet.
"Okay. Well, we might end up with two Brandons--and two Robins--but if you're sure there's no other way forward I'll run him."
She's trying hard not to freak out about this. It's not that she expects having two of Brandon to cause any horrible trouble, but she can't ask him in advance and it would be so reasonable of him to be mad at her about it.
"I told the Robin in my pocket I'd run her at least long enough to tell her if she was in the ARK or not. I guess we can't know what Brandon wants until we ask him, but we shouldn't fork someone without being prepared for the possibility that both forks will want to live."
The simulation takes a moment to load, then a rendered video appears of a man in a scan chair in a swiss chalet, in front of a cozy-looking fire.
"That wasn't so bad," he says. "Strohmeier really got me worked up, the bastard." He pauses, seeming to take in the room. "Wha...what is this? Where am I?" His "stress levels" start spiking.
"If he thinks that the WAU is stealing scans to get information from him, I don't know what I could tell him that stealing my scan wouldn't tell the WAU," Catherine says. "But Mr. Wan, I promise you, we're really ourselves. We just need the cypher to get to the DUNBAT. It's important to everyone in the ARK."
"What does it want with anything? Crazy robots in Upsilon, stuff leaking out of the walls. Nothing it does has made sense since the damn impact," Brandon says. He reaches over and, impressively, snaps the wooden chair in the scene apart with a crack. He pulls loose one of the broken legs as a club. "Come on, you want some? Try me!"
"Oh crap, no wonder we come off as super creepy! We're outside your virtual environment in the physical world. I would offer to join you in there and show my face but I don't know how, or how I would get back out again. Catherine, is there a way to give him access to a camera somewhere?"
"So, I'm just supposed to believe the voices from the air?" Brandon says. "I've got no proof who you are, or why you want the security cypher." He gestures with the chair leg club in way way which would be very imposing if it weren't exactly the other way from the camera view Margaret's seeing.
Wait, shit, has Catherine been completely blind this whole time? Deal with it later.
"Okay, okay, hang on, if the WAU could read Catherine's mind for her history it could read your mind for the security cypher. So the fact that we're asking at all is proof that the WAU can't read Catherine's mind. So if Catherine can tell you some stuff that only the real Catherine would know, that's proof that she's the real Catherine!"
"I'm not asking you to assume the WAU had access to Catherine, I'm specifically claiming the WAU didn't have access to Catherine, or at least not to her thoughts. And she doesn't have to say something nobody else knows, just something the WAU couldn't know without reading minds. Because, again, if the WAU can read minds, then either I'm not the WAU or I can read your mind, and I can't read your mind or I wouldn't be asking you questions."
"Uhhhh I saw a couple of fully-biological humans but they were all incapacitated and I don't know how they'd prove they were biological if they were here, sorry. Look, we're off track, we don't need to prove Catherine is Catherine, just that we're humans. Is there anywhere you've both been, anything you've both done, that isn't down here? Something the WAU would have no reason to know about?"
The fact that she has to lean on Catherine for shared human experiences with Brandon is making it really salient that she's a transplant from another century right now.
"It's Taiwanese," Catherine says. "But yes, I flew through there a few times before they replaced it with the harbor airport. I liked the layout, it was easy to find my way through, but the carpet was too busy to walk on properly, and I remember they always kept it too cold, at least if your gate was on the side with the windows facing the sun. You either had the glare, or you were freezing."
Brandon glares into the snow a bit longer. "Yeah, OK. Let's say I believe you. Or, if you can figure that out, it's not like any other system here will keep you out." He sighs. "You should be able to pull togther the standard base from the main computers, and then it's seeded 1729 over 42, 12 over 47. Got that?"
Oh boy, the previous bit was so hard she almost forgot that this was going to be the hard bit.
"So, um, Brandon? I assume you don't want us to just wander off and leave you running, but also if we just end this program you won't remember any of this in the ARK. Are you okay with forgetting we had this conversation?" Technically everything she just said was either true or a question but wow does she feel like the most manipulative manipulator ever.
"If you met her before you were scanned, you won't forget her. Um. Goodbye, Brandon. Thank you." And she shuts him off and then is very aware of how hard she isn't breathing.
It wasn't murder. There's another one of him out there. He said he didn't care about those experience-moments. Just because it would have bothered her doesn't mean everyone else has to be squeamish. She didn't do anything wrong.
Yeah, right.
"I want to get that broken omnitool fixed first, if I can find the tools for it here." There are still parts of this place she hasn't explored yet, some upstairs but mostly downstairs, and it seems not impossible that one of them has a workbench that's better-stocked than her pockets. She goes back to the living quarters and looks for a way to get down.
"Hmm. There might be something downstairs, in the lab or maintenance areas?" Catherine says. "I'm a little locked out of those systems right now, it looks like something cut the hard lines. There should be access from the cargo bay, the R&D area, or back in the dorms." Margaret's already seen two of those doors: the big access doors to the lab spaces in the cargo bay were closed and the lock pad dark, and the door from the R&D area was the same and crusted with some kind of structure gel. On the other hand, she does have a power saw...
The dorms looks like something out of a grad student lounge. The hallway leads to a common room with a few bookshelves, scattered plates and dirty clothes, and a few chairs and worn couches facing a a large screen up on the wall. A large bathroom is off one side, and the other opens to a long hallway of doors, each with a nametag. Across the lounge is a stairwell access, and an elevator, it's doors torn half-open like something burst out of it. The sounds of distant structure groaning and dripping water is enough to give Margaret a twinge just hearing it.
The stairwell is too collapsed to get to the stairs, but the damage to the elevator shaft actually makes it more accessible. She looks down the hole, trying to judge whether there's a way out at the bottom and how likely it is that she could climb back up it if there turns out not to be.
"Okay. If I find anywhere with the equipment to fix an omnitool it'll presumably have somewhere to set you up." She collects Catherine (with the usual lack of abruptness so she doesn't get startled by the subjective experience jump-cut), finds somewhere near the top of the shaft to anchor the cable on, and starts rappelling down.
It would, Margaret reflects, be convenient if she had ever rappelled in controlled circumstances, but she never did.
The rappelling process comes in jerks. It's not smooth like in movies, as the lack of practice means it's a battle of weight and friction. Also, every time she lets go, she stops hard, like she's even heavier than it seemed like she should be. The levels inside the shaft are labeled. The one at the top of the shaft can't read, with the car hanging in a Damoclean fashion over the shaft, but the one she just came in from was [G: DORM/GATE]. The next level down is [1: LABS], and then there's one more set below. Shining her light down from the small landing inside the doors at the Labs level shows the lower level is [2: MAINT].
The elevator door opens to reveal a set of hallways through the rock, like the one linking the dorms to the research labs and the cargo bay/gate. Halfway down the corridor, it's blocked by a rockfall, covered over with structure gel crust and WAU polyps, but a ventilation duct seems to offer a path onward.
It looks like she can get both in and out. Ahead, the duct leads on. After a few turns (and one connection from above) it opens to show she's in a large, octagonal lab , with a lot of work tables and servers cross-wired to each other. The lights are off, and the door out says, "SYSTEM OFFLINE". A large central table has what looks like a cradle for something the size of a refrigerator, but there's nothing on it now but scattered papers and pens. There's plenty of tools, wiring, but there doesn't look to be any spare omnitool parts. There is, however, a computer terminal with an omnitool mounting slot.
"It looks like there's a test version of the ARK around here, can you fire it up? If I look at the diagnostics, I can figure out better how to make sure we can get into the ARK when we get to Tau," Catherine says. "Also, there's a payload scanner here they used to look for cracks in the casing--if you can get inside of it, we might be able to get a better sense of how you're put together."
The test version of the ARK seems a little buggy still, as it's got far more modules loaded into it as options than the system it's hooked to can run at once. The system only has a few petabytes of active storage, and several of the packages are hundreds of terabytes with the option for selecting all at once totaling two or three petabytes. Sorting out the redundancies and dependencies is tedious, but at least it's fairly specific about which modules depends on which other modules.
It's kind of reassuring, in a way, that the full ARK world is that much data. Makes it feel more likely to feel, not real exactly, but not stripped-down, from the inside. Also looking at parts of the code makes it feel more real in the sense that she starts having hope she'll actually get there, which she was trying to avoid because she expected it would hurt. It does hurt.
She starts disabling leaf-node packages, and then disabling the packages that those packages depended on, and so on down the tree until she has just the core packages and a small handful of add-ons that all fits in memory. (A few petabytes of RAM is about 20 doublings over what she remembers for consumer hardware, so Moore's law definitely slowed down or stopped eventually, but it got quite a ways along first and who knows what other tradeoffs this system is making.)
Before the simulation fires up, the test ARK wants her to select a set of options for the occupant. There's the same list of options from the storage banks in the scan room, Margaret herself, David Munshi, a few others, and one marked "DUMMY".
"All right, great," Catherine says. "Load in the dummy scan, and I can see how I did this before. Once it's running, slow down the clock rate, and then pause it and run the diagnostics."
"Honestly it feels like a mix of that and discovering I had a famous grandmother or something. Just because the time gap is so big and I wasn't expecting it. But honestly, yeah, there's also some amount of pride even though I don't have any of that knowledge and wisdom now, just from knowing that--I'm the sort of person who can do that. . . . I hope I live up to it."
"Hmm," Catherine says. "I think Sarang had a copy of your book, if it's knowledge you're after. Anyway, I think I can turn this over for a bit. Why don't we get the scan done, and then you can look for the Omnitool while I compare the results and make sure we'll be able to transfer you into the ARK?"
She wrote a book? Of course she wrote a book. Too bad it didn't stop Sarang from starting a cult, but then, she's nervous enough about dying while backed up after having already done it once that anything she wrote beforehand wouldn't help. Anyway.
"Sure. Do I just climb in the payload scanner?"
The scanner is the size of a small bedroom, large enough to accept something the size of a small car. Once Margaret's inside and standing in the center, there's a click and the door slides closed, and then a large set of rotating devices sweep rapidly around the room several times for a minute or so. A few moments after it stops, the door opens back up. "Come take a look at this," Catherine says. By the time Margaret can get out, Catherine has volumetric X-rays pulled up on the pair of displays outside the scanner. There's the shadow of the suit, and then...body, with half its head missing. A boxy object is situation down in the torso, and there's another jammed into the spinal column. A secondary display shows, "USERNAME: Reed, Imogene."
She looks like a pile of garbage some teenagers threw together in a basement and she's still stronger and more durable than when she was a human. If it was possible to actually design bodies of structure gel and computer hardware, with chassis better suited to the job than "human-shaped diving suit", the potential is pretty impressive. Still not as good as ditching it all for the ARK, though, under the circumstances, so maybe none of it will come to anything. Damn comet, humanity wasn't done.
Enough imaginary futures and alternate pasts. She has a present to deal with. "Does it look like my hardware can be read from alright? It looks a bit . . .buried."
"I think that's just a power cell," Catherine says. "You're definitely on a cortex chip, the same as I am. It should be easy enough to read from the standard ports. I wonder if the body plan makes any difference compared to the other robots we've seen around? A sound mind in a sound body, the best of both worlds, or something like that."
"Hm. I'd definitely rather be me than you right now because skipping chunks of time and not being able to move around sound unpleasant--uh, if there's anything I should be doing to make that less unpleasant please tell me--but I don't think I'd go insane if we suddenly switched. On the other hand, we're both way better off than Carl or Amy. Robin was sort of in-between and I get the impression she didn't get more insane while she was stuck to the seabed? I don't know how much people go crazy from--helplessness and isolation--even without the apocalypse coming into it."
Wow, listing all the very good reasons people have to despair is kind of depressing and the fact that she has fewer such reasons than anyone else doesn't help as much as you'd think.
The problems are pretty apparent on the face of it, literally. The screen, which must be pretty tough to survive deep sea pressures, is cracked, and half-pulled from the case. Deeper issues with the logic boards inside are, as always, harder to find--and, without knowing better, Margaret can't even be sure if they're there or not without checking deep within the manual she stuck in her toolbox at Upsilon. The screen, though, is definitely broken.
Well, she can at least disconnect the screen from everything it's connected to so that she could attach a new nonbroken screen if she found one. Maybe there's even a way to get the connectors in a state where they're not shorting anything else such that the rest of it will be usable without the screen if the logic boards aren't separately broken. But she'll look for a spare screen first; there are a lot of potential places around here that could have one.
This level of Theta is the largest station Margaret's found yet--there's a large collection of different labs, with multiple corridors leading around from place to place under the flickering lights. Even with the dim and flickering lights, it's only the distant structural groans that remind her she's in a station under the ocean and not some university lab past when the custodians left for the day. There's a map on the wall, fortunately, which reveals she was in the "project development hub" to start.
Storage is just up the hall, and the door opens...but as it opens, it becomes apparent that the noises around may be more than just structural moans. There's a pair of gel-encased bodies, still breathing, half-overgrown with structure gel polyps coming off the wall. The WAU has another proxy around--or something. However...one of them looks like they were holding an Omnitool. It's still in their hand, half-encrusted with structure gel.
That might be an entire working omnitool. It would be totally irrational not to take it. It would also be totally irrational not to try to rouse the gel-encased people. She has to repeat both of these statements to herself several times before she manages to follow through on either one, but she does eventually do both. (The detailed human sense of touch and texture is so overrated and she misses it Zero. Gauntlets are lovely.)
The people's gasping breaths echo in the small room as Margaret pulls the omnitool free of the limp hand and the gel sticking to it. For a moment, it leaves behind a gap in the gel crust shaped like the base of the omnitool, and then a fresh flow of black structure gel starts leaking in from the sides. It looks like it is, indeed, a working omnitool.
"I found an entire spare!" she says, holding up the slightly begunked omnitool. "Also there's another 'proxy' or something running around covering more people in gel." Is there somewhere to plug her new find in an make sure it interfaces correctly without displacing Catherine to use her port?
"That's...very good news, bad news," Catherine says. There's only the one port on the console where the first omnitool is currently mounted, so it's not possible to test the second's connections without unplugging the first, but the second looks like it's at least powered on--it's showing "READY" on the screen, like Margaret's first does when she's just using it to open doors and Catherine's not active on it.
"Alright then. See you at the DUNBAT, then, unless something unexpected comes up." Which it probably will because it always does, down here.
Once Catherine is unplugged, she checks her spare in the port to make sure the contacts aren't too gunked and sets out again, keeping an ear (well, reasonable facsimile thereof) out for any wandering dangers.
The second omnitool fires up, with "Helper Jane" onboard. She doesn't offer much, as she didn't before on Margaret's first omnitool. With both omnitools working, Margaret can climb back up to access the duct she used to get from the elevator shaft she climbed down, and retrace her steps (or crawl, anyway) back out of the project hub. As she crawls, the sounds of moans and footsteps fade, at least for the moment.
That's one nice thing about traveling by duct: as far as she knows she's the only entity around here who's both mobile and small enough to fit in them. Also fortunate: she was right that she can get back up the shaft she went down, climbing a mix of pipes and conduits and the original rappelling cable.
The DUNBAT hangar has a fence surrounding a large door in the floor--apparently it's meant to go out that way, instead of the main cargo pressure lock. A boarding bridge forms a break in the fence at the far end of the hangar, once the sub is lowered down from the array of gantries and cranes wrapped around it where it hangs on the ceiling. Near the door, there's a small console with a few buttons, marked in sequence for activating the DUNBAT. Power on, self-test, initiate systems, lower to release, release active...somebody wanted to make sure all the most important functions were right here, not the array of consoles around the edge of the hangar with chairs and such, presumably for overseeing maintenance of the vehicle.
The overhead crane starts to lower the DUNBAT into the loading position...and then the internal lights come on in the cabin, glowing through the windows as the spotlights flicker off and on spastically. There's an audio interference whine, and then a speaker on the outside of the DUNBAT starts shouting. "I can't take this, I can't take this, I can't TAKE THIS." The crane shakes as the DUNBAT swings its arms wildly. As it gives way, dumping the multi-ton vessel down and sending it crashing through the open floor hatch, the New York-accented voice continues. "Catherine, this is all YOUR FAULT!"
The crash of its impact below knocks the lights out, and knocks Margaret sprawling on the floor. By the time the emergency lights come up and Margaret recovers herself, the upper hatch above where it landed has automatically sealed shut.
Margaret shrieks as it falls, some primitive part of her software thinking it's (he's?) lunging right at her. Once she's back on her feet she stares at the hatch, then--with some trepidation--tries pressing the buttons that might open the hatch again. If the DUNBAT is in fact an angry New Yorker now she might be able to persuade him to help anyway, and she doesn't want to give up too quickly.
It doesn't seem like the hatch controls are responding--the power's out to the control panel, and the impact was strong enough it's entirely possible the inner door slamming closed was a spastic reaction to the outer door suffering a breach as several tons of submarine fell through it.
"I doubt they'll have hung around, whoever they are," Catherine says. "There is the climber at Omicron. It's like an elevator that reaches all the way down into the abyss. The biggest problem is we'll need to get you into a power suit--that lightweight suit you're in won't survive down to those pressures. The DUNBAT cabin is pressurized, and it docks to a berth at Tau, so it wouldn't have been a problem if we could use that."
"Okay, do you know where the power suits are stored? Also, I'm, stupid question, can I put one on over the one I'm wearing or do I need to figure out how to--get out of--this one?" Wow, she really hopes that mental image she just got is not an accurate depiction of what she's going to have to do.
"Alright." She will just have to fight the mental image of pouring herself into a diving suit like it's a bucket all the way to omicron then. What if instead of that her imagination were to contain something more useful, like her memory of the site map. "We can get to omicron okay in the sub we have if you pilot it again, right?"
"See you at the sub, then," she says, unplugs Catherine, and starts heading back the way they came, trying to distract herself from the thought of taking the suit off by thinking about how that whole thing with Brandon was utterly useless butterflies, some of which might not be dead octopuses. Octopuses probably still exist and are probably having a great time not caring about any of Margaret's problems.
The giant maw of the Theta main gate airlock ushers her back in, with the little Curie escape vessel taking up most of the deck space in the lock right where where Margaret left it, the door standing open and a few dripping puddles below the door sill still present. A swipe of the omnitool starts the big lock cycling. The massive door slides closed slowly with a hunk of klaxons, and then the water rushes back in, flowing up over the grated floor, then the handrails, then Margaret's chest and helmet, and then with a rush she's back under water as it crests over the shuttle roof, and finally finishes filling the space. After a long pause of pressure equalization, the outer door opens, revealing the canyon out of Theta's entrance, past the graveyard of those who committed suicide for the thought they had to for eternity among the stars. The Omnitool dock on the shuttle's control panel blinks a "ready" light, waiting for somebody to hook an omnitool to it.
"Ah? Oh, the escape vessel, great," Catherine says. "Let me just get it sealed up, and we'll get on the way to Omicron." The door swings down and closed, and then the sub starts moving with a jolt "All right, well, we're leaving Theta with a submarine, at least," Catherine says. "It's not the DUNBAT, but we'll get to the climber and the abyss yet. It'll just take us a few minutes to get from here to Omicron."
"Yep, good luck," Catherine says with finality, and the Omnitool shuts down as the hatch swings open. Unlike the cleared pad at Theta, here the submersible is parked on a bare scrap of roughly cleared path outside a collection of squared-off buildings. Tentacables cover parts of the outside, notable against the nearly brutalist architecture of the bunkers. Just below a sign saying "Omicron" is a personnel hatch and what might be several windows, each covered with several retractable shutters with stenciled biohazard markings on them. A body in a suit like Margaret's own is crumpled with finality just below the "push to open" button panel of the hatch. Around the corner, there's catwalks leading out around the edge of the building and over the edge of the inky depths, and a small secondary structure nearby is connected via several cables conduits and pipes.