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Theo in Spira
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"Oh no... we're here."

And she screams when a lightning bolt hits a tower less than three hundred metres from where they're standing.

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Theo jumps a little. "– I'm sure we'll be fine."

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"How exactly are we supposed to cross this?"

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"See the towers? They're supposed to draw the lightning."

(And there's another bolt of it.)

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(She screams again.)

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"Don't stay too close to them, but not too far, either."

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"It does work," says Theo. "I tried it on my way back, after a bit."

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"Okay..."

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"… Are we set to go, then?"

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"I guess..."

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"You sure?"

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"No."

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"… I'm not really sure how to reassure you here."

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There's another bolt of lightning, and she squeaks. "I—I think I forgot something in Guadosalam."

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"Nice knowing you."

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"Okay, okay, I'll go!"

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Everyone else seem ready to go? "I'm happy to lead the way," says Theo. "Or not."

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"The way is north," he says, and starts walking.

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Theo shrugs and follows.

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The party continues on its pilgrimage, and of course, here be thunder fiends.

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Which can promptly sink into the ground, thanks muchly.

And alkali rain. They can probably fix the environmental damage later.

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Not that there's a whole lot of environment at the Thunder Plains. The fiends are swiftly dispatched.

And then Tidus is hit by a bolt of lightning. "Ow!" he cries, and looks... slightly singed.

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Kaede giggles and heals him.

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"– Um."

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"Hmm?"

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"… I expected him to be unluckier than that and for you to laugh less about him being struck by lightning?"

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"Unluckier?"

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A bolt of lightning hits Wakka!

...or would have if Wakka hadn't dodged at the last second.

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"… Did you seriously just dodge a lightning bolt."

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"Yeah," he says, sounding slightly smug.

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"Are you all very conveniently just totally immune to lightning damage one way or another?"

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"Immune? No. But—"

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—Kaede casts a spell on her, and she's suddenly surrounded by a pale flickering yellow light—

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—and she's hit by lightning and the light goes away, leaving her intact. "Very resistant."

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"– Do you have lightning precognition or something?"

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"No, just very good reaction time."

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Theo pauses and then moves closer to Kaede and asks, "Can you do this for Rikku too?"

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"Of course," he says, and now Rikku's protected, too.

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"Aaaah!" she screams when she sees the yellow flash... and calms down once she notices what it is.

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… Theo feels slightly bad about that but at least there is less chance of her being dead now.

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They walk on, and a couple of towers and more than that fiends later they can make out an old familiar man standing under the protection of a stone ledge projecting from a particularly large tower.

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"Hello again," greets Theo.

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"Why if it isn't the summoner and his most varied group of guardians! It is a pleasure to see you again."

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"How've you been since – I don't actually remember when I last saw you, a few days ago?"

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"I have been splendid, yes. The Moonflow is truly gorgeous, and Guadosalam breathtaking. Not that the vast Thunder Plains are a sight to be ignored, either. Say, would you like to hear a thing or two about them?"

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"Uh," says Theo, looking around quickly. "Sure? I'm not sure how much of a rush we're in, though, so it might have to be quick."

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"Let's pause here, please," Rikku whines.

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Auron does not seem to object.

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Theo shrugs and settles in to listen.

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"Very well," he says, and clears his throat. "Let me tell you about the Crossing. A long time ago, this place was a traveller's nightmare. 'Plains of lightning, plains of thunder, those who cross are torn asunder,'" he intones. "Or... so they used to say. Then a man named Bilghen appeared. Using machina, he built towers that served as lightning rods across the plains. Finally, travellers were able to cross in safety. Bilghen was building that tower over there..." he points, "when he was struck and killed by lightning.

"Bilghen was an Al Bhed. Our history books never mention him.

"And that, as they say, is that."

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Wakka squirms a bit uncomfortably.

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Theo ignores Wakka. "How long ago was this? I mean, a few decades, or hundred years, or…?"

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"That was over a hundred years ago."

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"Helpful of him to do it, though."

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"Yes. One of Spira's many unsung heroes. Even with magic, these plains would be nigh-impassable without his towers."

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"Do you know of many other unsung heroes?"

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"Ah, yes. I am a collector of history—or histories, as you see."

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"Histories as in – also my world?" He nods.

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"Well, yes, I suppose—although what I really meant is that the idea of a single history is ludicrous. There are as many histories as there have been people, and no account can tell the whole story."

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"– Oh, yeah," agrees Theo. "That's an interesting way to look at it."

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He nods. "Now I shan't keep you any longer—you've indulged this old man enough." He looks at Kaede. "Ah, but first... M'lord Kaede, is it true that you and Lord Seymour are to be married?"

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"Sorry what?"

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"The Guado have been saying he proposed."

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"… Have they."

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"Indeed. It is a pity, to not continue the pilgrimage."

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"One, I said 'no.' Two, even if I'd accepted I wouldn't stop the pilgrimage. So, er, yeah, he did propose but not going to happen."

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"Ah. That is... a mixed relief to hear."

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"Have the Guado been saying Kaede accepted? Or just being vague?"

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"They were quite vague, but did not sound discouraged."

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"Maybe they didn't know."

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"Lord Seymour was with them, so I would think that unlikely."

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"– How long ago was this?"

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"Oh a few hours."

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"Not clear if that was actually before or after he proposed, then, since it was about that long for us."

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He shrugs. "In any situation, do not let me keep you; you have a pilgrimage ahead of you."

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"I hope you… find some other interesting histories around."

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Onwards. They do indeed have a pilgrimage, marriage or no marriage, thunder or no thunder.

(Thunder. Lots of it.)

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(Thunder is annoying and it should stop.)

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(He is in the wrong place for this request.)

After a couple more fiends, a faint glow can be seen in a secluded corner, apparently attached to a stone.

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"… Are glowing stones normal around here?"

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"Glowing—oh," says Kaede who had not noticed it. They walk up to the rather weird... thing.

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"… I'm gonna hope this isn't normal around here?"

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"This in particular?"

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"Hey, that looks like a cactuar!"

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"What's a cactuar?"

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"It's—" She screams when a lightning bolt hits a spot particularly close to them.

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"It's a fiend typically found on Bikanel Island—the desert. It's... very strange to find a rock with that here."

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"… What element does it typically use, or is it weak to? I mean, is it related to thunder or lightning?"

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"No, it is a walking cactus."

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"Cactuars aren't really fiends," Rikku says when she's recovered her voice. "They're—something else."—thunder—" Aaah! Can we talk about this away from the thunder?"

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"… Is it important that it's a cactuar statue, do you think? Because if so we might want to, I dunno, check this out in some relevant way, which we can't do further away?"

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"I don't know, there shouldn't be any cactuars here, they can't survive when it's this cold and wet." Thunder. "Aaaah!"

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"I think I'm gonna go poke it," says Theo. "But feel free to, y'know, not."

Poke?

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It feels warm-ish.

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Consistently warm around or does it vary?

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It varies; the light is warm.

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Can he see anything behind the light if he tries looking through it?

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A large rock with a cactuar on it.

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So, no, okay.

"The light is warm, rest of the rock seems normal, no idea what it's for."

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"Okay. Can we go now?"

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He shrugs. "Sure?"

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On they go.

And eventually they can see a Travel Agency. "There! Can we stop there? Please?"

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"That will only make us take longer to leave this place. We move on."

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"Just for a little while? Please?"

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"… I think you can still hear the thunder from inside."

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"But there won't be the rain and I won't have to see it and it can't hit me!"

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"I'd rather keep moving, but," he shrugs.

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"Pleeeease?"

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He shrugs again. "Okay? If other people are okay?"

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"We move on," he says, and starts walking ahead.

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Sigh.

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"Pretty please? Just for a few minutes?"

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Auron ignores her and continues walking.

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"I'm scared of lightning! Let's rest, please? Pretty please?"

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Kaede sighs. "Oh fine we can stop to rest."

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"As far as I know we don't have to be going immediately, do we? I mean, delaying is hardly good, but."

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So into the Agency they go. Rikku sighs with palpable, almost solid relief.

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What do they have on offer? Brochures or… something?

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The Travel Agency is quite the comfortable place. They have travel brochures, and lots of books and trinkets adorning the walls for patrons and visitors to look through while they're there. They also offer rooms and food and room service and magic items.

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– He remembers the statue and looks around for someone to ask about it!

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There are other travellers and a girl behind the counter!

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"Hello!" he says. "My friends and I noticed a cactuar statue earlier – I was wondering if you knew… why there are cactuar statues…?"

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"Oh! You mean the Qactuar stone! I believe there's a book over there about it—High Summoner Gandof's responsible for those, the book on summoners and the Thunder Plains should have it."

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Book?

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There!

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Does it have a convenient table of contents so he can skip to a section on the purpose of the Qactuar stone? … If applicable.

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It does not!

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… What about an index?

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Here's one! It's divided by summoner.

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Is there a clear subdivision for it under High Summoner Gandof?

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Newp.

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… How big is the relevant section?

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Not very! About two dozen pages.

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What does it say?

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It tells the history of High Summoner Gandof in some detail, but the relevant passage might be this one:

Long ago, fiends known as Qactuars roamed the Djose Continent freely. They ran rampant, ravaging fields and tormenting travellers. Then Lord Gandof appeared. He scoured the continent for the Qactuars and drove them to these plains. Once he'd gathered the Qactuars together, Lord Gandof linked the sign of the fayth, whereupon the Qactuars turned to smoke and were absorbed by a stone. The Qactuars were thus sealed into stone, fated to face lightning day and night. Unless someone again links the fayth sign and releases the seal, they shall suffer within the stone for their deeds. Thus did Lord Gandof bring relief to peoples all over Spira. He believed that the battle with Sin was only one great part of a summoner's greater mission.

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… Theo goes over to Kaede with the book. "Apparently it – the cactuar stone thing – stores the Qactuars that used to terrorize the rest of the Djose Continent in the past. And are now fated to lightning."

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Rikku comes over and looks at it. "That's wrong. Cactuars aren't really fiends."

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"… Is there a difference between the two spellings?"

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"Well, I don't think so?" She grabs the book and leafs through it. "Seems like Qactuars are from Bikanel. Not fiends. Fiends used to be dead people, cactuars bloom in the desert."

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"Do they drop spheres when they die? Turn into pyreflies, don't leave a corpse, that sort of thing?"

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"They do leave a corpse."

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"… So they're more just like monsters? Instead of actual fiends with all the other flourishes?"

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"No, they're like people—they have a society and everything."

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"Sapient? Or just a reasonably smart animal?"

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"Some Al Bhed know how to speak their language."

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"They have a language?"

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"Yeah! It sounds like squeaking."

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"– Do they, did they actually go around terrorizing people or is it going to turn out that this was a war where non-cactuars decided they didn't like their pesky cousins and decided to commit some sort of genocide?"

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"I don't know if I'd say they terrorize people but they do attack. When fighting—" A particularly loud lightning strike hits a tower nearby and she yelps. After a couple of seconds she continues, shaking: "F-fighting c-cactuars you d-d-don't usually kill them, though, that'd be evil."

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"… I'm a bit confused by everyone just ignoring the fact they're unlike other fiends and just going ahead and calling them fiends anyway? And – there are more just blooming in the desert, so – were they just all over before, and this guy rounded them up, and they don't care about the others?"

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"I'm not sure? This was hundreds of years ago. Cactuars and humans don't really see eye to eye on the island, but Dad's been trying to get some cooperation going and it's been alright."

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"Do Al Bhed and the other races not typically interact much…?"

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"We're a bit isolated but we play Blitzball and stuff, why?"

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"It sounds like you have a lot of information that nobody else seems to have and everyone else seems to have a lot of assumptions you find extremely weird."

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"Well, lots of Al Bhed didn't think cactuars were people either."

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"Do a lot of them think they're fiends or just… not people?"

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"Some of both."

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He shrugs. "I'm confused, then."

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"By what?"

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"Why people think cactuars are fiends."

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"Most non Al Bhed don't even know about cactuars."

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Shrug. "I'm not sure we can do anything about that statue, though."

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"...it said sign of the fayth..."

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"… Which is something I'm meant to know about?" asks Theo. "Was it the pool thing, or…?"

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"—pool thing? Sign of the fayth is this," and he does the typical greeting where he extends his hands out away from his body and then brings them back together in a ball shape, bowing.

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"– Oh." Pause. "Anyway, I told you about the pool thing, with the fayth statues and the maybe-Tidus face in the floating water?"

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"Oh, right, that. What about it?"

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"I thought it might have been the sign of the fayth. Just an uneducated guess, never mind."

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"The pool is a sign...? Anyway, whatever, if these Qactuars aren't actually fiends... we should maybe free them."

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"If we can conveniently get one out to check? It might turn out they had a grudge against the people in this area, could be quite inconvenient to handle right now?"

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"...I'm pretty sure I prefer them to be free of stones that have held them for hundreds of years than not regardless of how inconvenient that could be."

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"Right, unless it turns out they'll start some war of vengeance and try to kill everyone they see, and I'm not saying we never let them out, just that we only do one if possible first and then plan accordingly from then."

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"I'm not sure I don't prefer a war of vengeance to a whole species having no mouth and needing to scream..."

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"… I don't know what the impact of a war of vengeance would be on this place, and I don't know how many of them there are."

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"Not enough that most people even know about them," he shrugs.

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"There are not a lot of cactuars in Bikanel, either."

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"Then they probably won't be able to enact much of a war of vengeance but it'd be a good idea to know if we need to be prepared against the onslaught, so getting one out and checking and then proceeding is probably wise?"

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"Sure, but regardless of what they say or what we find out we're still freeing them, is my point."

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Shrug. "Probably."

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"Okay, let's go free some Qactuars."

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It's at this moment that Rin shows up from a back room. "Oh, Lord Summoner, what a pleasure." Pause. "Is that by any chance Sir Auron?" he asks in a low voice, looking at the legendary guardian standing off to one side.

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"Why do you ask?"

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"I met him briefly ten years ago, and had not since seen him."

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"– Oh," responds Theo. "Yeah, it is."

Sir Auron can fend for himself.

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"Ah, as I thought! I've been wondering since I saw him at the Mi'ihen Highroad branch. Sir Auron!" he calls, walking up to the man. "I wonder if you remember me? Ten years ago, at the beginning of Lord Braska's Calm?"

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"Yes, I should thank you."

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"Not at all. I could not leave a wounded man to die. However, I was surprised when I saw you gone the next morning, with that wound. An ordinary man would not have been able to walk."

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"I'd rather... drop that subject, Rin."

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Pause. "As you wish."

He bows to the rest of the party and makes his way out.

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"– Care to share with us?"

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"No."

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"'Kay."

Theo turns to Kaede. "Back to the statue?"

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"Wait! Can't we stay here a bit longer? I don't wanna go back yet."

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"I mean, we're not progressing. We could come pick you up after."

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"Okay. Yes, that's good. I'll wait. But don't you move on without me!"

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"This is a waste of time."

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"Summoner's prerogative so suck it up."

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Theo rolls his eyes. "Why exactly is it a waste of time?"

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"There is a pilgrimage to be done."

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"This is probably not going to take on the order of days, though, and could be important."

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He declines to reply.

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To Kaede: "Let's go, then?"

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"Yes."

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Off they go, then—

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"Alright, alright, I'll come!"

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"– You sure?"

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"Yes! Now let's go before I change my mind!"

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"Sure."

Outside continues to be lightningy, he presumes.

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Yes it does.

They reach the stone again, and Kaede bows to it, performing the sign of the fayth. He grunts as the stone's light shoots into the sky like flames and engulfs him, then there's a crack of lightning and the stone breaks in two.

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Theo is at the ready in case there's a flood of angry cactuars.

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The is not in fact a flood of anything. It's quite anticlimactic.

"...er."

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Theo flies around to the other side, just to check there's no weird illusion or something.

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Nope. No cactuars.

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"– Do you think it's on a delay?"

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"I have no idea."

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"Can we go, now?"

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"– I think we should actually wait a bit," says Theo, apologetically.

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"Nngh!"

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"You could go back with someone, if you want to go inside, but – this seems weird."

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"What does?"

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"The stone not reproducing the cactuars."

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"Qactuars," she corrects his pronunciation.

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"This may not have been enough to fully lift the curse."

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"– I thought cactuars were Qactuars? And, yeah, but I don't think the book mentioned anything else, so – any of you magic-sensitive or whatever?"

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"Magic-sensitive?"

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"Able to squint at this and see what's up with it. Or something. I dunno, do you not have ways to analyze – who am I kidding okay you probably don't."

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She tilts her head but decides to let it go.

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"So now we go back?" she asks hopefully.

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"… I don't think the book had anything in it for what else to do here, did it? – Do more of us need to do the sign, maybe?"

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Wakka, Lulu, and Rikku try. Nothing happens.

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Theo tries, too!

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Nada.

"Okay this... I'm confused. Maybe there are other stones like that?"

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"I don't remember seeing any, but I was in a bit of a rush to try to get through here."

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"Maybe we should explore more of the Plains, see if we can't find anything like that?"

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"We're wasting too much time."

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"Maybe let's just go?"

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"Sir Auron, you really should learn to say sentences other than that one, it's getting old. Rikku, like I said you're free to go, I'm not being passive-aggressive when I say I won't hold it against you and we'll come pick you up at the Agency later."

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"No. I said I'd protect you, so I will." Lightning. "And you be quiet!"

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"That sounds like a better attitude," comments Theo. "And yeah, exploring the Plains some more could be a good idea."

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But before that how about some fiends attack them?

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No. How about not.

Or since that doesn't seem to be an option, how about they go down swiftly.

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Down they go!

And now it's time for some Thunder Plains exploration! How fun.

 

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It is very thrilling, yes.

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An hour of exploration does not yield results.

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"Do we have any sort of upper limit to how long we plan on exploring…?"

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"Not really. Until we get tired I guess?"

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"And move on after we rest, if we find nothing?"

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"Possibly."

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Shrug.

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More exploring!

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Theo flies around to try to map the area faster.

He is willing to brave some lightning. (Ugh.)

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—oh there it is, another rock.

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He flies towards it!

"One over here."

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Follow follow! Kaede does the sign thing again, and once again lightning strikes it and it breaks and stops glowing.

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… And nothing after a pause?

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Nope.

"There are probably more of these."

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"Probably." Sigh. "I hope the creators liked the number three."

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"Unlikely."

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"Do you have any mystical numbers in your culture, by any chance…?"

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"Mystical numbers...?"

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"Like, seven is a number of magical significance, or four is unlucky, or superstitions about them…?"

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"Not... particularly. Are numbers magical where you're from, or is that literally just superstition?"

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"Superstition, as far as I know." Shrug. "Might be used in parlor tricks – I don't know much about them."

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"Well, anyway, no, we do not have that."

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"It's possible these are scattered all over and this might take us an extremely long time."

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"Yes."

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Whatever.

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More exploration, then?

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Yep. Theo continues to fly around ahead of them to speed the process up.

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...is that a small cactus-like thing running around extremely quickly over there?

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It looks like it is. He flies towards it, swooping to land – well, it would be about fifteen meters away, but the thing's moving so that'll probably change by the time he's there.

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It does change. But the thing stops short of that and looks at him.

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"Hello."

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It... makes a noise. That sounds like a rubber duck being squeezed.

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"I suppose you don't speak my language," he sighs.

Point. "Theo."

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The little cactus thing balances itself on one... foot... and leans forward so its head is pointing in Theo's direction.

Then its arms start rotating.

Then a huge number of incredibly strong and sharp needles starts shooting from its head at him.

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Well fortunately the fucking things can do hardly more than scratch him, so he flings himself away and takes off to get the hell away, thank you very much.

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Those things sure do pack a punch, though, when they reach him in the air they screw his balance over.

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Does it want to be alkali'd or grounded.

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It does not express desires either way.

It also does not burn like a presumably biological being would, but instead starts emitting pyreflies like a fiend.

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Well that's very nice of it! He would have felt worse if it seemed biological, since Rikku said cactuars leave bodies! (And also he probably would have stopped quite briefly after making it clear that you do not attack him, if it seemed like it were leaving a horrible mark.)

He stops short of trying to actually kill it, or do more than cursory damage with the alkali, and moves on to trying to disable its movement instead.

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It's not like it has much in the way of movement now it's half-buried but the half that isn't buried can still shoot thousands of needles.

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He puts more alkali on the bit that shoots needles.

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It is its head.

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He didn't put much on. It's magic and can do some truly ridiculous quantity of needles, it can deal.

He's assuming it did not help much.

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Nope. It melts and dissolves into pyreflies.

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Oops.

He'll suspend judgment on feeling like a monster for now. Since it seemed rather like a fiend.

And fly back to the others.

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"Find anything?"

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"There was a fiend that looked suspiciously like a cactuar and shot at me repetitively." Pause. "It was emitting pyreflies when it got injured."

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"...cactuars don't do that." Thunder. "Aaaah!"

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"… So probably not a cactuar? Just, uh, do you have shapeshifting fiends or something?"

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"Not really."

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"So we have at least one fiend that looks rather like a cactuar?"

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"...maybe they're cactuar fiends?"

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"Do you typically get fiends in the shape of sapient creatures…?"

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"No, but... fiends are usually humans or other species, not cactuars."

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"Oh, you mean –" He cuts himself off. "Oh."

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"When cactuars turn adult they become cacti, so these would be..."

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"Kids."

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"… And are cacti different from what I expect the word to mean? Like, plant things, stationary, show no signs of sentience?"

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"Well, they can talk."

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"… I continue to be annoyed by the spotty vocabulary I got with this language."

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"Why?"

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"Because from what I got, cacti do not in fact talk but are green plant things that just stay stationary and plant-like in a desert."

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"They are green plant things that just stay stationary and plant-like in a desert. And they talk."

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"Yeah, that did not come with the word. And I'm pretty sure there are non-talking plants that look rather like this back on Earth."

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"Okay but now that we've decided Qactuars are in fact fiends can we go?"

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"– So long as there aren't any actual cactuars in the stones, I'm pretty sure I'm fine with that?"

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"...we kinda did just release at least a few fiends troublesome enough that a summoner decided to seal them."

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"… I wasn't particularly sure that actually was us. For the record their heads turn into automated needle firers."

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"Is this a priority?"

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"Y—" Pause. "...no."

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"Unless there are literally thousands. Or something." He looks around. "Which there don't seem to be."

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"Fiends aren't corporeal all the time, there could be."

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Sigh. "I honestly have no idea what would be best to do here right now and I doubt we opened all the things and so there are probably not many about but Sin is about. Ish. So. Should probably get going and hope we don't come back to a savaging."

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"These Qactuars presumably existed before Sin and were not a big enough problem to prevent the existence of Zanarkand and the populational boom so probably."

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So off they go.

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There are more fiends and by the time they reach the Agency again they're all actually rather exhausted.

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Theo less so, fortunately for him.

But he can look at books or something while they rest.

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They'll probably sleep, actually.

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Rest, sleep, whatever. Theo doesn't really want to sleep right now.

Unless Kaede wants to snuggle or something.

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Nah, Kaede and Tidus are sharing a room tonight. Unless Theo would like to join in...

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… Theo probably should actually get some reading done because he feels woefully underprepared to help out here, but maybe some other time.

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Well, the Agency isn't a library, exactly, but it does have some books.

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So he has a look for ones that might be most immediately interesting to him! He knows little about the culture or Yevon or much of the history or typical (non-combat) applications of magic, if there's anything on that…

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There are a couple of things on thunder magic in particular and elemental magic in general, as well as some local history of the Thunder Plains.

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He'd like to read about elemental magic in general.

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Okay! The book explains that magic in general is about attuning the pyreflies to your emotions and calling on them the right way. Elemental magic is common for historical and cultural reasons, and given humans' attachment to the idea fiends are often elemental, too, which creates a cycle.

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… Is that it?

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Nope, this is the introduction! The book goes on at length about the historic uses of elements and the various trials of alternatives, and also explains the influence of Sin on research (basically made it stop). It gives examples of elemental magic and elemental fiends and situations where elemental magic's called for and when it isn't, mentions enchantments and items that have elemental attunements...

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It would be really nice if Sin could just go die in a corner.

Theo does not think it wise to spend magic into lightning protection, probably, because brief burns and a mostly-unexpected shocking pain is ultimately not going to cause him long-term harm.

What sorts of (other) enchantments are there?

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Magic is not in fact a very scarce resource!

Other enchantments include the space folding he's seen, enchantments against tearing and damage, things that make weapons sharper, various magical effects to them and protections against same, enhancements to the wearer's various attributes...

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He looks into the space folding some more, since that could be useful to him long-term. Same for the enhancement of attributes and other magical effects.

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This book doesn't have info on that, unfortunately, it doesn't count as elemental magic, or most of the other effects.

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Darn.

Sharpness of weapons? He doesn't suppose that counts as, like, 'metal' element…?

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Nope, metal is not an element.

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Okay, well, might as well research fire if that's here anywhere…? Then why not lightning.

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It is! Here's the mental state you need to occupy to cast a simple fire spell, but you still need the sphere for it.

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He will have to look for more spheres sometime then.

Other applications of fire and other spheres there might be for it?

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Magic fire doesn't exactly consume fuel, it just burns, so it can be used for heating and such. It can also just emit light. There is basically only one type of sphere to learn magic.

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'Basically'?

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Well, there are a few very rare ones that allow you to learn magic even if your soul isn't ready for it.

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Oh right.

Do they come with horrifying side effects?

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Nope.

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Huh. That's nice of them. Is there much more information about them? (They might or might not be the ones Kaede told him about before, but either way this information is probably useful.)

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Some! They are very rare and artificial and hard to make and you need very specific types of fiend to make them.

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Interesting. Also a shame, but interesting.

And lightning?

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Pretty much same.

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Any history about Spira as a whole, or is it pretty much only local things?

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Pretty much only local things.

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Local things might be interesting anyway…?

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Sure! There's the story about the mysterious benefactor who installed all the towers, there's High Summoner Gandof, there's various summoners who went through these plains on their pilgrimage, not a whole lot happened there otherwise since it's a terrible place...

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Any interesting summoners in particular?

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Other than High Summoner Gandof? No, not really.

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What was he like, other than the Qactuar thing?

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There is not a whole lot about his personality! He was very dedicated and wanted to end Sin but all of them are and do.

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… Is there any more information around? That he might find interesting?

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Not particularly.

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It really hasn't been that long. There goes the idea of being productive and staying up reading all night.

Fortunately, he has his phone back from Kaede who kept it safe while he valiantly battled Sin – or whatever. So he can just play a game on that. For hours.

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Kimahri is the first up in the morning.

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"Hello."

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He grunts something in response.

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Whatever.

Theo has moved onto another game.

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Next to wake are Lulu and Wakka.

"Good morning."

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"Morning," he says. "How'd you sleep?"

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"Decently."

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"Alright. Did'ya sleep at all?"

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"Nope," he responds. "Instead played a bunch of levels of Space Attack: Return of the Krom."

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"...say what?"

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At this moment Kaede and Tidus show up, the former grinning and the latter looking self-satisfiedly bashful.

"Morning."

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"Morning." He waves. Then to Wakka: "It's a game."

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"On your own?"

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Rikku's next to show up.

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Which quite sours Wakka's mood.

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And Auron, who definitely did not come from the bedrooms but is somehow there, says, "Are we ready to move?"

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"I am, at least."

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"Then let's go."

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They go.

"So how was your night?" she asks Theo.

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"There was not a ton in the way of relevant passages of books, so I ended up playing a game for a while."

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"Relevant passages of books?"

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"Interesting, applicable to the local area, possibly useful for me learning more about local culture in a more systematic way that I might not otherwise be able to easily get…"

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"I'm not sure there's a lot you'll be able to find about that. Most things assume you were born here."

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"I was thinking – read through a synopsis of something, find all the things I seem to be missing from that, look around for what they are, follow it until I understand." Pause. "Or could, if there were more in the way of books."

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"It's a travel agency. There might be a bigger library in Bevelle, there certainly are in the temples but they're somewhat biased."

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Shrug. "It was not and still isn't really highest priority, I don't think."

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"Probably not. Sin is."

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"Did you learn anything useful, at least?"

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"Gave me a better primer on elemental magic?" Shrug. "Other than that I'd like to look into things like space-folding, since those are probably useful in the long-term. And I didn't realize there was pretty much just one sphere for magic."

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"There is, the difference is in your mind. I could teach you."

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"Space-folding?"

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"Magic. I don't know how to do space-folding, yet. It has not been useful."

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"I was thinking it might be useful back where I'm from," says Theo. "But yeah, learning magic sounds good – it seemed like you were trying to put me off with all the dire warnings about shaping my soul."

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"No, not put you off. You just need to be smart about it. I would not have wanted to focus on thunder magic too heavily before coming here, for instance."

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"Because it wouldn't have been applicable to many other things, I assume? I thought there might have been some – 'I should learn this earlier because then it'll be easier' associated with some of this."

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"Because right now thunder fiends would benefit from it. I will focus on thunder spells after we've gone from this place."

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"… I also did not think that knowing thunder spells might give them a hold on you. Though someone might have said something about that."

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"No, it doesn't, I mean that using thunder spells against them would benefit them. As in, it would heal them. So it would be a waste to focus on those instead of, for example, water spells."

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– Nod. "Are there not any thunder defensive spells, ones that'd counter their attacks somehow…?"

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"Yes, the same kind of spell that would turn a bag waterproof can make you thunderproof. The one Kaede used on Rikku earlier could do the same versus a thunder fiend."

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"But not particularly effective at getting rid of them, then, just nullifying them." Pause. "Can you make a bag ice-proof, by the same kind of spell…?"

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"Yes."

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"What does that actually… entail…?"

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"Ice magic and ice attacks cannot affect it."

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"Can it still freeze? I'm wondering if there's an… equivalent protection against mundane things, like waterproofing."

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"It cannot freeze, no, just like a fireproofed bag cannot burn."

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"How long do those spells usually last? And can it be done on clothing?"

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"A while, but they can only take one hit, then you have to cast them again. The permanent version is harder."

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Nod. "Could be useful, anyway, at least to trade. Some people'd probably like fireproof items."

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"...in your world you mean?"

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"Yeah," he says. "I assume people here already have fireproof things."

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"Indeed."

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"Is there a way to, uh, make nondestructive copies of things?"

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"Magically? And what do you mean by nondestructive?"

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"I was wondering if I could get a copy of my phone, basically, in case something damages this one, and – nondestructive as in 'so I can have two of them' instead of 'so I can just have one that works and a hunk of metal'."

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"Copying objects is unfortunately not possible."

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"… Some magical way for me to get a super good impression of the structure of it in my head?"

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"...as in, fix the memory there or?"

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"No, more, implant knowledge of the structure about it – but also fix it in place, if possible. Main limit on me being able to make it is that I don't have a good enough picture of the fine structure."

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"Mental magic as fine as that does not really exist."

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Shrug. "I guess I'll live."

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"I would hope so," she says, the corner of her mouth tugging up a little.

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"Me too."

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More Thunder Plains! Now with thunder and fiends!

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Always* with thunder and fiends! Oh well, Theo can help out.

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Eventually, in the distance, he can see the glittering trees and crystals of Macalania Woods.

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"Oh, fun, this place." Sigh. "I flew over it last time – anything in particular I should watch out for?"

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"Cold? Fiends?"

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"Sounds like nothing in particular then." Sigh.

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And they finally reach the woods.

"Praise be to Yevon," says Rikku, literally kissing the ground.

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"What?"

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"It was irony!"

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"… Weird form of irony."

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"Yeah well shut up I'm just happy okay?"

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"Should we maybe get further away from the plains?"

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"Yes, please!"

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Theo keeps walking, then.

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The party walks into the forest and in the distance see a distressed-looking Barthello running in the opposite direction. He reaches them. "Hey! You, have you seen Dona?"

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"Not since the battle, for me…"

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"What's up?"

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"We got separated on the way here. Damn it all! I've got to find her!"

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He looks around. "Whereabouts was it? I might be able to spot her, if I look around above?"

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He points back into the woods.

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Theo inspects the forest.

"… I probably cannot spot her from above."

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"But—Dona—"

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"– It's a dense forest? Honestly I mean I probably physically could not."

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"Damn it all! I've got to find her!"

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"Calm down."

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"But, if anything happens to her..."

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"Running around in a panic is not going to help. Right now, you have to keep cool, and search."

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"But—"

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"Guard your emotions, then guard your summoner."

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"No convenient 'point-me' magic, is there?" sighs Theo.

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"There is not."

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"Shall we search?"

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"No, I've taken up enough of your time. Thank you, Sir Auron."

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"Wait."

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"What?"

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She looks at Rikku.

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Who squirms a bit under her gaze.

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"… Seriously?"

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"Why are you looking at me?"

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"Are you really trying this now?"

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"I didn't do anything!"

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"Do you know how to get in touch with your friends?"

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"...maybe."

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"What?"

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"A thing has been going on and I'd thank you not to get angry over it."

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"What?" he repeats, more angrily.

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"Hold on a minute."

He looks at Rikku expectantly.

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"...she'll be on the way to Bikanel Island."

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"What?!"

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"How about I go look for her! Doesn't that sound like a wonderful idea, how nice we have a psychic or whatever, can you please not kill each other while I'm gone –?"

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"Are you an Al Bhed? Did the Al Bhed take Dona?!"

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"It's not what you think!"

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"– I mean I have no idea what he thinks but seriously would you two not?"

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And he throws himself at Rikku.

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Theo tries getting in the way. "Ugh."

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Rikku is pretty good at dodging anyway. "Look, it's to protect her!"

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"I protect her!"

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"Is it going to be helped by attacking her?"

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"Then she'll take me to Dona!"

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"Or you could do that without attacking her."

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He grunts but doesn't look like he's going to attack anyone.

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"So," says Theo, "Rikku. Does she still need to be protected?"

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"Erm. I. Dunno? Do we even have a plan?"

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"Protected from what?"

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"From death, it's a common occurrence," he snaps, and then turns back to Rikku. "Plan for what."

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"To stop Sin! Forever!"

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"We have an outline of one and I'm pretty sure in no way is keeping her going to improve this situation."

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"Then she won't die for no good reason!"

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"Same arguments apply as before – then a ton of others will die for no good reason."

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"They'll die anyway! Sin won't be stopped by the Final Aeon—and now you know it!"

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"They'll die later, though, it'll give us a reprieve at least."

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"Yes, and people keep doing it because they keep hoping it'll work but it never will, and they should be trying to find a way that will!"

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"In case you haven't noticed, we are."

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"And it might go better if we worked together?"

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She folds her arms. "Fine."

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"And Dona?"

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"She's on a boat, and you won't find it or Home by yourself."

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"– Home?"

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"...it's where the Al Bhed live. Its location is a secret, if Bevelle knew about it..."

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"I did not realize you'd call the place Home and – how long has she been missing for, because if she's only en route to a boat…"

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"Since this morning!"

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Ugh. "I don't suppose there's a convenient way to tell them to stop, is there, Rikku?"

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"If we get to the boat... I could get them to stop, maybe. But Father wouldn't be happy."

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He looks her over.

"I hope you don't have a fear of heights."

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"What? Why?"

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"I can fly faster than you can walk."

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"—oh. Now?"

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"Yes!"

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He steps closer to her, puts out his arms. "You ready?"

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"Erm. Yes?"

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"Glad to hear it." He picks her up, then looks down at her to ask: "Which way is it?"

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She points.

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And he launches them into the air.

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"Aaaaaaaaaaaaaaaaah!"

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Assuming this is not accompanied by her then screaming to tell him to land, he'll continue.

He can fly quite smoothly. It's probably not as bad as it could be.

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Eventually she calms down enough to stop screaming but she holds on to him very tightly.

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Aww.

Okay so can he see anything that looks like water and perhaps a hostage, or have they gotten farther than 'pretty obviously close' in the however many hours?

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It takes him a few minutes to actually reach the coast and then it's open sea and no sign of boat.

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… None at all?

Ugh.

He sets down.

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"What are you doing? They went that way."

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He raises an eyebrow. "I was setting down to ask you if I should go over the water and if you'll be okay with that. Since you were pretty incoherent in the air, earlier."

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"'M fine now."

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"Mmk."

Back into the air.

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Water water water boat!

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Boat!

"Is that it?" he asks – kinda shouts at – Rikku.

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"Yeah!"

It's a metal boat, flat, and going rather fast.

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Fortunately, Theo can go rather fast too, and 'rather fast in water' happens to be… slower.

He catches up with it and lands on the deck.

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A door opens and three Al Bhed appear, pointing a gun at them.

"Wait! He's friendly!" Rikku says in Al Bhed.

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"Also indestructible!" he says, letting Rikku down.

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"What do you want?" an Al Bhed with a yellow mask asks.

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"Your prisoner, since you seem to be misguided in your aims."

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"What?"

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He sighs and mutters a little. "Apparently you have Dona, because you're capturing all the summoners to save them from killing Sin because it doesn't help? Yeah, we have a plan."

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He looks at Rikku. "Rikku—Cid will be—"

"Look, he means it! We have a plan! We'll kill Sin for good!" she says.

"What plan?"

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"Well, first of all, does it even matter if we have a plan because like c'mon you're literally kidnapping someone –"

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"Okay seriously you're not helping I already explained you the rationale—"

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Sigh. "Some new information came to light after I buried my way into Sin and we think it could be useful in figuring out what the fuck's going on so we can stop it – without resorting to trying to overthrow a religion by kidnapping its members."

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"Overthrowing it's not the point—"

"Why are you even arguing with him?" someone with a red mask asks. "Why should we give the summoner to you?"

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"I'm not saying give her to me, I'm saying don't kidnap her."

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"Question stands."

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"Because typically the act of kidnapping is not the default, so if situations change to remove the incentives you should not be doing it?"

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"And how have they changed?"

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He pauses. "I was led to believe the reason you were doing this was because nobody else was trying to do anything and this was a way to get them to do things."

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"Yeah but all I have is your word."

"And mine—" Rikku starts.

"You were kidnapped by him."

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"Do you think I brainwashed her?"

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"You could be blackmailing her or something."

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"With… having… kidnapped her…? Why and how?"

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"How should I know, you're the kidnapper."

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"I don't think I actually did ever kidnap her?"

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"He really didn't—look, I can just go wherever—and he's right, he's been to Zanarkand, you know? To two Zanarkands!" she says.

"...what?"

"There's another one, and everyone there's unsent, or something like that—"

"Now you're making stuff up."

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"I also have weird magical powers that make me indestructible, and, like, in the least threatening way possible I could turn all your guns to literal fluff."

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"Look, how about this: we're getting Dona out, and you can try to stop us, and you'll fail, and then later you can tell Father all about it and we'll see what he thinks, hm?"

The Al Bhed is silent.

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"Glad to hear it," says Theo, and he starts to make his way to find Dona.

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Rikku goes with him and leads him to the most likely spot. The inside of the ship is very bare and utilitarian, all iron, and eventually they reach a comfortable-ish room with a guard outside. After he stands down—

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—here's Dona. "You?" she asks Theo, then looks at Rikku. "And who're you?"

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"Here to get you out, and a friend who tipped us off to this whole thing happening." He nods towards the door. "Let's go?"

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"You don't have to ask twice." She follows.

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Up on deck!

"… It is probably going to be inconvenient to carry you both."

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"Inconvenient or impossible?"

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"—I can stay here. For a bit, anyway. Explain things."

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"That would be preferable, seeing as I do not actually have superhuman strength. It'd be awkward – probably mostly for you two – for me to carry you both."

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"I'll stay."

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"Well? What are we waiting for?"

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He hopes she's willing to be picked up, otherwise this might be difficult.

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She will suffer this indignity.

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Back towards the forest they go, then.

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She closes her eyes but does not otherwise express any distress.

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The others are not where he left them. Perhaps they're at the travel agency he sighted over there?

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Theo will try the travel agency!

He lets Dona know.

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And over there he sees a few Al Bhed surrounding Kaede and her guardians. There seems to be some form of forcefield around them, and they seem unable to use magic.

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Does this have to happen literally every time he leaves?

He lands nearby.

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"Oh good you're here mind disabling that thing? And where's Rikku?"

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"Rikku's still on a boat, I'll go get her later."

Does the thing look easy to disable in a reversible way…?

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Nope, it looks like a large gun and is very unfamiliar.

"What are you?" the Al Bhed manning it asks in his mother tongue.

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"A Changer," responds Theo in same. "What are you doing?"

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"We are stopping this pilgrimage!"

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"Do you want to tell me how to disable your device without destroying it? I'd hate to have to do that."

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"Your magic doesn't work here!" he boasts.

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… Theo tries changing the color of a patch of ground.

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It goes!

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Point. "I think you're wrong."

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He looks. "What's that?"

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He changes the color again. "A patch of ground that I am magicking?"

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He stares, then looks at Theo. "Ground! That is nothing. You cannot affect our mighty machina!"

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"Would you like to point me to the most reconstructible bit of it, so I don't just destroy all your tech? I am a fan of tech, it really bugs me what with this whole place."

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He points.

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Theo tries poofing it.

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It is poofed.

The Al Bhed stares.

And his net thrower throws a net at Kaede.

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Theo also poofs said net, in pieces.

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Well they'll run away on their scooters and machina, then, won't they?

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Theo follows after them, flying.

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They are fast! Naively faster than he is but not in the uneven terrain of the Macalania Woods.

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"Would you care to stop and identify yourselves?" he calls.

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Run run run!

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Would they care to stop if he gets in front of them and in their way?

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They will care to try to get around him!

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He will carefully attempt to grab one of them off their scooter, then.

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"Let go! Let go!"

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"Stop," he suggests. "Why don't you stop."

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"I'm leaving what more do you want!"

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"To know why you did it! Or at least confirm."

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The other Al Bhed turn around and start shooting at Theo with energy blasts.

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Theo tries grabbing scooter person harder and pulling them off their scooter.

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They'll resist him but he can fly so.

(Might need to dodge blasts though.)

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It is not really really bad if he gets blasted assuming they don't fling him back. Other person can fend for themself – it's not his fault the others are doing friendly fire.

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Other person seems mysteriously immune to blasts.

Eventually he will be out of their line of fire.

"Look dude I said I'd stop just let me go."

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"Do the Al Bhed just have, I dunno, several teams trying to stop the pilgrimage? Like, at all points on the pilgrimage?"

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"Maybe? I don't know!"

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"What was this team meant to do?"

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"What do you mean?"

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"Were you just stopping the pilgrimage or was there more to it?"

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"What more would there be?"

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"This is why I'm asking such an open-ended question."

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"Well there isn't!"

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"Please don't do it again," he sighs, and then the Al Bhed can be placed on the ground, not too far away.

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He runs.

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Oh no. How terrible.

Theo flies back towards Kaede and co.

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Kaede and co are talking amongst themselves.

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Barthello is fussing around Dona who's suffering this regally.

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He lands! "I hope you're all okay?"

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"Yeah. What took you so long?"

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"They were on scooters and then the one I tried quizzing was unhelpful."

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"Quizzing?"

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"I wanted to know if they're just one of the many teams aiming to stop the pilgrimage and if there was a way to get them all to stop."

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"I guess Rikku'd be better at that? Since she's Cid's daughter."

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"I was trying to find out if it was centralized." He shrugs. "I should go get Rikku anyway."

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"Yeah. We'll—wait here."

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He makes his way back to the boat, then.

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"Hi! I managed to convince them."

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"To stop with their repetitive attacks, one more of which occurred while we were gone?"

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"That you hadn't kidnapped me and we had a plan."

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"Is it just the one group doing multiple coordinated attacks, do you know, or are we going to have to keep convincing people?"

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"It's... it's Father's idea, actually."

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"Have you spoken to him about it?"

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"He's at Home, we'd need to go there."

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"And it's not easily accessible? Or it is…? I'm not sure if this is supposed to be a point in favor or not."

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"It's far, and it's hidden."

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"By magic, technology, convenient placement of nearby foliage…?"

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"It's a desert island and if you don't know where it is you die of thirst before reaching it."

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"… But only because it's so far, not because of some weird thirst aura thing?"

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"And because it's a desert and there's a lot of sun, but no magic."

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"So, reasonably inconvenient to go talk to him, at least at this moment." Shrug.

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"—yeah, sure."

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"Huh?"

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"It's not easy for humans that don't fly."

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"… And is it a lot easier for people with wings?"

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"I guess it must be a lot easier if you don't have a problem with dehydration!"

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"You would be correct that I don't, and even if I did, I could create water."

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"Okay, well, you can go there later, now let's go help Kaede."

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So he picks her up again and prepares himself for more screaming as he takes off.

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There is no more screaming. Just a bit of whimpering.

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Then they can fly! Back to Kaede, even!

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They're in the travel agency—presumably, since Kimahri is standing guard outside.

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He lands safely nearby and lets Rikku down.

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Kimahri nods.

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And Rikku walks into the Travel Agency.

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"Oh you're here, good."

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"Where's Dona?"

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"She and Barthello left."

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"To continue their pilgrimage…?"

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"One presumes."

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Shrug. "What's next?"

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"Next we go to Macalania Temple."

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"Are we resting for a bit or can we go now?"

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"We go now."

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Doorwards!

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They pass the lake where they were attacked and start making their way to the Temple.

The path seems to consist of ice bridges over a deep chasm. They're wide enough not to be too dangerous, but the path slopes down and the ice walls get higher and higher around them.

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"Ooh," says Theo, seeing this. "… I don't suppose there are flying fiends that will try shooting you all off this?"

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Does that winged eye with a mouth answer his question?

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It does! … He alkalis it also, assuming he still cannot magically change it.

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He still cannot magically change it! It is dead.

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"Will you all be mostly safe going down?"

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"Yeah, we're good."

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He starts flying, then.

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The path continues to go down and down and down until they reach the edge of a frozen lake, suspended amidst the ice paths...

...and go right into it. Except it's not an actual lake but rather merely the frozen surface of the lake. And below that surface, Macalania Temple.

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"Nice architecture."

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"It's a common theme."

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"If only summoning worked." Sigh.

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"Hmm?"

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"Could pay people with a chance to see this architecture."

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"Oh, yeah."

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They walk up to the door and the priest there says, "Halt! This is a holy place, not meant for the likes of her," looking at Rikku.

"But I'm a guardian!"

"An Al Bhed? A guardian? Preposterous!"

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Theo sighs and steps forwards. "I am also a guardian."

I also have wings, he does not say, showing his wings off quite obviously. Look at how weird I am.

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"But—"

"That's all I am," she insists. "I really want to be a guardian."

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"And that's all one needs," says Auron.

"—very well," the priest says, admitting them in.

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Yaaaaay got past the racist guy yaaay. (Okay maybe he was being racist based on statistics there but still.)

What's the temple like?

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Exactly similar to every other temple they've visited.

"We ready?"

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"Do we need to prepare specific questions…?"

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"I mean for the Cloister of Trials."

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"… I don't think the details of this have been explained to me."

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"They're challenges, meant to test the suitability of the guardians and summoner to the task. But mostly they're puzzles."

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"I am… probably not going to get much more ready over a short time period, and assume I'm probably okay levels of suitable or you would've said something?"

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"Indeed. Let's go."

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Indeed.

What's it like?

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It's like... a very narrow corridor made of ice, actually.

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"… So I'm expecting something terrible to happen as we walk through here. How about I go first?"

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"The Cloister of Trials is not usually dangerous, but feel free."

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He goes ahead in front anyway!

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They reach the end of the corridor without problems! There are stairs leading down.

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Stairs! And what's down them?

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...an antechamber, apparently.

"—oh, we're here. Huh."

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"… No puzzle?"

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"Apparently not...? Auron?"

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"On the way out."

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"… What happens if you fail the puzzle?"

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"Your aeon abandons you."

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Eesh.

"… So what's the protocol, here?"

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"The Chamber of the Fayth is locked—someone is using it—and just summoners can use it."

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"I wonder if I care about this tradition."

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"… Would you just be able to go in and out with the questions if you needed to communicate with us?"

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"...normally I'd go in, get an aeon, and go out, but nothing about this is very normal, I'm not sure how the door will work."

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"So maybe the indestructible one of us goes with since if something bad happens at least they won't be so vulnerable?"

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"...bad like what? It's not like the door can attack me."

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"Something bad happening due to two people going into the chamber, I mean."

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"Oh. Sure."

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"Do we need anything before we go…?" he asks, looking around at the others.

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"Someone's still inside so we can't go anyway."

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"Other than that, though, do we have something to prep in the meantime…?"

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"Don't think so."

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He shrugs. "Any interesting trivia about this part of the world, then?"

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Lulu laughs despite herself. "Trivia?"

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"Well, there were those sapient cacti-turned-fiends in the desert, and there are – you know, I actually don't remember, but I'm sure there were other things."

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"I'm not sure I can generalise very well from one example," she says archly.

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"History, old wars, tales of what used to be, memorable local details of various kinds."

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"The person you're looking for might be Maechen. He was at the travel agency."

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"He was! Surely he's not the only one who knows interesting trivia?"

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"He's probably the only one that stores it in his head as 'interesting trivia' as opposed to, like, background facts. Is the fact that this lake is magically frozen by the fayth interesting trivia? Sounds like it'd be."

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"… Why is the lake magically frozen by the fayth?"

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"This aeon's element is ice."

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"… Do all the aeons have mysterious effects related to their elements nearby?"

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"Yes, didn't you—oh you didn't actually visit the Djose temple. Well, Ifrit's sits atop a volcano."

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"Huh. And the fayth just do it… for the aesthetic?"

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"The fayth's very presence influences the environment, and the local pyreflies react to their presence. In effect, they leak magic."

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"I don't suppose you know for sure this doesn't adversely affect people in the local area?"

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"If it does, the past thousand years have smoothed that over."

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"Hm." He shrugs. "How old are the temples?"

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"Depends on the temple. This one is around eight hundred years old."

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"What about the oldest one? Or the average one?"

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"The oldest is a thousand, the newest six hundred."

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Nod. "Are all the effects very – neatly categorized, into the various elements? Around the temples, I mean – the aeons too, are they all grouped into the elements?"

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"No, the next one is Bahamut who's not elemental and the Final Aeon changes."

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"Uh-huh."

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"Any more questions?"

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He shrugs. "None that I can think of? Temples: have been around a while but not forever."

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"You'd think this'd convince people maybe something should change..." Rikku mutters.

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"How long's Sin been around relatively?"

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"A thousand years."

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"Right, but – the temples popped up in response to Sin, or?"

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"We do not have much in the way of history before Sin came, but summoners already existed before—and Zanarkand was their holy city. There were presumably temples there, but they were probably destroyed by Sin."

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"There weren't any temples in my Zanarkand."

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"There also weren't fayth or aeons, as far as I know?"

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"Yeah."

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"Well, his Zanarkand isn't the same, we know that."

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"And it's quite possibly just mysteriously really far off the coast, yeah."

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"Possibly? You're not sure?"

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"Weird phrasing – it is probably just mysteriously far, but I guess I could've been teleported without knowing."

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"Teleportation magic doesn't exist, as far as we know."

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"If we already have a magical Zanarkand dupe far out in the ocean then I'm not sure teleportation magic is a huge stretch. Not that it's necessary, of course."

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"However, a Zanarkand dupe is theoretically possible with our magic, if very difficult, whereas teleportation isn't."

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"… Not even theoretically possible?"

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"Not as far as we know."

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"Wouldn't the Zanarkand dupe take… uh, a ridiculously long time to be able to work up to?"

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"Yes."

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"… I forget but I didn't think you had immortality?"

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"We do not."

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"Does it sound like something feasible – mock-Zanarkand – to do in your usual lifespans? … I don't actually know if the lifespans of your various species differ that much."

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"With enough people, it would be possible. But we already know that this was not made by people in any conventional sense."

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"I guess that's probably true."

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"Teleportation would not be possible no matter how much time or how many people."

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"If we're already saying it's not conventionally doable by people then do we think teleportation is still ruled out?"

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"Yes."

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"… If I'm here then it seems like there's a nonzero chance someone else is, possibly from another world." He pauses. "Not that it's immediately useful to have this in mind, but, just occurred to me."

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"...I suppose that's true?"

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"So I guess if we find out there's someone with superpowers that could be cool."

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"It would, yes," she says, smiling a tad.

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"I'm honestly not sure what superpowers would be most useful, here."

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"I'm not sure what kind of powers you have in mind to comment."

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"Resurrection would be a neat way to start."

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"That I bet I can do with our magic."

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"Being able to nullify other magic could be cute, too."

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"That one I can do!"

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"… Presumably you can't nullify me?"

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"Hmm. Bet I could."

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"How much of me do you think you could nullify?"

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"Dunno, I'd have to try."

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"… Okay. Uh. Probably not here."

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"I don't have any materials here, so no, not here."

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"I didn't realize you needed materials?"

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"Well I won't do it with magic, I'll build something that does it. Like what my brother made, but better."

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Wakka harrumphs at this.

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"I'm not sure how you'd go about trumping magic with technology… Unless you mean, magitech like that other thing?"

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"...magitech? I guess it is that, we use pyreflies to build stuff, but we use pyreflies for everything."

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"… But presumably it uses magic to nullify other magic?"

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"Not... exactly? It's difficult to explain without a lot of background concepts—yes in the sense that it uses pyreflies to do that, no in the sense that regular magic involves imbibing them with intentions and emotions and this doesn't do that, exactly."

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"… Where I'm from I'm reasonably confident technology can't affect my magic. Or, I guess maybe it could eventually? But it seems weird."

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"That's the pyreflies, yeah."

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"They're what lets it affect the magic?"

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"Magic is pyreflies."

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"… Right, but, where I'm from it's not and where I'm from technology doesn't I think have an obvious means to affect my magic?"

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"I know. I'll still figure it out."

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"… If you say so." He shrugs. "… Previous nullification didn't do anything, for the record."

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"I know, but I'm better than my brother at this."

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"… Okay. I guess." Pause. "I am going to be a little freaked out if you can."

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She grins.

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He sighs, and wraps his wings around himself a little bit.

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More waiting, then.

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"Did we ever figure – getting me a pocket-folding thing?"

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"Oh, we need to buy you one of that, right."

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"I don't think there were any other useful ideas… Nothing in mind that could, I dunno, multiply how my power works?"

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"Multiply?"

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"Help me affect a larger area, speed me up… somehow otherwise catalyze it? I don't know, I assume if there was something obvious it would've occurred already."

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"Developing new spells is not obvious, no... but it's easiest when you have feelings about the subject matter. You're more likely to be able to come up with anything that could help you than anyone else."

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"And presumably no extant obvious spells that would help with it, I mean?"

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"None that I know of."

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Nod.

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Waiting!

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They have been doing a lot of this!

"How long does it usually take, one of these meetings?"

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"My first took a whole day but that was unusually long."

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"More like a couple of hours, or…?"

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"Usually a quarter to half a day."

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"Ah. Might be here a while then."

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"Yeah. Depends on how long ago he arrived and why he's even there in the first place."

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"He?"

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"Oh, it's Seymour in there."

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"Oh." Frown. "How do you know?"

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"Tromell told us."

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Nod.

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Waiting waiting waiting.

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Lots and lots of waiting.

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But eventually the door opens and: "Ah, Lady Kaede."

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"Maester Seymour," she says, doing the sign of the fayth.

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The others do the same.

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(With perhaps an exception.)

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(Or two.)

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(Or three. Theo feels weird doing that.)

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"Have you reconsidered my request?"

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"Answer's still no, sorry," she says, straightening up.

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"Hello again," says Theo.

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He glances at Theo and inclines his head in acknowledgement, then looks at Kaede again.

"If you'll excuse me, then, Lady Kaede, I have matters to attend to."

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"Wait, weren't we—?"

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"Hmm?"

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"– I'm sure it's nothing we need to get into just now."

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He blinks slowly and looks at Kaede.

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Shrug.

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"Very well. Lady Summoner, guardians."

Off he goes.

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"Well that went wonderfully," sighs Theo.

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"Better than it could have."

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"Yes, it didn't end in even an attack." Shrug. "Should we get going, then?"

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"Yeah, let's."

Into the chamber.

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Theo follows!

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The chamber is circular, dominated by a statue covered in glass. Kaede kneels and does the sign of the fayth.

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Theo stands quietly, not moving. (He's not the summoner, so he's guessing he isn't meant to do the sign, but this isn't really standard protocol anyway.)

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The ghost of a woman emerges from the statue. "Lady Summoner. You are not alone."

"I'm not," she agrees. "He is my guardian."

"Even so, guardians are not meant to be here."

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"My apologies," says Theo. "We felt it important."

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    "You do not wish to commune with us?" the fayth wonders.

"—well probably but first I want to ask about Zanarkand."

    "It is your final destination, summoner. You will see it when you are ready to."

"No, I mean the other one, the one where there are currently people living and stuff."

    "—ah."

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"I saw it on my way back from… being inside Sin," says Theo. "And everyone there seems to be relevantly composed of magic."

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"Yes," the fayth sighs. "They are. What do you wish to know?"

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"Knowing what it's there for, what purpose it serves, could be helpful to figure out what I want to ask next."

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"It is the dream of the fayth, as are the aeons."

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"… And what does that actually do? Is it necessary for a purpose, does it sustain you somehow?"

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"We sustain it. For as long as we exist in this world, and dream, our dream goes on."

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"So it's not actually doing anything, it's just a byproduct?"

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    "It's the goal; everything else is a byproduct."

"Goal?" asks Kaede. "Whose?"

    The fayth doesn't answer.

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"… Can I ask why no response?"

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"...Yu Yevon's goal."

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"Yu Yevon?"

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"He who crafts the soul of the dead into unholy armour. An armour called Sin."

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"… And why would you be helping in that goal."

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"He summons through us; for as long as there is summoning, we exist."

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"So he's still around?"

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"He, as Sin, is undying, in the eternal cycle that is Spira."

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"… I don't suppose you know his motives?"

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    She shakes her head. "If he had any, they were lost with his humanity."

"His humanity?"

    "He is but a shadow of the man he once was, from ages long past."

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"… Hate to state the obvious, but – this sounds worrying."

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"So... the only thing keeping Sin alive is Yu Yevon, summoning through you, but you said the goal was Zanarkand..."

    "Sin is Zanarkand's protection."

"When you say dream..."

    "Aeons are the dream of the fayth. So is Zanarkand. So is Sin."

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"And what, the people of Spira are a threat to it? To Zanarkand?"

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"—is that why Sin always attacks places that start developing better tech—"

    "Yes."

"...what happens to Zanarkand if Yu Yevon dies?"

    "It, like, all dreams, will disappear."

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"But – there are people there – why is it the goal, why does it need to be protected from the rest of Spira, can we just drug Yevon or something?"

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"Yu Yevon is less human than we are, and human ailments no longer trouble him. It needs to be protected because it was almost destroyed once—long, long ago, in a big war..."

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"Do you know what started the war, why it happened?"

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"I do not; it was before my time."

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"… Presumably he wants it to exist for reasons other than it having recently been in peril?"

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"He wants—to preserve it. Not let it be lost, as it would have been in the war."

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"Is there not a way to have it communicate with the rest of the world, trade culture and – exchange other things?"

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"Sin will stop any such attempts."

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"But – right, I mean – as a way to obviate the need for Sin?"

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"Yu Yevon will not stop building Sin. Yu Yevon is the act of building Sin, and of summoning Zanarkand; there is naught left."

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"And there's – no person around, enough, to try to convince them to change that?"

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"Indeed."

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Sigh.

"Would you be against the idea of us trying to figure out how to get rid of him?"

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    "We would be most thankful if you did that."

"—yeah but Zanarkand disappears too."

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"– Could we, I don't know, get rid of him in some less trivial way and keep his spell active?"

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"It's not a regular spell, it's a summoning, and when the summoner dies there's nothing channelling it anymore..."

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"And you can't, say, hotswap the summoner, transfer the ownership to someone else?"

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"—maybe. I mean, no, not right now, but—if one could figure that out—"

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"That might be a way to go about it – I'm not sure how difficult that'd be, do you have any sort of guess?"

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"It would be unprecedented—I have no idea how we'd even go about doing it—Lulu might know more."

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"Other ideas for how to do it – we can't knock him unconscious conventionally, but maybe something magical would work better –?"

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"Yu Yevon is no longer even like me. He is only his emotions, only the drive to summon. He is made entirely of magic, and regret."

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"– I have no idea what that means enough to figure out if we can disable him somehow else."

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"It means we probably can't disable him."

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"Can we alter what he perceives, or directly – change what he believes? Is there any… mind control magic, or something?"

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"Yu Yevon no longer meaningfully has beliefs, or a mind."

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"… Can we metamagic his magic, then, to modify the machinery and change what it's aiming to optimize or whatever?"

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"Metamagic is not very much of a thing."

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"Enough a thing we might be able to make headway on swapping out the caster, though, still?"

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Helpless shrug.

    "Do you still wish to be joined with me?"

"—yes, probably."

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"The process will still work with me here?" checks Theo.

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   "If you will not disrupt her concentration."

"Probably easiest if you go."

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He nods. "See you in a bit?"

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"See you."

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He waves and makes his way out.

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"So? Find anything?"

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"Yu Yevon was a person who has now turned magic being without humanity who attempts to preserve the other Zanarkand which is a dream of the fayth and he uses Sin to do this because apparently there was a war at some point in the past which risked it." Theo rolls his eyes. "Overall: tangled mess of awful."

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"You wanna back up some?"

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"We got details on what was up with it all. Turns out there's this guy from a while ago who set the whole system up, and the fayth are bound to help him somehow."

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"Set it how?"

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"With magic? Dream Zanarkand exists as a dream of the fayth, it's all magic, and he – I don't know, it was somehow his weird pet project?"

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"...why?"

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"Unknown. Sadly he's not available for consult."

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"We should probably wait for Kaede."

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"– I don't know how long it typically takes for them to – join."

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"It can take a while."

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"… So should I attempt to explain the other details we learnt in there?"

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"That would probably be useful."

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"Okay, so, he's sustaining Sin in a summoning, and the fayth are tied to him in the whole – cycle thing. He's not readily available for contact so we can't just convince him to stop."

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"What's 'not readily available' supposed to mean?"

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"He is made of magic, he has lost his humanity, I got the impression he was kinda enveloped and has put himself quite literally into the spell."

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"Yu Yevon is unsent?"

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"I… don't know that he died in the conventional way… but I don't know if that's necessary to be unsent? So maybe?"

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"Magic is made of pyreflies. Unsent are made of pyreflies. It's... a matter of semantics, really."

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"Ah." Pause. "Then yes, I think?"

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"All magic is made of heightened emotions attached to pyreflies. Unsent are an extreme example of this, where a person's soul is kept solid by a strong attachment to this world. But very old unsent... they slowly lose themselves, they become their attachment."

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"'S why we're worried about Kaede and her 'plan.'"

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"I wouldn't expect we plan on leaving Kaede unsent, not for that long?"

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"Got an idea?"